AVENCAST: RISE OF THE MAGE Table of contents Introduction Movements Tips and hints Items Walkthrough Story Updates Credits Introduction Welcome to my third FAQ. If you have any questions, you can contact me at email@example.com Movements W - up S - down A - left D - right Running mode - R In the option menu, choose between the three control modes or press V Basic blow - left click Cast soul sparks - right click Fast evading step - space bar+ direction keys Evading roll - direction keys twice Camera move - ctrl+ mouse move Position camera behind the hero - middle mouse button Display usable objects - F Use objects and talk to characters - E In order to apply an object, you only have to use the object. As soon as the correct item is in your inventory, the item will be employed automatically. The will appear in the small window and you'll need to confirm the application by pressing the 'use' key. Open inventory - I Open character sheet - C Display spells - K Information on your items in the inventory, or an attribute in your character page, is displayed by right clicking on it. Inorder to use magic potions, double-click on them in your inventory or draw them to the guick-use inventory. You can use them by pressing the number keys of the respective inventory slot [1, 2 or 3]. Quest longbook - L Tips and hints a. Morgath Before entering the large meeting hall of Kyranians makes sure, you have following thing: Stats: Level – 35 Health – 450 Mana – 350 Blood or soul magic power – as much as you can Items Before entering the large meeting hall of Kyranians purchase the best equipment from Gorlin-O-Mat according to your magic that is blood or soul magic. Have least twenty health potions and few minor mana potions in your belt. Make sure you have the most powerful attack of a blood or soul mage. Summon your crystal golem or crystal scorpion to attack the tentacles. Attack Morgath with your most powerful attack when he brings his head forward. b. Choosing between blood magic or soul magic If you want to enjoy this game then choose blood magic path. But if you want to get a headache and make this game difficult even in easy level then i would recommend you to choose the soul magic path. c. Spells Don’t waste your points in buying all the spells. Buy the most powerful spells of the blood or soul magic by carefully following the line in the spell tree. d. summoning Buy either crystal golem or crystal scorpion. e. Fighting In the final stages of the game send you’re your reinforcement first. f. Equipment Buy your equipment according to your magic. g. Gorlin-O-Mat calling Gorlin-O-Mat will cost you. Items a. Blood magic or soul magic b. Spell tree 1. Blood magic Lash of rang------Whip of immolation------Inferno lash Fire thrust---Blood flame thrust---------Domino thrust I I I Hammer of rage---------Hammer of wrath---Hammer of blood vengeancee I I I Fire wheel------Inferno wheel------Cyclone of blood vengeance ------Shadow undertow------Vortex of paralysis I I I Deep freeze------Mighty ice quake Blood drain Shadow walk Plague weapon Berserker assault 2. Soul magic Ice bullet/shot---Mighty ice bullet-----Mighty ice bullet of penetration I I I------Ice sparks Wave of power---Rolling firewall of penetration---Waves of annihilation Fire lance Inferno lance Soul nova------United soul nova---Unified souls nova Soul storm Soul chalice---Soul chalice of incursion------Mighty soul beam I I Meteor of might---------Ice meteor---Glacial soul meteor---I I I I Firewall---Inferno wall------Fireball Cold soul hail------Glacial soul hail 3. Summoning Magic shield Imp Obelisk Killer flies Crystal Scorpion Crystal golem Crystal seahorse c. Spell A. Blood magic 1. Lash of rage Fast blow against several enemies Combo – A, W, left click Mana cost – 40 Requires level – 2 Cost – 6 2. Whip of immolation Uses fire and blood magic for a horizontal blow, which causes several enemies to blast into flame Combo – A, W, left click Mana cost – 48 Requires level – 14 Cost – 6 3. Inferno lash Horizontal magic blow affecting several enemies, setting them on fire and filnting them backward Combo – A, W, left click Mana cost – 56 Requires level – 22 Cost – 6 4. Fire thrust Fast thrust against one enemy Combo – D, W, left click Mana cost – 32 Requires level – 2 Cost – 6 5. Blood flame thrust Combined blood and fire for thrust against one enemy Combo – D, W, left click Mana cost – 40 Requires level – 9 Cost – 6 6. Domino thrust Thrust attack which topples enemies by throwing one of them against the others Combo – D, W, left click Mana cost – 48 Requires level – 24 Cost – 6 7. Hammer of rage Powerful blunt blow against one enemy Combo – S, W, left click Mana cost – 100 Requires level – 5 Cost – 6 8. Hammer of wrath Mammoth blunt blow against one enemy combo - S, W, left click Mna cost - 64 Required level - 17 Cost - 6 9. Hammer of blood vengeance Devastating blunt blow against one enemy Combo – S, W, left click Mana cost – 140 Requires level – 24 Cost – 6 10. Fire wheel Fast round attack that uses fire magic against several nearby enemies Combo – A, D, left click Mana cost – 100 Requires level – 10 Cost – 6 11. Inferno wheel Fast round attack that uses fire magic against several nearby enemies Combo – A, D, left click Mana cost – 120 Requires level – 18 Cost – 6 12. Cyclone of blood vengeance Massive round attack followed by monumental blunt blow, the blood mage’s most powerful attack Combo – W, D, A, left click Mana cost – 200 Requires level – 27 Cost – 6 13. Shadow undertow Power mind spell which teleports the distant enemy to the spell caster and parlays him for a short time Combo – W, D, left click Mana cost – 100 Requires level – 14 Cost – 6 14. Vortex of paralysis Powerful mind spell, a vortex of energy which sucks in opponents and immobilizes them Combo – D, S, left click Mana cost – 220 Requires level – 21 Cost – 6 15. Deep freeze Paralyzing blow using ice magic against one enemy Combo – W, S, left click Mana cost – 32 Requires level – 4 Cost – 6 16. Mighty ice quake Paralyzing blow using ice magic against several enemies located nearby Combo – W, S, left click Mana cost – 48 Requires level – 13 Cost – 6 17. Blood drain Magic spell, which drains energy from the enemy and returns it to the mage as health points Combo – W, A, left click Mana cost – 80 Requires level – 6 Cost – 6 18. Shadow walk Invisibility spell which allows a particularly powerful surprise attack. It can only be employed when the mage has not been detected Combo – S, A, left click Mana cost – 60 Requires level – 12 Cost – 6 19. Plague weapon Weapon is poisoned for short time. All attacks will inflict additional poison damage Combo – A, S, left click Mana cost – 160 Requires level – 20 Cost – 6 20. Berserker assault Powerful charge attack against several enemies Combo – S, D, left click Mana cost – 80 Requires level – 26 Cost – 6 B. Soul magic 1. Ice bullet/shot Small ice projectile which freeze an enemy briefly Combo – D, W, right click Mana cost – 80 Require level – 2 Cost – 6 2. Mighty ice bullet Ice projectile which freeze an enemy for short period Combo – D, W, right click Mana cost – 16 Require level – 9 Cost – 6 3. Mighty ice bullet of penetration Ice projectile which freeze several enemies in succession Combo – D, W, right click Mana cost – 24 Require level – 16 Cost – 6 4. Ice sparks Self enchantment which propels volley of ice shards instead of soul sparks Combo – A, S, right click Mana cost – 180 Require level – 20 Cost – 6 5. Wave of power Powerful magic wave affecting several enemies Combo – D, A, right click Mana cost – 48 Require level – 2 Cost – 6 6. Rolling fire wall of penetration Powerful roaming firewall affecting several enemies in succession Combo – D, A, right click Mana cost – 64 Require level – 10 Cost – 6 Welcome to my third FAQ. If you have any questions, you can contact me at 7. Waves of annihilation Powerful wave using combined fire and soul magic against several enemies lined up in a row Combo – D, A, right click Mana cost – 96 Require level – 15 Cost – 6 8. Fire lance Soul lance using fire magic against one enemy Combo – D, A, right click Mana cost – 260 Require level – 18 Cost – 6 9. Inferno lance Soul lance using fire magic against several enemies lined up in row Combo – D, S, right click Mana cost – 340 Require level – 24 Cost – 6 10. Soul nova Powerful pulsing nova affecting several nearby enemies Combo – W, S, right click Mana cost – 68 Require level – 4 Cost – 6 11. United soul nova Bundled pulsing nova affecting several nearby enemies Combo – W, S, right click Mana cost – 140 Require level – 12 Cost – 6 12. Unified souls nova The soul mage’s most powerful pulse nova; affecting several enemies nearby Combo – W, S, right click Mana cost – 260 Require level – 20 Cost – 6 13. Soul storm Devastating meteorites shower on several enemies Combo – S, D, right click Mana cost – 400 Require level – 24 Cost – 6 14. Soul chalice Leaching projectile spell against one enemy Combo – S, W, right click Mana cost – 24 Require level – 10 Cost – 6 15. Soul chalice of incursion Leaching projectile spell against several enemies lined up in a row Combo – S, W, right click Mana cost – 32 Require level – 18 Cost – 6 16. Mighty soul beam Power soul beam targeting several queued up enemies. Most powerful soul mage attack Combo – D, S, A, right click Mana cost – 320 Require level – 27 Cost – 6 17. Meteor of might Powerful meteor against one enemy. Long casting time Combo – W, D, right click Mana cost – 80 Require level – 5 Cost – 6 18. Ice meteor Powerful ice meteor flung at an enemy, long casting time Combo – W, D, right click Mana cost – 112 Require level – 17 Cost – 6 19. Glacial soul meteor Powerful meteor using ice and soul magic against one enemy. Long casting time Combo – W, D, right click Mana cost – 144 Require level – 24 Cost – 6 20. Firewall Firewall affecting several enemies, also poses a risk to the mage himself Combo – A, D, right click Mana cost – 120 Require level – 6 Cost – 6 21. Inferno wall Massive firewall affecting several enemies, also poses a risk to the mage himself Combo – A, D, right click Mana cost – 180 Require level – 13 Cost – 6 22. Fireball Powerful fireball affecting several enemies Combo – A, W, right click Mana cost – 240 Require level – 25 Cost – 6 23. Cold soul hail Soul and ice magic spell, fan-shaped volley affecting several enemies Combo – W, A, right click Mana cost – 28 Require level – 14 Cost – 6 24. Glacial soul hail Powerful soul and ice magic spell, massive fan-shaped volley against several enemies Combo – W, A, right click Mana cost – 48 Require level – 21 Cost – 6 C. Summoning 1. Magic shield Creates a protective aura for a short time Combo – S, left click 2. Obelisk Summons a shooting crystal obelisk of soul magic Combo – S, A, S, right click Mana cost – 60 3. Crystal Scorpion Summons a soul magical crystal scorpion that has close combat and range ttack skill Combo – S, W, S, right click Mana cost – 80 4. Crystal seahorse Summons a soul magical seahorse, which has close combat and range attack skill Combo –S, D, S, right click Mana cost – 100 5. Crystal golem Summons a blood magical crystal golem, which is powerful in close combat Combo – S, D, S, left click Mana cost – 100 6. Killer flies Summons a blood magical swarm of fast attacking killer flies Combo – S, W, S, left click Mana cost – 80 7. Imp Summons a blood magical imp for close combat Combo – S, A, S, left click Mana cost - 60 d. Equipments Choose your equipment according to your magic. Walkthrough 1. Malvaren: the three seals The story starts when you are sleeping in your alchemy class. After the cut scene, Xivarious sends you to your mentor Malvaren. Pick up the manual from the bench and staff from the rack beside the door. Open the door and speak with Malvaren. He wants you to collect three seals from Horatio, Archibald, and Della Gustera. 2. Horatio’s seal Horatio wants you to fight four sets of monster to get his seal. Kill the first, second, third and fourth set. After killing four sets of mobs accept the fifth set and kill them. 3. Della Gustera’s seal Della Gustera wants you to restore peace in the crypt. Go to the crypt and pull the lever. Follow the stone platform to the next room. Speak with Istaros. Pull the lever and enter the next room. Proceed to the left room. You will find a plate that says’ Here Lies Dagrius. He died trying to walk through a wall’. Walk into the wall and grab the fire resist potion. Go to the center hall. Enter the northwest gate. Use the fire resist potion to cross the wall. Grab all the things in the room and run out. Search the rooms to find the Skeleton that has the Missing Lever here. At the end of the corridor you will find a locked gate. Use the missing lever to the gate. Then return to the center court. Use the Missing Lever at the Lever Switch. Then Pull it to move the Platform to the last room. Here you will find Tertius – Your First Boss Mob. Kill him first. Pick up his DeadCarcass and place it on the Stone Platform. Then move to platform by pulling the respective Levers to the place where you see 2 Dragon Statue. When the platform arrive, Pull the lever behind the Dragon Statue to Cremate Tertius. Before returning to Della Gustera go the center courtyard of the crypt and enter northwest gate. Walk along the outer sideof the bridge to across the illusion bridge. Get the history of Uldret and Pagain book and return to the center courtyard. proceed to the north east gate. Enter the codeP^b^ in the candle stand. Then return to Della Gusta to get your Seal. 4. Archibald’s seal Archibald wants you to tame the trees in the garden. Go to Kelios’s lab, he asks you to bring the ice spray from the store room. Insert the ice spray you found in the store room to your belt and return to the lab. Use the ice spray on the fire dwarfs and talk to Kelios. He wants to use the ice spray on the pots to prevent them from eruption. After helping Kelios go to the garden and use the fertilizers on both the trees. Kill the remaining branches and return to Archibald to you final seal. a.rufus [sub] Rufus challenges you to a duel. You will get five guilders and a bread roll if you win the first match. You get five guilder if you accept the rematch. Winning again will earn five more guilders. If you extort him for more, he will call Harotio. b. Severin [sub] Go to the library and kill all the imps. Proceed to the next corridors and rooms and kill all the creatures. Pull the lever to open the door beyond the book shelves and speak with Severin. c. Georgius [sub] Go to the room opposite to Della Guster’s history lecture room. Severin’s took an invisibility potion without the antidote and now he wants your help to get visible. Get the visibility potion from Xivarius and give it to Georgius. d. Dolcina [sub] You can find Dolcina in the center courtyard. Go to the room near the Kelios’s lab. Pull all the levers in all the rooms. Then start chasing the imp to its cage. Shut the gate of the cage and return to Dolcina. e. Hubertus [sub] Hubertus is one of the students in Archibald’s crystal class. Find his bag near the entrance of the crystal cave and give it to Hubertus. f. Gorlin [sub] You can find Gorlin in the center courtyard. He wants you to get a book from the library. Go to the library. Avoid the librarian while you are searching for the book. Return to Gorlin. g. Swiftlina [sub] You will find Swiftlina in the garden. She will challenge you to a ranged targeting. Shoot all the moving targets in ten secs to earn ten guilders. Then she challenges you to shoot all moving in five secs for another ten guilders. 5. Malvaren: the soul stone You will start at the entrance of the cave. Pull the lever to deactivate the lighting barrier. At the left of the cave you will find a camp. Pick up the wooden pranks and the crystal from the abandon camp. Go to the right side of the cave. You will come across a round opening where you will fight a spider queen. Avoid her poison while fighting. Once you are finished pick up the spider queen staff and spider gland from her. At the center of the cave you will find a broken bridge. Use the wooden pranks and the spider gland to mend it. Cross the bridge to find Shandri who will give a golden lever. At the North West side of the Cave, you will find a locked coffin. Use the golden lever on it. Go to north side of the cave to find a pair lighting barriers, Insert the two crystals in both the barriers. Go to the place where the crystal crab emerges from the ground. Spill the oil from the pots and use soul magic to set fire. The crab will emerge again and start chasing you. Quickly run past the lighting barriers and turn it on. Repeat this until the crab is totally fried. Pick up the crab mask and proceed north. Go to the left side of the cave and destroy the golems to get red crystal. Now go to the center of the cave through North West side of the cave. Here you will see a broken gate and crab under it. Use the red crystal to resurrect it. Fight your way to the top right side of the cave to find your soul stone. Proceed to the center north of the cave to find He Anrail the guardian of the paths. Now you must deceived whether you want become a soul mage or blood mage. 1. Soul path Find the room where the two elemental lizards are locked behind the gates. Lure the water elemental to next room and lock it in the chamber. go to the first set of pipes and turn the crank and the levers in the following manner O//\. When the water elemental is destroyed turn off the fire and pick up the ice flower. Now lure the fire elemental to the same room and lock it. go to the second set of pipes and turn the cranks and levers in the following manner\//O. when the fire elemental is destroyed turn off the water and pick up fire pearl. Place the ice flower and fire pearl on the stand in front of the right chamber. The door will open. Pick up the elemental crystal and enter the room. Place your soul stone, the ice flower and the fire pearl on the stand. Turn the cranks and levers in the followings manner O/\//\/O. return to the chamber to get your magic embedded soul stone. 2. Blood path Make your to the top of the maze [destroy the cracked walls by hitting them with your staff]. There you will fight a giant fire golem. Once you are done with the golem. Go forward to get your magic embedded fire stone. 6. Theodosius: the demon’s staff Theodosius asks you to bring an item from monsters. Kill the monster outside the room and bring the staff to the Theodosius. 7. Theodosius: the call for help Proceed to the blood magic wing. Go to Stellatius room and pick up the key to planetarium and manual. Proceed to planetarium. Go to the center room and use the telescope. Press the switches to move the telescope to the desirable direction. Move it till you see a blue star and point the crosshair on the blue star. A beam of light will appear in the basement. pull the lever to rotate the beam. When the beam reaches the south mirror pull the lever again to stop it there. Go to the south mirror house and pull the lever to move the mirror till the beam points to the left glass mirror. And then proceed to the left mirror house and pull the lever to move the mirror to point the beam to the generator. Use the generator to send the message and return Theodosius. h. Kelios [sub] Pancratius tells that Kelios is missing. Go to the northeast of the summoning masters quarters. In one of the rooms you find Kelios petrified and a written note. Take the note to Pancratius. He will give an unpetrfying spell. Return to Kelios and read the spell. i.Dolcina [sub] Talk to dolcina’s and go to the center of the garden. Hit the pink imp until it falls unconscious. Pick it up and return it to Dolcina. j. Murius and the other students [sub] Go to the top right of the blood magic wing where you will find Murius and the other students. They would like to come with you to the stronghold, so escort them to the stronghold safely. k. Agitatius [sub] First you need to find a letter from the scorpius. Talk to Agitatius and he will ask you to find Icarius. Go to the library in the soul magic wing. Open the hidden door using the stone statue. Talk to Icarius and he will give the staff. Return the staff to Agitatius. l. Gorlin [sub] First talk to Gorlin. Proceed to the eastern guest wing and find the key for the golden cage in the Quallus’s room. Return to the eastern lounge and pick up the golden cage. Return the golden cage to Gorlin. m. Gorlin [sub] Once you return the golden cage. Gorlin asks you to find some chimakoos from the fairy land and gives you the golden cage and a fairy coin. Go to the garden and toss the coin to the pool to open the portal to the fairy land. Go to the north west of the fairy land to pick up a fruit from the plant. Go to the north east of the fairy land and place the golden cage and fruit on the ground. Pick up the cage and return to the portal. Now give the golden cage with chimakoos to Gorlin. 8. Meganteolis: the arcane destructuros Meganteolis wants you to find destructuros in the soul magic wing. Find the destructuros in the south of soul magic wing and return it to Meganteolis. Now Meganteolis wants you to charge the destructuros with the power of the stars. Proceed to the planetarium and adjust the mirror in the left mirror house to point the beam on the north glass mirror. Go to the north mirror house and pull the lever to move the mirror to point the beam on the generator core. Place the destructuros in the charge unit to start the process. At the middle of the process, Indragul comes and resets the telescope. Return to the telescope room to fight him. Remember Indragul’s invisiable shield that can be broken with the beam. Use the telescope. Target either on blue star or red star and pull the lever to rotate the beam around the room. Start attacking Indragul when the shield is removed. Once you’re done pick up the key. Reset the telescope on the blue star, return to the north mirror house and start the charging process again. When the process is done, pick up the destructuros and return to Meganteolis. 9a. Meganteolis: the secret wing Get the disenchanting spell scroll from Meganteolis and proceed to the small meeting room. Go to the room where there are five statues. Stand in front of the left wall and read the spell, enter the arch mages secret wing. 10a. Kulkurazz: the pact Go to the torture room to find Kulkurazz. If you free him he will in return open the locked door for you. Go to the bottom of the labyrinth and defeat Raga, pick the green crystal and return to Kulkurazz. 11. Anitalis: the key Proceed to the prison and talk to mad Anitalis using the magical or special word. He will give you the key to the locked room. Go to locked room in the left side. Inside you will find five pictures. Look at the pictures in the follow order portrait of a man, man in court, man in prison, man in chain and man sucked by flame. You will be teleported to the past. 12. Gyron: the necromantic machine Here you will meet Gyron. Go to the next cell and speak with Chaired to get the code for necromantic chamber. Proceed to the necromantic chamber, go to the northern docking station and swap the code P^e^ to hLN, then go to southern docking station and swap the password hLN to P^e^. Save Gyron from the guards and proceed to the prison. 13. Gyron: back to the presnt Kill the Torture master and follow Gyron to the cell. Gyron will send you back to the present. 10b. Kulkurazz: the pact Go to lab and pick the ingredients from tables. Go to the explosive fungus machine and make three bombs by adding one crystalline dragon fire, dried sulfurous and voldarian morel. Go to the prison and bring Anitalis to the necromantic chamber. Use the bombs on the walls to open the way to docking stations of suction. Go to the northern docking station and change the code hLN to P^e^, go to the southern docking station and change the code P^e^ to hLN, then go to the western docking station and change the code to PJNH/. Activate all three of them if you did everything right the northern docking station will have red light, the southern will have green light and the western will have red light. Pull the lever of the center docking station, Anitalis will give the demon liberation spell. Go to the torture room. Replace the old crystal with the new one and read the spell to free Kulkurazz. 9b. Meganteolis: the secret wing Follow Kulkurazz to the locked room and he will open the door for you, now you must fight Harrassys. Once done enter the portal of dimensions. Run directly to the stronghold, once inside kill Fraazzz. 14. Theodosius: the protection sphere Theodosius asks you to recharge the protection sphere in the planetarium. place the protection sphere in the charging unit and pull the lever, once it is recharged take it back and place it on the stand. 15. Theodosius: back to the portal Now take Theodosius to the portal in small meeting room of arch mages. Wait until he summons Qirius. 16a. Meganteolis Enter the portal of dimensions and you will arrive in a strange land. Fight your way to the end of the floating piece of land. Use your medallion on the stand to open the gates to the fortress. Proceed to the north and in one of room you will find a teleport machine. Use it enter the interior fortification of the main gate. 17. Psion: the deactivated teleporter Go to the northwest of the fortress here you will find Psion. Psion asks you to bring the energy cell and gives you the key to the generator room. Go the north east side of the fortress and use the key on the locked door. Inside you will find a teleport machine, use it enter the generator room. Now safely make your way through the traps. At the end of the room you will see the energy cell. Pick it up and return to Psion. Psion will repair the teleport machine. 16b. Meganteolis Use the teleporter to enter the Kyranian quarters. Upon arriving there you will meet Gorlin. After the conversation go to the room at the right Kyranian quarters you will find a key and two cogwheels. Use the key to open the locked door. Inside you will see a sphinx statue and a chest. Place the cogwheels and pins correctly and click on the crank to open the chest. Grab the eyes and place them on the sphinx. Now you have to kill the continues spawn of killing flies for a while. After this the sphinx will self destruct and you take the Tar El Ak’s Sash. Proceed to explore the Kyranian qrarter. Eventally you will come across your parent’s chamber. See the horographic message of your mother and pick up the key and the elixirs of Transcendency. Go to the north side of the quarters here in one of the chamber you will find Meganteolis. Fight and kill him. Remember he is a blood mage so keep your distance and also he will vanish and appears in front of you. After killing him pick up his staff. n. Gaian [sub] You can find Gaian outside the fortress. Talk to him and will ask you to purify his spring. Go to the center the fortress here you find a crystal calice. Pick it up and fill it with water from spring next to it. Go outside and use the crystal calice with water on the spring. Talk to Gaian. o. Pajaou [sub] Go to your parent’s chamber and use the key on the locked door. Make your way to the south of the fortress here you will come across Pajaou. Talk to him and he will ask you to find a remedy for black scorage curse. Go to the left side of the map and pick up the Kyrarian crystals form the stone cheat. Get the elemental water using the crystal calice, go to the lab which is located in the northeast. Get the instruction from the stand and use the mixer to get the remedy. Return to Pajaou and give him the remedy so that Anjaou can get cured. Return to the Kyranian quarters and make your to the last room in north. Use the teleport machine to get teleported to Kyranian security gate. Upon arriving you will Kulkurazz sealing both the teleport units and leaving stranded. Open your inventory and call for Gorlin-O-Mat, wait for few seconds and Gorlin will arrive. He will teleport you to Kyranian museum. p. Enrael On your way to museum you come across Enrael. He wants to place the royal diamond in the museum. Take the diamond and place it in the display case museum. Proceed in to the museum. Kill all the monsters in order to find the key. Use the key on the last door you find. You will see Gorlin attacked mutated chimakoos. Kill the chimakoos in order to save Gorlin. 17. Morgath Gorlin will the door for you. Proceed north to enter Kyrarian palace and sanctuary. Go to the left side of the sanctuary where you will find a locked door which requires you to solve a puzzle. Arrange the art in order from left to right starting with snake head pointing its head to the left. The picture should have two snakes, when you are done press activate. Kill all the monsters and pick up the key to the sphere horn chamber and sphere horn tablet. Return to the center hall and bid farewell to Gorlin. Use the key to open the left door. Inside you will find a stand where you need enter the code Ky’Ral: bird, snake, labyrinth and mushroom. Go to the right room and use the key to open the door. Enter the code Erend’Ur: bag, mushroom, butterfly and man. The center door leading to the large meeting halls of Kyranians will open. Enter the room and proceed north. You will come across a trapped platform. Step in to the symbols in following manner butterfly [straight], maze [straight], labyrinth [straight], snake [right], mushroom [right], snail [back], head [right], bird [right], maze [straight], wicth [straight], eagle labyrinth [left], bag [left] and bird [straight]. Proceed forward and you will enter large meeting. First kill destroy Morgath’s tentacles. Then take the elixirs of Transcendency and kill Morgath. Hit him only when he bends forward. Once you are done him destroy his crystal heart. Watch the final cut scene and Pat yourself on the back, you have just kill Morgath the prince of darkness and destroyed his crystal heart. Story Updates 01.07.08 - items, movements and tips and hints are added Credits One may use this FAQ personal use. But, if you want to use any part of it for any other use, please ask me first.