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    Assassin/Hermit Guide by tubby353

    Version: 1.06 | Updated: 06/20/07 | Search Guide | Bookmark Guide

    MapleStory Assassin/Hermit Guide for all
    By, SinMastah/Tubby353 
    Table of Contents
    1.1 Introduction
    2.1 Legal Info
    3.1 Starting Off
    4.1 Rogue Skills
    4.2 Assassin Skills
    4.3 Hermit Skills
    5.1 Regular Stat Build
    5.2 Low DEX Stat Build
    6.1 Rogue Skill Build
    6.2 Assassin Skill Build
    6.3 Hermit Skill Build
    7.1 Funded vs. Unfunded
    8.1 Training Spots for Rogue
    8.2 Training Spots for Assassin
    8.3 Training Spots for Hermits
    9.1 Weapons to use
    9.2 Stars
    9.3 General Equips Regular Build
    9.4 General Equips Low DEX Build
    9.5 Useful Cash Shop Items
    10.1 Small Bits of Advice
    11.1 Contact Information
    11.2 Closing and Thanks
    11.3 Next Version
    1.1 Introduction
    	So you want to become an Assassin. See an 
    Assassin is basically 
    an archer with two key differences. Archers are slower than 
    thieves in 
    general and Assassins can jump shoot enemies with ease 
    and have a longer range. 
    Assassins are not the most powerful class, but probably the 
    fastest class. 
    If being very fast and some one powerful appeals to you 
    become an 
    2.1 Legal Info
    1.	Do not produce this guide to the masses and 
    distribute it, you 
    can print off a copy for your friends if you want to.
    2.	Do not sell my publication.
    3.	This guide only belongs on GameFaqs.com, 
    Sleepywood.net, and MapleGuilds.com
    4.	If you want you, you can link this in a post such as 
    in the 
    forums, but do not post the guide itself in a forum
    5.	Note that SinMastah and Tubby353 are the same 
    person, SinMastah 
    was my favorite IGN, Tubby353 is my screen name for 
    most things
    3.1 Starting off
    	So you have chosen to become an Assassin, but 
    do not think it will 
    be that easy. First when you are making your character, roll 
    the die 
    until you get 4 into STR and 4 into int. It may take a while 
    but it is 
    definitely worth it. Now as you start the game you will have 
    to overcome 
    monsters as a beginner doing very low damage. Just 
    because you do low 
    damage does not mean you will suck later on. As you start 
    out do every 
    quest you can on Maple Island because it gives you 
    valuable exp points 
    which are hard to come across in Maple Island. Do not 
    leave Maple Island 
    until you become level 10. As you level up put 5 into DEX 
    until it is 
    at 25. Put the rest into LUK until you leave Maple Island. 
    You will want 
    to stay in the first map with snails until about level 7 or 8, 
    then venture 
    off to do some of the quests and do all the quests you 
    encounter while 
    getting to level 7 or 8. After many kills and quests done get 
    off Maple 
    Island by talking to Shanks. Now the real journey begins.
    4.1 Rogue Skills
    	Nimble body, this basically increases your 
    Accuracy and 
    Availability by a decent amount. This is very useful and we 
    will be maxing 
    Level 1: Accuracy +1, avoidability +1
    Level 10: Accuracy +10, avoidability +10
    Level 20: Accuracy +20, avoidability +20
    	Keen Eyes, This skills increases range for your 
    throwing. In the 
    beginning of using throwing stars you will have short range 
    and can not 
    jump attack, which is why we max this skill ASAP.
    Level 1: Range of attack for throwing weapon: +25
    Level 4: Range of attack for throwing weapon: +100
    Level 8: Range of attack for throwing weapon: +200
    	Disorder, This skill is pointless for Assassins, we 
    still need 
    3 into this though to get dark sight. Basically this skill drops 
    stats of enemies by a very low amount, it is fun to mess 
    around with. 
    It might be more useful if you could throw stars using 
    disorder, but 
    it is only a melee attack unfortunately.
    Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 
    for 7 seconds
    Level 10: MP -7; Enemy's weapon attack -10, weapon def. -
    10 for 31 seconds
    Level 20: MP -10; Enemy's weapon attack -20, weapon def. 
    -20 for 60 
    	Dark Sight, This skill allows thieves to disappear 
    and now you 
    can not be hit by physical attacks when this skill is being 
    Notice how I said physical attacks and not magical attacks. 
    Also this 
    skill will slow you down unless it is maxed. It also cancels 
    haste’s speed bonus unless it is maxed.
    Level 1: MP -24; Disappear for 10 seconds, speed -57
    Level 10: MP -15; Disappear for 100 seconds, speed -30
    Level 20: MP -5; Disappear for 200 seconds, speed -0
    	Double Stab, This skill is for bandits, not for 
    assassins. It’s 
    where you attack an enemy twice with a melee weapon.
    Level 1: MP -6; Damage 65% 2 Hits
    Level 10: MP -9; Damage 95% 2 Hits
    Level 20: MP -14; Damage 130% 2 Hits
    	Lucky 7, this is the main attacking skill for 
    assassins, so far 
    it’s the only single attacking skill that you will be using to 
    effectively train with. Later on we get new skills to use, but 
    might not be the most effective. However we will get into 
    this later.
    Level 1: MP -8; Damage 58% x 2 Hits
    Level 10: MP -11; Damage 100% x 2 Hits
    Level 20: MP -16; Damage 150% x 2 Hits
    	4.2 Assassin skills, Congrats on being an Assassin, 
    now you have 
    more passives and party skills to use. Most are very useful.
    	Claw Mastery, More accuracy, more stars, more 
    minimum damage. 
    That’s all there is to this skill. Consider this mastery the best 
    of all masteries because it adds more stars.
    Level 1: Claw mastery 15%, accuracy +1, maximum 
    number +10
    Level 10: Claw mastery 35%, accuracy +10, maximum 
    number +100
    Level 20: Claw mastery 60%, accuracy +20, maximum 
    number +200
    	Critical Throw, This is possibly the best second job 
    skill for 
    Assassins because it has a chance to multiply the damage 
    by two and 
    it’s passive. With a 50% chance you can expect at least one 
    per Lucky 7. Very useful.
    Level 1: 21% success rate, critical damage 113%
    Level 10: 30% success rate, critical damage 140%
    Level 20: 40% success rate, critical damage 170%
    Level 30: 50% success rate, critical damage 200%
    	Endure, Not very useful skill, it adds how much HP 
    and MP you 
    regenerate. We need 3 into this for drain though.
    Level 1: Additional recovery of HP +3, MP +1 every 29 
    Level 10: Additional recovery of HP +30, MP +10 every 20 
    Level 20: Additional recovery of HP +60, MP +20 every 10 
    	Claw Booster, Faster attack basically. We have the 
    choice of 
    either maxing this or maxing drain. This is a must. Honestly 
    if you 
    want get 1 into this and compare the different speeds if you 
    do not 
    believe me. You will definitely get booster.
    Level 1: HP -29, MP -29; Improves claw speed for 10 
    Level 10: HP -20, MP -20; Improves claw speed for 100 
    Level 20: HP -10, MP -10; Improves claw speed for 200 
    	Haste, This skill makes you jump higher and run 
    faster. This skill 
    is a big difference between Archers and Assassins. The 
    bonus is huge. 
    Also useful if some one wanted to KS you out of the map. 
    Did I mention 
    party members can benefit from this skill too.
    Level 1: MP -15; Speed +2, jump +1 for 10 seconds
    Level 10: MP -15; Speed +20, jump +10 for 100 seconds
    Level 20: MP -30; Speed +40, jump +20 for 200 seconds
    	Drain, this is kind of like heal, but instead of just 
    you’re leaching. Not effective for killing, but throw one of 
    when your HP is low. The limitations are kind of confusing 
    but they 
    are understandable.
    Level 1: MP -12; Damage 102%, absorbing 16% of the 
    Level 10: MP -12; Damage 120%, absorbing 25% of the 
    Level 20: MP -24; Damage 140%, absorbing 35% of the 
    Level 30: MP -24; Damage 160%, absorbing 45% of the 
    	4.3 Hermit Skills, Wow now you really deserve 
    congrats. 60 levels 
    of lucky 7 and you made it. Now it pays off big time.
    	Alchemist, you heal more and potions that increase 
    your stats have 
    a longer time period. Simple.
    Level 1: Recovery rate 103%, duration of effect 103%
    Level 10: Recovery rate 130%, duration of effect 130%
    Level 20: Recovery rate 150%, duration of effect 150%
    	Mesos Up, Alright so we have a skill that increases 
    the money we 
    get. It will help a little bit but not enough to be the first thing 
    to max.
    Level 1: MP -45; Drop rate +3% for 25 seconds
    Level 10: MP -50; Drop rate +30% for 70 seconds
    Level 20: MP -60; Drop rate +50% for 120 seconds	
    	CopyCat, now we are talking. This skill is like 
    having two 
    Assassins. They copy cat attacks with you so you throw 4 
    stars instead 
    of 2. At a cost of a summoning stone to summon it which 
    costs 5k this 
    skill is not cheap, but it is worth it. Probably the best Hermit 
    Level 1: MP -200; Normal attack 20%, summoned with 
    basic attack 21% for 
    60 seconds
    Level 10: MP -155; Normal attack 49%, summoned with 
    basic attack 24% 
    for 60 seconds
    Level 20: MP -105; Normal attack 70%, summoned with 
    basic attack 34% 
    for 120 seconds
    Level 30: MP -55; Normal attack 80%, summoned with 
    basic attack 50% for 
    180 seconds
    Shadow Web, This skill basically traps monsters for a 
    period of time 
    for you to attack, again simple.
    Level 1: MP -10; Holds the enemies with 42% success rate 
    for 5 seconds
    Level 10: MP -14; Holds the enemies with 60% success 
    rate for 6 seconds
    Level 20: MP -22; Holds the enemies with 80% success 
    rate for 8 seconds
    	Shadow Mesos, This skill uses mesos instead of 
    MP. Useful in a 
    way. It also ignores enemies defense up skills.
    Level 1: Uses min. 50 mesos, max. 220 mesos; Basic 
    attack +50% with 1% 
    success rate
    Level 10: Uses min. 140 mesos, max. 400 mesos; Basic 
    attack +50% with 
    4% success rate
    Level 20: Uses min. 240 mesos, max. 600 mesos; Basic 
    attack +50% with 
    7% success rate
    Level 30: Uses min. 340 mesos, max. 800 mesos; Basic 
    attack +50% with 
    10% success rate
    	Avenger, finally we have a multi enemy attack. This 
    will pass 
    through enemies so you can hit up to 6 depending on the 
    skill level. 
    Also is you use copy cat, it will throw the avenger again.
    Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to 
    attack up 
    to 4 enemies
    Level 10: MP -16; Basic attack 110%, uses 3 throwing stars 
    to attack 
    up to 4 enemies
    Level 20: MP -23; Basic attack 150%, uses 3 throwing stars 
    to attack 
    up to 5 enemies
    Level 30: MP -30; Basic attack 180%, uses 3 throwing stars 
    to attack 
    up to 6 enemies
    	Flash Jump, Have you heard some one say 
    something relating to FJ 
    and how amazing it is. Well this is it. It’s like the teleport for 
    Assassins, but we move farther and it looks a lot cooler too. 
    A big 
    MP loss per jump though.
    Level 1: MP -60; Jumps a certain distance
    Level 10: MP -33; Jumps a certain distance
    Level 20: MP -13; Jumps a certain distance
    	5.1, Regular stat build.
    	This is an easy and probably the most common 
    build you can find. 
    Most unfunded Assassins decide to go this way since they 
    do not have 
    to scroll their items for more DEX to use their weapon. 
    have very low weapon attack based on the claw. You see 
    level 70 claws 
    with around 50 attack and yet you see other weapon with 
    100+ attack 
    at this level. This is why we need to use every weapon we 
    Fortunately with this stat build you will be able to do this. 
    Basically while you start out make sure you have 4 into 
    STR and 4 
    into INT. Then continue on with this build.
    Level 10-	25 DEX
    Level 15-	30 DEX
    Level 20-	40 DEX
    Level 25-	50 DEX
    Level 30-	60 DEX
    Level 35-	70 DEX
    Level 40-	80 DEX
    Level 50-	90 DEX
    Level 60-	100 DEX
    	Just add 1 DEX per level after level 60 and you will 
    be able to 
    use every equipment afterwards.
    	5.2, Low-DEX stat build.
    	Now like mentioned early we need to use every 
    weapon at the higher 
    levels. To do this we need more DEX to be able to do this. 
    So you 
    will scroll a Sauna robe to get as much DEX as possible. It 
    is a good 
    idea to get around 20+ DEX. The reason people go Low-
    DEX is to get 
    more LUK which is the main damage booster for Assassins. 
    There is 
    one drawback, and to avoid it you need a lot of DEX added 
    or you can 
    not use the new weapon at your level so you just end up 
    being even 
    with every one else. However you can scroll many things 
    for DEX, this 
    includes overalls, capes, and gloves, however it is not 
    to scroll gloves for DEX, rather than attack. Most people 
    cap their 
    DEX around 80 because you can easily get 35+ DEX from 
    equips. If you 
    plan on leveling to the 100+ it might be easier to cap DEX 
    at 100 
    just so you can use casters and any higher level claws that 
    may come 
    out in the future. Some people cap their DEX around 70 
    because they 
    have great Sauna robes. If at your level you are fine for 
    DEX, such 
    as you are level 60 and have capped your DEX at 70 and 
    have a 30 DEX 
    Sauna robe have more LUK equips as it will add more 
    damage then DEX. 
    The reason people go low-DEX remember is to be able to 
    equip the 
    highest level claw at your level and still have a lot of LUK.
    Note, Thanks to Mitsune_Rakaen I have more info in this 
    	6.1 Rogue Skill Build
    	This is probably the most common skill build for 
    considering there are not a lot of skills to choose from and 
    are for Bandits only and some are for Assassins only. After 
    the job 
    advancements the skill choosing becomes harder, but not 
    as hard as 
    the leveling itself, so be prepared for massive grinding.
    Level 10- 1 nimble body
    Level 11- 2 nimble body, 1 keen eyes
    Level 12- 3 keen eyes
    Level 13- 3 keen eyes
    Level 14- 1 keen eyes (maxed) 2 lucky 7
    Level 15- 3 lucky 7
    Level 16- 3 lucky 7
    Level 17- 3 lucky 7
    Level 18- 3 lucky 7
    Level 19- 3 lucky 7
    Level 20- 3 lucky 7 (maxed)
    Level 21- 3 nimble body
    Level 22- 3 nimble body
    Level 23- 3 nimble body
    Level 24- 3 nimble body
    Level 25- 3 nimble body
    Level 26- 2 nimble body (maxed) 1 disorder
    Level 27- 2 disorder 1 dark sight
    Level 28- 3 dark sight
    Level 29- 3 dark sight
    Level 30- 3 dark sight
    	6.2 Assassin Skill Build
    	Now it gets good, we are finally an Assassin with a 
    lot of skills 
    at your disposal. These are all good except for possibly 
    endure which 
    is ok. In this we max basically everything in order so your 
    and training speed will be at its fullest in my opinion. This is 
    you do not mind spending a little more on Hp pots then 
    having more 
    stars, and recasting booster every so often.
    Level 30- 1 mastery
    Level 31- 2 mastery 1 critical throw
    Level 32- 3 critical throw
    Level 33- 3 critical throw
    Level 34- 3 critical throw
    Level 35- 3 critical throw
    Level 36- 3 critical throw
    Level 37- 3 critical throw
    Level 38- 3 critical throw
    Level 39- 3 critical throw
    Level 40- 3 critical throw
    Level 41- 2 critical throw 1 mastery
    Level 42- 1 mastery 2 booster
    Level 43- 3 booster
    Level 44- 1 booster 2 haste
    Level 45- 3 haste
    Level 46- 3 haste
    Level 47- 3 haste
    Level 48- 3 haste
    Level 49- 3 haste
    Level 50- 3 haste
    Level 51- 3 mastery
    Level 52- 3 mastery
    Level 53- 3 mastery
    Level 54- 3 mastery
    Level 55- 3 mastery
    Level 56- 3 endure
    Level 57- 3 drain
    Level 58- 3 drain
    Level 59- 3 drain
    Level 60- 3 drain
    Level 61- 3 drain
    Level 62- 3 drain
    Level 63- 3 drain
    Level 64- 3 drain
    Level 65- 3 drain
    Level 66- 3 drain*
    Level 67- 3 booster
    Level 68- 3 booster
    Level 69- 3 booster
    Level 70- 3 booster
    	6.3 Hermit Skill Build
    	Wow and congrats, after all that time you spent it’s 
    about to pay 
    off. This is where Assassins really start to get good. We 
    our attack at level 80 and we finally get a multi enemy 
    We even save money on potions and we have a skill that 
    increases the 
    mesos you pick up. We also get a new skill to make us 
    even go faster. 
    You can max shadow mesos or shadow web, I find shadow 
    web to be kind 
    of pointless, but if you want it you will have 10 more points, 
    I would 
    recommend finishing drain or booster, or just put some 
    points into 
    shadow mesos, or you can put points into endure which I 
    find to be 
    less important but it is your character not mine. Also if you 
    content with single attacks you can max avenger later on, 
    or at least 
    get 5 points into it the get flash jump then continue with 
    then continue on with the build. You can also get mesos up 
    Level 70- 1 copycat
    Level 71- 3 Avenger
    Level 72- 2 Avenger 1 copycat
    Level 73- 3 copycat
    Level 74- 3 copycat
    Level 75- 3 copycat
    Level 76- 3 copycat
    Level 77- 3 copycat
    Level 78- 3 copycat
    Level 79- 3 copycat
    Level 80- 3 copycat
    Level 81- 3 copy cat
    Level 82- 1 copy cat 2 avenger
    Level 83- 3 avenger
    Level 84- 3 avenger
    Level 85- 3 avenger
    Level 86- 3 avenger
    Level 87- 3 avenger
    Level 88- 3 avenger
    Level 89- 3 avenger
    Level 90- 2 avenger 1 flash jump
    Level 91- 3 flash jump
    Level 92- 3 flash jump
    Level 93- 3 flash jump
    Level 94- 3 flash jump
    Level 95- 3 flash jump
    Level 96- 3 flash jump
    Level 97- 1 flash jump 2 alchemist
    Level 98- 3 alchemist
    Level 99- 3 alchemist
    Level 100- 3 alchemist
    Level 101- 3 alchemist
    Level 102- 3 alchemist
    Level 103- 3 alchemist
    Level 104- 3 mesos up
    Level 105- 3 mesos up
    Level 106- 3 mesos up
    Level 107- 3 mesos up
    Level 108- 3 mesos up
    Level 109- 3 mesos up
    Level 110- 2 mesos up 1 shadow mesos
    Level 111- 3 shadow mesos
    Level 112- 3 shadow mesos
    Level 113- 3 shadow mesos
    Level 114- 3 shadow mesos
    Level 115- 3 shadow mesos
    Level 116- 3 shadow mesos
    Level 117- 3 shadow mesos
    Level 118- 3 shadow mesos
    Level 119- 3 shadow mesos
    Level 120- 2 shadow mesos 1 into Booster, Drain, or 
    shadow web
    7.1	 Funded vs. Unfunded
    	You may think that funded Assassins are better off 
    then unfunded 
    Assassins. Well, you’re dead right they are better. Usually if 
    funded you have a higher level character that you quit and 
    used the 
    mesos from that character and moved it to your new 
    Assassin. This 
    helps because you have a lot of potions to use with out a 
    big dent 
    in your money supply. You can also buy nicer stars which 
    tremendously. More important you can buy a really nice 
    attack work 
    glove. Considering you can use it at level 10 it immediately 
    you. Let’s say you have 20 mill to spend on your new 
    Assassin. You 
    may buy a nice 8 attack glove and some sets of tobis. 
    Already you 
    have an 8 attack bonus from your glove, and tobis are 6 
    attack higher 
    than subis so already you have 14 more attack. The funded 
    bonus does 
    not stop there. It is easier to make a low DEX Assassin 
    because you 
    can scroll for more DEX. Most unfunded characters can not 
    do that. 
    Later on you will get a cape at level 25 and 42 from quests. 
    I recommend 
    if you’re funded to scroll your level 25 cape with 100% cape 
    scrolls so you have some more attack. You can either skip 
    scroll the 
    level 42 cape, or once again you can 100% cape LUK it. At 
    level 50 
    you have three options, you can stay with your cape (I 
    changing it if it’s a level 25 one.) You can scroll your new 
    50 cape for LUK with 100%s or 60%. Or if your low-DEX 
    you should scroll 
    your new cape with DEX. Most unfunded Assassins have 
    scrolling their capes because of the new claws they need, 
    and they 
    need better stats etc. Remember it is better to be funded, 
    but also 
    remember it is easier to be unfunded then to be in debt, so 
    beg your friends for money unless they give it to you and do 
    not expect 
    it back.
    8.1 Training Spots for Rogue
    	When you make your character you are going to 
    end up on Maple Island. 
    This is a great training spots for new people. Start by killing 
    1 exp sentinels for 1 or 2 levels. Then move onto green and 
    blue snails. 
    Do not kill red snails because that takes way too long. Stay 
    at Maple 
    Island until level 10 unless you have a friend that is willing 
    level you. At level 10 make your way over to kerning city, 
    then go 
    in the jazz bar and your life will change forever. Here are 
    your basic 
    training spots from here until Assassin.
    Level 10-15. Stay on the bottom floor of Henesys hunting 
    located on map left of Henesys.
    Level 15-20. Move up a level in the hunting grounds or 
    move to the 
    slime tree in Ellinia, named the dungeon, southern forest 1. 
    when in the slime tree you should probably equip a dagger 
    since it 
    is very close range. I did this, but my friend was fine using a 
    Level 20-24. Go to the pig beach and find a nice quiet area 
    the top right corner platform is a good spot with a nice 
    spawn, but 
    if you one hit kill pigs you should try roaming on the bottom 
    area more.
    Level 24-30. Go to the dungeon, southern forest 4 and kill 
    those guys, 
    again its kind of close range but I do not recommend using 
    a dagger 
    this far in. In the later 20’s you can try party questing at 
    city or go to the ant tunnel 1 and 2.
    Note, for map reference look at Hidden-Street.net
    	8.2 Training Spots for Assassin.
    	Again congrats on being an Assassin, but that was 
    nothing really. 
    In the beginning the leveling will not be very bad, but later 
    on it 
    gets pretty bad so you might want to switch the areas you 
    train at. 
    I will suggest these places also. Note that the other places 
    not be the best for exp, but rather for mild training, but they 
    drop good stuff for you.
    Level 30-35. Kill wild boars at land of the wild boar 1 or 2. 
    out for jr. boogies.
    Level 25-35. Crows in the maple shrine. If you have a good 
    enough character you should be able to one hit kill at level 
    Level 35-40. Go to the burnt land 1, 2, or 3 and kill fire 
    Level 40-45. Dangerous valley 1 or kill jr. cellions in Orbis at 
    garden of red 1, 
    Level 45-50. Ludibrium party quest for platoon chronos, 
    Also in the 
    late 40’s you could try to take on robos and tobos but I don’t 
    Level 50-60. Zombies. If you get bored of zombies who will 
    probably happen go red drakes in search of steelys in the 
    later 50’s. 
    Also for a little worse exp but better drops would be yetis. 
    You can 
    go dark stone golems if you need tobis and mild exp in the 
    later 50s.
    Level 60-70. If your really hard core stay at zombies. If 
    you’re bored 
    continue with yetis or red drakes for drops. In the later 60’s 
    may be able to go to the mixed golems in the sleepy 
    	8.3 Training spots for Hermit
    	Again congrats on being hard core and leveling 
    through the dead 
    zombies. Amazing exp aren’t they. But enough of that, once 
    you max 
    copy cat you almost doubled your power so you need to 
    unleash it. 
    With a lot of high leveled Ludibrium monsters out they are 
    places to train, but I am not very familiar with them, so later 
    will upgrade my guide to have those places more 
    Level 70-75. Zombies still. You can try going cerebes early 
    if you 
    have nice equips, but zombies should still be good exp, if 
    not try 
    Level 75-80ish. Try going cerebes, unless you have a lot of 
    don’t use copycat until 75+ because you will just be wasting 
    stones. Some other places may be death teddies or 
    buffoons for drops, 
    but cerebes already have probably one of the best drops 
    you can get 
    at your level so I would stay there.
    Level 80ish- 85 or 90. Go to bains, with your new copy cat 
    and avenger 
    you should be dominating bains at this level. It might be 
    harder in 
    the later 70’s so you may want to try some more cerebes. 
    Again bains 
    have great drops, but you might want to try Vikings and find 
    ilbis but be careful, they do high damage but their attacks 
    can be 
    Level 90- 100. Spirit Vikings all the way. They drop some 
    nice stuff 
    like ilbis, and you can use those for sure. Maybe later move 
    on to 
    gigantic spirit Vikings. If you find a level 90ish cleric go to 
    phantom watches and stick with the cleric. Also try death 
    or some pirates if you want, get a cleric for death teddies or 
    death teddies
    Level 100-110. You may want to try thanatos and possibly 
    The gatekeeper spawn might not be the best though. If you 
    get bored 
    you should try going back to Vikings or maybe pirates 
    because you 
    dominate them now and should keep a good spawn going.
    Level 110-120. Just stay at the higher leveled monsters 
    such as 
    gatekeepers or thanatos. Possibly Vikings and grim 
    phantom watches. 
    If you have very low stars I would suggest going Vikings or 
    macis/spears. If you do go to macis/spears go to cursed 
    4 and just lay waste to anything there. Do not bring a friend 
    Why? You don’t need one. Basically at this level it is very 
    hard to 
    level with the monsters out. I might even suggest 
    basically any high leveled thing.
    Note: You can easily take on zombies from level 50-90 if 
    you want 
    to. It would be amazing exp around 70s-80s because you 
    can one hit 
    kill them with CopyCat, around the upper 80’s and 90’s you 
    probably not be getting the most exp you can. Also if you 
    train there 
    for that long you may be missing out on drops.
    	9.1 Weapons to Use
    	From starting out it is very simple to know what 
    weapons to use. 
    It is universal to follow the order I am about to give you 
    or non funded.
    Level 10-14. Garnier
    Level 15-19. Steel Titans
    Level 20-24. Bronze igor (Skip if not funded)
    Level 25-39. Meba with 7 100% scrolls
    Level 40-49. Dark avarice with 7 100% scrolls
    Level 50-59. Dark or sapphire slain using 7 60% scrolls
    Level 60-69. Dark gigantic using 7 60% scrolls
    Level 70-89. Dark or green scarab using 7 60% scrolls, this 
    can last you easily through a mamba
    Level 90-99. Casters using 7 60% scrolls
    Note that when using 60% scrolls a good scrolled claw is +5 
    or higher, 
    anything lower should be rescrolled.
    Note I will update this list once more claws are available to 
    Note that trying out 30% scrolls are definetely worth it, but 
    don't test
    your luck
    	9.2 Stars
    	Stars are the things you throw when attacking with 
    an Assassin, 
    it is very useful to upgrade stars as they add more attack. 
    Here is 
    a guide about when you should upgrade for unfunded 
    Assassins. However 
    if you do not have the money do not upgrade stars, and 
    make sure you 
    get a better claw and attack glove before getting better 
    Level 10-20. Subi
    Level 20-30 mokbis or wooden tops
    Level 30-40 Kumbis or icicles
    Level 50-60 Tobis
    Level 60 and higher. Steelys and ilbis
    And if you become insanely rich go for hwabis
    Note for funded Assassins you should buy an attack work 
    glove then 
    buy nice stars first. Try getting tobis in the beginning then 
    to either ilbis or steelys.
    Note I will upgrade this when new stars are added to OMS
    	9.3 General Equips Regular Build
    	Here you will find what you should have equipped 
    at what level. 
    It is preferable to have higher LUK on these equips. 
    Defense is not 
    a must but it is nice.
    Level 10-14. Dream Set, Dark alley Beanie, Gidder, Attack 
    Level 15-24. Night Set, Theif hood, Gidder, (attack) Work 
    Glove or 
    Level 25-29 Sneak/Sneakless Set, Tiberian, Gidder, Attack 
    work glove 
    or mischief
    Level 30-34 Stealer/Steal Set, Guide, Chain Shoes, Attack 
    work glove 
    or sylvia
    Level 35-39 Knuckle Vest/Fruit Set, Burglar, Line Boots, 
    Attack glove 
    or arbion
    Level 40-49 Shadow Set, Pilfer, Black Lined shoes, Attack 
    work glove 
    or arbion
    Level 50-59 China/Moon Set, Sonata, Goni Shoes, Attack 
    work glove
    Level 60-69 Scorpio/Mantis Set, Dark Identity, Moss shoes, 
    Attack work 
    Level 70-79 Stud/Mystique Set, NightFox, Mystique shoes, 
    Attack work 
    Level 80-89 Pirate Set, Pireta, Pirate shoes, Attack work 
    Level 90-100 Osfa Set, Osfa, Osfa Boots, Attack work glove
    Note, The order for equipment is set/hat/shoes/glove
    Note, I will update this list once more equips come out to 
    Note, Try to get an attack work glove right away
    Note, Starting on level 30 get new earrings every 10 levels.
    	9.4 General equips Low-DEX build
    	In this build I will not make a list for equipment, but 
    have suggestions for you to have for equipment. First off 
    have a sauna 
    robe with 20 DEX on it, 30 DEX is ideal and any higher is 
    unrealistic, but anything is possible. After the robe is taken 
    of you will need to scroll a cape. I suggest at level 50 
    because this 
    is when you actually start to cap your DEX. I would suggest 
    an 8 DEX cape or 10 DEX. What you might want to try to do 
    is to keep 
    scrolling the first slot in a napoleon with 10% or 30% DEX 
    cape scroll until 
    one works, then continue scrolling with 60%s. Always have 
    DEX boots 
    and DEX hats equipped and use an attack work glove 
    always. Remember 
    more attack will always beat low-DEX, but both is dominate. 
    It is 
    rumored that earring scroll for DEX may come out so do 
    that when you 
    can. If you get to level 70 use a green scarab for an 
    addition DEX 
    bonus. If done ideally you may have a 50 DEX bonus from 
    every equip 
    that I mentioned except for the earrings. Just remember to 
    perfect DEX equips every time.
    	9.5 Useful Cash Shop Items
    	There are many Cash Shop items, but not all of 
    these are very good. 
    Some of these do however help you. For starters buy a 
    cheap shop permit 
    so you can sell your drops and make some money for more 
    stars and 
    useful things. Also I found that if you have a pet with mesos 
    and item pouch it will decrease your leveling time by a good 
    or 2 and the upper levels. This is even more useful for 
    people with 
    bad connections that do not pick up that fast.Then look at 
    the 2x exp
    cards and buy one for the time you usually play as this will 
    help you alot, and it is only 15 dollars a month. Last but not 
    be sure to pick up 5 safety charms so you do not lose your 
    hard earned 
    exp. It’s a good idea to get the safety charms around level 
    60 because 
    before then it is a waste of money. This only costs about 30 
    and can literally save you hours from picking up items, or 
    in the free market, or just making up for sloppy use of your 
    	10.1 Small Bits of Advice
    	This is what every new player needs, just little 
    advice for you. 
    If you feel unmotivated but want to be all powerful just go to 
    youtube.com and search for movies relating to high level 
    in no time you will be back playing and hoping to get there. 
    upgrading your equips make sure you upgrade them in this 
    order, start 
    out by upgrading your claw, then get an attack work glove, 
    then lastly 
    upgrade your throwing stars. Try not to KS people, this can 
    lead them 
    to be angry and defame you, or even KS you back. Learn 
    how to jump 
    attack once you have maxed your range, this will be very 
    useful to 
    you in the future. Do not wait too long for pqs because they 
    are very 
    hard to get into. If you are funded I would recommend 
    getting an attack 
    work glove before great stars, also maybe buy a +6 or +7 
    slain. That 
    is all the advice I have at the moment, I will be updating my 
    and will probably update this section too.
    	11.1 Contact Information
    	You can contact me at sportsguy0356 on instant 
    messaging (I have 
    AIM) to give me ideas of what to put in, or just typos too fix, or 
    whatever. Please do not contact me here if you just have a 
    question but PM cKAMRON of Bellocan on the game. If you 
    are not on Bellocan 
    just make a new character and ask him.
    	11.2 Closing and Thanks.
    	Well that’s the end of my guide and I hope you 
    guys enjoyed it 
    and learned a lot from it. That’s the reason I wrote it, it was 
    all you maple players that want to score big on becoming 
    an Assassin 
    and good luck. Before I end this guide I need to thank many 
    I owe big thanks to Hidden-Street.net for letting me use 
    their skill 
    page. They also helped me when I was just starting and 
    they still 
    help me today, so if you have not looked there please take 
    a peak 
    or donate a dollar or two.
    Big thanks to LunaStrike of Bera, he was a great motivation 
    when I 
    was an Assassin. If you see him please change channels if 
    he wants 
    you to and give him a friendly fame for being so cool
    Thanks to my friend Bobby, he got me into this game and 
    also helped 
    me get motivated. If you see cKAMRON on Bellocan please 
    give him a nice 
    friendly fame.
    	11.3 Next Version
    	Current Version: 1.05, Fixed hermits build a little, 
    added a 
    little more info to the stars section
    	Next Version: Possibly adding Bandits, I might add 
    descriptions, add to training areas.
    (C)2006 SinMastah/Tubby356. Please look at section 2 for 
    information. Work finished 25th of March '06, last changed 
    20th of June 07'

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