==================================================== SPELLFORCE 1 ! BREATH OF WINTER..Aryn Campaign ==================================================== COMPLETE WALKTHROUGH V 1.0 Completed 7/9/2014 Written and maintained by James Friel Copyright @2014 James Friel (email@example.com) This FAQ is solely intended for use on Gamefaq.com forum site, and may not be reproduced or duplicated without permission of myself. If you want to use or duplicate the FAQ, feel free on other sites, I really am not a greedy person, just make sure to credit the FAQ and myself when doing it. 2006 JoWooD Productions, Developed by Phenomic. Published by JoWooD. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Revision History II. Introduction III. Hints and Tips IV. Walkthrough 1. Mirraw Thur 2. Stormcleaver Rocks 3. Echo Swamps 4. Frostfall 5. Tirganach 6. Winterdeep 7. Mirraw Thur part 2 8. Fastholme 9. Tirganach part 2 10. Nevershade Frontier 11. Shal'Dun 12. Firefangs 13. Abyss 14. Frostweaver Rift V. Last Words ========================================= I. REVISION HISTORY ========================================= 7/09/14 v1.0 - FAQ started - Added Introduction - Added locations 1-14 - Added Hints and Tips and Last words [NOTE: My revision history starts at version 1.0 and each change will be noted as a .1 addition, so the 3rd revision, if it ever gets to that, will be version 1.3] ====================================== II. INTRODUCTION ====================================== I recently started playing the Spellforce series and really had fun with it. But I noticed there wasn't much on the internet about the game in terms of walkthroughs and info. Some of the host sites are not working anymore, and the JoWood website not updating anymore with minimal forums. So I decided to put up a FAQ/Walkthrough to help players. This Walkthrough is for the 2nd Spellforce expansion . We will be making up a warrior character. As you advance and level up you want to pick the following skills for your warrior. These are the minimum you want your stats and skills to be... Strength 80 Stamina 80 Dexterity 37 Agility 34 Int & Wisdom 29 Heavy Combat Arts 12 Heavy Blade Weapons 10 Heavy Armor 11 Shields 12 Light Combat Arts 2 (for the 2 special abilities) Elemental Magic 2 Ice Magic 2 ----------------------------------------------------------------------- My final character was level 30 Strength 89 Stamina 89 Dexterity 40 Agility 37 Int & Wisdom 35 Heavy Combat Arts 12 Heavy Blade Weapons 12 Heavy Armor 12 Shields 12 Light Combat Arts 2 Elemental Magic 5 Ice Magic 5 Now, the reason we will take 2 levels of Light Combat Arts are to pick up the valuable skills. Taking levels higher than this do not grant you anymore skills of value. You will still have a couple extra skill points left over from your main 4 combat skills. Most low level magic abilities aren't really beneficial to your character, but there are a few that are. The main one that is very useful at low levels is ICE MAGIC. A ICE SHIELD will surround your character with a ice shield that lasts a good time and has a chance to freeze foes hitting your character. As a low level magic ability, this magic is VERY valuable all through the game, as it works against any level foe. Another low level spell that is ok is healing, but to me, ice magic is more valuable especially when your main combat abilities are used up, and 10+ enemies are ganking your hero. When you get these minimum stats and abilities, you can put put any extra points into your strength and stamina (your main 2 skills for heavy combat arts), and max your 4 main combat skills up to 12. Anything extra put into Elemental and Ice magic evenly (don't put any into Light combat arts, 2 is the max you want in this). You want to get Heavy Combat Arts 2, Light Combat Arts 2, Elemental magic 2, and Ice magic 2 first, then you can raise up your main 4 combat areas. The reason i suggest getting elemental and ice magic 2 early is because i never found a level 1 ice shield scroll because you bypass those levels quick. You can buy a level 2 and above scroll from merchants. So get level 2 and your set the rest of the game with your cool (get it?) ice shield. ====================================== III. HINTS AND TIPS ====================================== This section will hopefully help you with your gameplay and enjoyment of the Spellforce game. 1) You will be playing your first walkthrough of the game as a warrior. The warrior in the Spellforce series is superior to the mage in almost every way. So to survive easier and have a better time we will have the walkthrough for a warrior. Mages are fun in the game, but not recommended for the beginner. Warriors have higher hitpoints, higher defense and stronger armor. Since most foes in the game attack physically you will survive easier. Mages rely on mana to cast spells so if you run out of mana you have to sit around and wait for it to replenish. This is very very noticeable in the early parts of the game and still annoying in the later parts. A mage will not cast their spells automatically in combat so you constantly have to control a mage to kill foes. A warrior will automatically attack anything that attacks him, so you don't have to keep constant control. Lastly, mages can be disrupted by attacks, so when in the middle of a army of foes your mage is almost worthless because they cannot get a spell off. Your warrior has no such limitations. 2) This reasoning applies to your heros as well. Hero mage friends are about useless compared to warriors, archers, and most healers. You really shouldn't use any rune hero mages at all, concentrate on physical attackers and a healer or 2. 3) Farming. Farming in the game is the act of using spawning foes as a source of constant experience. Most boards you can complete very quick by killing foes and destroying spawn buildings, but to gain more experience for your character you will want to "farm" spawn points to keep gaining experience and items. You do not have to farm opponents, it might get boring after a while, but you will be at a vastly lower level if you do not. Farming foes makes the game much easier. I will tell you how to farm the boards you are doing, its up to you to decide just how much you want to do it. 4) Some controls you want to remember. hitting "H" while your troops are hi-lighted will cause them to HOLD position, not moving. Ranged troops of your army will still shoot foes that come into range, and melee army troops will still attack anything that attacks them. This HOLD function is used most of the game to keep your army troops in position to farm spawn points. 5) ALT-TAB will pause your game and exit to the windows screen if you want to surf the web or do something else without having to actually exit your game and re-enter. You will NOT continue to do things in the game while Tabbed out, the game goes into pause mode. 6) There are multiple quests the require different "COINS", such as skull coins, sun coins, etc. DO NOT SELL ANY you will need all your coins for neat items later. 7) DO NOT dual weld weapons. For some reason people say this is good to do. This is NOT true. Equipping 2 weapons does not make you attack twice as fast. Instead you will alternate weapons when attacking. So if you equip 1 dagger you will attack with the dagger. If you equip 2 daggers, you will attack with the first dagger, then attack with the second. But not at any enhanced speed. You should always go with weapon/shield, 2 handed weapon, or weapon/bow for archers. If you doubt this advice, simply time how fast you attack both with 1 weapon and with 2. You swing at the same speed. 8) You have light and dark armies. Humans/Elves/Dwarves share resources while Orcs/Dark Elves/Trolls share resources. 9) CTRL-DELETE or CTRL-END will rotate buildings you are placing so you can fit them into difficult areas, or to point their "front" towards resource materials for quicker gathering. 10) In many areas, foe spawn camps do not start until you activate a Hero or Army monument, so often you can explore and clear maps with little effort since no foes spawn. We will do some of this to make battles easier later. 11) Plan your bases carefully for easier control. Build your Small Head- quarters fast so you can use your secondary buildings to increase resource gathering. When you put down mines and quarries, if you have the secondary building that increases production, put THAT closest to the stone/iron since miners will drop ore off at THAT building instead of your quarry/mine. When you are putting down your food buildings, try and keep your main food building near any fishing huts/hunting lodges/cattle farms, etc to increase your food gathering. Resources are scarce so always have your secondary buildings to increase your gathering up and running as soon as possible for maximum gathering. 12) For maximum farming its good to have archers as your troops if you have them. Mages are very strong but they run out of mana soon so after that they are just weak physical troops. A bug in the game keeps them from regenerating mana. In races like Elves and Dark Elves its good to use your lenya/aria for towers instead of magical troops. Towers don't run out, towers survive longer than troops though the lenya/aria cost is a bit more. Elf archer/frost towers are excellent and Dark Elf hypnosis/magic towers are excellent. 13) Mana and health regeneration for troops is very strange in the game, you need to actually build food stores to have mage troops regenerate mana and health. This makes some maps very complicated if you want to use mage armies and keep mages working. If you have an army of mages, you want an army of food stores. [NOTE: Remember, the 3rd expansion you can import this character into the game. All Hero's and items you currently wear are imported, but your inventory is not. At level 30 if you reach it, make sure all your Heros and you have the best equipment before finishing the game and make a special save, maybe called "Import save" so you know which file you want to import. MAKE SURE YOU DON'T GO OVER LEVEL 30 with this save, the 3rd expansion cannot import you if you are level 31 or more] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ====================================== 1) MIRRAW THUR ====================================== You'll start the game with a cutscene arriving at the Hero Monument. After head down the hill to a t-chest. There is a silly bug at the start, you will not get experience for what your 2 companions kill. SAVE YOUR GAME. For the first few battles you want to run in and try and kill things before your 2 companions do so you can get experience. Head north and fight the goblin ROFILIN and a few enemies. Continue north to a t-chest and fight some beastmen. You'll enter a swamp area, head south then east, killing any foes and picking up 2 t-chests on the way, and you'll go east into the refugee camp. Get the 3 t-chests in the camp and activate the Bindstone. Talk to AEDAR THALAN then to WILLIT. Head northwest back into the swamp. There is a goblin spawn spot. If you want to farm it, don't enter the spawn area or your companions will destroy the buildings. Stay on the path and kill the spawn when it comes out. Get the t-chest on the island and continue north through a long pass. Eventually you'll come to another Bindstone you can activate. Going north you can head northeast up a hill where some ruins and a bone table are. You cannot do anything here yet, go back down the hill and go northwest into Kithar territory. At the intersection head north into one of their camps. Careful at this low level they can hurt you quick. Take out all the foes in the camp and destroy the buildings. Now leave and head west up the hill towards the portal. [NOTE: You cannot go on the east side of the map yet it is blocked off we will go there later in the game.] Clear the foes from the portal area. Southeast is another Kithar camp and a t-chest is under a tree on the way. When all foes are dead activate the Bindstone and enter the Portal to the Stormcleaver Rocks. ====================================== 2) STORMCLEAVER ROCKS ====================================== After the cutscene you gain 2 troops. Head east to the Orc Monument and activate it. You can't build too many buildings but you want to get out your 10 orc Thug troops asap. Start gathering wood and food. Once you have your 10 troops send all your troops (not your Avatar) east and clear out any spiders and Kithar. Keep your Avatar back at your Monument. When the Thugs are dead make more. Remember you DO get exp from your troops, so use them. To the SE is a t-chest. Up the path there is a little pathway that leads west to a Drake, bypass this for now hes too strong. Have your army clear out any misc Kithar roaming about in the area. To the NW is a windy path up a hill to a t-chest. Have your army AND your Avatar clear out the Kithar guarding JARINA, then talk to her to have her join the party. Get the t-chest near her. Head NW up a small path to some forest spiders and another t-chest at the end. Send your army and attack BAGZIRRA the Drake, sending in your thugs first as cannon fodder. Don't let your Skrag healer or yourself die. Get the t-chest behind BAGZIRRA. Now continue sending your thugs north killing Kithar while your Avatar stays back. You'll come to an intersection with a stone arch leading east and a gate NW. Head NW through the now open gate, and clear it. Summon more thugs when yours die there are some tough Kithar inside. This area is nice for farming since there are 3 Kithar camps in the area, one west and 2 more through the arch east. You can get to level 5 pretty fast. When ready destroy the camp to the west and head east through the arch path to the next camp and destroy that. A larger camp is just east in a wooden fort with a t-chest inside. North is a large closed gate. Heading east is a friendly town and a hill to the west with another Orc Monument and a t-chest. Activate the Monument to start producing Orc Thugs. Start having your thugs clearing the area. Soon a large group of Kithar from the NE camp will move down to attack. Hit them full force, then continue clearing out the area monsters. Head into the friendly village of Hulu. Activate the Bindstone and get the t-chest with Orc [SMALL HEADQUARTERS]. Now you can build it and upgrade your Orcs a whole lot more. Build your Army to max and start gathering lenya. The path west of the village leads to some spiders and a t-chest. Your goal is to take out the 2 Kithar bases to the NE along with some swamp Crawlers. East of the friendly base is a small spider camp with a t-chest. When you have the entire area secure go talk to Hulu in the friendly camp. The northeast gate is now open, so send your army up northeast where there are tons of Crawlers and Forestwraiths. Clear out the northeast of foes and there is a t-chest. In the southwest of this area is the Wumpus lair, send your army in to wear down the Wumpus some, then kill it with your Avatar if the army can't take it down. Get the [TOUNGE OF THE WUMPUS] and get the t-chest nearby. [NOTE: before you enter SETRIUS'S village read below] Now when you enter the north village with SETRIUS you'll have a cutscene and afterwards a force of Elite Kithar will destroy your Monuments and villages. there IS something you can do if you want to stop it. If not, you can just let the event happen. But I don't like to go down without a fight. Send your entire 30 Thugs to your east Orc Monument on the bottom side. When the cutscene happens enemy Elite Kithar appear and fight them. Send your Avatar down to the Monument, it will take a while to get there so you'll have to survive until then. Keep producing Thugs from the Monument and have them lure the Kithar away, both down the hill and south. You want time for your Avatar to arrive. When it does, take down the weaker Kithar first and the Lieutenant last. Your Avatar can fall back if he gets hurt too bad just keep summoning Thugs to keep the Kithar busy. When they are defeated start making Totems instead of Thugs they will take down the tough Elites easier. Build your army back up to full and then start eliminating the Kithar at the south bases until they are all done. Then take your Avatar back up to Setrius. Put your new Totem army at the still-closed gate to the west. Talk to Setrius and he will want you to poison the Kithar camp. A few foes appear at the closed gate your Totems are at, your Totems will kill them. Activate the Bindstone and then head west up the trail. Follow the long trail with forest and rock spiders, and a t-chest. At the end you'll run into Stormstrider the Giant. Kill him and get his t-chest hidden in the grass. MOVE YOUR ARMY! Move your army away from the gate, a Ranger army will appear there you don't want it to kill yours. Now head west to a blue bowl and activate it to put in the poison. After a cutscene a Ranger army will appear at the gate. Head down and open the gate and take control of the Ranger army. Destroy the Kithar base, kill the Kithar general. There are 2 t-chests here, one has the [KEYCHAIN OF THE KITHAR GENERAL]. Head north out the open gate to the big circle where DUNHAM awaits. After a cutscene go talk to and free the 3 mages GRUOLUN, ZOLOWIN, and RENYA. Head north and talk to the 3 mages again at their houses, they give you 3 stones to open the locked chest in the NE area. Go to the chest and get the [CRAWLER FETISH]. Now you give the item to one of the 3 mages who rewards you, the other 2 mages attack. Who you give it to will determine your reward. GRUOLUN also gives a [SUN COIN] so that is who we will give it to. Talk to him after the other 2 mages are dead to get a [SKULL COIN] along with other items.. RENYA gives elemental magic spells, ZOLOWIN gives white magic and GRUOLUN gives black magic spells. We are finished here, head to the nearest Bindstone and journey back to Mirraw Thur - Portal to Storm Cleaver Rocks Head northeast through the swamps, the path is now open. Fight some beastmen and goblins on the way. You'll encounter 3 Frost Elves on the east side. Once they are dead you'll watch a cutscene. Head south to the KONGAR's Orc village and talk to him to turn in your Wumpus and activate the Bindstone. Head all the way south to your Hero Monument and summon Dunham. Now you can clear out any misc foes in the area, like the Crawlers east and Frost Elves at the north gate. Now head all the way south and activate the Bindstone and enter the Portal to The Echo Swamps. ====================================== 3) ECHO SWAMPS ====================================== You'll enter at a cutscene. Afterwards fight and kill REOWYS and then activate the Bindstone. Head north into an open area with a Dark Elf Monument. Get the 2 t-chests first, they hold 1) Orc [FIGHTER] and [DRUMMER], [DARK ELF WORKER 3] 2) Orc [MEDIUM HEADQUARTERS], [MINE], [FORGE], and [HALL OF GLORY] Make sure to equip your level 3 Dark Elf worker before activating the Monument. Activate the Monument and start your Dark Elf base. Space is tight so try and group non important buildings up the portal path. There are 2 paths into the area, north is a small Orc base and east is the bigger Ogre and other bases. Station your Avatar at the east entrance and summon an army of Assassins who will guard the Aria fountain north. Make sure to keep control of the Assassins so they don't destroy the orc spawn spots so you can farm the spawn. Max out your army, put 35 assassins at the north Aria spot and keep 15 with your Avatar to handle east spawn. When you are done farming, or bored Destroy the small north base then take your army east and destroy the ogre camp. Continue east to an intersection and head south. Keep a small force of 15 Assassins at the intersection. To the southwest is an ogre camp. Heading east you'll reach a pond and on the south side is THE MASKED MAN. Talk to him and continue east. A Bindstone and Moon- silver mine is here, send 5 workers to start mining it. A path SE leads up to a goblin camp. Take your Avatar and army in and defeat everyone. Defeat GITZO and get [GITZO'S ESSENCE] and a nice Ironfang Dagger. Destroy the larger base north of the moonsilver resource, where HORTAR is located. Take down the entire enemy base. There are 2 t-chests here. There is a small merchant camp to the north with a Bindstone. Send your entire army to the Aria fountain north of your Dark Elf Monument. Talk to HORTAR and he will lead you to a gated resource area with has another Dark Elf Monument, Aria fountain and Moonsilver. When your army is at the west Aria fountain talk to Hortar again. The north area gate opens and a small enemy force moves down to your army. Kill them and move your army NW, you'll run into a bunch of enemy camps to clear out. 1) First camp has 3 t-chests and Camp Commander SVERA who has [SVERA'S KEY] and [CRAWLER FLUTE]. 2) Second camp has 1 t-chest. 3) Third camp has a spawn point and 2 t-chests. There is a closed wooden gate at the last camp. Have your Avatar open it and take your army south. There are Treewraiths about, and west is a Spiderwhisper goblin near a stone. This stone can give you an item for a gold. You want to get the 4 coins if you have enough. SKULL-SKULL [MOON COIN] EYE-TOAD [SUN COIN] SKULL-HAND [STAR COIN] TOAD-HAND [SKULL COIN] Other symbols will get you scrolls, which you might want but which aren't that great EYE-EYE Def Mental TOAD-TOAD Necro HAND-HAND Heal EYE-SkULL Extinct EYE-HAND Curse SKULL-TOAD Decay Continue east to the north enemy camp and destroy it. There are 2 t-chests here also. Your closed base gate is to the south. Continue east and make sure all the Treewraiths are dead so Hortar will move over to the beast cages. In the NE open area there are level 12 enemy troops to the south, they are too strong for you to handle, but HORTAR can. Keep your army west of the stone arch into the area and talk to HORTAR. Move your Avatar west also and Hortar will open the best cages releasing the Giant Poisoncrawlers. They will go down and wipe out the enemy forces then continue far south into a holding area. Take your Avatar and search the body of HORTAR and get the t-chest in the holding cage area which has a [PARTS OF A BLADE MINION]. Now take your Avatar and army south and east past the Giant Poisoncrawler holding area (they are too strong to kill) and hit the last big enemy camp. There are 6 t-chests in the main camp along with the boss WHORIM who has on him [RUNE OF REOWYS 9]. Send your Avatar back to the Masked Man while your army heads north out the camp and around south fighting Stone Golems. At the end of the path is a Bindstone and a t-chest. You are about done with the map. Now, you can actually kill the Giant Poisoncrawlers if you want. You will need to make an army of Sorcerers and gather them just north of the Poison- crawler holding area. Send 1 Sorcerer to lure them out 1 by 1 and have the army gank them with magic. Wait for mana to regen, then repeat. Soon all the Poisoncrawlers will be dead and you can loot the nice treasure from the t-chest behind them. You should be about level 10 at this point. You will need to build dozens of food stores to let the Sorcerers regenerate their mana properly. (yes, annoying I know) Head to the nearest Bindstone and journey to Mirraw Thur Orc camp. Head south to the Hero Monument and summon your 3 heros. Continue SW and talk to AEDAR who will give you a Ranger army. Take your Heros and your Rangers into the now open Frost Elf city and destroy them. Keep your Avatar at the Hero Monument so you get full experience. Make use of your Hero's healing burst to heal all your troops. Once you work your way to the small temple a cutscene will happen. Get the t-chest with [RAW RUNESTONE]. Send your 3 heros to just north of the Hero Monument and take your Avatar and any Rangers down the SW path to the prison area and finish off the Frost Elves and the towers. Another cutscene will happen and the Imperial armies will arrive. Activate the Bindstone in the prison area and head to the city entrance. While you do that your 3 Heros will encounter an enemy patrol. Kill the mages first then work on the others, if a hero dies bring him back at the Monument. Now meet up with your Avatar at the city entrance and kill any foes that come, and protect the Elf forces. Work your way up to the Elf resistance fortress in the far NE killing any foes that get in the way. Enter the town and head east to the Portal and Bindstone. Activate the Bindstone and enter the Portal to Frostfall. ====================================== 4) FROSTFALL ====================================== Do not talk to Lena when you enter. Go ahead and get the nearby chest for [ELF WORKER 4] and [ORC WORKER 3] along with a misc item. Activate the Bindstone and go about the map and clear it of all foes, but don't activate the Orc Monument yet. There are t-chests in a west, northeast, and north cave (3 total). Clear out any Troll troops in the north and south camps and get the t-chest in each camp. Save the buildings so we can farm them a little later. Make sure to equip your Orc and Elf worker runes. When you are ready go talk to Lena to continue her quest. Go north of her to the gate to Portal to Shal'Dun and enter. You'll arrive at a secret prize area. The only thing here is a stone where you can enter your [COINS] to get prizes. 3 prizes are worth getting, the rest aren't so good and you can use your coins later to get better stuff. You can put in 3 coins to get 1 prize, and you'll only have enough coins to get the Armor and Helm of the Iron Falcons, so go ahead and get those 2 items and later we'll get the 3rd piece. MOON-MOON-SUN [ARMOR OF THE IRON FALCONS] SUN-SUN-STAR [HELM OF THE IRON FALCONS] STAR-STAR-MOON [GREAVES OF THE IRON FALCONS] (we'll get this later) STAR-STAR-SUN Marksman xbow 14-16 STAR-SUN-MOON Flaming eye magic mace SUN-SUN-MOON Kaithi helmet 27 ac lv18 MOON-MOON-STAR Flaming sword 9-17 damage SUN-SUN-SUN Kathai 65 armor MOON-MOON-MOON Windwhisper bow 10-14 STAR-STAR-STAR Skull coin The Iron falcon set armor is very nice and gives you a damage bonus when all 3 pieces are worn. You probably can only get the armor and helm at this point. Other prizes can be gotten but they are not worth the coins so don't waste them. Enter back through the portal into Frostfall. Now go activate your Orc Monument and start building your camp. The refugees will appear and move to their secure area. Send your Avatar between the two Troll camps to clear spawn while you wait. The island just west of your base has plenty of room to build some more buildings. Drop a food building and a couple hunting lodges here also to harvest food faster when you are ready. Your base and all Orcs will soon be destroyed so once you are set, start gathering food, get your 15 totems by your south tower, and wait. As your food rises the refugees will take it from your warehouse to keep fed. When they have taken enough the next event happens. Personally I wouldn't gather any other supplies once you have your totems and start food hunting, not worth the effort. The Imperial army invades. The first patrol will enter your south entrance they are weak enough to defeat with your Avatar and 15 totems. Once they are dead have your Avatar run for the NW Elf base, the rest of the Imperial army will destroy your Orc base they are too strong to fight. Run. In the Elf base talk to Lena again and start build your Elf Forces. You want to get 15+ Warders and Frost Mages to the front gate as soon as possible. While you do this have your Avatar explore further up the path. North of your refugee party is a windy trail up to 2 t-chests on the hills. Also SE is a Bindstone, so activate it. A weak Imperial force will attack the Elf gate but your troops can defeat it. [NOTE: Your elf base is partially started already, but horribly designed. When you start send 5 workers to the wood cutters, stick 1 in the armory and the Ailantery. If you really want, you can destroy the gather hut, put a sawmill right next to the woodcutter by the fence, put a gather hut back near the hill down to the berries, and still fit a food store in the corner. Experiment a few times to find the right place. Or not, you really won't be in the city long, but some people are perfectionists haha.] Keep your Avatar exploring east. He will come to an open area with a Hero Monument in the NE. Summon your Heros and go west to fight some Wolflings on the way far west is a Frost Elf outpost with a Bindstone. Go down the south path and get a t-chest. Now head all the way back east to meet up with Lena at the next gate. You NEED to meet Lena when she heads to the next gate, you won't have much time if you do not. When she arrives at the gate talk to her and the gate is locked. Head all the way west to the Frost Elf outpost and on the south path is the gatekeeper. Talk to her and head back to Lena. When the gatekeeper arrives at the gate talk to her to open it. Now you have control over some Frost Elf troops. Send them up the path into the mountains north. Take your Avatar and Heros west to fight a weak Imperial force and defeat them. Keep moving your army into Frost Elf territory and when you are done with the weak Imperial force send your Avatar/Heros into the mountains also. You want to run ahead of the hard Imperial forces. There is a t-chest on the way up. Keep moving your Frost Elves west towards the portal you shouldn't need to keep them back. Lena will stop at a north area Bindstone go there, activate the Bindstone and talk to Lena to continue moving. Move your entire force to the portal and wait for the refugees to finish. Now DRACON ARACH will teleport to you to try and stop you. Kill him and loot his body for some nice items and [RUNE WORLOCK PHOBAR 9]. You have a nice army and many foes left about to farm if you want. If you plan on farming a while there are 3 spawn spots, the 2 Troll bases and the cave across from the Hero Monument, do NOT go west to the Imperial forces. ====================================== 5) TIRGANACH part 1 ====================================== Start off and grab your Frost Elves and go north to defeat a party of skeletons. Get the chest for some nice items and [RUNE PRIEST GYLLENHAAL 8]. Now head east past ASHGORK and the gate and kill the wolves. RAWOR has the [RAWOR'S KEY]. There is a t-chest here also and a secret path actually leads into the southern mountains, but there isn't anything at the end. Open the gate once you have the key. Continue north clearing any Ice Elementals in the way. You'll come to a path that leads SW to a Ice Elemental spawning spot. This is a great farming spot. Station your Avatar at the stone arch with your archers in place "H" holding. You can just slaughter the various ice creatures that spawn for a while. Keep your Elf warriors with the refugees. I leveled up to 12 here and then destroy the summon point and continue north into the town of Tirganach. There are a bunch of things to do here. Talk to AEDOR then LENA then ELUNE. Head east to the center of the city and talk to Winterguard Bowmaid then to High Priestess AEDALE. At the south side of the city talk to FLINK MCWINTER in his prison. Head to the NE of town and talk to DARIUS. Just SW of DARIUS is a Bindstone on a small hill. Activate it. Journey up to ASHGORK, talk to him for his quest, then journey back to town. Now head back to town and exit the town west and go north of the Masked One to where the t-chest is. Fight the Great Butcher and his 4 servants and get the [FARNHARDT'S JOURNEY] book. Take the book to DARIUS and then go talk to FLINK to find out where the missing pages are. Head east out of town with your forces through the stone arch to the Hero Memorial. Kill the Snow Wolves in the way, the Ice Wolf has [VIOLET BLOODGEM]. Summon your Heros and get the t-chest in the area. Head out and now south is a Troll base with some very tough Trolls. You want to try and lure them out and fight them 1 or 2 at a time. Lure them and find a spot when they return to their base and use this spot to attack and kill them one by one. It doesn't matter if your Heros die just resummon them, but don't let your Avatar die. You can also sneak into their camp and use the statue to command them to do things, but you get experience by killing them. Togo has [THIGHBONE FRAGMENT]. Continue east to a goblin/undead camp where you will fight the Disemboweller who has [GREEN BLOODGEM] and [RUNE PRIEST NAVID 11]. West you'll start with Screamer enemies. Through the arch head SW down to an undead camp with a t-chest behind it. Keep the building will spawn goblins. North is a undead and a goblin force. The building we were just at spawns the goblins so when the goblins are dead you can go back to the building to spawn the goblins that spawn very fast. When you are done farming destroy the building and continue north. You will come to a large area filled with undead and Screamer-type enemies. This is a good farming spot but you need to be attentive. Bring any extra Frost elf troops up also. Clear the initial enemies then put your Avatar at the southern spawn building backed up with a couple Elf troops. Put your 3-4 Heros on the north side with Elf backup. Then just keep farming the undead spawn. Send dead Heros back up to re-take their place if they die. Use your Hero healing burst, your mage aura of slowness, etc. Once you are done farming clear out all the buildings. I leveled to 14 here. Head north to the final area with Munch and its undead followers. Defeat them all and get some nice loot and [BONE SHARD] off MUNCH. 3 t-chests are here, one holds level 8 runes for all your Monuments. You are about done with this map as far as you can do. North and South of the city is walled off for now. To the west is a large undead base but its pretty hard, so we will come back to it later. Wipe out the enemy buildings on the east side of town (trolls, undead, goblins) and head north through the portal into Winterdeep. I was about level 14-15 at this time. ====================================== 6) WINTERDEEP ====================================== Start the map and make sure you have all your correct runes and Hero's equipped. Activate the Bindstone and head north to the Hero Monument and summon your Heros. Continue to a t-chest and some undead foes to the east and a undead force at a spawn point north. Destroy both buildings we don't want spawn from this area. Head north and you'll come to a Dwarf camp. Talk to both ERLIN and DEVUS. Go east then up the north path to another undead spawn camp. Destroy them AND the building and get the t-chest. Now continue east to the Dwarf Monument. Activate the Bindstone and get the t-chest that has Dwarf [LARGE HEADQUARTERS] and [ELDER] and Elf [PROTECTOR], [WARDER], [ARCHER HEADQUARTERS] and [MEDIUM HEADQUARTERS]. Do not activate the Monument yet. Take your Avatar/Heros northeast to a hidden t-chest behind a tree. There is a Guard of the Mosaic and his healer, kill them. Don't worry about the Mosaic yet. Continue east around the mountain and you'll hit the camp of the undead Frost elves and their ice golems. Kill them and Winterfist. He has [WHITE BLOODGEM] and [RUNE WARLOCK FINISTRA 12]. The locked t-chest in their camp is unlocked with Devus's key. It holds [WOUND MEDICINE OF DEVUS]. Head back to DEVUS and turn in the medicine. You can choose to save the Dwarf or Elf. Saving the Dwarf gets you an axe (not that great) but saving the elf gets you an [ELVEN BROOCH] which lets you talk to her in Tirganach and you will gain access to her inventory. Much more valuable. Head to the Dwarf Monument and activate it and start your base. Activate the Bindstone if you haven't already, and station your troops at the only exit to the southeast. You will have tough spirit and undead foes entering from there. Build Dwarf Defenders and station your army to wipe up any foes that approach your base. To the SW is a small undead spawn camp and a large Dwarf spirit base. We want to secure the undead base first. Move your forces down to just east of the path to the undead spawn spot. You will be short on moonsilver so fill your spots with simple Militia troops as meat shields. Once your defensive position is ready, send your Militia and Heros down to the undead spawn spot and start clearing out the undead. You might need a couple trips into it to clear it out well. Make sure to kill the archers at the back of the base. Once the undead spawn spot is secure, station your Heros and maybe 10 Defenders at the spawn spot to farm it. Rebuild up your army to assault the Spirit base. Pump out Workers also, you won't have work for them but they can be sent in first with your Militia to take the heat while your Avatar and Defenders can wear down the spawn. When your line is ready, have your Avatar draw out the spirit army and take it down. Then move into the spirit base. It has 4 spawn spots, so set up a small line of your Avatar/Militia then your Defenders behind to farm the spawn. When you are finished farming you can clear the undead and spirit base. There is a t-chest at the undead camp and 3 t-chests in the spirit camp. Once the base is destroyed the south gate is now open. Go through and clear off the few archers on the west hill. A t-chest is down an east path. Kill GARVYN and ROGRAS who hold [KEY TO SECRET VALLEY] and [RUNE FIGHTER RAGNA 14] respectively. Continue east to fight a small undead force near the portal. Head down a west path to the sealed gate to the secret valley and open it. Fight KYRA and her Wolf Masters to get [KYRA'S ESSENCE] which will turn into [KYRA'S SLEEPING RUNESTONE]. The t-chest in the area had loot and [RUNE WARLOCK ARGENTO 15]. Now head towards the portal with your army and clear out the last of the undead forces. Do not enter the portal we have some sidequests to do first. I had just hit level 16 at this point, you should be close. We will now do most of the Mosaic. Build your army to max. Take your Avatar to the Mosaic and your army/heros to the spawn spots to defeat the spawn. The foes are high level and give very nice loot. Defeat each wave to get the next Mosaic fragment. Once you have done all levels except for the last, journey to Mirraw Thur Hero monument. 1) Spawns near the Hero monument 2) Spawns near the undead spawn point SE of the main spirit camp area 3) Spawns near the t-chest at GARVYNS/ROGRAS. These will take your whole army to defeat. Bring your Avatar down after you insert the Mosaic fragment. 4) last spawn, spawns at the Mosaic. You cannot defeat this spawn at this point it is way to hard. Save it for later. When finished head to the nearest bindstone and teleport to Mirraw Thur portal to Echo Swamps. ====================================== 7) MIRRAW THUR part 2 ====================================== Arriving back into Mirraw Thur, we want to clear out the leftovers of the Imperial armies left in the old Frost Elf city. Head north and summon your Rune Heros at the monument. Continue all the way north up to the portal to Frostfall where a large roaming band of soldiers should be coming down. Kill them all. Ignore the soldiers on the east side of the map, they are endless but are good for farming later. Head down back to your monument and west up into the city. There are 4 groups of soldiers about the town, plus the main group at the center small headquarters with their leader. You and your heros wipe them all out. Once the town is clear, the Orcs will start to populate the now-safe area again. Also, on a side note, Snotlings are now also in the city (haha, sorry was just funny to say....Snotlings..). Go north of the town to the Orc merchants and sell off any excess gear, we need a little gold. Once done go back to the city and talk to ASHGORK on the east side and pay 10 gold to start his quest. If you want to farm the Crimson soldiers at the east portal they spawn endlessly and you should be able to handle them pretty easy now. Go ahead and kill some if you wish, I farmed them till level 16+ pretty easy. Hit a bindstone and teleport to Echo Swamps - Whorims camp. NAZOSH and a group of orcs are under attack by some treefolk. Rush up and save the day then talk to Nazosh to get his bone necklace. Make sure you have all t-chests nearby looted also. If for some reason you have trouble with the Tree-foes, look to start up an army again, build up, then attack them with an army, but you should be at a level that you can handle them fine. Report back to ASHGORK in Mirraw Thur to get the next part of the quest. To the west on the map a BONE GUARDIAN appears on the plateau east of the portal to Stormweaver rocks. Use the Hero monument, get your heros, then go slay the Bone Guardian and report back to ASHGORK again. The Bone Guardian will cast an unending pestilence spell, so let one hero attack first to be infected, then attack with everyone else. Let the hero die then just re- summon them from the monument. Report back to ASHGORK who now flees the area north to the portal to Frostfall. When he reaches the portal he summons an army of skeleton warriors to defend him. These are tough foes, you want to try and lure part of them out at a time to fight to the west, you will not survive if you try and fight them all at once. Re-summon dead heros, and take down ASHGORK and his skeletons and get his bones. Now you have access to the crafting altar, which is on the plateau where you fought the Bone Guardian. Using bone parts, Blood Gems, and Carving Knives you can create items to use. You should have already 4 Blood Gems (White, Cyan,Green and Violet). You need some Carving Knives. The following is a list of merchants that sell the knives, along with Blood Gem locations. Carving Knife merchants: Mumugg (Mirraw Thur), Sorenia and Lucius (Echo Swamps), Ebonie and Panchesi (Tirganach) and Knoblin and Vestenrar (Shal'Dun) Bone Fragments: Bonekeeper and Ashgork (Mirraw Thur), Nazhosh (Echo Swamps), Togo and Munch and Bonedancer (Tirganach), Norvag (Shal'Dun) Bloodgems: White: Golem WINTERFIST in Winterdeep Cyan: Bonekeeer in Mirraw Thur Green: enemy in Tirganach Violet: Wolf leader in Tirganach at hero monument Blue: Merchant Panchesi in Tirganach Black: Merchant Lucius in Echo Swamps Brown: Merchant Lucius in Echo Swamps Red: Werewolf leader in Frostfall Grey: Chest in Shal'Dun at burning rock So now lets make some stuff. Go buy 2 Carving Knives we want to make two items. Head to the Bone Altar and make a warrior sword (SAWSWORD). Now head to Tirganach and buy the Blue Bloodgem and return to the altar and make the warrior armor. You want to make them THIS WAY BECAUSE THERE IS A BUG that sometimes if you do it differently you can't make the 3rd piece. So make the 2 items (sword and armor) exactly like this. Make sword, buy Blue Bloodgem then make armor. Now hit a bindstone and travel to Frostfall-Border Stronghold Winterkeep. Head northeast to the Hero monument and get your heros. There are various Crimson enemies in the area, and 5 groups of Lucian werewolf groups we need to kill. 3 groups are west of the hero monument and 2 are north in the hills in the Frost elf areas. Kill them all off. You'll pick up the Red Bloodstone and the 3 pages for Fink's quest. There is a t-chest at the 3rd werewolf group in the nearby cave, but its hard to see because the cave faces away. You can still click on the chest even if you can't see it. Head back to Tirganach-elf city and talk to Darius to turn in the pages, then talk to Fink and release him. Talk to him again and all his dialogue and you'll progress his treasure quest with him giving you 3 keys to use. Talk to Merchant HULDIS on the SW side of town to access her inventory and buy her 3 coins off her. Now is the time to shop, sell, re-equip, etc we are going to continue with the story. Go back to Winterdeep and exit the southeast portal into Fastholme. ====================================== 8) FASTHOLME ====================================== You enter the map in the Dwarven city of Fastholme. There is a nearby chest that holds level 10 worker runes, grab it and equip your new workers. Continue up into the city and you'll encounter a cutscene with MURIM and RAGNIR. After talking to them you are free to act, the city is under attack. Head all the way south to the city entrance to help protect it from attacks. As you head down activate the Dwarf Monument and start producing Dwarf workers and get 40 of them active on buildings, collecting material, etc. Do not worry about making troops since your Avatar can handle any attacks for a while. Just gather material. Occasionally a single foe from a base NE will wander down, so deal with them also. After repulsing a few attacks RAGNIR will call you back up to talk. Before heading up search the goods cart just west of the southwest pig farm, and get the t-chests in town. Go to RAGNIR. After talking to RAGNIR start mass producing simple Armsmen and group them on the ramp near the monument. The enemy armies will invade and start to attack the south buildings. Once your army is maxed send them down to fight and delay the enemy while you head northeast out of town up to URAM. There is a t-chest near him with an empty runestone, which you will take and it will turn into [KYRA'S SLEEPING RUNESTONE]. Talk to URAM, then follow him and he will head south towards a hill overlooking the enemy forces. Guard him from the few enemies on the way. At the end he destroys the hillside blocking the way for the enemy forces. They will start to come at the city from the north- east, being weakened by the Dwarf statues. Clear any foes left south with your army, then station the army at the pass to the northeast of the ramp. Put your Avatar there also. Rebuild and keep building your city, and mass producing armsmen to reinforce your Avatar. Move your army and Avatar northeast to the pass at the Holy Statue to guard the way up. Start producing Defenders now and make a wall in front of the Holy Statue with your army to kill anything coming up. Build your base to max while defending the pass. Send 1 troop northeast to scout and pick up a couple t-chests about the area. When you are done farming start sending a large army into the enemy lands to destroy their troops and buildings. Stay away from the elite troops by the landslide. Send 40-50 troops at a time to raze the enemy undead camps, concentrating on towers/buildings. You should have plenty of resources to keep troops building. I had 30 defenders and my Avatar at the Holy Statue and 40-50 troops at a time blasting into enemy bases. I attacked east towards the 2nd dwarf monument then swung around behind and destroyed their towers/buildings, minimal defenses. When everything is dead except GORG and the elite troops to the south, take your full army and kill GORG. He will summon giants as he fights, take them all down. Loot GORG and the giants for some nice items including [RUNE MAGE JARVIS 16] and [RUNE MENTALIST MORNA 16]. Search the nearby cave to release WINJALF and talk to him. Some Lucien Wolfs exit their caves across the area, there's only a few of them so kill them on the way back to the Dwarf city. There WINJALF is welcomed back, talk to him and get the [FIREBANE SPELL]. Go ahead and put this in your spellbook, you'll need it later. Leave the map and go back to Tirganach city. ====================================== 9) TIRGANACH part 2 ====================================== There are a few quests to do in town. Upon arriving head west to the top of the city hill and talk to AILEEN. Converse with her and learn AEDALE was killed and she thinks it wasn't an accident. Go west to the city entrance and talk to LITHERE to get some info on everyone. Talk to ELUNE nearby to continue with her questline. Go west and talk to THE MASKED ONE about your elf rune, and he will make [RUNE KYRA 16]. On the east side of the city talk to BAETHA by the city bindstone. Head east to the Hero Monument and summon your heros, and behind it talk to FENNAIR and examine the body of AEDALE. Seems she was strangled by someone wearing metal gloves. Go back to AILEEN and say you know what happened, choose option 3, then say FENNAIR was the murderer and why. Now, the north city gate is open so make sure your characters and equipment is all set and head out north. At the first intersection go left/west to kill ZANZAAR and his guards. Get the [SPIDERKEY FROM THE GHOST]. To the northeast are a half dozen Snow Drakes they are tough and can freeze you but your group can take them down. You can't continue further yet due to a locked gate. So kill the drakes and return to town and show ELUNE the key, she will unlock the south gate. Head south into Lucien wolf territory. They are great to farm, easy to kill, don't hit hard, good exp and plenty of spawn points. Have your hero group just run around for a bit and kill Luciens. When you are done just destroy their buildings and head SE to the next gate. Open it with the spider key, then go past the Ice Servant area, we will come back. Continue on to the portal killing the various skeletons in your way. There is a t-chest to the west and a bindstone north of the portal. Now go back to the Ice Servants. They will constantly spawn so you can farm them if you want, but they will swarm you pretty fast so I let my Heros distract them while my Avatar took down their summoning altars. Between the Luciens and the Ice Servants I was level 19. Loot the 2 t-chests when your finished, getting a [RAW RUNESTONE] and [RUNE PRIESTESS NOVA 17]. Go back to THE MASKED ONE and he can now craft you a [RUNE BLADEWEAVER]. Hit a bindstone, jump down and enter the portal to Nevershade Frontier. ====================================== 10) NEVERSHADE FRONTIER ====================================== After the cutscene, start heading east and north exploring the area. The starting area has a human monument with 2 t-chests next to it. Inside are worker runes level 12 for all the races, make sure to switch them out. Also in the other chest are Dark Elf [MINDBENDER], [TOWER OF SORCERY] and [LARGE HQ]. YES! We finally have our Dark Elf towers, time to rule! A bindstone is south of the entrance portal. Moving up into the next area there is a Uruk Troll base west. Go ahead and kill off the trolls before heading north again. In the next area there is a guy to the west, KERAM, but he doesn't talk to you. Keep going NE to a Crimson troop camp. You should be strong enough by this point to solo these basic camps. Take down the towers, keep healed and slowly wipe out the Crimson troops and all the towers. Keep the buildings for farming later. Go back out west and continue north, and 3 more areas at the next intersection. West are Lucians, east are spiders, and another Urok camp is to the north. Clear out all foes and buildings about. This Urok camp will not have a spawn point so wipe it out. If you are up here during the daytime the Lucians actually are townsfolk under a wolf curse. At night the town has Lucians, during the day townspeople. Talk to CARVUS during the day to learn that KERAM knows something. Go back south to KERAM and talk to him, getting his artifact quest. The east side of the map is reachable by a north/south portal at the north side of the map. Head up there, activating the bindstone by the elf Monument if you haven't did that already. Enter the portal to appear on the east side of the map. Activate the bindstone here, then head north at the first path clearing Uruks along the way. Head west and up to more Uruks, and some White Spiders. A body to loot is at the end of the path. Go back then east to your Hero Monument and goblins to kill. Kill them and the buildings, summon your heros and kill the 1st gargoyle right above the monument, taking the [VIAL OF BLOOD]. GO back to the north/south portal area then head south, you'll come upon 3 Dark Elf towers and the 2nd gargoyle. Take down the towers and kill the 2nd gargoyle getting the [HOURGLASS]. Go back to the Hero monument and head south, you'll pass a couple small Urok camps. Make sure to kill all the Trolls AND destroy the Troll buildings, then enter the Dwarf town. Activate the bindstone and loot the chest for a [RAW RUNESTONE]. Go south of the town into a small swamp area and get the 2 t-chests and loot the dead body. Talk to BORONDIR and confirm he won't be bothered by Trolls. BORONDIR and the Dwarf Destroyers become part of your group, so take everyone up to the closed gate near where the 2nd gargoyle was. Talk to BORONDIR there and he will open the gate. Take your Heros and Avatar south (leave the Dwarves back) and head west to the main Wall gate. Take down the 6 Dark Elf towers and destroy the gate, freeing the way between the 2 areas. A small group of Crimson soldiers will head up, so kill them and wipe out the Crimson base to the SW, leaving the buildings for farming. A few more guards will spawn in the base. Loot the t-chest in the back for a [YELLOW BLOODSTONE] and [SKULL OF A BLADE PRINCEPS]. Crimson guards will spawn just east of the Large HQ, so station your group here to farm them. Otherwise they will appear and go all the way west to the portal and fight LENA. Ok! Its time to farm! This is a nice map to get some experience in, with multiple farm points, an Elf monument so you can build tons of towers to cut spawn down. If you want to finish the map ignore my farming instructions. You are now at the east Crimson spawn point, every so often they pump out soldiers that your Hero's are killing. Once such a round is done, send your Avatar west to the Elf Monument and activate it, then take the Avatar and plant him in the Crimson camp just southeast where 3 spawn portals are. He is going to live here for a while until you can get towers up. Once in a while you want to hit the Urok camp southwest to keep the spawn down. You want to get your woodcutters up and working at the Elf monument, and have 8 workers making towers. 4 making towers at your base ramp (so Lucians from the nearby town can't make trouble), and 4 to head to the east spawn spot where your Hero's are to start making towers there. Your east Hero spot is handled by the Heros, but later Uroks from the large southeast base will start roaming up in groups and you want a lot of towers up to keep the chaos down. Once you get your base going ok, you want more workers to start making towers where your Avatar is. You should be making towers 100% of the time somewhere, you want hundreds up all over the spawn points. Once your have some towers up at your Hero location, take 1 hero and move them to your Avatar spot, and have your Avatar move down southwest to the Urok base which has 2 spawn spots. Early on it isn't bad, but it will soon be pumping out Uroks pretty fast and your Avatar will have to keep busy. Do not worry about towers here, your Avatar will handle the spawn, build towers at the 3 spawn Crimson camp with your 1 hero, you'll need a lot of towers here to handle the 3 spawn locations. Soon you will be rolling in enemy deaths. I was up to level 21+ here before I even realized it, could finally put on my Iron Falcon armor when my skills hit level 9. When your done farming, wipe out the west Urok base and Crimson camp. Wipe out the east Crimson camp then take your group south to kill the 3rd gargoyle and get the [CANDLE]. You now have all 3 artifacts. Go to the shrine just north of the east Crimson base, and use the candle. Now go to the shrine north of the west Crimson base use the Phial, and finally the SW shrine the hourglass. Talk to KERAM then to the town and CARVUS. Ok, we are done here. A couple things to do before we move into Shal'dun. When finished, head back to Nevershade Frontier and go through the portal into Shal'dun. 1) Hit a town and sell off your excess loot. 2) Pick up any excess Blood Stones and Carving Knives you have missed. 3) You should have the coins (Star-Star-Moon) to get your Iron Falcon Greaves so journey to Frostfall-portal to Mirraw Thur, go through Shal'dun portal and turn in your coins for your Greaves. (you will get the cutscene as if you had entered Shal'dun normally, don't worry about it we will be there soon.) 4) journey to Mirraw Thur-west swamp and head to the Bone Altar for some more crafting. Craft your last piece, Skull Helmet of the Berserker. Now you have your quest done, you can craft a few misc pieces. Make a [ARCANE BONESHARD DAGGER] and a [LEGBONE CLUB]. 5) Clear the Undead camp west of Tirganach city with your heros. There is about 6 tombs go destroy, a few mini boss's, and 2 t-chests with a few basic runeheros and loot. ====================================== 11) SHAL'DUN ====================================== A little map breakdown. You start on the west side of the map. The MOON CITY is to your north, the SUN CITY forces are to the south, both guarded by a row of guard towers. Far east is the Burning Rock compound. To start, you are again annoyed with a hip attached follower LENA. Yes, again she will follow you around and just get in the way everywhere. So head down and talk to DRACON and activate the bindstone. Continue down the hill and east to the Orc Monument. Loot the 3 chests getting level 14 workers and some Troll buildings and troops, along with [ORC FIRE TOWER]. There will be an enemy group from the north, kill them then talk to KALID ZHAR and accept his agreement to side with MOON CITY. This will keep spawn from coming from the north. Make sure you have your new runes/buildings ready then activate the Orc Monument, we will do some building/farming. The main threat is the Crimson base just to the south, so you want your Avatar stationed a little west of the north ramp to handle any spawn. There will also be spawn every so often coming from the south by the Sun Towers. Keep an eye out and intercept the south spawn when it happens. Hopefully not both at the same time. There are drakes also west, but those won't be a threat for a while. So get your city building asap, and get workers building Fire towers to back up your Avatar against the Crimson base. You'll want a good 20 or more towers everywhere you can fit them west of the base. You'll also want to start building a wall of towers north of the drake spawning area to handle them. Don't worry about the south yet your Avatar can handle the occasional spawn from there when you see it. Once you have a ton of towers up by the base, start stacking some Orc troops along with it to draw attention. You'll be getting good experience and even COINS from the dead Crimsons. Your defenses will be up and good, plenty of towers in front of the drakes, Crimson base, south of the Layna fields and even a dozen up north just in case the MOON CITY decides to wander down. At this point my warrior was level 23, had 359 AC and 1061 health. You should be somewhere close to that. You'll be running into the Crimson base a lot drawing out foes for your towers to kill while you are a wall keeping them busy and frozen with your ICE SHIELD. Ok getting boring. Take out the Crimson base. Within the base the 2 doors are now open to the portals to Mirraw Thur and Frostfall, including the prize stones. There is a SUN ELEMENTAL and MOON ELEMENTAL trapped in the base, and to the south a locked gate leading to the Sun area, and NE a locked gate leading to the Moon area. Talk to ARCHON SHIL'ZHAR east of the city and get [HAND OF KHAN] that will open one gate. Ignore the Elementals, they are only hirelings you can get by sacrificing your precious COINS, no need you are strong enough as it is, leave them there. Take out the Drake lair and loot the chest. Head south to the Sun Towers and carefully take your time and wipe them out one at a time, along with the few Spider Goblins defending the area. Retreat to heal if necessary. Go east and kill the LAVA CRAWLER, then go north and clear out the undead camp and gargoyles and grab the t-chest. Head back down and activate the bindstone. Don't activate the Troll monument yet. Keep going east and clear out the Sun area of towers. The main Sun hill has a lot of troops waiting so you want to bring your army and workers down to the south side, set up a dozen towers or so and the enemy Crimson soldiers will rush against your army. Set up a good number of towers on the south side the summon area brings troops in pretty good, you can just lure them down with your Avatar. Get the Troll monument going and start mining stone and building up your Troll base. Take your army and Avatar east and wipe out the east Crimson base and all the buildings and troops, we only want to keep the center summon portal in this area for farming, take down everything else. North of the east base are 2 t-chests up on hills and ARCHON GUL ZALDURE who will give a SUN ELEMENTAL. Send your Avatar back to the Sun hill to continue farming, and send your entire army back to your Orc base to the north, the MOON CITY is sending troops down, its time to take out the MOON CITY. Have your troops stationed north by your towers (you did put up towers north right?). Once the north side is secure and your army is up there, have your Avatar destroy the last SUN building and head north to start on the MOON area. We are going to go up the hidden path. Go into the first Crimson base but don't open the south gate, instead open the north gate and go north, fighting against some SHRIEKER enemies. Grab the t-chest on the way. Send your SUN ELEMENTAL to take down the MOON TOWERS to the west, wait until a few are down so you can kill the Beetle Goblins. Once done send the Elemental to take down the 2nd group of towers leading to Burning Rock while you and your army finish clearing the north side of Crimson troops and buildings. To the northeast clear the goblins from in front of the portal gate, and talk to ARCHON ZHAAL TUOR to get a MOON ELEMENTAL. Send this elemental to start taking down the Sun Towers southwest Burning Rock. Gives it something to do. The Moon Towers should be down by now so move your Sun Elemental to safety and send your Avatar down to the open west portal to Burning Rock and kill some more goblins who are waiting. We are done this part of the map so kill any leftover foes and take down any remaining buildings. Send your Avatar through the portal into Burning Rock. Inside this compound, head northeast and summon your heros. You want to eliminate first all foes in the Burning Rock area. There are spiders, goblins, Crimson soldiers, Shriekers, and what ever else you can name. Go ahead and take the time and clear out everything. You'll fight SHAR ARDUIN, looting will get you [SHAR'S ESSENCE] which will turn into [SHAR'S SLEEPING RUNESTONE]. A t-chest to the east has [GREY BLOODGEM] and [SHOULDERBLADES OF THE BLADE PRINCEPS]. Defeat GRIM to the east to continue the questline. A couple other t-chests are about the area. There are 6 merchants in the area you can sell and pick up any items you like. Talk to THE MASKED MAN to make up [RUNE SHAR ARDUIN 22]. There are 3 rooms with treasure chests that take COINS to open, but there is a neat trick to get the items for free and keep your COINS. Take your Avatar and 1 hero near the chest rooms but stay back and enter 1st person viewing mode (mouse wheel, etc). The treasure chests should be with a red circle meaning you aren't close enough. Now send your hero only towards the chests and they will turn green, allowing you to loot the items without using coins. Happy looting. Since you still have your coins you can go visit the prize stones at the portals in the west base and get 7 misc items noted in section 4. Frostfall. We are all done on this map, make sure everything is killed and destroyed, you have sold and bought anything you want and all heros and workers are ready to go. There are 2 portals out of the area, the ABYSS which we will do later and the next goal, go up and enter the portal for the FIREFANGS. ====================================== 12) FIREFANGS ====================================== Activate the nearby bindstone then head west to a Dark Elf Monument. Kill a couple enemy Shadows there, and continue west to your Hero Monument and summon your Heros. This area will be your starting base location. There is an upper level where your monuments are, and a lower level south where most of your resources are. Wandering about are Shadows, friendly now but evil ones will spawn about as you build your base. Keep your Avatar on the top level and your heros in a group on the bottom level, they will be killing evil Shadows until you can get plenty of towers up to handle them. Start your base, sending workers south to your stone pile. It will take a while to gather enough stone to build a mine, etc there. Take it slow and safe, there isn't a rush. Have your Avatar/heros attacking any enemy Shadows that appear. Your first goal is to get up a stone mine/2ndary building mining stone and 5 workers gathering Aria just west. Start your towers by your Aria gatherer, it is too isolated. Get about 25 towers around the Aria of both types. When that is done start building towers northwest by your hero's monument. What I did was build towers around the perimeter of the top area that way I could build food buildings in the interior and still have tower help against Shadows. Once you have all your buildings up, fill in any empty spaces with towers so you won't have to keep your Avatar/Heros here. Now its time to build up some towers southeast by the moonsilver and iron deposits. Build your buildings there first but don't use them, then fill in a lot of the area with towers to protect the workers. Then mine away. Once your base is pretty secure (you can NEVER have enough towers) take your Avatar northwest and explore. There are 2 groups of Shadows guarding CHOSAIN THE HERMIT, kill them but don't talk to CHOSAIN yet. Northwest is a large ruin area but nothing is there, now explore southwest. A solo t-chest is here with a [RAW RUNESTONE]. Head back to base and head northeast up the small path near your bindstone. The northeast area as a half dozen groups of Shadows, so carefully take them all out. Shadows drain your mana so put up your special abilities before they drain you. Far NE is a Dwarf statue with a big stone Menhir. Access the stone and insert your 3 keys to progress this questline. Continue clearing Shadows from the area. A small area east has a bindstone and a locked chest (this is the chest for the RING OF SHADOWS) we will get later. Up on a hill is a stone area with another big stone Menhir. That is for later also just remember it. North of this area are a larger group of Shadows (you might need your heros to help with these) guarding [BREASTPLATE OF A BLADE PRINCEPS]. The map is cleared of Shadows so far, time to plan for the next part. If your still building towers at your base stop, you want to save up some Aria to build towers at new locations. Make up an army of Assassins since they don't use Aria and you want all the Aria you can get for towers. There are 4 "torch altars" on the map. Search the map there is 1 in each corner NW, NE, SW, and SE. We want to start building many towers around these 4 torch altars they will be attacked later. Also station about 15 assassins at each spot. The more towers the better. You want at least 10+ towers at each location, 20-30 is better. The huge Shadow fight is going to be a pain. Once you have your 4 torch locations secure talk to CHOSAIN THE HERMIT, he will move to the east side of the map and secure the Shadow Ring. Meet him there, but before you talk to him SAVE the game. Talk to him and an Army of Shadows will spawn. Look on the map to see where their spawn spots are, then reload. Have your workers put up towers at those locations until your Aria is empty. Send 1 Hero to each torch location as backup. Keep rest in your town. Talk to CHOSAIN to get the ring. Take your Avatar northwest up the hill to the big rock Menhir area, and use it to summon a FIRE ELEMENTAL. Send the Elemental to one of the torches and light it. It will disappear, then re- appear in a minute and send it to another torch. Once all 4 torches are lit the battle will end after a few minutes. Now take your entire army except for the Avatar to the FIREANGEL. Have workers fill his hall with towers. Have your Avatar approach the FIREANGEL for a cutscene then fight and kill him. The t-chest behind him has [LEGPARTS OF A BLADE PRINCEPS]. Take the [SHADOW- BLADE] from its stone. We are done with this map. Journey back to Shal'Dun-Burning Rock and talk to THE MASKED ONE a few times he will craft your [RUNE BLADE PRINCEPS] and finish his questline. Head east and talk to DRACON to get the [FIRESTONE]. Equip the Shadowblade and use the stone to open the gate to the east. Don't enter the Abyss yet. Go to Tirganach Elf City and talk to FINK to progress his quest. Now return to Burning Rock and enter the Abyss. ====================================== 13) ABYSS ====================================== On this map there are 3 roaming bands of Crimson guards generated from 3 guard complexes. You can destroy the complexes to stop the spawn, but we don't want that since we can farm them later. After the cutscene, talk to WILLIT. Activate the bindstone and head west down the hill. Ignore the path south and head northwest. You'll fight a few Manticore enemies. Our goal is the north- west side of the map where an Elf Monument awaits. Use the bindstone and get the Elf monument up working ASAP. You are safe from the Crimson guards for a while since their roaming area doesn't interact with your base, but you will have to fight Frostwolves that will start to spawn. One is directly up the hill west of your base. Keep your Avatar near your base for a while. Get loads of archer towers up and guarding the path from the west (don't build ice towers, Frostwolves can't be frozen). Soon Frostwolves will start to attack from the south, keep your Avatar on the south side a lot more wolves attack there, station tons of towers and archer units to guard the west path. Slowly build up a lot of towers to the south also to back up your Avatar. Once you get enough towers and archers up to protect from the west Frostwolves (30+ towers is nice), we need to take out the southwest Frostwolf base since we need our Avatar to do other things. Make a force of 20-30 archers as backup and slowly move down and wipe out the entire SW wolf base. Kill AHRR, loot the 2 t-chests, then you have a nice huge new area for your workers to get Forester/logging up and going. Start in the SW, destroy the SW Crimson outpost and continue east, killing anything on the way. Kill any Manticores, etc. Ignore the Fire Elemental base southeast and head north to wipe out the 2nd Crimson outpost. Sweep east and north, activate the bindstone at the Dwarf Monument but don't activate the monument. Continue north then west towards your Elf base clearing all Manticores, Firestone golems, and finally the 3rd Crimson outpost. Last wipe out the west Frostwolf base and kill GROOR. Ok, 2 Fire Elemental bases and the center fortress left. The Fire bases won't activate until we activate the Orc Monument, so clear out the 2 bases with your troops (not your Avatar cause still dragging annoying NPC along). Then load up the bases with towers so they can farm them while we take down the center fortress. With all 4 boss's killed the fortress gates are open and they will start coming out the 2 north entrances. Place your Avatar at one, and your army at the 2nd and kill anything approaching. Have your workers build some towers to support. Now simply move slowly through the base and kill the Crimson guards. They spawn quite fast so your experience should raise equally fast. Keep your Avatar up front with a army of archers behind him, and anything will fall super easy. When you reach the main base there are a few buildings on the east side, with LAVA GOLEMS to the NE and dragons to the SE. Leave the dragons for last. Wipe out the east side, then we will have to tackle the tougher west side. Once all the Crimson soldiers and buildings are gone the west gate opens up letting you rescue and activating the bindstone. Enter and confront the FIAL DARG, you and your army should take him down eventually he has a lot of health. Then talk to CENWEN to free her. Finally wipe out the FIRE DRAKES to the SE of the base and we are done. Make sure all foes and buildings are smashed (Fire Elementals, wolves, etc). Go to WINTERDEEP and start up your Dwarf monument and max your city. Make a boatload of Battlepriests and Elite and once your set lets do the last level of the Mosaic. The boss holds 3 SKULL COINS though you don't need them at this point. Go to FROSTHOLME - Dwarf City. We want to build up our Dwarf city to max. There are some hard Skeletons we want to fight. Get your city going and make an army of Dwarven Defenders, maybe with a few Battlepriests, etc. Have your Avatar clear the various BEASTS that are east of the base, They are level 20+ but your tough enough to solo them. Now there are some level 27ish skeletons to the southeast by the landslide, but thats not what we are making our army for. Once your army is up and ready send them south of your base all the way down the ramp. Station them at the bottom guarding west. Have your Avatar go west towards the SW of the map, there is a big stone with bloody symbols there. (This is the Treasure). As you approach 3 groups of skeletons are summoned. Run east so you can kill the east group. Now take your army to kill the north, and finally the larger SW group. When done claim the treasure from the BONE DANCER leader, the [RIB] of a bow and [FARNHARDTS TREASURE]. Now if you want, you can also start killing the skeletons by the landslide. Using lure technique to take a few at a time north where your Defender army is waiting to hurl hammers into their faces. LAUGHING DEATHS are the first target, their magic hurts, plus they have the weakest defenses. Use your Avatar as a meat shield while your Defenders wear down the enemies. Focus on one foe at a time. You should be level 28ish by this point. Use the bindstone and journey to MIRRAW THUR and you can make a [FIRESPITTER X-BOW] at the Stone Altar, also probably a [GREEN RIB BOW]. Head back to TIRGANACH - Elf city and talk to FINK to complete his quest. Share the treasure with him to get some loot, including [RUNE WARRIOR CARMINIA -23]. Talk to Merchant SHAEDIS SW in the city and buy [RUNE WARRIOR VLAD-24]. Finally talk to CENWEN in the city center hill glade. The north gate is open so head up, kill any drakes in the way and at the end kill the bear BLOODCLAW. Enter the portal to FROSTWEAVER RIFT. ====================================== 14) FROSTWEAVER RIFT ====================================== (REMEMBER you don't want to go over level 30 in case you want to transfer your character into the 3rd game. It will not recognize your character if they are level 31+. Only gear you are wearing will transfer.) Activate the nearby bindstone and head northwest into the center of the map. You have an Orc monument, Hero monument and bindstone there. Ignore the Orc Monument for now, gather your hero's and explore NE and SW, killing any drakes you run into. You'll see that NE and SW are 3 "Ice Stones" each area, for a total of 6. They spawn Frost Drakes which wander down into the center area. To the NW are Greater Drakes but we won't worry about them now. At the bindstone make sure to activate it, DON'T talk to the Dwarf MURIM yet and start your Orcs. You won't be able to build up much due to no resources so just get a basic camp going with mining for stone/iron/food. Have your The Drakes will wander down 2 paths, one from the SW so take your Heros to block the SW path and have your Avatar go NE and station himself by the southern Ice Stone killing any Drakes that appear or wander down. This will keep the Drakes bottled up in their 2 areas and keep your center area safe. This is actually a very easy map. In the SW Drake area there is a mine. Make sure your Hero's keep the mine clear of Drakes and watch the nearby path down to kill any Drakes approaching, and your Avatar NE guard the mine up there and kill any drakes at the nearby Ice Stone. Take your Avatar down to talk to MURIM to start his miners, then go back NE to guard. What will happen is MURIM'S miners will arrive and start digging at the various mine sites. They will eventually find Fire Crystals which they will run to MURIM and appear in your inventory. Once you have a fire crystal have your AVATAR activate the nearby Ice Stone to shut it off. Then your Avatar can move up to the next Ice Stone, kill any Drakes, and just wait until another Crystal is found, shut that Ice Stone off, etc until all 3 of the NE Ice Stones are closed. This leaves the SW stones. Build your Dwarf base up since you have more resources. Have your Avatar and Hero's protect and farm the SW area. We want an army of Dwarven Defenders at your base, some Big Drakes might start to wander down to your town. When finished take down the SW 3 Ice Stones, then we will focus on the 3 large stones to the west. Use your forces and take them down like the 6 other ones and kill or farm (like I did) the GATEKEEPER DRAGONS. I farmed them a while. Had Avatar/Heros on each stone and about 20 Defenders backing them up. I personally farmed Drakes till level 30, since we are almost done with the game. Once all the Ice Stones are closed, a large enemy army will attack your town, filled with Ice Bears, Golems, etc. Send your army to your town, wait for the attack, wipe out the enemy, then head to the final battle with ARYN. ARYN can only be hit with distance attacks, so only bring in Heros that can hit him with spells or arrows. While you fight him some Drakes will spawn on the path outside, so your Avatar and the other troops can handle them. Put maybe 5 Dwarven Defenders at a time attacking him to distract him from your archer/mage heros attacking. When he is killed, game over, lame ending, oh well we have another to play after anyway. Good work. ====================================== V. LAST WORDS ====================================== Well I hope you had a good time playing the game. Spellforce Order of Dawn is the first game of the trio. You can import this character into the 3rd expansion as long as it is level 30 or under. As I said in the opening, playing a mage casting character is much more difficult than a warrior but more enjoyable because you have to use tactics and just can't run into the middle of tough foes and survive. Plus casting all those spells are pretty fun especially at higher levels. If you find any problems with the walkthrough feel free to email me with any notes or corrections if I missed something at firstname.lastname@example.org. Please don't email with how YOU would do something, its my walkthrough not yours, but errors, corrections or missed items I would like to know about. Earlier versions I write while playing the game so many things I won't note until I play through again or people email me about.
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