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    FAQ/Walkthrough by TheGum

    Version: 1.0 | Updated: 01/31/11 | Search Guide | Bookmark Guide

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    			*Half-Life 2: Episode One*
    Half-Life 2: Episode One FAQ/Walkthrough
    For Xbox 360, PC, PS3
    Version 1.0 (11/2/07)
    Written by Brad Russell "TheGum"
    Email:	lunatic_252000@yahoo.com
    Website: www.herostrike.com
    Twitter: TheGum25
    Version 1.0 - got the guide and other sections.
    Table Of Contents
    Use Ctrl + F to surf around dude!
    	Section:		Code:
    1. A Brief Foreword
    2. Controls			CON2222
    3. Starter Tips			TIPS333
    4. Walkthrough			FAQ4444
    (type in either the the name or chapter and number)
    	Chapter 1: Undue Alarm
    	Chapter 2: Direct Intervention
    	Chapter 3: Lowlife
    	Chapter 4: Urban Flight
    	Chapter 5: Exit 17
    5. Weapons			GUNS555
    6. Enemies			BAD6666
    7. Author Info/Copyright/Misc.	
    * 1. A Brief Foreword                                                         *
    Just a quick guide for the first episode of the three to be released. I played
    this game first on the PC and what an ordeal it was to load the game. Though
    I have figured out Steam at this time, I decided to do this guide after getting
    the Orange Box and covering Episode Two. After this I plan to cover the first 
    game as well and Portal at some point. I may make some sort of Half-Life 2 
    package for all the related games, but not Team Fortress 2.
    For now, just enjoy this quick guide on a short, but sweet, episode.
    * 2. Controls ( CON2222 )                                                     *
    Here are the 360 controls:
    A - jump
    B - reload
    X - pickup/use/activate
    Y - flashlight
    RT - fire primary
    LT - fire alternate
    RB - Gravity Gun/last gun
    LB - sprint
    RS - look/aim; click to zoom
    LS - move; click to crouch
    START - pause; save game
    BACK - move squad (not used in Episode Two)
    The PC has standard FPS controls, and the same since the last game. For all
    three of you with PCs and without knowledge of the controls, you can choose
    what buttons do what in the options menu.
    * 3. Starter Tips ( TIPS333 )                                                 *
    *Save SMG grenades and Energy balls for Hunters - both are the alt fire for
    the SMG and Pulse Rifle. You run into Hunters often enough that saving these
    will pay off.
    *Explore to success - always search areas for health and ammo. The areas are
    not too expansive, so a little searching won't kill you.
    *Use the Gravity Gun when you can - if you see a saw blade, that's an obvious
    clue to use the GG. See a lot of gas tanks and red barrels? Same story. Even
    a rock or normal barrel will be enough to inflict damage.
    *A loaded gun is a not happy gun - sitting on a full clip of ammo in any
    weapon does you no good, and you get plenty of ammo throughout.
    *Chuck a grenade into big groups - simple as that. Tossing a grenade will send
    it pretty far, so always know your range.
    *Don't forget to run - not just the normal stride, you also have a sprint 
    button. It's your only way to avoid charging enemies, but don't forget to use
    it during normal encounters.
    *Drive in bursts - the best way to drive the car is to press the gas in little
    spurts. Pushing forward at full speed is just crazy.
    *Play for achievements later - some can be attained during a normal run, but
    don't go after the more elaborate ones until after you get through one game at
    least. Don't forget you can check your achievement progress from the pause 
    *Alyx is a B****! - really, she is a combat ally in this game, but most of the
    time she will be right on your back and prevent you from backpedaling. Not to
    mention she will be blocking the path behind you in most situations, such as 
    going back through a door. Just know that she's behind you.
    * 4. Walkthrough ( FAQ4444 )                                                  *
    This guide was made on the default settings. Achievements are somewhat
    addressed, but this is not a guide on how to get every one. Read ahead to get
    a better sense of what is happening. The only thing you can do is read and
    hopefully connect the dots with what you see on the game screen.
    Picking up right where we left off.
    Chapter 1: Undue Alarm
    Okay, so after the very odd opening cutscene, you awake under some debris and 
    have a bit of a scene. Pick up the Gravity Gun and follow the events that 
    follow. When Alyx hops up, go to the right and look at the wooden boards 
    holding up a gate. Pull down all three boards to drop the gate and get up. Go
    to the computer and watch and listen.
    After that, Dog pulls up some wreckage from a dropship and you can crouch under
    to get through. Inch over the edge to find the path along the cliff. When you 
    get to the gap, stand back, press your sprint button, and then jump across; you
    should barely make it. Keep following the path, crouch under some debris, 
    blast away a car with the GG (gravity gun), and you will hit a dead end. 
    Not much to do but watch where Dog goes. He goes behind somewhere and starts 
    searching for something, so just stand back and watch out for the falling car.
    Then jump in and enjoy the pleasant ride. 
    After you step out of the van, and after it falls to oblivion, look left and 
    go that way (straight ahead is nothing). Follow the corridor until you hit a 
    load screen.
    Move ahead and then you two will stop to look out into a canyon-like area 
    where things look really messed up. Then hop over the rails on the left to get
    on track. Follow the hall and you end at a locked field with Stalkers on the
    other side. Alyx then sees some Roller Mines in another area and she will open
    a field to let you through. 
    Crouch down and follow the small path. You will arrive at a ledge with a rugged
    looking platform just a bit down below. You have to jump down to this platform 
    and then quickly jump down to the right before the platform falls. Do so and 
    then go across an active elevator to reach the mines. First, use the suit armor
    station on the wall to get some hitpoints. If you'll notice, you're still all
    juiced up from the first game.
    Go over to the button. When you push it, the mines will drop and they will all
    try to attack you. Blast a few away and make sure you grab at least one, the 
    rest will bounce themselves away. Don't stand by the sides or the mines may
    bounce you off. And if you lose all of them, more will fill the tube so you can
    try again. 
    Make your way to the elevator and take the mine back to Alyx. Hold it to her
    and she will make it friendly. Just drop it by the field and the mine will do
    the rest. Then you are free to pass.
    Take the open path to get back out to the canyon area. When you make a turn 
    along the ledge you will see Combine out and about, but they don't harm you at
    the moment. Crouch under debris to reach the bridge they came from and follow
    it the way they came. Move the debris with your GG and be careful of the flames
    in this room. Some energy thing will happen, but just keep going. 
    When you get to a rail, hop over to find a ledge. There will be a bridge not
    far away, and if you look across you will see soldiers coming right for you. 
    All you can do is watch. The only way to get across is by sprint past the 
    energy vortex thing. Step a bit onto the bridge and as soon as you see the 
    swirl of energy go away, hold down sprint and run. Stop and wait for your 
    friend to join you and then proceed.
    Keep following the path before you and hop over another rail when you hit it. 
    Watch as the girl works on the computer. Something strange happens and then you
    guys will be on your way. Move along until you hit another confiscation room
    where the GG is changed back to the way it was at the end of the last game. 
    Collect it and move onto another load screen.
    Move to another bridge, but you will have to turn this one on. Look down for 
    some energy balls just hangin' around, and pick one up with the GG. Send it 
    into the energy port below the bridge with the red light to be on your way. 
    Cross the bridge, but you are stopped by fire and then some Combine appear. 
    Suck them in with the gun and try to launch the bodies at the other guys, but
    you will probably end up just sucking in all of them. Get off the bridge and
    look left to find more coming from a fieldway and down a path on the side. 
    After about nine or so they will all be gone. 
    Now go to the other inactive bridge and put energy orbs into each port. Go 
    across and you get yet another round of Combine. This time they come from 
    literally all sides; behind, front, the side, and up. Get the ones up high 
    and then keep an eye on the few that come from your back as you take care of 
    the ones coming from the left side field.
    After that, go to the bridge and look down yet again. The port on the right is
    fine, but the one on the left is blocked by a shield. You have to send a ball
    at an angle to the spot just above the shield. You are trying to get the ball
    to hit the wall and then the shield and then bounce itself into the port. After
    that is done, get across the bridge. 
    Follow the path until you see some kind of spark on the floor. Go around the 
    corner and be anticipating some soldiers. Keep moving until you hit yet another
    part of the canyon area. Go around the corner and when you hit a floor area 
    that is clear, look right to see a lone soldier trying to shoot at you. Suck
    him in and then a Dropship will come up and fly over you, so just watch what
    it does. 
    Stay to the path after a while you find a opening in the wall that leads you
    to a door for Alyx to open. Go through, another spark on the ceiling, and then
    a load screen.
    Move along to an elevator. Use the armor station to power up and then grab a 
    ball to use on the port across the elevator. When you do the descent begins. 
    Get to a side of the elevator and look up. There will be two objects falling to
    start it off, then after a pause there is another. Your best bet is to barely
    pull at the things with the GG and then blast them away. May take a few tries.
    Then you stop. No more falling sky for the moment. Instead, look across the way
    to see another energy port behind some glass. Pull at the computer on the right
    from afar to open a hole. Then turn around and grab a ball from the beams.
    Send it to the wall behind the hole so that it will bounce toward the port and
    hopefully right in; may take a few tries.
    Then things get back to going, so look up. Just one falling sky item this time
    and then another stop. There are two computers on each side of the wall-piece
    in front of the port, so move both. Then grab a ball and send it into the 
    port. You should go down a bit, but then come back up. There is a Stalker in 
    the room to the left that is messing with you. You must grab a ball and send
    it into that area so that you take out the dude. There is an opening to the 
    room on the left of the port, so angle in some orbs a few times and one will 
    hit him. Then power up the lift and get going.
    The lift begins to move very fast, so now you should look down in anticipation
    of the exit. When you get to the bottom you can look up to see something very
    big start to fall. Just get off the elevator and onto solid ground. Turn around
    to watch the elevator get pummeled. Move through the sliding door to a load 
    Chapter 2: Direct Intervention
    When you go through the next gate you run into a group of soldiers in a 
    computer room. Those little bastards were busy trying to blow everyone up. 
    After a bit of a scene, follow Alyx into the side room with a armor station.
    Take the elevator into the reactor room to get this thing over with. 
    Move into the big room and you will see two Stalkers on platforms across the 
    way. Look up and grab some energy balls and send them at the enemies so that
    you can do your work; you can hold the ball right toward them and align the 
    crosshair, they usually don't move fast enough. 
    Now activate the port above you, and then the one across from you to get the 
    first bridge up. Then go across and activate the other port across the other
    bridge to get it up. Go across and press a button to get all bridges pointing
    toward the center platform. Go to it and take the ladder up. Get off and at
    the top and go around the ledge to find a path on the wall.
    Inside and toward a room you run into another group of Combine and more from
    up above. Kill them and then go back outside to grab an energy ball. Take it 
    back to the room and send it into the port. After you get this part of the
    core stabilized, more soldiers drop in from above and the opened door on the
    side. They bring Manhacks, grenades, and their mean attitude to the fight. 
    Keep moving, take out the soldiers first, and then grab the bots. Just grab a
    Manhack and shoot it directly into the floor or wall to blow it up.
    Go through the door after you recharge your suit and you hit a dead end. Pull
    off the cover for a corridor and jump in. You need to move quickly and you need
    to avoid the coming orbs. Move left and right to avoid them and grab one if 
    you are toward the end so you can quickly get out. Then go up the path until 
    you hit another dead end. Blast off this cover and jump through for another 
    tango with the Combine. Kill them and get back outside.
    Follow the bridge toward the core, but watch yourself. You have a very slim 
    path to get to the other bridge, and the core itself is pulsating. When it 
    receeds, sprint across to the other bridge. On the wall is another path to 
    a room with yet more soldiers waiting. Get the ones in the hall as they run
    to you and then get the ones from above in the room itself. 
    There is an orb in this room for you to use on the port, and there are always
    more outside. Another door opens up and you can hear more soldiers in the 
    distance. Take the elevator up and then go down the hall and be ready for
    more enemies around the corner. Use the station on the wall and then move ahead
    to the core room. Then turn around and wait for two soldiers to try and sneak
    up on you. 
    The goal here is to get on the carousel above the core and follow the ride 
    until you can jump onto the platform on the right. But when you jump onto one
    of the four beams, get up to the top and jump to the next one against the flow
    and you should be able to get to the platform much quicker. You can then face
    the oncoming Combine and get them out of the way, and then turn your attention
    to the Manhacks. But if you want to spin around the ride for a while, that 
    does work too, you just won't have anywhere to throw the bots. 
    Take the path until you hit another cover on the wall; blast it and hop through
    it. Go to the end and hop through another hole to reach another corridor with
    more flying balls (yes, I meant to say that). The way best way to get through 
    this one is to move down one path and just blast the orbs as they fly toward 
    you. You might take some damage, but if you keep moving you will make it to the
    path at the end. 
    Blast off the cover and get ready for more soldiers in the room (be on your 
    toes for energy balls fired from Pulse Rifles, those can be used against the
    Combine if you can react fast enough). When they are cleared, grab an orb from
    the broken glass on the wall and send it into the port. The machine will get
    stuck, but you can go down below to fix the problem. Go down there to find
    that three energy stations are without their balls ... I mean energy. Look up
    near them to find a crack in the ceiling that has the flying orbs from the
    previous corridor. Grab two and shoot them into the stations. Grab one more
    and go to the platform that will take you back up, then shoot the orb into the
    last station (if you light up all three from down here, the lift won't take you
    back up, so you have to be on the lift). 
    Back up top, grab another orb and put it in the port. Then watch as everything
    is back to squares. You lose all your beefiness though, for some reason, and 
    then you can take the opened door right back to Alyx. You hear of some black
    holes and revelations and then you watch a video clip. Run with Alyx to the 
    safety elevator. Take it down to the train area and there is a load screen.
    Go through the blast doors to a room where Alyx locks you guys in from the 
    enemies. Two Roller Mines drop in, so grab both and let Alyx hack them. Set 
    them down and wait for the door to open leading into the next room. The mines 
    will take out the soldiers inside ... eventually. 
    Then you can go through and get on the train, but use the health station near
    the train before you step in. Turn on your flashlight if you must and get on.
    Just stand around and wait for you to crash. Crawl to Alyx after you do and 
    pull the top of the Stalker-holder to get it off her. Then blast open the 
    cover near her and jump down. Crawl through an opening to hit a load screen.
    Chapter 3: Lowlife
    After she is ready and opens the field, go through and hit the roadway where
    you run into your undead friends. The turrets on the ceiling are of no use
    because they have run out of bullets, so you and her have to clear the place.
    Use debris to kill the zombies, and toward the middle area you run into the 
    mines, so pick them up to make them friendly, but they will kill the zombies
    either way. Kill the ones around the trucks and then take the dark path on
    the right. Follow it to a door and then look right and down to find a vent. 
    Take off the cover and crawl through.
    Grab some items across a gap, and one of them will be a flare that will light
    your path if you want. Keep going, take a ladder, and soon you find a vent
    cover. Below will be a Headcrab, so just blast down the cover to kill it, or
    hop down and use something to kill it. Go to the right corner of the room to
    find a fence holding some good items behind it. Use the GG to pull them to 
    you and through an opening in the corner of the fence. Get the Handgun and 
    Shotgun and others, as well as some items in the lockers nearby. Then use the
    handgun on the lock on the other side of a door on the other fence. On the left
    wall is the power box to let Alyx through. 
    Go outside with the flashlight on. Look right and pick up a red gas tank and 
    flinge it at the zombies with the GG. Then turn around and go get some ammo
    by a dead guy. Come back and keep going right. You will hit a car with some
    zombie bodies, and when you get close to the car the bodies will wake, so be 
    ready. Find the hole in the wall on the road to keep moving. Go around the 
    field of dead Antlions and then you hear some commotion. Use the GG to pick up
    a gas tank on the ground and send it into the fighting bugs and zombie, kill
    any survivors. 
    Not far away is a train, so go inside and find a body of a new type of enemy
    (and where you hear the classic name Alyx gives them: Zombines). Soon, one on
    the other side will blast open the path so you can get through. Grab the items
    in here and get back in the tunnel. Yes, now you will fight the Zombines in
    battle. Use the GG to start with to send red barrels all over the place, then
    follow that up with some shotgun shells, but always stay close to Alyx so she
    can help. Cautiously use the barrels so that none will blow up in your face.
    Move forward and keep on your toes for more undead from all directions. Pick
    up a flare from a car and set it down by the locked door if you need to catch
    your breath and recharge your flashlight. 
    *NOTE: Zombines will sometimes pull an active grenade from their chest and 
    run toward you. Either kill them quickly or try to pull the grenade and shoot
    it away with the GG, or back away real fast.*
    Move forward and you should run into some Barnacle tongues, so avoid them and 
    find a door leading to a small room on the left side. Go in and use the power
    box to turn on the lights. Grab the items and look back to find more zombies
    on your tail; I just used the rocks on the ground to kill them. Run back to 
    the locked door and go through and up the stairs. Have your gun ready for the
    poison headcrabs up top: one in the stairway, and two more through the door.
    Go up the path a bit until you see a car, a hole in the ground, and a gate in
    the corner. Use the GG to blast the car over the hole to keep the Antlions
    at bay, kill the one that may have got through. Then go to the turn-wheel by
    the door and hold it down so you can go through. Two headcrabs will come out,
    so take care of them after the door is open. Go through and two more headcrabs
    will be along the path along with some items. 
    When you go through a fence you will notice the huge bunch of Barnacles 
    covering up the path, and in the distance you will see a bunch of zombies 
    coming down the way. Alyx will not to stopped from killing the Barnacles, but
    not shinning your light will help some, or shine the light only on the
    Barnacles near you guys. Let the tongues catch the zombies, use barrels to 
    kill the survivors, and let Alyx clear the path of Barnacles.
    When you get to the corner, more Zombines will greet you. Blow up the barrels
    at the right moment to get a few in one hit, and hit the barrels by the glass
    on the wall to get the others. When they are gone, go through the door and up
    the stairs for a load screen.
    In the next area you will see a bunch of Zombines rise and they will start 
    fighting some Antlions. Shoot a gas tanks to take out one Zombine, then run
    down the path to get into the open. Kill the Zombines and let Alyx take out
    the bugs, you need to find the car in the center of the room and knock it over
    one of the three Antlion holes on the ground. When the middle one is locked
    up, go up a beam to reach the second level. You will see another car in a hole
    in the wall. Blast open the crate in the doorway nearby and get in so you can
    get the car out. Knock it out of the hole and down to the ground, then hop
    down and push it onto the nearby bug hole.
    *NOTE: You can use the GG to knock over Antlions for Alyx to blast, but at no
    time during this fight should you actually stop to fight bugs, unless you 
    really have to.*
    That leaves just one more. Go up to the second level and around the sides to 
    find your third car behind a downed gate. Find a beam over the middle of the 
    room that leads to the third level. When you get up here, go around and find
    another beam that will lead you to the right side. Go through the opening on
    the wall and drop down to the area with the car below. Wait for the Zombine
    to wake up and kill him, then go turn the wheel on the wall. When the gate is
    open, quickly blast the car through and over the side where you can knock it
    over the last bug hole to make this area safe.
    Now you can explore the room to find more items. In the room on the second 
    level there are some grenades, and near the gate for the car there are some 
    items too. Not much on the third level, so just get up there and turn the wheel
    on another gate to open up the path. Go through and take the stairs down. You
    can get off on the door, or you can do down a bit more to find a torso zombie
    and a crate.
    Head through the door to enter a watery room. Move into the middle area and 
    about four Zombines will rush from the front. When you get to the other side,
    more zombies from the front and back; be sure to use the barrels on your terms
    so that you don't get fried. 
    Proceed and you will hit a big room. This is called the Nightmare Room because
    it will haunt you long after you get through it, if you get through it. Start
    by turning around to find some items in the corner. Then go toward the light
    where you should charge up your flashlight, you'll need all the juice you can
    get. After the lights go out, save the flares for later, just know they are
    there. Go around the elevator to the right side to find some items in a 
    corner. Grab what you can and send the rest toward the elevator with the GG,
    all for later. 
    Now make your way back to the elevator and this time go down the side of the
    room you didn't come from (it's the side across the fence, just go straight).
    You will run into a lot of items and flares and exploding stuff. Don't spend 
    too long exploring because there are enemies in the area. I suggest using the 
    exploding stuff now so that it doesn't hurt you later. There is a cache of 
    items behind a fence on the wall, and more stuff in a room at the back with a
    Zombine (send a barrel at him before he gets up). 
    *NOTE: You want to throw items toward the elevator for easy grabbing later.*
    When ready, find a door between both items stashes and removing a wooden
    board holding the doors in place. When you open this door a Zombine will go 
    suicide-bomber on you and pull out a grenade, so back away. Go inside and use
    the power box on the wall to call for the elevator. Grab the items and quickly
    get back to the elevator doors.
    There is no set plan to get you through this without taking damage, so long as
    you survive, you win. Turn around on the steps and look for the zombies. Blow
    up the exploding stuff nearby to take them out, but I highly urge against you
    using the GG as a weapon here, or you'll end up with a lot of barrels blowing
    up in your face. Always look in every direction and use your hearing to know
    if something is nearby. When a Zombine gets close and you hear that ticking
    sound, bail out and run in any direction, but be sure to come right back to
    the steps. When you hear a shierking sound, that be the fast zombies, so take
    them out quickly. 
    *NOTE: The only time to use the GG as a weapon will be early on, but after you
    flinge a couple of gas tanks, you should probably stop.*
    A novel plan is to bail out to the area on the right side of the elevator, 
    since the undead won't come from the side you are on. Everything goes smooth
    enough until your light goes dead. When this happens, just run to the middle 
    area and pick up some health items, but don't wait for it to recharge all the 
    way, just enough to get you by. You cannot just leave Alyx alone or you will
    lose her and you will fail. If you feel lucky, toss a grenade to a side of 
    the doors to hopefully hit something. All you can do is keep your light on,
    keep shooting, and keep moving. When the elevator arrives, just run inside and 
    this fight will be over.
    Chapter 4: Urban Flight
    After the entertaining ride up, run with Alyx. The gate is locked, but no 
    worries. Turn around to find a wheel on the wall by another gate. Turn it and
    collect the items in here. Blast away the boxes to find another wheel on the
    ground in the corner. Pick it up and bring it back to the locked gate. Set it
    into the red box on the wall and turn that sucka.
    Go up to witness the state of the city - nothing a little duct tape won't fix.
    Listen to the doc for a while if you like and then head toward some metal 
    sheets blocking the path. Pull them down and go through to run into some 
    security bots, just pull them in and shoot them into the wall. Free up the path
    and keep moving to see some Combine drop into the alley. Let them run into the
    raised area in the middle where you can use the gas tank to kill a few. Proceed
    to a moving wall of the citadel and run through when it moves. 
    *NOTE: Killing the previous soldiers is when you gained the SMG, so don't 
    forget that you have it.*
    More bugs in the next area, so you know the drill. Three bug holes and you get
    one medic to help. Just get to the cars and move them into place. When you 
    head down the road you will see two zip lines where soldiers will rappel from,
    so be ready. 
    After all is calm, go toward the door at the end and move the boards in the
    way. If you can, peek through and toss a grenade inside, or grab something and
    throw it into the red lasers to set the place on fire and eliminate the bad
    With the flames going, you are in for one clever little puzzle. If you were not
    reading this, you might spend the half hour I first did figuring this one 
    out. Grab the items in here and then go around the corner to find a see-saw. 
    Now, the trick is to disregard the similar puzzles in the first game. Instead
    of adding weight to the saw, just pick up the plastic box and set it under the
    right side of the rock so that the right end won't move when you step on it. 
    If you understand that the object is to prevent the saw from moving by jamming
    something under it, you will quickly see what I mean. With the box in place,
    jump on, run to the end and jump to the ledge on the wall, and then turn off
    the gas. Now come back to the front, pick up Alyx, and go up the stairs for
    a loading.
    At the top you will see the full extent of zombie brainpower as one will walk
    directly into a trap. Then more will get up, but just avoid their projectiles
    until a Roller Mine drops in. Grab it and let Alyx convert it to the light
    side. It will take care of the rest, so just collect the items. Don't run in
    front of the window because it's covered by a sniper. Sprint down to the stairs
    and go down a bit to see another roller for you to convert. Shoot it and the 
    other one into the open where they will distract the sniper. Grab the items and
    quickly run to the side of the doorway.
    When ready, sprint over to the cover a building to the right. You should toss
    a mine toward the side of the sniper so it can be a distraction, then you need
    to use the cover of the cars in the road (crouch), and then run to a doorway
    on the left. From here you can run to the area with the turret and find some
    boxes of grenades in the back. Use the GG to get the grenades and send one up
    to the sniper. When he's gone, Alyx will join you. 
    *NOTE: A Dropship may drop more mines, so be ready. Also, one time an Antlion
    appeared from nowhere and attacked me - odd.*
    She will take up point as you play decoy. Take the ladder when it's there and
    go over. Go to the right just a bit to wake the sleeping zombies, then make a 
    dash for the pit area in the road. Kill whatever gets close to you, but Alyx 
    will handle most of the threats. Items in the room by the first barricade.
    Then go into the room near the second barricade to get on path. There is a 
    headcrab by a box soon after you enter. Keep moving and go up some stairs. In
    the walkway over the street, toss a grenade to the other side to take out the
    sleepers. Then use the GG to knock down all the planks on the left side so 
    Alyx can have a clean shot. Go to the other side and bait the zombies around
    the corner, or drop a grenade. Either way, run back to the walkway and let 
    Alyx do some sniping, but watch out for the Zombines, you may have to run
    from side to side if you want Alyx to get them. 
    Proceed after a calm and drop down to the ground level, and don't miss all the
    crates in this area of the building. When you go out into the streets, there
    is a bug hole, a Combine barricade at the end, and a turret gunner in a post.
    Go pull down a metal sheet from the back of this post to give Alyx a clear
    read. Then push the car all the way over to the bug hole and seal it up. Now
    soldiers will constantly come from the barricade doors until you run through.
    So the best thing to do is lay low and wait until one guy is left and then
    make a sprint for the open doors, or just wait til the next group comes. When
    you get through, clear out the enemies and wait for Alyx to start running 
    toward you. Antlions will follow her, so take them out and all is well.
    Look up to the tower to see that it's back to square one. Go into the building
    to hit a loading. Move along an have your shotgun ready when you go through a 
    doorway; just four soldiers. Go into a storage room and look left for a Pulse
    Rifle and other items. Two health stations on one wall and more rifle ammo
    on another. Then sit back and watch the two locked doors for just four Combine
    to break through. The rifle will kill them quickly. After, stock up on supplies
    and go out the left door to find the dark path with a lone enemy at the end.
    Go up the steps and pick up each armor unit and drop it over so that you can
    have more for later. When you drop down, get ready for a big fight. You will
    see the Combine and that's all good, but soon an Antlion Guard will show up.
    Let the Combine stick around as long as they can as you use the red barrels to
    get in some damage on the big guy. When it's just you and him, and Alyx and 
    more Antlions, lure him around to the other red barrels and shoot those to
    get in big damage. Ignore the little guys and try to stay around the building
    you came from so Alyx can help, but don't forget that you have a lot of space
    in this area. Just use the Pulse Rifle, then shotgun, then SMG on the guard
    and it will fall in no time. Don't forget to lure him to charge into walls, you
    remember that from the first game, right?
    When the big guy falls it's just you and the little ones, and more Combine. 
    Cover the two bug holes around the corner as quickly as you can, then get ready
    for more Combine to come from their barricade and also from up high. Kill them
    and go through, but if you need some supplies don't hesitate to go back a bit
    and scope out the previous area for stuff (don't miss the SMG crate if you
    want full ammo by the start area).
    When ready, jump into the pit and follow it. I say shoot the red barrels and 
    then duck for cover, or just grab the mine behind the barrels before it blows
    and takes you with it. Find the vent and then take it. When you can turn right
    and go up a ladder do so. When you can see some items at the end, stop. Use 
    the GG to pull those items to you (if you go too close you will fall back to
    where Alyx waits and she will say, "Back so soon?" in that snobby manner). 
    Then go back and follow the main vent down until it falls and reveals some 
    laser traps.
    *NOTE: Where you hit the ladder in the previous vent, if you look way up you
    will see a health pack if you need it.*
    Don't go out. Look up to find a vent cover that you can grab with the GG, but
    don't shoot it or you will probably die. Just grab it and move it to a new 
    spot on top of the vent and then stand up. You better save now in case of the
    worst. The best thing I could do was grab one of the red barrels that was not 
    touching a laser and pull it to me (careful not to grab it and hit a laser in
    any way). I placed it by the bunch of red barrels near the vent, then I stepped
    on the first one, then on the one I placed, and from this one I just jumped
    over the highest set laser and into the elevator. Another way would be to just 
    sprint into the elevator as quickly as you can.
    Either way, the elevator drops into the water and you will have to bust open
    a hatch to get out and swim back up for air. You now have some interesting 
    things to do from down here. Let's handle the bottom room first. There are 
    two ways to get to the items in this room. You could ride the Barnacle tongue
    up a bit and then fall to a ledge on the same level as the previous laser-
    trapped room. Here you will find a vent that leads you directly to the items
    in a small room with a headcrab as company. Or you could touch a laser and 
    real quick like fall back into the water. Either way or neither way, your 
    *NOTE: If you ever lose all the Barnacles and have no other way to get up
    to the mission-related vent, you will have to go through the bottom room (just
    jump in and jump out to take out the lasers), hop through the window, and 
    follow this vent to the level of the ladder. Just jump to the side ledge and
    then to the ladder side.*
    Now there is the matter of continuing the mission. For this you must get to a 
    vent at the very top. You can ride a tongue up there, or you can get to the 
    same level as the last room, and the last vent, and then take a ladder up to
    the top from where you will jump down a bit to the vent. Follow it to a vent
    cover over a laser-filled room. No need to worry about being blasted, just 
    pop off the cover and sit back a bit as the explosions go off. Drop down and 
    grab the three mines in here to make them friendly. Then turn on the power via
    the box on the wall. Move ahead for a loading.
    Go into the next room with your pistol in hand. Peek around the corner and 
    shoot a barrel just enough so that it starts to light, then back away as the 
    room gets cleared. Go in and disarm the mine in the corner with your GG. 
    Collect the supplies and then go around the corner and look up some stairs. 
    Have your SMG in hand and stand back just enough so that you can see the door.
    When it opens, shoot the red barrel inside before it is thrown to you, and 
    then clean out the survivors. 
    Collect the supplies in here and grab the Crossbow on the shelf in the back. 
    Look up in the corner for a green light on a plug. Pull it out to free up the
    path down the steps. Go down and take that path to get back outside.
    Three Combine greet you, so kill them and avoid their grenades tosses. Grab the
    items behind a fence on the right and then go down the street. More Combine at
    the other end and around the corner. When you hear a ticking, look to the very
    end of this street to see more coming from a door. Go over to this spot after 
    it is cleared to pick up the Rocket Launcher among others. Maybe some more in
    the area as you come back a bit to find a friendly in a crevice who has 
    opened up the path. Go through.
    Follow him and when he drops off a side, look behind this edge to find some
    crates. Jump over and follow him to a door and through for some good laughs. 
    If you go through the doorway and look to the right wall for the STORAGE sign,
    open the door for yet another laugh; that makes three! Pull the TV off the 
    socket so that it shuts up.
    Go up the stairs and to the top until the way gets blocked. Open the nearby 
    door and be ready for two Zombines. Keep moving until you hit an open looking
    room, but no matter what you will have to fall through the floor and into a 
    zombie pit. Blast away the ones near you and get to a safe corner, then you
    can use the GG to smash the others, or use the crossbow. Then move the debris
    by the door and go through. In this small room you can look down through a 
    crack in the floor and peep in on some juicy conversation. Open the next door
    and get back up to the room with the broken floor. Just hug the side to get
    across, and a Zombine is waiting by the doorway.
    *NOTE: You may be able to avoid the zombie pit, but you have to jump to the 
    left side of it; but then you miss the scare and the conversation.*
    *NOTE: I ran into another funny bit. When I rejoined Alyx and brought her semi-
    back down to the second level, she ran back down to the ground and told the 
    others, "I wouldn't recommend using the stairs," and then she rejoined me. It's
    just funny because it wasn't expected.*
    Follow the path and you are reunited with Barney, and everyone loves Barney.
    After a scene, Barney at long last gives you the Crowbar, it's just too bad any
    use was lost after you got through the early parts. Oh well, cross the bridge
    and get moving. At the foot of the stairs will be some crates and when you go
    up your will find one headcrab. At the top you hit a room full of the things,
    so just toss in a grenade. Two Zombines are on the roof outside, so take them
    out of let them go after the Combine across the bridge. You can take them out
    and run, or you can handle the other guy that pops up to the right. Now you 
    are in a hospital building so you must hit a load screen.
    Keep moving until you hit a big hallway with undead and soldiers going at it.
    Let them mess with each other for a while and the Gunship outside will also be
    at work. When ready, hug the right wall to avoid the ship and move forward. 
    There is a room on the side at the end of the hall, but it's empty, so just
    keep going forward. Smash some crates and get to the room for a showdown.
    The Gunship fight in the attic will be tough, but you have an infinite stash
    of rockets in a crate in the right corner. You must first know that the whole
    place is liable to fall apart, so anything shot at will break; this means the
    roof and floor. You can let the Gunship have all the fun of breaking the place
    apart, or you can speed up the process by taking out parts of the roof, but
    that means less cover for you, but you also need to get a clear shot on the
    ship - pick your poison. 
    The fight is simple, more or less an memory in the game. Just avoid falling 
    through open floor and take your shot when it's through an open section of
    roof. I hope you do know that you launch a rocket, keep the laser dot on the
    ship, and the rocket will get there; and that the ship may try to shoot down 
    the rocket, so play smart. Just keep firing and keep reloading and after five
    hits the fight is over. Collect the supplies and use one last rocket on the 
    ground level door when some soldiers try to break in. Proceed. 
    When you see a box, grab it with the GG and pull it out of the way. Then pull
    up the mine that was behind it. Go to the corner and then pull at the box by
    the fence to set off the laser traps. Alyx will upgrade to a boomstick and 
    then she opens the field. Move along and when the music cues you know something
    kickass is about to happen. Alyx will be surgical with the shotgun as you move
    along, ignore the rooms on the side. When some doors blow open, just sit back
    and watch and Combine and undead coexist in perfect harmony; then blast away 
    whichever side wins the fight. Go through and you will run into more this 
    fighting. Kill the surviving side and collect the supplies before moving onward
    to the station.
    Nearby is a surgery room and a zombie locked behind a door on the other side.
    When you go into the surgery room he will bust out, so be ready. Health in
    here and then you will notice some fighting in the nearby hallway. Go out
    and watch as more of the eternal struggle unfolds before you. Go to the left
    to find a mine that you can plant in the center for mucho damage. Start killing
    the Combine after a while or until they notice you and finish up the fighting.
    Go to the end of the hall and enter a small room where the ceiling will fall
    and drop some headcrabs; clear it out if you desire the crate inside. Collect
    any supplies and keep moving. Kill the zombies lying around in the longue
    area on the left, then notice the group on the other side of a door. You can't
    go throug, so check out the other rooms down the hall. The one on the left has
    a free crate; the one on the right has two soldiers, so explore both. Then 
    come back to the door to have it open. toss over a grenade and then use an SMG
    grenade to finish off the remainder, or however. Then go through. 
    Drop down a hole to fall into the water below. Swim under and to some steps.
    Get up and blast the headcrab here, and then the other in the small room next
    to you. Then follow the walkway to and over the water to a corner where you
    will pick up a blue barrel. Grab it and turn to find more tongues in your way.
    Get the barrel directly to the other side of the room. Do you see the walkway
    that slightly sinks in the water when you step on it? Get the barrel and place
    it under this walkway. 
    Now go to the support column nearby and flip the switch. The water is now lava,
    and lava hot. You need to jump from the floating walkway to the platform by 
    the sparking power box. But there be Barnacle tongues in your way. You could
    turn off the power, jump into the tongue in your way, and then kill the beast,
    or you could just toss a grenade into the tongue and be done with it (be sure
    to aim the crosshair slightly to the left). From the middle platform, look 
    right and jump on the broken pillar connected to some pipes. More tongues 
    will drop obstructing the pipes on the right, so take the ones on the left, and
    be sure to crouch for better balance. From here you can jump onto a broken 
    walkway connected to the small room. Then jump through the window, step as far
    to the right and top of the stairs as you can, and then you are free to exit
    through the open door. 
    Go up and onto the level of the Barnacles. Collect the crates and move along to
    wait for Alyx to drop in. Then go through the door and past a bloody scene.
    Stop at an edge above some headcrabs. Get right to the edge and wait for them
    to jump at you so you can blast them. Grab the items across the gap before
    jumping down and set anything you want to the area down below if you want it
    after the coming fight. Save, have your best gun ready (Pulse Rifle), and then
    drop down. 
    Quickly dispatch the Carrier zombie down here before he tosses too many 
    headcrabs. Kill the ones he does and then go grab a mine off the shelf. Set it
    by the doors on the right. Then go grab another and go to the left, but just 
    set this one over the crack in the window to try and take out the other 
    Carrier. Kill his headcrabs and do the same thing with the last mine (if you
    can manage to toss them through the window, that's great). If you pull this 
    off, save and get ready for a big group to come through the right side doors.
    Get rid of them in a hurry (Pulse Rifle energy ball, the alt fire), and then
    prepare for group two from the left. There may also be some stragglers on the
    right side when you go through, so be ready. When it's all clear, head out and
    follow the hallway to the right. Down the path you will see some zombies get 
    only to get taken out by automatic fire.
    Sprint over to the left side and look down the hall. Use the GG to pull out the
    mine closes to you and then set it back in the ground. What you will do is 
    sprint over to the cover of the wall on the right wall, then you will turn 
    around and go back to the start as zombies pour from a nearby room. A Zombine,
    then zombies, then a fast zombie, and all the while you have more mines and 
    the turrets after you. When that's over with, get back to the right wall cover,
    and from here sprint into the room. 
    Grab the items in here and then peek around the corner to grab more mines. Set
    them up in the hall and in the room. When you go after the third one you will
    get more undead. This is a good time to use the crossbow and retreat back into
    the room. After this group is gone, sprint over to the room they came from. 
    From here you can grab one mine, but you can get right next to the field and 
    pull out a green plug to disable the field and the turrets. Then grab the last
    mine and get to moving to hit a load screen.
    Chapter 5: Exit 17
    Move out to the open to meet up with Barney. Follow him and you will have the
    task of escorting lots of citizens from point A to point B. You start in an 
    empty building where you pick up one group of people. Lead them to the opposite
    building across the parking lot, and take note of the rocket crate among the 
    cars. Go through the building, taking note of some health under a table, and 
    then into a train garage. Lead your team to the other side, around the front
    end of the train and go past a turret and through a door to reach the safe 
    zone. Stock up on health in the locker area, then go to the room at the end to
    unload your group, and also find the Magnum on a crate. Easy enough, just
    getting a feel for the route. Now go back to point A.
    When you get to the garage area, Alyx will be manning the turret, so go back
    alone. You should run into some Manhacks in the garage, so deal with them. When
    you reach the parking lot, you will run into two more hacks and then some 
    mines will be dropped around you. Take out the hacks and then use your GG to
    pull up all three mines. Place them up the street a bit around the ramp 
    leading to the road with force fields on both sides. Now will also be a good
    time to scope out this area. Grab all the red barrels and gas tanks and place
    them away from the cars, because you don't want them blowing up when you are
    hiding in the parking lot later. Find a crate in a dumpster, another in a car,
    and then three more in a truck by point A. When you get a bunch of health 
    packs, lay them out around the lot area so that you can easily grab them 
    when on the run later.
    Now go into the building to pick up another group. You only get a few, and 
    remember that you can move them around, but there is no need really, just let
    them follow you. When you go through the parking lot, some soldiers show up in
    the taller buildings up the slope. Use the crossbow if you like and make each
    shot count. You should have no troubles as your friends provide good support. 
    After the first group there will be two more to rappel from the rooftops, so
    get them and then move into the garage. 
    Just four Combine from the window above when you hit the garage area. Kill them
    quickly or they will scatter. Don't forget to get close to your medic if you
    take health damage. Go to the turret by Alyx and that should be all; you can
    go to the room where the group stops at if you need the rifle ammo, but other
    than that you are free to go back. When you move beyond Alyx, two bad guys 
    appear in the window above, so just let her take care of them. Remember this 
    for later, that this side of the garage is covered by support fire. 
    Move through the garage quickly and take out the shotgun soldiers as they drop
    in from the window and get back out to the parking lot. Quickly hide behind the
    dumpster as you see a blue sniper laser scoping you out. There are two more 
    mines near this dumpster, so try to tug at them without getting spotted. The
    sniper is in the highest window on the tall building. You can sprint from cover
    to cover on your way to the foot of this building, and from there just line 
    up your grenade crosshair with the window to toss one up there. Grab the mines
    if didn't already and then go to get more people. 
    Crossing through the lot will cause just two soldiers to appear by the building
    area. Deal with them and get to the garage. A rifle soldier will drop the train
    car nearby and force you to take the upper walkway. Kill him and then find the
    ramp on the right wall to get up there. As you walk to the other side of the
    room, two soldiers drop on top of the other train car. Kill them and drop down
    to the ground and take your people to Alyx to get them safe. Heal up and then
    get ready to head back. 
    Wait for two shotgun dudes to drop in and let Alyx take them out. Then run to
    the downed train, find the steps to get on the walkway, and then hop over and
    into the small safe room before the lot. If you'll notice, the lockers in here
    will provide some crossbow bolts. Don't run out into the parking lot, just
    poke outside the door and try to snipe the Combine among the cars with your
    crossbow. Watch out for their grenades, because they toss quite a few. Just 
    stay on the steps here and watch your back for shotgun dudes to come from the
    garage. There are quite a few soldiers after you, and there is also a APC 
    vehicle by the buildings. Kill the soldiers first. The best way to get the APC
    is to stay on these steps, launch out a rocket into the open, and then pop out
    to quickly place the laser on the enemy vehicle. Do this about three or so 
    times and the thing will blow. Go to the enemy territory to find items, and 
    don't forget that you can use as many rockets as you need to one the survivors.
    Return to the start point to grab another group. Crossing the lot should just
    mean the spawning of two soldiers, and you should only waste two rockets and 
    then restock. In the garage you will hear a ticking. Look to the door under the
    walkway to see the bomb. Launch a rocket right before it goes off and you will
    get the group in one hit, or maybe you'll need two rockets. Then go up the
    ramp to run into two more shotgun guys. Get across the walkway fast and jump 
    off before more shotgun guys show up. Stop near Alyx and wave your squad 
    Turn around and make your way back to the room before the parking lot. Come 
    out to run into more men waiting for you. Use your supply of rockets if you
    like, but the goal is to clear a path back to the starting point. 
    Pick up the final group and cross the lot one last time. More soldiers to spawn
    and this time some will try to rush you guys from the back, so be ready. Move
    into the garage and take out the guys in here on your way to Alyx's side. Just
    run and jump on the turret when she gets off early so you can take out the 
    pursuing enemies. Kill them and run with your people to the safe room and the
    load screen.
    You and the others will part ways. Say your goodbyes and follow the path Alyx
    sets you on. Get to the end of the fenced path and find a turn wheel and start
    turning. Alyx will make it to safety, but you don't get so lucky. Hide behind
    the metal sheet when the Strider shows up and just wait for him to blast open
    a container. Run through to the other side. Get to the opening in the fence to
    see it blocked by debris and then some soldiers drop in, but they get cut down
    by their own. Just move the blockage, run around the corner to avoid the 
    barrels, and get into the dark container. Grab the items in here, there is also
    a health station on the wall outside, and then get ready to run.
    Go out and go up the path to the right and up to a higher level. Go down the 
    walkway and enter another dark container with more debris. A blast will knock
    the stuff out of the way, so just get out, but be ready for the lone headcrab
    on the other side. Follow the red containers and go to the left to hide in an
    area with a crate. Look to over the gap to see a suit pack and a broken bot.
    You need to jump there and then go up the top of the container that is slanted
    (the same one you walked up moments ago), and from there get on the top level
    of this container area. 
    When you are on top of the highest red containers, look to the left to see a 
    walkway along the wall. Run along the containers and jump up to this walkway.
    Look down the way to see some barrels being dropped, and you should then 
    quickly use the GG to blast the boxes over to the stationary barrels before 
    they are set on fire and launched into you. When that is over, heal up and get
    ready to run some more. 
    First, zoom down the walkway to see a mine in on the floor; this means you 
    can't just run all the way. Notice that there are two points on the sides where
    you get small metal sides on the railing that you can crouch behind. Run and 
    duck behind the first one and look up through the hole to see the dude that 
    was tossing down the barrels. Kill him and then crawl over to the other metal
    siding with the GG in hand and pull on the mine as soon as it turns red. Grab 
    it, hide behind the metal, and set down the mine. You might want to save here.
    Around the corner will be more mines, but the metal sides will be removable.
    Just stay crouched and crawl along the walkway as you pull on the mines, and
    be extremely careful not to pull at a metal sheet. Now stop and notice that
    the walkway was destroyed by the beast. You will have to run and jump off the
    end of the walkway and onto an area below. When you do you only have seconds
    to grab the three crates, but you must stay away from the container because the
    Strider will start to pound it toward you. Quickly grab the crates and then go
    around the container and hop down to a fenced path on the ground before you 
    get smushed. 
    In this pathway, a container will fall as two soldiers drop, but they will get
    blown up. What you need to worry about are the two falling barrels that will
    roll toward you. Just step back as far as you can, or get close to them as they
    roll down and quickly pop them away, your choice. Hug the right fence as you 
    move and the beast should not hit you. You will find two mines in the ground,
    so grab them to make the path safe. When you get toward the end, look left to
    find an opening along the train. Run, jump, and jump onto the other side of 
    the train station and hide in safety.
    You may have to duck at times. Go over to the crates, get the items, and then
    save. Look to the wall to find a ladder. Run to it and quickly get up and then
    crouch behind some metal sheets near some rockets. You now need to bring the 
    Strider down. Stay crouched and just pop out during the lulls in the beast's 
    fire to get a hit in. Retreat and repeat using up all of what should be your 
    six rockets. When you run out, sprint over and crouch behind the other metal
    sheets by the remaining stash of rockets. You can't stay behind one metal 
    sheet forever, so you may need to stand and you will need to run to other 
    cover. You should need about six or so rockets, and you will probably miss a 
    few times, but that is okay. And if you really must, jump over the other end
    of the walkway to find some crates down here, but you shouldn't need to.
    After the Strider is dead, take the other ladder down and use the crates if 
    you must (you don't need anything else though). Alyx tells you to jump on the
    train, and by this she means get on the very back platform near across from the
    computer. Get on and she will get on and then you just sit back and enjoy the
    pleasant ride into the countryside. End Episode One, and stick around to watch
    a trailer for Episode Two, even though that after playing Episode Two, it is
    clear now that the trailer isn't all that true (the trailer is PC only and not
    on the Orange Box).
    * 5. Weapons ( GUNS555 )                                                      *
    Here are all the weapons you use in the game. Don't forget, most guns have 
    an alt fire.
    Just your basic handgun. Has a lot of ammo in one clip, so that helps. A 
    solid fall-back weapon if you need it.
    This thing is perhaps one of the better guns you have. It's usually a one-
    hit kill on the smaller enemies. It has a decent range when you need it, but
    the limited ammo hurts.
    The sniper rifle of the game. You only get one bolt a clip, so each shot is 
    crucial. The time it takes the bolt to fly will sometimes cause a miss, so
    just make sure your shot is right on. 
    ALT: Zoom
    This gun will pour bullets into targets, but the accuracy is bad; you will 
    basically unload an entire clip on one enemy just to get a kill. 
    ALT: Grenade, a valuable tool that will explode on contact
    Your basic boomstick. Use it at close range for ultimate effect, and it does
    have a decent range for a distance. Great against all enemy types.
    ALT: Fire two shells
    Pulse Rifle
    Rather than a human machine gun, this is a Combine rifle with the same effect.
    The only downside is that you chew through the ammo in a hurry. 
    ALT: Energy ball, the bane of Hunters
    Simple enough. Toss, stand back, and then there's a loud bang. You can hold 
    five at a time, so don't be afraid to use one on big groups.
    ALT: Drop it in front of you, rather than tossing it
    Rocket Launcher
    The most powerful gun you get. Shoot where you lay the laser beam and the 
    rocket will follow the dot.
    The classic melee weapon of Half-Life. Use it to smash wooden planks and 
    crates. If you have to use this for an actual weapon, you got problems that 
    are beyond my skill to fix.
    Gravity Gun
    The X-Factor of the game. Aside from the puzzle-solving aspect, using this 
    gun as a weapon will be critical for big fights. If you have big objects like
    rocks and barrels and saw blades, pick them up and send them into the bad guys.
    Gas tanks and flammable barrels should be used at perfect times, otherwise 
    you'll have them blow up in your face for various reasons.
    * 6. Enemies ( BAD6666 )                                                      *
    Lots of different bad guys in this game. 
    A simple undead enemy, but in the Half-Life universe these guys have headcrabs
    on their lids. The headcrab is the spot you want to aim for. Once the zombie
    is down, there is a chance the headcrab will stay alive, so keep an eye on it
    after it falls off.
    There are three other types beside the regular, white t-shirt sort. There are
    fast zombies, and they are the loud ones without skin. Don't be intimidated
    by this type because they usually only need two shotgun shells to the head.
    There is the headcrab-carrying type. This kind will be dark, hunched over, and
    covered with poison headcrabs. It attacks by tossing the crabs toward you, and
    it has a pretty long range. These guys take a lot to kill off.
    The final type is the Zombine. These guys new to the Half-Life universe. You
    run into them fairly early and you are demonstrated of their abilities at that
    time. I'll just say that these guys are stronger versions of normal zombies, 
    but they also grow tired of un-life, because they pull out active grenades and 
    charge toward you. You can knock out the grenade and pick it up with the GG 
    (note that whenever you pick up any grenade with the GG it will reset the 
    These are basically big bugs. The smallest, regular type is fast and can glide
    through the air. You need to backpedal as you blast them with shotgun shells.
    In this game the Antlions emerge from burrows in the ground. You will always
    have the required number of ruined cars nearby to cover each hole. Just find 
    the cars and blast them onto the holes with the GG and the bugs go away.
    You will also run into an Antlion Guard in the game. Use the red barrels, run
    in circles, and ignore the little bugs when you fight him. Also try to get 
    him to ram into walls to stun him and don't forget your sprint button to 
    outrun him.
    The Combine take the longest to show up in their proper form, just like 
    Episode Two; true, you do fight them early, but that was with your enhanced 
    Gravity Gun. 
    Manhacks are bots that fly around and try to slice into your health. They 
    don't pose the biggest threat in the game and you don't run into many, so just
    run backward, pull out your GG, grab them, and then launch them into a hard
    Striders are the biggest of the bigs. You only get one for this game, and it's
    a very pleasant fight compared to other Strider run-ins. Just get through the
    maze of containers and use the rocket launcher to get about six rockets into
    the thing.
    The helicopter is only fought once. Let the roof crumble and then get clear
    shots with the laser-guided rockets. It's actually the easiest of the three
    "bosses" (Strider, Copter, and Guard).
    Not many other enemies in the game. You have your Barnacles that hang out 
    tongues from a ceiling to grab you. Put something in these tongues to distract
    the things, or just shoot them. If you ever stop and start raising off the 
    ground, it's not magic, it's a Barnacle.
    Perhaps the headcrabs count as a seperate type. They crawl on four legs and 
    they leap to attack you. You get three flavors: normal, fast, poison. Use the
    shotgun when these things are about your feet, and use the pistol when you 
    are a distance away and out of their range.
    * 7. Author Info/Copyright/Misc.                                              *
    Here is my website:
    Here is my list of guides on gamefaqs: (copy & paste)
    Follow me on twitter @ TheGum25
    You'll find all my other guides here too and perhaps something else you may
    Please contact me if you need any help, if you want to thank me, if you want
    to talk, or if you want to ask a question. Efforts to get in a guide need to
    be exceptional as I dislike updates unless it's absolutely necessary, and I
    don't think I've updated an older guide.
    The golden rule: keep it short. If I see a wall of text I'm probably moving 
    on. I've gotten real bad with emails lately. And flamers don't even bother, it
    won't work.
    My email: 				lunatic_252000@yahoo.com
    Title of your email should be: 		HL2EP1
    PS - To GameFAQ's users, if you like the guide, click "recommend" at the top
    of the guide, but only if you like it.
    PPS - I cannot fix bugs, glitches, or achievements/trophies not hitting. 
    I have other guides floating around too. They are:
    Resident Evil 4
    Dead Rising
    Gears of War
    Lost Planet
    GRAW 2
    Rainbow Six Vegas
    TES IV: Oblivion
    Shivering Isles
    Knights of the Nine
    The Darkness
    Halo 3
    Half-Life 2
    HL2: Episode One
    HL2: Episode Two
    Call of Duty 4
    Assassin's Creed
    Mass Effect
    Advance Wars: Days of Ruin
    Perseus Mandate
    Sam & Max Episode 203
    Devil May Cry 4
    God of War: Chains of Olympus
    Rainbow Six Vegas 2
    Grand Theft Auto 4
    Condemned 2: Bloodshot
    Metal Gear Solid 4
    Alone in the Dark (360)
    NCAA Football 09
    Madden 09
    Dead Space
    Gears of War 2
    Prince of Persia (2008)
    Call of Duty: World at War
    FEAR 2
    Resident Evil 5
    Modern Warfare 2
    Assassin's Creed 2
    World of Warcraft
    Mass Effect 2
    Heavy Rain
    Splinter Cell: Conviction
    Crackdown 2
    Halo: Reach
    Dead Rising 2
    CoD: Black Ops
    I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
    me, and all because I write these little guides.
    Also, I am in the October issue as well, which should be out at the time of 
    this guide's release. At least I ain't a one hit wonder.
    In a nice surprise, I didn't even know I was in the March 2008 issue of 
    GamePro, but I am.
    Look to gamerstemple.com for a slew of random reviews.
    Here is my list of sites:
    GameFAQs (main host site)
    GamersTemple (http://www.gamerstemple.com/)
    CheatCodeCentral (cheatcc.com)
    *NOTE: There are many more with single guides, and then others with a few, and
    some that I just don't keep track of.*
    All other sites must ask permission if they want this. All I ask is that the
    guide be ad-free and in this text format.
    This guide may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    Copyright 2011 Brad Russell

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