TABLE OF CONTENT About me aa1 Rules of Engagement aa2 American Campaign. Mission 1: Arsenal. bb1 American Campaign. Mission 2: Armistice bb2 American Campaign. Mission 3: Meeting the enemy bb3 American Campaign. Mission 4: Disaster in Tunisia bb4 American Campaign. Mission 5: Turning point. bb5 Russian Campaign Mission 1: Baptism by fire cc1 Russian Campaign Mission 2: Evacuation cc2 Russian Campaign Mission 3: POW cc3 Russian Campaign Mission 4: Moscow is behind us. cc4 Russian Campaign Mission 5: The Penal Unit cc5 Russian Campaign Mission 6: The last stand cc6 Russian Campaign Mission 7: Behind enemy lines cc7 Russian Campaign mission 8: Chasing Shadows cc8 Russian Campaign Mission 9: Flying Dutchman cc9 German Campaign Mission 1: Mercury dd1 German Campaign mission 2: Scorching Sands dd2 German Campaign mission 3: Desert Stronghold dd3 German Campaign mission 4: To Tobruk dd4 German Campaign mission 5: On the way to Tunis dd5 German Campaign mission 6: Borg's last fight dd6 Bonus Mission 1: The Crossing ee1 Bonus Mission 2: The Crossroads ee2 Bonus Mission 3: The Battle of Vernon ee3 Bonus Mission 4: The Airstrip ee4 Bonus Mission 5: The Trap ee5 ====================================================================== About me aa1 ====================================================================== Welcome to men of war walkthrough. Since I haven’t seen any walkthrough in words myself I decided to make my own version. My pc is not sufficient enough to record video’s that’s why I will write the walkthrough. I play a lot of strategy games. My first was Command and Conquer Tiberian Sun. Afther that I played: - Red alert 2 - Command and Conquer Generals + zero hour - Rome total war - Soldiers heroes of world war 2 - band of brothers road to berlin After I heard men of war was released I bought right away when I saw the youtube movies. To bad I haven’t seen faces of war in my local area, but thankfully a mod came out to play the missions of faces of war in the men of war game. Rules of Engagment aa2 Rule 1: If fighting will result in victory then you must fight! Rule 2: Direct control: - Only handy if you can inflict maximum casualties in a short amount of time - Or for immediate evacuation of your vehicle and the driver is clumsy - Tricky maneuvering - Or just for fun if you have time for it. ====================================================================== Playing the Campaign ====================================================================== Every mission varies in its difficulty level. Overal it is best to play Russian/German. (First 2 missions of Russian campaign are easy then it will get a bit difficult for the ones with). When you have played out the German or Russian campagn you might want to start the American campaign. About easy, medium, hard selection. Well the only diffirence is the survivability of your soldiers + accuracy. Easy: soldiers health: 6 times that of the normal health bar (compared to multiplayer mode),Sometimes you get better equipment (bonus mission 2) Guns (tanks, field guns) are very accurate. Medium: Your soldiers have 2 times the health of a normal health bar, Guns are less accurate compared in easy. Hard: normal health level as in multiplayer, guns are slightly less accurate compared in multiplayer Realistic: If you are a veteran in multiplayer, won every tournament and you find none of the online battles challenging, try this mode. ====================================================================== American Campaign. Mission 1: Arsenal. bb1 ====================================================================== ---------------------------------------------------------------------- Given: - 2 men with a silent pistol - 1 soldier with m1 grand (rifle) - 1 guy with some knives. Your objective is to reach the old church first. After that you have to take over the HQ and defend it while the resistance will load up the truck. --------------------------------------------------------------------- The first 3 tactics you have to use very often is stealth, melee attacks/knive and shooting the lights out. First swim over the little river to the other side of the riverbank. From there run 1-2 men over to the bushes near the wall. There is 1 man patrolling the inner paths between the houses and the other guard is walking over the street. First take out the soldier at the inner paths. **Hint* try to hit the guy when the back is faced to you. With this you have more change for a knockout and you have knocked out 90% of there health. (for grap body go to the two wheels and press on the hand, then select the body. Be aware you need some inventory space to carry the body. It might be handy to drag the icon to your action bar (hold right mouse button on the icon and drag it to an open slot. )* After knocking him over 2 times grap his body and hide it in the bushes. A scripted patrol (car/halftrack) will drive around the road. After taking out the first guys silently its now time to take the other guy out. Hit him in the back while the 3th soldier on the road is looking the other way. After taking him out it might be handy to kill the lights (direct control > shoot at the light) Hide every body you have hit. Note: Don’t give your pistol guys any rifles: They will use it when you just press attack on a target. Once most patrols are taken out you can cross unnoticed to the little park. *******Note 2*********: turn your camera 90 degree’s to your left for exact walkthrough. Now near your little park there is a streetlight you need to silence as well 2 soldiers walking around the crossing. If you haven’t warned anyone, there will not be 2 soldiers near the motorcycle with mg-34. Might be worthwhile to give the guy with knives a machinegun you need for later. After taking the 2 guys out you can cross the road safely. Now walk towards the church. Silence any lights you see. At the church there are 2 guards talking + 1 patrolling. If the patrolling guy is near the other 2 guards, throw a cooked grenade in that direction for a nice finish. Kill the lights, hide the bodies, loot the bodies etc etc. After talking to the resistance you have to take out the arsenal, raise up the flag for the signal and defend your little fortress until the loading is complete. My plan (or their’s) is to walk to the river bank and take the backdoor. You only need to finish off 1-2 guards and a light under your way. When you have reached the river bank it iss time for the big punch. Luckly you also get big guns. A s you can see there are 2 mounted machine guns and a flak-gun (20 mm) (!) in your reach. Equip the flak gun right away and blow everything away (it will rip apart half tracks and light tanks to) that doesn’t like you. It might be handy to silence those lights and alarm as well. **************Note***********: To silence the alarm direct control and shoot on the speaker near the search light. After you have taken the whole German division with your flak gun, sweap around your fortress for any lone soldiers. Equipment that is very usefull: Flag gun in the HQ, 2 mortars(!), Mounted machineguns. Ammo boxes. And the half track + flak gun outside. As you have noticed there are 3 entrances: The main gate (1), the river side entrance (2) and a little entrance at the road side (3). First tow your flak gun at the main gate (1). Then take your men and take the second flak gun. Tow it near your first flak gun. Now you can drive the half track. (If you don’t do it in this order the flak gun gets damaged). Drive the halftrack in such manner that entrance 3 is blocked so no infantry can go through that entrance. Equip your men fully (health kits, ammo, helmet, grenades etc). After you have rearmed yourself place the 2 flak guns 10 meters back from the main entrance and place a mounted machinegun between the flak guns. Place a mortar in the middle of HQ. After you have done your preparations you can raise the flag. A truck will show up and your equipment will be slightly displaced. Replace your equipment and let your resistance fighters crew the 2 flak guns and the mounted machineguns. 1 resistance fighter (or soldier) should secure entrance 2 (river side) with a mounted machinegun. 2 of your soldiers should equip the mortar and force fire in front of the main gate. ******hint**********: To force fire click on the mortar. Select fire > fire on ground. Place your mouse at the desired location. Now this will be a piece of cake as long your flak guns won’t be blown up (never happened to me). If so you either have placed you flak guns a bit too much forward or its aiming not in that direction if it might occur. Your mounted MG should take care of the incoming infantry. As long no expert soldier’s dies in this mission everything is fine. So after the big slaughter at the main gate, round up the Germans around the H.Q. Its time to give this truck some “extra” equipment. Load up some repair kits in the storage truck (12 of them) and some machineguns, rifles and submachine guns. Dynamite might be useful to (little box in the storage room). After you have equipped the truck give 1 flak gun some ammo from the other one. Equip every resistance fighter you have with preferred machine guns, helmets, ammo, grenades and health kits. You will get them in your next mission. When you have everyone fully equipped you can drive your truck + cannon + all your men in the truck and cannon to the meeting point. There the AI takes over your truck and mission 1 is accomplished! *******Note********: It might be necessary to help the resistance. In that case use your big 20 mm cannon to take everything out. ====================================================================== American Campaign. Mission 2: Armistice bb2 ====================================================================== Main objective: Persuade the colonel to sign the contract. Given equipment: - All resistance fighters + soldiers of the previous missions - Some extra soldiers (veteran), all round - Equipment + ammo you took from the previous mission. Good thing you have arrived at your second mission. As you can see your mission will be in the beginning some stealthy. After you have captured the colonel it will be a big fight. So try to avoid warning the whole garrison or let the sound go off when it’s not in the walkthrough. If it might happen, good luck with assaulting the rest of the garrison. *Note*: To capture the colonel it might be handy to simply place one soldier near his car (not the expensive one). When he tries to flee he will come very close to your men > movie intro will come and the defending mission will begin. But before we want to begin with the defending mission it is VERY handy to mine a few paths. Lets talk about that later. First take out every lone guard on the outside with melee/knives attacks + hide there bodies. Move yourself into the base by the middle gate and from here infiltrate your way and take all the lone guards you can get (and the 2 guards talking to each other). Kill the lights in the mean time. Don’t let the bodies get detected by other German patrols. There might be a few shots from the German side as long it’s not a complete fire fight the alarm might not go off. Or the colonel will order a man to go and investigate. After clearing the map a bit you still have 2 points to concern about: 1: The search lights near the 3 garrisoned barracks. 2: The Germans inside those barracks. Since we have taken out every patrol you can mine the middle entrance. And mine the whole thing from the left building all the way to the right building with anti tank mines.Use around 30 anti tank mines and 2 meters further 30 anti personal mines for this entrance so no vehicle can pass. Then place some anti personal mines at every stairs leading to the villa undetected. Place your 20 mm flak cannon in the middle of the square and let your soldiers unman that vehicle, so the flak won’t get destroyed during your short burst fights. Once that is done split your troops into 2 groups. Group 1 will surround the left garrison and group 2 will surround the right garrison. Place you soldiers in such way that they have a clear firing spot on the doors. Now remember we had about 5 dynamite sticks taken out of the box in the first mission? You could use them for a nice beginning on the buildings. Or just shoot the bastards with a machinegun and the battle will begin. During the battle a group of resistance fighters will come from the north to aid your mission. Mostly after you have killed everyone at the 2 garrisons the colonel will start to flee towards the car where 1 of your soldier is hiding near it. Once he is near your soldier a short movie will begin. All your men will respawn at the villa and the countdown starts. You have about 3 minutes. So time is running out. As you can see your truck of the previous mission is unmovable. Send in some resistance fighters to your truck and equip them with every anti tank mine that is left. Meanwhile group 1 and 2 should clear the machinegun nest near the garrison. Use your miners to mine the left and right entrance. Mine the left entrance from building to building. And the right entrance from building to the big rock in the garden. Place some anti personal mines at the road only. It is handy to prepare all of you your defense in slomotion. Place around 3 soldier at the middle entrance at the left and right building. (1 middle). Place around 5 at the left and right entrance. And the most important of all equip your 20 mm flak cannon. Now the first wave will come from the middle and right. In the middle a light tank + machinegun halftrack will come and at the right about the same. If the Germans don’t hit the mines use your 20 mm flak to finish them off. Or use an anti tank grenade to neutralize those Germans. A few Germans will try to break through the entrance but once they are through the gate they should be pinned down by your comrades from all points resulting in imminent death. It’s pretty easy if you have organized your defenses well. A few cars with Germans will come > boom. Trouble points might be that a half track with a 37 mm cannon at the left side. Or that a 20 mm light tank will come from the down entrance. Because previously vehicles have cleared the way for these guys, he might pass the first defense line. But will not pass your 20 mm flak cannon. During your defending you can buy some reinforcements: - Supply truck - resistance troops. The supply truck holds about 30 anti tank mines, 30 anti personal mines, med kits, ammo for smg, rifle, machine gun and anti tank rifle ammo + 1 anti tank rifle. It also gives you 2 veteran soldiers. The resistance troops are about 8 men with no experience (1 star), composed of smg, 1 machinegun, 1 anti tank rifle, with a couple of grenades and anti tank grenades. They are excellent in use of equipment (machineguns) or as crew of stolen/ repaired vehicles. For the rest they are a bit noobish in shooting the enemy compared with your veteran soldiers. Now about the persuading the colonel, during your defense you hear some fragments of the negotiations. It might be handy to let 1 guy stand in the building. Because if 1 German soldier gets near the house without your troops near the villa. He will flee again and die by gunfire. After he signed the contract it is mission accomplished. ====================================================================== American Campaign. Mission 3: Meeting the enemy bb3 ====================================================================== Here you get some fresh cannon fodder. Your first objective is to capture the town by destroying the machinegun nests. You second objective is infiltrating the German airfield with your squad and destroy the planes or neutralize the pilots. ******************Part 1: Town clearing***************** In this mission you will make use of many grenades, especially in the beginning. Try to split your group up in half. Each group should have 2 smg/3 rifles/1machine gunner. The same rule applies for Group 2. Let 1 group suppress the enemy and the second group will flank the enemy. In this way you should not lose any men because of the amount of cover that is available in this mission. First knock out the 2 machine gunners on the right. Most of the time I had some curious Germans that came from the north side of the map towards my squad. Take them out if they come into firing range. Clear the square and let 1 team move up to the most right of the map. Let them take shelter behind a building. Now use direct control on 1 soldier to grenade the right sandbag circle. You need a couple of grenades to clear that out. Move 3 men of that group up to the wall next to the sandbag circle. From there grenade the next machinegun nest, let the machine gunner take cover at the wooden barrel near the building, looking against the a couple Germans. Meanwhile walk with a couple of your troops along the wall, from there grenade the next 2 machine gunners. If any Germans are still alive they will get killed of the crossfire between your machine gunner and smg’ers. Now equip one of the machineguns and neutralize the other fortification. Keep in mind that there are 2 smg’ers on the roof (grenade might be a solution). Now the only machine gun nests left are 2 in the middle and 1 on the roof. First take out the roof section with an anti tank weapon for a total collapse of the building or a normal grenade for just the guys above. Then take out the other 2 machinegun nests. The remaining Germans could run away and an intro-movie to the next objective will begin. If you did it right you shouldn’t have any casualties. There are 2 ways to assault the airbase this: - The sneaky way. - The brutal way. How stupid it sounds but the brutal way is most of the time easier then the sneaky way. Because once your cover is blown half the garrison of Germans is warned and will come to you to teach you some manners. *******************Sneaky way**************************** How to do the sneaky way: let the convoy of fuel trucks pass by. A truck with 2 Germans will stop at the road and inspect the cargo. Meanwhile let your squad move up and attack the 2 Germans. Once they are dead an icon will appear on the right of your screen. First place all you squad members standing next to the truck. Then let them get in. It might be possible that 2 guys cant enter because the truck is full. From the inside of the base infiltrate your way to the airplanes, take over the 50 mm tank and blow your way through the airfield. ******************************Brutal way*********************************** This method is fairly simple. Because you have lots of cover near the city you are going to lure out some Germans. Just shoot a couple of bullets in that direction and let them walk towards you. Then let the crossfire begin. Take out as many Germans as possible but don’t get in range of the machinegun towers. They are pretty nasty. Once most of the krauts are lying dead, move your squad up to the most right side (river side) crawl from bush to bush. Please do not attack the 2 machine gun outposts. Just pass them slowly. From here neutralize the guards next to the 50 mm tanks. And let 3 men enter the right tank. Let 1 guy repair the tracks of that tank and while repairing select a HE shell and take out the 20 mm flak cannon near the airfield control tower. Once the track is repaired blow up every airplane you see. And some krauts will come to towards you. Now take out the machine gunners we spared while we passed them. After moving the junkers 52 scrap metal with your tank you can use the 88 mm cannon to take out far range targets! Take out the targets that don’t please you, especially equipment and vehicles. Once you have cleared about ¼ of the airfield. Some reinforcements will show up in form of 3 tanks and an artillery barrage you can use. Use this special ability (the barrage artillery) to take out the 88’s at the outskirts of the base. Meanwhile use your tanks to take out the other Germans and move up 1 squad of infantry to the right side to clear up there every German soldier. Once everything lies flat on the ground it is mission accomplished! ====================================================================== American Campaign. Mission 4: Disaster in Tunisia bb4 ====================================================================== If you have played call of duty 1 the American campaign. Then you will probably know what I am talking about. The most fun part: the chase scene. In here you begin with an armored fast moving car. With a .50 call and rocket launcher on your disposal. Your objective is to warn a nearby outpost. But first you have to keep yourself out of enemy hands! So here you are with a fast car behind enemy lines. Race time! In here you are only in control of the gun. So it isn’t useful to press on the movement keys. Just mow down as many Germans with the .50 cal. You will race your way towards the outpost with a couple of stops. I will only explain what to do with the little breaks in the race. The rest you have to figure out with that .50 cal and bazooka! ----------------------1st break-------------------------- Here you are out of fuel. So you get 3 veteran soldiers only specialized in SMG. If possible let them only use SMG. Its fairly simple if you have taken out lots of the Germans in town. Just move your soldiers over the hill to the nearest sandbag. There let your men take out the 2 men patrol. From here move up to the pak 35 (45 mm). Let 1 man equip it and suppress the enemies on the other side. While 1 soldier will guard the pack 35 and the 3rd with the fuel will walk towards the 2 trucks (if they are not blown up). First clear the little perimeter around the 2 trucks (hint: There is a rifleman in a house near the truck that can be frustrating if you don’t take him out). *************Note****************: To make your jerry can full; double click on it to equip the jerry can. Then hold your cursor on 1 of the trucks. You should see the icon with a water droplet. Click on it and the soldier attempts to fill the can. Once it is filled let him take his sub machinegun and let your men (all 3 of them) run towards your car (FAST). There jus let the man with the jerry can standing next to the car. And a cutscene should come. Here hold your ground with the gun. A second chase route will begin. ----------------------2nd break----------------------------------- Now the engine is overheated and you are a bit out of ammo (that is what they are saying). You have 2 machineguns and a pak 35 (45 mm) to defend your little outpost. Let 1 man equip the right machine gun right away. The 2nd the pak gun and let him hold his fire. I had some situations that the shell of the pak 35 knocked out my machinegun nest and it wasn’t a pretty sight. The first wave will come from the “north” (above), 2nd will come from the west side (left) with an armored car. Just let the pak 40 take out the vehicles with the armored piercing rounds. 3th and 4th wave will come from the north west (left above). Composed of two 20 mm mobile flak tank and a machine gun halftrack. If you have a break during the waves it might be handy to run up to the vehicles to steal some machinegun ammo and divide the ammo between the 2 standing machineguns otherwise they might run out of ammo if these guys are trickerhappy. After your engineer says the car is ready locked and loaded. It is time for you go drive again. ------------------3rd brake.--------------------------------------- Here you are in a little town with a small road block and a little sandstorm. Now before you get out of the vehicle shoot over the barrels. Your mini objective here is to hold your ground while your engineer is starting to put some dynamite on the roadblock. So let 1 soldier move up to the left side between the walls and sandbag and hold his ground there. The 2nd soldier should pass the road block and let him take cover behind the sandbags there (sandbag circle right above). The 3rd soldier should cover the 1st soldier this can be done by putting him in the sandbag circle left under. You have to hold out around 2 minutes. During your defending you might get out of ammo. After the first wave some SMG Germans will cross your path > loot there bodies. And I find it handy to keep an close eye on soldier 1. He could be shot by the Germans that are trying to maneuver around. Once the engineer says: This thing is going to blow! IMMIDIATLY get the hell out of there. Just get away from the blast as far as possible. Otherwise its big boom and you don’t want to lose a soldier here. Loot the soldiers bodies if someone is low on ammo (200 bullets per soldier is enough). The car starts driving again. --------------4th brake------------------------------- Now you stop because a pak 40 (75 mm) is blowing you to pieces if the car continued. Split your men into 2 groups. Let 1 group suppress the krauts on the right at the sandbags while your 2nd group will run around at the right side of the map. Hide behind the building near the AT gun and blow it up with a grenade to remove the crew. Then sweep your little area and blow up the AT gun with an anti tank grenade. Then your car continues again. You will drive in a small street of an African town. ---------------5th brake------------------ As you know now our engineer will make for us some dynamite. And it’s up to you to transport it to the rubble. If you don’t know what you need to blow up. Please, press o and press on the binoculars to know where to plant the dynamite. Now let 1 soldier equip your mighty jeep for covering fire, while your two soldiers will move forward with 1 dynamite stick. ************note**************: Blowing up the rubble. Walk towards the rubble and let 1 man “take cover” at the rubble (you know when you see a white animation) there just drop your dynamite stick out of your inventory. Repeat this process 3 times. Everytime you dropped a dynamite stick a dialog should show up something like: Right! or ready! If that doesn’t show up, double click on the dynamite to “equip it”, use direct control and press the right mouse button and then drop it out of your inventory. Once all three dynamite sticks are “in place”. Your engineer will blow the rubble to ashes. Then your jeep is ready to move on. Sadly here is where the mission ends. Any way mission accomplished! ====================================================================== American Campaign. Mission 5: Turning point bb5 ====================================================================== So you made it across the desert eh? At this place the entire outcome of the American campaign will be in the hands of you. And this battle will be very bloody and with lots of action! Ok let’s begin. So your soldiers managed to warn a vehicle depot. At the beginning observe what you have and where to find your mines, vehicles (the usefull ones) and where to deploy your troops. Now it’s the time to prepare your defenses. And you are going to need your 5 minutes prepare time VERY HARD. Best thing is to slow things down here because you need massive troop commanding in a very short time. First let everyone mine, including the ones that are in the light tower. Mainly mine the roads, the 3 entrances and the middle to the left side of the map. You won’t use all 150 anti tank mines and anti personal mines. So to achieve maximum number of mines let a vehicle look in 1 of the boxes and place everything in the vehicle. From there drive up the field and let everybody mine. When you have 1 minute left its time to evacuate your mine truck to the right side of the map and let the driver there mine the right wall (yes the whole right wall, you will see eventually why). Equip your 2 shermans, 2 matilda’s and let them guard the 4 entrances. (1 is now out of the fog of war at the left side). Just put 2-3 men in each tank because you don’t have enough men (not yet). Your 88 gun emplacements should be towed a bit back so they will not be blown up at the 2nd or 3rd wave. The remaining people should either mine the inner place or place vital gun emplacements on key positions. Your lovely deployable 93 mm should be on the very right side for heavy waves. Now the first waves will be held off by mines. But the 3rd wave will penetrate partially at the middle side. The first wave is a combination of infantry with light vehicles. The 2nd wave are about 7-8 Panzer G’s. The 3rd waves are assault Stugs (tank destroyers 88 mm). Now once these waves are held off you should get some reinforcements (fresh cannonfodder!). These reinforcements are a combination of matilda’s and Sherman’s. Deploy them immediately where you need some reinforcements. A 2nd timer will show up you have now 90 seconds to prepare you defense for the next wave. Here is the time again to mine, repair vehicles and put gun emplacements in the right way. Now I think you have seen the “racket werver”. It is practically a little Katjoeska with deadly rockets. Use this baby when you get in tight situations or where there is a large concentration of Germans in one place. Now the next waves are infantry and tanks (again) but the last wave is very very interesting but very very annoying. Tiger tanks I, These babies can wreck your defenses very fast if you don’t take them out quickly. Best thing is ether move a Sherman tank around the left or right flank. And try to hit the turret or engine (turret = for you, engine = boom). If the hit marker is still red at the back of the turret your gun is to weak (is possible). In that case your best bet is to get a guy out of your tank and throw an anti tank grenade on the top of that monster. I had a situation those tanks survived 2 anti tank grenades! So you might want to save before you throw. Once you have repelled that attack you think its mission accomplished, right? Well hell no its still not! As again your timer will give you 2 minutes (*cough* repair tiger tanks *cough*). And if you have some rockets left of your Racket werver you might want to use it now. Now these tanks are just medium tanks/light tanks. You might want to consider that you have to place 2 tanks at the bottom or a gun emplacement with a machinegun. Now luckily you have mined the right wall (did you?), so you will at least hold half of tanks of or at least some of them stop. If you even have 1 tiger tank things are way easier. This baby just need 1 shot to kill a medium tank. Now an entire tank company will come from the right side. And ¼ of them will be hit by mines. That means you still need to stop lots of them. Throw everything against them what you got. Once all those tanks are down (this is a pretty epic fight) its time for you to reorganize your defenses and repair everything and make yourself up for your assault. Now I think you should have at least 4 tanks over? At worse kind of scenario? If you did it right you can get even up to 8-12 medium tanks (English + Germans) with 1-2 tigers (88 mm). Now your assault should be focused on the left side of there defense (if you turn the camera 90 degrees to the right). A nice strategy to distract the tiger tank is to use 2 tanks as cannon fodder. Then let 2 tanks move forward and try to flank that bastard. Take out preferably the turret and repair that tiger tank if possible. Now just move up your tanks step by step while they blaze a way through the German defenses. You will need to take out the 3-4 tiger tanks. The rest isn’t a real thread. Once all the Germans are lying on the ground it is mission accomplished. Congratulations you have played out the American Campaign! P.S this mission is very fun to play in coop! ====================================================================== Russian Campaign Mission 1: Baptism by fire cc1 ====================================================================== Given: few men Anything special: at grenade ^^. Walkthrough. At the beginning you get “ambushed” by a armored car. Walk with a soldier around (through the bushes) unnoticed and toss a anti tank grenade on it. Then loot the bodies of your enemies + friendly comrades for ammo and health kits. Then continue to your next objective. There you have to take as many man as possible just select your squad and hold your mouse over an allied soldier. When you see a hand click on the soldier and try to take as many as possible. From there move up to the your heavy tank. Use 2 squads to suppress the Germans and let 1-2 men walk around. And throw grenades at the remaining Germans. Repair your tank and now its time to pay those germans a lesson. A few hints: - Your frontal armor is your best armor: sides are you weak points. If there are guns in the fields (20 mm and above) try to not expose your flanks towards it. To turn fast with your tank press R and point where the front armor has to look at. - Try not to get grenade by Anti Tank grenades (AT grenades). Direct control this beast with (End) and blow everything apart. I saw a 76 mm field gun somewhere in the village. To bad your men can’t use it so if you need more shells there is your little ammo box. Let your other men just take over and leT them enjoy the fireworks. You don’t need them Here. After you have clearED the village you have tO Tak% the hill **********Hint: DON’T drive your tank over the bridgE but take the small pa3s to the right Of it.*******************88 Take the field guns out with youR AP (armor penetraTiNg) rounds of the tank. Let your infantry squad Take over the trenches you might Need them if thE taNk gets damaGed. After you have cleared up the hill some German tanks will enter the map. Take out those tanks to. You might have noticed your heavy tank has blind spot with the field gun. So drive up or down the hill to adjust that a bit. After you have blown up everything you see (full trucks give beautifull fireworks). Its mission accomplished. In case your tank gets damaged (90% change are tracks) and there are some infantry crawling around. Try to clear it with your infantry you hold in the trenches. Mostly your tank can take out most of them but they are smart and camp near your tank where you cant hit them. ====================================================================== Russian Campaign Mission 2: Evacuation cc2 ====================================================================== Well its obvious: you have to hold the trainstation until its complete with loading. Walkthrough: Its fairly simple: Mine every crossing and road entrance you see. And if you have some left in the factory itself at the north entrance. If you see groups of infantry grenade it yourself. At 90% things get nasty: 75 mm tanks will enter the battlefield. And you will see lots of troops will get under pressure (and your pc). Your 76mm tank will come in handy. Its possible to snipe an 50 mm tank with a anti-tank rifle. But you have to do that from the side. The area’s: the factory and the OTHER area can be held very easily (till the 90%) just mine the roads and crossings there very good ====================================================================== Russian Campaign Mission 3: POW cc3 ====================================================================== Given: 1 angry Russian - pistol + ammo - AT grenade If you skip the movie you will spawn outside near a crate (right in front of you) Enter the building again and walk to the south. Right in front of you are some bushes lay down there. Now this can go 2 ways (depending on the light tank). The light tank could go to the forest and drive there a bit. Or it will come to you and drive rounds on the road while it shoots at the resistance. If it drives on the road you are a lucky bastard and can throw the at-grenade right on the machinegun tank (and run then to the resistance). If the tank does not drive on the road then run to the resistance and take a look in the crate: there you find grenades + health kits. Then try to get an grenade on the tank and if you have done that take out the light armored car with some grenades. Be careful not to draw to much attention from the Germans. A few grenades to the little house will make short terms for these guys. After that give your main guy a machine gun and some health + ammo and talk to the resistance. Now the group will give you some noobs with guns (really they have a bad shot.) Experiment in what the best gun is for them. Some get 1 rank more for a sub, others with a rifle. After the experimentation rearm your troops. Your special guy should now hide in the woods. Set him on No fire + no movement. Your resistance fighters will do the dirty work for you. Now your next objective is to free 3 Russian soldiers out of a school complex. Thankfully we can blow half the school building up without losing your pow’s ^^. Ok take the men at the windows out with grenades (1 on each side). Then take the door opening from the schoolyard. Be carefully here because those Germans have nasty guns. Let 1 guy with a smg/machinegun crawl very careful to the left or right so it has a clear aim at the hallway in school. If any Germans pop up (mostly 2 of them) blow there heads off. Now enter the school building with a guy first unlock the door (just click on it) and then run out of the building with your newly recruited men. Equip your soldiers and go to the right side of the map. From there cross the roads and try to get to the back of the HQ without getting shot down. There blow a hole with a AT-grenade into the building. And clear the building. Now the only thing that rests is the outside. To that the outcome are grenades: lots of them. Cook them and throw them to the Germans. After you have cleared the whole HQ. You could find documents (I didn’t found them) and your next objective is to escape through the woods. Since your special guy is near the objective point, simply shoot down the 3 Germans coming up the map that is close to your objective and then walk towards it. Mission accomplished! ====================================================================== Russian Campaign Mission 4: Moscow is behind us. cc4 ====================================================================== The whole point of this is to defend every inch against the Germans (literally). You have 2 lines. The 1st line and the 2nd line. While you hold out the 1st line your Russian comrades will dig in the deeply frozen icy land a nice comfortable trenchline (that must be hard to dig at -40 degrees). Good thing we are in commanding behind a pc in a warm cozy chamber with some chocolate milk instead of standing on the freezing battlefield meeting a certain death. So the first wave will be a mix of infantry and halftracks. Try to have some tank rifles on your very right and left flank to shoot at the vehicles side. Hide your snipers in the bushes and hope for the very best that the incoming airplanes wont destroy much of your units. You have a few AT guns. But they wont last very long as the tanks will try to destroy them. I had a few times that I wrecked a tank but I was able to repair it again. But this will be in a later state of the game. After a few waves the artillery pieces will show up. In particular the German 88mm flak gun. Take a couple of infantry of your right defense and walk to the very right of the map hide them in bushes if tanks will pass them nearby. In this way you can come to the side of the cannon. Its might be possible to take it over but it isn’t worth a peny once the rest of the German knows they have some people behind them. So just blow flak up and if they are alive try to let them retreat. Once you have defended for a while a new piece of equipment will show up. Mobile artillery of 150 mm. Now these vehicles will wreck your defense line if you wait to long to take them out. You can do it 2 ways: Use you pak guns to destroy the hulls or cannon. A other possibility is the use of an armored car. This car is has a 75 mm cannon + machinegun. It is fast and can shoot fast but can’t take many hits from the front and from the side it is very vurnable. When using this car its best to fire a shot and then drive backwards out of the range of the German tanks. And repeat this step once the guns are destroyed. It’s also a good thing to protect you very right flank with heavy infantry, at the bridge section. Hide them in the woods and once the Germans crossed the bridge let the fire fight begin. Use there own mortars to drive them a bit back. (Use this when they are in cover). Around this time the 8th armored division of the Russians should arrive. Now you can select heavy tanks to drive them from the battlefield! Once you have driven them off the first defense line. You might want to consider repairing some 75 mm German tanks (If they are not blown up) and add them to your arsenal. I took the 76 mm tanks. So you can have lots of them and you won’t have to trouble if one gets destroyed. Let your infantry pull with your tanks up to support them. Once you have driven these bastards of the battlefield it is mission accomplished. ====================================================================== Russian Campaign Mission 5:The Penal Unit cc5 ====================================================================== Finally we get an assault mission in a typical Russian style. First let the AI clear the mine field for you. Then maneuver yourself to the left or right flank. I found out that the left flank is very easy to pick off. At the right flank/middle I had trouble with the machineguns if you want to assault that. It is also very hard to assault those trenches without grenade ^^. Your soldiers are poor equipped so when you have entered the first trench line. Salvage everything you see where you can’t be blown up. Bodies and especially crates are lovely items in the beginning. In this fase you also want to direct control some soldiers to pull of wonderful grenade throws. Now once you have cleared the first trench line you get incoming reinforcements: this is a combination of 2 light tanks and some infantry. Now those tanks are a god gift. Try to keep them alive if possible. Now you can use your tanks to take out the machinegun posts and take over the trench line at the right and middle. Now take over the 45 mm pak gun with your infantry. You should have a hard time with it. At the pak gun there are a number of crates with the 45 mm gun. Since your tanks are low on HE explosive shells it might be handy to give them some shells. Now you next few problems are the 2nd line of defense. In this line there are two 75 mm pak guns that can give you some trouble. I found it handy to leave leave your right wing standing on guard and take out the 45 mm pak gun at the left flank with the tank or the captured 45 mm pak gun. Once that is clear shell the machinegun nests. And move your infantry to the trench line on the left flank. From there grenade your way to the first 75 mm pak gun. It might be handy to lie down because of the incoming fire. Once that is down things get easy. You can use your left flank tank and pak gun to take out the rest and if you are up to it. Use the 75 mm pak gun to destroy the other 75 mm pakgun. Once that is down you can use your 2 tanks to clear up the trenches and take over and empty Russian 76 mm tank. Also you get two 76 mm tanks as reinforcements once the church has been secured. So now you have 3 medium tanks + 2 (support) light tanks + infantry. And it is up to you to secure the hill. I find it handy to use the tanks/pak guns to take out the guns on the hill. Then I used my infantry in groups of 3 to move them from sand bags to sand bags while my tanks are support them. After you have cleared the hill its time to prepare you defenses. At the bottom of the hill you can find additional vehicles (75 mm and 45 mm pak guns, a 20 mm flak cannon) and in the green box with a red label on it you can find anti personal mines. I find it very usefull to mine the road on the right side (assuming you didn’t turn your camera at the beginning). Its good to have now 5 men in 1 tank (the big tanks) so your tank will use its anti aircraft guns. Also place 2 tanks on the left side of the hill and 1 tank on the other. Let the a 75 mm pak gun look over the road. And guard this gun by your light tank (set this tank on HE shells and let it aim at the woods). After your allies have crossed the road the German counter-attack will begin. First a couple of stuka’s will bombard your position. In theory your 3 flak guns (2 standing position + 1 flak truck) + anti-aircraft guns of your tanks should do the job. Then some light tanks + infantry will come from the left side. Your 2 tanks should pick them of easily. The more troublesome part is the right side. There they will also attack with infantry and tanks. The light tank will take out the infantry in the woods. But a tiger tank will move from the road to your hill position. Hold your 75 pak gun fire until it can aim clearly on the side of the tiger or the engine. Then take the tank out. The other German tanks shouldn’t be a real thread. After you have whipped the division of the map its mission accomplished (again). ====================================================================== Russian Campaign Mission 6: The last stand cc6 ====================================================================== Here is another defend mission. Only this time it will be at a bigger scale then before. In this mission you have also 2 lines of defense. The first line and the second line of defense. Try to defend as long as possible on the first defense line until your officer say that you have permission to retreat. Meanwhile. While you are holding your first defense line. Buy some AP-miners and start to mine your second defense line in front of the trenches. Especially the mid/right flank if possible. Tips on this mission: Stuka’s and infantry will be a big spending. Try to take out the tanks with stuka’s if your guns can’t do the job. Also later in game the stuka is very usefull in order to take out the 600 mm guns. (A shortcut will introduce them). I found heavy infantry and smg (especially in late game) very usefull. And later ingame you can buy tanks. Buy them! Also when things get tight (especially when the 9-10 ship is leaving). Try to draw a line from the right defense trenches to the shoregun. The shoregun is best to use when things are clustered togheter. Especially tanks standing next to each other are an interesting target. After all ships left the harbor you will fight for a minute or 2 and then its mission accomplished. ====================================================================== Russian Campaign Mission 7: Behind enemy lines cc7 ====================================================================== Ahhh here is a stealth mission. You objectives are to place some explosives on key artillery pieces and scout the German defense line and if possible find the mines. Here is stealth the key. Also its very wise to look where to place your explosives because you will control the very assault army that will attack in the morning. Ok I know you have the feeling ok let’s kill (for example) the whole right wing without being detected. In that case i have easy acces to the whole right wing, making my mission easier! I am sorry to say but those soldiers will respawn again so you have to fight against them any way. It is better to avoid making huge massacres because if the patrolling will find it (or you have to kill them to) they will warn the whole garrison and you can say bye bye to your stealth mission. Even if you kill all those patrolling and the warned Germans, you might not get away with it. There is a script-counter in this level. If you kill too much Germans it will automatically resolve in failure. So my advice to you is: plan your route of attack to the base. And blow stuff up that might hinder your advancement. Keep in mind that you also have stuka’s at your disposal when the assault begins. The best things you can blow up are artillery pieces, especially in the back of the map near the base. You might want to consider to not blowing up the 150 mm’s close to the first trench lines. Because those guns can be captured very quickly and used for your own cause. about the mines: There are 3 mine fields, 1 near the road block (anti personal mines + tank mines), 1 row near a mining car to the other end (you will see it quickly) and the 3th is near the crossing. You must find every mine to get the objective completed. **********Note*****************: to use the mine detector s elect your soldier with the mine detector, Double click on the detector equipment so he will carry it in his hands. Then go to toolbox > select the rings and click on the ground. He will now use his mine detector right away and walk while detecting mines to that direction Now the actually assault Well you have a huge variety of infantry, (smg’s, snipers!, machinegunners, halftrack with smg’s, field gun with truck, and above all tanks!) Now what I find the most easy part is to assault the middle and right wing first. In the beginning you can give your infantry some signal grenades. If you throw this baby near a tank/gun/group of infantry. Your allied artillery will shred those bastards to the afterlife. Now these grenades will be very very handy during your assault. Especially in the late stage. So try to keep track who has those grenades and who doesn’t. During your first assault on the first trench lines make use of smg’s, snipers and the zu-37 (20 mm flak gun). Try to capture the 150 mm in the middle. You major pain-points will be especially the flame throwers and some panzers that will come from the right side of the map/trench line (if you camera isn’t adjusted). Take out the flame throwers with the sniper or the zu-37. And let your smg squad move up carefully. If the tanks will show up at the right side 1 smoke grenade will do the trick (evil laugh). Once the trenchline is cleared its time to take the upper hills. Now luckly we get some additional support. In form of bombers and a T85. Now the first thing you do is target every artillery piece in the back of the map that isn’t blown up. You very special target should be the mobile rocket artillery (racket werfer). If you take out this piece of artillery it will save tons of infantry and vehicles. Otherwise you will find it out in the hard way during your assault ^^. Now once you want to assault the hills try to concentrate yourself in the middle. Don’t overspend everything on troops but only buy when you lost a squad or a vehicle. A little bit information about the minefield. It’s not very handy to buy a mine sweeper for a couple of reasons. My minesweeper performs around the same as a dirty sewer worker cleans a hospital room. It doesn’t get the job done. Now move up slowly hill upwards. Once the hills are secured your final objective is to take out the base. What will be painful in the beginning but is pretty easy if you can knock out the following things. : Artillery pieces on the right (if not blown up by the dynamite), tiger tanks. Now I hope you had some bombers l eft for this base (you can bomb 5 times total). Also a little note: during your assault so now and then a german tank will show up from the mineroad. Try to knock off the turret and use it for your own purposes. During your assault. Let your allies move up its infantry while you try to knock out the tanks/guns /snipers/other equipment. And if you have your snipers left let them take cover in crates or behind walls. If you don’t have any bombers left. But you have some tanks left. You could execute this strategy to take out the tiger tanks. Now on the left side of the base. There is 1 pak gun and a Tiger I tank. While this tiger is busy with dealing with your allied infantry. Let 1 of your tanks (it can be even an captured panzer tank) sneak up from the left side and drive all the way to until you have cover of the concrete walls of the base. There turn around > select a AP shell> and hit the tank from the back/side. Drive around to the base along the concrete wall to the other side of the map. Don’t fall down in the brown river bank, because your tank wont manage to crawl itself out of it. Now from here you can easily take out the artillery piece and mortar team with he shells. Then move carefully to the nearest entrance of the base. Keep an eye on enemy infantry because one of them has a panzerfaust. Knock out the pak 34. And then target the engine block of the king tiger! Once this monster is down the rest will be very easy. Move your infantry up to the cleared artillery piece or just straw down with your tanks and mow everything down in your path. Once your allies enter the base it is mission accomplished. ====================================================================== Russian Campaign mission 8: Chasing Shadows cc8 ====================================================================== Here you get a stealth mission (again). Now one of your soldiers is hurt badly and you have to find some medical supplies for him. Now try not to give regular medkits because it wont help. You need to have a big pack of medical supplies. You start of with 2 rifle soldiers and a machinegun soldier. The problem is that they have the wrong weapons except 1 of them. First let the German patrol pass you and then crawl your way up from bush to bush to the little “cave”. From there move through the mountain path undetected towards the river. Now here let a 2 men patrol pass your troops. They will look out over the river. Here you can do it 2 ways. Wait a very long time until they walk back or cook a nice grenade for them and throw it between them. Then hide there bodies and loot the equipment. Now make your way to the little hut/ wooden house. From here set the fire mode of your soldiers on return fire and cook a grenade for the men near the fire. Take out the lone soldier near the house and plunder the big green box near the house. There you find your medical supplies for the soldier and a machinegun ^^. Now I mention earlier that some soldiers have the wrong guns. Now one of your soldiers is an experienced machine gunner. I don’t need to explain what gun a machine gunner needs. Head back with your package and just stand near the wounded soldier with you med kit. Now here a time shift will take place. It is now dark and you have acquired a 4 soldier. Notice you now have 3 rifle men and 1 machine gunner. Move your way towards the wooden house. Instead of crossing the river towards the house move up to the little valley/gap. Where there is a fence. (Before you forget set fire mode on NO FIRE). Now a little shortcut will come about who wants to volunteer and infiltrate the base. Of course your machine gunner is your perfect guy. Now the fence is cut down (in the shortcut). Let your machine gunner crawl. Under no circumstances begin a fire fight. Don’t come to close to the engineer repairing the truck. And pass the 2 talking Germans on the left side. Follow the officer to the grey building where he will do his stuff. There let your machine gunner crawl towards that building (more specific: in the building). Here another scene will begin and our comrade begins his interrogation. Now let your 3 men squad (lets call it team 1). Move up to the other side of the road towards the campfire. Take out the 2 talking men at the campfire + the patrol towards it (1 guy) as silently (1 grenade) if possible. Let your men take there positions in the bushes near the marker of your objective. Now after the interrogation you want your machine gunner out of there as save as possible. And you want your whole squad in the plane. Let your machine gunner grenade the 2 guys at the right sandbag (for him). And gun down the left lone soldier. Meanwhile let your team 1 squad blow with grenades the guards near the airplane. Once most of them are dead (near the plane) target the truck (target the barrels) and then let them take cover there at the wreckage. While your machine gunner rushes out of the base towards the wrecked truck. It might still be guarded by infantry you couldn’t target with grenades. Let your machine gunner crawl inch by inch towards the plane. And if he has someone in his iron sight, take him out. Once your squad is near the plane a cinematic scene will start and it is mission accomplished! ====================================================================== Russian Campaign Mission 9: Flying Dutchman cc9 ====================================================================== Ok here your guys are a bit upgraded. Your objective is to infiltrate the base and capture the submarine. Your side objective is to use the radio to call for reinforcements. Somehow those 3 riflemen and 1 machine gunner have trained so dramatically that they are now : - 2 armored SMG - 1 unarmored SMG - 1 sniper Each of them has a silent gun as side arm. Now the first objective is to knockout the defensive position with the flak 20 mm. Let the sniper take out the searchlight (or the crew). And everybody will focuse on the sniper. So let him take cover. From here let 1 soldier dive in the water and swim to the side of the outpost here he can crawl itself towards the little beach. From there grenade everything with your swimmer. And you have a nice defensive position to retreat to if things get very hot. Here let your sniper take out the 2nd search light. Now this time a group of angry germans will come toward you to teach you some manners. Its best to let each SMG’er take a rock and defend it with his life. While the sniper will move towards the left side, out of the rockformation towards the little hill. There let him snipe the Germans that are standing still, while you’re SMG’ers will take out the ones running for cover. Ones this massacre is done, loot the bodies. And let the unarmored smg’er take a bazooka. Knockout the machinegun nest. Then move up towards the mobile flak 20 mm (the empty one). And drive this little monster. Now since you have a relative good vehicle that can wreck here every vehicle (except the 50 mm tank), its time to practice your shooting skills. Now knock out the half track first and a swarm of infantry will come towards you. Then another 20 mm flak and an armored car will also pay a visit. Mostly once these vehicles are down the 50 mm will comes toward you. It is better to hide the car now since the 50 mm gun is very painful for your armored vehicle. Try to lay an ambush for this tank and knock the tank out with or a grenade or with the bazooka/panzershreck. If it is repairable (turret) then you have another vehicle at your disposal. But the flak is fine for now. Kill of the remaining Germans that doenst want to come towards you. Now at the corner of the base you see someone welding something on a panther. Try to gently knock the turret out with the flak (if possible). So this vehicle can later server for your own purposes. Knockout the rest of the base and once it is cleared and the vehicles repaired, prepare your men and call for reinforcements. You get some couple of soldiers extra. A convoy will come towards the base. Time for you to set up the ambush. Let the pak 40 (it is stationed right next to the armored car). Take the middle of the road. While the panther will hide itself in the bushes at the road. The armored car (20 mm flak) should guard the other road for incoming half tracks. Now if you have some men left let him take the welder machine and let him carry it towards the submarine. Before you let him carry the welding machine on the submarine save before you do anything with him. I had a couple of times that the welding machine fell in the water, and that was an unpleasant surprise when you just hold of the convoy. *******Here is a little instruction about how to unlock the door of the submarine. *** 1 Drag the welding machine all the way until it is standing on the submarine. 2 let the soldier “unman” the welding machine. 3 now press with that soldier on the door (you should see the unlocking icon) A script will start and he will start welding. While he is welding you are in charge of holding off angry Germans. Once the door is open its time to open the gate. Meanwhile an armored fortress boat is blocking the entrance of the submarine. Lets say this: It is nothing special. Don’t spend lots of ammo/attention to it. Just unlock the gate by pressing a switch at the electrical station (you should also see there the unlocking icon). And move your men towards the sub. Now the final scene will begin. Enjoy the fireworks! And you have beaten the entire Russian campaign! ====================================================================== German Campaign Mission 1: Mercury dd1 ====================================================================== Your main objective here is to secure the airfield. You get a few side objectives’s that when you complete it, the main task will get easier. Now you start of with 3 paratroopers with pistols and not so much ammo. Kill the first 2 Yanks and loot there bodies. Then move up to the next point of cover. There you will fight off 3 Yanks. You might have noticed the white box. Examine this this (press x, eye icon, press on the box). Because all of the Yanks you encountered are rifle man it might be handy to give 1 of your troops a machinegun. The other 2 will stay rifle for the moment. Now the fun part. The map will enlarge and you have to deal with a machinegun position. Crawl around it and throw a perfect grenade on this gentlemen. Now you can secure the little church. And please look for the white box again. There you will find a sniper . Give this sniper to a soldier and lets call him Fritz. (So Frits = the sniper). With your Fritz you can now clear the 20 mm flak cannon easily. Do not forget to free your brothers in the house... After you have cleared this area your sub objective is to rescue the crew/soldiers of the Junker 88. Use the 20 mm and fritz to suppress the enemy with gunfire while your main troops will move from cover to cover. Try to flank them also with a rifle + smg trooper to make things easier. It might be worth it to attack the right flank first because of the 20 mm flak truck that is standing there. Also during this rescue some English troops will come up the road at your right. Just put the standing flak (20 mm) at that direction with 2 troops as support. When the convoy arrives use the direct control to teach these Englishman a lesson. Your 2 rifle/smg will finish the remaining people. In my opinion you don’t need fritz to take these guys out. Once you have repelled the attack the map will resize again. This time your sub-objective is to capture a 93 mm flak gun. And this gun is what you need very much. Ok let Fritz snipe the infantry that are standing at the bottom of the hill. Now this 93 mm gun is very “sensitive” when a German guy gets near it. So it might be worth it to grenade the infantry in the trenches (when you are lying under the sloop of the hill. And then move a gunner (not a rifleman!) with some grenades in the trenches. Let him lie down if you don’t want to see pieces of flesh flying all over the place. From this position grenade the crew. Then capture the 93 mm gun and use it for your own cause! Also you get a few reinforcements from the beach. Best is to drop the mortars that is given to you. Also you might notice the 20 mm 1 person flak cannon. It’s best to let fritz to the job. (Move from bush to bush. If possible snipe him, if you can’t snipe the gun crew, grenade him). Once he has done his job let him support the left flank with his favorite gun. Now there are 2 more gun positions: The other 93 mm gun and the tank. The 93 mm gun can be taken out with your gun. Or you let some infantry move up and grenade the whole place. Also it might be handy to use your 93 mm to blow a group of Englishman close to the 93 mm up with a HE shell. Neutralizing the tank should be easy because it is not able to drive (tracks are blown off I guess). At your very right flank you can also capture an 20 mm 1 person flak. Once you have capture the other 93 mm let him move up to the very right flank for support for your troops. At the left flank there is a truck nearby with 3 machineguns on it. Something else what might interest you is that behind the big storage building there is an matilda waiting to make some sausages out of your Germans. Once that is taken out (and maybe repaired and captured). Move your guns up to takeout the 20 mm flak cannons and a cut-scene should start. *cut scene*: you see a plane crash because of the hidden anti-aircraft. Move your big guns up again to take out the remaining 20 mm flak cannons. A squad of infantry could maneuver around the left flank to take out the left flak + tank. Shoot or blow everything up that doesn’t please you. Once the enemy is whipped of the map it is Mission accomplished! ====================================================================== German Campaign mission 2: dd2 ====================================================================== In this matter you must defend the position against the Africa Corps. You can make use of reinforcements. Now we have to reorganize some of our troops. A couple of tips in this mission: the mission is divided into 2 stages – Defense part 1 and defense part 2. This is because half the game will be played in a different map while the mission continues. Defense part 1 Organizing the defenses: First there is a mortar team in the middle of the town. It might be handy to place them behind a building for more chance of survival. Second the right flank needs a 88 mm flak gun for some protection against the yanks. There is a sniper rifle and grenades in the crate near the mortar team that might come in handy, send up 2 men right away towards the big hill right in front of you. Now that the defenses are ready you can repel the first wave. The first wave is composed of a few light tanks. If you want to complete this objective let 1 light tank stick to the mountain (left of the map) then let your armored car (.50 call) take out the tanks in front, when they are retreating you can take the fleeing cars out with the tank near the mountain. Same rule applies for the right flank. Then the full scale attack will start. The second waves are composed of an armored car (sort of halftrack) with infantry. Then tanks will start to roll. Spare immediately for a flak 88 mm. And place it on the hill at the left side. It can shoot over the whole town with a small change of being hit by tanks. Then place at least one 88 mm at the right flank for incoming yanks. I used two 88mm flaks because the “matilda” can be a roblem when it is not shot down. You might notice some tanks will just drive to you in full kamikaze mode so when they get very close keep an infantry with at grenades ready. After the attack on the right a bigger attack will begin on the left flank. (replace the 88 mm’s to the left flank with trucks, repair them if needed) I hope you have spared some money for flaks because those babies will be your savior here if done right. Some tanks will get very close near the very left trenches. After the left flank attack the British will plant some big ass artillery guns to wreck your defenses. I found a good solution to that > Infantry. Buy a halftrack full of infantry and place them at the left flank. Let them first walk to the (left) mountains and let them take cover behind the first buildings. From there you can destroy 2 tanks + a 88 mm gun. Then move up to the north. Let 3 men attack the following targets with AT grenades close after each other in this particular arrangement. 20 mm mobile flak, 20 mm half track flak, 120 mm cannon. If you failed to destroy the guns in the back by your first group, consider to use your infantry you sended up in the mountains. By the time you have neutralized the cannons fase 2 will initiate. Here a part of you defenses (I think) have retreated to an area behind your first defensive line. Now it is time to hold them out here. It is better to deploy your guns more in the back of the map. The left flank can hold its ground on the green stroke on the hill, middle will hold the the tanks in town (by flanking fire) and right flank will just have a look out on a small chokepoint. Either way your 88 mm’s should be in the back. Also it is easier to take out kamikaze tanks in this manner. Your infantry can take cover in the green and let the waves come towards you. Now as you notice you can buy now plenty of panzer G’s (since you have saved them in the previous section by NOT buying them right?) Buy them all. And reinforce your whole defense line with it (I love those tanks). Keep your attention especially in the middle to ambush the tanks properly, the rest should go pretty easy. Once you have defeated the Africa corpse it is mission accomplished! ====================================================================== German Campaign mission 3: dd3 ====================================================================== In this mission you will assault a town Tobruk. You are starting with 1 squad of infantry (8 men each). Later you will get another squad at your disposal. And very later in the game you have the option to buy more units. (Try keeping your machine gunners alive please, they might come in handy later) First blow up the tank-obstacles in the middle of the road. To blow them up, use dynamite (that can be found in the crates near your squad). Then move your infantry up towards the right flank. Try to clear the whole right flank (machinegun nests, gun emplacement and buildings) and then start to move your way to clear the middle. (watch out for the valentine behind the building). Once the middle is cleared, sappers will move in to clear the minefield. Start buying panzer’ G’s (try to have at least 4 of them) and let them hold the middle. While your infantry move up towards the right flank. A counter attack may come (armored cars and infantry). Use your tanks from the square to take them out from the side (if possible). Move your infantry up to take out the 88 mm gun of the british and flak 20 mm. Place those 2 on the beach to repel of attacks from the sea. Keep buying panzer G’s to reinforce the middle. Once you have taken out all tanks in the middle and right. You have the option to buy artillery guns (YES!). Try to have at least 3, if possible more! Now you’re the total amount of points is 200. And you can earn points by blowing up ships. When ever the total amount of points exceeds above the 190: Start buying panzer G’s. You can take out the big infantry boats right away. If you see a supply ship, wait for it until it has come fully on the map, then blow up the boat with your artillery guns. Same rule applies for the fortress boat. Once those boats are down a german officer will report that ships of the british will now avoid Torbuk. Now it is time to assault the stronghold. Tow your guns towards the square (quickly, use trucks if you still have them). And take out the artillery pieces in the fort immediately! If you are quick you can hit the artillery before they are even deployed. Once the guns are take out, start bombarding the fortification where the gun emplacements are. Move your way into the fortress and prepare 5 men to move them into the tunnel. Best thing is to take 2 smg’ers, 2 machine gunners (if you still have 1) and 1 riflemen. Equip them well (helmet, grenades, ammo, health kits etc). Once they are placed near the tunnel entrance the AI will take the control over and a short movie will introduce. Here you see your 5 selected men will run out of the tunnel in the nick of time, before it is bombarded by you allied stuka. Now your men are “trapped” behind enemy lines Your next objective is to secure the full depot. Here make use of the light armored car (with the 40 mm). To repel of the first warned Tommies. Then it is better to unequip the vehicle and make a run towards the armored truck with the .50 cal. Keep this truck alive and take out the other armored truck. This will be a small cat and mouse game to not get hit by the enemy truck and you trying hitting him. Once the truck is down, clear your area of infantry and equip the light vehicle and armored truck. Assault the full depot (just take out the 2 men inside), let 1 armored truck and riflemen (riflemen > equip the machinegun) take up the left gate (where the 20 mm flak is standing) and the armored car and a machine gunner the right gate. Hold of the hordes of infantry. Once you see some allies it is mission accomplished! ====================================================================== German Campaign mission 4: dd4 ===================================================================== In this mission your main objective is to protect the convoy at all costs. Starting units: 1 full halftrack with infantry, 1 squad of 8 men. Your first objective is to scout the riverbed. Move up with your forces towards nearest entrance point. There you will see Englishmen laying mines and you are interrupting there tea-party. Knock out the infantry and let your 2 squads of infantry (8 men each) move up towards the north-west side of the map, where the forward outpost of the Allies is standing. During your walk toward the base let your men gather the mines out of the inventory of the sappers and mines lying all around but not deployed. Ambush the base and try to knockout the radiomen near the jeep. You have 1 minute to knock this radiomen out before he will make contact with H.Q. and call for reinforcements. Then fortify your position with the 2 mortar (75 mm) cannons and 1 deployable machinegun. The Allies will come from the north and west-north. Let 1 squad defend the outpost and the 2nd squad should move up towards the next entrance. During your defending, let some soldiers mine the main road that is going past the allied base. Now the allied forces will arrive and run over most of your mines (happy fireworks!). A stuka will finish them of but this plane also creates a land slide now 1 squad is sitting duck in this position (nothing to worry about) You also get 3 panzer G’s for support of the convoy. Let them take up positions at the Far East (right side) of the map. And defend the entrance right next to the waterfall. Here another allied convoy will try to hurt your convoy. Repel the attacks and let none pass you. If they might breach your defenses they will continue driving towards the 2nd entrance where your infantry is awaiting them ^^. When the entire convoy has made it trough (you can see it with the % of convoy passed) it is mission accomplished. ====================================================================== German Campaign mission 5: dd5 ====================================================================== In this mission you have to defend Tunis. This will be a mainly a defensive missions where you will get slowly pushed back. At your first glance you see 1 tigertank on the right, 1 mortar team in the middle, 2 pak (45 mm) cannons, couple machine gun posts and infantry spread around the flank. Well let the Englishmen come towards you and use only artillery if you see a large group concentrated on 1 spot anticipate 5 seconds before impact. Also knocking out mortar teams gives you little break with the bombartments. Try to save money for the first pak 40 and let him take place on the left side of the defense line. So the tiger and the pak 40 can knock out tanks quickly. It is just sitting out the defenses. You will eventually get pushed back when tanks will come from the right side of the road (near your tiger) by that time your tiger has run out of shells (to bad). Let this tiger be your machinegun position/cover when he run out of shells. Now when you get pushed back reposition your remaining troops (if you have some left) and defend the 2nd line of defense. Reinforce the points where needed with pak 40’s or infantry (loot the bodies for additional ammo/grenades). And if you have the money/points a panzer E. A little shortcut let you see the enemy is position rocket artillery. Now the defenses will now be given to the AI and you will take over a small squad of 4 men (2 smg’ers, 1 machineg unner, 1 sniper). Your objective is to neutralize the rockets (or use the rockets for your own purposes!). Sneak up your sniper to a good hiding spot with 2 smg’er as backup. From there take out the officer right next to the first artillery piece. When the shot is taken. Blow up the truck at the left side and use the wreck as cover. Let your men go from cover to cover while making use of grenades. A ranger should come somewhere from the back. Your smg’er should deal with him (that is guarding the sniper). Do this quickly because a hidden timer is running. Once everyone at the little harbor is lying flat your objective is complete and the AI will take control of the squad and use the rocket artillery. Back at your defense line you should see an immense rocket rain coming down on the enemy (beautiful!). Then hold of the forces for just 10 more minutes (yes a timer will start). Same story again, take out the tanks and just hold those bastards in place). Once the timer is on 0, your officer will evacuate and it is mission accomplished. Also you have played out the entire German campaign! Congratulations!!! ====================================================================== Bonus Mission 1: The Crossing ee1 ====================================================================== Ok you play here the Allied faction. And your objective is to wipe the Germans out near the bridge and take over the city. You start off with a couple of men. The important guys are the sniper, machine gunner and the bazooka soldier. At the start a German soldier spotted your troops and 2 halftracks full of angry Germans will visit your spot. At this point spread out your men and keep your important guys alive if possible. Use 2-3 men to cover each wall and let your bazooka soldier shoot at hull of the halftrack once it is in range. Your sniper should be standing a bit back. After the big fight kill of the remaining enemy soldiers and loot there bodies if needed. If you do this right you should only loose 1-2 men (2 under bad circumstances). Now the fun part. Now we are going to clear the fortress near the bridge. And to do this without loses ill will use a hit and run tactic. To do this we need a sniper, machine gunner and a submachine gunner with grenades. Your main objective is to neutralize the pak 40’s (75 mm field guns) without destroying them so please do not use tank grenades against them. To make the tactic work we have to clear the little house near the bridge. There is a German on the right side of the house (if you turn your camera 90 degrees to the left). Once cleared its sniper time! 1.Let your sniper stand on the left side of the house and let him take out a German soldier preferably a crewman of the pak 40. Then run away for cover, so let him run to the wall of the house. 2. Now its time for your SMG + machine gunner to move around the right flank of the fortress. And let them take cover behind the big rock. Since everyone in the fortress is looking at the place where your sniper took the shot your machine gunner (or smg’er) c an crawl around the back and throw a grenade to the first pak 40. Once he has thrown the grenade let him run back like hell for taking cover. 3. Now everyone is looking at the your smg’er/machinegunner. Now its time for your sniper to take the shot again and as always run away once he has shot. 4. Its your smg’ers/machinegunners turn to do there part. You might want to take out the four German soldier in the house: to do this throw a tank grenade against the wall for a nice opening and run back. 5. Snipers part 6. Grenade everyone inside the building 7. Snipers part 8. Next pak 40. 9. Snipers part (at this turn I think you have neutralized a pak 40 with your sniper) So now you only have a .50 cal armored car left and some soldiers. 10. Grenade the .50 cal armored car ^^. Once the Germans will flee it is time set up your defence quickly. Equip 2 pak guns and move up to the low wall. Place 1 pak gun at the right side and the 2nd pak gun at the left side. Your 47 mm tank could take out the flak (20 mm) if it is still not destroyed in 5 seconds. Otherwise let a pak 40 target the flak. Place your sniper on the left side and let him take out the Germans at the left side behind the sandbags. Once they are down move up some smg’ers to the left flank and neutralize the crewman at the 150 mm howitzer. If the smg group can’t do it let your sniper do the job. Also during your assault a 75 mm tank will appear. Y our 2 pak 40’s should take care of that. Once the left side of the map is down, its time to use the 150 mm’s for your own purposes! Each of them contain about 2-4 shells. So you have around 6-10 rounds for your targets. Note: Your ally will help you now with the assault. Best is to assist them from the backline/flank. Blow up some houses where the Germans take shelter. If possible try to hit the mobile flak cannon or the some German tanks that will show up as reinforcements in the city. After a while you will get a Sherman as reinforcements but if you did it right you wont have to do much with it. Finish off the remaining Germans in the city and its mission accomplished! *note*: in this mission you have a nice example that an unoccupied city is a lot flatter then an occupied city. ====================================================================== Bonus Mission 2: The Crossroads ee2 ====================================================================== Equipment: - small tank with a 47 mm. *note* you get this tank on normal and hard mode, on easy mode you get a kv85, 85 mm cannon - sniper - machine gunner - tank-rifle - riflemen - smg’ers This mission is relative easy in the beginning but it can be hard at the end if you don’t take care of your defenses. Your 2 objectives are to take the village on the left and a small fortification on the hill next to the village. Thinks you have to be concerned about: Village: - Puma - 2 Flak cannon's (20 mm) - 1 sniper - 37 mm halftrack - Some infantry - .50 call truck. Fortification: - 88 mm flak cannon - mortar - 2 machinegun nests - 40 mm pak cannon. Before we begin this walkthrough let 1 thing be clear: First clear the fortification then the village. If you do it the other way the German assault will begin even if you haven’t cleared the fortification, what might bring you into trouble with organizing the defense. Ok as always your sniper will take the major role in this mission. You will do exactly the same as in the first mission: Hit and run (literally). In this way you can take out many Germans without losing soldiers on your side. You have to look out for the shells of the 88. That baby can blow you away once he can fire at your location. When you have cleared the fortification with your sniper, crawl to the sandbag that point towards the village. From here snipe the German sniper that is standing near the 40 pak gun. He wears a suit with bushes and twigs. Once he is down immediately hit spacebar and crawl your way out the bombardment that has begun. It might be handy to take out the puma with your light tank. If you manage to destroy the turret you can take over the tank and use it for your own purposes. If the shell flies over: no problem, if it hits the ground he will aim for your tank. Once the puma is down things will get messy, a half track will come as reinforcements. Just shoot back. Your PC will tell you have no chance of penetration (on the half track) but my first shot was always hull + gun destroyed so I might consider this a bug? The only thing that is left is the AA 20 mm flak cannon and a pak 40 gun. You can do this with the sniper or tank. It might come in handy to not destroy the pak 40 completely. Once the village is cleared of Germans its time to organize your defenses. You have to hold out the village for a couple of minutes before reinforcements show up. It might be handy to repair the puma and place it at your spawn point. You will use it when things get tight. Equip the 88 mm at your fortification. Find the a panzershreck and some bullets and give it to a rifle men. Let him + a machine gunner hide in the bushes looking over the road east of the map. Also you search with a rifleman for the scoped 98k to create a 2nd sniper. The first couple of counter-assaults will be infantry only. Here your mini tank will come in handy. At the 2nd assault a 20 mm mobile light tank will show up. Now you have build in some save guards. You can use your infantry for it (hiding in the bushes), your light tank (hit the flank), if it gets tight your 88 flak. And as last resort your pak 40. The 3th assault will be a panzer with some infantry. During your defending reinforcements has arrived. Let 3 infantry lie in the bushes near the river if possible with a bazooka. Your biggest tank should guard the middle road. And your 76 mm tank should drive now forward in the forest (undetected) to the North side. Your tow gun (76 mm) should also guard the fortification. Hide your 3th sniper somewhere in the bushes and as always let him take out as much as possible. Now the last wave will be 4 tanks. The biggest and most fearsome tank is on the right side. Since your tank has driven into the forest it should hit the engine or hull with full power, knocking out the first tank. Your 88 mm tank can take out the other tanks. If the tanks stands still your infantry near the riverbank can come into action with there bazooka/grenades. If the enemy manages to take out your 2 main tanks you can use your 88 mm flak cannon and the puma you have as backup. If you have screwed everything up and all 6 tanks are camping at the village with there infantry divisions there is 1 option over. Walk to the road (east side) from there shoot 1 bullet and run like hell to the north. Eventually all tanks + infantry will investigate where you have shot. When everyone is away except 1 tank crawl your way to the village. And hit it with an AT grenade. Because the tanks are outside the “village” zone and you are in the zone it is mission accomplished. Mission accomplished! ====================================================================== Bonus Mission 3: The Battle of Vernon ee3 ====================================================================== Here you play as German. And you are in the defensive position. Main objective: Hold your ground. Now when you begin you are a bit overwhelmed with the number of units you have in command. Lets make things clear. There is an 88 mm cannon on the right. 1 tiger tanks. 1 puma tank and some infantry. Now next to the tiger there are 2 men standing wit a pistol. They have some tank blockades. Use this to block of roads between the houses. There are also some crates with anti tank/personal mines. First mine the middle road + right road with anti tank mines. If there are some mines left, mine also the road near the big rock on the right side. For anti personal mines: Every entrance to the city, especially the middle. Now the equipment: It is best to have on every street a pak 40. Place an riflemen on the left flank on a mach inegun. And place a machine gunner (you have 1) at the left side in the garden behind the sandbags. Your 88 mm should be protected by some smg + rifle infantry. And the entrance towards it should be mined 2. Your tiger tank should be a backup in case things gets bad for you on 1 flank. The puma will be your infantry killer in the beginning ^^. Ok at the beginning place your puma on the right side. There the infantry will start to spawn. Kill them all with your puma. Once it is done with the killing immediately let him drive back to the town and go to your left flank. You will see on the left side of the map a infantry spawn coming towards you and 30 sec later the first English tank will arrive. Here you 88 flak cannon should do the trick if the mines didn’t take him out. And the puma for the infantry. Now the trick is not to lose the puma if possible. And you will be mainly bussy on the right flank dealing with the tanks and controlling the flak when it is needed. After a few minutes a halftrack will arrive as reinforcements. Place it near your flak gun 88 mm for suppression fire support. Let only 2 Germans stay in the halftrack and let the rest reinforce where ever possible. After 15 minutes you will have the ability to use mobile artillery. Don’t use the artillery support until you have 10 minutes left because then the big tanks begins to attack. I managed to keep my flak (88 mm) for 20 minutes alive. After that my tiger tank had to jump in as support. Be careful not to lose it! When the timer says 10 minuts left you also get 2 tanks as support. Let the tank with the small cannon support the left flank between the houses and the panther should support your tiger/ flak cannon if it is alive. Some percings will enter the battlefield. Now these are the king-tigers of the allied faction. Try to neutralize the turret. Once the turret is down secure the area around the tank and drive it al the way back in town. Repair it there and you have 1 additional big ass tank for support! I managed to save 1 of those babies on the right side. Once you have 1 minute left you get 2 tigers as reinforcements you may start assaulting the allies. By the time you have whiped them off the map its Mission accomplished. ====================================================================== Bonus Mission 4: The Airstrip ee4 ====================================================================== Ahhhhhh greetings general, are you ready to begin? Here you play are Russian and your objective is to take over the airfield. Your equipment is quite heavy. Two 76 mm Russian tanks, 1 Russian 88 mm gun, a jeep with machinegun and a truck full of infantry. Place all your tanks on the left side of the map and your infantry should hide in the bushes nearby. We are going to mess first with your sniper. So first find all riflemen you have and your sniper of course. Now first let we gather some more snipers. Because more snipers = more easy kills like the first 2 missions ^^. As always I am going to use hit and run tactics. Now the hard part here is to clear the trenches. First neutralize the sniper, the searchlight and the riflemen behind the searchlight in the wooden tower. After they are dead neutralize the ones behind the sandbags and then the ones in the trenches. Then we are going to kill 3 more. They are standing on a metal grid on a tank (I don’t know who thought that the Germans will be save there, but it isn’t smart ^^). Once they are down create a hole in the fence with an anti tank grenade. Loot the bodies but especially find the scoped kar 98k for 1 of your riflemen. Once that is done prepare for a big boom! Let your sniper lie down in the trenches. And make sure nobody else is near the full station. Throw a grenade (normal one) towards the oil drums and enjoy your fireworks! Now this bad ass explosion also neutralized the pak 40. The only German that is left is 1 machine gunner on the left side of the station. Because of the explosion 1 tank is warned and will drive around the fuel depot. Just hide your guys in the bushes until it stands still and grenade the turret if possible for an extra tank. Its no big deal if it gets destroyed. Now there is a 20 mm flak cannon on the far north left side. Neutralize that first and then lets go back to where you came from. Loot the bodies for some ammo + grenades + health kits if you need them. Lets first neutralize the trenches at the air strip. First neutralize the puma if it haven’t attacked you. Also a 2nd German tank could come to your way for a possible visit. Once the whole trench line is cleared with your 2 lovely snipers it is tank battle time. Take all your tanks and move them up the runway. There are some antipersonnel mines so if you want infantry support it is wise to let them sit on the tank until they are on the runway. Use the HE explosive shell to blow away the 88 mm’s. If the airplanes decide to fly off simply blow them away with your tanks. Then your snipers can clear the infantry in the trenches but a perfect hit with a shell should do the job 2. Once the 88’s are destroyed move to the evacuation point with your troops. The evacuation point is from the spawn point towards the other side of the road. Watch the fireworks going off and it is mission accomplished. ====================================================================== Bonus Mission 5: The Trap ee5 ====================================================================== Here you play as German. And you will see a convoy of your allies get’s captured by yanks in German uniform. Now it is time to free our brothers! *Note*: Your officer must be ALIVE to complete this mission. So don’t use him if you don’t need him. It might be save to let him drive the German tank destroyer. Your equipment: You have 1 machine gunner, 4 smg’s with panzerfausts, 2 ss soldiers, 1 officer. The trouble points: - tanks (4 of them). Good thing we have a machine gunner. This baby has a mg-42 75 bullets of suppression fire and is incredibly accurate if fired in bursts. Now lets say we will use half of our troops (the rest is in reserve if things get’s bad). Move up your troops to the road on your left side and ambush the patrol there. From there let 2 men move to the other side of the road and lure some infantry to shoot some bullets near them. The yanks will start to investigate and here is your change to ambush them. The fun part is that you have lots and lots of hiding. So once the yanks found out your position, relocate. And give them some flanking fire. This should be done fairly easy. When all yanks are down in your perimeter, loot the corpses. Now what I like to do is to neutralize the 40 mm on the left side. (if it haven’t spotted you). Let 1 German guy sneak to the back of the vehicle and throw an anti tank grenade preferably on the turret. Now here it might be possible that the sherman’s got your attention and will park the tanks near your tank and 1 on the road. If no yanks are standing near the wall at the farmhouse you can let a German soldier sneak to that wall and throw an anti-tank grenade on the top. Or shoot some bullets towards it and let him drive to the field and ambush it there with your troops. Now once the farm is a bit cleared repair your main tank destroyer. And if the 40 mm can be repaired, repair that one too. But if you can have a Sherman in possession give the Sherman more priority. While your troops are repairing let 2 men swim over the little river and knock out the 2 guys near the bridge and the patrol a long the river. When they have cleared the riverbank let them crawl back to the vehicles. Clear the other side of the road so the yanks will not throw your tank to pieces. Then move your tank to the road and hit the slugger on the turret or hull (that is up to you). The 2 sherman’s on the farm land will be warned and will attack your tank. Your tank destroyer should take them out fairly quickly. Once those tanks are taken out, clear the village but don’t free the prisoners yet (or kill all the guards). Don’t be so difficult with clearing houses. Just blow them away if they don’t come out (with the tanks or grenades). Repair the tanks that can be repaired. Lay down 10 corpses in a row with some smg + ammo + health kits + grenades on the row at the road. Because when you free your soldiers the timer to prepare your defenses is starting to run. And you don’t have that much time. Move your tank destroyer in such direction that is has a good firing position on the road next to the prisoners. Put a the Sherman/slugger/40 mm cannon for flanking fire. Then grenade the guards and free your brothers. When the ambush is starting to come > your tank destroyer will destroy the first tank what will halt the convoy. Then shoot with your flanking tank on the other tank on the back or 2nd tank. And then destroy everything that doesn’t like you. In theory they should be slaughtered in crossfire and explosions. If not well you have your infantry and tanks to finish of the remaining units. Once the Yanks are dead let your officer move to the H.Q. (press o and click on the binoculars if you don’t know it) and let him investigate him. Prepare a jeep for transport and when he is finished with investigating let him move to the bridge for evacuation (in the jeep for fast evac). Then its mission accomplished!
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