FAQ by Seth0708

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    FAQ by Seth0708

    Updated: 03/27/13 | Search Guide | Bookmark Guide

    History and Versions

    Klax is a stacking-type puzzle game originally released in 1989. The game was designed by Dave Akers and Mark Pierce. The game was programmed by Akers using AmigaBASIC and then ported to C. From here the game was ported to the arcade by Atari where it became more well-known.

    Klax has been ported to the arcade, Amiga, Amstrad CPC, Atari 2600, Atari 5200, Atari 7800, Atari Lynix, Atari ST, BBC Micro, Commodore 64, DOS, Gameboy, Gameboy Advance, Gameboy Color, MSX, Nintendo Gamecube, Nintendo Entertainment System, Playstation Portable, SAM Coupé, Sega Game Gear, Sega Genesis, Sega Master System, Sharp X68000, Sony Playstaion, TurboGrafx-16, X-Box, and ZX Spectrum. An excellent video that shows all the different official versions of Klax can be found here: http://www.youtube.com/watch?v=c4CL2RgBNLg


    Klax is played on a single screen with a board stretching into the background at an upward angle. Tiles fall down this board, which usually resembles a conveyor belt in most versions. The board is five tiles wide and tiles will move down it on all five spots.

    Below the board is the main playing area. Players control a small catcher positioned above the playing area. As the tiles move down the board, the player can move this catcher back and forth to catch the tiles. Once a tile is caught, the player can move the catcher over one of the desired rows and lower the tile down below. The catcher can hold up to five tiles at a time and will always lower the topmost tile first.

    Missing a tile is considered a "drop" and counts against your drop total. Depending on what bonus point option was chosen before beginning a round, the player is allowed between three and six drops before a game over. The allowed number of drops is reset every five stages. Stages are advanced by meeting the a certain threshold of tasks set at the beginning of each stage (see Stage Goals below for more information). Reaching stage one hundred will end the game.

    The playing field itself is five tiles by five tiles, allowing for up to twenty-five tiles to be placed in it. If the playing field is filled up completely this will result in a game over. The goal of the player is to create "klax" by aligning three tiles of the same color (or same design pattern on the black-and-white ports such as on the Gameboy) vertically, horizontally, or diagonally, as demonstrated below:


    The leftmost column of green tiles would be a vertical klax, while the row of red tiles along the bottom of the plating field would be a horizontal klax. A diagonal klax could be constructed as follows:


    Creating more than one klax at a time counts as multiple klax. For example, this would award you points for both a vertical and a horizontal klax:


    The leftmost column counts a vertical klax with the green tiles, while the third row counts as a horizontal klax. Creating a klax of four tiles counts as two klax, while creating a klax of five tiles counts as three klax. The major exception to this is creating a "X" across the playing field like this:


    This would create two diagnol klax from red tiles meeting at the center, but by making a "X" like this the player is awarded a massive amount of bonus points.


    Scoring between the various versions seems to be fairly universal. I have done cursory play on most of the versions I could find and have not really noticed any difference between them on this front other than the Gameboy version which awards no points for catching a tile and awards points at a tenth of what they are in the arcade. For example, a klax is worth five points instead of fifty. If anyone reading this has observed a different method of scoring on one of these versions, please drop me a line and I will update this guide to reflect that.

    Catching a tile is worth five points. A vertical klax is worth fifty points. A horizontal klax is worth one thousand points. A diagonol klax is worth five thousand points. If you create a "X" klax you will received five-hundred thousand points.

    Some other things to note. Creating a four tile klax counts as two klax, while creating a five tile klax counts as three klax. This is reflected in scoring as well. Creating a combination, whereby when tiles vanish upon being matched causes another klax to be formed, will double the score of both the first and the second klax. Likewise if you create another combination klax from the second one then the score multiplier will be triple for all three klax; that is, the score received for each klax will be multiplied by three.

    At the end of the stage bonus points are awarded in a few ways. You receive twenty-five points for each tile on the board or on the catcher when the round ends. You also receive two hundred points for each space in the playing field that is not occupied by a tile. Lastly, if you had chosen to skip to higher difficulty stage sets initially you will receive the bonus listed when you complete a stage set (either one-hundred thousand or two-hundred thousand points depending on which difficulty was chosen).

    Stage Goals

    As with scoring, the stage goals seem consistent between the different versions, excepting again that the Gameboy version asks for a tenth of the points for stages requiring a point threshold. If I am mistaken in this for a particular version of the game, please drop me a line and I will update this guide to reflect that.

    013 Klax2630 Klax5130 Klax7622 Klax
    025 Klax2713 Diagonol Klax5213 Diagonol Klax776 Diagonol Klax
    033 Diagonol Klax28Lower 80 Tiles53Lower 90 Tiles78Lower 100 Tiles
    0410,000 Points2935,000 Points5460,000 Points7980,000 Points
    05Lower 40 Tiles3015 Horizontal Klax5518 Horizontal Klax8020 Horizontal Klax
    0610 Klax3130 Klax5630 Klax8140 Klax
    076 Diagonol Klax3213 Diagonol Klax5715 Diagonol Klax8220 Diagonol Klax
    08Lower 55 Tiles33Lower 80 Tiles58Lower 90 Tiles83Lower 100 Tiles
    0925,000 Points3440,000 Points5960,000 Points84100,000 Points
    105 Horizontal Klax355 Horizontal Klax6018 Horizontal Klax855 Horizontal Klax
    1115 Klax3630 Klax6130 Klax8630 Klax
    1213 Diagonol Klax3713 Diagonol Klax6215 Diagonol Klax8720 Diagonol Klax
    13Lower 75 Tiles38Lower 90 Tiles63Lower 90 Tiles88Lower 100 Tiles
    1425,000 Points3940,000 Points6470,000 Points89100,000 Points
    1510 Horizontal Klax4015 Horizontal Klax6513 Horizontal Klax9020 Horizontal Klax
    1615 Klax4135 Klax6630 Klax9125 Klax
    1713 Diagonol Klax4213 Diagonol Klax6715 Diagonol Klax9213 Diagonol Klax
    18Lower 75 Tiles43Lower 90 Tiles68Lower 100 Tiles93Lower 100 Tiles
    1930,000 Points4450,000 Points6970,000 Points9470,000 Points
    2013 Horizontal Klax4515 Horizontal Klax7015 Horizontal Klax9515 Horizontal Klax
    2120 Klax4635 Klax7135 Klax9630 Klax
    2213 Diagonol Klax4713 Diagonol Klax7213 Diagonol Klax976 Diagonol Klax
    23Lower 65 Tiles48Lower 90 Tiles73Lower 100 Tiles98Lower 50 Tiles
    2435,000 Points4955,000 Points7475,000 Points996 Horizontal Tiles
    2513 Horizontal Klax5018 Horizontal Klax7515 Horizontal Klax100250,000 Points


    Klax is (c) Atari/Midway