Painkiller Resurrection Tarot Card, Secrets & Holy Items FAQ by Elbryan42 Version 1.1 Welcome to my Painkiller Resurrection guide. This isn't a walkthrough (at least in its current form), but it covers unlocking all Tarot Cards, and lists all the secrets and holy items. ****************************************** ** ADVANCED TECHNIQUES YOU NEED TO KNOW ** ****************************************** If you think that this is merely FPS controls you're wrong. Some stuff like shooting, looking, moving, and basic jumping are old news, so I won't get into those. But there are a few special techniques, some due to the engine and its quirky physics, as well as some hidden techniques which can help you out. Though most secrets in the game can be accessed by normal means, using some of these techniques make your life easier and expand your enjoyment of the game. Bunny Hopping ------------- Quake players will know this quite well. This is a technique that allows you to cover large distances at high speed, as well as jump twice as far. All you have to do is jump repeatedly while running forward. Pressing jump just as you touch the ground. With the large levels, it helps quite a bit, as well as some secrets. Short Bunny Hopping ------------------- Though it won't get you as far as a normal bunny hop would, it does help when you have little space to move, and you have a hard jump ahead of you. Simply jump straight up, then press forward and jump to jump a far distance quite fast. This is useful when you're on a ledge and must jump around something like a column or frame. Jump Climbing ------------- So, this is basically bunny hopping up an incline. Which is easier said than done. Even though it's tempting, don't just rapidly push jump. Instead, keep pushing jump at a regular intervals (it depends on the steepness of the incline of how fast). Practice makes perfect, and once this technique is mastered you can go just about anywhere in the game, whether it's intended or not. Jump Catch ---------- Sometimes when you're making a tough jump, especially to a cramped place, or a narrow ledge, it'll be easier to catch the ledge and jump up onto solid land by rapidly tapping jump when you hit the edge. Also, repeatedly pressing jump on a very narrow ledge will stop you from slipping off. Painkiller Jump --------------- This is a game engine physics thing. Using the Painkiller's alternate fire on a movable object will cause you to pull the object toward you. To do a Painkiller Jump, stand on an indestructible object, look straight down, and fire the Painkiller, and jump right afterwards, then fire, jump, fire, jump, etc. If you keep your balance, you'll push yourself to new heights. But it's very hard to master, as it's hard to predict exactly which way you'll shoot up. Also, a missed landing on a high ledge could mean major damage to you. This technique makes some secrets much easier, but takes lots of practice to master the jumps AND the landings. ****************************** ** Level 1 - The Cathedrale ** ****************************** Tarot Card - Armor Regeneration (Silver) ---------------------------------------- Description - Armor starts regenerating 10 seconds after the last damage Unlock Conditions - Finish the level using only Painkiller This card is sort of useful for the first few levels until you get the Health Stealer card. But it's better than nothing. Pretty easy unlocking this one. Just don't bother even switching to anything besides the Painkiller. Secrets & Holy Items -------------------- Secret #1 & Holy Item #1 - In the second area (the big cathedral hall, before the tunnel), just to the left when you come down the stairs, along the back wall there's some barrels. Blow the barrels, and it should blow open the wall. Then jump climb up the small section of wall into the hole. Inside are some chests and Holy Item #1. Secret #2 - In the tunnel, there's a part where you drop down. After dropping down, turn around (you'll see some roots), and jump climb up the steep incline. There's an Ammo Chest up there. Holy Item #2 - In the area after the tunnel (the upside down room), on the "floor", in one of the indents, is Holy Item #2. Secret #3 - Again, in upside down room, jump up to the "roof" on the right side of the face in the rock. Now, go over to the left side of the room, and get onto one of the small ledges on the side. Short bunny hop, and keep hopping toward one of the upside down arches (you'll have to jump catch) to get the Super Health. Secret #4 & Holy Item #3 - On the Stairway to Light, after you hit the checkpoint, fall down, under the stairway, to get a Super Health and Holy Item #3. Secret #5 & Holy Items #4 & #5 - Okay, a tricky one. When you get to the open room of the Stairway of Light, you can go up some more. Either jump up the wooden supports, then to the top of the broken bell, or jump further up the Stairway of Light, starting from the side, then up to the broken bell's support. From the support, climb the Stairway of Light to the very top. Now, you'll see a broken wooden support across the room with a metal bar sticking out from it. Short bunny hop to the metal bar, and then up the wooden beam, to the secret area. This is very tricky, be sure to use quicksave if possible. The secret area contains an Ammo Chest. Across the room, there's a hanging bell. Jump climb up onto the bell, then across the wooden supports to Holy Items #4 and #5. Secret #6 - At the back of the main cathedral area, where there's the Super Health, you can jump from the banister on the right to the small incline in the wall, and to the window sill. Short bunny hop from window sill to window sill until you get to the upper level. This secret area contains an Ammo Chest and a huge chest full of gold. Secret #7 & Holy Items #6 & #7 - In the final area, there's a wooden structure at the end. Go up the first level, and you'll see that the second flight of stairs is broken. Jump up what's left of the banister to the next level for the some Health and Holy Item #6. Go up another set of stairs to get to the secret area with Holy Item #7, a Super Health and some armor. ************************************ ** Level 2 - The Forbidden Valley ** ************************************ Tarot Card - Triple Haste (Gold) -------------------------------- Description - The world moves 8x slower Unlock Conditions - Kill all enemies A pretty good card. It's useful in this game considering that the levels are non-linear and it causes the enemies to be slowed down to the point of not being a threat. Unlocking this one can be tricky. Just make sure you pick up just about every piece of ammo, armor and treasure. Also, there are two ways to the end of the level. First is to go to the bedroom in the ruins (past the dining room), hitting the checkpoint, then going to the opened part of the cratered valley, finally defeating the boss, and the enemies that spawn when you approach the exit. After that, go back to the ruins, and from the first room, go through the archway with the debris to the left of the kitchen. Blow up the wall in the middle to the left and drop down. You'll be at an underground river. At the end of the river is a ladder that comes out at the end of the level with the second boss. Secrets & Holy Items -------------------- Secret #1 - When you go to the room with the Crystal of Hope, there's an archway to the left. Go through it and turn around. On the right side, go under the wall to a secret are with a Health. Secret #2 - Follow the path past the above arch, and you'll come to a grate. Jump climb up the left side for a Super Health, Rockets, Chaingun Ammo, and Stakes. Secret #3 - On the left side, beside the cemetary, there's a valley. Follow the valley, around back to a secret cave with the Shotgun and a checkpoint. Holy Item #1 - Not a secret, but on the left side of the cemetary, you'll see Holy Item #1 on the roof of a crypt. In between the buildings, there's a broken sawhorse. Jump climb up the sawhorse, then to the top right corner of the fence up to the roof to grab Holy Item #1. Secret #4 & Holy Item #2 - At the back of the cemetary (on the right side of the path) there's a large crypt. Blow a hole in the small arch on the right of it, and go in to collect Holy Item #2. Holy Item #3 - When you go into the Heart of the Cemetary (down the stairs) you'll come to the Altar of Lost Souls. On the Altar is Armor, Super Heallth, Chaingun Ammo, Rockets, and Holy Item #3. Secret #5 - On the right guardpost at the beginning of the bridge, on the right side is a ladder. Climb up it and up a small ladder on the top of the arch. Now go over to the left guardpost. and the left side is another ladder. Go up it, and up another small ladder on the top of the arch. On the top of the guardpost is an Ammo Chest. Secret #6 & Holy Item #4 - At the farmhouse after the bridge, jump up the shed roof, then over the back of the farmhouse roof for Holy Item #4. Secret #7 & Holy Item #5 - Okay, a tricky one. At the ruins, there's a moss covered platform. At the end of the platform, there's a broken wall. Jump climb up the broken wall to the next level. Beside the health there's another broken wall. Jump climb up this one as well, and over to another level. Go around to the back of this level, and short bunny hop over to Holy Item #5. Holy Items #6 & #7 - In the bedroom in the ruins (past the dining room), in the corner are Holy Items #5 & #6. ******************************** ** Level 3 - Gloomy Mountains ** ******************************** Tarot Card - Health Stealer (Silver) ------------------------------------ Description - 2.5% of the damage to the enemy goes to player's health Unlock Conditions - Find every secret place This card is a must for this game. Since the levels are non-linear and the checkpoints are few and far between, getting health everytime you attack is crucial. Plus, attacking an enemy in demon morph mode gets you 250 health in one hit! I wouldn't suggest changing from this card after aquiring it. Take note, however, that damage from explosive weapons (like the rocket launcher) and barrels don't work towards this card. The secrets for the most part are pretty easy in this game, so getting this card should be a snap. A word of caution though. Get all the secrets before taking on the final enemies in the tower on the top of the hill. There's a glitch that gets rid of the final teleport when you encounter enemies after enabling it. Secrets & Holy Items -------------------- Secret #1 & Holy Item #1 - There are some planks that take you down into the mountain. At the beginning of the last one, drop down to the left along the corner of the wall, then follow the path back and drop down to pick up Holy Item #1. To get back up, short bunny hop across the chain and then jump climb up the wall to get to the platform on the left. Once there, jump climb up the wall, then jump over to the left to get back onto the plank. Secret #2 - At the beginning of the wooden aquaduct, turn around and jump around the wall back to the left for some Health. Secret #3 - Below the aquaduct, on the left hand side (right after the fallen boulders) there's an alcove with a big pit. Bunny hop around the pit on the right side for some armor. Secret #4 & Holy Item #2 - Behind the aquaduct, is a waterfall. Follow the river from the waterfall to a ledge, and drop to Holy Item #2 below. Alternatively, you can jump climb up to the Holy Item from below. Secret #5 - In the barn, when you first go upstairs, there's a broken floor to the right. Jump around the broken floor and through the broken wall for a Super Health. Secret #6 - On the top roof of the barn, there's a winch. Jump climb up the winch, up the support, and into the roof to grab some rockets and an Ammo Chest. Secret #7 - When you get into the final set of caves, you will eventually see a face up on the left. Jump climb up the rock outcropping and into the mouth. Inside, grab the Electrodriver when you jump up into the flames. You'll teleport into the secret up on a tower. Grab the Weapon Modifier and jump off the tower to teleport back. Secret #8 & Holy Item #3 - After you go up the final mountain, and before you go into the final tower, go through the broken fence to the left and down the path. Bunny hop to Holy Item #3 on the rock platform. Be careful where you land (quicksaving helps) as you can teleport off the rock into Secret #7 if you approach the Holy Item from the front. Circle around it to collect it. Holy Items #4 & #5 - On the ground floor of the final tower is a small room. Holy Item #4 is in there, as well as a large chest. Destroy the chest for Holy Item #5. Holy Items #6 & #7 - Go to the roof of the final tower to gram Holy Items #6 and #7. ******************************** ** Level 4 - The Haunted City ** ******************************** Tarot Card - Iron Will (Gold) ----------------------------- Description - Enemies can't hurt you Unlock Conditions - Morph into demon at least 10 times Another card that could help. The enemies in this game aren't particularily tough enough to justify using this card over the other ones though. Here's where getting a card can be a headache. There are suicidal enemies and some glitches that you have to watch out for. There's 690 souls, and you have to collect 660 to demon morph 10 times. That's 30 souls you can miss. Using the Stealer card on a replay can really make your life easier. There are some instances when an enemy will spawn and die instantly. This happens 3 or 4 times. There's 692 enemies, the mid-boss doesn't drop a soul, and the final boss (which spawns over water, killing it instantly) doesn't drop a soul either. Here's some tips on getting this card: -In the first area with the broken boat, the enemies will all die at the same time after you kill enough of them. My solution is to get them all around you, get surrounded with as many enemies as possible just below the lowest skiff, and blow them up with the rocket launcher. The souls should all be pretty easy to pick up before they all disappear. Don't forget to try to get the ones on the stairs. -For the enemies in the balconies, most of them can be jumped to from a higher ledge. If not, try quicksaving and then pulling them out with the Painkiller's secondary attack. The higher you are, and the further away, the better the chance that you'll pull them out of the balcony. Experiment. -In the last area, you can't get the souls of the giant Bossman (pirates with cannons) enemies that are on skiffs, as getting the soul would leave you on a skiff you can't get back onto land from, surrounded by deadly water. This is where the Catcher card helps. -The Stakegun is your friend. A stationary enemy is easier to grab souls from. Also, think outside the box with the Painkiller's secondary attack. Secrets & Holy Items -------------------- Secret #1 - In the first bigger area (with the broken boat), jump climb up the rocks opposite the stairway. You'll get to the top of a roof with a couple of Ammo Chests. Secret #2 - Before moving into the city, there's an alley on the right. You must jump from rock to rock over the water to get to it. This secret contains some armor. Secret #3 - Before going down a winding ramp to some streets below, there's a balcony with a Super Health on it. Jump over to the balcony, and then go into the room for some armor, cells, and shurikens. Secret #4 - Before descending down to the spiral stairway, on your right there will be some small ledges along the wall. Jump along these, then into the alcove. Jump from the alcove across the street to another alcove with some rockets and cells in it. Then break out the window and short bunny hop into it for some armor. Secret #5 & Holy Item #1 - On the ledge below the ledge that has the key on it, bunny hop to the end, and then hop across to a window with an Ammo Chest and Holy Item #1 in it. You'll have to break out the window pane first. Holy Item #2 - In the area with all the Templar Knights, there's Holy Item #2 in a narrow passage with a Super Health. You can't miss it. Holy Item #3 - After jumping across the rooftops, you need to jump across to an open window with the checkpoint. In the window is Holy Item #3. Holy Item #4 - Move downstairs from the above checkpoint, and up the small alley on the left to grab Holy Item #4. Secret #6 - In the alley that holds Holy Item #4, on the left side is an open window with some rockets inside. Secret #7 & Holy Item #5 - After the first boss, you go down into the sewer. At the end of the sewer in the water is Holy Item #5. Secret #8 & Holy Item #6 - In the factory, go into the furnace to the right and down the ladder for some health and Holy Item #6. It's tricky, but you can get back out of the furnace by jump climbing. Secret #9 & Holy Item #7 - To the left of the furnaces (right before you leave the area) is some machinery. Use the Painkiller Jump on a coffin to get to the top for Holy Item #7. A bit tricky since you only get one shot for the jump to work, since the coffin's destructible. Secret #10 - In the left back corner of the factory backyard is a very narrow alley. At the end of it, you can blow away the wall for a Super Health. Secret #11 & Holy Item #8 - In the backyard of the factory, jump on top of the broken roof and jump from shelf to shelf to get Holy Item #8. Secret #12 & Holy Item #9 - When you re-enter the sewers, you'll get to a circular room with a tunnel in the wall. Before going into the tunnel, jump climb up the wooden support that's leaning against the wall, then jump back to some planks (you'll have to jump catch to get yourself up). Then jump over to the pipe to the left for Holy Item #9. Secret #13 & Holy Item #10 - In the final area (the harbor), go to the end of the warehouse at the beginning of the area and look left. There will be a caged area you jump to for Holy Item #10. Don't destroy the chest in this area, as you'll need it to jump back out again. Secret #14 & Holy Item #11 - This one's tough. Detach the hook from the crane with multiple hits from the Painkiller, and get it outside the fence, just beside the structure that the small control room is hanging from. Painkiller jump to the top of the structure, then bunny hop over to the crane and jump climb up to the top of it for Holy Item #11. ********************** ** Level 5 - Hangar ** ********************** Tarot Card - Rage (Gold) ------------------------ Description - Deliver 4x more damage Unlock Conditions - Defeat the evil in no more than 5:00 Much like the other two cards, it's really a matter of preference. This can make short work of your enemies, but a lot of the enemies can be killed with a shot or two anyways. To get this easy card, stick with your brand new Mr. Molotov weapon. The rapid fire stakes really help with individual enemies. But don't be afraid to use the the secondary fire a lot. It will destroy nearly a roomful of enemies at once. Just be very clear of the blast, as it hurts a lot. I suggest using either Iron Will or Triple Haste in the area after the hangar. Secrets & Holy Items -------------------- Secret #1 - In the area after the hangar, jump up the back end of the fuel tank for some health. Secret #2 - In the final area, jump up the metal girder on the right for some health. ************************* ** Level 6 - High Seas ** ************************* Tarot Card - Catcher (Silver) ----------------------------- Description - Leach souls and gold from a distance Conditions - Collect at least 1500 gold This card is even better than before! Too bad it's the last card of the game, making it kinda useless. It's nice to help getting the Tarot Card in the Haunted City, and for collecting a bunch of gold, but you're better off with the Health Stealer card, as it keeps you alive a lot better. Alrighty, the other really tough card to get. There's 1598 gold in this level, so you can only miss 98 gold. That's really tough, knowing how long the level is, and how many explosive barrels and enemies are around. Unfortunately, much like all Painkiller games before, only the gold that's already in the level counts. So bonus gold from juggling enemies doesn't count. My strong suggestion is to destroy as little as possible, killing every enemy before the end. When you start the level, 10 objects are already destroyed. So keep an eye on that and don't let it change. If something does get destroyed make sure you keep count of what's been destroyed, and make sure you see each and every one. When you get to the end of the level, there's a few buried boxes with an armor on it. Don't go past that point, or you'll trigger the boss. There should be two enemies left. Now, go back and collect everything at your convenience, without the distraction of enemies and very little chance of any objects being destroyed without your knowledge. Secrets & Holy Items -------------------- Holy Item #1 - On the far end of the pirate ship, with some crates, is Holy Item #1. Secret #1 - Right after the pirate ship, to the left, are some masts rising out of the water. Bunny hop over to them, jump climb up them, and carefully grab the Super Health. Secret #2 & Holy Item #2 - You'll come to some rocks with deep cracks along the base. Jump climb to the top of the first one for Holy Item #2. Secret #3 - At a point in the level, you can either go to the left across some rocks to continue the level, or go straight on the island you're on. Keep going on the island and eventually you'll come to a bunch of long islands. At the end of the second one is the third secret with some Ammo Chests and some armor. Secret #4 & Holy Item #3 - You will come to a ship that's jutting out of the water at the end of an island (that you go right from). Bunny hop over to the ship and carefully jump climb up it for Holy Item #3. ============================================================================== This Walkthrough/FAQ was created and copyrighted by Me. By Me, I mean the one and only Elbryan42. You can use this for personal use, but please don't distribute this without my permission. If you wish to use it somewhere, message me through my YouTube channel (http://www.youtube.com/user/elbryan42) for permission. No part of this this is to be taken and used as your own work. All works of Painkiller Resurrection are copyrighted by Dreamcatcher Interactive.
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