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    Walkthrough by eolsunder

    Version: 1.0 | Updated: 07/09/14 | Search Guide | Bookmark Guide

        SPELLFORCE 1 !  BREATH OF WINTER..Aryn Campaign
      V 1.0 Completed 7/9/2014
      Written and maintained by James Friel
      Copyright @2014 James Friel (jamesfriel05@comcast.net) This FAQ is solely
      intended for use on Gamefaq.com forum site, and may not be reproduced or
      duplicated without permission of myself. If you want to use or duplicate
      the FAQ, feel free on other sites, I really am not a greedy person, just
      make sure to credit the FAQ and myself when doing it.
      2006 JoWooD Productions, Developed by Phenomic. Published by JoWooD. 
      I.   Revision History
      II.  Introduction
      III. Hints and Tips
      IV.  Walkthrough
           1. Mirraw Thur
           2. Stormcleaver Rocks
           3. Echo Swamps
           4. Frostfall
           5. Tirganach
           6. Winterdeep
           7. Mirraw Thur part 2
           8. Fastholme
           9. Tirganach part 2
          10. Nevershade Frontier
          11. Shal'Dun
          12. Firefangs
          13. Abyss
          14. Frostweaver Rift
      V.  Last Words
      7/09/14 v1.0
      - FAQ started
      - Added Introduction
      - Added locations 1-14
      - Added Hints and Tips and Last words
    [NOTE: My revision history starts at version 1.0 and each change will be noted
     as a .1 addition, so the 3rd revision, if it ever gets to that, will be
     version 1.3]
      I recently started playing the Spellforce series and really had fun with it.
    But I noticed there wasn't much on the internet about the game in terms of
    walkthroughs and info. Some of the host sites are not working anymore, and
    the JoWood website not updating anymore with minimal forums. So I decided to
    put up a FAQ/Walkthrough to help players.
      This Walkthrough is for the 2nd Spellforce expansion . We will be making up
    a warrior character. As you advance and level up you want to pick the
    following skills for your warrior. These are the minimum you want your stats
    and skills to be...
      Strength 80  Stamina 80  Dexterity 37  Agility 34  Int & Wisdom 29
      Heavy Combat Arts    12
      Heavy Blade Weapons  10
      Heavy Armor          11
      Shields              12
      Light Combat Arts     2  (for the 2 special abilities)
      Elemental Magic       2
      Ice Magic             2
      My final character was level 30
      Strength 89  Stamina 89  Dexterity 40  Agility 37  Int & Wisdom 35
      Heavy Combat Arts    12
      Heavy Blade Weapons  12
      Heavy Armor          12
      Shields              12
      Light Combat Arts     2
      Elemental Magic       5
      Ice Magic             5
      Now, the reason we will take 2 levels of Light Combat Arts are to pick up
    the valuable skills. Taking levels higher than this do not grant you anymore
    skills of value. You will still have a couple extra skill points left over 
    from your main 4 combat skills. Most low level magic abilities aren't really
    beneficial to your character, but there are a few that are. The main one that
    is very useful at low levels is ICE MAGIC. A ICE SHIELD will surround your
    character with a ice shield that lasts a good time and has a chance to freeze
    foes hitting your character. As a low level magic ability, this magic is
    VERY valuable all through the game, as it works against any level foe. Another
    low level spell that is ok is healing, but to me, ice magic is more valuable
    especially when your main combat abilities are used up, and 10+ enemies are
    ganking your hero.
      When you get these minimum stats and abilities, you can put put any extra
    points into your strength and stamina (your main 2 skills for heavy combat
    arts), and max your 4 main combat skills up to 12. Anything extra put into
    Elemental and Ice magic evenly (don't put any into Light combat arts, 2 is
    the max you want in this).
      You want to get Heavy Combat Arts 2, Light Combat Arts 2, Elemental magic
    2, and Ice magic 2 first, then you can raise up your main 4 combat areas. The
    reason i suggest getting elemental and ice magic 2 early is because i never
    found a level 1 ice shield scroll because you bypass those levels quick. You
    can buy a level 2 and above scroll from merchants. So get level 2 and your
    set the rest of the game with your cool (get it?) ice shield.
       This section will hopefully help you with your gameplay and enjoyment of
    the Spellforce game. 
      1) You will be playing your first walkthrough of the game as a warrior. The
    warrior in the Spellforce series is superior to the mage in almost every way.
    So to survive easier and have a better time we will have the walkthrough for
    a warrior. Mages are fun in the game, but not recommended for the beginner.
      Warriors have higher hitpoints, higher defense and stronger armor. Since
    most foes in the game attack physically you will survive easier. Mages rely on
    mana to cast spells so if you run out of mana you have to sit around and wait
    for it to replenish. This is very very noticeable in the early parts of the
    game and still annoying in the later parts. A mage will not cast their spells
    automatically in combat so you constantly have to control a mage to kill foes.
    A warrior will automatically attack anything that attacks him, so you don't
    have to keep constant control. Lastly, mages can be disrupted by attacks, so
    when in the middle of a army of foes your mage is almost worthless because 
    they cannot get a spell off. Your warrior has no such limitations.
      2) This reasoning applies to your heros as well. Hero mage friends are about
    useless compared to warriors, archers, and most healers. You really shouldn't
    use any rune hero mages at all, concentrate on physical attackers and a healer
    or 2.
      3) Farming. Farming in the game is the act of using spawning foes as a
    source of constant experience. Most boards you can complete very quick by
    killing foes and destroying spawn buildings, but to gain more experience for
    your character you will want to "farm" spawn points to keep gaining experience
    and items. You do not have to farm opponents, it might get boring after a
    while, but you will be at a vastly lower level if you do not. Farming foes
    makes the game much easier. I will tell you how to farm the boards you are
    doing, its up to you to decide just how much you want to do it.
      4) Some controls you want to remember. hitting "H" while your troops are
    hi-lighted will cause them to HOLD position, not moving. Ranged troops of your
    army will still shoot foes that come into range, and melee army troops will
    still attack anything that attacks them. This HOLD function is used most of
    the game to keep your army troops in position to farm spawn points.
      5) ALT-TAB will pause your game and exit to the windows screen if you want
    to surf the web or do something else without having to actually exit your
    game and re-enter. You will NOT continue to do things in the game while Tabbed
    out, the game goes into pause mode.
      6) There are multiple quests the require different "COINS", such as skull
    coins, sun coins, etc. DO NOT SELL ANY you will need all your coins for neat
    items later.
      7) DO NOT dual weld weapons. For some reason people say this is good to do.
    This is NOT true. Equipping 2 weapons does not make you attack twice as fast.
    Instead you will alternate weapons when attacking. So if you equip 1 dagger
    you will attack with the dagger. If you equip 2 daggers, you will attack with
    the first dagger, then attack with the second. But not at any enhanced speed.
    You should always go with weapon/shield, 2 handed weapon, or weapon/bow for
    archers. If you doubt this advice, simply time how fast you attack both with
    1 weapon and with 2. You swing at the same speed.
      8) You have light and dark armies. Humans/Elves/Dwarves share resources
    while Orcs/Dark Elves/Trolls share resources.
      9) CTRL-DELETE or CTRL-END will rotate buildings you are placing so you can
    fit them into difficult areas, or to point their "front" towards resource
    materials for quicker gathering.
      10) In many areas, foe spawn camps do not start until you activate a Hero
    or Army monument, so often you can explore and clear maps with little effort
    since no foes spawn. We will do some of this to make battles easier later.
      11) Plan your bases carefully for easier control. Build your Small Head-
    quarters fast so you can use your secondary buildings to increase resource
    gathering. When you put down mines and quarries, if you have the secondary
    building that increases production, put THAT closest to the stone/iron since
    miners will drop ore off at THAT building instead of your quarry/mine. When
    you are putting down your food buildings, try and keep your main food building
    near any fishing huts/hunting lodges/cattle farms, etc to increase your food
    gathering. Resources are scarce so always have your secondary buildings to
    increase your gathering up and running as soon as possible for maximum
      12) For maximum farming its good to have archers as your troops if you have
    them. Mages are very strong but they run out of mana soon so after that they
    are just weak physical troops. A bug in the game keeps them from regenerating
    mana. In races like Elves and Dark Elves its good to use your lenya/aria for
    towers instead of magical troops. Towers don't run out, towers survive longer
    than troops though the lenya/aria cost is a bit more. Elf archer/frost
    towers are excellent and Dark Elf hypnosis/magic towers are excellent.
      13) Mana and health regeneration for troops is very strange in the game,
    you need to actually build food stores to have mage troops regenerate mana
    and health. This makes some maps very complicated if you want to use mage
    armies and keep mages working. If you have an army of mages, you want an army
    of food stores.
    [NOTE: Remember, the 3rd expansion you can import this character into the
       game. All Hero's and items you currently wear are imported, but your
       inventory is not. At level 30 if you reach it, make sure all your
       Heros and you have the best equipment before finishing the game and
       make a special save, maybe called "Import save" so you know which
       file you want to import. MAKE SURE YOU DON'T GO OVER LEVEL 30 with
       this save, the 3rd expansion cannot import you if you are level 31 or
      1)  MIRRAW THUR
      You'll start the game with a cutscene arriving at the Hero Monument. After
    head down the hill to a t-chest. There is a silly bug at the start, you will
    not get experience for what your 2 companions kill. SAVE YOUR GAME. For the
    first few battles you want to run in and try and kill things before your 2
    companions do so you can get experience. Head north and fight the goblin
    ROFILIN and a few enemies. Continue north to a t-chest and fight some beastmen.
    You'll enter a swamp area, head south then east, killing any foes and picking
    up 2 t-chests on the way, and you'll go east into the refugee camp.
      Get the 3 t-chests in the camp and activate the Bindstone. Talk to AEDAR
    THALAN then to WILLIT. Head northwest back into the swamp. There is a goblin
    spawn spot. If you want to farm it, don't enter the spawn area or your 
    companions will destroy the buildings. Stay on the path and kill the spawn 
    when it comes out. Get the t-chest on the island and continue north through a
    long pass. Eventually you'll come to another Bindstone you can activate. Going
    north you can head northeast up a hill where some ruins and a bone table are.
    You cannot do anything here yet, go back down the hill and go northwest into
    Kithar territory. At the intersection head north into one of their camps.
    Careful at this low level they can hurt you quick. Take out all the foes in
    the camp and destroy the buildings. Now leave and head west up the hill
    towards the portal.
     [NOTE:  You cannot go on the east side of the map yet it is blocked off we
             will go there later in the game.]
      Clear the foes from the portal area. Southeast is another Kithar camp and
    a t-chest is under a tree on the way. When all foes are dead activate the
    Bindstone and enter the Portal to the Stormcleaver Rocks.
      After the cutscene you gain 2 troops. Head east to the Orc Monument and
    activate it. You can't build too many buildings but you want to get out your
    10 orc Thug troops asap. Start gathering wood and food. Once you have your 10
    troops send all your troops (not your Avatar) east and clear out any spiders
    and Kithar. Keep your Avatar back at your Monument. When the Thugs are dead
    make more. Remember you DO get exp from your troops, so use them.
      To the SE is a t-chest. Up the path there is a little pathway that leads
    west to a Drake, bypass this for now hes too strong. Have your army clear out
    any misc Kithar roaming about in the area. To the NW is a windy path up a hill
    to a t-chest. Have your army AND your Avatar clear out the Kithar guarding
    JARINA, then talk to her to have her join the party. Get the t-chest near her.
    Head NW up a small path to some forest spiders and another t-chest at the end.
    Send your army and attack BAGZIRRA the Drake, sending in your thugs first as
    cannon fodder. Don't let your Skrag healer or yourself die. Get the t-chest
    behind BAGZIRRA. Now continue sending your thugs north killing Kithar while
    your Avatar stays back.
      You'll come to an intersection with a stone arch leading east and a gate NW.
    Head NW through the now open gate, and clear it. Summon more thugs when yours
    die there are some tough Kithar inside. This area is nice for farming since
    there are 3 Kithar camps in the area, one west and 2 more through the arch
    east. You can get to level 5 pretty fast. When ready destroy the camp to the
    west and head east through the arch path to the next camp and destroy that. A
    larger camp is just east in a wooden fort with a t-chest inside.
      North is a large closed gate. Heading east is a friendly town and a hill to
    the west with another Orc Monument and a t-chest. Activate the Monument to
    start producing Orc Thugs. Start having your thugs clearing the area. Soon a
    large group of Kithar from the NE camp will move down to attack. Hit them full
    force, then continue clearing out the area monsters. Head into the friendly
    village of Hulu. Activate the Bindstone and get the t-chest with Orc [SMALL
    HEADQUARTERS]. Now you can build it and upgrade your Orcs a whole lot more.
    Build your Army to max and start gathering lenya.
      The path west of the village leads to some spiders and a t-chest. Your goal
    is to take out the 2 Kithar bases to the NE along with some swamp Crawlers.
    East of the friendly base is a small spider camp with a t-chest. When you have
    the entire area secure go talk to Hulu in the friendly camp. The northeast
    gate is now open, so send your army up northeast where there are tons of
    Crawlers and Forestwraiths. Clear out the northeast of foes and there is a
    t-chest. In the southwest of this area is the Wumpus lair, send your army in
    to wear down the Wumpus some, then kill it with your Avatar if the army can't
    take it down. Get the [TOUNGE OF THE WUMPUS] and get the t-chest nearby.
    [NOTE: before you enter SETRIUS'S village read below]
      Now when you enter the north village with SETRIUS you'll have a cutscene and
    afterwards a force of Elite Kithar will destroy your Monuments and villages.
    there IS something you can do if you want to stop it. If not, you can just let
    the event happen. But I don't like to go down without a fight.
      Send your entire 30 Thugs to your east Orc Monument on the bottom side. When
    the cutscene happens enemy Elite Kithar appear and fight them. Send your
    Avatar down to the Monument, it will take a while to get there so you'll have
    to survive until then. Keep producing Thugs from the Monument and have them
    lure the Kithar away, both down the hill and south. You want time for your
    Avatar to arrive. When it does, take down the weaker Kithar first and the
    Lieutenant last. Your Avatar can fall back if he gets hurt too bad just keep
    summoning Thugs to keep the Kithar busy. When they are defeated start making
    Totems instead of Thugs they will take down the tough Elites easier.
      Build your army back up to full and then start eliminating the Kithar at the
    south bases until they are all done. Then take your Avatar back up to Setrius.
    Put your new Totem army at the still-closed gate to the west. Talk to Setrius
    and he will want you to poison the Kithar camp. A few foes appear at the
    closed gate your Totems are at, your Totems will kill them. Activate the
    Bindstone and then head west up the trail. Follow the long trail with forest
    and rock spiders, and a t-chest. At the end you'll run into Stormstrider the
    Giant. Kill him and get his t-chest hidden in the grass. MOVE YOUR ARMY! Move
    your army away from the gate, a Ranger army will appear there you don't want
    it to kill yours. Now head west to a blue bowl and activate it to put in the
    poison. After a cutscene a Ranger army will appear at the gate.
      Head down and open the gate and take control of the Ranger army. Destroy the
    Kithar base, kill the Kithar general. There are 2 t-chests here, one has the
    [KEYCHAIN OF THE KITHAR GENERAL]. Head north out the open gate to the big
    circle where DUNHAM awaits. After a cutscene go talk to and free the 3 mages
    GRUOLUN, ZOLOWIN, and RENYA. Head north and talk to the 3 mages again at their
    houses, they give you 3 stones to open the locked chest in the NE area. Go
    to the chest and get the [CRAWLER FETISH]. Now you give the item to one of the
    3 mages who rewards you, the other 2 mages attack. Who you give it to will
    determine your reward. GRUOLUN also gives a [SUN COIN] so that is who we will
    give it to. Talk to him after the other 2 mages are dead to get a [SKULL COIN]
    along with other items..
      RENYA gives elemental magic spells, ZOLOWIN gives white magic and GRUOLUN
    gives black magic spells.
      We are finished here, head to the nearest Bindstone and journey back to
    Mirraw Thur - Portal to Storm Cleaver Rocks
        Head northeast through the swamps, the path is now open. Fight some
    beastmen and goblins on the way. You'll encounter 3 Frost Elves on the east
    side. Once they are dead you'll watch a cutscene. Head south to the KONGAR's
    Orc village and talk to him to turn in your Wumpus and activate the Bindstone.
    Head all the way south to your Hero Monument and summon Dunham. Now you can
    clear out any misc foes in the area, like the Crawlers east and Frost Elves
    at the north gate. Now head all the way south and activate the Bindstone and
    enter the Portal to The Echo Swamps.
      3)  ECHO SWAMPS
       You'll enter at a cutscene. Afterwards fight and kill REOWYS and then
    activate the Bindstone. Head north into an open area with a Dark Elf Monument.
    Get the 2 t-chests first, they hold
       1) Orc [FIGHTER] and [DRUMMER], [DARK ELF WORKER 3]
       Make sure to equip your level 3 Dark Elf worker before activating the
    Monument. Activate the Monument and start your Dark Elf base. Space is tight
    so try and group non important buildings up the portal path. There are 2 paths
    into the area, north is a small Orc base and east is the bigger Ogre and other
    bases. Station your Avatar at the east entrance and summon an army of
    Assassins who will guard the Aria fountain north. Make sure to keep control
    of the Assassins so they don't destroy the orc spawn spots so you can farm
    the spawn. Max out your army, put 35 assassins at the north Aria spot and keep
    15 with your Avatar to handle east spawn.
      When you are done farming, or bored Destroy the small north base then take
    your army east and destroy the ogre camp. Continue east to an intersection
    and head south. Keep a small force of 15 Assassins at the intersection. To the
    southwest is an ogre camp. Heading east you'll reach a pond and on the south
    side is THE MASKED MAN. Talk to him and continue east. A Bindstone and Moon-
    silver mine is here, send 5 workers to start mining it. A path SE leads up to
    a goblin camp. Take your Avatar and army in and defeat everyone. Defeat GITZO
    and get [GITZO'S ESSENCE] and a nice Ironfang Dagger.
      Destroy the larger base north of the moonsilver resource, where HORTAR is
    located. Take down the entire enemy base. There are 2 t-chests here. There is
    a small merchant camp to the north with a Bindstone. Send your entire army to
    the Aria fountain north of your Dark Elf Monument. Talk to HORTAR and he will
    lead you to a gated resource area with has another Dark Elf Monument, Aria
    fountain and Moonsilver. When your army is at the west Aria fountain talk to
    Hortar again. The north area gate opens and a small enemy force moves down
    to your army. Kill them and move your army NW, you'll run into a bunch of
    enemy camps to clear out.
      1) First camp has 3 t-chests and Camp Commander SVERA who has [SVERA'S KEY]
         and [CRAWLER FLUTE].
      2) Second camp has 1 t-chest.
      3) Third camp has a spawn point and 2 t-chests.
      There is a closed wooden gate at the last camp. Have your Avatar open it and
    take your army south. There are Treewraiths about, and west is a Spiderwhisper
    goblin near a stone. This stone can give you an item for a gold. You want to
    get the 4 coins if you have enough.
       EYE-TOAD       [SUN COIN]
       TOAD-HAND      [SKULL COIN]
       Other symbols will get you scrolls, which you might want but which aren't
    that great
       EYE-EYE      Def Mental          TOAD-TOAD   Necro
       HAND-HAND    Heal                EYE-SkULL   Extinct
       EYE-HAND     Curse               SKULL-TOAD  Decay
      Continue east to the north enemy camp and destroy it. There are 2 t-chests
    here also. Your closed base gate is to the south. Continue east and make sure
    all the Treewraiths are dead so Hortar will move over to the beast cages.
    In the NE open area there are level 12 enemy troops to the south, they are too
    strong for you to handle, but HORTAR can. Keep your army west of the stone
    arch into the area and talk to HORTAR. Move your Avatar west also and Hortar
    will open the best cages releasing the Giant Poisoncrawlers. They will go down
    and wipe out the enemy forces then continue far south into a holding area.
    Take your Avatar and search the body of HORTAR and get the t-chest in the
    holding cage area which has a [PARTS OF A BLADE MINION].
      Now take your Avatar and army south and east past the Giant Poisoncrawler
    holding area (they are too strong to kill) and hit the last big enemy camp.
    There are 6 t-chests in the main camp along with the boss WHORIM who has on
    him [RUNE OF REOWYS 9]. Send your Avatar back to the Masked Man while your
    army heads north out the camp and around south fighting Stone Golems. At the
    end of the path is a Bindstone and a t-chest. You are about done with the map.
      Now, you can actually kill the Giant Poisoncrawlers if you want. You will
    need to make an army of Sorcerers and gather them just north of the Poison-
    crawler holding area. Send 1 Sorcerer to lure them out 1 by 1 and have the
    army gank them with magic. Wait for mana to regen, then repeat. Soon all the
    Poisoncrawlers will be dead and you can loot the nice treasure from the
    t-chest behind them. You should be about level 10 at this point. You will
    need to build dozens of food stores to let the Sorcerers regenerate their
    mana properly. (yes, annoying I know)
      Head to the nearest Bindstone and journey to Mirraw Thur Orc camp. Head
    south to the Hero Monument and summon your 3 heros. Continue SW and talk to
    AEDAR who will give you a Ranger army. Take your Heros and your Rangers into
    the now open Frost Elf city and destroy them. Keep your Avatar at the Hero
    Monument so you get full experience. Make use of your Hero's healing burst to
    heal all your troops. Once you work your way to the small temple a cutscene
    will happen. Get the t-chest with [RAW RUNESTONE].
      Send your 3 heros to just north of the Hero Monument and take your Avatar
    and any Rangers down the SW path to the prison area and finish off the Frost
    Elves and the towers. Another cutscene will happen and the Imperial armies
    will arrive. Activate the Bindstone in the prison area and head to the city
    entrance. While you do that your 3 Heros will encounter an enemy patrol. Kill
    the mages first then work on the others, if a hero dies bring him back at the
    Monument. Now meet up with your Avatar at the city entrance and kill any foes
    that come, and protect the Elf forces. Work your way up to the Elf resistance
    fortress in the far NE killing any foes that get in the way. Enter the town
    and head east to the Portal and Bindstone. Activate the Bindstone and enter
    the Portal to Frostfall.
      4)  FROSTFALL
       Do not talk to Lena when you enter. Go ahead and get the nearby chest for
    [ELF WORKER 4] and [ORC WORKER 3] along with a misc item. Activate the
    Bindstone and go about the map and clear it of all foes, but don't activate
    the Orc Monument yet. There are t-chests in a west, northeast, and north
    cave (3 total). Clear out any Troll troops in the north and south camps and
    get the t-chest in each camp. Save the buildings so we can farm them a little
    later. Make sure to equip your Orc and Elf worker runes. When you are ready
    go talk to Lena to continue her quest. Go north of her to the gate to
    Portal to Shal'Dun and enter. You'll arrive at a secret prize area. The only
    thing here is a stone where you can enter your [COINS] to get prizes. 3
    prizes are worth getting, the rest aren't so good and you can use your coins
    later to get better stuff. You can put in 3 coins to get 1 prize, and you'll
    only have enough coins to get the Armor and Helm of the Iron Falcons, so go
    ahead and get those 2 items and later we'll get the 3rd piece.
       STAR-STAR-MOON [GREAVES OF THE IRON FALCONS] (we'll get this later)
       STAR-STAR-SUN   Marksman xbow 14-16
       STAR-SUN-MOON   Flaming eye magic mace
       SUN-SUN-MOON    Kaithi helmet  27 ac lv18
       MOON-MOON-STAR  Flaming sword 9-17 damage
       SUN-SUN-SUN     Kathai 65 armor
       MOON-MOON-MOON  Windwhisper bow 10-14
       STAR-STAR-STAR  Skull coin
       The Iron falcon set armor is very nice and gives you a damage bonus when
    all 3 pieces are worn. You probably can only get the armor and helm at this
    point. Other prizes can be gotten but they are not worth the coins so don't
    waste them. Enter back through the portal into Frostfall.
    Now go activate your Orc Monument and start building your camp. The refugees
    will appear and move to their secure area. Send your Avatar between the two
    Troll camps to clear spawn while you wait. The island just west of your base
    has plenty of room to build some more buildings. Drop a food building and a
    couple hunting lodges here also to harvest food faster when you are ready.
    Your base and all Orcs will soon be destroyed so once you are set, start
    gathering food, get your 15 totems by your south tower, and wait. As your
    food rises the refugees will take it from your warehouse to keep fed. When
    they have taken enough the next event happens. Personally I wouldn't gather
    any other supplies once you have your totems and start food hunting, not
    worth the effort.
      The Imperial army invades. The first patrol will enter your south entrance
    they are weak enough to defeat with your Avatar and 15 totems. Once they are
    dead have your Avatar run for the NW Elf base, the rest of the Imperial army
    will destroy your Orc base they are too strong to fight. Run. In the Elf
    base talk to Lena again and start build your Elf Forces. You want to get 15+
    Warders and Frost Mages to the front gate as soon as possible. While you do
    this have your Avatar explore further up the path. North of your refugee party
    is a windy trail up to 2 t-chests on the hills. Also SE is a Bindstone, so
    activate it. A weak Imperial force will attack the Elf gate but your troops
    can defeat it.
     [NOTE: Your elf base is partially started already, but horribly designed.
      When you start send 5 workers to the wood cutters, stick 1 in the armory and
      the Ailantery. If you really want, you can destroy the gather hut, put a
      sawmill right next to the woodcutter by the fence, put a gather hut back
      near the hill down to the berries, and still fit a food store in the 
      corner. Experiment a few times to find the right place. Or not, you really
      won't be in the city long, but some people are perfectionists haha.]
      Keep your Avatar exploring east. He will come to an open area with a Hero
    Monument in the NE. Summon your Heros and go west to fight some Wolflings on
    the way far west is a Frost Elf outpost with a Bindstone. Go down the south
    path and get a t-chest. Now head all the way back east to meet up with Lena at
    the next gate. You NEED to meet Lena when she heads to the next gate, you
    won't have much time if you do not. When she arrives at the gate talk to her
    and the gate is locked. Head all the way west to the Frost Elf outpost and on
    the south path is the gatekeeper. Talk to her and head back to Lena. When
    the gatekeeper arrives at the gate talk to her to open it.
      Now you have control over some Frost Elf troops. Send them up the path into
    the mountains north. Take your Avatar and Heros west to fight a weak Imperial
    force and defeat them. Keep moving your army into Frost Elf territory and when
    you are done with the weak Imperial force send your Avatar/Heros into the
    mountains also. You want to run ahead of the hard Imperial forces. There is a
    t-chest on the way up. Keep moving your Frost Elves west towards the portal
    you shouldn't need to keep them back. Lena will stop at a north area Bindstone
    go there, activate the Bindstone and talk to Lena to continue moving. Move
    your entire force to the portal and wait for the refugees to finish. Now
    DRACON ARACH will teleport to you to try and stop you. Kill him and loot his
    body for some nice items and [RUNE WORLOCK PHOBAR 9].
      You have a nice army and many foes left about to farm if you want. If you
    plan on farming a while there are 3 spawn spots, the 2 Troll bases and the
    cave across from the Hero Monument, do NOT go west to the Imperial forces.
      5) TIRGANACH part 1
       Start off and grab your Frost Elves and go north to defeat a party of
    skeletons. Get the chest for some nice items and [RUNE PRIEST GYLLENHAAL 8].
    Now head east past ASHGORK and the gate and kill the wolves. RAWOR has the
    [RAWOR'S KEY]. There is a t-chest here also and a secret path actually leads
    into the southern mountains, but there isn't anything at the end. Open the
    gate once you have the key.
      Continue north clearing any Ice Elementals in the way. You'll come to a path
    that leads SW to a Ice Elemental spawning spot. This is a great farming spot.
    Station your Avatar at the stone arch with your archers in place "H" holding.
    You can just slaughter the various ice creatures that spawn for a while. Keep
    your Elf warriors with the refugees. I leveled up to 12 here and then destroy
    the summon point and continue north into the town of Tirganach. There are a
    bunch of things to do here.
      Talk to AEDOR then LENA then ELUNE. Head east to the center of the city and
    talk to Winterguard Bowmaid then to High Priestess AEDALE.
      At the south side of the city talk to FLINK MCWINTER in his prison. Head to
    the NE of town and talk to DARIUS. Just SW of DARIUS is a Bindstone on a small
    hill. Activate it. Journey up to ASHGORK, talk to him for his quest, then
    journey back to town.
      Now head back to town and exit the town west and go north of the Masked One
    to where the t-chest is. Fight the Great Butcher and his 4 servants and get 
    the [FARNHARDT'S JOURNEY] book. Take the book to DARIUS and then go talk to
    FLINK to find out where the missing pages are.
      Head east out of town with your forces through the stone arch to the Hero
    Memorial. Kill the Snow Wolves in the way, the Ice Wolf has [VIOLET BLOODGEM].
    Summon your Heros and get the t-chest in the area. Head out and now south is
    a Troll base with some very tough Trolls. You want to try and lure them out
    and fight them 1 or 2 at a time. Lure them and find a spot when they return
    to their base and use this spot to attack and kill them one by one. It doesn't
    matter if your Heros die just resummon them, but don't let your Avatar die.
    You can also sneak into their camp and use the statue to command them to do
    things, but you get experience by killing them. Togo has [THIGHBONE FRAGMENT].
      Continue east to a goblin/undead camp where you will fight the Disemboweller
    who has [GREEN BLOODGEM] and [RUNE PRIEST NAVID 11]. West you'll start with
    Screamer enemies. Through the arch head SW down to an undead camp with a
    t-chest behind it. Keep the building will spawn goblins. North is a undead
    and a goblin force. The building we were just at spawns the goblins so when
    the goblins are dead you can go back to the building to spawn the goblins that
    spawn very fast. When you are done farming destroy the building and continue
      You will come to a large area filled with undead and Screamer-type enemies.
    This is a good farming spot but you need to be attentive. Bring any extra
    Frost elf troops up also. Clear the initial enemies then put your Avatar at
    the southern spawn building backed up with a couple Elf troops. Put your 3-4
    Heros on the north side with Elf backup. Then just keep farming the undead
    spawn. Send dead Heros back up to re-take their place if they die. Use your
    Hero healing burst, your mage aura of slowness, etc. Once you are done farming
    clear out all the buildings. I leveled to 14 here. Head north to the final
    area with Munch and its undead followers. Defeat them all and get some nice
    loot and [BONE SHARD] off MUNCH. 3 t-chests are here, one holds level 8 runes
    for all your Monuments.
      You are about done with this map as far as you can do. North and South of
    the city is walled off for now. To the west is a large undead base but its
    pretty hard, so we will come back to it later. Wipe out the enemy buildings
    on the east side of town (trolls, undead, goblins) and head north through
    the portal into Winterdeep. I was about level 14-15 at this time.
      6)  WINTERDEEP
      Start the map and make sure you have all your correct runes and Hero's
    equipped. Activate the Bindstone and head north to the Hero Monument and
    summon your Heros. Continue to a t-chest and some undead foes to the east and
    a undead force at a spawn point north. Destroy both buildings we don't want
    spawn from this area. Head north and you'll come to a Dwarf camp. Talk to
    both ERLIN and DEVUS. Go east then up the north path to another undead spawn
    camp. Destroy them AND the building and get the t-chest. Now continue east to
    the Dwarf Monument. Activate the Bindstone and get the t-chest that has Dwarf
    HEADQUARTERS] and [MEDIUM HEADQUARTERS]. Do not activate the Monument yet.
      Take your Avatar/Heros northeast to a hidden t-chest behind a tree. There is
    a Guard of the Mosaic and his healer, kill them. Don't worry about the Mosaic
    yet. Continue east around the mountain and you'll hit the camp of the undead
    Frost elves and their ice golems. Kill them and Winterfist. He has [WHITE
    BLOODGEM] and [RUNE WARLOCK FINISTRA 12]. The locked t-chest in their camp
    is unlocked with Devus's key. It holds [WOUND MEDICINE OF DEVUS].
      Head back to DEVUS and turn in the medicine. You can choose to save the
    Dwarf or Elf. Saving the Dwarf gets you an axe (not that great) but saving the
    elf gets you an [ELVEN BROOCH] which lets you talk to her in Tirganach and you
    will gain access to her inventory. Much more valuable.
      Head to the Dwarf Monument and activate it and start your base. Activate the
    Bindstone if you haven't already, and station your troops at the only exit
    to the southeast. You will have tough spirit and undead foes entering from
    there. Build Dwarf Defenders and station your army to wipe up any foes that
    approach your base. To the SW is a small undead spawn camp and a large Dwarf
    spirit base. We want to secure the undead base first. Move your forces down
    to just east of the path to the undead spawn spot. You will be short on 
    moonsilver so fill your spots with simple Militia troops as meat shields. Once
    your defensive position is ready, send your Militia and Heros down to the
    undead spawn spot and start clearing out the undead. You might need a couple
    trips into it to clear it out well. Make sure to kill the archers at the back
    of the base.
      Once the undead spawn spot is secure, station your Heros and maybe 10
    Defenders at the spawn spot to farm it. Rebuild up your army to assault the
    Spirit base. Pump out Workers also, you won't have work for them but they can
    be sent in first with your Militia to take the heat while your Avatar and
    Defenders can wear down the spawn. When your line is ready, have your Avatar
    draw out the spirit army and take it down. Then move into the spirit base. It
    has 4 spawn spots, so set up a small line of your Avatar/Militia then your
    Defenders behind to farm the spawn. When you are finished farming you can
    clear the undead and spirit base. There is a t-chest at the undead camp and
    3 t-chests in the spirit camp.
      Once the base is destroyed the south gate is now open. Go through and clear
    off the few archers on the west hill. A t-chest is down an east path. Kill
    respectively. Continue east to fight a small undead force near the portal.
    Head down a west path to the sealed gate to the secret valley and open it.
    Fight KYRA and her Wolf Masters to get [KYRA'S ESSENCE] which will turn into
    [KYRA'S SLEEPING RUNESTONE]. The t-chest in the area had loot and [RUNE 
    WARLOCK ARGENTO 15]. Now head towards the portal with your army and clear out
    the last of the undead forces. Do not enter the portal we have some sidequests
    to do first. I had just hit level 16 at this point, you should be close.
      We will now do most of the Mosaic. Build your army to max. Take your Avatar
    to the Mosaic and your army/heros to the spawn spots to defeat the spawn. The
    foes are high level and give very nice loot. Defeat each wave to get the next
    Mosaic fragment. Once you have done all levels except for the last, journey
    to Mirraw Thur Hero monument.
      1) Spawns near the Hero monument
      2) Spawns near the undead spawn point SE of the main spirit camp area
      3) Spawns near the t-chest at GARVYNS/ROGRAS. These will take your whole
         army to defeat. Bring your Avatar down after you insert the Mosaic
      4) last spawn, spawns at the Mosaic. You cannot defeat this spawn at this
         point it is way to hard. Save it for later.
      When finished head to the nearest bindstone and teleport to Mirraw Thur
    portal to Echo Swamps.
      7)  MIRRAW THUR part 2
      Arriving back into Mirraw Thur, we want to clear out the leftovers of the
    Imperial armies left in the old Frost Elf city. Head north and summon your
    Rune Heros at the monument. Continue all the way north up to the portal to
    Frostfall where a large roaming band of soldiers should be coming down. Kill
    them all. Ignore the soldiers on the east side of the map, they are endless
    but are good for farming later. Head down back to your monument and west up
    into the city.
      There are 4 groups of soldiers about the town, plus the main group at the
    center small headquarters with their leader. You and your heros wipe them all
    out. Once the town is clear, the Orcs will start to populate the now-safe area
    again. Also, on a side note, Snotlings are now also in the city (haha, sorry
    was just funny to say....Snotlings..). Go north of the town to the Orc
    merchants and sell off any excess gear, we need a little gold. Once done go
    back to the city and talk to ASHGORK on the east side and pay 10 gold to start
    his quest. If you want to farm the Crimson soldiers at the east portal they
    spawn endlessly and you should be able to handle them pretty easy now. Go
    ahead and kill some if you wish, I farmed them till level 16+ pretty easy.
      Hit a bindstone and teleport to Echo Swamps - Whorims camp. NAZOSH and a
    group of orcs are under attack by some treefolk. Rush up and save the day then
    talk to Nazosh to get his bone necklace. Make sure you have all t-chests
    nearby looted also. If for some reason you have trouble with the Tree-foes,
    look to start up an army again, build up, then attack them with an army, but
    you should be at a level that you can handle them fine.
      Report back to ASHGORK in Mirraw Thur to get the next part of the quest.
    To the west on the map a BONE GUARDIAN appears on the plateau east of the
    portal to Stormweaver rocks. Use the Hero monument, get your heros, then go
    slay the Bone Guardian and report back to ASHGORK again. The Bone Guardian
    will cast an unending pestilence spell, so let one hero attack first to be
    infected, then attack with everyone else. Let the hero die then just re-
    summon them from the monument. Report back to ASHGORK who now flees the area
    north to the portal to Frostfall. When he reaches the portal he summons an
    army of skeleton warriors to defend him. These are tough foes, you want to
    try and lure part of them out at a time to fight to the west, you will not
    survive if you try and fight them all at once. Re-summon dead heros, and take
    down ASHGORK and his skeletons and get his bones.
      Now you have access to the crafting altar, which is on the plateau where
    you fought the Bone Guardian. Using bone parts, Blood Gems, and Carving Knives
    you can create items to use. You should have already 4 Blood Gems (White,
    Cyan,Green and Violet). You need some Carving Knives. The following is a list
    of merchants that sell the knives, along with Blood Gem locations.
                              Carving Knife merchants:
    Mumugg (Mirraw Thur), Sorenia and Lucius (Echo Swamps), Ebonie and Panchesi
    (Tirganach) and Knoblin and Vestenrar (Shal'Dun)
                                   Bone Fragments:
    Bonekeeper and Ashgork (Mirraw Thur), Nazhosh (Echo Swamps), Togo and Munch
    and Bonedancer (Tirganach), Norvag (Shal'Dun)
    White:  Golem WINTERFIST in Winterdeep
    Cyan:   Bonekeeer in Mirraw Thur
    Green:  enemy in Tirganach
    Violet: Wolf leader in Tirganach at hero monument
    Blue:   Merchant Panchesi in Tirganach
    Black:  Merchant Lucius in Echo Swamps
    Brown:  Merchant Lucius in Echo Swamps
    Red:    Werewolf leader in Frostfall
    Grey:   Chest in Shal'Dun at burning rock
      So now lets make some stuff. Go buy 2 Carving Knives we want to make two
    items. Head to the Bone Altar and make a warrior sword (SAWSWORD). Now head
    to Tirganach and buy the Blue Bloodgem and return to the altar and make the
    warrior armor. You want to make them THIS WAY BECAUSE THERE IS A BUG that
    sometimes if you do it differently you can't make the 3rd piece. So make the
    2 items (sword and armor) exactly like this. Make sword, buy Blue Bloodgem
    then make armor.
      Now hit a bindstone and travel to Frostfall-Border Stronghold Winterkeep.
    Head northeast to the Hero monument and get your heros. There are various
    Crimson enemies in the area, and 5 groups of Lucian werewolf groups we need
    to kill. 3 groups are west of the hero monument and 2 are north in the hills
    in the Frost elf areas. Kill them all off. You'll pick up the Red Bloodstone
    and the 3 pages for Fink's quest. There is a t-chest at the 3rd werewolf group
    in the nearby cave, but its hard to see because the cave faces away. You can
    still click on the chest even if you can't see it.
      Head back to Tirganach-elf city and talk to Darius to turn in the pages,
    then talk to Fink and release him. Talk to him again and all his dialogue and
    you'll progress his treasure quest with him giving you 3 keys to use. Talk
    to Merchant HULDIS on the SW side of town to access her inventory and buy her
    3 coins off her. Now is the time to shop, sell, re-equip, etc we are going to
    continue with the story. Go back to Winterdeep and exit the southeast portal
    into Fastholme.
      8) FASTHOLME
      You enter the map in the Dwarven city of Fastholme. There is a nearby chest
    that holds level 10 worker runes, grab it and equip your new workers. Continue
    up into the city and you'll encounter a cutscene with MURIM and RAGNIR. After
    talking to them you are free to act, the city is under attack.
      Head all the way south to the city entrance to help protect it from attacks.
    As you head down activate the Dwarf Monument and start producing Dwarf workers
    and get 40 of them active on buildings, collecting material, etc. Do not
    worry about making troops since your Avatar can handle any attacks for a
    while. Just gather material. Occasionally a single foe from a base NE will
    wander down, so deal with them also. After repulsing a few attacks RAGNIR will
    call you back up to talk. Before heading up search the goods cart just west
    of the southwest pig farm, and get the t-chests in town. Go to RAGNIR.
      After talking to RAGNIR start mass producing simple Armsmen and group them
    on the ramp near the monument. The enemy armies will invade and start to
    attack the south buildings. Once your army is maxed send them down to fight
    and delay the enemy while you head northeast out of town up to URAM. There
    is a t-chest near him with an empty runestone, which you will take and it will
    turn into [KYRA'S SLEEPING RUNESTONE]. Talk to URAM, then follow him and he
    will head south towards a hill overlooking the enemy forces. Guard him from
    the few enemies on the way. At the end he destroys the hillside blocking the
    way for the enemy forces. They will start to come at the city from the north-
    east, being weakened by the Dwarf statues. Clear any foes left south with
    your army, then station the army at the pass to the northeast of the ramp. Put
    your Avatar there also. Rebuild and keep building your city, and mass
    producing armsmen to reinforce your Avatar.
      Move your army and Avatar northeast to the pass at the Holy Statue to guard
    the way up. Start producing Defenders now and make a wall in front of the
    Holy Statue with your army to kill anything coming up. Build your base to
    max while defending the pass. Send 1 troop northeast to scout and pick up a
    couple t-chests about the area. When you are done farming start sending a
    large army into the enemy lands to destroy their troops and buildings. Stay
    away from the elite troops by the landslide. Send 40-50 troops at a time to
    raze the enemy undead camps, concentrating on towers/buildings. You should
    have plenty of resources to keep troops building. I had 30 defenders and my
    Avatar at the Holy Statue and 40-50 troops at a time blasting into enemy
    bases. I attacked east towards the 2nd dwarf monument then swung around behind
    and destroyed their towers/buildings, minimal defenses.
      When everything is dead except GORG and the elite troops to the south, take
    your full army and kill GORG. He will summon giants as he fights, take them
    all down. Loot GORG and the giants for some nice items including [RUNE MAGE
    JARVIS 16] and [RUNE MENTALIST MORNA 16]. Search the nearby cave to release
    WINJALF and talk to him.
      Some Lucien Wolfs exit their caves across the area, there's only a few of
    them so kill them on the way back to the Dwarf city. There WINJALF is welcomed
    back, talk to him and get the [FIREBANE SPELL]. Go ahead and put this in your
    spellbook, you'll need it later. Leave the map and go back to Tirganach city.
      9) TIRGANACH part 2
      There are a few quests to do in town. Upon arriving head west to the top
    of the city hill and talk to AILEEN. Converse with her and learn AEDALE was
    killed and she thinks it wasn't an accident. Go west to the city entrance and
    talk to LITHERE to get some info on everyone. Talk to ELUNE nearby to continue
    with her questline. Go west and talk to THE MASKED ONE about your elf rune,
    and he will make [RUNE KYRA 16].
      On the east side of the city talk to BAETHA by the city bindstone. Head east
    to the Hero Monument and summon your heros, and behind it talk to FENNAIR and
    examine the body of AEDALE. Seems she was strangled by someone wearing metal
    gloves. Go back to AILEEN and say you know what happened, choose option 3,
    then say FENNAIR was the murderer and why. Now, the north city gate is open so
    make sure your characters and equipment is all set and head out north.
      At the first intersection go left/west to kill ZANZAAR and his guards. Get
    the [SPIDERKEY FROM THE GHOST]. To the northeast are a half dozen Snow Drakes
    they are tough and can freeze you but your group can take them down. You can't
    continue further yet due to a locked gate. So kill the drakes and return to
    town and show ELUNE the key, she will unlock the south gate.
      Head south into Lucien wolf territory. They are great to farm, easy to kill,
    don't hit hard, good exp and plenty of spawn points. Have your hero group just
    run around for a bit and kill Luciens. When you are done just destroy their
    buildings and head SE to the next gate. Open it with the spider key, then go
    past the Ice Servant area, we will come back. Continue on to the portal
    killing the various skeletons in your way. There is a t-chest to the west and
    a bindstone north of the portal. Now go back to the Ice Servants. They will
    constantly spawn so you can farm them if you want, but they will swarm you
    pretty fast so I let my Heros distract them while my Avatar took down their
    summoning altars. Between the Luciens and the Ice Servants I was level 19.
    Loot the 2 t-chests when your finished, getting a [RAW RUNESTONE] and [RUNE
      Go back to THE MASKED ONE and he can now craft you a [RUNE BLADEWEAVER]. Hit
    a bindstone, jump down and enter the portal to Nevershade Frontier.
      After the cutscene, start heading east and north exploring the area. The
    starting area has a human monument with 2 t-chests next to it. Inside are
    worker runes level 12 for all the races, make sure to switch them out. Also in
    the other chest are Dark Elf [MINDBENDER], [TOWER OF SORCERY] and [LARGE HQ].
    YES! We finally have our Dark Elf towers, time to rule! A bindstone is south
    of the entrance portal. Moving up into the next area there is a Uruk Troll
    base west. Go ahead and kill off the trolls before heading north again.
      In the next area there is a guy to the west, KERAM, but he doesn't talk to
    you. Keep going NE to a Crimson troop camp. You should be strong enough by
    this point to solo these basic camps. Take down the towers, keep healed and
    slowly wipe out the Crimson troops and all the towers. Keep the buildings for
    farming later. Go back out west and continue north, and 3 more areas at the
    next intersection. West are Lucians, east are spiders, and another Urok camp
    is to the north. Clear out all foes and buildings about. This Urok camp will
    not have a spawn point so wipe it out. If you are up here during the daytime
    the Lucians actually are townsfolk under a wolf curse. At night the town has
    Lucians, during the day townspeople. Talk to CARVUS during the day to learn
    that KERAM knows something. Go back south to KERAM and talk to him, getting
    his artifact quest.
      The east side of the map is reachable by a north/south portal at the north
    side of the map. Head up there, activating the bindstone by the elf Monument
    if you haven't did that already. Enter the portal to appear on the east side
    of the map. Activate the bindstone here, then head north at the first path
    clearing Uruks along the way. Head west and up to more Uruks, and some White
    Spiders. A body to loot is at the end of the path. Go back then east to your
    Hero Monument and goblins to kill. Kill them and the buildings, summon your
    heros and kill the 1st gargoyle right above the monument, taking the [VIAL OF
      GO back to the north/south portal area then head south, you'll come upon 3
    Dark Elf towers and the 2nd gargoyle. Take down the towers and kill the 2nd
    gargoyle getting the [HOURGLASS]. Go back to the Hero monument and head south,
    you'll pass a couple small Urok camps. Make sure to kill all the Trolls AND
    destroy the Troll buildings, then enter the Dwarf town. Activate the bindstone
    and loot the chest for a [RAW RUNESTONE]. Go south of the town into a small
    swamp area and get the 2 t-chests and loot the dead body. Talk to BORONDIR
    and confirm he won't be bothered by Trolls. BORONDIR and the Dwarf Destroyers
    become part of your group, so take everyone up to the closed gate near where
    the 2nd gargoyle was. Talk to BORONDIR there and he will open the gate.
      Take your Heros and Avatar south (leave the Dwarves back) and head west to
    the main Wall gate. Take down the 6 Dark Elf towers and destroy the gate,
    freeing the way between the 2 areas. A small group of Crimson soldiers will
    head up, so kill them and wipe out the Crimson base to the SW, leaving the
    buildings for farming. A few more guards will spawn in the base. Loot the
    t-chest in the back for a [YELLOW BLOODSTONE] and [SKULL OF A BLADE PRINCEPS].
    Crimson guards will spawn just east of the Large HQ, so station your group
    here to farm them. Otherwise they will appear and go all the way west to the
    portal and fight LENA.
      Ok! Its time to farm! This is a nice map to get some experience in, with
    multiple farm points, an Elf monument so you can build tons of towers to
    cut spawn down. If you want to finish the map ignore my farming instructions.
    You are now at the east Crimson spawn point, every so often they pump out
    soldiers that your Hero's are killing. Once such a round is done, send your
    Avatar west to the Elf Monument and activate it, then take the Avatar and
    plant him in the Crimson camp just southeast where 3 spawn portals are. He
    is going to live here for a while until you can get towers up. Once in a while
    you want to hit the Urok camp southwest to keep the spawn down.
      You want to get your woodcutters up and working at the Elf monument, and
    have 8 workers making towers. 4 making towers at your base ramp (so Lucians
    from the nearby town can't make trouble), and 4 to head to the east spawn
    spot where your Hero's are to start making towers there. Your east Hero spot
    is handled by the Heros, but later Uroks from the large southeast base will
    start roaming up in groups and you want a lot of towers up to keep the chaos
    down. Once you get your base going ok, you want more workers to start making
    towers where your Avatar is. You should be making towers 100% of the time
    somewhere, you want hundreds up all over the spawn points.
      Once your have some towers up at your Hero location, take 1 hero and move
    them to your Avatar spot, and have your Avatar move down southwest to the
    Urok base which has 2 spawn spots. Early on it isn't bad, but it will soon be
    pumping out Uroks pretty fast and your Avatar will have to keep busy. Do not
    worry about towers here, your Avatar will handle the spawn, build towers at
    the 3 spawn Crimson camp with your 1 hero, you'll need a lot of towers here
    to handle the 3 spawn locations. Soon you will be rolling in enemy deaths.
      I was up to level 21+ here before I even realized it, could finally put on
    my Iron Falcon armor when my skills hit level 9. When your done farming, wipe
    out the west Urok base and Crimson camp. Wipe out the east Crimson camp then
    take your group south to kill the 3rd gargoyle and get the [CANDLE]. You now
    have all 3 artifacts. Go to the shrine just north of the east Crimson base,
    and use the candle. Now go to the shrine north of the west Crimson base use
    the Phial, and finally the SW shrine the hourglass. Talk to KERAM then to the
    town and CARVUS.
      Ok, we are done here. A couple things to do before we move into Shal'dun.
    When finished, head back to Nevershade Frontier and go through the portal
    into Shal'dun.
    1) Hit a town and sell off your excess loot.
    2) Pick up any excess Blood Stones and Carving Knives you have missed.
    3) You should have the coins (Star-Star-Moon) to get your Iron Falcon Greaves
       so journey to Frostfall-portal to Mirraw Thur, go through Shal'dun portal
       and turn in your coins for your Greaves. (you will get the cutscene as if
       you had entered Shal'dun normally, don't worry about it we will be there
    4) journey to Mirraw Thur-west swamp and head to the Bone Altar for some more
       crafting. Craft your last piece, Skull Helmet of the Berserker. Now you
       have your quest done, you can craft a few misc pieces. Make a [ARCANE
    5) Clear the Undead camp west of Tirganach city with your heros. There is
       about 6 tombs go destroy, a few mini boss's, and 2 t-chests with a few
       basic runeheros and loot.
      11) SHAL'DUN
      A little map breakdown. You start on the west side of the map. The MOON
    CITY is to your north, the SUN CITY forces are to the south, both guarded
    by a row of guard towers. Far east is the Burning Rock compound.
      To start, you are again annoyed with a hip attached follower LENA. Yes,
    again she will follow you around and just get in the way everywhere. So head
    down and talk to DRACON and activate the bindstone. Continue down the hill
    and east to the Orc Monument. Loot the 3 chests getting level 14 workers and
    some Troll buildings and troops, along with [ORC FIRE TOWER]. There will be
    an enemy group from the north, kill them then talk to KALID ZHAR and accept
    his agreement to side with MOON CITY. This will keep spawn from coming from
    the north. Make sure you have your new runes/buildings ready then activate
    the Orc Monument, we will do some building/farming.
      The main threat is the Crimson base just to the south, so you want your
    Avatar stationed a little west of the north ramp to handle any spawn. There
    will also be spawn every so often coming from the south by the Sun Towers.
    Keep an eye out and intercept the south spawn when it happens. Hopefully not
    both at the same time. There are drakes also west, but those won't be a threat
    for a while. So get your city building asap, and get workers building Fire
    towers to back up your Avatar against the Crimson base. You'll want a good 20
    or more towers everywhere you can fit them west of the base. You'll also want
    to start building a wall of towers north of the drake spawning area to handle
    them. Don't worry about the south yet your Avatar can handle the occasional
    spawn from there when you see it. Once you have a ton of towers up by the
    base, start stacking some Orc troops along with it to draw attention.
      You'll be getting good experience and even COINS from the dead Crimsons.
    Your defenses will be up and good, plenty of towers in front of the drakes,
    Crimson base, south of the Layna fields and even a dozen up north just in
    case the MOON CITY decides to wander down. At this point my warrior was level
    23, had 359 AC and 1061 health. You should be somewhere close to that. You'll
    be running into the Crimson base a lot drawing out foes for your towers to
    kill while you are a wall keeping them busy and frozen with your ICE SHIELD.
      Ok getting boring. Take out the Crimson base. Within the base the 2 doors
    are now open to the portals to Mirraw Thur and Frostfall, including the prize
    stones. There is a SUN ELEMENTAL and MOON ELEMENTAL trapped in the base, and
    to the south a locked gate leading to the Sun area, and NE a locked gate
    leading to the Moon area. Talk to ARCHON SHIL'ZHAR east of the city and get
    [HAND OF KHAN] that will open one gate. Ignore the Elementals, they are only
    hirelings you can get by sacrificing your precious COINS, no need you are
    strong enough as it is, leave them there.
      Take out the Drake lair and loot the chest. Head south to the Sun Towers and
    carefully take your time and wipe them out one at a time, along with the few
    Spider Goblins defending the area. Retreat to heal if necessary. Go east and
    kill the LAVA CRAWLER, then go north and clear out the undead camp and
    gargoyles and grab the t-chest. Head back down and activate the bindstone.
    Don't activate the Troll monument yet. Keep going east and clear out the Sun
    area of towers. The main Sun hill has a lot of troops waiting so you want to
    bring your army and workers down to the south side, set up a dozen towers or
    so and the enemy Crimson soldiers will rush against your army. Set up a good
    number of towers on the south side the summon area brings troops in pretty
    good, you can just lure them down with your Avatar. Get the Troll monument
    going and start mining stone and building up your Troll base.
      Take your army and Avatar east and wipe out the east Crimson base and all
    the buildings and troops, we only want to keep the center summon portal in
    this area for farming, take down everything else. North of the east base are
    2 t-chests up on hills and ARCHON GUL ZALDURE who will give a SUN ELEMENTAL.
    Send your Avatar back to the Sun hill to continue farming, and send your
    entire army back to your Orc base to the north, the MOON CITY is sending
    troops down, its time to take out the MOON CITY. Have your troops stationed
    north by your towers (you did put up towers north right?). Once the north
    side is secure and your army is up there, have your Avatar destroy the last
    SUN building and head north to start on the MOON area.
      We are going to go up the hidden path. Go into the first Crimson base but
    don't open the south gate, instead open the north gate and go north, fighting
    against some SHRIEKER enemies. Grab the t-chest on the way. Send your SUN
    ELEMENTAL to take down the MOON TOWERS to the west, wait until a few are down
    so you can kill the Beetle Goblins. Once done send the Elemental to take down
    the 2nd group of towers leading to Burning Rock while you and your army finish
    clearing the north side of Crimson troops and buildings. To the northeast
    clear the goblins from in front of the portal gate, and talk to ARCHON ZHAAL
    TUOR to get a MOON ELEMENTAL. Send this elemental to start taking down the
    Sun Towers southwest Burning Rock. Gives it something to do. The Moon Towers
    should be down by now so move your Sun Elemental to safety and send your
    Avatar down to the open west portal to Burning Rock and kill some more goblins
    who are waiting. We are done this part of the map so kill any leftover foes
    and take down any remaining buildings. Send your Avatar through the portal
    into Burning Rock.
      Inside this compound, head northeast and summon your heros. You want to
    eliminate first all foes in the Burning Rock area. There are spiders, goblins,
    Crimson soldiers, Shriekers, and what ever else you can name. Go ahead and
    take the time and clear out everything. You'll fight SHAR ARDUIN, looting will
    get you [SHAR'S ESSENCE] which will turn into [SHAR'S SLEEPING RUNESTONE].
    A t-chest to the east has [GREY BLOODGEM] and [SHOULDERBLADES OF THE BLADE
    PRINCEPS]. Defeat GRIM to the east to continue the questline. A couple other
    t-chests are about the area.
      There are 6 merchants in the area you can sell and pick up any items you
    like. Talk to THE MASKED MAN to make up [RUNE SHAR ARDUIN 22]. There are 3
    rooms with treasure chests that take COINS to open, but there is a neat trick
    to get the items for free and keep your COINS. Take your Avatar and 1 hero
    near the chest rooms but stay back and enter 1st person viewing mode (mouse
    wheel, etc). The treasure chests should be with a red circle meaning you
    aren't close enough. Now send your hero only towards the chests and they will
    turn green, allowing you to loot the items without using coins. Happy looting.
    Since you still have your coins you can go visit the prize stones at the
    portals in the west base and get 7 misc items noted in section 4. Frostfall.
      We are all done on this map, make sure everything is killed and destroyed,
    you have sold and bought anything you want and all heros and workers are ready
    to go. There are 2 portals out of the area, the ABYSS which we will do later
    and the next goal, go up and enter the portal for the FIREFANGS.
      12) FIREFANGS
       Activate the nearby bindstone then head west to a Dark Elf Monument. Kill
    a couple enemy Shadows there, and continue west to your Hero Monument and
    summon your Heros. This area will be your starting base location. There is
    an upper level where your monuments are, and a lower level south where most
    of your resources are. Wandering about are Shadows, friendly now but evil ones
    will spawn about as you build your base. Keep your Avatar on the top level and
    your heros in a group on the bottom level, they will be killing evil Shadows
    until you can get plenty of towers up to handle them.
      Start your base, sending workers south to your stone pile. It will take a
    while to gather enough stone to build a mine, etc there. Take it slow and
    safe, there isn't a rush. Have your Avatar/heros attacking any enemy Shadows
    that appear. Your first goal is to get up a stone mine/2ndary building mining
    stone and 5 workers gathering Aria just west. Start your towers by your Aria
    gatherer, it is too isolated. Get about 25 towers around the Aria of both
    types. When that is done start building towers northwest by your hero's
    monument. What I did was build towers around the perimeter of the top area
    that way I could build food buildings in the interior and still have tower
    help against Shadows. Once you have all your buildings up, fill in any empty
    spaces with towers so you won't have to keep your Avatar/Heros here.
      Now its time to build up some towers southeast by the moonsilver and iron
    deposits. Build your buildings there first but don't use them, then fill in
    a lot of the area with towers to protect the workers. Then mine away. Once
    your base is pretty secure (you can NEVER have enough towers) take your Avatar
    northwest and explore. There are 2 groups of Shadows guarding CHOSAIN THE
    HERMIT, kill them but don't talk to CHOSAIN yet. Northwest is a large ruin
    area but nothing is there, now explore southwest. A solo t-chest is here with
    a [RAW RUNESTONE]. Head back to base and head northeast up the small path
    near your bindstone.
      The northeast area as a half dozen groups of Shadows, so carefully take them
    all out. Shadows drain your mana so put up your special abilities before they
    drain you. Far NE is a Dwarf statue with a big stone Menhir. Access the stone
    and insert your 3 keys to progress this questline. Continue clearing Shadows
    from the area. A small area east has a bindstone and a locked chest (this is
    the chest for the RING OF SHADOWS) we will get later. Up on a hill is a stone
    area with another big stone Menhir. That is for later also just remember it.
    North of this area are a larger group of Shadows (you might need your heros
    to help with these) guarding [BREASTPLATE OF A BLADE PRINCEPS].
      The map is cleared of Shadows so far, time to plan for the next part. If
    your still building towers at your base stop, you want to save up some Aria
    to build towers at new locations. Make up an army of Assassins since they
    don't use Aria and you want all the Aria you can get for towers. There are 4
    "torch altars" on the map. Search the map there is 1 in each corner NW, NE,
    SW, and SE. We want to start building many towers around these 4 torch altars
    they will be attacked later. Also station about 15 assassins at each spot.
    The more towers the better. You want at least 10+ towers at each location,
    20-30 is better. The huge Shadow fight is going to be a pain. Once you have
    your 4 torch locations secure talk to CHOSAIN THE HERMIT, he will move to
    the east side of the map and secure the Shadow Ring. Meet him there, but
    before you talk to him SAVE the game. Talk to him and an Army of Shadows will
    spawn. Look on the map to see where their spawn spots are, then reload. Have
    your workers put up towers at those locations until your Aria is empty. Send
    1 Hero to each torch location as backup. Keep rest in your town.
      Talk to CHOSAIN to get the ring. Take your Avatar northwest up the hill to
    the big rock Menhir area, and use it to summon a FIRE ELEMENTAL. Send the
    Elemental to one of the torches and light it. It will disappear, then re-
    appear in a minute and send it to another torch. Once all 4 torches are lit
    the battle will end after a few minutes. Now take your entire army except for
    the Avatar to the FIREANGEL. Have workers fill his hall with towers. Have
    your Avatar approach the FIREANGEL for a cutscene then fight and kill him.
    The t-chest behind him has [LEGPARTS OF A BLADE PRINCEPS]. Take the [SHADOW-
    BLADE] from its stone. We are done with this map.
      Journey back to Shal'Dun-Burning Rock and talk to THE MASKED ONE a few times
    he will craft your [RUNE BLADE PRINCEPS] and finish his questline. Head east
    and talk to DRACON to get the [FIRESTONE]. Equip the Shadowblade and use the
    stone to open the gate to the east. Don't enter the Abyss yet. Go to Tirganach
    Elf City and talk to FINK to progress his quest. Now return to Burning Rock
    and enter the Abyss.
      13) ABYSS
      On this map there are 3 roaming bands of Crimson guards generated from 3
    guard complexes. You can destroy the complexes to stop the spawn, but we don't
    want that since we can farm them later. After the cutscene, talk to WILLIT.
    Activate the bindstone and head west down the hill. Ignore the path south and
    head northwest. You'll fight a few Manticore enemies. Our goal is the north-
    west side of the map where an Elf Monument awaits. Use the bindstone and get
    the Elf monument up working ASAP.
      You are safe from the Crimson guards for a while since their roaming area
    doesn't interact with your base, but you will have to fight Frostwolves that
    will start to spawn. One is directly up the hill west of your base. Keep your
    Avatar near your base for a while. Get loads of archer towers up and guarding
    the path from the west (don't build ice towers, Frostwolves can't be frozen).
    Soon Frostwolves will start to attack from the south, keep your Avatar on the
    south side a lot more wolves attack there, station tons of towers and archer
    units to guard the west path. Slowly build up a lot of towers to the south
    also to back up your Avatar. Once you get enough towers and archers up to
    protect from the west Frostwolves (30+ towers is nice), we need to take out
    the southwest Frostwolf base since we need our Avatar to do other things.
    Make a force of 20-30 archers as backup and slowly move down and wipe out
    the entire SW wolf base. Kill AHRR, loot the 2 t-chests, then you have a nice
    huge new area for your workers to get Forester/logging up and going.
      Start in the SW, destroy the SW Crimson outpost and continue east, killing
    anything on the way. Kill any Manticores, etc. Ignore the Fire Elemental base
    southeast and head north to wipe out the 2nd Crimson outpost. Sweep east and
    north, activate the bindstone at the Dwarf Monument but don't activate the
    monument. Continue north then west towards your Elf base clearing all
    Manticores, Firestone golems, and finally the 3rd Crimson outpost. Last wipe
    out the west Frostwolf base and kill GROOR. Ok, 2 Fire Elemental bases and
    the center fortress left. The Fire bases won't activate until we activate the
    Orc Monument, so clear out the 2 bases with your troops (not your Avatar cause
    still dragging annoying NPC along). Then load up the bases with towers so
    they can farm them while we take down the center fortress. With all 4 boss's
    killed the fortress gates are open and they will start coming out the 2 north
    entrances. Place your Avatar at one, and your army at the 2nd and kill
    anything approaching. Have your workers build some towers to support.
      Now simply move slowly through the base and kill the Crimson guards. They
    spawn quite fast so your experience should raise equally fast. Keep your
    Avatar up front with a army of archers behind him, and anything will fall
    super easy. When you reach the main base there are a few buildings on the
    east side, with LAVA GOLEMS to the NE and dragons to the SE. Leave the dragons
    for last. Wipe out the east side, then we will have to tackle the tougher
    west side. Once all the Crimson soldiers and buildings are gone the west gate
    opens up letting you rescue and activating the bindstone. Enter and confront
    the FIAL DARG, you and your army should take him down eventually he has a lot
    of health. Then talk to CENWEN to free her. Finally wipe out the FIRE DRAKES
    to the SE of the base and we are done. Make sure all foes and buildings are
    smashed (Fire Elementals, wolves, etc).
      Go to WINTERDEEP and start up your Dwarf monument and max your city. Make
    a boatload of Battlepriests and Elite and once your set lets do the last level
    of the Mosaic. The boss holds 3 SKULL COINS though you don't need them at this
      Go to FROSTHOLME - Dwarf City. We want to build up our Dwarf city to max.
    There are some hard Skeletons we want to fight. Get your city going and make
    an army of Dwarven Defenders, maybe with a few Battlepriests, etc. Have your
    Avatar clear the various BEASTS that are east of the base, They are level 20+
    but your tough enough to solo them. Now there are some level 27ish skeletons
    to the southeast by the landslide, but thats not what we are making our army
    for. Once your army is up and ready send them south of your base all the way
    down the ramp. Station them at the bottom guarding west. Have your Avatar go
    west towards the SW of the map, there is a big stone with bloody symbols
    there. (This is the Treasure). As you approach 3 groups of skeletons are
    summoned. Run east so you can kill the east group. Now take your army to kill
    the north, and finally the larger SW group. When done claim the treasure from
    the BONE DANCER leader, the [RIB] of a bow and [FARNHARDTS TREASURE].
      Now if you want, you can also start killing the skeletons by the landslide.
    Using lure technique to take a few at a time north where your Defender army
    is waiting to hurl hammers into their faces. LAUGHING DEATHS are the first
    target, their magic hurts, plus they have the weakest defenses. Use your
    Avatar as a meat shield while your Defenders wear down the enemies. Focus on
    one foe at a time.
      You should be level 28ish by this point. Use the bindstone and journey
    to MIRRAW THUR and you can make a [FIRESPITTER X-BOW] at the Stone Altar,
    also probably a [GREEN RIB BOW].
      Head back to TIRGANACH - Elf city and talk to FINK to complete his quest.
    Share the treasure with him to get some loot, including [RUNE WARRIOR CARMINIA
    -23]. Talk to Merchant SHAEDIS SW in the city and buy [RUNE WARRIOR VLAD-24].
    Finally talk to CENWEN in the city center hill glade. The north gate is open
    so head up, kill any drakes in the way and at the end kill the bear BLOODCLAW.
    Enter the portal to FROSTWEAVER RIFT.
      (REMEMBER you don't want to go over level 30 in case you want to transfer
    your character into the 3rd game. It will not recognize your character if they
    are level 31+. Only gear you are wearing will transfer.)
      Activate the nearby bindstone and head northwest into the center of the map.
    You have an Orc monument, Hero monument and bindstone there. Ignore the Orc
    Monument for now, gather your hero's and explore NE and SW, killing any drakes
    you run into. You'll see that NE and SW are 3 "Ice Stones" each area, for a
    total of 6. They spawn Frost Drakes which wander down into the center area.
    To the NW are Greater Drakes but we won't worry about them now.
      At the bindstone make sure to activate it, DON'T talk to the Dwarf MURIM yet
    and start your Orcs. You won't be able to build up much due to no resources
    so just get a basic camp going with mining for stone/iron/food. Have your
    The Drakes will wander down 2 paths, one from the SW so take your Heros to
    block the SW path and have your Avatar go NE and station himself by the 
    southern Ice Stone killing any Drakes that appear or wander down. This will
    keep the Drakes bottled up in their 2 areas and keep your center area safe.
      This is actually a very easy map. In the SW Drake area there is a mine.
    Make sure your Hero's keep the mine clear of Drakes and watch the nearby path
    down to kill any Drakes approaching, and your Avatar NE guard the mine up
    there and kill any drakes at the nearby Ice Stone. Take your Avatar down to
    talk to MURIM to start his miners, then go back NE to guard.
      What will happen is MURIM'S miners will arrive and start digging at the
    various mine sites. They will eventually find Fire Crystals which they will
    run to MURIM and appear in your inventory. Once you have a fire crystal have
    your AVATAR activate the nearby Ice Stone to shut it off. Then your Avatar
    can move up to the next Ice Stone, kill any Drakes, and just wait until
    another Crystal is found, shut that Ice Stone off, etc until all 3 of the
    NE Ice Stones are closed. This leaves the SW stones. Build your Dwarf base up
    since you have more resources. Have your Avatar and Hero's protect and farm
    the SW area. We want an army of Dwarven Defenders at your base, some Big
    Drakes might start to wander down to your town.
      When finished take down the SW 3 Ice Stones, then we will focus on the 3
    large stones to the west. Use your forces and take them down like the 6 other
    ones and kill or farm (like I did) the GATEKEEPER DRAGONS. I farmed them a
    while. Had Avatar/Heros on each stone and about 20 Defenders backing them up.
    I personally farmed Drakes till level 30, since we are almost done with the
    game. Once all the Ice Stones are closed, a large enemy army will attack your
    town, filled with Ice Bears, Golems, etc. Send your army to your town, wait
    for the attack, wipe out the enemy, then head to the final battle with ARYN.
      ARYN can only be hit with distance attacks, so only bring in Heros that can
    hit him with spells or arrows. While you fight him some Drakes will spawn on
    the path outside, so your Avatar and the other troops can handle them. Put
    maybe 5 Dwarven Defenders at a time attacking him to distract him from your
    archer/mage heros attacking. When he is killed, game over, lame ending, oh
    well we have another to play after anyway. Good work.
       Well I hope you had a good time playing the game. Spellforce Order of Dawn
    is the first game of the trio. You can import this character into the 3rd
    expansion as long as it is level 30 or under.
       As I said in the opening, playing a mage casting character is much more
    difficult than a warrior but more enjoyable because you have to use tactics
    and just can't run into the middle of tough foes and survive. Plus casting all
    those spells are pretty fun especially at higher levels.
       If you find any problems with the walkthrough feel free to email me with
    any notes or corrections if I missed something at jamesfriel05@comcast.net. 
    Please don't email with how YOU would do something, its my walkthrough not
    yours, but errors, corrections or missed items I would like to know about.
    Earlier versions I write while playing the game so many things I won't note
    until I play through again or people email me about.

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