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    Beginner Guide by Komania

    Version: 0.90 | Updated: 03/03/08 | Search Guide | Bookmark Guide

                      RF Online
                    Beginners Guide
    By Komania
    Table of Contents
    0.0 - Introduction
    1.0 - Installation
     1.1 Creating account
     1.2 Installing Game
     1.3 Aquiring registration key
    2.0 - Creating a character
     2.1 Factions
     2.2 Classes
    3.0 - Controls
     3.1 Mouse Mode
     3.2 Keyboard mode
    4.0 - Basics
     4.1 Chatting, trading and buddies
     4.2 Leveling
     4.3 Equipment
     4.4 Vendors
     4.5 Guilds
    5.0 - FAQs
    6.0 - Contact Me!
    7.0 - Legal Stuff
    0.0 - Introduction
    Hello, I'm Komania, in this guide you will find he basics of this
    game. I will run through the installation (as well as where to get
    the hard-to-find registration key), the controls, the character
    creation as well as many other aspects.This guide also includes
    an FAQ section to answer many of your question about Rising Force
    1.0 - Installation
    Here you will find out about how to get the game up and running on
    your computer.
    1.1 Creating an account
    Before you do anything else, I think it would be wise to create an
    account. To do this you must first go to the official RF Online
    website found at http://www.rf-onlinegame.com . Once there, look at
    the right side of the website (the red column). Look through it until
    you find a section called "service". Underneath that, you should see
    "Create a COG account" (COG means CodeMaster Online Game). Click that.
    Look through the Terms of Agreement and then select "I Agree" and
    clicksubmit. Fill out all of the forms, then click submit. Fill out
    the next forms (confirming your username and password). Then click
    submit.Then, check your e-mail (the one that you gave) and click the
    linkprovided in the email COG sent you. All you need to do now is
    select"RF Online", enter the letter thingys and the regestration
    key (see section below). Now you have an account!
    1.2 Installing the game
    Simple enough. Go to the following site and decide which downloading
    client you want to use:
    NOTE: If that does not work, use this site to download it:
    1.3 Aquiring the registration key
    To aquire the registration key, you must first go to the following
    website: http://www.tryrfonline.com/landing.php . Next, look for the
    banner at the top of the page that says: "Try RF Online FREE for 10
    days" (don't worry, the game's 100% free). Click on it. You will be
    transported back to a page at the official site. Fill out the
    confirmationthing. YOu will then see a registration code appear.
    Copy and paste that when you creat an account (see 1.1).
    2.0 - Creating a Character
    Ah... creating a character. That has always been my joy about online
    games. Well, anyways, in this section I will describle the three races
    as well as each class.
    2.1 Factions
    Take control of a character from one of three factions. They are, the
    Bellato Union (elfs), the Holy Alliance Cora (humans) and the
    Accretia Empire (aliens/robots).
    Bellato Untion:
    Classes: Ranger, specialist, warrior and spiritualist. (See classes)
    Overview: The Bellato Union utilise machines and some magic in their
    culture. Renowned for their great mechanical minds, intelligence and
    hand-eye coordination, the Bellato can construct huge armoured battle
    mechs and weapons to use in the war. Though they are physically strong
    and intelligent, the huge gravitational energies from their home planet
    have left the Bellato with smaller builds. The Bellato are experienced
    traders and their financial minds and greed have driven the need to
    extend out to other planets, to colonize and claim resource. To expand
    to the rest of the universe, the Bellato have to ensure that the Novus
    Sector doesn't fall under the supremacy of the Accretia or Cora. This
    desire to expand and grow will no doubt leave the galaxy engulfed in
    turmoil and chaos.
    (Taken from: http://www.rf-onlinegame.com/factions-bellato.php)
    Backround: The mechanized equipment was initially produced for use in
    scientific progression, and was used on construction sites in the past
    and not for battle purposes. As the technology progressed, more diverse
    types of armour equipment were mass-produced and as the armour unit
    became more established it was placed into live battle zones.
    Those early battles featuring the armoured machines saw some impressive
    victories for the federation. This led to the national defence
    expenditure increasing, with the army gearing towards producing more of
    the armour units. However, in the course of the Novus War, the armour
    unit’s previous criminal records coupled with a series of defeats in
    battle to the Accretian launcher units, saw the internal position of
    the unit's effectiveness within the army weakened. These defeats where
    largely as a result of the armoured units not being designed in
    consideration of the geographical features of the Novus Planet,
    but after the rights to manufacture was handed over to the civilian
    contractors, they were remodelled to suit the landscape of Novus.
    As the efficiency of the armour units dropped due to the huge
    operationalcosts involved, the federation’s peace committee decided
    to close down the armour unit group. The armoured units can be divided
    into two types; one constructed as a field style unit and the other as
    a siege warfare unit. The Siege unit was very complicated to produce
    and required vast amounts of consumable resources, more than the
    federation could really sustain. The Field Armour unit in contrast
    was better suited to mass production as it was possible to produce them
    economically and for this reason they are more widely available. The
    committee then became unsure as to how to dispose of the units, so they
    decided that the civilians could dispose and trade the units at a low
    price, but a law was passed due to the powerful firepower of the units
    to ensure that they were not used outside of the army.
    (Taken from: http://www.rf-onlinegame.com/factions-bellato.php)
    Opinion: A great charater to play if you want a balance between the two
    other factions. You are permitter magic (to a certain degree) and mechs
    (to a certain degree as well). This is a great faction, in my opinion.
    Holy Alliance Cora:
    Classes: Spiritualist, warrior, specialist and ranger.
    Overview: The Holy Alliance Cora is a spiritual civilisation with a
    firm belief in religion and the magical arts. Though the history of
    the Cora has been built on religious wars, which has created multiple
    states and nations, the country is strongly unified through its core
    religious beliefs. The Cora people, united as the Holy Alliance, now
    battle for their survival using the magical powers drawn from their
    spiritual beliefs, and traditional weapons blessed by their god, Disem.
    (Taken from: http://www.rf-onlinegame.com/factions-cora.php)
    Backround: Decem has created the world to turn oblivion into beauty,
    and the Corites to enforce his will. Knowing they are the chosen race,
    Corites have organized their society accordingly to their faith in their
    god. Everything they do in “This Life” is to ascend to a high station or
    being, gaining them a closer relationship with their god. It is evident
    that those who do enforce His will are granted more powers, abilities and
    become stronger in the use of the Darkling Force, the most precious gift
    Decem has made to His children.
    Decem states that Corites must not harm the planet or any planets they
    inhabit, that they must insure its well being and take care of it, for
    harming the planet would be harming Decem himself. Corites are permitted
    only to use the resources they need to expand and move on to help fulfil
    the will of Decem. They do all things within nature, heightening it in its
    vast beauty. The Corites refine metals with the Darkling Force, combining
    alloys without causing pollution to create their items and weapons. All of
    their items are technologies empowered by the Darkling force.
    Corite clothing and armours are made from nothing but natural materials, the
    clothing they wear is loose and allows for a lot of flexibility. It is the
    Corites’ belief that their bodies are a shrine to Decem, for he created them.
    Corites hold beauty with a lot of value, and take care of their bodies and
    hygene extremely well. They love and respect their bodies as to act in perfect
    unison within Decem.
    All foods and consumables eaten by the Corites must be blessed by Decem before
    they eat them. In accordance with their beliefs, all the food they ingest is to
    be completely natural wholesome foods grown specifically by the Corites for the
    purpose of eating, using only natural means to create the sustenance which they
    require to survive.
    Opinion: Although Cora is a great faction, it's no my favorite. That's because
    the Cora's rely heavily on magic, and not much on combat. So this faction is
    completly useless if you are not going to be doing magic (or possibly ranged)
    attacks. But, if you love wizard-like people in video games, you'll love this
    Accretian Empire:
    Classes: Ranger, warrior and specialist.
    Overview: The Accretian Empire follows a totalitarian regime where goals are
    for the Empire, a thought that is embraced by its followers. There is no
    feeling when it comes to the destruction of other races and for good
    reason, for the Accretia are a race of mechanised units with a
    materialistic thinking. The Accretia are proud to be the strongest and
    most formidable race in the galaxy, and are proud of the huge weapons
    they have created to kill men, women and all things living. Their need
    to expand to the further reaches of the universe to become even
    stronger is paramount and a key driving force to their being. This has
    inevitably led them to the Planet Novus and the arcane civilisations
    it plays home to.
    (Taken from: http://www.rf-onlinegame.com/factions-accretia.php)
    Backround: Accretians are organic brains merged into mechanical bodies…
    Not being mere robots acting accordingly to a rigid piece of software,
    they are to obey a motive, and that motive is the pursuit of perfection.
    While individualism is not promoted, and not even tolerated, self-
    consciousness does remain; the Accretian society is not to be seen
    as a hive or a collective mind. The way they are created, educated
    and indoctrinated makes the Accretians solely concerned by the
    evolution of the society as a whole. However, perfection at a
    higher level can only be achieved through perfection at an individual
    Accretians are the direct descendants of the EMC researchers, the
    humans who gave birth to Bellateans and Corites through their
    experiments. Thriving on that heritage, they have brought the
    intelligence and dedication to science of their ancestors up to
    new levels.
    Accretian culture is all about science and rational thinking. That
    makes them seek relentlessly for knowledge and rational explanations
    and solutions to problems, at every level. Be it a soldier learning
    tactics from past skirmishes or a leading scientist searching new
    cloning methods by the study of other races’ anatomy.
    The Accretian army, being fully mechanised has very few needs, it does
    however require constant maintenance. Apart from this downtime for
    repairs, the Accretian army is quite self-sufficient; their robotic
    bodies completely self sustaining and replenishing their energy and
    bodily functions where required.
    However the human brain inside of the Accretians cybernetic bodies
    does need to rest every once in a while, the brain is incapable of
    being on alert constantly without suffering from fatigue, thus when
    needed to, the Accretians will shut down and ‘rest’ to recover .
    Despite this biological need to rest, an Accretian are still far
    stronger than it would be if still in human form. Their metallic bodies
    also grant the Accretian populace a far superior regeneration
    capability then that of the Bellateans or the Corites.
    Opinion: My personnal favorite faction. These guys remind me of
    Transformers, actually.They are mostly combat oriented (although I do
    love giving them those giant guns). And,they have a very fast recovery
    rate. But, there is absolutly no magic for this faction.So if you
    want magic, join the Alliance, or the Union. Because these powerhouses
    are too strong for that.
    2.2 Classes
    Class: Warrior
    Faction: Bellato
    Description: Warrior focus more on close-range attacks than anything
    else. They wear heavy armor and have strong melee weapons. As part of
    the Belatto faction, warriors have a medium strength.
    Upgrade chart:
                                     Berserker (lvl 40)
                  Commando (lvl 30)
                 /                 \
    Basic Warrior                    Armsman (lvl 40)
                 \                 /
                   Miller (lvl 30)
                                     Shield Miller (lvl 40)
    Class: Warrior
    Faction: Cora
    Description: As a Cora, warriors are OK. That's because Cora's are so
    good in magic that you'd be better off just becoming a spiritualist.
    But still, a warrior is a warrior. And, although not as powerful as
    the Accretians, are still pretty strong.
    Upgrade Chart:
                                     Templar Knight (lvl 40)
                  Champion (lvl 30)
                 /                 \
    Basic Warrior                    Guardian (lvl 40)
                 \                 /
                   Knight (lvl 30)
                                     Black Knight (lvl 40)
    Class: Warrior
    Faction: Accretia
    Description: The most powerful unit in the game. Along with the stength of
    giant melee weapons, and the right equipment, you will cause everybody to
    shake in fear lol. Anyways, I often refer to this guy as the powerhouse,
    so make good use of him.
    Upgrade Chart:
                                      Punisher (lvl 40)
                  Destroyer (lvl 30)
                 /                  \
    Basic Warrior                     Assaulter (lvl 40)
                 \                  /
                   Gladius (lvl 30)
                                      Mercenary (lvl 40)
    Class: Ranger
    Faction: Bellato
    Description: Heh heh... The Bellato rangers remind me of spies (or assasins,
    for that matter). They are best suited with a gun (bows are nice, but these
    guys work better with light firearms). Also, Bellato units have quite a bit
    of agility, so make good use of it.
    Upgrade Chart:
                                     Hidden Soldier (lvl 40)
                 Desperado (lvl 30)
                /                  \
    Basic Ranger                     Sentinel (lvl 40)
                \                  /
                  Sniper  (lvl 30)
                                     Infiltrator (lvl 40)
    Class: Ranger
    Faction: Cora
    Descirption: Perfect time to bust out the ol' bow and start firing. The Cora
    are best suited for bows, and not guns. Coras also have great agility which
    is essentiel for a ranger. Another thing that is great for the Coras is the
    very long range they have.
    Upgrade Chart:
                                    Adventurer (lvl 40)
                  Archer (lvl 30)
                /                 \
    Basic Ranger                    Stealer (lvl 40)
                \                 /
                  Hunter (lvl 30)
                                    Assasin (lvl 40)
    Class: Ranger
    Faction: Accretia
    Description: It's time to bring in the big guns... literally. The thing about
    Accretia (even though they are best suited for warriors), is the massive size
    of some of their guns. It's crazy! On the downside, though, because of the
    giant metal suits, these guys don't have as much agiliy as the other
    Upgrade Chart:
                                   Phantom Shadow (lvl 40)
                  Scout (lvl 30)
                /                \
    Basic Ranger                   Dementer (lvl 40)
                \                /
                  Gunner (lvl 30)
                                   Striker (lvl 40)
    Class: Specialist
    Faction: Bellato
    Description: Specialists do not focus on combat. But they are great as
    mining, producing ore and crafting things. Meh. That's all I have to
    say about this class.
    Upgrade Chart:
                     Craftsman (lvl 30) -> Mental Smith (lvl 40)
    Basic Specialist
                      Driver (lvl 30) -> Armor Rider (lvl 40)
    Class: Specialist
    Faction: Cora
    Description: Same basic principal as the Bellato specialist. I have nothing
    more to say.
    Upgrade Chart:
    Basic Specialist -> Craftman (lvl 30) -> Artist (lvl 40)
    Class: Specialist
    Faction: Accretia
    Description: Unlike other specialists, these guys are good enough in combat.
    But otherwise, it's the same concept as the others.
    Upgrade Chart:
                                           Scientist (lvl 40)
    Basic Specialist -> Engineer (lvl 30)
                                           Battle Leader (lvl 40)
    Class: Spiritualist
    Faction: Bellato
    Description: Bellatos are OK in magic. They can still use a variety of spells,
    although not as powerful as the ones Cora uses.
    Upgrade Chart:
                                         Wizard (lvl 40)
                       Psyper (lvl 30)
                      /                \
    Basic Spiritualist                   Astralist (lvl 40)
                      \                /
                       Chandra (lvl 30)
                                         Holy Chandra (lvl 40)
    Class: Spiritualist
    Faction: Cora
    Description: At last! The only class (that I find) does Cora justice. Coras
    are very good in magic. They can cast a wide variety of spells. If you level
    up well enough, you can even fight using only magic!
    Upgrade Chart:
                                          Warlock (lvl 40)
                        Caster (lvl 30)
                      /                 \
    Basic Spiritualist                    Dark Priest (lvl 40)
                      \                 /
                       Summoner (lvl 30)
                                          Grazier (lvl 40)
    3.0 - Controls
    In this section you will learn about the different controls in RF Online.
    3.1 Mouse Mode
    Coming Soon
    3.2 Keyboard Mode
    <Right Click> Hold and move mouse to move camera
    <Mouse Wheel> Zoom In/Out
    <Up> Move Forwards
    <Down> Move in reverse
    <Left> Rotate left
    <Right> Rotate Right
    <W> Move forwards
    <S> Move in Reverse
    <A> Strafe Left
    <D> Strafe Right
    <I> Opens Inventory
    <J> Opens Journal
    <C> Opens character menu
    <T> Opens chat (until you exit it)
    <ENTER> Opens quick chat (closes once you send a message)
    <B> Opens buddies menu
    (E-Mail me if I forgot some commands)
    4.0 - Basic
    Here I will just run through some of the basics of the game.
    4.1 Chatting and trading, buddies and guilds
    - To chat you must either open the quick chat or the regular chat. Quick
    chat will only allow you to send global messages, while the regualar chat
    enables you to send messages glabaly, to your party, to your guild or to
    your faction (by clicking the buttons at the bottom). You can also whisper
    to one person in perticular.
    - All you have to do to trade is hold CTRL then left click on somebody.
    A little menu should come up beside the person, all you have to do is then
    click trade, If they accept, the trading will commence, if they decline,
    then you wont trade with that person.
    - Buddies are people like contacts on an IM. You will always know if they are
    online and you'll be able to send them personal messages (PMs). For someone to
    become your buddy, they must accept you request. To send a request, hold CTRL
    and then left click on that person. Then click "buddies" (or something like
    on the little menu that comes up. If they accept, you've got a new buddy !
    - Guilds COMING SOON!
    4.2 Levelling
    Levelling is an extremly easy concept. Whenever you hit an enemy, you gain
    experience points. Once you have enough XP, you'll gain a level. When you
    gain a level, your abilities increase and you earn the right to wear better
    equipment. To see how close you are to growing a level, just look at the
    bottom left of the screen. You should see a percentage (i.e. 34.23%). That's
    what percent of the XP needed to gain a level you have.
    4.3 Equipment
    5.0 - FAQs
    Nothing yet, I'll post questions that I recieve in e-mails.
    6.0 Contact me!
    You can contact me at:
    Please put RFO or RF Online or something similar in the title or it will
    be treated as spam. All questions, corrections and suggestions are very
    7.0 Legal Stuff
    Only GameFAQs.com is autorized to use this guide.
    Thanks to the official RF website for the backround stories of the factions.
    (c)2008 MVP Inc. All Rights Reserved.

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