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    FAQ/Walkthrough by krouhiainen

    Version: 1.0 | Updated: 02/11/07 | Search Guide | Bookmark Guide

    Heroes of Might and Magic V
    Walkthrough (using game version 1.4.)
    by K.K. Rouhiainen (kullervothecursed@dnainternet.net)
    Version 1.0
    Table of Contents
    A. Introduction
    B. Technical Issues
    C. Intro to walkthrough
    The Queen
    C1M1.The Queen
    C1M2.The Rebellion
    C1M3.The Siege
    C1M4.The Trap
    C1M5.The Fall of the King
    The Cultist
    C2M1. The Betrayal
    C2M2. The Promise
    C2M3. The Conquest
    C2M4. The Ship
    C2M5. Agrael's Decision
    The Necromancer
    C3M1. The Temptation
    C3M2. The Attack
    C3M3. The Invasion
    C3M4. The Regicide
    C3M5. The Lord of Heresh
    The Warlock
    C4M1. The Clanlord
    C4M2. The Expansion
    C4M3. The Cultists
    C4M4. The March
    C4M5. Raelag's Offer
    The Ranger
    C5M1. The Refugees
    C5M2. The Emerald Ones
    C5M3. The Defence
    C5M4. The Archipelago
    C5M5. The Vampire Lord
    The Mage
    C6M1. The Defiant Mage
    C6M2. The Liberation
    C6M3. The Triumvirate
    C6M4. The Alliance
    C6M5. Zehir's Hope
    D. Some general tips
    E. Copyright
    F. Credits
    G. Personal Notes
    H. Version Notes
    A. Introduction
    This is a  walkthrough to Ubisoft's game Heroes of Might and Magic
    V (HoMMV). You can find a lot of information (maps) about this game
    and other games on the same brand from Celestial Heavens www-pages
    at www.celestialheavens.com. Why to write a walkthrough to this
    game? I searched the different forums and www-pages and found out
    that some of the issues I knew were not in a brief (text) form,
    giving you, the reader, freedom to adventure the game but still
    pointing the crucial points to really enjoy your visit to Heroes of
    Might and Magic Universe.
    I want to thank Ubisoft Ltd. and Nival Interactive for a fun and
    entertaining game. Please keep up the good work in providing this
    kind of resource picking and battling game as I have had so much
    fun with the series over the years. All the trademarks and other
    rights are owned by their respective owners.
    B. Technical Issues
    You may have found from the forums and playing the game that there
    can be some difficulties to have fun with the game, when technical
    issues with your computer slowing down or the gating crash
    happening to you. I thought first it happened to me because I was
    playing with a laptop not fulfilling the minimum requirements of
    the game. Later I found the same issues with people with much
    faster computers. Hopefully some ideas I have found will help you
    to better enjoy the game.
    First I would suggest you to update the game to version 1.4. and
    install the newest DirectX. Some may argue to use other versions
    because new bugs coming with later updates. So please try out how
    my suggestions work for you, with your risk of course. I played the
    game with version 1.4. without any (major) problems :-) Updates can
    be found from Ubisoft's pages at: www.ubisoft.com or
    www.celestialheavens.com. Ok. Now to some special issues and how I
    have been able to deal with them.
    -Gating problem. There seems to be a constant crash when you or the
    enemy is using gating ability meaning that new creatures are
    summoned during battle. First I used game option of automatic
    battles for those few battles I could not win without this bug. But
    the last mission of the game do not allow you to use automatic
    battles so I was screwed. Here was a solution which I found by
    accident: use game option "fastest battle speed" and there should
    be no problems with this issue. I tried this out many times and it
    seems to work (for some reason?). Also now version 1.41 should fix
    the problem.
    - Game slowing down / graphics. When playing the game it seems that
    your graphics slow down to very sticky, without any particular
    reason. There can be more solutions but for me it helped to zoom
    closely to your character (using mouse wheel) and then you can move
    / end turn. There should be less problems with graphics now (until
    next time). Or you can quit and start playing from the latest save.
    There seemed to be less problems with the later campaigns...
    C. Intro to walkthrough
    In my walkthrough there is first the general idea what to do and
    some special issues what could be interesting to character
    development or player further enjoying the game. After that there
    are hints which can be special to this campaign / mission or first
    introduced in this part of the game - for example use of the tavern
    heroes (level 1 heroes). This will help to point average player
    some ways to beat the game. There are no big power gamer hints as I
    played the game with Normal-difficulty and only on occasion using
    harder difficulties for testing. Also sometimes there could be more
    than one way of ending the mission not mentioned in this
    walkthrough. So this guide is not covering all aspects of the game.
    Also details of the skill wheel or character development are not
    part of this guide. You can find that kind of information
    The Queen
    C1M1. The Queen
    Welcome to the first mission and campaign. Here you will learn how
    to move and use the camera. So feel free to look and walk around.
    There is no real threat in this map. Remember to pick those troops
    and mark those peasant huts etc. to get you some kind of army. When
    you have big enough army, you will be given a objective to fight a
    garrison to end the scenario. What is important is to think ahead
    what kind of skills you will choose as you army will not follow you
    to next mission, but you skills, spells and attributes will. So pay
    attention what you choose. It would be wise to take some combat
    skills and at least one basic magic school to be able later to use
    those high level spells. This is not so important during the first
    campaign but later strong magic will be your friend from mission
    one of the campaign.
    - it is easy to develop Isabel a might character but also remember
    at least one basic magic skill like light or summoning magic.
    C1M2.The Rebellion
    Another introduction mission where you get your first town and find
    your first stat increase tombs (take your time to increase your
    stats when it is possible). You may be worried about having only
    one week to capture your own town. Well, no panic as you can take
    that archers dwelling, hit the Redwood observatory (to see your
    target) and take the town. After that you should take the nearby
    ore pit to be able to build the archers building to the town as
    fast as possible. Still, there are no enemy heroes or other time
    limits, so wonder around, develop your town and take the needed
    stat increase and creature dwellings. When ready, you can take the
    town in NE corner of the map.
    - you can build a structure to buy war machines which are useful
    even if you do not have the skill, but it would not be a bad choice
    to take that skill
    - you will have enough gold in this mission so you can freely take
    experience from the treasure chests, but actually you have also
    enough neutral stacks to hit the experience cap...
    C1M3.The Siege
    This mission offers a good change to learn some of the basic
    elements of HoMM5. Now you can recruit more heroes to carry troops
    to your main hero Isabel and also mark those resources / wind
    mills. The general idea of the map is to develop your town and
    troops enough to be able to beat the enemy hero. You should explore
    the whole map without panic and when ready attack those archdevils
    in the middle E of the map. After this fight you will face the
    enemy hero and enjoy the biggest fight so far. End of mission.
    - still no magic for you so develop those might skills but remember
    that one magic skill (not essential but without one skill, you are
    not able to learn those most powerful spells of that
    - out of resources? visit those trading posts which offer best
    prices for your resources (you will need ore a lot, also crystals)
    - also some advice about the battles. You may want to protect your
    archers from melee opponents. So use blockers to circle the troop
    needing protection or move blockers to the place where they block
    the enemy. You can use for example peasant (only one) for that, or
    several one stack peasant.
    - experience different battles and you will start to see that
    different troops should be in different places and overall tactics
    mode is important to prepare for the fight (you may even want to
    leave some troop out of some difficult fight)
    C1M4.The Trap
    As usual you appear on the corner of the map. Your general
    direction is revealed to you. I suggest you to take those peasant
    huts and resources as there is no hurry. Just advance N until you
    have to choose the path thru mountains or the path to the right. I
    would go right as there is a very interesting building on that
    path: hill fort. Use it to upgrade your forces. You should be
    enough gold to do it if you chose to take gold from the treasure
    chests. You can also visit underground if you wish but it is not
    obligatory. When you have enough troops, pay a visit to the only
    town and take it. Now you will develop the magic guild, also visit
    the town with Findan to get those spells (also very useful summon
    creatures spell). Now is your time to adventure and take the rest
    of neutral stacks and stat bonuses. When ready you will have to
    visit the seer near town and after that visit crypt underground.
    You will get boots of leviathan which can be used to cross the
    nearby broken bridge. Advance a little bit to find a surprise and
    end of the mission.
    - when you take peasant huts etc. early you can leave them and
    order later low level  hero to visit them to get for free a lot of
    - remember always to visit towns with new magic spells as they will
    follow you to next mission
    - also archangel near one portal will join you and you will found
    that one powerful creature with special abilities is quite strong
    compared to a bunch of low level creatures
    C1M5.The Fall of the King
    This mission is important story wise. Also you will get Godric as a
    hero and he is very important. Develop Godric and have him as your
    main hero during this mission as he will be participating other
    important missions later. I would suggest to take light magic to
    Godric also, for later missions. The basic mission is simple, you
    must go to the first town as capture it within one week (you may as
    well take it on the last day to have a good start on your troops
    and resources). After you have taken the town there will be enemy
    heroes going to your town from the S path (S and then E). Prepare
    for these attacks. You will also have a lack of resources so you
    may start to capture resources as fast as possible. Also remember
    to develop your magic guild fast to have town portal and summon
    creatures spells. After those you have quite a freedom to adventure
    without worries about the attacks as you can town portal (Isabel)
    to your town as needed. I would also give your main army to Godric
    and have Isabel do the backup work like capturing mines etc. You
    can also venture to enemy territory SE but you will not be strong
    enough to take the garrison, so you may as well clear the road and
    go to underground and check there. When you see obelisks, visit
    them and you will be give the place where the Tears of Asha is.
    Just follow the main plot and when ready get Godric to Nicolai
    quest and you will be almost finished. The mission ends to the fall
    of the King.
    - Develop Godric, light magic is useful also logistics (but not too
    high yet) for later missions
    - You can also train your troops to higher tier. I like to use
    developing peasants to archers (if you have the money, right hero
    and building)
    - Cavaliers on the S will join you if you are strong enough
    - Imperial griffins can be very effective against ranged or magic
    The Cultist
    C2M1. The Betrayal
    Some words about Agrael. You should develop Logistics for him (the
    S witch hut gives it). If you gave Godric (?) also logistics, you
    may have to hurry this mission very fast. Still, I was able to do
    it even when developing also Godric. I would suggest you to save
    often and try where you can go. I would not pick any resources
    during this mission but gold is a different story. First I took the
    S path thru witch hut and to demon tower (you can mark it if you
    want but no need). Then back to the road again by taking those
    friendly imps with you. Now you can take the S road to the red key
    master, and from there one way portal. Go underground as fast as
    possible. Now if you have time, you can take those creature
    dwellings or not. Try at least take those joining troops. Just go
    forward until hill fort (which you should use), and to the end of
    mission (try not to fight any unnecessary fights). On the surface
    you will have to fight to end the mission.
    - Gating is a good skill, develop it to preserve your troops and
    block the enemy
    C2M2. The Promise
    Do you like running? Here is your second change. Well, it will slow
    down later. Your task is here to take the road up and to be there
    before the enemy hero. You may want to see how your opponent is
    doing by hitting those huts of magi (not necessary). Basically you
    should move along and take the resources and creature dwellings to
    be ready for the end. As earlier, you may want to save your
    progress and try some variations to get just in time to the end. At
    the there are fights as usual.
    - you should learn more spells now whenever possible
    - should you take experience over gold from chests?
    - phantom forces is a nice spell but costs a lot, still not a bad
    C2M3. The Conquest
    You are in a disadvantage on this map as you have only one town
    which is quite isolated. Your first task is to capture all the
    possible creature dwellings and rush forward, to meet the enemy
    hero for the first time. After the initial confrontation it is time
    to advance to E to capture the first Sylvan town (best to be done
    in the beginning of the second week because of the side effect). It
    may be worthwhile to capture the needed resources also before
    moving on. There are NE and NW town left. It is up to you which one
    you take. I took the NW town, left a small garrison there and
    rushed thru the middle road to the last town. Enemy heroes can come
    to your NW town or try to sneak from down from the E, so be
    prepared to clear the fog of war and to fight. Only Gilrael is
    somewhat strong so you Sylvan troops should be able to handle the
    situation. I was able to defeat Gilrael near the last town in NE,
    after which I left my other hero to block the way to the town and
    started to conquest the land, also killing the source of the druid
    magic (access is from the N middle of the map). When you are ready,
    go to the last town and capture it to win the mission. Remember to
    move your troops to the main army (armies) so that you have always
    more troops than you enemy. Also remember that your main hero is
    the most efficient leading demon army (gating etc.).
    - being fast crushes enemy's plans
    - two different strong armies should hold enemy resistance
    - secure your lines and watch what enemy is doing or planning
    - use hill fort (remember to use chain of low level heroes if
    - handle logistics well to win
    C2M4. The Ship
    You start again without towns or own resources. So, take hit the
    hut of magi to get the general picture, take the first Sylvan town,
    mark the nearby resources and hurry up to the demon town
    downstairs. I made one demon army and Sylvan army to my new Sylvan
    hero to avoid leaving troops. This tactics worked ok. There is two
    initial towns left. Town on middle E was more active so I captured
    it, following the capture of the town middle W. If you did this
    fast, all what is left is to adventure the map, develop your hero
    and troops. You can go the target town using shadow dragon's offer
    underground, but you can also take the series of garrisons starting
    from the NE direction of the map. If you do not capture the target
    town but go past it, you can take all the stat bonus and resources
    which the shadow dragon route would have given. What is left is the
    typical end fight which you should win with your demon army or
    mixed army.
    - You can save some initial money if you use hill fort in E to
    upgrade your troops
    - there are a lot of resources and hunter's cabins which add up if
    you take them early
    C2M5. Agrael's Decision
    The last mission of Agrael can be quite long. Hopefully you picked
    logistics as one of your skill (maybe also navigation?). The basic
    idea is to clear the sailing route by using different huts of magi
    or moving on the ground. The fog of war will not disappear when you
    are sailing. Your target is on the middle of the map, but you
    cannot go there directly. If you have developed Agrael well, the
    end fight should not pose any treat. Generally I used widely the
    gating tactics to block and kill any enemies finishing the job with
    ranged troops or powerful spells.
    - hill fort
    - there are not so many creature dwellings around so you may want
    to stay waiting for the end of the week if there is only a few days
    The Necromancer
    C3M1. The Temptation
    If you like to have a massive army, welcome to Necro campaign. I
    would suggest to develop Markal early to raise his troops (skeleton
    archers) and learn (only) dark magic. Then you should have no
    difficulties with this campaign. Mission one is again about
    avoiding confrontation against enemy. First you may want to hit the
    huts of magi and get some more troops from E. Next it is up to you
    to avoid the enemy and to first go up, E and down again and to
    underground (visiting hill fort if possible). The end of the
    mission is thru underground to the N. What happened to me was that
    I captured the underground town from the W, avoided the enemy which
    captured the town and garrisoned there. I was able to go to the
    surface again and clear the N part of the town. Then back to
    underground and N to end of the mission and fight.
    - as said raising skills and dark magic is your friend at least
    - hill fort
    - remember that every necro troop joins you so take those troops
    when possible
    C3M2. The Attack
    Godric will you again. You can use him or you can develop Markal's
    army if you have difficulties with the enemy army. First clear your
    island and develop the town. There could be some enemy attacks
    which you should counter trying to minimise your losses. When
    ready, you should ship with hero(es) and maybe visit that
    cartographer to see your enemy. You can go to the E landing point
    and take Lorekeep. After that it is just developing Markal and
    Godric to be ready to fight the last fight. When Lorekeep is
    developed enough, the (easy) way to enemy town is cleared. When
    ready, take the enemy town to win the mission.
    - it is not necessary to fight the Titans early, you should come
    back and take the exp and artefact when ready
    - starting town can have level 5 mage guild (I got Puppet master
    from guild which is very useful)
    - when you have blindness or other similar spells, you should not
    use ballista if not skilled (as uncontrolled ballista wakes blinded
    Colossus / Titan for example)
    - you may have noticed the importance of the hill fort to save your
    money (not upgrading all your buildings).
    C3M3. The Invasion
    Here you will learn how to build your necro army and towns. You
    will have two towns, one necropolis and one haven. I did fine only
    using necro units and converting towns and haven troops to necro.
    You first task is to explore your island, hitting the hut of magi
    as usual to find how your enemies just go mindlessly back and fort.
    When ready you should take the three enemy towns. I took the lower
    E towns first and left some troops and secondary hero (Isabel)
    there as it is possible that NE town will send some troops thru the
    one way portal. Also thru middle N is a hill fort which you can
    use. Actually after the first (?) town taken elves will send an
    army to be you can take and convert to necro troops. It is on ship
    coming from the middle of map - the river. You may as well take the
    elves with Markal and continue until you see two shipyards. To the
    left is the town and some demon land and to the right another town.
    Take them and after that explore, make necros to join you as usual.
    When ready, you can take go thru those garrisons to the last town.
    Take the town and go to the portal which you enemy just took to end
    the mission. You should do it this way to avoid any scripting
    - there are a lot of strong necro troops willing to join Markal
    - also use the tools and help to advance your sailing, you will do
    it a lot
    - there is nothing special in demon land, but on the middle there
    are islands which have status boosters
    C3M4. The Regicide
    You will not see any towns but if you have built your necro hero
    right, you will not have any problems to clear this mission. Hit
    the hut of magi and follow always the general route opened to you.
    It will be complicated route visiting different tents and opening
    gates but generally you will do fine following the route. My way to
    do the battles was: puppet master (blindness for Titans), raise
    dead and phantom forces (you can direct enemy retaliation to these
    forces also). When you come back to the middle of map and
    underground, it is near the end fight. Actually you can fight the
    blocking Titans also, maybe blinding the other stack and using my
    tactics to achieve victory. The last fight should be possible to
    win if you have enough forces, spells and mana.
    - you have to choose which forces you want to keep. If you take too
    many large units, it may be impossible to get them all to the
    battle ground
    - there is no hill fort so plan your forces according to that
    - there is not much to buy so mostly you should take experience
    over gold from the treasure chests
    C3M5. The Lord of Heresh
    The general idea of this mission is as usually to gather a strong
    army and attack the enemy. There are some directions to remember. S
    of your Necro town there is a hill fort and level up (and possible
    enemy army) so clear that area. Also take the resources in the
    middle and explore the map. One enemy army can come from the see,
    so prepare for that. Also, as Haven troops leave you, you may want
    to be evil and turn them to necro or transfer them to other hero
    than Isabel. One good way to win the map is acquire angel's wings
    by trying to take the prisoner to your necro town. After that you
    can fly over mountains to the last fight. Nothing special there if
    you have the right spells and a large  necro army. Still, prepare
    to fight twice.
    - keep a (slow) secondary army near your resources as they are
    captured from time to time
    - to get a big necro army, use Markal to fight and turn others
    troops to necro
    The Warlock
    C4M1. The Clanlord
    A new hero will appear. Raelag will be participating to the last
    mission so pay attention to develop him well. Because he has some
    weak forces in several missions you may take war machines skill and
    also look those handy magic skills. During this mission you only
    have about 4 weeks to prepare so use your time well. I used the
    tactic to take the weakest stacks first and returning to the town
    from time to time for more troops and spells. At some time you
    should use the portal to get to the place where there is creature
    dwelling and other stuff. Also there is boots of swift journey near
    your time which could help you. Before the time ends, try to reach
    your town to get the last troops (the time ends in the middle of
    the week) and sell all the resources to get maximum of troops. Next
    you will be transferred to the fight area. You could a little
    clever and take only the weak opponents and let the two strongest
    enemy players to fight first for an easy fight with the weakened
    last enemy. And also remember to use the magic well before your
    first turn in the competition ends. When you win, just go up to the
    hallway to take the ring to win the mission.
    - You can spare your Blood Fury troops if you do not place them to
    the battlefield every time when playing shooters etc.
    - There is an mana well near the portal's other side
    - Try if you can rush from the Blood maiden arena to your time in
    one turn (near the end)
    - Do not panic if you do not clear all the neutral troops, you will
    have plenty of time to level up later
    C4M2. The Expansion
    Here is a good map to level up. First you can take the creature
    dwellings from the upper path underground and go round this sector
    of underground. Finally the seer will give you instructions how to
    beat the level. On normal map you can just explore and beat the
    enemy heroes when needed. There is an important logistics
    crossroads in about middle of the map where different underground
    passages etc. cross. You can keep some of your forces here if the
    enemy keep attacking you from different directions. Also Shadya
    will join you for the end of the campaign. She could for example
    support you in acquiring magic skills and a way to transfer them to
    other heroes. Also level her up. Just capture the enemy towns and
    visit obelisks to get the location of the tears of Asha. It could
    be difficult to locate the tears of Asha from the poor picture, but
    just keep digging and put your all heroes to work and check what
    directions you get from digging. When you bring the tears of Asha
    to you starting town, you should win the game.
    - you should try to maximise your heroes magic skills and then
    visit to Dragon Utopia in NE corner of the map for some good
    artefacts and level 5 spells, and also Mage vault
    - Do you have a lot of money? Artefact sellers in different towns
    could have something for you
    - You can defend the crossroads so that enemy spies do not get
    thru, but easier is just to let the enemy get some help and kill
    the not so powerful enemy rescue army
    - If you teach Shadya how to transfer spells to other heroes, in
    campaign 6 mission 4 that can be useful if she is also expert as
    many magic skills as possible
    C4M3. The Cultists
    This mission means that you can not use the tactic with only one
    big army. You have to defend your possessions against attacks
    coming from different directions. First I would take the towns from
    W and N side of the first island. Also prepare for the first demon
    attacks and possibly enemy hero attacks. After defending the enemy
    retaliations it is your time to move, take the N or SW portal to
    take the battle to enemy island. Here are total of 5 new tows which
    you have to take to end the scenario. All depends now on enemy
    armies and your movement, so try to take the initiative from the
    enemy heroes and use the logistics and slowly developing armies to
    beat the enemy heroes and towns. Also pick the needed stat bonuses
    all around and from portals. One way of knowing what will happen
    next was to clear and spy the map as fast as possible to know where
    the enemy is moving. You can also use the load - reload tactic if
    all fails. When you are ready and levelled, you can take the last
    town to continue.
    - use your tavern heroes for logistics and taking resources
    - use also heroes to spy and clear the area
    - that hut of the magi will reveal some important parts of the
    surface map giving you time to prepare for demon army attacks
    - you can level both Shayda and Raelag here when the main attack
    force of enemy is cut down
    - your defence force could be positioned so that army can reach the
    portals or surface gateway without giving towns to your enemies
    C4M4. The March
    During the mission you will not see any towns so reserving your
    troops is essential. Use the mighty destructive spells to clear the
    way. You can also change the troops between Raelag and Shayda
    depending on the mana left. There are also some dungeon troops who
    can be joining you so try to attack them first to check your luck.
    The idea is to check the key master tent and to clear the
    underground map using portals (sometimes you have to use the same
    several times to get you where you wanted). When ready, just take
    the stairs up to meet your enemy. Beat him and go back to the key
    master to end the mission.
    - use one big army at the start, later two armies for both of your
    heroes if you want
    - use your spells to crush the enemy
    - there may have been an artefact merchant?
    C4M5. Raelag's Offer
    This mission can wear your huge army or you can skip the large
    fights and when hitting the level cap, you can finish. In version
    1.4. there were quite a powerful armies all the time on the surface
    so I would use both of the underground routes (Raelag and Shayda)
    and take those creature dwellings as fast as possible. You can take
    the underground passage to your target which is SW of the map,
    where you have to beat the enemy hero. One tactic I used was to
    crash the enemy towns on surface and just run for safety
    underground as the strong patrolling enemy heroes do not follow you
    underground (patch 1.4 only?). You do not have to take all the
    garrisons as at least I lost some troops in these fights even with
    resurrection spell. There is a hill fort close to the exit to E
    underground exit and also nice creature dwellings to the SE corner.
    Using underground routes (which are connected with portal) and
    upgraded troops, you should be able to reach the SW corner of the
    map to fight the last enemy.
    - do not be impressed with your starting troops, really reserve
    them as the enemies (not neutral stacks) has several times more
    strength - do not lose your troops, at last (m)any high level
    - you can hide from enemy in underground level
    - you can take surface resources and towns but prepare to flee is
    the enemy is coming with too much troops - you can come later when
    enemy is patrolling somewhere else
    - enemy towns give you nothing more than experience - they just
    - there can be creatures to join you
    - you can use the other hero (Shayda) to pick those high level
    troops to your army at the beginning of week
    - there is a trade post where you can change your resources to
    gold, as that you need and also resources for dragon upgrade
    - in version 1.4, is it supposed to take all the garrisons and
    crush enemy heroes? Maybe if you are fast enough to take all the
    enemy towns quickly to slow down the enemy heroes but even I took
    all the enemy towns, several very strong enemy heroes and garrisons
    were too much for me...
    The Ranger
    C5M1. The Refugees
    Here you must defend your garrison. For me it was enough to leave
    them as they were. The early attacks were easy and if (when) you
    lose a garrison you can take it or if the demon (red) army have
    arrived, you can safely lose one and prepare for the attack in your
    home town. The main issue should be rising your attributes and
    waiting for demon attack. You can try and explore freely but at
    first you may have to take the easiest stacks and next week take
    the needed troops to start more serious adventure. There are some
    creature dwellings, witch huts and hill fort at the lower S part of
    the map, which you can use. You should also develop the town to the
    enemy attack. The mission ends when you beat the demon army without
    two of your garrisons been on enemy hands at that time.
    - you can use tavern hero for logistic operations
    - the skill set is up to you but using ranger's special things like
    avenger ability could be useful
    - here and later also the ranger skill to be able to attack before
    the battle
    starts is very useful (later you can easily kill 3000+ skeleton
    archers before the battle even starts). For that skill to work you
    need ranged Sylvan troops like druids and hunters
    - Findan was never for me direct damage expert rather than a light
    spells expert using mass haste or resurrection. This made the
    ranged attacks even more frequent. Also phantom image worked well
    with master hunters. How about dark magic and puppet master? Well,
    works well also.
    C5M2. The Emerald Ones
    Here is an interesting mission. It may be a challenging case so I
    try to provide more information how I was able to beat the game.
    First I mapped the resources to the E but did not attack Subbacus
    nor underground entrance. After that I went back to my town for
    spells and creatures. Then to the boat and to NE town. You should
    be there quite early and should equip yourself before attacking.
    When you have taken this strategic town, you may as well go back
    and take that gold mine and underground exit and go to the second
    town. After capturing these two demon towns, you are in good
    position to repel the possible attacks from the last enemy town. If
    possible map the sea route before the enemy comes to you so you
    know when to wait an attack. You may as well take the last town by
    underground route (building a boat in NE island or taking the long
    sea voyage. The last town should not be so well prepared as you
    will be for your attack. If you have problems, you can
    co-ordinate to get your demon and sylvan army to the SW island at
    the same time. You had a mission to get 20 emerald dragons...it may
    be best to do that mission after you have taken care of the enemy.
    Now is your time to visit the obelisks and get those dragons. Also
    now your sylvan town can build emerald dragons. When ready, you
    must just put at least 20 emerald dragons to Findan's army to win
    the mission.
    - If you have problems to take the NE town, try to be faster and
    think new logistic solutions such as using summon creatures
    (meaning developing your home town magic guild quickly) or using
    two boats to get your army to the top condition before taking the
    - Having problems with the sea attacks from SW town? Well, you may
    even recruit troops from the middle town by using summon creatures
    (which is overall very useful spell)
    - Also before taking SW demon town, you may use summon creatures if
    you need more (high level) troops
    C5M3. The Defence
    Your main town is under attack! First you play a fight where you
    are supposed to lose and just wear the enemy forces. I like best to
    kill enemy ranged units first. If you move your forces a bit
    forward but not outside of the wall (?) enemy melee units should
    come and stick to your defences next to your wall. After losing
    your unknown hero, you gain control of Findan who has a mighty
    army. With this army you should wipe the enemy from your city. As
    before taking enemy ranged units makes the melee units to do
    something they will regret, like trying to harm my troops...By the
    way, I tried to save my dragons and other high level creatures but
    you may have to sacrifice some troops (as I did not have
    resurrection yet). When you own the sylvan town again, it is time
    for your next move. As I wanted to upgrade my hero, I went to the E
    to clear the road to purple army and during my journey some enemies
    wanted to challenge me (and gave me some good experience). After
    have mage guild 5 (and resurrection spell) I was ready to sail to
    the next town pointed friendly by the hut of the magi. I split my
    forces so that the new hero gave me his weak forces and I only took
    the emerald dragons and left all other forces to save my only town.
    When I went to the next town to the W, I also plundered all the sea
    treasures etc. as my town needed the resources badly. Still I
    managed to take the second town before the 3rd week. After that it
    is time to take the resources and advance to the general direction
    of E. The road leads you to some enemy garrisons. You can use
    summon creatures if you need more troops or use your other heroes.
    When you have gone to the middle S of the map, you can turn to the
    W or E. If you turn to W and pick the first needed hero, enemy hero
    can go past you. If you turn E, you will get to last enemy town and
    underground exit that leads to the second hero. Well, it is up to
    you. This road is quite straight forward so adventure forward until
    your objectives start to end. At some time you should check if your
    first town is hitting the objective (you can stop buying dragons
    for example so that you have enough time to check the whole map).
    - You can use tavern heroes to clear the sea and also pick the
    hunters cabin near the E landing place (be alert for enemy hero and
    go to your ship if in trouble)
    C5M4. The Archipelago
    No towns during this mission so reserve your troops and use
    creature dwellings. You can take a boat or go straight underground.
    There is nothing special on the sea, but it is up to you. Now the
    underground is a way to get to the islands on the surface. There
    are some twists and turns and dead ends. Generally you just go
    forward and take the neutral stacks as you go, also picking the
    many status boosters. You may want to go to the NW corner first and
    the NE corner road leads to the end of the mission. During your
    exploration, you will finish the objective of finding ancient
    artefacts. When you are about to leave underground at the middle of
    the map, you are about the meet some small demon armies, which you
    will destroy. The mission ends when you kill (or not?) Biara.
    - hunters are quite good forces here. There is a start bonus and
    hunters cabin
    - also hill fort to upgrade your forces (hunters)
    - take your time to level up Findan
    - you do not need much gold or resources here so concentrate on
    experience and your army
    - you wonder if at the end you should sail with your boat to
    anywhere else? Well, there is absolutely nothing there so just
    finish the mission...
    - there are forces who want to join you
    C5M5. The Vampire Lord
    This mission was very joyful as there are many towns to conquer and
    some necro troops to kill. It is also mission where you mostly do
    not need to worry about many battle frontiers, just go forward and
    use the logistics solutions like low level heroes, summon creatures
    and town portal spells. First you have your own island with two
    towns. You can mop out the stacks and mark resources, after which
    you can take the blocking garrison. By now your hero should be so
    strong that those troops inside the garrison should not cause any
    problem. Using portal you end up on island in S side of the map.
    Here you can visit the seer to get the mission to win the game. You
    should also take the necro town to the E side of the island,
    looking for possible enemy heroes coming from the N portal.
    Underground you have a quest to get those dwarfen artefacts, which
    are easy to find when adventuring underground. There are two enemy
    town in SW corner of the underground and middle of the underground.
    You can take them as seems fit. Be careful not to let enemy hero to
    slip your defences when taking either town (mapping the route to
    the town helps to plan you actions). Also remember that summon
    creatures works also underground, taking the nearest town from
    underground or surface. In NE corner of the underground is a portal
    to the last island of the map, where you can meet powerful necro
    heroes or not depending your speed and logistics skills. One way of
    winning the mission is to get all the dwarfen artefacts back to the
    seer when underground is secured and take the portal to the last
    island and look for our last enemy - Nicolai. After beating him
    (happened me for the first town), you win the mission if you have
    at least one phoenix with you when the fight ends.
    - here are a lot of the intelligent ways to move your troops to the
    main fighting hero  (hopefully Findan).
    - level up Findan, he will be the only one appearing on the later
    - keep your enemies where you want them, in front of your most
    powerful hero and army
    - there are also uses for your two other powerful heroes like
    mapping the not so well defended resources etc.
    The Mage
    C6M1. The Defiant Mage
    Welcome to the last campaign. You will have a new hero Zehir. Zehir
    can be an efficient mage. I would took only luck as might skill and
    concentrated on magic. Summoning magic is good for him, also any
    other. You cannot not come wrong with dead magic for example or
    light magic. Just develop magic skills fast to expert level and
    maybe use intelligence (from enlightment skill set) to boost your
    mana pool. Zehir is one of the characters doing the last mission.
    First mission can be challenging or easy if you know the tactics.
    Usually bonus do not matter but here I would take Djinns to
    strengthen your weak army. First you should mark those troop
    buildings (horned demons) and skeletons in the middle of map.
    Second you can go to the enemy town before hitting level 10 (to
    develop it to your benefit) or you can take care of other business
    (rising attributes) and hit the town later. Your key to victory is
    not to loose much of your army by using efficiently your troops,
    skills and summoning.
    The town is in the east side of the map. When you win the town and
    you are at level 10, you will win the mission.
    - you start with the element summoning spell, so use it in tough
    - as usual slowly moving enemy troops are much easier than ranged
    - your troops turn to elements if the stack (even small one) dies,
    use it at the end or as needed
    - artefact merchant can have something for you
    - did you know that Gremlins can repair your mechanical troops like
    golems and gargoyles?
    - if you know what to do, you can sprint to enemy town and take it
    - do we really want to beat those phoenix out there?
    C6M2. The Liberation
    This is a mission where you can use that Artificer skill, so have
    fun and use it. You must build a town structure, make artefacts and
    put them on to your troops (only one per troop, sorry) with town's
    special ability. Magic guilds end up to level 3 so no fun from that
    At the beginning you may guess what to do; take those resources as
    fast as possible. Generally direction south do not possess any
    threats so you may take some demon stacks and concentrate to moving
    north to portal. There will be enemy coming before the end of the
    week, but you should be able to beat him. Next you can go after
    those other heroes and take the Necro towns from the other island.
    I would not suggest you to take your target town at the early stage
    of the mission as it is heavily guarded. After rising your
    attributes and gathering experience. You do not have to take down
    all the neutral stacks if you do not want as it takes quite much
    time and there is the experience limit anyway. Are you ready to
    meet quite a lot of Cavaliers/Paladins? Go to the middle south of
    the map to the town and beat the Cavalier stack. It could be
    challenging but just have enough troops and good logistics. You
    wonder if the other side of the island would be easier with those
    Wrights? You may try yourself if you want challenge. Now taking
    those two enemy towns (including Lorekeep) should be easy after
    that Cavalier stack. You can go back now if you want to your first
    town thru southern demon land and pick the necessary items /
    resources. Now you can adventure and when ready go to your target
    town. I liked the end fight with strong Academy troops. If you have
    dark magic (Puppet Master), it will be easy. I had summoning and
    light magic which worked ok also. The fight is normal with large
    armies but with no enemy hero!
    - leave resources which you have difficulties to take without
    casualties. You can take them later
    - you can again use your weak and small stack troops to turn them
    to elements to win some battles
    - you wonder if you need those Haven troops (they can not be
    upgraded) on the second island? Well, I did not have any use for
    them as Academy and Necro troops were enough for me
    - you should develop Necro towns as you have more than enough of
    money. You can use those forces as cannon fodder or backup
    - develop Colossus as fast as possible as you will be fighting
    those later and you need high level troops
    - use for once those amulets to your troops when taking the enemy
    Acedemy town
    - take care of your logistics (other heroes carrying troops to your
    main hero etc) as there are some powerful stacks out there and you
    want to be prepared
    C6M3. The Triumvirate
    This mission you start on the road looking for someway to go. I
    prefer to go underground to pick Godric as you need him to finish
    the mission. You can also capture those peasant huts on the way.
    Once underground, just take the upper road to Godric, who is
    captured in the upper middle, road starting from the east. One idea
    could be that Godric continues with Haven troops to surface as
    Zehir takes more time to capture all the mines etc. as you may need
    those resources later. With Godric on your side, troops in the
    first garrison will join you and you have easy time to capture the
    first town after the garrison. There are total of four Haven towns
    to capture. I would take next the one S to your first town and then
    one in the middle of town, leaving the NE town to the last. I had
    some difficulties to take the last town as the enemy heroes and
    troops are quite powerful in version 1.4 at least? Well, you can
    pick up Findan to help you out or make some of the Colossus neutral
    stack to join you. When you are ready with Heaven and levelling up,
    you should go to Southern way to enemy necro town. I took it but if
    you prefer summon creatures spell or town portal to work with Haven
    town, maybe you can leave it. But still I got a good level 5 spell
    from that so...After taking what you want, you should go to SW
    corner of the map to face Markal. All your heroes must fight the
    Markal once so adjust your troops and artefacts accordingly. Findan
    needs to take the town so keep that on mind. After this series of
    battle, the mission is over.
    - Try to make Colossus to join you and use the hill fort to upgrade
    them is needed
    - Summon creatures can speed up the process of capturing and moving
    your forces as there are no low level heroes to be your troop
    - You may take Findan early to support your plans
    C6M4. The Alliance
    Here is a joyful map as you can advance like a attack force from
    the south to north. You will be fighting with three of your
    previous heroes: Godric, Findan and Zehir. Generally I did well
    using method to advance every hero to their natural directions;
    Godric to the left, Findan to the middle and Zehir to the right.
    There are also three Necro towns for each other. I worked well with
    the initial troops for the whole scenario, taking Godric the later
    Haven troops and towns. I also took only those resources and made
    market places and town structures to Necro towns and rushed to the
    Haven territory. There are two gates to the left and middle of the
    map, where Godric and Findan should go. Zehir can take a little
    longer way to the portal to the key structure and portal to the
    right middle. You can use portal several times to get to level up
    three. This mission is about capturing towns so just use the hero
    who needs the levelling and capture all the towns and do some
    character development before going to Raelag. After that you can
    just advance to town where Isabel should be.
    - Summon Creatures spell can be handy as no chaining your level 1
    heroes to move your troops around
    - Any spells you need (Mage Guilds in 8 towns)?
    - You can also transfer all the interesting spells if one of your
    characters (Shadya) had that skills, very useful as in the last
    mission resurrection and summon phoenix spells would be handy
    - I managed to do with the creatures from Haven towns, they were
    more than enough
    - Of course you used those hill fort after the two garrisons before
    taking the first towns and later for creature updates?
    - after this mission there is no real possibility to get spells or
    rise attributes other than rising your level
    - This means that in the last mission you should have well balanced
    heroes or you have to move the troops between heroes which could
    mean problems with morale - so prepare
    C6M5. Zehir's Hope
    The last mission. Your party will include Godric, Realeg, Zehir and
    Findan with their natural troops. Now almost all of the spells and
    levels have been achieved already so it is pure fighting to the
    Hopefully your heroes have top attributes, skills and magic (like
    summon phoenix and resurrection from magic guilds or learnt from
    someone else - remember end of the previous mission).
    Before the first castle everyone has an enemy Garrison between them
    and enemy castle. You may just rush to the enemies for the first of
    series of large fights. Try not to loose much of your troops here.
    When everyone has done their job to kill some demonic creatures one
    can hit the castle. You may think of arranging your troops between
    heroes depending your heroes strengths and weaknesses. I saw no
    need to do any changes during the whole mission as every hero was
    doing just fine.
    I will not spoil the surprise but you may found some additional
    enemy creatures coming to play when hitting the right (wrong)
    target. Think also when and who will hit the target if needed. You
    may have wondered where you should use the Banish skill - here you
    found the very satisfying answer. The mission is quite
    straightforward always involving every hero to fight in a row.
    There is no special tactics rather than spare your troops with
    resurrection skills and using clever blocking / fighting / tactics.
    If you use a lot of mana points, remember to use the magic well
    before taking the other castle. Also remember that you do not need
    to put all of your (low level) forces to play if they are fried
    during the fight. Just experience and enjoy the always good feeling
    of finish something. If you have problems with Gating (computer
    crashing), you may use my experience mentioned earlier to avoid the
    crash. Hopefully it works also for you.
    - use banish ability for (too) easy victory (Raelag at least)
    - enemy is using area damaging spells so think where to position
    you weaker and stronger forces to counter the enemy damage or even
    spare your weak troops for the next battle
    - Raeleg gets all war machines at the beginning of the mission
    (hopefully you have that skill developed for him). For other heroes
    you can exchange war machines if needed.
    - Also troops can be exchanged if needed
    D. Some general tips
    1. Save often and to different places. This is normal but sometimes
    overlooked. You may have to come back to your earlier save if
    something special happens making the game unbeatable
    2. Generally the game can be played as you wish but mostly the
    previously selected skills of your characters are worthwhile to be
    developed fast
    3. What is the purpose of the game really? It is to beat your
    enemy; with your stronger army or better use of your skills and
    tactics. Logistics and fighting skills are both important.
    4. Developing towns or capturing creature dwellings is important. I
    try to think for the current week to have optimum troops which can
    be recruited / created at the first day of the next week.
    5. You can not carry your precious troops to next mission so
    developing your attributes, experience / levelling and magic skills
    are also important. It could mean that before rushing to the next
    mission you could use some time developing your character.
    6. Overall tactics is surprisingly important (and the skill is also
    not a waste). Where you position your troop before the battle start
    quite much decides how the fight will start (computer AI).
    7. You do not have to position all of your (weak) troops if
    fighting ranged troops or troops with magic skills.
    8. I like higher tier troops more than low level as you have more
    hit point to cover from retaliation and overall performance is
    better. But this depends on situation as for example Necros should
    use those skeleton archers and other troops as their main attacking
    9. There are a lot of small details you can do to achieve better
    performance with your troops and skills. Many times with careful
    planning and tactics you may end of losing no troops at all.
    10. Initiative. I love the initiative system as it makes new
    tactical things possible. For example you can slower or haste your
    troops or cast the next enemy character supposed to move with
    puppet master etc. You can also plan when is your time to move and
    when not. Sometimes your faster troops can even hit and return
    before enemy troops reacting.
    11. This can be personal but I prefer mass effects and indirect
    ways of damaging more than direct damage. Direct damage is cool on
    early on the mission but against 50+ Paladins may not be enough -
    but spells like mass slow, confusion, puppet master or Arcane
    Shield to your strongest stack could mean more on the long run.
    12. Most of skills are really useful if practiced in the right way.
    So keep thinking the way to use them in different situations. For
    example Phantom Forces spell can be useful to double your ranged
    strength, in focusing enemy fire (and hopefully missing the turn
    because of the incorporeal nature of the spell), blocking your
    enemy to reach your weak ranged force etc.
    13. Every battle is different so positioning your troops
    remembering the current terrain and to protect your weaker troops,
    to think your enemy positioning, using blocking or troops with only
    1 unit as blocker or spell users can all be useful. Trying
    different things is part of the fun!
    14. You usually win if you take the initiative during the mission,
    attacking first, be faster capturing resources etc.
    15. Remember. In campaigns enemies are the dumb and controlled by
    computer, you are the only real heroes of might and magic there!
    E. Copyright
    This document is copyright 2007 of K.K.Rouhiainen. It is intended
    for private use only and no part of it may be posted anywhere else
    without my permission. Please contact me by email if you want use
    it in some other form or forum than www.gamesfaq.com.
    If you have any comments or ideas how to make this walktru even
    better, please email me and I will include your effort with proper
    credit to this document. I appreciate if you use the same layout
    than I have used in hints, or tactics for example.
    F. Credits
    Thanks to every people who have been involved in creating such a
    great games of Heroes of Might and Magic over the years. Thanks to
    Ubisoft and Nival Entertaiment for HoMMV.
    Thanks to you helping to finish and reading my guide. You know who
    you are.
    G. Personal Notes
    Having experience of several decades of computer gaming I still
    wonder why the stories or story development have not been more
    sophisticated overall. I know a lot of interesting modern stories
    from books, movies or theatre, but game industry seem to lack the
    ways to make the story the centre of the product. Maybe it is such
    a new industry but hopefully it starts to develop also new ways of
    making sense of wonder. This do not relate only to HoMM 5, it is a
    larger issue. And I do not mean I could make better stories, rather
    than there are good stories around. Also some great computer games
    with good stories but not too many. Also I may be too old but there
    are many of us around.
    H. Version Notes
    1.0: Fist version which needs comments from the readers to find
    mistakes and misspellings.

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