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    Walkthrough by kratosraine

    Version: 1.04 | Updated: 01/22/14 | Search Guide | Bookmark Guide

    Numen: Contest of Heroes
    Guide by: Kratosraine
    Ver. 1.04 - Took a break from the guide due to school.  Restarted playing again
    with a fresh prospective.  Changed some of the tone and fixed some sentences
    that my girlfriend would have hung me over.  Playing through the Ranger class.
    I can't just let my hatred of the class ruin this guide.  Decided not to add
    all of the hidden treasure that the development team put in the game.  There
    will be a link to the Steam Forums that allow anyone that wants to go treasure
    hunting the ability to do so.
    Ver. 1.03 - Finishing off the guide.  If I didn't mention an area, like the
    one behind the lesser snow giant at Mount Parnassus I didn't find anything
    of use there, beyond experience.  Fixed some grammar issues, and some of the
    remaining nagging things.  Didn't like the ranger so played again as the
    Ver. 1.01 - 2/13/2012 - The guide continues to expand.  The main quest is
    done.  Filled in some of the other missing quests.  Added a Table of
    Contents, or you could always just use Ctrl + F (Find) to find what you are
    looking for.  There still may be errors, I will play through the game 1 last
    time as the ranger to verify what I have is correct and through enough.
    Ver. 1.00 - 2/11/2012 - This is the barebones guide to the main story and a
    few side quests.  A few of the side quests are not currently complete, or I 
    missed them during the first writing of this guide.  Some areas may not go 
    into great detail at this point.  As the guide progresses more things 
    will be addressed.  Also there may be spelling and grammar errors, I'm not 
    an English major.  So please be polite when pointing them out.
         Note from the Author - This game is kind of terrible.  It had plenty of
    potential, but it seemed squandered.  I really enjoyed the premise but some 
    aspects of the game could have been done better.  The layout of the game
    can get on people's nerves as well, a level 50 dungeon next to a level 20 
    dungeon.  But I digress on with the guide.
    Table of Contents
    Section A - Rules
    Guide Start - A1
    Notes - N1
    Class Notes - W1
    *Class Quest* Warrior - "Never-ending Fight" - A2
    *Class Quest* Warrior - "Curious Eyes" - A3
    *Class Quest* Mage - "Mysterious Scroll" - A4
    *Class Quest* Mage - "Scorpion Tails" - A5
    *Class Quest* Ranger - "Save the Herd" - A6
    *Class Quest* Ranger - "Tears of Night" - A7
    *Other Interest* Your First Dungeon. - Z1
    *Main Quest* - Finding your sibling. - B1
    *Main Quest* Your Sibling the fool. - B2
    *Main Quest* Finding the Cure. - B3
    *Main Quest* Find a way of getting from Leros to Mount Parnassus. - B4
    *Main Quest* Choosing your God - B5
    *Main Quest* Find the temple of your God and talk to the Priest. - B6
    *Main Quest* "Visit Misarica on Imbros - B7
    *Main Quest* Love Lost. - B8
    *Optional Quest* - Helping Agenta out. Z2
    *Main Quest* Find a temple of you God and talk to its priest. - B9
    *Main Quest* Find the mechanical man Talos - C1
    *Main Quest* "Ruins of Renouncement." - C2
    *Main Quest* "Tomb of Talos." - C3
    *Main Quest* "The Dead End." - C4
    *Main Quest* "Something Shiny." - C5
    *Main Quest*  "Prismatic feathers." C6-1
    *Main Quest* "The Ritual Mask." - C6-2
    *Main Quest* "Hidden Entrance." - C7
    *Main Quest* "Voice in the Darkness." - C8
    *Main Quest* "Precious maps." - C9
    *Main Quest* "Blood of the Minotaur." - D1
    *Main Quest* "Dog and his Master." - D2
    *Main Quest*  "Find the Master of Orthrus." - D3
    *Optional Quest* "Lost Caravan." - Z3
    *Optional Area* "Lost Expedition." - Z4
    *Optional Quest* "Hidden Treasure of the Nile." - Z5
    *Optional Quest*  "Nightwine." - Z6
    *Optional Quest* "Lost Brother." - Z7
    *Optional Quest*  "Into the Unknown." - Z8
    *Optional Quest* "Temple Menace." - Z9
    *Optional Quest* "Helping the Slaves." - Z10
    *Optional Quest* "A Sound that is a Key." - Z11
    *Optional Quest*  "The Tournament." - Z12
    *Optional Area* Skyros Island. - Z13
    *Optional Quest*  "Fighting the Giant Crab." - Z14
    *Optional Quest* "Search for Life." - Z15
    *Optional Quest* The Arena - Z16
    *Hidden Treasure* - Z17
    END NOTES  - E1
         Rules about the Game -   There are 3 bars next to your character's 
    profile. The Green is Hit points, the Blue one is Magic points, and the 
    3rd is endurance.  Magic / Tech points will either regenerate for the Mage.
    Increase if you use special abilities as the Warrior.  Or regenerate if
    you hit something or are out of battle for the Ranger.  After your 
    endurance bar is completely empty you will no longer regenerate HP. This
    really affects you until you have a healing ability, especially the Mage. 
    After they get their heal spell you don't really need to go to camp fires.
    To regenerate endurance points you need to go to a camp fire, and you 
    can either rest or rest until the next phase of day.  This is also the only 
    place where you can save it.  Camp fires do an auto save once you get to the
    fire. If you want to save on a different file you need to select that
         Another note:  I've played through this game 3 times now and I've
    noticed that you do not need to repair equipment.  The rate at which you
    will get new gear, the old gear hasn't broken down.  It is not super 
    expensive to get the gear fixed, but any money you can save is great.
         More Chatter:  Buy the upgraded bags as soon as possible.  They do cost
    a bit but the space is more than worth it.  If you can go ahead and buy the
    largest on possible.  That will save you money and greatly increase how much
    loot you can carry.
         Strange note:  When playing as the Ranger I've notice that special
    abilities do not take up arrows.  If you spam special abilities you will
    not need as many arrows.  You can make arrows for free, so it's really
    up to you.
         Merchant note:  The Merchants in this game sell some super nice gear
    but in all of my playthroughs I haven't had enough money to buy any of it.
    To be honest the gear that I get from normal monsters is more than enough
    to push through the game. I recommend only selling to merchants, as you
    can always kill more monsters for good gear and experience as well.
         Gender Armor:  Why did they even put this in the game?  All you
    have to do is go to a vendor, waste money, and have the armor re-gendered.
    This is another waste of the game's time.  It only prevents you from wearing
    armor the moment you get it.  Guess they have to make money from not 
    repairing gear, or selling arrows.
         Merchant note 2:  If you like money do not sell to the traveling
    merchant.  He will pay you less for your goods, up to 20% less.  This does
    not mean much at the beginning of the game.  But later on it can take a
    huge bit out of your budget.
         Class notes:  I have played as all the classes now; the Ranger, Warrior
    and Mage.  This is what I think of the classes, feel free to play any class
    that you want.
         Warrior: This class is the easy mode of the game.  You don't usually
    need to use skills to kill enemies.  The hardest enemy in the game for me
    was the Minotaur.  Only because he used the rubble attack to hurt me.
    If you are just looking to complete the game and take if off of your backlog
    the Warrior is the class.
         Mage: The mage really isn't that bad.  You do have to switch up 
    spells to hurt enemies, but that's what they do.  All the Mage's spells
    start off weak but then develop more additional abilities after each upgrade
    I think this would be the normal difficulty class.
         Ranger:  I did not like this class.  They were too weak, enemies lower
    level than I were resisting my abilities.  The abilities weren't really
    that good.  Yes you can make herbs, that have a life span and cannot be used
    in combat.  Yes you can summon arrows, which really doesn't break the bank.
    Then you have traps, which you need a trap kit for.  Songs are a saving grace
    as they do not cost much and they provide you with a benefit for 5 minutes.
    Your MP / Tech only comes back after you start hitting an enemy, which I could 
    only do with a normal shot anyway. This class has many abilities which can help
    do damage.  The cost of all these abilities usually made me somewhat poor.   
         At the beginning of the game you are asked the either select the boy or
    girl.  It does not matter which one you chose as it is for aesthetics.  Then 
    you name your character.  You are greeted by a movie, there aren't too many 
    in this game.  And then you actually start playing the game.
    A1 *Guide Start*		
         You automatically run out and talk to your Uncle, Tarrius.  He starts
    complaining about how sheltered you have been and that you should go kill
    some things. He tells you about the other 2 teachers for the other classes,
    being the trainer for the "Way of the Warrior."  Theopon, by the bridge is the
    trainer for  "Magic Affinity."  And Leodokles, by the camp fire, is the trainer
    for "Nature's Wisdom."  The point at this stage of the game is to run into your
    sibling, either boy or girl depending on who you chose, 3 times while raising
    one of these traits.  
    All 3 of the trainers have a quest for you to do to learn new abilities on the
    class that you wish to become.  As you talk with each one they will give you
    the tool of their trade.  Tarrius will give you a dagger, Theopon will give you
    wand, and Leodokle will give you a bow and arrow.  Use the ability that they
    give you to increase your ability in your chosen class.
    	A good ability to keep on your hot keys is "Combat Sense," as it 
    allows you to see enemy levels.  This ability can keep you out of trouble as
    some areas of the game are death traps.  Certain areas of the game will have 
    higher levels of enemies that others, I will point these out as the guide 
    progresses.  A useful item is the "Spade," if you do not go through the mage
    quests you will not pick this up.  It is needed for a few parts of the 
    story, and costs 40 Drachmas.
    *Class Quest* Warrior -   "Never-ending Fight," you get this quest from 
    Tarrius at the beginning of the game and it will reward you with a Warrior 
    ability. This quest is easy, all you have to do is kill the wolves just 
    outside of town.  You have to go south from the town, cross the 
    bridge.  The wolves are right there, they level between 12 and 16.  Kill
    5 of them for your Uncle.  You receive 26 experience points for doing this 
    *Class Quest* Warrior - "Curious Eyes," you get this quest from Tarrius 
    after you complete the "Never-ending Fight Quest."  Before you do this quest
    Tarrius teaches you your second Warrior ability, Maim, which deals Damage 
    over time. Your Uncle mentions that pirates have come to the island and are
    looking at possibly looting it.  So he wants you to kill these leaches 
    before they can scout the island.  The Pirates are located just south of the
    Boatman, the blue circle on your map.  One is Level 13, and the other is 
    level 19.  You can either talk them down, or kill them.  Both of these 
    options complete the quest.  For this quest you get 36 experience from 
    Tarrius, your Uncle.
    *Update* I have found out that if you do not kill the pirates then Prepis
    will be killed when you are an adult.
    *Class Quest* Mage - "Mysterious Scroll," you get this quest from Theopon.
    In this quest your are looking for a scroll that is hidden.  Using this 
    hint: "Find the four.  The three are still proud and standing.  Use your
    shovel to dig near to where what was once alive is dead.  Let's see if 
    you're smart enough..."  You can dig this up even before you take the
    quest.  If you do you may not be able to complete the quest.  I still
    haven't found a way to complete this quest if you dig the scroll up
    before Theopon asks for it.
    First you need to buy a spade.  The merchant is marked on the map with a 
    little above his head under a V.  It costs 40 Drachmas.  
    This is something that you should have for the entire game as there are a 
    few times in which you have to use it for the story.  The dead tree is south
    of town, by the ruins.  All you have to do is dig somewhere close to the 
    tree and you will find the Scroll.  For this you get "Shadow Curse," the 
    Mage damage over time spell.
    Sorry no Experience.
    *Class Quest* Mage - "Scorpion Tails," you get this quest after you complete 
    "Mysterious Scroll," from Theopon.  In this quest you must get 4 scorpion 
    tails from the Scorpions.  If you do not get the scorpion tails from the 
    scorpions you will have to use the camp fire to rest until the next day 
    cycle and kill the scorpions again.  The Scorpions are located to the east 
    of the village, or north of the camp fire on the southern side of the 
    island.  They range in level between 13 and 16.  
    You get 36 Experience for completing this quest.
    *Class Quest* Ranger - "Save the Herd," this quest is given to you by 
    Leodokles. There are spiders that are killing his herd of sheep.  All he 
    wants you to do is kill 5 of them.  These spiders are located east of the 
    town, by the first dungeon of the game.  They level between 12 and 13. 
    For completing this quest you get 26 experience and the ability
    "Slash Vein," the Ranger Damage over time ability.
    *Class Quest* Ranger - "Tears of Night," this quest is given to you by 
    Leodokles after completing the quest "Save the Herd."  Leodokles wants you 
    to get him 5 flowers called "Blue Tears."  These flowers only appear at 
    night.  What you need to do is go to the camp fire and rest until night
    time.  You can tell these flowers from the other shrubbery because they are
    ill placed, meaning that they hover over the land and don't connect to it.
    They do change places from time to time.  I have tried to find them all
    but these are the locations that I have found them most of the time.   
       They are located, starting from the camp fire, go north until you get
    a little south of the island on the map.  From there go southeast to the 
    fenced in area of the town, where sheep are kept.  From the last one keep 
    going east until you get to the ruins east of town, right before the 
    entrance next to the fallen pillars is one.  Just east of the last one, on 
    the hill after the dungeons entrance.  The last one is south of the 
    spider area in the scorpion area, if you follow the path south you
    can see it.  There is another one just east of the southern bridge.  
    Sometimes one will appear north or east of the camp fire.
    Now rest until daytime and then turn in the quest.  For this you get 36 
    experience and 400 basic arrows.
    *Other Interest* Your First Dungeon.  This dungeon is located just to the 
    east of the village in the spider area.  The enemies here level 14.  This 
    dungeon is pretty straight forward. All you have to do is kill wolves and 
    spiders until you get to the furthest room to the northwest.  Killing 
    these beasts you are rewarded with a treasure chest, it usually contains 
    money and a health potion. Treasure Chests respawn, so if you really need 
    the money you can rest at the camp fire and come back to re-loot the chest.
    *Main Quest* - Finding your sibling.  This quest isn't listed but you need 
    to do this to advance the game.  You need to find your sibling 3 times before
    you can continue the game.  The first location is south of the spider area,
    north of the scorpion area.  It is marked on your map.  The second location 
    is just west of the boatman, but you need to advance the time by resting
    before they'll appear.  You also need to complete the 2 quests that you
    get from your Uncle Tarrius: "Never-ending Fight," and "Curious Eyes."
    You do not have to do any other quests than those, but this will
    automatically make you a Warrior.  Doing the other class quests are
    recommended for the experience points.
     So if it's day you need to rest until night, and vice versa.  Again it is 
    marked on your map when they show up.  Talk to them a second time.  The 
    third time is next to the camp fire in town, again you need to advance time
    by resting before this is marked on your map.  This is a new area of 
    interest that is opened on your map, the first dungeon you have to enter opens.
    *Main Quest* Your Sibling the fool.  This is not listed on your quest log 
    either, but it needs to be done in order to move the story along.  After you
    talk to your sibling for the 3rd time they mention finding a treasure.  This
    opens up the first actual dungeon of the game, which is located south of the
    town.  You should get the tip that a new location of interest has been 
    found, and on the map a cave entrance should be on marked.  This dungeon 
    is pretty straight forward.  You can see the location of where you need to 
    go by the Green Exclamation Point.  Enemies range from 14 to 15.  There are 
    no treasure chests in here so if you go straight to the quest marker you will 
    not miss anything.  Once you get near your target you have to fight a foul 
    scorpion, level 15.  Then you can talk with you sibling.  You find out 
    that they have been poisoned.
    Afterwards you are automatically removed from the dungeon.
    *Main Quest* Finding the Cure.  This is the first story quest mentioned in 
    the game.  So you have to find someone who knows how to cure this poison.  
    You need to talk to Prepis, he is just northwest of your house during the 
    daytime.  He mentions that you need even stronger poison, Black Amber, to 
    help your sibling out.  So at night time go to the Scorpion area.  You 
    should see a giant half scorpion half person walking around, this is Black
    Amber.  It is level 17.  You many need to pull some of the other scorpions 
    first, as the battle can get a little hairy with 3 or 4 scorpions and Black 
    Amber.  So pick up the Black Amber venom, remember that you cannot loot 
    during battle.  Return to Prepis during the day.  After he makes the 
    antivenin talk to your Uncle Tarrius.  He mentions that your sibling has 
    died and that you did all that you could.  He mentions that if he were 
    younger that he'd take his body to Mount Parnassus to make his funeral pyre.
    *Main Quest* Find a way of getting from Leros to Mount Parnassus.  First you
    need to talk to Syllaios the boatman.  He is the blue circle on the map.  He
    says that he will take you to Mount Parnassus for 150 Drachmas.  If you need
    to go to the merchant and sell your unwanted items, this should easily make 
    you the money to travel.  If it doesn't that you can go into either dungeon 
    to make the money.  After you pay him the money you get to Mount Parnassus,
    a cold place. You need to talk to Kobon, who is just in front of you also he
    is marked on the map.  This adds the quest a "Place for Final Rest." 
         What you need to do is collect 4 wolf pelts.  Once you leave the 
    village heading west kill all of the wolves (Level 14) that you can.  If you
    get to the Lesser Snow Giant, then turn around and go back to the camp fire
    as he is level 30 and will kill you quickly.  Also do not run around
    in the cave by Kobon.  The enemies here are too high for you to take as well
    so be careful if you do.  If you accidently fall off of the bridge to the
    wolf area you will have to go through this cave, and will die.
         If the first set of wolves do not yield the pelts then go to the camp 
    fire and rest until you get all 4 that you need.  Return to Kobon when you 
    have all 4.  After that you are greeted with another movie.  
    *Main Quest* Choosing your God - This quest is not listed but happens right
    after you give all 4 wolf pelts to Kobon.  Whichever Mastery you have 
    decided to follow; Way of the Warrior, Magic Affinity, or Nature's Wisdom. 
    This is where you will get to choose what God you follow, and the abilities
    that you get for following that God.  I just want to say that I think that
    all of these are kind of useless. The abilities do not seem 
    that great, so you can get by without them.  But continuing on.  You are 
    greeted by Iris, messenger of the Gods, she tells you that you may be needed
    in the near future.  
    So that if you are the best even someone can be brought back from the dead.
    Then she makes you choose a God to follow of your chosen class.
    *Main Quest* Find the temple of your God and talk to the Priest.  This quest
    is marked on your map.  As the eastern side of Machatar have the temples.  
    You just need to find the one of the God you have decided to serve.  Your 
    priest tells you that the "Sickle of Kronos," has been stolen and that it is
    your duty, as your Gods follower, to bring it back.  
    He explains that the Gods do not like to see you working together, but doesn't
    want the other champions killed.  If you can trick them, or humiliate them in
    the tournament, your God will favor that.  This is where you will learn your
    skills, and God abilities.  So remember this place.
    *Main Quest* "Visit Misarica on Imbros and do all you can to make her help 
    you." So go to the Western boatman, Osidios, and have him take you to Imbros
    for 320 Drachmas.  Misarica's cave is just south of the landing point / camp
    fire.  If you want you can fight your way to the other quest on the island, 
    Green Exclamation Point.  Enemies rank between 19 and 24.  Once you enter 
    the Cave you are greeted by one of the other heroes.  It is at this point in
    which you can either; tell them to go to the right (they will die and you
    get 30 God favor), the left (nothing happens), or let them chose (where they
    chose the correct path anyway).  So DO NOT GO WEST, this is a level 50 
    dungeon.  You will be slaughtered.  The correct path is east.  If you want
    there is a barrel that can be broken at the beginning of the west path that
    can give you some better potions and money.
         Once you go east look at them map you can see where you need to go.
    The pirates are level 22, the skeletons are 23-24, and the spiders are 23
    -25. There is a treasure chest in the nook north of where Misarica is.  One is
    just north of the camp fire.  Once you reach Misarica's lair she talks
    about how you killed her pets and that you didn't bring any presents.  Now
    you have to run around as a spider from the east end of her cave back to
    where she is without dying.  Just a note you can't strafe either, it kind of
    sucks but it is not a real big deal.  You can die but you will go back to the
    start where you spawned. If you've killed the enemies than this is a piece
    of cake, but if you haven't then just run from them.  Once you have made it
    back to Misarica she will ask you to kill the ghouls outside of her cave for
    3 eggs, the quest is called "Misarica's Belongings," of her pets.  Her pet
    spiders will no longer attack you in the cave.  All of the Ghouls are
    located outside of her cave.  Just keep killing Ghouls until you have the 3
    eggs, and if you need to rest and let them respawn.  Return to her after you
    have killed enough Ghouls to get the eggs.  You get 1396 experience for this
    *Main Quest* Love Lost.  You get this quest after you complete "Misarica's 
    Belongings," quest.  She wants to be reunited with her long lost love, she 
    was chosen to be an oracle early on.  And the Gods turned her lover into a 
    blue bird who has been hanging around her cave.  She gives you a scroll to 
    use that will lead the bird to her cave.  To find this bird you must head to
    the southwestern side of the island.  On a log, glowing, there is a tiny 
    bird.  Use the scroll on the bird to complete the quest.  Then return back 
    to Misarica.  She tells you about Telos and how he stole the "Sickle of
    Kronos."  But first you need to go back to your temple and talk with your 
    priest.  After this quest you are able to barter for the hero that entered
    the cave before you, and it is your choice if they live or die.
    *Optional Quest* - Helping Agenta out.  She is asking for 150 Drachmas.  She
    will not leave with you, as she prefers to travel alone.  If you don't pay 
    her she will be in the bar on Machatar and will talk bad about you.  If you 
    chose to help her she gives you a scroll to a buried treasure.  Once you
    read the scroll you need to go back to Imbros and find out where this 
    treasure is buried.
         Just south of Misarica's cave, southwest of the mountain on the map is 
    where the treasure is buried.  It is a Ring of the Gods which increases all
    abilities by 1, except Dexterity which increases by 2. 
    *Main Quest* Find a temple of you God and talk to its priest.   There is 
    only one temple of your God so go back to where you learn skills and talk to
    him about what has transpired.  This also opens up the "Looking for Talos,"
    quest. After you talk to your priest he mentions that he only cares about 
    what his God makes, not Hephaestus.  So talk to the Priest of Hephaestus, he
    is located northwest of the arena ferryman and should be marked, and he will
    tell you nothing.  Go to the bar and buy a bottle of wine and give it to 
    him.  It costs 330 Drachmas the barkeep is also marked on the map, east of 
    the boatman Osidios.  If your God is Hephaestus then you will get the
    experience points for this quest for free.
    *Main Quest* "Find the mechanical man Talos somewhere on the Plains of 
    Renouncement."  Go to the teleporter it is located almost north of the Arena
    ferryman, a little northwest in between the mountains on the map.  After 
    exiting it you are now in Cyrene.  Lysikles will not take you anywhere yet,
    so do not bother.  Mynnakos will ask for 50 Drachmas to help repair the 
    village.  Then he will tell you about a lost caravan somewhere in the 
    desert and you should talk to Hargeb.  He is located by the camp fire on the
    southeastern side and he should be marked.  At this point he will take you 
    to either the Plains of Renouncement or where the body was found, aka the 
    Lost Expedition.
    *Main Quest* "Ruins of Renouncement."  The enemies here are 32-34.  On the 
    North half is the Warghir and on the southern half is the Machine men.  Our
    goal is to the east of the camp fire and through a camp of Warghir.  Tucked
    away behind their camp is a cave, that is where our next quest location is.
    Once you enter the cave and open the map you will see where our next 
    destination is, the east side of the cave.  The Warghir in this cave are 36
    -38.  At the end of the cave you will meet Paradigm and he/it will explain 
    about Talos.  He will give you 2 quests:  "A Sound that is Key," and "Tomb 
    of Talos." 
    *Main Quest* "Tomb of Talos."  After talking with Paradigm he mentions that
    Talos tomb is guarded by a big metal machine.  You have to destroy it to
    gain access to his tomb.  It is called the Mechanical Wonder and it is level
    44. It will heal itself with its healing node and you have to destroy it so 
    it doesn't heal.  Pay attention to your surroundings these nods can spawn
    anywhere around the Mechanical Wonder.  This can get very annoying as I
    currently believe that mulit-target skills do not work on the nodes.
    Inside of the cave there are level 43 Brass Guardians.  Once you make it to the
    back of the cave, there are 4 Brass Guardians.  Open up the Tomb and
    find that Talos is not there and this opens up another quest.
    *Main Quest* "The Dead End."  You get this after opening the Tomb of Talos
    and not finding him there.  You must now go back to Paradigm, who is in the
    cave at the western end of the Plains of Renouncement.  After talking to 
    Paradigm you learn that the Warghir have something that belongs to the man 
    who took Talos. This opens up another quest.
    *Main Quest* "Something Shiny."  You receive this quest after talking to 
    Paradigm the second about the location of Talos.  Go outside and kill 
    Warghir until you get the item "Brooch."  This will open up the next part of
    the quest to find out someone who knows about the brooch.   Go back to
    Cyrene at talk to Lysikles and give 650 Drachmas to be taken where the man
    went with Talos.  After this you arrive at the Coast of Stageira.  Here the
    enemies are level 48-49.  The goal here is to talk to both Heroes that
    appear, one appears during the day and one at night.  After you talk to both of
    them they give you scrolls and then next part of the quest opens up.  At this
    point you have one of two options gather Harpy Feathers or find the mask.
      Finding the mask is easier to do. But I will talk about both quests.
    *Main Quest*  "Prismatic feathers."  You get this quest by choosing to find
    the feathers instead of the mask.  Keep killing the Harpies until you get 4
    Prismatic feathers from them.  Then return to the Second hero on the island.
    You get 41610 experience points for completing this quest.
    *Main Quest* "The Ritual Mask."  You get this quest if you choose to find 
    the mask rather than the feathers.  This is the easier of the quests.  At 
    night you will see a blue spot on the ground in the eastern part of the 
    island.  There will be a message that says "The ground seems soft here." 
    This is where you dig.  After you find the mask return to the hero to 
    receive 41610 experience points.
    *Main Quest* "Hidden Entrance."  You get this quest after either: "Prismatic
    feathers," or "The Ritual Mask."  At about the middle of the island you 
    should have seen a strange stone altar.  Use the Feathery Mask on the 
    strange alter to open our next location, just click on the rock to use the 
    mask.  Once you enter the cave the Hero that helped you complete the mask 
    will rush into the cave.  They will be marked on the map.  At 
    this point you can either help them or let them die.  There is one enemy in 
    this cave Autolycus, and he is level 52.  Be careful this is another boss 
    fight.  After you take off so much health he will disappear and spilt.  If 
    you kill his clones you get experience from that, but he will heal himself 
    fully afterwards.  After every time he splits he we wait longer to split 
    again.  Defeating him gets you 37281 experience points.  Talking to him he 
    gives you the "Ring of Deflection," you do not have to equip this now.  Then
    the next main quest mission opens.
    *Main Quest* "Voice in the Darkness."  You get this quest after defeating 
    Autolycus.  You know need to go back to Misarica's island, Imbros, and talk 
    to her again.  This opens up the "Precious maps," quest which resides in her
    cave as well.
    *Main Quest* "Precious maps," you get this quest from Misarica after 
    defeating Autolycus.  She hates visitors and now she wants you to kill the
    pirates that have made a home in her cave.  But for them to be gone for good
    you need 3 maps that will get them lost at sea and never to return.  This is
    located on the west side of the first room, if you sent the hero in here 
    they would have been killed.  Then enemies are 52-55.  You are looking for 
    the treasure chest that contain the 3 maps.  You will also find a note
    talking about how a whistle was stolen by the Amazons and he wants it 
    back.  This quest will be done later in the game.  After you find the 3 
    treasure chest that contain the maps head back to Misarca for the next task.
    You get 39044 experience points and the next quest.
    *Update* I drew a map of the labyrinth and uploaded it to approved sites.
    The dungeon is bad, but not really so when you look at the map.
    Remember that you can use the torch to light the way to help make it
    easier to see.
    *Main Quest* "Blood of the Minotaur."  You get this after getting the maps 
    for Misarica in her cave.  Head back to Machatar and talk to the boatman 
    Osidios. Ask him to take you to Arkadia and it cost 310 Drachmas.  The 
    enemies here are 54-57.  There is another hero here and they ask if you kill
    the minotaur to give them it's horns.  So the area to the south, were there
    are pirates, is where the labyrinth is located.  Once you reach the pirates
    they ask you who you are.  You can either run away, see their leader, or 
    just kill them.  If you don't want to fight the pirates then ask to see 
    their leader and tell him you will give him half of the Minotaur's blood.
          Once you enter the labyrinth you have no map function.  So my advice
    is to follow a wall until you get to the Minotaur, a map has been added to
    certain sites.  Once you make it to the camp fire that is where the Minotaur is
    located.  It is level 58.  If his attacks hit for too much damage you
    can go to Sykros, the island of Amazons to level up a bit.  What he does is
    summons Hissing Skeletons, who are about his level and only take 1 hit to
    kill.  He also drops a rock on you that deals a great amount of damage.  The
    Mage can easily heal from this.  If you have more serious problems you can
    always use Cheat Engine to edit that value (0E096304) I believe is the
    correct value.  You get 51091 experience points for kill the Minotaur.
         You now have to leave the dungeon, I did not have the scroll that takes
    you back to the Temple of your God so I do not know if that works. I 
    recommend that you follow a wall, left or right, back out of the labyrinth.
    After you leave the labyrinth the hero that showed up on the island will move
    closer to the boatman Osidios.  They will talk to you and ask for the 
    Minotaur's horn.  You can either take the 3000 Drachmas, or give it to them
    for free.  But if you give it to them for free you lose 10 God Favor.  After
    that you can return to Imbros and Misarica's lair for the next quest in the 
    series, and 86660 experience points.   
    *Main Quest* "Dog and his Master."  You get this quest after killing the 
    Minotaur taking his blood and giving it back to Misarica.   This quest is 
    pretty vague, but what you need to do is go back to Mount Parnassus.  There
    was a teleporter there that didn't work at the beginning of the game.  Now 
    it does and you can enter it to the final area of the game.  The enemies
    here are 67-71. You also run into Goaxis, a guard from the beginning of the
    game, and the trainer of the class you mastered.  He talks about how you have
    changed and become strong.  Our goal is a cave on the western side of the map.
    You watch a movie about a monstrous dog, the one you've been looking for.
    Orthrus is level 74, and if you have the whistle he will point you in the
    direction of his master, which is a tiny cave, but you still have to kill
    him either way.  This battle is not that bad, it's easier than the Minotaur.
    You get 85910 experience for completing the quest.  A new story objective opens
    *Main Quest*  "Find the Master of Orthrus."  You are given this quest after 
    you kill Orthrus.  So if you had the whistle and used in during battle 
    Orthrus will show you the entrance to the cave, if not it is on the eastern
    side of the cave. There is a path leading to it you can just follow it 
    around if need be.  After entering the cave there is a camp fire.  Pay 
    attention to this map as one way is greatly longer than the other, if you 
    need the experience then go the long way. The enemies here are 71-76.  The 
    objective is to make it to the next camp fire on the eastern side of the 
    map.  After you reach here this will be the last zone of the game, do not 
    worry there is a save point in there as well.  As soon as you walk through 
    the door make sure to equip the "Ring of Deflection," you will get a saying 
    that mentions that it feels differently.  You will need this to beat the 
    final boss.  
         This location is called Kythera and only contains 2 enemy types.  One 
    is Greyon's Fire Minions, they are level 79, and then the final boss Titan
    Geryon, he is level 81.  If you need experience or gear this is the place to
    do it.  There is a camp fire in the southern portion of the map just in case
    you need to respawn the enemies or work on gear.  Do not walk in the lava as
    it will hurt you.  Once you get close to Titan Geryon a movie will play and
    that is followed by him talking.  The key to winning this is using the 
    "Deflect," ability.  Once he stops attacking and his swords is covered in 
    fire, or just glowing, use the ability and it will hurt him greatly.  If you
    fail to do this he will massively critical hit you.  It won't cause death 
    but you can only take a couple of these.  If you follow that he really isn't
    too bad.  After you kill him he drops some loot......psyche he really does
    drop loot but you cannot loot him and the final movies plays and the game is
    over.  You also get 121,000 experience as well, but that is also useless.
    *Optional Quest* "Lost Caravan."  Enemies here are 24 to 27, watch out for 
    the Warghir seer they have a nasty spell that can eat you HP if you are 
    under prepared.  If you head counterclockwise around the circle you will 
    find a dead body, and after you loot it you will get "Nautical Device," in 
    your inventory.  If you head clockwise around the circle and take east at
    the fork you will come to a cave.  The enemies are 26 to 28.  If you want to
    fight Karkinos this is the place that is the quest starter, you need to 
    break the crates and open chests to find the blood smeared note.  At the
    south end of the cave there are some stairs leading down to the next level.
    You continue down to see some dead people around a closed gate.  Near
    these people is a small box, pick that box up and that will get you the
    quest item to complete this quest.  If you need to there is a camp fire
    down here so you can rest and save.  You can now head back to Mynnakos for
    your reward.  You get 1704 experience points for his quest.  He gives
    you another quest after this.
    *Optional Area* "Lost Expedition."  After the quest "Lost Caravan," is 
    complete there are still things that can be done.  There is a cave to the 
    northwestern side of the Expedition that can be explored.  The enemies here
    are 26-27.  There is some treasure here but truly nothing you can't miss.  
    The Warghir have some treasure outside this cave as well.  To the southeast 
    there is another hero. Who you can either help, or let die.
    *Optional Quest* "Hidden Treasure of the Nile."  During the night time find
    Chabes, he is marked on your map north of the teleporter.  Answer his 
    questions and then he will let you into his basement.  After this you 
    complete the quest; however, you now need to escape his basement dungeon to
    turn in the quest.  These enemies are 32-34.  The Sorcerer Ghouls can be a 
    pain because they can heal themselves, not all the time just every so often.
    There is some treasure here, but nothing that you cannot miss.  You are 
    heading for the red arrow on the map, to the east side.  As that is where 
    the steps leading out are.  Once you make it out you can talk to 
    Mynnakos during the day for your reward. You get 2510 experience points. 
    You can either take the 50 Drachmas or threaten him for 100, I didn't see 
    anything different about doing either one except the money.
    *Optional Quest*  "Nightwine."  Talk to Polydamna at night in Cyrene, she is
    marked and is standing by the lighthouse on the land just northwest of the 
    western camp fire.  She wants 2 things from you.  1 -  Oily Shellfish, these
    are found in the waters of Cyrene at night.  Be careful that you don't drown
    picking these up.  They are small black shells that can be hard to see, but 
    once you see one the others become easier.  You need 4 of these.  And the 
    other part is 5 teeth of a Mal-Maghadu.  To get these you need to kill the 
    Warghir in the Plains of Renouncement.  Any Warghir will do, just keep 
    killing them until they drop all 5.  When getting these keep a look out for
    the sand, if you see teeth come out of the sand do not walk into that area.
    The Mal-Maghadu will rise up and hit you for half you health.  The enemies 
    on the Plains of Renouncement are 32-34.  If you need more camp until night
    then try again.  I also have never gotten any in the cave on the Plains of 
    Renouncement, but I could be wrong as the drop rate is pretty bad.
    You can also get these teeth from the treasure chests that are in the
    Warghir camp, this may make it a little more tempting to get the treasure. 
    And you get 2510 experience points for this and another quest.  *Note* The 
    first time I did this quest it bugged out and I had to restart the game to 
    get it to show that I have all of the Oily Shellfish.
    *Optional Quest* "Lost Brother."  You get this quest after completing 
    "Nightwine," from Polydamna.  The body is in the Lost Expedition where you 
    got the Nautical Device.  Stand on top of the body and use the Spade to bury
    the body.  Looting his body and burying it completes the quest, you can now
    head back to Polydamna to get your reward.  You get 3644 experience points
    and yet another quest.
    *Optional Quest*  "Into the Unknown."  You get this quest from Polydamna 
    after completing the "Lost Brother," quest.  If you go back to Machatar and 
    talk to the boatman Osidios and ask him "I'm looking for someone to sail as
    written in these notes."  He'll mention that his business is thriving and 
    that he doesn't need to do that.  So go back to Leros and talk to Syllaios,
    and for 800 Drachmas he can take you to this place.  This completes "Into 
    the Unknown," and you get 34076 experience points.
    *Optional Quest* "Temple Menace."  You get this quest as soon as you land on
    the Island of Hypnos.  The Guard asks you to kill 15 evil spirits that have 
    invaded their rebuilt Temple.  The enemies here are level 26.  Follow the 
    path until you reach the cave, there are 4 scorpions right after the cave.
    The enemies inside the temple are 45-46.  The phantoms can be hard to target
    sometimes, but they can be killed.  There are some treasure chests in here 
    if you need gear.  If you need to level up use the camp fire to respawn the 
    enemies.  As soon as you kill all 15 and leave a slave will talk to you. 
    Accepting his plea gets you the "Helping the Slaves," quest.  You get 34076 
    experience for completing this.
    *Optional Quest* "Helping the Slaves."  You get this quest after kill 15 
    evil spirits and leave the Temple of Hypnos.  After agreeing to help you 
    must go back into the temple.  There was a room with 2 sarcophagi, it is 
    located in the southwestern room from the entrance.  Once you walk into the
    room you will tell the undead to haunt their temple once more.  After this 
    the enemies will repawn in greater number.  Just head back outside the 
    temple to the slave.  Talking to him gets you 36532 experience and 
    a class specific yellow weapon.
    *Optional Quest* "A Sound that is a Key."  You get this quest from Paradigm
    after talking to him the first time.  He tells you of where the automations
    are being made.  And warns you that it is a dangerous place.  So the goal is
    to kill Automation until they drop "Mechanical Horn."  You get 14072
    experience points for finding this.  The quest is removed from the list, but a
    new dungeon is opened up.  It is directly east of the camp fire.  To enter
    this dungeon you need to play the Mechanical Horn, not right in front of the
    door but a few steps away.  That is how you get this door to open.
         The enemies in this dungeon are 42-45.  This place has a few treasures 
    but can mainly be used to level up.  This can be done in the Giant room just
    south of the entrance, north of the camp fire.  There are places where the 
    enemies are plentiful, so just keep killing until you get bad experience. 
    If you can make it to the back of the large room you will get a very good 
    item that is class specific so it's worth it to try and level up to kill all
    the automations to get to the treasure chest in the back.
    *Optional Quest*  "The Tournament."  You do not have to do this, but you get
    God favor for winning.  You lose God favor for not participating.  Iris 
    will tell you of the tournament.  If you chose to go head back to Machatar 
    and go to Arena island by using the Arena Ferryman, the boatman on the east
    side of the main island.  Talk to the Arena Master and accept going into the
    Tournament.  A good idea is to save before so that you can always redo if 
    you get defeated.  So every champion that has been killed during the main 
    quest will not be in the tournament.  The first match starts out a 3 person 
    free for all, unless you have killed other heroes than you could get less 
    than that.  Depending on what class you are playing against they may just 
    run around and grab the potions on the floor.  This can make killing them 
    hard if they only get the health back.  But if they lose health and take 
    damage from it, this becomes much easier.  Every so often they will 
    announce a spell.  To counter this spell you need to cast the appropriate 
    spell to counter it.  Fire , Ice, or Wind.  Look at the color of the spell 
    being cast and use that one, Fire cancels fire etc.  The computer may or may
    not cancel the spell effect.  You will only have basic abilities in the 
    arena, usually the first 2 you learned before turning into that class.  After
    you win you will get a movie and 80 God favor.  You can turn this in for a
    God ability.
    *Optional Area* Skyros Island.  From what I have seen this island has 
    nothing to do with the main quest.  The enemies here are level 63-64.  It
    cost 190 Drachmas to get here from Osidios, the boatman.  There are 2 areas
    of interest here.  One on the east side of the island, Kaylith.  She wants
    the whistle that controls the wolves so that she can become queen of the 
    Amazons, if you chose to let her live opening the quest "Sisterly Love."
      This leads us to the next area of interest.  It is in the middle of the 
    island, the other path away from Osidios. The cave is where the whistle 
    lies, and the enemies here are 64-67.  So what you are looking for is 
    Anthira, and she is located in the northern most room.
         After you kill her you get a note hinting at where she buried the 
    whistle.  Now head to the most eastern room on the map.  Dig behind the wall
    in the room and you will find the whistle and a note, as well as completing
    the quest "Sisterly love."  Return to Kaylith and either give her the 
    whistle, the reward for this is minimal.  Or defeat her again and keeping the 
    whistle and more experience points for killing her.  The whistle's use is 
    that it will have Orthrus show you where his master is.  If you give it to 
    her you get the ability to keep breathing, she threatens you but you know
    you could take her again if need be.
    *Optional Quest*  "Dreadful Karkinos." Once you go into the cave
    where you find the lost caravan note in.  Open the chests and break the
    crates to find the note smeared in blood.  I have found this in a vast
    amount of places.  I've found it outside the cave, inside the cave, in
    treasure chests and broken barrels.  This item is the starter for
    Defeating Karkinos.  Go to the Arena ferryman and talk to him about what you
    found in the wilderness.  He makes mention of the man and then will take you
    to Karkinos' cave for 500 Drachmas.  Once you arrive in the cave the quest
    will change from "Dreadful Karkinos," to the "Search for life."
    *Optional Quest* "Search for Life, "you get this quest upon reaching 
    Karkinos' lair.  This quest spans the rest of the game so be prepared to go
    back here a few times.  The easy way to find out who has the "Powerful life
    Essence," is to use the Combat Sense ability and instead of the level
    appearing above their head it will say that in Blue letters over top the
    number.  The three enemy types that have the powerful life essence are;
    Swamp Behemoth on Imbros, Warghir from the Plains of Renouncement, and Harpies
    on Coast of Stageira.
    Once you have the essence go back to the cave and use it as an item that
    will awaken the enemy which you now have to defeat.
    The cave is spilt into 4 areas:
    The Northwest:  This is where Karkinos is, it is level 66.  You cannot hope
    to kill him when you first enter the cave.  Even at a decent level he still
    has his Drain life ability that makes it a pain to kill him.  He was an
    optional add-on boss that was put in the US version from the start.  He does
    drop very nice gear when you are able to kill him.
    The Southeast:  This is the first area that you need to gain an "essence of
    life."  The enemies in this area are 23-24 with the Lost Giant being
    level 25.  He is a boss monster so he does have higher than usual stats.
    But he can drop good gear as well.
    The Northeast:  This area is the eastern portion on the map.  The enemies
    here are 29-32.  The boss is a frozen Warghir, again he has higher than
    usual stats.
    The Southwest:  The enemies in this area are between 48 and 54.  The boss of
    this area is a harpy.  She has higher stats and will possibly drop better loot.
    Fighting Karkinos:  Once you have all 3 potions from the frozen bosses in this
    area you can fight Karkinos.  If you try to fight it at the earliest possible
    time, after getting the harpy essence, you will find that it is still a
    difficult task.  Getting closer to its level is highly recommended.  The only
    thing that makes this boss fight more difficult than other boss fights is that
    Karkinos can use "Life Drain," so even if you can deal plenty of damage, it can
    heals itself.  I recommend that you put the potion on your hotkey bar for easy
    access.  Another tip is to not spam attacks, if you are using an ability just
    hit or click on it once.  Button mashing can delay when you can use the potion
    to stop Karkinos from using its ability.  After defeating Karkinos you can get
    some very nice gear, I have only gotten really good gear but looking on the
    forums people have said that you can get 1 of a kind drops from Karkinos.  Once
    you defeat Karkinos it will not respawn, so if you didn't get good gear then
    you may want to exit the game and try again.  
    *Optional Quest* The Arena.  You can come here at any time after you have
    become an adult.  There are 3 options: 
    "Eh, I'd rather start slow." You only have to fight one gladiator here
    depending on who you fight they may just go around collecting the potions
    you get a small amount of XP based upon your level and 5 God favor.
    "I feel quite good today,"  this gives you 2 gladiators, they both
    give you small amounts of experience points and 10 God favor.
    "Send in the Strongest," this gives you 3 gladiators to fight against.
    You get more experience points, but only 15 God favor.  In my opinion
    the arena is not worth the trouble unless you are going for all
    of the God abilities.
    *Hidden Treasure*  The design team decided to bury some treasure throughout
    the game.  They gave clues to where it is buried here.  Instead of
    rewriting all of the locations I thought it easier to just give you all the
    link that also has pictures of where the treasure is located.  It saves me time
    and allows for better accuracy of where to dig for these buried treasures.
    End notes:  This guide is copyrighted by me.  Please do not use this guide 
    for money, and if you do I want my cut.  If you have any questions, 
    comments, or anything that you'd like to add please E-mail 
    Kratosraine@yahoo.com.  I never knew that giving back was so much work.
    I have a lot of respect for everyone who writes these guides now.  Even
    though this is not the greatest game ever giving back to the community has
    never been more fun or rewarding.  I hope that all of you who look at this
    guide will find your answer.
      Good playing - Josh Denny

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