VOYAGE - INSPIRED BY JULES VERNE The Walkthrough by PhoenixBlade (firstname.lastname@example.org) Much thanks to The Adventure Company, and, most importantly, Jules Verne For use in GameFAQS *ONLY* Okay, my very first walkthrough... Lesse how this goes... Ok, so you wake up... Somewhere... And with an amnesia cliche, no less! However, fortunately, you remember your name! Not all is lost. Now, let's take a step forward. Michel recognizes the man sleeping on the left! And just by looking at his back too... Might as well look over to the guy sleeping on the right as well... It all seems to be coming back... But what an odd troupe to be mixed with in his claustrophobic room! Mayhap the newspaper clipping will clear things up... AHA! So that's it! Erm... Right...Am I the only one who's a bit worried that we're inside a giant shell? Anyway, next to the newspaper clipping is a strap you should take and don't forget the wrench that has just fallen to the floor. Now, to make things ahead easier, do a 180, grab the tank of potassium hydroxide and the funnel on the other tank you cannot take. Feel free to mess with the flame, but don't expect it to do much... For now. It is also a good time to right click to open your inventory and arrange the objects on the upper right corner as you wish, either by dragging them to the spaces on the middle or by clicking the 'auto' button beneath them, which will, surprisingly, automatically arrange them on the available spaces. Also, combine the tank with the funnel and don't forget to place it inside your inventory proper. Now things get interesting... Grab the wrench (left click it in the inventory then either right click anywhere, or press the 'X' in the inventory screen) and go for the windows... They seem to be blocked... But the wrench is great at that... So aim at the bolts and unscrew them. Try the wall windows first; then go for the ground window. Oh... Oh my... Not good. Now it's claustrophobia and vertigo... When the cutscene ends, go forward... The situation does not look good. Actually, it looks downright bad. Grab the key that fell and open the cupboard above the poor guy. Hmm... Choices, choices... Take the book on the left side of the middle shelf and the bag of potassium chloride behind it. Get back to the flame. You may not have noticed it, but the oxygen inside the shell is running low. Move the small receptacle on top of the flame, fill it with the potassium and move it back. There, feels better, don't it? Time to examine the body better. Look at the note Barbicane is graspingand his jacket pocket, take his hat and then take a look at the other body. Take the rifle and look at the jacket pocket, then check his breath. Pretty obvious what happened here, methinks, but don't jump to any conclusions! Go back to the cupboard and make sure you analyse the cyanide bottle. Go back to the flame, look at the rooster and take the burnt paper. The investigation starts to make sense. And you reach the halfway point! This can be a bit frustrating because of the shifting viewpoint and it's not recommended for laptops due to the somewhat imprecise touchpad. Just select the tank with funnel (remember that?) and drag the point around the screen to collect all the floating potassium hydroxide. And that's the end of the demo. If you start it again, however, you'll find there's still plenty to do, like placing the landing rockets (the blue one needs powder from either the barrel - use the rifle on it - or the cartridges - use the knife on them). You can also use the raffia on the bodies and throw them into space. Sad yet fitting. There may be more to do... Just have fun. I, for one, can't wait for the final product! Jules Verne forever!
FAQ Display Options: Printable Version