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    FAQ/Walkthrough by A Backdated Future

    Version: 1.02 | Updated: 08/20/12 | Search Guide | Bookmark Guide

                             A Backdated Future presents...
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           Contact Email:   a.backdated.future@gmail.com
                Facebook:   http://facebook.com/ABackdatedFuture
    
                    Game:   Ys Origin
                  Region:   NTSC (North America -English-)
                    Type:   FAQ/Walkthrough
                Platform:   Steam (PC)
                 Version:   1.02
            Last Updated:   08/20/2012
    Best Viewing Program:   Mozilla Firefox (for better search functionality)
    
     NOTE    This document is best viewed using a FIXED-WIDTH font, such as Courier
    ¯¯¯¯¯¯   New.  If the ASCII above/below and the charts used throughout the guide
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             FIXED-WIDTH font.  Thanks!
    
    
    _____                                                                     _____
    \*\\*\    My purpose for this guide is to make sure that you are able    /*//*/
     )*))*)   to get a perfect game, meaning that you can find all items,   (*((*(
    /*//*/      explore all of the areas, and see all there is to see.       \*\\*\
    ¯¯¯¯¯                                                                     ¯¯¯¯¯
    
    
    For this guide, I have decided to create an extensive FAQ/Walkthrough. The
    walkthrough is the main focus; it walks you through the whole game step-by-step,
    leading you to the locations of all of the items in the game, strategies for
    fighting the bosses, and even walking you through the miscellaneous extras
    thrown your way in the game. It will also be an extensive FAQ, which includes
    lists of all of the items, equipment, etc., as well as a complete bestiary.
    
    
    
            ««  Ys Origin  »»                                      [I-01-00]
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     \\\\                          Table of Contents                          \\\\
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     .——————————————.
    (  Introduction  )_____________________________________________________________
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    Table of Contents. . . . . . . . . . . . . . . . . . . . . . . . . . .[I-01-00]
    FAQ (Frequently Asked Questions) . . . . . . . . . . . . . . . . . . .[I-01-01]
    Game Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . .[I-01-02]
    
    
     .—————————————.
    (  Walkthrough  )______________________________________________________________
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    Starting the Game. . . . . . . . . . . . . . . . . . . . . . . . . . .[W-01-00]
    
    
    Walkthrough - Yunica Tovah - . . . . . . . . . . . . . . . . . . . . .[W-YT-00]
                  ¯¯¯¯¯¯¯¯¯¯¯¯
      (YT) The Tower Entrance (1F) . . . . . . . . . . . . . . . . . . . .[W-YT-01]
      (YT) The Wailing Blue (2F-5F). . . . . . . . . . . . . . . . . . . .[W-YT-02]
      (YT) The Beast's Chamber (5F). . . . . . . . . . . . . . . . . . . .[W-YT-03]
      (YT) The Flooded Prison (6F-9F). . . . . . . . . . . . . . . . . . .[W-YT-04]
      (YT) The Arthropod's Chamber (9F). . . . . . . . . . . . . . . . . .[W-YT-05]
      (YT) The Guilty Fire (10F-13F) . . . . . . . . . . . . . . . . . . .[W-YT-06]
        (YT) The Devil's Corridor (12F). . . . . . . . . . . . . . . . . .[W-YT-07]
      (YT) The Construct's Chamber (13F) . . . . . . . . . . . . . . . . .[W-YT-08]
      (YT) The Silent Sands (14F-17F). . . . . . . . . . . . . . . . . . .[W-YT-09]
        (YT) Rado's Annex. . . . . . . . . . . . . . . . . . . . . . . . .[W-YT-10]
        (YT) The Devil's Gaze. . . . . . . . . . . . . . . . . . . . . . .[W-YT-11]
      (YT) The Creeper's Chamber (17F) . . . . . . . . . . . . . . . . . .[W-YT-12]
      (YT) The Blighted Blood (18F-21F). . . . . . . . . . . . . . . . . .[W-YT-13]
      (YT) The Mantid's Chamber (21F). . . . . . . . . . . . . . . . . . .[W-YT-14]
      (YT) The Demonic Core (22F-25F). . . . . . . . . . . . . . . . . . .[W-YT-15]
        (YT) The Hall of Reflection (24F). . . . . . . . . . . . . . . . .[W-YT-16]
        (YT) The True Reflection (24F) . . . . . . . . . . . . . . . . . .[W-YT-17]
      (YT) The Devil's Throne (25F). . . . . . . . . . . . . . . . . . . .[W-YT-18]
      (YT) The Tower Summit. . . . . . . . . . . . . . . . . . . . . . . .[W-YT-19]
    
    
    Walkthrough - Hugo Fact -  . . . . . . . . . . . . . . . . . . . . . .[W-HF-00]
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      (HF) The Tower Entrance (1F) . . . . . . . . . . . . . . . . . . . .[W-HF-01]
      (HF) The Wailing Blue (2F-5F). . . . . . . . . . . . . . . . . . . .[W-HF-02]
      (HF) The Beast's Chamber (5F). . . . . . . . . . . . . . . . . . . .[W-HF-03]
      (HF) The Flooded Prison (6F-9F). . . . . . . . . . . . . . . . . . .[W-HF-04]
      (HF) The Arthropod's Chamber (9F). . . . . . . . . . . . . . . . . .[W-HF-05]
      (HF) The Guilty Fire (10F-13F) . . . . . . . . . . . . . . . . . . .[W-HF-06]
        (HF) The Devil's Corridor (12F). . . . . . . . . . . . . . . . . .[W-HF-07]
      (HF) The Construct's Chamber (13F) . . . . . . . . . . . . . . . . .[W-HF-08]
      (HF) The Silent Sands (14F-17F). . . . . . . . . . . . . . . . . . .[W-HF-09]
        (HF) Rado's Annex. . . . . . . . . . . . . . . . . . . . . . . . .[W-HF-10]
        (HF) The Devil's Gaze. . . . . . . . . . . . . . . . . . . . . . .[W-HF-11]
      (HF) The Creeper's Chamber (17F) . . . . . . . . . . . . . . . . . .[W-HF-12]
      (HF) The Blighted Blood (18F-21F). . . . . . . . . . . . . . . . . .[W-HF-13]
      (HF) The Mantid's Chamber (21F). . . . . . . . . . . . . . . . . . .[W-HF-14]
      (HF) The Demonic Core (22F-25F). . . . . . . . . . . . . . . . . . .[W-HF-15]
        (HF) The Hall of Reflection (24F). . . . . . . . . . . . . . . . .[W-HF-16]
        (HF) The True Reflection (24F) . . . . . . . . . . . . . . . . . .[W-HF-17]
      (HF) The Devil's Throne (25F). . . . . . . . . . . . . . . . . . . .[W-HF-18]
      (HF) The Tower Summit. . . . . . . . . . . . . . . . . . . . . . . .[W-HF-19]
    
    
    Walkthrough - The Claw - . . . . . . . . . . . . . . . . . . . . . . .[W-TC-00]
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      (TC) The Tower Entrance (1F) . . . . . . . . . . . . . . . . . . . .[W-TC-01]
      (TC) The Wailing Blue (2F-5F). . . . . . . . . . . . . . . . . . . .[W-TC-02]
      (TC) The Beast's Chamber (5F). . . . . . . . . . . . . . . . . . . .[W-TC-03]
      (TC) The Flooded Prison (6F-9F). . . . . . . . . . . . . . . . . . .[W-TC-04]
      (TC) The Arthropod's Chamber (9F). . . . . . . . . . . . . . . . . .[W-TC-05]
      (TC) The Guilty Fire (10F-13F) . . . . . . . . . . . . . . . . . . .[W-TC-06]
        (TC) The Devil's Corridor (12F). . . . . . . . . . . . . . . . . .[W-TC-07]
      (TC) The Construct's Chamber (13F) . . . . . . . . . . . . . . . . .[W-TC-08]
      (TC) The Silent Sands (14F-17F). . . . . . . . . . . . . . . . . . .[W-TC-09]
        (TC) Rado's Annex. . . . . . . . . . . . . . . . . . . . . . . . .[W-TC-10]
        (TC) The Devil's Gaze. . . . . . . . . . . . . . . . . . . . . . .[W-TC-11]
      (TC) The Creeper's Chamber (17F) . . . . . . . . . . . . . . . . . .[W-TC-12]
      (TC) The Blighted Blood (18F-21F). . . . . . . . . . . . . . . . . .[W-TC-13]
      (TC) The Mantid's Chamber (21F). . . . . . . . . . . . . . . . . . .[W-TC-14]
      (TC) The Demonic Core (22F-25F). . . . . . . . . . . . . . . . . . .[W-TC-15]
        (TC) The Hall of Reflection (24F). . . . . . . . . . . . . . . . .[W-TC-16]
        (TC) The True Reflection (24F) . . . . . . . . . . . . . . . . . .[W-TC-17]
      (TC) The Devil's Throne (25F). . . . . . . . . . . . . . . . . . . .[W-TC-18]
      (TC) The Tower Summit. . . . . . . . . . . . . . . . . . . . . . . .[W-TC-19]
    
    
    Post-Game / Extras . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-00]
    
       Time Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-01]
       Arena Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-02]
       Bonus Shop. . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-03]
       Other Unlockables . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-04]
    
    
     .————————————.
    (  Appendices  )_______________________________________________________________
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    Divine Blessings / Upgrades. . . . . . . . . . . . . . . . . . . . . .[A-01-01]
    Steam Achievements . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-02]
    Demon / Goddess Statue Locations . . . . . . . . . . . . . . . . . . .[A-01-03]
    Equipment List . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-04]
    Weapon Upgrade Chart . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-05]
    Item / Inventory List. . . . . . . . . . . . . . . . . . . . . . . . .[A-01-06]
    Character Log (* spoilers *) . . . . . . . . . . . . . . . . . . . . .[A-01-07]
    Monster Log / Bestiary (* spoilers *). . . . . . . . . . . . . . . . .[A-01-08]
    Bosses (Yunica Tovah). . . . . . . . . . . . . . . . . . . . . . . . .[A-01-09]
    Bosses (Hugo Fact) . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-10]
    Bosses (The Claw). . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-11]
    
    
     .————————————.
    (  Conclusion  )_______________________________________________________________
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    Version History  . . . . . . . . . . . . . . . . . . . . . . . . . . .[C-01-01]
    Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[C-01-02]
    Copyright / Disclaimer / Credits . . . . . . . . . . . . . . . . . . .[C-01-03]
    
    
    
    
    
            ««  Ys Origin  »»                                      [I-01-01]
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     \\\\                   FAQ (Frequently Asked Questions)                  \\\\
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    (Q1) Which game in the Ys series is this?
    
      (A1) Technically? 0. It's a prequel that takes place 700 years before the
           events of Ys I & II.
    
    
    (Q2) Does it play like any other games in the series?
    
      (A3) Yes, it plays much like Ys: The Oath in Felghana, which played much like
           Ys: The Ark of Napishtim, all using roughly the same engine.
    
    
    (Q3) How many playable characters are there?
    
      (A3) 3. You can choose from either Yunica or Hugo to start with, and a third
           can be unlocked after clearing the game once with either Yunica or Hugo.
    
    
    (Q4) Which order should I play them in?
    
      (A4) Honestly, I think Yunica, then Hugo, then The Claw is a pretty decent
           order to play it all, and it'll minimize spoilers from the other
           storylines, especially if you play The Claw before Hugo.
    
    
    (Q5) Whose storyline is the canon, the series' accepted true storyline?
    
      (A5) The Claw's, so that's definitely another reason to play the game more
           than once.
    
    
    (Q6) Is it worth it to play the other two's stories if I've already beaten it
         once?
    
      (A6) 1000000000x YES! Both Yunica's and Hugo's stories are rather good, but
           The Claw's storyline will completely blow you out of the water, and will
           almost make the game seem like a completely different game. I STRONGLY
           recommend playing it!
    
    
    (Q7) What is that special attack I see the character's using? (Also referred to
         as "Defense Down.")
    
      (A7) This is actually covered in the first tutorial of the game (and the
           menu's Manual, under "Basic"). For Yunica, it's a Lunge Attack; for Hugo,
           it's a Power Shot, and for The Claw, it's a Slide Attack.
    
           To do these attacks, press the directional button toward the spikes, let
           go, then press the attack button, and you should slide underneath them.
           It all must be done in quick succession, but neither too quick nor to
           slow. It may take a few tries before you get it.
    
    
    (Q8) Are the enemy statistics different on different difficulty levels?
    
      (A8) Yes. On difficulties higher than Normal, EXP and GOLD received is lower,
           and HP, STR, and DEF of the enemies is higher than what's stated in the
           Monster Log. LV is always the same. As for the difficulties lower than
           Normal, it's the opposite; EXP and GOLD received is higher, and HP, STR,
           and DEF of the enemies is lower than what's stated in the Monster Log.
    
    
    
    
    
            ««  Ys Origin  »»                                      [I-01-02]
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     \\\\                            Game Controls                            \\\\
      \\\\_____________________________________________________________________\\\\
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    There are two difference presets in the menu for using your keyboard/mouse for
    controls. Please select "Run Configuration" on the Steam menu before starting
    your game to select the scheme you're comfortable with, or create your own.
    
    Since I'm a console gamer at heart, I would recommend using a game pad with the
    setup listed below. For those not familiar with Sony's control scheme for the
    buttons on the right, the buttons go TRIANGLE, CIRCLE, CROSS, SQUARE going
    clockwise from the "12 o'clock" position. See the ASCII below.
    
              .—————————.————————————————————————.————————————————————————.
              | Default |         Action         | Recommended (Game Pad) |
              |=========|========================|========================|
              |    Z    |       Attack / OK      |         SQUARE         |
              |    X    |      Jump / Cancel     |          CROSS         |
              |    C    |        Use Magic       |           R1           |
              |    V    |        Use Boost       |        TRIANGLE        |
              |  SPACE  |        Camp Menu       |          START         |
              | L-SHIFT |       Walk / Run       |         SELECT         |
              |    S    |     Previous Skill     |           L1           |
              |    D    |       Next Skill       |           L2           |
              |    1    |         Skill 1        |                        |
              |    2    |         Skill 2        |                        |
              |    3    |         Skill 3        |                        |
              '—————————'————————————————————————'————————————————————————'
    
    
                _.——————._                                    _.——————._
               |    L2    |                                  |    R2    |
              /|—´¯¯¯¯¯¯`—|\                                /|—´¯¯¯¯¯¯`—|\
             //|    L1    |\\______________________________//|    R1    |\\
            ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\
           //'               `.        S  O  N  Y        .´               '\\
          /'       .——.        '                        '        .——.       '\
         /         |UP|         \   ____        ____   /        ( /\ )        \
        (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  '——'  .——.    )
        |     |LT >    < RT|     |  ¯¯¯¯        ¯¯¯¯  |   ( [] )      ( () )   |
       .(     '——'  /\  '——'     )_       ____       _(    '——'  .——.  '——'    ).
       | \         |DN|            `.    [ AG ]    .´           ( >< )        / |
       |  `.       '——'      .´¯¯`.  \    ¯¯¯¯    /  .´¯¯`.      '——'       .´  |
      .´    `._             .  LA  .  )          (  .  RA  .             _.´    `.
      |        ¯—._____.—.  '  L3  '  |__________|  '  R3  '  .—._____.—¯        |
      |                  /\  `.__.´  /¯¯¯¯¯¯¯¯¯¯¯¯\  `.__.´  /\                  |
      |                 /  `._    _,´              `._    _,´  \                 |
      |                /      ¯¯¯¯                    ¯¯¯¯      \                |
      '              .´                                          `.              '
       \           .´                                              `.           /
        `._     _.´                                                  `._     _.´
           ¯¯¯¯¯                                                        ¯¯¯¯¯
    
                   .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                   |   UP = UP            |   /\ = TRIANGLE       |
                   |   DN = DOWN          |   [] = SQUARE         |
                   |   LT = LEFT          |   () = CIRCLE         |
                   |   RT = RIGHT         |   >< = CROSS          |
                   |                      |                       |
                   |   L1 = L1 TRIGGER    |   R1 = R1 TRIGGER     |
                   |   L2 = L2 TRIGGER    |   R2 = R2 TRIGGER     |
                   |                      |                       |
                   |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
                   |   L3 = L3 (PRESS)    |   R3 = R3 (PRESS)     |
                   |                      |                       |
                   |   SL = SELECT        |   ST = START          |
                   |                      |                       |
                   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   |              AG = TOGGLE ANALOG              |
                   `.____________________________________________.´
    
    
    
    
    
            ««  Ys Origin  »»                                      [W-01-00]
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     \\\\                          Starting the Game                          \\\\
      \\\\_____________________________________________________________________\\\\
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     .————————————.
    (  Directions  )_______________________________________________________________
     `————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
           N         =                 Up = North                 =         U
        NW | NE      =                                            =      UL | UR
          \|/        =                     /\                     =        \|/
       W --x-- E     =      Left = West  < () >  Right = East     =     L --x-- R
          /|\        =                     \/                     =        /|\
        SW | SE      =                                            =      LL | LR
           S         =                Down = South                =         D
    ________________________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    There is no true "compass" to the game; instead, you travel on pre-rendered
    backgrounds with areas for walking. Sometimes, I'll substitute west for left,
    right for east, etc.
    
    There are five difficulty levels to choose from initially: Very Easy, Easy,
    Normal, Hard, and Nightmare.
    
    
     .————————————————————.
    (  Choosing your Hero  )_______________________________________________________
     `————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the start of the game, you can choose 1 of 2 characters:
    
     - Yunica Tovah - Axe-wielding fighter. Mid speed, mid range.
       ¯¯¯¯¯¯¯¯¯¯¯¯
     - Hugo Fact - Energy-firing mage. Slow speed, long range.
       ¯¯¯¯¯¯¯¯¯
    
    After clearing the game for the first time on any difficulty with either Yunica
    or Hugo, you'll unlock the third playable character:
    
     - The Claw - Berserker. Fast, close range. Experts only!
       ¯¯¯¯¯¯¯¯
    
    There are some small differences throughout the game depending upon whom you
    choose, but overall, you'll get the same experience. If you've played Ys: The
    Oath in Felghana or Ys: The Ark of Napishtim, you'll probably be most
    comfortable with Yunica to start, as both Yunica and Adol have very similar move
    sets, whereas Hugo is a long-range mage. When you unlock him, The Claw is also
    short-range, but moves much faster.
    
    For ease of use and to avoid confusion / spoilers, each character's Walkthrough
    will be listed separately. Once you choose a character, search one of the
    following codes to find the beginning of that character's walkthrough.
    
    
    Walkthrough - Yunica Tovah - . . . . . . . . . . . . . . . . . . . . .[W-YT-00]
                  ¯¯¯¯¯¯¯¯¯¯¯¯
    Walkthrough - Hugo Fact -  . . . . . . . . . . . . . . . . . . . . . .[W-HF-00]
                  ¯¯¯¯¯¯¯¯¯
    Walkthrough - The Claw - . . . . . . . . . . . . . . . . . . . . . . .[W-TC-00]
                  ¯¯¯¯¯¯¯¯
    
    
    
    
    
    [W-YT-00]                    ______________________
    __________________________.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.__________________________
    //////////////////////////         Walkthrough        \\\\\\\\\\\\\\\\\\\\\\\\\\
    ========================/______________________________\========================
    ((((((((((((((((((((((((||||||||||||||||||||||||||||||||))))))))))))))))))))))))
    ========================\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/========================
    \\\\\\\\\\\\\\\\\\\\\\\\\\        Yunica Tovah        //////////////////////////
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.________________________.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     .————————————————————————————————————.
    (  Treasure Listing (Quick Reference)  )_______________________________________
     `————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    For those who need a quick reference or don't want / need to follow the guide
    step-by-step, this is for you!
    
    Listed in the chart below are all of the items / equipment / etc. that you can
    obtain (and Roos you can find) in the game, in the order that you will discover
    them in the Walkthrough, and by what floor they're found on.
    
    
    ***                  This is for Yunica's Playthrough only.                  ***
    
    .———————————————————————————————.—————.__.———————————————————————————————.—————.
    | ##   X  Name                  |Floor|/\| ##   X  Name                  |Floor|
    |===============================|=====|\/|===============================|=====|
    | 01) [_] Crystal               |  1F |/\| 41) [_] Marble Key            | 14F |
    | 02) [_] Lila Shell            |  1F |\/| 42) [_] Gold Bracelet         | 14F |
    | 03) [_] Celcetan Panacea      |  2F |/\| 43) [_] Ruby                  | 14F |
    | 04) [_] Cerulean Flabellum    |  2F |\/| 44) [_] Roda Fruit            | 14F |
    | 05) [_] Roda Fruit            |  5F |/\| 45) [_] Celcetan Panacea      | 14F |
    | 06) [_] Emerald               |  4F |\/| 46) [_] Roo                   | 14F |
    | 07) [_] Blue Moon Crest       |  4F |/\| 47) [_] Sylphen Boots         | 14F |
    | 08) [_] Roo                   |  4F |\/| 48) [_] Silver Chimes         | 15F |
    | 09) [_] Bronze Key            |  2F |/\| 49) [_] Celcetan Panacea      | 15F |
    | 10) [_] Mask of Eyes          |  2F |\/| 50) [_] 5000 SP               | 15F |
    | 11) [_] Blue Necklace         |  2F |/\| 51) [_] Amber Key             | 15F |
    | 12) [_] Leather Boots         |  3F |\/| 52) [_] Creeper Medallion     | 16F |
    | 13) [_] Beast Medallion       |  4F |/\| 53) [_] Reflex                | 16F |
    | 14) [_] 500 SP                |  1F |\/| 54) [_] Emerald               | 16F |
    | 15) [_] Silver Bracelet       |  6F |/\| 55) [_] Cleria Ore            | 16F |
    | 16) [_] Ring Mail             |  7F |\/| 56) [_] Earth Dragon's Claws  | 16F |
    | 17) [_] Emerald               |  7F |/\| 57) [_] Roda Fruit            | 18F |
    | 18) [_] Water Dragon's Scales |  7F |\/| 58) [_] Roo                   | 19F |
    | 19) [_] Roda Fruit            |  8F |/\| 59) [_] Battle Armor          | 19F |
    | 20) [_] Hard Leggings         |  8F |\/| 60) [_] Crimson Key           | 19F |
    | 21) [_] Levinstrike Warhammer |  8F |/\| 61) [_] Topaz                 | 19F |
    | 22) [_] Arthropod Medallion   |  8F |\/| 62) [_] Cleria Ore            | 20F |
    | 23) [_] Celcetan Panacea      |  8F |/\| 63) [_] Dragonbone Key        | 20F |
    | 24) [_] Roo                   |  9F |\/| 64) [_] Dreaming Idol         |  1F |
    | 25) [_] Topaz                 |  9F |/\| 65) [_] Battle Guards         | 20F |
    | 26) [_] Red Moon Crest        | 10F |\/| 66) [_] Black Pearl           | 20F |
    | 27) [_] Roda Fruit            | 10F |/\| 67) [_] Mantid Medallion      | 20F |
    | 28) [_] Half Plate            | 11F |\/| 68) [_] Ruby                  | 20F |
    | 29) [_] Silver Harmonica      | 11F |/\| 69) [_] Roda Fruit            | 22F |
    | 30) [_] Crimson Lotusblade    | 11F |\/| 70) [_] Roo                   | 23F |
    | 31) [_] Topaz                 | 11F |/\| 71) [_] Obsidian Key          | 23F |
    | 32) [_] Ruby                  | 12F |\/| 72) [_] Silver Dress          | 23F |
    | 33) [_] Roo                   | 12F |/\| 73) [_] Rod                   | 23F |
    | 34) [_] Cleria Ore            | 12F |\/| 74) [_] 20000 SP              | 23F |
    | 35) [_] Spirit Cape           | 13F |/\| 75) [_] Celcetan Panacea      | 23F |
    | 36) [_] Leg Guards            | 13F |\/| 76) [_] Cleria Ore            | 23F |
    | 37) [_] Celcetan Panacea      | 13F |/\| 77) [_] Spirit Necklace       | 24F |
    | 38) [_] Construct Medallion   | 13F |\/| 78) [_] Silver Leggings       | 25F |
    | 39) [_] 5000 SP               | 14F |/\| 79) [_] Devil Medallion       | 25F |
    | 40) [_] Evil Ring             | 14F |\/| 80) [_] Celcetan Panacea      | 25F |
    '———————————————————————————————'—————'¯¯'———————————————————————————————'—————'
    
    
     .———————————————.
    (  The Beginning  )____________________________________________________________
     `———————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (Roda Tree - The Elder Brother)
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Watch the long intro, and you'll start your game landing near the ancient Roda
    Tree. There's not much here... just watch the scene with the Elder Roda Tree,
    and you'll soon arrive at...
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                 (YT) The Tower Entrance (1F)
        [W-YT-01]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 1F - Search Party's Base
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Crystal                     [_] Lila Shell
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Riffligan           (01/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (1F)
        ¯¯
    ...where you'll find some of your fellow searchers in trouble with some
    Riffligans. You'll start off with three, then will have to take on six more
    after the fact. Take them out, and you'll be introduced to your party. After
    some discussion, you'll receive the [_CRYSTAL_] from Shion.
    
    /==============================================================================\
    |                         The Crystal & Goddess Statues                        |
    |                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
    | The Crystal will allow you to purify any Demon Statue, which then becomes a  |
    | Goddess Statue! Make sure to use it at every Demon Statue you come across.   |
    | Goddess Statues have several functions:                                      |
    |                                                                              |
    | - They serve as Save Points. Be sure to Save often!                          |
    | - They serve as a healing point. Just examine one to be healed fully!        |
    | - They serve as Teleportation points. You can teleport to ANY Goddess Statue |
    |   once you have purified it just by selecting the Crystal from your          |
    |   Inventory Menu.                                                            |
    | - They serve as an area of offering. You can make an offering of spiritual   |
    |   power (SP) to the statues in exchange for many different kinds of divine   |
    |   blessings. Check out the Blessings section [A-01-01] for a list of what    |
    |   can be "purchased" here.                                                   |
    |                                                                              |
    \==============================================================================/
    
    You'll also receive a [_LILA SHELL_] from Eolia. This now allows you to contact
    them wherever you are, so it's sure to come in handy. Feel free to chat with
    Eolia to learn about the two items or about blessings, but when you're ready,
    proceed north to the second floor.
    
     STEAM ACHIEVEMENT    You can obtain the '(Don't) Let the Bodies Hit the Floor'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by just pressing F1 to turn on No-Fall mode.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (YT) The Wailing Blue (2F-5F)
        [W-YT-02]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 4F - Wailing Blue           [_] 5F - Beast's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 4F - Wailing Blue
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Celcetan Panacea            [_] Blue Moon Crest
                  | [_] Cerulean Flabellum          [_] Bronze Key
                  | [_] Roda Fruit                  [_] Beast Medallion
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Mask of Eyes                [_] Leather Boots
                  | [_] Blue Necklace
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Emerald
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Riffligan          (01/92)  [_] Vagully            (06/92)
                  | [_] Normous            (02/92)  [_] Nooze              (07/92)
         BOSS = * | [_] Selnarg            (03/92)  [_] Wilewarer          (08/92)
                  | [_] Baocar             (04/92)  [_] Sopus-Baocar       (09/92)
                  | [_] Nustarl            (05/92) *[_] Vagullion          (69/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     NOTE    The info in the Monster Log will unlock little by little with each
    ¯¯¯¯¯¯   enemy that you defeat, so make sure to defeat each monster enough times
             so that all of their info is unlocked. This is actually a requirement
             if you're going for the 'Cryptozoologist' Achievement.
    
       (2F)
        ¯¯
    At the first fork here, make your way up the stairs to the north to find an urn;
    smash every urn you come across, as you may be able to uncover some Herbs,
    Draughts, etc. or other items. Head back down, then east and north to another
    stairway. Move west first, taking out the Riffligan near the chest. If you
    noticed, he was glowing red, and by defeating him, you can now open the chest,
    so take a peek inside to obtain a [_CELCETAN PANACEA_]! Use these
    immediately when you come across them, as they will increase your maximum HP!
    
    From the chest, take the eastern stairs up, then turn south to the next area.
    Smash the urn you come across, then go east and take out the three overpowered
    Riffligans, using a Boost if needed. After they're done, the protection drops on
    the altar, so grab the [_CERULEAN FLABELLUM_], a sacred artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Yunica will receive the [_WHIRLWIND_] skill.
    ¯¯¯¯¯¯
    Move north, then climb the stairs here as they go east. Take out the enemies
    around you, then go to the eastern wall. Climb the stairs to the north until you
    reach a large button; jump on it, and the platforms at the bottom will rise,
    allowing you to cross to the other side. Make your way back up the previous set
    of stairs, then head down and start jumping to the right across the floating
    platforms. Once you get to the last one, make sure you use your Magic button
    WHILE you jump to the right to have the ability to make it across to the other
    side and to the next area.
    
    Amongst all of the demons trying to take your head, there are two forks in this
    area; the first one will take you north to a green door that cannot be opened
    yet, so ignore it for now and continue east to the second fork, smashing the urn
    along the way for a Boost Max, which (as you've probably guessed) maxes out your
    Boost gauge! Continue north up the stairs to 3F.
    
       (3F)
        ¯¯
    As you take a step forward here, you'll be sucked into the center of the room
    and transported to a different area of the Tower.
    
       (4F)
        ¯¯
    Examine the Demon Statue here for it to become a Goddess Statue, then save if
    you like. Nothing else can be done in this room, so head south to the next area.
    Make your way south and east, slaying demons and keeping an eye out for the
    randomly teleporting Baocars that can surprise you out of nowhere. Keep heading
    east, then north up the stairs to 5F.
    
       (5F)
        ¯¯
    In this room, move northeast and east to be at a fork. Ignore the southern
    stairs for now; instead, climb the blocks to the north, then jump your way west,
    following the path to a dead-end with another large button. Step on it, and
    you'll see a platform on the eastern side of the room rise, which will allow you
    access to a chest. Head back east and follow the path up here on the ledge,
    crossing over this new platform to obtain a [_RODA FRUIT_]. Make your way back
    down and head down the stairs to the south that we ignored.
    
       (4F)
        ¯¯
    At the fork here, head west and south first, taking out the demons and cracking
    open an urn to the southeast. Head down the western stairs from this platform to
    find another urn, then work on taking out the rest of the enemies, including a
    glowing red Selnarg. Once he's defeated, a launch point will appear; walk over
    it, and it'll launch you HIGH into the air onto the next platform! Once you're
    up here, jump to the next platform to the north and open the chest for an
    [_EMERALD_], which will power up your Wind skill!
    
    Step on the button just to the right of the chest to unlock the door on the
    eastern side of the room, then make your way over to that side. Smash the urn in
    the southeastern corner, then head north through the newly unlocked doorway. Out
    here, make your way west and south to re-enter the 4F from a different room,
    where you'll find a single chest containing a [_BLUE MOON CREST_]!
    
    After opening the chest, a [_ROO_] will approach you; choose to give it the Roda
    Fruit that you found, and the Roo will return the favor by giving you a piece of
    Cleria Ore and upgrading your weapon to level 2! Awesome! That's it for up here,
    so we need to return to the Goddess Statue on 4F, so open up your Inventory menu
    and use the Crystal, selecting 4F to teleport.
    
     NOTE    If you haven't yet, now is a good time to spend some of your SP at the
    ¯¯¯¯¯¯   Goddess Statue. Make sure to (at least) get 'Strengthen current armor'.
    
     STEAM ACHIEVEMENT    You can obtain the 'Minimally Exceptional' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   purchasing any blessing.
    
    First off, SAVE. From the Goddess Statue, head north and examine the altar here
    to set the Blue Moon Crest upon it, which will open a hole in the ground to your
    south. Go ahead and drop down into the hole to be in a different area of 3F.
    
       (3F)
        ¯¯
    Take a few steps north for a scene, where you'll have to take on your first boss
    of the game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Vagullion                                                  | BOSS Level | 05 |
    |   The Winged Familiar                                      | Your Level | 06 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1860    |       5    |      56    |      43    |     526    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Yikes, what an ugly bastard. Luckily, there's not much to him. Here are     |
    |  his attacks; try to attack him from the bottom so that he's facing DOWN,    |
    |  that way you'll have a better view of when he will start using an attack:   |
    |                                                                              |
    |   - He'll swipe his beastly claw at you as a counterattack; once you see     |
    |     his arm start moving, use your Wind magic and quickly speed away,        |
    |     either behind him or off to the side before he actually swings.          |
    |                                                                              |
    |   - He'll spew yellow fluid at you in a wave pattern; either jump back or    |
    |     jump over it.                                                            |
    |                                                                              |
    |  Rush in there and swing away with normal attacks, saving your Whirlwind     |
    |  for when he's about to swing his beastly claw at you. After a set amount    |
    |  of time, he will turn into a large set of bats!                             |
    |                                                                              |
    |  When he's in his "group of bats" form, you can't do anything; just run      |
    |  away from them until he reforms as a single entity and starts attacking     |
    |  again. He'll repeat this pattern until his HP drops to about half.          |
    |                                                                              |
    |  Once his HP has dropped enough, he will then split into TWO groups of       |
    |  bats, and when he reforms, he'll be two entities. Focus on whomever ISN'T   |
    |  a group of bats at the moment to whittle down his HP as quickly as you      |
    |  can. If they happen to materialize at the same time, but close enough       |
    |  together, then stand between them and unleash your Whirlwinds to double     |
    |  your damage output.                                                         |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    When you regain control, free to teleport back to 4F and save, then come back
    here and head north, dropping down the hole here to 2F.
    
       (2F)
        ¯¯
    Open the two chests here for the [_BRONZE KEY_], as well as the
    [_MASK OF EYES_]. The Mask of Eyes allows its wearer to see hidden passages and
    objects, but you won't be able to see the enemies (or even other people), so I
    don't recommend equipping it unless I tell you to.
    
    You're actually in the area of 2F that you first visited, so just jump down to
    the left, then proceed east, north, east, and south to the next area. Here,
    follow the path and cross the raised platforms, just like earlier, to get to the
    other side and to the next area. Remember the locked green door at the fork
    here? Well now with the Bronze Key in our possession, we're ready to go through
    it, so head north and use the Bronze Key to open it and proceed to the next
    area.
    
    Hmmm, it looks like a dead-end to both the east and west... What to do?! Oh
    yeah, equip that Mask of Eyes! Take out the enemies first, then equip it to find
    a path to the east and north. (Make a mental note that the wall had a pink eye-
    looking mark on it; that mark will represent when a hidden path can be found
    with the Mask of Eyes.)
    
    In this room, you'll run into a boy named Rico Gemma, who was a part of the
    search party before they got split up. After some discussion, you'll receive the
    [_BLUE NECKLACE_] from him, which you'll be able to use to get past that nasty
    teleport trap we ran into earlier. When you regain control, leave this room,
    then head back to the last fork and continue east, then north to 3F.
    
       (3F)
        ¯¯
    This is where we were teleported off last time. But not this time! Make sure you
    have the Blue Necklace equipped, then QUICKLY run to the corners and take out
    the Normouses before you're whisked away again. Once you do, the spell will
    finally be broken and you can continue! Before you do, you'll meet up with more
    members of your search party! After a long discussion with them, you'll regain
    control. Instead of listening to their "suggestion", continue north to the next
    area.
    
    Oh joy, a wide open area! If you like, you can drop down to the right and take
    on the Wilewarers; otherwise, just continue north and climb the stones here as
    they go east. When you hit the wall, jump to your south while holding it to your
    right to land on the platform to the lower-right, then do the same thing, but to
    the east and north to get to the other side. Once there, jump up and open the
    chest to the southeast for some [_LEATHER BOOTS_]. Equip them immediately.
    
    Jump back down onto the first floating platform, then make your way south and
    east, jumping across them one by one until you reach the other side. Take out
    the Wilewarer, then head up to 4F.
    
       (4F)
        ¯¯
    Go west and smash the urn here for some Herbs and a Boost Max, then go back and
    head east, following the path to another room. Head west and open the chest in
    the cell here for a [_BEAST MEDALLION_]. Of course, this traps you in
    the cell with three Wilewarers, so take them out to regain your freedom.
    
    Once they're disposed of, return to the center of the previous area. Climb the
    western stairs at the fork first, following the path all the way north to a
    dead-end with a large button. Press it to unlock the door on the eastern-
    northern path, then return to the fork and climb the eastern stairs, continuing
    north to the next area. Continue east out here to climb up to 5F.
    
       (5F)
        ¯¯
    Keep going east, then south to re-enter the Tower. There's a large group of
    overpowered glowing red Vagullies up here, so try let them get close together
    before unleashing a few well-placed Whirlwinds to take them out. Once they're
    gone, the protection around the large door and Demon Statue will go away. Purify
    the Demon Statue here so you can use the Goddess Statue, then make sure to save
    and have both your armor and boots maxed out by "buying" the 'Strengthen
    current armor / leggings' blessings. When you're ready, examine the door to
    the north and choose to use the Beast Medallion on the door to open it.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (YT) The Beast's Chamber (5F)
        [W-YT-03]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 5F - Beast's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 500
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Velagunder                                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Once inside, all looks calm and well... until this giant beast drops in on you.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Velagunder                                                 | BOSS Level | 08 |
    |   The Gangly Beast                                         | Your Level | 09 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      700    |       8    |      70    |      53    |    1936    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Another freaky looking demon. To actually do any damage to him, you must    |
    |  first expose his brainy core. Attack the bottom mouth portion of his body   |
    |  until he collapses and becomes "dizzy", at which point you must climb up    |
    |  his arms and attack his brain. You must keep repeating this each round,     |
    |  which you'll have to do for at least four rounds (more if you're not quick  |
    |  enough and / or he heals himself; see below.)                               |
    |                                                                              |
    |  Keep an eye out for when he spews out some very small, slime-trailing       |
    |  slugs. Not only do they make it hard to keep your footing while you fight,  |
    |  but if you don't kill them quickly enough, he will absorb their energy      |
    |  when he does his sucking attack, making it at least another round of        |
    |  grueling fighting. Once you see them, make it a priority of quickly         |
    |  removing them. Here are his attacks:                                        |
    |                                                                              |
    |   - He'll spew out quite a few damaging green bubbles; carefully maneuver    |
    |     and jump over them, or just hit them with an attack or use your Wind     |
    |     magic to make them burst.                                                |
    |                                                                              |
    |   - He'll glow orange, plant his arms firmly onto the ground, then blast     |
    |     you with a direct beam of energy; once you see this, QUICKLY run to the  |
    |     area that's behind his head to the left or right; once you make the      |
    |     there, the beam will stop and you won't take any damage. You can also    |
    |     start climbing up one of his arms to stop the beam. If you're too far    |
    |     away, make a mad dash toward him and hopefully up / behind one of his    |
    |     arms to avoid the fire trail from catching up to you.                    |
    |                                                                              |
    |   - He'll pull his arm back and swipe down hard; run away from him as        |
    |     quickly as you can, jumping and using your Wind magic to give you a      |
    |     boost. This is probably his hardest attack to avoid unless you're        |
    |     across the screen to begin with.                                         |
    |                                                                              |
    |   - After his HP goes down quite a bit, he'll suck you in close to his       |
    |     mouth, then try to take a bite; if you're far away and / or you just     |
    |     start seeing him get ready to suck, then just run in the opposite        |
    |     direction and you shouldn't get close enough for his bite to do any      |
    |     damage. However, if you're already close, there's not much you can do    |
    |     except use your Wind magic RIGHT as he's about to bite to either the     |
    |     left or right of his mouth to try and avoid damage.                      |
    |                                                                              |
    |     By the way, this attack will also HEAL Velagunder if you didn't take     |
    |     out the small slugs quickly enough.                                      |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the '"Do You Work Out?"' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Velagunder with all three playable characters.
    
    After the battle, the platforms will rise, giving you a path to the next area.
    Before doing so, go to your menu and use your Crystal to teleport back down to
    the Search Party's Base on 1F.
    
       (1F)
        ¯¯
    Defeating the previous boss gave Rico enough time to regroup with the rest of
    the party. Talk to him, and he'll be grateful enough to give you [_500 SP_]!
    Awesome! Once you have that, go ahead and teleport back to 5F.
    
       (5F)
        ¯¯
    Go ahead return to the boss's room, then continue north, following the many sets
    of stairs to the next area.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (YT) The Flooded Prison (6F-9F)
        [W-YT-04]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 6F - Flooded Prison         [_] 8F - Flooded Prison 3
                  | [_] 7F - Flooded Prison 2       [_] 9F - Arthropod's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 9F - Flooded Prison
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Silver Bracelet             [_] Levinstrike Warhammer
                  | [_] Water Dragon's Scales       [_] Arthropod Medallion
                  | [_] Roda Fruit                  [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Ring Mail                   [_] Hard Leggings
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Emerald                     [_] Topaz
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Jestona            (10/92)  [_] Vilvan             (16/92)
                  | [_] Nooze (Blue)       (11/92)  [_] Nipper             (17/92)
         BOSS = * | [_] Oggnome            (12/92)  [_] Menoak             (18/92)
                  | [_] Mobre              (13/92)  [_] Venueba            (19/92)
                  | [_] Kelemare           (14/92) *[_] Epona              (72/92)
                  | [_] Genoid             (15/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (6F)
        ¯¯
    Purify the Demon Statue here, then save at the Goddess Statue. Not much else to
    do in this room, so continue north to the next. Move north just a few steps,
    then take out the glowing red Oggnome to the northwest; once it's gone, you'll
    then be able to make the jump from the platform above you, to the left. Use your
    Wind magic to make the jump, then continue west to the next area.
    
    Keep going west, jumping down to the next platform, then turning north when you
    can. Up here, you'll see a button and a chest; open the chest first for the
    [_SILVER BRACELET_]! This item will allow you to DASH, so make sure to
    go into your menu and choose to 'Always Dash Once Able' so you can enable it
    and not worry!
    
    Now, step on the button, and (with Dash enabled) QUICKLY head back the way you
    came, jumping on the floating platform and back up to where you were before the
    button pops back up, making the platform return to its original state. Return to
    the previous area and make your way east now, continuing along the path until
    you turn north up some stairs to the next area.
    
       (7F)
        ¯¯
     NOTE    You will find areas of water that are deeper than normal starting on
    ¯¯¯¯¯¯   this floor. When you step into this, a purple gauge will appear over
             your head. This is your oxygen gauge; do NOT let it empty! It's not
             like other games where your HP just starts barely depleting once it's
             gone... You have roughly TWO SECONDS before your HP goes down to ZERO
             and it's game over. So watch it...
    
    Head north to a fork. Continue north and step on the button to the east here,
    then QUICKLY run back to the fork and jump onto the western platform before it
    rises back up. Once you're on it, continue west to the other side and drop down
    to another branching path. Go southwest first and open the chest for a
    [_RING MAIL_], making sure to equip it immediately. (You may even want
    to go back to the last Goddess Statue to power it up. I know I do.) Return to
    the branch and head north now, following the path as it goes up another set of
    stairs to the next area.
    
    Feel free to go to the lower area to your right and clear out the enemies, but
    there's nothing else there. The right way to go is by the upper level to the
    north, so head along that path, jumping east over the gaps until you reach a
    fork. To your southeast is another area filled with enemies, but also with deep
    water; heed my warning above regarding the deep water if you choose to go down
    there, or happen to drop down there. (I recommend at least going there to clear
    out the Kelemares, since they may knock you off the floating platforms above if
    you don't.) Otherwise, ignore the northern path and go east, timing your jumps
    across the platforms. Once you've made it, continue east to the next area.
    
    Follow along the path until you reach yet another fork. Drop down to the right
    and step on the button to raise the platform above you, then quickly climb back
    up the stairs and jump across the platform to land near a chest and two big
    Genoids. Take them out, then get your reward of another [_EMERALD_],
    giving your Wind magic even more power! Return to the fork.
    
     NOTE    Don't bother taking the path to the north from here; it leads to a
    ¯¯¯¯¯¯   MASSIVE deep water area, and you can't possibly hold your breath long
             enough to explore it, so we'll come back later when we have the ability
             to.
    
    Go back to the previous screen and to the last fork, then head north along the
    path we initially ignored. Keep going until you reach the next area, where
    you'll find an overpowered glowing red Genoid. Take him out to remove the
    protection on the Demon Statue, then examine it to purify it. Make sure to save
    and get any blessings that are needed, then continue north to the next area.
    
    Hey, guess who it is again? This time, you'll have to fight her yourself.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Epona                                                      | BOSS Level | 12 |
    |   The Enraged                                              | Your Level | 14 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1240    |      12    |      89    |      86    |    1694    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Man, she's a moody one. All of her attacks are close to mid range, and I    |
    |  recommend staying away from her on all of them EXCEPT her charged fire      |
    |  attack; that's the only one where she has a small window of opportunity     |
    |  afterward EVERY time that will let you do a decent amount of damage. When   |
    |  you're not attacking her right after that move, you'll be running away      |
    |  from her, staying as far away from her as you possibly can while waiting    |
    |  for the next charged attack. Here are all of her attacks:                   |
    |                                                                              |
    |   - She'll shoot set of trident heads at you from a distance; quickly move   |
    |     away from or jump over them.                                             |
    |                                                                              |
    |   - She'll uppercut you with her trident; unless you're RIGHT beside her,    |
    |     this will almost always miss.                                            |
    |                                                                              |
    |   - She'll charge you with a series of trident attacks; just run away from   |
    |     her and stay away, as there is no good in trying to attack her while     |
    |     she's doing this.                                                        |
    |                                                                              |
    |   - She'll charge you from a distance with her trident; quickly run and      |
    |     jump away.                                                               |
    |                                                                              |
    |   - She'll unleash a charged fire attack on you; if you're quick enough,     |
    |     this one's actually pretty easy to avoid; just JUMP over to the side     |
    |     (not toward her, or you'll land in her fire trail) right as you see /    |
    |     hear her start to glow / charge. This is also the safest time to attack  |
    |     her; the second you land on the other side, turn around and follow her,  |
    |     hitting her with a charged Wind attack, as well as several normal        |
    |     attacks, until she starts blocking / attacking again.                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'You Can't Blame a Girl for Trying'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by defeating both Epona and Vagullion with
                          both Yunica and Hugo at this point.
    
    After the fight, you'll finally be formally introduced to her, then she'll flee.
    Continue north, and you'll acquire the [_WATER DRAGON'S SCALES_]! With these,
    you'll be able to spend a LOT more time underwater! In any case, you'll get a
    call from Eolia, so it's time to return to 1F.
    
       (1F)
        ¯¯
    After some scenes back here at the Search Party's Base, you'll meet more of your
    search party. After the discussion and you finally regain control, talk to Rico
    on the left to have him strengthen your weapon to level 3! Sweet! This one was a
    freebie, but you'll need a new piece of Cleria Ore for each upgrade, so remember
    that.
    
    That's it for down here for now, so let's return to 7F and get back to
    exploring!
    
       (7F)
        ¯¯
    Now that we have the Water Dragon's Scales, let's go swimming! From the 7F
    Goddess Statue, head south to the previous area, then backtrack to the last
    fork, going east to the next area. From there, continue east, then go north at
    the fork until you reach the waterfall. MAKE SURE to go into your Inventory menu
    and select the Water Dragon's Scales so that they will work for you. When you're
    ready, dive north through the waterfall to the next area.
    
       (8F)
        ¯¯
    While you may have a lot longer to breathe, you still need to keep an eye on
    your oxygen gauge in case you take too long. Jump up and make sure your oxygen
    levels are maxed, then dive back into the water and head north, following the
    twisting path as it takes you north to the other side. Keep going along as the
    path turns east to the next area. Head to the right and purify the Demon Statue
    here, then save at the Goddess Statue. Head inside at this new entrance.
    
    Smash the urn here, then make your way west. In this semi-underwater area, work
    on taking out the overpowered, red-glowing group of Nippers here to make the
    blockade to the left rescind. Keep going left, smashing the urn here for an
    Oxygen Max boost, then continue west even further down to the next area.
    
    Make your way west, ignoring all of the enemies here since you cannot damage
    them. There are three different urns with Oxygen Max boosts in this area, so
    make sure to find one if you're running low. Just continue until you reach the
    far west side, then take the stairs up to the left here to the next screen.
    
    Okay, follow carefully, since it's gonna be a bit more dangerous. Drop down the
    first gap here (the second gap has an Oxygen Max boost if you want to get it and
    come back), then go right and drop down the next gap. Swim left against the
    current, drop down and swim right against the current, then drop down once
    again. Drop down the gap here, smashing the urn for another Oxygen Max boost,
    then drop down two more sections to another chest. This one contains another
    [_RODA FRUIT_], which will surely come in handy!
    
    Return up three sections and swim left against the current, skipping the second
    gap and dropping down the third, grabbing the Oxygen Max boost from the urn as
    soon as you can, as well as opening the chest for [_HARD LEGGINGS_] that you
    should equip, pronto. Hop back up and go with the current, then drop down the
    gap in the middle that you just passed. Drop down two more sections after that,
    then head west to the next area.
    
    Jump over to the west and smash the urn for a much needed Oxygen Max, then start
    sinking down the middle. Hold the down button to land near the bottom, then
    smash the urns in the bottom corners, if you like. Jump on the platform and open
    the chest to the north for the [_LEVINSTRIKE WARHAMMER_], another artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Yunica will receive the [_BOLT CRASH_] skill. With this, you can now
    ¯¯¯¯¯¯   defeat hard-shelled enemies like the Menoak, as well as break through
             weak walls!
    
    Now, QUICKLY get out of here! Your best bet is to just use your Dark Crystal to
    teleport back to the Demon Statue on 8F, then make your way west back to the
    previous area with the overpowered, red-glowing Menoaks. (Make sure to re-equip
    the Water Dragon's Scales before moving one!) Before worrying about the Menoaks,
    smash an urn for an Oxygen Max boost, then go west until you see four platforms
    and a crumbled wall to your north. (Those Menoaks can drop Oxygen Maxes when
    defeated, in case you need more.)
    
    Approach the crumbling wall and use the Thunder magic on it to crush it,
    allowing you to open the chest that was hidden behind it for an
    [_ARTHROPOD MEDALLION_]. Once you have it, go ahead and hunt down the rest of
    the Menoaks with your Thunder magic to remove the barrier to the west and north,
    then proceed through the path to the next area. Jump up, up, up, and up some
    more, then smash the crumbling wall to your north with your Thunder magic to
    continue to the next area.
    
    Jump up to the left to a platform, then jump up again to the next. However, look
    to your right, and you should see a chest up on a ledge, so jump / swim over
    there and open it for another [_CELCETAN PANACEA_]! Use it (AND MAKE SURE TO
    RE-EQUIP THE WATER DRAGON'S SCALES!), then hop back over and ascend the stairs
    to the next area.
    
    Head up and smash the urns to the north and east, then make your way west,
    jumping across the moving platforms (or just running through the spikes, if
    you're impatient) to the other side. Climb the stairs to the northeast, take out
    the group of Venuebas here, then head north to 9F.
    
       (9F)
        ¯¯
    Proceed to the center of the area and take out all of the demons at this fork.
    Smash the urn to the north, then take the eastern path as it goes southeast to
    the next area. Here at the bottom of the stairs, you'll find a [_ROO_]! Choose
    to give it a Roda Fruit and you'll receive a [_TOPAZ_] in return! Now your
    Thunder magic can be charged and deal even more of a whomp!
    
     NOTE    As you return to the previous area from here, you'll immediately run
    ¯¯¯¯¯¯   into a set of three Nippers; this is a GREAT place to earn some extra
             EXP and SP, if you choose to do so! Just keep defeating this set of
             three, go to the right to the next screen, then return and do it again.
             Your x1.99 bonus for EXP should stay the entire time you spend against
             them, allowing you to level up very quickly!
    
    Return to the last fork and head west now to be outside, then head down and
    around to another entryway. Take out the three overpowered, red-glowing Genoids
    here to remove the barrier on the Demon Statue (as well barrier to the next
    room), then purify it and use the Goddess Statue. Save / power up your equipment
    if you haven't already, then proceed east and north, using the Arthropod
    Medallion on the door to gain access to the next room.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                            (YT) The Arthropod's Chamber (9F)
        [W-YT-05]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 9F - Arthropod's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Nygtilger          (74/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (9F)
        ¯¯
    I don't know about you, but I'm not a fan of bugs, and "The Arthropod's
    Chamber" doesn't NOT make me uneasy at the least. Hey look, whaddaya know? A
    giant centipede...
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Nygtilger                                                  | BOSS Level | 16 |
    |   The Pestilent Arthropod                                  | Your Level | 17 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7000    |      16    |     100    |      80    |    3762    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Eh, it's not as creepy as the statue made it look. Anyway, here we go! You  |
    |  need to destroy all of the plates on its back (one for each segment) to     |
    |  whittle down its health, so start off the fight by using charged Thunder    |
    |  attacks while he's out of reach to do some damage until he works his way    |
    |  down to the same level as you, at which point you can jump on his back.     |
    |                                                                              |
    |  The head itself can't be damaged until the plates are gone, so I always     |
    |  start from the plates near the head and work my way back, using Wind or     |
    |  Thunder magic to quickly damage the surrounding plates. During this time,   |
    |  once the plates near the head are gone, stay away from his head,            |
    |  especially when he turns around and starts crawling on himself again, as    |
    |  he'll almost always hit you with something.                                 |
    |                                                                              |
    |  Once all of the plates are gone, it'll take a few decisive blows to its     |
    |  head to end it, which is easier said than done. Here are its attacks:       |
    |                                                                              |
    |   - It will glow purple and start sending thunderbolts your way; just        |
    |     quickly run to the left or right.                                        |
    |                                                                              |
    |   - Its pincers will blow a bluish-purple, then will shoot a direct bolt of  |
    |     lightning at you; move or jump out of its path before it hits.           |
    |                                                                              |
    |   - Once a plate is gone, purple orbs will start shooting at you from that   |
    |     segment; QUICKLY bat them away with an attack or magic before they       |
    |     explode and cause damage, or if you don't think you have time to do      |
    |     that, run as far as you can from them. They will blink before they       |
    |     explode, so keep an eye on them.                                         |
    |                                                                              |
    |   - After enough of its HP is gone (1/2 to 2/3), it will form into a large   |
    |     wheel and spin fiercely in circles; on the easier difficulties, you can  |
    |     hug either the far edge of the ground here, or the inner edge by the     |
    |     pillar to avoid getting hit, but on the harder ones, he will aim for     |
    |     you after each revolution, so if you're standing in one spot when he     |
    |     passes you one time, he will aim for that exact spot when he passes by   |
    |     the next, so alternate between the inner and outer circles to avoid      |
    |     him. Once it's stopped, aim for the remaining plates, then finally its   |
    |     head, if you can. If not, wait for it to unfurl and start crawling on    |
    |     the ground again.                                                        |
    |                                                                              |
    |  Try and be as aggressive as you can. If you take too long once a good       |
    |  chunk of the plates are gone, the whole field will be covered in the        |
    |  purple orbs, and you probably won't be able to bat them away quickly        |
    |  enough before they start exploding and damaging you.                        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Scolopendra Seriously Gigantea'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by defeating Nygtilger with all three playable
                          characters.
    
    After the battle, proceed into the column and climb the stairs to the next area,
    then continue north to the next section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                               (YT) The Guilty Fire (10F-13F)
        [W-YT-06]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 10F - Guilty Fire           [_] 12F - Devil's Corridor
                  | [_] 11F - Guilty Fire 2         [_] 13F - Construct's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 12F - Devil's Corridor
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Red Moon Crest              [_] Cleria Ore
                  | [_] Roda Fruit                  [_] Celcetan Panacea
                  | [_] Silver Harmonica            [_] Construct Medallion
                  | [_] Crimson Lotusblade
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Half Plate                  [_] Leg Guards
                  | [_] Spirit Cape
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Topaz                       [_] Ruby
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Celny           (20/92)  [_] Irebolg            (27/92)
                  | [_] Chelasken       (21/92)  [_] Perrie             (28/92)
         BOSS = * | [_] Nooze (Red)     (22/92)  [_] Rezalior           (29/92)
                  | [_] Jiamobre        (23/92)  [_] Raldisch           (30/92)
                  | [_] Bordisch        (24/92)  [_] Hubamobrum         (31/92)
                  | [_] Hubamobre       (25/92) *[_] Kishgal            (75/92)
                  | [_] Sepast          (26/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (10F)
        ¯¯¯
    Run up to the Demon Statue and purify it to uncover another Goddess Statue. Head
    north to the next area, where you'll be at a fork with an altar. The path to the
    east is blocked, and we can't do anything with the altar, so head west to the
    next area. Keep going along the straightforward path in this area to the next,
    fighting monsters along the way.
    
    In the next room, you'll find Miuscha surrounded by five Jiamobres; take them
    out and you'll have a scene with Miuscha, as well as a new player in the story,
    who'll teleport off after obtaining some info. Miuscha will return to the base,
    but not before giving you the [_RED MOON CREST_], which will allow you
    to continue exploring the Tower once you return to the fork.
    
    Either backtrack to the fork, or teleport back to the last Goddess Statue, then
    head north to be back at the fork. Use the Red Moon Crest on the altar to lower
    the pillar to the right, then head east, following the path to the next area. In
    this wide open area, head southeast to a branching path. Head up the stairs that
    go west first, following the path to another platform with stairs heading north.
    DON'T go up the stairs though; see the pink symbol on the ground to the right?
    Look familiar? It should. Equip the Mask of Eyes and watch a bridge appear to
    the right! Cross over it, then unequip the Mask and take out the enemies here.
    Once they're gone, jump on the button here to make a platform to the west rise.
    
    Drop back down to the lower area to be back at the fork, then take the southern
    stairs this time. Follow along the path, jumping up the platform that was
    revealed to find a chest at the dead-end here containing a [_RODA FRUIT_].
    Return to the fork one last time and take the western stairs again, this time
    taking the path all the way north up the stairs we ignored just a short time
    ago.
    
       (11F)
        ¯¯¯
    Take a few steps forward and hop onto the platform to the right, then right once
    more. Take a few steps to the right, then go up, up, then left and left again to
    a chest containing a [_HALF PLATE_]. Equip it, then jump to the north and go
    through the doorway to the right to the next area. You'll have three
    overpowered, red-glowing Jiamobres after your head, so take them out quickly to
    remove the barrier from the Demon Statue, which you should purify to a Goddess
    Statue. Redeem any blessings you need, then when you're ready, head west to the
    next area, then go west, then north for a long series of scenes. You'll then
    have to take on Kishgal in a (supposedly) unwinnable battle.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Kishgal                                                    | BOSS Level | 19 |
    |   The Peerless                                             | Your Level | 20 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     2985    |      19    |     121    |     108    |    5766    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  *** Recommended Level to actually WIN: 23+ ***                              |
    |                                                                              |
    |  Keep in mind as you fight this battle that you're not supposed to win       |
    |  it... There's an Achievement if you can somehow pull off a victory, but     |
    |  unless you're leveled up MUCH higher than where you are now, it's just not  |
    |  going to happen. Feel free to try, though. Grinding to level 23+ DOES help  |
    |  (and is almost a prerequisite for winning); it just takes a lot of skill    |
    |  (and luck) to beat him. If you want to try, then here are some tips.        |
    |                                                                              |
    |   - As mentioned above, try to grind to at least level 23 (but go higher if  |
    |     you have the patience.) Return to 9F and go back three screens, and      |
    |     you'll come to the fork with a LOT of respawnable enemies. On the far    |
    |     right is a set of three Nippers; just keep defeating this set of three,  |
    |     go to the right to the next screen, then return and do it again. Your    |
    |     x1.99 bonus for EXP should stay the entire time you spend against them,  |
    |     allowing you to level up very quickly to 23.                             |
    |                                                                              |
    |   - Make sure that your weapon is level 3, and that your current armor has   |
    |     been upgraded.                                                           |
    |                                                                              |
    |   - Get enough SP to have the 'Reduce MP usage LV1' skill. Using your magic  |
    |     (the Bolt Crash skill, to be precise) will be the safest way to make it  |
    |     through the battle without taking damage. Your Whirlwind and normal      |
    |     attacks get you way too close and easy to take damage.                   |
    |                                                                              |
    |  To "win" this fight, you need to get his HP down to half. For the actual    |
    |  fight, you'll basically need to run in circles the entire time, avoiding    |
    |  every attack he throws your way, while managing to NOT run into the giant   |
    |  icebergs he creates. You can only take three or four hits before he kills   |
    |  you.                                                                        |
    |                                                                              |
    |  Make sure to keep your Bolt Crash fully charged at all times while you're   |
    |  running around. Whenever you have that half of a second that you know you   |
    |  can get one attack in before he bashes you again, unleash that Bolt Crash   |
    |  on him, then QUICKLY run away while charging it up once again, throwing it  |
    |  in whenever you can. It will take a LOT of luck and a bit of skill to be    |
    |  able to keep pulling this off without him murdering you.                    |
    |                                                                              |
    |  Here are Kishgal's attacks, so you can try to avoid them as best you can:   |
    |                                                                              |
    |   - He will glow, then fire off a row of icebergs that stay in place; jump   |
    |     out of their way when he first launches them, then do NOT run into       |
    |     them, as they'll do quite a bit of damage to you.                        |
    |                                                                              |
    |   - He'll fire several shots of ice chunks at you; run in a wide circle to   |
    |     avoid them.                                                              |
    |                                                                              |
    |   - He'll fire a beam up into the sky, and after a few moments, the ice      |
    |     will rain down; they fall wherever you were just standing, so move       |
    |     around in a wide circle to avoid them.                                   |
    |                                                                              |
    |   - He'll use his own type of Whirlwind attack that damages you if you're    |
    |     in a circular vicinity around him; run and stay away from him.           |
    |                                                                              |
    |   - He'll whirl around and create a tornado around him, damaging you if      |
    |     you're nearby; again, run and stay away from him.                        |
    |                                                                              |
    |   - He'll fire shots of ice in eight different directions around him; stay   |
    |     near the edge of the area and position yourself between two chunks, or   |
    |     just jump over if you can't make it.                                     |
    |                                                                              |
    |   - He'll leap into the air and summon an ice dragon of some type, and it    |
    |     will follow you around! Try to make it to the outer edge of the area     |
    |     and run in a large circle, making them hopefully circle and miss as      |
    |     well, using your Wind magic to zip back and forth as it looks like it    |
    |     is about to hit, making it miss. You can also use Bolt Crash and hope    |
    |     that you can time it well enough to negate the damage.                   |
    |                                                                              |
    |  ---                                                                         |
    |                                                                              |
    |  Thanks to Red Hairdo at the Ancient Land of Ys forum for this strategy.     |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    As noted above, you can get the 'Don't Start What You
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Can't Finish' Achievement by defeating Kishgal.
    
    After the battle, you'll receive the [_SILVER HARMONICA_] from Feena. You'll
    then automatically be on 1F at the Search Party's Base to regroup.
    
       (1F)
        ¯¯
    Watch the events down here, and when you regain control, talk to the four down
    here for some dialogue, then descend to the lowest part of the outside of the
    area for another scene, as well as some flashbacks. After that's all said and
    done, it's time to return to The Guilty Fire and ascend the Tower some more!
    Teleport back to 11F.
    
       (11F)
        ¯¯¯
    Head west to the next area, then west and north to where the previous events had
    transpired. Keep going north to the next area, then north once more to reach the
    next area. Keep right on going through this area, and then you'll be in and area
    with an altar! Here, you'll find the sword Roy was talking about. You'll have a
    scene here, after which you'll obtain the [_CRIMSON LOTUSBLADE_], another
    artifact of Ys that will grant you a new skill! Awesome!
    
     NOTE    Yunica will receive the [_PHOENIX FLAME_] skill. Also, while Yunica has
    ¯¯¯¯¯¯   the Phoenix Flame skill equipped, her weapon will become the Crimson
             Lotusblade, so keep that in mind when using it, as it has different
             attack patterns than what you're used to with her Axe. It also has a
             longer reach, and seems to do a bit more damage in some situations, so
             don't forget to change it up every once in a while.
    
    Make your way back to the last Goddess Statue (backtrack or teleport).
    
     NOTE    You'll be coming up to some lava soon, which can do some severe damage
    ¯¯¯¯¯¯   to you, so now would be the time to get the 'Reduce damage from
             terrain' blessing, before moving on.
    
    From the statue, go south once screen. Back in this large moving platform area,
    go left and notice the torch that doesn't have a flame on it. Using your Fire
    magic, go ahead and light it up to have a pillar to the east rise! Go back to
    the right and jump onto the moving platform, go right one, then use your Wind
    magic and jump south to the new platform. From there, do the same thing except
    Wind-jumping to the right to get to the side we couldn't reach before.
    
    Now, where to go? Drop down to the ground first, fighting the enemies if you
    wish, then move all the way north to find a chest containing another [_TOPAZ_]
    to give your Thunder magic a boost. From there, hop on the moving platform to
    the southeast, then jump on the stationary platform surrounding your current
    one. There's another torch to be lit to your north, so make your way left, left,
    up, and right, then light it with your Fire magic to activate one of two
    platforms to the southeast.
    
    Backtrack left, down, then right just one, then go down, down, and left to find
    the second torch. Light it to raise the last platform, then go right, right,
    right, then to your upper-right with a Wind-jump, then finally up and to the
    next area. Run north, then east, then south, carefully maneuvering around the
    rotating blades along the way to the next area, which happens to be outside. Go
    left and ascend the stairs to the outside of 12F.
    
       (12F)
        ¯¯¯
    Keep running left, then up when you can to re-enter the Tower. Go north and east
    along the straightforward path until you come to some lava! Ignore the platform
    just to the right and jump to the one to the northeast, then to the right. Climb
    the block to the north and open the chest here for your first [_RUBY_] to power
    your Fire magic!
    
    With the 'Reduce damage from terrain' blessing active, you can probably get
    away with less damage by just running through the lava to the right, but if you
    don't want to, just jump across the platforms until you're back on solid ground
    to the east. From here, carefully maneuver your way to the east and southeast to
    the next area. Smash the urn here for a Boost Max, then examine the Demon Statue
    to purify it. Now, USE THE GODDESS STATUE! This next area WILL kill you if you
    don't follow along carefully.
    
    =================v==============================================================
        [W-YT-07]    |                              (YT) The Devil's Corridor (12F)
    =================^==============================================================
    
    As soon as you enter this area, your HP will start draining VERY quickly! Don't
    attempt to fight any enemies, get any treasure, or anything; just made a mad
    dash to the far east until you can go outside. Once you're out there, smash the
    urn and grab the Herb to recover some HP, then talk to the [_ROO_] here. Choose
    to give him another Roda Fruit, and you'll then learn Feena's theme from the
    Roo! Now that you've done that, head back into the Devil's Corridor.
    
    IMMEDIATELY go into your Inventory menu and use your Harmonica; Yunica will
    start playing it, and it will make the horrible noise go away! Sweet! Now go
    ahead and head back west, smashing the urn for a Boost Max and taking out the
    enemies, then start heading east and north along the path, taking out the
    overpowered, red-glowing Irebolgs as you go. To the far north, smash another urn
    for another Boost Max, then head west and continue up the spiral until you can
    take out the last of the Irebolgs, allowing you continue on.
    
    There will be a fork just past the formerly-blocked path; ignore the doorway to
    the northeast for now and continue ascending the spiral. Head outside at the
    very top, and you'll find a chest containing a [_CLERIA ORE_]! Return to the
    fork and head through the doorway now.
    
       (13F)
        ¯¯¯
    In this new area, prepare for a bit of frustration. There are a ton of launch
    pads around here, and you must use them appropriately to both get our treasure,
    and well as proceed to the next area. Switch to your Wind magic, then jump off
    to the right, all the way down to the bottom of the area. From here, go to the
    right side, then dash left and hit the launch pad. The second you are launched
    into the air, start mashing your Magic while floating to the left to try and get
    enough air to land on the platform to the upper left. Once you've landed it,
    head north and use the next three launch pads to arrive at a chest containing
    the [_SPIRIT CAPE_], which will recover your HP while you stand still. Nice!
    
    Return back to the ground floor and dash to the right into the launch pad to get
    back up on this platform, then jump up one more to be at a branching path.
    Ignore the path to the lower right, taking the path that goes north and east
    instead. Jump east across each of the platforms here, using the last launch pad
    to launch up to a platform with an Irebolg. Take him out, then drop down right
    below where you are, holding UP while you use your Wind magic (if needed) to
    land right beside another chest. This one contains [_LEG GUARDS_], so
    equip them, then head back to the fork and make your way back to the upper
    platform from where you dropped.
    
    Head west, jumping across the platforms until you can launch up to the next
    level, then use the pad here to launch way up and right to the level above that.
    Proceed east, taking out the Irebolgs along the way, then head right out the
    doorway here to be back outside. Follow along the circling path and proceed back
    inside through the next doorway.
    
    At the fork here, if you feel like smashing an urn, take the northwestern path
    first to a dead-end with an urn (we'll be coming by here again in a bit if you
    want to skip it.) Otherwise, take the southwestern path now as it leads down to
    the next area, then continue to a fork. Ignore the path to the west for now and
    head north instead, turning west down the bridge when you can to be back on
    solid ground (ignore the urn above you as you pass it, for now.) Move northwest
    from here to another fork, then start turning to the southwest. You'll see a
    chest here, but before you can open it, flames on the torches around the area
    will start going out, creating a barrier around the chest. So now we have to go
    re-light those torches...
    
    Go back southeast, and at the bridge here, start going back east up it, but then
    jump to the west up to the platform, smashing the urn. Move north, then east and
    light the torch here, then continue running and jumping along the path until you
    reach a split with two bridges. Take the one to the upper-left first, as it will
    lead to a dead-end with a torch. Light it, then return and use the bridge to the
    lower-right to the next area.
    
    Jump up several platforms as you make your way to the far north, then open the
    chest here for a [_CELCETAN PANACEA_]. Use it, then drop down to the
    lower right, which is where you have been once before. Feel free to smash the
    urn once again, then go to the fork to your lower right. Light the torch to the
    north here, then turn southwest to return to the previous large area.
    
    At the fork to the southwest, go ahead and take the western path that we first
    ignored. It'll lead to another fork; head southwest to a dead-end area with a
    torch; use your Fire magic once again to light it, which will finally break the
    barrier on the chest. You'll automatically return there; open the chest for a
    [_CONSTRUCT MEDALLION_].
    
     NOTE    If you're trying to 100% complete the Monster Log, take the time now to
    ¯¯¯¯¯¯   go back to the last save point on 12F and save, just to be safe. In the
             next room is the only place in the game that the Hubamobrum shows up.
             To be able to get all of his stats in the Monster Log, you can do one
             of two things:
    
             1) Defeat ONLY two of the three Hubamobrums. When there is only one
                left, retreat, then return to the room to have all three show up
                once again. Keep doing this until you have all of the stats. (This
                is the quickest way.)
    
             2) You're going to have to load up that save, go to the next room,
                defeat the three here, then reload the save and do it all again
                until you have the stats.
    
             Both will work fine as long as you do it all in one sitting, then save
             your game after you're done; the data stays afloat in the cloud /
             system data, not in the individual saves.
    
    Once you have the Medallion and read the note above, then return to the fork and
    head northwest to the next area. Take out the overpowered, red-glowing
    Hubamobrums here to kill the barriers to your north, then head up and purify the
    Demon Statue. Save at this Goddess Statue, and make sure to improve both your
    armor and leggings.
    
     NOTE    Take the time now to return to 1F and have Rico use the Cleria Ore you
    ¯¯¯¯¯¯   found to increase your weapon to level 4.
    
             Also, if you haven't done so already, "buy" the 'Reduce damage from
             terrain' and/or the 'Increase stun effect' blessings while you're here.
             'Reduce damage from terrain' is an absolute necessity for this next
             boss, if you don't already have it.
    
    When you're done and ready, head north and use the Construct Medallion on the
    door, then proceed into the next chamber.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                           (YT) The Construct's Chamber (13F)
        [W-YT-08]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 13F - Construct's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Gelaldy            (77/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (13F)
        ¯¯¯
    Hmm, a giant lava pit... What could possibly come out of--- HOLY...!
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Gelaldy                                                    | BOSS Level | 24 |
    |   The Murderous Construct                                  | Your Level | 25 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1500    |      24    |     150    |     140    |    5587    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Wow, this... thing, whatever the hell it is, doesn't mess around! To be     |
    |  able to damage him, you must "unscrew" his arms; just attack the cogs       |
    |  furiously when his arm is within reach with both normal attacks and         |
    |  charged Fire attacks to help put out more damage.                           |
    |                                                                              |
    |   - It'll draw its arm back, then thrust it at you; as soon as you see its   |
    |     arm move, run to the left or right quickly, then return and attack it.   |
    |                                                                              |
    |   - It'll raise its arm up, then make it come crashing down; again, as soon  |
    |     as you see its arm move, run to the left or right quickly away from it,  |
    |     then jump BACK TOWARD his hand when it hits, as the platforms will sink  |
    |     into the lava briefly as his arm knocks them down, in a domino type      |
    |     pattern, and the blocks closest to him will return back.                 |
    |                                                                              |
    |   - It'll put its arm in front of its face, then will spin around quickly,   |
    |     shooting off a damaging whirlwind; quickly jump up as soon as he's       |
    |     about to spin to avoid it.                                               |
    |                                                                              |
    |   - It'll look up into the air and generate some weird light symbol, making  |
    |     several beams of light start raining down on you; you can see the        |
    |     ground light up before the beams hit, so avoid the marks on the ground.  |
    |                                                                              |
    |   - He slams his arm to the ground, then starts dragging it, taking out the  |
    |     tiles of ground with him; either QUICKLY jump over him arm in the        |
    |     opposite direction he's dragging it so that you're in no danger of his   |
    |     attack, or if it's too late to do that, then dash in the direction that  |
    |     he's swiping in so that it doesn't catch up to you and knock you in the  |
    |     lava.                                                                    |
    |                                                                              |
    |   - He'll lean over and... apparently vomit some purple goop at you, which   |
    |     spawns a Perrie; just let it happen and take out the bird soon after,    |
    |     but don't let it be a distraction to where the big guy gets to shove     |
    |     his fist in your face or take a bite out of you. If he does this when    |
    |     he still has his hands, then you can take a few shots at the cog on his  |
    |     hand.                                                                    |
    |                                                                              |
    |  Once the cogs are gone, you'll have your chance. His head will SHOOT        |
    |  forward and bite the area you're standing on. (Damn, that's FREAKY!) Do as  |
    |  much damage that you possibly can right here to the glowing JEWEL on the    |
    |  front of his head; this is the only time his HP will decrease, and I find   |
    |  that normal attacks do the most damage.                                     |
    |                                                                              |
    |  After doing his freaky head chomp a couple of times (or if you do enough    |
    |  damage on his first chomp), his arms will regenerate and you'll have to     |
    |  take them out again before you'll have another chance. This happens at      |
    |  LEAST four times, but possibly more if your damage output isn't high        |
    |  enough.                                                                     |
    |                                                                              |
    |  This is going to be your toughest and longest battle yet (not counting      |
    |  Kishgal); just try to be patient and time your jumps to avoid the damage.   |
    |  'Reduce damage from terrain' certainly helps for when you happen to find    |
    |  yourself in the lava, but because this battle will probably take a while,   |
    |  it'll still build up quite a bit of damage over time, so be careful.        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Some Like It Hot' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Gelaldy with all three playable characters.
    
    After that nightmare is over, head north two screens to be in the next elemental
    section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (YT) The Silent Sands (14F-17F)
        [W-YT-09]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 14F - Silent Sands          [_] 17F - Creeper's Chamber
                  | [_] Rado's Annex
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 14F - Silent Sands
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 5000                        [_] 5000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Ruby                        [_] Emerald
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Sylphen Boots               [_] Reflex
                  | [_] Silver Chimes               [_] Earth Dragon's Claws
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Evil Ring                   [_] Celcetan Panacea
                  | [_] Marble Key                  [_] Amber Key
                  | [_] Gold Bracelet               [_] Creeper Medallion
                  | [_] Roda Fruit                  [_] Cleria Ore
                  | [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Arte-Baocar        (32/92)  [_] Zarue              (39/92)
                  | [_] Sevnam             (33/92)  [_] Zelkaron           (40/92)
         BOSS = * | [_] Nooze (Yellow)     (34/92)  [_] Diphtheloyd        (41/92)
                  | [_] Twarth             (35/92)  [_] Chups              (42/92)
                  | [_] Karon              (36/92)  [_] Sepaswait          (43/92)
                  | [_] Bicmobre           (37/92)  [_] Titamonus          (44/92)
                  | [_] Moz                (38/92) *[_] Jenocres           (78/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (14F)
        ¯¯¯
    Right here at the start, we'll be at a fork with a Demon Statue; purify it, then
    SAVE at the Goddess Statue. AVOID the area to the east for now, since there are
    SEVERAL Karons in this area, mainly coming out of the sand; if you've played
    'Ys: The Oath in Felghana', then the name Skull-Alnada should ring a bell.
    These enemies are EXTREMELY similar to them, mainly in the way that they are
    UNDEAD. You can defeat them, but after a short amount of time, they'll rise back
    up and start beating on you again. We'll come here shortly, but let's explore
    everywhere else first.
    
    After reading the friendly warning above, take the western path at the fork. In
    this area, beware of the spike-ridden columns that are spinning rapidly, paying
    attention to their patterns so they don't swat you as you're trying to progress
    through the area. If you want to beat up on some enemies and smash a couple of
    urns, feel free to go up the first and/or second sets of stairs that you come
    to; otherwise, head up the third set to the far west. Keep climbing up the
    several sets of blocks until you come to a very thin bridge, then cross it to
    the east. Once you're on the other side, jump on the slippery path to the north
    and head all the way up, opening the chest in the upper right corner here for a
    whopping [_5000 SP_]!
    
    Now, go into your Equip menu and put on our favorite pain of an accessory, the
    Mask of Eyes. A bridge will form to your left so go ahead and cross it, then
    remove the Mask once you're on the other side. Open the chest here for an
    [_EVIL RING_]. DO NOT EQUIP THIS UNDER ANY CIRCUMSTANCE UNTIL I TELL YOU TO! It
    doesn't do anything right now, but once it's charged, it can instantly KILL you,
    so just wait until I tell you to use it.
    
    Take a long leap down to the ground to your east, then head south along the
    western wall. You should see a path split off to your south, so go down there,
    then east to a dead-end with a chest containing a [_MARBLE KEY_]. Go back to the
    large area and continue east, following the path up a large ramp. Jump off of it
    up here to land in an open area, then jump down once again to be back to the
    entrance of this area. Go ahead and go back east to be at the fork with the
    Goddess Statue. Make sure to SAVE before proceeding!
    
    Proceed east into the Karon-infested area. Beware; if those Karons start
    approaching you in numbers, then make sure to have either a charged Fire or a
    charged Wind attack ready, as both work extremely well. To proceed, we need to
    take out FIVE of the overpowered, red-glowing Sevnams here; there's one in the
    center, one against the right wall, one in the southeastern corner, one in the
    northwestern corner, and one right in front of the right set of stairs. Make
    sure to stay OUT of the sand if you don't want a ton of Karons hopping out of it
    to ambush you.
    
    Once you've cleared out the Sevnams, the barrier on the left set of stairs will
    disappear. Since the path on the right set of stairs leads to a dead-end (for
    now), go ahead and proceed up the newly unlocked set of stairs. When you reach
    the top, smash the urn to the north if you like, then head west to the next
    area. Take a few steps west, and when you see an opening just to your south, go
    ahead and drop down to be in front of a locked door. With the Marble Key in
    hand, proceed through the doorway to an area with four overpowered, red-glowing
    Bicmobres. Once they're disposed of, open the chest that appears for the
    [_GOLD BRACELET_], which now allows you to double-jump! Sweet!
    
    Proceed up the blocks to the west, double-jumping to your heart's content, until
    you reach a slide going down. As you go down, keep an eye out WAY above you to
    your left; the SECOND you see something up there, double-jump and you should
    land on the platform with a chest. If you miss, just get a running double-jump
    to your right to get back on the slide, then try it again. (You may need to use
    your Wind magic to help you get up there.) Once you succeed, open the chest here
    for your second [_RUBY_] to power up your Fire magic!
    
    With that in hand, I recommend just using your Crystal to warp back to the last
    Goddess Statue. If you want, you can jump back down, then jump down to your
    south to the next area, which leads to an area we've already been to, and you
    can just go southeast to follow the path BACK to the Goddess Statue, whichever
    suits you best.
    
    Feel free to save, then head north to this next area. In this huge, wide-open
    area, smash the urn to the west, then go northwest up the blocks here. At the
    fork here, go through the doorway on the western wall; out here is a chest with
    another [_RODA FRUIT_], so be sure to grab it. Return to the fork and
    climb the blocks some more, if you like; it only leads to an urn. Drop all the
    way back down, then climb up the northeastern blocks, which will lead to what
    USED to be a dead-end; double-jump here to make it up to the next platform, then
    open the chest for a [_CELCETAN PANACEA_]. Use it, then return to the
    Goddess Statue one last time.
    
    Save, then proceed east into the Karon-infested area one last time. Take the
    RIGHT set of stairs up this time, double-jumping at the dead-end up to the next
    platform. STOP; before going up the stairs, go right and drop down here to find
    another [_ROO_]! Give him the Roda Fruit that you just found, and in return, you
    will earn a pair of [_SYLPHEN BOOTS_], which let you run on the sand! Cool!
    Feel free to go back and power them up at the Goddess Statue, or go back to the
    last platform and just head north up the stairs to be outside.
    
       (15F)
        ¯¯¯
    Head right and around to be back inside the tower, where you will have another
    quick scene. After fighting off six Karons, you'll have another long scene,
    where you'll receive the [_SILVER CHIMES_]. With these equipped, you can now
    KILL the undead Karons! Make sure to equip them now so you don't forget! Once
    you've regained control, head north to the next area.
    
    Make good use of the Silver Chimes, taking out these undead beasts along the
    way. Head all the way west, then south to the next area, then continue west,
    jumping up to the next platform when you can. To the north is a blocked doorway;
    to get the gate to rise, head east and jump across the gaps until you come to a
    dead-end with a button. Press the button here to release the gate, then head
    back and continue through it to the next screen.
    
    Go northeast, then double-jump up to the platform above you, turning left to
    come to another chest. Open this one for another [_CELCETAN PANACEA_] that you
    should use immediately. Drop back down below, then head all the way east,
    stepping on the button at the dead-end here to enable a rising platform along
    the northern wall. Hop on this new platform, then jump off to the east first;
    time your jump on to (and off) the platform as you go east, then open the chest
    at this dead-end for another whopping [_5000 SP_]!
    
    Return to the rising platform once again and jump off to the west this time,
    hopping back onto another moving platform, then jumping to the north onto an
    extremely skinny path. Move west from here and step on the button to the south,
    then return to the rising platform one last time, jumping off to the east and
    onto the second rising platform that you just enabled. Once you're up, just hop
    off and go north and up two long sets of stairs to the next floor.
    
       (16F)
        ¯¯¯
    Another undead enemy, the Zarue, is found on this floor, so keep those Silver
    Chimes handy. In this large area are two sets of stairs; the set to the
    northwest lead to a locked door, so ignore it for now and climb the set to the
    northeast, and it'll take you all the way up to the annex.
    
    =================v==============================================================
        [W-YT-10]    |                                            (YT) Rado's Annex
    =================^==============================================================
    
    Here, you'll run into a couple of your search party members, as well as the
    final member that hadn't been accounted for until now. After the long scene
    here, save at the Goddess Statue and upgrade your boots if you haven't already.
    When you're ready, head northeast into the Annex, where you'll have another
    scene, as well as a new boss to take out.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Jenocres                                                   | BOSS Level | 29 |
    |   The Summoned Spellbinder                                 | Your Level | 29 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5864    |      29    |     158    |     141    |    2829    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Right at the start of the battle, it'll summon eight smaller beasts that    |
    |  will sprout out of the ground in various positions, and will spew fire      |
    |  most of the battle. As the battle goes on, these beasts rotate the          |
    |  directions in which they fire, so keep an eye on the patter they're in      |
    |  before rushing in to work on the boss itself. Speaking of which, this       |
    |  nasty demon specializes in magic attacks:                                   |
    |                                                                              |
    |   - It'll start to glow, then one of these three attacks (or all three)      |
    |     will follow; either rings of light, blades of wind, or just orbs of      |
    |     lightning will either appear just where you were standing, or will be    |
    |     thrown your way; don't stand in one spot at all during the battle, just  |
    |     keep moving. Avoid the orbs of lightning AT ALL COSTS; they can inflict  |
    |     the 'Heavy' status, and moving to avoid attacks will be almost           |
    |     impossible.                                                              |
    |                                                                              |
    |  Your safest bet will be to keep your Fire magic charged at all times,       |
    |  firing it off whenever you get the opportunity, but staying a safe          |
    |  distance from both the boss and the beasts it summoned. I'd usually find    |
    |  myself running in the biggest circle possible, staying at the edge of the   |
    |  area almost the entire time. As the battle progresses, the attacks will     |
    |  become more repetitive, giving you ZERO time to pause and think about it,   |
    |  so keep that in mind.                                                       |
    |                                                                              |
    |  If you want to take a more aggressive approach, then be my guest; just      |
    |  make sure to avoid the aforementioned streams of fire as you go in to       |
    |  attack the boss. Charged Thunder attacks do work pretty well if you can     |
    |  get them off.                                                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Teleport 2 Me' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Jenocres with both Yunica and Hugo at this
                          point.
    
    After the battle, make your way up the spiral staircase to the top of the Annex,
    where you'll come to an evil door; The Devil's Gaze.
    
    =================v==============================================================
        [W-YT-11]    |                                        (YT) The Devil's Gaze
    =================^==============================================================
    
    A scene will play out here, and after talking to the party some more, you'll
    learn that you need to charge the Evil Ring you found to be able to get through
    the door. When you regain control, head back down the spiral staircase and make
    your way back to the last Goddess Statue on the bridge. Make sure to SAVE, and
    when you're ready, head back southwest into the Tower.
    
     NOTE    There are three enemies here that you have to defeat to recharge your
    ¯¯¯¯¯¯   Evil Ring. Much like the Hubamobrums earlier, the Zelkarons that appear
             here only appear this one time. However, it's much easier to get all of
             their information if you're trying to 100% complete the Monster Log;
             just make sure the Silver Chimes are NOT equipped when you defeat them,
             and they'll keep coming back to life. Kill them as many times as it
             takes until your Log's info is complete, then put the Silver Chimes
             back on and take them out.
    
             Or you can just reload the last save and keep coming back; they're
             pretty tough, so you might not be able to keep on taking them out until
             your Log is full, without dying first. The Crimson Lotusblade and Fire
             magic actually does more damage to them, so make sure to use that, and
             try double-jumping and landing a down-thrust on them to try and keep
             them stunned to give you some time to knock them out.
    
             If you're having a lot of trouble taking them out, then stay on the run
             while they chase you, turning around every once in a while to launch a
             charged Fire attack on them. It may take a while, but it's a safer bet.
             These bastards will chase you to the end of every corner of this area,
             and there's nowhere to hide.
    
    After reading the note above, take out the three Zelkarons to recharge the Evil
    Ring.
    
     NOTE    BEFORE equipping the Evil Ring in your Inventory menu, MAKE SURE that
    ¯¯¯¯¯¯   you have equipped the Blue Necklace in the Equip menu first. If you
             don't have the Blue Necklace on, then you WILL die. As long as you have
             it on, it'll protect you and you won't have to worry about the damaging
             effects from the Evil Ring.
    
    Make your way back out to the northeast to Rado's Annex, then proceed to the
    locked door with both the Blue Necklace and charged Evil Ring equipped. After
    examining it, you'll then have an extremely long scene with your entire party
    inside the unlocked room.
    
    When you regain control, open the chest inside for the [_AMBER KEY_], then leave
    Rado's Annex and head back to the Goddess Statue here one last time. Save if you
    like, then return southwest to the previous area. This time, go west and up the
    stairs here to the locked door, using the Amber Key to proceed through it to the
    next area.
    
       (16F)
        ¯¯¯
     NOTE    Wind magic works WONDERFULLY against the dragon-like Diphtheloyds, as
    ¯¯¯¯¯¯   well as the annoying Chups that like to attach itself to you and suck
             your life away.
    
    All right, in this massive area, we have three different ways we can go; let's
    start by going as far northeast as you can. Once you're in the northeastern
    corner, double-jump to the ledge to the west and start climbing it, being
    careful to avoid the spinning spiked-columns. When you're just about to the top,
    jump to the right instead of the left, and you should see a cracked wall. Use
    your Thunder magic here to break the wall, then proceed through it. With the
    Silver Chimes equipped, take out the three overpowered, red-glowing Zarues in
    here, which will make a platform lower on the other side. Go back out, then
    through the door and drop down into the hole to a new area.
    
    Take a few steps west and open the chest here for a [_CREEPER MEDALLION_], then
    drop down to the west and go south to be back in the large area that we came
    from. With those two areas down, let's tackle the last. If you like, there are
    two urns you can smash in the southeastern corner, as well as north from the
    first entrance. Otherwise, return to the entrance and start heading west until
    you reach a set of stairs near a doorway to the west; ignore the doorway and
    head north first, following the path to a dead-end with the [_REFLEX_] armor for
    you to equip.
    
    Head back to the fork, then go through the doorway to the west to the next area.
    Start climbing the stairs here, making sure to be aggressive with your Wind
    magic against the Chups, since once they attach to you, you can't really jump
    again until they're off. Keep climbing and navigating the path until you can go
    north up the stairs to the next area.
    
    To your right is a very slick area; go ahead and start down it, timing your
    double-jumps to avoid the spiked-columns. It may take a few tries, but once
    you're all the way to the right, move down to the next area, then drop down to a
    very slick fork. Slide right first, where you'll come to a dead-end with your
    third and final [_EMERALD_], which maxes out your Wind magic! Return to the fork
     and head west now, coming to a new area where you'll just continue sliding.
    After going south, jump up the stairs and go right to be back in the wide open
    area, but WAY high up. Open the chest here for another piece of [_CLERIA ORE_].
    
    Take this time to return to 1F of the Tower and have Rico boost your weapon up
    to level 5! Also take the time to visit the Goddess Statue to power up your new
    armor so that it's maxed out as well. When you're ready, return back to Rado's
    Annex, make your way back to the wide open area, then head west through that
    doorway again, following the paths until you re-arrive at the very slick three-
    way fork.
    
    This next step is going to be very tricky; you'll want to take the southern
    path, but be very careful, as the path starts curving to the right. Try not to
    run or jump while you're on this; just carefully hit the right button when
    needed so you can stay on the curve, then once it does curve to the right, press
    up carefully until it basically throws you through the doorway to the east to
    the next area. It may take a few tries, so good luck!
    
    Once you've made it in, slide all the way down to the right, then go through the
    doorway above you. Take out the enemies in here, then open the chest for the
    most useful item we've come across yet, the [_EARTH DRAGON'S CLAWS_]. With
    these, you can FINALLY walk normally on these slippery slopes! Make sure to
    equip them before moving on (but don't forget about the undead and switch back
    to the Silver Chimes as necessary, if you happen to go back to the previous
    areas). Go back to the last room and jump up onto the platforms directly to the
    left of the door you just came out of, then keep climbing up these slopes until
    you can head north up the stairs.
    
       (17F)
        ¯¯¯
    In this new open area, you'll find quite a few monsters; this area right here is
    a FANTASTIC place to grind, so feel free to keep going in and out for a bit to
    earn some extra EXP and SP! When you're done beating on the baddies, head north
    to the next area, where you'll find an overpowered, red-glowing Titamonus; take
    him out, and the barriers will be removed from the statue and door to the north.
    Purify the statue and SAVE!
    
     NOTE    Now that you've probably unlocked the first five blessings all right
    ¯¯¯¯¯¯   (possibly six) it's pretty much whatever you want to do with your SP
             for the rest of them. I personally would go for 'Reduce MP usage' next,
             then 'Hasten Skill recovery', that way you can use your magic more
             times in one spurt, as well as have it recover faster. The blessings
             between 'Increase SP gain' and 'Increase Boost recovery' DO help, but I
             don't find them nearly as helpful as the last four. At least, not yet.
    
    When you're ready, use the Creeper Medallion on the door to unlock it, then
    proceed into the Creeper's Chamber.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                             (YT) The Creeper's Chamber (17F)
        [W-YT-12]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 17F - Creeper's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Khonsclard         (79/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (17F)
        ¯¯¯
    As usual, things just don't feel right in here. And that's when we're introduced
    to THIS sand-sucking demon!
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Khonsclard                                                 | BOSS Level | 32 |
    |   The Maneating Creeper                                    | Your Level | 32 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3000    |      32    |     176    |     175    |    7413    |    2715    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  You won't be able to damage the HP of the boss right off hand, but you're   |
    |  probably used to that by now. Instead, it'll spawn smaller monsters at the  |
    |  bottom of the area that you need to take out before being able to damage    |
    |  him. For an easier way to do that, you can also attack its base so that it  |
    |  won't fire off all of the attacks that are listed below!                    |
    |                                                                              |
    |  Your main priority is getting rid of the smaller monsters, as they can      |
    |  actually heal Khonsclard himself, making the battle last many more rounds   |
    |  than it should, so focus your Fire attacks on them first. I recommend       |
    |  charging up your Fire attack, then going to the bottom left corner of the   |
    |  area and firing the charged Fire attack to the upper-right, targeting all   |
    |  of the smaller monsters on that side as well as the big guy's body,         |
    |  damaging all of the sets of enemies at once (or vice versa, if the enemies  |
    |  are on the left and you need to be on the right) while attacking at the     |
    |  same time.                                                                  |
    |                                                                              |
    |  This will help disable his base from attacking; if it starts up firing off  |
    |  attacks again, then run over there and repeat your charged Fire attacks to  |
    |  make him sit still. If you're having trouble avoiding his attacks while     |
    |  doing this, then you may want to try taking out the base as soon as you     |
    |  can, then start focusing on the smaller ones. To do this, run up to either  |
    |  corner beside him and start wailing away with normal and charged Thunder    |
    |  attacks; his pounding attack that rains fire is the only attack that can    |
    |  damage you while you're up here, so you should be able to knock him out     |
    |  before he uses it. If not, quickly retreat, avoid the fire, then return     |
    |  and knock him out.                                                          |
    |                                                                              |
    |  Once the smaller monsters are all down, then the eye on the top of the big  |
    |  ugly's head will open, giving you a chance to jump up there and wail away   |
    |  on it, doing a set amount of damage before it throws you off. Keep doing    |
    |  this until you're able to take it out, which should take five rounds (or    |
    |  more if he heals himself.) In the meantime, watch out for these attacks:    |
    |                                                                              |
    |   - It'll shoot off what look like seeds in eight directions; try to         |
    |     position yourself between the streams of seeds, or position yourself in  |
    |     one of the top corners beside him.                                       |
    |                                                                              |
    |   - It'll fire off several tiny green missiles at you; send a charged Fire   |
    |     attack (or even a normal Fire, if you don't have time) their way to      |
    |     destroy them, and/or jump out of the way if needed.                      |
    |                                                                              |
    |   - It'll fire off much bigger green missiles at you that will target where  |
    |     you were just standing; as before, send a charged Fire attack (or even   |
    |     a normal Fire, if you don't have time) their way to destroy them,        |
    |     and/or jump out of the way if needed.                                    |
    |                                                                              |
    |   - It'll fire off several chains of damaging bugs that come at you in a     |
    |     wavy pattern; just like the others, send a charged Fire attack (or even  |
    |     a normal Fire, if you don't have time) their way to destroy them,        |
    |     and/or jump out of the way if needed.                                    |
    |                                                                              |
    |   - It'll launch several hard, damaging balls (don't they looks just like    |
    |     basketballs?) at you, bouncing off the walls several times before they   |
    |     fall out to the south; time your jumps over them as they approach you.   |
    |                                                                              |
    |   - It'll use its arms to pound the ground, sending shockwaves in several    |
    |     directions; quickly run up to beside the body while jumping over the     |
    |     shockwaves, and take the time while you're in that corner to damage the  |
    |     body and (hopefully) do enough damage to stop it from attacking, using   |
    |     both normal and charged Thunder attacks. You only have a few seconds     |
    |     though; make sure to move back out before it does this next attack.      |
    |                                                                              |
    |   - It'll pound the ground even harder, causing fire to rain down on you;    |
    |     quickly run and jump to the other side of the area where you currently   |
    |     aren't.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'We Will Rock You' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Khonsclard with all three playable characters.
    
    As usual, the doorway to the north will open, so go through it and continue
    north, where you'll have a scene. Afterward, continue up the stairs to the next
    section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                            (YT) The Blighted Blood (18F-21F)
        [W-YT-13]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 18F - Blighted Blood        [_] 21F - Mantid's Chamber
                  | [_] 20F - Blighted Blood 2
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 19F - Blighted Blood
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Roda Fruit                  [_] Dreaming Idol
                  | [_] Crimson Key                 [_] Black Pearl
                  | [_] Cleria Ore                  [_] Mantid Medallion
                  | [_] Dragonbone Key
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Battle Armor                [_] Battle Guards
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Topaz                       [_] Ruby
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Chryolos           (45/92)  [_] Zeruena              (51/92)
                  | [_] Gunghogan          (46/92)  [_] Tenat-Baocar         (52/92)
                  | [_] Ogacha             (47/92)  [_] Nooze (Green)        (53/92)
                  | [_] Tolpi              (48/92)  [_] Xomack               (54/92)
                  | [_] Urobass            (49/92)  [_] Samachryce           (55/92)
                  | [_] Kelmarel           (50/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (18F)
        ¯¯¯
    Climb the stairs until you come to a Demon Statue; purify it and Save at the
    Goddess Statue, then head east to the next area. Continue along the path, and
    you'll eventually come to a fork of sorts with some spikes in your way; double-
    jump up to the upper left from those spikes and step on the button here to get
    them moving. Hop back down and go through them now, stepping on the button at
    the end of the path here (and smashing the urn, if you like) to get the next set
    of spikes moving.
    
    Maneuver your way back through them, then double-jump up and to the right. At
    the next locked gate, double-jump to the upper-right once again and step on the
    button here, then drop back down and jump on the button just on the other side
    of this gate to the east, allowing you to make your way to the upper-left. After
    clearing the gate that you just unlocked to the upper-left, double-jump up to
    the right side and head east to be clear of these gates.
    
    You'll soon arrive at a fork; ignore the path to the southeast, as we'll be
    coming back here soon enough, and instead, take the path as it goes up the
    stairs to the north and through a doorway to the next screen. Make your way
    northeast and east, and you'll come to yet another fork; go southeast and east
    first, smashing the urns and pressing the button at the dead-end to cause the
    platform in the center of the area to drop. Return to the fork and drop down
    this large hole, then follow the path to a dead-end, where you'll have to take
    out four overpowered, red-glowing Chryolos.
    
     NOTE    Try to keep those Chryolos up on that upper platform, because they can
    ¯¯¯¯¯¯   drop down levels and even past that red barrier to your southwest, not
             allowing you to kill them. If that happens, then you're stuck and have
             to reload your last save, then try again.
    
    Once they're defeated, the barriers will be removed, allowing you to open the
    chest for another [_RODA FRUIT_]. Now, drop down to the southwest, and you'll be
    at the dead-end you would've come to had you taken the southeastern path at the
    first fork! Not much here, so head west back to that area, smash an urn to your
    west, then head north and back to the area with the last fork.
    
    At the fork with the giant hole, head northwest now until you reach a button at
    a dead-end; pressing it will cause the spikes to the north of you to start
    moving in your favor, so head that way, double-jumping over the moving spikes
    and up one more level to the northeast, where you can smash a couple of urns.
    From here, double-jump (and use your Wind magic, if necessary) to your
    west/northwest to clear the large bed of spikes and hopefully landing safely on
    the other side. From there, it's north once again, but this time, to the next
    floor outside.
    
       (19F)
        ¯¯¯
    Head right until you run into another fun-loving [_ROO_]! Give him the Roda
    Fruit that you just acquired, and in return, he'll give you the one-of-a-kind
    [_BATTLE ARMOR_]! Awesome! Go down from here to be back inside, then head
    southwest, following the path as it turns southeast and into a
    strangely-colored vegetative area. Keep heading east, double-jumping the gap
    when you come to it, until you come back to a large fork on the hard ground.
    
    Feel free to crack open the urn to the southwest first; otherwise, head east,
    double-jumping across this gap and continuing to the next area. Here, you'll see
    several platforms; SPEED across them, as they will drop out from under you soon
    after you touch them. (On the easier difficulties, they'll just stay there.)
    Once you make it all the way across, you'll reach six overpowered, red-glowing
    Ogachas. Take them out, and a treasure chest will appear near the eastern edge
    of the area. Open your reward to obtain a [_CRIMSON KEY_]!
    
    Now, instead of returning to the fork, drop down the nearest gap to the west
    (the one closest to the chest), and you'll fall way down into the depths of the
    vegetative area. However, by dropping down from the gap furthest east, you fell
    down at the very end of the area below, and right beside a chest, no less! Open
    this chest for your third and final [_TOPAZ_], maxing out your Thunder magic's
    power!
    
    From here, drop down a few ledges and start heading west past a poisonous
    bloodpool. After passing the bloodpool and heading further west, you'll be at a
    fork. To the southwest leads to a dead-end with an urn, so feel free to travel
    there if you like; otherwise, head northwest and north to the next area.
    Continue northwest and you'll be right back at the main fork on hard ground.
    From here, there's only one way to go: north! Time your jumps carefully until
    you reach the other side, then use the Crimson Key to pass through the locked
    door here to the next area.
    
    Use the launch pad to head to the upper-left platform, then use the one after
    that for the next level. Go up the few sets of stairs here and through the door
    to the west to the outside on the next floor.
    
       (20F)
        ¯¯¯
    Head left and around to be back inside. Now, before continuing, make sure to
    equip the Silver Chimes, as we have some more undead enemies to take care of in
    here. On that note, continue north until you're back in the strange-colored
    vegetative area. Take out the nearby enemies, then head east along the southern
    wall, turning north when you can, hugging the eastern wall as you go. You should
    see two pillars as you go north; this actually leads to another area, so go east
    to this area, where you'll need your trusty Thunder magic to take out a HUGE
    group of eight Kelmarels. (If you like, just run to the south and jump into the
    bloodpool; they'll follow you into an early grave themselves, because it damages
    them much, much more than it does to you!) Once the Kelmarels are gone, a launch
    pad will appear; use it to hop up to a chest containing a [_CLERIA ORE_]! Sweet!
    Don't get in a hurry to use it just yet; we'll be going to 1F soon anyway.
    
    Return back to the previous area, then go back to the fork just after the ground
    went from hard to soft. Head west, jumping up a level, then heading down the
    western/southwestern stairs until you're back on hard ground. Keep going west to
    the next area, where you'll have to take out four Urobasses before you're
    allowed to examine the Demon Statue. Once they're gone though, purify it and use
    the Goddess Statue to save and upgrade your armor. (If you need it badly, you
    can go ahead and use your Cleria Ore back on 1F, then warp back here, even
    though we'll be there in a few minutes.) After you've done that, head west to
    the next area.
    
    Go ahead and drop down the first hole to the west; there are four Zeruenas here
    that are glowing red and overpowered, and they must be taken out to proceed.
    (There's also an urn with a Boost Max along the eastern wall, so make sure to
    grab that if you need it.) Once the enemies are cleared down here, head back up
    the stairs on the eastern side of the room and take out the rest of the enemies
    up here, including the Zeruenas (if there are any left.) Afterward, the barrier
    to the west should be down, so continue west, then north when you can for a
    scene.
    
    After the scene, you'll regain control. Before heading to Rado's Annex, go all
    the way west from where your party stands to find a [_DRAGONBONE KEY_]. Once you
    have that, use your Crystal to teleport to Rado's Annex.
    
       (Rado's Annex)
        ¯¯¯¯¯¯¯¯¯¯¯¯
    Make your way back to the top of the Annex and into the Devil's Gaze room, where
    you'll have another scene. After you regain control, whip out your trust Crystal
    again, but this time, head down to 1F to talk with Dino.
    
       (1F)
        ¯¯
    Head southeast and talk to Dino down here, and he'll hand over the
    [_DREAMING IDOL_] to you. Once you have it, go ahead and teleport back to The
    Blighted Blood 2 (20F).
    
       (20F)
        ¯¯¯
    From the Goddess Statue, head east to the previous area with the large
    bloodpool. Go north along the western side of the bloodpool, following the path
    to a fork; continue northwest (east leads back in a circle to where we were) and
    you'll eventually come to a door on the northern wall. With the Dragonbone Key,
    unlock it and proceed to the next area.
    
    Ignore the launch pad to your northeast and approach the ledge to your east;
    time your jump onto the huge spinning platform there, then wait until you can
    double-jump off to the northwest to smash an urn. Hop back on it once again,
    then wait until you can double-jump off to the southeast, landing on another
    spinning platform, just a level lower. From here, jump off to the northeast and
    follow the path to a dead-end, where you'll find a chest containing a pair of
    [_BATTLE GUARDS_], the second strongest boots in the game! Equip them,
    then return to the larger, higher-up spinning platform.
    
    From this platform one last time, jump off to the northeast to be at another
    fork. Let's go ahead and take the northern path first, where we'll come outside
    and run into Hugo! He'll give you the [_BLACK PEARL_]; not the real
    one, but a mock-up that should be exactly what we need right now! Go ahead and
    use your Crystal to warp to Rado's Annex.
    
       (Rado's Annex)
        ¯¯¯¯¯¯¯¯¯¯¯¯
    Make your way up and into the room to show Feena your newly acquired toy. She'll
    put the artifacts together, and by doing so, the Dreaming Idol will become
    charged! Now, back to The Blighted Blood 2 (20F)!
    
       (20F)
        ¯¯¯
    Head west from the Goddess Statue and make your way back west and north to your
    party. Use the Dreaming Idol in the middle of all of them, then watch a long
    series of events, where you'll receive the [_MANTID MEDALLION_]. Once you have
    that, return to the last Goddess Statue, then head back east and north,
    following the path all the way back to the fork after the large spinning
    platform in the next area.
    
    Once you're back at that fork, take the eastern path to be outside, then follow
    the path west to re-enter the Tower. Head north and smash the urn to your
    northeast, then continue west, hopping along the floating platforms that will
    disappear on you when you touch them; quickly traverse them until you reach the
    far western ledge. Smash another urn here, then move northwest and west to the
    next area.
    
    More of the same here; just continue west, slaughtering enemies along the way
    and smashing urns as you jump up through the different levels of platforms. When
    you make it to the top platform, don't go east; instead, go west and hop up one
    more level to find another chest; this one has your third and final [_RUBY_]
    inside, maxing out the last of your magic! Head east and northeast now,
    following the path to the last floor in The Blighted Blood.
    
       (21F)
        ¯¯¯
    Head west and back inside, then follow the path here all the way to a demon
    statue, while taking out six overpowered, red-glowing Samachryces as long the
    way. Once they're gone, the statue and large door here will lose the barrier,
    and you'll be able to purify the statue into a Goddess Statue. Go ahead and get
    any blessings you need, then SAVE. (There's also an urn to the south of the door
    that has a Boost Max, so grab that as well.)
    
    When you're ready, approach the door and use the Mantid Medallion to open it.
    Make sure you're prepared before going through the door; I STRONGLY recommend
    being at least Level 41 before continuing.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (YT) The Mantid's Chamber (21F)
        [W-YT-14]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 21F - Mantid's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Pictimos           (80/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (21F)
        ¯¯¯
    Head to the center of the area to run into quite possibly the freakiest bug I've
    ever seen, and possibly the hardest boss of the entire game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Pictimos                                                   | BOSS Level | 40 |
    |   The Grim Mantid                                          | Your Level | 41 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4000    |      40    |     220    |     230    |    9238    |    4525    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  He hits hard and moves fast, so you'll need to do the same. Try to keep     |
    |  your distance from him, only using charged Fire attacks to hit him when     |
    |  you can find an opening without getting damaged. If you find that you       |
    |  can't sneak in an attack, be patient; rushing in can lead to a very quick   |
    |  death.                                                                      |
    |                                                                              |
    |  However, there is ONE attack that he does that opens the door for a quick   |
    |  short range attack to whittle down his HP quicker, and that's when he       |
    |  shoots projectile lasers out of his back; once you see that happen, rush    |
    |  in and start wailing away with charged Thunder and normal attacks. Once he  |
    |  starts using his other moves again, quickly retreat and return to the       |
    |  charged Fire attacks. Here are all of his attacks:                          |
    |                                                                              |
    |   - He'll launch two vertical blades at you with his upper arms; QUICKLY     |
    |     double-jump to the left or right.                                        |
    |                                                                              |
    |   - He'll launch one or two horizontal blades low to the ground with his     |
    |     lower arms; like the other, QUICKLY double-jump to your left or right.   |
    |                                                                              |
    |   - He'll hop into the air, landing with a crash, sending a shockwave your   |
    |     way, followed by two lines of spikes shooting out from the ground; stay  |
    |     DIRECTLY in the middle of his line of sight, moving to the left or       |
    |     right as needed to avoid the lines of spikes on either side of you.      |
    |                                                                              |
    |   - He'll shoot several projectiles out of his back, which will then float   |
    |     in the air and shoot lasers at you; you can see where the beams will     |
    |     land, so carefully avoid them. This is pretty much the only safe time    |
    |     you can rush in and do some physical damage, or better yet, use a        |
    |     charged Thunder attack to bring down his health bar a decent amount.     |
    |                                                                              |
    |   - When you're within close range to him, he'll jam all four arms into the  |
    |     ground, creating a magic circle in front of him that calls some spikes   |
    |     up to damage you; keep your distance from him when this hits, and it'll  |
    |     almost always miss.                                                      |
    |                                                                              |
    |   - He'll glow green and grow four lances where his arms were, then will     |
    |     start chasing you, as well as firing off the attacks listed above; stay  |
    |     as far away from his as possible, hugging the edge of the battlefield    |
    |     and running away while double-jumping, trying not to let him catch you   |
    |     or let his lances touch you. Eventually, he'll revert back to his        |
    |     normal form. Approaching him when he's in lance form usually will        |
    |     result in massive damage.                                                |
    |                                                                              |
    |   - He'll spawn SEVERAL smaller mantids to attack you; try to quickly        |
    |     dispose of them with your Fire or Thunder magic while keeping the big    |
    |     guy in your line of fire, if at all possible. In the higher              |
    |     difficulties, they become much harder to kill, so try to focus on        |
    |     sending charged Fire attacks toward Pictimos himself, not worrying       |
    |     about the babies.                                                        |
    |                                                                              |
    |   - He'll jam all four arms into the ground, sending a shockwave your way,   |
    |     followed by SEVERAL lines of spikes shooting out from the ground, as     |
    |     well as right in front of him; for this one, just stay as far away as    |
    |     possible and try to stay between the lines of spikes. Easily his         |
    |     strongest attack.                                                        |
    |                                                                              |
    |  Just as you think he's dead, if he has any of his little soldiers left,     |
    |  he'll leap into the air and gain a small amount of energy back. At this     |
    |  point, try to dispose of him before he unleashes more of his followers. If  |
    |  you can't do that, then he'll repeat this SEVERAL more times until you are  |
    |  finally able to. The rest of the battle was easy compared to this, so this  |
    |  could take a while, especially on the harder difficulties when the babies   |
    |  are hard to kill. Best of luck!                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Never Mind the Hammer' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Pictimos with all three playable characters.
    
    After the battle, head north two screens to the final area of the Tower.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (YT) The Demonic Core (22F-25F)
        [W-YT-15]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 22F - Demonic Core          [_] 24F - Hall of Reflection
                  | [_] 23F - Demonic Core 2        [_] 25F - Devil's Throne
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 23F - Demonic Core
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 20000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Roda Fruit                  [_] Cleria Ore
                  | [_] Obsidian Key                [_] Devil Medallion
                  | [_] Rod                         [_] Celcetan Panacea
                  | [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Silver Dress                [_] Silver Leggings
                  | [_] Spirit Necklace
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Liliborad          (56/92)  [_] Astyle             (64/92)
                  | [_] Bazeraena          (57/92)  [_] Hekat-Baocar       (65/92)
         BOSS = * | [_] Nooze (Purple)     (58/92)  [_] Levenueba          (66/92)
                  | [_] Fliogan            (59/92)  [_] Drefflum           (67/92)
                  | [_] Heketie            (60/92)  [_] Glaregrave         (68/92)
                  | [_] Sinn-Piache        (61/92) *[_] Epona              (81/92)
                  | [_] Maka-Piache        (62/92) *[_] Zava               (83/92)
                  | [_] Euchreas           (63/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (22F)
        ¯¯¯
    All right, this is it! Let's go! Use your Crystal to purify the Demon Statue as
    normal, then save at the Goddess Statue.
    
     NOTE    The enemies here in the final area are VERY good about giving you
    ¯¯¯¯¯¯   random status effects all the way throughout, so I recommend leveling
             up your 'Reduce bad status duration' and 'Bolster bad status resists'
             blessings before continuing on.
    
    Head north for a quick scene, then continue north up the stairs to the next
    area, where you should just keep going north, following along the
    straightforward path until you turn west to the next area.
    
    Here, follow the path until you reach a split with paths to the north and east;
    take the eastern path first, double-jumping and using your Wind magic to make
    the leap over the gap, then continue to a dead-end, where you'll find a chest
    containing the last [_RODA FRUIT_]. Return to the fork and continue north to yet
    another fork; the path to the south is nothing but monsters, so continue north
    up the stairs to the next floor.
    
       (23F)
        ¯¯¯
    After following the path for a bit, you'll come to a dead-end with three
    overpowered, red-glowing Liliborads; take them out, and a glowing pad will
    appear to your north, allowing you to hop up to a higher level. However, once
    you're on that higher level, double-jump to your left and down a little bit to
    land on a platform to your west. Follow this to a dead-end with the final
    [_ROO_] in the game, who will give you the power of BURST! To use Burst, just
    press the Boost button AGAIN after already being Boosted once to have a surge of
    power, which will do major damage to surrounding enemies! Awesome!
    
     STEAM ACHIEVEMENT    You can obtain the 'Thank You For Being A Friend'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by delivering Roda Fruits to all six Roos with
                          all three playable characters.
    
    Return to the floating point and head northeast to find another floating point
    at a fork; ignore the float for now and head east, then down a level to the
    south. Smash the nearby urn, then keep following the winding path as it turns
    east to the next area.
    
    To the northeast is a large hole; do NOT drop down it yet! Instead, continue
    north, smashing urns, bashing baddies, and following the LONG path until you
    come across four overpowered, red-glowing Fliogans. Take them out, and you'll
    remove a barrier from a nearby chest. Once you've done that, do NOT follow the
    path as it goes west and north to the next area; instead, return back to the
    beginning of the area and drop down that big ol' hole.
    
    After taking out a slew of Nooze, head east and open the chest we just saw for
    the [_OBSIDIAN KEY_]. Continue east, then climb the tower here until you reach
    the top, where you'll find a chest with the best armor in the game; the
    [_SILVER DRESS_]. Make sure to equip it, then head west and drop down. Make your
    way back south and follow the path past where you defeated the Fliogans to the
    doorway to the far north.
    
    Head north to take on FIVE of these overpowered, red-glowing Fliogans, and upon
    their defeat, another Demon Statue will become unguarded. Purify it, upgrade
    your armor, then SAVE. When you're ready, head north and use the Obsidian Key on
    the door here. Continue north to an open area, where you'll see a quick scene
    before having one last battle with Epona.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Epona                                                      | BOSS Level | 43 |
    |   The Resolute                                             | Your Level | 44 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3381    |      43    |     229    |     235    |    5900    |    5204    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This battle starts out like the one you fought against her earlier, but it  |
    |  becomes slightly more difficult near the end. As with before, all of her    |
    |  attacks are close to mid range, and I recommend staying away from her on    |
    |  all of them EXCEPT her charged fire attack; that's the only one where she   |
    |  has a small window of opportunity afterward EVERY time that will let you    |
    |  do a decent amount of damage. When you're not attacking her right after     |
    |  that move, you'll be running away from her, staying as far away from her    |
    |  as you possibly can while waiting for the next charged attack. Here are     |
    |  all of her attacks:                                                         |
    |                                                                              |
    |   - She'll shoot set of trident heads at you from a distance; quickly move   |
    |     away from or jump over them.                                             |
    |                                                                              |
    |   - She'll uppercut you with her trident; unless you're RIGHT beside her,    |
    |     this will almost always miss.                                            |
    |                                                                              |
    |   - She'll charge you with a series of trident attacks; just run away from   |
    |     her and stay away, as there is no good in trying to attack her while     |
    |     she's doing this.                                                        |
    |                                                                              |
    |   - She'll charge you from a distance with her trident; quickly run and      |
    |     jump away.                                                               |
    |                                                                              |
    |   - She'll unleash a set of TWO charged fire attacks on you; if you're       |
    |     quick enough, this one's actually pretty easy to avoid; just JUMP over   |
    |     to the side (not toward her, or you'll land in her fire trail) right as  |
    |     you see / hear her start to glow / charge, then do it again IMMEDIATELY  |
    |     after to avoid the secon done. This is also the safest time to attack    |
    |     her; the second you land on the other side, turn around and follow her,  |
    |     hitting her with a charged Wind attack, as well as several normal        |
    |     attacks, until she starts blocking / attacking again.                    |
    |                                                                              |
    |  Once her HP gets to about half, she'll leap up high into the air and split  |
    |  into three different targets. At this point, use ONLY charged Fire attacks  |
    |  aimed at the groups of two or all three if they're together, and you'll     |
    |  rack up the damage versus trying to attack the right one or two that allow  |
    |  you to get damage. If you're always getting surrounded and having a hard    |
    |  time hitting more than one with the Fire, then try a charged Wind to see    |
    |  if you have better luck.                                                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the battle, head north and check the ground to find a [_ROD_], which will
    grant you access to the next area. Return to the last Goddess Statue, then make
    your way back through the area before that until you can return to the fork with
    the second to last floating point. Once you make it back to that point, float on
    up and continue north to come to a large mirror; with the Rod in hand, run
    through the mirror to The Hall of Reflection.
    
    =================v==============================================================
        [W-YT-16]    |                            (YT) The Hall of Reflection (23F)
    =================^==============================================================
    
    All right, let's take this area step-by-step since it can get confusing.
    
     1) Mirrors to the north and northwest. North takes you back to the previous
        area, and northwest takes you to platform 2. Take the northwestern path to
        platform 2.
    
     2) Mirrors to the south, north, and northeast, with an urn just to the north as
        well. The northern mirror takes you to back to platform 1, south takes you
        to platform 3, and northeast takes you to platform 5. Take the southern path
        first to platform 3.
    
     3) Mirrors to the west and east. West takes you back to platform 2, and east
        takes you to platform 4. Take east to 4.
    
     4) Open the chest to your northeast for a whopping [_20000 SP_], then continue
        east back to platform 2. From there, go ahead and take the northeastern path
        to platform 5.
    
     5) Mirrors to the west and east. East takes you to back platform 3, and west
        takes you to platform 6. Take west to 6.
    
     6) Head south, then southwest to a fork. There are now mirrors to your north,
        then your west and north. North leads to platform 8, while west and north
        leads to platform 7. Go west and north first to platform 7.
    
     7) Open the chest here for a [_CELCETAN PANACEA_]; use it, then use the mirror
        to the north to return to platform 6. From there, take the northern mirror
        to 8.
    
     8) Smash the urn for a Boost Max, then open the chest to the north for your
        last [_CLERIA ORE_] (hold off on returning to 1F; there's a Goddess Statue
        coming right up.) Use the mirror to the north to come to the 9th and final
        platform.
    
     9) Mirrors to the northeast and north. Northeast returns you all the way back
        to platform 1, and north leads you to The True Reflection; head north
        through this mirror to the next area.
    
    =================v==============================================================
        [W-YT-17]    |                                    The True Reflection (24F)
    =================^==============================================================
    
    Purify the Demon Statue, then use the Goddess Statue. Make sure to return to 1F
    and power up your weapon to the max with the Cleria Ore, then return to 24F and
    SAVE.
    
     NOTE    I recommend making sure you have the Earth Dragon's Claws equipped at
    ¯¯¯¯¯¯   this point to counteract the next boss's slippery ice usage.
    
    To the east is the mirror that will return you to The Hall of Reflection, if you
    need to go back for some reason. Otherwise, head northwest and follow the path
    to a large area, where you'll witness a heart-wrenching series of events before
    taking on Zava herself.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Zava (with Yogleks & Omulgun)                              | BOSS Level | 45 |
    |   The Merciless                                            | Your Level | 46 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5000    |      45    |     232    |     228    |   10379    |    5656    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  As long as Zava is floating around on her own, it won't do any good to try  |
    |  and damage the two heads, so make sure to target Zava only. You'll need to  |
    |  double-jump up to her and knock her to the ground with an attack (Fire      |
    |  works pretty well), making her collapse to the ground.                      |
    |                                                                              |
    |  Once she's down there, KEEP YOUR DISTANCE and only use Fire attacks. If     |
    |  you're too close to her, you'll be damaged by her explosion left behind     |
    |  from when she launches back up into the air. (The explosion doesn't occur   |
    |  in Very Easy, so feel free to assault her any way you like there.) If you   |
    |  like, you can even use Burst, since you won't take damage while doing it.   |
    |                                                                              |
    |  Keep repeating this throughout the battle while avoiding these attacks:     |
    |                                                                              |
    |   - Zava will unleash a charged lightning attack on you; run away as soon    |
    |     as you see the spot under you start to glow.                             |
    |                                                                              |
    |   - Zava will fire off a series of small lightning shots; just run and jump  |
    |     away from them.                                                          |
    |                                                                              |
    |   - The purple head will breathe ice breath at you, while the red head will  |
    |     breathe fire breath at you; they're not too fast, so just make sure      |
    |     you're not in their paths.                                               |
    |                                                                              |
    |  Once her HP falls below half, she'll absorb herself into one of her         |
    |  beasts, which will now shoot off even more powerful attacks from then on!   |
    |                                                                              |
    |   - Each head will fire off either strong versions of their breath, or       |
    |     direct beams of their own elemental power, both of them straight ahead;  |
    |     make sure to jump and stay out of their way.                             |
    |                                                                              |
    |   - The purple head will descend into the ground and make the whole floor    |
    |     icy (hence, the Earth Dragon's Claws needing to be equipped), and the    |
    |     red head will descend into the ground and make the whole floor covered   |
    |     in fire, damaging you every second you're on the ground; if you can get  |
    |     on top of one of the heads, that will be your best bet. If not, then     |
    |     just try to double-jump repeatedly and stay off the floor as long as     |
    |     possible.                                                                |
    |                                                                              |
    |   - The heads will try to suck you in and bite you; try to keep your         |
    |     distance by running and double-jumping, and / or use your Thunder magic  |
    |     at the right moment to avoid damage.                                     |
    |                                                                              |
    |   - The heads will merge into one really evil head, then a sword will        |
    |     appear and crash down on you; if you're far away, it won't do anything,  |
    |     but if you get sucked in too close, then it will do MASSIVE damage to    |
    |     you. So stay back and RUN AWAY the second you see it! If you need to,    |
    |     you can also save your Burst and use it RIGHT when it's about to hit to  |
    |     negate all damage.                                                       |
    |                                                                              |
    |  At this point, charge up your Fire skill and keep your distance, then       |
    |  shoot it off on the head that she's in; with each hit, the heads will       |
    |  switch places, until you hit it enough times for her to finally fall out    |
    |  and collapse, where you can beat up on her some more with your Fire magic.  |
    |  She'll do this several times until she's finally releases the mortal coil.  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Three's a Crowd' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Zava with all three playable characters.
    
    After the battle, you'll have another long scene, after which you will receive
    the [_SPIRIT NECKLACE_], an accessory that will revive you ONCE during battle!
    Make sure to save it for the final encounter! When you regain control, save at
    the Goddess Statue if you like, then head north through the broken mirror to the
    next area!
    
       (25F)
        ¯¯¯
     NOTE    Your Wind skill works very well against the rest of the enemies from
    ¯¯¯¯¯¯   here on out, EXCEPT for the knight-like Glaregraves; a nicely placed
             Thunder attack or three will take them out quicker.
    
    This area is VERY straightforward; just follow the path, smashing an urn and
    taking out demons along the way until it eventually turns east into the next
    area. Continue east and north, where you'll come to a fork with three
    overpowered, red-glowing Astyles; take them out, then take the southwestern and
    southeastern paths to smash and urn and take out a fourth and fifth Astyle.
    
    Return and head northeast this time, turning south at the next fork to take out
    a sixth Astyle. From there, take the northern path and jump west across the gap
    to come to the seventh and final Astyle; take it out, then open the chest at the
    dead-end to the south to find the final piece of equipment in the game, the
    [_SILVER LEGGINGS_]. Equip them, then return to the ground here and head north
    to the next area.
    
    Continue along to yet another fork; head north first to come to a chest with the
    final new item of the game, the [_DEVIL MEDALLION_], then return to the fork. Go
    east next and press the button at the dead end, then head back and turn west,
    following this path to another split with an urn nearby, where you can either go
    east or climb the blocks up. Go east and press the second button, then climb the
    blocks to the top, where a bridge has now formed, thanks to pressing the
    buttons.
    
    Cross the bridge to the east, continue along and jump over a gap, then cross the
    next bridge to the west to a fork. Don't head north yet; drop down to the west
    and take out the Noozes here to find the very last chest of the game, one last
    [_CELCETAN PANACEA_] to boost your HP a bit more. Once you have that, return to
    the fork and head north to the next area.
    
     NOTE    This next area is the final area in the game with monsters, and that
    ¯¯¯¯¯¯   being so, contains both the hardest monsters in the game, and in great
             numbers. So naturally, this is the best place in the game to grind for
             EXP and SP. There's a Goddess Statue right after this area, so feel
             free to come back and grind once you've reached it.
    
    Move north, then west and smash the urn for a Boost Max, then slowly make your
    way north as you take out the demons who are out for your head. Eventually, you
    will make it all the way northeast to the next area, where you can find three
    overpowered, red-glowing Glaregraves waiting for you. Take them out with some
    well-placed charged Thunder attacks to unlock the second to last Demon Statue /
    Goddess Statue of the game.
    
    Make sure to get blessings for your new boots, as well as any others that you
    like. When you're completely ready, head north to the large door and use the
    Devil Medallion to unlock it, then proceed through it.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (YT) The Devil's Throne (25F)
        [W-YT-18]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 25F - Devil's Throne
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Kishgal            (84/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (25F)
        ¯¯¯
    Approach the large area to face Kishgal for the last time.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Kishgal                                                    | BOSS Level | 48 |
    |   The Peerless                                             | Your Level | 49 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     6249    |      48    |     251    |     222    |   14348    |    6335    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This is just like the battle with him on 11F, except this time, you'll      |
    |  want to use your Phoenix Flames rather than Bolt Crashes, as they will do   |
    |  more damage. Try to avoid him while unleashing a Phoenix Flame when you     |
    |  can; keep it fully charged at all times while you're running around.        |
    |  Whenever you have that half of a second that you know you can get one       |
    |  attack in before he bashes you again, unleash that Phoenix Flame on him,    |
    |  then QUICKLY run away while charging it up once again, throwing it in       |
    |  whenever you can. This battle should actually be easier than that one, so   |
    |  at least you got that going for you.                                        |
    |                                                                              |
    |  Here are Kishgal's attacks, so you can try to avoid them as best you can:   |
    |                                                                              |
    |   - He will glow, then fire off a row of icebergs that stay in place; jump   |
    |     out of their way when he first launches them, then do NOT run into       |
    |     them, as they'll do quite a bit of damage to you. At least this time     |
    |     around, you can either double-jump over them or use your Fire skills to  |
    |     destroy them.                                                            |
    |                                                                              |
    |   - He'll fire several shots of ice chunks at you; run in a wide circle to   |
    |     avoid them.                                                              |
    |                                                                              |
    |   - He'll fire a beam up into the sky, and after a few moments, the ice      |
    |     will rain down; they fall wherever you were just standing, so move       |
    |     around in a wide circle to avoid them.                                   |
    |                                                                              |
    |   - He'll fire a beam up into the sky along with lines of icebergs, and      |
    |     after a few moments, the ice will rain down and an area of icy fog will  |
    |     appear, damaging you if you're within it; when you see this coming,      |
    |     QUICKLY move to the edge of the area furthest away from him and the      |
    |     icebergs. If needed, use your Burst here to negate damage.               |
    |                                                                              |
    |   - He'll use his own type of Whirlwind attack that damages you if you're    |
    |     in a circular vicinity around him; run and stay away from him.           |
    |                                                                              |
    |   - He'll whirl around and create a tornado around him, damaging you if      |
    |     you're nearby; again, run and stay away from him.                        |
    |                                                                              |
    |   - He'll fire shots of ice in eight different directions around him; stay   |
    |     near the edge of the area and position yourself between two chunks, or   |
    |     just jump over if you can't make it.                                     |
    |                                                                              |
    |   - He'll leap into the air and summon TWO ice dragons of some type, and     |
    |     they will follow you around! Try to make it to the outer edge of the     |
    |     area and run in a large circle, making them hopefully circle and miss    |
    |     as well, using your Wind magic to zip back and forth as it looks like    |
    |     they're about to hit, making them miss. You can also use Burst or Bolt   |
    |     Crash and hope that you can time Bolt Crash well enough to negate the    |
    |     damage.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Stay Down' Achievement by defeating
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   both Epona and Kishgal in the Demonic core as both Yunica
                          and Hugo.
    
    After the battle and the short scene afterward, a bridge will appear to the
    north; cross it, then go to the next area, following the LONG path as you ascend
    the seemingly-never-ending staircase, until you finally reach the Tower Summit.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                        (YT) The Tower Summit
        [W-YT-19]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] Tower Summit
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Dalles             (86/92)                  FINAL BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     NOTE    I recommend being at least level 51 before taking on Dalles. If you're
    ¯¯¯¯¯¯   not there yet, I recommend going to grind back in the last monster-
             populated area until you are. Anything more than that would be helpful,
             but very time-consuming to do so, but hey, if you're up to it, then go
             right ahead.
    
             Also, MAKE SURE YOU HAVE THE SPIRIT NECKLACE EQUIPPED!
    
       (25F)
        ¯¯¯
    Purify the final Demon Statue, then use the Goddess Statue. When you feel you
    are completely ready, climb the nearby stairs and watch a fantastic, long series
    of events before you finally take on the demon leader in the final conflict of
    the game.
    
                                  .——————————————————.
       __________________________/ *** FINAL BOSS *** \__________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Dalles                                                     | BOSS Level | 49 |
    |   The Deranged                                             | Your Level | 51 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9500    |      49    |     255    |     255    |   22585    |       0    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                               ***  FORM 1  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  Being the first form, it is the easiest, but it can still be tricky. On     |
    |  the easier difficulties, you can rush in with your Thunder magic charged    |
    |  and ready, attacking it as quickly as you can, but on the harder ones,      |
    |  you'll need to be careful. Try to avoid each of his attacks while throwing  |
    |  in charged Fire attacks when you can until he changes into his second       |
    |  form. It may take a while, but every tiny point of HP you can hold onto     |
    |  can be critical in this battle. Here are his attacks in his first form,     |
    |  which he will use in this order, over and over again:                       |
    |                                                                              |
    |   - His right hand will glow purple, then several dozen small lightning      |
    |     orbs will shoot out of his front; double-jump over them as they          |
    |     approach you.                                                            |
    |                                                                              |
    |   - His left hand will glow purple, then several fiery rocks will be thrown  |
    |     your way; just start moving to the right or left while moving outward    |
    |     toward the edge, not stopping until they all land.                       |
    |                                                                              |
    |   - His right hand will glow red, then he'll slam it toward the ground,      |
    |     causing several streams of fire to be sent your way; stay close to the   |
    |     outside edge and try to jump between two of the streams before they hit  |
    |     you.                                                                     |
    |                                                                              |
    |   - His right hand will glow purple, but with blue bubbles trailing it,      |
    |     then several chunks of ice will shoot up from the ground beneath you;    |
    |     as soon as you see the glow, starting running and double-jumping away    |
    |     from where you are standing.                                             |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 2  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his last form, but now has two demons off to     |
    |  his side doing his bidding with one more attack depending on his shield     |
    |  color. The color of the shield on his front orb will determine what he is   |
    |  weak against, as well as those aforementioned attacks:                      |
    |                                                                              |
    |                         Green Shield = Weak against Wind                     |
    |                  Red / Orange Shield = Weak against Fire                     |
    |                        Yellow Shield = Weak against Thunder                  |
    |                                                                              |
    |   - When it is green, the demons will fire off two cyclones that will        |
    |     follow you around the battlefield for a short time; stay on the move     |
    |     until they disappear.                                                    |
    |                                                                              |
    |   - When it is red / orange, the demons will fire off several small fire-    |
    |     like fish that will hone into your location, chomping away and           |
    |     hopefully nailing you; stay on the move until they disappear.            |
    |                                                                              |
    |   - When it is yellow, the demons will fire off two large lightning orbs     |
    |     that will follow you around and attempt to hit you with large lightning  |
    |     charges; stay on the move until they disappear.                          |
    |                                                                              |
    |  Once you've taken out a colored shield, switch to your Thunder skill and    |
    |  rush in there, doing as much damage as you can to the unguarded orb with    |
    |  both normal attacks and charged Thunder, as quickly as you can. Once        |
    |  you've done enough damage, the shield will regenerate, but to the next      |
    |  color (if you've done enough damage.) After doing this three times (or      |
    |  more, depending on the amount of damage done), Dalles will then move on to  |
    |  his third and final form.                                                   |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 3  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his first form, and has the same shield on his   |
    |  front orb that he did in the second form, except now, you must defeat both  |
    |  of the demons that are accompanying him to be able to lower the shield to   |
    |  do enough damage. For the demons, use your charged Fire attacks as you're   |
    |  running in circle to avoid all of the attacks, sneaking in regular attacks  |
    |  and either Wind or Thunder (depending on your situation) as you run by      |
    |  them for some extra damage.                                                 |
    |                                                                              |
    |  Once you've taken out both of his cronies, quickly run to the unguarded     |
    |  orb and unleash a series of regular attacks and some charged Thunder if     |
    |  you can, doing as much damage as possible. After a set amount of time, his  |
    |  demon friends will regenerate, and the orb will be guarded once more, so    |
    |  keep repeating this until you're victorious. It'll take at least three      |
    |  times, but possibly more if you're not doing enough damage.                 |
    |                                                                              |
    |  Don't use your Burst for normal attacking; save it for if you're about to   |
    |  get nailed with the large beam of energy.                                   |
    |                                                                              |
    |  In the meantime, while he does have the usual basic attacks, he also has    |
    |  these:                                                                      |
    |                                                                              |
    |   - The demon will glow purple, then fire off a flying orb of demon energy   |
    |     at you; once you see it glow, quickly move to the left or right and      |
    |     don't stop until it lands. If you get caught in this, you can be         |
    |     afflicted with the "Heavy" status, making moving away from attacks       |
    |     nearly impossible. Avoid this if at all possible.                        |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! You'll see both of Dalles' hands in front of    |
    |     him, he'll create a magic circle on the ground; DO NOT step into this,   |
    |     and make absolutely sure you run away from it, pronto! I find that       |
    |     staying closer to the center while running as far away from the circle   |
    |     as possible seems to get you away quicker rather than being closer to    |
    |     the edge. In any case, getting caught in it will teleport you into an    |
    |     unknown area where Dalles and his demons will have fun holding you in    |
    |     one spot while they beat the living crap out of you. Needless to say...  |
    |     this HURTS. If you get hit, you can say goodbye 1/3 to 1/2 of your HP.   |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! Both of Dalles' hands will go up, with what     |
    |     looks like some sort of angelic circle spinning behind him, followed by  |
    |     a HUGE beam of demonic energy shot your way; if you're close and are     |
    |     sure you can make it, the second you see those arms go up, RUN toward    |
    |     him and try to get behind him, since he can't spin around fast enough    |
    |     to hit you with it. If you're not close enough, then use your Burst to   |
    |     negate all of the damage (and try to get close to one of his cronies so  |
    |     you can hurt them at the same time.) If you can't do either of           |
    |     those.... grin and bear it, or at least try to double-jump and use your  |
    |     Wind magic to speed away before it hits. If you get hit, you can say     |
    |     goodbye 1/3 to 1/2 of your HP.                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Dirty Little Secret' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Dalles with all three playable characters.
    
    
    
    ________________________________________________________________________________
    !*!*!*!*!*!*!*!*!*!*!*!*!      CONGRATULATIONS!        !*!*!*!*!*!*!*!*!*!*!*!*!
    !*!*!*!*!*!*!*!*!*!*!*!     YOU'VE BEATEN YS ORIGIN!     !*!*!*!*!*!*!*!*!*!*!*!
    !*!*!*!*!*!*!*!*!*!*!*!*!     ENJOY THE ENDING!        !*!*!*!*!*!*!*!*!*!*!*!*!
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the credits have rolled, and the "To be continued..." text has appeared,
    press the attack button to be prompted that your clear data has been saved. By
    defeating the game with Yunica, you have unlocked the following:
    
     - Yunica can now be used in Time Attack mode.
     - The Claw can now be used in story mode.
     - If you completed the game with all three characters, Arena Mode and the Bonus
       Shop are now available.
    
     STEAM ACHIEVEMENT    You can obtain the following achievements by completing
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   the game based on difficulty (except for the first two):
    
                          - 'Who Needs Magic?'
                          - 'The Mark of the Claw'
                          - 'Now the Gloves Come Off' (Very Easy)
                          - 'Average Joe' (Easy)
                          - 'Tuff Enuff' (Normal)
                          - 'You're the Best Around' (Hard)
                          - 'Glutton for Punishment' (Nightmare)
    
                          If you complete the game on a higher difficulty, you will
                          receive that Achievement, as well as the Achievements for
                          the difficulty levels below it. So for Nightmare, you will
                          receive it, as well as Very Easy's, Easy's, Normal's, and
                          Hard's as well.
    
    Now, on to either Hugo's or The Claw's story, if you haven't completed them
    already. If you have, then just check out the Post-Game section to see what else
    you can do!
    
    Walkthrough - Hugo Fact -. . . . . . . . . . . . . . . . . . . . . . .[W-YT-00]
                  ¯¯¯¯¯¯¯¯¯
    Walkthrough - The Claw - . . . . . . . . . . . . . . . . . . . . . . .[W-TC-00]
                  ¯¯¯¯¯¯¯¯
    Post-Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-00]
    
    
    
    
    
    [W-HF-00]                    ______________________
    __________________________.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.__________________________
    //////////////////////////         Walkthrough        \\\\\\\\\\\\\\\\\\\\\\\\\\
    ========================/______________________________\========================
    ((((((((((((((((((((((((||||||||||||||||||||||||||||||||))))))))))))))))))))))))
    ========================\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/========================
    \\\\\\\\\\\\\\\\\\\\\\\\\\          Hugo Fact         //////////////////////////
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.________________________.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     .————————————————————————————————————.
    (  Treasure Listing (Quick Reference)  )_______________________________________
     `————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    For those who need a quick reference or don't want / need to follow the guide
    step-by-step, this is for you!
    
    Listed in the chart below are all of the items / equipment / etc. that you can
    obtain (and Roos you can find) in the game, in the order that you will discover
    them in the Walkthrough, and by what floor they're found on.
    
    
    ***          This is for Hugo's Playthrough only. Also, make a note          ***
    ***            that Hugo's final item slot is a different shade of           ***
    ***            grey, signifying that he does not have a 30th item.           ***
    
    .———————————————————————————————.—————.__.———————————————————————————————.—————.
    | ##   X  Name                  |Floor|/\| ##   X  Name                  |Floor|
    |===============================|=====|\/|===============================|=====|
    | 01) [_] Crystal               |  1F |/\| 41) [_] Marble Key            | 14F |
    | 02) [_] Lila Shell            |  1F |\/| 42) [_] Gold Bracelet         | 14F |
    | 03) [_] Celcetan Panacea      |  2F |/\| 43) [_] Ruby                  | 14F |
    | 04) [_] Cerulean Flabellum    |  2F |\/| 44) [_] Roda Fruit            | 14F |
    | 05) [_] Roda Fruit            |  5F |/\| 45) [_] Celcetan Panacea      | 14F |
    | 06) [_] Emerald               |  4F |\/| 46) [_] Roo                   | 14F |
    | 07) [_] Blue Moon Crest       |  4F |/\| 47) [_] Elder Shoes           | 14F |
    | 08) [_] Roo                   |  4F |\/| 48) [_] Silver Chimes         | 15F |
    | 09) [_] Mask of Eyes          |  3F |/\| 49) [_] Celcetan Panacea      | 15F |
    | 10) [_] Bronze Key            |  2F |\/| 50) [_] 5000 SP               | 15F |
    | 11) [_] Blue Necklace         |  2F |/\| 51) [_] Amber Key             | 15F |
    | 12) [_] Leather Greaves       |  3F |\/| 52) [_] Creeper Medallion     | 16F |
    | 13) [_] Beast Medallion       |  4F |/\| 53) [_] Elder Robe            | 16F |
    | 14) [_] 500 SP                |  1F |\/| 54) [_] Emerald               | 16F |
    | 15) [_] Silver Bracelet       |  6F |/\| 55) [_] Cleria Ore            | 16F |
    | 16) [_] Ebony Robe            |  7F |\/| 56) [_] Earth Dragon's Claws  | 16F |
    | 17) [_] Emerald               |  7F |/\| 57) [_] Roda Fruit            | 18F |
    | 18) [_] Water Dragon's Scales |  7F |\/| 58) [_] Roo                   | 19F |
    | 19) [_] Roda Fruit            |  8F |/\| 59) [_] Crimson Coat          | 19F |
    | 20) [_] Ebony Shoes           |  8F |\/| 60) [_] Crimson Key           | 19F |
    | 21) [_] Levinstrike Warhammer |  8F |/\| 61) [_] Topaz                 | 19F |
    | 22) [_] Arthropod Medallion   |  8F |\/| 62) [_] Cleria Ore            | 20F |
    | 23) [_] Celcetan Panacea      |  8F |/\| 63) [_] Dragonbone Key        | 20F |
    | 24) [_] Roo                   |  9F |\/| 64) [_] Moon Greaves          | 20F |
    | 25) [_] Topaz                 |  9F |/\| 65) [_] Black Pearl           | 20F |
    | 26) [_] Red Moon Crest        | 10F |\/| 66) [_] Mantid Medallion      | 20F |
    | 27) [_] Roda Fruit            | 10F |/\| 67) [_] Ruby                  | 20F |
    | 28) [_] Chain Cloak           | 11F |\/| 68) [_] Daybreak Talisman     | 21F |
    | 29) [_] Crimson Lotusblade    | 11F |/\| 69) [_] Roda Fruit            | 22F |
    | 30) [_] Topaz                 | 11F |\/| 70) [_] Roo                   | 23F |
    | 31) [_] Ruby                  | 12F |/\| 71) [_] Obsidian Key          | 23F |
    | 32) [_] Roo                   | 12F |\/| 72) [_] Cleria Garb           | 23F |
    | 33) [_] Hammer                | 12F |/\| 73) [_] Rod                   | 23F |
    | 34) [_] Cleria Ore            | 12F |\/| 74) [_] 20000 SP              | 23F |
    | 35) [_] Spirit Cape           | 13F |/\| 75) [_] Celcetan Panacea      | 23F |
    | 36) [_] Shell Greaves         | 13F |\/| 76) [_] Cleria Ore            | 23F |
    | 37) [_] Celcetan Panacea      | 13F |/\| 77) [_] Dark Falcon           | 25F |
    | 38) [_] Construct Medallion   | 13F |\/| 78) [_] Devil Medallion       | 25F |
    | 39) [_] 5000 SP               | 14F |/\| 79) [_] Celcetan Panacea      | 25F |
    | 40) [_] Evil Ring             | 14F |\/|                               |     |
    '———————————————————————————————'—————'¯¯'———————————————————————————————'—————'
    
    
     .———————————————.
    (  The Beginning  )____________________________________________________________
     `———————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (Roda Tree - The Younger Brother)
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Watch the long intro, and you'll start your game landing near the ancient Roda
    Tree. There's not much here... just watch the scene with the Younger Roda Tree,
    and you'll soon arrive at...
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                 (HF) The Tower Entrance (1F)
        [W-HF-01]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 1F - Search Party's Base
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Crystal                     [_] Lila Shell
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Riffligan           (01/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (1F)
        ¯¯
    ...where you'll find some of your fellow searchers in trouble with some
    Riffligans. You'll start off with three, then will have to take on six more
    after the fact. Take them out, and you'll be introduced to your party. After
    some discussion, you'll receive the [_CRYSTAL_] from Shion.
    
    /==============================================================================\
    |                         The Crystal & Goddess Statues                        |
    |                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
    | The Crystal will allow you to purify any Demon Statue, which then becomes a  |
    | Goddess Statue! Make sure to use it at every Demon Statue you come across.   |
    | Goddess Statues have several functions:                                      |
    |                                                                              |
    | - They serve as Save Points. Be sure to Save often!                          |
    | - They serve as a healing point. Just examine one to be healed fully!        |
    | - They serve as Teleportation points. You can teleport to ANY Goddess Statue |
    |   once you have purified it just by selecting the Crystal from your          |
    |   Inventory Menu.                                                            |
    | - They serve as an area of offering. You can make an offering of spiritual   |
    |   power (SP) to the statues in exchange for many different kinds of divine   |
    |   blessings. Check out the Blessings section [A-01-01] for a list of what    |
    |   can be "purchased" here.                                                   |
    |                                                                              |
    \==============================================================================/
    
    You'll also receive a [_LILA SHELL_] from Eolia. This now allows you to contact
    them wherever you are, so it's sure to come in handy. Feel free to chat with
    Eolia to learn about the two items or about blessings, but when you're ready,
    proceed north to the second floor.
    
     STEAM ACHIEVEMENT    You can obtain the '(Don't) Let the Bodies Hit the Floor'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by just pressing F1 to turn on No-Fall mode.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (HF) The Wailing Blue (2F-5F)
        [W-HF-02]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 4F - Wailing Blue           [_] 5F - Beast's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 4F - Wailing Blue
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Celcetan Panacea            [_] Blue Moon Crest
                  | [_] Cerulean Flabellum          [_] Bronze Key
                  | [_] Roda Fruit                  [_] Beast Medallion
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Mask of Eyes                [_] Leather Greaves
                  | [_] Blue Necklace
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Emerald
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Riffligan          (01/92)  [_] Vagully            (06/92)
                  | [_] Normous            (02/92)  [_] Nooze              (07/92)
         BOSS = * | [_] Selnarg            (03/92)  [_] Wilewarer          (08/92)
                  | [_] Baocar             (04/92)  [_] Sopus-Baocar       (09/92)
                  | [_] Nustarl            (05/92) *[_] Epona              (70/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     NOTE    The info in the Monster Log will unlock little by little with each
    ¯¯¯¯¯¯   enemy that you defeat, so make sure to defeat each monster enough times
             so that all of their info is unlocked. This is actually a requirement
             if you're going for the 'Cryptozoologist' Achievement.
    
       (2F)
        ¯¯
    At the first fork here, make your way up the stairs to the north to find an urn;
    smash every urn you come across, as you may be able to uncover some Herbs,
    Draughts, etc. or other items. Head back down, then east and north to another
    stairway. Move west first, taking out the Riffligan near the chest. If you
    noticed, he was glowing red, and by defeating him, you can now open the chest,
    so take a peek inside to obtain a [_CELCETAN PANACEA_]! Use these
    immediately when you come across them, as they will increase your maximum HP!
    
    From the chest, take the eastern stairs up, then turn south to the next area.
    Smash the urn you come across, then go east and take out the three overpowered
    Riffligans, using a Boost if needed. After they're done, the protection drops on
    the altar, so grab the [_CERULEAN FLABELLUM_], a sacred artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Hugo will receive the [_FORCE SHIELD_] skill.
    ¯¯¯¯¯¯
    Move north, then climb the stairs here as they go east. Take out the enemies
    around you, then go to the eastern wall. Climb the stairs to the north until you
    reach a large button; jump on it, and the platforms at the bottom will rise,
    allowing you to cross to the other side. Make your way back up the previous set
    of stairs, then head down and start jumping to the right across the floating
    platforms. Once you get to the last one, make sure you use your Magic button
    WHILE you jump to the right to have the ability to make it across to the other
    side and to the next area.
    
    Amongst all of the demons trying to take your head, there are two forks in this
    area; the first one will take you north to a green door that cannot be opened
    yet, so ignore it for now and continue east to the second fork, smashing the urn
    along the way for a Boost Max, which (as you've probably guessed) maxes out your
    Boost gauge! Continue north up the stairs to 3F.
    
       (3F)
        ¯¯
    As you take a step forward here, you'll be sucked into the center of the room
    and transported to a different area of the Tower.
    
       (4F)
        ¯¯
    Examine the Demon Statue here for it to become a Goddess Statue, then save if
    you like. Nothing else can be done in this room, so head south to the next area.
    Make your way south and east, slaying demons and keeping an eye out for the
    randomly teleporting Baocars that can surprise you out of nowhere. Keep heading
    east, then north up the stairs to 5F.
    
       (5F)
        ¯¯
    In this room, move northeast and east to be at a fork. Ignore the southern
    stairs for now; instead, climb the blocks to the north, then jump your way west,
    following the path to a dead-end with another large button. Step on it, and
    you'll see a platform on the eastern side of the room rise, which will allow you
    access to a chest. Head back east and follow the path up here on the ledge,
    crossing over this new platform to obtain a [_RODA FRUIT_]. Make your way back
    down and head down the stairs to the south that we ignored.
    
       (4F)
        ¯¯
    At the fork here, head west and south first, taking out the demons and cracking
    open an urn to the southeast. Head down the western stairs from this platform to
    find another urn, then work on taking out the rest of the enemies, including a
    glowing red Selnarg. Once he's defeated, a launch point will appear; walk over
    it, and it'll launch you HIGH into the air onto the next platform! Once you're
    up here, jump to the next platform to the north and open the chest for an
    [_EMERALD_], which will power up your Wind skill!
    
    Step on the button just to the right of the chest to unlock the door on the
    eastern side of the room, then make your way over to that side. Smash the urn in
    the southeastern corner, then head north through the newly unlocked doorway. Out
    here, make your way west and south to re-enter the 4F from a different room,
    where you'll find a single chest containing a [_BLUE MOON CREST_]!
    
    After opening the chest, a [_ROO_] will approach you; choose to give it the Roda
    Fruit that you found, and the Roo will return the favor by giving you a piece of
    Cleria Ore and upgrading your weapon to level 2! Awesome! That's it for up here,
    so we need to return to the Goddess Statue on 4F, so open up your Inventory menu
    and use the Crystal, selecting 4F to teleport.
    
     NOTE    If you haven't yet, now is a good time to spend some of your SP at the
    ¯¯¯¯¯¯   Goddess Statue. Make sure to (at least) get 'Strengthen current armor'.
    
     STEAM ACHIEVEMENT    You can obtain the 'Minimally Exceptional' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   purchasing any blessing.
    
    First off, SAVE. From the Goddess Statue, head north and examine the altar here
    to set the Blue Moon Crest upon it, which will open a hole in the ground to your
    south. Go ahead and drop down into the hole to be in a different area of 3F.
    
       (3F)
        ¯¯
    Take a few steps north for a scene, where you'll have to take on your first boss
    of the game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Epona                                                      | BOSS Level | 05 |
    |   The Enraged                                              | Your Level | 06 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      796    |       5    |      58    |      56    |     744    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Well, thanks to Hugo's smart mouth, she's even more pissed and ready to     |
    |  wipe the floor with him. If you want to be agressive, feel free to do so;   |
    |  just make sure that your Force Shield is on at all times, and that you do   |
    |  not let her break it. However, I would recommend the safer approach.        |
    |                                                                              |
    |  Since all of her attacks are close to mid range, I recommend staying away   |
    |  from her on all of them EXCEPT her charged fire attack; that's the only     |
    |  one where she has a small window of opportunity afterward EVERY time that   |
    |  will let you do a decent amount of damage. When you're not attacking her    |
    |  right after that move, you'll be running away from her, staying as far      |
    |  away from her as you possibly can while waiting for the next charged        |
    |  attack. Here are all of her attacks:
    |                                                                              |
    |   - She'll shoot set of trident heads at you from a distance; quickly move   |
    |     away from or jump over them.                                             |
    |                                                                              |
    |   - She'll uppercut you with her trident; unless you're RIGHT beside her,    |
    |     this will almost always miss.                                            |
    |                                                                              |
    |   - She'll charge you with a series of trident attacks; just run away from   |
    |     her and stay away, as there is no good in trying to attack her while     |
    |     she's doing this.                                                        |
    |                                                                              |
    |   - She'll charge you from a distance with her trident; quickly run and      |
    |     jump away.                                                               |
    |                                                                              |
    |   - She'll unleash a charged fire attack on you; if you're quick enough,     |
    |     this one's actually pretty easy to avoid; just JUMP over to the side     |
    |     (not toward her, or you'll land in her fire trail) right as you see /    |
    |     hear her start to glow / charge. This is also the safest time to attack  |
    |     her; the second you land on the other side, turn around and start        |
    |     shooting off as many normal attacks as you can, at least until she       |
    |     starts blocking / attacking again.                                       |
    |                                                                              |
    |  Try keeping your Force Shield on at all times. Otherwise, just keep your    |
    |  distance from her and send magical shots her way as quickly as you can,     |
    |  using Boost as soon as you can. If you can go all out on her from the       |
    |  start, you should be able to take her out before too much damage is done    |
    |  to you.                                                                     |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the battle, you'll receive the [_MASK OF EYES_]. The Mask of Eyes allows
    its wearer to see hidden passages and objects, but you won't be able to see the
    enemies (or even other people), so I don't recommend equipping it unless I tell
    you to.
    
    When you regain control, free to teleport back to 4F and save, then come back
    here and head north, dropping down the hole here to 2F.
    
       (2F)
        ¯¯
    Open the chest here for the [_BRONZE KEY_]. Now, you're actually in the area of
    2F that you first visited, so just jump down to the left, then proceed east,
    north, east, and south to the next area. Here, follow the path and cross the
    raised platforms, just like earlier, to get to the other side and to the next
    area. Remember the locked green door at the fork here? Well now with the Bronze
    Key in our possession, we're ready to go through it, so head north and use the
    Bronze Key to open it and proceed to the next area.
    
    Hmmm, it looks like a dead-end to both the east and west... What to do?! Oh
    yeah, equip that Mask of Eyes! Take out the enemies first, then equip it to find
    a path to the east and north. (Make a mental note that the wall had a pink eye-
    looking mark on it; that mark will represent when a hidden path can be found
    with the Mask of Eyes.)
    
    In this room, you'll run into a boy named Rico Gemma, who was a part of the
    search party before they got split up. After some discussion, you'll receive the
    [_BLUE NECKLACE_] from him, which you'll be able to use to get past that nasty
    teleport trap we ran into earlier. When you regain control, leave this room,
    then head back to the last fork and continue east, then north to 3F.
    
       (3F)
        ¯¯
    This is where we were teleported off last time. But not this time! Make sure you
    have the Blue Necklace equipped, then QUICKLY run to the corners and take out
    the Normouses before you're whisked away again. Once you do, the spell will
    finally be broken and you can continue! Before you do, you'll meet up with more
    members of your search party! After a long discussion with them, you'll regain
    control. Continue north to the next area.
    
    Oh joy, a wide open area! If you like, you can drop down to the right and take
    on the Wilewarers; otherwise, just continue north and climb the stones here as
    they go east. When you hit the wall, jump to your south while holding it to your
    right to land on the platform to the lower-right, then do the same thing, but to
    the east and north to get to the other side. Once there, jump up and open the
    chest to the southeast for some [_LEATHER GREAVES_]. Equip them immediately.
    
    Jump back down onto the first floating platform, then make your way south and
    east, jumping across them one by one until you reach the other side. Take out
    the Wilewarer, then head up to 4F.
    
       (4F)
        ¯¯
    Go west and smash the urn here for some Herbs and a Boost Max, then go back and
    head east, following the path to another room. Head west and open the chest in
    the cell here for a [_BEAST MEDALLION_]. Of course, this traps you in
    the cell with three Wilewarers, so take them out to regain your freedom.
    
    Once they're disposed of, return to the center of the previous area. Climb the
    western stairs at the fork first, following the path all the way north to a
    dead-end with a large button. Press it to unlock the door on the eastern-
    northern path, then return to the fork and climb the eastern stairs, continuing
    north to the next area. Continue east out here to climb up to 5F.
    
       (5F)
        ¯¯
    Keep going east, then south to re-enter the Tower. There's a large group of
    overpowered glowing red Vagullies up here, so give them a taste of your power.
    Once they're gone, the protection around the large door and Demon Statue will go
    away. Purify the Demon Statue here so you can use the Goddess Statue, then make
    sure to save and have both your armor and boots maxed out by "buying" the
    'Strengthen current armor / leggings' blessings. When you're ready, examine
    the door to the north and choose to use the Beast Medallion on the door to open
    it.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (HF) The Beast's Chamber (5F)
        [W-HF-03]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 5F - Beast's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 500
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Velagunder                                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Once inside, all looks calm and well... until this giant beast drops in on you.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Velagunder                                                 | BOSS Level | 08 |
    |   The Gangly Beast                                         | Your Level | 09 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      700    |       8    |      70    |      53    |    1936    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Another freaky looking demon. To actually do any damage to him, you must    |
    |  first expose his brainy core. Attack the bottom mouth portion of his body   |
    |  until he collapses and becomes "dizzy", at which point you must climb up    |
    |  his arms and attack his brain. You must keep repeating this each round,     |
    |  which you'll have to do for at least four rounds (more if you're not quick  |
    |  enough and / or he heals himself; see below.)                               |
    |                                                                              |
    |  Keep an eye out for when he spews out some very small, slime-trailing       |
    |  slugs. Not only do they make it hard to keep your footing while you fight,  |
    |  but if you don't kill them quickly enough, he will absorb their energy      |
    |  when he does his sucking attack, making it at least another round of        |
    |  grueling fighting. Once you see them, make it a priority of quickly         |
    |  removing them. Here are his attacks:                                        |
    |                                                                              |
    |   - He'll spew out quite a few damaging green bubbles; carefully maneuver    |
    |     and jump over them, or just use your Force Shield and run through them,  |
    |     causing them to burst.                                                   |
    |                                                                              |
    |   - He'll glow orange, plant his arms firmly onto the ground, then blast     |
    |     you with a direct beam of energy; once you see this, QUICKLY run to the  |
    |     area that's behind his head to the left or right; once you make the      |
    |     there, the beam will stop and you won't take any damage. You can also    |
    |     start climbing up one of his arms to stop the beam. If you're too far    |
    |     away, make a mad dash toward him and hopefully up / behind one of his    |
    |     arms to avoid the fire trail from catching up to you.                    |
    |                                                                              |
    |   - He'll pull his arm back and swipe down hard; run away from him as        |
    |     quickly as you can, jumping and using your Wind magic to give you a      |
    |     boost. This is probably his hardest attack to avoid unless you're        |
    |     across the screen to begin with.                                         |
    |                                                                              |
    |   - After his HP goes down quite a bit, he'll suck you in close to his       |
    |     mouth, then try to take a bite; if you're far away and / or you just     |
    |     start seeing him get ready to suck, then just run in the opposite        |
    |     direction and you shouldn't get close enough for his bite to do any      |
    |     damage. However, if you're already close, there's not much you can do    |
    |     except use your Wind magic RIGHT as he's about to bite to either the     |
    |     left or right of his mouth to try and avoid damage.                      |
    |                                                                              |
    |     By the way, this attack will also HEAL Velagunder if you didn't take     |
    |     out the small slugs quickly enough.                                      |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the '"Do You Work Out?"' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Velagunder with all three playable characters.
    
    After the battle, the platforms will rise, giving you a path to the next area.
    Before doing so, go to your menu and use your Crystal to teleport back down to
    the Search Party's Base on 1F.
    
       (1F)
        ¯¯
    Defeating the previous boss gave Rico enough time to regroup with the rest of
    the party. Talk to him, and he'll be grateful enough to give you [_500 SP_]!
    Awesome! Once you have that, go ahead and teleport back to 5F.
    
       (5F)
        ¯¯
    Go ahead return to the boss's room, then continue north, following the many sets
    of stairs to the next area.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (HF) The Flooded Prison (6F-9F)
        [W-HF-04]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 6F - Flooded Prison         [_] 8F - Flooded Prison 3
                  | [_] 7F - Flooded Prison 2       [_] 9F - Arthropod's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 9F - Flooded Prison
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Silver Bracelet             [_] Levinstrike Warhammer
                  | [_] Water Dragon's Scales       [_] Arthropod Medallion
                  | [_] Roda Fruit                  [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Ebony Robe                  [_] Ebony Shoes
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Emerald                     [_] Topaz
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Jestona            (10/92)  [_] Vilvan             (16/92)
                  | [_] Nooze (Blue)       (11/92)  [_] Nipper             (17/92)
         BOSS = * | [_] Oggnome            (12/92)  [_] Menoak             (18/92)
                  | [_] Mobre              (13/92)  [_] Venueba            (19/92)
                  | [_] Kelemare           (14/92) *[_] Vagullion          (73/92)
                  | [_] Genoid             (15/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (6F)
        ¯¯
    Purify the Demon Statue here, then save at the Goddess Statue. Not much else to
    do in this room, so continue north to the next. Move north just a few steps,
    then take out the glowing red Oggnome to the northwest; once it's gone, you'll
    then be able to make the jump from the platform above you, to the left. Use your
    Wind magic to make the jump, then continue west to the next area.
    
    Keep going west, jumping down to the next platform, then turning north when you
    can. Up here, you'll see a button and a chest; open the chest first for the
    [_SILVER BRACELET_]! This item will allow you to DASH, so make sure to
    go into your menu and choose to 'Always Dash Once Able' so you can enable it
    and not worry!
    
    Now, step on the button, and (with Dash enabled) QUICKLY head back the way you
    came, jumping on the floating platform and back up to where you were before the
    button pops back up, making the platform return to its original state. Return to
    the previous area and make your way east now, continuing along the path until
    you turn north up some stairs to the next area.
    
       (7F)
        ¯¯
     NOTE    You will find areas of water that are deeper than normal starting on
    ¯¯¯¯¯¯   this floor. When you step into this, a purple gauge will appear over
             your head. This is your oxygen gauge; do NOT let it empty! It's not
             like other games where your HP just starts barely depleting once it's
             gone... You have roughly TWO SECONDS before your HP goes down to ZERO
             and it's game over. So watch it...
    
    Head north to a fork. Continue north and step on the button to the east here,
    then QUICKLY run back to the fork and jump onto the western platform before it
    rises back up. Once you're on it, continue west to the other side and drop down
    to another branching path. Go southwest first and open the chest for an
    [_EBONY ROBE_], making sure to equip it immediately. (You may even want to go
    back to the last Goddess Statue to power it up. I know I do.) Return to the
    branch and head north now, following the path as it goes up another set of
    stairs to the next area.
    
    Feel free to go to the lower area to your right and clear out the enemies, but
    there's nothing else there. The right way to go is by the upper level to the
    north, so head along that path, jumping east over the gaps until you reach a
    fork. To your southeast is another area filled with enemies, but also with deep
    water; heed my warning above regarding the deep water if you choose to go down
    there, or happen to drop down there. (I recommend at least going there to clear
    out the Kelemares, since they may knock you off the floating platforms above if
    you don't.) Otherwise, ignore the northern path and go east, timing your jumps
    across the platforms. Once you've made it, continue east to the next area.
    
    Follow along the path until you reach yet another fork. Drop down to the right
    and step on the button to raise the platform above you, then quickly climb back
    up the stairs and jump across the platform to land near a chest and two big
    Genoids. Take them out, then get your reward of another [_EMERALD_],
    giving your Wind magic even more power! Return to the fork.
    
     NOTE    Don't bother taking the path to the north from here; it leads to a
    ¯¯¯¯¯¯   MASSIVE deep water area, and you can't possibly hold your breath long
             enough to explore it, so we'll come back later when we have the ability
             to.
    
    Go back to the previous screen and to the last fork, then head north along the
    path we initially ignored. Keep going until you reach the next area, where
    you'll find an overpowered glowing red Genoid. Take him out to remove the
    protection on the Demon Statue, then examine it to purify it. Make sure to save
    and get any blessings that are needed, then continue north to the next area.
    
    Hey, guess who it is again? This time, instead of her, you'll have to take on a
    demon she summons.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Vagullion                                                  | BOSS Level | 12 |
    |   The Winged Familiar                                      | Your Level | 14 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3045    |      12    |      91    |      69    |    1198    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Yikes, what an ugly bastard. Luckily, there's not much to him. Here are     |
    |  his attacks; try to attack him from the bottom so that he's facing DOWN,    |
    |  that way you'll have a better view of when he will start using an attack:   |
    |                                                                              |
    |   - He'll swipe his beastly claw at you as a counterattack; once you see     |
    |     his arm start moving, use your Wind magic to put up your shield and      |
    |     lessen the damage if it happens to land, while also doing a small        |
    |     amount of damage at the same time.                                       |
    |                                                                              |
    |   - He'll spew yellow fluid at you in a wave pattern; either jump back or    |
    |     jump over it.                                                            |
    |                                                                              |
    |  Try to keep your Force Shield on at all times. Keep your distance, firing   |
    |  off your attacks as quickly as you can, trying to overwhelm him before he   |
    |  has a chance to fight back. Keep it up until he turns into a large set of   |
    |  bats!                                                                       |
    |                                                                              |
    |  When he's in his "group of bats" form, you can't do anything; just run      |
    |  away from them until he reforms as a single entity and starts attacking     |
    |  again. He'll repeat this pattern until his HP drops to about half.          |
    |                                                                              |
    |  Once his HP has dropped enough, he will then split into TWO groups of       |
    |  bats, and when he reforms, he'll be two entities. Focus on whomever ISN'T   |
    |  a group of bats at the moment to whittle down his HP as quickly as you      |
    |  can. If they happen to materialize at the same time, but close enough       |
    |  together, then try to stand in the middle and fire your shots at both of    |
    |  them to try to double your damage output.                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'You Can't Blame a Girl for Trying'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by defeating both Epona and Vagullion with
                          both Yunica and Hugo at this point.
    
    After the fight, you'll have a scene with Epona, then she'll flee. Continue
    north, and you'll acquire the [_WATER DRAGON'S SCALES_]! With these,
    you'll be able to spend a LOT more time underwater! In any case, you'll get a
    call from Eolia, so it's time to return to 1F.
    
       (1F)
        ¯¯
    After some scenes back here at the Search Party's Base, you'll meet more of your
    search party. After the discussion and you finally regain control, talk to Rico
    on the left to have him strengthen your weapon to level 3! Sweet! This one was a
    freebie, but you'll need a new piece of Cleria Ore for each upgrade, so remember
    that.
    
    That's it for down here for now, so let's return to 7F and get back to
    exploring!
    
       (7F)
        ¯¯
    Now that we have the Water Dragon's Scales, let's go swimming! From the 7F
    Goddess Statue, head south to the previous area, then backtrack to the last
    fork, going east to the next area. From there, continue east, then go north at
    the fork until you reach the waterfall. MAKE SURE to go into your Inventory menu
    and select the Water Dragon's Scales so that they will work for you. When you're
    ready, dive north through the waterfall to the next area.
    
       (8F)
        ¯¯
    While you may have a lot longer to breathe, you still need to keep an eye on
    your oxygen gauge in case you take too long. Jump up and make sure your oxygen
    levels are maxed, then dive back into the water and head north, following the
    twisting path as it takes you north to the other side. Keep going along as the
    path turns east to the next area. Head to the right and purify the Demon Statue
    here, then save at the Goddess Statue. Head inside at this new entrance.
    
    Smash the urn here, then make your way west. In this semi-underwater area, work
    on taking out the overpowered, red-glowing group of Nippers here to make the
    blockade to the left rescind. Keep going left, smashing the urn here for an
    Oxygen Max boost, then continue west even further down to the next area.
    
    Make your way west, ignoring all of the enemies here since you cannot damage
    them. There are three different urns with Oxygen Max boosts in this area, so
    make sure to find one if you're running low. Just continue until you reach the
    far west side, then take the stairs up to the left here to the next screen.
    
    Okay, follow carefully, since it's gonna be a bit more dangerous. Drop down the
    first gap here (the second gap has an Oxygen Max boost if you want to get it and
    come back), then go right and drop down the next gap. Swim left against the
    current, drop down and swim right against the current, then drop down once
    again. Drop down the gap here, smashing the urn for another Oxygen Max boost,
    then drop down two more sections to another chest. This one contains another
    [_RODA FRUIT_], which will surely come in handy!
    
    Return up three sections and swim left against the current, skipping the second
    gap and dropping down the third, grabbing the Oxygen Max boost from the urn as
    soon as you can, as well as opening the chest for [_EBONY SHOES_] that you
    should equip, pronto. Hop back up and go with the current, then drop down the
    gap in the middle that you just passed. Drop down two more sections after that,
    then head west to the next area.
    
    Jump over to the west and smash the urn for a much needed Oxygen Max, then start
    sinking down the middle. Hold the down button to land near the bottom, then
    smash the urns in the bottom corners, if you like. Jump on the platform and open
    the chest to the north for the [_LEVINSTRIKE WARHAMMER_], another artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Hugo will receive the [_TRAP MINE_] skill. With this, you can now
    ¯¯¯¯¯¯   defeat hard-shelled enemies like the Menoak, as well as break through
             weak walls!
    
    Now, QUICKLY get out of here! Your best bet is to just use your Dark Crystal to
    teleport back to the Demon Statue on 8F, then make your way west back to the
    previous area with the overpowered, red-glowing Menoaks. (Make sure to re-equip
    the Water Dragon's Scales before moving one!) Before worrying about the Menoaks,
    smash an urn for an Oxygen Max boost, then go west until you see four platforms
    and a crumbled wall to your north. (Those Menoaks can drop Oxygen Maxes when
    defeated, in case you need more.)
    
    Approach the crumbling wall and use the Thunder magic on it to crush it,
    allowing you to open the chest that was hidden behind it for an
    [_ARTHROPOD MEDALLION_]. Once you have it, go ahead and hunt down the rest of
    the Menoaks with your Thunder magic to remove the barrier to the west and north,
    then proceed through the path to the next area. Jump up, up, up, and up some
    more, then smash the crumbling wall to your north with your Thunder magic to
    continue to the next area.
    
    Jump up to the left to a platform, then jump up again to the next. However, look
    to your right, and you should see a chest up on a ledge, so jump / swim over
    there and open it for another [_CELCETAN PANACEA_]! Use it (AND MAKE SURE TO
    RE-EQUIP THE WATER DRAGON'S SCALES!), then hop back over and ascend the stairs
    to the next area.
    
    Head up and smash the urns to the north and east, then make your way west,
    jumping across the moving platforms (or just running through the spikes, if
    you're impatient) to the other side. Climb the stairs to the northeast, take out
    the group of Venuebas here, then head north to 9F.
    
       (9F)
        ¯¯
    Proceed to the center of the area and take out all of the demons at this fork.
    Smash the urn to the north, then take the eastern path as it goes southeast to
    the next area. Here at the bottom of the stairs, you'll find a [_ROO_]! Choose
    to give it a Roda Fruit and you'll receive a [_TOPAZ_] in return! Now your
    Thunder magic can be charged and deal even more of a whomp!
    
     NOTE    As you return to the previous area from here, you'll immediately run
    ¯¯¯¯¯¯   into a set of three Nippers; this is a GREAT place to earn some extra
             EXP and SP, if you choose to do so! Just keep defeating this set of
             three, go to the right to the next screen, then return and do it again.
             Your x1.99 bonus for EXP should stay the entire time you spend against
             them, allowing you to level up very quickly!
    
    Return to the last fork and head west now to be outside, then head down and
    around to another entryway. Take out the three overpowered, red-glowing Genoids
    here to remove the barrier on the Demon Statue (as well barrier to the next
    room), then purify it and use the Goddess Statue. Save / power up your equipment
    if you haven't already, then proceed east and north, using the Arthropod
    Medallion on the door to gain access to the next room.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                            (HF) The Arthropod's Chamber (9F)
        [W-HF-05]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 9F - Arthropod's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Nygtilger          (74/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (9F)
        ¯¯
    I don't know about you, but I'm not a fan of bugs, and "The Arthropod's
    Chamber" doesn't NOT make me uneasy at the least. Hey look, whaddaya know? A
    giant centipede...
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Nygtilger                                                  | BOSS Level | 16 |
    |   The Pestilent Arthropod                                  | Your Level | 17 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7000    |      16    |     100    |      80    |    3762    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Eh, it's not as creepy as the statue made it look. Anyway, here we go! You  |
    |  need to destroy all of the plates on its back (one for each segment) to     |
    |  whittle down its health, so start off the fight by jumping up and using     |
    |  charged Thunder attacks while he's out of reach to do some damage until he  |
    |  works his way down to the same level as you, at which point you can jump    |
    |  on his back.                                                                |
    |                                                                              |
    |  The head itself can't be damaged until the plates are gone, so I always     |
    |  start from the plates near the head and work my way back, using Thunder     |
    |  magic to quickly damage the surrounding plates. During this time, once the  |
    |  plates near the head are gone, stay away from his head, especially when he  |
    |  he turns around and starts crawling on himself again, as he'll almost       |
    |  always hit you with something. If you find yourself taking more damage      |
    |  than you should when you're doing this, then try using your Force Shield    |
    |  and using regular attacks to negate the damage.                             |
    |                                                                              |
    |  Once all of the plates are gone, it'll take a few decisive blows to its     |
    |  head to end it, which is easier said than done. Here are its attacks:       |
    |                                                                              |
    |   - It will glow purple and start sending thunderbolts your way; just        |
    |     quickly run to the left or right.                                        |
    |                                                                              |
    |   - Its pincers will blow a bluish-purple, then will shoot a direct bolt of  |
    |     lightning at you; move or jump out of its path before it hits.           |
    |                                                                              |
    |   - Once a plate is gone, purple orbs will start shooting at you from that   |
    |     segment; QUICKLY bat them away with an attack or magic before they       |
    |     explode and cause damage, or if you don't think you have time to do      |
    |     that, run as far as you can from them. They will blink before they       |
    |     explode, so keep an eye on them.                                         |
    |                                                                              |
    |   - After enough of its HP is gone (1/2 to 2/3), it will form into a large   |
    |     wheel and spin fiercely in circles; on the easier difficulties, you can  |
    |     hug either the far edge of the ground here, or the inner edge by the     |
    |     pillar to avoid getting hit, but on the harder ones, he will aim for     |
    |     you after each revolution, so if you're standing in one spot when he     |
    |     passes you one time, he will aim for that exact spot when he passes by   |
    |     the next, so alternate between the inner and outer circles to avoid      |
    |     him. Once it's stopped, aim for the remaining plates, then finally its   |
    |     head, if you can. If not, wait for it to unfurl and start crawling on    |
    |     the ground again.                                                        |
    |                                                                              |
    |  Try and be as aggressive as you can. If you take too long once a good       |
    |  chunk of the plates are gone, the whole field will be covered in the        |
    |  purple orbs, and you probably won't be able to bat them away quickly        |
    |  enough before they start exploding and damaging you.                        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Scolopendra Seriously Gigantea'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by defeating Nygtilger with all three playable
                          characters.
    
    After the battle, proceed into the column and climb the stairs to the next area,
    then continue north to the next section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                               (HF) The Guilty Fire (10F-13F)
        [W-HF-06]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 10F - Guilty Fire           [_] 12F - Devil's Corridor
                  | [_] 11F - Guilty Fire 2         [_] 13F - Construct's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 12F - Devil's Corridor
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Red Moon Crest              [_] Cleria Ore
                  | [_] Roda Fruit                  [_] Celcetan Panacea
                  | [_] Crimson Lotusblade          [_] Construct Medallion
                  | [_] Hammer
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Chain Cloak                 [_] Shell Greaves
                  | [_] Spirit Cape
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Topaz                       [_] Ruby
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Celny           (20/92)     [_] Irebolg            (27/92)
                  | [_] Chelasken       (21/92)     [_] Perrie             (28/92)
         BOSS = * | [_] Nooze (Red)     (22/92)     [_] Rezalior           (29/92)
                  | [_] Jiamobre        (23/92)     [_] Raldisch           (30/92)
                  | [_] Bordisch        (24/92)     [_] Hubamobrum         (31/92)
                  | [_] Hubamobre       (25/92)    *[_] Toal               (76/92)
                  | [_] Sepast          (26/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (10F)
        ¯¯¯
    Run up to the Demon Statue and purify it to uncover another Goddess Statue. Head
    north to the next area, where you'll be at a fork with an altar. The path to the
    east is blocked, and we can't do anything with the altar, so head west to the
    next area. Keep going along the straightforward path in this area to the next,
    fighting monsters along the way.
    
    In the next room, you'll find Miuscha surrounded by five Jiamobres; take them
    out and you'll have a scene with her. Miuscha will return to the base, but not
    before giving you the [_RED MOON CREST_], which will allow you to
    continue exploring the Tower once you return to the fork.
    
    Either backtrack to the fork, or teleport back to the last Goddess Statue, then
    head north to be back at the fork. Use the Red Moon Crest on the altar to lower
    the pillar to the right, then head east, following the path to the next area. In
    this wide open area, head southeast to a branching path. Head up the stairs that
    go west first, following the path to another platform with stairs heading north.
    DON'T go up the stairs though; see the pink symbol on the ground to the right?
    Look familiar? It should. Equip the Mask of Eyes and watch a bridge appear to
    the right! Cross over it, then unequip the Mask and take out the enemies here.
    Once they're gone, jump on the button here to make a platform to the west rise.
    
    Drop back down to the lower area to be back at the fork, then take the southern
    stairs this time. Follow along the path, jumping up the platform that was
    revealed to find a chest at the dead-end here containing a [_RODA FRUIT_].
    Return to the fork one last time and take the western stairs again, this time
    taking the path all the way north up the stairs we ignored just a short time
    ago.
    
       (11F)
        ¯¯¯
    Take a few steps forward and hop onto the platform to the right, then right once
    more. Take a few steps to the right, then go up, up, then left and left again to
    a chest containing a [_CHAIN CLOAK_]. Equip it, then jump to the north and go
    through the doorway to the right to the next area. You'll have three
    overpowered, red-glowing Jiamobres after your head, so take them out quickly to
    remove the barrier from the Demon Statue, which you should purify to a Goddess
    Statue. Redeem any blessings you need, then when you're ready, head west to the
    next area, then go west, then north for a long series of scenes. You'll then
    have to take on Toal in a (supposedly) unwinnable battle.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Toal Fact                                                  | BOSS Level | 19 |
    |   The Deceiver                                             | Your Level | 20 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3550    |      19    |     119    |     120    |    2223    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  *** Recommended Level to actually WIN: 22+ ***                              |
    |                                                                              |
    |  Keep in mind as you fight this battle that you're not supposed to win       |
    |  it... There's an Achievement if you can pull off a victory; it's possible   |
    |  at level 20, but if you're serious about winning, then you should probably  |
    |  be at least level 22. If you want to try, then here are some tips.          |
    |                                                                              |
    |   - As mentioned above, try to grind to at least level 22 (but go higher if  |
    |     you have the patience.) Return to 9F and go back three screens, and      |
    |     you'll come to the fork with a LOT of respawnable enemies. On the far    |
    |     right is a set of three Nippers; just keep defeating this set of three,  |
    |     go to the right to the next screen, then return and do it again. Your    |
    |     x1.99 bonus for EXP should stay the entire time you spend against them,  |
    |     allowing you to level up very quickly to 23.                             |
    |                                                                              |
    |   - Make sure that your weapon is level 3, and that your current armor has   |
    |     been upgraded.                                                           |
    |                                                                              |
    |  ---                                                                         |
    |                                                                              |
    |  To "win" this fight, you'll need to keep your Force Shield up at all        |
    |  times. Whenever it's down, then you need to be running away from Toal       |
    |  until you can recharge it. Once you have a charged Force Shield ready,      |
    |  start with Boost if you have it, then use the Force Shield, then unleash a  |
    |  barrage of normal attacks on him until he tears the shield down. Keep       |
    |  repeating this until Toal falls, doing your best to avoid him in during     |
    |  your down time.                                                             |
    |                                                                              |
    |  Here are Toal's attacks, so you can try to avoid them as best you can.      |
    |  They're all very close range, so just staying a safe distance from him      |
    |  will allow you to avoid quite a bit of damage. You can look at the details  |
    |  below if you like, but the same strategy applies for pretty much every one  |
    |  of his attacks; if he starts coming your way, quickly run and jump out of   |
    |  the way to avoid damage.                                                    |
    |                                                                              |
    |   - He'll either run or quickly dash after you and try to slice you to bits  |
    |     with several claw attacks; just keep running from him until he stops.    |
    |                                                                              |
    |   - He'll charge at you with a force field that can damage you; quickly      |
    |     jump out of its way when you see it coming.                              |
    |                                                                              |
    |   - He'll charge at you with a glowing purple claw; jump away.               |
    |                                                                              |
    |   - He'll dash so fast that it looks like he's temporarily transparent; if   |
    |     you're in that path, you'll take damage, so make sure to run/jump out    |
    |     of the way.                                                              |
    |                                                                              |
    |   - He'll unleash a fiery, Whirlwind-like tornado uppercut; quickly          |
    |     run/jump away. He'll be temporarily vulnerable after this, so take the   |
    |     time to rush in and fire off normal attacks and Trap Mines before going  |
    |     on the run again.                                                        |
    |                                                                              |
    |   - His claw will glow purple and he'll lunge forward to strike you with a   |
    |     large purple orb; quickly jump out of its way. As with the Fire attack,  |
    |     he'll be temporarily vulnerable, so let loose with the attacks and       |
    |     Trap Mines.                                                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    As noted above, you can get the 'My Fact Is Truer Than
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Yours' Achievement by defeating Toal.
    
    After the battle, you'll have to watch some more scenes, then you'll
    automatically be on 1F at the Search Party's Base to regroup.
    
       (1F)
        ¯¯
    Watch the nice, long series of events down here before you finally regain
    control. After that's all said and done, it's time to return to The Guilty Fire
    and ascend the Tower some more! Teleport back to 11F.
    
       (11F)
        ¯¯¯
    Head west to the next area, then west and north to where the previous events had
    transpired. Keep going north to the next area, then north once more to reach the
    next area. Keep right on going through this area, and then you'll be in and area
    with an altar! Here, you'll find the a large sword. You'll have a scene here,
    after which you'll obtain the [_CRIMSON LOTUSBLADE_], another artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Hugo will receive the [_FIRE WHEEL_] skill.
    ¯¯¯¯¯¯
    Make your way back to the last Goddess Statue (backtrack or teleport).
    
     NOTE    You'll be coming up to some lava soon, which can do some severe damage
    ¯¯¯¯¯¯   to you, so now would be the time to get the 'Reduce damage from
             terrain' blessing, before moving on.
    
    From the statue, go south once screen. Back in this large moving platform area,
    go left and notice the torch that doesn't have a flame on it. Using your Fire
    magic, go ahead and light it up to have a pillar to the east rise! Go back to
    the right and jump onto the moving platform, go right one, then use your Wind
    magic and jump south to the new platform. From there, do the same thing except
    Wind-jumping to the right to get to the side we couldn't reach before.
    
    Now, where to go? Drop down to the ground first, fighting the enemies if you
    wish, then move all the way north to find a chest containing another [_TOPAZ_]
    to give your Thunder magic a boost. From there, hop on the moving platform to
    the southeast, then jump on the stationary platform surrounding your current
    one. There's another torch to be lit to your north, so make your way left, left,
    up, and right, then light it with your Fire magic to activate one of two
    platforms to the southeast.
    
    Backtrack left, down, then right just one, then go down, down, and left to find
    the second torch. Light it to raise the last platform, then go right, right,
    right, then to your upper-right with a Wind-jump, then finally up and to the
    next area. Run north, then east, then south, carefully maneuvering around the
    rotating blades along the way to the next area, which happens to be outside. Go
    left and ascend the stairs to the outside of 12F.
    
       (12F)
        ¯¯¯
    Keep running left, then up when you can to re-enter the Tower. Go north and east
    along the straightforward path until you come to some lava! Ignore the platform
    just to the right and jump to the one to the northeast, then to the right. Climb
    the block to the north and open the chest here for your first [_RUBY_] to power
    your Fire magic!
    
    With the 'Reduce damage from terrain' blessing active, you can probably get
    away with less damage by just running through the lava to the right, but if you
    don't want to, just jump across the platforms until you're back on solid ground
    to the east. From here, carefully maneuver your way to the east and southeast to
    the next area. Smash the urn here for a Boost Max, then examine the Demon Statue
    to purify it. Now, USE THE GODDESS STATUE! This next area WILL kill you if you
    don't follow along carefully.
    
    =================v==============================================================
        [W-HF-07]    |                              (HF) The Devil's Corridor (12F)
    =================^==============================================================
    
    As soon as you enter this area, your HP will start draining VERY quickly! Don't
    attempt to fight any enemies, get any treasure, or anything; just made a mad
    dash to the far east until you can go outside. Once you're out there, smash the
    urn and grab the Herb to recover some HP, then talk to the [_ROO_] here. Choose
    to give him another Roda Fruit, and you'll receive a [_HAMMER_] from the Roo!
    Now that you've done that, go into your menu and use your Crystal to go back to
    the last Goddess Statue here on 12F.
    
    From the Goddess Statue, go back northwest to the previous area, then backtrack
    through this area to the previous one to be outside. Once you're out there, go a
    few steps east, then open both your eyes and ears; you should hear the music
    that was playing in The Devils' Corridor, and where the sound is strongest, you
    should also see a crack in the pipes in the pillar just below you. Stand right
    next to the crack, then go into your Inventory menu and use the Hammer that you
    received to break one of the pipes. Go ahead and use the Crystal once again and
    return to the Goddess Statue here on 12F.
    
    Go southeast back into The Devil's Corridor; since you broke that pipe that was
    responsible for playing the music, the noise is now gone! Sweet! Now go ahead
    and head southeast, smashing the urn for a Boost Max and taking out the enemies,
    then start heading east and north along the path, taking out the overpowered,
    red-glowing Irebolgs as you go. To the far north, smash another urn for another
    Boost Max, then head west and continue up the spiral until you can take out the
    last of the Irebolgs, allowing you continue on.
    
    There will be a fork just past the formerly-blocked path; ignore the doorway to
    the northeast for now and continue ascending the spiral. Head outside at the
    very top, and you'll find a chest containing a [_CLERIA ORE_]! Return
    to the fork and head through the doorway now.
    
       (13F)
        ¯¯¯
    In this new area, prepare for a bit of frustration. There are a ton of launch
    pads around here, and you must use them appropriately to both get our treasure,
    and well as proceed to the next area. Switch to your Wind magic, then jump off
    to the right, all the way down to the bottom of the area. From here, go to the
    right side, then dash left and hit the launch pad. The second you are launched
    into the air, start mashing your Magic while floating to the left to try and get
    enough air to land on the platform to the upper left. Once you've landed it,
    head north and use the next three launch pads to arrive at a chest containing
    the [_SPIRIT CAPE_], which will recover your HP while you stand still. Nice!
    
    Return back to the ground floor and dash to the right into the launch pad to get
    back up on this platform (you may have to use your Wind magic or actually jump
    onto the platform to get enough air), then jump up one more to be at a branching
    path. Ignore the path to the lower right, taking the path that goes north and
    east instead. Jump east across each of the platforms here, using the last launch
    pad to launch up to a platform with an Irebolg. Take him out, then drop down
    right below where you are, holding UP while you use your Wind magic (if needed)
    to land right beside another chest. This one contains [_SHELL GREAVES_], so
    equip them, then head back to the fork and make your way back to the upper
    platform from where you dropped.
    
    Head west, jumping across the platforms until you can launch up to the next
    level, then use the pad here to launch way up and right to the level above that.
    Proceed east, taking out the Irebolgs along the way, then head right out the
    doorway here to be back outside. Follow along the circling path and proceed back
    inside through the next doorway.
    
    At the fork here, if you feel like smashing an urn, take the northwestern path
    first to a dead-end with an urn (we'll be coming by here again in a bit if you
    want to skip it.) Otherwise, take the southwestern path now as it leads down to
    the next area, then continue to a fork. Ignore the path to the west for now and
    head north instead, turning west down the bridge when you can to be back on
    solid ground (ignore the urn above you as you pass it, for now.) Move northwest
    from here to another fork, then start turning to the southwest. You'll see a
    chest here, but before you can open it, flames on the torches around the area
    will start going out, creating a barrier around the chest. So now we have to go
    re-light those torches...
    
    Go back southeast, and at the bridge here, start going back east up it, but then
    jump to the west up to the platform, smashing the urn. Move north, then east and
    light the torch here, then continue running and jumping along the path until you
    reach a split with two bridges. Take the one to the upper-left first, as it will
    lead to a dead-end with a torch. Light it, then return and use the bridge to the
    lower-right to the next area.
    
    Jump up several platforms as you make your way to the far north, then open the
    chest here for a [_CELCETAN PANACEA_]. Use it, then drop down to the
    lower right, which is where you have been once before. Feel free to smash the
    urn once again, then go to the fork to your lower right. Light the torch to the
    north here, then turn southwest to return to the previous large area.
    
    At the fork to the southwest, go ahead and take the western path that we first
    ignored. It'll lead to another fork; head southwest to a dead-end area with a
    torch; use your Fire magic once again to light it, which will finally break the
    barrier on the chest. You'll automatically return there; open the chest for a
    [_CONSTRUCT MEDALLION_].
    
     NOTE    If you're trying to 100% complete the Monster Log, take the time now to
    ¯¯¯¯¯¯   go back to the last save point on 12F and save, just to be safe. In the
             next room is the only place in the game that the Hubamobrum shows up.
             To be able to get all of his stats in the Monster Log, you can do one
             of two things:
    
             1) Defeat ONLY two of the three Hubamobrums. When there is only one
                left, retreat, then return to the room to have all three show up
                once again. Keep doing this until you have all of the stats. (This
                is the quickest way.)
    
             2) You're going to have to load up that save, go to the next room,
                defeat the three here, then reload the save and do it all again
                until you have the stats.
    
             Both will work fine as long as you do it all in one sitting, then save
             your game after you're done; the data stays afloat in the cloud /
             system data, not in the individual saves.
    
    Once you have the Medallion and read the note above, then return to the fork and
    head northwest to the next area. Take out the overpowered, red-glowing
    Hubamobrums here to kill the barriers to your north, then head up and purify the
    Demon Statue. Save at this Goddess Statue, and make sure to improve both your
    armor and leggings.
    
     NOTE    Take the time now to return to 1F and have Rico use the Cleria Ore you
    ¯¯¯¯¯¯   found to increase your weapon to level 4.
    
             Also, if you haven't done so already, "buy" the 'Reduce damage from
             terrain', and/or the 'Strengthen Eyes of Fact' blessings while you're
             here. 'Reduce damage from terrain' is an absolute necessity for this
             next boss, if you don't already have it.
    
    When you're done and ready, head north and use the Construct Medallion on the
    door, then proceed into the next chamber.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                           (HF) The Construct's Chamber (13F)
        [W-HF-08]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 13F - Construct's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Gelaldy            (77/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (13F)
        ¯¯¯
    Hmm, a giant lava pit... What could possibly come out of--- HOLY...!
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Gelaldy                                                    | BOSS Level | 24 |
    |   The Murderous Construct                                  | Your Level | 25 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1500    |      24    |     150    |     140    |    5587    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Wow, this... thing, whatever the hell it is, doesn't mess around! To be     |
    |  able to damage him, you must "unscrew" his arms; just attack the cogs       |
    |  furiously when his arm is within reach with both normal attacks and a       |
    |  charged Fire attack to help put out more damage. As usual, to help play     |
    |  it safe, try to keep your Force Shield on.                                  |
    |                                                                              |
    |   - It'll draw its arm back, then thrust it at you; as soon as you see its   |
    |     arm move, run to the left or right quickly, then return and attack it.   |
    |                                                                              |
    |   - It'll raise its arm up, then make it come crashing down; again, as soon  |
    |     as you see its arm move, run to the left or right quickly away from it,  |
    |     then jump BACK TOWARD his hand when it hits, as the platforms will sink  |
    |     into the lava briefly as his arm knocks them down, in a domino type      |
    |     pattern, and the blocks closest to him will return back.                 |
    |                                                                              |
    |   - It'll put its arm in front of its face, then will spin around quickly,   |
    |     shooting off a damaging whirlwind; quickly jump up as soon as he's       |
    |     about to spin to avoid it.                                               |
    |                                                                              |
    |   - It'll look up into the air and generate some weird light symbol, making  |
    |     several beams of light start raining down on you; you can see the        |
    |     ground light up before the beams hit, so avoid the marks on the ground.  |
    |     Fire up your Force Shield as needed, if needed.                          |
    |                                                                              |
    |   - He slams his arm to the ground, then starts dragging it, taking out the  |
    |     tiles of ground with him; either QUICKLY jump over him arm in the        |
    |     opposite direction he's dragging it so that you're in no danger of his   |
    |     attack, or if it's too late to do that, then dash in the direction that  |
    |     he's swiping in so that it doesn't catch up to you and knock you in the  |
    |     lava.                                                                    |
    |                                                                              |
    |   - He'll lean over and... apparently vomit some purple goop at you, which   |
    |     spawns a Perrie; just let it happen and take out the bird soon after,    |
    |     but don't let it be a distraction to where the big guy gets to shove     |
    |     his fist in your face or take a bite out of you. If he does this when    |
    |     he still has his hands, then you can take a few shots at the cog on his  |
    |     hand.                                                                    |
    |                                                                              |
    |  Once the cogs are gone, you'll have your chance. His head will SHOOT        |
    |  forward and bite the area you're standing on. (Damn, that's FREAKY!) Do as  |
    |  much damage that you possibly can right here to the glowing JEWEL on the    |
    |  front of his head; this is the only time his HP will decrease, and I find   |
    |  that normal attacks do the most damage.                                     |
    |                                                                              |
    |  After doing his freaky head chomp a couple of times (or if you do enough    |
    |  damage on his first chomp), his arms will regenerate and you'll have to     |
    |  take them out again before you'll have another chance. This happens at      |
    |  LEAST four times, but possibly more if your damage output isn't high        |
    |  enough.                                                                     |
    |                                                                              |
    |  This is going to be your toughest and longest battle yet; just try to be    |
    |  patient and time your jumps to avoid the damage. 'Reduce damage from        |
    |  terrain' certainly helps for when you happen to find yourself in the lava,  |
    |  but because this battle will probably take a while, it'll still build up    |
    |  quite a bit of damage over time, so be careful.                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Some Like It Hot' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Gelaldy with all three playable characters.
    
    After that nightmare is over, head north to the next area for a short scene.
    After that, head north once more to be in the next elemental section of the
    Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (HF) The Silent Sands (14F-17F)
        [W-HF-09]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 14F - Silent Sands          [_] 17F - Creeper's Chamber
                  | [_] Rado's Annex
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 14F - Silent Sands
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 5000                        [_] 5000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Ruby                        [_] Emerald
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Elder Shoes                 [_] Elder Robe
                  | [_] Silver Chimes               [_] Earth Dragon's Claws
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Evil Ring                   [_] Celcetan Panacea
                  | [_] Marble Key                  [_] Amber Key
                  | [_] Gold Bracelet               [_] Creeper Medallion
                  | [_] Roda Fruit                  [_] Cleria Ore
                  | [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Arte-Baocar        (32/92)  [_] Zarue              (39/92)
                  | [_] Sevnam             (33/92)  [_] Zelkaron           (40/92)
         BOSS = * | [_] Nooze (Yellow)     (34/92)  [_] Diphtheloyd        (41/92)
                  | [_] Twarth             (35/92)  [_] Chups              (42/92)
                  | [_] Karon              (36/92)  [_] Sepaswait          (43/92)
                  | [_] Bicmobre           (37/92)  [_] Titamonus          (44/92)
                  | [_] Moz                (38/92) *[_] Jenocres           (78/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (14F)
        ¯¯¯
    Right here at the start, we'll be at a fork with a Demon Statue; purify it, then
    SAVE at the Goddess Statue. AVOID the area to the east for now, since there are
    SEVERAL Karons in this area, mainly coming out of the sand; if you've played
    'Ys: The Oath in Felghana', then the name Skull-Alnada should ring a bell.
    These enemies are EXTREMELY similar to them, mainly in the way that they are
    UNDEAD. You can defeat them, but after a short amount of time, they'll rise back
    up and start beating on you again. We'll come here shortly, but let's explore
    everywhere else first.
    
    After reading the friendly warning above, take the western path at the fork. In
    this area, beware of the spike-ridden columns that are spinning rapidly, paying
    attention to their patterns so they don't swat you as you're trying to progress
    through the area. If you want to beat up on some enemies and smash a couple of
    urns, feel free to go up the first and/or second sets of stairs that you come
    to; otherwise, head up the third set to the far west. Keep climbing up the
    several sets of blocks until you come to a very thin bridge, then cross it to
    the east. Once you're on the other side, jump on the slippery path to the north
    and head all the way up, opening the chest in the upper right corner here for a
    whopping [_5000 SP_]!
    
    Now, go into your Equip menu and put on our favorite pain of an accessory, the
    Mask of Eyes. A bridge will form to your left so go ahead and cross it, then
    remove the Mask once you're on the other side. Open the chest here for an
    [_EVIL RING_]. DO NOT EQUIP THIS UNDER ANY CIRCUMSTANCE UNTIL I TELL YOU TO! It
    doesn't do anything right now, but once it's charged, it can instantly KILL you,
    so just wait until I tell you to use it.
    
    Take a long leap down to the ground to your east, then head south along the
    western wall. You should see a path split off to your south, so go down there,
    then east to a dead-end with a chest containing a [_MARBLE KEY_]. Go back to the
    large area and continue east, following the path up a large ramp. Jump off of it
    up here to land in an open area, then jump down once again to be back to the
    entrance of this area. Go ahead and go back east to be at the fork with the
    Goddess Statue. Make sure to SAVE before proceeding!
    
    Proceed east into the Karon-infested area. Beware; if those Karons start
    approaching you in numbers, then make sure to have a charged Fire attack ready,
    as it works extremely well. To proceed, we need to take out FIVE of the
    overpowered, red-glowing Sevnams here; there's one in the center, one against
    the right wall, one in the southeastern corner, one in the northwestern corner,
    and one right in front of the right set of stairs. Make sure to stay OUT of the
    sand if you don't want a ton of Karons hopping out of it to ambush you.
    
    Once you've cleared out the Sevnams, the barrier on the left set of stairs will
    disappear. Since the path on the right set of stairs leads to a dead-end (for
    now), go ahead and proceed up the newly unlocked set of stairs. When you reach
    the top, smash the urn to the north if you like, then head west to the next
    area. Take a few steps west, and when you see an opening just to your south, go
    ahead and drop down to be in front of a locked door. With the Marble Key in
    hand, proceed through the doorway to an area with four overpowered, red-glowing
    Bicmobres. Once they're disposed of, open the chest that appears for the
    [_GOLD BRACELET_], which now allows you to double-jump! Sweet!
    
    Proceed up the blocks to the west, double-jumping to your heart's content, until
    you reach a slide going down. As you go down, keep an eye out WAY above you to
    your left; the SECOND you see something up there, double-jump and you should
    land on the platform with a chest. If you miss, just get a running double-jump
    to your right to get back on the slide, then try it again. (You may need to use
    your Wind magic to help you get up there.) Once you succeed, open the chest here
    for your second [_RUBY_] to power up your Fire magic!
    
    With that in hand, I recommend just using your Crystal to warp back to the last
    Goddess Statue. If you want, you can jump back down, then jump down to your
    south to the next area, which leads to an area we've already been to, and you
    can just go southeast to follow the path BACK to the Goddess Statue, whichever
    suits you best.
    
    Feel free to save, then head north to this next area. In this huge, wide-open
    area, smash the urn to the west, then go northwest up the blocks here. At the
    fork here, go through the doorway on the western wall; out here is a chest with
    another [_RODA FRUIT_], so be sure to grab it. Return to the fork and
    climb the blocks some more, if you like; it only leads to an urn. Drop all the
    way back down, then climb up the northeastern blocks, which will lead to what
    USED to be a dead-end; double-jump here to make it up to the next platform, then
    open the chest for a [_CELCETAN PANACEA_]. Use it, then return to the
    Goddess Statue one last time.
    
    Save, then proceed east into the Karon-infested area one last time. Take the
    RIGHT set of stairs up this time, double-jumping at the dead-end up to the next
    platform. STOP; before going up the stairs, go right and drop down here to find
    another [_ROO_]! Give him the Roda Fruit that you just found, and in return, you
    will earn a pair of [_ELDER SHOES_], which let you run on the sand! Cool! Feel
    free to go back and power them up at the Goddess Statue, or go back to the last
    platform and just head north up the stairs to be outside.
    
       (15F)
        ¯¯¯
    Head right and around to be back inside the tower, where you will have another
    quick scene. After fighting off six Karons, you'll have another long scene,
    where you'll receive the [_SILVER CHIMES_]. With these equipped, you can now
    KILL the undead Karons! Make sure to equip them now so you don't forget! Once
    you've regained control, head north to the next area.
    
    Make good use of the Silver Chimes, taking out these undead beasts along the
    way. Head all the way west, then south to the next area, then continue west,
    jumping up to the next platform when you can. To the north is a blocked doorway;
    to get the gate to rise, head east and jump across the gaps until you come to a
    dead-end with a button. Press the button here to release the gate, then head
    back and continue through it to the next screen.
    
    Go northeast, then double-jump up to the platform above you, turning left to
    come to another chest. Open this one for another [_CELCETAN PANACEA_] that you
    should use immediately. Drop back down below, then head all the way east,
    stepping on the button at the dead-end here to enable a rising platform along
    the northern wall. Hop on this new platform, then jump off to the east first;
    time your jump on to (and off) the platform as you go east, then open the chest
    at this dead-end for another whopping [_5000 SP_]!
    
    Return to the rising platform once again and jump off to the west this time,
    hopping back onto another moving platform, then jumping to the north onto an
    extremely skinny path. Move west from here and step on the button to the south,
    then return to the rising platform one last time, jumping off to the east and
    onto the second rising platform that you just enabled. Once you're up, just hop
    off and go north and up two long sets of stairs to the next floor.
    
       (16F)
        ¯¯¯
    Another undead enemy, the Zarue, is found on this floor, so keep those Silver
    Chimes handy. In this large area are two sets of stairs; the set to the
    northwest lead to a locked door, so ignore it for now and climb the set to the
    northeast, and it'll take you all the way up to the annex.
    
    =================v==============================================================
        [W-HF-10]    |                                            (HF) Rado's Annex
    =================^==============================================================
    
    After a quick scene here, save at the Goddess Statue and upgrade your boots if
    you haven't already. When you're ready, head northeast into the Annex, where
    you'll have another scene, as well as a new boss to take out.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Jenocres                                                   | BOSS Level | 29 |
    |   The Summoned Spellbinder                                 | Your Level | 29 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5864    |      29    |     158    |     141    |    2829    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Right at the start of the battle, it'll summon eight smaller beasts that    |
    |  will sprout out of the ground in various positions, and will spew fire      |
    |  most of the battle. As the battle goes on, these beasts rotate the          |
    |  directions in which they fire, so keep an eye on the patter they're in      |
    |  before rushing in to work on the boss itself. Speaking of which, this       |
    |  nasty demon specializes in magic attacks:                                   |
    |                                                                              |
    |   - It'll start to glow, then one of these three attacks (or all three)      |
    |     will follow; either rings of light, blades of wind, or just orbs of      |
    |     lightning will either appear just where you were standing, or will be    |
    |     thrown your way; don't stand in one spot at all during the battle, just  |
    |     keep moving. Avoid the orbs of lightning AT ALL COSTS; they can inflict  |
    |     the 'Heavy' status, and moving to avoid attacks will be almost           |
    |     impossible.                                                              |
    |                                                                              |
    |  Your safest bet will be to use ONLY your Wind magic to keep your Force      |
    |  Shield on at all times, using just your normal attacks on the boss, but     |
    |  staying a safe distance from both the boss and the beasts it summoned. I'd  |
    |  usually find myself running in the biggest circle possible, staying at the  |
    |  edge of the area almost the entire time. As the battle progresses, the      |
    |  attacks will become more repetitive, giving you ZERO time to pause and      |
    |  think about it, so keep that in mind.                                       |
    |                                                                              |
    |  If you want to take a more aggressive approach, then be my guest; just      |
    |  make sure to avoid the aforementioned streams of fire as you go in to       |
    |  attack the boss. Charged Thunder attacks do work pretty well if you can     |
    |  get them off.                                                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Teleport 2 Me' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Jenocres with both Yunica and Hugo at this
                          point.
    
    After the battle, make your way up the spiral staircase to the top of the Annex,
    where you'll come to an evil door; The Devil's Gaze.
    
    =================v==============================================================
        [W-HF-11]    |                                        (HF) The Devil's Gaze
    =================^==============================================================
    
    A long scene will play out here. When you regain control, use the Lila Shell to
    talk to Eolia, and you'll automatically be back at the big door. After talking
    to the party here, you'll learn that you need to charge the Evil Ring you found
    to be able to get through the door. When you regain control, head back down the
    spiral staircase and make your way back to the last Goddess Statue on the
    bridge. Make sure to SAVE, and when you're ready, head back southwest into the
    Tower.
    
     NOTE    There are three enemies here that you have to defeat to recharge your
    ¯¯¯¯¯¯   Evil Ring. Much like the Hubamobrums earlier, the Zelkarons that appear
             here only appear this one time. However, it's much easier to get all of
             their information if you're trying to 100% complete the Monster Log;
             just make sure the Silver Chimes are NOT equipped when you defeat them,
             and they'll keep coming back to life. Kill them as many times as it
             takes until your Log's info is complete, then put the Silver Chimes
             back on and take them out.
    
             Or you can just reload the last save and keep coming back; they're
             pretty tough, so you might not be able to keep on taking them out until
             your Log is full, without dying first. The Fire magic actually does
             more damage to them, so try to use that, and try double-jumping and
             landing a down-thrust on them to try and keep them stunned to give you
             some time to knock them out.
    
             If you're having a lot of trouble taking them out, then stay on the run
             while they chase you, leaving charged Trap Mines for them to run into.
             It may take a while, but it's a safer bet, and should provide pretty
             good damage. These bastards will chase you to the end of every corner
             of this area, and there's nowhere to hide.
    
    
    After reading the note above, take out the three Zelkarons to recharge the Evil
    Ring.
    
     NOTE    BEFORE equipping the Evil Ring in your Inventory menu, MAKE SURE that
    ¯¯¯¯¯¯   you have equipped the Blue Necklace in the Equip menu first. If you
             don't have the Blue Necklace on, then you WILL die. As long as you have
             it on, it'll protect you and you won't have to worry about the damaging
             effects from the Evil Ring.
    
    Make your way back out to the northeast to Rado's Annex, then proceed to the
    locked door with both the Blue Necklace and charged Evil Ring equipped. After
    examining it, you'll then have an extremely long scene with your entire party
    inside the unlocked room.
    
    When you regain control, open the chest inside for the [_AMBER KEY_], then leave
    the room for one more quick scene. Afterward, leave Rado's Annex and head back
    to the Goddess Statue here one last time. Save if you like, then return
    southwest to the previous area. This time, go west and up the stairs here to the
    locked door, using the Amber Key to proceed through it to the next area.
    
       (16F)
        ¯¯¯
     NOTE    Wind magic works WONDERFULLY against the dragon-like Diphtheloyds, as
    ¯¯¯¯¯¯   well as the annoying Chups that like to attach itself to you and suck
             your life away.
    
    All right, in this massive area, we have three different ways we can go; let's
    start by going as far northeast as you can. Once you're in the northeastern
    corner, double-jump to the ledge to the west and start climbing it, being
    careful to avoid the spinning spiked-columns. When you're just about to the top,
    jump to the right instead of the left, and you should see a cracked wall. Use
    your Thunder magic here to break the wall, then proceed through it. With the
    Silver Chimes equipped, take out the three overpowered, red-glowing Zarues in
    here, which will make a platform lower on the other side. Go back out, then
    through the door and drop down into the hole to a new area.
    
    Take a few steps west and open the chest here for a [_CREEPER MEDALLION_], then
    drop down to the west and go south to be back in the large area that we came
    from. With those two areas down, let's tackle the last. If you like, there are
    two urns you can smash in the southeastern corner, as well as north from the
    first entrance. Otherwise, return to the entrance and start heading west until
    you reach a set of stairs near a doorway to the west; ignore the doorway and
    head north first, following the path to a dead-end with the [_ELDER ROBE_] for
    you to equip.
    
    Head back to the fork, then go through the doorway to the west to the next area.
    Start climbing the stairs here, making sure to be aggressive with your Wind
    magic against the Chups, since once they attach to you, you can't really jump
    again until they're off. Keep climbing and navigating the path until you can go
    north up the stairs to the next area.
    
    To your right is a very slick area; go ahead and start down it, timing your
    double-jumps to avoid the spiked-columns. It may take a few tries, but once
    you're all the way to the right, move down to the next area, then drop down to a
    very slick fork. Slide right first, where you'll come to a dead-end with your
    third and final [_EMERALD_], which maxes out your Wind magic! Return to the fork
    and head west now, coming to a new area where you'll just continue sliding.
    After going south, jump up the stairs and go right to be back in the wide open
    area, but WAY high up. Open the chest here for another piece of [_CLERIA ORE_].
    
    Take this time to return to 1F of the Tower and have Rico boost your weapon up
    to level 5! Also take the time to visit the Goddess Statue to power up your new
    armor so that it's maxed out as well. When you're ready, return back to Rado's
    Annex, make your way back to the wide open area, then head west through that
    doorway again, following the paths until you re-arrive at the very slick three-
    way fork.
    
    This next step is going to be very tricky; you'll want to take the southern
    path, but be very careful, as the path starts curving to the right. Try not to
    run or jump while you're on this; just carefully hit the right button when
    needed so you can stay on the curve, then once it does curve to the right, press
    up carefully until it basically throws you through the doorway to the east to
    the next area. It may take a few tries, so good luck!
    
    Once you've made it in, slide all the way down to the right, then go through the
    doorway above you. Take out the enemies in here, then open the chest for the
    most useful item we've come across yet, the [_EARTH DRAGON'S CLAWS_]. With
    these, you can FINALLY walk normally on these slippery slopes! Make sure to
    equip them before moving on (but don't forget about the undead and switch back
    to the Silver Chimes as necessary, if you happen to go back to the previous
    areas). Go back to the last room and jump up onto the platforms directly to the
    left of the door you just came out of, then keep climbing up these slopes until
    you can head north up the stairs.
    
       (17F)
        ¯¯¯
    In this new open area, you'll find quite a few monsters; this area right here is
    a FANTASTIC place to grind, so feel free to keep going in and out for a bit to
    earn some extra EXP and SP! When you're done beating on the baddies, head north
    to the next area, where you'll find an overpowered, red-glowing Titamonus; take
    him out, and the barriers will be removed from the statue and door to the north.
    Purify the statue and SAVE!
    
     NOTE    Now that you've probably unlocked the first five blessings all right
    ¯¯¯¯¯¯   (possibly six) it's pretty much whatever you want to do with your SP
             for the rest of them. I personally would go for 'Reduce MP usage' next,
             then 'Hasten Skill recovery', that way you can use your magic more
             times in one spurt, as well as have it recover faster. The blessings
             between 'Increase SP gain' and 'Increase Boost recovery' DO help, but I
             don't find them nearly as helpful as the last four. At least, not yet.
    
    When you're ready, use the Creeper Medallion on the door to unlock it, then
    proceed into the Creeper's Chamber.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                             (HF) The Creeper's Chamber (17F)
        [W-HF-12]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 17F - Creeper's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Khonsclard         (79/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (17F)
        ¯¯¯
    As usual, things just don't feel right in here. And that's when we're introduced
    to THIS sand-sucking demon!
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Khonsclard                                                 | BOSS Level | 32 |
    |   The Maneating Creeper                                    | Your Level | 32 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3000    |      32    |     176    |     175    |    7413    |    2715    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  You won't be able to damage the HP of the boss right off hand, but you're   |
    |  probably used to that by now. Instead, it'll spawn smaller monsters at the  |
    |  bottom of the area that you need to take out before being able to damage    |
    |  him. For an easier way to do that, you can also attack its base so that it  |
    |  won't fire off all of the attacks that are listed below!                    |
    |                                                                              |
    |  Your main priority is getting rid of the smaller monsters, as they can      |
    |  actually heal Khonsclard himself, making the battle last many more rounds   |
    |  than it should, so focus your Fire attacks on them first. I recommend       |
    |  charging up your Fire attack, then going to the bottom left corner of the   |
    |  area and firing the charged Fire attack to the upper-right, targeting all   |
    |  of the smaller monsters on that side as well as the big guy's body,         |
    |  damaging all of the sets of enemies at once (or vice versa, if the enemies  |
    |  are on the left and you need to be on the right) while attacking at the     |
    |  same time.                                                                  |
    |                                                                              |
    |  This will help disable his base from attacking; if it starts up firing off  |
    |  attacks again, then run over there and repeat your charged Fire attacks to  |
    |  make him sit still. If you're having trouble avoiding his attacks while     |
    |  doing this, then you may want to try taking out the base as soon as you     |
    |  can, then start focusing on the smaller ones. To do this, run up to either  |
    |  corner beside him and start wailing away with normal and charged Thunder    |
    |  attacks; his pounding attack that rains fire is the only attack that can    |
    |  damage you while you're up here, so you should be able to knock him out     |
    |  before he uses it. If not, quickly retreat, avoid the fire, then return     |
    |  and knock him out.                                                          |
    |                                                                              |
    |  Once the smaller monsters are all down, then the eye on the top of the big  |
    |  ugly's head will open, giving you a chance to jump up there and wail away   |
    |  on it, doing a set amount of damage before it throws you off. Keep doing    |
    |  this until you're able to take it out, which should take five rounds (or    |
    |  more if he heals himself.) In the meantime, watch out for these attacks:    |
    |                                                                              |
    |   - It'll shoot off what look like seeds in eight directions; try to         |
    |     position yourself between the streams of seeds, or position yourself in  |
    |     one of the top corners beside him.                                       |
    |                                                                              |
    |   - It'll fire off several tiny green missiles at you; send a charged Fire   |
    |     attack (or even a normal Fire to damage / protect you, if you don't      |
    |     have time) to destroy them, and/or jump out of the way if needed.        |
    |                                                                              |
    |   - It'll fire off much bigger green missiles at you that will target where  |
    |     you were just standing; as before, send a charged Fire attack (or even   |
    |     a normal Fire to damage / protect you, if you don't have time) to        |
    |     destroy them, and/or jump out of the way if needed.                      |
    |                                                                              |
    |   - It'll fire off several chains of damaging bugs that come at you in a     |
    |     wavy pattern; just like the others, send a charged Fire attack (or even  |
    |     a normal Fire to damage / protect you, if you don't have time) to        |
    |     destroy them, and/or jump out of the way if needed.                      |
    |                                                                              |
    |   - It'll launch several hard, damaging balls (don't they looks just like    |
    |     basketballs?) at you, bouncing off the walls several times before they   |
    |     fall out to the south; time your jumps over them as they approach you.   |
    |                                                                              |
    |   - It'll use its arms to pound the ground, sending shockwaves in several    |
    |     directions; quickly run up to beside the body while jumping over the     |
    |     shockwaves, and take the time while you're in that corner to damage the  |
    |     body and (hopefully) do enough damage to stop it from attacking, using   |
    |     both normal and charged Thunder attacks. You only have a few seconds     |
    |     though; make sure to move back out before it does this next attack.      |
    |                                                                              |
    |   - It'll pound the ground even harder, causing fire to rain down on you;    |
    |     quickly run and jump to the other side of the area where you currently   |
    |     aren't.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'We Will Rock You' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Khonsclard with all three playable characters.
    
    As usual, the doorway to the north will open, so go through it and continue
    north, where you'll have a scene. Afterward, continue up the stairs to the next
    section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                            (HF) The Blighted Blood (18F-21F)
        [W-HF-13]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 18F - Blighted Blood        [_] 21F - Mantid's Chamber
                  | [_] 20F - Blighted Blood 2
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 19F - Blighted Blood
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Roda Fruit                  [_] Dragonbone Key
                  | [_] Crimson Key                 [_] Black Pearl
                  | [_] Cleria Ore                  [_] Mantid Medallion
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Crimson Coat                [_] Moon Greaves
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Topaz                       [_] Ruby
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Chryolos           (45/92)  [_] Zeruena              (51/92)
                  | [_] Gunghogan          (46/92)  [_] Tenat-Baocar         (52/92)
                  | [_] Ogacha             (47/92)  [_] Nooze (Green)        (53/92)
                  | [_] Tolpi              (48/92)  [_] Xomack               (54/92)
                  | [_] Urobass            (49/92)  [_] Samachryce           (55/92)
                  | [_] Kelmarel           (50/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (18F)
        ¯¯¯
    Climb the stairs until you come to a Demon Statue; purify it and Save at the
    Goddess Statue, then head east to the next area. Continue along the path, and
    you'll eventually come to a fork of sorts with some spikes in your way; double-
    jump up to the upper left from those spikes and step on the button here to get
    them moving. Hop back down and go through them now, stepping on the button at
    the end of the path here (and smashing the urn, if you like) to get the next set
    of spikes moving.
    
    Maneuver your way back through them, then double-jump up and to the right. At
    the next locked gate, double-jump to the upper-right once again and step on the
    button here, then drop back down and jump on the button just on the other side
    of this gate to the east, allowing you to make your way to the upper-left. After
    clearing the gate that you just unlocked to the upper-left, double-jump up to
    the right side and head east to be clear of these gates.
    
    You'll soon arrive at a fork; ignore the path to the southeast, as we'll be
    coming back here soon enough, and instead, take the path as it goes up the
    stairs to the north and through a doorway to the next screen. Make your way
    northeast and east, and you'll come to yet another fork; go southeast and east
    first, smashing the urns and pressing the button at the dead-end to cause the
    platform in the center of the area to drop. Return to the fork and drop down
    this large hole, then follow the path to a dead-end, where you'll have to take
    out four overpowered, red-glowing Chryolos.
    
     NOTE    Try to keep those Chryolos up on that upper platform, because they can
    ¯¯¯¯¯¯   drop down levels and even past that red barrier to your southwest, not
             allowing you to kill them. If that happens, then you're stuck and have
             to reload your last save, then try again.
    
    Once they're defeated, the barriers will be removed, allowing you to open the
    chest for another [_RODA FRUIT_]. Now, drop down to the southwest, and you'll be
    at the dead-end you would've come to had you taken the southeastern path at the
    first fork! Not much here, so head west back to that area, smash an urn to your
    west, then head north and back to the area with the last fork.
    
    At the fork with the giant hole, head northwest now until you reach a button at
    a dead-end; pressing it will cause the spikes to the north of you to start
    moving in your favor, so head that way, double-jumping over the moving spikes
    and up one more level to the northeast, where you can smash a couple of urns.
    From here, double-jump (and use your Wind magic, if necessary) to your
    west/northwest to clear the large bed of spikes and hopefully landing safely on
    the other side. From there, it's north once again, but this time, to the next
    floor outside.
    
       (19F)
        ¯¯¯
    Head right until you run into another fun-loving [_ROO_]! Give him the Roda
    Fruit that you just acquired, and in return, he'll give you the one-of-a-kind
    [_CRIMSON COAT_]! Awesome! Go down from here to be back inside, then head
    southwest, following the path as it turns southeast and into a
    strangely-colored vegetative area. Keep heading east, double-jumping the gap
    when you come to it, until you come back to a large fork on the hard ground.
    
    Feel free to crack open the urn to the southwest first; otherwise, head east,
    double-jumping across this gap and continuing to the next area. Here, you'll see
    several platforms; SPEED across them, as they will drop out from under you soon
    after you touch them. (On the easier difficulties, they'll just stay there.)
    Once you make it all the way across, you'll reach six overpowered, red-glowing
    Ogachas. Take them out, and a treasure chest will appear near the eastern edge
    of the area. Open your reward to obtain a [_CRIMSON KEY_]!
    
    Now, instead of returning to the fork, drop down the nearest gap to the west
    (the one closest to the chest), and you'll fall way down into the depths of the
    vegetative area. However, by dropping down from the gap furthest east, you fell
    down at the very end of the area below, and right beside a chest, no less! Open
    this chest for your third and final [_TOPAZ_], maxing out your Thunder magic's
    power!
    
    From here, drop down a few ledges and start heading west past a poisonous
    bloodpool. After passing the bloodpool and heading further west, you'll be at a
    fork. To the southwest leads to a dead-end with an urn, so feel free to travel
    there if you like; otherwise, head northwest and north to the next area.
    Continue northwest and you'll be right back at the main fork on hard ground.
    From here, there's only one way to go: north! Time your jumps carefully until
    you reach the other side, then use the Crimson Key to pass through the locked
    door here to the next area.
    
    Use the launch pad to head to the upper-left platform, then use the one after
    that for the next level. Go up the few sets of stairs here and through the door
    to the west to the outside on the next floor.
    
       (20F)
        ¯¯¯
    Watch the scene here. Afterward, head left and around to be back inside. Now,
    before continuing, make sure to equip the Silver Chimes, as we have some more
    undead enemies to take care of in here. On that note, continue north until
    you're back in the strange-colored vegetative area. Take out the nearby enemies,
    then head east along the southern wall, turning north when you can, hugging the
    eastern wall as you go. You should see two pillars as you go north; this
    actually leads to another area, so go east to this area, where you'll need your
    trusty Thunder magic to take out a HUGE group of eight Kelmarels. (If you
    like, just run to the south and jump into the bloodpool; they'll follow you into
    an early grave themselves, because it damages them much, much more than it does
    to you!) Once the Kelmarels are gone, a launch pad will appear; use it to hop up
    to a chest containing a [_CLERIA ORE_]! Sweet! Don't get in a hurry to
    use it just yet; we'll be coming to a Goddess Statue momentarily.
    
    Return back to the previous area, then go back to the fork just after the ground
    went from hard to soft. Head west, jumping up a level, then heading down the
    western/southwestern stairs until you're back on hard ground. Keep going west to
    the next area, where you'll have to take out four Urobasses before you're
    allowed to examine the Demon Statue. Once they're gone though, purify it and use
    the Goddess Statue to save and upgrade your armor. (You can go ahead and use
    your Cleria Ore back on 1F, then warp back here, if you like.) After you've done
    that, head west to the next area.
    
    Go ahead and drop down the first hole to the west; there are four Zeruenas here
    that are glowing red and overpowered, and they must be taken out to proceed.
    (There's also an urn with a Boost Max along the eastern wall, so make sure to
    grab that if you need it.) Once the enemies are cleared down here, head back up
    the stairs on the eastern side of the room and take out the rest of the enemies
    up here, including the Zeruenas (if there are any left.) Afterward, the barrier
    to the west should be down, so continue west, then north when you can for a
    scene.
    
    After the scene, you'll regain control. Go all the way west from where your
    party stands to find a [_DRAGONBONE KEY_]. Once you have that, use
    your Crystal to teleport back to the Goddess Statue (or walk, whichever you
    like.) From the Goddess Statue, head east to the previous area with the large
    bloodpool. Go north along the western side of the bloodpool, following the path
    to a fork; continue northwest (east leads back in a circle to where we were) and
    you'll eventually come to a door on the northern wall. With the Dragonbone Key,
    unlock it and proceed to the next area.
    
    Ignore the launch pad to your northeast and approach the ledge to your east;
    time your jump onto the huge spinning platform there, then wait until you can
    double-jump off to the northwest to smash an urn. Hop back on it once again,
    then wait until you can double-jump off to the southeast, landing on another
    spinning platform, just a level lower. From here, jump off to the northeast and
    follow the path to a dead-end, where you'll find a chest containing a pair of
    [_MOON GREAVES_], the second strongest boots in the game! Equip them,
    then return to the larger, higher-up spinning platform.
    
    From this platform one last time, jump off to the northeast to be at another
    fork. Let's go ahead and take the northern path first, where we'll come outside
    for a long scene. He'll give you the [_BLACK PEARL_]; not the real one, but a
    mock-up that should be exactly what we need right now! Go ahead and use your
    Crystal to warp to Rado's Annex.
    
       (Rado's Annex)
        ¯¯¯¯¯¯¯¯¯¯¯¯
    Make your way up and into the room and watch the scene here. Once it's over, go
    ahead and teleport back to The Blighted Blood 2 (20F).
    
       (20F)
        ¯¯¯
    Head west from the Goddess Statue and make your way back west and north to your
    party. After another short scene, you'll receive the [_MANTID MEDALLION_]. Once
    you have that, return to the last Goddess Statue, then head back east and north,
    following the path all the way back to the fork after the large spinning
    platform in the next area.
    
    Once you're back at that fork, take the eastern path to be outside, then follow
    the path west to re-enter the Tower. Head north and smash the urn to your
    northeast, then continue west, hopping along the floating platforms that will
    disappear on you when you touch them; quickly traverse them until you reach the
    far western ledge. Smash another urn here, then move northwest and west to the
    next area.
    
    More of the same here; just continue west, slaughtering enemies along the way
    and smashing urns as you jump up through the different levels of platforms. When
    you make it to the top platform, don't go east; instead, go west and hop up one
    more level to find another chest; this one has your third and final [_RUBY_]
    inside, maxing out the last of your magic! Head east and northeast now,
    following the path to the last floor in The Blighted Blood.
    
       (21F)
        ¯¯¯
    Head west and back inside, then follow the path here all the way to a demon
    statue, while taking out six overpowered, red-glowing Samachryces as long the
    way. Once they're gone, the statue and large door here will lose the barrier,
    and you'll be able to purify the statue into a Goddess Statue. Go ahead and get
    any blessings you need, then SAVE. (There's also an urn to the south of the door
    that has a Boost Max, so grab that as well.)
    
    When you're ready, approach the door for an unbelievable scene. Afterward, use
    he Mantid Medallion to open the door. Make sure you're prepared before going
    through the door; I STRONGLY recommend being at least Level 41 before
    continuing.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (HF) The Mantid's Chamber (21F)
        [W-HF-14]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 21F - Mantid's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Daybreak Talisman
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Pictimos           (80/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (21F)
        ¯¯¯
    Head to the center of the area to run into quite possibly the freakiest bug I've
    ever seen, and possibly the hardest boss of the entire game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Pictimos                                                   | BOSS Level | 40 |
    |   The Grim Mantid                                          | Your Level | 41 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4000    |      40    |     220    |     230    |    9238    |    4525    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                               ***  ROUND 1  ***                              |
    |                                   ¯¯¯¯¯¯¯¯¯                                  |
    |  He hits hard and moves fast, so you'll need to do the same. Try to keep     |
    |  your distance from him, only using your Wind magic to keep your Force       |
    |  Shield on while you use normal attacks to hit him when you can find an      |
    |  opening without getting damaged. If you find that you can't sneak in an     |
    |  attack, be patient; rushing in can lead to a very quick death.              |
    |                                                                              |
    |  However, there is ONE attack that he does that opens the door for a quick   |
    |  short range attack to whittle down his HP quicker, and that's when he       |
    |  shoots projectile lasers out of his back; once you see that happen, rush    |
    |  in and start wailing away with charged Thunder and normal attacks. Once he  |
    |  starts using his other moves again, quickly retreat and return to the       |
    |  charged Fire attacks. Here are all of his attacks:                          |
    |                                                                              |
    |   - He'll launch two vertical blades at you with his upper arms; QUICKLY     |
    |     double-jump to the left or right.                                        |
    |                                                                              |
    |   - He'll launch one or two horizontal blades low to the ground with his     |
    |     lower arms; like the other, QUICKLY double-jump to your left or right.   |
    |                                                                              |
    |   - He'll hop into the air, landing with a crash, sending a shockwave your   |
    |     way, followed by two lines of spikes shooting out from the ground; stay  |
    |     DIRECTLY in the middle of his line of sight, moving to the left or       |
    |     right as needed to avoid the lines of spikes on either side of you.      |
    |                                                                              |
    |   - He'll shoot several projectiles out of his back, which will then float   |
    |     in the air and shoot lasers at you; you can see where the beams will     |
    |     land, so carefully avoid them. This is pretty much the only safe time    |
    |     you can rush in and do some physical damage, or better yet, use a        |
    |     charged Thunder attack to bring down his health bar a decent amount.     |
    |                                                                              |
    |   - When you're within close range to him, he'll jam all four arms into the  |
    |     ground, creating a magic circle in front of him that calls some spikes   |
    |     up to damage you; keep your distance from him when this hits, and it'll  |
    |     almost always miss.                                                      |
    |                                                                              |
    |   - He'll glow green and grow four lances where his arms were, then will     |
    |     start chasing you, as well as firing off the attacks listed above; stay  |
    |     as far away from his as possible, hugging the edge of the battlefield    |
    |     and running away while double-jumping, trying not to let him catch you   |
    |     or let his lances touch you. Eventually, he'll revert back to his        |
    |     normal form. Approaching him when he's in lance form usually will        |
    |     result in massive damage. But feel free to leave some Trap Mines behind  |
    |     you so you can detonate them while he chases you for some decent         |
    |     damage.                                                                  |
    |                                                                              |
    |   - He'll spawn SEVERAL smaller mantids to attack you; try to quickly        |
    |     dispose of them with your Thunder magic while keeping the big guy in     |
    |     your line of fire, if at all possible. In the higher difficulties, they  |
    |     become much harder to kill, so try to focus on sending normal attacks    |
    |     toward Pictimos himself, not worrying about the babies. To hit him       |
    |     there, you'll have to jump high enough to clear the babies while you     |
    |     send shots his way, that way you're not wasting your time on them        |
    |     instead of the big guy.                                                  |
    |                                                                              |
    |   - He'll jam all four arms into the ground, sending a shockwave your way,   |
    |     followed by SEVERAL lines of spikes shooting out from the ground, as     |
    |     well as right in front of him; for this one, just stay as far away as    |
    |     possible and try to stay between the lines of spikes. Easily his         |
    |     strongest attack.                                                        |
    |                                                                              |
    |  Just as you think he's dead, if he has any of his little soldiers left,     |
    |  he'll leap into the air and gain a small amount of energy back. At this     |
    |  point, try to dispose of him before he unleashes more of his followers. If  |
    |  you can't do that, then he'll repeat this SEVERAL more times until you are  |
    |  finally able to. The rest of the battle was easy compared to this, so this  |
    |  could take a while, especially on the harder difficulties when the babies   |
    |  are hard to kill. Best of luck!                                             |
    |                                                                              |
    |  ---                                                                         |
    |                                                                              |
    |  After the first round, it'll come back to life and you'll have to take it   |
    |  on again!                                                                   |
    |                                                                              |
    |                                                                              |
    |                               ***  ROUND 2  ***                              |
    |                                   ¯¯¯¯¯¯¯¯¯                                  |
    |   STEAM ACHIEVEMENT    You can obtain the 'Totally Fact Up' Achievement by   |
    |  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   dying against the second form of Pictimos. You can    |
    |                        retry the battle after you earn the Achievement, so   |
    |                        don't worry. Also, you don't have to fight both       |
    |                        forms again, just the second one.                     |
    |                                                                              |
    |  For this round, it'll be slightly easier since you have six Eyes of Fact    |
    |  on your side, but other than that, you'll just need to repeat the above     |
    |  strategy while firing away with all Eyes.                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Never Mind the Hammer' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Pictimos with all three playable characters.
    
    After the battle, watch a long series of events before you regain control, then
    head north two screens to the final area of the Tower.
    
    (Without being told, you have also received a [_DAYBREAK TALISMAN_] from Epona;
    it's an accessory that will revive you ONCE during battle! Make sure to save it
    for the final encounter!)
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (HF) The Demonic Core (22F-25F)
        [W-HF-15]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 22F - Demonic Core          [_] 24F - Hall of Reflection
                  | [_] 23F - Demonic Core 2        [_] 25F - Devil's Throne
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 23F - Demonic Core
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 20000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Roda Fruit                  [_] Cleria Ore
                  | [_] Obsidian Key                [_] Devil Medallion
                  | [_] Rod                         [_] Celcetan Panacea
                  | [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Cleria Garb                 [_] Dark Falcon
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Liliborad          (56/92)  [_] Astyle             (64/92)
                  | [_] Bazeraena          (57/92)  [_] Hekat-Baocar       (65/92)
         BOSS = * | [_] Nooze (Purple)     (58/92)  [_] Levenueba          (66/92)
                  | [_] Fliogan            (59/92)  [_] Drefflum           (67/92)
                  | [_] Heketie            (60/92)  [_] Glaregrave         (68/92)
                  | [_] Sinn-Piache        (61/92) *[_] Kishgal            (82/92)
                  | [_] Maka-Piache        (62/92) *[_] Zava               (83/92)
                  | [_] Euchreas           (63/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (22F)
        ¯¯¯
    All right, this is it! Let's go! Use your Crystal to purify the Demon Statue as
    normal, then save at the Goddess Statue.
    
     NOTE    The enemies here in the final area are VERY good about giving you
    ¯¯¯¯¯¯   random status effects all the way throughout, so I recommend leveling
             up your 'Reduce bad status duration' and 'Bolster bad status resists'
             blessings before continuing on.
    
    Head north for a quick scene, then continue north up the stairs to the next
    area, where you should just keep going north, following along the
    straightforward path until you turn west to the next area.
    
    Here, follow the path until you reach a split with paths to the north and east;
    take the eastern path first, double-jumping and using your Wind magic to make
    the leap over the gap, then continue to a dead-end, where you'll find a chest
    containing the last [_RODA FRUIT_]. Return to the fork and continue north to yet
    another fork; the path to the south is nothing but monsters, so continue north
    up the stairs to the next floor.
    
       (23F)
        ¯¯¯
    After following the path for a bit, you'll come to a dead-end with three
    overpowered, red-glowing Liliborads; take them out, and a glowing pad will
    appear to your north, allowing you to hop up to a higher level. However, once
    you're on that higher level, double-jump to your left and down a little bit to
    land on a platform to your west. Follow this to a dead-end with the final
    [_ROO_] in the game, who will give you the power of BURST! To use Burst, just
    press the Boost button AGAIN after already being Boosted once to have a surge of
    power, which will do cause a protective ring to hover around you and do major
    damage to surrounding enemies! Awesome!
    
     STEAM ACHIEVEMENT    You can obtain the 'Thank You For Being A Friend'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by delivering Roda Fruits to all six Roos with
                          all three playable characters.
    
    Return to the floating point and head northeast to find another floating point
    at a fork; ignore the float for now and head east, then down a level to the
    south. Smash the nearby urn, then keep following the winding path as it turns
    east to the next area.
    
    To the northeast is a large hole; do NOT drop down it yet! Instead, continue
    north, smashing urns, bashing baddies, and following the LONG path until you
    come across four overpowered, red-glowing Fliogans. Take them out, and you'll
    remove a barrier from a nearby chest. Once you've done that, do NOT follow the
    path as it goes west and north to the next area; instead, return back to the
    beginning of the area and drop down that big ol' hole.
    
    After taking out a slew of Nooze, head east and open the chest we just saw for
    the [_OBSIDIAN KEY_]. Continue east, then climb the tower here until you reach
    the top, where you'll find a chest with the best armor in the game; the
    [_CLERIA GARB_]. Make sure to equip it, then head west and drop down. Make your
    way back south and follow the path past where you defeated the Fliogans to the
    doorway to the far north.
    
    Head north to take on FIVE of these overpowered, red-glowing Fliogans, and upon
    their defeat, another Demon Statue will become unguarded. Purify it, upgrade
    your armor, then SAVE. When you're ready, head north and use the Obsidian Key on
    the door here. Continue north to an open area, where you'll see a quick scene
    before having to finally battle Kishgal.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Kishgal                                                    | BOSS Level | 48 |
    |   The Peerless                                             | Your Level | 49 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5686    |      43    |     228    |     203    |   12869    |    5204    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  You'll basically need to run in circles the entire time, avoiding every     |
    |  attack he throws your way, while managing to either double-jump over (or    |
    |  destroy with Fire) the icebergs he creates.                                 |
    |  Whenever you have that half of a second that you know you can get one       |
    |  attack in before he bashes you again, QUICKLY fire off as many regular      |
    |  magic shots that you can on him before you're forced to run again,          |
    |  throwing those shots in whenever you can. In the meantime, leave Trap       |
    |  Mines in your path while you're running, that way you can at least sneak    |
    |  in some extra HP damage so you're a little more productive.                 |
    |                                                                              |
    |  Here are Kishgal's attacks, so you can try to avoid them as best you can:   |
    |                                                                              |
    |   - He will glow, then fire off a row of icebergs that stay in place; jump   |
    |     out of their way when he first launches them, then do NOT run into       |
    |     them, as they'll do quite a bit of damage to you.                        |
    |                                                                              |
    |   - He'll fire several shots of ice chunks at you; run in a wide circle to   |
    |     avoid them.                                                              |
    |                                                                              |
    |   - He'll fire a beam up into the sky, and after a few moments, the ice      |
    |     will rain down; they fall wherever you were just standing, so move       |
    |     around in a wide circle to avoid them.                                   |
    |                                                                              |
    |   - He'll use his own type of Whirlwind attack that damages you if you're    |
    |     in a circular vicinity around him; run and stay away from him.           |
    |                                                                              |
    |   - He'll whirl around and create a tornado around him, damaging you if      |
    |     you're nearby; again, run and stay away from him.                        |
    |                                                                              |
    |   - He'll fire shots of ice in eight different directions around him; stay   |
    |     near the edge of the area and position yourself between two chunks, or   |
    |     just jump over if you can't make it.                                     |
    |                                                                              |
    |   - He'll leap into the air and summon an ice dragon of some type, and it    |
    |     will follow you around! Try to make it to the outer edge of the area     |
    |     and run in a large circle, making them hopefully circle and miss as      |
    |     well, using your Wind magic to zip back and forth as it looks like it    |
    |     is about to hit, making it miss. You can also use a charged Force        |
    |     Shield and hope that it negates all of the damage.                       |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Stay Down' Achievement by defeating
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   both Epona and Kishgal in the Demonic core as both Yunica
                          and Hugo.
    
    After the battle and a quick scene, Kishgal will give you a [_ROD_], which will
    grant you access to the next area. Return to the last Goddess Statue, then make
    your way back through the area before that until you can return to the fork with
    the second to last floating point. Once you make it back to that point, float on
    up and continue north to come to a large mirror; with the Rod in hand, run
    through the mirror to The Hall of Reflection.
    
    =================v==============================================================
        [W-HF-16]    |                            (HF) The Hall of Reflection (23F)
    =================^==============================================================
    
    All right, let's take this area step-by-step since it can get confusing.
    
     1) Mirrors to the north and northwest. North takes you back to the previous
        area, and northwest takes you to platform 2. Take the northwestern path to
        platform 2.
    
     2) Mirrors to the south, north, and northeast, with an urn just to the north as
        well. The northern mirror takes you to back to platform 1, south takes you
        to platform 3, and northeast takes you to platform 5. Take the southern path
        first to platform 3.
    
     3) Mirrors to the west and east. West takes you back to platform 2, and east
        takes you to platform 4. Take east to 4.
    
     4) Open the chest to your northeast for a whopping [_20000 SP_], then continue
        east back to platform 2. From there, go ahead and take the northeastern path
        to platform 5.
    
     5) Mirrors to the west and east. East takes you to back platform 3, and west
        takes you to platform 6. Take west to 6.
    
     6) Head south, then southwest to a fork. There are now mirrors to your north,
        then your west and north. North leads to platform 8, while west and north
        leads to platform 7. Go west and north first to platform 7.
    
     7) Open the chest here for a [_CELCETAN PANACEA_]; use it, then use the mirror
        to the north to return to platform 6. From there, take the northern mirror
        to 8.
    
     8) Smash the urn for a Boost Max, then open the chest to the north for your
        last [_CLERIA ORE_] (hold off on returning to 1F; there's a Goddess Statue
        coming right up.) Use the mirror to the north to come to the 9th and final
        platform.
    
     9) Mirrors to the northeast and north. Northeast returns you all the way back
        to platform 1, and north leads you to The True Reflection; head north
        through this mirror to the next area.
    
    =================v==============================================================
        [W-HF-17]    |                                    The True Reflection (24F)
    =================^==============================================================
    
    Purify the Demon Statue, then use the Goddess Statue. Make sure to return to 1F
    and power up your weapon to the max with the Cleria Ore, then return to 24F and
    SAVE.
    
     NOTE    I recommend making sure you have the Earth Dragon's Claws equipped at
    ¯¯¯¯¯¯   this point to counteract the next boss's slippery ice usage.
    
    To the east is the mirror that will return you to The Hall of Reflection, if you
    need to go back for some reason. Otherwise, head northwest and follow the path
    to a large area, where you'll have a long scene before taking on Zava herself.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Zava (with Yogleks & Omulgun)                              | BOSS Level | 45 |
    |   The Merciless                                            | Your Level | 46 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5000    |      45    |     232    |     228    |   10379    |    5656    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  As long as Zava is floating around on her own, it won't do any good to try  |
    |  and damage the two heads, so make sure to target Zava only. You'll need to  |
    |  double-jump up to her and knock her to the ground with an attack (your      |
    |  normal attacks and Thunder work pretty well), making her collapse to the    |
    |  ground.                                                                     |
    |                                                                              |
    |  Once she's down there, KEEP YOUR DISTANCE and only use your normal attack.  |
    |  If you're too close to her, you'll be damaged by her explosion left behind  |
    |  from when she launches back up into the air. (The explosion doesn't occur   |
    |  in Very Easy, so feel free to assault her any way you like there.) If you   |
    |  like, you can even use Burst and attack normally while you do, since you    |
    |  won't take damage while doing it.                                           |
    |                                                                              |
    |  Keep repeating this throughout the battle, and try to keep your Force       |
    |  Shield up at all times while avoiding these attacks:                        |
    |                                                                              |
    |   - Zava will unleash a charged lightning attack on you; run away as soon    |
    |     as you see the spot under you start to glow.                             |
    |                                                                              |
    |   - Zava will fire off a series of small lightning shots; just run and jump  |
    |     away from them.                                                          |
    |                                                                              |
    |   - The purple head will breathe ice breath at you, while the red head will  |
    |     breathe fire breath at you; they're not too fast, so just make sure      |
    |     you're not in their paths.                                               |
    |                                                                              |
    |  Once her HP falls below half, she'll absorb herself into one of her         |
    |  beasts, which will now shoot off even more powerful attacks from then on!   |
    |                                                                              |
    |   - Each head will fire off either strong versions of their breath, or       |
    |     direct beams of their own elemental power, both of them straight ahead;  |
    |     make sure to jump and stay out of their way.                             |
    |                                                                              |
    |   - The purple head will descend into the ground and make the whole floor    |
    |     icy (hence, the Earth Dragon's Claws needing to be equipped), and the    |
    |     red head will descend into the ground and make the whole floor covered   |
    |     in fire, damaging you every second you're on the ground; if you can get  |
    |     on top of one of the heads, that will be your best bet. If not, then     |
    |     just try to double-jump repeatedly and stay off the floor as long as     |
    |     possible.                                                                |
    |                                                                              |
    |   - The heads will try to suck you in and bite you; try to keep your         |
    |     distance by running and double-jumping, and / or use your Wind magic at  |
    |     the right moment to avoid damage.                                        |
    |                                                                              |
    |   - The heads will merge into one really evil head, then a sword will        |
    |     appear and crash down on you; if you're far away, it won't do anything,  |
    |     but if you get sucked in too close, then it will do MASSIVE damage to    |
    |     you. So stay back and RUN AWAY the second you see it! If you need to,    |
    |     you can also save your Burst and use it RIGHT when it's about to hit to  |
    |     negate all damage.                                                       |
    |                                                                              |
    |  At this point, keep your distance while using your normal attacks on the    |
    |  head that she's in; with each successful set of hits, the heads will        |
    |  switch places, until you hit it enough times for her to finally fall out    |
    |  and collapse, where you can beat up on her some more with your normal       |
    |  attacks. She'll do this several times until she's finally releases the      |
    |  mortal coil.                                                                |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Three's a Crowd' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Zava with all three playable characters.
    
    After the battle, you'll regain control. Save at the Goddess Statue if you like,
    then head north through the broken mirror to the next area!
    
       (25F)
        ¯¯¯
     NOTE    Your Thunder skill works very well against the rest of the enemies from
    ¯¯¯¯¯¯   here on out, EXCEPT for the beastly Levenuebas; save a nice charged
             Fire skill for them to take them out quicker.
    
    This area is VERY straightforward; just follow the path, smashing an urn and
    taking out demons along the way until it eventually turns east into the next
    area. Continue east and north, where you'll come to a fork with three
    overpowered, red-glowing Astyles; take them out, then take the southwestern and
    southeastern paths to smash and urn and take out a fourth and fifth Astyle.
    
    Return and head northeast this time, turning south at the next fork to take out
    a sixth Astyle. From there, take the northern path and jump west across the gap
    to come to the seventh and final Astyle; take it out, then open the chest at the
    dead-end to the south to find the final piece of equipment in the game, the
    [_DARK FALCON_] boots. Equip them, then return to the ground here and head north
    to the next area.
    
    Continue along to yet another fork; head north first to come to a chest with the
    final new item of the game, the [_DEVIL MEDALLION_], then return to the fork. Go
    east next and press the button at the dead end, then head back and turn west,
    following this path to another split with an urn nearby, where you can either go
    east or climb the blocks up. Go east and press the second button, then climb the
    blocks to the top, where a bridge has now formed, thanks to pressing the
    buttons.
    
    Cross the bridge to the east, continue along and jump over a gap, then cross the
    next bridge to the west to a fork. Don't head north yet; drop down to the west
    and take out the Noozes here to find the very last chest of the game, one last
    [_CELCETAN PANACEA_] to boost your HP a bit more. Once you have that, return to
    the fork and head north to the next area.
    
     NOTE    This next area is the final area in the game with monsters, and that
    ¯¯¯¯¯¯   being so, contains both the hardest monsters in the game, and in great
             numbers. So naturally, this is the best place in the game to grind for
             EXP and SP. There's a Goddess Statue right after this area, so feel
             free to come back and grind once you've reached it.
    
    Move north, then west and smash the urn for a Boost Max, then slowly make your
    way north as you take out the demons who are out for your head. Eventually, you
    will make it all the way northeast to the next area, where you can find three
    overpowered, red-glowing Glaregraves waiting for you. Take them out with some
    well-placed charged Thunder attacks to unlock the second to last Demon Statue /
    Goddess Statue of the game.
    
    Make sure to get blessings for your new boots, as well as any others that you
    like. When you're completely ready, head north to the large door and use the
    Devil Medallion to unlock it, then proceed through it.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (HF) The Devil's Throne (25F)
        [W-HF-18]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 25F - Devil's Throne
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Toal               (85/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (25F)
        ¯¯¯
    Approach the large area to face Toal for the last time.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Toal Fact                                                  | BOSS Level | 48 |
    |   The Believer                                             | Your Level | 49 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7431    |      48    |     247    |     248    |   21848    |    6335    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This is much like the fight with him on 11F, and is fought the same way.    |
    |  Make sure your Force Shield is up at all times; whenever it's down, then    |
    |  you need to be running away from Toal until you can recharge it. Once you   |
    |  have a charged Force Shield ready, start with Boost if you have it, then    |
    |  use the Force Shield, then unleash a barrage of normal attacks on him       |
    |  until he tears the shield down. Keep repeating this until Toal falls,       |
    |  doing your best to avoid him in during your down time.                      |
    |                                                                              |
    |  You can use Burst during this battle if you like to try and do damage, but  |
    |  for the most part, he will run away and stay away from you once it is       |
    |  activated, so I recommend saving it for HIS burst attack, so you can        |
    |  negate the damage taken from it.                                            |
    |                                                                              |
    |  If you're having trouble sneaking in attacks while you have the Force       |
    |  Shield up, but you're good at running and avoiding his attacks, then try    |
    |  what you did with Kishgal and just leave Trap Mines as you run, triggering  |
    |  them as he's about to run into them for some pretty decent damage.          |
    |                                                                              |
    |  Here are Toal's attacks, so you can try to avoid them as best you can.      |
    |  They're all very close range, so just staying a safe distance from him      |
    |  will allow you to avoid quite a bit of damage. You can look at the details  |
    |  below if you like, but the same strategy applies for pretty much every one  |
    |  of his attacks; if he starts coming your way, quickly run and jump out of   |
    |  the way to avoid damage.                                                    |
    |                                                                              |
    |   - He'll either run or quickly dash after you and try to slice you to bits  |
    |     with several claw attacks; just keep running from him until he stops.    |
    |                                                                              |
    |   - He'll charge at you with a force field that can damage you; quickly      |
    |     jump out of its way when you see it coming.                              |
    |                                                                              |
    |   - He'll charge at you with a glowing purple claw; jump away.               |
    |                                                                              |
    |   - He'll dash so fast that it looks like he's temporarily transparent; if   |
    |     you're in that path, you'll take damage, so make sure to run/jump out    |
    |     of the way.                                                              |
    |                                                                              |
    |   - He'll unleash a demonic, Whirlwind-like tornado uppercut; quickly        |
    |     run/jump away and use your Wind magic as you do, just in case. He'll be  |
    |     temporarily vulnerable after this, so take the time to rush in and fire  |
    |     off normal attacks and Trap Mines before going on the run again. You'll  |
    |     notice remnants of some glowing demon wings after the attack; this is a  |
    |     good indicator that you can rush in and attack quickly, if you're        |
    |     having a hard time judging when it's safe to attack.                     |
    |                                                                              |
    |   - His claw will glow purple and he'll lunge forward to strike you with a   |
    |     purple orb; quickly jump out of its way and use your Wind magic at the   |
    |     same time, just in case. As with the tornado, he'll be temporarily       |
    |     vulnerable, so let loose with the attacks and Trap Mines.                |
    |                                                                              |
    |   - His claw will glow purple and he'll lunge forward to strike you with a   |
    |     LARGE purple orb, which can also suck you in; don't jump, just quickly   |
    |     run away from him to keep him from sucking you in for damage. As with    |
    |     the tornado, he'll be temporarily vulnerable, so let loose with the      |
    |     attacks and Trap Mines.                                                  |
    |                                                                              |
    |   - He'll glow very brightly, then unleash his Burst skill, which is a       |
    |     MASSIVE purple burst of energy that is fired directly ahead for MAJOR    |
    |     damage; if you have Burst, use it then to negate all damage (and run up  |
    |     and attack him while you're invincible for some extra damage.) If you    |
    |     don't, then launch your Force Shield and do everything possible to stay  |
    |     out of that beam's way. He seems to only use this when he's backed       |
    |     against the edges of the area.                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'The Uncivil War' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Toal with Hugo, and Hugo with Toal.
    
    After the battle and the short scene afterward, a bridge will appear to the
    north; cross it, then go to the next area, following the LONG path as you ascend
    the seemingly-never-ending staircase, until you finally reach the Tower Summit.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                        (HF) The Tower Summit
        [W-HF-19]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] Tower Summit
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Dalles             (86/92)                  FINAL BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     NOTE    I recommend being at least level 51 before taking on Dalles. If you're
    ¯¯¯¯¯¯   not there yet, I recommend going to grind back in the last monster-
             populated area until you are. Anything more than that would be helpful,
             but very time-consuming to do so, but hey, if you're up to it, then go
             right ahead.
    
             Also, MAKE SURE YOU HAVE THE DAYBREAK TALISMAN EQUIPPED!
    
    
       (25F)
        ¯¯¯
    Purify the final Demon Statue, then use the Goddess Statue. When you feel you
    are completely ready, climb the nearby stairs and watch a fantastic, long series
    of events before you finally take on the demon leader in the final conflict of
    the game.
    
                                  .——————————————————.
       __________________________/ *** FINAL BOSS *** \__________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Dalles                                                     | BOSS Level | 49 |
    |   The Deranged                                             | Your Level | 51 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9500    |      49    |     255    |     255    |   22585    |       0    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                               ***  FORM 1  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  Being the first form, it is the easiest, but it can still be tricky. On     |
    |  the easier difficulties, you can rush in with your Thunder magic charged    |
    |  and ready, attacking it as quickly as you can, but on the harder ones,      |
    |  you'll need to be careful. Try to avoid each of his attacks while keeping   |
    |  your Force Shield up while throwing in normal attacks when you can until    |
    |  he changes into his second form. It may take a while, but every tiny point  |
    |  of HP you can hold onto can be critical in this battle. Here are his        |
    |  attacks in his first form, which he will use in this order, over and over   |
    |  again:                                                                      |
    |                                                                              |
    |   - His right hand will glow purple, then several dozen small lightning      |
    |     orbs will shoot out of his front; double-jump over them as they          |
    |     approach you.                                                            |
    |                                                                              |
    |   - His left hand will glow purple, then several fiery rocks will be thrown  |
    |     your way; just start moving to the right or left while moving outward    |
    |     toward the edge, not stopping until they all land.                       |
    |                                                                              |
    |   - His right hand will glow red, then he'll slam it toward the ground,      |
    |     causing several streams of fire to be sent your way; stay close to the   |
    |     outside edge and try to jump between two of the streams before they hit  |
    |     you.                                                                     |
    |                                                                              |
    |   - His right hand will glow purple, but with blue bubbles trailing it,      |
    |     then several chunks of ice will shoot up from the ground beneath you;    |
    |     as soon as you see the glow, starting running and double-jumping away    |
    |     from where you are standing.                                             |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 2  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his last form, but now has two demons off to     |
    |  his side doing his bidding with one more attack depending on his shield     |
    |  color. The color of the shield on his front orb will determine what he is   |
    |  weak against, as well as those aforementioned attacks:                      |
    |                                                                              |
    |                         Green Shield = Weak against Wind                     |
    |                  Red / Orange Shield = Weak against Fire                     |
    |                        Yellow Shield = Weak against Thunder                  |
    |                                                                              |
    |   - When it is green, the demons will fire off two cyclones that will        |
    |     follow you around the battlefield for a short time; stay on the move     |
    |     until they disappear.                                                    |
    |                                                                              |
    |   - When it is red / orange, the demons will fire off several small fire-    |
    |     like fish that will hone into your location, chomping away and           |
    |     hopefully nailing you; stay on the move until they disappear.            |
    |                                                                              |
    |   - When it is yellow, the demons will fire off two large lightning orbs     |
    |     that will follow you around and attempt to hit you with large lightning  |
    |     charges; stay on the move until they disappear.                          |
    |                                                                              |
    |  Once you've taken out a colored shield, switch to your Thunder skill and    |
    |  rush in there, doing as much damage as you can to the unguarded orb with    |
    |  both normal attacks and charged Thunder, as quickly as you can. Once        |
    |  you've done enough damage, the shield will regenerate, but to the next      |
    |  color (if you've done enough damage.) After doing this three times (or      |
    |  more, depending on the amount of damage done), Dalles will then move on to  |
    |  his third and final form.                                                   |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 3  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his first form, and has the same shield on his   |
    |  front orb that he did in the second form, except now, you must defeat both  |
    |  of the demons that are accompanying him to be able to lower the shield to   |
    |  do enough damage. For the demons, keep your Force Shield up and use your    |
    |  normal attacks as you're running in circle to avoid all of the attacks,     |
    |  sneaking in charged Thunder attacks as you run by them for some extra       |
    |  damage.                                                                     |
    |                                                                              |
    |  Once you've taken out both of his cronies, quickly run to the unguarded     |
    |  orb and unleash a series of regular attacks and some charged Thunder if     |
    |  you can, doing as much damage as possible. After a set amount of time, his  |
    |  demon friends will regenerate, and the orb will be guarded once more, so    |
    |  keep repeating this until you're victorious. It'll take at least three      |
    |  times, but possibly more if you're not doing enough damage.                 |
    |                                                                              |
    |  Don't use your Burst for normal attacking; save it for if you're about to   |
    |  get nailed with the large beam of energy.                                   |
    |                                                                              |
    |  In the meantime, while he does have the usual basic attacks, he also has    |
    |  these:                                                                      |
    |                                                                              |
    |   - The demon will glow purple, then fire off a flying orb of demon energy   |
    |     at you; once you see it glow, quickly move to the left or right and      |
    |     don't stop until it lands. If you get caught in this, you can be         |
    |     afflicted with the "Heavy" status, making moving away from attacks       |
    |     nearly impossible. Avoid this if at all possible.                        |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! You'll see both of Dalles' hands in front of    |
    |     him, he'll create a magic circle on the ground; DO NOT step into this,   |
    |     and make absolutely sure you run away from it, pronto! I find that       |
    |     staying closer to the center while running as far away from the circle   |
    |     as possible seems to get you away quicker rather than being closer to    |
    |     the edge. In any case, getting caught in it will teleport you into an    |
    |     unknown area where Dalles and his demons will have fun holding you in    |
    |     one spot while they beat the living crap out of you. Needless to say...  |
    |     this HURTS. If you get hit, you can say goodbye 1/3 to 1/2 of your HP.   |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! Both of Dalles' hands will go up, with what     |
    |     looks like some sort of angelic circle spinning behind him, followed by  |
    |     a HUGE beam of demonic energy shot your way; if you're close and are     |
    |     sure you can make it, the second you see those arms go up, RUN toward    |
    |     him and try to get behind him, since he can't spin around fast enough    |
    |     to hit you with it. If you're not close enough, then use your Burst to   |
    |     negate all of the damage (and try to get close to one of his cronies so  |
    |     you can hurt them at the same time.) If you can't do either of           |
    |     those.... throw up your Force Shield and grin and bear it, or at least   |
    |     try to double-jump and use your Wind magic to speed away before it       |
    |     hits. If you get hit, you can say goodbye 1/3 to 1/2 of your HP.         |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Dirty Little Secret' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Dalles with all three playable characters.
    
    
    
    ________________________________________________________________________________
    !*!*!*!*!*!*!*!*!*!*!*!*!      CONGRATULATIONS!        !*!*!*!*!*!*!*!*!*!*!*!*!
    !*!*!*!*!*!*!*!*!*!*!*!     YOU'VE BEATEN YS ORIGIN!     !*!*!*!*!*!*!*!*!*!*!*!
    !*!*!*!*!*!*!*!*!*!*!*!*!     ENJOY THE ENDING!        !*!*!*!*!*!*!*!*!*!*!*!*!
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the credits have rolled, and the "To be continued..." text has appeared,
    press the attack button to be prompted that your clear data has been saved. By
    defeating the game with Hugo, you have unlocked the following:
    
     - Hugo can now be used in Time Attack mode.
     - The Claw can now be used in story mode.
     - If you completed the game with all three characters, Arena Mode and the Bonus
       Shop are now available.
    
     STEAM ACHIEVEMENT    You can obtain the following achievements by completing
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   the game based on difficulty (except for the first two):
    
                          - 'It's a Fact: Magic is Awesome'
                          - 'The Mark of the Claw'
                          - 'Now the Gloves Come Off' (Very Easy)
                          - 'Average Joe' (Easy)
                          - 'Tuff Enuff' (Normal)
                          - 'You're the Best Around' (Hard)
                          - 'Glutton for Punishment' (Nightmare)
    
                          If you complete the game on a higher difficulty, you will
                          receive that Achievement, as well as the Achievements for
                          the difficulty levels below it. So for Nightmare, you will
                          receive it, as well as Very Easy's, Easy's, Normal's, and
                          Hard's as well.
    
    Now, on to either Yunica's or The Claw's story, if you haven't completed them
    already. If you have, then just check out the Post-Game section to see what else
    you can do!
    
    Walkthrough - Yunica Tovah - . . . . . . . . . . . . . . . . . . . . .[W-YT-00]
                  ¯¯¯¯¯¯¯¯¯¯¯¯
    Walkthrough - The Claw - . . . . . . . . . . . . . . . . . . . . . . .[W-TC-00]
                  ¯¯¯¯¯¯¯¯
    Post-Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-00]
    
    
    
    
    
    [W-TC-00]                    ______________________
    __________________________.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.__________________________
    //////////////////////////         Walkthrough        \\\\\\\\\\\\\\\\\\\\\\\\\\
    ========================/______________________________\========================
    ((((((((((((((((((((((((||||||||||||||||||||||||||||||||))))))))))))))))))))))))
    ========================\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/========================
    \\\\\\\\\\\\\\\\\\\\\\\\\\          The Claw          //////////////////////////
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.________________________.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     .————————————————————————————————————.
    (  Treasure Listing (Quick Reference)  )_______________________________________
     `————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    For those who need a quick reference or don't want / need to follow the guide
    step-by-step, this is for you!
    
    Listed in the chart below are all of the items / equipment / etc. that you can
    obtain (and Roos you can find) in the game, in the order that you will discover
    them in the Walkthrough, and by what floor they're found on.
    
    
    ***                 This is for The Claw's Playthrough only.                 ***
    
    .———————————————————————————————.—————.__.———————————————————————————————.—————.
    | ##   X  Name                  |Floor|/\| ##   X  Name                  |Floor|
    |===============================|=====|\/|===============================|=====|
    | 01) [_] Dark Crystal          |  1F |/\| 40) [_] Marble Key            | 14F |
    | 02) [_] Celcetan Panacea      |  2F |\/| 41) [_] Gold Bracelet         | 14F |
    | 03) [_] Cerulean Flabellum    |  2F |/\| 42) [_] Ruby                  | 14F |
    | 04) [_] Roda Fruit            |  5F |\/| 43) [_] Roda Fruit            | 14F |
    | 05) [_] Emerald               |  4F |/\| 44) [_] Celcetan Panacea      | 14F |
    | 06) [_] Blue Moon Crest       |  4F |\/| 45) [_] Roo                   | 14F |
    | 07) [_] Roo                   |  4F |/\| 46) [_] Demon Greaves         | 14F |
    | 08) [_] Bronze Key            |  2F |\/| 47) [_] Silver Chimes         | 15F |
    | 09) [_] Cleria Ring           |  2F |/\| 48) [_] Celcetan Panacea      | 15F |
    | 10) [_] Riveted Boots         |  3F |\/| 49) [_] 5000 SP               | 15F |
    | 11) [_] Beast Medallion       |  4F |/\| 50) [_] Amber Key             | 15F |
    | 12) [_] Silver Bracelet       |  6F |\/| 51) [_] Creeper Medallion     | 16F |
    | 13) [_] Black Chain           |  7F |/\| 52) [_] Gothic Suit           | 16F |
    | 14) [_] Emerald               |  7F |\/| 53) [_] Emerald               | 16F |
    | 15) [_] Water Dragon's Scales |  7F |/\| 54) [_] Cleria Ore            | 16F |
    | 16) [_] Cleria Ore            |  7F |\/| 55) [_] Earth Dragon's Claws  | 16F |
    | 17) [_] Roda Fruit            |  8F |/\| 56) [_] 10000 SP              | 18F |
    | 18) [_] Black Leggings        |  8F |\/| 57) [_] Roda Fruit            | 18F |
    | 19) [_] Levinstrike Warhammer |  8F |/\| 58) [_] Roo                   | 19F |
    | 20) [_] Arthropod Medallion   |  8F |\/| 59) [_] Phantom Mail          | 19F |
    | 21) [_] Celcetan Panacea      |  8F |/\| 60) [_] Crimson Key           | 19F |
    | 22) [_] Roo                   |  9F |\/| 61) [_] Topaz                 | 19F |
    | 23) [_] Topaz                 |  9F |/\| 62) [_] Cleria Ore            | 20F |
    | 24) [_] Red Moon Crest        | 10F |\/| 63) [_] Dragonbone Key        | 20F |
    | 25) [_] Roda Fruit            | 10F |/\| 64) [_] Phantom Boots         | 20F |
    | 26) [_] Banded Mail           | 11F |\/| 65) [_] Mantid Medallion      | 20F |
    | 27) [_] Silver Harmonica      | 11F |/\| 66) [_] Ruby                  | 20F |
    | 28) [_] Crimson Lotusblade    | 11F |\/| 67) [_] Roda Fruit            | 22F |
    | 29) [_] 2000 SP               | 10F |/\| 68) [_] Roo                   | 23F |
    | 30) [_] Topaz                 | 11F |\/| 69) [_] Obsidian Key          | 23F |
    | 31) [_] Ruby                  | 12F |/\| 70) [_] Brave Armor           | 23F |
    | 32) [_] Roo                   | 12F |\/| 71) [_] Rod                   | 23F |
    | 33) [_] Ring of Ease          | 12F |/\| 72) [_] 20000 SP              | 23F |
    | 34) [_] Cleria Ore            | 12F |\/| 73) [_] Celcetan Panacea      | 23F |
    | 35) [_] Spirit Cape           | 13F |/\| 74) [_] Cleria Ore            | 23F |
    | 36) [_] Banded Boots          | 13F |\/| 75) [_] Brave Guards          | 25F |
    | 37) [_] Celcetan Panacea      | 13F |/\| 76) [_] Devil Medallion       | 25F |
    | 38) [_] Construct Medallion   | 13F |\/| 77) [_] Celcetan Panacea      | 25F |
    | 39) [_] 5000 SP               | 14F |/\| 78) [_] Goddess Ring          | 25F |
    '———————————————————————————————'—————'¯¯'———————————————————————————————'—————'
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                 (TC) The Tower Entrance (1F)
        [W-TC-01]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 1F - Tower Base
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Dark Crystal
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Riffligan           (01/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (1F)
        ¯¯
    After watching the opening sequences, you'll find yourself on the first floor,
    where three Riffligans will appear. Take them out, then you'll have another
    discussion with Zava, who'll give you the [_DARK CRYSTAL_].
    
    /==============================================================================\
    |                       The Dark Crystal & Demon Statues                       |
    |                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
    | The Dark Crystal will allow you to use the Demon Statues that are located    |
    | throughout the Tower. Demon Statues have several functions:                  |
    |                                                                              |
    | - They serve as Save Points. Be sure to Save often!                          |
    | - They serve as a healing point. Just examine one to be healed fully!        |
    | - They serve as Teleportation points. You can teleport to ANY Demon Statue   |
    |   once you have purified it just by selecting the Dark Crystal from your     |
    |   Inventory Menu.                                                            |
    | - They serve as an area of offering. You can make an offering of spiritual   |
    |   power (SP) to the statues in exchange for many different kinds of demonic  |
    |   blessings. Check out the Upgrades section [A-01-01] for a list of what     |
    |   can be "purchased" here.                                                   |
    |                                                                              |
    \==============================================================================/
    
    After the scene, proceed north to the second floor.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (TC) The Wailing Blue (2F-5F)
        [W-TC-02]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 4F - Wailing Blue           [_] 5F - Beast's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 4F - Wailing Blue (Rootkit)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Celcetan Panacea            [_] Blue Moon Crest
                  | [_] Cerulean Flabellum          [_] Bronze Key
                  | [_] Roda Fruit                  [_] Beast Medallion
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Cleria Ring                 [_] Leather Boots
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Emerald
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Riffligan          (01/92)  [_] Vagully            (06/92)
                  | [_] Normous            (02/92)  [_] Nooze              (07/92)
         BOSS = * | [_] Selnarg            (03/92)  [_] Wilewarer          (08/92)
                  | [_] Baocar             (04/92)  [_] Sopus-Baocar       (09/92)
                  | [_] Nustarl            (05/92) *[_] Galleon            (87/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (2F)
        ¯¯
    At the first fork here, make your way up the stairs to the north to find an urn;
    smash every urn you come across, as you may be able to uncover some Herbs,
    Draughts, etc. or other items. Head back down, then east and north to another
    stairway. Move west first, taking out the Riffligan near the chest. If you
    noticed, he was glowing red, and by defeating him, you can now open the chest,
    so take a peek inside to obtain a [_CELCETAN PANACEA_]! Use these
    immediately when you come across them, as they will increase your maximum HP!
    
    From the chest, take the eastern stairs up, then turn south to the next area.
    Smash the urn you come across, then go east and take out the three overpowered
    Riffligans, using a Boost if needed. After they're done, the protection drops on
    the altar, so grab the [_CERULEAN FLABELLUM_], a sacred artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Toal will receive the [_GODSPEED_] skill.
    ¯¯¯¯¯¯
    Move north, then climb the stairs here as they go east. Take out the enemies
    around you, then go to the eastern wall. Climb the stairs to the north until you
    reach a large button; jump on it, and the platforms at the bottom will rise,
    allowing you to cross to the other side. Make your way back up the previous set
    of stairs, then head down and start jumping to the right across the floating
    platforms. Once you get to the last one, make sure you use your Magic button
    WHILE you jump to the right to have the ability to make it across to the other
    side and to the next area.
    
    Amongst all of the demons trying to take your head, there are two forks in this
    area; the first one will take you north to a green door that cannot be opened
    yet, so ignore it for now and continue east to the second fork, smashing the urn
    along the way. Continue north up the stairs to 3F.
    
       (3F)
        ¯¯
    As you take a step forward here, you'll be sucked into the center of the room
    and transported to a different area of the Tower.
    
       (4F)
        ¯¯
    Examine the Demon Statue here, then save if you like. Nothing else can be done
    in this room, so head south to the next area. Make your way south and east,
    slaying demons and keeping an eye out for the randomly teleporting Baocars that
    can surprise you out of nowhere. Keep heading east, then north up the stairs to
    5F.
    
       (5F)
        ¯¯
    In this room, move northeast and east to be at a fork. Ignore the southern
    stairs for now; instead, climb the blocks to the north, then jump your way west,
    following the path to a dead-end with another large button. Step on it, and
    you'll see a platform on the eastern side of the room rise, which will allow you
    access to a chest. Head back east and follow the path up here on the ledge,
    crossing over this new platform to obtain a [_RODA FRUIT_]. Make your way back
    down and head down the stairs to the south that we ignored.
    
       (4F)
        ¯¯
    At the fork here, head west and south first, taking out the demons and cracking
    open an urn to the southeast. Head down the western stairs from this platform to
    find another urn, then work on taking out the rest of the enemies, including a
    glowing red Selnarg. Once he's defeated, a launch point will appear; walk over
    it, and it'll launch you HIGH into the air onto the next platform! Once you're
    up here, jump to the next platform to the north and open the chest for an
    [_EMERALD_], which will power up your Wind skill!
    
    Step on the button just to the right of the chest to unlock the door on the
    eastern side of the room, then make your way over to that side. Smash the urn in
    the southeastern corner, then head north through the newly unlocked doorway. Out
    here, make your way west and south to re-enter the 4F from a different room,
    where you'll find a single chest containing a [_BLUE MOON CREST_]!
    
     NOTE    The Roo that you meet next is actually Character Log #18, Rootkit. To
    ¯¯¯¯¯¯   be able to get its Character Log entry, DO NOT give it a Roda Fruit
             when you first meet him. If you do, he will disappear and you'll miss
             out on the entry. To get it, continue following the story until you
             gain your demonic powers (Boost), then return to this area and talk to
             the Roo in Demonic Form. When you do that, you'll understand its words,
             and you'll obtain its Character Log entry.
    
             By doing this, you will be a lot weaker during the next boss battle; if
             you can't do this on the harder difficulties, then I recommend starting
             a New Game on Very Easy just to breeze through it to this point to
             where you can easily beat Galleon, then get this entry.
    
    After opening the chest, a [_ROO_] will approach you; choose to give it the Roda
    Fruit that you found, and the Roo will return the favor by giving you a piece of
    Cleria Ore and upgrading your weapon to level 2! Awesome! That's it for up here,
    so we need to return to the Demon Statue on 4F, so open up your Inventory menu
    and use the Dark Crystal, selecting 4F to teleport.
    
     NOTE    If you haven't yet, now is a good time to spend some of your SP at the
    ¯¯¯¯¯¯   Demon Statue. Make sure to (at least) get 'Strengthen current armor'.
    
    First off, SAVE. From the Demon Statue, head north and examine the altar here to
    set the Blue Moon Crest upon it, which will open a hole in the ground to your
    south. Go ahead and drop down into the hole to be in a different area of 3F.
    
       (3F)
        ¯¯
    Take a few steps north for a scene, where you'll have to take on your first boss
    of the game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Galleon                                                    | BOSS Level | 05 |
    |   The Impassioned                                          | Your Level | 06 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      592    |       5    |      58    |      57    |     744    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Since he's a close range fighter, you'll want to keep your distance from    |
    |  him at all times. Avoid every attack, using your Wind skill in a pinch to   |
    |  avoid damage. The only time you should attack him is right after his long   |
    |  range fire attack; other than that, keep running. Here are his attacks:     |
    |                                                                              |
    |     - He will just attack normally; try to keep your distance from him.      |
    |                                                                              |
    |     - He will fire off a magical bird from his sword, then another set of    |
    |       them immediately afterward; as soon as he fires it off, run in a       |
    |       direction away from him, to his left or right while jumping, and you   |
    |       should avoid both shots. Feel free to try to sneak in a Wind attack    |
    |       after the shots are over, if you're feeling lucky. Just don't expect   |
    |       a lot of damage.                                                       |
    |                                                                              |
    |     - He will glow red and shoot off some long range fire attacks; as soon   |
    |       as you see this, start running in as big of a circle around him as     |
    |       you can. If one is about to hit you and you won't be able to avoid     |
    |       it, use your Wind skill to avoid it. Once this attack is over,         |
    |       QUICKLY move in and get a few hits before going on the run again.      |
    |                                                                              |
    |  After he loses enough HP, he will go into his own boost and his three       |
    |  attacks before will become even faster and stronger. As long as you can     |
    |  avoid the attacks successfully and sneak in some attacks after his fire     |
    |  skill, you should be all right.                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    When you regain control, free to teleport back to 4F and save, then come back
    here and head north, dropping down the hole here to 2F.
    
       (2F)
        ¯¯
    Open the two chests here for the [_BRONZE KEY_], as well as the [_CLERIA RING_].
    The Cleria Ring boosts your strength while lowering your defense, so it's up to
    you if you think it's worth equipping.
    
    You're actually in the area of 2F that you first visited, so just jump down to
    the left, then proceed east, north, east, and south to the next area. Here,
    follow the path and cross the raised platforms, just like earlier, to get to the
    other side and to the next area. Remember the locked green door at the fork
    here? Well now with the Bronze Key in our possession, we're ready to go through
    it, so head north and use the Bronze Key to open it and proceed to the next
    area.
    
    Hmmm, it looks like a dead-end to both the east and west... What to do?! Take
    out the three overpowered, red-glowing Vagullies in here, and you'll finally
    unleash the demonic essence within, allowing you to use Boost! With this, you
    will be able to use to get past that nasty teleport trap we ran into earlier.
    When you regain control, leave this room, then head back to the last fork and
    continue east (where you'll find a Boost Max in the urn to the southeast, which
    will max out your Boost gauge!), then move north to 3F.
    
     NOTE    If you wanted the Roo's Character Log entry (Rootkit, #18 from earlier)
    ¯¯¯¯¯¯   then now would be the time to return to 4F and make your way to where
             the Roo is. Take on the Demonic Form, then talk to the Roo while you're
             a demon to get its Log Entry, as well as the weapon upgrade.
    
       (3F)
        ¯¯
    This is where we were teleported off last time. But not this time! Use your
    Boost, then QUICKLY run to the corners and take out the Normouses before your
    Boost runs out and you're whisked away again. On the harder difficulties, you
    may only be able to take out one or two before your Boost is about to run out.
    When that happens, retreat to the area just to the south of the trap (but NOT
    out of the room, or you will have to do it again) and WAIT for your Boost gauge
    to refill. Once it has recharged, then run back in and take out the remaining
    beasts.
    
     NOTE    Waiting for the Boost gauge to refill can take an eternity. However, if
    ¯¯¯¯¯¯   your HP is REALLY low when you go in that room (around 20 or so), then
             the gauge will recharge a lot faster, so keep that in mind. Don't get
             too low though, or you may just get killed by the Normouses themselves.
    
             Also, you may want to take out the top ones first, then the ones on the
             bottom, that way if you're not fast enough to get back from the top,
             you don't lose all that time from beating up on the bottom ones first.
    
    Once you finally defeat them, the spell will finally be broken and you can
    continue! Before you do, you'll have a scene with Yunica. Once you regain
    control, continue north to the next area.
    
    Oh joy, a wide open area! If you like, you can drop down to the right and take
    on the Wilewarers; otherwise, just continue north and climb the stones here as
    they go east. When you hit the wall, jump to your south while holding it to your
    right to land on the platform to the lower-right, then do the same thing, but to
    the east and north to get to the other side. Once there, jump up and open the
    chest to the southeast for some [_RIVETED BOOTS_]. Equip them immediately.
    
    Jump back down onto the first floating platform, then make your way south and
    east, jumping across them one by one until you reach the other side. Take out
    the Wilewarer, then head up to 4F.
    
       (4F)
        ¯¯
    Go west and smash the urn here for some Herbs and a Boost Max, then go back and
    head east, following the path to another room. Head west and open the chest in
    the cell here for a [_BEAST MEDALLION_]. Of course, this traps you in
    the cell with three Wilewarers, so take them out to regain your freedom.
    
    Once they're disposed of, return to the center of the previous area. Climb the
    western stairs at the fork first, following the path all the way north to a
    dead-end with a large button. Press it to unlock the door on the eastern-
    northern path, then return to the fork and climb the eastern stairs, continuing
    north to the next area. Continue east out here to climb up to 5F.
    
       (5F)
        ¯¯
    Keep going east, then south to re-enter the Tower. There's a large group of
    overpowered glowing red Vagullies up here, so take them out to remove the
    protection around the large door and Demon Statue. Examine it and make sure to
    save, them make sure to have both your armor and boots maxed out by "buying" the
    'Strengthen current armor / leggings' upgrade. When you're ready, examine the
    door to the north and choose to use the Beast Medallion on the door to open it.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (TC) The Beast's Chamber (5F)
        [W-TC-03]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 5F - Beast's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Velagunder                                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Once inside, all looks calm and well... until this giant beast drops in on you.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Velagunder                                                 | BOSS Level | 08 |
    |   The Gangly Beast                                         | Your Level | 09 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      700    |       8    |      70    |      53    |    1936    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Another freaky looking demon. To actually do any damage to him, you must    |
    |  first expose his brainy core. Attack the bottom mouth portion of his body   |
    |  (Toal's Jump Slash attack seems to do a bit more damage than normal ones)   |
    |  until he collapses and becomes "dizzy", at which point you must climb up    |
    |  his arms and attack his brain. You must keep repeating this each round,     |
    |  which you'll have to do for at least four rounds (more if you're not quick  |
    |  enough and / or he heals himself; see below.)                               |
    |                                                                              |
    |  Keep an eye out for when he spews out some very small, slime-trailing       |
    |  slugs. Not only do they make it hard to keep your footing while you fight,  |
    |  but if you don't kill them quickly enough, he will absorb their energy      |
    |  when he does his sucking attack, making it at least another round of        |
    |  grueling fighting. Once you see them, make it a priority of quickly         |
    |  removing them. Here are his attacks:                                        |
    |                                                                              |
    |   - He'll spew out quite a few damaging green bubbles; carefully maneuver    |
    |     and jump over them, or just hit them with an attack or use your Wind     |
    |     magic to make them burst.                                                |
    |                                                                              |
    |   - He'll glow orange, plant his arms firmly onto the ground, then blast     |
    |     you with a direct beam of energy; once you see this, QUICKLY run to the  |
    |     area that's behind his head to the left or right; once you make the      |
    |     there, the beam will stop and you won't take any damage. You can also    |
    |     start climbing up one of his arms to stop the beam. If you're too far    |
    |     away, make a mad dash toward him and hopefully up / behind one of his    |
    |     arms to avoid the fire trail from catching up to you.                    |
    |                                                                              |
    |   - He'll pull his arm back and swipe down hard; run away from him as        |
    |     quickly as you can, jumping and using your Wind magic to give you a      |
    |     boost. This is probably his hardest attack to avoid unless you're        |
    |     across the screen to begin with. If you have no chance of avoiding it,   |
    |     then just use your Wind skill and dash right through it.                 |
    |                                                                              |
    |   - After his HP goes down quite a bit, he'll suck you in close to his       |
    |     mouth, then try to take a bite; if you're far away and / or you just     |
    |     start seeing him get ready to suck, then just run in the opposite        |
    |     direction and you shouldn't get close enough for his bite to do any      |
    |     damage. However, if you're already close, just use your Wind skill       |
    |     RIGHT as he's about to bite to avoid any damage.                         |
    |                                                                              |
    |     By the way, this attack will also HEAL Velagunder if you didn't take     |
    |     out the small slugs quickly enough.                                      |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the '"Do You Work Out?"' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Velagunder with all three playable characters.
    
    After the battle, the platforms will rise, giving you a path to the next area.
    You'll have a scene afterward before you're able to regain control and continue
    on to the north following the many sets of stairs to the next area.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (TC) The Flooded Prison (6F-9F)
        [W-TC-04]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 6F - Flooded Prison         [_] 8F - Flooded Prison 3
                  | [_] 7F - Flooded Prison 2       [_] 9F - Arthropod's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 9F - Flooded Prison (Broogreen)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Silver Bracelet             [_] Levinstrike Warhammer
                  | [_] Water Dragon's Scales       [_] Arthropod Medallion
                  | [_] Cleria Ore                  [_] Celcetan Panacea
                  | [_] Roda Fruit
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Black Chain                 [_] Black Leggings
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Emerald                     [_] Topaz
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Jestona            (10/92)  [_] Vilvan             (16/92)
                  | [_] Nooze (Blue)       (11/92)  [_] Nipper             (17/92)
         BOSS = * | [_] Oggnome            (12/92)  [_] Menoak             (18/92)
                  | [_] Mobre              (13/92)  [_] Venueba            (19/92)
                  | [_] Kelemare           (14/92) *[_] Hugo               (88/92)
                  | [_] Genoid             (15/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (6F)
        ¯¯
    Watch the scenes as you enter The Flooded Prison, then examine the Demon Statue
    to the north when you regain control. There's not much else to do in this room,
    so continue north to the next. Move north just a few steps, then take out the
    glowing red Oggnome to the northwest; once it's gone, you'll then be able to
    make the jump from the platform above you, to the left. Use your Wind magic to
    make the jump, then continue west to the next area.
    
    Keep going west, jumping down to the next platform, then turning north when you
    can. Up here, you'll see a button and a chest; open the chest first for the
    [_SILVER BRACELET_]! This item will allow you to DASH, so make sure to
    go into your menu and choose to 'Always Dash Once Able' so you can enable it
    and not worry!
    
    Now, step on the button, and (with Dash enabled) QUICKLY head back the way you
    came, jumping on the floating platform and back up to where you were before the
    button pops back up, making the platform return to its original state. Return to
    the previous area and make your way east now, continuing along the path until
    you turn north up some stairs to the next area.
    
       (7F)
        ¯¯
     NOTE    You will find areas of water that are deeper than normal starting on
    ¯¯¯¯¯¯   this floor. When you step into this, a purple gauge will appear over
             your head. This is your oxygen gauge; do NOT let it empty! It's not
             like other games where your HP just starts barely depleting once it's
             gone... You have roughly TWO SECONDS before your HP goes down to ZERO
             and it's game over. So watch it...
    
    Head north to a fork. Continue north and step on the button to the east here,
    then QUICKLY run back to the fork and jump onto the western platform before it
    rises back up. Once you're on it, continue west to the other side and drop down
    to another branching path. Go southwest first and open the chest for a
    [_BLACK CHAIN_], making sure to equip it immediately. (You may even want to go
    back to the last Demon Statue to power it up. I know I do.) Return to the branch
    and head north now, following the path as it goes up another set of stairs to
    the next area.
    
    Feel free to go to the lower area to your right and clear out the enemies, but
    there's nothing else there. The right way to go is by the upper level to the
    north, so head along that path, jumping east over the gaps until you reach a
    fork. To your southeast is another area filled with enemies, but also with deep
    water; heed my warning above regarding the deep water if you choose to go down
    there, or happen to drop down there. (I recommend at least going there to clear
    out the Kelemares, since they may knock you off the floating platforms above if
    you don't.) Otherwise, ignore the northern path and go east, timing your jumps
    across the platforms. Once you've made it, continue east to the next area.
    
    Follow along the path until you reach yet another fork. Drop down to the right
    and step on the button to raise the platform above you, then quickly climb back
    up the stairs and jump across the platform to land near a chest and two big
    Genoids. Take them out, then get your reward of another [_EMERALD_],
    giving your Wind magic even more power! Return to the fork.
    
     NOTE    Don't bother taking the path to the north from here; it leads to a
    ¯¯¯¯¯¯   MASSIVE deep water area, and you can't possibly hold your breath long
             enough to explore it, so we'll come back later when we have the ability
             to.
    
    Go back to the previous screen and to the last fork, then head north along the
    path we initially ignored. Keep going until you reach the next area, where
    you'll find an overpowered glowing red Genoid. Take him out to remove the
    protection on the Demon Statue, then examine it. Make sure to save and get any
    upgrades that are needed, then continue north to the next area.
    
    In this open area, it's time to fight someone from Toal's past...
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Hugo Fact                                                  | BOSS Level | 12 |
    |   The Wanderer                                             | Your Level | 14 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1235    |      12    |      82    |      90    |    1424    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Your Wind skill will do next to no damage to Hugo, so save it for avoiding  |
    |  attacks. The best time to rush in and inflict damage is right after he      |
    |  attacks with normal attacks that come from his wand and eyes. For the rest  |
    |  of the time, you need to be avoiding attacks, which are listed below:       |
    |                                                                              |
    |     - He will fire normal shots from his wand and eyes; in large circles to  |
    |       avoid them, then the second he stops shooting, dash in there and       |
    |       slash away until he's ready to start attacking again.                  |
    |                                                                              |
    |     - He will send a charged sphere of thunder your way, usually             |
    |       accompanied with normal attacks; just run / jump away from it / them   |
    |       as before, and just like the normal shots, jump in right after he's    |
    |       done and let him have it.                                              |
    |                                                                              |
    |     - He will summon a green shield to surround him; stay away from it       |
    |       until it goes away, as you won't be able to damage him, and touching   |
    |       it will damage you and (possibly) inflict you with the Heavy status,   |
    |       causing you to move nice and slow. You can try to take it out, but it  |
    |       can take as much as three Wind attacks to shatter it, at which point   |
    |       it would probably be close to shattering on its own anyway.            |
    |                                                                              |
    |     - His eyes will glow; avoid them, as they'll explode within a few        |
    |       seconds... if you don't touch them first.                              |
    |                                                                              |
    |  After doing enough damage, he'll go into Boost mode himself and gain two    |
    |  more eyes, shooting off even more attacks than normal. Unlike Galleon,      |
    |  Hugo's boost won't go away. He'll also gain a new attack; Hugo will start   |
    |  to glow, pause for a moment, then his four eyes will shoot off a MASSIVE    |
    |  stream of fire; stay away from it at all costs, until you want to become    |
    |  extra crispy. Keep on sneaking in attacks when you can.                     |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the fight, you'll have another scene before you can regain control.
    Continue north, and you'll acquire the [_WATER DRAGON'S SCALES_], as well as a
    piece of [_CLERIA ORE_]! With the Scales, you'll be able to spend a LOT more
    time underwater! And with the Cleria Ore, Toal will absorb its energy and power
    up his weapon to level 3! Sweet!
    
    Now that we have the Water Dragon's Scales, let's go swimming! From the 7F
    Demon Statue, head south to the previous area, then backtrack to the last fork,
    going east to the next area. From there, continue east, then go north at the
    fork until you reach the waterfall. MAKE SURE to go into your Inventory menu and
    select the Water Dragon's Scales so that they will work for you. When you're
    ready, dive north through the waterfall to the next area.
    
       (8F)
        ¯¯
    While you may have a lot longer to breathe, you still need to keep an eye on
    your oxygen gauge in case you take too long. Jump up and make sure your oxygen
    levels are maxed, then dive back into the water and head north, following the
    twisting path as it takes you north to the other side. Keep going along as the
    path turns east to the next area. Head to the right and save at the Demon Statue
    here, then head inside at this new entrance.
    
    Smash the urn here, then make your way west. In this semi-underwater area, work
    on taking out the overpowered, red-glowing group of Nippers here to make the
    blockade to the left rescind. Keep going left, smashing the urn here for an
    Oxygen Max boost, then continue west even further down to the next area.
    
    Make your way west, ignoring all of the enemies here since you cannot damage
    them. There are three different urns with Oxygen Max boosts in this area, so
    make sure to find one if you're running low. Just continue until you reach the
    far west side, then take the stairs up to the left here to the next screen.
    
    Okay, follow carefully, since it's gonna be a bit more dangerous. Drop down the
    first gap here (the second gap has an Oxygen Max boost if you want to get it and
    come back), then go right and drop down the next gap. Swim left against the
    current (using your Godspeed, if you want to speed it up), drop down and swim
    right against the current, then drop down once again. Drop down the gap here,
    smashing the urn for another Oxygen Max boost, then drop down two more sections
    to another chest. This one contains another [_RODA FRUIT_], which will surely
    come in handy!
    
    Return up three sections and swim left against the current, skipping the second
    gap and dropping down the third, grabbing the Oxygen Max boost from the urn as
    soon as you can, as well as opening the chest for [_BLACK LEGGINGS_] that you
    should equip, pronto. Hop back up and go with the current, then drop down the
    gap in the middle that you just passed. Drop down two more sections after that,
    then head west to the next area.
    
    Jump over to the west and smash the urn for a much needed Oxygen Max, then start
    sinking down the middle. Hold the down button to land near the bottom, then
    smash the urns in the bottom corners, if you like. Jump on the platform and open
    the chest to the north for the [_LEVINSTRIKE WARHAMMER_], another artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Toal will receive the [_THUNDER CLAW_] skill. With this, you can now
    ¯¯¯¯¯¯   defeat hard-shelled enemies like the Menoak, as well as break through
             weak walls!
    
    Now, QUICKLY get out of here! Your best bet is to just use your Dark Crystal to
    teleport back to the Demon Statue on 8F, then make your way west back to the
    previous area with the overpowered, red-glowing Menoaks. (Make sure to re-equip
    the Water Dragon's Scales before moving one!) Before worrying about the Menoaks,
    smash an urn for an Oxygen Max boost, then go west until you see four platforms
    and a crumbled wall to your north. (Those Menoaks can drop Oxygen Maxes when
    defeated, in case you need more.)
    
    Approach the crumbling wall and use the Thunder magic on it to crush it,
    allowing you to open the chest that was hidden behind it for an
    [_ARTHROPOD MEDALLION_]. Once you have it, go ahead and hunt down the rest of
    the Menoaks with your Thunder magic to remove the barrier to the west and north,
    then proceed through the path to the next area. Jump up, up, up, and up some
    more, then smash the crumbling wall to your north with your Thunder magic to
    continue to the next area.
    
    Jump up to the left to a platform, then jump up again to the next. However, look
    to your right, and you should see a chest up on a ledge, so jump / swim over
    there and open it for another [_CELCETAN PANACEA_]! Use it (AND MAKE SURE TO
    RE-EQUIP THE WATER DRAGON'S SCALES!), then hop back over and ascend the stairs
    to the next area.
    
    Head up and smash the urns to the north and east, then make your way west,
    jumping across the moving platforms (or just running through the spikes, if
    you're impatient) to the other side. Climb the stairs to the northeast, take out
    the group of Venuebas here, then head north to 9F.
    
       (9F)
        ¯¯
    Proceed to the center of the area and take out all of the demons at this fork.
    Smash the urn to the north, then take the eastern path as it goes southeast to
    the next area. Here at the bottom of the stairs, you'll find a [_ROO_]!
    
     NOTE    Talking to Roos while you're in demon form will allow you to understand
    ¯¯¯¯¯¯   what they're saying! And by understanding them, they will be added to
             your Character Log too! Cool!
    
             Make sure you do this the first time, as their Character Log entries
             are missable; if you forget to do it for one of them, then you'll have
             to reload an earlier save or play again until you reach them, as they
             will disappear soon after!
    
    In any case, choose to give the Roo (Broogreen) a Roda Fruit and you'll receive
    a [_TOPAZ_] in return! Now your Thunder magic can be charged and deal even more
    of a whomp!
    
     NOTE    As you return to the previous area from here, you'll immediately run
    ¯¯¯¯¯¯   into a set of three Nippers; this is a GREAT place to earn some extra
             EXP and SP, if you choose to do so! Just keep defeating this set of
             three, go to the right to the next screen, then return and do it again.
             Your x1.99 bonus for EXP should stay the entire time you spend against
             them, allowing you to level up very quickly!
    
    Return to the last fork and head west now to be outside, then head down and
    around to another entryway. Take out the three overpowered, red-glowing Genoids
    here to remove the barrier on the Demon Statue (as well barrier to the next
    room). Save / power up your equipment if you haven't already, then proceed east
    and north, using the Arthropod Medallion on the door to gain access to the next
    room.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                            (TC) The Arthropod's Chamber (9F)
        [W-TC-05]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 9F - Arthropod's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Nygtilger          (74/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (9F)
        ¯¯
    I don't know about you, but I'm not a fan of bugs, and "The Arthropod's
    Chamber" doesn't NOT make me uneasy at the least. Hey look, whaddaya know? A
    giant centipede...
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Nygtilger                                                  | BOSS Level | 16 |
    |   The Pestilent Arthropod                                  | Your Level | 17 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7000    |      16    |     100    |      80    |    3762    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Eh, it's not as creepy as the statue made it look. Anyway, here we go! You  |
    |  need to destroy all of the plates on its back (one for each segment) to     |
    |  whittle down its health, so go ahead and wait until he comes down to your   |
    |  level, since there's not much you can do until then. Once he is finally     |
    |  down to the same level as you, then go ahead and jump on his back.          |
    |                                                                              |
    |  The head itself can't be damaged until the plates are gone, so I always     |
    |  start from the plates near the head and work my way back, using the         |
    |  Thunder skill to quickly damage the surrounding plates. During this time,   |
    |  once the plates near the head are gone, stay away from his head,            |
    |  especially when he turns around and starts crawling on himself again, as    |
    |  he'll almost always hit you with something.                                 |
    |                                                                              |
    |  Once all of the plates are gone, it'll take a few decisive blows to its     |
    |  head to end it, which is easier said than done. Here are its attacks; as    |
    |  always, if you're having trouble avoiding them, then use your Wind skill    |
    |  as needed to avoid them:                                                    |
    |                                                                              |
    |   - It will glow purple and start sending thunderbolts your way; just        |
    |     quickly run to the left or right.                                        |
    |                                                                              |
    |   - Its pincers will blow a bluish-purple, then will shoot a direct bolt of  |
    |     lightning at you; move or jump out of its path before it hits.           |
    |                                                                              |
    |   - Once a plate is gone, purple orbs will start shooting at you from that   |
    |     segment; QUICKLY bat them away with an attack or magic before they       |
    |     explode and cause damage, or if you don't think you have time to do      |
    |     that, run as far as you can from them. They will blink before they       |
    |     explode, so keep an eye on them.                                         |
    |                                                                              |
    |   - After enough of its HP is gone (1/2 to 2/3), it will form into a large   |
    |     wheel and spin fiercely in circles; on the easier difficulties, you can  |
    |     hug either the far edge of the ground here, or the inner edge by the     |
    |     pillar to avoid getting hit, but on the harder ones, he will aim for     |
    |     you after each revolution, so if you're standing in one spot when he     |
    |     passes you one time, he will aim for that exact spot when he passes by   |
    |     the next, so alternate between the inner and outer circles to avoid      |
    |     him. Once it's stopped, aim for the remaining plates, then finally its   |
    |     head, if you can. If not, wait for it to unfurl and start crawling on    |
    |     the ground again.                                                        |
    |                                                                              |
    |  Try and be as aggressive as you can. If you take too long once a good       |
    |  chunk of the plates are gone, the whole field will be covered in the        |
    |  purple orbs, and you probably won't be able to bat them away quickly        |
    |  enough before they start exploding and damaging you.                        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Scolopendra Seriously Gigantea'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by defeating Nygtilger with all three playable
                          characters.
    
    After the battle, proceed into the column and climb the stairs to the next area,
    then continue north to the next section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                               (TC) The Guilty Fire (10F-13F)
        [W-TC-06]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 10F - Guilty Fire           [_] 12F - Devil's Corridor
                  | [_] 11F - Guilty Fire 2         [_] 13F - Construct's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 12F - Devil's Corridor (Roodoo)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 2000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Red Moon Crest              [_] Cleria Ore
                  | [_] Roda Fruit                  [_] Celcetan Panacea
                  | [_] Silver Harmonica            [_] Construct Medallion
                  | [_] Crimson Lotusblade
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Banded Mail                 [_] Spirit Cape
                  | [_] Ring of Ease                [_] Banded Boots
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Topaz                       [_] Ruby
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Celny           (20/92)  [_] Irebolg            (27/92)
                  | [_] Chelasken       (21/92)  [_] Perrie             (28/92)
         BOSS = * | [_] Nooze (Red)     (22/92)  [_] Rezalior           (29/92)
                  | [_] Jiamobre        (23/92)  [_] Raldisch           (30/92)
                  | [_] Bordisch        (24/92)  [_] Hubamobrum         (31/92)
                  | [_] Hubamobre       (25/92) *[_] Shion              (89/92)
                  | [_] Sepast          (26/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (10F)
        ¯¯¯
    Watch the scene as you enter, then examine the Demon Statue after you regain
    control. Head north to the next area, where you'll be at a fork with an altar.
    The path to the east is blocked, and we can't do anything with the altar, so
    head west to the next area. Keep going along the straightforward path in this
    area to the next, fighting monsters along the way. In the next room, you'll
    find yourself surrounded by five Jiamobres; take them out, then go ahead and
    open the chest that appears for the [_RED MOON CREST_], which will allow you to
    continue exploring the Tower once you return to the fork.
    
    Either backtrack to the fork, or teleport back to the last Demon Statue, then
    head north to be back at the fork. Use the Red Moon Crest on the altar to lower
    the pillar to the right, then head east, following the path to the next area. In
    this wide open area, you should see some spikes to your west; approach them,
    then use Toal's slide ability (press the directional button toward the spikes,
    let go, then press the attack button, and you should slide underneath them. It
    all must be done in quick succession, but neither too quick nor to slow. It may
    take a few tries before you get it. Or you can run through them and take damage,
    your choice.)
    
    Once you're on the other side of those spikes, go west and north and open the
    chest here for a [_RODA FRUIT_], then go ahead and head south, following the
    path here until you reach another branching path. Head up the stairs that go
    west, following the path to another platform with stairs heading north. We can't
    do anything to the east yet, so continue north to the next floor.
    
       (11F)
        ¯¯¯
    Take a few steps forward and hop onto the platform to the right, then right once
    more. Take a few steps to the right, then go up, up, then left and left again to
    a chest containing a [_BANDED MAIL_]. Equip it, then jump to the north and go
    through the doorway to the right to the next area. You'll have three
    overpowered, red-glowing Jiamobres after your head, so take them out quickly to
    remove the barrier from the Demon Statue. Redeem any upgrades you need, then
    when you're ready, head west to the next area, then go west, then north for a
    long series of scenes. You'll then have to take on Father Shion.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Shion                                                      | BOSS Level | 19 |
    |   The Incorruptible                                        | Your Level | 20 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1492    |      19    |     121    |     118    |    2223    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This battle fights a lot like the battle with Hugo, just at a faster pace   |
    |  and with more powerful attacks. Oh, and one major difference; Shion ALWAYS  |
    |  has his shield up, so to even do any damage to him, it must be destroyed.   |
    |  Luckily, we now have the Thunder Claw, so all you have to do is keep it     |
    |  charged, then at the right moment, run in there and let him have it, and    |
    |  it should be enough to drop the shield. Once the shield is dropped, you'll  |
    |  be able to get in a few good attacks before he quickly retreats and starts  |
    |  with his attacks again, which are as follows:                               |
    |                                                                              |
    |   - He will fire a series of magical shots your way; just maneuver around    |
    |     and jump as needed to avoid them. Once the last shot is fired, QUICKLY   |
    |     run up to Shion and unleash a charged Thunder Claw to remove his         |
    |     shield, and do as much damage as you can before he brings it back up     |
    |     and starts the process over again.                                       |
    |                                                                              |
    |   - He will summon very large thunderbolts to strike you, which will show    |
    |     up as magic circles on the ground before they strike; just run in a      |
    |     large circle to avoid them. As soon as the last bolt strikes, as with    |
    |     the normal attacks, QUICKLY run up to Shion and unleash a charged        |
    |     Thunder Claw to remove his shield, and do as much damage as you can      |
    |     before he brings it back up and starts the process over again.           |
    |                                                                              |
    |   - He will fire a direct beam of energy at you several times; keep on your  |
    |     toes and repeatedly move quickly out of the way, using your Wind skill   |
    |     as needed to avoid it.                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the battle and the following scene, you'll automatically arrive at Rado's
    Annex.
    
       (Rado's Annex)
        ¯¯¯¯¯¯¯¯¯¯¯¯
    Watch the long scene here, where after everyone else leaves, you'll receive the
    [_SILVER HARMONICA_] from Feena. After a few more words, you'll be returned to
    the last Demon Statue on 11F.
    
       (11F)
        ¯¯¯
    Head west to the next area, then west and north to where the previous events had
    transpired. Keep going north to the next area, then north once more to reach the
    next area. Keep right on going through this area, and then you'll be in and area
    with an altar! Here, you'll find the a large sword. You'll have a scene here,
    after which you'll obtain the [_CRIMSON LOTUSBLADE_], another artifact of Ys
    that will grant you a new skill! Awesome!
    
     NOTE    Toal will receive the [_INFERNO_] skill.
    ¯¯¯¯¯¯
    Now that you have this skill, make your way back to the Demon Statue on 10F; not
    the one we just came from, the one before that.
    
       (10F)
        ¯¯¯
    Head north to the next area, then east at the fork, following this path to the
    next area. We're now back in the open area that had the spikes beforehand. Make
    your way southeast to the fork, then west up the stairs, following along until
    you come to the stairs leading north, once again. However, instead of going up
    them, we have a treasure to our east that we can get!
    
    Get your Inferno skill ready, then run to the east and jump when you're as close
    to the edge as you can get, firing off your Inferno RIGHT as you jump, pressing
    the button repeatedly. If you time it right, you should land on the platform to
    your far right after your second Inferno. Take out the enemies, then open the
    chest here for [_2000 SP_].
    
    Once you have that, go ahead and use your Dark Crystal to return to the Demon
    Statue on 11F.
    
       (11F)
        ¯¯¯
     NOTE    You'll be coming up to some lava soon, which can do some severe damage
    ¯¯¯¯¯¯   to you, so now would be the time to get the 'Reduce damage from
             terrain' upgrade, before moving on.
    
    From the statue, go south once screen. Back in this large moving platform area,
    go left and notice the torch that doesn't have a flame on it. Using your Fire
    magic, go ahead and light it up to have a pillar to the east rise! Go back to
    the right and jump onto the moving platform, go right one, then use your Fire
    magic and jump south to the new platform. From there, do the same thing except
    Fire-jumping to the right to get to the side we couldn't reach before.
    
    Now, where to go? Drop down to the ground first, fighting the enemies if you
    wish, then move all the way north to find a chest containing another [_TOPAZ_]
    to give your Thunder magic a boost. From there, hop on the moving platform to
    the southeast, then jump on the stationary platform surrounding your current
    one. There's another torch to be lit to your north, so make your way left, left,
    up, and right, then light it with your Fire magic to activate one of two
    platforms to the southeast.
    
    Backtrack left, down, then right just one, then go down, down, and left to find
    the second torch. Light it to raise the last platform, then go right, right,
    right, then to your upper-right with a Fire-jump, then finally up and to the
    next area. Run north, then east, then south, carefully maneuvering around the
    rotating blades along the way to the next area, which happens to be outside. Go
    left and ascend the stairs to the outside of 12F.
    
       (12F)
        ¯¯¯
    Keep running left, then up when you can to re-enter the Tower. Go north and east
    along the straightforward path until you come to some lava! Ignore the platform
    just to the right and jump to the one to the northeast, then to the right. Climb
    the block to the north and open the chest here for your first [_RUBY_] to power
    your Fire magic!
    
    With the 'Reduce damage from terrain' blessing active, you can probably get
    away with less damage by just running through the lava to the right, but if you
    don't want to, just jump across the platforms until you're back on solid ground
    to the east. From here, carefully maneuver your way to the east and southeast to
    the next area. Make sure to smash the urn here for a Boost Max so that your
    Boost gauge is full for the next area. Examine the Demon Statue, then head
    southeast to The Devil's Corridor.
    
    =================v==============================================================
        [W-TC-07]    |                              (TC) The Devil's Corridor (12F)
    =================^==============================================================
    
    As soon as you enter this area, you'll find Yunica and will have another quick
    scene with her. When you regain control, make sure to SAVE! This next area WILL
    kill you if you don't follow along carefully. When you're ready, make sure that
    you have your Thunder Claw selected, then head southeast back to the next area.
    
    The second you enter the area, enter Boost mode and start running! Go east as
    quickly as you can, ignoring any enemies along the way, until you can exit to
    the east outside, where you'll find a [_ROO_]! (Make sure to talk to him in
    demon form to get his Character Log entry! His name is Roodoo.) In any case,
    give him a Roda Fruit, and he'll give you a [_RING OF EASE_] in return! This
    will reduce MP consumption that will let you use your Thunder Claw more and help
    make this whole fiasco easier!
    
    Since your Boost is likely empty by now, go ahead and return to the last Demon
    Statue to recover and save once again. Grab the Boost Max from the urn, then
    head back through this area with your Boost like before, this time charging your
    Thunder Claw. Avoid any normal enemies, running as quickly as you can, only
    stopping to take out the overpowered, red-glowing Irebolgs as you go with JUST
    your Thunder Claws, since they will leech HP back to you as you attack.
    
    As you keep going, smash the urns for Boost Maxes and keep your Boost on for as
    long as you can. Eventually, you should be able to defeat all of the Irebolgs.
    Once the Irebolgs are gone, go ahead and return to the last Demon Statue to
    recover and save once again. Grab the Boost Max from the urn, then head back
    through this area with your Boost like before, smashing urns along the way,
    except this time, don't stop to fight any enemies, just continuing along the
    path all the way to the tip top, ignoring doors along the way.
    
    Once you're at the top, you'll be outside with a chest; open it for a
    [_CLERIA ORE_]! With it, Toal will boost his weapon to level 4. Great! Return
    back to the previous area, then make a mad dash to the east and head through the
    doorway to the next area. (If you don't have enough health to do that, nor any
    trace of a Boost Gauge, then return to the last Demon Statue one last time and
    repeat the previous steps, taking the doorway out when you reach it.)
    
       (13F)
        ¯¯¯
    In this new area, prepare for a bit of frustration. There are a ton of launch
    pads around here, and you must use them appropriately to both get our treasure,
    and well as proceed to the next area. Switch to your Fire magic, then jump off
    to the right, all the way down to the bottom of the area. From here, go to the
    right side, then dash left and hit the launch pad. The second you are launched
    into the air, start mashing your Magic while floating to the left to try and get
    enough air to land on the platform to the upper left. Once you've landed it,
    head north and use the next three launch pads to arrive at a chest containing
    the [_SPIRIT CAPE_], which will recover your HP while you stand still. Nice!
    
    Return back to the ground floor and dash to the right into the launch pad to get
    back up on this platform, then jump up one more to be at a branching path.
    Ignore the path to the lower right, taking the path that goes north and east
    instead. Jump east across each of the platforms here, using the last launch pad
    to launch up to a platform with an Irebolg. Take him out, then drop down right
    below where you are, holding UP while you use your Fire magic (if needed) to
    land right beside another chest. This one contains [_BANDED BOOTS_], so
    equip them, then head back to the fork and make your way back to the upper
    platform from where you dropped.
    
    Head west, jumping across the platforms until you can launch up to the next
    level, then use the pad here to launch way up and right to the level above that.
    Proceed east, taking out the Irebolgs along the way, then head right out the
    doorway here to be back outside. Follow along the circling path and proceed back
    inside through the next doorway.
    
    At the fork here, if you feel like smashing an urn, take the northwestern path
    first to a dead-end with an urn (we'll be coming by here again in a bit if you
    want to skip it.) Otherwise, take the southwestern path now as it leads down to
    the next area, then continue to a fork. Ignore the path to the west for now and
    head north instead, turning west down the bridge when you can to be back on
    solid ground (ignore the urn above you as you pass it, for now.) Move northwest
    from here to another fork, then start turning to the southwest. You'll see a
    chest here, but before you can open it, flames on the torches around the area
    will start going out, creating a barrier around the chest. So now we have to go
    re-light those torches...
    
    Go back southeast, and at the bridge here, start going back east up it, but then
    jump to the west up to the platform, smashing the urn. Move north, then east and
    light the torch here, then continue running and jumping along the path until you
    reach a split with two bridges. Take the one to the upper-left first, as it will
    lead to a dead-end with a torch. Light it, then return and use the bridge to the
    lower-right to the next area.
    
    Jump up several platforms as you make your way to the far north, then open the
    chest here for a [_CELCETAN PANACEA_]. Use it, then drop down to the
    lower right, which is where you have been once before. Feel free to smash the
    urn once again, then go to the fork to your lower right. Light the torch to the
    north here, then turn southwest to return to the previous large area.
    
    At the fork to the southwest, go ahead and take the western path that we first
    ignored. It'll lead to another fork; head southwest to a dead-end area with a
    torch; use your Fire magic once again to light it, which will finally break the
    barrier on the chest. You'll automatically return there; open the chest for a
    [_CONSTRUCT MEDALLION_].
    
     NOTE    If you're trying to 100% complete the Monster Log, take the time now to
    ¯¯¯¯¯¯   go back to the last save point on 12F and save, just to be safe. In the
             next room is the only place in the game that the Hubamobrum shows up.
             To be able to get all of his stats in the Monster Log, you can do one
             of two things:
    
             1) Defeat ONLY two of the three Hubamobrums. When there is only one
                left, retreat, then return to the room to have all three show up
                once again. Keep doing this until you have all of the stats. (This
                is the quickest way.)
    
             2) You're going to have to load up that save, go to the next room,
                defeat the three here, then reload the save and do it all again
                until you have the stats.
    
             Both will work fine as long as you do it all in one sitting, then save
             your game after you're done; the data stays afloat in the cloud /
             system data, not in the individual saves.
    
    Once you have the Medallion and read the note above, then return to the fork and
    head northwest to the next area. Take out the overpowered, red-glowing
    Hubamobrums here to kill the barriers to your north, then head up and examine
    the Demon Statue. Save, and make sure to improve both your armor and leggings.
    
     NOTE    If you haven't done so already, "buy" the 'Reduce damage from
    ¯¯¯¯¯¯   terrain', and/or 'Increase stun effect' blessings while you're here.
             'Reduce damage from terrain' is an absolute necessity for this next
             boss, if you don't already have it.
    
    When you're done and ready, head north and use the Construct Medallion on the
    door, then proceed into the next chamber.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                           (TC) The Construct's Chamber (13F)
        [W-TC-08]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 13F - Construct's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Gelaldy            (77/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (13F)
        ¯¯¯
    Hmm, a giant lava pit... What could possibly come out of--- HOLY...!
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Gelaldy                                                    | BOSS Level | 24 |
    |   The Murderous Construct                                  | Your Level | 25 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1500    |      24    |     150    |     140    |    5587    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Wow, this... thing, whatever the hell it is, doesn't mess around! To be     |
    |  able to damage him, you must "unscrew" his arms; just attack the cogs       |
    |  furiously when his arm is within reach with JUMPING normal attacks, as      |
    |  they will do quite a bit more damage than any of the others. His attacks:   |
    |                                                                              |
    |   - It'll draw its arm back, then thrust it at you; as soon as you see its   |
    |     arm move, run to the left or right quickly, then return and attack it.   |
    |                                                                              |
    |   - It'll raise its arm up, then make it come crashing down; again, as soon  |
    |     as you see its arm move, run to the left or right quickly away from it,  |
    |     then jump BACK TOWARD his hand when it hits, as the platforms will sink  |
    |     into the lava briefly as his arm knocks them down, in a domino type      |
    |     pattern, and the blocks closest to him will return back.                 |
    |                                                                              |
    |   - It'll put its arm in front of its face, then will spin around quickly,   |
    |     shooting off a damaging whirlwind; quickly jump up as soon as he's       |
    |     about to spin to avoid it.                                               |
    |                                                                              |
    |   - It'll look up into the air and generate some weird light symbol, making  |
    |     several beams of light start raining down on you; you can see the        |
    |     ground light up before the beams hit, so avoid the marks on the ground.  |
    |                                                                              |
    |   - He slams his arm to the ground, then starts dragging it, taking out the  |
    |     tiles of ground with him; either QUICKLY jump over him arm in the        |
    |     opposite direction he's dragging it so that you're in no danger of his   |
    |     attack, or if it's too late to do that, then dash in the direction that  |
    |     he's swiping in so that it doesn't catch up to you and knock you in the  |
    |     lava.                                                                    |
    |                                                                              |
    |   - He'll lean over and... apparently vomit some purple goop at you, which   |
    |     spawns a Perrie; just let it happen and take out the bird soon after,    |
    |     but don't let it be a distraction to where the big guy gets to shove     |
    |     his fist in your face or take a bite out of you. If he does this when    |
    |     he still has his hands, then you can take a few shots at the cog on his  |
    |     hand.                                                                    |
    |                                                                              |
    |  Once the cogs are gone, you'll have your chance. His head will SHOOT        |
    |  forward and bite the area you're standing on. (Damn, that's FREAKY!) Do as  |
    |  much damage that you possibly can right here to the glowing JEWEL on the    |
    |  front of his head; this is the only time his HP will decrease, and I find   |
    |  that jumping normal attacks do the most damage.                             |
    |                                                                              |
    |  After doing his freaky head chomp a couple of times (or if you do enough    |
    |  damage on his first chomp), his arms will regenerate and you'll have to     |
    |  take them out again before you'll have another chance. This happens at      |
    |  LEAST four times, but possibly more if your damage output isn't high        |
    |  enough.                                                                     |
    |                                                                              |
    |  This is going to be your toughest and longest battle yet; just try to be    |
    |  patient and time your jumps to avoid the damage. 'Reduce damage from        |
    |  terrain' certainly helps for when you happen to find yourself in the lava,  |
    |  but because this battle will probably take a while, it'll still build up    |
    |  quite a bit of damage over time, so be careful.                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Some Like It Hot' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Gelaldy with all three playable characters.
    
    After that nightmare is over, head north two screens for a scene with Yunica.
    Afterward, climb the stairs to the north to be in the next elemental section of
    the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (TC) The Silent Sands (14F-17F)
        [W-TC-09]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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     Save Statues | [_] 14F - Silent Sands          [_] 17F - Creeper's Chamber
                  | [_] Rado's Annex
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 14F - Silent Sands (Amouroo)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 5000                        [_] 5000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Ruby                        [_] Emerald
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Demon Greaves               [_] Gothic Suit
                  | [_] Silver Chimes               [_] Earth Dragon's Claws
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Marble Key                  [_] Celcetan Panacea
                  | [_] Gold Bracelet               [_] Amber Key
                  | [_] Roda Fruit                  [_] Creeper Medallion
                  | [_] Celcetan Panacea            [_] Cleria Ore
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Arte-Baocar        (32/92)  [_] Moz                (38/92)
                  | [_] Sevnam             (33/92)  [_] Zarue              (39/92)
                  | [_] Nooze (Yellow)     (34/92)  [_] Diphtheloyd        (41/92)
                  | [_] Twarth             (35/92)  [_] Chups              (42/92)
                  | [_] Karon              (36/92)  [_] Sepaswait          (43/92)
                  | [_] Bicmobre           (37/92)  [_] Titamonus          (44/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (14F)
        ¯¯¯
    After another scene to start the area, you'll regain control at a fork with a
    Demon Statue, so go ahead and save. AVOID the area to the east for now, since
    there are SEVERAL Karons in this area, mainly coming out of the sand; if you've
    played 'Ys: The Oath in Felghana', then the name Skull-Alnada should ring a
    bell. These enemies are EXTREMELY similar to them, mainly in the way that they
    are UNDEAD. You can defeat them, but after a short amount of time, they'll rise
    back up and start beating on you again. We'll come here shortly, but let's
    explore everywhere else first.
    
    After reading the friendly warning above, take the western path at the fork. In
    this area, beware of the spike-ridden columns that are spinning rapidly, paying
    attention to their patterns so they don't swat you as you're trying to progress
    through the area. If you want to beat up on some enemies and smash a couple of
    urns, feel free to go up the first and/or second sets of stairs that you come
    to; otherwise, head up the third set to the far west. Keep climbing up the
    several sets of blocks until you come to a very thin bridge, then cross it to
    the east. Once you're on the other side, jump on the slippery path to the north
    and head all the way up, opening the chest in the upper right corner here for a
    whopping [_5000 SP_]!
    
    Take a long leap down to the ground to your west, then head south along the
    western wall. You should see a path split off to your south, so go down there,
    then east to a dead-end with a chest containing a [_MARBLE KEY_]. Go back to the
    large area and continue east, following the path up a large ramp. Jump off of it
    up here to land in an open area, then jump down once again to be back to the
    entrance of this area. Go ahead and go back east to be at the fork with the
    Demon Statue. Make sure to SAVE before proceeding!
    
    Proceed east into the Karon-infested area. Beware; if those Karons start
    approaching you in numbers, then make sure to have a charged Thunder Claw ready,
    as it works extremely well. To proceed, we need to take out FIVE of the
    overpowered, red-glowing Sevnams here; there's one in the center, one against
    the right wall, one in the southeastern corner, one in the northwestern corner,
    and one right in front of the right set of stairs. Make sure to stay OUT of the
    sand if you don't want a ton of Karons hopping out of it to ambush you.
    
    Once you've cleared out the Sevnams, the barrier on the left set of stairs will
    disappear. Since the path on the right set of stairs leads to a dead-end (for
    now), go ahead and proceed up the newly unlocked set of stairs. When you reach
    the top, smash the urn to the north if you like, then head west to the next
    area. Take a few steps west, and when you see an opening just to your south, go
    ahead and drop down to be in front of a locked door. With the Marble Key in
    hand, proceed through the doorway to an area with four overpowered, red-glowing
    Bicmobres. Once they're disposed of, open the chest that appears for the
    [_GOLD BRACELET_], which now allows you to double-jump! Sweet!
    
    Proceed up the blocks to the west, double-jumping to your heart's content, until
    you reach a slide going down. As you go down, keep an eye out WAY above you to
    your left; the SECOND you see something up there, double-jump and you should
    land on the platform with a chest. If you miss, just get a running double-jump
    to your right to get back on the slide, then try it again. (You may need to use
    your Fire magic to help you get up there.) Once you succeed, open the chest here
    for your second [_RUBY_] to power up your Fire magic!
    
    With that in hand, I recommend just using your Dark Crystal to warp back to the
    last Demon Statue. If you want, you can jump back down, then jump down to your
    south to the next area, which leads to an area we've already been to, and you
    can just go southeast to follow the path BACK to the Demon Statue, whichever
    suits you best.
    
    Feel free to save, then head north to this next area. In this huge, wide-open
    area, smash the urn to the west, then go northwest up the blocks here. At the
    fork here, go through the doorway on the western wall; out here is a chest with
    another [_RODA FRUIT_], so be sure to grab it. Return to the fork and
    climb the blocks some more, if you like; it only leads to an urn. Drop all the
    way back down, then climb up the northeastern blocks, which will lead to what
    USED to be a dead-end; double-jump here to make it up to the next platform, then
    open the chest for a [_CELCETAN PANACEA_]. Use it, then return to the Demon
    Statue one last time.
    
    Save, then proceed east into the Karon-infested area one last time. Take the
    RIGHT set of stairs up this time, double-jumping at the dead-end up to the next
    platform. STOP; before going up the stairs, go right and drop down here to find
    another [_ROO_]! Make sure to switch to demon form before talking to the Roo
    (who goes by Amouroo), then talk to him. Choose to give him the Roda Fruit that
    you just found, and in return, you will earn a pair of [_DEMON GREAVES_], which
    let you run on the sand! Cool! Feel free to go back and power them up at the
    Demon Statue, or go back to the last platform and just head north up the stairs
    to be outside.
    
       (15F)
        ¯¯¯
    Head right and around to be back inside the tower, where you will run into six
    Karons. After fighting them off, you'll have another long scene, where you'll
    receive the [_SILVER CHIMES_]. With these equipped, you can now KILL the undead
    Karons! Make sure to equip them now so you don't forget! Once you've regained
    control, head north to the next area.
    
    Make good use of the Silver Chimes, taking out these undead beasts along the
    way. Head all the way west, then south to the next area, then continue west,
    jumping up to the next platform when you can. To the north is a blocked doorway;
    to get the gate to rise, head east and jump across the gaps until you come to a
    dead-end with a button. Press the button here to release the gate, then head
    back and continue through it to the next screen.
    
    Go northeast, then double-jump up to the platform above you, turning left to
    come to another chest. Open this one for another [_CELCETAN PANACEA_] that you
    should use immediately. Drop back down below, then head all the way east,
    stepping on the button at the dead-end here to enable a rising platform along
    the northern wall. Hop on this new platform, then jump off to the east first;
    time your jump on to (and off) the platform as you go east, then open the chest
    at this dead-end for another whopping [_5000 SP_]!
    
    Return to the rising platform once again and jump off to the west this time,
    hopping back onto another moving platform, then jumping to the north onto an
    extremely skinny path. Move west from here and step on the button to the south,
    then return to the rising platform one last time, jumping off to the east and
    onto the second rising platform that you just enabled. Once you're up, just hop
    off and go north and up two long sets of stairs to the next floor.
    
       (16F)
        ¯¯¯
    Another undead enemy, the Zarue, is found on this floor, so keep those Silver
    Chimes handy. In this large area are two sets of stairs; the set to the
    northwest lead to a locked door, so ignore it for now and climb the set to the
    northeast, and it'll take you all the way up to the annex.
    
    =================v==============================================================
        [W-TC-10]    |                                            (TC) Rado's Annex
    =================^==============================================================
    
    Here, save at the Demon Statue and upgrade your boots if you haven't already.
    When you're ready, head northeast into the Annex, where you'll have a scene with
    Epona. When you regain control, smash the urn to the west to get a Boost Max,
    then climb to the top of the Annex with an evil door; The Devil's Gaze.
    
    =================v==============================================================
        [W-TC-11]    |                                        (TC) The Devil's Gaze
    =================^==============================================================
    
    By examining the door, you'll find that you can't just get through it. Luckily,
    all you have to do is use your Boost to become a demon, then you can open it
    right up! Head inside, where you'll have a long scene with Feena.
    
    When you regain control, open the chest inside for the [_AMBER KEY_], then leave
    Rado's Annex, having a quick scene with Epona along the way. Head back to the
    Demon Statue here one last time. Save if you like, then return southwest to the
    previous area. This time, go west and up the stairs here to the locked door,
    using the Amber Key to proceed through it to the next area.
    
       (16F)
        ¯¯¯
     NOTE    Wind magic works WONDERFULLY against the dragon-like Diphtheloyds, as
    ¯¯¯¯¯¯   well as the annoying Chups that like to attach itself to you and suck
             your life away.
    
    All right, in this massive area, we have three different ways we can go; let's
    start by going as far northeast as you can. Once you're in the northeastern
    corner, double-jump to the ledge to the west and start climbing it, being
    careful to avoid the spinning spiked-columns. When you're just about to the top,
    jump to the right instead of the left, and you should see a cracked wall. Use
    your Thunder magic here to break the wall, then proceed through it. With the
    Silver Chimes equipped, take out the three overpowered, red-glowing Zarues in
    here, which will make a platform lower on the other side. Go back out, then
    through the door and drop down into the hole to a new area.
    
    Take a few steps west and open the chest here for a [_CREEPER MEDALLION_], then
    drop down to the west and go south to be back in the large area that we came
    from. With those two areas down, let's tackle the last. If you like, there are
    two urns you can smash in the southeastern corner, as well as north from the
    first entrance. Otherwise, return to the entrance and start heading west until
    you reach a set of stairs near a doorway to the west; ignore the doorway and
    head north first, following the path to a dead-end with the [_GOTHIC SUIT_]
    for you to equip.
    
    Head back to the fork, then go through the doorway to the west to the next area.
    Start climbing the stairs here, making sure to be aggressive with your Wind
    magic against the Chups, since once they attach to you, you can't really jump
    again until they're off. Keep climbing and navigating the path until you can go
    north up the stairs to the next area.
    
    To your right is a very slick area; go ahead and start down it, timing your
    double-jumps to avoid the spiked-columns. It may take a few tries, but once
    you're all the way to the right, move down to the next area, then drop down to a
    very slick fork. Slide right first, where you'll come to a dead-end with your
    third and final [_EMERALD_], which maxes out your Wind magic! Return to the fork
    and head west now, coming to a new area where you'll just continue sliding.
    After going south, jump up the stairs and go right to be back in the wide open
    area, but WAY high up. Open the chest here for another piece of [_CLERIA ORE_],
    which will increase your weapon to level 5!
    
    If you can, try to go back along the path you just came from to return to the
    slippery fork, using your Wind magic to boost you along. If you can't seem to
    do this successfully, just drop down back to the massive area and make your way
    back to the slippery fork.
    
    This next step is going to be very tricky; you'll want to take the southern
    path, but be very careful, as the path starts curving to the right. Try not to
    run or jump while you're on this; just carefully hit the right button when
    needed so you can stay on the curve, then once it does curve to the right, press
    up carefully until it basically throws you through the doorway to the east to
    the next area. It may take a few tries, so good luck!
    
    Once you've made it in, slide all the way down to the right, then go through the
    doorway above you. Take out the enemies in here, then open the chest for the
    most useful item we've come across yet, the [_EARTH DRAGON'S CLAWS_]. With
    these, you can FINALLY walk normally on these slippery slopes! Make sure to
    equip them before moving on (but don't forget about the undead and switch back
    to the Silver Chimes as necessary, if you happen to go back to the previous
    areas). Go back to the last room and jump up onto the platforms directly to the
    left of the door you just came out of, then keep climbing up these slopes until
    you can head north up the stairs.
    
       (17F)
        ¯¯¯
    In this new open area, you'll find quite a few monsters; this area right here is
    a FANTASTIC place to grind, so feel free to keep going in and out for a bit to
    earn some extra EXP and SP! When you're done beating on the baddies, head north
    to the next area, where you'll find an overpowered, red-glowing Titamonus; take
    him out, and the barriers will be removed from the statue and door to the north.
    Make sure to SAVE!
    
     NOTE    Now that you've probably unlocked the first five upgrades all right
    ¯¯¯¯¯¯   (possibly six) it's pretty much whatever you want to do with your SP
             for the rest of them. Since this is Toal's playthrough, I personally
             would go for 'Increase Boost Recovery' next, then 'Reduce MP usage'.
             The blessings between 'Increase SP gain' and 'Increase Boost recovery'
             DO help, but I don't find them nearly as helpful as the last four. At
             least, not yet.
    
    When you're ready, use the Creeper Medallion on the door to unlock it, then
    proceed into the Creeper's Chamber.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                             (TC) The Creeper's Chamber (17F)
        [W-TC-12]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 17F - Creeper's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Khonsclard         (79/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (17F)
        ¯¯¯
    As usual, things just don't feel right in here. And that's when we're introduced
    to THIS sand-sucking demon!
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Khonsclard                                                 | BOSS Level | 32 |
    |   The Maneating Creeper                                    | Your Level | 32 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3000    |      32    |     176    |     175    |    7413    |    2715    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  You won't be able to damage the HP of the boss right off hand, but you're   |
    |  probably used to that by now. Instead, it'll spawn smaller monsters at the  |
    |  bottom of the area that you need to take out before being able to damage    |
    |  him. For an easier way to do that, you can also attack its base so that it  |
    |  won't fire off all of the attacks that are listed below!                    |
    |                                                                              |
    |  Your main priority is getting rid of the smaller monsters, as they can      |
    |  actually heal Khonsclard himself, making the battle last many more rounds   |
    |  than it should, so focus both your normal attacks and charged Thunder Claw  |
    |  on them first. Just rush right in and start wailing away on the little      |
    |  ones, then move on to the big guy when they're down. If you're having       |
    |  trouble dodging the big guy's attacks while taking out the little ones,     |
    |  then feel free to run up to the base and use three or so JUMPING attacks    |
    |  to temporarily knock him out.                                               |
    |                                                                              |
    |  Once the smaller monsters are all down, then the eye on the top of the big  |
    |  ugly's head will open, giving you a chance to jump up there and wail away   |
    |  on it, doing a set amount of damage before it throws you off. Keep doing    |
    |  this until you're able to take it out, which should take five rounds (or    |
    |  more if he heals himself.) In the meantime, watch out for these attacks:    |
    |                                                                              |
    |   - It'll shoot off what look like seeds in eight directions; try to         |
    |     position yourself between the streams of seeds, or position yourself in  |
    |     one of the top corners beside him.                                       |
    |                                                                              |
    |   - It'll fire off several tiny green missiles at you; use a charged Fire    |
    |     attack (or even a normal Fire, if you don't have time) to destroy them   |
    |     as they come, and/or jump out of the way if needed.                      |
    |                                                                              |
    |   - It'll fire off much bigger green missiles at you that will target where  |
    |     you were just standing; as before, use a charged Fire attack (or even a  |
    |     normal Fire, if you don't have time) to destroy them as they come,       |
    |     and/or jump out of the way if needed.                                    |
    |                                                                              |
    |   - It'll fire off several chains of damaging bugs that come at you in a     |
    |     wavy pattern; just like the others, use a charged Fire attack (or even   |
    |     a normal Fire, if you don't have time) to destroy them as they come,     |
    |     and/or jump out of the way if needed.                                    |
    |                                                                              |
    |   - It'll launch several hard, damaging balls (don't they looks just like    |
    |     basketballs?) at you, bouncing off the walls several times before they   |
    |     fall out to the south; time your jumps over them as they approach you.   |
    |                                                                              |
    |   - It'll use its arms to pound the ground, sending shockwaves in several    |
    |     directions; quickly run up to beside the body while jumping over the     |
    |     shockwaves, and take the time while you're in that corner to damage the  |
    |     body and (hopefully) do enough damage to stop it from attacking, using   |
    |     jumping normal attacks. You only have a few seconds though; make sure    |
    |     to move back out before it does this next attack.                        |
    |                                                                              |
    |   - It'll pound the ground even harder, causing fire to rain down on you;    |
    |     quickly run and jump to the other side of the area where you currently   |
    |     aren't.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'We Will Rock You' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Khonsclard with all three playable characters.
    
    As usual, the doorway to the north will open, so go through it and continue
    north, where you'll have a scene. Afterward, continue up the stairs to the next
    section of the Tower!
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                            (TC) The Blighted Blood (18F-21F)
        [W-TC-13]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 18F - Blighted Blood        [_] 21F - Mantid's Chamber
                  | [_] 20F - Blighted Blood 2
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 19F - Blighted Blood (Kroozer)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 10000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Roda Fruit                  [_] Dragonbone Key
                  | [_] Crimson Key                 [_] Mantid Medallion
                  | [_] Cleria Ore
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Phantom Mail                [_] Phantom Boots
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enhancements | [_] Topaz                       [_] Ruby
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Chryolos           (45/92)  [_] Zeruena              (51/92)
                  | [_] Gunghogan          (46/92)  [_] Tenat-Baocar         (52/92)
                  | [_] Ogacha             (47/92)  [_] Nooze (Green)        (53/92)
                  | [_] Tolpi              (48/92)  [_] Xomack               (54/92)
                  | [_] Urobass            (49/92)  [_] Samachryce           (55/92)
                  | [_] Kelmarel           (50/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (18F)
        ¯¯¯
    Climb the stairs until you come to a Demon Statue; save, then head east to the
    next area. Continue along the path, and you'll eventually come to a fork of
    sorts with some spikes in your way; double-jump up to the upper left from those
    spikes and step on the button here to get them moving. Hop back down and go
    through them now, stepping on the button at the end of the path here (and
    smashing the urn, if you like) to get the next set of spikes moving.
    
    Before going back, notice the low spikes to your east; use Toal's slide ability
    (directional button, let go, then attack) to slide under them, then continue
    east to the next area. Take out the enemies at the dead-end here, then open up
    the chest for an unholy [_10000 SP_]! Once you have that, return to the previous
    area.
    
    Maneuver your way back through the spikes, then double-jump up and to the right.
    At the next locked gate, double-jump to the upper-right once again and step on
    the button here, then drop back down and jump on the button just on the other
    side of this gate to the east, allowing you to make your way to the upper-left.
    After clearing the gate that you just unlocked to the upper-left, double-jump up
    to the right side and head east to be clear of these gates.
    
    You'll soon arrive at a fork; ignore the path to the southeast, as we'll be
    coming back here soon enough, and instead, take the path as it goes up the
    stairs to the north and through a doorway to the next screen. Make your way
    northeast and east, and you'll come to yet another fork; go southeast and east
    first, smashing the urns and pressing the button at the dead-end to cause the
    platform in the center of the area to drop. Return to the fork and drop down
    this large hole, then follow the path to a dead-end, where you'll have to take
    out four overpowered, red-glowing Chryolos.
    
     NOTE    Try to keep those Chryolos up on that upper platform, because they can
    ¯¯¯¯¯¯   drop down levels and even past that red barrier to your southwest, not
             allowing you to kill them. If that happens, then you're stuck and have
             to reload your last save, then try again.
    
    Once they're defeated, the barriers will be removed, allowing you to open the
    chest for another [_RODA FRUIT_]. Now, drop down to the southwest, and you'll be
    at the dead-end you would've come to had you taken the southeastern path at the
    first fork! Not much here, so head west back to that area, smash an urn to your
    west, then head north and back to the area with the last fork.
    
    At the fork with the giant hole, head northwest now until you reach a button at
    a dead-end; pressing it will cause the spikes to the north of you to start
    moving in your favor, so head that way, double-jumping over the moving spikes
    and up one more level to the northeast, where you can smash a couple of urns.
    From here, double-jump (and use your Fire magic, if necessary) to your
    west/northwest to clear the large bed of spikes and hopefully landing safely on
    the other side. From there, it's north once again, but this time, to the next
    floor outside.
    
       (19F)
        ¯¯¯
    Head right until you run into another fun-loving [_ROO_]! Use your Boost to be
    in demon form, then talk to the Roo (this one is Kroozer). Give him the Roda
    Fruit that you just acquired, and in return, he'll give you the one-of-a-kind
    [_PHANTOM MAIL_]! Awesome! Go down from here to be back inside, then head
    southwest, following the path as it turns southeast and into a
    strangely-colored vegetative area. Keep heading east, double-jumping the gap
    when you come to it, until you come back to a large fork on the hard ground.
    
    Feel free to crack open the urn to the southwest first; otherwise, head east,
    double-jumping across this gap and continuing to the next area. Here, you'll see
    several platforms; SPEED across them, as they will drop out from under you soon
    after you touch them. (On the easier difficulties, they'll just stay there.)
    Once you make it all the way across, you'll reach six overpowered, red-glowing
    Ogachas. Take them out, and a treasure chest will appear near the eastern edge
    of the area. Open your reward to obtain a [_CRIMSON KEY_]!
    
    Now, instead of returning to the fork, drop down the nearest gap to the west
    (the one closest to the chest), and you'll fall way down into the depths of the
    vegetative area. However, by dropping down from the gap furthest east, you fell
    down at the very end of the area below, and right beside a chest, no less! Open
    this chest for your third and final [_TOPAZ_], maxing out your Thunder magic's
    power!
    
    From here, drop down a few ledges and start heading west past a poisonous
    bloodpool. After passing the bloodpool and heading further west, you'll be at a
    fork. To the southwest leads to a dead-end with an urn, so feel free to travel
    there if you like; otherwise, head northwest and north to the next area.
    Continue northwest and you'll be right back at the main fork on hard ground.
    From here, there's only one way to go: north! Time your jumps carefully until
    you reach the other side, then use the Crimson Key to pass through the locked
    door here to the next area.
    
    Use the launch pad to head to the upper-left platform, then use the one after
    that for the next level. Go up the few sets of stairs here and through the door
    to the west to the outside on the next floor.
    
       (20F)
        ¯¯¯
    Head left and around to be back inside. Now, before continuing, make sure to
    equip the Silver Chimes, as we have some more undead enemies to take care of in
    here. On that note, continue north until you're back in the strange-colored
    vegetative area. Take out the nearby enemies, then head east along the southern
    wall, turning north when you can, hugging the eastern wall as you go. You should
    see two pillars as you go north; this actually leads to another area, so go east
    to this area, where you'll need your trusty Thunder magic to take out a HUGE
    group of eight Kelmarels. (If you like, just run to the south and jump into the
    bloodpool; they'll follow you into an early grave themselves, because it damages
    them much, much more than it does to you!) Once the Kelmarels are gone, a launch
    pad will appear; use it to hop up to a chest containing a [_CLERIA ORE_], giving
    your weapon a boost to level 6! Sweet!
    
    Return back to the previous area, then go back to the fork just after the ground
    went from hard to soft. Head west, jumping up a level, then heading down the
    western/southwestern stairs until you're back on hard ground. Keep going west to
    the next area, where you'll have to take out four Urobasses before you're
    allowed to examine the Demon Statue. Once they're gone though, use it to save
    and upgrade your armor. After you've done that, head west to the next area.
    
    Go ahead and drop down the first hole to the west; there are four Zeruenas here
    that are glowing red and overpowered, and they must be taken out to proceed.
    (There's also an urn with a Boost Max along the eastern wall, so make sure to
    grab that if you need it.) Once the enemies are cleared down here, head back up
    the stairs on the eastern side of the room and take out the rest of the enemies
    up here, including the Zeruenas (if there are any left.)
    
    Afterward, the barrier to the west should be down, so continue west, then north
    and west some more to a dead-end with the [_DRAGONBONE KEY_]. Once you have
    that, either head back to the last Demon Statue or use your Dark Crystal to
    teleport to it.
    
    From the Demon Statue, head east to the previous area with the large
    bloodpool. Go north along the western side of the bloodpool, following the path
    to a fork; continue northwest (east leads back in a circle to where we were) and
    you'll eventually come to a door on the northern wall. With the Dragonbone Key,
    unlock it and proceed to the next area.
    
    Ignore the launch pad to your northeast and approach the ledge to your east;
    time your jump onto the huge spinning platform there, then wait until you can
    double-jump off to the northwest to smash an urn. Hop back on it once again,
    then wait until you can double-jump off to the southeast, landing on another
    spinning platform, just a level lower. From here, jump off to the northeast and
    follow the path to a dead-end, where you'll find a chest containing a pair of
    [_PHANTOM BOOTS_], the second strongest boots in the game! Equip them, then
    return to the larger, higher-up spinning platform.
    
    From this platform one last time, jump off to the northeast to be at another
    fork. Let's go ahead and take the northern path first, where we'll come outside
    and run into Epona again! She'll give you the [_MANTID MEDALLION_], then you'll
    regain control. Return back to the previous fork.
    
    Once you're back at that fork, take the eastern path to be outside, then follow
    the path west to re-enter the Tower. Head north and smash the urn to your
    northeast, then continue west, hopping along the floating platforms that will
    disappear on you when you touch them; quickly traverse them until you reach the
    far western ledge. Smash another urn here, then move northwest and west to the
    next area.
    
    More of the same here; just continue west, slaughtering enemies along the way
    and smashing urns as you jump up through the different levels of platforms. When
    you make it to the top platform, don't go east; instead, go west and hop up one
    more level to find another chest; this one has your third and final [_RUBY_]
    inside, maxing out the last of your magic! Head east and northeast now,
    following the path to the last floor in The Blighted Blood.
    
       (21F)
        ¯¯¯
    Head west and back inside, then follow the path here all the way to a demon
    statue, while taking out six overpowered, red-glowing Samachryces as long the
    way. Once they're gone, the statue and large door here will lose the barrier,
    and you'll be able to use the Demon Statue. Go ahead and get any upgrades you
    need, then SAVE. (There's also an urn to the south of the door that has a Boost
    Max, so grab that as well.)
    
    When you're ready, approach the door and use the Mantid Medallion to open it.
    Make sure you're prepared before going through the door; I STRONGLY recommend
    being at least Level 41 before continuing.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (TC) The Mantid's Chamber (21F)
        [W-TC-14]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 21F - Mantid's Chamber
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Pictimos           (80/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (21F)
        ¯¯¯
    Head to the center of the area to run into quite possibly the freakiest bug I've
    ever seen, and possibly the hardest boss of the entire game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Pictimos                                                   | BOSS Level | 40 |
    |   The Grim Mantid                                          | Your Level | 41 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4000    |      40    |     220    |     230    |    9238    |    4525    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  He hits hard and moves fast, so you'll need to do the same. Sadly, Toal     |
    |  doesn't have any long range attacks, so this is going to be a lot tougher   |
    |  than it was with Yunica or Hugo, and require a lot more patience. Rushing   |
    |  in can lead to a very quick death, unless you can avoid his attacks VERY    |
    |  well. If you can, then have at it and used charged Thunder attacks.         |
    |                                                                              |
    |  However, there is ONE attack that he does that opens the door for a quick   |
    |  short range attack to whittle down his HP quicker, and that's when he       |
    |  shoots projectile lasers out of his back; once you see that happen, rush    |
    |  in and start wailing away with ONLY charged Thunder attacks, as they'll do  |
    |  the most damage, while helping replenish you. Once he starts using his      |
    |  other moves again, quickly retreat and wait for your next opportunity.      |
    |  Here are all of his attacks:                                                |
    |                                                                              |
    |   - He'll launch two vertical blades at you with his upper arms; QUICKLY     |
    |     double-jump to the left or right.                                        |
    |                                                                              |
    |   - He'll launch one or two horizontal blades low to the ground with his     |
    |     lower arms; like the other, QUICKLY double-jump to your left or right.   |
    |                                                                              |
    |   - He'll hop into the air, landing with a crash, sending a shockwave your   |
    |     way, followed by two lines of spikes shooting out from the ground; stay  |
    |     DIRECTLY in the middle of his line of sight, moving to the left or       |
    |     right as needed to avoid the lines of spikes on either side of you.      |
    |                                                                              |
    |   - He'll shoot several projectiles out of his back, which will then float   |
    |     in the air and shoot lasers at you; you can see where the beams will     |
    |     land, so carefully avoid them. This is pretty much the only safe time    |
    |     you can rush in and do some physical damage, or better yet, use a        |
    |     charged Thunder attack to bring down his health bar a decent amount.     |
    |                                                                              |
    |   - When you're within close range to him, he'll jam all four arms into the  |
    |     ground, creating a magic circle in front of him that calls some spikes   |
    |     up to damage you; keep your distance from him when this hits, and it'll  |
    |     almost always miss.                                                      |
    |                                                                              |
    |   - He'll glow green and grow four lances where his arms were, then will     |
    |     start chasing you, as well as firing off the attacks listed above; stay  |
    |     as far away from his as possible, hugging the edge of the battlefield    |
    |     and running away while double-jumping, trying not to let him catch you   |
    |     or let his lances touch you. Eventually, he'll revert back to his        |
    |     normal form. Approaching him when he's in lance form usually will        |
    |     result in massive damage.                                                |
    |                                                                              |
    |   - He'll spawn SEVERAL smaller mantids to attack you; try to quickly        |
    |     dispose of them with your Fire or Thunder magic while keeping the big    |
    |     guy in your line of fire, if at all possible. In the higher              |
    |     difficulties, they become much harder to kill, so try to focus on        |
    |     Pictimos himself, not worrying about the babies.                         |
    |                                                                              |
    |   - He'll jam all four arms into the ground, sending a shockwave your way,   |
    |     followed by SEVERAL lines of spikes shooting out from the ground, as     |
    |     well as right in front of him; for this one, just stay as far away as    |
    |     possible and try to stay between the lines of spikes. Easily his         |
    |     strongest attack.                                                        |
    |                                                                              |
    |  Just as you think he's dead, if he has any of his little soldiers left,     |
    |  he'll leap into the air and gain a small amount of energy back. At this     |
    |  point, try to dispose of him before he unleashes more of his followers. If  |
    |  you can't do that, then he'll repeat this SEVERAL more times until you are  |
    |  finally able to. The rest of the battle was easy compared to this, so this  |
    |  could take a while, especially on the harder difficulties when the babies   |
    |  are hard to kill. Best of luck!                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Never Mind the Hammer' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Pictimos with all three playable characters.
    
    After the battle, head north to the next area, where you'll have a long,
    dramatic scene. After some time, you'll be given the [_LILA SHELL_]. After that,
    go ahead and ascend the stairs to the final area of the Tower.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                              (TC) The Demonic Core (22F-25F)
        [W-TC-15]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 22F - Demonic Core          [_] 24F - Hall of Reflection
                  | [_] 23F - Demonic Core 2        [_] 25F - Devil's Throne
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             Roos | [_] 23F - Demonic Core (Roobyred)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               SP | [_] 20000
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Roda Fruit                  [_] Cleria Ore
                  | [_] Obsidian Key                [_] Devil Medallion
                  | [_] Rod                         [_] Celcetan Panacea
                  | [_] Celcetan Panacea
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Equipment | [_] Brave Armor                 [_] Brave Guards
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters | [_] Liliborad          (56/92)  [_] Astyle             (64/92)
                  | [_] Bazeraena          (57/92)  [_] Hekat-Baocar       (65/92)
         BOSS = * | [_] Nooze (Purple)     (58/92)  [_] Levenueba          (66/92)
                  | [_] Fliogan            (59/92)  [_] Drefflum           (67/92)
                  | [_] Heketie            (60/92)  [_] Glaregrave         (68/92)
                  | [_] Sinn-Piache        (61/92) *[_] Kishgal            (90/92)
                  | [_] Maka-Piache        (62/92) *[_] Zava               (83/92)
                  | [_] Euchreas           (63/92)
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (22F)
        ¯¯¯
    All right, this is it! Let's go! Examine the Demon Statue as normal, then save.
    
     NOTE    The enemies here in the final area are VERY good about giving you
    ¯¯¯¯¯¯   random status effects all the way throughout, so I recommend leveling
             up your 'Reduce bad status duration' and 'Bolster bad status resists'
             upgrades before continuing on.
    
    Head north for a quick scene, then continue north up the stairs to the next
    area, where you should just keep going north, following along the
    straightforward path until you turn west to the next area.
    
    Here, follow the path until you reach a split with paths to the north and east;
    take the eastern path first, double-jumping and using your Fire magic to make
    the leap over the gap, then continue to a dead-end, where you'll find a chest
    containing the last [_RODA FRUIT_]. Return to the fork and continue north to yet
    another fork; the path to the south is nothing but monsters, so continue north
    up the stairs to the next floor.
    
       (23F)
        ¯¯¯
    After following the path for a bit, you'll come to a dead-end with three
    overpowered, red-glowing Liliborads; take them out, and a glowing pad will
    appear to your north, allowing you to hop up to a higher level. However, once
    you're on that higher level, double-jump to your left and down a little bit to
    land on a platform to your west. Follow this to a dead-end with the final
    [_ROO_] in the game. As usual, turn into your demonic form, then talk to the
    Roo (this one is Roobyred), who will give you the power of BURST!
    
     NOTE    If you are going for the 'Bursting at the Seams' Achievement, DO NOT
    ¯¯¯¯¯¯   USE BURST AT ALL, not until the very final battle. Be VERY careful not
             to accidentally activate it while you're in Boost mode; to use Burst,
             all that has to be done is to press the Boost button AGAIN after
             already being Boosted once to have a surge of power, which will do
             major damage to a direct line of enemies.
    
     STEAM ACHIEVEMENT    You can obtain the 'Thank You For Being A Friend'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by delivering Roda Fruits to all six Roos with
                          all three playable characters.
    
    Return to the floating point and head northeast to find another floating point
    at a fork; ignore the float for now and head east, then down a level to the
    south. Smash the nearby urn, then keep following the winding path as it turns
    east to the next area.
    
    To the northeast is a large hole; do NOT drop down it yet! Instead, continue
    north, smashing urns, bashing baddies, and following the LONG path until you
    come across four overpowered, red-glowing Fliogans. Take them out, and you'll
    remove a barrier from a nearby chest. Once you've done that, do NOT follow the
    path as it goes west and north to the next area; instead, return back to the
    beginning of the area and drop down that big ol' hole.
    
    After taking out a slew of Nooze, head east and open the chest we just saw for
    the [_OBSIDIAN KEY_]. Continue east, then climb the tower here until you reach
    the top, where you'll find a chest with the best armor in the game; the
    [_BRAVE ARMOR_]. Make sure to equip it, then head west and drop down. Make your
    way back south and follow the path past where you defeated the Fliogans to the
    doorway to the far north.
    
    Head north to take on FIVE of these overpowered, red-glowing Fliogans, and upon
    their defeat, another Demon Statue will become unguarded. Examine it, upgrade
    your armor, then SAVE. When you're ready, head north and use the Obsidian Key on
    the door here. Continue north to an open area, where you'll see a quick scene
    before having the fated battle with Kishgal.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Kishgal                                                    | BOSS Level | 43 |
    |   The Maddened                                             | Your Level | 44 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5686    |      43    |     231    |     203    |   12869    |    5204    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Kishgal will spend most of the battle chasing you around, so you have the   |
    |  privilege of running for your life most of the time, sneaking in a charged  |
    |  Fire attack whenever you can. Take advantage of your Fire, destroying the   |
    |  icebergs he sends your way, if they get in your way. Here are Kishgal's     |
    |  attacks, so you can try to avoid them as best you can:                      |
    |                                                                              |
    |   - He will glow, then fire off a row of icebergs that stay in place; jump   |
    |     out of their way when he first launches them, then do NOT run into       |
    |     them, as they'll do quite a bit of damage to you. You can either         |
    |     double-jump over them or use your Fire skills to destroy them.           |
    |                                                                              |
    |   - He'll fire several shots of ice chunks at you; run in a wide circle to   |
    |     avoid them.                                                              |
    |                                                                              |
    |   - He'll fire a beam up into the sky, and after a few moments, the ice      |
    |     will rain down; they fall wherever you were just standing, so move       |
    |     around in a wide circle to avoid them.                                   |
    |                                                                              |
    |   - He'll fire a beam up into the sky along with lines of icebergs, and      |
    |     after a few moments, the ice will rain down and an area of icy fog will  |
    |     appear, damaging you if you're within it; when you see this coming,      |
    |     QUICKLY move to the edge of the area furthest away from him and the      |
    |     icebergs. If you're going for the 'Bursting at the Seams' Achievement,   |
    |     DO NOT USE BURST! If you don't care, then use that to negate the damage  |
    |     from this attack.                                                        |
    |                                                                              |
    |   - He'll use his own type of Whirlwind attack that damages you if you're    |
    |     in a circular vicinity around him; run and stay away from him.           |
    |                                                                              |
    |   - He'll whirl around and create a tornado around him, damaging you if      |
    |     you're nearby; again, run and stay away from him.                        |
    |                                                                              |
    |   - He'll fire shots of ice in eight different directions around him; stay   |
    |     near the edge of the area and position yourself between two chunks, or   |
    |     just jump over if you can't make it.                                     |
    |                                                                              |
    |   - He'll leap into the air and summon TWO ice dragons of some type, and     |
    |     they will follow you around! Try to make it to the outer edge of the     |
    |     area and run in a large circle, making them hopefully circle and miss    |
    |     as well, using your Wind magic to zip back and forth as it looks like    |
    |     they're about to hit, making them miss. If you're going for the          |
    |     'Bursting at the Seams' Achievement, DO NOT USE BURST! If you don't      |
    |     care, then use that to negate the damage from this attack.               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the battle, you'll automatically receive a [_ROD_], which will grant you
    access to the next area. Return to the last Demon Statue, then make your way
    back through the area before that until you can return to the fork with the
    second to last floating point. Once you make it back to that point, float on up
    and continue north to come to a large mirror; with the Rod in hand, run
    through the mirror to The Hall of Reflection.
    
    =================v==============================================================
        [W-TC-16]    |                            (TC) The Hall of Reflection (23F)
    =================^==============================================================
    
    All right, let's take this area step-by-step since it can get confusing.
    
     1) Mirrors to the north and northwest. North takes you back to the previous
        area, and northwest takes you to platform 2. Take the northwestern path to
        platform 2.
    
     2) Mirrors to the south, north, and northeast, with an urn just to the north as
        well. The northern mirror takes you to back to platform 1, south takes you
        to platform 3, and northeast takes you to platform 5. Take the southern path
        first to platform 3.
    
     3) Mirrors to the west and east. West takes you back to platform 2, and east
        takes you to platform 4. Take east to 4.
    
     4) Open the chest to your northeast for a whopping [_20000 SP_], then continue
        east back to platform 2. From there, go ahead and take the northeastern path
        to platform 5.
    
     5) Mirrors to the west and east. East takes you to back platform 3, and west
        takes you to platform 6. Take west to 6.
    
     6) Head south, then southwest to a fork. There are now mirrors to your north,
        then your west and north. North leads to platform 8, while west and north
        leads to platform 7. Go west and north first to platform 7.
    
     7) Open the chest here for a [_CELCETAN PANACEA_]; use it, then use the mirror
        to the north to return to platform 6. From there, take the northern mirror
        to 8.
    
     8) Smash the urn for a Boost Max, then open the chest to the north for your
        last [_CLERIA ORE_], which will max out your weapon. Use the mirror to the
        north to come to the 9th and final platform.
    
     9) Mirrors to the northeast and north. Northeast returns you all the way back
        to platform 1, and north leads you to The True Reflection; head north
        through this mirror to the next area.
    
    =================v==============================================================
        [W-TC-17]    |                                    The True Reflection (24F)
    =================^==============================================================
    
     NOTE    I recommend making sure you have the Earth Dragon's Claws equipped at
    ¯¯¯¯¯¯   this point to counteract the next boss's slippery ice usage.
    
    Examine and use the Demon Statue before moving on. To the east is the mirror
    that will return you to The Hall of Reflection, if you need to go back for some
    reason. Otherwise, head northwest and follow the path to a large area, where
    you'll have a long scene before taking on Zava herself.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Zava (with Yogleks & Omulgun)                              | BOSS Level | 45 |
    |   The Merciless                                            | Your Level | 46 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5000    |      45    |     232    |     228    |   10379    |    5656    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  As long as Zava is floating around on her own, it won't do any good to try  |
    |  and damage the two heads, so make sure to target Zava only. You'll need to  |
    |  double-jump up to her and knock her to the ground with an attack (Fire      |
    |  works pretty well), making her collapse to the ground.                      |
    |                                                                              |
    |  Once she's down there, KEEP YOUR DISTANCE and only use charged Fire         |
    |  Fire attacks. Be careful though; if you're too close to her, you'll be      |
    |  damaged by her explosion left behind from when she launches back up into    |
    |  the air. (The explosion doesn't occur in Very Easy, so feel free to         |
    |  assault her any way you like there.) If you like, you can even use Burst,   |
    |  since you won't take damage while doing it, UNLESS you're going for the     |
    |  'Bursting at the Seams' Achievement; if so, then DON'T!                     |
    |                                                                              |
    |  Keep repeating this throughout the battle while avoiding these attacks:     |
    |                                                                              |
    |   - Zava will unleash a charged lightning attack on you; run away as soon    |
    |     as you see the spot under you start to glow.                             |
    |                                                                              |
    |   - Zava will fire off a series of small lightning shots; just run and jump  |
    |     away from them.                                                          |
    |                                                                              |
    |   - The purple head will breathe ice breath at you, while the red head will  |
    |     breathe fire breath at you; they're not too fast, so just make sure      |
    |     you're not in their paths.                                               |
    |                                                                              |
    |  Once her HP falls below half, she'll absorb herself into one of her         |
    |  beasts, which will now shoot off even more powerful attacks from then on!   |
    |                                                                              |
    |   - Each head will fire off either strong versions of their breath, or       |
    |     direct beams of their own elemental power, both of them straight ahead;  |
    |     make sure to jump and stay out of their way.                             |
    |                                                                              |
    |   - The purple head will descend into the ground and make the whole floor    |
    |     icy (hence, the Earth Dragon's Claws needing to be equipped), and the    |
    |     red head will descend into the ground and make the whole floor covered   |
    |     in fire, damaging you every second you're on the ground; if you can get  |
    |     on top of one of the heads, that will be your best bet. If not, then     |
    |     just try to double-jump repeatedly and stay off the floor as long as     |
    |     possible.                                                                |
    |                                                                              |
    |   - The heads will try to suck you in and bite you; try to keep your         |
    |     distance by running and double-jumping, and / or use your Wind magic     |
    |     at the right moment to avoid damage.                                     |
    |                                                                              |
    |   - The heads will merge into one really evil head, then a sword will        |
    |     appear and crash down on you; if you're far away, it won't do anything,  |
    |     but if you get sucked in too close, then it will do MASSIVE damage to    |
    |     you. So stay back and RUN AWAY the second you see it, using your Wind    |
    |     skill to try and boost you away from the head! If you need to, you can   |
    |     also save your Burst and use it RIGHT when it's about to hit to negate   |
    |     all damage, as long as you're not going for 'Bursting at the Seams.'     |
    |                                                                              |
    |  At this point, charge up your Fire skill and keep your distance, then run   |
    |  in and use it on the head that she's in; with each hit, the heads will      |
    |  switch places, until you hit it enough times for her to finally fall out    |
    |  and collapse, where you can beat up on her some more with your Fire magic.  |
    |  She'll do this several times until she's finally releases the mortal coil.  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Three's a Crowd' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Zava with all three playable characters.
    
    After the battle, you'll have another scene, after which you will regain control
    in the next area.
    
       (25F)
        ¯¯¯
     NOTE    Your Thunder skill works very well against the rest of the enemies from
    ¯¯¯¯¯¯   here on out, EXCEPT for the beastly Levenuebas; save a nice charged
             Fire skill for them to take them out quicker.
    
    This area is VERY straightforward; just follow the path, smashing an urn and
    taking out demons along the way until it eventually turns east into the next
    area. Continue east and north, where you'll come to a fork with three
    overpowered, red-glowing Astyles; take them out, then take the southwestern and
    southeastern paths to smash and urn and take out a fourth and fifth Astyle.
    
    Return and head northeast this time, turning south at the next fork to take out
    a sixth Astyle. From there, take the northern path and jump west across the gap
    to come to the seventh and final Astyle; take it out, then open the chest at the
    dead-end to the south to find the final piece of equipment in the game, the
    [_BRAVE GUARDS_]. Equip them, then return to the ground here and head north
    to the next area.
    
    Continue along to yet another fork; head north first to come to a chest with the
    final new item of the game, the [_DEVIL MEDALLION_], then return to the fork. Go
    east next and press the button at the dead end, then head back and turn west,
    following this path to another split with an urn nearby, where you can either go
    east or climb the blocks up. Go east and press the second button, then climb the
    blocks to the top, where a bridge has now formed, thanks to pressing the
    buttons.
    
    Cross the bridge to the east, continue along and jump over a gap, then cross the
    next bridge to the west to a fork. Don't head north yet; drop down to the west
    and take out the Noozes here to find the very last chest of the game, one last
    [_CELCETAN PANACEA_] to boost your HP a bit more. Once you have that, return to
    the fork and head north to the next area.
    
     NOTE    This next area is the final area in the game with monsters, and that
    ¯¯¯¯¯¯   being so, contains both the hardest monsters in the game, and in great
             numbers. So naturally, this is the best place in the game to grind for
             EXP and SP. There's a Demon Statue right after this area, so feel free
             to come back and grind once you've reached it.
    
    Move north, then west and smash the urn for a Boost Max, then slowly make your
    way north as you take out the demons who are out for your head. Eventually, you
    will make it all the way northeast to the next area, where you can find three
    overpowered, red-glowing Glaregraves waiting for you. Take them out with some
    well-placed charged Thunder attacks to unlock the second to last Demon Statue
    of the game.
    
    Make sure to get blessings for your new boots, as well as any others that you
    like. When you're completely ready, head north to the large door and use the
    Devil Medallion to unlock it, then proceed through it.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                (TC) The Devil's Throne (25F)
        [W-TC-18]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] 25F - Devil's Throne
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            Items | [_] Goddess Ring
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Hugo               (91/92)                        BOSS = *
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       (25F)
        ¯¯¯
    Approach the large area to face Hugo for the last time.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Hugo Fact                                                  | BOSS Level | 48 |
    |   The Unbound                                              | Your Level | 49 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4186    |      48    |     249    |     259    |   22128    |    6335    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This is just like your battle with Hugo on 7F, just much, much harder, as   |
    |  the six eyes prove! As before, your Wind skill will do next to no damage    |
    |  to Hugo, so save it for avoiding attacks. Also as before, the best time to  |
    |  rush in and inflict damage is right after he attacks with normal attacks    |
    |  that come from his wand and eyes. Of all of your skills, the Fire skills    |
    |  hurt him the worst, but due to the small amount of hits it has, you're      |
    |  probably better off using regular attacks and saving your skill energy for  |
    |  Wind to avoid attacks.                                                      |
    |                                                                              |
    |  For the rest of the time that you're not assaulting Hugo, you need to be    |
    |  avoiding attacks, which are listed below, and roughly the same as before:   |
    |                                                                              |
    |     - He will fire normal shots from his wand and eyes; in large circles to  |
    |       avoid them, then the second he stops shooting, dash in there and       |
    |       slash away until he's ready to start attacking again.                  |
    |                                                                              |
    |     - He will send two charged spheres of thunder your way, usually          |
    |       accompanied with normal attacks; just run / jump away from it / them   |
    |       as before, and just like the normal shots, jump in right after he's    |
    |       done and let him have it.                                              |
    |                                                                              |
    |     - He will summon a green shield to surround him; stay away from it       |
    |       until it goes away, as you won't be able to damage him, and touching   |
    |       it will damage you and (possibly) inflict you with the Heavy status,   |
    |       causing you to move nice and slow. You can try to take it out, but it  |
    |       can take as much as three Wind attacks to shatter it, at which point   |
    |       it would probably be close to shattering on its own anyway.            |
    |                                                                              |
    |     - His eyes will glow; avoid them, as they'll explode within a few        |
    |       seconds... if you don't touch them first.                              |
    |                                                                              |
    |  As before, once you've done enough damage, he'll go berserk and start       |
    |  using his charged Fire attack, which is even more dangerous this time due   |
    |  to having six eyes accompanying him. As long as you don't get caught in     |
    |  that monstrous attack, you should be able to keep whittling away at his HP  |
    |  until he finally submits to you.                                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'The Uncivil War' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Hugo with Toal, and Toal with Hugo.
    
    After the battle and the short scene afterward, you'll receive the
    [_GODDESS RING_] from Hugo, an accessory that will boost your strength and
    defense by 5, so make sure to equip it!
    
    A bridge will appear to the north; cross it, then go to the next area, following
    the LONG path as you ascend the seemingly-never-ending staircase, until you
    finally reach the Tower Summit.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                        (TC) The Tower Summit
        [W-TC-19]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Save Statues | [_] Tower Summit
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         Monsters |*[_] Dalles             (86/92)                        BOSS = *
                  |![_] Darm               (92/92)                  FINAL BOSS = !
    ______________|_________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     NOTE    I recommend being at least level 51 before taking on Dalles. If you're
    ¯¯¯¯¯¯   not there yet, I recommend going to grind back in the last monster-
             populated area until you are. Anything more than that would be helpful,
             but very time-consuming to do so, but hey, if you're up to it, then go
             right ahead.
    
       (25F)
        ¯¯¯
    Examine the final Demon Statue, then use it to save and upgrade. When you feel
    you are completely ready, climb the nearby stairs and watch a fantastic, long
    series of events before you finally take on the demon leader in the second to
    last battle of the game.
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Dalles                                                     | BOSS Level | 49 |
    |   The Deranged                                             | Your Level | 51 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9500    |      49    |     255    |     255    |   22585    |       0    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                               ***  FORM 1  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  Being the first form, it is the easiest, but it can still be tricky. On     |
    |  the easier difficulties, you can rush in with your Thunder magic charged    |
    |  and ready, attacking it as quickly as you can, but on the harder ones,      |
    |  you'll need to be careful. Try to avoid each of his attacks while dashing   |
    |  in with a charged Fire attack when you can until he changes into his next   |
    |  form. It may take a while, but every tiny point of HP you can hold onto     |
    |  can be critical in this battle. Here are his attacks in his first form,     |
    |  which he will use in this order, over and over again:                       |
    |                                                                              |
    |   - His right hand will glow purple, then several dozen small lightning      |
    |     orbs will shoot out of his front; double-jump over them as they          |
    |     approach you.                                                            |
    |                                                                              |
    |   - His left hand will glow purple, then several fiery rocks will be thrown  |
    |     your way; just start moving to the right or left while moving outward    |
    |     toward the edge, not stopping until they all land.                       |
    |                                                                              |
    |   - His right hand will glow red, then he'll slam it toward the ground,      |
    |     causing several streams of fire to be sent your way; stay close to the   |
    |     outside edge and try to jump between two of the streams before they hit  |
    |     you.                                                                     |
    |                                                                              |
    |   - His right hand will glow purple, but with blue bubbles trailing it,      |
    |     then several chunks of ice will shoot up from the ground beneath you;    |
    |     as soon as you see the glow, starting running and double-jumping away    |
    |     from where you are standing.                                             |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 2  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his last form, but now has two demons off to     |
    |  his side doing his bidding with one more attack depending on his shield     |
    |  color. The color of the shield on his front orb will determine what he is   |
    |  weak against, as well as those aforementioned attacks:                      |
    |                                                                              |
    |                         Green Shield = Weak against Wind                     |
    |                  Red / Orange Shield = Weak against Fire                     |
    |                        Yellow Shield = Weak against Thunder                  |
    |                                                                              |
    |   - When it is green, the demons will fire off two cyclones that will        |
    |     follow you around the battlefield for a short time; stay on the move     |
    |     until they disappear.                                                    |
    |                                                                              |
    |   - When it is red / orange, the demons will fire off several small fire-    |
    |     like fish that will hone into your location, chomping away and           |
    |     hopefully nailing you; stay on the move until they disappear.            |
    |                                                                              |
    |   - When it is yellow, the demons will fire off two large lightning orbs     |
    |     that will follow you around and attempt to hit you with large lightning  |
    |     charges; stay on the move until they disappear.                          |
    |                                                                              |
    |  Once you've taken out a colored shield, rush in there and hit him with      |
    |  JUMPING normal attacks or charged Fire attacks, as they'll damage the       |
    |  unguarded orb MUCH quicker than the other skills. Once you've done enough   |
    |  damage, the shield will regenerate, but to the next color (if you've done   |
    |  enough damage.) After doing this three times (or more, depending on the     |
    |  amount of damage done), Dalles will then move on to his third and final     |
    |  form.                                                                       |
    |                                                                              |
    |                               ***  FORM 3  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his first form, and has the same shield on his   |
    |  front orb that he did in the second form, except now, you must defeat both  |
    |  of the demons that are accompanying him to be able to lower the shield to   |
    |  do enough damage. For the demons, again, use your JUMPING normal attacks    |
    |  as you're running in circle to avoid all of the attacks (as well as         |
    |  charged Fire attacks), using Wind skills as necessary to avoid damage.      |
    |                                                                              |
    |  Once you've taken out both of his cronies, quickly run to the unguarded     |
    |  orb and unleash a series of jumping regular attacks, doing as much damage   |
    |  as possible. After a set amount of time, his demon friends will regenerate  |
    |  and the orb will be guarded once more, so keep repeating this until you're  |
    |  victorious. It'll take at least three times, but possibly more if you're    |
    |  not doing enough damage.                                                    |
    |                                                                              |
    |  Don't use your Burst for normal attacking; save it for if you're about to   |
    |  get nailed with the large beam of energy... unless of course, you're still  |
    |  going for the 'Bursting at the Seams' Achievement, at which point, DON'T    |
    |  USE IT, since you're very, very close to getting it! The same thing goes    |
    |  for the following attacks, so fight carefully:                              |
    |                                                                              |
    |   - The demon will glow purple, then fire off a flying orb of demon energy   |
    |     at you; once you see it glow, quickly move to the left or right and      |
    |     don't stop until it lands. If you get caught in this, you can be         |
    |     afflicted with the "Heavy" status, making moving away from attacks       |
    |     nearly impossible. Avoid this if at all possible.                        |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! You'll see both of Dalles' hands in front of    |
    |     him, he'll create a magic circle on the ground; DO NOT step into this,   |
    |     and make absolutely sure you run away from it, pronto! I find that       |
    |     staying closer to the center while running as far away from the circle   |
    |     as possible seems to get you away quicker rather than being closer to    |
    |     the edge. In any case, getting caught in it will teleport you into an    |
    |     unknown area where Dalles and his demons will have fun holding you in    |
    |     one spot while they beat the living crap out of you. Needless to say...  |
    |     this HURTS. If you get hit, you can say goodbye 1/3 to 1/2 of your HP.   |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! Both of Dalles' hands will go up, with what     |
    |     looks like some sort of angelic circle spinning behind him, followed by  |
    |     a HUGE beam of demonic energy shot your way; if you're close and are     |
    |     sure you can make it, the second you see those arms go up, RUN toward    |
    |     him and try to get behind him, since he can't spin around fast enough    |
    |     to hit you with it. If you're not close enough, then use your Burst to   |
    |     negate all of the damage (and try to get close to one of his cronies so  |
    |     you can hurt them at the same time.) If you can't do either of           |
    |     those.... grin and bear it, or at least try to double-jump and use your  |
    |     Wind magic to speed away before it hits. If you get hit, you can say     |
    |     goodbye 1/3 to 1/2 of your HP.                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     STEAM ACHIEVEMENT    You can obtain the 'Dirty Little Secret' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   defeating Dalles with all three playable characters.
    
    Once Dalles is down, watch some truly awe-inspiring events before receiving the
    [_SILVER SWORD_] and taking on the true final boss of the game.
    
                                  .——————————————————.
       __________________________/ *** FINAL BOSS *** \__________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Darm                                                       | BOSS Level | 50 |
    |   That Which Transcends All                                | Your Level | 52 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9999    |      50    |     258    |     275    |       0    |       0    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   STEAM ACHIEVEMENT    You can obtain the 'Bursting at the Seams'            |
    |  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Achievement by not using Burst at all until this      |
    |                        battle. Once you have it, feel free to take           |
    |                        advantage of it!                                      |
    |                                                                              |
    |  First off, the #1 rule of this fight is this: DO NOT FALL OFF! Don't fall   |
    |  off the edge of the outside, do not fall off the blocks when they break     |
    |  apart. Just. Do. Not. Fall. Doing so will result in him hitting you         |
    |  SEVERAL times with his tentacles as you fall for MAJOR damage! If you       |
    |  happen to have your Boost Gauge full, you CAN save yourself by QUICKLY      |
    |  using Burst just after you start falling to negate all damage.              |
    |                                                                              |
    |  Other than that, he's just like any other boss... except he's a hell of a   |
    |  lot stronger. There is one bonus though; your attacks now fire off          |
    |  projectiles of their own, allowing you to attack from a distance! Sweet!    |
    |                                                                              |
    |  Regardless of which form he is in, you will be damaging him the same way;   |
    |  rapidly attack both his claws and his main body by using jumping attacks,   |
    |  as quickly as you can to reveal his core, at which point you'll need to     |
    |  rush in and deal even more damage to it. Once it's been damaged enough,     |
    |  then he will come back to life, then SCATTER the ground beneath you. It's   |
    |  important to try to stay on one block so you don't risk falling off, so     |
    |  once you're on one, stay on it until the floor is pieced back together,     |
    |  then resume attacking.                                                      |
    |                                                                              |
    |  Other than the very first form when you start the battle (which will        |
    |  always be 'FORM 1 (Yellowish Pink Glow)'), each form he takes will be       |
    |  random upon returning to a form after you've damaged his core, so check     |
    |  below to see which suits the one you're up against, then pay attention to   |
    |  the attacks and do your best to avoid them. Some of the attacks will be     |
    |  chained to where it appears they happen at the same time, so be careful.    |
    |                                                                              |
    |  Here are all of his attacks during his phase; he has two.                   |
    |                                                                              |
    |                                                                              |
    |------------------------------------------------------------------------------|
    |--------------------------   Phase 1: Forms 1 - 3   --------------------------|
    |------------------------------------------------------------------------------|
    |                                                                              |
    |                                                                              |
    |                    ***  FORM 1 (Yellowish Pink Glow)  ***                    |
    |                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
    |    - He will summon two sets of rock formations that will appear on either   |
    |      side of you, then they will start firing projectiles at you as well;    |
    |      quickly destroy them before they cause any damage.                      |
    |                                                                              |
    |    - He will take one of his claws and swipe at you; just double-jump away   |
    |      toward the edge of where he's swiping, or just use your Wind skill to   |
    |      dash right through it.                                                  |
    |                                                                              |
    |    - His front claws will start to disappear, then the two of them will      |
    |      appear on your left and right, wanting to crush you. As they hit, it    |
    |      will leave a large ball of energy that will also damage you; quickly    |
    |      run away from them before you're smashed.                               |
    |                                                                              |
    |    - One of his claws will disappear, then it will hit the ground where      |
    |      you're standing, and either it or the shockwave caused by it will       |
    |      damage you; quickly run to the opposite side of the field.              |
    |                                                                              |
    |    - His mouth will start to glow orange, then he'll shoot a massive beam    |
    |      of energy out of it, straight ahead while attempting to drag you in;    |
    |      quickly dart to the left or right to avoid it.                          |
    |                                                                              |
    |    - He will spit out a series of pink projectiles; just jump over them as   |
    |      they come.                                                              |
    |                                                                              |
    |    - He will charge you, then spin around while glowing yellow, leaving      |
    |      behind several yellow sparks that can also damage you; quickly run to   |
    |      the edge and use your Wind skill right as he spins to try and avoid     |
    |      damage, then watch out for the sparks.                                  |
    |                                                                              |
    |    - After defeating a few of his forms and his HP starts to drop, he will   |
    |      then supplement his attacks with a laser that shoots out of his back,   |
    |      landing exactly where you're standing; make sure to keep moving,        |
    |      using your Wind skill to dash out of the way as needed.                 |
    |                                                                              |
    |                                                                              |
    |                    ***  FORM 2 (Yellowish Green Glow)  ***                   |
    |                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
    |    - He will summon two sets of rock formations that will appear on either   |
    |      side of you, then they will start firing projectiles at you as well;    |
    |      quickly destroy them before they cause any damage.                      |
    |                                                                              |
    |    - He will take his massive axe and slam it down to the ground several     |
    |      times; he always goes from your right to your left, so use your Wind    |
    |      skill to quickly dash to the point furthest west near the edge, and     |
    |      keep an eye on where the tremors are hitting, trying to stay between    |
    |      them.                                                                   |
    |                                                                              |
    |      Or if you're already really close to the edge to the right, then stay   |
    |      on the block furthest east and just jump over the first tremor, and     |
    |      the others won't even hit.                                              |
    |                                                                              |
    |    - He will swipe his massive axe at you; just double-jump over it.         |
    |                                                                              |
    |    - He will hop into the air, then land back on the ground, creating an     |
    |      electric barrier around himself; just keep your distance from it, and   |
    |      it won't bother you.                                                    |
    |                                                                              |
    |    - He will plant his massive axe into the ground, then it will start       |
    |      emitting dark shockwaves; stay away from the axe itself, then jump      |
    |      over the shockwaves as they approach you.                               |
    |                                                                              |
    |    - After defeating a few of his forms and his HP starts to drop, he will   |
    |      then supplement his attacks with a laser that shoots out of his back,   |
    |      landing exactly where you're standing; make sure to keep moving,        |
    |      using your Wind skill to dash out of the way as needed.                 |
    |                                                                              |
    |                                                                              |
    |           ***  FORM 3 (Strange Dark Glow / Tentacles are out)  ***           |
    |               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯               |
    |    - He will summon two sets of rock formations that will appear on either   |
    |      side of you, then they will start firing projectiles at you as well;    |
    |      quickly destroy them before they cause any damage.                      |
    |                                                                              |
    |    - His tentacles will spin around the entire battlefield close to the      |
    |      ground, attempting to hit you numerous times; just pay attention to     |
    |      the open spots between them and jump or double-jump as needed to        |
    |      avoid the attacks. Hey, it's like skipping rope!                        |
    |                                                                              |
    |    - He will summon six strange-looking object that will create a large      |
    |      six-pointed magic star; only the red beams will damage you, so run /    |
    |      jump in the direction it's turning while avoiding the red beams to      |
    |      avoid damage.                                                           |
    |                                                                              |
    |    - He will spin his massive axe over his head and cause bolts of light     |
    |      to rain down around himself; you won't take any damage if you stand     |
    |      directly under him, or if you're standing at the very edge of the       |
    |      area. Just make sure to take out the rock formations if they appear.    |
    |                                                                              |
    |    - He will take his massive axe and jab it toward the area you're in       |
    |      repeatedly, shooting out beams of yellow light that hit the ground,     |
    |      the stay in a circle that will not only damage you, but will make you   |
    |      CONFUSED if you touch them! Have your Wind skill ready to dodge them    |
    |      if needed, then stay in the spots that are still okay to walk on        |
    |      until they disappear.                                                   |
    |                                                                              |
    |    - After defeating a few of his forms and his HP starts to drop, he will   |
    |      then supplement his attacks with a laser that shoots out of his back,   |
    |      landing exactly where you're standing; make sure to keep moving,        |
    |      using your Wind skill to dash out of the way as needed.                 |
    |                                                                              |
    |                                                                              |
    |------------------------------------------------------------------------------|
    |--------------------------   Phase 2: Forms 4 - 5   --------------------------|
    |------------------------------------------------------------------------------|
    |                                                                              |
    |  Once his HP is low enough (or once his energy bar has been cleared), then   |
    |  he will change into his final form. (If you cleared his energy, then he'll  |
    |  gain some of it back.)                                                      |
    |                                                                              |
    |  As normal, the rock formation will split up, but this time they'll rotate,  |
    |  so be VERY careful while jumping around to stay on the rocks so you don't   |
    |  fall. Once it reforms, you'll be on different ground, covered with red      |
    |  veins, and the big guy will be in an even darker, more evil, purple-        |
    |  glowing form with his tentacles and with what looks like a scorpion's tail  |
    |  of some sort. He has two forms; one with the core protected, and one with   |
    |  it open. Same attacking strategy applies, which is your jump attacks.       |
    |                                                                              |
    |                                                                              |
    |                     ***  FORM 4 (Core is Protected)  ***                     |
    |                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
    |     - As before, a laser will shoot out of his back, landing exactly where   |
    |       you're standing; make sure to keep moving, using your Wind skill to    |
    |       dash out of the way as needed.                                         |
    |                                                                              |
    |     - He will summon two sets of rock formations that will appear on either  |
    |       side of you, then they will start firing projectiles at you as well;   |
    |       quickly destroy them before they cause any damage.                     |
    |                                                                              |
    |     - His tentacles will pop out of the ground trying to damage you          |
    |       throughout the battle; make sure to keep moving the entire time, as    |
    |       staying still will ensure that this attack hits you.                   |
    |                                                                              |
    |     - He'll charge electricity between his claws, then he'll launch the      |
    |       balls of electricity at you; double-jump toward him as you clear       |
    |       them, using your Wind skill if needed.                                 |
    |                                                                              |
    |     - His tentacles will slam down like a hammer, creating a small           |
    |       shockwave that can also hurt you if you're near its landing point;     |
    |       quickly dash out of the way.                                           |
    |                                                                              |
    |     - His claw will shoot a lightning bolt directly in front of itself;      |
    |       jump toward the middle to stay out of its path.                        |
    |                                                                              |
    |     - His claw will shoot balls of lightning at you; move / jump quickly in  |
    |       the opposite direction of the claw to avoid them.                      |
    |                                                                              |
    |                                                                              |
    |                      ***  FORM 5 (Core is Exposed)  ***                      |
    |                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          |
    |     - A direct beam of energy is fired from the core straight ahead; stay    |
    |       to the left or right and try attacking it from an angle.               |
    |                                                                              |
    |     - The tail will swing around very quickly; double-jump over it as it     |
    |       slides under you while you continue to attack.                         |
    |                                                                              |
    |  DO AS MUCH POSSIBLE DAMAGE AS YOU CAN DURING THIS FORM! If you can't do     |
    |  enough, then he'll just put his guard back up, and you'll have to go        |
    |  another round with FORM 4 until you'll have another shot at damaging it     |
    |  again. GOOD LUCK!                                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    ________________________________________________________________________________
    !*!*!*!*!*!*!*!*!*!*!*!*!      CONGRATULATIONS!        !*!*!*!*!*!*!*!*!*!*!*!*!
    !*!*!*!*!*!*!*!*!*!*!*!     YOU'VE BEATEN YS ORIGIN!     !*!*!*!*!*!*!*!*!*!*!*!
    !*!*!*!*!*!*!*!*!*!*!*!*!     ENJOY THE ENDING!        !*!*!*!*!*!*!*!*!*!*!*!*!
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After the credits have rolled, and final picture is shown, press the attack
    button to be prompted that your clear data has been saved. By defeating the game
    with Toal, you have unlocked the following:
    
     - Toal can now be used in Time Attack mode.
     - If you completed the game with all three characters, Arena Mode and the Bonus
       Shop are now available.
    
     STEAM ACHIEVEMENT    You can obtain the following achievements by completing
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   the game based on difficulty (except for the first one):
    
                          - 'The Prodigal Son'
                          - 'Now the Gloves Come Off' (Very Easy)
                          - 'Average Joe' (Easy)
                          - 'Tuff Enuff' (Normal)
                          - 'You're the Best Around' (Hard)
                          - 'Glutton for Punishment' (Nightmare)
    
                          If you complete the game on a higher difficulty, you will
                          receive that Achievement, as well as the Achievements for
                          the difficulty levels below it. So for Nightmare, you will
                          receive it, as well as Very Easy's, Easy's, Normal's, and
                          Hard's as well.
    
    Now, on to either Yunica's or Hugo's story, if you haven't completed them
    already. If you have, then just check out the Post-Game section to see what else
    you can do!
    
    Walkthrough - Yunica Tovah - . . . . . . . . . . . . . . . . . . . . .[W-TC-00]
                  ¯¯¯¯¯¯¯¯¯¯¯¯
    Walkthrough - Hugo Fact -. . . . . . . . . . . . . . . . . . . . . . .[W-HF-00]
                  ¯¯¯¯¯¯¯¯¯
    Post-Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-00]
    
    
    
    
    
            ««  Ys Origin  »»                                      [W-PG-00]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                          Post-Game / Extras                         \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    With the game being finished, what else is there to do? Actually, plenty!
    
    Depending upon who's story you've already finished, you can complete the other
    two's stories; see the sections below.
    
    
    Walkthrough - Yunica Tovah - . . . . . . . . . . . . . . . . . . . . .[W-YT-00]
                  ¯¯¯¯¯¯¯¯¯¯¯¯
    Walkthrough - Hugo Fact -. . . . . . . . . . . . . . . . . . . . . . .[W-HF-00]
                  ¯¯¯¯¯¯¯¯¯
    Walkthrough - The Claw - . . . . . . . . . . . . . . . . . . . . . . .[W-TC-00]
                  ¯¯¯¯¯¯¯¯
    
    There are also two Bonus Modes; Time Attack and Arena Mode. Time Attack is
    unlocked by clearing the game once, whereas Arena Mode is unlocked after
    clearing the game once with each character. The Bonus Shop is where you can
    spend SP earned in Arena Mode. Check them all out!
    
       Time Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-01]
       Arena Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-02]
       Bonus Shop. . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-03]
       Other Unlockables . . . . . . . . . . . . . . . . . . . . . . . . .[W-PG-04]
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                                  Time Attack
        [W-PG-01]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    In Time Attack Mode, you'll be able to fight all of the bosses of the game
    either individually, or in one Boss Rush.
    
     STEAM ACHIEVEMENT    You can obtain one of these Achievements based on
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   completing a Boss Rush on a specified difficulty level:
    
                          - 'Kid Gloves' (Easy)
                          - 'Everyday Glory' (Normal)
                          - 'You Bet Your Life' (Hard)
                          - 'Grace Under Pressure' (Nightmare)
                          - 'Caress of Steel' (Nightmare with all versions of all
                                               characters)
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                                   Arena Mode
        [W-PG-02]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    In Arena Mode, you'll be able to fight groups of enemies from different stages,
    a.k.a, different elemental sections of the Tower. You start with the Wailing
    Blue, and with each round completed, you'll earn some SP that you can use in the
    Bonus shop to unlock different levels in the Tower, as well as some pretty cool
    extras! See the Bonus Shop section below for all of the rewards!
    
     STEAM ACHIEVEMENT    There are two Achievements you can get through Arena Mode!
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                          - You can obtain the 'Just Barely Breathing' Achievement
                            by completing any Arena stage with less than 10 HP.
    
                          - You can obtain the 'Untouchable' Achievement by
                            completing four or more consecutive stages in Arena Mode
                            without taking any damage.
    
                          - You can obtain the 'Pikkardon Don't Care' Achievement by
                            defeating Pikkardon in Arena Mode.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                                   Bonus Shop
        [W-PG-03]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    In the Bonus Shop, you'll be able to spend the SP earned in Arena Mode for some
    awesome stuff! Here's what you can get in the Bonus Shop:
    
    .———————————.——————————————————————————————————.———————————————————————————————.
    |    SP     |  Name                            | When can you purchase?        |
    |===========|==================================|===============================|
    |        0  |  Arena Stage 1 (Wailing Blue)    | You start with it             |
    |     5000  |  Arena Stage 2 (Flooded Prison)  | Immediately                   |
    |    15000  |  Arena Stage 3 (Guilty Fire)     | After unlocking Stage 2       |
    |    30000  |  Arena Stage 4 (Silent Sands)    | After unlocking Stage 3       |
    |   100000  |  Arena Stage 5 (Blighted Blood)  | After unlocking Stage 4       |
    |   250000  |  Arena Stage 6 (Demonic Core)    | After unlocking Stage 5       |
    |   500000  |  Adol (Felghana Version)         | Immediately                   |
    |   750000  |  Yunica (Extra Version)          | After unlocking Adol          |
    |   750000  |  Hugo (Extra Version)            | After unlocking Adol          |
    |   750000  |  Toal (Extra Version)            | After unlocking Adol          |
    |  1000000  |  Adol (Napishtim Version)        | After unlocking Yunica, Hugo, |
    |           |                                  |    and Toal's Extra Versions  |
    |  1000000**|  Pikkardon                       | See Note 1 below              |
    |  1000000**|  Yunica's Schoolgirl Outfit      | See Note 2 below              |
    |           |                                  |                               |
    '———————————'——————————————————————————————————'———————————————————————————————'
    
        ** - Estimated point value. If you know the correct point value for this
             item, please contact me and let me know (and if possible, please
             provide a screenshot.)
    
     1) By completing the game on Nightmare with all three playable characters, OR
        by completing the game with all three playable characters on all other
        difficulties EXCEPT Nightmare, then you will unlock Pikkardon in Arena Mode!
        To fight him, you'll have to buy him in the Bonus Shop for 1000000** SP
        before you can do so.
    
     2) By completing the game with the Extra Versions of all three playable
        characters, OR by completing the game on EVERY difficulty with all three
        playable characters, you will unlock Yunica's Schoolgirl Outfit in the Bonus
        Shop! After that, you just need another 1000000** SP to purchase it for use!
    
    
    If you're grinding just to earn SP and not worrying about your times, then the
    best mode to earn SP fast is to fight in Arena Stage 5 (Blighted Blood) on
    Nightmare using Toal (then Toal's EX version, when you unlock it to speed it up
    some.) I was getting around 250000 SP every 3:00 to 3:30 with normal Toal, and
    2:30 to 3:00 with EX Toal.
    
    His charged Thunder Claw keeps you alive fairly easy, so just double-jump around
    while charging it, unleashing it into the groups of enemies, using Boost and
    Burst every change you get. It's much easier to win in the Blighted Blood than
    it is in either of the stages before and after. If you can't do it on Nightmare,
    then you'll still get a great yield on Hard, or even Normal.
    
    Arena Stage 6 (Demonic Core) does yield the most SP overall, with more on the
    higher difficulties, but that's if you can finish it without dying.
    
     STEAM ACHIEVEMENT    There are quite a few Achievements you can get through the
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Bonus Shop!
    
                          - You can obtain the 'Only a Ginger Can Call Another
                            Ginger "Ginger"' Achievement by unlocking Adol for
                            500000 SP.
    
                          - You can obtain the 'Another Part of Me' Achievement by
                            unlocking anyone's Extra Version for 750000 SP.
    
                          - You can obtain the 'Follow the Money' Achievement by
                            spending more than 2000000 SP in the Bonus Shop, which
                            is everything up to the 2nd Extra Version you unlock.
    
                          - You can obtain the 'No Stone Left Unturned' Achievment
                            by unlocking all four characters' Extra Versions.
    
                          - You can obtain the 'Buying Out the Bar' Achievement by
                            purchasing everything that is currently available in
                            the Bonus Shop. If you don't have Pikkardon or Yunica's
                            Schoolgirl Outfit unlocked yet, then you will still get
                            the Achievement since you bought everything available at
                            that time. If you DID unlock them already, then you will
                            need to buy them as well.
    
    
    
    
    
    ________________________________________________________________________________
    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                            Other Unlockables
        [W-PG-04]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    There are a couple of other things that can be unlocked:
    
     1) By completing the game once with all three playable characters, you will
        receive the following prompt:
    
        "You have now been granted SP bonuses for use in story mode."
    
        With this, you will gain 10000 SP for each time you've cleared the game. If
        you beat it five times, then start a sixth playthrough, you will start off
        with 50000 SP.
    
     2) By completing the game on Nightmare with all three playable characters, OR
        by completing the game with all three playable characters on all other
        difficulties EXCEPT Nightmare, then you will unlock Pikkardon in Arena Mode!
        To fight him, you'll have to buy him in the Bonus Shop for 1000000*** SP
        before you can do so.
    
        *** - Estimated point value. If you know the correct point value for this
              item, please contact me and let me know (and if possible, please
              provide a screenshot.)
    
     STEAM ACHIEVEMENT    - You can obtain the 'Pikkardon Don't Care' Achievement by
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     defeating Pikkardon in Arena Mode.
    
     3) By completing the game with the Extra Versions of all three playable
        characters, OR by completing the game on EVERY difficulty with all three
        playable characters, you will unlock Yunica's Schoolgirl Outfit in the Bonus
        Shop! After that, you just need another 1000000*** SP to purchase it for
        use!
    
        *** - Estimated point value. If you know the correct point value for this
              item, please contact me and let me know (and if possible, please
              provide a screenshot.)
    
     STEAM ACHIEVEMENT    - You can obtain the '...And All I Got Was This Lousy
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     T-Shirt' Achievement by unlocking Yunica's schoolgirl
                            outfit.
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-00]
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     \\\\                              Appendices                             \\\\
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    This section will provide all of the lists in the game, which are listed below.
    
    Divine Blessings / Upgrades. . . . . . . . . . . . . . . . . . . . . .[A-01-01]
    Steam Achievements . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-02]
    Demon / Goddess Statue Locations . . . . . . . . . . . . . . . . . . .[A-01-03]
    Equipment List . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-04]
    Weapon Upgrade Chart . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-05]
    Item / Inventory List. . . . . . . . . . . . . . . . . . . . . . . . .[A-01-06]
    Character Log. . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-07]
    Monster Log / Bestiary . . . . . . . . . . . . . . . . . . . . . . . .[A-01-08]
    
    
    
    
    
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    ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯
        Ys Origin    |                                  Divine Blessings / Upgrades
        [A-01-01]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    At each Goddess Statue, you can choose to "shop" for different types of
    upgrades. Here is the list for each character.
    
          _____________________________________________________________________
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
       |  Blessing                       |    SP    |  Notes                     |
       |=================================|==========|============================|
       |  Strengthen current armor       |     100  |  Tier 1                    |
       |  Strengthen current armor       |     300  |  Tier 2                    |
       |  Strengthen current armor       |    1000  |  Tier 3                    |
       |  Strengthen current armor       |    3000  |  Tier 4                    |
       |  Strengthen current armor       |    6000  |  Tier 5                    |
       |  Strengthen current armor       |   12000  |  Tier 6                    |
       |---------------------------------|----------|----------------------------|
       |  Strengthen current leggings    |     100  |  Tier 1                    |
       |  Strengthen current leggings    |     300  |  Tier 2                    |
       |  Strengthen current leggings    |    1000  |  Tier 3                    |
       |  Strengthen current leggings    |    3000  |  Tier 4                    |
       |  Strengthen current leggings    |    6000  |  Tier 5                    |
       |  Strengthen current leggings    |   12000  |  Tier 6                    |
       |---------------------------------|----------|----------------------------|
       |  Increase stationary heal rate  |    1000  |                            |
       |---------------------------------|----------|----------------------------|
       |  Reduce damage from terrain     |    4000  |                            |
       |---------------------------------|----------|----------------------------|
       |  Increase stun effect           |    8000  |  Yunica / The Claw Only    |
       |  Strengthen Eyes of Fact        |    8000  |  Hugo Only                 |
       |---------------------------------|----------|----------------------------|
       |  Increase SP gain               |   16000  |                            |
       |---------------------------------|----------|----------------------------|
       |  Increase item drop rate        |   24000  |                            |
       |---------------------------------|----------|----------------------------|
       |  Reduce bad status duration     |    1500  |  Level 1                   |
       |  Reduce bad status duration     |   15000  |  Level 2                   |
       |---------------------------------|----------|----------------------------|
       |  Increase effect of herbs       |    2000  |  Level 1                   |
       |  Increase effect of herbs       |   20000  |  Level 2                   |
       |---------------------------------|----------|----------------------------|
       |  Bolster bad status resists     |    2500  |  Level 1                   |
       |  Bolster bad status resists     |   25000  |  Level 2                   |
       |---------------------------------|----------|----------------------------|
       |  Extend drop item effects       |    3000  |  Level 1                   |
       |  Extend drop item effects       |   30000  |  Level 2                   |
       |---------------------------------|----------|----------------------------|
       |  Increase Boost recovery        |   10000  |  Level 1                   |
       |  Increase Boost recovery        |   60000  |  Level 2                   |
       |  Increase Boost recovery        |  120000  |  Level 3                   |
       |---------------------------------|----------|----------------------------|
       |  Hasten Skill recovery          |   20000  |  Level 1                   |
       |  Hasten Skill recovery          |   80000  |  Level 2                   |
       |  Hasten Skill recovery          |  160000  |  Level 3                   |
       |---------------------------------|----------|----------------------------|
       |  Reduce MP usage                |   30000  |  Level 1                   |
       |  Reduce MP usage                |  100000  |  Level 2                   |
       |  Reduce MP usage                |  200000  |  Level 3                   |
       |---------------------------------|----------|----------------------------|
       |  Increase movement speed        |  500000  |  Yunica / Hugo Only        |
       |---------------------------------|----------|----------------------------|
       |  Increase attack range          |  500000  |  The Claw Only             |
       '.________________________________|__________|___________________________.'
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
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        Ys Origin    |                                           Steam Achievements
        [A-01-02]    |
    __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Through the Steam version of the game, you can now access Achievements! All 46
    of them are listed below, as well as what's needed to earn them!
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯\   (Don't) Let the Bodies Hit the Floor   /¯¯¯¯¯¯¯¯¯¯¯¯
                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                       - Enable "No-Fall" mode for the first time.
    
            * Easiest Achievement in the game. Just press F1 during gameplay.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Minimally Exceptional   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                         - Purchase your first blessing/upgrade.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Count Your Blessings   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   - Obtain all blessings/upgrades with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Truly Gifted   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  - Obtain all blessings/upgrades with all characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Cryptozoologist   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        - Fight all enemies (excluding bosses) enough times to fill in all blank
                     data entries for them in your monster journal.
    
          * All enemies in the game EXCEPT for two can be fought again just by
          revisiting every area in the tower. The two exceptions are Hubamobrum
          (#31, on 12F), and the Zelkaron (#40, on 16F). Both are overpowered,
         red-glowing enemies that only appear once, so you would have to load an
          old save and/or replay the game up to that point for them to appear.
           Once they've appeared, then you can defeat 2 of the 3, leave, then
          return and defeat 2 of the 3 again, repeating this until you have all
         of the enemy statistics. For the Zelkarons, you can just not equip the
                   Silver Chimes and keep killing them over and over.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Totally Fact Up   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         - As Hugo, obtain ultimate power... then let it go to waste completely.
    
         * During your fight with Pictimos in The Mantid's Chamber, he will come
          back to life after you initially defeat him. While you're overpowered
                      in this second fight, just let him kill you.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   You Can't Blame a Girl for Trying   /¯¯¯¯¯¯¯¯¯¯¯¯¯
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             - Thwart Epona's early-game challenges as both Yunica and Hugo.
    
                  * Defeat both Epona and Vagullion as Yunica and Hugo.
    
    
         ______________________________________________________________________
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Don't Start What You Can't Finish   /¯¯¯¯¯¯¯¯¯¯¯¯¯
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          - As Yunica, persevere against an unbeatable foe in the Guilty Fire.
    
               * Defeat Kishgal on 11F; search [W-YT-06] for the strategy.
    
    
         ______________________________________________________________________
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   My Fact Is Truer Than Yours   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           - As Hugo, emerge victorious during your emotional encounter in the
                                      Guilty Fire.
    
                * Defeat Toal on 11F; search [W-HF-06] for the strategy.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Stay Down   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          - Thwart the Darkling lackeys in the Demonic Core as both Yunica and
                                          Hugo.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Teleport 2 Me   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             - Defeat the mid-boss in Rado's Annex as both Yunica and Hugo.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Three's a Crowd   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            - Defeat the mid-boss in the Hall of Reflection with all playable
                                       characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   "Do You Work Out?"   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            - Defeat the Wailing Blue end boss with all playable characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Scolopendra Seriously Gigantea   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           - Defeat the Flooded Prison end boss with all playable characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Some Like It Hot   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             - Defeat the Guilty Fire end boss with all playable characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   We Will Rock You   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            - Defeat the Silent Sands end boss with all playable characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Never Mind the Hammer   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           - Defeat the Blighted Blood end boss with all playable characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Dirty Little Secret   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            - Defeat the Demonic Core end boss with all playable characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Thank You for Being a Friend   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         - Give Roda Fruit to all of the Roos in the tower with every character.
    
                 * The Roda Fruit and Roos are on the following floors:
    
                      Roda Fruit                       Roos
                      ¯¯¯¯¯¯¯¯¯¯                       ¯¯¯¯
                  5F (Wailing Blue)                4F (Wailing Blue)
                  8F (Flooded Prison)              9F (Flooded Prison)
                 10F (Guilty Fire)                12F (Devil's Corridor)
                 14F (Silent Sands)               14F (Silent Sands)
                 18F (Blighted Blood)             19F (Blighted Blood)
                 22F (Demonic Core)               23F (Demonic Core)
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Another Part of Me   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                          - Unlock any character's EX version.
    
          * After unlocking Adol in the Bonus Shop for 500000 SP, spend another
             750000 to unlock one of the three main characters' EX versions.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   No Stone Left Unturned   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                         - Unlock every character's EX version.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Untouchable   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         - Complete four or more consecutive stages in Arena Mode without taking
                                       any damage.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Follow the Money   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                    - Spend more than 2,000,000 SP in the Bonus Shop.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Just Barely Breathing   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                    - Complete any Arena stage with less than 10 HP.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Buyin' Out the Bar   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             - Purchase everything available in the Bonus Shop. If you don't
             have Pikkardon or Yunica's Schoolgirl Outfit unlocked yet, then
             you will still get the Achievement since you bought everything
              available at that time. If you DID unlock them already, then
                           you will need to buy them as well.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Bursting at the Seams   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        - When playing as neither Yunica nor Hugo, completely refrain from using
                            Burst until the final encounter.
    
        * When playing as Toal, once you obtain Burst in The Demonic Core, DO NOT
         USE IT AT ALL until you reach the final boss. You will be notified when
              you obtain the Achievement; ONLY THEN can you safely use it.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Who Needs Magic?   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             - Complete the game as Yunica.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   It's a Fact: Magic is Awesome   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              - Complete the game as Hugo.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Now the Gloves Come Off   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             - Complete the game on Very Easy difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Average Joe   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               - Complete the game on Easy difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Tuff Enuff   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              - Complete the game on Normal difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   You're the Best Around   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               - Complete the game on Hard difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Glutton for Punishment   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             - Complete the game on Nightmare difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   You've Made Your Point   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            - Complete the game on Nightmare difficulty with all characters.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Kid Gloves   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               - Complete Boss Rush on Easy difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Everyday Glory   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              - Complete Boss Rush on Normal difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   You Bet Your Life   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               - Complete Boss Rush on Hard difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Grace Under Pressure   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            - Complete Boss Rush on Nightmare difficulty with any character.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Caress of Steel   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          - Complete Boss Rush on Nightmare difficulty with all versions of all
                                       characters.
    
    
    
                            /==============================\
                            )***   Secret Achievments   ***(
                            \==============================/
    
    
         ______________________________________________________________________
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   The Mark of the Claw   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 - Unlock Toal by completing the game as Yunica or Hugo.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   The Uncivil War   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                      - As Hugo, defeat Toal; as Toal, defeat Hugo.
    
                    * Just complete both Hugo's and Toal's storylines
                         automatically, and you'll get this one.
    
    
         ______________________________________________________________________
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   The Prodigal Son   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               - Defeat the final boss and obtain the game's true ending.
    
               * You will obtain this once you complete Toal's storyline.
    
    
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          ¯¯¯¯¯¯¯\   Only a Ginger Can Call Another Ginger "Ginger"   /¯¯¯¯¯¯¯
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                        - Unlock Adol the Red in the Bonus Shop.
    
                      * Unlock all of the Stages in the Bonus Shop,
                        then spend another 500000 to unlock Adol.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯\   ...And All I Got Was This Lousy T-Shirt   /¯¯¯¯¯¯¯¯¯¯
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                          - Unlock Yunica's schoolgirl outfit.
    
                * Complete the game with the Extra Versions of all three
                   playable characters, OR complete the game on EVERY
               difficulty with all three playable characters to unlock it.
                  Then purchase it in the Bonus Shop so you can use it.
    
    
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          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Pikkardon Don't Care   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                       - Fight and defeat Pikkardon in Arena Mode.
    
         * Complete the game on Nightmare with all three playable characters, OR
            complete the game with all three playable characters on all other
             difficulties EXCEPT Nightmare, then you will unlock him in the
              Bonus Shop. Buy him there so you can fight him in Arena Mode.
    
    
         ______________________________________________________________________
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   All Along the Watchtower   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                            - Unlock all other achievements.
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-03]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                   Demon / Goddess Statue Locations                  \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Here's a list of all 22 Demon / Goddes Statues in the game, ordered by floor.
    
          ___________________________              ___________________________
       .'¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.________.'¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
       |    1F | Tower Base            |/\/\/\/\|   14F | Silent Sands          |
       |    4F | Wailing Blue          |\/\/\/\/|       | Rado's Annex          |
       |    5F | Beast's Chamber       |/\/\/\/\|   17F | Creeper's Chamber     |
       |    6F | Flooded Prison        |\/\/\/\/|   18F | Blighted Blood        |
       |    7F | Flooded Prison (2)    |/\/\/\/\|   20F | Blighted Blood (2)    |
       |    8F | Flooded Prison (3)    |\/\/\/\/|   21F | Mantid's Chamber      |
       |    9F | Arthropod's Chamber   |/\/\/\/\|   22F | Demonic Core          |
       |   10F | Guilty Fire           |\/\/\/\/|   23F | Demonic Core (2)      |
       |   11F | Guilty Fire (2)       |/\/\/\/\|   24F | Hall of Reflection    |
       |   12F | Devil's Corridor      |\/\/\/\/|   25F | Devil's Throne        |
       |   13F | Construct's Chamber   |/\/\/\/\|       | Tower Summit          |
       '.______|______________________.'¯¯¯¯¯¯¯¯'.______|______________________.'
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-03]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                            Equipment List                           \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Here is the equipment list, sorted by character, then by row, then by column
    (weakest to strongest), and how to obtain it. These are summarized locations;
    for exact details, please reference their sections in the walkthrough.
    
     - Weapons
     - Armor (Yunica Tovah)
     - Armor (Hugo Fact)
     - Armor (The Claw)
     - Accessories
     - Skills / Enhancements
    
    
    
                                  /===================\
                                  )***   Weapons   ***(
                                  \===================/
    
         .————————————————————————————————.                      .————————————.
       __|   Battle Axe, Axe/Lotusblade   |______________________|   Yunica   |__
    .'¯¯¯'————————————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯'.
    |   1) An axe, crafted specifically for combat use. Requires considerable      |
    |      strength to wield.                                                      |
    |                                                                              |
    |   2) A greatsword and a battle axe. Cannot wield both simultaneously.        |
    |                                                                              |
    |   - The Battle Axe changes to the Axe/Lotusblade when you obtain the         |
    |     Crimson Lotusblade in The Guilty Fire (11F).                             |
    |————————.—————————.—————————.—————————.—————————.—————————.—————————.—————————|
    |    LV  |    1    |    2    |    3    |    4    |    5    |    6    |    7    |
    |   STR  |   +22   |   +28   |   +35   |   +50   |   +64   |   +79   |   +91   |
    '._______|_________|_________|_________|_________|_________|_________|________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
         .——————————.                                              .——————————.
       __|   Wand   |______________________________________________|   Hugo   |__
    .'¯¯¯'——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯'.
    |   A sorcerer's wand, requiring great skill and training to use. Fires        |
    |   bolts of energy from its tip.                                              |
    |————————.—————————.—————————.—————————.—————————.—————————.—————————.—————————|
    |    LV  |    1    |    2    |    3    |    4    |    5    |    6    |    7    |
    |   STR  |   +23   |   +29   |   +36   |   +51   |   +65   |   +80   |   +92   |
    '._______|_________|_________|_________|_________|_________|_________|________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
         .———————————.                                         .——————————————.
       __|   Claws   |_________________________________________|   The Claw   |__
    .'¯¯¯'———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯'.
    |   Long blades attached to sturdy gauntlets. Difficult to use but extremely   |
    |   quick to strike.                                                           |
    |————————.—————————.—————————.—————————.—————————.—————————.—————————.—————————|
    |    LV  |    1    |    2    |    3    |    4    |    5    |    6    |    7    |
    |   STR  |   +21   |   +27   |   +34   |   +49   |   +63   |   +78   |   +90   |
    '._______|_________|_________|_________|_________|_________|_________|________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                           /================================\
                           )***   Armor - Yunica Tovah   ***(
                           \================================/
    
         .———————————————————.                                  .—————————————.
       __|   Leather Armor   |__________________________________|   DEF + 8   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Armor made of tanned animal hides. Flexible and lightweight.               |
    |                                                                              |
    |   - Default Armor.                                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————.                                      .—————————————.
       __|   Ring Mail   |______________________________________|   DEF +16   |__
    .'¯¯¯'———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Leather reinforced with metal rings. Flexible yet sturdy.                  |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (7F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                     .—————————————.
       __|   Half Plate   |_____________________________________|   DEF +24   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Armor forged from an iron plate. Protects the upper body well.             |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (11F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————.                                         .—————————————.
       __|   Reflex   |_________________________________________|   DEF +32   |__
    .'¯¯¯'————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Armor made of a unique resin. Has a certain elegance to it.                |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (16F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Battle Armor   |___________________________________|   DEF +40   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Gold armor imbued with magical fire. Negates some attacks.                 |
    |                                                                              |
    |   - Received from a Roo in The Blighted Blood (19F) after giving him a       |
    |     Roda Fruit.                                                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Silver Dress   |___________________________________|   DEF +48   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A white dress woven with Cleria thread. Blessed by the Goddesses.          |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (23F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                             /=============================\
                             )***   Armor - Hugo Fact   ***(
                             \=============================/
    
         .———————————————————.                                  .—————————————.
       __|   Leather Tunic   |__________________________________|   DEF + 8   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A long tunic made of tanned hides. Popularly used for everyday wear.       |
    |                                                                              |
    |   - Default Armor.                                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                     .—————————————.
       __|   Ebony Robe   |_____________________________________|   DEF +16   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A cloak popularly used by sorcerers. Simply designed, but very             |
    |   comfortable.                                                               |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (7F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Chain Cloak   |____________________________________|   DEF +24   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A standard cloak reinforced with chains. Lightweight yet sturdy.           |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (11F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                     .—————————————.
       __|   Elder Robe   |_____________________________________|   DEF +32   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A robe worn only by top-level wizards, with magic runes sewn into the      |
    |   fabric.                                                                    |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (16F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Crimson Coat   |___________________________________|   DEF +40   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   An old magic coat, dyed crimson. Possesses superb defensive power.         |
    |                                                                              |
    |   - Received from a Roo in The Blighted Blood (19F) after giving him a       |
    |     Roda Fruit.                                                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Cleria Garb   |____________________________________|   DEF +48   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A black and silver coat woven with Cleria thread. Offers high defense.     |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (23F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                             /============================\
                             )***   Armor - The Claw   ***(
                             \============================/
    
         .—————————————————————.                                .—————————————.
       __|   Riveted Leather   |________________________________|   DEF + 8   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Tanned hides reinforced with rivets. Sounds sturdier than it is.           |
    |                                                                              |
    |   - Default Armor.                                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Black Chain   |____________________________________|   DEF +16   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   A light chain garment. Deflects blades, but is weak to blunt force.        |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (7F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Banded Mail   |____________________________________|   DEF +24   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Pieced together from parts of other armors, with surprising results!       |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (11F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Gothic Suit   |____________________________________|   DEF +32   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Very old tanned armor. Ornately decorated and thick yet flexible.          |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (16F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Phantom Mail   |___________________________________|   DEF +40   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Armor made from a demon carcass. Naturally defends against the miasma.     |
    |                                                                              |
    |   - Received from a Roo in The Blighted Blood (19F) after giving him a       |
    |     Roda Fruit.                                                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Brave Armor   |____________________________________|   DEF +48   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Cleria armor of black and silver. Wearable only by the strong-willed.      |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (23F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                           /================================\
                           )***   Boots - Yunica Tovah   ***(
                           \================================/
    
         .———————————————————.                                  .—————————————.
       __|   Leather Boots   |__________________________________|   DEF + 6   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Leather boots which fit quite snugly but aren't very practical for         |
    |   combat.                                                                    |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (3F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                  .—————————————.
       __|   Hard Leggings   |__________________________________|   DEF +12   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Leather boots with resin greaves. Designed to aid in swimming.             |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (8F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                     .—————————————.
       __|   Leg Guards   |_____________________________________|   DEF +18   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots made with steel. Offers some defense against extreme heat.           |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (13F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                  .—————————————.
       __|   Sylphen Boots   |__________________________________|   DEF +24   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Mysterious boots blessed by the wind. Helps resist the pull of             |
    |   quicksand.                                                                 |
    |                                                                              |
    |   - Received from a Roo in The Silent Sands (14F) after giving him a Roda    |
    |     Fruit.                                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                  .—————————————.
       __|   Battle Guards   |__________________________________|   DEF +30   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Shoes blessed with the power of fire. Lessens damage from bloodpools.      |
    |                                                                              |
    |   - Found in a chest in The Blighted Blood (20F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————.                                .—————————————.
       __|   Silver Leggings   |________________________________|   DEF +36   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Magical boots made with Cleria. Sometimes negates enemy attacks.           |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (25F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                             /=============================\
                             )***   Boots - Hugo Fact   ***(
                             \=============================/
    
         .—————————————————————.                                .—————————————.
       __|   Leather Greaves   |________________________________|   DEF + 6   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots with reinforced leather shin guards. Comfortable for daily wear.     |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (3F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Ebony Shoes   |____________________________________|   DEF +12   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Waterproof boots. Helps to maintain movement speed in water.               |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (8F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                  .—————————————.
       __|   Shell Greaves   |__________________________________|   DEF +18   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots made of a unique resin. Offers some resistance to extreme heat.      |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (13F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Elder Shoes   |____________________________________|   DEF +24   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots worn by master wizards. Helps reduce the effects of quicksand.       |
    |                                                                              |
    |   - Received from a Roo in The Silent Sands (14F) after giving him a Roda    |
    |     Fruit.                                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Moon Greaves   |___________________________________|   DEF +30   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Old magic boots, dyed crimson. Helps defend against bloodpool damage.      |
    |                                                                              |
    |   - Found in a chest in The Blighted Blood (20F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Dark Falcon   |____________________________________|   DEF +36   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Black and silver Clerian boots. Occasionally negates enemy attacks.        |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (25F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                             /============================\
                             )***   Boots - The Claw   ***(
                             \============================/
    
         .———————————————————.                                  .—————————————.
       __|   Riveted Boots   |__________________________________|   DEF + 6   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Leather boots reinforced with rivets. Lightweight and flexible.            |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (3F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————————.                                 .—————————————.
       __|   Black Leggings   |_________________________________|   DEF +12   |__
    .'¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots made of black resin. Makes walking through water easier.             |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (8F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Banded Boots   |___________________________________|   DEF +18   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots cobbled together from scrap. Offers great heat resistance.           |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (13F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                  .—————————————.
       __|   Demon Greaves   |__________________________________|   DEF +24   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Ancient tanned boots. Designed to slow the effects of quicksand.           |
    |                                                                              |
    |   - Received from a Roo in The Silent Sands (14F) after giving him a Roda    |
    |     Fruit.                                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                   .—————————————.
       __|   Moon Greaves   |___________________________________|   DEF +30   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Boots made from demon hide. Resistant to bloodpool damage.                 |
    |                                                                              |
    |   - Found in a chest in The Blighted Blood (20F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                    .—————————————.
       __|   Dark Falcon   |____________________________________|   DEF +36   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯'.
    |   Magic boots made of polished Cleria. Sometimes negates enemy attacks.      |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (25F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                                /=======================\
                                )***   Accessories   ***(
                                \=======================/
    
                    .———————.———————.———————.———————.———————.———————.
                    |   1   |   2   |   3   |   4   |   5   |   6   |
                    '———————'———————'———————'———————'———————'———————'
    
         .——————————————————.                           .—————————————————————.
       __|   Mask of Eyes   |___________________________|   1 (Yunica/Hugo)   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————————————'¯¯¯'.
    |   A magical mask. Allows its wearer to see hidden passages and objects,      |
    |   but hides living creatures.                                                |
    |                                                                              |
    |   - (Yunica) Found in a chest in The Wailing Blue (2F) after the first       |
    |              boss fight.                                                     |
    |                                                                              |
    |   - (Hugo) Obtained directly after the first boss fight in The Wailing       |
    |            Blue (2F).                                                        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                               .——————————————————.
       __|   Cleria Ring   |_______________________________|   1 (The Claw)   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————'¯¯¯'.
    |   STR +3, DEF -3                                                             |
    |   A ring made of shimmering Cleria. Lowers defense but boosts strength.      |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (2F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                          .—————————————————————.
       __|   Blue Necklace   |__________________________|   2 (Yunica/Hugo)   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————————————'¯¯¯'.
    |   An heirloom of House Gemma with inset blue crystal. Received from Rico.    |
    |                                                                              |
    |   - Automatically obtained through the story, after meeting with Rico.       |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                              .——————————————————.
       __|   Ring of Ease   |______________________________|   2 (The Claw)   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————'¯¯¯'.
    |   A green ring that has a calming effect on its wearer. Reduced MP           |
    |   consumption.                                                               |
    |                                                                              |
    |   - Received from a Roo in The Devil's Corridor (12F) after giving him a     |
    |     Roda Fruit.                                                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                          .———————.
       __|   Spirit Cape   |__________________________________________|   3   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————'¯¯¯'.
    |   A cloak imbued with spiritual blessings. Soothes the mind and gradually    |
    |   heals wounds when not moving.                                              |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (13F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                        .———————.
       __|   Silver Chimes   |________________________________________|   4   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————'¯¯¯'.
    |   Holy chimes held by the Goddess Reah. Their tone is said to put undying    |
    |   souls to rest.                                                             |
    |                                                                              |
    |   - Received from Reah in The Silent Sands (15F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————————————.                                 .———————.
       __|   Earth Dragon's Claws   |_________________________________|   5   |__
    .'¯¯¯'——————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————'¯¯¯'.
    |   A tool made from the claws of a magical beast. Attach to shoes to retain   |
    |   traction on slippery ground.                                               |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (16F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————.                             .————————————————.
       __|   Spirit Necklace   |_____________________________|   6 (Yunica)   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————————'¯¯¯'.
    |   Roy's magic necklace. Has the power to resurrect its wearer at the         |
    |   moment of death... but only once!                                          |
    |                                                                              |
    |   - Received from Roy after the boss battle in The Demonic Core (23F).       |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————————.                             .——————————————.
       __|   Daybreak Talisman   |_____________________________|   6 (Hugo)   |__
    .'¯¯¯'———————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯'.
    |   Received from Epona. Has the power to resurrect its wearer at the moment   |
    |   death... but only once!                                                    |
    |                                                                              |
    |   - Received from Epona after the boss battle in The Blighted Blood (21F).   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                              .——————————————————.
       __|   Goddess Ring   |______________________________|   6 (The Claw)   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————'¯¯¯'.
    |   STR +5, DEF +5                                                             |
    |   A mysterious ring worn by Reah. Bestows divine protection.                 |
    |                                                                              |
    |   - Received from Hugo after the boss battle in The Demonic Core (25F).      |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                           /=================================\
                           )***   Skills / Enhancements   ***(
                           \=================================/
    
           __________________________________________________________________
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Wind   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .———————————————.             ¯¯¯¯¯¯¯¯¯¯                .————————————.
       __|   Whirlwind   |_______________________________________|   Yunica   |__
    .'¯¯¯'———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯'.
    |   The mystical power of wind. Envelops the user in a blade-like gale that    |
    |   allows for limited gliding.                                                |
    |                                                                              |
    |   - Learned after obtaining the Cerulean Flabellum in The Wailing Blue       |
    |     (2F).                                                                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .——————————————————.                                      .——————————.
       __|   Force Shield   |______________________________________|   Hugo   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯'.
    |   Learned after obtaining the Cerulean Flabellum in The Wailing Blue (2F).   |
    |                                                                              |
    |   - Learned after obtaining the Cerulean Flabellum in The Wailing Blue       |
    |     (2F).                                                                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .——————————————.                                      .——————————————.
       __|   Godspeed   |______________________________________|   The Claw   |__
    .'¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯'.
    |   The mystical power of wind. Enables blindingly fast leap, damaging foes    |
    |   and increasing travel distance.                                            |
    |                                                                              |
    |   - Learned after obtaining the Cerulean Flabellum in The Wailing Blue       |
    |     (2F).                                                                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                     .—————————————.
       ______________________________|   Emerald   |_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   1) Found in a chest in The Wailing Blue (4F).                              |
    |   2) Found in a chest in The Flooded Prison (7F).                            |
    |   3) Found in a chest in The Silent Sands (16F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
           __________________________________________________________________
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Thunder   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .————————————————.           ¯¯¯¯¯¯¯¯¯¯¯¯¯              .————————————.
       __|   Bolt Crash   |______________________________________|   Yunica   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯'.
    |   The mystical power of thunder. Unleashes a powerful electric strike with   |
    |   extreme destructive capability.                                            |
    |                                                                              |
    |   - Learned after obtaining the Levinstrike Warhammer in The Flooded         |
    |     Prison (8F).                                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .———————————————.                                         .——————————.
       __|   Trap Mine   |_________________________________________|   Hugo   |__
    .'¯¯¯'———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯'.
    |   The mystical power of thunder. Unleashes a powerful electric strike with   |
    |   extreme destructive capability.                                            |
    |                                                                              |
    |   - Learned after obtaining the Levinstrike Warhammer in The Flooded         |
    |     Prison (8F).                                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .——————————————————.                                  .——————————————.
       __|   Thunder Claw   |__________________________________|   The Claw   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯'.
    |   The mystical power of thunder. Strikes enemies with electricity,           |
    |   converting that energy into Boost.                                         |
    |                                                                              |
    |   - Learned after obtaining the Levinstrike Warhammer in The Flooded         |
    |     Prison (8F).                                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                      .———————————.
       _______________________________|   Topaz   |______________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   1) Received from a Roo in The Flooded Prison (9F) after giving him a       |
    |      Roda Fruit.                                                             |
    |   2) Found in a chest in The Guilty Fire (11F).                              |
    |   3) Found in a chest in The Blighted Blood (19F).                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
           __________________________________________________________________
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\   Fire   /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .———————————————————.         ¯¯¯¯¯¯¯¯¯¯                .————————————.
       __|   Phoenix Flame   |___________________________________|   Yunica   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯'.
    |   The mystical power of fire. Launches a burst of flame from the tip of      |
    |   the Crimson Lotusblade.                                                    |
    |                                                                              |
    |   - Learned after obtaining the Crimson Lotusblade in The Guilty Fire        |
    |     (11F).                                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .————————————————.                                        .——————————.
       __|   Fire Wheel   |________________________________________|   Hugo   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯'.
    |   The mystical power of fire. Flames surround the user, burning all who      |
    |   touch them.                                                                |
    |                                                                              |
    |   - Learned after obtaining the Crimson Lotusblade in The Guilty Fire        |
    |     (11F).                                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .—————————————.                                       .——————————————.
       __|   Inferno   |_______________________________________|   The Claw   |__
    .'¯¯¯'—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯'.
    |   The mystical power of fire. Rising flames engulf the user, reducing        |
    |   airborne enemies to ashes.                                                 |
    |                                                                              |
    |   - Learned after obtaining the Crimson Lotusblade in The Guilty Fire        |
    |     (11F).                                                                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                      .——————————.
       _______________________________|   Ruby   |_______________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   1) Found in a chest in The Guilty Fire (12F).                              |
    |   2) Found in a chest in The Silent Sands (14F).                             |
    |   3) Found in a chest in The Blighted Blood (20F).                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-05]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                         Weapon Upgrade Chart                        \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Listed here are the locations of all of the weapon upgrades / Cleria Ore in the
    game, by character.
    
                                  .———————————————————.
       ___________________________|   Yunica & Hugo   |__________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Levels 1 - 3 do not require Cleria Ore. Level 4 - 7 require you to         |
    |   return to 1F and have Rico enhance your weapon with pieces of Cleria       |
    |   Ore. Level 7 is the MAX.                                                   |
    |______________________________________________________________________________|
    | Level |  Description                                                         |
    |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   1   |  Default.                                                            |
    |   2   |  Received from a Roo in The Wailing Blue after giving him a Roda     |
    |       |  Fruit.                                                              |
    |   3   |  Received from Rico after the mid-boss battle in The Flooded         |
    |       |  Prison (7F).                                                        |
    |   4   |  Found in a chest in The Devil's Corridor (12F).                     |
    |   5   |  Found in a chest in The Silent Sands (16F).                         |
    |   6   |  Found in a chest in The Blighted Blood (20F).                       |
    |   7   |  Found in a chest in The Demonic Core (23F).                         |
    '.______|_____________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                    .——————————————.
       _____________________________|   The Claw   |_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Levels 1 & 2 do not require Cleria Ore. Level 3 - 7 require you to find    |
    |   a piece of Cleria Ore, at which point The Claw will absorb the Cleria to   |
    |   make his weapon stronger. Level 7 is the MAX.                              |
    |______________________________________________________________________________|
    | Level |  Description                                                         |
    |¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   1   |  Default.                                                            |
    |   2   |  Received from a Roo in The Wailing Blue after giving him a Roda     |
    |       |  Fruit.                                                              |
    |   3   |  Found in a chest in The Flooded Prison (7F).                        |
    |   4   |  Found in a chest in The Devil's Corridor (12F).                     |
    |   5   |  Found in a chest in The Silent Sands (16F).                         |
    |   6   |  Found in a chest in The Blighted Blood (20F).                       |
    |   7   |  Found in a chest in The Demonic Core (23F).                         |
    '.______|_____________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-06]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                        Item / Inventory List                        \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Here is the item list, sorted by row, then column as listed in your Inventory
    Menu, and how to obtain it. These are summarized locations; for exact details,
    please reference their sections in the walkthrough.
    
    
    
                                   /=================\
                                   )***   Items   ***(
                                   \=================/
    
                 .————————.————————.————————.————————.————————.————————.
                 |   01   |   02   |   03   |   04   |   05   |   06   |
                 |————————|————————|————————|————————|————————|————————'
                 |   07   |   08   |   09   |   10   |   11   |   12   |
                 |————————|————————|————————|————————|————————|————————'
                 |   13   |   14   |   15   |   16   |   17   |   18   |
                 |————————|————————|————————|————————|————————|————————'
                 |   19   |   20   |   21   |   22   |   23   |  *24   |
                 |————————|————————|————————|————————|————————|————————'
                 |   25   |   26   |   27   |   28   |  *29   |  *30   |
                 '————————'————————'————————'————————'————————'————————'
    
     * = Hugo does not have anything for Item Slot 30, and The Claw does not have
         anything for Item Slots 24, 29, and 30.
    
         .—————————————.                               .——————————————————————.
       __|   Crystal   |_______________________________|   01 (Yunica/Hugo)   |__
    .'¯¯¯'—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————————'¯¯¯'.
    |   A crystal infused with the powers of light and earth. Used to purify and   |
    |   teleport to Goddess statues.                                               |
    |                                                                              |
    |   - Received from Shion at The Tower Entrance.                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                             .———————————————————.
       __|   Dark Crystal   |_____________________________|   01 (The Claw)   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————————————————'¯¯¯'.
    |   A crystal made through the Darklings' black arts. Can be used to           |
    |   activate and teleport to demon statues.                                    |
    |                                                                              |
    |   - Received from Zava at The Tower Entrance.                                |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                          .————————.
       __|   Lila Shell   |__________________________________________|   02   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   (Yunica/Hugo) A magic item from Ys, designed for long-distance             |
    |   communication. Can be used to speak with Eolia.                            |
    |                                                                              |
    |   (The Claw) A magic item from Ys, designed for long-distance                |
    |   communication. Can be used to speak with Shion.                            |
    |                                                                              |
    |   - (Yunica/Hugo) Received from Eolia at The Tower Entrance.                 |
    |   - (The Claw) Received from Shion in The Mantid's Chamber (21F).            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————————.                                    .————————.
       __|   Celcetan Panacea   |____________________________________|   03   |__
    .'¯¯¯'——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A potion made from the much-loved blue Celceta Flower. Raises maximum      |
    |   HP.                                                                        |
    |                                                                              |
    |   - There are seven of them in the game:                                     |
    |     - Found in a chest in The Wailing Blue (2F).                             |
    |     - Found in a chest in The Flooded Prison (8F).                           |
    |     - Found in a chest in The Guilty Fire (13F).                             |
    |     - Found in a chest in The Silent Sands (14F).                            |
    |     - Found in a chest in The Silent Sands (15F).                            |
    |     - Found in a chest in The Hall of Reflection (23F).                      |
    |     - Found in a chest in The Demonic Core (25F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————————————.                               .————————.
       __|   Water Dragon's Scales   |_______________________________|   04   |__
    .'¯¯¯'———————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   An amulet taken from a magical creature. Allows its wearer to hold         |
    |   his/her breath for a long time.                                            |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison after defeating the boss on 7F.   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————————.                  .——————————————————————————.
       __|   Silver Harmonica   |__________________|   05 (Yunica/The Claw)   |__
    .'¯¯¯'——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————————————'¯¯¯'.
    |   A harmonica made of Cleria, much beloved by the Goddess Reah. Its tone     |
    |   is said to dispel evil.                                                    |
    |                                                                              |
    |   - (Yunica) Received from Feena after the first boss battle in The Guilty   |
    |     Fire (11F).                                                              |
    |   - (The Claw) Received from Feena in Rado's Annex.                          |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————.                                       .———————————————.
       __|   Hammer   |_______________________________________|   05 (Hugo)   |__
    .'¯¯¯'————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'———————————————'¯¯¯'.
    |   A crudely-made hammer. Far too heavy for use as a weapon, but it has       |
    |   tremendous destructive power.                                              |
    |                                                                              |
    |   - Received from the Roo in The Devil's Corridor (12F) after giving him a   |
    |     Roda Fruit.                                                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————.                                                 .————————.
       __|   Rod   |_________________________________________________|   06   |__
    .'¯¯¯'—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A magic item made by the Darklings. Enables its bearer to teleport         |
    |   through mirrors.                                                           |
    |                                                                              |
    |   - Found / received after the boss battle in The Demonic Core (23F).        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————.                                     .————————.
       __|   Beast Medallion   |_____________________________________|   07   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A medallion found in the Wailing Blue area. The engraving depicts a        |
    |   creature with two huge arms.                                               |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (4F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————————.                                 .————————.
       __|   Arthropod Medallion   |_________________________________|   08   |__
    .'¯¯¯'—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A medallion found in the Flooded Prison area. The engraving depicts a      |
    |   many-legged insect creature.                                               |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (8F), behind a weakened wall      |
    |     that must be broken with Thunder magic.                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————————.                                 .————————.
       __|   Construct Medallion   |_________________________________|   09   |__
    .'¯¯¯'—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A medallion found in the Guilty Fire area. The engraving depicts a         |
    |   strange construct with an enormous head.                                   |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (13F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————————.                                   .————————.
       __|   Creeper Medallion   |___________________________________|   10   |__
    .'¯¯¯'———————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A medallion found in the Silent Sands area. The engraving depicts a        |
    |   bizarre plant with flowery tendrils.                                       |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (16F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————————.                                    .————————.
       __|   Mantid Medallion   |____________________________________|   11   |__
    .'¯¯¯'——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   (Yunica) Received from Cecilia. The engraving depicts a demon with huge    |
    |   blades on its arms.                                                        |
    |                                                                              |
    |   (Hugo) Received from Cecilia. The engraving depicts a demon with huge      |
    |   blades on its arms.                                                        |
    |                                                                              |
    |   (The Claw) Received from Epona. The engraving depicts a demon with huge    |
    |   blades on its arms.                                                        |
    |                                                                              |
    |   - (Yunica)) Received from Cecilia in The Blighted Blood (20F).             |
    |   - (Hugo) Received from Galleon in The Blighted Blooded (20F).              |
    |   - (The Claw) Received from Epona in The Blighted Blooded (20F).            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————.                                     .————————.
       __|   Devil Medallion   |_____________________________________|   12   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A medallion found in the Demonic Core area. The engraving depicts two      |
    |   horned, sinister-looking demons.                                           |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (25F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                          .————————.
       __|   Bronze Key   |__________________________________________|   13   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A simple key fashioned of bronze. Found in the Wailing Blue area.          |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (2F), after defeating the boss on   |
    |     3F.                                                                      |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                          .————————.
       __|   Marble Key   |__________________________________________|   14   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A key crafted from brilliantly-polished marble. Found in the Silent        |
    |   Sands area.                                                                |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (15F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————.                                           .————————.
       __|   Amber Key   |___________________________________________|   15   |__
    .'¯¯¯'———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A key made from hardened tree resin. Found inside Rado's Annex.            |
    |                                                                              |
    |   - Found in a chest in Rado's Annex.                                        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                                         .————————.
       __|   Crimson Key   |_________________________________________|   16   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A metal key which appears to have been coated in blood. Found in the       |
    |   Blighted Blood area.                                                       |
    |                                                                              |
    |   - Found in a chest in The Blighted Blood (19F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————————.                                      .————————.
       __|   Dragonbone Key   |______________________________________|   17   |__
    .'¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A key fashioned from demon bones. Found in the Blighted Blood area.        |
    |                                                                              |
    |   - Found in a chest in The Blighted Blood (20F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .——————————————————.                                        .————————.
       __|   Obsidian Key   |________________________________________|   18   |__
    .'¯¯¯'——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A key clumsily carved from obsidian. Found in the Demonic Core area.       |
    |                                                                              |
    |   - Found in a chest in The Demonic Core (23F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————————————.                                  .————————.
       __|   Cerulean Flabellum   |__________________________________|   19   |__
    .'¯¯¯'————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   (Yunica) A magic artifact of Ys in the shape of a feather fan. Allows      |
    |                                                                              |
    |                                                                              |
    |   (Hugo) A magic artifact of Ys in the shape of a feather fan. Grants the    |
    |                                                                              |
    |                                                                              |
    |   (The Claw) A magic artifact of Ys in the shape of a feather fan. Grants    |
    |                                                                              |
    |                                                                              |
    |   - Found in a chest at the very bottom of The Flooded Prison (8F).          |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————————————.                               .————————.
       __|   Levinstrike Warhammer   |_______________________________|   20   |__
    .'¯¯¯'———————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   (Yunica) A magic artifact of Ys in the shape of a warhammer. Allows its    |
    |   bearer to spawn thunderbolts at will.                                      |
    |                                                                              |
    |   (Hugo) A magic artifact of Ys in the shape of a warhammer. Grants the      |
    |   power to spawn exploding orbs.                                             |
    |                                                                              |
    |   (The Claw) A magic artifact of Ys in the shape of a warhammer. Grants      |
    |   ability to strike with electrified claws.                                  |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (2F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————————————.                                  .————————.
       __|   Crimson Lotusblade   |__________________________________|   21   |__
    .'¯¯¯'————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   (Yunica) A magic artifact of Ys, kept by House Tovah. Affords its bearer   |
    |   the ability to shoot flames.                                               |
    |                                                                              |
    |   (Hugo) A magic artifact of Ys, kept by House Tovah. Grants its bearer      |
    |   the ability to summon a ring of fire.                                      |
    |                                                                              |
    |   (The Claw) A magic artifact of Ys, kept by House Tovah. Shrouds its        |
    |   bearer in a cloak of flames.                                               |
    |                                                                              |
    |   - Found in a chest in The Guilty Fire (11F) after the first boss battle    |
    |     on 11F.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————.                                     .————————.
       __|   Silver Bracelet   |_____________________________________|   22   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A bracelet adorned with a blue jewel and emitting a silvery glow. Allows   |
    |   its wearer to run at high speeds.                                          |
    |                                                                              |
    |   - Found in a chest in The Flooded Prison (6F).                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                                       .————————.
       __|   Gold Bracelet   |_______________________________________|   23   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A bracelet adorned with a red jewel and emitting a golden glow. Allows     |
    |   its wearer to double-jump.                                                 |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (14F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————.                             .——————————————————————.
       __|   Evil Ring   |_____________________________|   24 (Yunica/Hugo)   |__
    .'¯¯¯'———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————————'¯¯¯'.
    |   A ring made by the demons, though its power seems to have been drained.    |
    |   (Uncharged / After Usage)                                                  |
    |                                                                              |
    |   A ring made by the demons. Emits a powerful evil energy with the ability   |
    |   to destroy any who would wear it. (Charged / Before Usage)                 |
    |                                                                              |
    |   - Found in a chest in The Silent Sands (14F).                              |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                          .————————.
       __|   Roda Fruit   |__________________________________________|   25   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   A delicious fruit from one of the two Roda trees. Favorite food of the     |
    |   sacred animals known as Roos.                                              |
    |                                                                              |
    |   - There are six of them in the game:                                       |
    |     - Found in a chest in The Wailing Blue (5F).                             |
    |     - Found in a chest in The Flooded Prison (8F).                           |
    |     - Found in a chest in The Guilty Fire (10F).                             |
    |     - Found in a chest in The Silent Sands (14F).                            |
    |     - Found in a chest in The Blighted Blood (18F).                          |
    |     - Found in a chest in The Demonic Core (22F).                            |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————.                                          .————————.
       __|   Cleria Ore   |__________________________________________|   26   |__
    .'¯¯¯'————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   The ore of a magic metal created by the Black Pearl. Gives off a faint,    |
    |   silvery glow.                                                              |
    |                                                                              |
    |     - (The Claw Only) Found in a chest in The Flooded Prison (7F).           |
    |     - Found in a chest in The Devil's Corridor (12F).                        |
    |     - Found in a chest in The Silent Sands (16F).                            |
    |     - Found in a chest in The Blighted Blood (20F).                          |
    |     - Found in a chest in The Demonic Core (23F).                            |
    |                                                                              |
    |   See section [A-01-05] for the Weapon Upgrade Chart for the details on      |
    |   your weapons' upgrades and Cleria Ore.                                     |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————————.                                     .————————.
       __|   Blue Moon Crest   |_____________________________________|   27   |__
    .'¯¯¯'—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   Depicts the blue moon, representing order, as it waxes in the heavens.     |
    |                                                                              |
    |   - Found in a chest in The Wailing Blue (4F).                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .————————————————————.                                      .————————.
       __|   Red Moon Crest   |______________________________________|   28   |__
    .'¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————'¯¯¯'.
    |   Depicts the red moon, representing freedom, as it wanes in the heavens.    |
    |                                                                              |
    |   - (Yunica/Hugo) Received from Miuscha in The Guilty Fire (10F) during an   |
    |     event.                                                                   |
    |                                                                              |
    |   - (The Claw) Found in a chest in The Guilty Fire (10F).                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .—————————————————.                           .——————————————————————.
       __|   Black Pearl   |___________________________|   29 (Yunica/Hugo)   |__
    .'¯¯¯'—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————————————'¯¯¯'.
    |   A mock-up of the real Black Pearl. Not as powerful as the original, but    |
    |   still emits tremendous energy.                                             |
    |                                                                              |
    |   - (Yunica) Received from Hugo in The Blighted Blood (20F).                 |
    |                                                                              |
    |   - (Hugo) Received from Toal in The Blighted Blood (20F).                   |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
         .———————————————————.                              .—————————————————.
       __|   Dreaming Idol   |______________________________|   30 (Yunica)   |__
    .'¯¯¯'———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—————————————————'¯¯¯'.
    |   A stone statue of a Solomon Shrine priestess. Capable of purifying the     |
    |   cursed, but needs power to do it. (Uncharged / After Usage)                |
    |                                                                              |
    |   A stone statue of a Solomon Shrine priestess. The jewel within grants it   |
    |   the power to purify the cursed. (Charged / Before Usage)                   |
    |                                                                              |
    |   - Received from Dino at the Search Party's Base after the events in The    |
    |     Blighted Blood (20F).                                                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-07]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                            Character Log                            \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Here is the Character Log, sorted by the log's entry numbers. To complete the
    entire Character Log, you must beat the game with all three characters. Entry
    numbers 18-23 can be missed during The Claw's playthrough; they are the Roos
    that you encounter in The Claw's game. To get their entries, you must be in
    Demonic Form when you talk to them so you can understand them.
    
    
    !!!!   SPOILER ALERT   !!!!   There ARE spoilers below. Read at your own risk.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Yunica Tovah  |  A naive young girl of the House Tovah line. With           |
    |                |  absolutely no aptitude for magic, her loyalty to the       |
    |  Log #01/28    |  Goddesses drove her to seek apprenticeship as a knight.    |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Hugo Fact     |  The son of the Priest, Cain Fact, and successor to his     |
    |                |  house. In spite of being a magical prodigy, he has         |
    |  Log #02/28    |  attempted to remain humble and kind to those around him.   |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Shion         |  Head priest of Solomon Shrine. Charged by the Six Priests  |
    |                |  with leading the search party for the Goddesses, aided by  |
    |  Log #03/28    |  Eolia and Dino. Calm but determined.                       |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Eolia         |  An acolyte of Solomon Shrine. Kind-hearted and a lover of  |
    |                |  nature but always seems ill at ease. Uses her              |
    |  Log #04/28    |  communication abilities to support the search party's      |
    |                |  efforts.                                                   |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Dino          |  A deacon of Solomon Shrine. His exceedingly polite         |
    |                |  mannerisms belie his inner strength. Not much for combat   |
    |  Log #05/28    |  but is very good at scouting and using healing magic.      |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Galleon       |  Acting Commander of the Holy Knights. Once served under    |
    |                |  Yunica's father, Saul Tovah. Bold and brave, and has the   |
    |  Log #06/28    |  utmost confidence in his fellow knights.                   |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Cecilia       |  A knight in loyal service to Sir Galleon with skill in     |
    |                |  swordsmanship and magic alike. Stubborn and inflexible,    |
    |  Log #07/28    |  but her devotion to Reah and Feena is unwavering.          |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Ramona        |  An established knight with top-ranked short sword          |
    |                |  mastery. A bit introverted, but close with Cecilia.        |
    |  Log #08/28    |  Competent and helpful, and very understanding toward       |
    |                |  Yunica and Roy.                                            |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Roy           |  A young Holy Knight and childhood friend to Yunica. Acts   |
    |                |  like a brother to her (which she hates). His combat skill  |
    |  Log #09/28    |  and good judgment earned him a spot in the search party.   |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Cadena        |  Hugo's senior and master of fire-based magic. Was          |
    |                |  requested by name for the sorcerer's group in the search   |
    |  Log #10/28    |  party. Possesses unparalleled knowledge of curses and      |
    |                |  hexes.                                                     |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Miuscha       |  An apprentice sorceress with a hatred for combat but a     |
    |                |  talent for healing. A childhood friend and admirer of      |
    |  Log #11/28    |  Hugo's, her feelings for him drove her to join the search  |
    |                |  party.                                                     |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Rico Gemma    |  A novice mage. Hugo's childhood friend and the grandson    |
    |                |  of Priest Gemma. Well-versed in general magic knowledge,   |
    |  Log #12/28    |  he's also inherited a fair amount of his grandfather's     |
    |                |  wisdom.                                                    |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Reah          |  The elder of the twin Goddesses and ruler of Order. Her    |
    |                |  wish has ever been for Ys to retain its prosperity. Came   |
    |  Log #13/28    |  to the tower with her sister, but now travels alone.       |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Feena         |  The younger of the twin Goddesses and ruler of Freedom.    |
    |                |  Her wish is for the people of Ys to know happiness and     |
    |  Log #14/28    |  fertility. Accompanied her elder sister into the tower.    |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Saul Tovah    |  Yunica's father and a well respected leader of the Holy    |
    |                |  Knights. Stayed behind when Ys was lifted into the sky.    |
    |  Log #15/28    |  Held back the demons in the ensuing battle, but lost his   |
    |                |  life.                                                      |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Toal Fact     |  Fights with metal claws and demonic energy. Was once next  |
    |                |  in line for the Fact priesthood, but elected to join the   |
    |  Log #16/28    |  Holy Knights instead. Has since defected from Ys.          |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Toal Fact     |  The form that Toal takes when he unleashes the demonic     |
    |  (Demonic)     |  energies within him. This power flows through his being,   |
    |                |  enhancing every one of his abilities.                      |
    |  Log #17/28    |                                                             |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Rootkit       |  A Roo found in the Wailing Blue tier. Came to the tower    |
    |                |  out of hunger, desperately hoping someone would take pity  |
    |  Log #18/28    |  on him.                                                    |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Broogreen     |  A Roo found in the Flooded Prison tier. Has a particular   |
    |                |  weakness for shiny things.                                 |
    |  Log #19/28    |                                                             |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Roodoo        |  A Roo found in the Guilty Fire tier. Brims over with       |
    |                |  adventurous spirit, often bringing home any little         |
    |  Log #20/28    |  trinket he happens across.                                 |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Amouroo       |  A Roo found in the Silent Sands tier. Puts up a tough      |
    |                |  front after being turned into a demon, but he's quite      |
    |  Log #21/28    |  nice once you get to know him.                             |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Kroozer       |  A Roo found in the Blighted Blood tier. Shrewd and         |
    |                |  calculating, rationing his enjoyment for when he feels it  |
    |  Log #22/28    |  will be most beneficial to him.                            |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Roobyred      |  A Roo found in the Demonic Core tier. Acts as though he    |
    |                |  has a severe allergy to hard work, so it takes quite a     |
    |  Log #23/28    |  bit to spur him into action.                               |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Epona         |  A quick-witted, trident-wielding warrior. Though           |
    |                |  willfully cruel, a brief hint of sympathy occasionally     |
    |  Log #24/28    |  shines through her mean-spirited, condescending            |
    |                |  expression.                                                |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Kishgal       |  A barbarian warrior, known to some as the Ogre. His        |
    |                |  overwhelming strength and will to fight have ensured that  |
    |  Log #25/28    |  he and his pole-axe represent a force to be reckoned       |
    |                |  with.                                                      |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Zava          |  A voluptuous sorceress in possession of great magical      |
    |                |  power. Treacherous and cruel, she delights in tormenting   |
    |  Log #26/28    |  those she dislikes.                                        |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Dalles        |  The black-robed leader of the Darklings. His considerable  |
    |                |  power enables him to cast petrification spells at will.    |
    |  Log #27/28    |  His smile is cold and his demeanor is even colder.         |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    .————————————————.—————————————————————————————————————————————————————————————.
    |  Cain Fact     |  The successor to the Fact Priesthood. A stern individual   |
    |                |  with an overpowering presence. The true puppetmaster of    |
    |  Log #28/28    |  the demon invasion, a bid for power at Ys' expense.        |
    '————————————————'—————————————————————————————————————————————————————————————'
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-08]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                        Monster Log / Bestiary                       \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Here is the Monster Log, sorted by the log's entry numbers. The numbers listed
    here are the only ones found in the game.
    
    - On the easier difficulties, the enemies' HP, STR, and DEF are lower than
      normal, while the EXP and GOLD received are higher than normal.
    
    - On the harder difficulties, the enemies' HP, STR, and DEF are higher than
      normal, while the EXP and GOLD received are lower than normal.
    
    
    
                              /==========================\
                              )***   Normal Enemies   ***(
                              \==========================/
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Riffligan                                         |   Monster Log #01/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An armored demon. Constantly in search of human flesh, its favorite food.   |
    |  But due to its poor eyesight, its antics while hunting often seem oddly     |
    |  precious.                                                                   |
    |                                                                              |
    |  * Encountered at The Tower Entrance.                                        |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |       60    |       1    |      38    |      43    |      12    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Normous                                           |   Monster Log #02/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A four-headed statue, transformed into a demon by the noxious mists. The    |
    |  heads spin clockwise to scan for enemies, but reverse when stunned.         |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      112    |       2    |      42    |      52    |      23    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Selnarg                                           |   Monster Log #03/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An energetic creature, fond of using its shield to ram opponents. Whether   |
    |  or not its shield has defensive properties is unknown, and it's not         |
    |  providing answers.                                                          |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |       74    |       3    |      50    |      53    |      33    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Baocar                                            |   Monster Log #04/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An apprentice mage. Teleports to confuse foes while attacking with magic    |
    |  bolts. Since its range and abilities are limited, it is not much of a       |
    |  threat.                                                                     |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |       86    |       4    |      49    |      54    |      45    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nustarl                                           |   Monster Log #05/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A more powerful mutation of the Normous. All of its movements are faster,   |
    |  though it appears to have a stiff neck as a result.                         |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      120    |       3    |      46    |      54    |      37    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Vagully                                           |   Monster Log #06/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A small, bat-like demon. Prefers to gather in flocks, with the entire       |
    |  group acting as a whole to lunge at enemies. Once in motion, they're        |
    |  nearly unstoppable.                                                         |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |       86    |       5    |      61    |      55    |      59    |       3    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nooze                                             |   Monster Log #07/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A slime demon with a nucleus capable of sub-dividing to multiply. Attacks   |
    |  will have to be directed at this nucleus or they'll be countered.           |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |       85    |       5    |      57    |      55    |      51    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Wilewarer                                         |   Monster Log #08/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A proud warrior clad in golden armor. Uses its massive shield to fend off   |
    |  frontal attacks but is weak against skills and strikes from behind.         |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      121    |       7    |      61    |      68    |      82    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Sopus-Baocar                                      |   Monster Log #09/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Baocar which has completed its apprenticeship. In addition to firing a    |
    |  three-way bolt of magic energy, it can also cast a long-range explosive     |
    |  spell.                                                                      |
    |                                                                              |
    |  * Encountered at The Wailing Blue (2F-5F).                                  |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      119    |       7    |      60    |      71    |      85    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Jestona                                           |   Monster Log #10/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Never lose sight of your goals when fighting this beautiful demonic         |
    |  swordswoman. Uses her speed to confuse foes. Be wary of attacks from        |
    |  behind.                                                                     |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      108    |       9    |      74    |      73    |     102    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nooze (Blue)                                      |   Monster Log #11/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An evolved form of Nooze. Due to the unfortunate mix of noxious mists and   |
    |  water, it's highly toxic. Though individually weak, groups can be           |
    |  extremely deadly.                                                           |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      116    |       9    |      73    |      72    |      84    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Oggnome                                           |   Monster Log #12/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A multi-segmented worm-like demon with considerable vitality. Though it     |
    |  usually lives underground, it will emerge near prey and spit mucus to       |
    |  attack.                                                                     |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      180    |      10    |      78    |      80    |     107    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Mobre                                             |   Monster Log #13/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A highly intelligent species of demon. Carries a home-made device that      |
    |  spews toxic gas clouds. It's quite heavy, though, so if it should fall      |
    |  into the water...                                                           |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      139    |      11    |      76    |      79    |     126    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Kelemare                                          |   Monster Log #14/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A scorpion transformed into a demon by the noxious mists. Though the        |
    |  change has left it without venom, it remains extremely vicious and          |
    |  aggressive.                                                                 |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      125    |      11    |      86    |      79    |     122    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Genoid                                            |   Monster Log #15/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A large, cyclopean demon. Pursues fleeing prey endlessly. Easily enraged,   |
    |  growing larger and more ferocious when stressed.                            |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      231    |      12    |      90    |      87    |     152    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Vilvan                                            |   Monster Log #16/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A grotesque, misshapen demon with whip-like tendrils that appear to be      |
    |  exposed internal organs, yet the creature seemingly feels no pain.          |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      125    |      13    |      95    |      95    |     114    |       2    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nipper                                            |   Monster Log #17/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A bizarre four-legged creature. Seems happy enough to hop about at random   |
    |  through jet-like propulsion. Also capable of walking on water.              |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      135    |      14    |      98    |      92    |     151    |       7    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Menoak                                            |   Monster Log #18/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An aquatic turtle-like demon. Uses vibrations to generate electric shocks   |
    |  for fending off intruders. Its shell is capable of repelling all physical   |
    |  attacks.                                                                    |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      146    |      14    |      92    |      91    |     162    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Venueba                                           |   Monster Log #19/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A foul-looking demon. Oozes slime from all over its body to move. The       |
    |  slime from the front of its body is particularly toxic, so do exercise      |
    |  caution.                                                                    |
    |                                                                              |
    |  * Encountered at The Flooded Prison (6F-9F).                                |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      172    |      15    |     117    |      90    |     185    |      22    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Celny                                             |   Monster Log #20/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A fledgling Chelasken. Constantly emits fire, injuring all nearby humans.   |
    |  Rumored to attract prey with its sweet scent, then move in for the kill.    |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      144    |      16    |     104    |      97    |     155    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Chelasken                                         |   Monster Log #21/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A demon with a bird-like head, shrouded in flames. Reproduces asexually at  |
    |  a rapid pace, hoping eventually to gain usable wings through evolution.     |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      198    |      17    |     101    |     105    |     195    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nooze (Red)                                       |   Monster Log #22/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An evolved form of Nooze. Its nucleus has been imbued with the power of     |
    |  fire. This power can be used to repel enemies.                              |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      172    |      17    |     117    |     107    |     176    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Jiamobre                                          |   Monster Log #23/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A highly fit subspecies of Mobre. Leaps nimbly about and hurls shuriken at  |
    |  foes. Thought to be cowardly and cruel, and is despised even by other       |
    |  Mobre.                                                                      |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      161    |      18    |     113    |     100    |     196    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Bordisch                                          |   Monster Log #24/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A particularly cruel species of ogre. Loves nothing more than seeing        |
    |  humans in terror. When badly wounded, it flies into a rage and attacks      |
    |  even more fiercely.                                                         |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      263    |      19    |     121    |     115    |     221    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Hubamobre                                         |   Monster Log #25/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A type of Mobre with a perpetual, if slight, fever. Attacks with a flame-   |
    |  throwing device. Its whole body is covered, so it's always drenched in      |
    |  sweat.                                                                      |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      200    |      20    |     122    |     120    |     213    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Sepast                                            |   Monster Log #26/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Mobre-made combat mechanism. Rotates and attacks foes by emitting blades  |
    |  of energy. Its greatest failing is that it cannot adjust its angle of       |
    |  fire.                                                                       |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      168    |      20    |     122    |     122    |     221    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Irebolg                                           |   Monster Log #27/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A tough-skinned lizardman warrior. Its considerable size gives it           |
    |  incredible strength, though it seems oddly self-conscious about its         |
    |  posture.                                                                    |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      269    |      21    |     128    |     128    |     240    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Perrie                                            |   Monster Log #28/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A fledgling Rezalior. Since it self-destructs even when lightly damaged,    |
    |  it's thought to have a "heart of glass." It also smells slightly burned...  |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      174    |      21    |     120    |     113    |     216    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Rezalior                                          |   Monster Log #29/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A subspecies of the Chelasken. More powerful in every regard, but lacks     |
    |  wings. As it will continually launch its spawn to attack, it's best         |
    |  dispatched fast.                                                            |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      218    |      22    |     119    |     117    |     243    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Raldisch                                          |   Monster Log #30/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A stronger form of Bordisch. Shares it violent nature with its weaker       |
    |  cousins. When wounded, turns bright red and attacks with renewed vigor.     |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      303    |      23    |     135    |     130    |     267    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Hubamobrum                                        |   Monster Log #31/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An elite type of Hubamobre, far larger than its cousin. Carries a massive   |
    |  apparatus on its back that's capable of emitting huge jets of fire.         |
    |                                                                              |
    |  * Encountered at The Guilty Fire (10F-13F).                                 |
    |                                                                              |
    |  * The room right before the second boss of The Guilty Fire is the only      |
    |    place in the game that the Hubamobrum shows up. To be able to get all of  |
    |    his stats in the Monster Log, you're going to have to load up an earlier  |
    |    save to where you haven't fought them, go to that room, defeat the three  |
    |    here, then reload that save and do it all again until you have the        |
    |    stats. It'll work fine as long as you do it all in one sitting, then      |
    |    save your game after you're done; the data stays afloat in the cloud      |
    |    until you can save it again, not in the individual saves.                 |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      350    |      23    |     140    |     135    |       8    |       4    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Arte-Baocar                                       |   Monster Log #32/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Rank 5 Baocar. Teleports with bewildering speed and attacks with magical  |
    |  bolts to defeat its enemies.                                                |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      224    |      25    |     141    |     143    |     275    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Sevnam                                            |   Monster Log #33/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A greater form of Oggnome, residing in desert environments. Can move        |
    |  freely underground and emerge to spit rocks and mucus at enemies.           |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      312    |      25    |     143    |     151    |     266    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nooze (Yellow)                                    |   Monster Log #34/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An evolved form of Nooze. Grows in size by absorbing quicksand, then        |
    |  charges at enemies. Has little in the way of defense against physical       |
    |  attacks, however.                                                           |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      228    |      25    |     142    |     155    |     248    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Twarth                                            |   Monster Log #35/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A demon warrior with an explosive temper. Launches a flurry of deadly       |
    |  gauntlets, one after another. Where it hides this weaponry is unknown.      |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      258    |      25    |     146    |     159    |     295    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Karon                                             |   Monster Log #36/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An immortal, fleshless demon. Returns to life no matter how many times      |
    |  it's defeated. To a Karon, the fight is everlasting.                        |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |  * Can only be defeated with the Silver Chimes equipped.                     |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      261    |      26    |     153    |     140    |     267    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Bicmobre                                          |   Monster Log #37/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Mobre that carries homemade bombs. Throws them with reckless abandon and  |
    |  little regard for its own life. Extremely dangerous in groups.              |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      331    |      27    |     153    |     155    |     318    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Moz                                               |   Monster Log #38/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An ancient species of rhinoceros beetle turned demonic. Attacks in groups   |
    |  to quickly consume even the biggest of threats, leaving only bones behind.  |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      234    |      27    |     149    |     149    |     263    |      20    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Zarue                                             |   Monster Log #39/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A bizarre-looking undead demon. Can fire off its arms to attack. Since      |
    |  said arms are invincible, counteroffensives should be directed at its       |
    |  body.                                                                       |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |  * Can only be defeated with the Silver Chimes equipped.                     |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      297    |      28    |     165    |     151    |     318    |      21    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Zelkaron                                          |   Monster Log #40/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A stronger type of Karon, more malicious than its weaker cousin. Can        |
    |  revive itself countless times after being defeated, and utterly despises    |
    |  the living.                                                                 |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |  * Can only be defeated with the Silver Chimes equipped.                     |
    |                                                                              |
    |  * These can only be fought once after the events in Rado's Annex. To be     |
    |    able to get 100% of its Monster Log info, make sure that you do NOT have  |
    |    the Silver Chimes equipped when fighting them; defeat them as many times  |
    |    as it takes to fill out the information. Once you have all of it,         |
    |    re-equip the Silver Chimes and take them out for good.                    |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      320    |      29    |     180    |     180    |       6    |     282    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Diphtheloyd                                       |   Monster Log #41/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A high-ranking, dragon-like demon. Attacks with its fire breath and         |
    |  swooping aerial swipes. Its intelligence makes it a formidable opponent.    |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      369    |      29    |     172    |     145    |     287    |      28    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Chups                                             |   Monster Log #42/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An insectoid demon that lives in desert-like regions. Can absorb human      |
    |  life force and transfer it to its fellow demons. Wind skills are most       |
    |  effective against it.                                                       |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      298    |      29    |     172    |     142    |     272    |      40    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Sepaswait                                         |   Monster Log #43/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A mechanism gone haywire from the miasma. Attacks with high-energy beams    |
    |  and spinning body slams.                                                    |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      254    |      30    |     169    |     162    |     307    |     100    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Titamonus                                         |   Monster Log #44/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A superior species of Genoid. Boasts not only a similarly powerful jump     |
    |  and extremely strong ramming attack, but also enrages, just like its        |
    |  cousin.                                                                     |
    |                                                                              |
    |  * Encountered at The Silent Sands.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      432    |      31    |     176    |     169    |     354    |     122    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Chryolos                                          |   Monster Log #45/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A demon with sickle-like talons. Gathers in groups that attack as a single  |
    |  unit. Its extreme speed and agility make it imperative that it be           |
    |  dispatched fast.                                                            |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      278    |      32    |     180    |     168    |     266    |     120    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Gunghogan                                         |   Monster Log #46/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A greater form of Irebolg. Its huge build and oversized mace allow it to    |
    |  do extreme amounts of damage, but its stooped posture manages to humble it  |
    |  very slightly.                                                              |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      369    |      33    |     187    |     184    |     361    |     130    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Ogacha                                            |   Monster Log #47/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An odd demon that suspends a light-emitting bulb in front of its face.      |
    |  Detest the feel of bloodied water and will spring into the air to escape    |
    |  it on contact.                                                              |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      302    |      34    |     191    |     170    |     347    |     140    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Tolpi                                             |   Monster Log #48/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A type of grass that was transformed by the poison gases. Attacks humans    |
    |  on sight with a spray of pollen. Though exceedingly slow, it is capable of  |
    |  walking.                                                                    |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      394    |      35    |     190    |     200    |     357    |     150    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Urobass                                           |   Monster Log #49/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A half-serpentine wizard. Disorients foes through heavy use of              |
    |  teleportation, then finishes them off with bolts of powerful energy from    |
    |  its staff.                                                                  |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      331    |      35    |     193    |     200    |     357    |     150    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Kelmarel                                          |   Monster Log #50/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A more powerful Kelemare. Bearing thick, protective armor, it attacks       |
    |  without fear. Its overconfidence can easily be exploited to your            |
    |  advantage, however.                                                         |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      433    |      36    |     193    |     191    |     422    |     160    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Zeruena                                           |   Monster Log #51/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An advanced Zarue. Casts bolts of temporal flux in all directions to        |
    |  torment the unwary on a basic level. If company is desired, it summons      |
    |  Sinn-Piaches.                                                               |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      413    |      37    |     197    |     195    |     405    |     170    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Tenat-Baocar                                      |   Monster Log #52/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Baocar of the ninth rank among the clans. Its relentless studies have     |
    |  given it remarkable magic prowess, allowing it to fire bolts of temporal    |
    |  energy at foes.                                                             |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      343    |      38    |     206    |     189    |     415    |     192    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nooze (Green)                                     |   Monster Log #53/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An evolved form of Nooze. Changed color through direct absorption of the    |
    |  noxious mist. Can inflict status ailments with each successful strike.      |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      343    |      38    |     192    |     194    |     368    |     186    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Xomack                                            |   Monster Log #54/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A member of a bull-like clan of demons. Attacks with a powerful charge,     |
    |  using its horns to send foes flying. Also quite fast, making it difficult   |
    |  to avoid.                                                                   |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      380    |      38    |     203    |     214    |     388    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Samachryce                                        |   Monster Log #55/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An elder and leader among the Chryolos clans. In spite of its size, it      |
    |  remains quite nimble. Exceptionally skilled at launching sickle attacks     |
    |  while leaping about wildly.                                                 |
    |                                                                              |
    |  * Encountered at The Blighted Blood.                                        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      363    |      39    |     215    |     209    |     449    |     207    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Liliborad                                         |   Monster Log #56/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A strange-looking demon in a strange-looking shell. Its upper half is       |
    |  covered in blades which are expelled as projectiles. Fortunately, it's      |
    | rooted to the ground.                                                        |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      472    |      40    |     223    |     219    |     422    |     565    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Bazeraena                                         |   Monster Log #57/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A stronger form of the Zaruena. Its arms can fire lasers and its main body  |
    |  can generate its own shield, which it uses for cover while charging foes.   |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      524    |      41    |     224    |     204    |     397    |     296    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nooze (Purple)                                    |   Monster Log #58/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An evolved form of Nooze. Its body is filled with untold toxins. Charges    |
    |  at virtually anything that approaches it, so it must be handled with        |
    |  extreme caution.                                                            |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      386    |      42    |     232    |     231    |     354    |     220    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Fliogan                                           |   Monster Log #59/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A mad, demonic warrior that constantly cheats death. Its spinning attack    |
    |  can confuse foes, but it's always preceded by a telltale step back.         |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      696    |      42    |     224    |     221    |     392    |     440    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Heketie                                           |   Monster Log #60/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A small sorcerer with angel-like wings. Capable of both combat and healing  |
    |  magic, and loves to camouflage combat spells as heals.                      |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      251    |      43    |     223    |     233    |     446    |      40    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Sinn-Piache                                       |   Monster Log #61/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A blue light demon. Plays tricks on the unwary with quick interdimensional  |
    |  movement and powerful beams. Spawns Maka-Piaches for company.               |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      367    |      43    |     245    |     225    |     356    |     210    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Maka-Piache                                       |   Monster Log #62/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A red light demon. Plays tricks on the unwary with quick interdimensional   |
    |  movement and powerful beams. Spawns Sinn-Piaches for company.               |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      437    |      43    |     233    |     221    |     375    |      40    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Euchreas                                          |   Monster Log #63/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A mighty mage. Teleports nonstop, firing bolts of magic from its wand.      |
    |  Recently decided magic was blase, so is now considering a career change.    |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      588    |      44    |     248    |     225    |     448    |     403    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Astyle                                            |   Monster Log #64/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A bizarre creature with a body comprised of moving ivy. Able to pull        |
    |  enemies into melee range. Taking out its head seems to be the best way to   |
    |  kill it.                                                                    |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      463    |      45    |     242    |     242    |     483    |     707    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Hekat-Baocar                                      |   Monster Log #65/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Baocar whose training has brought it absolute mastery over magic          |
    |  projectiles. The bolts it fires will actively home in on their chosen       |
    |  targets.                                                                    |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      454    |      46    |     247    |     223    |     408    |     367    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Levenueba                                         |   Monster Log #66/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A superior Venueba. Approaches foes by oozing a mucus trail. The mucus      |
    |  secreted from its front can absorb the blood of passers-by, so take heed!   |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      611    |      46    |     249    |     234    |     437    |     260    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Drefflum                                          |   Monster Log #67/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An evil sporophyte born of the toxins in the air. Due to its origins, it's  |
    |  full of poison and is quite capable of spreading it. It's also rarely       |
    |  alone.                                                                      |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      633    |      46    |     253    |     237    |     445    |     735    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Glaregrave                                        |   Monster Log #68/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  An armor-clad warrior. Its slashes emit quick bolts of lightning and its    |
    |  shield deflects all frontal assaults. Do not go into battle with a          |
    |  Glaregrave unprepared!                                                      |
    |                                                                              |
    |  * Encountered at The Demonic Core.                                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      591    |      47    |     255    |     263    |     483    |     381    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
                                  /==================\
                                  )***   Bosses   ***(
                                  \==================/
    
    Listed below are all of the boss' entries in the game. To obtain the values of
    '???' for the Bosses, you must complete the game on different difficulties, as
    listed below. Level is unlocked as soon as you defeat the Boss and obtain their
    Monster Log entry, while the rest are unlocked when you defeat the game on its
    respective difficulty:
    
                         .——————————————————.——————————————————.
                         |  Initial Defeat  |  LV              |
                         |       Very Easy  |  EXP             |
                         |            Easy  |  HP              |
                         |          Normal  |  STR             |
                         |            Hard  |  DEF             |
                         |       Nightmare  |  SP ("GOLD")     |
                         '——————————————————'——————————————————'
    
    
    !!!!   SPOILER ALERT   !!!!   There ARE spoilers below. Read at your own risk.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Vagullion, The Winged Familiar                    |   Monster Log #69/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A great, winged demon confronted in the Wailing Blue tier. Capable of       |
    |  splitting itself into innumerable smaller creatures which can band          |
    |  together to inflict severe damage.                                          |
    |                                                                              |
    |  * (Yunica) Encountered in The Wailing Blue (3F).                            |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1860    |       5    |      56    |      43    |     526    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Epona, The Enraged (70)                           |   Monster Log #70/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A warrior confronted in the Flooded Prison tier. Well-versed in combat      |
    |  techniques, making her a deadly opponent. After the fight, she mumbled      |
    |  something to Hugo about "Darklings" before escaping.                        |
    |                                                                              |
    |  * (Hugo) Encountered in The Wailing Blue (3F).                              |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      796    |       5    |      58    |      56    |     744    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Velagunder, The Gangly Beast                      |   Monster Log #71/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A massive beast confronted in the Wailing Blue tier. It can deliver blows   |
    |  of incredible force with its long arms and boasts a shell capable of        |
    |  deflecting any attack. It was the leader of the demons that assaulted Ys.   |
    |                                                                              |
    |  * Encountered in the Beast's Chamber (5F) after The Wailing Blue.           |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      700    |       8    |      70    |      53    |    1936    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Epona, The Enraged (72)                           |   Monster Log #72/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A powerful warrior confronted in the Flooded Prison tier. Well-versed in    |
    |  combat techniques, making her a deadly opponent. After the fight, she let   |
    |  slip that she and the rest of her party are not from Ys.                    |
    |                                                                              |
    |  * (Yunica) Encountered in The Flooded Prison (7F).                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1240    |      12    |      89    |      86    |    1694    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Vagullion, The Winged Familiar (73)               |   Monster Log #73/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A great, winged demon confronted in the Wailing Blue tier. Capable of       |
    |  splitting itself into innumerable smaller creatures which can band          |
    |  together to inflict severe damage.                                          |
    |                                                                              |
    |  * (Hugo) Encountered in The Flooded Prison (7F).                            |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3045    |      12    |      91    |      69    |    1198    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Nygtilger, The Pestilent Arthropod                |   Monster Log #74/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A huge, wormlike creature that rules over the Flooded Prison tier. Its      |
    |  tough head is followed by many segments, with countless skittering legs.    |
    |  In addition to the threat of trampling, it also spews bolts of              |
    |  electricity.                                                                |
    |                                                                              |
    |  * Encountered in The Arthropod's Chamber (9F) after The Flooded Prison.     |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7000    |      16    |     100    |      80    |    3762    |     452    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Kishgal, The Peerless                             |   Monster Log #75/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  The Darkling warrior who ended Saul Tovah's life. After learning of this,   |
    |  Yunica flew into a rage and attacked, but she was no match for his          |
    |  strength and skill.                                                         |
    |                                                                              |
    |  * (Yunica) Encountered in The Guilty Fire (11F).                            |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     2985    |      19    |     121    |     108    |    5766    |     452    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Toal Fact, The Deceiver                           |   Monster Log #76/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Hugo's older brother, now his most hated enemy. Wields claws with blinding  |
    |  speed since taking on demonic power, presenting a frustrating challenge     |
    |  for Hugo.                                                                   |
    |                                                                              |
    |  * (Hugo) Encountered in The Guilty Fire (11F).                              |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3550    |      19    |     119    |     120    |    2223    |     452    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Gelaldy, The Murderous Construct                  |   Monster Log #77/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A bizarre, gargantuan construct that rules over the Guilty Fire tier. Its   |
    |  solid head and tough skin are designed to impart maximum torment on foes.   |
    |  It's been shackled to prevent it from going on a mad rampage.               |
    |                                                                              |
    |  * Encountered in The Construct's Chamber (13F) after The Guilty Fire.       |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1500    |      24    |     150    |     140    |    5587    |     452    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Jenocres, The Summoned Spellbinder                |   Monster Log #78/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A summoned demon of remarkable ugliness, encountered in Rado's Annex.       |
    |  Sends out bodily projections that surround its enemies. Attacks             |
    |  mercilessly, but a dedicated opponent should be able to defeat it.          |
    |                                                                              |
    |  * Encountered in Rado's Annex in The Silent Sands.                          |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5864    |      29    |     158    |     141    |    2829    |     452    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Khonsclard, The Maneating Creeper                 |   Monster Log #79/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A powerful demon that lords over the Silent Sands tier. Tries to pull its   |
    |  prey in the sand by using its body like bedrock. Its appetite seems to be   |
    |  bottomless.                                                                 |
    |                                                                              |
    |  * Encountered in The Creeper's Chamber (17F) after The Silent Sands.        |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3000    |      32    |     176    |     175    |    7413    |    2715    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Pictimos, The Grim Mantid                         |   Monster Log #80/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A mantis-like demon that rules over the Blighted Blood tier. Its keen       |
    |  eyesight and quick movement enable it to attack with deadly precision. It   |
    |  has an extremely cruel nature, taking great pleasure in hacking its prey    |
    |  to pieces.                                                                  |
    |                                                                              |
    |  * Encountered in The Mantid's Chamber (21F) after The Blighted Blood.       |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4000    |      40    |     220    |     230    |    9238    |    4525    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Epona, The Resolute                               |   Monster Log #81/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Darkling warrior confronted in the Demonic Core tier. Devoted all of her  |
    |  energy to gaining power, now exhibiting far more varied, rapid and overall  |
    |  dangerous techniques than ever before.                                      |
    |                                                                              |
    |  * (Yunica) Encountered in The Demonic Core (23F).                           |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3381    |      43    |     229    |     235    |    5900    |    5204    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Kishgal, The Peerless                             |   Monster Log #82/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Darkling warrior confronted in the Demonic Core tier. After learning      |
    |  that Epona is this man's younger sister, he and Hugo engaged in a fierce    |
    |  battle. Once Hugo demonstrated his strength, Kishgal silently withdrew.     |
    |                                                                              |
    |  * (Hugo) Encountered in The Demonic Core (23F).                             |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5686    |      43    |     228    |     203    |   12869    |    5204    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Zava (with Yogleks & Omulgun), The Merciless      |   Monster Log #83/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A sorceress who was once instrumental in the invasion of Ys. Typically      |
    |  summons a pair of twin demons into battle to flank her, then hides herself  |
    |  and lets them do the dirty work.                                            |
    |                                                                              |
    |  * Encountered in The Demonic Core / The True Reflection (24F).              |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5000    |      45    |     232    |     228    |   10379    |    5656    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Kishgal, The Peerless                             |   Monster Log #84/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Darkling warrior confronted in the Demonic Core tier. Having unleashed    |
    |  his demonic powers, he again stood before Yunica. At the battle's           |
    |  conclusion, a satisfied smile slowly cracked upon his stoic face.           |
    |                                                                              |
    |  * (Yunica) Encountered in The Demonic Core (25F).                           |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     6249    |      48    |     251    |     222    |   14348    |    6335    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Toal Fact, The Believer                           |   Monster Log #85/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Toal Fact, confronted in the Demonic Core tier. Having unleashed the full   |
    |  demonic power within him, he attacked Hugo. Once the fight was over, all    |
    |  traces of malice had completely vanished.                                   |
    |                                                                              |
    |  * (Hugo) Encountered in The Demonic Core (25F).                             |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7431    |      48    |     247    |     248    |   21848    |    6335    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Dalles, The Deranged                              |   Monster Log #86/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Dalles, transformed into the ultimate demon after taking control of the     |
    |  demonic essence. Possesses immense magic power and will annihilate all who  |
    |  can oppose him -- but can never truly be satisfied, always thirsting for    |
    |  more.                                                                       |
    |                                                                              |
    |  * Encountered at The Tower Summit.                                          |
    |  * Final boss for Yunica and Hugo.                                           |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9500    |      49    |     255    |     255    |   22585    |       0    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Galleon, The Impassioned                          |   Monster Log #87/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Galleon, now confronted as an enemy. His aim was to knock some sense into   |
    |  the traitor who appeared before him with mind corrupted by demonic energy.  |
    |  But in the end, this goal proved unreachable. The power divide was just     |
    |  too great.                                                                  |
    |                                                                              |
    |  * (Toal) Encountered in The Wailing Blue (3F).                              |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      592    |       5    |      58    |      57    |     744    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Hugo Fact, The Wanderer                           |   Monster Log #88/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Hugo Fact, confronted in the Flooded Prison tier. He amply demonstrated     |
    |  his magical talent and mastery over the Eyes of Fact. However, his heart    |
    |  wavered throughout the fight, leading to his defeat.                        |
    |                                                                              |
    |  * (Toal) Encountered in The Flooded Prison (7F).                            |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1235    |      12    |      82    |      90    |    1424    |      90    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Shion, The Incorruptible                          |   Monster Log #89/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Shion, now confronted as an enemy. Said to be nearly as powerful as the     |
    |  Six Priests themselves, he's willing to take on anyone who would dare       |
    |  attack the Goddesses. The battle was rough, but in the end, Toal emerged    |
    |  as the victor.                                                              |
    |                                                                              |
    |  * (Toal) Encountered in The Guilty Fire (11F).                              |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1492    |      19    |     121    |     118    |    2223    |     452    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Kishgal, The Maddened                             |   Monster Log #90/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  A Darkling warrior, confronted in the Demonic Core tier. Discarded his      |
    |  humanity for a final battle royale with Toal. Though he'd been defeated     |
    |  once before, his demonic rampage granted him near-invincibility.            |
    |                                                                              |
    |  * (Toal) Encountered in The Demonic Core (23F).                             |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5686    |      43    |     231    |     203    |   12869    |    5204    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Hugo Fact, The Unbound                            |   Monster Log #91/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Hugo, ensnared by demonic power. By channeling immense magic, he'd gained   |
    |  control over six Eyes of Fact. Though the battle was difficult, Toal was    |
    |  able to knock him back to his senses.                                       |
    |                                                                              |
    |  * (Toal) Encountered in The Demonic Core (25F).                             |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4186    |      48    |     249    |     259    |   22128    |    6335    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       __________________________________________________________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
    |   Darm, That Which Transcends All                   |   Monster Log #92/92   |
    |_____________________________________________________|________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  The ultimate evolution of the demonic essence. Transcending all reason and  |
    |  wielding the darkest power, it confronted Toal. In the end, it was          |
    |  defeated at the blade of the Silver Sword and sealed away within the Black  |
    |  Pearl.                                                                      |
    |                                                                              |
    |  * (Toal) Encountered at The Tower Summit.                                   |
    |  * Final boss for Toal.                                                      |
    |______________________________________________________________________________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9999    |      50    |     258    |     275    |       0    |       0    |
    '.____________|____________|____________|____________|____________|___________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-09]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                        Bosses (Yunica Tovah)                        \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Listed below are all of the bosses encountered in Yunica's storyline.
    
     - Vagullion, The Winged Familiar
     - Velagunder, The Gangly Beast
     - Epona, The Enraged
     - Nygtilger, The Pestilent Arthropod
     - Kishgal, The Peerless
     - Gelaldy, The Murderous Construct
     - Jenocres, The Summoned Spellbinder
     - Khonsclard, The Maneating Creeper
     - Pictimos, The Grim Mantid
     - Epona, The Resolute
     - Zava (with Yogleks & Omulgun), The Merciless
     - Kishgal, The Peerless
     - Dalles, The Deranged
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Vagullion                                                  | BOSS Level | 05 |
    |   The Winged Familiar                                      | Your Level | 06 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1860    |       5    |      56    |      43    |     526    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Yikes, what an ugly bastard. Luckily, there's not much to him. Here are     |
    |  his attacks; try to attack him from the bottom so that he's facing DOWN,    |
    |  that way you'll have a better view of when he will start using an attack:   |
    |                                                                              |
    |   - He'll swipe his beastly claw at you as a counterattack; once you see     |
    |     his arm start moving, use your Wind magic and quickly speed away,        |
    |     either behind him or off to the side before he actually swings.          |
    |                                                                              |
    |   - He'll spew yellow fluid at you in a wave pattern; either jump back or    |
    |     jump over it.                                                            |
    |                                                                              |
    |  Rush in there and swing away with normal attacks, saving your Whirlwind     |
    |  for when he's about to swing his beastly claw at you. After a set amount    |
    |  of time, he will turn into a large set of bats!                             |
    |                                                                              |
    |  When he's in his "group of bats" form, you can't do anything; just run      |
    |  away from them until he reforms as a single entity and starts attacking     |
    |  again. He'll repeat this pattern until his HP drops to about half.          |
    |                                                                              |
    |  Once his HP has dropped enough, he will then split into TWO groups of       |
    |  bats, and when he reforms, he'll be two entities. Focus on whomever ISN'T   |
    |  a group of bats at the moment to whittle down his HP as quickly as you      |
    |  can. If they happen to materialize at the same time, but close enough       |
    |  together, then stand between them and unleash your Whirlwinds to double     |
    |  your damage output.                                                         |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Velagunder                                                 | BOSS Level | 08 |
    |   The Gangly Beast                                         | Your Level | 09 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      700    |       8    |      70    |      53    |    1936    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Another freaky looking demon. To actually do any damage to him, you must    |
    |  first expose his brainy core. Attack the bottom mouth portion of his body   |
    |  until he collapses and becomes "dizzy", at which point you must climb up    |
    |  his arms and attack his brain. You must keep repeating this each round,     |
    |  which you'll have to do for at least four rounds (more if you're not quick  |
    |  enough and / or he heals himself; see below.)                               |
    |                                                                              |
    |  Keep an eye out for when he spews out some very small, slime-trailing       |
    |  slugs. Not only do they make it hard to keep your footing while you fight,  |
    |  but if you don't kill them quickly enough, he will absorb their energy      |
    |  when he does his sucking attack, making it at least another round of        |
    |  grueling fighting. Once you see them, make it a priority of quickly         |
    |  removing them. Here are his attacks:                                        |
    |                                                                              |
    |   - He'll spew out quite a few damaging green bubbles; carefully maneuver    |
    |     and jump over them, or just hit them with an attack or use your Wind     |
    |     magic to make them burst.                                                |
    |                                                                              |
    |   - He'll glow orange, plant his arms firmly onto the ground, then blast     |
    |     you with a direct beam of energy; once you see this, QUICKLY run to the  |
    |     area that's behind his head to the left or right; once you make the      |
    |     there, the beam will stop and you won't take any damage. You can also    |
    |     start climbing up one of his arms to stop the beam. If you're too far    |
    |     away, make a mad dash toward him and hopefully up / behind one of his    |
    |     arms to avoid the fire trail from catching up to you.                    |
    |                                                                              |
    |   - He'll pull his arm back and swipe down hard; run away from him as        |
    |     quickly as you can, jumping and using your Wind magic to give you a      |
    |     boost. This is probably his hardest attack to avoid unless you're        |
    |     across the screen to begin with.                                         |
    |                                                                              |
    |   - After his HP goes down quite a bit, he'll suck you in close to his       |
    |     mouth, then try to take a bite; if you're far away and / or you just     |
    |     start seeing him get ready to suck, then just run in the opposite        |
    |     direction and you shouldn't get close enough for his bite to do any      |
    |     damage. However, if you're already close, there's not much you can do    |
    |     except use your Wind magic RIGHT as he's about to bite to either the     |
    |     left or right of his mouth to try and avoid damage.                      |
    |                                                                              |
    |     By the way, this attack will also HEAL Velagunder if you didn't take     |
    |     out the small slugs quickly enough.                                      |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Epona                                                      | BOSS Level | 12 |
    |   The Enraged                                              | Your Level | 14 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1240    |      12    |      89    |      86    |    1694    |      90    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Man, she's a moody one. All of her attacks are close to mid range, and I    |
    |  recommend staying away from her on all of them EXCEPT her charged fire      |
    |  attack; that's the only one where she has a small window of opportunity     |
    |  afterward EVERY time that will let you do a decent amount of damage. When   |
    |  you're not attacking her right after that move, you'll be running away      |
    |  from her, staying as far away from her as you possibly can while waiting    |
    |  for the next charged attack. Here are all of her attacks:                   |
    |                                                                              |
    |   - She'll shoot set of trident heads at you from a distance; quickly move   |
    |     away from or jump over them.                                             |
    |                                                                              |
    |   - She'll uppercut you with her trident; unless you're RIGHT beside her,    |
    |     this will almost always miss.                                            |
    |                                                                              |
    |   - She'll charge you with a series of trident attacks; just run away from   |
    |     her and stay away, as there is no good in trying to attack her while     |
    |     she's doing this.                                                        |
    |                                                                              |
    |   - She'll charge you from a distance with her trident; quickly run and      |
    |     jump away.                                                               |
    |                                                                              |
    |   - She'll unleash a charged fire attack on you; if you're quick enough,     |
    |     this one's actually pretty easy to avoid; just JUMP over to the side     |
    |     (not toward her, or you'll land in her fire trail) right as you see /    |
    |     hear her start to glow / charge. This is also the safest time to attack  |
    |     her; the second you land on the other side, turn around and follow her,  |
    |     hitting her with a charged Wind attack, as well as several normal        |
    |     attacks, until she starts blocking / attacking again.                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Nygtilger                                                  | BOSS Level | 16 |
    |   The Pestilent Arthropod                                  | Your Level | 17 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     7000    |      16    |     100    |      80    |    3762    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Eh, it's not as creepy as the statue made it look. Anyway, here we go! You  |
    |  need to destroy all of the plates on its back (one for each segment) to     |
    |  whittle down its health, so start off the fight by using charged Thunder    |
    |  attacks while he's out of reach to do some damage until he works his way    |
    |  down to the same level as you, at which point you can jump on his back.     |
    |                                                                              |
    |  The head itself can't be damaged until the plates are gone, so I always     |
    |  start from the plates near the head and work my way back, using Wind or     |
    |  Thunder magic to quickly damage the surrounding plates. During this time,   |
    |  once the plates near the head are gone, stay away from his head,            |
    |  especially when he turns around and starts crawling on himself again, as    |
    |  he'll almost always hit you with something.                                 |
    |                                                                              |
    |  Once all of the plates are gone, it'll take a few decisive blows to its     |
    |  head to end it, which is easier said than done. Here are its attacks:       |
    |                                                                              |
    |   - It will glow purple and start sending thunderbolts your way; just        |
    |     quickly run to the left or right.                                        |
    |                                                                              |
    |   - Its pincers will blow a bluish-purple, then will shoot a direct bolt of  |
    |     lightning at you; move or jump out of its path before it hits.           |
    |                                                                              |
    |   - Once a plate is gone, purple orbs will start shooting at you from that   |
    |     segment; QUICKLY bat them away with an attack or magic before they       |
    |     explode and cause damage, or if you don't think you have time to do      |
    |     that, run as far as you can from them. They will blink before they       |
    |     explode, so keep an eye on them.                                         |
    |                                                                              |
    |   - After enough of its HP is gone (1/2 to 2/3), it will form into a large   |
    |     wheel and spin fiercely in circles; on the easier difficulties, you can  |
    |     hug either the far edge of the ground here, or the inner edge by the     |
    |     pillar to avoid getting hit, but on the harder ones, he will aim for     |
    |     you after each revolution, so if you're standing in one spot when he     |
    |     passes you one time, he will aim for that exact spot when he passes by   |
    |     the next, so alternate between the inner and outer circles to avoid      |
    |     him. Once it's stopped, aim for the remaining plates, then finally its   |
    |     head, if you can. If not, wait for it to unfurl and start crawling on    |
    |     the ground again.                                                        |
    |                                                                              |
    |  Try and be as aggressive as you can. If you take too long once a good       |
    |  chunk of the plates are gone, the whole field will be covered in the        |
    |  purple orbs, and you probably won't be able to bat them away quickly        |
    |  enough before they start exploding and damaging you.                        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Kishgal                                                    | BOSS Level | 19 |
    |   The Peerless                                             | Your Level | 20 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     2985    |      19    |     121    |     108    |    5766    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  *** Recommended Level to actually WIN: 23+ ***                              |
    |                                                                              |
    |  Keep in mind as you fight this battle that you're not supposed to win       |
    |  it... There's an Achievement if you can somehow pull off a victory, but     |
    |  unless you're leveled up MUCH higher than where you are now, it's just not  |
    |  going to happen. Feel free to try, though. Grinding to level 23+ DOES help  |
    |  (and is almost a prerequisite for winning); it just takes a lot of skill    |
    |  (and luck) to beat him. If you want to try, then here are some tips.        |
    |                                                                              |
    |   - As mentioned above, try to grind to at least level 23 (but go higher if  |
    |     you have the patience.) Return to 9F and go back three screens, and      |
    |     you'll come to the fork with a LOT of respawnable enemies. On the far    |
    |     right is a set of three Nippers; just keep defeating this set of three,  |
    |     go to the right to the next screen, then return and do it again. Your    |
    |     x1.99 bonus for EXP should stay the entire time you spend against them,  |
    |     allowing you to level up very quickly to 23.                             |
    |                                                                              |
    |   - Make sure that your weapon is level 3, and that your current armor has   |
    |     been upgraded.                                                           |
    |                                                                              |
    |   - Get enough SP to have the 'Reduce MP usage LV1' skill. Using your magic  |
    |     (the Bolt Crash skill, to be precise) will be the safest way to make it  |
    |     through the battle without taking damage. Your Whirlwind and normal      |
    |     attacks get you way too close and easy to take damage.                   |
    |                                                                              |
    |  To "win" this fight, you need to get his HP down to half. For the actual    |
    |  fight, you'll basically need to run in circles the entire time, avoiding    |
    |  every attack he throws your way, while managing to NOT run into the giant   |
    |  icebergs he creates. You can only take three or four hits before he kills   |
    |  you.                                                                        |
    |                                                                              |
    |  Make sure to keep your Bolt Crash fully charged at all times while you're   |
    |  running around. Whenever you have that half of a second that you know you   |
    |  can get one attack in before he bashes you again, unleash that Bolt Crash   |
    |  on him, then QUICKLY run away while charging it up once again, throwing it  |
    |  in whenever you can. It will take a LOT of luck and a bit of skill to be    |
    |  able to keep pulling this off without him murdering you.                    |
    |                                                                              |
    |  Here are Kishgal's attacks, so you can try to avoid them as best you can:   |
    |                                                                              |
    |   - He will glow, then fire off a row of icebergs that stay in place; jump   |
    |     out of their way when he first launches them, then do NOT run into       |
    |     them, as they'll do quite a bit of damage to you.                        |
    |                                                                              |
    |   - He'll fire several shots of ice chunks at you; run in a wide circle to   |
    |     avoid them.                                                              |
    |                                                                              |
    |   - He'll fire a beam up into the sky, and after a few moments, the ice      |
    |     will rain down; they fall wherever you were just standing, so move       |
    |     around in a wide circle to avoid them.                                   |
    |                                                                              |
    |   - He'll use his own type of Whirlwind attack that damages you if you're    |
    |     in a circular vicinity around him; run and stay away from him.           |
    |                                                                              |
    |   - He'll whirl around and create a tornado around him, damaging you if      |
    |     you're nearby; again, run and stay away from him.                        |
    |                                                                              |
    |   - He'll fire shots of ice in eight different directions around him; stay   |
    |     near the edge of the area and position yourself between two chunks, or   |
    |     just jump over if you can't make it.                                     |
    |                                                                              |
    |   - He'll leap into the air and summon an ice dragon of some type, and it    |
    |     will follow you around! Try to make it to the outer edge of the area     |
    |     and run in a large circle, making them hopefully circle and miss as      |
    |     well, using your Wind magic to zip back and forth as it looks like it    |
    |     is about to hit, making it miss. You can also use Bolt Crash and hope    |
    |     that you can time it well enough to negate the damage.                   |
    |                                                                              |
    |  ---                                                                         |
    |                                                                              |
    |  Thanks to Red Hairdo at the Ancient Land of Ys forum for this strategy.     |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Gelaldy                                                    | BOSS Level | 24 |
    |   The Murderous Construct                                  | Your Level | 25 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     1500    |      24    |     150    |     140    |    5587    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Wow, this... thing, whatever the hell it is, doesn't mess around! To be     |
    |  able to damage him, you must "unscrew" his arms; just attack the cogs       |
    |  furiously when his arm is within reach with both normal attacks and         |
    |  charged Fire attacks to help put out more damage.                           |
    |                                                                              |
    |   - It'll draw its arm back, then thrust it at you; as soon as you see its   |
    |     arm move, run to the left or right quickly, then return and attack it.   |
    |                                                                              |
    |   - It'll raise its arm up, then make it come crashing down; again, as soon  |
    |     as you see its arm move, run to the left or right quickly away from it,  |
    |     then jump BACK TOWARD his hand when it hits, as the platforms will sink  |
    |     into the lava briefly as his arm knocks them down, in a domino type      |
    |     pattern, and the blocks closest to him will return back.                 |
    |                                                                              |
    |   - It'll put its arm in front of its face, then will spin around quickly,   |
    |     shooting off a damaging whirlwind; quickly jump up as soon as he's       |
    |     about to spin to avoid it.                                               |
    |                                                                              |
    |   - It'll look up into the air and generate some weird light symbol, making  |
    |     several beams of light start raining down on you; you can see the        |
    |     ground light up before the beams hit, so avoid the marks on the ground.  |
    |                                                                              |
    |   - He slams his arm to the ground, then starts dragging it, taking out the  |
    |     tiles of ground with him; either QUICKLY jump over him arm in the        |
    |     opposite direction he's dragging it so that you're in no danger of his   |
    |     attack, or if it's too late to do that, then dash in the direction that  |
    |     he's swiping in so that it doesn't catch up to you and knock you in the  |
    |     lava.                                                                    |
    |                                                                              |
    |   - He'll lean over and... apparently vomit some purple goop at you, which   |
    |     spawns a Perrie; just let it happen and take out the bird soon after,    |
    |     but don't let it be a distraction to where the big guy gets to shove     |
    |     his fist in your face or take a bite out of you. If he does this when    |
    |     he still has his hands, then you can take a few shots at the cog on his  |
    |     hand.                                                                    |
    |                                                                              |
    |  Once the cogs are gone, you'll have your chance. His head will SHOOT        |
    |  forward and bite the area you're standing on. (Damn, that's FREAKY!) Do as  |
    |  much damage that you possibly can right here to the glowing JEWEL on the    |
    |  front of his head; this is the only time his HP will decrease, and I find   |
    |  that normal attacks do the most damage.                                     |
    |                                                                              |
    |  After doing his freaky head chomp a couple of times (or if you do enough    |
    |  damage on his first chomp), his arms will regenerate and you'll have to     |
    |  take them out again before you'll have another chance. This happens at      |
    |  LEAST four times, but possibly more if your damage output isn't high        |
    |  enough.                                                                     |
    |                                                                              |
    |  This is going to be your toughest and longest battle yet (not counting      |
    |  Kishgal); just try to be patient and time your jumps to avoid the damage.   |
    |  'Reduce damage from terrain' certainly helps for when you happen to find    |
    |  yourself in the lava, but because this battle will probably take a while,   |
    |  it'll still build up quite a bit of damage over time, so be careful.        |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Jenocres                                                   | BOSS Level | 29 |
    |   The Summoned Spellbinder                                 | Your Level | 29 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5864    |      29    |     158    |     141    |    2829    |     452    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Right at the start of the battle, it'll summon eight smaller beasts that    |
    |  will sprout out of the ground in various positions, and will spew fire      |
    |  most of the battle. As the battle goes on, these beasts rotate the          |
    |  directions in which they fire, so keep an eye on the patter they're in      |
    |  before rushing in to work on the boss itself. Speaking of which, this       |
    |  nasty demon specializes in magic attacks:                                   |
    |                                                                              |
    |   - It'll start to glow, then one of these three attacks (or all three)      |
    |     will follow; either rings of light, blades of wind, or just orbs of      |
    |     lightning will either appear just where you were standing, or will be    |
    |     thrown your way; don't stand in one spot at all during the battle, just  |
    |     keep moving. Avoid the orbs of lightning AT ALL COSTS; they can inflict  |
    |     the 'Heavy' status, and moving to avoid attacks will be almost           |
    |     impossible.                                                              |
    |                                                                              |
    |  Your safest bet will be to keep your Fire magic charged at all times,       |
    |  firing it off whenever you get the opportunity, but staying a safe          |
    |  distance from both the boss and the beasts it summoned. I'd usually find    |
    |  myself running in the biggest circle possible, staying at the edge of the   |
    |  area almost the entire time. As the battle progresses, the attacks will     |
    |  become more repetitive, giving you ZERO time to pause and think about it,   |
    |  so keep that in mind.                                                       |
    |                                                                              |
    |  If you want to take a more aggressive approach, then be my guest; just      |
    |  make sure to avoid the aforementioned streams of fire as you go in to       |
    |  attack the boss. Charged Thunder attacks do work pretty well if you can     |
    |  get them off.                                                               |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Khonsclard                                                 | BOSS Level | 32 |
    |   The Maneating Creeper                                    | Your Level | 32 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3000    |      32    |     176    |     175    |    7413    |    2715    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  You won't be able to damage the HP of the boss right off hand, but you're   |
    |  probably used to that by now. Instead, it'll spawn smaller monsters at the  |
    |  bottom of the area that you need to take out before being able to damage    |
    |  him. For an easier way to do that, you can also attack its base so that it  |
    |  won't fire off all of the attacks that are listed below!                    |
    |                                                                              |
    |  Your main priority is getting rid of the smaller monsters, as they can      |
    |  actually heal Khonsclard himself, making the battle last many more rounds   |
    |  than it should, so focus your Fire attacks on them first. I recommend       |
    |  charging up your Fire attack, then going to the bottom left corner of the   |
    |  area and firing the charged Fire attack to the upper-right, targeting all   |
    |  of the smaller monsters on that side as well as the big guy's body,         |
    |  damaging all of the sets of enemies at once (or vice versa, if the enemies  |
    |  are on the left and you need to be on the right) while attacking at the     |
    |  same time.                                                                  |
    |                                                                              |
    |  This will help disable his base from attacking; if it starts up firing off  |
    |  attacks again, then run over there and repeat your charged Fire attacks to  |
    |  make him sit still. If you're having trouble avoiding his attacks while     |
    |  doing this, then you may want to try taking out the base as soon as you     |
    |  can, then start focusing on the smaller ones. To do this, run up to either  |
    |  corner beside him and start wailing away with normal and charged Thunder    |
    |  attacks; his pounding attack that rains fire is the only attack that can    |
    |  damage you while you're up here, so you should be able to knock him out     |
    |  before he uses it. If not, quickly retreat, avoid the fire, then return     |
    |  and knock him out.                                                          |
    |                                                                              |
    |  Once the smaller monsters are all down, then the eye on the top of the big  |
    |  ugly's head will open, giving you a chance to jump up there and wail away   |
    |  on it, doing a set amount of damage before it throws you off. Keep doing    |
    |  this until you're able to take it out, which should take five rounds (or    |
    |  more if he heals himself.) In the meantime, watch out for these attacks:    |
    |                                                                              |
    |   - It'll shoot off what look like seeds in eight directions; try to         |
    |     position yourself between the streams of seeds, or position yourself in  |
    |     one of the top corners beside him.                                       |
    |                                                                              |
    |   - It'll fire off several tiny green missiles at you; send a charged Fire   |
    |     attack (or even a normal Fire, if you don't have time) their way to      |
    |     destroy them, and/or jump out of the way if needed.                      |
    |                                                                              |
    |   - It'll fire off much bigger green missiles at you that will target where  |
    |     you were just standing; as before, send a charged Fire attack (or even   |
    |     a normal Fire, if you don't have time) their way to destroy them,        |
    |     and/or jump out of the way if needed.                                    |
    |                                                                              |
    |   - It'll fire off several chains of damaging bugs that come at you in a     |
    |     wavy pattern; just like the others, send a charged Fire attack (or even  |
    |     a normal Fire, if you don't have time) their way to destroy them,        |
    |     and/or jump out of the way if needed.                                    |
    |                                                                              |
    |   - It'll launch several hard, damaging balls (don't they looks just like    |
    |     basketballs?) at you, bouncing off the walls several times before they   |
    |     fall out to the south; time your jumps over them as they approach you.   |
    |                                                                              |
    |   - It'll use its arms to pound the ground, sending shockwaves in several    |
    |     directions; quickly run up to beside the body while jumping over the     |
    |     shockwaves, and take the time while you're in that corner to damage the  |
    |     body and (hopefully) do enough damage to stop it from attacking, using   |
    |     both normal and charged Thunder attacks. You only have a few seconds     |
    |     though; make sure to move back out before it does this next attack.      |
    |                                                                              |
    |   - It'll pound the ground even harder, causing fire to rain down on you;    |
    |     quickly run and jump to the other side of the area where you currently   |
    |     aren't.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Pictimos                                                   | BOSS Level | 40 |
    |   The Grim Mantid                                          | Your Level | 41 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     4000    |      40    |     220    |     230    |    9238    |    4525    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  He hits hard and moves fast, so you'll need to do the same. Try to keep     |
    |  your distance from him, only using charged Fire attacks to hit him when     |
    |  you can find an opening without getting damaged. If you find that you       |
    |  can't sneak in an attack, be patient; rushing in can lead to a very quick   |
    |  death.                                                                      |
    |                                                                              |
    |  However, there is ONE attack that he does that opens the door for a quick   |
    |  short range attack to whittle down his HP quicker, and that's when he       |
    |  shoots projectile lasers out of his back; once you see that happen, rush    |
    |  in and start wailing away with charged Thunder and normal attacks. Once he  |
    |  starts using his other moves again, quickly retreat and return to the       |
    |  charged Fire attacks. Here are all of his attacks:                          |
    |                                                                              |
    |   - He'll launch two vertical blades at you with his upper arms; QUICKLY     |
    |     double-jump to the left or right.                                        |
    |                                                                              |
    |   - He'll launch one or two horizontal blades low to the ground with his     |
    |     lower arms; like the other, QUICKLY double-jump to your left or right.   |
    |                                                                              |
    |   - He'll hop into the air, landing with a crash, sending a shockwave your   |
    |     way, followed by two lines of spikes shooting out from the ground; stay  |
    |     DIRECTLY in the middle of his line of sight, moving to the left or       |
    |     right as needed to avoid the lines of spikes on either side of you.      |
    |                                                                              |
    |   - He'll shoot several projectiles out of his back, which will then float   |
    |     in the air and shoot lasers at you; you can see where the beams will     |
    |     land, so carefully avoid them. This is pretty much the only safe time    |
    |     you can rush in and do some physical damage, or better yet, use a        |
    |     charged Thunder attack to bring down his health bar a decent amount.     |
    |                                                                              |
    |   - When you're within close range to him, he'll jam all four arms into the  |
    |     ground, creating a magic circle in front of him that calls some spikes   |
    |     up to damage you; keep your distance from him when this hits, and it'll  |
    |     almost always miss.                                                      |
    |                                                                              |
    |   - He'll glow green and grow four lances where his arms were, then will     |
    |     start chasing you, as well as firing off the attacks listed above; stay  |
    |     as far away from his as possible, hugging the edge of the battlefield    |
    |     and running away while double-jumping, trying not to let him catch you   |
    |     or let his lances touch you. Eventually, he'll revert back to his        |
    |     normal form. Approaching him when he's in lance form usually will        |
    |     result in massive damage.                                                |
    |                                                                              |
    |   - He'll spawn SEVERAL smaller mantids to attack you; try to quickly        |
    |     dispose of them with your Fire or Thunder magic while keeping the big    |
    |     guy in your line of fire, if at all possible. In the higher              |
    |     difficulties, they become much harder to kill, so try to focus on        |
    |     sending charged Fire attacks toward Pictimos himself, not worrying       |
    |     about the babies.                                                        |
    |                                                                              |
    |   - He'll jam all four arms into the ground, sending a shockwave your way,   |
    |     followed by SEVERAL lines of spikes shooting out from the ground, as     |
    |     well as right in front of him; for this one, just stay as far away as    |
    |     possible and try to stay between the lines of spikes. Easily his         |
    |     strongest attack.                                                        |
    |                                                                              |
    |  Just as you think he's dead, if he has any of his little soldiers left,     |
    |  he'll leap into the air and gain a small amount of energy back. At this     |
    |  point, try to dispose of him before he unleashes more of his followers. If  |
    |  you can't do that, then he'll repeat this SEVERAL more times until you are  |
    |  finally able to. The rest of the battle was easy compared to this, so this  |
    |  could take a while, especially on the harder difficulties when the babies   |
    |  are hard to kill. Best of luck!                                             |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Epona                                                      | BOSS Level | 43 |
    |   The Resolute                                             | Your Level | 44 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     3381    |      43    |     229    |     235    |    5900    |    5204    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This battle starts out like the one you fought against her earlier, but it  |
    |  becomes slightly more difficult near the end. As with before, all of her    |
    |  attacks are close to mid range, and I recommend staying away from her on    |
    |  all of them EXCEPT her charged fire attack; that's the only one where she   |
    |  has a small window of opportunity afterward EVERY time that will let you    |
    |  do a decent amount of damage. When you're not attacking her right after     |
    |  that move, you'll be running away from her, staying as far away from her    |
    |  as you possibly can while waiting for the next charged attack. Here are     |
    |  all of her attacks:                                                         |
    |                                                                              |
    |   - She'll shoot set of trident heads at you from a distance; quickly move   |
    |     away from or jump over them.                                             |
    |                                                                              |
    |   - She'll uppercut you with her trident; unless you're RIGHT beside her,    |
    |     this will almost always miss.                                            |
    |                                                                              |
    |   - She'll charge you with a series of trident attacks; just run away from   |
    |     her and stay away, as there is no good in trying to attack her while     |
    |     she's doing this.                                                        |
    |                                                                              |
    |   - She'll charge you from a distance with her trident; quickly run and      |
    |     jump away.                                                               |
    |                                                                              |
    |   - She'll unleash a set of TWO charged fire attacks on you; if you're       |
    |     quick enough, this one's actually pretty easy to avoid; just JUMP over   |
    |     to the side (not toward her, or you'll land in her fire trail) right as  |
    |     you see / hear her start to glow / charge, then do it again IMMEDIATELY  |
    |     after to avoid the secon done. This is also the safest time to attack    |
    |     her; the second you land on the other side, turn around and follow her,  |
    |     hitting her with a charged Wind attack, as well as several normal        |
    |     attacks, until she starts blocking / attacking again.                    |
    |                                                                              |
    |  Once her HP gets to about half, she'll leap up high into the air and split  |
    |  into three different targets. At this point, use ONLY charged Fire attacks  |
    |  aimed at the groups of two or all three if they're together, and you'll     |
    |  rack up the damage versus trying to attack the right one or two that allow  |
    |  you to get damage. If you're always getting surrounded and having a hard    |
    |  time hitting more than one with the Fire, then try a charged Wind to see    |
    |  if you have better luck.                                                    |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Zava (with Yogleks & Omulgun)                              | BOSS Level | 45 |
    |   The Merciless                                            | Your Level | 46 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     5000    |      45    |     232    |     228    |   10379    |    5656    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  As long as Zava is floating around on her own, it won't do any good to try  |
    |  and damage the two heads, so make sure to target Zava only. You'll need to  |
    |  double-jump up to her and knock her to the ground with an attack (Fire      |
    |  works pretty well), making her collapse to the ground.                      |
    |                                                                              |
    |  Once she's down there, KEEP YOUR DISTANCE and only use Fire attacks. If     |
    |  you're too close to her, you'll be damaged by her explosion left behind     |
    |  from when she launches back up into the air. (The explosion doesn't occur   |
    |  in Very Easy or Easy, so feel free to assault her any way you like there.)  |
    |  If you like, you can even use Burst, since you won't take damage while      |
    |  doing it.                                                                   |
    |                                                                              |
    |  Keep repeating this throughout the battle while avoiding these attacks:     |
    |                                                                              |
    |   - Zava will unleash a charged lightning attack on you; run away as soon    |
    |     as you see the spot under you start to glow.                             |
    |                                                                              |
    |   - Zava will fire off a series of small lightning shots; just run and jump  |
    |     away from them.                                                          |
    |                                                                              |
    |   - The purple head will breathe ice breath at you, while the red head will  |
    |     breathe fire breath at you; they're not too fast, so just make sure      |
    |     you're not in their paths.                                               |
    |                                                                              |
    |  Once her HP falls below half, she'll absorb herself into one of her         |
    |  beasts, which will now shoot off even more powerful attacks from then on!   |
    |                                                                              |
    |   - Each head will fire off either strong versions of their breath, or       |
    |     direct beams of their own elemental power, both of them straight ahead;  |
    |     make sure to jump and stay out of their way.                             |
    |                                                                              |
    |   - The purple head will descend into the ground and make the whole floor    |
    |     icy (hence, the Earth Dragon's Claws needing to be equipped), and the    |
    |     red head will descend into the ground and make the whole floor covered   |
    |     in fire, damaging you every second you're on the ground; if you can get  |
    |     on top of one of the heads, that will be your best bet. If not, then     |
    |     just try to double-jump repeatedly and stay off the floor as long as     |
    |     possible.                                                                |
    |                                                                              |
    |   - The heads will try to suck you in and bite you; try to keep your         |
    |     distance by running and double-jumping, and / or use your Thunder magic  |
    |     at the right moment to avoid damage.                                     |
    |                                                                              |
    |   - The heads will merge into one really evil head, then a sword will        |
    |     appear and crash down on you; if you're far away, it won't do anything,  |
    |     but if you get sucked in too close, then it will do MASSIVE damage to    |
    |     you. So stay back and RUN AWAY the second you see it! If you need to,    |
    |     you can also save your Burst and use it RIGHT when it's about to hit to  |
    |     negate all damage.                                                       |
    |                                                                              |
    |  At this point, charge up your Fire skill and keep your distance, then       |
    |  shoot it off on the head that she's in; with each hit, the heads will       |
    |  switch places, until you hit it enough times for her to finally fall out    |
    |  and collapse, where you can beat up on her some more with your Fire magic.  |
    |  She'll do this several times until she's finally releases the mortal coil.  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Kishgal                                                    | BOSS Level | 48 |
    |   The Peerless                                             | Your Level | 49 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     6249    |      48    |     251    |     222    |   14348    |    6335    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  This is just like the battle with him on 11F, except this time, you'll      |
    |  want to use your Phoenix Flames rather than Bolt Crashes, as they will do   |
    |  more damage. Try to avoid him while unleashing a Phoenix Flame when you     |
    |  can; keep it fully charged at all times while you're running around.        |
    |  Whenever you have that half of a second that you know you can get one       |
    |  attack in before he bashes you again, unleash that Phoenix Flame on him,    |
    |  then QUICKLY run away while charging it up once again, throwing it in       |
    |  whenever you can. This battle should actually be easier than that one, so   |
    |  at least you got that going for you.                                        |
    |                                                                              |
    |  Here are Kishgal's attacks, so you can try to avoid them as best you can:   |
    |                                                                              |
    |   - He will glow, then fire off a row of icebergs that stay in place; jump   |
    |     out of their way when he first launches them, then do NOT run into       |
    |     them, as they'll do quite a bit of damage to you. At least this time     |
    |     around, you can either double-jump over them or use your Fire skills to  |
    |     destroy them.                                                            |
    |                                                                              |
    |   - He'll fire several shots of ice chunks at you; run in a wide circle to   |
    |     avoid them.                                                              |
    |                                                                              |
    |   - He'll fire a beam up into the sky, and after a few moments, the ice      |
    |     will rain down; they fall wherever you were just standing, so move       |
    |     around in a wide circle to avoid them.                                   |
    |                                                                              |
    |   - He'll fire a beam up into the sky along with lines of icebergs, and      |
    |     after a few moments, the ice will rain down and an area of icy fog will  |
    |     appear, damaging you if you're within it; when you see this coming,      |
    |     QUICKLY move to the edge of the area furthest away from him and the      |
    |     icebergs. If needed, use your Burst here to negate damage.               |
    |                                                                              |
    |   - He'll use his own type of Whirlwind attack that damages you if you're    |
    |     in a circular vicinity around him; run and stay away from him.           |
    |                                                                              |
    |   - He'll whirl around and create a tornado around him, damaging you if      |
    |     you're nearby; again, run and stay away from him.                        |
    |                                                                              |
    |   - He'll fire shots of ice in eight different directions around him; stay   |
    |     near the edge of the area and position yourself between two chunks, or   |
    |     just jump over if you can't make it.                                     |
    |                                                                              |
    |   - He'll leap into the air and summon TWO ice dragons of some type, and     |
    |     they will follow you around! Try to make it to the outer edge of the     |
    |     area and run in a large circle, making them hopefully circle and miss    |
    |     as well, using your Wind magic to zip back and forth as it looks like    |
    |     they're about to hit, making them miss. You can also use Burst or Bolt   |
    |     Crash and hope that you can time Bolt Crash well enough to negate the    |
    |     damage.                                                                  |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                  .——————————————————.
       __________________________/ *** FINAL BOSS *** \__________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————————————'¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯'.
    | Dalles                                                     | BOSS Level | 49 |
    |   The Deranged                                             | Your Level | 51 |
    |____________________________________________________________|____________|____|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |      HP     |     LV     |     STR    |     DEF    |     EXP    |    GOLD    |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
    |     9500    |      49    |     255    |     255    |   22585    |       0    |
    |_____________|____________|____________|____________|____________|____________|
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                               ***  FORM 1  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  Being the first form, it is the easiest, but it can still be tricky. On     |
    |  the easier difficulties, you can rush in with your Thunder magic charged    |
    |  and ready, attacking it as quickly as you can, but on the harder ones,      |
    |  you'll need to be careful. Try to avoid each of his attacks while throwing  |
    |  in charged Fire attacks when you can until he changes into his second       |
    |  form. It may take a while, but every tiny point of HP you can hold onto     |
    |  can be critical in this battle. Here are his attacks in his first form,     |
    |  which he will use in this order, over and over again:                       |
    |                                                                              |
    |   - His right hand will glow purple, then several dozen small lightning      |
    |     orbs will shoot out of his front; double-jump over them as they          |
    |     approach you.                                                            |
    |                                                                              |
    |   - His left hand will glow purple, then several fiery rocks will be thrown  |
    |     your way; just start moving to the right or left while moving outward    |
    |     toward the edge, not stopping until they all land.                       |
    |                                                                              |
    |   - His right hand will glow red, then he'll slam it toward the ground,      |
    |     causing several streams of fire to be sent your way; stay close to the   |
    |     outside edge and try to jump between two of the streams before they hit  |
    |     you.                                                                     |
    |                                                                              |
    |   - His right hand will glow purple, but with blue bubbles trailing it,      |
    |     then several chunks of ice will shoot up from the ground beneath you;    |
    |     as soon as you see the glow, starting running and double-jumping away    |
    |     from where you are standing.                                             |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 2  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his last form, but now has two demons off to     |
    |  his side doing his bidding with one more attack depending on his shield     |
    |  color. The color of the shield on his front orb will determine what he is   |
    |  weak against, as well as those aforementioned attacks:                      |
    |                                                                              |
    |                         Green Shield = Weak against Wind                     |
    |                  Red / Orange Shield = Weak against Fire                     |
    |                        Yellow Shield = Weak against Thunder                  |
    |                                                                              |
    |   - When it is green, the demons will fire off two cyclones that will        |
    |     follow you around the battlefield for a short time; stay on the move     |
    |     until they disappear.                                                    |
    |                                                                              |
    |   - When it is red / orange, the demons will fire off several small fire-    |
    |     like fish that will hone into your location, chomping away and           |
    |     hopefully nailing you; stay on the move until they disappear.            |
    |                                                                              |
    |   - When it is yellow, the demons will fire off two large lightning orbs     |
    |     that will follow you around and attempt to hit you with large lightning  |
    |     charges; stay on the move until they disappear.                          |
    |                                                                              |
    |  Once you've taken out a colored shield, switch to your Thunder skill and    |
    |  rush in there, doing as much damage as you can to the unguarded orb with    |
    |  both normal attacks and charged Thunder, as quickly as you can. Once        |
    |  you've done enough damage, the shield will regenerate, but to the next      |
    |  color (if you've done enough damage.) After doing this three times (or      |
    |  more, depending on the amount of damage done), Dalles will then move on to  |
    |  his third and final form.                                                   |
    |                                                                              |
    |                                                                              |
    |                               ***  FORM 3  ***                               |
    |                                   ¯¯¯¯¯¯¯¯                                   |
    |  He has the same attacks as his first form, and has the same shield on his   |
    |  front orb that he did in the second form, except now, you must defeat both  |
    |  of the demons that are accompanying him to be able to lower the shield to   |
    |  do enough damage. For the demons, use your charged Fire attacks as you're   |
    |  running in circle to avoid all of the attacks, sneaking in regular attacks  |
    |  and either Wind or Thunder (depending on your situation) as you run by      |
    |  them for some extra damage.                                                 |
    |                                                                              |
    |  Once you've taken out both of his cronies, quickly run to the unguarded     |
    |  orb and unleash a series of regular attacks and some charged Thunder if     |
    |  you can, doing as much damage as possible. After a set amount of time, his  |
    |  demon friends will regenerate, and the orb will be guarded once more, so    |
    |  keep repeating this until you're victorious. It'll take at least three      |
    |  times, but possibly more if you're not doing enough damage.                 |
    |                                                                              |
    |  Don't use your Burst for normal attacking; save it for if you're about to   |
    |  get nailed with the large beam of energy.                                   |
    |                                                                              |
    |  In the meantime, while he does have the usual basic attacks, he also has    |
    |  these:                                                                      |
    |                                                                              |
    |   - The demon will glow purple, then fire off a flying orb of demon energy   |
    |     at you; once you see it glow, quickly move to the left or right and      |
    |     don't stop until it lands. If you get caught in this, you can be         |
    |     afflicted with the "Heavy" status, making moving away from attacks       |
    |     nearly impossible. Avoid this if at all possible.                        |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! You'll see both of Dalles' hands in front of    |
    |     him, he'll create a magic circle on the ground; DO NOT step into this,   |
    |     and make absolutely sure you run away from it, pronto! I find that       |
    |     staying closer to the center while running as far away from the circle   |
    |     as possible seems to get you away quicker rather than being closer to    |
    |     the edge. In any case, getting caught in it will teleport you into an    |
    |     unknown area where Dalles and his demons will have fun holding you in    |
    |     one spot while they beat the living crap out of you. Needless to say...  |
    |     this HURTS. If you get hit, you can say goodbye 1/3 to 1/2 of your HP.   |
    |                                                                              |
    |   - AVOID THIS AT ALL COSTS! Both of Dalles' hands will go up, with what     |
    |     looks like some sort of angelic circle spinning behind him, followed by  |
    |     a HUGE beam of demonic energy shot your way; if you're close and are     |
    |     sure you can make it, the second you see those arms go up, RUN toward    |
    |     him and try to get behind him, since he can't spin around fast enough    |
    |     to hit you with it. If you're not close enough, then use your Burst to   |
    |     negate all of the damage (and try to get close to one of his cronies so  |
    |     you can hurt them at the same time.) If you can't do either of           |
    |     those.... grin and bear it, or at least try to double-jump and use your  |
    |     Wind magic to speed away before it hits. If you get hit, you can say     |
    |     goodbye 1/3 to 1/2 of your HP.                                           |
    '.____________________________________________________________________________.'
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
    
    
    
            ««  Ys Origin  »»                                      [A-01-10]
    ____________________________________________________________________________
    \\\\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\\\
     \\\\                          Bosses (Hugo Fact)                         \\\\
      \\\\_____________________________________________________________________\\\\
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Listed below are all of the bosses encountered in Hugo's storyline.
    
     - Epona, The Enraged
     - Velagunder, The Gangly Beast
     - Vagullion, The Winged Familiar
     - Nygtilger, The Pestilent Arthropod
     - Toal Fact, The Deceiver
     - Gelaldy, The Murderous Construct
     - Jenocres, The Summoned Spellbinder
     - Khonsclard, The Maneating Creeper
     - Pictimos, The Grim Mantid
     - Kishgal, The Peerless
     - Zava (with Yogleks & Omulgun), The Merciless
     - Toal Fact, The Believer
     - Dalles, The Deranged
    
                                     .————————————.
       _____________________________/ *** BOSS *** \_____________________________
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯