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    Walkthrough by 0bludagengs

    Version: 2.07a | Updated: 01/18/11 | Search Guide | Bookmark Guide

    adik talaga, no?  this is super final version.
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                    Walkthrough, and Gameplay Mechanics Guide
                                 Version 2.07
                                By 0bludagengs
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    NOTE: this walkthrough employs the QuickFind system!  to locate data 
    about a particular part of the game, simply search for the QuickFind 
    code listed in the table of contents, found in brackets at the end of 
    each entry!
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    Table of Contents
    =============================                         QuickFind Code
    I. Preface
     Foreword                                              [PFOREWORD]
     Legal Spiel                                           [PLEGAL]
     Revision History & Contact Information                [PREVISION]
     Important Notice                                      [PIMPORTNT]
     Synopsis                                              [PSYNOPSIS]
    II. General Game Rules                                 [GGR]
    III. Walkthrough Proper 
      A. Lostham                                           [WLOST1]
      B. Spring Woods                                      [WSPRING1]
      C. Lostham Again                                     [WLOST2]
      D. Cheese Cave                                       [WCHEESE1]
      E. Spring Woods                                      [WSPRING2]
      F. El Cairo                                          [WELCAIRO1]
        F1. Pyramid Crypt                                  [WPYRAMID1]
        F2. El Cairo Again                                 [WELCAIRO2]
        F3. Egyptian Throne Room                           [WTHRONE1]
      G. Prosper Lakes                                     [WPROSPER]
      H. Egyptian Throne Room Again                        [WTHRONE2]
        H1. Secret Place                                   [WSECRET1]
        H1-1. God's Territory                              [WGODST1]   
        H2. Secret Place Again                             [WSECRET2]
      I1. El Cairo for Gray Rocks                          [WELCAIRO3]
      I2. Spring Woods for Gray Rocks                      [WSPRING3]
      I3. Cheese Cave for Gray Rocks                       [WCHEESE2]
      J. El Cairo Once More                                [WELCAIRO4]
        J1. Elevator                                       [WELEVATOR]
      K. Lostham Once More                                 [WLOST3]
      L. White Chapel (London) 1888                        [WLONDON1]
      M. New York                                          [WNEWYORK]
        M1. From the Apartments to Al Capone's Building    [WALCAPONE1]
        M2. Al Capone's Building - Hidden Area             [WHIDDEN]
        M3. Main Prison                                    [WPRISON]
        M4. Al Capone's Building Again                     [WALCAPONE2]
      N. London Again                                      [WLONDON2]
        N1. Snowy Scape - Village of Infinity              [WSNOWY]
        N2. Toy Shop                                       [WTOY]
        N3. Count Vassili Manor                            [WCVMANOR]
      O. Egyptian Throne Room Once More                    [WTHRONE3]
      P. Count Vassili Manor - Room of Illusion            [WCVM-RI]
      Q. Elevator Again                                    [WELEVATOR2]
        Q1. Evil Crypt                                     [WEVIL]
      R. God's Territory                                   [WGODST2]   
      S1. Spring Woods Completion                          [WSPRING4]
      S2. Cheese Cave JS                                   [WCHEESE3]
      T. Chasm                                             [WCHASM]
        T1. Dreamscape Jailhouse                           [WJAIL1]
      U. Count Vassili's Manor - Edna's                    [WEDNAS]
      V. Dreamscape Jailhouse Again                        [WJAIL2]
      W. Cheese Cave Once More                             [WCHEESE4]
      X. Dreamscape Jailhouse - The Last Stand             [WJAIL3]
    IV. Main Characters                                    [MCHARS]
      A. Erin                                              [MCERIN]
      B. Terry                                             [MCTERRY]
      C. Athena                                            [MCATHENA]
      D. Peebo                                             [MCPEEBO]
      E. Clochette                                         [MCCLOCH]
      F. Marine                                            [MCMARINE]
      G. Saehral                                           [MCSAEHRAL]
      H. Megapiu                                           [MCMEGAPIU]
      I. Lord Dragon                                       [MCDRAGON]
    V. Game Modes                                          [GMODES]
      Secret World                                         [GM-SW]
    VI. Conclusion
      Special Thanks To                                    [CTHANKSTO]
      Afterword                                            [CAFTERWRD]
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    I. Preface
    =+=> Foreword                                          [PFOREWORD]
    i just learned about Dreamscape from the net while i was surfing for 
    a decent, newly-released rpg; that was around late September 2010. 
    adventure really gets the better of me, so i gave it a try, and i 
    found it addicting - it's somehow a merge of the cool features and 
    gaming modes of Pokemon and CV-SotN, two of my classical favorites. 
    as of 15Oct10, there is no existing full walkthrough in public 
    domain, so i had to rely on Aldorlea's official forums to pick up 
    hints whenever i got desperately stuck in the game. after about a 
    week of dedicated playing, i finally made it to the end; and i 
    resolved to, somehow, write at least a crude walkthrough.
    this is, in no wise, an extensive walkthrough; if you're curious 
    about the exact values of damage/HP-MP restoration/etc., or the 
    in-depth details of a character's spells, history, etc., you won't 
    find it here. (search the official forums. as we say it in our 
    place, i-google mo!) this, however, was meant to help the player 
    find his/her way through the game. aldorlea did its job so well, 
    that players can find themselves not knowing what to do in several 
    instances. i've been there. B)
    =+=> Legal Stuff                                        [PLEGAL]
    i borrowed the template of this guide from another netizen who wrote 
    a prolific and extensive walkthrough of Harvest Moon - Back to Nature: 
    the great SKY RENDER. his quickfind system and systematic writing was 
    of immense help to me. 
    since i wrote this walkthrough, this is, hence, MY PROPERTY. reposting 
    of this guide in any form without my consent is forbidden. never modify 
    this guide or repost it in modified form WITHOUT PROPER CONSENT FROM ME.  
    I did not make the game that this guide pertains to, and as such, all 
    credit for this title is given to the company that made it (ALDORLEA 
    GAMES; check out their site: www.aldorlea.com).
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    =+=> Revision History & Contact Information              [PREVISION]
    Version Beta (15Oct10)
    * original, archaic form of this guide
    * nothing but the normal walkthrough and a few of the more basic 
      sections existed
    * never released
    Version 1.00 (24Oct10)
    * finished the walkthrough proper
    * added skills to the main characters
    * was submitted, but was rejected due to formatting guidelines
    * first release
    Version 1.01 (28Oct10)
    * put a slight update to Saehral
    * proofread and reformatted the entire walkthrough
    * put a "spoiler"-warning somewhere down there.
    Version 2.00 (30Oct10)
    * added something about the Apartments
    * added subsections to the New York section
    * added some spice to the existing format
    * added an update about Saehral
    Version 2.01 (31Oct10)
    * updated the info about Saehral
    * updated Gods' Territory
    * added updates in Lostham right before entering Chasm
    Version 2.02 (01Nov10)
    * updated El Cairo for Gray Rocks
    * added something in Cheese Cave for Gray Rocks
    * updated game mode rewards
    Version 2.03 (02Nov10)
    * added updates about Lord Dragon
    * added two details in the Cheese Cave
    * added two tips and a slight revision in the gaming rules 
    * added a tip in Gods' Territory
    * added info in the entry to Edna's
    Version 2.04 (03Nov10, 04Nov10)
    * added info about the Little Room
    * added info in the Dreamscape Jailhouse 
    * updated the Main Characters List
    * updated and added a section in the game mode rewards
    Version 2.05 (07Nov10, 08Nov10, 09Nov10, 11Nov10)
    * fixed the order of dreamlords
    * added info in game modes
    * added a section in game modes
    * added something about Sampote
    * corrected an error in the Village of Infinity
    * made a more sophisticated spoiler warning
    * fully finished the section in game modes
    * modified a part of Spring Woods
    Version 2.06 (11Nov10)
    * completed game mode rewards
    Version 2.07 (17Nov10)
    * found a contradiction and corrected an item in GGR
    * completed Megapiu's skill list
    * final version, as of 18.jan.11
    contact me via zweitejohanne@yahoo.com.ph or at drittejohanne@gmail.com;
    however, do add DREAMSCAPE in the subject line if you're asking about 
    (or offering up information and/or corrections to) the guide. please 
    don't ask me about anything this guide already dishes out. i assume 
    that the readers make very good use of their common senses. B)
    =+=> Important Notice                                    [PIMPORTNT]
    i'll try my best to note if there are some revisions to this guide, as 
    Aldorlea may release a later version of game. this guide was written 
    after the release of the game's latest revision as of Oct2010.
    =+=>  Synopsis                                           [PSYNOPSIS]
    the protagonist of this game is Erin, a young biology student, who had 
    a relationship with a guy named Terry. one evening, she went over to his 
    place to enjoy one another's company, and he offered her his headphones. 
    after giving in, she teleported to a nowhere place (that the game calls 
    Lostham), and saw Terry walking away from her. she, then, made a 
    personal quest to find him at all cost.
    II. General Game Rules & Notes                           [GGR]
    these rules apply in every dream, and are expected to be followed by the 
    player if he/she wants the best survival circumstances (especially in 
    higher difficulty modes) and the best outcomes possible.
    * as in any rpg, explore any and every map according to your capability. 
      note any off-limits area, so that when you acquire an item that opens 
      up locks or removes barriers, you know where to go.
    * there are some parts in the dream that i'll call "jumping spots", or a 
      js, for obvious reasons. note them. you'll need them later in the 
    * dreamscape's "item pick-up" mode is very much different from those of 
      other rpg games. you use an item immediately upon running across it, 
      whether or not it was intentional. thus, take extra care not to run 
      across food, unless you really, really need it. an EXCEPTION to the 
      rule is gold. pick them up as soon as you find them, since you'll 
      need them. i will carefully note if you are to beware picking up gold 
      in a hurry.
    * light blue squares with letters on them are permanent stat boosters. 
      pick them up asap. red squares with letters on them are equippable stat 
      boosters (for example, +### [stat] ENERGYZER; ### varies; stat may be 
      any of the four (or six?): attack, defense, intellegence, or spirit, 
      etc.). pick them asap, as well. items that don't look like food are 
      either armor, weapons or character enhancements (temporary or 
      permanent). pick them up asap too. the book (int booster), the sword 
      (strength booster) and the white boxing glove (agility booster) 
      temporarily and greatly ups your party's attributes until your next 
      battle is over.
    * not everything on the floor is useful, though. as much as possible, 
      avoid skulls in red squares, and green mushrooms. green mushrooms, 
      however, become of good use after you finish Dream mode; so for the 
      mean time, stay away from them, and you'll be good.
    * this tip is a no-brainer: if you've got better weapons or armor that 
      a party member can use, then equip it asap!
    * you can choose to have less than four active members in your party. 
      press A or F6 to add/remove/change your party members. 
    * kill off all yellow or red glitches (in other words, enemies) in 
      sight, if you can (unless you have a very good reason to keep them 
      alive, like collecting carrots for future use). the experience you 
      earn from these petty skirmishes will be needful when you have to 
      battle purple respectable glitches --  mostly dreamlords. purple 
      glitches usually guard items or areas that allow you to progress in 
      the game. 
    * save as often as possible. you can make stupid decisions even with 
      this guide around, so better make multiple saves. i used three slots 
      for my first game, just to be sure.
    III. Walkthrough Proper
    this walkthrough simply leads the reader where to go and/or what to 
    find and/or what to do, so that getting stuck won't be an option. 
    for further details, see [GGR].
    A. Lostham                                              [WLOST1]
    explore the whole area. it's not so big, so it shouldn't take you too 
    long. leave the rocks as is; you can't do anything about them yet. 
    after picking up all the gold you can find, go to the center of this 
    area where you find a pink crystal. behind it is a door. enter it. 
    you've seen a dog, right? he is Terry's dog. leave him for now; his 
    dream is the last area you'll explore in the game. i mentioned the 
    door behind the crystal because for a long time, i thought that the 
    part behind the crystal was a wall, and there may be others who 
    might think the same. now, leave this area, and head to the upper 
    left corner of Lostham. talk to the old man, then head to the upper 
    right area to pick up his long-sought butterfly. return to the old man 
    and you get your first item and your primary ticket to all dreams: the 
    HEADPHONES. i'm sure you found a white cat nearby the pink crystal; 
    now's the time to talk to Athena, Terry's cat. after a long chatter, 
    use the eadphones on the cat, to enter the first expansive dream...
    B. Spring Woods                                         [WSPRING1]
    alea jacta est. welcome. u'll find a defense boost. get it; you'll need 
    it. pick up your first weapon: the SLING. equip it immediately on Erin; 
    you'll need it to dispose your first glitch. after the skirmish, pick 
    up the goodies. head up. there's a cave straight ahead; enter it and 
    pick up the IRON GAUNTLET. equip this to any member of your party to 
    smash normal brown rocks. walk down and smash the two brown rocks, and 
    you'll get another SLING. equip this to your other party members to have 
    a better fighting chance. then walk up again and turn left. after a 
    series of fighting and smashing brown rocks, you'll find ATCHOOM LEAVES. 
    give them later to a party member to stun your enemies. soon, you'll 
    see a sheep. talk to him and BE NICE. from him, you'll learn not to 
    head north, unless you've got something that GIGGLES. so for now, 
    let's head south.
    you'll reach a branching road: westward and southward. head south 
    first. explore, fight off glitches, then you'll see a small room 
    with a gray rock in it. pick up your first spell for your cat: FIRE 
    LAUNCHER. follow the road and clear the last room of the glitches 
    and brown rocks. leave the gray rocks; you can't do anything about 
    them yet. trace your path back to the branching road, and this time, 
    head west. follow the road studded with torii gates and soon, you're 
    turning north. keep walking, and you'll see Peebo the Viking. invite 
    him in, to explore more dreams. fyi, the cliff up north is NOT a js.
    retrace your steps to the cross roads where you see the northern cave, 
    where you picked up the iron gauntlet. this time, turn right. keep 
    exploring east and you'll pick up two IRON CIRCLEs from brown rocks. 
    you'll reach a branching road (#1) eastward and southward. turn south. 
    at the end of the road, there's another branching road (#2) westward 
    and eastward. turn east. clear up the small room, retrace path and 
    follow the west road. clear up the small room, then retrace path to 
    (#1). this time, turn east. there's another branching road (#3) 
    northward and eastward. head north. clear up the room, and note the 
    cave across the cliff. this is a js. back track to (#3) and turn 
    east. that's a dead end. 
    if you wish, you can walk the path the sheep forbade you to go, but be 
    careful not to get too close to the twin oaks, lest you die untimely. 
    pick up the good stuff, and note the narrow paths there. there might 
    be hidden gold! if you also wish, use the headphones on the sheep, and 
    you'll find yourself in a small field with supplies, gold and attribute 
    boosts. take what you need, then use the exit on the south.
    C. Lostham Again                                        [WLOST2]
    now that you can smash brown rocks, return to Lostham to pick up some 
    items previously unaccessible, like gold, and the spell PARTICLE BLAST. 
    now, Athena has two choices for a spell. btw, you are now informed 
    that you can use the pink crystal in case you've lost all hope and 
    eaten all food to stay alive. but it is highly recommended that you do 
    all that's in your power NOT to use this crystal. using this would 
    affect your rewards in the next game mode. 
    since you've got nowhere to go now, time to use the headphones on Peebo...
    D. Cheese Cave                                          [WCHEESE1]
    shocks. mabusisi pala 'to... anyways, look to a nearby northwest corner 
    and pick up the COPPER ARMOR. walk ahead and you reach a crossroad 
    (#4). up north is a js. pick up the skill CARROT TRANSFORMATION for Peebo. 
    use this to collect carrots for health reasons. we then head east. you 
    reach another crossroad (#5) and turn north. this road is blocked with 
    gray rocks - note that. back to (#5), turn east. this road is barred with 
    a steel gate - note that too. back to (#5), turn south. you'll reach a 
    branching road eastward and southward (#6). turn east and you'll see a 
    cave. inside is the SHURIKEN. save this for a party member. return to (#6) 
    then turn south. the first four-leaf clover you see as you descend will 
    be your next party member, the 732-year-old CLOCHETTE. invite her in. 
    explore the big chamber you're in, and note that the passage to the right 
    is a js. retrace the path to (#4). walk to the northeast part of this 
    chamber, and note that the cheeses form an arrow pointing... well, 
    northeast. follow the cheeses, face the north wall and press ENTER. 
    sweep off the good stuff. 
    we only have one option for now: head west. there's another branching road 
    westward and southward (#7). turn south. you'll see another branching road 
    westward and southward (#8). go straight south. at the end of the road is 
    a cave. pick up the STEEL SHIELD. return to (#8), head west and pick up 
    supplies, if you wish. retrace to (#7) and turn west. another branching 
    road - northward and southward (#9). turn south. on the right side of this 
    road is a cave. pick up the SAPIENS MACE and equip it to Peebo. exit the 
    cave and continue walking south. pick up supplies, especially the onion. 
    onions raise experience, so make an effort to pick them up asap. now walk 
    back to (#9) and head north. on the right side of this road is a cave. 
    this cave ramifies to three paths, the middle one being blocked by a gray 
    rock - note that. pick up whatever you need. exit the cave and continue 
    walking north. at the end of the road is a cave. get inside and pick up 
    the GIGGLE BELL... does the name ring a bell? :) well, since we've 
    already scoured the map with our existing capabilities, time to make 
    good use of that bell...
    E. Spring Woods                                         [WSPRING2]
    head east, to the crossroad where you found the sheep. now, walk the 
    forbidden path, making sure that you've equipped the GIGGLE BELL. along 
    the way, you'll pick up an HOURGLASS. it allows you to skip a battle with 
    a non-moving glitch, but note that the glitches return upon changing 
    screen. one tip: save them for purple non-moving glitches. moving on... 
    pass through the twin oaks safely, and gather your loot. the cave on the 
    right? nah, it doesn't take you anywhere. keep walking and you'll pick 
    up the EL CAIRO KEY. you'll need this for the next dream. note the gray 
    rock on the left. since we've explored this map with all that we could, 
    it really is time for the next dream. use the headphones on Erin.
    F. El Cairo                                             [WELCAIRO1]
    on the left of the oasis is a house (El Cairo's Adventurer Counter). 
    enter it. there's a cool glitch on the top right (i.e., merchant) 
    named Gigi (80... a fireball has a name?!) from which you can buy IRISH 
    BREAKFAST and BRITISH FAVORITE, both boost defense permanently. 
    moonwalking on the bottom left of the house is Rick, the adventurer. 
    enter his dream.
    F1. Pyramid Crypt (c/o Rick)                            [WPYRAMID1]
    you're in the middle of a branching road northward, eastward and 
    southward (#10). turn south; you need to be noted of something for 
    future reference. another branching road westward and southward 
    (#11); turn west then follow the road. you'll end up in the elevator 
    room blocked by a gray rock - note bene. the south exit in (#11) 
    teleports you back to the Rick's house; thus, retrace your path 
    back to (#10) and head north to pick up experience and supplies. 
    back to (#10), then turn east. another crossroad northward, eastward 
    and southward (#12). turn north. keep exploring the north wing and 
    you'll find a BRIGHT CANDLE. btw, the north wing is connected to 
    the east wing. top right of the north (or east) wing is the doorway 
    to the Royal Crypt. inside, you'll find the IRON MAIL and the first 
    PARCHMENT BIT (1 of 4). if you dare, you may also want to pick up 
    the HOURGLASS for future use. just be prepared to negate any 
    negative consequences. the south wing in (#12) has some hidden gold. 
    now, use the exit in (#11).
    F2. El Cairo Again                                      [WELCAIRO2]
    survey the outskirts of the city for goodies. one reminder: don't 
    stray too far from the city proper, or you'll automatically teleport 
    back to Lostham. in front of the city gate is an EGYPTIAN TOGA. the 
    room on the left of the city outskirts is the El Cairo Tower (looks 
    more like a room to me...). sweep the gold; you'll need it. 
    northwestern part of the city, you'll pick up another EGYPTIAN TOGA. 
    there's also a treasure room nearby, containing a BOOMERANG. equip 
    it asap. this is the only unlocked door within this part of the 
    city. northeastern part of the city is another merchant, a scaredly 
    girl, who sells EGYPTIAN BALM (+40HP), EGYPTIAN LEAF (cures venom; 
    you might want to hoard this while Clochette hasn't learned Detox 
    yet), GEM OF THE NILE (+5HP permanently), TEA OF THE NILE, & 
    PHARAOH'S BEST (both +1SP permanently). 
    you can also use the headphones on this girl, and you'll be taken to a 
    Crypt full of supplies. head south to get back to the city. there's an 
    old man named Hamed, standing on the next gate. talk to him, and he'll 
    address Erin as queen. he'll report to you about the king who locked 
    himself up in his father's sacred room. after Hamed vaporizes, enter 
    the inner city. 
    check every house. not every door is unlocked, though, but survey every 
    house so that you'll know where to go when you need supplies. there's a 
    gate on the top right of the inner city, with two gray rocks. left to 
    that door is a room with a BRIGHT CANDLE and supplies. there's an 
    archway on the left of this inner city, guarded by glitches. the house 
    closest to this archway contains another PARCHMENT BIT (2 of 4). this 
    same archway leads to the Pharaoh's Church, which is locked, as Hamed 
    told us, so head to the door to the right of this city. equip the El 
    Cairo Key. you now enter the El Cairo Church (church in Egypt. okay...) 
    where you'll find the spell WHITE NUKE for the cat, and the PHARAOH 
    KEY. you can now barge in the Pharaoh's chambers. don't dare walk up 
    north yet; you're not yet strong enough, and you can't smash gray rocks 
    yet. for now, talk to Pharaoh Ramsis. of course, use the headphones on 
    F3. Egyptian Throne Room                                [WTHRONE1]
    the blue haired lady beside you is Isis, Ramsis' mother. you can use the 
    headphones on her to get to a room full of supplies. walk down and grab 
    the onion, then use the door on the right to get back to the throne room 
    (i don't know yet how to loot the gold-laden barred room on the left). 
    Isis said she's looking for her sister Irene, and her son. so, let's 
    start roving! 
    you see a small room on the left with falls? head there and get the 
    spell HEAL for Erin. you'll use this a lot. note this room. walk down, 
    and you'll pick up the FAN FARE DRUM (gives a chance to anger and/or 
    dazzle the enemy). on the left is a girl who sells nothing, and is 
    stupid enough to bluff that the headphones won't touch her unless you 
    buy a billion of her precious nothing. enough folly. the room on the 
    right is a stele that calls the fountain behind the "Ancient Water of 
    Vision". apparently, there's an item that, when dipped in that fountain,
    will reveal something. that item will be found much much later in the 
    game, so let's return to that spot later. 
    right now, i'd recommend that you use the headphones on Clochette... 
    for a very good reason. Clochette's dream is decked with stat and exp 
    boosters, and now is a good time for that, because the ancient guards 
    (and some nasty dreamlords) really hit hard. you can enter Clochette's 
    dream anytime, and complete the map without dealing with gray rocks and 
    other advanced blockages, so feel free to skip the next section if 
    you've been there before, or if you want to postpone this trip. 
    G. Prosper Lakes                                        [WPROSPER]
    explore these lands, and soon enough, you'll run across the BULL WHIP. 
    equip on Clochette immediately. make sure you mop up all stat boosters 
    and onions. if you followed this guide faithfully, you should be 
    "rushing" through the glitches very often. make sure that you leave 
    enough supplies for future emergency. now, let's get back to the 
    throne room.
    H. Egyptian Throne Room Again                           [WTHRONE2]
    this area is lined up with spark lines. make sure you have party 
    has enough health to pass through spark lines, and still survive 
    impending attacks. Erin's HEAL will be very handy here. keep walking 
    down until you come across Amenofis. try the headphones on him to 
    enter the Little Room; if you think your friend has the narrowest 
    mind in the world, you're wrong 8). now, stand in the middle of the 
    room and walk straight south. keep going south until you reach the 
    'Bit Bigger Room. keep walking down until you see your character 
    walking down from north. it's got supplies, and Bokden, cheering 
    for your discovery of that weeny room. after talking to him, watch 
    him vaporize. enough of this smartness... 
    turn right, and enter the Egyptian Gardens. if you stuck to this 
    walkthrough, you can find yourself "rushing" through the ancient 
    guards. you might also get some EGYPTIAN BALM after defeating 'em! 
    ...ah, so many twists and turns... just explore the area. it's not 
    too big; you won't get lost. soon enough, you'll find RAMSIS' HARP, 
    a STEEL SHIELD, a PARCHMENT BIT (3 of 4), the NUN-CHA-KU, and the 
    you've got something that belongs to Ramsis, so give that to Ramsis 
    (fyi, this dream doesn't have a tangible exit, so use the headphones 
    on Erin and zoom to Ramsis) and return to the throne room asap. 
    remember the room on the left of Isis that contained HEAL? get back 
    there; there's a new area waiting for you!
    H1. Secret Place                                        [WSECRET1]
    work your way north and northward still. you'll enter a room with a 
    brown rock. smash it, and you'll get a WARRIOR HELMET. exit. work your 
    way westward, then turn to the first path that goes north. brace 
    yourself: you'll zoom through spark lines and face a company of ancient 
    guards. focus your melee on one target at a time, and use Athena's 
    spells in large mode to cut off their HP fast. the lady at the end of 
    the room is Isis' sister, Irene. talk to her, use the headphones on 
    her asap... some people just have unfathomable dreams.
    H1-1. God's Territory                                   [WGODST1]   
    you might be wondering: why am i rushing you to get to Irene's head? 
    for now, notice that there you'll pass by four arches: the first one 
    is a window; the other three are doors, so treat the other three like 
    doors. the area's name implies that the residents here are not human; 
    the first room belongs to Hermes (God of Travelers?! if my mythology 
    serves me right, he's a messenger god, not a travelling god...), the 
    second room to Zeus (Lord of Gods), and the third one to Ares (God of 
    War... Kratos, anyone??). enter Hermes' pad. what you're about to 
    offer to him is the least of our concerns now; there's another room 
    due north. get in and pick up the HAMMER OF JUSTICE - equip it, and 
    you can now smash gray rocks! (i hope i answered the question...) 
    of course, don't forget to mop the pads of the gods before you go 
    smashing all the white rocks you came across earlier. btw, the room 
    inside Ares' pad has the GALANT MASK in it (beware: once you put 
    this on a party member, you can't pull it off!). at the edge of God's 
    Territory, there's an item you might miss. okay, back to the Secret 
    H2. Secret Place Again                                  [WSECRET2]
    work your way northwest through the secret place, and you'll find the 
    spell TALISMAN for Athena. don't forget that you can now pulverize 
    gray rocks standing in your way. soon enough, you'll pick up the GIFT 
    OF FATE. Athena can equip this, giving a random beneficial effect to 
    the holder or the party during battle. now, it's time to make a rerun 
    of all the dreams - it's gray-rock-smashing season!
    I1. El Cairo for Gray Rocks                              [WELCAIRO3]
    start off with the ones in Rick's house. then those in front of the 
    gate of El Cairo Church. 
    now if you think you're already strong enough, go to Pharaoh's 
    Church and walk up north. you'll enter Medjai Sacred Rock, but 
    blocking your way is Dreamlord Angeria - dispose of him. (tip: use 
    his anger against him - make him angry!) if, for some reason, you 
    can't... use an HOURGLASS. no sweat B). pick up the onions then smash 
    off the brown and gray rocks. sweep off the gold, then meet Benoit, 
    who claims that he made that place. for some reason, you can't use 
    the headphones on him. keep walking up north, and pick up the MEDJAI 
    SABER. don't forget the rows of gold behind the pyramid.
    time to use the headphones now...
    I2. Spring Woods for Gray Rocks                          [WSPRING3]
    this will take you time, so take your time searching every area for a 
    gray rock. as you will notice, most gray rocks contain highly valuable 
    finds like onions. the white rock on the area where you found Peebo 
    contains a BROKEN THING (1 of 2). 
    I3. Cheese Cave for Gray Rocks                           [WCHEESE2]
    same procedure. go back to (#5). the path ramifies to three paths the 
    leftmost path ends in a js; the middle path is decked with supplies; 
    the rightmost path ends in a small room with supplies too. there's one 
    more gray rock to smash. it's in a room with a path that ramifies to 
    three... go figure. too easy. 
    if you wish, return for a short while in Lostham and face the green 
    window at the left of the door. walk up north, and smash off the gray 
    rocks to pick up attack boosters, and a WARRIOR MAIL. equip at once. 
    J. El Cairo Once More                                    [WELCAIRO4]
    why all the fuss of having a trip around the world, when we can already 
    smash the gray rock in Rick's dream during our previous stay in El Cairo? 
    firstly, we might forget the other gray rocks elsewhere. secondly, 
    you'll need all the boosts you can get your hands on to survive what 
    lies beyond... oh well, let's cut the chase...
    J1. Elevator                                             [WELEVATOR1]
    be careful not to zoom through green basidiocarps and skulls, unless you 
    really need to. enter the elevator and start off with the Top Room.
    Main Crypt. hmm... black rocks... we'll deal with them later. moving on, 
    ...hahay! the next room's locked! time to try Crypt #1. 
    explore Crypt #1, and soon enough, you'll get a BRIGHT CANDLE and an AXE. 
    time to try Crypt #2.
    explore Crypt #2, and soon enough, you'll find 2 BRIGHT CANDLES and 
    supplies. time to try Crypt #3.
    explore Crypt #3. seems like the crypts keep getting darker as you go 
    deeper... you'll come across locked doors. keep walking, and you'll find 
    the SANATORIUM KEY, 2 BRIGHT CANDLES. this key is not for these doors, 
    though (and they can't be opened). don't worry, you'll run across the 
    right lock along the way. next floor...
    explore Crypt #4. you'll find 2 BRIGHT CANDLES and a MAGICAL MIRROR (this 
    is for Athena). next floor...
    explore Crypt #5. by this time, more or less, Erin should've learned the 
    skill COUNTER. this is very valuable, especially for pesky dreamlords. 
    as though you're preparing for a brown out, pick up the 2 BRIGHT CANDLES. 
    walk down, and pick up the ILLUSIONIST MANTLE. equip this to anyone in 
    the party with low HP to survive the spark lines. you'll find an 
    HOURGLASS. save it for the future. 
    finally, the Basement. explore Crypt #6. WARNING: don't use yet the 
    headphones on the blue Evil Man! (1 of 2) well, if you had a mishap of 
    doing so, just use the headphones to get away, then just run, run, run 
    to your last pit stop. DO NOT use the door to get out of the Evil Man's 
    dream; you don't have yet the proper materials for exorcism. for now, 
    note that the blue Evil Man (like i really have to stress that his skin 
    is blue...) runs like crazy - and there's a gate in the middle of the 
    crypt! guess which key opens that door... yep, the SANATORIUM KEY. then 
    go get the ROYAL KEY. 
    note how the Main Crypt looks like a mausoleum for kings... so head to 
    the top floor and use the ROYAL KEY. pick up the WHITE CROSS. this allows 
    you to smash black (evil?) rocks. test it on the rocks by the entrance. 
    remember also, that Lostham has a black rock somewhere, so you might want 
    to visit Lostham for a while. going back, pick up the BRIGHT CANDLE.  
    K. Lostham Once More                                    [WLOST3]
    we return to Lostham for two reasons. first, we smash that black rock to 
    get the SNOW GLOVES. this allows you to smash white (snow) rocks. there's 
    a white rock in the beach of El Cairo, right? if you wish, you can visit 
    shortly and deal with it (and grab a defense booster). second, we talk 
    to the butterfly man and enter his grim dream. by this time, you should 
    have 12 BRIGHT CANDLES. that preps you up for what lies ahead. 
    L. White Chapel (London) 1888                           [WLONDON1]
    now you're in London, you are to obey one imperative rule: never walk in 
    dark places, or you'll see the red screen of death. thus, equip a BRIGHT 
    CANDLE on your left hand. if there's an unlighted lamp, use the candle to 
    light it up, then immediately equip another candle on your left hand. one 
    useful tip would be to use the arrow keys instead of the mouse. this saves 
    you from getting ripped by the ripper. 
    there's a bar on the left. you can use the headphones on the innkeeper, 
    and you'll be taken to a room filled with supplies... and a sala filled 
    with glitches. don't worry, rush them all. they're exp points too. use the 
    door to return to the bar. 
    walk down until you see a lawn on the right. collect the boosters - you'll 
    need 'em. work your way down, down, down, then west. there's a street 
    turning north; at the end of the street is a house with an unlocked door. 
    it contains supplies (it has a picture of a purple-haired girl named 
    Wendala Diroslav - the Early Years). there's a back door. follow the alley, 
    and there are two black rocks; smash 'em and grab the gold grains. return 
    to the westward road, and you'll reach a branching road northward, 
    eastward and southward (#13). first, pick up the GRAVEYARD SHOVEL from the 
    big lawn... fyi, it's a weapon 8). the road south leads to a little plaza 
    with a bald man named Sampote. he sells DARJEELING TEA and DARJEELING 
    INFUSION (permanently boosts agility and spirit, respectively). i wonder 
    why the merchants have a slight inclination with tea... anyways, if you 
    try using the headphones on him, he'll think you're one of the police, and 
    he'll vaporize. anyway, the better stuff is with other merchants... 
    however, if you want him to stay, don't use the headphones on him.
    next, turn east, where you see a beggar. use the headphones on him to take 
    a trip to... 
    M. New York                                             [WNEWYORK]
    talk to the old man. he thinks you're Gina and that you disposed of 
    Sylvio (?!). he'll take you outside the streets, passing throught the 
    backdoor of the church. head right. at the end of the street is Laura. 
    she sells MUSCLE POWDER and BRAZILIAN COFFEE (boosts attack and agility, 
    respectively). now this lady's got a very brief and grotesque dream, 
    and you only have a very short time to stay in her dream. so if you 
    think you've got enough money and guts, use the headphones on her. 
    in her dream, meteors are about to burn New York, but she's still on 
    the leftmost end of the street, faithfully selling INDIAN SPICE and 
    ASIAN ROOT (boosts attack and HP, respectively). as i told you awhile 
    ago, you only have a very short time to hang around here (roughly five 
    minutes). with the limited time you have, you can only do one of two 
    things: head to Laura on the left and buy her stuff, or head right, 
    killing off assassins, and picking up gold bars and onions and other 
    good finds. (for me, the latter seems to be the better option.) then 
    while the sky doesn't turn red yet, use the headphones and immediately 
    teleport elsewhere, then run, run, run back to the streets of NY. 
    M1. From the Apartments to Al Capone's Building         [WALCAPONE1]
    moving onward, nearby Laura is the door to the apartments. scour the 
    rooms. the northernmost room has a locked gate; it can't be opened... 
    yet. just note that. adjacent to that locked gate is a row of armors. 
    press enter on the rightmost armor, and there'll be hidden supplies 
    right in front of you! there's a wide set of stairs going up; head 
    there, and you'll reach Al Capone's Building. you'll see a large 
    room on the right studded with gold, and a circular stuff in the 
    middle (that's the main reason why we segued to NY before 
    progressing in London). well, it's locked - note that... and the 
    fact that the glitches here are remarkably aggressive!
    M2. Hidden Area                                         [WHIDDEN]
    note that there's also a pair of armors with crossed axes - that's a 
    hidden door. enter it. explore the area, and go get the HOURGLASS. 
    the stairs on the north leads to Al Capone's Church (o_0), go sweep 
    the area. back in the hidden grounds, there's a room with four armors 
    facing each other. walk in their midst, and you'll find lots of 
    hidden boosters! the room in the northwesternmost part contains the 
    the path southward in the hidden area leads to the Grand Library. 
    ( there's remarkably a lot of INT boosters here. makes sense. 8} )
    in the southernmost part of the library is a large room with a skull 
    in the center. dare to walk on it, because there's more reward in 
    exchange! clean up the floor, then go pick up the HOURGLASS. 
    now exit the hidden area, and use the MAFIA KEY to open the locked 
    gate in the apartments, past through the row of armors.
    M3. Main Prison                                         [WPRISON]
    note the arrow form of the coins pointing to a particular room. tread 
    this room carefully, and hidden behind the walls are good stuff. 
    keep exploring the area. the northeastern exit leads to the Cellar. 
    deep in the cellar, you'll find the MAGNUM. time to smoke our gun!
    M4. Al Capone's Building Again                          [WALCAPONE2]
    keep working up until you reach the Hall of Glory. there are spikes 
    on a portion on the floor, right? if you think you're ready for a 
    real encounter, jump across those spikes (you cannot jump back until 
    someone is dealt with) and go meet the "godfather". after disposing of 
    Al Capone (the whole party should've leveled up by then), get the AL 
    CAPONE KEY on the couch. use this to unlock the large room with the 
    circular thing in the middle. it's the CHINESE GONG; pick it up. 
    now, how do we go back to London without having to run? talk to the old 
    man on the leftmost part of the street and tell him you're fed up. 
    N. London Again                                         [WLONDON2] 
    retrace your path to (#13). don't forget to hold those candles!! moving 
    on, we go north. keep walking until you reach a branching road northward 
    and eastward (#14). head north; at the end of the streat is the Toy Shop. 
    walk right in and pick up the CROSSBOW. oops... the next hall's locked - 
    note that. exit the shop...
    back to (#14), we go east. you'll pass on a road with lots of fish and 
    meat; at the end of that road is a unlighted lamp that you can't light. 
    don't worry, you'll still move onto the next screen alive. scour the 
    alleys. in the second alley (i think) is a woman from India. she sells 
    CHANDERNAGOR ROOT (permanently boosts attack). use the headphones on 
    her to teleport to a room filled with boosters and supplies (and a 
    remarkable amount of oranges). use the door to return to the gloom. 
    follow the road; you walk onto a long bridge (London Bridge?) ending in 
    another unlighted lamp that you can't light. again, it's safe to ignore 
    that lamp. there's a house beside that lamp; ignore that for now. walk 
    straight ahead. finally, at the end of the road is the TOY KEY. the 
    house just in behind the TOY KEY is unlocked; enter it. there's a 
    replica of Erin in this house; use the headphones on her. 
    N1. Snowy Scape - Village of Infinity                    [WSNOWY]
    if you keep walking south, you'll exit back to The Goat and The Duke 
    (the previous house). anyway, scour the southern area. keep your 
    eyes peeled for hidden spirit boosters. back to where you came from, 
    walk eastward. there's a small gap -  you can jump on that. you'll 
    reach a branching road southward and eastward (#15); go south. put 
    your SNOW GLOVES and HAMMER OF JUSTICE to good use, and pick up the 
    ENCHANTER'S HAT. don't deal with that purple glitch yet; return 
    to (#15) to strengthen yourself. pick up the HOURGLASS on the 
    easternmost part of the place. talk to Damien and use the headphones 
    on him. 
    you'll teleport to a place called ???. there, you'll regain all the 
    stats you lost to those werewolves when they made you ill. you'll 
    also view several ads of the other games proudly made by Aldorlea. 
    along the way, you'll see a computer... 
    " this is the story of a man who had a dream. 
      he knew stories and he wanted to tell them to people. 
      he knew in his heart and soul that those stories could move 
         and thrill people, and make them experience countless adventures.
      dreams are beautiful. believe in yours."
    hmm.. inspiring. anyways, if you wish to see Damien again (and see him 
    vaporize again), dare to step on the skulls up north. use the stairs to 
    exit his dream. 
    if you think you're ready, kill off the purple glitch - your second 
    dreamlord, Repellin; he's a big chunk of experience, so try not to 
    ignore him. one hint: he loves to counter physical attacks; give Erin 
    something that deals heavy damage and an item that gives her a good 
    dodging chance. he'll be dead in one round. progressing in the game, 
    we head to the Toy Shop. 
    N2. Toy Shop                                             [WTOY]
    run, run, run, back to the Toy Shop, but make sure you're well and 
    good before you attempt to get in the shop. the ripper awaits, and he 
    likes to counter. once Jack the Ripper is dead, head to the locked gate 
    and use the TOY KEY. clean up the room, then talk to the green teddy 
    bear. you need to awaken the toys, so the CHINESE GONG becomes handy 
    here. kill off the appearing glitches, then enter the hole opened in 
    front of the green teddy bear. 
    you're underground. the small room just to your right is the SUPER 
    LANTERN. equip it, and London brightens up! anyway, explore the chambers. 
    you'll find an HOURGLASS. keep working your way south through the gray 
    rocks, and you'll get another HOURGLASS. there's a door, enter it and 
    you'll find yourself in the Fun Store. talk to James. buy at least one 
    SOUVENIR CARD from him. you'll need it soon. back to the big room with 
    gears, then work your way east. at the end of the corridor is a treasure 
    room. pick up the GREATEST MIRROR. you'll need it shortly.
    remember the house by London Bridge that i told you earlier to ignore? 
    it's time. on your way there, you may use the SUPER LANTERN; see how 
    much brighter the world could be!
    the house is Baron Sylvania's residence (as in Transylvania >BD) notice 
    how much meat lurks in his house. talk to him, then use the headphones 
    on him. 
    N3. Count Vassili Manor                                  [WCVMANOR]
    hm... CV... a hall filled with zombies and vampires... 
    and that background music... so where's the Leap Stone?? 8D  
    hehe, going back... you'll see two purple glitches. make sure you kill 
    off the other weaklings before letting the purples out. for now, try 
    going outside. if you want to go back to Baron Sylvania's house, walk 
    to the big square with a symbol. but i'm sure you want more adventure 
    than that...
    return to the manor and keep walking up north. get the DUKE'S HAT. work 
    your way up, and you'll enter the Room of Mirrors. as soon as you can, 
    equip the GREATEST MIRROR, lest the ghosts bring you back to the title 
    screen. keep holding this item until you exit the Room of Mirrors. 
    past this room is the Hall of So Many Doors. the name says it all. 
    the first pair of doors: Room of Dynasties & Room of Corpses.
    in the Room of Dynasties... go get the ARCHIMAGE ROBE and the SAINT CROSS. 
    the latter will be useful for future exorcisms. of course, sweep the room. 
    in the Room of Corpses... dare through the green shrooms and the skulls, 
    and go get the SAINT CROSS. 
    the second pair of doors: Room of Confusion & Room of Lone. 
    in the Room of Confusion... well, just sweep the supplies; be careful 
    while doing so. the corridor due north? did you try to get through? and 
    you heard some otherworldly sound, and you can't pass? yep, it's a dead 
    end. take it from the name of the room.
    in the Room of Lone... go get the SAINT CROSS. 
    before you explore the last two doors, go get the SAINT CROSS just up 
    ahead. the last pair of doors: Room of Vassilius & Room of Illusion.
    in the Room of Vassilius, dare to get the SAINT CROSS. pick up supplies 
    if you need to. 
    in the Room of Illusion, you'll see an odd-colored wall tiling that 
    looks like... a passage to somewhere. keep walking, and pick up the 
    MAGICAL SCROLL right behind the three pillars. it's blank. and you've 
    nowhere to go. and it's gothic-dark. for a change, let's go somewhere 
    O. Egyptian Throne Room Once More                       [WTHRONE3]
    equip the MAGICAL SCROLL and dip it in the Ancient Water of Vision. 
    it will reveal the code for the three pillars we've been earlier. 
    now run, run, run back to the Room of Illusion...
    P. Count Vassili Manor - Room of Illusion               [WCVM-RI]
    be back on the three pillars where you found the MAGICAL SCROLL, then 
    do as the scroll says (red for love, yellow for infidelity, violet 
    for friendship) to open the doorway on the right. if the combination 
    doesn't work, just exit the Room of Illusion to reset the pillars, 
    then try it again. if you got it right... welcome to Edna's - 
    a smart break from the gothic gloom of the manor. enter El Jacuzzi on 
    the left and get the BUTTERFLY RIBBON. equip it immediately on Erin 
    to give you a good dodging chance for the next episode. sweep the 
    floor, if you need to. 
    get in the living room and turn left. you'll enter the Walker Hall. 
    keep walking and collecting boosters and go get the SAINT CROSS and 
    the WARRIOR MAIL. keep walking forward past the wall... you'll enter 
    the Grand Room. kill off the purple glitch, and pick up the MORNING 
    STAR and the SAINT CROSS. then sweep off the gold, then go back to 
    the living room. before talking to Edna, visit first her factory on 
    the right and get the boosters and the HOURGLASS. now talk to Edna 
    and she'll tell you about the odd-colored wall tiling - the entrance 
    to her cellar. she won't show you how to get in there until you get 
    her heirloom back. go buy at least one EDNA'S CARD. it'll save you 
    from all the troubles of running back to her once you find her 
    precious... don't worry, you won't miss it. definitely, that item's 
    got the word EDNA on its name. 
    by this time, you should have seven SAINT CROSS. this allows us to 
    safely explore the mind of a lunatic...
    Q. Elevator Again                                      [WELEVATOR2]
    head straightway to Crypt #6 and rub shoulders with the blue Evil Man. 
    use your headphones on him...
    Q1. Evil Crypt                                         [WEVIL]
    we employ the "London Rule" here: equip a SAINT CROSS at all times! 
    after a poltergeist consumes a SAINT CROSS, equip another one 
    immediately, even before you plan to leave this place. pick up the 
    last PARCHMENT BIT (4 of 4) on the left of the doorway before straying 
    further. if you wish, you can follow the advice on the four PARCHMENT 
    BITS for some good finds. one important battle tip: if the glitch you 
    came across had a "Fingers of the Dead" in their party, kill it first! 
    that'll save you a lot of HP and replenishing supplies. 
    there's a doorway in the northern part of the area, with a brown 
    mushroom on the left. note the stringed instrument at the end of the 
    corridor barred by some blue wall; we'll get back to that. be careful 
    in picking up gold, some transform to skulls. some areas are barred 
    by more blue walls, so there's no option right now but to explore 
    eastward. keep moving eastward until you walk on a dark corridor. 
    get EXCALIBUR and equip it immediately on Erin. before leaving the 
    arcade, stop for a moment and observe the arches. the arch on the 
    left of the two candlesticks... it's sparkling! follow the stars due 
    north; walk straight up, carefully tread the path around the skulls, 
    then pick up the EPINAMBEAU. it's a good weapon for the cat.
    back to the cross-tiled floor, walk up north and pick up supplies. 
    then head south. work your way west, then east. head northeast to a 
    treasure room and go get the TOWER SHIELD. now, go southeast and 
    touch the blue crystal. get ready for purples - dream catchers, to 
    be exact. now go explore the areas previously blocked by blue walls. 
    keep exploring and you'll find the WARRIOR'S HELMET. remember the 
    stringed instrument? go get it - the BANJO OF THE GODS. now, you've 
    something to offer to a god...   
    R. God's Territory                                     [WGODST2]   
    run, run, run to Irene to enter her dream. equip the BANJO and enter 
    the second door to enter Zeus' realm. sweep the floor, and explore 
    his crib. you'll find a purple glitch - his name is Theo. buy good 
    supplies from him. keep exploring and you'll find an ANGRY TEDDY 
    BEAR. keep walking until you reach a gear portal and enter...
    the Hall of the Great. walk around until you turn left, pick up 
    supplies & experience, and walk into the... the Hall of the Greater. 
    pick up the PALADIN ARMOR right ahead. turn left and get the HOURGLASS. 
    walk right, then up, and finish off the Big Foot and the Cyclop. turn 
    right and enter the room that leads to the Hall of the Greatest, which 
    finally leads to the Hall of the Small (tip: don't pick up the gold in 
    front of the purple glitch yet, until you've swept off the Hall of the 
    Small, to avoid hurting yourself too bad). at the end of this 
    mini-maze is the LOVELY ROSES. now you've something to offer to 
    another god...
    exit Zeus' realm then equip the ROSES and head to the first door, in 
    Hermes' realm. walk down, then left, to sweep the floor of gold and 
    boosters. then go to the first path that runs north and keep walking 
    until you pick up HERMES' SHOES. this finally allows you to jump 
    through all jumping spots! work your way south to get the MINOTAUR 
    AXE. then past the gear portal and enter through to get the BROKEN 
    THING (2 of 2). pieced together, you now have the ULTIMATE 
    ENERGYZER! equip as soon as you can! tip: it is highly advisable 
    that you get this artifact first before you face any dreamlord.
    now, exit Hermes' realm then equip the ANGRY TEDDY BEAR and head to 
    the third door, in Ares' realm. pick up the power ups and supplies. 
    past the glitch south is a wall; press ENTER to jump to the other 
    halls. explore the area. in the treasure room is a bunch of attack 
    boosters, and Bokden. again. and he vaporizes. again. 
    having the shoes is truly swell; you can now span entire dreams with 
    'em! let's start off with... 
    S1. Spring Woods Completion                             [WSPRING4]
    there's a lone js in the Spring Woods. head there. you meet Bokden, 
    another vaporizer. sweep the floor and dig in onion soup. next, the 
    js's in Cheese Cave...
    S2. Cheese Cave JS                                      [WCHEESE3]
    jump straight up north then sweep the floor. then head to (#5) then 
    walk to the leftmost path and kill off the third dreamlord - Confusium. 
    don't worry, he's easy. clean off the room, if you need to. then head 
    to the js on the left of Clochette's chamber. follow the path, and oh, 
    it stops on a gate... note that. remember what the granny said: she lost 
    her heirloom along that path, and you're gonna get it back soon, in 
    that same path. 
    we have now gone towards the last stretch of the storyline. 
    it's time to visit an old friend. 
    return to Lostham, enter the windows to get some gold, an onion, an 
    HOURGLASS, and a golden apple. the tall structure with an orb in the
    center, right behind the dog, teleport you to a treasure room. 
    clean it up. then go meet Pimpon, Terry's dog. enter his dream.
    T. Chasm                                                [WCHASM]
    simple. wear Hermes' Shoes and follow the dog! kill off King Kong, 
    and keep following Pimpon. at the end of the road is the Dreamscape 
    Jailhouse. muster enough courage to enter it. 
    T1. Dreamscape Jailhouse                                [WJAIL1]
    dare to suffer two skulls, then set free the purple glitch caged by 
    four skulls. don't worry, they're just dream catchers. when they're 
    disposed of, head west. kill off your fourth dreamlord, Shya, and 
    carefully clean up the treasure room behind him. next, head north, 
    and kill off your fifth dreamlord, Tidus (he stuns and mutes, but 
    brute force finishes him off). then pick up the ANTHRACYTE right 
    behind him. walk up ahead, and pick up supplies. head east and 
    dispose of the dream catchers (get used to them; there's plenty of 
    'em inside waiting for you!) to enter the treasure room with NATURE'S 
    BLESSING (this makes Clochette hit twice; i'm not sure about its 
    effects on others). you will need a key for this one.
    now, enter the narrow corridor northward to grab some onion soup. 
    follow the corridor through the next jail area and go explore. if you 
    wish to dare, pick up the HOURGLASS through a skull-barred doorway. 
    then grab more onions. there are three locked gates - note that. 
    there's a purple glitch trapped in four black rocks - dreamlords Shya 
    and Exafract (Shya again?? he's supposed to be plant food already!). 
    anyways, if you think you're strong enough, set it free and cook 'em 
    up for dinner. also, if the pythons are already pissing you off, one 
    tip: PARTICLE BLAST. you can also use Clochette's ENCOMPASSING 
    BOOST to avoid being envenomed. 
    there are also three outlets: going north, west and east (#16). head 
    west and into the treasure room to pick up the BOMB for Clochette. 
    equip immediately!  westward is a dead end; don't worry, you'll get 
    there soon. walk back to (#16) and head north. 
    on the eastern part of the dungeon is a locked gate with a blue man 
    inside (is he evil again? you bet). work your way through this dungeon 
    and pick up any ANTHRACYTES you can find; you'll need it soon. there 
    are two tau-like pathways leading north (#17) and you can enter either 
    you now enter a region called "Our Dear Skull". simply trace the skull 
    path and follow the dazzling spots; they lead somewhere. just play 
    around with the arrow keys and you won't miss the hidden paths. see 
    the teeth dotted with boosters? there's a hidden entry by the right jaw; 
    just test your up and left arrow keys along the walls of the right jaw, 
    and you won't miss it. on the cranium, there's Bokden again. see him 
    vaporize again. keep exploring this skull and you'll pick up two 
    ANTHRACYTES, and finally, the JAILHOUSE KEYPASS in the nose. use this 
    key to open the doors in this grim dungeon. most importantly, remember 
    this skull spot.  
    use the key to access the blue Evil Man (2 of 2) then enter his dream. 
    no need for SAINT CROSSES (phew!). you'll teleport to a Nuclear Factory. 
    pick up supplies and boosters. and oh, there's Bokden again. see him 
    vaporize again. the purpose of vaporizing people? dunno yet. there's a 
    purple glitch on the northeast area - Dreamlord Exafract (hey, i've 
    killed this before along with Shya; don't they tired of dying??) 
    warning: his fractals may kill in one shot; dispose of him as soon 
    as you can. he's worth the efforts, though - a heck of a lot of 
    experience points. use the computer to exit this dream. 
    by this time, you should have five ANTHRACYTES, so we return to (#16) 
    and finally head west. we now follow the "London Rule" using ANTHRACYTES 
    and pass through the fire-spewing dragon gargoyles. now, have the 
    HERMES' SHOES equipped and jump, jump, jump. you'll finally reach the 
    Living Door, who was a spirit of a powerful "skeleton", so powerful that 
    they even made a "room" for her, and that her key was just in her 
    "mind". so go back to "her room" and scour her "mind" - the Dear Skull! 
    i told you to remember this place, right? the SKULL KEY is on the 
    "cranium". get it, then hop back to the Living Door and use the SKULL 
    KEY. then go meet Renegate Gizna (he claims to be the best dreamlord... 
    he's one sick liar; squish him off). 
    the next door leaves a puzzle: started out low, went so high, remained 
    very high, then went so low... using numbers 1 to 9, the only 
    possibility would be 1991... door unlocked! 
    we have now reached one of the most intriguing and mind-boggling 
    sections of the game...
    T2. Jailhouse Amazing Game                              [WJAG]
    a.k.a. JAG, this is a short relief from the lengthy gloom of the 
    Jailhouse. go meet Gigi again 'cause it's time to play!!!
    (most of the credit for the solutions of these JAGs belong to the 
     kindly people in Aldorlea forums; you know who you are. thank you 
     very much!!!)
    JAG#01: touch the red post then press ENTER.
    JAG#02: walk upon the only lonely tile in the chain first.
    JAG#03: step on the non-gear tile closest to the entryway.
    JAG#04: step on the second to the last tile in the row then press ENTER.
    JAG#05: the middle of the tile on row 2, column 2, then press ENTER.
    JAG#06: touch the lonely broken stone door, then press ENTER.
    JAG#07: this takes a little while. observe the glitches and press ENTER 
            on the only stationary glitch.
    JAG#08: consider each square with a complete design as a 4x4 tile. 
            press ENTER on the only 1x1 tile.
    JAG#09: 3 right, 2 down, 6 right, 1 up, 3 right. exit through the door.
    JAG#10: 11 right, 4 down, 4 left, 1 up, 2 left, 5 down, 1 right, 1 down, 
            1 right, 1 down (as you would notice, follow the coins. a gold 
            coin means one step).
    JAG#11: 2 right, 2 down, 3 right, 1 up, 2 right, 6 down, 4 left, 1 up
            (a pile of gold grains equates to two steps)
    JAG#12: 1 down, 2 right, 3 down, 2 right, 1 up, 6 right, 3 down
            (i couldn't follow the logic on this one. i guess it's got 
            something to do with the honey for Winnie, the meat for Tigger, 
            and the carrot for Rabbit...)
    after accomplishing those twelve puzzles, pick your prize. the first 
    one's a PALADIN ARMOR; the second one's the CHEESE POWDER; and the 
    third one is EDNA'S RIBBON. go pick the ribbon. if you want to have 
    the other prizes, use the JAG card by the doorway (pick it up, of 
    course) to redo the games. moving on, time to use Edna's card...
    U. Count Vassili's Manor - Edna's                       [WEDNAS]
    give Edna's ribbon to Edna, and she'll tell you to say "sesame, 
    ouvre-toi" to the odd-colored tile to open up her cellar. walk out of 
    her room and head to that same tile, and walk right in her cellar. go 
    get the SESAME KEY. then use the JAG card to teleport back to the 
    Jailhouse. no sweat.
    V. Dreamscape Jailhouse Again                           [WJAIL2]
    the JAG rooms exit in the area where we found a dead end in (#16). 
    save the power ups for purple glitch battles. along the way, the 
    floor will break under your feet, and you'll fall into the Pit of 
    Amnesia. interestingly, this pit keeps a key; pick up the CHEESE 
    FLOWER KEY. and as you will notice, no one in your party remembers 
    a thing, so use something that can make them remember; the one 
    they'll never forget: the SOUVENIR CARD you bought from James in 
    the Toy Shop. you'll be teleported back to the Jailhouse area right 
    after the JAG rooms. 
    why not use the headphones to visit the Cheese Cave for a minute? 
    W. Cheese Cave Once More                                [WCHEESE4]
    retrace your path to (#5) and turn east. remember the steel gate? 
    use the most unlikely key for it: the JAILHOUSE KEYPASS. clear the 
    room if you need to, and pick up the HOURGLASS. 
    now, go back to Clochette's chamber, to the js that was blocked by 
    a gate. equip the Cheese Flower Key on Clochette and open the door. 
    walk straight up, dispose of the never-dying dreamlords Shya & 
    Exafract, and go get the FLORAL SEAL. again, use the JAG card to 
    teleport back to the Jailhouse. chill.
    X. Dreamscape Jailhouse - The Last Stand                [WJAIL3]
    this time, skip the JAG games to pursue the end. past the hole where 
    lies the Pit of Amnesia, dispose of Renegate Arzueder (he's another 
    creep who loves to counter attacks; make sure Erin is well-equipped). 
    keep walking 'til you reach a brown door, and use the SESAME KEY on 
    it. dispose of the last two glitches (or use an HOURGLASS; anyway, 
    they're stationary), the purple one being Renegate Bode. use all the 
    power ups in the other room for this one, and he'll be cheap. as you 
    move toward the stairs, another glitch shows up from nowhere. it's 
    just a bunch of pythons; you've killed Bode and Exafract, so what's 
    left to worry about? afterwards, descend the stairs.
    for the first gate, use the JAILHOUSE KEYPASS. for the second door, 
    equip the FLORAL SEAL onto Clochette and allow her to twist the bars 
    for "smart" Terry. now go, free Erin's man...
    enjoy the ending. i wonder if i did. 
    but i enjoyed the whole trip, though. 
    IV. Main Characters                                     [MCHARS]
    below are brief summaries of the main characters of the game, 
    including those that can be included in your party. every party 
    member learn a new skill whenever they reach a certain level, except 
    for Athena.
      A. Erin                                               [MCERIN]
         the protagonist of this game. she is also your main offense in 
    battle. when equipped with the right items, she's a tank. soon enough, 
    she'll learn passive and defensive spells. 
    =+=> Skills: Heal, Scream, Divert
      B. Terry (Terry Nash, according to Athena)            [MCTERRY]
         Erin's boyfriend. the game's duke-in-distress. when you've 
    finished the game, you'll wish that Erin would find a better boyfriend 
    than him.
    =+=> Skills: None. Haha.
      C. Athena                                             [MCATHENA]
         she's the main spellcaster of your party. equip her with spell/
    spirit/int-enhancing items. most of her usable spells are picked up, not 
    learned. she can cast two modes of each spell: either in a single-
    targeted powerful shot, or in a less-powered, en masse blast. she's also 
    the sarcastic blabbermouth in the party, aside from Erin.
    =+=> Skills: Particle Blast, Fire Launcher, White Nuke, Talisman, 
      D. Peebo                                              [MCPEEBO]
         he's the Viking mouse you will meet in Athena's dream. you can 
    choose to include him in your party. at first, he doesn't seem to deal 
    much damage to the enemy, but equip him properly, and you have another 
    tank in your party. he is also valued by many because of his ability to 
    generate carrots, which are not to be underestimated in higher 
    difficulty modes.
    =+=> Skills: Carrot Transformation, Might, Bad Smell
      E. Clochette                                          [MCCLOCH]
         she's the 732-year-old granny flower you will meet in Peebo's 
    dream. you can also choose to include her in your party. she is another 
    spellcaster, mainly boosting the party's stats and altering the enemy 
    party's status during battles. at first, her damage also seems 
    insignificant, but near the end of the game, she has an ultimate weapon 
    that, when equipped, makes her a killer flower. 
    =+=> Skills: Stun, Chlorophyll, Energy Boost, Encompassing Boost, Detox
    + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = +
                                  SPOILER ALERT!!!
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      F. Marine                                             [MCMARINE]
         she's an unlockable character; you get her once you've restarted 
    the game after finishing Ataraxia mode without using the pink crystal. 
    she always strikes twice, counters when hit, and she's one violet tank.
    =+=> Skills: Caring Aid, Courage, More Courage
      G. Saehral                                            [MCSAEHRAL]
         she's another unlockable character; you get her once you've 
    restarted the game after finishing Utopia mode without using the pink 
    crystal. she counters attacks whenever spells are dealt on her.
    =+=> Skills: Evil Radiations, Wild Bite, Curing Bite, Aura 
                 Spirits of the Ground, Saehral's Special
      H. Megapiu                                            [MCMEGAPIU]
         this creature is, as you might guess, another unlockable 
    character; you get this once you've restarted the game after finishing
    Dream mode without using the pink crystal. this one's a bomber.
    =+=> Skills: Laser,  Detox, Piu-Piu-Piu, Boom-Boom-Boom
         (i was already too busy with real life glitches, so i just took 
          some hints from the forums, for completion's sake.)
      I. Lord Dragon                                        [MCDRAGON]
         he's an unlockable character; you get him once you've restarted 
    the game after finishing Nightmare mode without using the pink crystal 
    (congratulate yourself once you've earned this character!). he weilds  
    martial arts, employs them at 0 energy, but most importantly, he is 
    capable of delivering a 1-hit KO strike! (death to the dreamlords!!!) 
    and he's got a little secret up his sleeve: he can break brown, gray 
    and white rocks without the proper tools around o_0 ...he says he'll 
    manage 'em ( ano ba yan!!! {80 ) the brown rocks in Lostham are 
    exceptions. i wonder why. this means, with him in your party, you can 
    get upgrades much earlier and totally change the course of the game! 
    in other words, he's your total lawn mower. 
    =+=> Skills: Tai-Fu, Mortal Hit, Meditation of the Best
                 Martial Art Master
    V. Game Modes                                           [GMODES]
    upon completing a game mode, Erin (in the opening screen) gets a 
    medal pinned on her. a total of five medals that can be earned... 
    if you start another game upon the completion of a game mode 
    without closing the program, a row of three chests appear (one row 
    for each game mode completed), each chest containing a reward. 
    you can only choose one of the three rewards per row.
    Ataraxia - health of the party is increased by 200%.
    Rewards upon Completion: (yellow chests)
      => Cheese Powder   - improves health replenishment of 
                           cheese; benefits Peebo only, i guess 
      => Crunch          - improves health replenishment from 
      => Immunity Stone  - allows you to run through skulls and 
                           green mushrooms harmlessly  
       + Marine joins your party
    Utopia - health of the party is increased by 150%.
    Reward upon Completion: (orange chests)
      => Midas Touch     - find more gold
      => Health Catalyst - heals 25 HP instead of 5 HP after 
                           every fight  
      => Mana Catalyst   - heals 2 MP instead of 1 MP after 
                           every fight
       + Saehral joins your party
    Dream - health of the party is in normal values.
    Reward upon Completion: (red chests)
      => Mankind's Best - each human character heals 20 HP 
                          and 4 MP after every fight
      => Arpagonite     - each gold coin increases value to 5G
      => Green Mushroom Antidote - green mushrooms now heal 
                          10 HP and 3 MP
      + Megapiu joins your party
    Nightmare - health of the party is shrunk by 70%.
    Reward upon Completion: (blue chests)
      => Kiss of the Demon - gives a chance to confuse the enemy 
                           party before the fight begins 
      => 999-Legend Energyzer (o___0) - well... insanely 
                           increases your strength and dexterity
      => Onion Soup Recipe - brown onions give 500 more 
                           experience points
      + Lord Dragon joins your party
    =+=> Secret World: The Gates of Hell                     [GM-SW]
    if you finished an original dream in Nightmare Mode without going 
    through the first three easier game modes (this is what Dreamscape 
    players call "Pure Nightmare" mode), you've actually unlocked a 
    secret world: the Hell World - this gives you your fifth medal.
    you can access this upon pressing START in the opening menu, right 
    after freeing Terry in this mode, regardless of the game mode you 
    chose in your second game. before you dare go to this daunting 
    place, it is HIGHLY advisable that you first run through the whole 
    course of the game, until freeing Terry is the only task left to 
    be done... or until you can kill a dreamcatcher in one strike. 
    once you're prepared, use the headphones on yourself; you can 
    opt to go to either El Cairo or the Gates of Hell. choose the 
    latter. you've been through Nightmare Mode, so you've already 
    had a taste of this place. walk up ahead, and you'll get MOON ORB, 
    WINTER ORB and BLOSSOM ORB. welcoming you is a bunch of dream 
    catchers. provided you followed the advice above, this should be 
    easy. kill off all dreamcatchers, as the experience you'll earn 
    will surely be a big help. keep walking up, and you'll come 
    across a crossroad northward, westward and eastward (#18). 
    turn west. 
    equip the HERMES' SHOES and jump. be ready for double dreamlords: 
    Angeria & Confusium - they're worth 20,000 hefty experience points! 
    keep jumping westward until you face Exafract. dispose of him 
    immediately. keep on the westward path until you experience winter 
    in hell (?!) play around with the arrow keys if you can't find 
    the path in the snow. keep on walking and jumping until you meet 
    dreamlords Repellin and Tidus. upon defeating them, notice a stone 
    wall with a mandala, having a circular hole in its center. face it 
    then press ENTER to place the MOON ORB there. retrace your steps 
    back to (#18), then head east. 
    smash the black rock in the way and equip the HERMES' SHOES. 
    work your way eastward until you reach the door. enter the 
    Room of the Master, then dispose of renegates Bode and Gizna. 
    and you'll win another whopping 25,000 experience points! 
    past the renegates, there's a carpet with a wiggling blue 
    arrow. face it then press ENTER to place the BLOSSOM ORB. 
    then brace yourself for a heck of a lot of itching glitches, 
    two of which are dreamlords Confusium and Angeria. after 
    cleaning up the room, zoom back to (#18).
    notice that by this time, you can "rush" through dreamcatchers. 
    (once they were strong... but not for long >8D) now, walk up north 
    and upon reaching the wall, press ENTER. you'll find another 
    crossroad northward, westward and eastward (#19). head west. walk 
    around the blood pool; there's some rock blocking the path, so 
    equip the right tool to smash it (or, if Dragon is in your party, 
    let him do the job, unless it was a black rock. anyways, someone 
    in the party should keep the WHITE CROSS equipped all the time.) 
    walk westward. 
    the road branches northward and southward (#20); the south road 
    is a dead end with a piece of meat; pick it up if the need 
    arises. back to (#20), head north. follow the path, and notice 
    an odd-colored wall tile, just like Edna's Cellar. try opening it, 
    and it says that it will only open if the three orbs are in place. 
    well, we'll come to that. the alley south, dotted with black 
    rocks, keeps renegates Arzueder and Bode. dispose of them - 
    they're another hefty 25,000 experience points! notice the 3x3 
    square floor containing red onions? can't find a way through 
    there, though... (even after i've finished the game, i still 
    can't find a way to get to those onions)
    for now, follow the road. next in line are dreamlords Shya and 
    Exafract - another 20,000 experience points! keep walking east 
    and follow the road. soon, you'll exit in the north road of (#19). 
    now, walk east and clean up that road. equip the HERMES' SHOES 
    to make a long jump, then dispose of dreamlord Repellin. walk up 
    north, then dispose of renegates Arzueder and Bode (again?? yep.) 
    upon reaching the wall, press ENTER. then go dispose dreamlords 
    Repellin and Tidus again. yes, again. the road past them seems 
    like a dead end... but logic says that this is the most probable 
    place where the last orb has its slot... 
    you came across a cross-shaped pool with blood, and past it is a 
    cross-shaped pool with lava, with a skull on its base. dare to 
    run through that skull. you'll enter the place called Skull 
    (i think, Golgotha would be a fitting name, then). make good use 
    of the WHITE CROSS; smash every black rock until you discover a 
    steaming spout - face it and press ENTER to put the WINTER ORB 
    in place. it's time to enter the locked (now unlocked) door in 
    (#20). work your way there. 
    walk in the opened passage to enter the Wall. grab the onions 
    in preparation for dreamlords Confusium and Angeria. once 
    they're dealt with, keep walking. the gray alley northward? 
    it's just a wall, not an alley. just follow the path. soon, 
    Athena will worry about an earthquake possibly burying them in 
    that narrow alley under a pile of skulls, but keep walking east. 
    smash the black rock, then face Shya and Exafract. when you're 
    done, follow the alley to reach the Hellbound Heart (looks like 
    a human heart...) work around it until you dance around with 
    Confusium and Angeria (oh yes, again). and if you think you're 
    truly ready, face the Skull of Evil. love him, for he'll dish 
    out 56,000 experience points upon his demise. there's a door 
    behind him - enter it. 
    upon entering the next chamber of the Hellbound Heart, you'll hear 
    the opening music... yes, you're almost at the end of the road 8D. 
    smash the black rocks if you like; they're empty, anyway. walk up 
    north and behold all the riches to be had! (useless, though... i 
    mean, what else do you need to buy with all that money, and what 
    are all those upgrades for, if there are no more dingbats to 
    fight??) clean up the room if you wish, but keep walking up north 
    to see the bloody congratulatory floor... and the elusive Bokden. 
    (he says the place is so cool, then vaporizes.) 
    welcome to the league of Dreamscape Masters! >8D
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                                   END OF SPOILERS
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    VI. Conclusion
    =+=> Special Thanks                                     [CTHANKSTO]
    this guide was written not from my discoveries alone. below is a list 
    of everybody i'd like to thank for their involuntary contributions 
    in making this guide what it is today, whether they know me or not.
    * Aldorlea Games - the people who made and published this brain-teasing 
    game. without their efforts, naturally, this guide would not exist.
    * Aldorlea Forums - to all who contributed in these forums, for helping 
    me find my way amidst the absence of a full walkthrough
    * Sky Render - for providing a very good template for a walkthrough. 
    sorry, though, if i wasn't able to ask permission asap, to borrow your 
    template.  {:D
    =+=> Afterword                        [CAFTERWRD]
    i enjoyed the process of writing this guide (it's the first time i ever 
    wrote a walkthrough in my whole life so far), and I hope that somebody
    finds it helpful.
    + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = +
    + = + = + = + = + = + = AD MAJORAM DEI GLORIAM! + = + = + = + = + = + = + 
    + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = + = +
    Copyright 2010, 0bludagengs

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