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    FAQ/Walkthrough by Warfreak

    Version: 0.9 | Updated: 03/26/10 | Search Guide | Bookmark Guide

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    Author: Warfreak
    Version: 0.9
    Date Started: 23/11/09
    NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED!
    *('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')*
    Use Ctrl+F to quickly navigate this guide.
                                  Table of Contents
     §1 Introduction
        [1.01] Introduction
        [1.02] Version History
     §2 The Travel Basics
        [2.01] The Basics
        [2.02] Setting a Destination
        [2.03] Arrival at Base Camp
        [2.04] Need Maintenance
        [2.05] Visa Level
     §3 The New Skills
        [3.01] New Skill Overview
        [3.02] Photography
        [3.03] Nectar Making
        [3.04] Martial Arts
        [3.05] Snake Charming
     §4 Changes to Existing Skills 
        [4.01] Cooking
        [4.02] Fishing
        [4.03] Gardening
     §5 Traits, Wishes and Rewards
        [5.01] New Traits
        [5.02] Lifetime Wishes
        [5.03] Wishes
        [5.04] Moodlets
        [5.05] Lifetime Rewards
     §6 The Basics of Tomb Raiding
        [6.01] Maintaining Needs
        [6.02] Exploring a Tomb
        [6.03] It's a Trap!
        [6.04] Relics
        [6.05] Ancient Coins
     §7 The Special Merchants
        [7.01] The Special Merchants
     §8 Collectables
        [8.01] Relic Collections
        [8.02] Gems
        [8.03] Metals
        [8.04] Insects
     §9 Destination Basics
        [9.01] China
        [9.02] France
        [9.03] Egypt
     §10 Adventure List
        [10.01] China
        [10.02] France
        [10.03] Egypt
    [A] Contact Information
    [B] Credits
    [C] Webmaster Information
    [D] Copyright Notice
    *~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~*
    [1.01] Introduction
    This is my 56th guide, and the second for the Sims 3 series. This is for 
    the expansion pack of World Adventures, which is basically allowing your 
    little people to head on over to exotic locales, such as Egypt, China and
    France, and explore the area, picking up some new skills. And to make things
    more interesting, add in the dynamic neighbourhood and the ability to raid
    tombs, and you have a very interesting setup. 
    Without further ado, let us start.
    [1.02] Version History
    Version 0.0 [23/11/09]
    Started this guide. 
    Version 0.1 [24/11/09]
    Well, I've covered the basics, this guide is going to be developed in tandem
    with my Harvest Moon guide, so time will be taken. 
    Version 0.2 [2/12/09]
    Completed all of Section 3. 
    Version 0.3 [3/12/09]
    Completed Section 4. Section 4 was also the name of the JGSDA unit that was
    sent to hunt Section 9 in the 2nd Gig of Stand Alone Complex. Random Fact. 
    Version 0.4 [7/12/09]
    Completed section 5, another bit done, but looking at it, there is still a 
    fair bit to go. 
    Version 0.5 [12/1/10]
    Completed section 6.
    Version 0.6 [14/1/10]
    Completed Section 7 and 8, albeit section 7 wasn't all that big.
    Version 0.7 [20/3/10]
    Been a long time since update, and completed Section 9. Time to get it done
    Version 0.8 [24/3/10]
    I need to get this done before the end of the month, to free up some time
    and to claim the bounty. Time to get the ball rolling. Completed 2 locales
    adventure list, with help to the Prima guide as a reference. I need to
    complete Egypt, and this guide is done. 
    Version 0.9 [26/3/10]
    Well, this guide is pretty much done, I've had enough typing to give myself
    RSI ten times over, so that's pretty much it. 
    [2.01] The Basics
    With World Adventures being the first of the expansion packs, you can expect
    some interesting twists and turns, and certainly sets a new scene for 
    expansion packs. The dynamic neighbourhood has been used to great effect,
    and compared to previous vacation-esque expansion packs, I can say with 
    absolute certainty that this is a massive improvement.
    Before you can actually travel, there are a few restrictions oh who can travel
    from destination to destination. You cannot have pregnant Sims, those who are
    visibly pregnant at least, travel, nor can you have babies or toddlers going
    on trips. You can have children to go along, but they will need to be going
    with adult supervision. Teenagers, adults and elders can go without 
    Another thing to note that when you go on vacation, all the time in the
    general neighbourhood will freeze. So those few days you are on vacation
    will not age your Sims at all, which is quite useful, although moot if you
    have aging off already. This makes it useful if you want to develop some 
    skills for work that you desperately need, yet you do not have the time to
    get those skills in time.
    However, when you come back from your holidays, you will have to wait a total
    of 2 days before you can head back on another vacation, so you will need to
    have a break. So it gives incentive to do as much as you can on a vacation
    rather than doing rather boring and mundane tasks. If you have a certain
    new trait, that wait can be reduced to one day instead of two.
    However, given the heavy emphasis on tomb raiding and relic collection, it
    will appear best that these trips are limited to a single Sim, it is far 
    easier to manage a single Sim to run around tombs, though you could make a
    fair amount of videos replicating RPG games of dungeon exploration and the
    collection of relics. 
    Anyway, the basics are covered here, lets get to more basics. 
    [2.02] Setting a Destination
    When you are all set and ready to travel, you will need to your use phone and
    select the travel option, so it is just calling another service, more or less.
    You will need to select which destination you wish to travel to first, you
    can either head off to Shang Simla in China, Champs Les Sims in France or
    Al Simhara.
    Initially, you will only be able to stay for a total of three days, you 
    can increase that using a higher visa level, but more on that in the 
    relevant section. The cheapest is to head off to China, where it will only
    cost you §1,300 in order to stay there for three days.
    You can head to Egypt, but that will cost you §1,600, or to the lovely 
    countryside of France, where it will cost a total of §1,900 for the three
    day stay. Note that this is for one Sim, so if you have more Sims tagging 
    along with you, make sure to multiply the cost with the amount of Sims you
    are taking with you. 
    After that, you will need to pick your destination, and then, select who
    to bring, amount of days depending on your visa level, and off you go, and
    this would be one of the few times you will see a loading screen, given that
    you are moving to a new neighbourhood. Note that this will not save your
    game though, so if you have a crash in the middle of France and you haven't
    saved at all, prepare to do the trip again. 
    In China, you will be able to learn the Martial Arts skill, which is one 
    of the biggest attractors to that locale, while France will have the 
    Nectary, which is basically the Brewery or Winery in the game, as Nectar
    is the substitute and family friendly version of wine. Both can lead to
    developed skills.
    In Egypt, it is the home of the best cameras, the snake charming skills,
    and besides those two, it is home to the mummy, which is the supernatural
    element in this game, considering the previous series had introduced a 
    supernatural theme in the game, and is the source of the most tombs in the
    game, so it is a good source of relics, and thus, income. 
    Note that each location will haev location specific gems and metals, more
    collectibles, as well as fish, space rocks, and other interesting bits and
    pieces that you can collect. 
    [2.03] Arrival at Base Camp
    The first thing you will do is arrive at a campsite. In Egypt, you are
    stuck in the middle of a campsite, so it will be rather meagre in terms of
    base camp provisions, whilst China and France do seem to treat you a little
    better and provide a decent camp site. All three however, will offer you a 
    place to sleep, be it the tents in Egypt or the proper beds in China and
    France, a place where you can refresh your hygiene and bladder bars, and a 
    small area where you can prepare some food. 
    The Base Camp is useful because it is your only source of the adventure 
    board, it is basically a board that provides you with opportunities to get
    some money, cool relics, and some other prizes, as well as being one of the
    sources of visa points, which are used to upgrade your visa levels so that
    you can stay longer.
    It takes some time, and a few trips to get your points, but the adventure
    board ensures that you don't go home empty handed. 
    Besides the adventure board, the base camp is a good place to meet fellow
    explorers, and a good time as any to make a few friends along the way, and
    people you can invite back home to impress other people.
    Other than that, base camp is really a starting point for everything else
    that you can do. 
    Once you get to your destination, you will need to understand the places
    around town. First, you will need to find the general merchants, who will
    sell goods that are specific to each locale, but more on them later. There
    is also a special merchant who you can purchase items off using ancient 
    coins, but again, most on that later.
    Other than that, you will need to find the various assortment of parks and
    places where you can raid, again, I'll go into depth in each of the 
    locations in their own section, seeing they are basically new neighbourhoods
    with heavy restrictions on each of them. 
    [2.04] Need Maintenance
    When you head to a new land, you will need to take care of your needs. You
    will need to head over to the general merchant in town, which is in the 
    square if you head to Egypt or China, or individual stores if you head over
    to France.
    Since you are likely to head off to the tombs, you will need to maintain 
    your mood there. You will need to maintain your social, energy, hygiene, 
    bladder and your hunger levels down there. Well, seeing that you will have
    the occasional toilet down in the tombs, and that you can simply pee your
    pants. However, you will always need to head to the general goods merchant
    before you head down to do some tomb raiding.
    First, you will need to purchase a portable tent from the general store,
    so when you are down in the tombs, you will be able to replenish your
    energy stores. You will also be able to purchase some food from the same
    merchant, coming in low, medium and high quality, which will replenish an
    amount depending on the quality.
    And finally, there is a shower in the can item, which will restore your
    hygiene, so you will need to carry a few of those along. Besides that, it
    will make your initial cost of the air ticket a bit more expensive, but
    that's what it is like on a holiday. Though you will be able to find some
    food and rest in some of the tombs that you will be raiding, don't count
    on it though.
    [2.05] Visa Level
    Your Visa Level is basically a level which determines on how long you can
    stay in a certain locale. See, when you start, you can only stay in a vacation
    destination for 3 days, and if you want to stay there longer, you will need
    to get a better visa.
    At Visa Level 1, you will be able to stay for an extra 2 days, making the
    total trip the length of 5 possible days, at the second visa level, you can
    stay till the 7th day, and finally, at the highest visa level, the third
    level, you can stay there for a total of 9 days. 
    There are more things that your visa level can do besides lengthening your
    stay. The first is that you will have a special merchant that is wondering
    around, that will only accept ancient coins, more on that later, and the 
    quality of goods increases as your visa increases.
    And finally, at the third visa level, you can purchase vacation homes, 
    your home away from home, and will replace your base camp. This is quite
    interesting, because you can own more than a single vacation home, you can
    own half the neighbourhood, but note that you can only live in one at a 
    time, though it makes it a lot easier to replenish your mood when you go
    tomb raiding, which is even more useful in Egypt than any other locale. 
    [3.01] New Skill Overview
    There are three new skills that are introduced into this game, and for the
    most part, each are based from a single vacation area, Photography is more or
    less based in Egypt, Nectar Making in France and Martial Arts from China.
    Again, most of the skills are best learnt if you read the books for these
    skills, and 3 books can be found for each skill in their respective 
    destinations that they are based in, so Martial Art books in China, Nectar
    Making books in France and Photography in Egypt. 
    There are certain traits that will improve development in these skills, 
    similar to the skills in the base game, but these traits will be talked about
    later in it's own respective section. That's covers the basics, if you want
    more about skill building, you can refer to my Sims 3 guide, that should
    settle things easily. 
    [3.02] Photography
    Photography is a skill based in Egypt. Basically, it is an artistic skill
    where you can use a camera to take photos of something or another, and you
    can then sell the resulting photos for some money. This is quite useful
    if you are short on money, but like the rest of the game, there is a lot in
    terms of collections in this skill. 
    This skill can be learnt by Children, Teenagers, Adults and their Young 
    Adult counterparts, and Elders. Of course, you can learn this from books, and
    using the camera itself will develop skill in Photography. There are no
    classes for these new skills, so keep that in mind. Another thing to note 
    is that from the books, you can only read books up to Level 3, beyond that,
    to advance the skill, you need to take photos in order to develop this skill.
    The problem with this skill is that there are 3 cameras in this game, the
    higher class it is, the better. In all three destinations, Egypt, China and
    France, you can purchase the cheap SnapTastic Flimsy-Cam camera, which will
    allow you to take small photos and make a small amount of money, but it is 
    the cheapest camera.
    The ChannonTec Outlaw SE is basically the camera in the middle, the middle
    class. It will take medium sized photos, and you can make a moderate profit
    by taking photos with it, however, it isn't all that good for a professional
    photographer to make some real money. This can only be purchased in Egypt.
    Finally, there is the Hikon QX40dl Gladiator, which is the best camera of
    the lot, it is the most expensive camera, but it is the best, with the 
    best sized photos and it can sell photos for an even higher profit, and like
    the Outlaw SE, it can only be purchased in Egypt. 
    Taking a photo is relatively easy, all you need to do is to simply use the 
    camera in your inventory, and take a photo with it. You can pause the game
    to take shots better, and you can change the filters to adjust what photos
    you can take, and the size of the photos you can take. The effects of the 
    filters and sizes will effect the value of the photos via a multiplier. 
    After you take a photo, you can click the camera again for more photos, or
    you can sell the photos, or hang them on your wall at home. Just to show it
    off a little. But other than that, and what is given to you by the in game
    tutorial, that should be enough to learn what this skill means. You will 
    have the occasional bad photo until you reach Level 5, till you are good 
    enough to keep your fingers out of the photo. 
    Now, there are collections of photos, like I mentioned earlier, where you
    can take photos of certain objects that belong in a certain category. More
    on that later. 
    			    Skill Challenges
    These are back, and with a vengence this time, though they won't really 
    contribute to anything. These are mainly for completion experts, so this 
    isn't really important.
    Photography will require you to take photos of 75 different objects and
    Sims, which is easy enough.
    Architectural Eye requires you to take photos of 10 different landmarks, 
    so head over to the new travel destinations to take photos of their 
    landmarks there.
    Human Form Expert will need to have your Sims take photos, you will need
    to take photos of 50 different Sims. 
    Paparazzi is a touch harder than the Human Form Expert challenge, you will
    need to take photos of 50 different Sims, which isn't all that harder.
    Shutternut is the final challenge, you will need to complete 5 different
    photo collections, which will be listed below. 
    			    Photo Collections
    There are several filters and photo sizes. These are the effects.
    Filter - Black and White = 1.00X  Multiplier - Unlocked at Level 2
             Sepia           = 1.50X  Multiplier - Unlocked at Level 4
             Vignette        = 2.00X  Multiplier - Unlocked at Level 9
             Panorama        = 2.50X  Multiplier - Unlocked at Level 10
    Size   - Medium          = 0.50X  Multiplier
             Large           = 1.00X  Multiplier
             Panorama        = 2.50X  Multiplier
    Now, for the collections themselves. All you need to do is to take a photo
    of what is in the collection. I'll list the basic value in Simoleons, which
    is used by Filter and Size factors. I'll add in some notes as well if they
    might need help. Take a photo of what I tell you do, and it should do the
     * Bookstore - Bookstore in your neighbourhood - Base Value = §290
     * Chinese Garden - Scholar's Garden in China - Base Value = §240
     * City Hall - City Hall in your neighbourhood - Base Value = §140
     * Dojo - The Phoenix Martial Arts Academy in China - Base Value = §210
     * French Market - The marketplace in France - Base Value = §75
     * Hospital - The General Hospital in your neighbourhood - Base Value = §160
     * Market - Marketplace in any travel destination - Base Value = §160
     * Mausoleum - Mausoleum in the Cemetery - Base Value = §230
     * Nectary - The Nectary in France - Base Value = §230
     * Stadium - Stadium in your neighbourhood - Base Value = §140
     * Theatre - Local Theatre in your neighbourhood - Base Value = §150
     Around Town
     * Beach - Your local beach - Base Value = §80
     * Bicycle - A normal bicycle - Base Value = §2
     * Bistro - The neighbourhood Bistro - Base Value = §80
     * Car - Any normal car - Base Value = §1
     * Diner - Your local Diner - Base Value = §80
     * Grocery Store - The neighbourhood Grocery Store - Base Value = §80
     * Gym - The neighbourhood Gym - Base Value = §80
     * Park - Any neighbourhood Park - Base Value = §80
     * Picnic Basket - Picnic Basket in the Park - Base Value = §3
     * Places in Town - Any normal Career Workplace - Base Value = §80
     * Police Car - A police car - Base Value = §80
     * School - The neighbourhood School - Base Value = §80
     * Spa - The neighbourhood Spa - Base Value = §80
     Best of Class
     * Champion of the Nation - Sim at top of Military Career - Base Value = §290
     * Diplomat Extraordinaire - Sim at top of Politics Career - Base Value = §286
     * Expensive Stereo - The most expensive stereo - Base Value = §190
     * Iron Chef - Sim at the top of Culinary Career - Base Value = §280
     * Lifesaver - Sim at the top of Medicine Career - Base Value = §240
     * Limo - A limo - Base Value = §293
     * Master Criminal - Sim at top of Criminal Career - Base Value = §300
     * Money Tree - A Money Tree - Base Value = §240
     * Most Expensive Tent - The Sultan's Tabernacle Tent - Base Value = §200
     * Nectar Rack - A Nectar Rack - Base Value = §180
     * Omniplant - The Omniplant - Base Value = §300
     * Rich and Famous Car - A very expensive car - Base Value = §25
     * Rich and Famous Metal - Expensive Metals, like Gold - Base Value = §25
     * Super Cop - Sim at top of Law Enforcement Career - Base Value = §290
     * Super Star - Sim at top of Music Career - Base Value = §270
     * Being Arrested - A Burglar being arrested - Base Value = §20
     * Fight - 2 Sims fighting each other - Base Value = §100
     * Repo Man - A Repo Man taking away objects - Base Value = §100
     * Sick Sim - A Sick Sim - Base Value = §20
     * Singed - A Sim that has been singed by fire - Base Value = §100
     * Slapping - One Sim slapping another - Base Value = §100
     * Snake Fail - Snake biting a Snake Charmer - Base Value = §75
     * Soaked - A Sim Soaked from a Dive Well - Base Value = §10
     * Social Worker - Social Worker taking away a Child - Base Value = §100
     * Thievery - A Burglar stealing something - Base Value = §100
     * Canopic Jar Collection - Completed Canopic Jar Set - Base Value = §400
     * China Statue Set - Completed China Statue Set - Base Value = §245
     * Copper - A smelted copper bar - Base Value = §50
     * Dangerous Creatres Statue Set - Completed set - Base Value = §300
     * Dropa Stone Collection - Completed Dropa Stone Set - Base Value = §350
     * Egypt Statue Set - Completed Egypt Statue Set - Base Value = §425
     * Geode - A cut Geode - Base Value = §50
     * Gold - A smelted gold bar - Base Value = §50
     * Iron - A smelted iron bar - Base Value = §50
     * Luminorious Gem - A Cut Luminorious Gem - Base Value = §75
     * Magic Gnome - A Magic Gnome - Base Value = §260
     * Mercury - A mercury vial - Base Value = §50
     * Mummitomium - A smelted mummitomium bar - Base Value = §80
     * Opal - A Cut Opal - Base Value = §65
     * Pink Diamond - A Cut Pink Diamond - Base Value = §75
     * Quartz - A Cut piece of Quartz - Base Value = §25
     * Rainbow Gem - A Cut Rainbow Gem - Base Value = §75
     * Silver - A smelted silver bar - Base Value = §50
     * Space Rock - Any random Space Rock - Base Value = §50
     * Tiberium - A Cut piece of Tiberium - Base Value = §130
     * Topaz - A Cut Topaz - Base Value = §75
     * White Diamond - A Cut Diamond - Base Value = §75
     Everyday Moments
     * Area Man/Woman - A normal Sim - Base Value = §20
     * Babysitter - A Nanny - Base Value = §190
     * Chessmatch - 2 Sims playing chess - Base Value = §5
     * Child Being Carried - Sim carrying a child - Base Value = §5
     * Child Playing with Eastbake - Sim playing with oven - Base Value = §75
     * Child Playing with Toybox - Sim playing with toybox - Base Value = §75
     * Computing - Sim using computer - Base Value = §5
     * Cook Cooking - A Sim cooking - Base Value = §20
     * Firefighter - A Firefighter - Base Value = §100
     * Fishing - A sim fishing - Base Value = §5
     * Five Sims - 5 Sims in a frame - Base Value = §5
     * Four Sims Eating - 4 Sims having a meal - Base Value = §5
     * Gardening - A Sim gardening - Base Value = §5
     * Lovers at Night - 2 Sims being romantic at night - Base Value = §5
     * Maid - Photo of a Maid - Base Value = §5
     * Maid at Work - Maid working - Base Value = §5
     * Mail Carrier - Sim delivering your mail - Base Value = §100
     * Photo of Photographer - Sim photographing your Sim - Base Value = §5
     * Pizza Delivery - Sim delivering Pizza - Base Value = §5
     * Playing with Sprinkler - Sims playing with Sprinkler - Base Value = §50
     * Police Officer - A Police Officer - Base Value = §100
     * Politics Demonstration - A Political rally - Base Value = §35
     * Repair Man Repairing - Repairman working - Base Value = §5
     * Repair Sim - The Repairman - Base Value = §5
     * Sim Painting - A Sim painting - Base Value = §5
     * Three's a Crowd - 3 Sims in a frame - Base Value = §5
     * Two's Company - 2 Sims in a frame - Base Value = §5
     * Child - Your child - Base Value = §2
     * Dead Relatives - Ghosts of a family member - Base Value = §65
     * Family Member - A family member - Base Value = §5
     * Friend - One of your Sim's friends - Base Value = §2
     * Grandchild - Your grandchild - Base Value = §2
     * Housemate - Housemate of your Sim - Base Value = §5
     * Significant Other - Sim you are romantic with - Base Value = §2
     * Spouse - Your Spouse - Base Value = §2
     * Three of my Friends - 3 of your Sim's Friends - Base Value = §4
     * Two of my Friends - 2 of your Sim's Friends - Base Value = §2
     Home Sweet Home
     * Baby Stuff - 2 Baby-related Objects - Base Value = §5
     * Bathroom Stuff - 2 Bathroom Objects - Base Value = §5
     * Decorations - 2 Decorative Objects - Base Value = §5
     * Furniture - 2 Furniture Objects - Base Value = §5
     * Gadgets Galore - 2 Electronic Objects - Base Value = §5
     * Kitchen Kitsch - 2 Kitchen Objects - Base Value = §5
     * Nice Garden - 2 Garden Objects - Base Value = §5
     * Outdoor Stuff - 2 Outdoor Objects - Base Value = §5
     * Party Stuff - 2 Party-related Objects - Base Value = §5
     * Something Yummy - A prepared recipe or Nectar - Base Value = §5
     * Stuffed Bear - Stuffed Bear - Base Value = §1
     * Toilet - A Toilet - Base Value = §1
     * Toys and Hobbies - 1 Toy or Hobby Object - Base Value = §5
     * Death of an NPC - NPC being taken by Grim Reaper - Base Value = §200
     * Death on Vacation - Sim at travel area taken by Grim - Base Value = §250
     * Doubly Dead - Ghost and Mummy in the Same Frame - Base Value = §300
     * Ghost - A Ghost - Base Value = §100
     * Ghost Problem - 2 Ghosts - Base Value = §200
     * Haunted Objects - Object haunted by Ghost - Base Value = §200
     * Mummy - A Mummy - Base Value = §30
     * Mummy Having a Snack - Mummy eating a Mummy Snack - Base Value = §50
     * My Dead Enemy - Ghost of an Enemy - Base Value = §300
     * My Dead Spouse - Ghost of Dead Spouse - Base Value = §150
     * Serious Ghost Problem - 3 Ghosts - Base Value = §300
     * Too Many Ghosts - 5 Ghosts - Base Value = §500
     * Wandering Ghost - Ghost walking around - Base Value = §30
     * Apple Tree - Mature Apple Tree - Base Value = §35
     * Bell Pepper Plant - Mature Bell Pepper Plant - Base Value = §35
     * Cherimola Blan Grape Vine - Mature Cherimola Vine - Base Value = §35
     * Cranerlet Nuala Grape Vine - Mature Cranerlet Vine - Base Value = §35
     * Death Flower Bush - Mature Death Flower Bush - Base Value = §35
     * Flame Fruit Plant - Mature Flame Fruit Plant - Base Value = §35
     * Garlic Plant - Mature Garlic Plant - Base Value = §35
     * Gralladina Fran Grape Vine - Mature Gralladine Vine - Base Value = §35
     * Grape Vine - Mature Grape Vine - Base Value = §35
     * Hydrangea - A Hydrangea Plant - Base Value = §35
     * Lettuce Plant - Mature Lettuce Plant - Base Value = §35
     * Life Plant - Mature Life Plant - Base Value = §35
     * Lime Tree - Mature Lime Tree - Base Value = §35
     * Meloire Grape Vine - Mature Meloire Vine - Base Value = §35
     * Onion Plant - Mature Onion Plant - Base Value = §35
     * Plum Tree - Mature Plum Tree - Base Value = §35
     * Pomegranate Tree - Mature Pomegranate Tree - Base Value = §35
     * Potato Plant - Mature Potato Plant - Base Value = §35
     * Red Rose - A Red Rose - Base Value = §35
     * Renoit Grape Vine - Mature Renoit Vine - Base Value = §35
     * Sunflower - A Sunflower - Base Value = §35
     * Tomato Plant - Mature Tomato Plant - Base Value = §35
     * Watermelon Vine - Mature Watermelon Vine - Base Value = §35
     * White Rose - A White Rose - Base Value = §35
     Sims in Motion
     * Air Guitar - Sim playing an guitar in air - Base Value = §75
     * Clearing Pile - Sim clearing rubble in tombs - Base Value = §75
     * Making Nectar - Sim making nectar - Base Value = §75
     * Martials Art Training - Sim training martial arts - Base Value = §75
     * Playing Instrument - Sim playing a musical instrument - Base Value = §75
     * Pleading to Sphinx - Sim pleading to Sphinx in Egypt - Base Value = §75
     * Pushing Statue - Sim pushing statue - Base Value = §75
     * Rummaging In a Trashcan - Sim digging through a trashcan - Base Value = §75
     * Sim Breaking Board - Sim using board breaker - Base Value = §75
     * Sim Making Bed - A Sim making their bed - Base Value = §75
     * Sim Putting Out Fire - Sim extinguishing fire - Base Value = §75
     * Sim Running - A Sim running - Base Value = §75
     * Sim Solo Dancing - Sim dancing by themself - Base Value = §75
     * Sim Swimming - A Sim swimming - Base Value = §75
     * Sims Dancing - 2 Sims dancing - Base Value = §75
     * Sims Playing Catch - 2 Sims playing catch - Base Value = §75
     * Sims Sparring - 2 Sims sparring - Base Value = §150
     * Swing Set - Sim using the swing set - Base Value = §75
     * Voyeur Couch Make Out - 2 Sims kissing on couch - Base Value = §120
     * Working Out - Sim working out on exercise machine - Base Value = §75
     Still Life
     * Candles - Some candles - Base Value = §2
     * Couch - A couch - Base Value = §1
     * Flowers - Some flowers - Base Value = §3
     * Garden Decorations - Garden Decoration - Base Value = §1
     * Generic - A normal object - Base Value = §1
     * Nectar Bottle and Food - Nectar Bottle and Dish of Food - Base Value = §5
     * Television - A television - Base Value = §1
     * Tissue Box - A tissue box - Base Value = §1
     * Tombstone - A tombstone - Base Value = §5
     * Video Game - Video game console - Base Value = §1
     * Abu Simbel - Tomb of Abu Simbel in Egypt - Base Value = §250
     * Anubis Torch - Anubis Torch in Egypt - Base Value = §200
     * Floor Switch - Floor Switch in tomb - Base Value = §190
     * Giant Boulder - Giant Boulder in tomb - Base Value = §120
     * Lovers in China - 2 Sims being romantic in China - Base Value = §75
     * Lovers in Egypt - 2 Sims being romantic in Egypt - Base Value = §75
     * Lovers in France - 2 Sims being romantic in France - Base Value = §75
     * Pile of Ancient Coins - Ancient Coins in a tomb - Base Value = §160
     * Pushable Statue - Pushable Statue in tomb - Base Value = §120
     * Pyramid - A pyramid in Egypt - Base Value = §300
     * Relic - A relic anywhere - Base Value = §75
     * Rubble Pile - Pile of rubble in tomb - Base Value = §75
     * Sarcophagus - A sarcophagus anywhere - Base Value = §120
     * Shower in a Can Voyeur - Sim using the can - Base Value = §50
     * Snake Charmer - Snake Charmer in Egypt - Base Value = §200
     * Soulpiece Statue - Soulpiece Statue inside Sphinx - Base Value = §200
     * Sphinx - Sphinx in Egypt - Base Value = §180
     * Temple of the Dragon - Temple of the Dragon in China - Base Value = §350
     * Trap - A trap in a tomb - Base Value = §100
     * Treasure Chest - Treasure Chest in tomb - Base Value = §150
    [3.03] Nectar Making
    Nectar Making basically the family friendly version of maing wine. But seeing
    that alcoholic references aren't that family friendly, well, it gets changed
    to nectar making. Anyway, this skill is based in France, and you can purchase
    the necessary equipment from the Nectary. Similar to a Winery and a Brewery.
    When you talk to the merchant, besides the special grapes that are unique to
    the France destination, and bottles of already bottled nectar, there are some
    the Nectar Racks and the Nectar Maker. What you need to purchase is the 
    Nectar Maker and the Nectar Racks, and you can use them once you get back
    home as they are stored in your Family Inventory, accessed in Buy Mode. 
    Anyway, once you have the maker and placed it, you need to add in the
    ingredients. Note that the macine will only take in fruit, such as apples and
    grapes. So keep that in mind. To make nectar, you need to add 10 items of
    fruit, the type does not matter at all. Then you need to squash the fruit, 
    and then, make the nectar. You will have a few options on how you make the
    nectar, but more on this later. After that, the maker will start to whir
    around and you will need to wait as the machine makes your nectar. When it is
    finished, you can take the nectar, and either drink it, sell it, or store it
    on the nectar rack to age it quickly, and sell it for even more money.
    You see, nectar, like wine, will age over time, so the longer you store it on
    the nectar rack, the more valuable it will be. Placing it on the rack seems
    to increase the age in which it ages. For an even faster aging process, you
    can place the racks in a basement, one of the new features you can build in
    this game, set out in your manual, and place it in the basement, where it 
    will age faster and make more money. 
    Anyway, to learn this skill, you can read the books on Nectar Making, in
    which you can purchase from France at the bookstore, as well as using the
    machine. Unlike the Photography skill, you can read books up to Level 10 if
    it amuses you. Of course, using the nectar maker will also boost your skill
    levels somewhat. As with the other skills from this game, there aren't any
    classes you can take to boost your skill. Note that only Sims that are in
    their teenage years or older can make nectar, can't exactly have drunk 
    children wandering around, now can we?
    			    Skill Challenges
    Again, there are some challenges that you can complete for the fun of it. 
    Nectar Maker is where you will need to produce 200 bottles of nectar, be it
    all the same or all of them different, it doesn't really matter. But seeing
    as how you can get about 4 bottles per run, it isn't exactly going to be a 
    quick challenge. Once you complete this challenge, you will create an extra
    bottle of nectar for every batch you make. 
    Flavourful Feet is basically when you squash fruit 40 times on the nectar
    machine. I still don't see how squashing it with your feet is considered a 
    healthy practice, I mean, what if you have unclean toenails? Still, after
    you have done this, you will increase the bottles of all nectar you will make
    in the future. 
    Vine Vizard involves a bit of gardening, where basically, you need to harvest
    400 bunches of grapes, and then use them in 40 batches of nectar. They don't
    need to be the same type of grape, it can be your ordinary grapes or the
    special ones from France. This will increase the amount of grapes you can 
    harvest from grape vines. 
    Mix Master is the last of them, and this is probably the easiest one for you
    to finish, where you need to create 15 different types of nectar, different
    mixes, so to speak. After this challenge is complete, you will be able to
    sometimes see the end result of the nectar after you've squashed the fruit.
    			    Nectar Production
    Like I said before, there are different ways to produce Nectar. When you
    have the maker, you will originally start with basic when you have squash the
    fruit and ready to make nectar, but when you develop your levels in this 
    skill, you will get more options.
    Make Concentrated Nectar is unlocked at level 4, and basically, this is
    where you will make a very strong nectar batch, which will reduce the amount
    of bottles you can make down from the Basic level, but it will increase the
    quality of the nectar. 
    Mass Produce is unlocked at level 7, and this is where you will configure the
    machine to make more nectar, so the amount of bottles you will get it 
    increased from the Basic variant, but the quality will be lower than what you
    would want.
    Extended Nectaration is unlocked at level 9, and this is the most effective
    one. This will not change the amount of bottles it produces from the Basic
    level, normally 3, and it will increase the quality of the nectar, but the
    time it takes for the machine to make the nectar increases, which is quite a 
    small price to pay. 
    			  Nectar Maker Upgrades
    Well, you can also upgrade the Nectar Maker itself, so if you want, you 
    might want to purchase 2 or 3 of the machines for the same of different
    upgrades. Of course, this will require the handiness skill somewhat, so you
    will want that ready to rock and roll soon enough. Note that the level
    requirements I'm listing below are for handiness, and not nectar making. 
    At level 5, you will be able to upgrade the machine with the Improved
    Pressing upgrade. This will increase the amount of bottles that the 
    machine will make if you succeed in the upgrade, but if you fail, it will
    lower the amount it will produce till you fix that bit right up. 
    At level 6, you can upgrade the machine to unbreakable, and this is exactly
    what it means, it will be impossible to break from now on, however, failing
    it will require you to, ironically enough, repair it since it has been
    At level 10, which means when you've maxed out the handiness skill, you can
    upgrade it with the Flavour Enhancement upgrade. This will increase the
    value of all nectar that is produced by the machine, which is quite nice, 
    though if you fail, it will reduce the value of the nectar until you fix
    it right up. 
    			   The Perfect Blend
    The problem with this skill is that it is extremely hard for me to say which
    recipe works well, because when it comes down to the punch, there are many
    different fruits, such as the life fruit, flame fruit, and grapes, and as
    such, there are too many combinations for me to give a base value for. 
    Also, make sure that you clean the machine when it gets dirty, when you do
    not clean it, it will reduce the value of the nectar that you make, seeing
    there are some now toxic flavours in it. 
    However, follow the rule that the rarer the fruit you are using, the better
    the nectar. So a special fruit, such as a life fruit, will do better than a 
    common fruit, like an apple. As such, follow that the quality and value of
    the nectar will depend on the fruit somewhat, so Special > Rare > Uncommon >
    Also, a note that I couldn't put anywhere else, that Life Fruit is a very
    good nectar ingredient, and aging a bottle of nectar made with life fruit will
    increase the amount of days your Sim has left to live. 
    			    French Grapes
    There are several grapes that you can only purchase from France, be it from
    the Nectary, harvested from the Nectary's fields, or the Special Merchant from
    France, here are the special grapes.
    Cherimola Blan Grape  - Common    - Slow Gardening Growth Speed
    Renoit Grape          - Common    - Slow Gardening Growth Speed
    Avornalino Grape      - Uncommon  - Medium Gardening Growth Speed
    Meloire Grape         - Uncommon  - Medium Gardening Growth Speed
    Cranerlet Nuala Grape - Rare      - Fast Gardening Growth Speed
    Gralladina Fran Grape - Rare      - Fast Gardening Growth Speed
    [3.04] Martial Arts
    Sim Fu is the martial arts of the Sims, based in China. The skill is based
    in China, so if you really want to learn all about martial arts, you will
    need to head there. You can learn this age from teenagers up, and although
    the sight of an elder playing with martial arts might be funny, it isn't so
    funny when they kick your ass. 
    Basically, this skill is developed from books, which you can purchase in
    China, though one needs to question how the hell you would learn to beat 
    someone up without practical experience, from using the board breaker and the
    training dummy, which can be found at the Phoenix Academy in China, or you
    can purchase those from the general store, and play with them once you get
    back home. Also, you will gain some martial arts skill from sparring with
    other Sims, as well as Tournaments on the Sim Fu technique.
    What is the point of Martial Arts. Basically, there are two real reasons. The
    first is that it is useful for fighting, it seems to have overtaken the
    Athletic skill in terms of what you need to beat someone in a fight. By the
    time you are level 10, you will be able to defeat all your enemies. This is
    important, because mummies in Egypt have a high martial arts skill, and you
    will need to take them out, less you want to be cursed, or pass out.
    The second point of Martial Arts is that this is the only method you can get
    some Tiberium without fail. But more on this later, and why the hell Tiberium
    is in this game is beyond me. Future planning on the finale of the Tiberium
    saga in Tiberium Twilight? 
    Anyway, you should start at the Phoenix Academy, and once there, you can 
    practice on the training dummies. When you get to level 2 and beyond, you
    can start breaking some boards, but more on that later. Once you have built
    up some skill, you can see what colour belts people have, indicating what
    level they are, and spar with them, seeing you need it to practice and for
    your challenges, which are ahead.
    Once you reach level 5, you can start meditating. This is interesting, not
    because there is a skill challenge involved, but you can teleport as well. 
    By meditating, you will get a moodlet that will boost your mood, and the 
    longer you meditate, the longer the moodlet will last for, which is quite
    useful before a day of hard work. It will also remove a lot of the negative
    moodlets that you will get from stress, such as Anxious to Advance and other
    things like being Rejected. 
    Once you have meditated for a while, you will reach Maximum Focus, where at
    this point, you can Zeneport, which is teleporting, and you will be able
    to teleport to a location of your choosing, however, it takes a little over
    3 and a half hours before you can do this, and once you meditate, you will
    lose the moodlet from meditation. 
    Finally, sparring itself is interesting, such that it is more or less a 
    hidden skill, built like the Chess skill. Basically, the more you spar, the
    better you get at it, and you can, like Chess, invite the next challenger,
    who is ranked, and fight them. After you have done this 20 times, you will
    be a Grand Master, hooray! Note that you can only challenge other Sims in a
    tournament in China, and for that, you will need to be at Level 4. And you 
    can only challenge them at the base camp or your vacation home. And the good
    thing is that you can only increase in rank, not decrease. 
    			    Skill Challenges
    Grand Master is basically where you will need to clear out and defeat 20
    people to attain the rank of Grand Master, and basically what is described
    in the above paragraph. It appears that this is more or less rewardless, but
    it does appear to increase your chances of sparring success, against certain
    enemies like mummies. 
    Master of Meditation, or MOM, is where you will need to meditate for 150
    hours in total, and then, you will be able to learn Tranquil Transference, 
    which will replace Zeneport for you. This will not drain your moodlet that
    you get from meditation, which is nice, and also, you only need to meditate
    1 and a half hours before you can teleport, rather than the 3 and half that
    was previously. 
    Sim Fu King is where you will need to spar 75 times, be it a win, loss or a
    draw, somehow. Basically this will increase the chances of your Sim winning
    in a fight, and by 75 spars, I hope you will be able to win.
    Timber Terminator is the final, and one of the best skills. After you have
    broken 150 oak boards or tougher, you will be able to get gems from breaking
    up a space rock. This is completely random, and that is good, because you
    will be as likely of getting a rare pink diamond as a piece of ordinary
    quartz. which is useful.
    Tiberium is obtained once you have the Timber Terminator challenge, and 
    by breaking space rocks, you can get Tiberium from it. Although it appears to
    be worthless, might I suggest spenting a fair bit on the spike cut, and when
    it comes back to you, see how much it is worth. A hell of a lot. 
    Of course, there are various colour belts that you can attach to your Sim Fu
    Gi that you will be wearing, and this will help you denote the levels of other
     Level 1  - White
     Level 2  - Yellow
     Level 3  - Orange
     Level 4  - Green
     Level 5  - Green
     Level 6  - Blue
     Level 7  - Blue
     Level 8  - Brown
     Level 9  - Black
     Level 10 - Black and Gold
    [3.05] Snake Charming
    This is a hidden skill, it is not overt per se, this is where you need a 
    snake charming basket, that you can purchase in Egypt, and you can purchase
    it from the general store there. 
    This skill is sort of like the guitar skill, the more you practice at it,
    the more you will be better at it, and the less likely that the snake will
    bite you when you decide to do the finale with the snake kiss. This skill
    is like the guitar skill, mainly because you can play the snake charming 
    game for some tips, which is always a nice touch. Brings a touch of Egypt 
    when you go back home. 
    This is one useful skill, mainly because when you are infected by a Mummy and
    on your way to your Mummy status, you will get the Mummy Curse moodlet, and
    a successful kiss will cure it. Well, there is another way, but that involves
    a tomb exploration. 
    [4.01] Cooking
    Cooking is a skill that has been bolstered somewhat in this game, meaning 
    that you have gotten new recipes to play with, which makes things a bit more
    interesting, to say the least. Again, the recipes here will recipe you to 
    learn of this in some method or another, and all of these are done via the
    lovely recipe books.
    That is, when you head to a travel destination, you should pay a visit to the
    local bookstore, and once there, have a look at the books on offer, because
    in the middle of there, are recipes books that you can read to learn a 
    recipe specific to that locale. In this case, it seems that the French have
    the heads up, they have 4 recipes, whilst China and Egypt get 2 each. 
    Again, there are going to be level restrictions, so that you will need to be
    of a certain level before you can cook the recipe. Also, there are specific
    ingredients that you will need before you can start cooking, if you don't
    want to pay the little fee, and some will be strictive enough so that you 
    can only cook it if you have the necessary ingredients, such as frog legs. 
    Anyway, a quick overview of the timing and such, as well as another talk 
    about my lovely template, updated with where you get the recipe as well. 
    When you are going to be cooking food, the best ingredients will give the 
    best type of food, as well as a high cooking skill. Obviously, a food 
    processor will do better than simply cutting up the food, and a high quality
    grill will do a lot better than a cheap stove. 
    And if you are confused about the time in which food is served, the little 
    list will show when the time for food rolls over.
    3AM  -  10AM = Breakfast
    10AM -  5PM  = Lunch
    5PM  -  3AM  = Dinner
    9AM  -  3PM  on Weekends = Brunch
    Below are all the recipes, what level you can obtain them in, the ingredients
    that you will require, and any other details. Below is a template, and how to
    read and understand it. 
    --==Recipe Name==--
    Locale = Where you will be able to purchase the recipe book from.
    Cooking Skill = The level in which you need to be at to cook this dish.
    Serving Size = The serving sizes you can serve this dish at, single or group
    Base Quality = The lowest quality the dish can be served at minus problems 
                   such as undercooking or burning the dish. 
    Ingredients Required = These are the ingredients that you will need cook the
    Cost Alternative = This is how much you can pay for a single serving if you
                       do not have the ingredients on hand to cook the dish.
    When to Cook = The times that you can cook the food, such as lunch or dinner.
    Cooking Method = This is how the food is cooked, whether it is through the
                     oven, grill, or no cooking is involved. 
    Source of Recipe = This is how the recipe is obtained, recipe book or level up
    --==Cheese Plate==--
    Locale               = France
    Cooking Skill        = 1
    Serving Size         = Group
    Base Quality         = Normal
    Ingredients Required = Grape and Cheese
    Cost Alternative     = §14
    When to Cook         = Dessert
    Cooking Method       = No Cooking Required
    Source of Recipe     = Recipe Book
    This is a quick and cheap recipe, this is the only dessert that you will be
    betting in this game. You know what will go great with this, a bottle of nice
    sweet nectar.
    Locale               = Egypt
    Cooking Skill        = 1
    Serving Size         = Single or Group
    Base Quality         = Normal
    Ingredients Required = Steak
    Cost Alternative     = §30
    When to Cook         = Lunch, Dinner
    Cooking Method       = Stove
    Source of Recipe     = Recipe Book
    An exotic dish involve some nice fine beef, as demonstrated by the use of 
    steak in this dish. For a low level dish, it is a bit pricey, but hey, you
    earn more than that by finding a random gem on the ground.
    --==Egg Roll==--
    Locale               = China
    Cooking Skill        = 2
    Serving Size         = Single or Group
    Base Quality         = Nice
    Ingredients Required = Egg and Lettuce
    Cost Alternative     = §15
    When to Cook         = Lunch, Dinner
    Cooking Method       = Oven
    Source of Recipe     = Recipe Book
    I would find that this would be better suited to dessert, but that all 
    depends on how much sugar as been used, and how is has been cooked. Oh well,
    everyone loves egg rolls!
    Locale               = France
    Cooking Skill        = 3
    Serving Size         = Single or Group
    Base Quality         = Nice
    Ingredients Required = Fish and Any Vegetable
    Cost Alternative     = §12
    When to Cook         = Dinner
    Cooking Method       = Stove
    Source of Recipe     = Recipe Book
    A heart fish dish, this has been mentioned so many times on Iron Chef that
    it is to be expected. Of course, as long as your Sims can handle the smell
    of fish, it would be a sure fire hit.
    --==Frog Legs==--
    Locale               = France
    Cooking Skill        = 3
    Serving Size         = Single or Group
    Base Quality         = Nice
    Ingredients Required = Frog and Garlic
    Cost Alternative     = Cannot be Bought
    When to Cook         = Dinner
    Cooking Method       = Stove
    Source of Recipe     = Recipe Book
    Ah, this has to be a French dish, though to be honest, I've never had 
    frog legs before. You cannot cook this dish without a frog to actually 
    cook, so you will need the frog before you can cook this.
    Locale               = Egypt
    Cooking Skill        = 5
    Serving Size         = Single or Group
    Base Quality         = Nice
    Ingredients Required = Onion and Lettuce
    Cost Alternative     = §11
    When to Cook         = Lunch, Dinner
    Cooking Method       = Stove
    Source of Recipe     = Recipe Book
    The falafel is an exotic dish from Egypt, and I must say that they taste
    rather good. Shame that you can translate that taste from the game <_<
    --==Stir Fry==--
    Locale               = China
    Cooking Skill        = 6
    Serving Size         = Single or Group
    Base Quality         = Very Nice
    Ingredients Required = Bell Pepper and Onion
    Cost Alternative     = §41
    When to Cook         = Lunch, Dinner
    Cooking Method       = Stove
    Source of Recipe     = Recipe Book
    A Stir-Fry is always a dish that will invoke the name of Chinese food,
    which is a tad interesting, since there are plenty of Chinese dishes out
    there, and this is one of the most well known. 
    Locale               = France
    Cooking Skill        = 8
    Serving Size         = Single or Group
    Base Quality         = Great
    Ingredients Required = Any 2 Fruits
    Cost Alternative     = §12
    When to Cook         = Breakfast
    Cooking Method       = Stove
    Source of Recipe     = Recipe Book
    This is interesting, crepes in france. What I do find disappointing is
    that crepes are best served with oranges, and there are no oranges in
    this game. Oh well. 
    [4.02] Fishing
    Fishing is one skill that has taken a little boost, seeing that in all three
    travel destinations, there are new fish that you can catch. Of course, there
    are some that you can catch straight away, and there are going to be some that
    will require a high fishing skill. That is to be expected. 
    In each locale, there will be different fish on offer, and some have an 
    impact on what you can cook later on. The skill is still the same, it is 
    just that there is a few more fish to catch. So when you now go to the new
    locales, much sure you inspect the fishing spots to see if there are some
    new species to catch.
     Doitsu Koi
     Level Required     - 0
     Preferred Bait     - Pomelo
     Rarity of Fish     - Common
     Fertilizer Quality - Good
     Dragon Fish
     Level Required     - 9
     Preferred Bait     - Tancho Koi
     Rarity of Fish     - Rare
     Fertilizer Quality - Great
     Kawarimono Koi
     Level Required     - 3
     Preferred Bait     - Plum
     Rarity of Fish     - Common
     Fertilizer Quality - Good
     Ochiba Koi
     Level Required     - 5
     Preferred Bait     - Pomelo
     Rarity of Fish     - Incommon
     Fertilizer Quality - Good
     Tancho Koi
     Level Required     - 7
     Preferred Bait     - Plum
     Rarity of Fish     - Uncommon
     Fertilizer Quality - Good
     Level Required     - 4
     Preferred Bait     - Siamase Catfish
     Rarity of Fish     - Uncommon
     Fertilizer Quality - Good
     Mummy Fish
     Level Required     - 8
     Preferred Bait     - Pomegranate
     Rarity of Fish     - Rare
     Fertilizer Quality - Great
     Level Required     - 5
     Preferred Bait     - Frogs
     Rarity of Fish     - Uncommon
     Fertilizer Quality - Good
     Level Required     - 0
     Preferred Bait     - Cherimola Blan Grape
     Rarity of Fish     - Common
     Fertilizer Quality - Good
     Level Required     - 3
     Preferred Bait     - Renoit Grape
     Rarity of Fish     - Uncommon
     Fertilizer Quality - Good
    [4.03] Gardening
    Another skill that has taken a boost is the gardening skill. Of course, the
    restrictions on planting common, uncommon and rare seeds still apply, but
    there are new plants, well, fruits and vegetables that you can purchase from
    the food stores or harvest from around the destination, take back home, and
    plant them back in your backyard. 
    The most important of these are in France, where there are more grapes to
    play with, you have several different types of grapes. Egypt and China will
    only have 2 new plants for you to play with, compared to France, which is a 
    nice 6. 
    Anyway, same template as before, if it ain't broke, don't fix it I say.
    --==Plant Name==--
    Locale = Where this plant is found
    Rarity = How rare the plant is to find
    Skill Level = This is the skill level that your Sim will need to plant this
                  plant. Note it is gardening skill.
    Base Value = The price it will fetch for a normal quality plant.
    Perfect Value = This is the amount of § you get for a perfect plant. 
    Produce per Harvest = Amount of produce that you get per harvest.
    Maximum Harvest = Amount that you can harvest until the plant is barren.
    Chance of Weeds = The chance that weeds will infect your plant.
    --==Cherimola Blan Grape Vine==--
    Locale              = France
    Rarity              = Common
    Skill Level         = 0
    Base Value          = §4
    Perfect Value       = §16
    Produce per Harvest = 2-4
    Maximum Harvest     = 15
    Chance of Weeds     = 20%
    --==Renoit Grape Vine==--
    Locale              = France
    Rarity              = Common
    Skill Level         = 0
    Base Value          = §4
    Perfect Value       = §16
    Produce per Harvest = 2-4
    Maximum Harvest     = 15
    Chance of Weeds     = 20%
    --==Avornalino Grape Vine==--
    Locale              = France
    Rarity              = Uncommon
    Skill Level         = 5
    Base Value          = §8
    Perfect Value       = §32
    Produce per Harvest = 2-4
    Maximum Harvest     = 15
    Chance of Weeds     = 20%
    --==Meloire Grape Vine==--
    Locale              = France
    Rarity              = Uncommon
    Skill Level         = 5
    Base Value          = §8
    Perfect Value       = §32
    Produce per Harvest = 2-4
    Maximum Harvest     = 15
    Chance of Weeds     = 20%
    --==Cranerlet Nuala Grape Vine==--
    Locale              = France
    Rarity              = Rare
    Skill Level         = 7
    Base Value          = §12
    Perfect Value       = §48
    Produce per Harvest = 2-4
    Maximum Harvest     = 15
    Chance of Weeds     = 20%
    --==Gralladina Fran Grape Vine==--
    Locale              = France
    Rarity              = Rare
    Skill Level         = 7
    Base Value          = §12
    Perfect Value       = §48
    Produce per Harvest = 2-4
    Maximum Harvest     = 15
    Chance of Weeds     = 20%
    --==Pomegranate Tree==--
    Locale              = Egypt
    Rarity              = Uncommon
    Skill Level         = 5
    Base Value          = §9
    Perfect Value       = §36
    Produce per Harvest = 3-5
    Maximum Harvest     = 40
    Chance of Weeds     = 25%
    --==Cherry Tree==--
    Locale              = Egypt
    Rarity              = Rare
    Skill Level         = 7
    Base Value          = §15
    Perfect Value       = §60
    Produce per Harvest = 3-5
    Maximum Harvest     = 40
    Chance of Weeds     = 25%
    --==Plum Tree==--
    Locale              = China
    Rarity              = Uncommon
    Skill Level         = 5
    Base Value          = §9
    Perfect Value       = §36
    Produce per Harvest = 3-5
    Maximum Harvest     = 40
    Chance of Weeds     = 25%
    --==Pomelo Tree==--
    Locale              = China
    Rarity              = Rare
    Skill Level         = 7
    Base Value          = §15
    Perfect Value       = §60
    Produce per Harvest = 3-5
    Maximum Harvest     = 40
    Chance of Weeds     = 25%
    [5.01] New Traits
    With the new game, or rather, expansion pack, there comes the addition of
    three new traits in the game, not a lot, compared to the 60 odd that were
    released in the base game, but it is better than naught, is it not? 
    Anyway, all of these traits have to do with the game itself, it deals with
    adventures and travels overseas, as well as the new skills that are dealt 
    forth from this new game. 
    However, note that with these new traits, you will need to accommodate it
    into your existing limit of 5 traits. That can be a problem, because one of
    these traits will block out the use of another trait. Without further ado,
    let's get to the nitty gritty of it. 
    The Sims with this trait is that these Sims will enjoy the adventure of 
    travelling to new and exotic locales, and as such, they will be happier when
    they start exploring the travel destinations, improving their visa level 
    faster than other Sims, and more importantly, they can go on new adventures
    faster than normal Sims without this trait. 
    The benefits of this trait is that they get a moodlet boost when they go
    on adventure in these new locales, which makes things more interesting and 
    when they go overseas, it is easier to build up a visa level, but that isn't
    much of a benefit, since it is quite easy to build anyway. 
    This will have the problem of a Stir Crazy negative moodlet when they have
    been indoors for a significant period of time, seeing as that they love
    adventure, and loathe being indoors where the concept of adventure is more
    or less foreign to them.
    --==Unique Properties==--
    The most unique property is that they can go on new adventures only just 
    one day after coming back from one, compared to other Sims, who need to wait
    for 2 days before they can go on new adventures. This means that they can
    go on new adventures faster, which is nice if you love going to these new
     3.5 / 5
    As useful as going on new adventures may be, this is a problem because these
    trips cost a fair bit of money, and unless you have about a few tons of it 
    sitting it in your basement, so that can be an issue. However, for some
    of the opportunities or adventures in the tourist areas, you need to head
    to the other locales, so you will need this moodlet to get it done quicker.
    So it is up to you whetheryou want to travel all the time or not.
    These Sims are those that have the dedication and focus to do what they 
    have to do, and they are single-minded self-disciplined, so that will not 
    be those that fool around. That makes them the best type of Sims to learn
    the skill of Martial Arts, which requires exceptional dedication and focus.
    The Sims that have this trait will learn the Martial Arts skill a lot 
    better than other Sims, and when they spar with other Sims, they will be 
    a lot more successful than their normal counterparts. Also, when they 
    decide it's time to break some boards or play around with training dummy,
    the odds of them failing at using these items will be lower.
    There are no disadvantages to this trait, except for the fact that they
    are dedicated to their life.
    --==Unique Properties==--
    The fun thing is that while other Sims find Martial Arts to be a bit of a 
    bore, these Sims will derive some sort of fun from it, mainly because they
    enjoy the need to be so focused on the job at hand. Martial Arts seem to
    be their life and blood.
     3 / 5
    This isn't as helpful as you think, mainly because the Martial Arts skill
    isn't as used as something, like cooking. However, as a money making 
    method, this is actually useful, seeing that you can break Space Rocks 
    faster, and these will lead to spikes of Tiberium, which you can sell 
    for thousands upon thousands after you get it cut, which is very, very
    interesting. But the advantage wipes off after a while. 
    **Photographer's Eye**
    This is a very simple trait, Sims with this trait will be a lot more
    skilled with the camera, and as such, they will learn the photography skill
    a lot faster than other Sims, so that they need less photos in order to reach
    the skill level that they desire. They will also earn more money by taking
    photos than other Sims, which is useful for money making.
    The benefits is that they will develop this skill a lot faster, which is
    useful as a higher skill means more money, and that they get a general
    boost to the amount of money that they will receive by taking photos,
    so that they can be professional photographers, and no need for a set job.
    There are no disadvantages to this trait, well, except that it takes up
    a trait slot.
    --==Unique Properties==--
    Like mentioned above, they develop the photography skill a lot faster and
    that their photos make a bit more money, which is rather useful. They will
    also gain the ability to talk about cameras to other Sims, so they will get
    a boost with Sims who enjoy photography, as well as discussing SLR cameras
    and ranting on about dark rooms.
     4 / 5
    The reason for such a high rating is that photography is actually a useful
    skill to play with, as it is like painting and writing in that it can make
    a fair bit of money if you play this full time. This is nice, although the
    reason it gets a bit off 5 is that it does tend to get annoying when you
    need to have the game lag whilst waiting for the camera screen to show. 
    What that hasn't been said is that there are 2 hidden traits as well, and
    these have to do with the specific tourist destinations. These are the 
    East Asian Culture and the French Culture hidden traits. They are originally
    from NPCs from China and France respectively, and it just effects the 
    behaviour in minor ways.
    These are genetic traits, so when you mate with an NPC from China or France,
    there is a 70% chance that your offspring will inherit the trait from their
    NPC parent. That's about it in terms of inheritance.
     East Asian Culture - Will do things in accordance to Chinese culture, such 
                          as eating with chopsticks when eating their food.
     French Culture - They will greet other Sims with a dual-cheek kiss whilst
                      in France. 
    [5.02] Lifetime Wishes
    There are new lifetime wishes as well, and most of these have to do with the
    new skills that have been added, but some will involve the destinations 
    themselves, which is nothing new. I'll list down what I wrote about this in
    the base game.
    Lifetime Wishes don't offer anything special besides the large amount of 
    Lifetime Happiness points that they offer. You can only complete one lifetime
    wish per Sim, throughout their lifetime, so once it is done, it is done.
    The reward of the Lifetime Wish varies, though the range of points is within
    the barrier of 25,000 to 35,000 Lifetime Happiness points. I'll just list down
    the lifetime wish and how you will be able to complete the wish. 
    --==Bottomless Nectar Cellar==--
    This is a harder one, you need to have a nectar cellar, so you will need 
    the nectar racks, and you need at least 50 bottles in your cellar, so that
    will take some time and money. The hard part is that you need to have the
    nectar collection valued at over 10,000 Simoleons, which is quite an ask
    so raiding the tombs in France will be a good idea. See the Nectar skill 
    for more information. And by cellar, you need to have a basement, so make
    sure you keep that in mind. 
    --==Great Explorer==--
    This is one where you need to do a little tomb raiding, you need to head
    to each travel destination and you need to explore 6 tombs completely in
    each travel destination, and whilst this is easy, you need to complete a 
    large amount of adventures and opportunities in order to actually complete
    the tomb. 
    --==Martial Arts Master==--
    This is one where you will need to be the master of the Martial Arts, so you
    will need to have a skill level of 10 for the Martial Arts and you need to
    have the rank of Grand Master for Sparring as well, which means you need to
    spar and win 20 challenge ranked matches. 
    --==Physical Perfection==--
    For this, you will need to master 2 skills completely, that is, bring out to
    Level 10, you need to max out the Martial Arts skill and the Athletic Skill
    completely. What you need to know is that when you are learning the Martial
    Arts skill, you will also boost your Athletic skill at the same time. 
    --==Private Museum==--
    This is interesting, you will need to collect a lot of relics for this one,
    seeing that you will need to build a relic collection at home worth at least
    20,000 Simoleons, and whilst this can be done with the simple vases and the
    like, you will need to find the valuable and epic collection relics to make
    this target. 
    --==Seasoned Traveler==--
    For this, you will need to max out your Visa level in all three tourist
    destinations, Egypt, France and China. You need to do this through completing
    opportunities and adventures in those locales, and once you max it all out, 
    you get this done. Read on about the visa level section I've written above.
    This is a skill to deal with the arts, you will need to master 2 skills
    complete, you need to max out the Photography skill and you will need to max
    out the Painting skill. This is quick and painless, photography is quite 
    simple whilst Painting can take some time to master. 
    --==World-Class Gallery==--
    You need to take a lot of photos, and then place them in your house, you
    will need to build a photography collection worth up to 25,000 Simoleons in
    your house, so you will really need to get busy. You will also need to have
    10 Photographs taken from every photography collection, see the photography
    skill section for further information. 
    [5.03] Wishes
    There are new wishes from this game as well. Again, I'll provide a little
    explaination as well. 
    These are wishes that you will come across from day to day, and they will
    vary, based on your traits. Fulfil it to get a little boost to your happiness
    points, but that is about it. Your manual will go into more detail than I
    Anyway, I'll group this into the general skill that they belong to, so it
    will be grouped up a little.
     --Martial Arts--
     * Beat someone in a ranked sparring match
     * Break X Boards
     * Break a Space Rock Board
     * Lose a sparring match against someone
     * Meditate
     * Meditate for X Hours
     * Spar with Someone
     * Train with the Board Breaker
     * Train with the Training Dummy
     * Visit a Dojo
     * Win X ranked sparring matches in a row
     * Win the Martial Arts Tournament
     --Nectar Making--
     * Build a nectar cellar
     * Buy some nectar
     * Drink a perfect bottle of nectar
     * Drink nectar older than X years old
     * Drink nectar worth more than X Simoleons
     * Drink some nectar
     * Grow some nectar grapes
     * Learn to make nectar
     * Makes X bottles of nectar
     * Make nectar with X (fruit)
     * Make nectar with at least X Simoleons
     * Make some nectar
     * Visit a Nectary
     * Take X Photos
     * Take a Photo of X (Some Sim)
     * Take photo of someone
     * Take photo worth at least X Simoleons
     --Tomb Exploring--
     * Defeat the Mummy
     * Disarm a trap
     * Enter a room with a disarmable trap
     * Enter a room with a hidden door
     * Enter a tomb room
     * Escape from the mummy
     * Escape from tomb (your current tomb)
     * Explore a Dive Well
     * Find X Simoleons more worth of relics
     * Find a hidden door
     * Find a relic
     * Find relic worth more than X Simoleons
     * Find some ancient coins
     * Fully explore a tomb
     * Go exploring in a tomb
     * Open a treasure chest
     * See a dive well
     * See a mummy
     * Sleep in a tomb
     * Buy first vacation home in China
     * Buy first vacation home in Egypt
     * Buy first vacation home in France
     * Call someone at home
     * Eat a good luck fortune cookie
     * Get Chinese visa to level X
     * Get Egyptian visa to level X
     * Get French visa to level X
     * Go inside a pyramid
     * Go on a trip to X (destination)
     * Invite Sim to stay with you
     * Meet a foreign Sim
     * Return home from trip
     * See the Terracotta Army
     * Travel for at least X consecutive days
     * Travel with someone
     * Visit a French cafe
     * Visit a market
     * Visit a museum in France
     * Visit a pyramid
     * Visit a Scholar's Garden
     * Visit China
     * Visit Egypt
     * Visit France
     * Visit the Forbidden City
     * Visit the Sphinx
     * Visit the Temple of Heaven
     * Visit the Temple of Queen Hatshepsut
     * WooHoo in tent with someone
    [5.04] Moodlets
    Moodlets are basically positive and negative influences on your Sims mood.
    Sure, they may be happy if they are not hungry, but if they just ate a great
    delicious meal, then they will be in a happier mood. But if they can smell
    their own stench, then they aren't going to be happy about it. As such,
    moodlets are temporary boosts or reductions in a Sims mood, the size and the
    duration of the boost will vary. 
    This section will deal with positive moodlets, those that are going to have
    a positive effect on your mood, but they are really just listed green in
    the little moodlet box, which you can find next to the mood bar, if you 
    bother to look, just use your manual for some added help. Below, I will list
    all the possible positive moodlets, and where you can use them. 
    This is the template that I will be using and an explaination, so you can
    Moodlet     = This is the name of the moodlet
    Effect      = This is the size of the effect it will have on the mood
    Duration    = This is how long the moodlet will last
    Obtained By = This is how the moodlet is obtained
    Moodlet     = Adventuring
    Effect      = +10 to Mood
    Duration    = 4 Hours
    Obtained By = Obtained by Adventurous Sims when they first visit the 
                  destinaton, but infinite inside a tomb.
    Moodlet     = Blessing of the Sphinx
    Effect      = +25 to Mood
    Duration    = 48 Hours
    Obtained By = Seek the blessing of the Sphinx to dispel the Mummy's 
    Moodlet     = Boosted Courage
    Effect      = +25 to Mood
    Duration    = 3 Hours
    Obtained By = Drink the Potion of Liquid Courage
    Moodlet     = Carbed Up!
    Effect      = +35 to Mood
    Duration    = 3 Hours
    Obtained By = Eat the Pammican snack
    Moodlet     = Eye Candy
    Effect      = +10 to Mood
    Duration    = 30 Minutes
    Obtained By = When you are near another Sim with the Eye Candy Reward
    Moodlet     = Full of Life
    Effect      = +50 to Mood
    Duration    = 6 Hours
    Obtained By = Drink a nectar that is made by a Level 10 Sim that includes
                  Life Fruit in it.
    Moodlet     = Good Memories
    Effect      = +10 to Mood
    Duration    = 3 Hours
    Obtained By = Sims when they look back on happy photos they have taken
    Moodlet     = Good Nectar
    Effect      = Varied
    Duration    = 6 Hours
    Obtained By = When you Sim drinks a bottle of good nectar, the better the
                  quality, the bigger the buff
    Moodlet     = Love Is In the Air
    Effect      = +10 to Mood
    Duration    = Varied
    Obtained By = When your Sim is near the French incense holder
    Moodlet     = Meditative Focus
    Effect      = +0 to Mood
    Duration    = 15 Minutes
    Obtained By = Earned by meditating, the longer your meditate, the longer the
                  duration of the buff. This will also allow you to develop skills
                  faster, win chess more often, better at work and school and 
                  outsmart tomb traps as long as this moodlet is in effect.
    Moodlet     = Neuronic Synergy
    Effect      = +10 to Mood
    Duration    = Varied
    Obtained By = When your Sim is near the Chinese incense holder
    Moodlet     = Promising Fortune
    Effect      = +10 to Mood
    Duration    = 3 Hours
    Obtained By = When you eat a good luck fortune cookie from the fortune cookie
    Moodlet     = Saw Great Fireworks Show
    Effect      = +10 to Mood
    Duration    = 16 Hours
    Obtained By = When you watch some fireworks that you can light up, bought from
    Moodlet     = Slept Like a King / Queen
    Effect      = Varied
    Duration    = Varied
    Obtained By = Slept in the Sultan's Tabernacle tent. The longer the sleep, the
                  longer the moodlet lasts for and the bigger the mood boost.
    Moodlet     = Snake Kiss
    Effect      = +25 to Mood
    Duration    = 2 Hours
    Obtained By = When your Sim has practiced Snake Charming enough so that you
                  can kiss to top of the Snake's head without reprecussions. 
    Moodlet     = Totally Mellow
    Effect      = +10 to Mood
    Duration    = Varied
    Obtained By = When your Sim is near the Egyption incense holder
    Moodlet     = Went to X (Travel Destination)
    Effect      = +15 to Mood
    Duration    = 2 Days
    Obtained By = When you have come back from visiting one of the travel 
                  destinations. As long as this is acive, you cannot travel to
                  another destination.
    Moodlet     = Wonderous Collection
    Effect      = Varied
    Duration    = 15 Minutes
    Obtained By = When you have completed a relic collection and you are near it,
                  the more valuable and more items in the collection, the bigger
                  the boost.
    Moodlet     = Zen
    Effect      = +20 to Mood
    Duration    = Varied
    Obtained By = When you enter the Chinese garden in China, and this will 
                  boost your Martial Arts learning skill
    There are also negative moodlets, and this is in contrast to the positive
    ones. These will be one that lead to an overall decrease in mood, and you 
    will want to remove these moodlets from your Sims as fast as you can, because
    they aren't exactly what you want. 
    Again, the template is the same as for the positive moodlets, we will start
    from the weak moodlets to the strong and potent moodlets. 
    Moodlet     = Bad Nectar
    Effect      = Varied
    Duration    = 2 Hours
    Obtained By = When you drink poor quality nectar
    Moodlet     = Fear
    Effect      = -0 to Mood
    Duration    = Varied
    Obtained By = When your Sim gets spooked out by a Mummy or when you get
                  get spooked out by bugs in a hole.
    Moodlet     = Foreboding Fortune
    Effect      = -10 to Mood
    Duration    = 2 Hours
    Obtained By = When you eat a fortune cookie and there isn't good luck inside,
                  but rather, bad luck
    Moodlet     = Foul Food
    Effect      = -25 to Mood
    Duration    = 45 Minutes
    Obtained By = When you Sims eat low quality dried food
    Moodlet     = Hurt Hand
    Effect      = -25 to Mood
    Duration    = 3 Hours
    Obtained By = When you fail at using the board breaker, you fail to break
                  a board which is stronger than what your Martial Arts allows
    Moodlet     = Knocked Out
    Effect      = -25 to Mood
    Duration    = 30 Minutes
    Obtained By = When your Sim is knocked unconscious by a Mummy or by a trap
    Moodlet     = Mummy's Curse
    Effect      = -25 to Mood
    Duration    = 28 Days
    Obtained By = When your Sim is attacked by a Mummy and as a result, gets
                  cursed. This moodlet will run out when your Sim dies, and is
                  cancelled out by the Blessing of the Sphinx.
    Moodlet     = Snake Bite!
    Effect      = -25 to Mood
    Duration    = 45 Minutes
    Obtained By = When your Snake Charming skill is too low and you get bitten
                  by a snake as a result. 
    Moodlet     = Soaked
    Effect      = -5 to Mood
    Duration    = 2 Hours
    Obtained By = When you are drenched from a Dive Well, be it from exploring
                  or you needed to be drenched due to a fire trap.
    [5.05] Lifetime Rewards
    Well, what is the point of fulfilling these wishes without a reward? They
    will give you Lifetime Happiness points, and these will start building up, 
    and when you get to larger levels, you can spend them on some perks and items,
    which are exceptionally useful. 
    Below is the list of all the new perks from this game, their respective
    costs and what they will do as an effect. 
    Cost - 20,000 Points
    With this boost, you will have your Sims gain Fun 25% faster than before, so
    when it takes 25% less time to fully boost up your Fun bar in comparsion with
    other Sims. Useful is you want to make the money out of your Sims, more
    money, less fun. Be a fun-sucking vampire <_<
    Change of Taste
    Cost - 5,000 Points
    This is where you can reselect all the favourites of your Sim since their
    initial bio, so you can change their favourite colour, food and music
    preference. This is quite a useless reward, seeing that favourites don't have
    much of an effect on the game, and even then, it is a weak and minor effect
    to boot.
    Eye Candy
    Cost - 5,000 Points
    This is an interesting reward, this basically allows your Sim to have an 
    aura around them, so that anyone near them will get the Eye Candy moodlet 
    boost for as long as they are around them. And your Sim will get little
    sparkles, which is colourful. Useful if you control more than a single 
    Sim in your household, not so useful if you don't. 
    Inappropriate, But In a Good Way
    Cost - 5,000
    Other Sims will not be affected by your Sims when you behave in an
    inappropriate manner in their houses, such as sleeping on the bed of a 
    Sim you just met, so you won't be kicked out of their houses. Basically,
    you can live in their house, without playing rent. Useful on Vacation when
    you need to do things like cook food, yet you don't have a vacation home
    and it is too far to find the campsite. 
    Cost - 5,000
    This is so that when you travel overseas, it will cost you less money to
    go on the plane trip, in comparsion with Sims who play full fare for their
    airplane ticket. However, plane trip tickets don't cost too much anyway,
    so this isn't as useful as you may think. But if you want to save every
    single penny, then this isn't a bad idea.
    Learned Relic Hunter
    Cost - 15,000 Points
    This is for the Sim who likes raiding tombs, this will be so that your
    Sim will have an increased chance of finding valuable relics and 
    collectables in tombs, so your ability as a relic hunter is that rival
    to Indiana Jones. Useful if you want to make more money since your relics
    are more likely to be worth more. It doesn't effect the results of an
    analysis as it seems.
    Meditated Trance Sleep
    Cost - 30,000 Points
    Your Sim is now the master of sleep, and as such, they will require a lot
    less sleep in order to complete their energy bar, so less time is wasted
    on sleeping in comparsion to other Sims. This is useful, because the amount
    of time to regenerate energy is actually quite high, when they could be
    watering plants.
    No Bills Ever
    Cost - 15,000
    This is as useful as it sounds, this will allow you to live a life without
    any bills, and given that you will have a sizable relic collection in your
    house at any time, bills will increase in size, so this will save you a 
    lot of money, but then, you will soon have too much money. But no one likes
    bills so this is a good idea. 
    No Jealousy
    Cost - 10,000
    This is so that your Sim will not be the cause of jealousy, so whatever 
    your Sim will do, other Sims will not feel jealous of your Sim and as such,
    suffer a negative moodlet and a relationship point drop as well. Not as 
    useful if your Sim is a straight-shooter.
    Prepared Traveler
    Cost - 10,000 Points
    This is when your Sim heads to a tourist destination, your Sim will have the
    option of choosing to stay for an extra 2 days compared to normal Sims, 
    and this effect is in place regardless of your Visa level. Useful if you 
    want to stay for a long period of time, but when you get to Visa level 3, 
    something like 11 days is more than enough. 
    Cost - 10,000 Points
    Your Sim is the distant kind, they are not close to anyone in particular, so
    they aren't as effected by other Sims and that they choose to do. As such,
    they will not receive a number of negative moodlets, including Rejected by
    Ex, Rejected First Kiss, Rejected Proposal, Betrayed, Heart Broken, Lost a 
    Friend, Mourning, Witnessed Betrayal, Humiliated, Embarrassed, Enemy and
    [6.01] Maintaining Needs
    As already explained in section 1.04, when you go into a tomb, you are going
    to be there until you get out, or until you die, so you really have to look
    after your needs when you go down there, because there are rarely the means
    for you to replenish your needs.
    So when you go down, make sure that you have your tent ready, though there
    are often places you can sleep, albeit it at a slower rate of energy recovery.
    You also want a few cans of Shower in a Can, not only does it resolve all your
    hygiene issues, which will be a problem seeing that there are no toilets down
    there and no toilets means a bladder that will cause hygiene issues. It also
    has the added benefit that the Shower in a Can can be used to extinguish
    fires, when is more than common down there in the tombs. 
    Most importantly, make sure that you pack enough high-quality dried food, for
    meals are still important, you still need to eat, though dried food is quite
    common as a loot when you're exploring down in the tombs. When a tent in 
    your possession, Showers in a Can on standby and enough dried food to last
    for a few world wars. 
    [6.02] Exploring a Tomb
    There are many tombs in each of the locales, but the trouble is really 
    locating some of them. However, you will need to be able to explore the
    tomb properly, it isn't exactly an easy task. There are many features of
    a tomb that you need to be aware of, it isn't a straightforward rundown 
    as you may think. 
    The first of the features are the hidden doors. Can't get any further on in 
    a tomb, despite having everything ready to go? Odds are that there is a hidden
    wall somewhere. This is important because hidden doors often lead to some 
    very nice loot and relics that you could be obtaining. When you think that
    there is a hidden door on the wall somewhere, just run your mouse down the
    wall. It may surprise you. Actually, do that often, run your mouse down the
    wall and if the cursor changes, see what's up. 
    The next of the features is the keystone. Basically, it is a locked door and
    you will need a keystone to unlock the door. There are several shapes for 
    the keystones, and they are everywhere, normally, there should be enough
    keystones in the tomb to unlocked all the doors. Keystones are basically the
    keys to locked doors. However, there are some keystone locks that require a 
    special key, and these are often obtained in adventure quests. More on that
    later though.
    What you will be looking for when you are exploring the tombs is treasure. 
    There is often trasure everywhere, on the floor and such, ripe for the 
    pickings, and sometimes there are money trees and fruit trees, often with
    rare and valuable fruit. 
    However, treasure is often most valuable when it is in the form of treasure
    chests. There is often a lot of treasure in those little treasure chests, and
    it is valuable as well. It is often the home of a lot of relics that are 
    worth a fair bit of money, as well as other relics. 
    Another thing that you will need to look out for are the little holes in the
    wall or the floor. They often serve two purposes, they will either be a 
    switch that will activate something or another, which is useful if you want
    to progress further into the tomb, or they are a source of goodies, that is
    also a useful thing. Of course, you might want a Brave Sim to look and poke
    their hands into these holes, because quite often, there are bugs inside and
    any other Sim except for the Brave Sim will be scared, I mean, who likes a 
    swarm of bugs crawling down their hands?
    The Sarcophagus is another source of interest. They are everywhere and they
    are quite often a place to rest so you can replenish your energy bar. However,
    when you first access them, this is the dangerous part. There are two things
    that it will contain, a piece of treasure, or a Mummy, but more on the Mummy
    later, because that will be the special Supernatural element in this game, so
    be aware of that. Still, treat them with caution, if there are a lot of 
    treasure and treasure chests around the sarcophagus, you might want to tread
    a bit lightly to say the least.
    Back to tomb exploration, there are many floor switches. These are the little
    switches on the floor, that either require you to step on them or move a 
    movable statue onto them, and these are often used to unlock previously locked
    out areas. You might need a bit of logic sometimes to make sure you can place
    all the statues on the floor switches, but that you should be able to handle. 
    The next are the piles of rubble, these are often blocking your path to 
    further, so you will need to drag your pickaxe out of the nether and use it
    to demolish the rubble. The rubble is often blocking your path to riches or
    to explore further down the tomb. However, if you had Pangu's Axe, you will
    be able to demolish it with a single blow. More on the Axe later.
    As in right now, the Axe is the only method to remove the massive boulders 
    that block the path in some of the tombs. These are never there for blocking
    the path to further exploration, rather, it is used to block the path to 
    expensive collection relics, and the very valuable ones, because that is what
    these boulders are guarding, since there is no other way to remove these
    boulders, even if you have maxed out skills in everything.
    The next are tombstones. Funny as it may seem, you should mourn at tombstones
    where possible, because surprisingly, they are often a switch to shortcuts to
    leave the tomb quickly, which is a nice touch, better than backtracking all
    that way back to the start.
    Finally, there are the Dive Wells, basically, they are circular pools of 
    water that lead either to treasure, or to connecting dive wells, which 
    will allow you to explore a brand new area. These is quite useful, as they
    often protect valuable treasures from greedy explorers such as yourself. 
    They also serve the purpose of being a source of water, and whilst it isn't
    nice to get the soaked moodlet after exploring a dive well, it is useful when
    you are dealing with fire traps.
    That's about it for exploration, knowing the basics, you will be able to 
    explore any tomb that you will see. It is useful to know the basics, because
    without knowing the basics, you can't do anything. 
    There are two challenges, which are like skill challenges, that you can fix
    up when you go exploring in tombs. And they are:
     - Rubble Excavator
    This is where you have successfully cleared 10 piles of rubble, and when you
    have done this, you will be able to clear all future rubble piles 35% faster,
    which is a nice boost until you get your hands on the Pangu Axe, which clears
    them instantly.
     - Well Spelunker
    This is another 10 challenge, this is where you needed to have dived into a
    total of 10 dive wells, and after you done this, you will be able to complete
    and finish exploring the dive wells 80% faster, which is quite a big 
    improvement since it does take a fair amount of time in order to explore a 
    dive well. 
    [6.03] It's a Trap!
    There are often a lot of traps in the tombs, the ancients did not take likely
    to future generations raiding their tombs for their own personal gain, so they
    have rigged their tombs with a variety of traps. There are 4 types of traps,
    there is the fire trap, poison darts, electric traps and steam jets. 
    There are two different types of these traps, the obvious ones that you can
    see, which you can disarm, and the ones you cannot see. A hint for those from
    the wise, if there are two paths to the destination, take the long path, the
    short one is often rigged with traps. If your Sims sees the obvious trap in 
    the middle of the path, they will refuse to go past it, unless you have 
    disarmed it with your own skills or from a switch. Or you can get someone to
    trigger the trap, expend the trap, and then cross it.
    You can also scan the floor for traps, so if you see an area that you will 
    think will have a trap, investigate the floor, and if your hunch is correct,
    you will be able to see the trap and it will appear on view, but the fact of
    the matter is, the trap is still armed. So how are you going to disarm it.
    Now, the basic method is to use your handiness skill, the higher it is, the
    more likely you are to be able to disarm it, and then select the action to
    disarm the trap. If you are successful, then you are successful, if you are
    not, then you cannot disarm the trap via that method.
    The second method is to find the switch and disable it. There are often holes
    in the walls or floor switches that you can use to disable the traps, and this
    is the safe method, you don't have to attempt to disarm it, which is quite
    The final method, and the foolproof method, is to use a movable statue, and
    push that in the path of the trap if it is a wall trap, or on top of the trap
    if it is a floor trap. This will destroy or block the trap, depending if it is
    over or blocking it, and allow for safe passage. 
    There is another method to cross the trap using the attempt to cross method. 
    This will have your Sim attempt to cross the path, and if they are successful,
    they will get to the other side, but if they are not, well, they will have the
    full wrath of the trap to face, which isn't exactly nice. The traps that will
    active at a regular interval will be easier to cross, mainly because they will
    be predictable, the ones armed and not predictable are harder to cross.
    Now, onto the four different types of traps. And the starring stars are:
    Fire traps are the most common of all the traps. This is an obvious trap, what
    happens is that when your Sim goes on it, it will light them up like a 
    Christmas tree, and they will be on fire, getting the On Fire moodlet, and 
    later, the Scorched moodlet. Well, they will need to put out the fire if they
    are on fire, and for that, the Dive Well is the perfect solution to all of 
    your problems. 
    There are other methods to defeat this trap, you will need to use the Shower
    in the Can object in order to take out the flames, think of it as a portable
    extinguisher. Or you can go into a dive well, get the Soaked moodlet and thus
    walk through the flames as you are soaking wet already. There are ways to 
    counter whatever the game throws as you.
    The electric traps are arcs of electricity firing into the air, and when a
    Sim makes contact with this, they will get Singed, and the moodlet to boot,
    and if they get into contact again with electric traps with the Singed 
    moodlet, they will be knocked out and sent into a state of unconsciousness, 
    which isn't exactly present. 
    The trap also appears to be disabled by using the Soaked moodlet, obtained
    from the dive wells, and when they attempt to cross with the Soaked moodlet,
    they will get water on the trap, and this will somehow disarm the trap, as 
    long as a water puddle gets onto the trap. Of course, this only works when
    it is not spitting out electricity, so you have for the trap to stop for a 
    little while before you can disable it.
     Steam Jets
    This trap is the least dangerous, because all it will do is spew some hot
    steam onto your Sim. That also makes it the easiest trap that you can attempt
    to cross, and it is a water based trap. This is useful as it is a source of
    water, it will be able to removed the Singed moodlet, which is useful, and
    immediately useful if your Sim is on fire. 
    However, remember that it is still a trap, so make sure you try to disarm it
    first, so that you won't be attempting to cross it, you will be crossing it.
    However, there is no possible way to disarm it besides those already 
     Poison Darts
    As expected in any tomb raiding, this is the nastiest of the traps, because
    this trap will knock out your Sim when your Sim comes into contact with one
    of those darts, so you really do need to be careful because these are the
    little nasty ones.
    There are no other ways to disarm this, but you really want to disarm is and
    only when you have exhausted all other means to disarm it should you attempt
    to cross it, mainly because it will knock you out into a state of 
    unconsciousness if you fail, and that isn't nice as well as making it slim
    pickings for anything to attack your Sim. 
    What you might want to concentrate on is that there is a challenge for traps,
    that is, it is like a skill challenge, but it is focused on traps. And here
    it is.
     - Hazmat Sim
    For this, you will need to have disarmed 10 traps, as in the actual disarming
    of it, not destroying it with a movable statue or turning the off switch, this
    is where you need to get down and dirty. And if you do this, you will have a
    80% higher change of disarming future traps. Quite useful to get this one
    early on. 
    [6.04] Relics
    Relics are valuable treasures that you can find in the tombs or special relic
    stores. There are two different types of relics, there are the normal relics
    and there are the collection relics. 
    The normal relics are the simple kind of relics, the ones that are relatively
    cheap to buy, and fetch a relatively low selling price when you decide to 
    sell it. Items such as normal vases and plates, well, they are cheap and not
    as valuable. 
    There are the collection relics, and these are the relics that belong in a 
    set, or a colleciton, hence the name. They are identified because they are
    unique, albeit they do have multiple copies throughout the game, and they
    will appear on the Adventure Journal when you find it, a suretail sign of a
    relic. I will have a list of these relics later on, because it is a pretty
    big section.
    Complete a relic collection, and you will get a moodlet boost to your Sims 
    when you are near a complete collection, and depending on the collection, the
    stronger the boost.
    There are 9 Collections, and they are :
     - Canopic Jars
     - Chinese Tomb
     - Chinese Vases
     - Dangerous Creatures
     - Doopa Stones
     - Egyptian Tomb
     - French Tomb
     - Gold Figurines
     - Zodiac Animals
    When you obtain a relic, it will just be a relic, however, if you want, you
    can analyse the relic, and when you do, you can determine the age of the 
    relic, and the rule of thumb is, the older the relic, the more it will be 
    worth over the original value, whilst the newer or more modern it is, the 
    less it is worth than the original value. 
    [6.05] Ancient Coins
    Ancient Coins are just that, they are ancient coins. However, in this game,
    they form another form of currency. There are special merchants, one in each
    locale, so one in China, France and Egypt, and their goal is to trade your
    ancient coins into special rewards. 
    Ancient Coins are only obtained in the tombs or they are residual rewards for
    completing an opportunity/adventure in the new locales. These are important
    because some of the rewards that you can obtain from the Special Merchants
    will be very valuable indeed. 
    Special Merchants operate mainly between the hours of 9AM and 6PM, and they
    are visble on the map when you decide to use the neighbourhood view screen. 
    I will give a list on what you can spend your ancient coins on, but that will
    get it's own section, because there will be explaination to do when I get to
    that point. 
    [7.01] The Special Merchants
    There are several special merchants, one for each locale. And now is the 
    time in which I tell you what exactly you can cash in your ancient coins for
    and which locale they are available in. Of course, I will outline what each
    reward does, otherwise, what is the point of having a reward when it does
     - Avornalino Grapes
     Cost in Ancient Coins : 20
     Visa Level Required   : 1
     Locales Available In  : France
    These are the cheapest of the special grapes that you can get in France, so 
    you will be able to take these home, plant them, and grow a successful 
    vineyard with them. 
     - Carnerlet Nuala Grapes
     Cost in Ancient Coins : 50
     Visa Level Required   : 3
     Locales Available In  : France
    This is the best you can get in terms of grapes, this is the best of the
    best. So when you want to make the best nectars with grapes, you should
    be getting this, plant it, make a nice big vineyard with it, and make the
    best you can with these grapes, and you will start raking in the money.
     - Certificate of Partnership with China
     Cost in Ancient Coins : 1,350
     Visa Level Required   : 3
     Locales Available In  : China
    This is one for those who want to stay in China for a little longer, with
    this on you, you will be able to stay in China for an extra two days, so 
    you get to spend more time raiding tombs. 
     - Certificate of Partnership with Egypt
     Cost in Ancient Coins : 1,200
     Visa Level Required   : 3
     Locales Available In  : Egypt
    This is the same as the other certificates, you will need to purchase this
    and you will be able to stay in the destination for an extra 2 days, which
    is useful, but when you think about it, at the third visa level, an extra
    2 days isn't exactly a lot. 
     - Certificate of Partnership with France
     Cost in Ancient Coins : 1,000
     Visa Level Required   : 3
     Locales Available In  : France
    This is another of the partnerships, this will allow you to spend an extra
    few days, two in fact, in France, so you get to spend more time enjoying the
    French countryside, and producing more high quality nectar. 
     - Escape Dust
     Cost in Ancient Coins : 75
     Visa Level Required   : 2
     Locales Available In  : China, France
    This is a nifty little item for you to carry in terms of backup, if something
    goes wrong, such as you have run out of food, too tired or forget something,
    or just want to get back to the surface, this is the tool for you, as it will
    teleport you back to base camp, or your vacation home if you have one, so it
    is a quick way to escape from a tomb. 
     - Gralladina Fran Grapes
     Cost in Ancient Coins : 40
     Visa Level Required   : 3
     Locales Available In  : France
    This is the second best type of grape that you can get in the game, well, 
    at this point in time, so you can purchase one, and from there, you can go
    and plant it back home, so you can have a vineyard of high-quality grapes 
    for your nectar making. 
     - Master Thief's Coin
     Cost in Ancient Coins : 750
     Visa Level Required   : 2
     Locales Available In  : China
    An interesting little item, it may cost a fair bit, but this is useful, 
    because when you go tomb exploring or get ancient coins from an adventure,
    you will get more ancient coins than normal, so make sure that you carry
    this with you when you go tomb raiding or when you are completing adventures
    and opportunities in the new locales. 
     - Meloire Grapes
     Cost in Ancient Coins : 25
     Visa Level Required   : 2
     Locales Available In  : France
    Another of the basic grapes that you can get, and remember, all you need to
    do is to purchase one, and you will be able to take them back home and plant
    them, so you can reproduce more and more of them, and soon, you will have a 
    Meloire Grape army!
     - Mummy Snacks
     Cost in Ancient Coins : 100
     Visa Level Required   : 1
     Locales Available In  : Egypt
    These don't exactly have a big use with them, these are only useful when you
    are being chased by a mummy, these are used to throw in the path of a 
    rampaging mummy, and this will be used to distract them from you, they will
    run after the snacks rather than you, which is useful. That's if you aren't
    there to pick a fight with them. 
     - Pemmican
     Cost in Ancient Coins : 10
     Visa Level Required   : 1
     Locales Available In  : China, Egypt, France
    The Pemmican is a special snack that you can purchase, and all it will do is
    to relieve some of your hunger bar, which is quite useful, as well as giving
    the Carbed Up boost moodlet for your Sim, and a little boost in mood is never
    a bad thing. 
     - Potion of Liquid Courage
     Cost in Ancient Coins : 40
     Visa Level Required   : 1
     Locales Available In  : China, Egypt, France
    This is mainly used to stop Fear, which is a problem when you Sims are next
    to a trap, because if they are not of the Brave trait, then they will have an
    element of Fear in them, and drinking this will eliminate this little problem
    so yeah, a good thing to have. 
     - Sands of Understanding
     Cost in Ancient Coins : 100
     Visa Level Required   : 1
     Locales Available In  : China
    This is a useful cheap tool to purchase, because what this does is that it 
    will light up secrets so that you can see features such as hidden doors, the
    locations of traps and relics as well as lighting up treasure that you can 
    obtain easily. Useful when you think you are missing something yet you cannot
    figure out what. 
     - Skeleton Key
     Cost in Ancient Coins : 400
     Visa Level Required   : 2
     Locales Available In  : China, Egypt, France
    This is another useful tool for you to have, because this little tool is will
    be used in lieu of any keystone, which means it will be able to be used in any
    keystone lock, except the unique ones, the ones that have a unique name on the
    lock, which are obtained via opportunities and adventures. Useful if you don't
    have the right key on you. 
     - Tear of Horus
     Cost in Ancient Coins : 1,600
     Visa Level Required   : 2
     Locales Available In  : Egypt
    This is an interesting little tool for you to play with, this is basically
    there to use on the neighbourhood map, and this will highlight where you can
    dig up relics, which is useful, albeit that the relics will be relatively
    weak in terms of value, but still, some money is still money, so you might 
    want to keep that in mind. 
     - The Sultan's Tabernacle
     Cost in Ancient Coins : 2,500
     Visa Level Required   : 3
     Locales Available In  : China, Egypt, France
    This is basically the best tent that money can buy, well, ancient coins can
    buy, because when you have had a sleep in this wonderful tent, then you will
    get the Slept Like a King or Slept Like a Queen moodlet after you wake up 
    from it. So if you have plans for further exploration, then you will want to
    have this with you, a little positive moodlet is a good thing. 
    [8.01] Relic Collections
    There are collections of relics, like I have mentioned before, and these
    are relics are very valuable and ones you want to keep. I have already 
    explained above on what they are and that they will give a moodlet boost, 
    so below is the moodlet boost values. Of course, this is what happens when 
    you complete a collection. 
     - Canopic Jars          +10 Moodlet 
     - Chinese Tomb          +30 Moodlet 
     - Chinese Vases         +10 Moodlet 
     - Dangerous Creatures   +25 Moodlet 
     - Doopa Stones          +15 Moodlet 
     - Egyptian Tomb         +30 Moodlet 
     - French Tomb           +30 Moodlet 
     - Gold Figurines        +20 Moodlet 
     - Zodiac Animals        +20 Moodlet 
    Below are the names of the relics that make up each of the collections, their
    minimum and maximum values, which is a rough estimate, and where they are 
    found, for some relics, it will be the general locale, for some other relics,
    they are specific tombs. 
     - Canopic Jars 
       All are found in Egypt. They will each have a minimum value of about 300
       Simoleons and have a maximum value of abour 1,200 Simoleons. That note that
       these are the collection ones, and not your normal generic ones that you 
       can purchase and obtain easily and cheaply in Egypt.
     * Little Pharaoh Canopic Jar
     * Weeping Canopic Jar
     * Mummified Canopic Jar
     * Canopic Jar of the Cat
     * Canopic Jar of the Eagle
     - Chinese Tomb
       These are all found in China, in the tombs, so after the name of the 
       relic will be the name of the tomb it will be found in. They will have a
       minimum value of about 100 Simoleons and a maximum value of 500 Simoleons.
     * Symbol of Pangu's Heaven                 - Temple of the Axe
     * Symbol of the Annex of the Resolute Fist - Resolute Fist Retreat
     * Symbol of the Tomb of the First Emperor  - Tomb of the Dragon Emperor
     * Symbol of Temple of the Dragon           - Temple of the Dragon
     * Symbol of Halls of the Lost Army         - Rice Paddy Hidden Temple
     * Symbol of Hot Springs Cave               - Hot Springs Hidden Temple
     * Symbol of Dong Huo's Treasure Trove      - Dong Huo Treasure Trove
     * Symbol of the Market Caverns             - The Market Caves
     * Symbol of the Resolute Fist Retreat      - Ancient Monk Retreat
     - Chinese Vases
       These are all going to be in China, and they are going to be vases, but
       it is a shame that they are relics and you can't use them to hold all of
       your pretty flowers. Anyway, they have a minimum value of about 200 
       Simoelons and a maximum value of about 1,000 Simoleons.
     * Vase of Maroof
     * Vase of Barooka
     * Vase of Amin
     * Vase of Life
     * Vase of Nosylla
     * Vase of the Empress
     * Vase of Nebu
     * Vase of the Dragon
     - Dangerous Creatures
       These are going to be a bit here and there, this is a mix of relics 
       found in all three locales, all of which are dangerous creatures that
       if were alive, wouldn't be fun to face. The first two are going to be in
       Egypt, the third in China and the last in France. They have a minimum 
       value of about 2,000 Simoleons and a maximum value of about 5,000 
     * Statue of Ammit
     * Statue of Anubis
     * Fudog
     * Fearless Gargoyle
     - Dropa Stones
       I really don't know what these are, but from what it appears like in 
       the game, they look like stone discs, sort of like fancy plates. But
       these are all over the place as well, the first two are going to be
       found in China, the third and fourth in Egypt and the final one in 
       France. They have a minimum value of about 600 Simoleons and a maximum
       value of about 1,700 Simoleons.
     * Dropa Stone of the Vortex
     * Dropa Stone of the Sky
     * Dropa Stone of the Endless Sands
     * Dropa Stone of the the Enlightened
     * Dropa Stone of the Stars
     * Dropa Stone of the Fleur
     - Egyptian Tomb
       As the name will suggest, all of these are going to be found in Egypt only
       and obtained via tomb raiding, sot he name of the tomb will be listed after
       the name of the relic. They will have a minimum value of 100 Simoleons and
       a maximum value of 500 Simoleons. 
     * Sigil of the Tomb of Discovery          - Tomb of Discovery
     * Sigil of the Tomb of the Burning Sands  - Pyramid of the Burning Sands
     * Sigil of the Tomb of the Rock           - Tomb of the Rock (In Above)
     * Sigil of the Tomb of the Desert Ocean   - Pyramid of the Sky
     * Sigil of the Criminal Headquarters      - Criminal HQ
     * Sigil of the Ancient Library            - Ancient Library
     * Sigil of James Vaughan's Command Centre - Command Centre
     * Sigil of the Soulpeace Chambers         - Great Sphinx
     * Sigil of Queen Hatshepsut's Quarters    - Hatsheput's Quarters
     * Sigil of the Bazaar Basement            - Bazaar Basement
     * Sigil of the Den of Lost Souls          - Temple of Death / Great Pyramid
     * Sigil of the Cooper Quarry              - Cooper Quarry
     * Sigil of the Sanctuary of Horus         - Sanctuary of Horus
     - French Tomb
       As like the other tomb collections, these are only obtained in the tombs
       of France, as the namesake woudl suggest. This means more tomb raiding, and
       like the other tomb collections, have a minimum value of 100 Simoleons and
       a maximum value of 500 Simoleons
     * Signet of the Nectary Cellars        - Nectar Catacombs
     * Signet of the Tomb of Isael          - Tomb of Isael
     * Signet of the Tomb of Jean Necteaux  - Tomb of Necteaux
     * Signet of the Museum Catacombs       - Museum Catacombs
     * Signet of Tuatha's Garden            - Faerie Tomb
     * Signet of King's Burial Ground       - Forgotten Burial Mound
     * Signet of the Maze of the High Ruler - Forgotten Burial Mound
     * Signet of Smuggler's Cavern          - Forgotten Burial Mound
     * Signet of Le Chateaux du Landgrabb   - Chateau du Landgrabb
     - Gold Figurines
       These are all figurines that are made in gold, and they are all of the
       Egyptian Gods, so they will only be found in Egypt, as you can expect. They
       will have a minimum value of about 1,000 Simoleons and have a maximum value
       of about 3,500 Simoleons, so they are quite valuable, even if they give a 
       small boost.
     * Statue of the Cobra
     * Horus of the Sky
     * Seth of the Desert
     * Sultan of the Sphynx
     - Zodiac Animals
       There are only three of these, as opposed to the 12 Zodiac Animals, there
       is only a quarter, but more than none. These are all found in China, as
       you can expect, after all, it is to do with the Chinese Zodiac after all. 
       There is a minimum value of about 1,400 Simoleons and a maximum value of
       about 4,000 Simoleons.
     * Green Dragon
     * Snake of Simhara
     * Wandering Tiger of Baroo
    [8.02] Gems
    This is going to be a little rehash from the base game guide, saves me the
    explaination, but it explains it. Note that for this section, it will not 
    cover all the gems and cuts that are from the base game, this section will
    only deal with the gems that can be found in the three locales, China, Egypt
    and France. 
    Gems are just that, surprisingly, there are a hell of a lot of rare gems that
    can just be found on the ground around town. Basically, they are little rocks
    with little coloured pointy bits protruding from it, and they are all around
    town. Of course, it will be easy to find the common ones, but the rarer the 
    gem, the more valuable it is.
    However, when you get the gem, it will be relatively useless, because you need
    to get a specialist to cut it for you. For a set fee depending on the type of
    cut you want, you will be able to send off the gem to a specialist to increase
    the value of the gem.
    Below is the list of all gems, and all the different cuts as well. Note that
    value multiplier means now many times the value of the gem is multiplied after
    the cut is performed. 
    And by Value at Min, it means the value of the gem at the minimum weight, or
    the lowest value it could possibly attain. Value at Max weight means the 
    highest possible price you can get for the gem at maximum weight. And this is
    the raw gem, before it is cut.
    Because I cannot put locale in the table, as it won't fit, I'll say it here.
    Alabaster and Turquoise are only found in Egypt, Lapis Lazuli and Jade are
    only found in China, Amethyst, Citrine and Opal are only found in France. The
    rest can be found everywhere else. I will have a special note about Soulpeace
    |       Gem       | Min. Weight | Value At Min. | Max Weight | Value at Max |
    | Alabaster       |      1      |      9        |     105    |      55      |
    | Turquoise       |      1      |      60       |     105    |      70      |
    | Lapis Lazuli    |      1      |      12       |     105    |      30      |
    | Jade            |      1      |      120      |     105    |      240     |
    | Amethyst        |      1      |      18       |     105    |      24      |
    | Citrine         |      1      |      35       |     105    |      53      |
    | Opal            |      1      |      350      |      55    |      520     |
    | Soulpeace       |      1      |      1450     |      11    |      2100    |
    | Geode           |      10     |      15       |      25    |      120     |
    | Septarian       |      10     |      50       |      25    |      350     |
    | Quartz          |      60     |      10       |     105    |      18      |
    | Tiberium        |      60     |      75       |     105    |      125     |
    Soulpeace is really special, it can only be found in tombs, and it is not
    found in tombs, it can only be found via the martial arts board breaking of
    space rocks. If not from there, it will have to be made. To make a soulpeace
    gem, you need to purchase a large gem display, which is under the Tables 
    section in the Buy Catalog. When you have the display, you need to place a gem
    of each colour, so gems of 8 different colours, with varying cuts. You cannot
    have the same cut throughout, or different ones, so you need to vary it 
    somewhat. From there, click on the display, on Activate, and there you have a
    Soulpeace gem. 
    In World Adventures, there are 3 new cuts, except these are different, they
    do not effect all gems, they only effect certain gems. I'll have to explain 
    each of them in depth, so there will be no table for this. 
     - Split Cut
     * Available only for the Septarian and Geode Gems
     * Increases value of the gems by 240%
     * Will cost you 45 Simoleons
     - Tiberium Large Spike Cut
     * Available only for the Tiberium Gem
     * Increases the value of the gem by A LOT
     * Will cost you 6,500 Simoleons
    This is different, while it does cost a lot of money to make this cut, and you
    seem to get a small gem, this is like Tiberium from the Command and Conquer
    series. Overnight, it will grow into a MASSIVE spire, and it will be valued in
    the tens of thousands of Simoleons, so prepare for a skyrocket in your bills.
    For those unfamilar to what Tiberium is, it is an alien element that is found 
    in the Command and Conquer series, for the Tiberium Saga, covering Tiberian 
    Dawn, Tiberian Sun, Tiberium Wars and, to be released in March 2010, Tiberian
    Twilight, the end for the series. Hey, it's a free plug, but someone had to 
    do it. 
     - Skull Cut
     * Increase value of gem by about 1000%
    The Skull Cut is again different, but it will use the Large Display Case that
    you would have needed to make the Soulpeace Gem. To make a skull cut for a 
    gem, you need to have 8 of the same gem placed on the display case, but all
    of a different cut. So if you want the skull cut of an Opal, you will need to 
    have 8 Opals, each of different cuts, and place them on the display case, 
    select Activate, and from there, you will get the Skull Cut of the Opal gem
    in this example. 
    And that about wraps it all up for the different cuts. 
    [8.03] Metals
    Another rehash from my old guide, simply to save me a tad of time. In the
    new game, there are many many new metals, each in different locales, so a
    small explaination before I get to the crux of the matter. 
    There are precious metals, well, they are found in their ore form, and you
    then need to send it off to a smelter, who will smelt it down, for a fixed
    fee of §40, regardless of the ore. This will turn the relatively valueless
    ore into something that is a bit more valuable, an ingot that will get a 75%
    increase in value after it is smelted. 
    Again, rarity means that you will need to constantly look hard to find the 
    ore that you want, the plutonium ore, which is somehow, safe to pick up.
    Like gems, the metals are determined by weight, the heavier it is, the more
    it is valued. Mercury and Platinum are found in China, Copper and Mummitomium
    are found in Egypt, Titanium and Iridium are found in France, whilst 
    Supernovium and Compendium are special, again, a seperate section for them. 
    |    Metal    | Min. Weight | Value At Min. | Max Weight | Value At Max |
    | Mercury     |      1      |      100      |     52     |     400      |
    | Platinum    |      1      |      250      |     52     |     336      |
    | Copper      |      1      |       15      |     52     |      31      |
    | Mummitomium |     150     |      750      |    450     |    1200      |
    | Titanium    |     75      |      450      |    105     |     700      |
    | Iridium     |      1      |       75      |     11     |     115      |
    | Supernovium |    35000    |      3500     |   55000    |    5500      |
    | Compendium  |     1100    |      N/A      |    5500    |     N/A      |
    Note that Mercury will come in Vials, seeing that it is always a liquid when
    it is at room temperature, so you will not be able to stack it as if it were
    an ingot bar.
    Supernovium and Compendium are special to create. You cannot find there, you
    need to make them, again, using the display case. To get Supernovium, you need
    to place different metals in all eight slots, and then activate it, so you 
    will get access to a nice new metal. If you want to make Compendium, you need
    to place mostly the same metal, but place some different metals, one or two
    different ingots there in order to activate and make Compendium. 
    [8.04] Insects
    There are a few new insects in this game, all found in different locales 
    but they still aren't as easy to find. There are new beetles and butterflies
    but they are often quite hard to find in comparsion to those in the base
    game, so you will need to use the collection helper to help you a fair 
    bit here. And a little extra from the base guide.
    Both insects can be caught in the wild, but the more you collect and the 
    further away the location you collect them in, the better your chances of
    getting rare insects. When caught, you can donate them, which really means
    sell them, to the Science Facility for a small profit, or you can keep them
    and place them in your house, which gives an environmental boost to your
    Basically, it isn't hard to find either of them. One is crawling on the 
    ground, which is visible on a shiny white path, and the other is in the air,
    causing a nice distraction. 
    Below is a list of both all the beatles and butterflies, as well as their
    selling price, well, lowest price you will get from the Science Facility. 
    Bamboo and Dart Butterflies are only found in China, Crypt and Cleopatra are
    only found in Egypt and the Pasha and Glowy are only found in France. 
    |      Butterflies       |  Rarity   | Base Value in § |
    |         Bamboo         |  Common   |       20        |
    |          Dart          |   Rare    |       430       |
    |         Crypt          | Uncommon  |       65        |
    |       Cleopatra        | VERY RARE |       1200      |
    |         Pasha          | Uncommon  |       110       |
    |         Glowy          | VERY RARE |       1500      |
    The Scarab Beetle is only found in Egypt, the Assassin Beetle is only found
    in China and the Cerambyx Beetle is only found in France. 
    |   Beetle  |  Rarity   | Base Value in § |
    |   Scarab  | Uncommon  |       180       |
    |  Assassin |   Rare    |       800       |
    |  Cerambyx |  Common   |       70        |
    And if you're wondering, there are no new meteorite cuts, I figure that they
    realise that you have enough to collect, no need to make more for you. Well,
    ain't that nice?
    [9.01] China
    Note that I will not be listing tomb instructions and such, that is what a map
    is for, and quite frankly, ASCII just won't cut it. Anyway, I'll just list 
    down the sites and what there is to do.
     - The Stores - 
    The General store sells some goods, and some are common throughout the stores,
    in particular, the dried food and the like. Otherwise, a lot of the goods that
    you will purchase here will be fairly exclusive to the location. 
    The Shopping List
    Low Quality Food                     - §5
    Medium Quality Food                  - §20
    High Quality Good                    - §40
    Shower in a Can                      - §120
    sim Scouts Camper Classic            - §220
    Colesim 2br Edition Tent             - §2,700
    Snaptastic Flimsy-Cam                - §250
    Golden Dragon Fireworks              - §75
    Honourary Incense Holder of Jun Pao  - §1,000
    NostalgiCycle                        - §250
    Bi-Trike for Kids                    - §250
    Fortune Factory Fortune Cookie Maker - §1,900
    Sheng Hai Training Dummy             - §325
    Board Breaker                        - §550
    Jiangzhou's Chest                    - §475
    The Book Store has a selection of books as well, but these books are mainly
    exclusive to the area, and there are some fishing books as well as some 
    recipe books and general story books for you to bring back home and read to 
    your dear Sims.
    The Book List
    Story Books
    Jimmy Sprocket and the Cave of the Dragon  - §486
    Toddlers and Chopsticks                    - §628
    Planet Beeboz                              - §810
    The Year of the Llama                      - §933
    The Dragon's Age                           - §966
    The Life and Time of Mr. Chen              - §1,210
    Li Bing and the King's Daughter            - §1,311
    Imperial Military Tactics                  - §1,323
    Terracotta Bodyguard II                    - §1,355
    Raymundo the Dragon                        - §1,385
    The Rice Tourist's Companion               - §1,439
    How Rain Built the World                   - §1,906
    A Wall Between Us                          - §2,009
    How to Handle Fireworks                    - §2,135
    Sim Fu: Jumping Kicks                      - §2,224
    The Memoirs of Chin Han                    - §2,297
    Fishing for the Moon                       - §2,394
    The International Reader of Fried Rice     - §2,469
    Noodles! And Sauerkraut!                   - §2,471
    The Dragon Ripple                          - §2,475
    The below are books that will improve your skills in a certain area, and they
    are often contained in the name of the book. The first book will obviously 
    increase your martial arts, and the next 3 fishing, then cooking. The level
    associated with each is the amount required to learn it.
    Martial Arts Vol. 1: Wax on Philosophic                    - §50    - Lv 0
    Delicate Decorations: Katching Kawarimono Koi (and Doitsu) - §75    - Lv 0
    The Art of Koi Ponds: Ochiba and Tancho                    - §400   - Lv 3
    Mythical Fish Vol 1: Discovering Dragons                   - §1,500 - Lv 7
    Egg Rolls                                                  - §325   - Lv 2
    Stir Fry                                                   - §200   - Lv 6
     - Unique in China -
    There a few things that are unique in China. First of all, you can guess it
    will be the new Martial Arts skill that will only be exclusive in China, it 
    is the only place where you can purchase the training dummy and the board
    Another thing to note is the Fortune Cookie machine. With this, you can bring
    the machine back home, and you can make delicious fortune cookies for you and
    all your guests. Of course, they get their fortune as well, and depending
    on the outcome of the fortune, they will get either a good or negative moodlet
    associated with the fortune for the rest of the day. 
     - The Sights - 
    There are several things that you will want to see whilst you are here. If
    we start with alphabetical order, I'll give a brief overview on what is here
    and what you can do whilst you are there.
    The Abandoned Barn is just that, it is abandoned, but it also has a small
    area that you can explore underneath it, so you have a little to explore 
    Base Camp is just that, it's located close to the main city, so you have a 
    pretty good location for a base camp here. 
    The Dragon's Maw, this is a dungeon that is hidden inside a Dragon's head,
    which is interesting, but inside contains a massive dungeon, in which you
    can explore for a fair amount of treasures. 
    The Halls of the Lost Army is the main attraction in the Forbidden City, it
    is right there. There isn't a lot for valuable treasure, but there is some
    there, and it is a good place to start.
    The Hot Springs is a nice place to go and unwind, and if you have a good 
    eye, there is a hidden entrance here that leads to a hidden area, so you
    have some goodies there to raid.
    Lands of the Ancestor is the graveyard of the area, there isn't much here,
    it isn't like this game promotes tomb raiding. This isn't the Tomb Raider
    series you know.
    The Scholar's Garden is a place of learning, you can learn a fair bit
    from the masters here, and not too far away is the Phoenix Academy for
    Martial Arts, so you will be able to learn pretty much all the skills
    here, so that will give you a place to relax and learn.
    The Temple of Heaven is the biggest temple or dungeon that is here. This
    is where you need to take quests and opportunities from other NPCs so you
    can get the valuable Pangu's Axe that resides here. This is the most
    valuable of the tombs you will encounter in this locale. 
    The Terracotta Army is an impressive place that you can go to. There is a
    tomb under all those soldiers, and this tomb contains the remains and the
    mummy of an old Emperor, who doesn't seem to like your ways of tomb 
    [9.02] France
    France is a place more for shopping. It is less heavy on tombs, but there is
    quite a fair amount here for you do play around with.
     - The Stores - 
    Lets start with the General store again, and like the other store, a fair bit
    will be the same here, but there are some differences. 
    The Shopping List
    Low Quality Food                     - §5
    Medium Quality Food                  - §20
    High Quality Good                    - §40
    Shower in a Can                      - §120
    sim Scouts Camper Classic            - §220
    Colesim 2br Edition Tent             - §2,700
    Snaptastic Flimsy-Cam                - §250
    Little Soldier Boy Incense Holder    - §400
    The Kenspa                           - §650
    Treasure Chest of Alouette           - §430
    Now, onto the bookstore, and again, the books aren't going to be the same,
    after all, different culture, different books. They have more to do with
    French culture, as you can well imagine, and there is one thing, there are 
    more recipes for you to collect. 
    Flo and her Kenspa                             - §109
    Where's the Soup?                              - §164
    The White Flag of Victory                      - §422
    Avant-Garde Literature for the Masses          - §484
    Mr. McKay's Photographics                      - §487
    Shadows of the Tower                           - §528
    French Toast, French Fries, and French Kissing - §569
    Gibson's Delight                               - §577
    The Curator's Lost Museum                      - §663
    Une Histoire de Champs Les Sims                - §725
    Fashion Advice for Hermits                     - §945
    The Case of the Red Bicycle                    - §988
    Film Noir or Just Black and White?             - §1,156
    Parkour                                        - §1,333
    Crepes et Cidres                               - §1,350
    Jimmy Sprocket and the Chalice of Nectar       - §1,376
    Fields of Sims                                 - §1,663
    Phillipe's Monuments                           - §1,768
    Le Velo de Tate                                - §1,968
    For the Love of the Nectar                     - §2,100
    Now, below are the books that are for skill building. The first three books 
    are for the skill building of Nectar. The next book after that will be for
    the fishing skill, and finally, the last 4, will be recipes that you can get
    if you have the necessary skill. The skill required is after the cost. 
    L'amour de Nectar: An Introductory Reader               - §50  - Level 0
    Nectar Making: The Culture, The Lifestyle               - §500 - Level 3
    Advanced Nectarology                                    - §750 - Level 6
    French Delicacies: Capturing Frogs, Snails and Crawfish - §100 - Level 0 
    Cheese Plate                                            - §100 - Level 1
    Bouillabaisse                                           - §100 - Level 3
    Crepes                                                  - §540 - Level 6
    Frog Legs                                               - §900 - Level 3
     - Unique in France - 
    The unique thing in France is obviously Nectar Making. The Nectary is going
    to be a place to visit, it will house the important tools for starting your
    own nectar factory back at home, so you will need to start therefore you can
    start your own nectar factory. Other than that, there is nothing especially
    unique here.
     - The Sights - 
    The Base Camp is located right in the city, so you will be close to the
    stores here, so it isn't a bad place to set yourself up in. 
    The Chateau du Landgraab is a massive chateau that you can visit if you have
    the keys given from citizens of the area in their quests. Inside, there are
    many rooms, and many treasures, it is certainly one of the places that you
    will want to visit and loot before you complete your visits. 
    Eastern Hills Cemetery is the place where all the old Sims go to and die. It
    is interesting because there are some rooms that you can loot for some goodies
    but they aren't that valuable in nature.
    Eastern Watch is a place in the middle of the river, it is a place that can
    only be offically accessed by a small area that you will hear more about 
    Forgotten Burial Mound, this is a burial mound for the great, so if you go
    down there, there will be a fair amount of treasure there. And if you have
    some valuable tools, mainly the Pangu Axe, you will be able to find a secret
    entrance at the back of the bound. 
    The Le Gallerie d'Art is the art gallery of the area, it is a place where
    you can soak up the atmosphere, and if you have the wealth and resources to
    do so, you can donate your own specimens to the art gallery, a sense of 
    achievement. And if you have the keys, you can access the basement area of 
    the gallery, and get some nice loot as well. 
    Little Woods is a very interesting place to visit, mainly because there is a
    little hidden entrance to a dungeon downstairs, which contains a fair amount
    of loot. This is the entrace to the Eastern Watch, this actually leads to
    Faerie Tomb. You will need Pangu's Axe before you can get there though, the
    rocks block your path. 
    The Nectary is probably THE place to visit when you are going to France, 
    mainly because that is the source of nectar making. There is also an 
    underground cellar, it is a place where you can loot some nectar, as well as
    some interesting treasures beyond the locked door. 
    [9.03] Egypt
    Egypt is the final country that you can visit, and it is the place to visit
    if you want to tomb raid, there are just so many areas to raid for goodies
    here, which makes it interesting. Anyway, lets start it on the stores 
     - The Stores - 
    Again, starting with the General Store, these are the items that are sold
    The Shopping List
    Low Quality Food                     - §5
    Medium Quality Food                  - §20
    High Quality Good                    - §40
    Shower in a Can                      - §120
    sim Scouts Camper Classic            - §220
    Colesim 2br Edition Tent             - §2,700
    Snaptastic Flimsy-Cam                - §250
    ChannonTec Outlaw SE                 - §850
    Hikon QX40di Gladiator               - §3,250
    Snake Charming Basket                - §325
    Mazzamesses II Incense Holder        - §400
    Mummified Teddy Bear                 - §650
    The Sultan's Keep-All                - §310
    Now onto the Bookstore, we can start with the story books again, and then move
    onto the skill books. 
    The Price of Treasure                                               - §200
    Ra! Ra! Ra!                                                         - §355
    South of the Simhara                                                - §462
    Are You My Mummy?                                                   - §514
    From Dead to Mummy: The History of Healing                          - §567
    The Keystone's Counterpart                                          - §788
    Do I Exist?                                                         - §842
    Thread Count                                                        - §1,111
    The Legand of Queen Nosylla and King Nayr                           - §1,280
    Advanced Facial Expressions                                         - §1,515
    Tomb Raiding for Toddlers - What to Know                            - §1,544
    The Mummy In Love                                                   - §1,816
    The Sand Mirage                                                     - §1,819
    A Guide to Desert Stick Pokey                                       - §1,851
    Photos from Dark Places                                             - §1,988
    Jimmy Sprocket and the Mummy's Curse                                - §2,002
    Free Kicks, Hard Tackles, and Red Cards                             - §2,210
    That's a Wrap! The True Life Story of the First Mummy Film Director - §2,226
    The River that Sustains Us                                          - §2,253
    A Good Shawarma                                                     - §2,275
    Now, with the skill books. The first is for the photography skill, the next
    is for fishing, and the last two are the recipe books. Again, level is listed
    right after the price. 
    Photography Vol. 1 - Taking Off the Lens Cap         - §50  - Level 0
    Dead-ly Delights: Catching Crocodiles and Mummy Fish - §750 - Level 2
    Shawarma                                             - §325 - Level 1
    Falafel                                              - §475 - Level 5
     - Unique in Egypt - 
    What is unique in Egypt is the practice of snake charming. I've already
    talked about this, so you can see the relevant section if you want more 
    information. Also borne in Egypt is the best camera, so this is used to 
    develop your photography skill even more, and that's about it. 
     - The Sights - 
    Abu Simbel is the first of the sights. This is one of the richest tombs to
    raid, but to gain entry, you need two items. The first is rather easy, just
    present an artifact, whilst the second, asking for a rock/stone, is just a 
    small meteorite. 
    The Base Camp is probably the worst out of all three, you're in the outoors
    and the facilities aren't that great, and to boot, you're pretty far out
    from town compared to other base camps. Well, can't have it all your way
    I guess. 
    The Cooper Quarry is an abandoned copper mine, that you can enter for a load
    of copper, and there are some interesting treasures that might pick at your
    fancy if you wish to have a look. 
    Desert's End is basically the graveyard of this area, so there is really
    nothing for you to see here, except a whole lot of ghosts. 
    The Great Pyramid is one of the places you want to loot. There is a massive
    tomb down there, and if you have the right keys from the citizens of this
    area, then you will be in there for a while, so pack up your gear for that
    The Great Sphinx isn't that hard to conquer, there isn't a lot in there, but
    if your Sim is a Mummy, then you might want to go in and have a look. There is
    a fair bit of treasure in there if you are really interested. 
    The Pyramids of the Burning Sands is quite an easy tomb to conquer, it is 
    quite easy when you know how to conquer the flames that get in your path and
    try to burn you alive.
    The Pyramids of the Sky will be another interesting pyramid, mainly because it
    is heavily aquatic, so you will be soaked your entire time, and again, there
    is some good loot in here.
    The Pyramid of the Wind is the last of the Pyramids, and there is some 
    interesting stuff in here, so conquer it, if you dare.
    The Ruins of Karnak are quite useless, they just sit there, and offer nothing
    to the scenery, but there is supposedly a secret entrance to the treasures
    hall underneath, with great treasure.
    The Temple of Queen Hatshepsut is quite a nice place, but it only becomes
    accessible to you when you have the keys from the citizens of Al Simhara, and
    once inside the Queen's Quarters, there are wonderful treasures for you to
    loot till your hearts content. 
    The Tomb of Discovery is the beginner's tomb, it is close to the base camp,
    and quite short as well, but given that it is a beginner's tomb, it isn't 
    exactly full of treasure. 
    [10.01] China
    This list is going to be dedicated to building a log of all the adventures
    that you can seek in the target locale. So, if you are going to visit a 
    certain location and want some adventure, then this list will tell you all
    the adventure paths that you can get, as well as the rewards that they will
    inevitably unlock. The important thing is that by doing these adventures, you
    will gain access to tombs that you have never been to before. 
    Note that when I type these up, they are listed in the order that they are
    going to be given, so if they are appearing after the previous has been 
    completed. You can assume that the first mission is always going to be 
    available from the adventure notice board outside the base camp. 
     - Treasure Hunter - 
    - Seeking Adventure
    For this, you are tasked to seek out a treasure somewhere, so all you need to 
    do is to actually find the Sim involved, and they will give you all the 
    details from there. You get some Visa points for completing this.
    - Treasure Hunter
    When you have talked to the target Sim, they will give you the access key
    to the Hall of the Lost Army, and they are asking you to retrieve a relic
    from there and then bring it back to them. This is quite simple, and as a 
    result, you get some visa points, some ancient coins and simoleons, as well
    as unrestricted access to the Halls of the Lost Army.
     - Building a Tomb - 
    - Constructing the Dragon Emperor Mini
    For this, the relic merchant is in need of assistance, they will need two 
    pieces of Lapis Lazuli to start this adventure, so deliver it to them, and 
    in return, you will get some visa points. 
    - A Mini Mercurial Desire
    Now, the local merchant will require you to deliver them two samples of 
    mercury, that you can find round the place, and when you devlier it to him, 
    you can get some visa points, ancient coins and some Simoleons.
    - The Mini Emperor's Honour Guard
    Now, for this one, you will need to find a certain amount of Red Assassin 
    bugs, so they aren't going to be easy to find, by the world map at least 
    tells you where they are. This makes things a bit easier on you. Find them,
    and bring them back to complete this mission set, with the reward of Visa
    points, ancient coins and Simoleons.
     - Scholar's Garden - 
    - The Fish of the Scholar
    This is just a single mission, so it is quite simple. There are going to be 
    4 different types of koi, and your job is to find a certain amount of either
    one type or of two or more types. This is quite simple, provided that you have
    the relative fishing skill for it. This will reward in Visa points, ancient
    coins and Simoleons. 
     - Building a Telescopr - 
    - Telescopic Metal
    This strapping young local is needing the ability to build a telescope, but 
    they will need your help in building this. What they will want is some metal
    samples, and they will tell you the amount required as well as the type of
    metal being used. As you can guess, the reward is in visa points, ancient
    coins and Simoleons.
    - Pottery of Peculiar Properties
    Now they will require you to bring them at least 2 old relics, so you will
    need to find relics, and then identify them as being of an old, or older
    origin. Make sure that you don't bring the collectables with you, you might
    just regret it. Again, ancient coins, visa points and Simoleons.
    - Busted Parts
    The problem is that the lens in the mail have been broken, so you will need
    to bring the lens to another Sim, who can fix it. The reward for this are some
    visa points.
    - Repair Retrieavl
    With this, the lens have been complete and you need to bring them back to the 
    local. This is quite easy, resulting in visa points, ancient coins and 
    - Lights Out!
    Now, the telescope is complete, but there is too much glare from the town's
    lights that it interferes with the telescope. You need to convince some locals
    to turn off their lights, and to do that, you need to be friendly with them 
    first, then convince them to turn off their lights. The reward are some visa
     - A Fine Wine - 
    - A Quality Bottle of Nectar
    Now, this is a problem, a Sim in China wishes to sample some fine nectar, but
    they don't want to go to France. So, what you need to do is to provide them
    with a bottle of nectar, it doesn't matter how, just provide it, be it the 
    factory in your house in China, tomb raiding, or just going to France and 
    purchasing it. Anyway, you get some visa points, Simoleons and ancient coins.
     - Literary Friend - 
    - The Worldly and Voracious Reader
    This is interesting, this is where a Sim wants to read a book that they cannot 
    purchase from a store already, so you will need to bring them a book that your
    Sim has written, be it the free copy from the publisher or you find it in 
    someone's trash or from the bookstore. The reward are ancient coins, visa
    points and Simoleons. 
     - Jade Acquisition - 
    - A Demand for Jade
    Well, someone here wants some jade, and you are going to need to supply them
    with the Jade. For this, find the requested number of Jade that they want, 
    deliver it, and off you go. The usual reward, Simoleons, Visa points and 
    ancient coins. 
     - Bringing Monk Back - 
    - The Lost Way
    Apparently, a member of the Resolute Fist has gone missing, and you need to
    find them. You need to look on your world map, and find outwhere they are and 
    befriend them and talk to them. For this, you will get some visa points. 
    - Lost Interest
    When you have found the Sim, they say that their martial art skills are too 
    good for everyone else, and you will need to head back to the original 
    requesters telling them at their missing member is fine and arrogant. For 
    this, you get some visa points.
    - A Convicing Story
    With this, you need o go back to the martial artist who rejected the 
    Resolute Fist, and tell them that there is more than what is on offer, so
    you are attempting to convince them to come back. This is quite easy, after
    you become friends with them. The usual it the Visa points, the ancient
    coins and the Simoleons, but also a relationship boost.
    - A Wise Decision
    The arrogant one has agreed to come back to the Resolute Fist and you
    will need to tell the members back home about this, so you get the standard
    visa points, ancient coins, and the Simoleons, but also a relationship boost
    with the requester. 
     - Dong Huo Treasure - 
    - A Curious Note
    You need to head over to a local as they have found a note that will lead 
    them to a treasure beyond imagine. So visit them, and get some visa points. 
    Actually, from now on, you know what the rewards are, so it's a standard
    reward from now on.
    - The Concern of Illegible Handwriting
    The note that is provided is too hard to read through normal means, so you
    will need to take it to another sim and they will help you understand what
    the note says. Standard reward here.
    - Deep Within the Forbidden City
    Now, you need to go to the back of the general store, inspect the hole
    there, and from there, you need to find the keystone to the market caves. 
    From now on, you get the standard reward, a relationship boost with the
    requestor, and unrestricted access to the market caves.
    - Haggling the Final Details
    Now, the problem is that you are on the properly of another merchant, so 
    you will need to talk to that merchant, befriend then, so that they
    will let you explore the tomb. You get some visa points for this.
    - Stealing the Warlord's Gold
    Now that you have access, you can use the keystone, and you will have
    access to the Dong Huo's Treasure Trove, and you can explore it till
    your hearts content. This quest is now over with the standard rewards and
    unrestricted access to the treasure trove. 
     - Qin Shan Hu Writings -
    - Potent Signs of Potential
    Now, you will need to head to the local who is offering you this adventure,
    and you will need to talk to them, getting the basic reward of visa points
    - The Journey Begins
    Before you can join the Resolute Fist, you will need to head over to the 
    academy and practice your martial arts, netting you the basic rewards as well
    as a relationship boost with the requester.
    - Learning from the Master's Palm
    With this, you are told to spar with another Sim, win or lose, so you will
    need to spar with them, which is quite easy. There are no rewards given at
    this stage.
    - The Sparring Report
    Now that you have sparred with them, you need to report in to that local 
    about what happened in that Sparring session, and you will get your standard
    reward at this stage.
    - Meditation Is the Key
    This is where you need to head over to the Scholar's Garden, and basically,
    with a Martial Arts skill of 5, you can meditate, and until you get that 
    moodlet, you will have to keep meditating. This is quite easy, and you net
    the basic reward as a result.
    - The Writings of Qin Shan Hu
    Now, your meditation has pointed to the Ancient Monk Rtreat, you need to
    head into the retreat and fight your way through there, collecting the 
    writings and reporting in when you are done, netting you the standard
    reward, as well as unrestricted access to the Ancient Monk Retreat.
     - Temple of Heaven -
    - In the Aid of Monks
    With this, you need to head over to the Order of the Resolute Fist and
    tell them that you are offering their help. This is simple, for a basic
    - Monk Junk
    With this, the order has knowledge of an ancient relic inside the 
    Annex of the Resolute Fist, and you need to go in and get it. After, this
    you will get unstricted access to the area. You get the standard reward at
    this stage.
    - Wait, Wait, There's More!
    Again, you need to talk to the requesters and they need some platinum and some
    lapis lazuli for creating another keystone, so you will need to collect the
    necessary amounts, and bring it back to them for the standard reward.
    - Baking the Keystone
    With this, you need to bring the uncooked keystone to the air of the Scholar's
    Garden as well as the Martial Arts Academy, so head to both of those locations
    and bring the keystone back to the monks. For this, the standard reward is on
    - Putting the Key to Use
    Now, the keystone is complete, so you need to head into the Annex of the 
    Resolute Fist again, and unlock the treasure using the keystone to advance. 
    With this, the standard reward is on offer again.
    - The Missing Piece
    Now, you haev the artifact, but a piece of it is missing, so bring it back
    to the monks to see what else can be done, but other than that, you get the
    basic reward here.
    - Here? The Entire Time?
    It turns out that a local has the missing piece, so you will need to find
    this local, wherever they are, and become friends with them in order for 
    them to give up their missing piece. You get the basic rewards once you
    do so. 
    - Homeward Bound
    With this, you can deliver the missing piece, and you can talk ot the 
    requester and finish this set of quests, and you get a nice reward as a
    result, but it is still a standard reward.
     - Dragon Emperor - 
    - Assisting an Elder
    A local will want some common relics that you can find all over the place to 
    bring back to their elder, who apparently lives on the other side of China, 
    and for this, you get a standard reward.
    - Another Favour for an Elder
    With this, you need to talk to the local, and they will ask for an item, 
    in particular, but another Sim has this. You need to go to that local, and
    ask them to borrow their artifact from them. For this, you get some ancient
    coins as a reawrd.
    - No Late Fees?
    That local who let you borrow the item now needs it back, so you need to go
    to the person who you give the item to, and give it back to the local so they
    won't be mad, and for this, the standard reward applies.
    - Descendants of the Guard
    Turns out tha the Grandfather is one of the descendents of the Dragon
    Emperor's Imperial Guard and they let you into the Tomb of the Dragon Emperor
    but you will be stopped, because you don't have the necessary keystone, but
    you get some ancient coins for your trouble.
    - Stumped in the Tomb
    You need to head back to the requester, mainly because you don't have the 
    keystone that lets you into the tomb. You get the basic reward for this.
    - A Monk's Approval is Key, Part 1
    Now, the grandfather has sent out a new keystone, but for it to work 
    properly, the magic is that a monk has to bless it, so you need to find a 
    monk, and deliver the keystone to them so they can bless it. You get no
    reward for this step.
    - A Monk's Approval is Key, Part 2
    This is where you need to return to the requestor since you have the keystone
    and give it to them, and this is where you get your standard reward from them.
    - The Dragon's Emperor Secret Rooms
    With this, you have access to the Tomb of the Dragon Emperor, and you are 
    asked to enter the tomb to find an ancient spear for the grandfather, as well
    as keeping all the other treasures that you manage to find in the tomb, so
    it's not so bad, you have unrestricted access to the Tomb of the Dragon 
    Emperor as well as the standard reward.
     - The Axe -
    - Confounded Boulder!
    Head over to the requester and they will be stumped by a boulder, and how to
    get past it. Obviously this was before the time of dynamite. Anyway, you get
    your basic rewards for turning up.
    - Sign my Petition? Part 1
    Apparently, that is an item that can shatter bounders, but it is the 
    knowledge of a single Sim. What you need to do is to talk to enough locals
    and get them to sign your petition for them, which will lead you to be able
    to get this magical item out. You get no reward for this stage.
    - Sign my Petition? Part 2
    With all the signatures down, you need to head back to the requester, and
    they will now give you your standard reward that you are owed.
    - A Friendly Interview
    Now, you need to talk to the lacol who knows the location of this magical
    item that can smash boulders, so you need to talk to the local, become good
    friends with them, and that will get you the location. You get the basic
    reward as well as some relationship points with that local.
    - Village Valuables
    Apparently, before you can start your digging, you need to help the government
    find some pieces of lapis lazuli so that they have some money in their 
    treasury, so think of it as some sort of stupid tax. With this, you will need
    to bring back a certain number, and in return, you get a standard reward.
    - Pangu's Axe
    Now, the local will give you the Key of Pangu, which means you can head over
    to the Temple of Heaven, and enter the Pangu's Heaven area, whhere you need to
    place the keystone, and then find the magical axe, which is all the way at the
    end of this long dungeon.
    - Return with Axe in Hand
    Now that you have found the axe, you will need to report in that you have 
    found the axe. You will get the keep the axe, as well as getting a standard
    - Boulder Smash!
    You need to head to the Hot Springs and use the axe to break the boulder 
    blocking access to the dive well there, and this will get you access to the
    secrets of the Hot Springs, unrestricted for you, as well as a standard reward
    for you, which is nice. 
     - Temple of the Dragon -
    - You There! Stranger!
    Well, this quest is where you need to do some delicate work. You need to 
    head over to the Temple of the Dragon, by entering the Dragon's head, and
    you need to enter there, to get something. You need to head inside, until
    you are stopped since you need the necessary keystone. For this, you get
    the standard reward.
    - Explaining the Vision
    Well, you will experience a vision of a Mummy and an Adventurer having a 
    good fight with each other, so you will need to head back to the original
    requester and tell them of this vision, and in return, you get some ancient
    - Construction the Vision Statue
    It turns out that you are meant to visit that tomb, so you will need to go
    off and explore the area for some platinum that you can bring back to the 
    local for a new keystone, and they will get you a standard reward. 
    - Statue Construction Continues
    Now, the statue isn't complete, you still need a few pieces of lapis
    lazuli, the amount depending on the requestor, and you need to bring this
    back to them. For this, you get a standard reward.
    - Final Touches on the Statue 
    Now, the final thing that is needed for the statue is for a common relic to
    be placed on it, and then it will work. You need to bring back the common
    relic to the requester and you will get the standard reward for that.
    - The Pilgrim's Walk, Parts 1, 2 and 3
    With this, you will have a completed statue, so you will need to talk it to 
    the Scholar's Garden, the Temple of the Dragon and the Temple of Heaven, so 
    you will need to take the statue to these sites and after that, you get no
    reward, but another quest.
    - A Good Walk Foiled
    With this, head over to the Temple of the Dragon, but that doesn't work and
    you see something that you really don't want to see. Anyway, you need to head
    back to the requester again, who is out of ideas, but you get the standard 
    - Knowledge of the Past
    Another Sim has an idea on how you can enter the Temple of the Dragon, and 
    this will start up this set of quests again. You need to report to this 
    Sim exactly what you have learnt from the previous set of missions, and 
    this will net you the basic rewards. 
    - The, Uh, Potion ... of Remembrance?
    With this, you need to trade some platinum to another Sim who has a potion
    that can help the merchant who has knowledge about the Temple of the Dragon
    remember things, seeing that they cannot afford the potion themselves, so
    collect the platinum and trade it for the potion. You get the standard reward
    for this. 
    - Forget Me Not
    Now, you have the potion, so you need to visit the specified merchant and 
    deliver the potion to them, so that will be out of the way. You get the basic
    reward for this. 
    - Oh Sin Pah!
    Now, the potion has given yo a lead, there is an adventurer by the name of
    James Vaughn that knows somethnig, and you need his journal. You need to 
    find the descendent of Sin Pah, the assistant of Vaughn, and you need to
    find them on your map, talk to them, ecomes friends, and then ask for the
    journal in order to aid your quest. You get the basic reward for this.
    - The Diary of Sin Pah
    Now, the problem is that the keystone doesn't appear to be in China, it 
    turns out it is in France, so you are finished with China for the moment, 
    and you need to travel all the way to France and talk to the merchant who
    works at the Nectary to continue this quest, getting ancient coins for your
    - Speaking to the GRoundskeeper
    Now, the problem is that it is in the Landgraab household, there is some bad
    blood between Vaughn and the groundskeeper, so you will need to speak to
    the descendent of the gruondskeeper to learn more bout this. You get the
    standard reward for this.
    - Quid Pro Keystone
    Now, the descendent will help you on one condition, you need to bring them an
    opal, and this is going to be hard without Pangu's axe, because the opal is
    under a boulder that needs demolishing. So demolish it, get the opal, make the
    trade and you get the standard reward as you go along.
    - Deep Within Landgraab Chateau
    Now, the descendent will open up the Landgraab Chateau for you, and you need
    to investigate the area to find the hidden vault that has the keystone, but
    this isn't going to be easy, there are a lot of traps all over the place,
    corridors aren't going to be safe. You get the standard reward for venturing
    - Why ... That's the Keystone!
    Now, you haev the keystone from France, you will need to head back all the
    way to China and takl to the person who started this all, saying that you have
    the keystone. You get the standard reward for this.
    - Preparing for Battle
    The problem is that you are going to be fighting Dong Huo, who is an evil
    warlord in the tomb, and with that, you will need to be strong, so you will
    need a Martial Arts skill of level 10 before you can even think about facing 
    him in his domain. For getting your body fit and ready for battle, you will
    get the standard reward. 
    - Crafting the Amulet of Protection
    Now that you are strong enough, you need to collect some jade and some
    platinum before you can continue so you can make the Amulet of Righteous 
    Protection. The problem is that Dong Huo is dead, and he is quite a threat
    now he is undead, so you will need all the protection you can get, and for
    this, you get the standard reward.
    - The Demise of Dong Huo, Part 1
    Now that you are ready, you need to fight your way through the tomb and 
    take on Dong Huo. With your martial arts skill, you should be more than a 
    match for the undead warlord, and defeat him once and for all. You will
    get nothing for this part of the quest, but you can access to the entire
    tomb and all the treasures.
    - The Demise of Dong Huo, Part 2
    Now that you have defeated the warlord, you need to head back outside to
    the open air, and celibrate your victory over him and collect the standard
    reward, that has been supersized. 
    [10.02] France
     - A Better Nectar -
    - An Endeavour for Flavour
    Now, the nectar maker in France needs you to help in by going to local Cafe
    and purchasing some grapes and bring them back to the Nectary, and for this,
    you get the basic reward. 
    - A Little Experimentation
    Now, you will be given a number of fruit from the Nectar Maker, and you will
    need to use the machines to make a nectar out of those fruits. This is quite
    easy, head to the nectar machine, make a nectar and run it. For this, you get
    visa points.
    - Even Better!
    Now, you will need to make another set of a nice nectar, but you will not
    be getting fruit from him, so either harvest the fruit from his fields or at
    the local cafe, and make the nectar, which has to be of nice quality or 
    better, and give him the bottle. You get the basic reward for this. 
     - Nectar, a History-
    - The Search Begins
    A historian needs your help to write a paper on nectars. You will need to 
    locate a Sim, and you will need to convince them to let them get interviewed
    by you. This is quite easy and when you are done, report in back to the 
    requester. You get the standard reward for this.
    - The Lost Library of Landgraab
    You need to enter the lost library of the Landgraab, so you will need to enter
    the Chateau, and you will need to head into the library, and you are given
    a keystone for this. This is quite easy, but the whole damn place is filled
    with traps. It's a TRAP! Anyway, you get the standard reward for this.
    - Code Breaker
    With the papers in hand, you need to take them to another Sim because you
    need to papers to be translated into a language that your Sim can understand,
    so take them to the Sim, and get them to translate them for you. You get
    the basic reward for this.
    - Code Broken
    With this, the paper has beent ranslated, and you will need to head back to
    to the Historian with the massive secret that the paper holds. Anyway, you 
    get the standard reward for this. 
     - History of Landgraab -
    - Landgraab I ... Kidnapper?
    Another historial is looking into the disspearence of Anatasia Necteaux, 
    and he will requier your help, so you will need to report to the local who
    requests your help, and for this you get the basic reward.
    - The Groundskeeper's Journal
    Now, the groundskeeper seems to have information about the disappearance so
    you will need to find the journal. It is in the shack of the groundskeeper
    and you will need to use a keystone from the basement to get inside. This 
    will net you a standard reward.
    - The Key, Please
    Now, the journal is looked, which means you can get a pair of boltcutters to
    cut the lock, or you can befriend a local and tell that that you need their
    help in opening a journal, so probably a lockpicker. Anyway, you get the basic
    reward for this.
    - A New Ring, Parts 1 and 2
    Now, the local will agree to help you, but with this, you need to collect
    some gold pieces, which is quite easy, and some amethyst gems from around
    the ground and give it to them, and this will net you the basic reward as a
    - Here's the Key
    Now that you have helped them, you will finally get that key, so you need to
    return to the historian and you will be finally able to open that lock, so 
    much trouble for a lock. You get the standard reward for this. 
    - Chateau Crawl
    Now that you have the key, you will need to head into the Chateau de Landgraab
    because you need more clues. You need to enter the building and you will need
    to find the clue that answers all the questions. With this, you get the 
    standard reward as a result. 
     - Jean Necteaux -
    - Nectar Research Assistance Needed
    A researcher needs your help, so you will need to report in to them and 
    get a basic reward as a result.
    - In the Back of the Cellar
    You need to head to be back of the Nectary, into the basement, and find a very
    old bottle of nectar. There is going to be a glowing chest, so open the 
    chest. You need to find the bottle, and report back in for another basic
    - A Cellar Full of Clues
    There are probably more clues in the Nectary basement, so you will be asked
    to go back in there so you can find more clues as to what is going on. 
    You will need to find a new area via a hole, and learn the riddle of three
    treasures. You get the basic reward. Head back and report in when done.
    - A Quick Follow-Up
    Well, you need to then visit a historian in order to find the clues and the
    secrets left in the cellar. You need to visit the historian and discuss this,
    and you get no reward for this part.
    - To Egypt!
    Now, you need to talk to someone in Egypt to understand the meaning of this
    riddle, so you will need to go there and talk to them. You will need to 
    colect a number of cerambryx beetles in France first before you leave. You
    get a basic reward for this. 
    - The Black Market
    You need to speak with the local to learn more about what Necteaux did in 
    Egypt to piss people off there royally, and talk to the lcoal for a basic
    - The Sleezy Merchant
    Well, a local knows the location of one of the relics, so you will need to
    get three sets of relics, each ahve to be worth over a certain amount of
    Simoleons that is determined by the game, and when you are done, you can
    deliver them to the merchant for a basic reward.
    - A Little Too Sleazy
    Well, the merchant will now tell you to find them a relic worth at least
    500 Simoleons and bring it to them, so yeah, they are trying to milk you for
    all you're worth, but to be fair, it is a relic, and it is probably very
    valuable to boot. With that, you get the artifact, the Ruby of Sakhara. And
    you get a basic reward.
    - To France!
    With the Ruby in your possession, you can go back to France and visit the
    requester once more and that should get the ball rolling again, with a 
    standard reward.
    - Ruby-Coloured Test Drive
    With the ruby, you need to take it to the Nectar's Cellars, and inspect those
    three treasure holes once more. This will open up a new section and you will
    need to continue onwards. You don't get anything for this stage yet.
    - The Way to Isael's Tomb
    Now that you have gotten into the new section, you need to continue your way
    all the way down to Isael's Tomb. Again, you don't get a reward, but you will
    need to fiddle around in order to get a keystone back at the starting point 
    of this quest.
    - If the Key Fits...
    Well, now that you have the keystone, you need to use it on the door that is 
    to the right of the three holes, and that should allow you to enter the Tomb,
    and again, no reward.
    - At Last, the Sapphire
    Well, you now have access to the Tomb of Isael, and you will need to explore
    that area a little bit in order to claim the Sapphire of the Crescent Moon. 
    You will need to look out for traps, which are plentiful here, and once you
    get the sapphire, you need to report in to your requester, and you get a 
    standard reward for this.
    - Yes, But Does It Work?
    Well, you need to use the sapphire like you did with the Ruby, you will need
    to place it into the glowing hole right in the wall, and then, report back to
    the requestor. For this, you get a standard reward, per usual. 
    - Have You Seen This Necklace?
    Now, you need to find the emerald necklace, that apparently was worn by 
    Anatasia Necteaux. With this knowledge, you need to find three locals of the
    area, become friends with them, and ask them about the necklace and see if
    they have any knowledge about it. When this is done, report in and you get a
    basic reward. 
    - Mmm, Nectar
    Now, it appears that a local did indeed see the necklace and bought it, so
    in exchange, the new owners require that you bring them an excellent bottle
    of nectar, excellent as in the quality, and they will exchange the necklace
    for it, and you also get a basic reward. 
    - Success Is Sweet
    Well, now that you have traded that bottle of nectar for the necklace, you 
    will need to report in to the researcher again, and this is starting to get to
    the pointy end of these quests. You get the standard reward here.
    - Opening the Tomb of Necteaux
    Now, with the emerald in tow, you can finally use it to complete the three
    artifacts that Necteaux stole, and you can finally use this to enter the tomb
    of Necteaux. About high time.
    - Inside the Tomb of Necteaux
    Now, inside the tomb, you will need to find the Recipe of Necteaux and give 
    that back to the researcher, but feel free to raid the tomb, after all, you
    now have unrestricted access to the tomb of Necteaux. You will get the 
    standard reward, as well as some Nectar. 
     - Secret Garden - 
    - Surveying the Property
    A local here has found out that there is, apparently, a secret area in their
    garden somewhere, but they don't know where, so you will need to report in 
    and offer your services, in exchange for a basic reward here. 
    - The Mystery Room
    Now, you have found out that it is in the basement, but you will need the 
    keystone, which they offer. Apparently, it is making noises, so enter 
    the area, and explore it. Once here, you complete the quest, getting a 
    standard reward, and an increased relationship with the homeowner, and you
    get to explore the area a little bit. 
    - More Like "Haunted Garden"
    Well, it appears that the garden is hainted, so you will need to head into
    the garden, again, and mourn at the glowing headstone indicated by the 
    game, and then you can communicate with the spirits. There is no reward
    at this stage.
    - Love in Bloom
    The spirits want you to bring back some pomegranates, which was the cherished
    fruit of the ghost's significant other, so you will need to find them, so 
    either get lucky at the cafe, or you will need to travel to Egypt and buy
    them there, or just go home if you have a tree growing there. You get the
    basic reward here. 
    - Anything Else?
    The family who sits on the haunted garden will want you to communicate with
    the spirit again, it seems that it isn't disappearing just yet.
    - Final Resting Place
    Well, now the spirit wants to rest, and for that, they will offer you the
    ashes. You will need to take the remains when it is offered, take them into
    the basement of the Secret Garden, and place them inside the chest that is
    glowing. This should net you a basic reward. 
    - Laid to Rest
    The family is finally happy that you have solved this ghostly problem, so
    report in with them, and this should be it. You get a standard reward and
    you get an increased relationship boost with the family. 
     - A Museum Mystery - 
    - Trouble at the Museum
    Well, the curator is looking for a new security guard for the Museum, which
    means if your name is Ben Stiller, you need apply, anyway, go there, and 
    offer your security presence. You get the basic reward for turning up. 
    - On Patrol
    Well, you need to enter the museum, which is pretty obvious, you are meant
    to be patrolling the museum. Apparently, the guards always quit their
    patrols, so you need to head to the Egyptian gallery. Then report in back
    to the curator for a standard reward. 
    - Something in the Chinese Exhibit
    Well, there was nothing strange in the Egyptian exhibit, so you will need 
    to head over to the Chinese exhibit, because there are some rumours that
    there are noises from there. Enter the Museum, and into the Chinese exhibit
    and use the hole in the wall to find a secret door. After that, talk to 
    the curator again for a standard reward.
    - Strange Sounds
    Now, the curator tells you to investigate this new area, because it appears
    that the sounds are coming from that direction. That's easy from him to 
    say. Anyway, enter the area and you will need to explore it, and at the 
    end, you will find a grave at the bottom. Mourn at the grave for a basic
    - The Curator's Final Exhibit
    This is the grave of the last curator, who died in a sarcophagus when it
    shut on him. Anyway, you need to collect the remains and then head over
    to the cemetery. Next to the centre crypt there is a hole in the ground, so
    examine it to unlock the door, and that should be his family plot. With
    this, place the remains in the chest, and collect your little reward.
    - Success with the Haunting
    With all this done, you can talk to the current, and still alive, curator
    about what actually went on, and you will get your standard reward. 
     - It's a Small World - 
    - To Egypt (On the Cheap)!
    It seems that a local here will want to visit Egypt, but is clearly too
    cheap to actually go there and pay for accommodation, so you need to travel
    to Egypt, befriend one of the locals, then convince them to let the Frenchman
    stay at their place, and then head back to France and tell them the good
    news. You get a standard reward for this. 
    - To China (On the Cheap)!
    This is the same as the other quest, all you need to do is to visit China and
    convince a local to let the Frenchman stay, and report the news, and that
    should be that. You get a standard reward as well.
     - Help with Business - 
    - Verbal Advertisement
    Well, it seems that a store isn't doing too well in terms of staying afloat, 
    so you will need to talk to three locals, become good friends with them, and
    then convince them to shop at that store, and that should be enough to get
    you your standard reward. 
     - France Starter - 
    - A Trivial Affair
    Well, a local needs your help with something that appears to be of little
    drama, but if it was of little drama, then they could do it themselves, so go
    and report in for a basic reward, and some dried food.
    - Celtic Foray
    It seems that they were exploring the Celtic Ruins and they forgot something
    there, which is completely their fault, so you need to go and look for it on
    their behalf, lazy idiots. Anyway, go to the ruins, look for the missing 
    object and return it to them for a standard reward. 
     - Photography - 
    - A New Photo in France
    With this, you need to talk to a local, and you will need to take a photo of
    something in France, like the markets, or the Nectary, something that is 
    uniquely French. This is for a standard reward.
    - Floral Photo
    Anyway, a local will need your help in taking a photo of some flowers, so go
    somewhere with flowers, like the markets, take a photo of them, and give it to
    that Sim for a standard reward.
    - Headshot!
    No, you don't get to kill, anyway, you need to take a photo of another Sim, 
    so you are going to have to ask someone to pose, and zoom right into their
    heads in order to get the headshot. This is for a standard reward.
     - Matchmaker - 
    - I Need a Date
    Now, this is something that should be attributed to a lack of balls, but a Sim
    is too shy to ask someone out, so you will need to go and ask that Sim out on
    their behalf, and not hope that they think YOU are asking them out. This is
    for a standard reward and a relationship boost with both parties involved with
    this blind date of sorts.
     - Go Running - 
    - Fun Run
    It seems that in France, people don't like running, so you will be asked by a
    local so go running or jogging through the city in order to get people more
    motivated to run. Anyway, you will ned to have a high athletics skill to do
    this, and if you do, jog through the city until you have run enough and report
    in to get a standard reward. 
     - Collecting Old Nectar - 
    - Hankering for Old Nectar
    A local will want you to bring them some quality nectar, and they need to be 
    of the quality of Great or better, so find some and bring it to them, you can
    probably find some in the Nectary's cellars. Anyway, the reward is the 
    standard reward. 
     - Nectar Parts - 
    - The New Nectar Machine
    With this, a local will want to be better at making nectar, and you will need 
    to help them with this. You need to go around and find some platinum around
    the place and bring it to them. When you have it, report in to get the 
    standard reward.
     - One More Component
    Now, you will need to find a special computer chip, so what the hell is going
    on, is this a nectar machine or a smart bomb? Anyway, you will need to speak
    with the designated Sim pointed out by the game, and you will need to be their
    friend before they will give you the computer chip. For this, you get a basic
     - Nectowhiz Delivery
    With the computer chip in hand, you can deliver it and your requester will
    be able to complete the Nectar Maker, and that beings that set of quests to
    and end, and you get a standard set of rewards as a result. 
     - Good Nectar - 
    - Seeking a New Flavour
    Anyway, a local wants to experience a new type of nectar, because the nectar
    they've been tasting is of poor quality, so you will need to bring them a 
    bottle of nectar that is of nice quality or better for a standard reward.
    - Prove Me Wrong 
    This is another quest where you need to find nectar, but in this case, it 
    needs to be better, so you will need a bottle of nectar that is of Very
    Nice quality or better, and that will get you a standard reward.
    - Flavourtastic
    Now, you can see where this is going, you will need to find an even better
    bottle of nectar, and in this case, it needs to be of the Great quality, 
    or something that is even better, and again, this will net you the 
    standard reward.
    - Nectar Me Crazy
    Finally, this is the last of the series, you will need a bottle of excellent
    nectar, or something of higher quality, and bring it to this picky local and
    that is for a standard reward. This is the end of this set of quests.
     - The Feast - 
    - Frogs! And Make It Snappy
    This local is one demand S.O.B. Anyway, you will need to be good at fishing so
    you will need to catch 3 frogs, and bring them back to the local, which means
    you will be sitting there for quite some time fishing for frogs. I always 
    thought you'd use mnets, but oh well. This is for a standard reward.
    - Oops! Forgot the Meat
    Well, they forgot the meat, so you will need to purchase them some steak
    from the Cafe. This is quite simple, head to the cafe, purchase the required
    number of steaks, and return for a standard reward. 
    - Veggies ... Now
    Well, they now need some vegetables. This is going to be a bit hard, you will
    need to find them vegetables that are of Very Nice quality or better, which is
    a pain unless you own a house here so you can grow decent vegetables, so you
    might need to head back home in order to grow these. For this, you get a 
    standard reward. 
    - A Vicious Delicacy
    This is going to be another issue, this time, the request is a number of 
    Crocodiles. You aren't going to catch any here, so you will need to travel
    all the way to Egypt in order to catch a few crocodiles, and then bring them
    all the way back to France. This is going to be a dinner party that is going
    to take place in months. Anyway, the reward is a standard reward. 
    - A Purple Delicacy
    This is, thankfully, the last of this series of annoying quests, this will
    require you to go all the way to China to gather some plums that have to
    be of the Nice quality. You need to go to China to pick some up there or
    you can grow them yourself at your home and bring them back to France, but
    either way, you get the standard reward, and the end of this line of annoying
     - Frog Find - 
    - Frogs as Pets
    A Sim, for some bizarre reason, has kept a frog as a pet, and now wants a new
    one seeing as her old frog died. So you will need to go and fish out right 
    out of the river for them, and that will net you a standard reward. 
     - Exotic Fruit - 
    - Global Nectar Making
    This is quite simple, you will need to travel to another locale, either China
    or Egypt, and bring them back a requested number of fruits from those locales
    and send them back to France in order to get a standard reward. The simple 
    thing is that you don't need to do this many times, just once. 
     - Cafe Cooking - 
    - Cafe Quality Cooking
    The cafe needs some help, because their cook took the day off sick, and what
    better way to fill that void then by hiring some random stranger! Anyway,
    you will need to cook a few meals required by the manager, so you will need
    access to a kitchen, and bring the good to the manager for a Standard Reward
    as well as a seed. 
     - Food and Nectar - 
    - In Need of Nectar
    Well, a local Sim will nede your help, so you will need to find a bottle of 
    nectar that is of the Very Nice quality or better, and bring it back to them,
    so you might want to keep something from your tomb raids for this. This will 
    net you the basic reward.
    - In Need of Grub
    Now, you will need to cook up a recipe and deliver it to that Sim. This is 
    all that is required, so cook something up for a basic reward. And this quest
    wraps it all up for France. 
    [10.03] Egypt
     - Plunder of Egypt - 
    - Business Abroad
    MorcuCorp will need your help in recovering some artifacts that the government
    is interested in, so you will need to report to gain a reward based on
    ancient coins and some dried food.
    - An Introductory Test
    Now, this is merely a test, so you will need to head into the Tomb of 
    Discovery, and you will need to find the papers that were deliberately left
    there as a test. For this, you will get a basic reward of visa points and 
    some dried food when you complete it. 
    - Agent of MorcuCorp
    With this, you are now part of the team, and they will need to analyse the
    papers, which does confuse me, why would you need to analyse papers YOU 
    DROPPED YOURSELF? Anyway, you need to report in to another Sim for some 
    - Gems of the Sand
    Now, it looks like the boss of this cell, I guess you can call it that, has
    not given enough money for maintaining operations, so you will need to find
    some turquoise, lying around all over the place, collect it, and then deliver
    it to the requestor for a standard reward. 
    - Local Intel
    Now, the requestor is worried that the locals think that MorcuCorp is a bad
    evil company, so you will need to talk to other Sims, locals, and find out
    what they think about the company. So you will need to find some locals, 
    become friendly, and talk to them, then report back in. This is all for a
    standard reward.
    - Into the Fire
    You will now be sent into the burning hells of the Pyramid of the Burning 
    Sands, and you are there to collect some Flame Fruits, it is different 
    because it is a rare strain or something like that. Anyway, you will get
    a standard reward for punishing yourself like that.
    - Digging Deaper
    Now, your contact will want you to talk to a certain local, indicated on 
    your map, and they will have a book that has information in the relics. 
    So you will need to find the local, be friends, and then borrow the book
    off them. Turns out, they don't have anything, and you don't get a reward.
    - The Ancient Library
    However, the local does tell you that within one of the homes in this
    township, there is an ancient library that has the book that you need. You
    will need to find this house, be friends with the family so that they 
    will let you in, and then explore the library to collect the book. You 
    get the standard reward for this.
    - Race to Nowhere
    Now, the book describes the three relics, that is the whole point of this
    chain of quests, and the first one is bout the Relic of the Sun, and 
    fortunately for you, a merchant knows about this. So you will need to 
    befriend them, and they will reveal all.
    - Race to Copper
    Well, the merchant knows that the topic of conversation can be used to
    their advantage, so before they will tell you more, you will need to 
    find them some copper. For some bizarre reason obviously, copper isn't
    THAT valuable. So find the copper, and deliver it. 
    - On the Side of Good
    Now, the locals know you are up to something, or so the merchant warns.
    He will hand over the relic, but now it is up to you on which path you
    should take, the good path, or the evil one. 
    ! It is at this point where you either join the holy path or the evil 
      path, so think wisely, because there is no going back. 
     - Plunder of Egypt - Holy Path - 
    - Preparing the Bribe
    Well, I really don't know how this happens, but your contact with MorcuCorp
    is really a double agent, what's to say they aren't a triple agent. They 
    should also be called Janus. Anyway, you will need to bribe two of the
    guards, so you will need to find 2 pieces of Mummitomium for a Standard
    - HQ Infiltration
    Well, since you have the bribe, you will need to enter the headquarters
    of MorcuCorp, which is actually run by a family, or so it seems. You will
    need to enter the headquarters, and place the bribe at the glowing chest. 
    This is for a basic reward, but you aren't done yet. 
    - Hacker!
    Whilst you are here, you will need to find the computer of the boss at the
    HQ, and hack it for some information about more of the relics and such. This
    is the easy part, and as such, you get a basic reward.
    - The Second Relic
    The second relic is inside the Tomb of the Desert Ocean, and it is the Relic
    of Life. This is where you will need to head into the Pyramid of the Sky, and
    move your way through it to finally collect the relic, and you will get the
    standard reward. 
    - Trading Shawarma for Information
    You need information on the last relic, but the merchant you have been talking
    to has a strange request for you.
    - Egyptian Cuisine
    For the last piece of information, you will need some Shawarma, so you will
    need to be able to cook the dish, using a book from the store, and then deliver
    the dish of food for them. You will need a place to cook though, the base camp
    is pretty, well basic. You get a standard reward for this. 
    - The Third Relic
    Well, the final relic, the Relic of Eternity, is located in the Tomb of Death.
    Well, we're off to a flying start, and that is located in the Great Pyramid. 
    By the time you finish this tomb, you will have completed the good side of the
     - Plunder of Egypt - Evil Path - 
    - Nefarious Intentions
    Well, MorcuCorp needs you to report in to another agent, apparently they found
    out that your first contact was a bit of a two-faced Janus, so now, you will
    need to report in to a new contact. For this, you get a basic reward. 
    - Preparing the Bribe
    Now, since you have joined up with the Axis of Evil, you will need to prepare
    a bribe for the local government officials to ensure that they turn a blind
    eye to what is really happening. For this, you will need some copper, so find
    - Delivering the Bribe
    Now that you have the bribe ready, you need to deliver it to the merchant
    in question, and they will be the ones who will tell you the secret about who
    is actually opposing the Galactic Empire ... I mean ... MorcuCorp. For this,
    again, a standard reward.
    - Black Bag Job
    Now that you know where the opposition lurks from, you will need to go along
    and enter the secret base, which is now, not so secret, and you will need to
    play the role of ninja, or infiltrator. Ninja just sounds that much better. 
    Anyway, you will need to move in, and start playing around with their
    computers. For this, you get some ancient coins.
    - Spreading "Information"
    Since you have all the data, you will need to inform the public that the
    resistance against MorcuCorps is unfounded and a bunch of lies, and tell them
    that the Jedi .... um, resistance, is evil instead. For this, again, you get
    ancient coins. 
    - The Contract, Part 1, 2 and 3
    Now, you have your campaign underway, you need to talk to a local about having
    a contract with MorcuCorp. With this, you will need to deliver a bribe of 
    some turquoise gems to them in order to get them on side, and you will thus
    have made them sign up, so report in for a big reward. 
     - Metal Trade - 
    - The Age of Copper
    The relic merchant needs your help to find some copper, so they can use it to
    their advantage, so find some copper, and bring it back to them, for a 
    standard reward.
    - A Longing for Gold
    A Sim has noticed that gold prices have gone through the roof, and thinks that
    they can make a lot of money by giving them some gold. So what's to say that
    you won't keep the gold for yourself. Anyway, do the mission, and get your
    standard reward.
    - Finding Mummitomium
    Now, another local has heard that this rare element how exists, wait, it NOW
    exists? That's odd. Anyway, you will need to find them a few samples, so that
    means giving up some valuable metals to them, and all for a standard reward
    that clearly isn't worth it.
    - A Bit More Copper
    The relic merchant needs more copper to play with, apparently the fake relics
    that he was selling is turning into a large business. Anyway, you will need 
    to find more copper, so find it, and deliver it for a standard reward. 
    - Heaps of Gold
    Well, the local who wanted gold now wants even more, so you will need to find
    more pieces of gold ore lying on the ground, because that is really where gold
    is all the time, and deliver it for a standard reward. 
    - Mounds of Mummitomium
    Well, that Sim you gave a "sample" of Mummitomium to, well, he turns out that
    he is selling it, you double-crossing liar. Anyway you will need to do the same,
    you will need to bring in some Mummitomium, and deliver it for a standard
     - Trapped at Home - 
    - Trapped at Home
    In this case, a family wants to use their basement, but it turns out that it
    is an ancient tomb and it is completely filled up with traps, so they want a 
    foreign idiot to walk in, clear out and disarm all the traps, and be gone. You
    will need to befriend them first before you can get in, and you will need to
    disarm all traps for a standard reward. 
     - Tomb Tours - 
    - Tomb Tours
    Well, the local Cartographers Union wants you to visit a few of the tombs. All
    you need to do is to enter the tomb, and that is about it. You need to visit
    the Great Pyramid, the Pyramid of the Wind, the Sphinx, the Temple of Karnak 
    and the Temple of Queen Hatshepsut. You get Visa points at each entrance you
    make, and a standard reward at the end. 
     - Tourist Brochure - 
    - Al Simhara Tomb Tourist Brochure
    This is a strange quest, you will need to take a photo of various things. It
    will appear as individual quests, so I'm saving space by putting it all here.
    You need to first take a photo of a trap, then pushable statue, pile of 
    ancient coins, floor switch, rubble pile, treasure chest and finally, a 
    giant boulder. You will get a standard reward for each. 
     - Big Hunt - 
    - Icky Egyptian Entomology
    Well, it appears that you will be needing to collect some of the local scarab
    beetles for some research, so you will need to collect a bunch of them, and 
    then report in to the relevant requestor. You get a standard reward for this
     - The Curse of the Mummy - 
    - Cursed!
    You get this when you have a fight with a mummy, lose, and then you are cursed
    for that. You will need to find a local, who happens to know how to dispel of
    this curse, but you will need to find an offering, so find an artifact worth 
    however much is required, and deliver it.
    - Journey to the Sphinx
    Now, the local reveals that you will need to enter the Sphinx so you can get
    the cure. So you will need to head to the Sphinx, and then plead your way
    into the Sphnix to find the cure.
    - Into the Sphinx
    You will need to move around inside here, and you will need to move all the
    way into the end of the Sphinx, and find the Soulpeace statue, that will
    help you break free of the curse.
     - Ancient Love Affair - 
    - In Search of Love
    Well, this is straight-forward, you will need to help a Sim who need some
    romantic advice, and you will need to report in for a basic reward. 
    - A Few Words with a Friend
    The requestor wants you to speak to another friend, who knows a little 
    about an ancestor of their's and Hatshepsut, which I have no idea about,
    but anyway, report in for a basic reward.
    - Woo Them with Jewels
    The actual quest here is to link the ancestor with Hatshepsut, as the
    ancestor was a consort to the Queen, but for now, you will need to gather
    some alabaster, and that will be a gift to the one who originally 
    required your services. 
    - Teach Him to Cook
    The friend will give the second solution, make the Sim cook, so you will
    need to read the book that the friend gives you, and then you will need 
    to talk to the love-sick Sim and tell them all about it. 
    - The Key to Her Heart
    Well, the requestor will help out, and will mention that Queen Hatshepsut
    actually has a secret liar in this city, and you will need to go to this
    house, apparently, it is abandoned, and you will need to explore it a 
    little. Look for the keystone, and that should be it.
    - Love in the Servant's Quarters
    The key that you found apparently unlocks the Servant's Quarters down 
    at the Temple of Queen Hatshepsut, so you will want to have a look 
    inside there, and see what you can find. There are some stuff that are
    glowing, so collect these relics. For this, you get a standard reward, and 
    time to go back to the requestor. 
    - Promoting Anwar
    This is where you will need to talk to the other locals, and try to get
    them to form a favourable opinion of the love-sick man, and that should
    help him woo his girl, so to speak. Well, talk and befriend some of the
    locals, and convince them that the requestor is a really cool guy. You
    get a standard reward for this piece of deception.
    - Love is Bazaar
    The relic that you brought back from the Servant's Quarters unlocks a secret
    entrance down in the Bazaar Tombs, so you will need to head down there and 
    from there, locate the Queen's Quarters. Well, find all that you can, gather
    the relevant relics, and lets get out of here. 
    - Online Dating
    Now, the friend suggest that we try online dating, and for this, we will
    need a profile picture, and that is quite simple, get out your camera, and
    take a photo of the love-sick Sim, and that should be the end of that. You
    get a standard reward, as expected.
    - Love Laid to Rest
    Finally, the last part to this quest, it turns out that there is a final
    keystone that you have, that accesses the Queen's Quarters, her personal
    chambers, in the Temple of Queen Hatshepsut, so go there, and loot the place,
    but remember to loot the glowing chest. This ends with a standard reward. 
     - Bad Explorer - 
    - Oh Where is My Lost Treasure?
    A local has unfortunately placed a valuable treasure inside a tomb, the 
    Bazaar tombs, and well, they need help in getting it back, so you will need
    to go down there for them, collect the treasure they misplaced, and bring
    it back to them for a standard reward.
    - The Society's Lost and ... Found?
    The Historical Society has lost a relic in an expedition, don't ask questions
    on how they can be so stupid, and you will need to go down to find it. It is
    located in the Copper Quarry, and you get a standard reward for completing 
    this little task.
    - In Search of My Sought Treasure
    Sigh, another person has lose their relic in a tomb expedition, so again, 
    you will need to find the treasure that they lost, and this happened in the
    Pyramid of the Burning Sands, so go look for it for a standard reward.
    - Missing Relic Believed to be Lost
    Again, you can guess the drill, lost relic, inside a tomb, during an 
    expedition, so you will need to go and find it, it is in the Tomb of Discovery
    which makes it quite easy. 
    - ISO: Relic
    This is the last of the quests, you will need to find a relic, that they lost,
    and this time, it is in the Copper Quarry, again, but you will now need the
    keystone, so use it, explore a little, get it done, and lets get out of here,
    but after getting the standard reward.
     - Mummification - 
    - Proof of Mummification, Part 1 and 2
    Well, a local needs you to take a photo of a mummy in order to win a bet,
    which is fair enough. So you will need to take a photo in order to win a bet.
    The second part is the same, the Historical Society is asking it this time,
    in order to secure a research grant. Same deal. Both will offer the standard
     - Native Friend - 
    - A Friend to the Natives
    Well, someone needs your help making friends. So basically, you need to 
    find a few locals, make them into your friends, and that should be enough to
    report in and collect your standard reward. 
     - Pomegranate Farmer - 
    - Pomegranate Farmer
    A local needs your help, you need to deliver a certain number of pomegranates
    and they need to be of the Nice quality or higher. How you do this is up to
    you, either grow them in Egypt, or at home, or use your gardening skills. 
    Either way, deliver them to get your standard reward.
    - Oh Please! More Pomegranates!
    This one, you will need to deliver more pomegranates, but the catch is that
    they need to be of the Great quality, or even better, so you will need to do
    that, deliver it, and collect your standard reward.
     - Tomb Disasters - 
    - Tombs: When Not to Raid
    Well, you will need to accept this little adventure, and all you need to do
    is to get the Torched, Soaked, or the Mummy's Curse moodlet, and then report
    in on how you felt. You get a standard reward for this insanity. 
    *~~~~~~~~~~Save your tears for the day when the pain is far behind~~~~~~~~~~~*
    [A] Contact Information
    APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that
    c,h,e,a,t,c,c.c,o,m. Remove the commas.
    !Before you Email me, read everything in this Contact Information section and!
    !check the guide. If the information is already listed, your email will be   !
    !promptly deleted. 							     !
    E-Mail Me, and for the love of all that isn't sacred, make sure that the title
    of the game is smacked into place. IF THERE IS NO TITLE ON THE MESSAGE, IT 
    WILL NOT BE READ, AND PROMPTLY DELETED. Also, email with courtesy. If you just
    hurl abuse, I will promptly hurl more abuse back, and save it so the entire
    world can abuse you and see your stupidity. 
    When you write the Email, you have to do so in English, and English only. No
    foreign languages allowed, Chinese, French, Spanish, Antarctic Penguin and so
    forth, mainly because I won't be able to understand it. 
    There will be absolutely NO INTERNET SPEAK IN ANY EMAILS. Seriously, I will
    not read emails full of lols, rofls or the like. No lazy English either. I 
    won't read crap like "Hw Tis in Gme" because it is lazy and inconsiderate. But
    that doesn't mean you send me a business letter detailing what information you
    want to know either. 
    Finally, if you see that there is something wrong in this FAQ, or something 
    that you think should be included in it, please send it in, the worse you can
    do is to have it rejected, but if I think it is a good addition, I'll add it
    with the next update as well as give you credit for the addition. Corrections
    are always welcome.
    I will also NOT RESPOND to the following:
     * Phishing Sites
     * Attempted Scams
     * Mass Spamming
     * Forward Messages
     * Advertising
     * Technical Issues
     * Illegal Activities
     * Unrelated Emails to the Game
     * Emails about Another Game
    All problems with technical issues to do with the gameplay such as bugs and
    glitches should be sent to the developer or publisher, or look for fixes or
    ways to avoid it. All technical issues with hardware should be sent to the 
    manufacturer of the piece of hardware in question. 
    The secret email address is:
    hillsdragon13 [at] [ho.tm.ail] [dot] [co.m]
    Now, the legend:
    [at]        = @
    [ho.tm.ail] = Remove the .'s
    [dot]       = .
    [co.m]      = Remove the .'s
    If you feel generous, you can send money via Paypal to that address. It is
    completely optional, but I'm curious to see how much I can milk, I mean make
    out of this. All donations are appreciated, seeing I have to pay for the 
    game this guide is for, and that does cost money, more since I'm faced with
    the outrageous prices found in Australia. 
    It may be a pain in the ass, but most smart people could figure out the real
    email address. The problem is that people would normally Ctrl+F to find the
    email address without reading the relevant guidelines, as well spamming sites
    which always find their way to my inbox. 
    Also, do not add me to your MSN, Yahoo or any other instant messaging system
    because you will be blocked and deleted permanently. Also, I will not accept
    invites to be your Facebook friend, or join any other social networking site
    because all invites will be rejected. 
    *~~~~~~~~~~On your feet come with me. We are soldiers, stand or die~~~~~~~~~~*
    [B] Credits
    The credits section is where all the credits for the guides go. Anyone or
    anything that remotely helped out with this guide goes here, and that goes
    for all those people out there who have interesting information to send in.
    You know, your name could be on this list as well. 
    CJayC, The Creator of GameFAQs, thanks for all the memories
    SBAllen for administrating GameFAQs, keep up the good work
    You, no point of writing if no one is reading
    Electronic Arts for the distribution of the game
    Electronic Arts / Maxis for developing the game
    ASCGen for their program making ASCII Art
    Ghost in the Shell - Stand Alone Complex, for all those little sayings
    Me, for a shameless piece of self promotion
    *~~~~~~~~Save your tears, take your place. Save them for Judgment Day~~~~~~~~~*
    [C] Webmaster Information
    This is where all the sites that this guide can appear on are listed. If the
    site name is not on this list, that means that either they are accepted by
    me but not listed, due to logistical reasons (this is the same copyright 
    section as all the other guides, and no point listing a Civ 4 site on a Sims
    game), or they are not allowed outright. 
    Anyway, POINT OUT ALL SITES NOT LISTED HERE. It will be up to me what site is
    allowed or disallowed.
    www.GameFAQs.com <Master Copy> 
    NeoSeeker and SuperCheats will have the guides a full day after it appears on
    GameFAQs. This is because those two sites grab any new update from me from
    GameFAQs itself, so if you are itching for the newest version, please check
    www.GameFAQs.com first.
    Why? Because they stole some of my works before, and I will not forget that.
    No amount of goodwill will be able to repair what you have done. 
    *~~~~~~~~~~~~Fast and free, follow me. Time to make the sacrifice~~~~~~~~~~~~*
    [D] Copyright Notice
    This game is Copyright 2009 Electronic Arts. All Copyrights are held by their
    rightful owners as well as any Trademarks used. 
    This document is protected by copyright laws in many countries, so please 
    don't steal. This FAQ can be used for personal use, which means you can store
    a copy on your home PC, your IPod, USB Drive, etc. You cannot use this FAQ to
    sell for your own financial gain. Doing so is fraud, and I will promptly have
    all the money gained wired for directly to me. 
    If you do sell it, and you are caught, I will launch court proceedings if 
    necessary. If a website steals this, I will have your site shut down, either
    through talking to your server, Internet Service Provider, and if you are a 
    big site, through your advertisers. It might start with a small email of 
    request, but I can snowball it. In fact, I will. 
    You also cannot claim this guide as your own. You are not allowed to use this
    guide and submit this to another website, claiming it as your own work. I will
    google search random phrases from my own FAQ just to ensure that it hasn't 
    been stolen or hijacked by other people.
    I am also not affiliated with any corporation, and I was not paid by any
    developer, publisher or distributor for the production of this guide. This was
    done solely out of my own free time and will, a dedication to the video gaming
    industry in general. 
    This document is Copyright 2010. All Rights were not lost in adventures.
    This FAQ uses the V2.05 Template. 
    END OF FILE              Watch In Awe, Aeria Gloris                END OF FILE

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