hide results

    FAQ/Walkthrough by The Lost Gamer

    Version: 1.3 | Updated: 05/16/13 | Search Guide | Bookmark Guide

    Version 1.3 5/16/13
       DDDDDDDDDDD  DD          
       DDDDDDDDDDD   DD         
       DDDDDDDDDDDD   DD        
       DDDDDDDDDDDDD   DD       
       D  DDDDDDDDDDD  DD       
      D   DDDDDDDDDDDD  DD      
      D    DDDDDDDDDDD   D      
      DD  DDDDDDDDDDDDD   D     
       D  DDDDDDDDDDDDD   D     
          DDDDDDDDDDDDDD  DD    
          DDDDDDDDDDDDDD   DD   
          DDD      DDDD         
          DDD       DDDD        
          DDDD       DDDD       
           DDD        DDDD      
           DDD         DDD      
           DD           DDD     
           DD            DD     
            D             DD    
            D              D    
            DD              D
           DDD              DD 
           DD                DD 
          D                  DD 
    Nancy Drew: Legend of the Crystal Skull
    A Walkthrough by Michael Gray
    AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2013
    For a list of all my various guides, check
    Table of Contents:
    001.  General information
    002.  Video Walkthrough
    003.  Characters
    004.  Walkthrough
    005.  Glass Eye Locations
    006.  Credits
    001-General Information
    This is a walkthrough for the game called "Nancy Drew: 
    Legend of the Crystal Skull". This game is the 17th game in 
    the Nancy Drew series of adventure games. In this game, 
    Nancy goes to New Orleans and solves a mystery involving a 
    crystal skull.
    To contact me about this guide, use my email address, 
    002-Video Walkthrough
    Do you want to see a video of how to solve the game's 
    puzzles, rather than read how to solve the puzzles? You're 
    in luck! I made a video walkthrough for this game, which 
    can be found here:
    The videos come complete with my live commentary.
    Nancy Drew: Our hero, Nancy Drew, is a super mystery solver 
    who is on vacation in New Orleans.
    Henry Bolet, Jr.: Henry is the friend of Nancy's boyfriend, 
    Ned. He was named the executor of his great uncle's estate 
    in New Orleans.
    Renee Amande: Bruno Bolet's housekeeper, who believes in 
    the power of hoodoo and magical herbs. She lives on the 
    Bolet property.
    Dr. Bruno Bolet: Henry's great uncle who died. He was a 
    dentist who owned many glass eyes. Rumor has it that he 
    also owned a crystal skull.
    Lamont Warrick: The owner of a curio shop named Zeke's. He 
    might be willing to resort to illegal methods, in order to 
    get all of Dr. Bolet's goods, especially the crystal skull.
    Dr. Gilbert Buford: Dr. Bolet's best friend. The two of 
    them were members of the Jolly Rogers Krewe. 
    Bess Marvin: Nancy's best friend, who is with her on the 
    trip to New Orleans. Bess is not good at detective work, 
    but she has to do some in order to solve the mystery. 
    Ned Nickerson: Nancy's boyfriend, who asked her to check up 
    on Henry Bolet, after the death of Henry's only living 
    Professor Beatrice Hotchkiss: One of Nancy's acquaintances. 
    She is a historian, and she knows a lot about the crystal 
    Summer: Henry's girlfriend. She has a bad habit of always 
    wanting more and more things from him.
    Chas Milo: The authenticator who was hired to check the 
    veracity of the crystal skull. He determined that it was 
    not made by technology from this century (or the two 
    previous centuries).
    To start the game, click on the plane ticket and choose 
    either junior or senior detective. The game starts with 
    Nancy going up to the Bolet house, during a storm. Click on 
    the front door to enter. Nancy goes inside, and she is 
    attacked by a skeleton man.
    When Nancy wakes up, a woman offers her a drink. It doesn't 
    matter if you choose to drink it or not. It is explained 
    that the old woman is Renee Amande, and she was Bruno 
    Bolet's housekeeper. Henry Bolet is here in this room; he 
    is in a bad mood.
    Move forward to stand up. This room is the library. Henry 
    is working in a corner in this room. From here, you can go 
    through the double doors to the hallway, or you can go 
    outside to the garden (where Renee works).
    Exploring the House
    The first order of business is to explore the house. Talk 
    to Henry in the library to learn more about him and his 
    situation with Bruno's estate.
    To the left of Henry is a card catalogue and trophies for 
    various miniature models. One of the trophies on the lower 
    shelf has a glass eye inside it. Pick up the trophy and 
    look inside it to get the eyeball. That's all you can do 
    inside the library for now.
    Go to the hallway and walk down it. To the left of the main 
    door is the foyer, where Nancy was attacked. Inside the 
    fireplace, you can get charcoal and a burnt receipt. Right 
    of the fireplace, you find an etching that the skeleton man 
    left behind.
    There is a miniature model of a cemetery here. This model 
    is based on the cemetery, which is located outside. Look at 
    the model cemetery. You can open up the Forty Winks 
    Mausoleum model to get a glass eyeball, and you can find a 
    puzzle on top of the Bolet Mausoleum (up and left of the 
    The coffee table here has a puzzle. In this puzzle, you 
    want to move the kicker piece around, until you can get it 
    to the bottom/right hand area.
    In Junior Mode, move the square block four spaces above the 
    left marble. Move the marble up. Move the square four 
    spaces right of the marble, then move the marble right. 
    Move the marble up, then move the right marble left. The 
    two marbles block two lasers.
    Now you want to move the square to the final laser. Do this 
    by moving it right, up, right, up, and right three times. 
    Move it down three times, left twice, and down. Now move it 
    right, down and right to block the laser. You can now move 
    the kicker to the eyeball slot.
    In Senior Mode, you have more marbles to work with. First 
    off, move the square up three times and right four times. 
    This partially blocks the left laser, so you can get to the 
    right of a marble. Move this marble left, up and right, so 
    it blocks off the first laser completely.
    Move the square right twice. You have two marbles in the 
    same column now. Move the bottom marble up, then right, 
    then up. It blocks the second laser.
    Now move the square one up, then one right. Move the 
    leftmost marble right and up, to block the third laser.
    Move the rightmost marble to the left. It is above the 
    square. Move the square right one, then move the marble up 
    to block the fourth lasers.
    From here, the solution is basically the same as in Junior 
    Mode. You want to move the square to the final laser. Do 
    this by moving it up and right three times. Move it down 
    three times, left twice, and down. Now move it right, down 
    and right to block the laser. You can now move the kicker 
    to the eyeball slot.
    Solving the coffee table puzzle gets you an eyeball.
    There is nothing else to do in the foyer, besides pick up 
    two eyeballs, the piece of paper on the ground, the receipt 
    in the fireplace and the piece of charcoal.
    You can go upstairs, if you want. Henry's room is unlocked. 
    In a desk in this room, you can get another eyeball. That's 
    Go back to the library, then go outside. You can talk to 
    Renee, who spends her time potting plants near the doors. 
    You can also explore the garden and go through the gates to 
    the cemetery.
    In the cemetery, go north twice to reach the Bolet 
    Mausoleum. It is locked. Zoom in on one of the four 
    etchings. Aha, the piece of paper left behind by the 
    skeleton man is an etching of the mausoleum!
    Nancy needs paper to finish the etchings. Go to Renee and 
    ask her for some. If you have not picked up the etching in 
    the foyer, or if you have not examined the etchings on the 
    mausoleum, you can't ask Renee for paper.
    Renee gives you the key to her room. Go back into the house 
    and go upstairs. Renee's room is on the top floor. Open it 
    with the key. Papers are in the drawer left of the bed, and 
    candy bars are in the bottom drawer. Take as many candy 
    bars as you like, at least until Nancy gets sick.
    There are hoodoo signs on the wall here. In the corner is a 
    chest, with eighteen buttons. You want to push the buttons 
    to recreate the four glyphs in the corners here.
    If the top button is #1, and you number the buttons in 
    clockwise order, the solutions are these:
    Top/left: 1, 4, 7, 15.
    Top/right: 5, 8, 10, 12.
    Bottom/left: 2, 9, 16, 17.
    Bottom/right: 11, 13, 14, 18.
    When you flip all four glyphs, the chest opens. Inside is a 
    book of hoodoo signs. Read it, then go back and forth 
    between the book and the signs on the wall. The signs on 
    the wall read "bah zah loo pah dee moo kah".
    Go back to Renee and give her the chocolate. If you ask her 
    about the hoodoo signs, she says that she heard that 
    particular sequence of sounds, coming from the other side 
    of the wall, multiple times.
    Go to the mausoleum, now that you have paper. Use the paper 
    on the four frames of the mausoleum to get all four 
    etchings. If you don't have the paper, or the charcoal from 
    the fireplace, this does not work.
    Return to the foyer. Zoom in on the miniature cemetery and 
    examine the Bolet Mausoleum. The top of it has a puzzle. 
    You want to press the buttons to make the four squares 
    equal the four etchings. They are...
    Crow  Bones
    Worm  Coffin
    Solving the puzzle gets you a key. Go to the Bolet 
    Mausoleum again, and you see Henry outside it, weeping 
    profusely. You can use the key to get inside the mausoleum. 
    Inside is a portrait. You can put this in the empty picture 
    frame in the foyer.
    Bess Goes to Zeke's
    There is nothing else Nancy can do in the Bolet house at 
    this point, so call Bess. After you find the receipt in the 
    fireplace, you can call Bess at any time.
    Nancy gives Bess the mission of finding the receipt, seeing 
    as Bess is close to the store named Zeke's. Go inside the 
    store. A man named Lamont is at the counter, and he says 
    that the receipt is for a box of assorted, unknown items 
    purchased from Henry Bolet.
    Earlier, Renee told Nancy that she suspects Henry is 
    selling Dr. Bolet's possessions on the sly. It looks like 
    Renee's suspicions are true! Henry sold a box of Dr. 
    Bolet's things to Lamont. This box is current in the back 
    of the shop.
    Bess needs to figure out a way to distract Lamont, so she 
    can get to the box. Right of the door to the shop, you find 
    a cabinet. Take the sneezing powder from the right side of 
    the cabinet, as it will come in handy.
    Turn left to face the wall with the piano. You have three 
    shelves and many items. You can move things around, in 
    order to form a device which shoves sneezing powder in the 
    face of anyone who steps on the scale.
    The top shelf has teeth on the right, sneezing powder left 
    of the teeth and an accordion left of the sneezing powder. 
    A bowling ball goes on the stand on the left.
    The middle shelf has a fan on the left and a boat to the 
    right of the fan.
    The bottom shelf has a shrunken head on the far left. Right 
    of it is a thick book, and right of that is a series of 
    books. Right of that is a hula doll, and right of that is a 
    Step on the scale to test out the device. If you have 
    everything correct, Bess will call Lamont over. The device 
    works, and he starts sneezing like crazy. He sends Bess to 
    get the nose spray from the back of the shop.
    Go to the back of the shop and open up the box of items 
    from Henry Bolet. It contains a skeleton man costume and 
    two photographs, one of Bruno and his dog, and one of 
    Bruno's pet iguana. There is also a container.
    The container is locked, and there is a letter on top of 
    it. Behind the letter is a series of numbers. You want to 
    match the numbers to the letter. For example, the first 
    series of numbers are 1, 3, 32. This means you get the 
    first letter, the third letter after it, and the thirty-
    second letter after that.
    It turns out that the letters you need are "leben und tod". 
    Enter that into the container's lock. The box is empty, 
    although it has a hollowed-out carving which is the same 
    size and shape of a human skull. There is a letter about 
    the crystal skull which fits into the hollow.
    Bess calls Nancy and informs her about what she found.
    Bruno's Secret Room
    Bess saw a picture of an iguana, which is Nancy's clue to 
    find the iguana. It is inside the library, on some books. 
    Zoom in on it, and the books are knocked to the ground.
    Henry makes Nancy put the books back together. Thanks for 
    the job, Henry.
    In the upper/right corner, place the small green book 
    (which goes left and right). Under it, you can place a blue 
    book and a set of two blue books. They perfectly fill out 
    the right side of the box.
    Place the widest book (which is black/blue) on the bottom 
    of the empty space. Place the two tallest books (which are 
    green and blue, with matching designs) side-by-side, 
    against the left wall.
    Place the widest book (which is red) at the bottom of the 
    space. Place the tallest book (which is red) against the 
    left wall. Place the widest book (which is red) against the 
    bottom of the space. Place the tallest book (which is 
    orange) against the left wall.
    Place the widest book (which is a set of two red books) at 
    the bottom of the space. Place the two remaining books into 
    the remaining space.
    There are multiple solutions to the book puzzle. When 
    you're done, take the book on crystal skulls. It's by 
    Professor Hotchkiss, a character from the fourth Nancy Drew 
    game. Read the book all the way through, and pick up the 
    strange piece of paper found inside the book.
    At this point, you can call Professor Hotchkiss on Nancy's 
    phone. You don't have to call Professor Hotchkiss in order 
    to beat the game.
    Go to the foyer, and put the portrait of Henry's parents 
    back in place, if you haven't already. You'll notice that 
    each portrait contains someone holding an item. The piece 
    of paper in the crystal skulls book refers to the items in 
    the portraits. The paper reads:
    And the items are:
    Toothbrush banana fax monkey
    lollipop hat axe poodle umbrella
    Move portraits around, until they are in that order. This 
    opens a secret door. Go through the door, and Nancy 
    overhears Henry talking with his girlfriend, Summer.
    There is a peephole at the base of the stairs here. Use the 
    switch next to it to zoom in on a book in the library.
    Go up the stairs in the hidden passageway. A locked door is 
    at the top. Examine the lock to see a spiderweb design.
    Go outside. In the middle of the garden is a dry fountain. 
    By the drain is a spider. Pluck the webs, in the order 
    indicated by the lock on the door of the hidden passageway. 
    You get a key.
    Go back inside. While you're here, get the eyeball from the 
    book in the library. Then, go up the hidden staircase and 
    open the door with the spider's key.
    You end up in Bruno's secret room. There are many things 
    for you to examine here. Against a wall is a cabinet, with 
    a picture of a ship and an octopus. Open the cabinet to 
    find an eyeball. Take it, and Nancy notes that all the 
    glass eyeballs go here.
    There is a skee-ball machine here. This is a game, in which 
    you roll a ball onto the tiles. You want to flip all the 
    tiles, until they all turn into eyeballs. I find it easiest 
    to do the left column first, then the middle column, then 
    the right column. When you're done, you get a glass 
    Right of the skee-ball machine is a pirate dummy, sitting 
    in a dentist's chair. It can make various sounds. We know 
    that Renee sometimes heard the sounds "bah zah loo pah dee 
    moo kah" coming from the wall, so insert those sounds into 
    the dummy's sound box.
    The dummy says all of those sounds. Its eye pops out. Take 
    the eye, as well as a token and a piece of paper containing 
    a longish puzzle.
    Right of the dummy are the vents, along with a small 
    wardrobe. Bruno Bolet liked to dress up his iguana in this 
    Right of this is Dr. Bolet's desk. On the top shelf, you 
    have a machine with a glass eyeball. Pull the lever and 
    grab the eyeball when it is outside of the machine.
    On this desk is information about Bruno joining the Jolly 
    Rogers Krewe, a group of people who dressed up in skeleton 
    man costumes. There is a calendar of Jolly Rogers meetings 
    on the desk. Read it all the way through, and Nancy notes 
    that there is a meeting today, at Rampart and Dumaine, 
    where Bess is.
    There is also a book on the desk. Bruno wrote this book 
    himself. Read it all the way through to find clues for 
    various puzzles. I will list these puzzles in separate 
    Right of the desk, on the other side of the room, you find 
    another desk. This one has a gumball machine. Use the token 
    from the pirate dummy's eye on the machine to get a glass 
    Also on this desk is a jack-in-the-box. This jack-in-the-
    box has a distinct melody. Play with it, until the spider 
    pops up.
    To leave the secret room, pull on the candleholder above 
    this desk. Then, go back to the spider's web in the 
    fountain outside and repeat the melody: C, C, C, D, E, E, 
    E, D, C, D, E, C. You get an eyeball.
    While you're downstairs, talk to Henry. After you open the 
    cabinet in the secret room, you can talk to Henry about his 
    glass eyeball keychain. Nancy will blackmail Henry into 
    giving it to her.
    Dr. Gilbert Buford
    Once you read the entire book on crystal skulls, you can 
    talk to Henry about how Bruno Bolet died. Henry will show 
    you his death certificate.
    Nancy notes Dr. Gilbert Buford's phone number on the death 
    certificate. You can call Dr. Buford's answering service to 
    learn that he is on the corner of Rampart and Dumaine.
    Call Bess Marvin, who is in the area. Nancy asks her to 
    speak with Dr. Buford. He is the elderly man, eating gumbo 
    and reading a newspaper. You can talk to him about many 
    things, but the important thing to talk about is Bruno 
    Bolet's death.
    Dr. Buford will realize that Bruno Bolet had a heart 
    attack, while reading a letter. Iggy the Iguana stole this 
    letter and hid it in the vent system.
    When you learn this information, Nancy will be able to use 
    loquats to get Iggy out of the vent system (located in 
    Bruno's secret room). To get a loquat, approach the tree in 
    the garden. This starts a minigame, in which you shoot 
    wasps with spray. Shoot all the wasps, to make them 
    unconscious for a short period of time. You get a loquat if 
    all of the wasps are unconscious at the same time.
    Go back up to the secret room. Use the loquat on the vent, 
    and Iggy appears. Dress him up like an ophthalmologist (eye 
    doctor). This means giving him glasses, a badge which reads 
    OD, and a ophthalmoscope. When you're done, back away, and 
    Iggy gives you a glass eyeball.
    Go back down to the garden and get another loquat. Return 
    to the secret room. This time, dress Iggy up as a mailman. 
    This means he gets a blue hat and blue tie, along with a 
    black bag. Back away, and Iggy retrieves a letter from an 
    The letter indicates the crystal skull was a fake. Call the 
    authenticator to learn that the LETTER is a fake. Someone 
    induced Bruno's heart attack, by giving him a fake letter. 
    But who would do such a thing, and why? Did someone kill 
    Bruno to get a crystal skull?
    Time Will Tell
    The "Time Will Tell" puzzle comes in three parts, according 
    to Bruno's book. Part one mentions various times: 12, 3, 5, 
    8, 2 and 11.
    Set the grandfather clock to those times. After each time, 
    press the eyeball button on the top of the clock. When 
    you're done, you get an eyeball.
    You have to do the same thing with parts two and three of 
    "Time Will Tell". Part 2's times are 12, 7, 10, 3, 2 and 1. 
    Part 3's are 12, 8, 10, 4, 9 and 11.
    A Librarian's Tale
    Read through the card catalog to the left of Henry. Nancy 
    will take note of the book entitled "A Librarian's Tale". 
    This book is above the card catalogue.
    Many of the books in the card catalog mention eyes. If you 
    add up their call numbers, you get 1540. This is the number 
    which unlocks the lock on "A Librarian's Tale". Inside this 
    book is a glass eyeball.
    Quincy Booker's Teeth
    Bruno's book talks about the dental history of Quincy 
    Booker. If you don't know about dentistry, you can use the 
    dental chart in the secret room as a reference.
    Go to the library. One of the shelves has teeth for 
    bookends. The number of books on these shelves match the 
    number of teeth in an average person's mouth. You want to 
    pull on the books, as if they are teeth.
    First do the children's teeth:
    1xxx2   3xxxx
    xxxxx   x4xxx
    Then do the adult's teeth:
    xxxxxxxx   xxx2xxxx
    xxxxx1xx   xx3xxxx4
    Pulling the books in the correct order gets you a glass 
    Steps in the Right Direction
    This story in Bruno's book mentions his shovel being used 
    at Charlie Wicker's grave.
    Go to the area with Renee. The shovel is on the wall here. 
    Examine it, and Renee makes a deal with Nancy. If Nancy can 
    get five painted conks, Renee will give her the shovel.
    Take the path left of the fountain in the garden. A 
    mushroom is on the lawn. Go to the gate leading to the 
    cemetery, then turn around. The second mushroom is there.
    Go into the cemetery. The third mushroom is left of the 
    tree, and the fourth one is by the exit, left of the Bolet 
    As Renee indicated, the fifth mushroom is in the swamp, to 
    the far right. Go there. It's on a log. When you grab it, 
    an alligator appears and hurts Nancy.
    Return to Renee. Give her the mushrooms, and Nancy mentions 
    the alligator. Bernie is trained to eat things, whenever 
    someone steps on the log. Renee claims she forgot that 
    Bernie was there.
    Get the shovel and head to Sleeping Meadows. Charlie 
    Wicker's grave lists WNESWNWSENENESW.
    Enter the gravesite. Bruno's shovel holds up a certain 
    number of fingers, indicating how far you should travel. 
    For example, the first direction is W, and the shovel holds 
    up four fingers. Therefore, move west four times.
    The trip you have to take is four west, two north, one 
    east, three south, two west, two north, three west, three 
    south, one east, two north, one east, three north, four 
    east, five south and two west.
    When you're done, you can dig up the ground with the 
    shovel. You find a canister. Open it with the shovel to get 
    a glass eyeball. The shovel breaks, leaving you with the 
    skeleton arm.
    The Statues Are Key
    This section of Bruno's book has a picture of a buzzard's 
    head. Go outside. In the garden, you can find Bruno's 
    elaborate tomb. It has four bird statues by it, as well as 
    a buzzard on top of it. Pressing the statues' heads will 
    affect the feathers on the buzzard's head in various ways.
    Pressing the first statue puts out the third feather, while 
    bringing in the fifth and sixth feathers halfway. Pressing 
    the second statue puts out the first, third and fifth 
    feathers halfway. Pressing the third statue brings the 
    first feather in halfway and puts the fourth feather out 
    halfway. Pressing the fourth statue brings out the third 
    and sixth feathers halfway.
    Face the bird statues. Press their heads in this order: 3, 
    3, 2, 1 and 4. This puts the feathers out to the correct 
    The buzzard drops a key. Use the key on the base of all 
    four statues to get four glass eyes.
    The Denizens of the Cemetery
    There was a note, contained in the eye socket of the pirate 
    dummy. It tells you to look for various denizens of the 
    cemetery. The book in the foyer, which has a list of 
    everyone buried in the cemetery, is helpful here.
    First is the last denizen buried on Bruno's guard. Page 91 
    of the book in the foyer tells us this is Tammy Tassleman. 
    Open up the note and type that in.
    Tammy is buried in Terra Siesta. Go there and find her 
    grave. Her tombstone has a clue for the next person, 
    someone who made a lot of noise while sleeping.
    That would be Constance Norring, whose name sounds like 
    "constant snoring". Type her name in, then go to Crowing 
    Crypts. Constance's clue leads you to Justin Thyme, in 
    Sorrow Park.
    Type in Justin's name, then go to Sorrow Park. His clue 
    leads to Manny Kinn, at Writhing Roots. Her clue leads to 
    Owen Moore, at Sorrow Park. His clue leads to Neil Down, at 
    Crowing Crypts. His clue leads to Myra Maines, at Terra 
    Siesta. Her clue leads to Rose Winterspring, at Slumber 
    Gardens. Her clue leads to Polly Ester Givens, at Forty 
    Winks Mausoleum.
    Go to Polly's grave. Open up the name plaque to find a 
    note. It says to find someone who has the same name as 
    Bruno's old dog. Call Bess at this point. She saw an old 
    picture of Bruno's dog.
    As Bess, talk to Lamont about the gumbo stand outside. He 
    likes it, but the hot sauce gives his stomach instant fits. 
    Offer to give him some gumbo, then go outside.
    Order a gumbo to go, and add hot sauce. Return to Lamont 
    and give it to him. His stomach gets fits. While he is 
    distracted, go in the back room and open up the box. The 
    dog's name is Grant.
    Bess tells this to Nancy. Derek Grant is buried at Writhing 
    Roots. Go there and open up the box by the headstone. You 
    get Iggy's pirate hat and an eyeball.
    Get another loquat for Iggy, and return to the secret room. 
    Use the loquat to lure Iggy down. Dress Iggy up as a 
    pirate, with the pirate hat on his head, a white collar 
    with parrot and a sword belt. Iggy will retrieve a pirate 
    The plaque on the chest says that it opens to the name 
    chanted at the start of Jolly Rogers Krewe meetings. If you 
    haven't already, read the calendar on the desk in this 
    room. It says a Jolly Rogers Krewe meeting is today, near 
    Bess' hotel.
    Call Bess. Nancy tells her to get a skeleton man costume 
    and infiltrate the meeting with the password, "scuttled 
    As Bess, go to the alley on the right. Turn left to reach 
    the backdoor of Zeke's. You can use Bess' powder on the 
    keypad here to determine which keys have been pressed.
    The answer is 28905. Insert that, then go to the box and 
    open it. Bess will put on the skeleton man costume. Leave 
    Zeke's, then go down to the end of the alley. Knock on the 
    door and say the password, "scuttled bones".
    At the meeting, the Jolly Rogers discover that Bess is an 
    impostor, but she is able to determine the identity of one 
    of the Jolly Rogers. More importantly, Bess gets the name 
    Nancy needs: Jean Lafitte.
    As Nancy, enter Jean Lafitte into the treasure chest to get 
    the final eyeball.
    Plentiful Pirates and Nautical Nonsense
    When you have all 25 eyeballs, put them inside the cabinet 
    in Bruno's secret room. The final section of Bruno's book 
    tells you how to position the eyeballs.
    1-5: South, west, south, east, left
    6-7: Down, down
    8-12: Up, down, east, east, left
    13-16: East, down, down, down
    17-20: Down, left, north, west
    21-22: Right, left
    23-25: Down, right, left
    When you solve the puzzle, you get a jeweled eyeball and a 
    drawing. The drawing indicates that the skeleton arm in 
    your inventory fits together with a lightning rod.
    Go outside and walk down the path by the fountain. Have you 
    noticed the fireflies? Go towards them. The wall behind 
    them is covered in ivy. Move the ivy aside and push the 
    Now go to the backside of the wall. You can climb the 
    stones to reach the lightning rod. Take it. Return to Bruno 
    Bolet's crypt and look down at the hole.
    Put the lightning rod into the hole, then put the skeleton 
    arm on the lightning rod. The skeleton's hand opens up. Put 
    the jeweled eyeball on the skeleton's hand.
    Lightning strikes, and Nancy is lowered to the bottom of 
    the crypt, where Bruno hid the crystal skull. A clever 
    hiding spot, indeed! Go forward and pick it up.
    The culprit arrives and forces Nancy to give up the crystal 
    skull. The culprit then runs away, leaving Nancy tapped in 
    the tomb.
    Turn around to find a puzzle. There are a number of tiles 
    on the wall here. What you want to do is click on one tile, 
    then click on another tile. If the two tiles have matching 
    pictures on them, they get taken off of the board. Make all 
    the matches, and Nancy is freed.
    The culprit left muddy footprints behind. Follow the 
    footprints to the cemetery, then go to the swamp. The 
    culprit tries to escape on a boat. When you have the 
    opportunity to do so, click on the log.
    Bernie the alligator appears and attempts to eat something, 
    like he does whenever anyone steps on the log. This time, 
    the thing he eats is the crystal skull.
    The game ends at this point, and you get to see what 
    happens to all of the characters.
    005-Glass Eye Locations
    1. Inside one of the trophies, left of Henry.
    2. Inside the coffee table in the foyer.
    3. Inside the Forty Winks Mausoleum, in the model cemetery.
    4. Inside the drawer of the desk in Henry's room.
    5. Inside the "Eye of the Beholder" book, seen from the 
    peephole in the hidden staircase. 
    6. In the cabinet where the glass eyeballs go.
    7. This is the eye of the pirate dummy.
    8. Inside the pendulum in Bruno's secret room.
    9. Use the token from the pirate dummy's eye on the gumball 
    10. Play skeeball and set all the tiles to eyes.
    11. Play the melody from the jack-in-the-box on the 
    12. Dress up Iggy as an ophthalmologist (eye doctor).
    13. This is Henry's keychain. You can blackmail Henry into 
    giving it to you, after seeing the cabinet where the glass 
    eyeballs go.
    14. Solve "Time Will Tell", Part 1.
    15. Solve "Time Will Tell", Part 2. 
    16. Solve "Time Will Tell", Part 3.
    17. Inside the book "A Librarian's Tale".
    18. Solve the Quincy Booker's Teeth puzzle.
    19. Solve the "Steps in the Right Direction" puzzle.
    20-23. Solve "The Statues Are Key" for four eyeballs.
    24. Solve the cemetery denizens puzzle, found inside the 
    pirate dummy.
    25. Open the treasure chest that Iggy gets for you.
    This FAQ is copyright of The Lost Gamer, 2013.  If you want 
    to use any part of this FAQ, ask me first (instructions 
    under general information).

    View in: