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    Unit Guide by bullet sword

    Updated: 11/04/04 | Search Guide | Bookmark Guide

    [bullet sword]
    2.Unit Production
    3.European Units
    4.Arabian Units
    5.Engineers and Their Siege Machine Skills
    6.Digging Moats
    7.The tunnels
    9.The Lord
    10.Custom Crusader Play
    11.Hints/tips and other stuff
    12.Frequently Asked Questions
    Hello. This is simply a good strategy game.  Also a very 
    complicated one.  This unit guide should help you out if 
    you don't understand it. 
    2. Unit production
    For European units, you must have barracks, armory, and 
    weapons in the armory.  In order to get weapons into the 
    armory, you must build weapon producing buildings.  
    -Fletcher's workshop=bows and crossbows-needs wood-
    crossbows take more time to produce.
    Pole-turner's workshop=spears and pikes-needs wood
    Blacksmith's workshop= swords and maces-needs iron
    Armorer's workshop=metal armor-needs iron
    Tanner's workshop=leather armor-needs a cow from a dairy 
    farm. (cows will respawn) 
    Barracks need 15 stone to build.  Clicking on it brings up 
    your selection of units.  The available peasants thing 
    tells you how much units you can make.  Peasants will 
    If you want to make knights, you must have at least one of 
    these.  More stables mean more knights.  Requires 400 gold.
    Mercenary Post
    To get Arabian units, you must have one of these.  They 
    require 10 wood.  Mercenaries are a lot more expensive, but 
    some of them have unique abilities.  They also come with 
    their own weapons.
    Monks-10 gold-needs a cathedral to build.
    Attack:  7.5/10
    Defense:  5/10
    Speed:  5.5/10
    Cannot dig moats
    3. European Units
    Requires one bow from armory
    Cost: 12 Gold
    Power: 4/10  Flaming arrow:4.6/10
    Defense: 4.5/10
    Speed: 9/10
    Can dig moats.
    Info:  Even though they are weak, they can burn pitch.  If 
    pitch gets burned, a massive fire will start.  A good trap.  
    To shoo a flaming arrow into pitch, make a 
    tower/gatehouse/wall/etc and place a brazier there.  Move 
    the archer there.  When it attacks, a flaming arrow will 
    shoot.  Select the archer that can shoot a flaming arrow 
    and place the cursor over the pitch and if the cursor is 
    red, click.  NOTE:  The enemy can't see your traps(killing 
    pits and pitch only), so they won't know where it is.  
    WARNING:  This works against your own troops, buildings, 
    and citizens.  Be careful.  Fires spread when they're in 
    range of a building.
    Requires one spear from armory
    Cost: 8 Gold
    Power: 5/10
    Defense: 5/10
    Speed: 6/10
    Can dig moats
    Info:  They are extremely cheap, but weak.  They are deadly 
    when attacking in large groups.  
    Requires one mace and leather armor from armory.
    Cost:20 Gold
    Speed: 8.5/10
    Can dig moats
    Info: These are fast powerhouses.  Very useful.  Their 
    attack speed can dominate walls faster than most units.
    Requires one crossbow and leather armor from armory.
    Cost: 20 Gold
    Cannot dig moats
    Info: Their power is made for piercing armor making them 
    useful for swordsman and pikeman.  They take more time to 
    reload so use archers for backup.  Their speed is slow so 
    traveling far distances my be a problem.  They also have a 
    shorter range than archers.
    Requires one pike and metal armor from armory.
    Cost:20 gold
    Can dig moats
    Info:  They are pretty slow, but pack a punch when 
    attacking in small groups.  
    Requires on sword and one metal armor from armory.
    Cost:40 Gold
    Power: 9.4/10
    Defense: 9.4/10
    Cannot dig moats
    Info: Extreme powerhouses.  They are extremely slow, but 
    that doesn't stop you from beating your opponents.  With 
    power and defense, they're pretty darn good.
    Requires one sword and one metal armor from armory.  Also 
    needs one horse from your stables.
    Cost: 40 Gold
    Defense: 9/10
    Speed: 9.5/10
    Cannot dig moats
    Info: Practically swordsmen with really good speed.
    4. The Arabian Units
    Arabian Archer
    Cost: 75 gold
    Power: 4.5/10  Flaming arrow: 4.6/10
    Cannot dig moats
    Info: The same as the European ones but more expensive
    Cost: 5 Gold
    Power: 1/10
    Defense: 2/10
    Speed: 9/10
    Can dig moats
    Info:  This unit is so weak, it loses to an enemy 
    woodcutter.  Seriously!  The only good thing is that the 
    slave is cheap and set stuff on fire.
    Cost:12 gold
    Power:  3.6/10
    Defense: 2/10
    Speed: 9/10
    Cannot dig moats
    Info: They are fast and they sling stones.  They have 
    shorter range than archers, but they sling fast.  All of 
    this for the price of one European archer.
    Horse Archer
    Cost:80 Gold
    Power: 5/10
    Defense: 5.5/10
    Speed: 9.5/10
    Cannot dig moats
    Info:  WOW!  Did you know that they can shoot and move at 
    the same time?!  They are freakishly useful.  They just 
    cost a lot.
    Arabian Swordsman
    Cost: 80 Gold
    Power: 8.8/10
    Defense: 8.8/10
    Speed: 4/10
    Cannot dig moats
    Info:  For 2x the price of two European swordsman, you get 
    a weaker one.
    Cost: 60 Gold
    Power: 7.6/10
    Defense: 7.3/10
    Speed: 6.7/10
    Cannot dig moats
    Info:  These guys are cool!  Their special ability to climb 
    walls is awesome.  They're even hard to see for the enemy.  
    So you know when the enemy saw your assassin, a "!" symbol 
    will be on top of his life bar.
    Fire Thrower
    Cost:100 Gold
    Power: 8.4/10
    Defense: 6/10
    Speed: 6/10
    Cannot dig moats
    Info:  These dudes can throw fire balls a very short 
    distance.  They can start a big fire too.
    Engineers and Their Siege Machine Skills
    In order to make engineers, you must build an engineers 
    guild.  It can produce engineers and laddermen.
    Engineers cost 30 gold and can build the following:
    -Catapults-150 gold-can fling stone rocks and dead cows.  
    NOTE:  Catapults need stone ammo.  It starts out with 20.  
    To keep track of this, look at the "attack here" button.  
    The number tells you how much ammo you have.  To get more, 
    there's a button next to "attack here" called "20 rocks for 
    10 stone".  Click on it for more ammo.  To launch a cow, 
    you need a dairy farm.  It spreads plague to your enemies.  
    Of course, it works against you and smart enemies will do 
    this to you too.-requires 2 engineers
    Trebuchets-50gold-same thing as the catapult, but it can't 
    move, can fire over walls better, and it's accuracy is 
    lower- requires 3 engineers
    Siege tower-150 Gold-these are like giant ladders which any 
    unmounted unit can climb.-requires 4 engineers
    Portable shield-5 gold- use them as a shield.  Make them, 
    then ditch it.  Make a wall of them so your army can have 
    some protection.-needs one engineer
    Arabic fire ballista-150 gold- this ballista can move and 
    it packs a powerful punch.  It can also set buildings on 
    fire.-requires 2 engineers
    Ballista(on tower)-50 gold-this can be built on 
    square/round towers only.  To build it, click the pick axe 
    button on the castle buildings menu and click on it.  Then 
    place it on a tower.-requires 2 engineers
    Mogonel-50 gold- use the same steps for building the normal 
    ballista.  This can shoot multiple rocks at a time.  
    Luckily, it doesn't need any stone.-requires 2 engineers
    Engineers also dig moats.  One more thing:  Use an oil 
    smelter to make them use oil to burn enemies.  You need 
    pitch though.
    6. Digging Moats
    For the units that can dig moats, here's how you do them:
    -first, you click the gatehouse icon under castle 
    -Then there's a shovel icon that appears on the right.  
    Click it.
    -A blue box will be your cursor.  Click the area you want 
    to dig your moat.  That area will turn blue.
    -when you select your unit, the blue spot appears.  If it's 
    a unit that can dig moats, a shovel icon will appear if you 
    place you cursor over the blue spot.
    -the unit will start digging.
    Now you have it!  Place a drawbridge on your gatehouse.  
    Your done with that.
    7.  The Tunnels
    Build a tunneler's guild to produce tunnelers.
    When you select one, click the shovel icon.  Your cursor 
    should be a little white.  Keep moving it until a tunnel 
    appears and click.  Your tunneler will begin a tunnel.  
    NOTE: you can't make tunnels that go under water or else it 
    caves in and destroys it.
    8.  Laddermen
    Use these men to put ladders on enemy walls.  They are fast 
    but are very defenseless.  Certain units can climb ladders.
    NOTE:  If you click on the house icon on the buildings 
    selection, you see some selections.  Choose the selection 
    with the flower picture.  You will see some "nice things" 
    you can build.  If you build these, you gain popularity and 
    your troops get attack bonuses for the amount of good 
    things.  The bad thing is that your workers don't work as 
    hard and take a break for a little bit, and then resume 
    If you click the noose selection, you bring up bad things.  
    They reduce both popularity and attack power.  The good 
    thing is that your workers work harder.
    9.  The Lord
    Attack: 10/10
    Defense: 10/10
    Speed: 5.5/10
    Can't dig moats or climb ladders
    Info: this is the lord.  This is (whoever you name 
    yourself).  If he dies, you fail because the lord is YOU!
    10.	Custom Crusader Play
    When you play a custom game, there are 16 AI opponents to 
    battle.  There are 3 modes:
    -Normal(few troops and money to begin with)
    -Crusader(Start out with many troops but less gold)
    -Deathmatch(Lots of gold to begin with but with less 
    You can also set advantages for yourself or the computer.  
    There are many, many maps to choose from.  2-8 player maps.  
    The list of AI opponents are listed below.  There are 16 in 
    The Rat
    Fictional European Character
    Info: Only uses archers and spearman.  Never digs or use 
    laddermen.  He is the easiest opponent you can play 
    against.  His Castle fortifications are easy to get 
    The Pig
    Fictional European Character
    Info:  He loves maceman and crossbowman.  He will also 
    focus on producing cheese than most other food types.  His 
    castle fortifications are not too hard, but will require 
    great strength to pass his walls.  
    The Snake
    Fictional European Character
    Info:  The Snake is not too hard.  He is a little weak and 
    will usually make archers, spearman, and some catapults.  
    The Wolf
    Fictional European Character
    Info:  Powerful and smart.  He will place a lot of traps in 
    his area.  Building siege weapons and using mercenaries is 
    something to watch our for.  When you take a look at his 
    towers, there might be a siege weapon mounted on it.  
    Launching cows to spread plague is also some of his skills.
    Real Arabian Lord
    Info:  Very wise.  He knows how to run the desert economy 
    and strikes with great power. A worthy ally
    The Caliph
    Fictional Arabian Character
    Info:  He likes lookout towers and uses pitch traps around 
    his castle.  The Caliph also likes fire throwers.
    Fictional Arabian Character
    Info:  Pretty weak but he likes to attack with Arab 
    Swordsman.  He is nice to his people by using the "good 
    Richard Lionheart
    Real European Lord
    Info:  He is Saladin's rival and he runs his economy well.  
    His attacks are very devastating and his siege machines can 
    be a big problem to his foes.
    King Phillip
    Real European Lord
    Info:  According to the messages he sends to you, he seems 
    to be lazy.  When you watch him in action, he's something 
    different.  He makes various towers and layers of walls 
    making a good defense.  Of course, he's not the only one 
    who uses this technique.
    Emperor Frederick
    Real European Lord
    Info:  He likes using his siege machines.  Especially 
    catapults and trebuchets.  The emperor also likes using his 
    knights against you.
    Fictional Arabian Character
    Info:  He likes making "bad stuff" so his troops should 
    have low attack.  He likes using fire ballistas and horse 
    archers.  His castle fortifications are pretty tough to get 
    through.  If you have him as an ally, he will rarely send 
    you goods or defend you.  He almost works alone and he will 
    ask you for goods and not return the favor.
    Fictional Arabian Character
    Info:  Assassins, assassins, assassins.  He loves them.  He 
    looks like a mean guy but he uses "good things" to cheer 
    people up and for attack bonuses.  He likes digging moats 
    so he can make his own "island".  He will build most of his 
    buildings close together.  If a fire broke out, he would be 
    in big trouble.
    Fictional European Character
    Info:  The Marshal loves his knights and swordsman.  He 
    likes building his walls ON his castle.  Siege weapons seem 
    to add some power to his attacks.  Catapults.  Deal with 
    them.  He likes them too.
    Fictional Arabian Character
    Info:  The Emir is kind and friendly.  He likes using Arab 
    swordsman.  For some reason, he wastes his building space 
    by making an armory and barracks.  He never uses them.
    The Abbot
    Fictional European Character
    Info:  He loves using monks.  Sometimes he covers his 
    ENTIRE area with them.  They're very cheap.  The only other 
    unit he uses are mounted ballista's and archers with 
    braziers.  He uses no traps.  When you get to his castle, 
    try to destroy his cathedrals to stop his production of 
    Fictional European Character
    Info:  He rarely attacks you in small skirmishes or 
    attacks.  His defense is VERY good.  A couple of catapults 
    and archers will make breaching his castle easier.
    11.  Hints/Tips and Other Stuff
    -Always make your defenses first.
    -Build a granary once you start.
    -Start food, wood, stone, and iron (do this last) 
    production as soon as possible.
    -Keep making walls around your area until you hear "The 
    keep is enclosed".
    -Make your market as soon as possible so you can trade 
    -Make a lot of long-range units when planning an assault.
    -Some AI lords have different attack power.
    11.	FAQ(Frequently asked questions)
    How do I get stone to the stockpile?
    Build an ox tether near the quarry.
    Can I buy weapons?
    Yes.  Build a marketplace.
    How does Saladin's lord look different?
    The AI opponents are either European or Arabian.  That 
    tells you how they're going to look different.
    Can I be an Arabian lord?
    Go to the door key symbol at the main menu.  Then select 
    "set up identity".  You get to rename yourself, change your 
    lord, and change your portrait.  When you change your 
    portrait, you can only get sword symbols and shield 
    How do you get more chickens on crusader trail?
    You must beat a level that you chickened out on.
    13. thanks
    Firefly Studios/Gathering for making this a really good 
    Gamestop for having this game.
    Gamefaqs for letting me contribute this.
    Anyone who reads this.
    Alright.  This is the end of the unit guide.  I hope this 

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