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    Broken Steel Walkthrough by Auron66

    Version: 1.0 | Updated: 05/07/09 | Search Guide | Bookmark Guide

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    Table of content:
    1) Introduction                              [IDN]
    2) Controls                                  [CTL]
    3) Broken Steel                              [BSZ]
     3.1) New content                            [BS1]
     3.2) Death From Above                       [BS2]
     3.3) Shock Value                            [BS3]
     3.4) Who Dares Wins                         [BS4]
    4) Side Quests                               [BSS]
     3.5) Holy Water                             [BSH]
     3.6) Protecting The Water Way               [BSP]
     3.7) The Amazing Aqua Cure                  [BST]
    5) Unmarked Quests                           [BSU]
    6) Version History                           [VHY]
    7) Credits                                   [CDS]
    8) Copyrights                                [CRS]
                     1) Introduction                   [IDN]
    You thought it was over, you thought the end was nigh. The purifier was taken
    back and a sacrifice had to be made. Whether it was you who acted like the
    hero or the brave Sarah Lyons, the end was there.
    It has changed now as fate, or Bethesda as some of us call it, has changed!
    No longer will you be forced to stop. Go on now and fight the good fight,
    drive The Enclave away from The Wasteland and pursue their remnants to the
    very end!
    It all depends on you. You alone can make a difference! Now go out there and
    make the Wasteland proud... or destroy it.
    Enjoy the game,
                      2) Controls                   [CTL]
     Left analog   -    Movement
     Right analog  -    Look around
     A             -    Activate/ Use
     X             -    Reload (Hold to pull/ holster weapon)
     B             -    Open/ Close Pipboy (Hold to activate flashlight)
     Y             -    Jump
     RB            -    Use V.A.T.S
     RL            -    Attack
     RL            -    Aim/ Block
     RB            -    Switch between First Person/ Third Person
     Back          -    Wait
     Start         -    Pause the game
     Click the left analog (L3) to go into Crouch mode.
     Click the right analog (R3) to pick up objects
     RB            -    V.A.T.S mode (Hold to scan)
     RT            -    Select Target
     Right Analog  -    Switch between targets
     Left Analog   -    Aim at specific body parts
     A             -    Confirm target
     B             -    Cancel V.A.T.S
                      3) Broken Steel                    [BSZ]
                       3.1) New content                  [BS1]
     - New areas -
      - Adams Air Force Base
      - Presidential Metro Line
      - Olney Power Works
      - Museum Authority Building
     - New NPCs -
      - Margot
      - Paladin Tristan
      - Scribe Bigsley
      - Scribe Vallincourt
      - Wilk
      - Kidd
      - Badger
      - Connelly
      - Dunbar
      - Carl
     - New Enemies -
      - Super Mutant Overlord
      - Feral Ghoul Reaver
      - Enclave Hellfire Trooper
      - Albino RadScorpion
     - New Perk
      - Quantum Chemist (Level 22)
        - Ten Nuka-Cola's turn into 1 Quantum
      - Deep Sleep (Level 22)
        - All beds provide Well Rested benefit
      - Puppies! (Level 22)
        - Dead dog gets replaced by puppies
      - Devil's Highway (Level 24)
        - Karma instantly Very Evil
      - Karmic Rebalance (Level 24)
        - Karma instantly Neutral
      - Escalator to Heaven (Level 24)
        - Karma instantly Very Good
      - No More Weaknesses
        - All SPECIAL under 5 become 5
      - Nerves of Steel (Level 26)
        - AP regenerates faster
      - Warmonger (Level 26)
        - Able to build custom weapons without schematics
      - Rad Tolerance (Level 26)
        - No effects from Minor Rad Poisoning
      - Rad Absorption (Level 28)
        - Radiation Level slowly decreases over time
      - Party Boy/ Party Girl (Level 28)
        - No more suffering under addiction withdrawals
      - Almost Perfect (Level 30)
        - Instantly raises all SPECIAL to 9 (10 stays 10)
      - Nuclear Anomaly (Level 30)
        - When you are about to die you explode taking enemies and friends with you
     - New Weapons
      - Callahan's Magnum
        DAM: 65 WG: 4
      - Heavy Incinerator
        DAM: 15 WG: 15
      - Tesla Cannon
        DAM: 120 WG: 8
      - Tri-Beam Laser Rifle
        DAM: 75 WG: 9
     - New Armour
      - Enclave Hellfire Armour
        DR: 50 HP: 2000 WG: 40 - Fire Res. +30, ST +1, Rad Res. +15
     - Six new Achievements
      - Death From Above - 30 points (Complete this mission)
      - Shock Value - 30 points (Complete this mission)
      - Who Dares Wins - 30 points (Complete this mission)
      - Devil - 20 points (Reach Level 30 with (Very) Evil karma)
      - True Mortal - 20 points (Reach level 30 with Neutral karma)
      - Messiah - 20 points (Reach level 30 with (Very) Good karma)
                       3.2) Death From Above               [BS2]
    You will first have to make two choices at the end of the original ending. If
    you choose to use the FEV you will lose karma, otherwise you won't lose
    anything. The second choice is whether you will sacrifice yourself, Sarah
    Lyons or send in a follower.
    - The Citadel -
       The first thing you'll hear after the movie are voices who are describing
       events that have happened the previous two weeks. The Enclave is retreating
       after you have achieved a giant victory at Jefferson's Memorial.
       Talk to Lyons to find out what happened to you, to Sarah, The Enclave and
       Project Purity. You can also give him some additional information about
       the origin of the Super Mutants to gain karma and experience.
       You will be asked to go and see Rothchild. You can find him wandering around
       in the lab. I assume you know where the lab is by now, but just in case:
       From where you wake up, leave the room. Go right and enter the Ring A.
       Follow the hallway all the way to the west, go left and take the second
       right. Go talk to Rothchild.
       He'll explain in detail what has happened the last two weeks and what is
       going on right now. You will also hear your first mission. Go meet Paladin
       Tristan who is awaiting your arrival at Rockland Car Tunnel.
       The easiest and closest location there is Dunwich Building. Fast Travel
       there (or walk through the Wasteland to get there) and go to the Tunnel.
       Upon arrival you'll see another Brotherhood of Steel member. Go inside
       the door.
     - Rockland Car Tunnel -
       Once inside follow the hallway until you reach an open door. You can find
       some ammunition. inside the ammunition boxes. The second room contains
       some healing items. Keep following the hallway after you are done and keep
       following it until you reach a large open area. Just follow the marker
       to Paladin Tristan.
       Basic rule of operations: Keep your head down and let the robot do the
       heavy lifting. The robot, in this case, being Liberty Prime. Head
     - Satellite Relay Station -
       Once outside you'll see your giant and friend and as usual nothing can stop
       Just keep following him. The moment Liberty Prime punches a hole in the wall
       make sure you get away from the robot! Just enter the hole as soon as you
       can. Now make your way through the building and follow Paladin Tristan his
     - Satellite Facility -
       Once inside it is time to release your rage! There are some Enclave soldiers
       waiting for you, but they will not live long. The Brotherhood members will
       make sure of that! Go south and follow the Brotherhood.
       Follow the tunnel and fight your way up the stairs. Be sure to collect
       ammunition from the fallen Enclave soldiers. It makes it that much easier
       for players who happen to use Plasma rifles a lot.
       Once you reached the top go West and open the door. Now follow the hallway
       all the way to the other end and go down the stairs. You'll encounter some
       Enclave soldiers but they are nothing you have not seen and beaten before.
       Go south again and follow another tunnel whilst fighting Enclave along the
       road. You can find some Stealth boys and ammunition in ammunition boxes.
       Loot them and continue your mission.
       At the end of the tunnel you get into another room and the pleasure of
       going up some stairs again. After the stairs you'll come to a room where
       four Enclave soldiers will attempt to ambush you. Show them the errors of
       their ways, loot some more ammunition boxes and go through the door.
       Follow the tunnel and open another door. You're finally there. You'll see
       a terminal which is called - Satellite Uplink Terminal -. The only action
       you can choose is - Request New Telemetry Data - so, logically, choose that
       A Brotherhood member will open the door to the west so follow it and leave
       the building.
     - The Capital Wasteland -
       (Fast) Travel to The Citadel.
     - The Citadel -
       Now go see Rothchild who you will find in the lab. He will not be happen
       with some events, but will be pleased with the information you brought. He
       will send you to speak to Elder Lyons. He'll send you to Paladin Tristan
                       3.3) Shock Value                   [BS2]
     - The Citadel -
       Go speak to Paladin Tristan. He'll send you to a very dangerous place, or at
       least, a dangerous place for those not prepared! Luckily you will not be if
       you go talk to Scribe Vallincourt. She will give you something nice to make
       your time in Old Olney easier. Do not overestimate the item however.
       Just rely on some good quality weapons you should have by now, like Plasma
       rifles, machine guns, etc. Now you will see you have two targets. One is
       optional. It involves raiding a small Enclave outpost outside Old Olney and
       recruiting a Death Claw. The Death Claw will die after some time though.
       The other one sends you straight into the heart of Old Olney, the second
       Death Claw sanctuary. Feel free to fast travel if you want to. As far as I
       know you will not encounter any Death Claws. Follow the marker until you
       reach an entrance to some sewers.
     - Olney Sewers -
       You'll find that the Alien Blaster renders Death Claws as pathetic foes.
       Some good shots with a Plasma Rifle will say the same. Inside the sewers
       you will start encountering Death Claws, so even though you might have over
       the top equipment it is still wisely suggested you do not just run in every
       room or you might find yourself overwhelmed.
       Anyways, from the entrance go to your right, around the corner and then to
       the left up the ramp. Go left and left again and up the ladder.
     - Old Olney Underground -
       Immediately you will be approached by some ghouls. Answer however you want
       and continue. Go through the open room and into a hallway. Up the stairs
       and past the pool table with the dead ghoul on top of it. Follow the hallway
       again, pass another couple of dead ghouls (this place is not ghoul friendly)
       , down the stairs and through the hole in the wall opposite of the door you
       just came through.
       BOO!! Now go up the ramp and make your way to the door at the other end of
       the room. I can not advise you to go through the hole in the first room as
       you won't find anything of any use.
       Carefully descend down the hole, minding the baby trap and once down go
       through the door North West. Go through the hole in the wall and enter the
       large open room. There are around three Death Claws nearby so be careful.
       You can open the small jail door in the middle of the room to find a Quantum
       and some miscellaneous stuff, but it really is not worth your time. Just
       follow your marker to the north of the room, through the hole in the wall
       and into another room with a generator. Go to the door North East and keep
       going up the stairs until you come at the door that will take you to the
       next area.
     - Old Olney S. Wilson Building -
       Go up the stairs and you'll hear a Vertibird. You will encounter some
       Enclave soldiers as well. Do not feel bad about killing them though.
       Go down the ramp and through the open door to your right. Follow the path
       up the stairs and onto the first floor. If you want to have some fun shoot
       down the Vertibird and enjoy the explosion.
       Cross the fallen billboard and go North through the open door. Go down the
       stairs and into the next area.
     - Olney Power Works -
       Just go South and up the stairs. You will find yourself presented with two
       choices. You can go to the left and fight two Sentry bots or you can go
       through the door to your right. Since we all love a good challenge we will
       fight some Sentry bots. Destroy them and go down. Go through the door at the
       end of the room and follow it into the next room. You will find another
       Sentry bot to play with.
       I suggest you hack the terminal to vent the radiation or you will find
       yourself using more RadAways than you intended to. You'll come into a room
       filled with energy, nice blue sparkly energy. Go to the other end of the
       room and hack another terminal. You are now going to have to make a very
       important choice. Fight two turrets or do not fight two turrets!
       After the important choice has been made continue through the door and
       go right and then through another door. Now you will come in a shiny blue
       room. This is the room where you will find the Tesla Coil. You can either
       jump down over the railing and grab it or you can walk over there. Let us
       walk, shall we?
       Go to the North door and go through. Ignore the ladder leading through Old
       Olney and go down the stairs. Follow the path until you reach the Tesla
       Coil. When you activate it your health will get depleted until you have
       barely anything left. Heal immediately. Go back the way you came (unless
       you jumped, in that case follow the route I described) and go up the ladder
       to Old Olney. Mission complete!
       Or at least, until you deliver the Tesla Coil to Paladin Tristan. (Fast)
       travel to The Citadel and hand over the object. You'll get send to your
       next mission and this will be a long one.
                       3.4) Who Dares Wins                   [BS2]
     - The Citadel -
       You will be told enter the Presidential Metro. Now in order to get here you
       need to go to the White House Plaza. If you have discovered Penn. Ave.
       North West go there, it's pretty much a couple of steps away. If not then go
       to the nearest location.
       If you see a Brotherhood Paladin with a manhole near you know you are at the
       right place. Enter the manhole.
     - Utility -
       Upon entering you will quickly find yourself with three options. Go through
       the right door, the left door or go straight ahead. The right door leads to
       some measly supplies and a book that raises your Unarmed skill. The path
       ahead leads to two dead ends. It is safe to assume that we have to take the
       left one. Go through the left door.
       Go down the stairs, through the door, around the corner, up the stairs and
       you will see two doors. One to your left and one further ahead. Going
       through the left door will bring you to Pennsylvania Avenue. If you feel the
       desire to add another location to your map this is your chance. If not then
       go through the other door.
     - Presidential Sub Level -
       You entered the Presidential Metro and now you need to find the exit to
       Adams Airforce Base. Now follow the linear path until you come across a
       Sentry Bot. It will not be happy to see you.
       Before going straight ahead however look in the small room to your left to
       find some ammunition boxes and a First Aid Box on the wall. Having some
       health is always appreciated in combat!
       Now go follow the path again and go down some stairs. You'll see railroads
       and this is where it can get a little bit confusing. Go through the hallway
       opposite of the direction you came. Through the double doors and then to the
       right. Keep going until you see another door to go through. Logically...
       Go through the doors. Go down the stairs in the room and follow the path to
       another metro level. Now follow the path to the left until you can go left
       again to a computer room. Here you will meet M.A.R.G.o.T
       There are several choices here, but the most important point is that you can
       not go to Adams Airforce Base yet because there seems to be a problem.
       Creatures with no internal body heat who are emitting lethal levels of
       radiation. In other words, zombies.. ehr, ghouls! Feral Ghouls just to let
       you know. Apparently they accidently the whole thing!!
       Go set things right. Go through the door behind Margo.
     - Presidential Metro -
       Go through the hallway and into the open. You'll find your zombie.. ghouls,
       but fear not! The robots will no longer attack you (unless you attack them)
       and will provide support against the threat, even the Ghoul Reavers!
       After the undead have been taken care of walk along the metro line until you
       come across the Equipment Room. Go through it to the other end and be ready
       to fight some ghouls without help from robots. After the ghouls are dead you
       should be noted that the security breach has been cleared. If not, then
       search and destroy.
       Follow the metro again until you come across red light. Go east and you'll
       see the metro itself. Enter it and select Activate Metro Console. Make sure
       to enjoy the ride a little bit. You get to look at some pretty nice scenery.
     - Adams Airforce Base Metro Exit -
       Long name for such a small place. Leave the metro, go up the stairs, fight
       some Enclave soldiers and go outside. If you want to avoid the turret up
       ahead you can also pick the lock from the door to your left after the first
       set of stairs. There's also some nice ammunition to be found.
     - Adams Air Force Base -
       You are finally there! Go up the stairs and you will see some Vertibirds
       flying over. Now instead of directly following them go look behind the
       makeshift building. You will see a crate titled Resupply Crate. It is in
       this crate you will find a weapon most suitable for taking out both enemies
       and Vertibirds. The Tesla Cannon!
       If you want you can enter the makeshift building and hack the computer to
       deactivate them or delete parameters to make them hostile to The Enclave
       as well. It's your choice.
       Follow your marker to the North East, fighting your way through Enclave
       (and turrets depending on your choice). Keep going until you encounter
       Vertibirds. Let them know the power of your newly acquired Tesla Cannon!
       If correct you should see an open hangar. Enter it and you'll find four
       rooms, three with locks on them. Inside these locked rooms are wild
       Death Claws, not mind controlled, so think twice before opening.
       Go through the hangar and move towards the force field. Go through the
       hangar to your left and keep going left. Eventually you'll arrive at a
       street which has no forcefield. This is the right spot. Go up the stairs
       on the building and go to the top.
     - Air Control Tower -
       Go up the stairs all the way until you reach a door.
     - Adams Air Force Base -
       Go up the stairs and use the terminal to open up the Mobile Platform
       Loading Ramp. Return to the streets again.
       Go across the large open area and move towards the large vehicle.
       Then enter it.
     - Mobile Base Crawler -
       Wondering how to get past that barrier field you see upon entrance? Use
       the blue panel right next to it. If you have high enough explosives you
       can make it explode, you can smash it or just close the field. If you
       smash it you can walk through the field but you will gain damage.
       Turn off the Repulsion field at the East end of the big room to find
       ammunition and supplies. Then go to the south part of the room where you
       will meet Stiggs. Spare him or kill him, your choice. Turn off another
       Repulsion field to find some more ammunition and supplies. Nice!
       Now you've got two choices. You can either go through the south door to go
       to the Launch Pad or you can go through the door in the North.
       I chose the one in the North
     - Launch Platform Base -
       Be warned! This area can truly be a maze. Go left, right, up the stairs,
       through the doors on your left. From there go right and keep following
       the path until you come to a dining hall. Go through the door in the
       south and you should see a Repulsion field. Behind it is a Death Claw
       in stasis and several supplies. Do what needs to be done.
       You will also find the unique flamethrower Slo-Burn Flamer here. From here
       go back and turn to your left, go through a pathway until you reach the
       other side of the room, go right and down the stairs. Go through your
       first left door and up the stairs. Go through the door and the room and
       you'll see blue light emitting from a small surrounded area in the middle.
       In this area are some computers, one of them is called Security Terminal.
       This will allow you to unlock all the doors. From here go back, left, left
       and up the ladder.
     - Adams Air Force Base -
       This area is filled with Enclave soldiers so be careful. They will quickly
       overrun you if you dash to them reckless. Once you are in the open go to
       the left, over the small catwalk and follow the path until you come to a
       small building with some stairs next to it. Go into the building and through
       the door inside.
     - Satellite Control Tower -
       Just follow the path and go up the stairs killing Enclave whenever you see
       them. Eventually you'll come into a room with a Satellite Uplink Terminal.
       Select Fire Payload. Here comes the fun part, you can choose something but
       I won't spoil it. Choose carefully though, the one choice gives you an
       unique weapon, the other one good karma. Once you have made your choice go
       through the door in the South.
     - Adams Air Force Base -
       Some Brotherhood members will come with a captured Vertibird and someone is
       with them who means a great deal to you. See what happens as the results
       vary on your choices.
       You have now beaten Broken Steel. Since the game has no more ending you can
       play as long as you like. You also have unlocked three new sidequests which
       shall be explained in section 4, the side quests.
       And do not forget children: He accidently the whole thing!!!!
                      4.0) Side Quests                   [BSS]
    In order to unlock these side quests you need to talk to Scribe Bigsley to
    unlock two of the side quests and pass a speech challenge to unlock the third.
                       4.1) Holy Water                     [BSS]
     - Jefferson Museum and Gift Shop -
       Go to the Gift Shop inside and talk to Scribe Bigsley. You'll see that he is
       a very busy man. Talk to him though and ignore his complaints. Ask him about
       the situation with Megaton to get this quest. He'll inform you that there
       have been some problems with water in Megaton and he wants you to go there
       to investigate. Leave and (Fast) Travel to Megaton.
     - Megaton -
       It's very simple. Talk to some NPCs who are walking around and you will hear
       about a crazy cult who has been stealing their water. They happen to be in
       Springvale, the ruined town nearby. (Fast) Travel there.
     - Springfield -
       If you are having trouble finding it just go to the Red Rocket. It's the
       fenced building nearby. In front of it you will find Brother Gerard who
       will approach you as you come close. He will give you Holy Water and in
       order to continue you need to drink it. Who knows what they put in..
       Just drink it and ignore all those bad ideas and talk to him again. You are
       now tasked with entering the so-called monastery. You can do this in the way
       of peace or just shoot everything that breathes.
       If you choose the peaceful way you will be told that you need to have been
       blessed at the Tabernacle or in other words, be irradiated. If you have 100
       points invested in lockpick it is easier to just pick the lock of the cellar
       doors behind him. Since it is not considered illegal you do not even need to
       If not then go get irradiated. Whatever you choose, go inside.
     - Eternal Light Monastery -
       In here you will find Mother Curie III preaching to two ghouls about the
       light of Atom and other nonsense. You are presented here with three choices.
       You can kill everyone, but be wary of the Glowing One and the Feral Ghoul
       Reaver who are in the basement. You can pass a speech challenge to make her
       stop or you can irradiate yourself to a critical level and she will say some
       interesting lines. Choose whatever you want. (Fast) Travel back to Scribe
       Bigsley and give him the report.
     - Jefferson Museum and Gift Shop -
       He will state that there is something special about Megaton with all the
       cults. He'll give you 300 bottle caps as a reward.
                       4.2) Protecting The Water Way               [BSP]
     - Jefferson Museum and Gift Shop -
       Talk to happy Scribe Bigsley again and ask what is up with the Rivet City
       security. He will inform you that they have been complaining about some
       organized raiders.
       You need to go to the small structure in front of Rivet City, the one that
       connects with the bridge and where you can find the beggar.
     - The Capital Wasteland -
       Once you have arrived you need to talk with Officer Lepelletier. She can be
       found on the first floor so if you came by Fast Travel descend one floor and
       if you came on foot ascend one floor. You will be told about the organized
       crime and how you need to stop it. You need to go to the Caravan.
       Now this tends to be a bit frustrating. With some people the Caravan was
       still close to Jefferson's Memorial but with others they have travelled
       quite some distance. It can be said however that if they are far it might
       be a sound decision to travel to Tepid Sewers and travel to them instead
       of trying to catch up with them from the Memorial.
       Eventually when you do find them you will meet Bandits as well. Waste them
       and search their corpses for a note. You will hear Split Jack talking and
       on it you will find out the location you need to go to and the password.
     - Wilhelms Wharf -
       Upon arrival you'll find a large group sitting there. Talk to Splitting Jack
       and you can do whatever you want. Kill them all, give the password and play
       the game, feel free to do whatever you want.
       If you want to challenge him however after giving the password it must be
       noted that you want to send your followers away or have them wait at a
       distance because they tend to attack Split Jack the moment he turns hostile
       and this of course blows the entire deal.
       After you are done with the group go back to Rivet City and talk to
       the charming miss Lepelletier. Depending on the fate you chose for the
       gang you have several choices. Extort her for evil karma and money or just
       report you took care of them. After that go to Scribe Bigsley for your
       reward and to succesfully finish the mission.
       You will get a Gattling Laser, some ammunition, Plasma Pistol and a complete
       Enclave Power Armour suit.
                       3.7) The Amazing Aqua Cure                  [BST]
     - Jefferson Museum and Gift Shop -
       Talk to Scribe Bigsley again. This time you won't simply get the reward,
       you must ask him about money. You need to pass a speech check or use your
       karma level if you can to convince him. He'll tell you about a ghoul who
       offered to pay for water. Ghouls are found in.. The Underworld! Correct.
       Go to the Museum of History.
     - Museum of History -
    You do not need to search long to find him as he is standing in front of
       entrance to The Underworld. After a little persuasion you will find out the
       real deal to the Aqua Cure of his. You need to talk to Scribe Bigsley to
       learn more.
     - Jefferson Museum and Gift Shop -
       Talk to him about Griffon and his plans and Bigsley immediately gives you
       the location. You must travel to The Mall and travel to the Museum Authority
       Building. Just travel to any place you found in The Mall and make your way
       to the building.
     - Museum Authority Building -
       From the entrance you can go either left or right. It does not really matter
       as you will end up in the same room anyways. You can go through either door
       at the other side of the room as you will end up in the same hallway as
       well. Go down the stairs on the left side of the hall, killing some ghouls
       and looking around.
       When you kill the final guard you can find Griffons Bottling Instructions
       on his corpse. You will find out the truth about the Amazing Aqua Cure and
       go back to the Museum of History.
     - Museum of History -
       Confront Griffon and again you have several options. You can extort him for
       money and evil karma, you can force him to tell it and this will result in
       other ghouls killing him or you can force him to start selling Aqua Pura.
       Feel free to choose whatever suits your demands. If you chose the latter
       return a week later if you still want to kill him for 600 caps and some
       other items.
                       5) Unmarked Quests                           [BSU]
    These quests are unmarked and will never end. They can be used infinitely.
    Repairing Liberty Prime:
    Bring Scribe Rothchild cameras and sensor modules. You will get 100 caps and
    25 xp for each camera and 75 caps and 10 XP for each sensor module.
    Super Mutant Blood Samples:
    This is given to you by Paladin Tristan. From this point on each time you kill
    a Super Mutant you will be able find a Blood Sample on its corpse. Return them
    to Paladin Tristan to 50 caps and 10 XP per sample.
                     5) Version History                           [VHY]
    05/05/2009:  Version 0.1 started. Began writing down progress.
    05/06/2009:  Version 0.5 More than halfway done with Main Quest.
    05/07/2009:  Version 1.0 Written down Main Quest, Side and Unmarked too.
                     6) Credits                                   [CDS]
    - Bethesda for making such an awesome game.
    - Myself for my patience
    - My PC for not crashing
                     7) Copyrights                                [CRS]
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    It took quite some time to put this all together, especially the step by step

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