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    FAQ/Walkthrough by oldschool312

    Version: 1.0 | Updated: 05/26/08 | Search Guide | Bookmark Guide

                                  Iron Man
                              Created 5-11-2008
                                Version 1.0
                              Table of Contents
                   Version History.........................[VSHY]
                        Power Distribution.................[PWDS]
                   General Tips............................[GNTP]
                   Iron Man Suits..........................[IMST]
                   Suit Configuration......................[STCF]
                        Core Systems.......................[CRSY]
                        Power Systems......................[PWSY]
                        Auxillary Weapons..................[AXSY]
                        Mobility Enhancements..............[MBEN]
                        First Flight.......................[MSN2]
                        Stark Weapons......................[MSN3]
                        Maggia Factories...................[MSN4]
                        Maggia Compound....................[MSN5]
                        Flying Fortress....................[MSN6]
                        Arctic Battle......................[MSN7]
                        Lost Destroyer.....................[MSN8]
                        On Defense.........................[MSN9]
                        Save Pepper........................[MSN10]
                        Island Meltdown....................[MSN11]
                        Space Tether.......................[MSN12]
                   One Man Army............................[ONMA]
                                  Introduction                            [INTD]
    First I have to say the movie was awesome. The game follows some movie points
    but not to the point that playing the game ruins the movie experience. This 
    guide is based on the Xbox 360 version of the game. The walkthrough section
    of the guide describes the actions taken too defeat each mission playing the
    game on the Normal difficulty. There may be better/easier ways to move through
    a level but the descriptions below do work. The game at times can be
    frustratingly difficult, that is at least until you get a good grasp on the 
    way to move through each level. Hopefully with the help of this guide the 
    gaming experience of Iron Man will be more enjoyable.
                                 Version History                          [VSHY]
    Version 0.15
         -Submitted 5-11-2008
         -Format established
         -Walkthrough through first 3 missions
         -Achievement List 
    Version 0.75
         -Submitted 5-18-2008
         -Walkthrough missions 4 through 11 complete
         -Suit configuration descriptions complete
    Version 1.0
         -Submitted 5-26-2008
         -Final missions of walkthrough complete
         -Further updates possible if necessary    
                                    Controls                              [CNTL]
    Simply put this section will break down what the buttons do and provide some 
    minor background on how some maneuvers are accomplished.
                                     Flight                               [FLGT]
    Iron Man manuevers through the air in two primary ways: Hover and Flight. Using
    the LT fully will cause Iron Man to rise from the ground and continue to rise.
    Pressing the same button partially (1/2 way down) will allow him to hover at 
    a constant altitude. While hovering, Iron Man can move (left stick), attack,
    and/or quickly convert to flight.
    Flying is accomplished by holding the LB button down. This type of aerial 
    movement is considerably quicker than hover. While in flight direction is 
    controlled with the left stick (movement) and the right stick (camera). 
    Pressing the A button will increase the speed at which Iron Man flies. In
    flight, Iron Man still has the ability to attack enemies and objectives.
                                    Combat                                [CMBT]
    The Iron Man suit was designed for combat. The simplest form of attack is 
    melee. Pressing B causes Iron Man to punch any nearby enemy. Holding the same
    button will cause a grapple action to take place and usually result in an 
    instant kill.
    Iron Man is not simply a bruising puncher, he also has a few toys that can come
    in handy during battle. Pressing the RT will lead to an attack using Iron Man's
    repulsors. This attack can be used as long as the power meter is not depleted.
    The Y button fires Iron Man's auxillary weapon, usually some sort of missile/
    bomb type attack. The auxillary weapon takes a certain time to reload so it 
    can not be constantly used like the repulsors. The Unibeam is unleashed by
    pressing RB. The longer RB is held the more powerful the blast but the more 
    energy it drains as well.
                               Power Distribution                         [PWDS]
    The Iron Man suit can have its power rerouted to add additional power to a 
    particular system that is required at a particular time. The systems are 
    Life Support (D-pad Up), Melee, (D-pad Right), Weapons (D-pad down), and 
    Thrusters (D-pad Left). If you find yourself dying too quickly press up to
    regenerate health quicker. Want to do more damage? Pack an extra powerful punch
    by diverting the suits power to Melee attacks. Rerouting power to the weapons 
    system allows Iron Man to use his fire power more efficiently. During a mission
    when flight is a main component pressing left on the D-pad will cause the 
    afterburners to use less power. Depending on the situation or your personal 
    style The suit can be customized to your preference.
                                    Summary                               [SMMY]
    |          Button                  |              Action                     |
    |A                                 | Dodge/Boost                             |
    |B                                 | Melee/Boost                             |
    |X                                 | Special Defense                         |
    |Y                                 | Auxillary Weapon                        |
    |LT                                | Hover                                   |
    |RT                                | Primary Weapon                          |
    |LB                                | Fly                                     |
    |RB                                | Unibeam                                 |
    |Left Stick                        | Movement                                |
    |Right Stick                       | Camera                                  |
    |D-Pad Up                          | Divert Power to Life Support            |
    |D-Pad Down                        | Divert Power to Weapons                 |
    |D-Pad Left                        | Divert Power to Thrusters               |
    |D-Pad Right                       | Divert Power to Melee                   |
    |Back                              | Objectives                              |
    |Start                             | Pause                                   |
                                  General Tips                           [GNTP]
    -Do not forget the ability to reroute power to increase the effectiveness of
     one of the Iron Man suit's systems (Life, Weapons, etc.)
    -When attacking most of the bosses use cover to heal. Peaking around building
     corners or objects for attacks will greatly increase your chance of survival.
    -Upgrade your suit.
    -A head to head fight is not always in Iron Man's best interests. Sometimes it
     is wise to fight at a distance.
                                 Iron Man Suits                           [IMST]
                                   Mark III
    Designed for customization, the Mark III armor can be equipped with a variety
    of enhancements.
         Armor  3   
         Repulors 3 
         Power Systems 3 
         Auxilary Weapons 3
         Mobility 3
    Iron Man's first iconic armor debuted in Tales of Suspense #48 and underwent
    several subtle cosmetic changes before finalizing its look in Tales of Suspense
    #66. It was the first suit to feature the trademark palm-mounted repulsor rays.
         Armor 4     
         Repulors 5  
         Power Systems 2
         Auxilary Weapons 2
         Mobility 2
    Used during major events such as Civil War, and appearing during the "Extremis"
    story arc, this armor represents Iron Man's modern look. In this suit he has 
    achieved new levels of power.
         Armor 3    
         Repulors 3  
         Power Systems 2
         Auxilary Weapons 3
         Mobility  4
                               Mark II Armor
    Tony constructed the Mark II with an emphasis on exploring flight potential. As
    the first suit of Iron Man armor built at Stark Industries, the Mark II armor
    was soon replaced by the Mark III.
         Armor 2    
         Repulors 2   
         Power Systems 4 
         Auxilary Weapons 2 
         Mobility 5
    The name says it all. This, the first version of Iron Man's Hulkbuster armor, 
    appeared in Iron Man #304, and greatly boosted the hero's strength and
    durability, enabling him to fight the Hulk one on one
         Armor 5     
         Repulors 4  
         Power Systems 2 
         Auxilary Weapons 3
         Mobility 1
                             Silver Centurion
    Sporting new colors, Tony used this suit during his fight with Iron Monger, his
    days as a West Coast Avenger, and in the first "Armor Wars" storyline.
         Armor 2     
         Repulors 4  
         Power Systems 3
         Auxilary Weapons 4
         Mobility 2
                             Classic Mark I
    This first-ever Iron Man suit was built during the character's inital 
    appearance in Tales of Suspense #39, and this design originates from the 
    interpretation from Iron Man Vol. 4 #5.    
         Armor 4    
         Repulors 4  
         Power Systems 2 
         Auxilary Weapons 4
         Mobility 1
    |Suit            | Armor   | Repulsors  |    Power   |  Auxillary |  Mobility |
    |Mark III        | +++     |   +++      |     +++    |    +++     |  +++      |
    |Classic         | ++++    |   +++++    |     ++     |    ++      |  ++       |
    |Extremis        | +++     |   +++      |     ++     |    +++     |  ++++     |
    |Mark II Armor   | ++      |   ++       |     ++++   |    ++      |  +++++    |
    |Hulkbuster      | +++++   |   ++++     |     ++     |    +++     |  +        |
    |Silver Centurion| ++      |   ++++     |     +++    |    ++++    |  ++       |
    |Classic Mark I  | ++++    |   ++++     |     ++     |    ++++    |  +        |
                                Suit Configuration                         [STCF]
                                  Core Systems                             [CRSY]
    Upgrade 1 Costs $77m unlocks Improved Mark III and Striker systems
    Upgrade 2 costs $117m
                                  Mark III
    The Mark III system offers remarkable durability without compromising mobility.
    This armor was constructed as a flexible foundation form which further 
    improvements can be made.
         Penetration Resistance 1
         Blast Resistance 1
         Melee 1
                           Improved Mark III System
    Enhanced structural integrity and the adddition of anti-missile countermeasures
    are noteworthy additoins to the Improved Mark III System
         Penetration Resistance 3
         Blast Resistance 1
         Melee 2
         Countermeasure - Chaff Missile Defense
                                Striker System
    Using composites and layered superconductors, the Striker System is capable of
    rerouting power to an energy-based shielding system.
         Penetration Resistance 2
         Blast Resistance 2
         Melee 2
         Countermeasure - Energy Shield 
                           Advanced Mark III System
    Agile, lethal, and with significantly improved defenses, this is the most
    advanced version of the Mark III System available.
          Penetration resistance 4
          Blast resistance 2
          Melee 4
          Countermeasure Chaff Missile Defense
                           Advanced Striker System
    The Advanced Striker System offers increased durability and is capable of 
    rerouting significantly more energy to shielding systems than previous 
    incarnations of the Striker System.
          Penetration resistance 3
          Blast resistance 3
          Melee 4
          Countermeasure Energy Shield
                               Specter System
    The Specter System sacrifices energy to enable optical displacement 
    countermeasures, severely disrupting hostile projectile accuracy.
          Penetration resistance 2
          Blast resistance 4
          Melee 4
          Countermeasure Stealth
                                 Repulsors                                [RPLS]
    Upgrade 1 costs $93m and unlocks Ion Repulsor, Meson Repulsor, and Gatling 
    Upgrade 2 costs $134m
                                 Core Repulsor
    The Repulsor is a fast, accurate weapon that is equally effective  against all
         Damage 1
         Rate of Fire 2
         Blast Radius 1
         Precision 1
                                 Ion Repulsor
    Ion Repulsors deliver more damage than standard Repulsors, increasing Iron 
    Man's threat potential while maintaining a consistent rate of fire.
         Damage 2
         Rate of Fire 2
         Blast Radius 2
         Precision 2
                                 Meson Repulsor
    Meson Repulsors offer significantly improved firepower at a slower rate of fire
    than standard Repulsors. This Repulsor is ideal for engaging small groups of
    armored targets
         Damage 3
         Rate of Fire 2
         Blast Radius 3
         Precision 1
                                 Gatling Repulsor
    The Gatling Repulsor system is an extremely rapid firing light impact weapon.
    It is ideal for taking on lightly armored targets.
         Damage 1
         Rate of Fire 3
         Blast Radius 1
         Precision 3
                                Advanced Ion Repulsor
    The Advanced Ion Repulsor system enables a steady flow of accurate, high-damage
         Damage 3
         Rate of Fire 2 
         Blast Radius 3
         Precision 3
                                Meson Cannon Repulsor
    The Meson Cannon Repulsor is the heaviest portable Repulsor system available.
    It is capable of punching through hard targets, but has a slow rate of fire.
         Damage 4
         Rate of Fire 1 
         Blast Radius 4
         Precision 2
                             Multi-Phase Gatling Repulsor
    Combining the firepower of the Ion Repulsor system with an increased rate of
    fire, the Multi-phase Gatling Repulsor can quickly deliver damage to numerous 
         Damage 2
         Rate of Fire 4 
         Blast Radius 1
         Precision 4
                                  Power Systems                           [PWSY]
    Upgrade 1 costs $78m
    Upgrade 2 costs $121m
                                  Primary Power
    This system allows vast output from a compact and stable source. It requires
    upgrades to meet the power demands of other augmented systems.
         Capacity 1
         Efficiency 1
         Unibeam Power 1
                                Micro Fusion Power
    The Micro Fusion power system offers improved and highly efficient power 
    output. The additional power yield is also evident in the damage potential of
    the Unibeam
         Capacity 2
         Efficiency 2
         Unibeam Power 2
         Special Rapid Unibeam
                               Converter Augmented
    The Converter Augmented power system can covert incoming attacks into usable
    energy. Energy converters provide additional power under fire but do not 
    mitigate damage.
         Capacity 2
         Efficiency 2
         Unibeam Power 2
         Special Damage to Energy
                                   Plasma Core
    The Plasma Core outputs energy more efficientyl than any other power plant.
         Capacity 4
         Efficiency 4
         Unibeam Power 4
         Special Rapid Unibeam
                                  Hec Augmented
    The High Efficiency Conversion power system offers improved efficiency, more
    power output, and an advanced collection system to convert incoming attacks
    into usable energy.
         Capacity 4
         Efficiency 4
         Unibeam Power 4
         Special Damage to Energy 
                                 Auxillary Weapons                         [AXSY]
    Upgrade 1 costs $82m
    Upgrade 2 costs $125m
    The Micro-Grenade dispersal system fires numerous unguided explosives with
    remarkable accuracy. Grenade systems are ideal for large targets or groups of
    ground based units
         Damage 2
         Rate of fire 2
         Precision 2
         Special Unguided Grenades
                              Aegaeon Micro-Grenades
    The Aegaeon Micro-Grenade system is similar to the standard Micro-Grenade 
    Dispersal System but yeilds a larger and more potent grenade payload.
         Damage 3
         Rate of fire 3
         Precision 2
         Special Unguided Grenades
                                 Vespid Missiles
    Vespid Missiles are fired in volleys of three guided missiles which converge
    on a single target. Vespid Missiles are ideal for use against fast moving air
         Damage 2
         Rate of fire 2
         Precision 4
         Special Guided Missiles
                               Gyges Micro-Grenades
                             Advanced Vespid Missiles
                                 Mobility Enhancements                     [MBEN]
    Upgrade 1 costs $70m
    Upgrade 2 costs $103m
                                  Core Thrusters
    The Core Thruster system allows for high-speed flight, maneuverability and
    stable hovering. These thrusters serve as a platform for further advances in
    speed efficiency and maneuverability.
         Top Speed 1
         Flight Agility 1
         Dodge Speed 1
         Ram 1
                              Advanced Core Thrusters
    Faster than standard thrusters Advanced Core Thrusters are primarily designed
    for balanced performance
         Top Speed 2
         Flight Agility 2
         Dodge Speed 2
         Ram 2
                                 Pulse Thrusters
    Pulse Thrusters are focused entirely on speed, at the expense of efficiency and
         Top Speed 3
         Flight Agility 1
         Dodge Speed 1
         Ram 3
                                Agility Thrusters
    Agility Thrusters greatly improve maneuverability with only moderate sacrifices
    to speed and efficiency.
         Top Speed 1
         Flight Agility 3
         Dodge Speed 3
         Ram 1
                                 Requo Thrusters
    Requo Thrusters are tuned for the most efficient and balanced transfer of 
    power to speed. They offer good performance without excessive energy 
         Top Speed 3
         Flight Agility 3
         Dodge Speed 3
         Ram 3
                               Celeritas Thrusters
    Celeritas Thrusters are the fastest thruster system available. The incredible
    speed offered by this thruster system comes with reduction in agility.
         Top Speed 4
         Flight Agility 2
         Dodge Speed 2
         Ram 4
                               Agilitas Thrusters
    The Agilitas Thruster system was built for maximum maneuverability at moderate
    sppeds. These thrusters excell at rapidly changing direction and speed.
         Top Speed 2
         Flight Agility 4
         Dodge Speed 4
         Ram 2
                                   Walkthrough                            [WLKT]
    Here you will find a description of the actions required to beat each one. 
    Along with the description will be strategies to accomplish the required goals
    (where needed). Additionally, at the beginning of each mission there will be a
    synopsis of the mission and requirements for bonus objectives.
                                    Escape                                [MSN1]
    Cobbled together from available parts the means of your escape is finally 
    complete. Find a path out of the Ten Ring's encampment and defeat your captors
    as Yinsen activates your armor systems remotely.
    -Primary Objective: Escape the Ten Rings Encampment $33m
    -Hero Objective: Destroy all of the Stark weapons $6
    -Bonus Objectives:
         Time Challenge 5:45, $4m
         Enemies to destroy: 90, $4m
    -Total Assets Possible: $47m
    The game begins just as you think it would, with the creation of the first 
    Iron Man suit. The goal is to escape captivity, while attempting to master the
    controls. I smell a tutorial level. The first tip is to hold RT to use the 
    primary weapon. Head down the hill to try it out on the first wave of 
    terrorists. The path is fairly linear, just continue forward burning enemies
    with the flame thrower.
    As you proceed a missile will whiz by your head (or hit you as the case may be)
    and Yinsen will mention he has your health meter installed. Further down the
    path Tony learns of the ability to melee tanks and enemies with the B button.
    Holding this button also will activate a grapple move. Grappling tanks, 
    turrets, and helicopters will also require repeated pressing of the B button
    to make the action successful. After the second tank is destroyed move to the
    immediate right for some cover. Ahead is a large number of enemies. Peak around
    the corner of the building and focus some fire on the barrels. The resulting 
    explosion thins the enemies quite nicely. There is also a terrorist with a 
    missile launcher on the roof of the buildings on the right side.
    Next up is the targeting system and the ability to use missiles for distant
    enemies. Take out the fuel truck on the bridge for a big explosion. Just past 
    the bridge Yinsen will activate the radar. The radar will tell Iron Man where 
    enemies and important goals are located. In this mission, the yellow indicates
    the presence of Stark Industry weapon caches that should be destroyed. They
    are easy to find and not so heavily guarded. The missiles will help take out
    the distant enemies and helicopters. Additionally, a missle and a punch or 
    two missles will take out the tanks. 
    Upon destruction of the weapons Iron Man should come across a cave guarded
    by several terroists. Plow through them to the other side and encounter two 
    tanks. Just by the tanks is the first "boss" and the end of the level. After 
    the mini cutscene, the only goal that remains is to take out Raza (the big tank
    that will be highlighted in orange). Taking out the large group of enemies to
    the back side of the map can keep Iron Man alive longer but the primary
    emphasis of the attack should be placed on Raza. The only other obstacle is a
    respawning helicopter that should not present too much of a problem. If you can
    stand directly in front of the tank, it will run into Iron Man and not be able
    to move around. With the tank basically motionless in front of you punch it 
    into submission. If the timing doesn't seem to work take advanatage of the
    missiles to hit a few fuel tanks (as well as Raza) and punch when possible. The
    easiest and quickest way for victory though is to stand in front of Raza and 
                                  First Flight                             [MSN2]
    With the full resources and technology of Stark Industries at your disposal,
    you have honed the concepts behind the original Iron Man armor into a 
    technological marvel. Test the Mark II armor's capabilities in the skies above
    Stark Industries.
    -Primary Objective: Defend Stark Industries from Maggia attack $50m
    -Hero Objective: Destroy drones without civilian damage $2m
    -Bonus Objectives:
         Time Challenge: 7:30, $2m
         Enemies to Destroy: 70, $2m
    -Total Assets Possible: $56m
    This level begins with a flying tutorial, just follow the on screen prompts.
    First step is to learn to hover. Now learn to fly. After learning to fly, move
    through each of the markers to complete the flight course. At the end there 
    will be some battle simulations to guide Iron Man through his ability to attack
    and avoid attacks while in air. Initially dodge the incoming missile with the
    A button. Next grab a missile and return it to sender. Iron Man can also
    grapple while in air. Grapple the Drone and destroy it by rapidly pressing B. 
    Once you reroute power and try out the unibeam the training is complete and
    the real action begins.
    Pepper notifies Tony of an attack on Stark Industries, return to the corporate
    site immediately (its the orange marker on the map). The Maggia did not 
    appreciate Stark's idea to stop creating weapons so they have attacked. Defend
    Stark Industries by taking out some of the ground troops. Jarvis will then 
    announce more incoming troops being transported to your position. Take out
    the transport vehicles indicated by orange markers. Simply, fly to their 
    positions and destroy the vehicles (six or so) as desired.
    The next wave of enemies come by air. Several enemy drop ships are on their way
    bringing more troops. Fly to the aircraft and destroy them. Once they are 
    taken out a Stark gunship is launched. The gunship is the main target now. It 
    has a lot of HP and will not be easy to defeat. Follow it around and lay down
    constant fire on it. Alternate between Iron Man's primary weapon and auxillary
    weapon. Use the primary weapon constantly and the auxillary weapon as much as 
    possible. Its kind of tricky but catching and retuning missiles will also add
    to the damage. At times the gunship will move around the city and release 
    drones in sets of three. Defeating these drones (indicated by yellow markers) 
    quickly will net an achievement and some bonus cash at the end of the mission.
    The mission can be completed even if the drones are ignored. The gunship can
    not be grappled, so just focus your fire on it as you chase and as it hovers. 
    An occassional unibeam couldn't hurt. The battle takes a while but constant
    attacks will earn Iron Man a victory.
                                   Stark Weapons                           [MSN3]
    Your former captors have stockpiled a large cache of Stark weapons. Its time 
    to see how they like the new armor. Destroy the stockpiles and cripple the 
    military capacit of the Ten Rings.
    -Primary Objective:
    -Hero Objective:
    -Bonus Objectives:
         Time Challenge: 9:00
         Enemies to Destroy: 100 
    -Total Assets Possible: $87m
    Quickly fly down the hill and engage the enemy. Fly at a high altitude then
    swoop down to the battle field. Staying too low and not flying with 
    afterburners can lead to a quick early death. There are some tanks and turrets 
    but nothing too tricky. In each guarded area there will be weapon caches that 
    need to be destroyed. They are easily found due to the orange outline 
    surrounding them. In this mission there are a total of 7 warehouses that hold 
    weapons for destruction. Each warehouse can be found using the radar on the 
    lower right corner of the screen. Each orange dot represents a warehouse. Move
    to each area take out the turrets and tanks, then hit any remaining weapon 
    caches. All enemies do not have be destroyed to succeed (though it may help 
    later on to clear each area as you proceed). Proceed with caution since there
    will be lots of fire directed at Iron Man. Remember that standing in a place 
    hidden from attacks will replinish lost health.
    When the last warehouse of Stark weapons is destroyed, convoy vehicles
    containing enemy reinforcements will enter the area. Use the radar to find the
    location of each set of vehicles and destroy them. A nice unibeam attack works
    wonders. Once the last vehicle is destroyed the Maggia Dreadnaught will be 
    released from the most northern warehouse. The Dreadnaugt is a tough machine.
    It is well armed and armored. A direct face to face attack will likely lead to
    certain death. Instead allow the Dreadnaught to travel the length of the 
    canyon. While you stay above on one of the roads. The "tank" will stop at the
    point where the mission began and stay there. Move to a position above the
    Dreadnaught where Iron Man can stand on the ground. Continually fire the
    primary and auxillary weapons as much as possible. From an appropriate vantage
    Iron Man should be able to target the vehicle and have room to duck away from
    incoming attacks. Continue to peak over the edge and fire then retreat when 
    health depletes too much.
    Once the Dreadnaught is destroyed the cavalry arrives. Unfortunately the Air
    Force is not aware that Iron Man is a super hero and they attack. Its your
    choice here, you can attack the fighter jets or grab them saving the pilots.
    If you choose to save the pilots hover in a central area and hold B as the 
    jet approaches. A cinematic will show the pilot ejecting from the jet and 
    Iron Man can then direct the plane to the ground. Saving the pilots also yields
    some cash.
                                 Maggia Factories                         [MSN4]
    The Maggia's private military facilities host four factories used to create
    weapons derived from Stark technology. Destroy these factories and shut down
    the Maggia's weapons production.
    -Primary Objective: Destroy the Maggia Factories $73m
    -Hero Objective: Protect the warehouse workers $8m 
    -Bonus Objectives:
         Time Challenge 7:00, $7m
         Enemies to Destroy 75
    -Total Assets Possible: $103m
    There are four control centers (indicated by orange markers on the radar) that 
    should be destroyed. They surround a heavily guarded central site. Approaching 
    the central site will lead to a warning from Jarvis. Each control center is 
    well guarded by lots of enemies (tanks, turrets, helicopters). All the enemies
    at each site do not have to be destroyed but you are Iron Man might as well 
    make as many terrorist weapons go boom as possible. The sites are located on 
    the outer edge of the area. 
    From the beginning of the level fly northeast to the first control center. The
    main target is a building that will be highlighted in orange in sight. Destroy
    the building and head to each of the next three to take out all four control 
    centers. Thinning out some of the forces protecting the centers can't hurt. 
    Once the last control center is rubble a helicopter attack force will be headed
    in Iron Man's direction. The incoming helicopters will be indicated by orange
    dots on the radar and converge on the central site. There are a few ways to 
    deal with them. The most life preserving way is to hover close too or stand 
    on the ground and fire at the helicopters. While on/near the ground it is 
    easier to take cover behind buildings. Another way is to fly up to each 
    helicopter quickly and grapple it. I wouldn't advise trying to catch missiles
    and redirect them at the enemy unless the ground forces have been cleared out.
    Once the helicopters are destroyed reinforcements approach. Take out the 
    enemies indicated with orange markers. The factories also need to be destroyed.
    There is a fuel tank at each site that will aid in the destruction. The enemy
    reinforcements are trying to destroy civilian buildings at the central site.
    Protecting the civilians is a hero objective. In order to meet the objective
    focus on the targets surrounding the central compound first, then as they are
    thinned out move to the near by factories and destroy them. 
    When the factories are turned to rubble and the reinforcements are pulverized.
    Enemy dropships will be in bound. Take out a few and wait for the dialog to 
    end. The next goal is to defeat Whiplash. He is hanging out at the central site
    and is waiting to greet you. Fly down to his position and land. Keep a steady
    stream of repulsor fire directed at Whiplash while mixing in some of the 
    auxillary weapon as well. Whiplash does not pose much of a threat. The main 
    force for the enemy is the helicopters hovering above. Keep the focus on 
    Whiplash and its unlikely Iron Man will be defeated. When low on health or 
    in danger duck in behind some buildings for some relief.
                                 Maggia Compound                          [MSN5]
    The Maggia's production facilities have been destroyed with most remaining 
    weapons located at their fortress-like headquarters with military-grade 
    defenses. The Maggia saw fit to attack Stark Industries - it's time to return
    the favor
    -Primary Objective: Destroy the Maggia compound $83m
    -Hero Objective: Destroy the Prometheus missiles
    -Bonus Objectives:
         Time Challenge: 4:30
         Enemies to destroy: 66
    -Total Assets Possible: $117m
    Even though Jarvis suggests avoiding this level altogether, I doubt that will
    allow you  to beat the game. Against his advice fly toward the center of the 
    area. As you approach the compound all hell breaks loose on the radar. The 
    orange dots indicate perimeter defenses that need to be destroyed. Ten such
    weapons exit. Unfortunately, these 10 are not the only enemies Iron Man must
    contend with. There will be attacks coming from everywhere. Just focus on 
    destroying as many of the required defenses as quickly as possible. 
    Early on as you take out the compound's defenses, dialogue will indicated that
    a Prometheus missile is being launched. Destruction of these 3 missiles will
    lead to a Hero objective being met and net a few achievements. The Prometheus
    missiles will be indicated by yellow markers on the radar. Their destruction
    is completely optional. You may want to wait and replay the mission later to
    attempt this objective. If you decide to go for it fly to the first missile 
    site as quickly as possible. The missiles are difficult to destroy. They are 
    well guarded and require Iron Man to unleash as much fire as possible to take
    out before launch. While destroying the missiles do not be surprised if you 
    lose a life. There is that much action at the launch pads. It is kind of a toss
    up between diverting power to life or weapons when destroying them. For each
    missile fly to its location as quickly as possible. When near enough to target
    the missile, release the afterburner and start firing. Land and circle the 
    missile while constantly firing on the move. With a little luck Iron Man can
    destroy them and save numerous civilians.
    In between each potential missile launch take out the remaining perimeter 
    defenses. Once the defenses are destroyed Jarvis will mention air burst fire
    and by all indications staying low is the best route. Fly toward the very 
    heavily guarded power core and destroy it. The core is located in a valley and 
    will have numerous tanks and turrets near its location. Stay back and attack 
    from a distance. As the enemies thin approach the core and fire a way. If Iron
    Man still has a reboot remaining, you can be a little more carefree and go in
    repulsors a blazin'.
                                 Flying Fortress                          [MSN6]
    You've identified the Maggia's last remaining stronghold a flying fortress that
    serves as an airborne military staging area. Destroy it and end the Maggia's
    villainy for good
    -Primary Objective: Destroy the flying fortress $88m
    -Hero Objective: Avoid civilian casualties $19m
    -Bonus Objectives:
          Time Challenge: 7:00, $9m
          Enemies to destroy: 58, $9m
    -Total Assets Possible: $125m
    Approaching the large Maggia Flying Fortress is no small task. Air burst fire
    will be going off all around you. Shift power to thrusters and do not fly in
    a straight-line path. Move toward one side of the ship or the other to begin
    taking out the 10 anti-aircraft defenses indicated by orange markers on the 
    radar. Some of the targets are on the surface of the ship while a few are on
    the underside of the fortress. Before focusing on the anti-aircraft defenses,
    go to the back side of the craft and take out the two helipads (one is on the
    left portion of the fortress and the other is on the right). The helipads are
    heavily guarded. While the helipads are not part of the mission it will make 
    things much, much easier. If the helipads remain intact there will be an
    endless barrage of helicopters to deal with. 
    While flying around the fortress it is better to fly than hover. Since the ship
    is also on the move hovering will only cause it to move away from you. This is
    especially true while trying to destroy the anti-aircraft defenses on the 
    underside of the fortress. 
    After 10 of the turrets are destroyed, Jarvis mentions that the doors of 
    some hangars are opening. These are located on the top side of the ship toward
    (what I believe is) the rear. There are four hangars. The one to the East seems
    to open first. Fly to its location (orange marker) and destroy the fuel tank
    inside to destroy the hangar. Proceed to the next and continue the process
    until all four are destroyed. The hangers are evenly spaced (two on the eastern
    side and 2 on the western side). Firing the auxillary weapon takes the hangars
    out quickly. 
    Move below the upper surface and above the underside of the fortress to an
    open area on the wings. There are two cooling structures on each wing that 
    need some repulsor fire directed at them. Find all four cooling units and 
    destroy them. Upon destruction of the last tank fly out to the front of the 
    ship. In the center there will now be an open gate that Iron Man can fly into.
    Inside are four cooling tanks that need to be blown up. There are several 
    turrets inside. Land on the outskirts of the area and take out the initial 
    two tanks and some turrets. Move further inside. Use the destroyed tanks for
    some cover while attacking the final two cooling tanks and any turrets deemed
    The final step is to take out the reactor. The reactor is located on the top
    side of the fortress toward the rear of the ship. A gate will open and within
    the opening is the reactor and more gunfire than you can shake a unibeam at.
    Simply land (preferably to the back side of the ship) and fire non stop at the
    reactor until it is destroyed. Hopefully, if all went well you will still
    have a life or two that can be wasted though its not difficult to reach and 
    defeat the end portion of the mission without a death. 
                                 Arctic Battle                             [MSN7]
    Advanced Idea Mechanics has been linked to the takeover of a remote Arctic
    nuclear facility. Investigate why Stark Industries' top buyer is involved in
    military seizing a Russian power plant.
    -Primary Objective: Defeat Titanium Man $91m
    -Hero Objective: Protect the Nuclear facility $20m
    -Bonus Objectives: 
          Time Challenge: 12:00, $9m 
          Enemies to destroy: 72, $9m
    -Total Assets Possible: $129m
    Fly directly ahead in this winter wonderland. As Iron Man moves forward, the
    position of anti-aircraft defense weapons are noted. Destroy at least 10 such
    weapons to proceed to the next portion of the mission. While destroying the 
    10 required, might as well destroy anything else in the way.
    The defenses are weakened. Its time to face Bullski (who seems to have some 
    sort of Titanium armor). This guy with the Titanium armor (whatever his name
    is) seems to have a giant laser at his disposal he affectionately named 
    Tatyana. Iron Man could destroy it but there is a force field protecting it. 
    Move to the power centers and destroy them to weaken the force field. The power
    centers are located at the bases at which Iron Man was taking out the 
    anti-aircraft defenses. At each site one building will have a domed top. When 
    Tatyana is powering up the dome opens and a device raises. Attack this source
    of power as the laser is getting its juice. I found it best to position Iron
    Man so that the building is in between him and the laser. Stand on the ground
    near the building and as it is powering the laser hover up attack, then move
    back to the ground before the laser fires. This way the building will block
    the powerful beam from doing any harm to Iron Man. In between opportunites to 
    attack the power source it would be wise to clear out as many of the 
    reinforcements as possible. Once the last power center is destroyed the laser 
    is exposed and ready for destruction.
    Head back to the laser. It is well guarded as well. If you have been careful
    and avoided a big hit while attacking the power centers then Iron Man should 
    still have the majority of his reboots available. It is likely you may use one
    here. Keep constant fire on the laser. Iron Man has 1 minute to destroy it 
    before it makes the nuclear facility go boom. Stay to the rear of the laser 
    and fire everything you have while constantly moving. Once its destroyed the
    man in the titanium suit is not very happy. 
    There is a mound of snow below the laser and before you reach the nuclear
    facility Titanium man is found in. You can use this mound of snow as cover
    when in danger. From a distance fire at Titanium Man and when it trouble
    sneak behind the snow for protection. There are a couple of hovering missile
    turrets around the nuclear facility that can create a problem. Take them
    out but keep an eye on Titanium Man at all times. His green laser and grapple
    attacks can take a good portion of health away. Basically, keep your distance,
    fire at all times, and use cover to heal.
                                 Lost Destroyer                           [MSN8]
    The military has lost communication with a prototype destroyer. All signs 
    suggest the involvement of AIM - and with it the use of Stark Industries 
    weapons. Recover the ship, save the crew and eliminate any AIM threats.
    -Primary Objective: Defeat AIM and secure the destroyer $94m
    -Hero Objective: Avoid harming the destroyer and its crew, $22m
    -Bonus Objectives:
         Time Challenge: 14:00, $9m
         Enemies to destroy: 108, $9m
    -Total Assets Possible: $134m
    There are four bases that need to be taken out. Each base is surrounded by a 
    force field, so Iron Man will have to stay out of the immediate area of the 
    base. There is a controller device located at each base that when taken out
    will power down the force field. The first base "Icebreaker" is just ahead.
    The controller drone is just behind the building next to the ship. Destroy
    enemies until Jarvis says the base is defeated. 
    The bases can be defeated any any order. The next one I saw was the research
    facility. The controller drone for this area is in between the two large tanks
    next to the mountain and the building in front of the tanks. You will also
    come across a US ship that is under the control of a drone. The drone is toward
    the center of the ship. Focus repulsor fire on it to destroy the drone, get
    an achievement and complete a hero objective. If you take out one of the 
    turrets on purpose or accidently no achievement. The Destroy can be identified
    because Rhodey will mention that it is U.S. soldiers on board.
    The location of the controller device at the fuel station is next to the 
    second building Iron Man flies over when moving from the direction of the
    Destroyer. The final controller device is located in the center of the docks.
    The dock makes a U-shape. The device is located at what would be the curved 
    portion of the U. Once all the controller devices and enemies are defeated.
    Attack the submarine that lowers into the water and raises in a couple spots.
    Focus all the attack on the orange target in the center. When the ship
    submerges it heals. The turret does not seem to do alot of damage to Iron Man.
    As long as their is just a single turret firing Iron Man can withstand its 
    attacks during the duration of the submarine being above water. Just constantly
    fire on the controller device until the sub is destroyed. 
                                  On Defense                               [MSN9]
    You return to Stark Industries searching for answers. Why is AIM willing to go
    to such great lengths to acquire power sources? What are they trying to 
    -Primary Objective: Defeat Titanium Man $98m
    -Hero Objective: Avoid disrupting the city's power supply $18m
    -Bonus Objectives:
         Time Challenge: 11:00, $10m
         Enemies to destroy: 35, $16m
    -Total Assets Possible: $142m 
    Titanium Man took the last fight a little too personal. He is out to destroy 
    Iron Man. Just as before fight him at a distance. Continue firing the repulsors
    constantly and add the auxillary weapon in occasionally. After Titanium Man's
    health has been depleted he will attempt to recharge his suit by using one 
    of four large power supplies in the city. The easiest way to defeat Titanium
    Man is to move to each of the four power supplies (indicated in yellow) and 
    destroy them before he ever has a chance to reenergize his suit. This action
    however will result in the loss of a hero objective and an achievement. You can
    always replay the mission later and try to preserve the power supply to the 
    city while fighting Titanium Man. There is no trick or real strategy to the 
    fight just unload on the enemy until he crashes to the ground.
                                  Save Pepper                              [MSN10]
    AIM has kidnapped Pepper and holds her hostage at a research facility. You 
    recognize the obvious trap, but only one option exists: Save Pepper.
    -Primary Objective: Prevent reactor destruction while Pepper is inside $103m
    -Hero Objective: Protect the outlying occupied building
    -Bonus Objectives:
          Time Challenge: 25:00, $10m
          Enemies to destroy: 85, $10m
    -Total Assets Possible: 
    Take a deep breath before starting this one because the action is non-stop.
    During the entire mission Iron Man will have enemies to shoot and objectives
    to attempt. First, lets look at the basic set up of the mission. There is a 
    large facility in the center of the map. This facility is the primary target
    for enemy attacks. It is also the building that is currently housing Pepper 
    Potts. Judging by the name of the mission you should be able to imply what the
    primary objective is. Iron Man can survive the entire mission but if the damage
    to the research facility reaches 100% the mission is over and you restart from
    the begining. Jarvis will keep Iron Man up to date on the stability of the 
    Surrounding the central facility are a series of large rings. Take note of 
    these rings before the chaos begins. Flying through the center of one of the
    rings will provide a shield to the research facility. The shield does not 
    prevent attacks fully, it just strenghtens the facility and minimizes the 
    damage from incoming enemy fire. Jarvis will tell you when the shield is active
    and when it has ran down. When active he will mention overload. Once the shield
    runs out Jarvis will say it has stabilized. Each time the shield runs out it
    can be useful to fly through a ring again. All you have to do is make it
    through a single ring. Flying through more than one does not seem to improve or
    strengthen the shield. The hero objective is to save some outlying buildings.
    This is of little concern except for achievement and cash purposes.
    Initially fly up to the facility and take out all of the enemies indicated by
    orange markers. Iron Man will take a lot of damage and may need a reboot. Once
    the initial few enemies flying around the facility are gone the craziness
    begins. Missiles will be fired from all directions. Hover slightly above the
    building and watch the radar for red objects coming your way. The red on the 
    radar are incoming missiles. Fire the repulsors at the missiles. The auto-aim/
    targeting feature that appears against other enemies does not work against
    the incoming missiles. Iron Man just needs to aim the old fashion way and hit
    as many as possible. Remember you do not have to keep the building from being
    hit just make sure it survives until the end of the level. 
    Dropships will fly in more enemies that will attack the rings and nearby 
    buildings. Ignore them if you just want to complete the level. The main 
    emphasis should be placed on a balance between moving through the rings to
    activate some shielding and preventing missiles/enemies from hitting the
    facility. Good flying skills and accurate repulsor firing are very important.
    It may take a few tries but the level can be beaten.
                                 Island Meltdown                           [MSN11]
    You know Stane must be stopped, but AIM poses a much more immediate threat. In
    its desperate state, AIM is capable of anything - including the use of a 
    powerful island-based cannon against civilians. Don't let it happen.
    -Primary Objective: Destroy the proton cannon
    -Hero Objective: Prevent cannon attacks on cilvilian targets
    -Bonus Objectives:
          Time Challenge: 12:00
          Enemies to destroy: 80
    -Total Assets Possible:
    There are four power couplings that need some repulsor action as soon as 
    possible. The first one is the East power coupling and it is straight ahead.
    Each one is well guarded, so use the techniques that have helped Iron Man 
    thus far. Attack from positions that provide cover to eliminate hostiles. Then
    attack the coupling. 
    Moving to the East coupling go to the back side of building and use it for 
    cover. Attack the enemy forces clearing the area for a head on attack of the 
    coupling. This power source should be destroyed without losing a reboot. Move
    to the Southern coupling, its to the left as if you were at the starting 
    position. Use the rock formation below the coupling to provide cover. From this
    vantage point Iron Man can attack the power source out of harm's way. Move on
    to the North and West Power couplings and destroy them as well. These couplings
    are easily destroyed by moving directly under the coupling and attacking. For
    some reason it seems the attacks from the enemies are weaker or shielded while
    under the couplings.
    When Jarvis mentions reinforcements are located at a particular site then the
    coupling is being repaired. The mission will not proceed until all four 
    couplings are destroyed at the same time. So if the first one is repaired 
    before the last one is destroyed, Iron Man will need to move to the first one
    and destroy it again.
    Once all four are destroyed, we find that AIM has a large proton cannon that
    they would like to introduce the world to. We will do our best to prevent that
    introduction as well as defeating an enemy (Horgan) as well. If you are 
    interested in taking out the cannon then the first thing to do is take out some
    of the accessory enemies at the central site. Next focus some fire on Horgan.
    He has a big weapon and will attack with it. When Horgan moves to the nearby
    platforms position yourself between him and the cannon. When he fires dodge the
    blast and he will damgage the AIM weapon considerably. After a few hits it will
    be of no use to any super-villain criminal orginization. While Horgan is moving
    from platform to platform, Iron Man should occupy his time by either attacking
    the cannon with his own weapons system or thinning out more of the accessory
    enemies that are near the cannon.
                                   Space Tether                            [MSN12]
    You have identified AIM's answer to its power-source problem: The group has 
    launched a tethered satellite and is transmitting power from space. Destroy
    AIM's massive tethter to disrupt the satellite's orbit and deliver a crippling
    -Primary Objective: Disable the space tether
    -Hero Objective: Sever the tether before the satellite overloads
    -Bonus Objectives:
          Time Challenge: 10:00
          Enemies to destroy: 55
    -Total Assets Possible: $162m
    Fly directly ahead. As Iron Man approaches the canyon, Jarvis will alert him
    to the location of several MASER accumulators that are powering the outer
    tether defenses. The accumulators are indicated by orange markers and are 
    scattered around the central tether. The accumulators are structures with 
    multiple spheres on the under side of a tower. There are four total and can 
    be destroyed while near or on the ground.
    Now that the outer tether defenses are diabled, it should come as no surprise
    that there are inner tether defenses that will attempt to prohibit Iron Man 
    from completing objectives. Seek and destroy the control centers to disable 
    the inner tether defenses. The control centers are simply antennae that are 
    surrounding the tethter. Iron Man should be able to fly by the antennae while
    firing his weapons and destroy the control centers without landing. 
    The mission is not complete yet because we have to disable the tether
    completely. Unfortunately, AIM is not as stupid as Iron Man would prefer and 
    has encased the power coupling in a shield of its own. On the bottom side of 
    the large central tower there are several power centers that provide energy
    for the force field. Destroy the power centers to access the coupling. As an 
    added stress inducer, a 4 minute clock is counting down. When the power centers
    are disabled fly to the very top of the tether and release it before the 
    satellite detonates. Strafe around the central point and fire constantly at
    the yellow indicators. Once the "clamps" holding the tether are destroyed the
    missin is over.
                                     Showdown                             [MSN13]
    Now mobile - yet cornered - in his mechanized suit, a dangerously armored 
    Obadiah Stane threatens Pepper and the rest of the city. Return to Stark 
    Industries and stop the desperation of this Iron Monger.
    -Primary Objective: Defeat Iron Monger
    -Hero Objective: Destroy the power regulators
    -Bonus Objectives: None
    -Total Assets Possible: $200m
    Stane has created his own suit and it slightly larger than Stark's creation.
    Keep your distance from Iron Monger. The closer you get the more difficult the
    fight. Iron Monger has a very capable weapons system. There is a rapid fire
    weapon, missiles, and a unibeam type attack. He can fly and hover just as 
    Iron Man can. The fight can be won either on the ground or in the air but the 
    key is to keep a safe distance away and always have a building/building corner
    that you can take cover behind. When you hear a noise that sounds like a
    charging weapon be prepared to dodge or duck behind cover. Stane is preparing
    his unibeam and if it connects it does a fair amount of damage. Keep the orange
    target circle on Iron Monger at all times and keep constant fire on him. By the
    end of the level your right index finger should be begging for a rest. Iron Man
    will have to deplete Iron Monger's health several times (4 or 5). After each
    depletion Stane will begin some dialogue and fly away. Do not stop firing. 
    While he is talking and moving away there is little to no return fire directed
    at Iron Man, so keep the enemy in range and continue attacking. 
    After his last bar of health has been brought to zero, Jarvis mentions its 
    time for a close attack. This can be tricky. The best advise is to charge 
    Iron Monger with the after burners activated with the A button. Once you are
    close press and hold B to activate a grapple sequence. Repeatedly press B until
    you disable Iron Monger's suit. Upon approaching Stane, he will likely unleash
    lots of fire at Iron Man. Do not be surprised if you have to use a reboot to
    gain access to him. Iron Monger disappears and the fight is over, with one 
    minor exception, Iron Man must destroy four power regulators to unleash the 
    full power of the arc reactor and take out Iron Monger for good. Fly to the 
    top of the building and attack the power regulators indicated in yellow with
    all you have. Upon the destruction of the final (of four) regulators a cut 
    scene ends the mission and the game.
                                   One Man Army                           [ONMA]
    The One Man Army missions are exercises in destruction. The only goal is to
    destroy as many enemies in a 10 minute window as possible. Once 80 kills are
    obtained the mission is over and you are rewarded with a new Iron Man suit that
    can be used during missions. The suits you unlock will carry over to a new 
    save in which you try a harder difficulty. So if you play on easy, defeat all
    the One Man Army missions, you can use (for example) the Extremis suit during
    each mission of a normal difficulty play through.
    One Man Army vs. Ten Rings
    Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 
    minutes to unlock the Mark II Suit.
    One Man Army vs. Maggia
    Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 
    minutes to unlock the Extremis Suit.
    One Man Army vs. Mercs
    Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 
    minutes to unlock the Classic Suit
    One Man Army vs. AIM
    Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 
    minutes to unlock the Classic Mark I Suit.
    One Man Army vs. AIM-X
    Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 
    minutes to unlock the Hulkbuster Suit.
                                  Achievements                              [ACVS]
    1. Eject (25)
         -Spare the US fighter pilots in the Star Weapons mission
    2. Grounded (15)
         -Successfully grapple and throw a plane
    3. Your own Medicine (15)
         -Damage or destroy another enemy while grappling a SAM launcher
    4. Air Superiority (15)
         -Destroy all dropships before the Stark Gunship is stolen in the First 
          Flight mission
    5. Overkill (15)
         -Defeat a soldier using the Unibeam
    6. Disarmed (25)
         -Destroy stockpiled Stark weapons in the Escape mission
    7. Sidekick (75)
         -Complete all missions on Easy difficulty (or harder)
    8. Hero (75)
         -Complete all missions on Normal difficulty (or harder)
    9. Super Hero (75)
         -Complete all missions on Formidable difficulty
    10. City Protector (25)
         -Destroy drones without civilian damage in the First Flight Mission
    11. Decommissioner (25)
         -Destroy all Prometheus missiles in the Maggia Compound mission
    12. In the Drink (25)
         -Avoid civilian casualties in the Flying Fortress mission
    13. Tatyana, Interrupted (25)
         -Protect the nuclear facility in the Arctic Battle Mission
    14. Not a Scratch (25)
         -Avoid harming the destroyer and its crew in the Lost Destroyer mission
    15. Power Saver (25)
         -Avoid disrupting the city's power supply in the On Defense mission
    16. Shocking (25)
         -Protect outlying occupied buildings in the Save Pepper mission
    17. Proton Shut Out (25)
         -Prevent cannon attacks on civilian targets in the Island Meltdown mission
    18. Escape Velocity (25)
         -Sever the tether before the satellite overloads in the Space Tether
    19. You're Fired (25)
         -Destroy the power regulators in the Iron Monger mission
    20. Excelsior (70)
         -Complete Hero Objectives for all missions
    21. Ten Rings Obsoleted (25)
         -Complete the One Man Army vs. Ten Rings challenge without an armor breech
    22. Maggia Obsoleted (25)
         -Complete the One Man Army vs. Maggia challenge without an armor breech
    23. Mercs Obsoleted (25)
         -Complete the One Man Army vs. Mercs challenge without an armor breech
    24. AIM Obsoleted (25)
         -Complete the One Man Army vs. AIM challenge without an armor breech
    25. AIM-X Obsoleted (25)
         -Complete the One Man Army vs. AIM-X challenge without an armor breech
    26. Road King (15)
          -Destroy all convoy vehichles in less than 2 minutes in the Stark Weapons
    27. Launch Aborted (15)
          -Destroy all Prometheus missiles within 10 minutes in the Maggia Compound
    28. Collateral Damage (15)
          -Destroy a Prometheus missile by destroying a fuel truck in the Maggia
           compound mission
    29. Personnel Vendetta (15)
          -Defeat 20 soldiers in the Arctic Battle Mission
    30. Smack Down (15)
          -Defeat Titanium Man before his second recharge in the On Defense Mission
    31. Impenetrable (15)
          -Complete a mission (other than Escape or First Flight) withou an armor
    32. An Object in Motion (15)
          -Destroy any target using a ramming attack
    33. Long Shot (15)
          -Damage or destroy another enemy while grappling a howitzer
    34. Hulk Smash (15)
          -Successfully grapple an opponent in the Hulkbuster armor
    35. Ground Pound (15)
          -Defat an opponent using the ground pound in the Extremis armor
    36. Classic Confrontation (15)
          -Defeat Titanium Man using the Classic Armor
    37. Old School (15)
          -Defeat Iron Monger using the Silver Centurion armor
    38. Pugilist (15)
          -Complete any mission other than Esacpe without using weapons system
    39. Guardian (25)
          -Protect warehouse workers in the Maggia Factories mission
                                    Legalities                            [LGLS]
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    E-mail: oldschoolwv312 at yahoo.com
    Copyright 2008 Jason Fryer a.k.a oldschool312 

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