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    FAQ by Jenkouken

    Version: 2.0 | Updated: 01/17/11 | Search Guide | Bookmark Guide

    Cute Knight Kingdom
    Walkthrough by Jenkouken
    March 22, 2010
    Version 2.0
    1/14/2011: Massively updated.  Edited clarity of several endings and tips. 
    Added locations of ALL symbols.
    I recently started playing Cute Knight Kingdom and I thoroughly enjoy it.  I 
    was however frustrated by certain things and couldn't find a comprehensive 
    guide online, so I decided to create one.  This is my first guide and I 
    haven't played through all the endings yet, but hopefully it will help you 
    avoid any unnecessary frustration!  
    I have included a guide to crafting items, cooking, a list of purchaseable 
    items, where they are and for how much, which jobs are offered where/what 
    skills they use/how much they pay, and where to train skills/how much they 
    cost, and finally, how to get endings.  I tried to minimize spoilers for the
    endings as much as possible... but, given the names of the endings it's sort
    of hard.  
    This is my first FAQ, isn't it keen?
    Quick note: Your HP is equal to your STAMINA.  Your MP is equal to your MIND.  
    Since STAMINA doesn't play very many roles in the game I tend to just call it
    HP in the guide for simplicity sake.  Also, anything in all caps is a stat.  
    Cause caps lock is cruise control for cool.
    Tips & Gameplay
    ~The best method I've found for starting the game and making enough 
    money to fund whatever direction you decide to take, is going West.  
    You can raise your MIND cheaply (70g/class) from the woman with the baby in 
    her Astronomy class.  With even the minor increase to MIND you'll be able 
    to work effectively as a scribe for the wizard there (working for him 
    will also minorly continue increasing your MIND!).  
    You have to travel back to the starting town to rest, but you'll be able to 
    perform your job many times before that's necessary, and it makes a whopping 
    10g/day which is the best I've found for starting salaries.  Once you've 
    saved up some money you can get trained in something else and start doing 
    jobs with that skill. 
    The best part is you'll have a ton of MP for your other jobs.  Just save 
    before walking to the West in case you're attacked so you can just load and 
    try again. I recommend taking your earnings to East town and raising
    your HP by taking Exercise classes from the guard.  With a high MP and HP
    any chosen ending is much easier.
    ~Easiest way to see the multiple endings: save in a seperate file and 
    load your game after winning and go a different route.  Thus avoiding 
    re-raising your MIND (or HP) again.  But be careful not to play a file 
    where you raised your SIN or XP, they can drastically change an ending
    for the worse if they aren't required for it (I tried to become a chef 
    using my high SIN save file I got to Pirate with, the ending was very sad,
    saying I never got far as a chef because they thought I was untrustowrthy,
    and had a history of crime).
    ~Watch the bars when doing a job or raising a stat - if it briefly glows 
    white (right after you succeeded or failed) then it went up, if it glows 
    black, it went down.
    ~Riasing your skills costs money.  Listed in this guide are the beginning 
    costs.  After a point the prices will go up.  A way to raise your skill 
    slightly is doing a job well.  Doing a job poorly will lower your skill.
    ~Save before you do a job or take a class.  If you mess up, go back and load 
    your game.
    ~If your health drops into the red while taking a class or doing a job you 
    will lose points in dream and in whichever stat that job uses.  When your 
    health is in the yellow, you will lose dream.
    ~Sin is gained from killing monsters (kind of annoying, huh?), so if you 
    want an ending that requires low sin it's probably best to check the 
    requirements for that ending before defending yourself when you travel from 
    point A to B.  Try to avoid the shadows if you can, run away, tame, or else 
    be prepared to ask for your sins to be purified at the end of year festival.  
    Letting the monster kill you is also an easy way out (you'll wake up safe at 
    home).  You may also get a slightly less positive ending you have sin - once 
    I ended up a cook, but the ending also said I was blamed for various thefts 
    and was kicked out due to my history.  You only get to purify sin once at 
    the beginning of the year festival so choose carefully.
    ~Do you keep getting the Candlemaker ending?  (I know I did >.<)  The true 
    mechanic to not losing and being the candlemaker every game is to monitor 
    your DREAM stat.  
    It is raised by succeeding at a job.  I try to keep mine in the ball park 
    of 100 as much as possible.
    ~To find gems for Crafting items, work for the miner in the east.
    The Midsummer Festival & The End of Year Festival (the only two festivals 
    in the game):
    20th-27th of the month of water (6th month) = Midsummer Festival
    -Archery contest: win gold; grand prize is an offer to be comissioned 
    (comission is for the Captain ending)
    -Dance contest: win gold; grand pize is a week's vacation in the south 
    (prize is used for Wanderer ending)
    -Cooking contest: bring a food entree, if you win you get 750g and are 
    offered the Royal Chef ending
    24th day of the 12th month = Turning of the Year Festival
    -Purify Sins: NOTE - this is a one time deal, you can't sin and use it 
    again next year
    -Celebrate: raises DREAM and CHARM
    -Meditate: raises DREAM and MIND
    1 - Beginnings
    2 - Changes
    3 - Grass
    4 - Planting
    5 - Sprouts
    6 - Water
    7 - Letters
    8 - Leaves
    9 - Autumn
    10 - Gods
    11 - Frost
    12 - Sleep
    Tithra says, "As your skill in channeling energy grows, you will begin to
    see". Meaning you need points in MAGIC before you can learn some symbols.
    So, don't be like me and spend 3 months singing in the choir - raise the
    MAGIC stat first.  Around 30 MAGIC I seemed to get all the symbols
    I pursued.
    *Candle - Given to you automatically
    *Charge - Work as a forager for Betty in the east
    *Clover - Clover also comes from Foraging but you need to have at 
    least 20 Magic
    *Cross - Ask the priest in the north about sin
    *Crystal - Mining
    *Feather - Takes a long time - see the Star Princess ending
    *Flame - In the desert dungeon, find the webbing leading to the boss, the go 
    talk to the magic trainer in the West 
    *Heart - Visit your parents for your birthday
    *Incense - Go to the Beginning of the year festival and participate in any 
    event (@ north town 24th day of the 6th month)
    *Lava - Enter the dungeon in the east (just north of East town)
    *Lily - Go to the lily pads on the lake just west of your home town
    *Leaf - Walk directly east from the starting town until you walk into it 
    (must start standing just above town)
    *Mirage - Wandered around in the desert near the entrance to the desert 
    *Mushruum - Walk into the circle of mushrooms next to the south dungeon
    *Music - Go to north town and ask the priest for a job, sing in the choir a 
    few times
    *Nightmare - Lose a battle
    *Quake - Enter the dungeon in the west (just below West town)
    *Rain - Work for the farmer in Middle town tending crops
    *Scream - Babysit in the west
    *Shadow - Enter the dungeon in the West
    *Snowflake - Enter the dungeon in the North (just west of North town)
    *Star - Take classes from the astronomer in the West
    *Sun - I found this one in the morning (screen lightens up from "nighttime")
    in the south wandering on the beach after a long time, might need to be 
    *Tears - Taking classes from/chatting with the artist in the north city 
    (I got this when I had been doing advanced dance for a while, just say yes 
    when he asks to paint your picture and then talk to him again later)
    *Wine - I got this one after completing a variety of quest chains and then 
    working as a salesgirl in North town
    Dungeons are difficult if you haven't raised your stats.  Making food and 
    drinks prior to going in will give you something to restore your HP and MP 
    with, as well as a temporary buff, such as DEFENSE from Potatoes Au Gratin.  
    You can only be forgiven for your SINs once, so plan accordingly if you want
    that kind of ending.
    North Dungeon: Easiest dungeon.  Level 2 enemies found inside.
    Always worth getting a ton of money inside of this dungeon.
    There is a bag inside containing: 52 gold, a dress, and a sword.
    Enemies are easy enough to kill with physical attacks.  
    Slugrus' drop star shells and are weak to Quake.
    Foxes are easy to spook and drop star shells.
    Wolfs are weak to Quake and drop leather or bone.
    Moose are weak to Quake and drop leather.
    Mimmoths are easy to spook.
    Boss is weak to Quake and awards 40 XP, but no loot.
    South Dungeon: Level 3 enemies found inside.
    Enemies sometimes drop Amber and other gems, White Wand, Officer's Sword,
    Padded Chain, wood, Isolation Armor, etc.  I kept killing here
    as long as I could to sell the items.
    The boss drops 41 gold and Diamond, Pearl and Amber.
    East Dungeon: Level 4 enemies found inside.
    Bag at the end contains a diamond, steel, and 27 gold.
    Bag in the north contains 29 gold, Isolation Armor, and a Star Wand.
    When you find the boss you have the option to Apologize or Fight.  If you 
    apologize you will be teleported outside.  When you come back inside you 
    will fight.  
    When you win you have the option to Kill her or Let her go.  If you kill 
    her your SIN will increase and you will get her Padded Armor.  If you let 
    her go nothing happens.  
    Talk to the soldier in the East town to get your reward, a Soldier's Sword.
    Beetles are weak to Quake.
    Air monster weak to Charge.
    Salamanders are weak to Snowflake.
    Boss is weak to Heart.
    The enemies drop a variety of gems.
    West Dungeon: Hardest dungeon.  Level 5 enemies found inside.
    Defeating the boss gives the Adventurer ending.
    Air monsters weak to Charge.
    Skeletons and Mummies are weak to Flame.
    You must find the web covered entrance to the boss, then return to
    West town and ask about how to enter.  You'll receive the Flame symbol.
    But you must have a minimum amount of MAGIC to enter.
    West town
    *Magic (210g Raises, well, MAGIC) 
    *Astronomy (70g Raises MIND)
    Special: Healing (will restore HP for free if your MP isn't depleted: must 
    first be unlocked by acting as a scribe and talking to the wizard for a time)
    *Scribe (10g/day): Uses MIND
    *Babysit (4g/day): Uses TAMING, STAMINA, ARTISTRY
    East town
    *Excersize (140g Raises HP + STRENGTH) 
    *Fighting (210g Raises ATK + DEF)
    Special: Partial rest for 10g
    Shops: Iron 40g, Charcoal 25g, Wood 20g, Gold Nugget 10g, Leather 
    Armor 60g, Chain Mail 100g, Plate Mail 150g, Dagger 25g, Sword 50g, 
    Meat 20g, Leather 25g, Fur 75g, Flowers 1g, Potato 1g, Cotton 20g, 
    Greens 2g, Bone 5g, Mushruum 3g, Nuts 3g 
    (some of these are random, leave and come back)
    *Mining (10g/day): Uses STRENGTH, STAMINA & MIND (Your MIND will decrease 
    as you do this job)
    *Logging (8g/day): Uses STRENTGH, STAMINA & CHARM (Your CHARM will decrease 
    as you do this job)
    *Hunting (9g/day): Uses ATTACK, TAMING & SIN
    *Foraging (Varies): Uses LUCK & MIND
    *Truffling (8g/day - unlocked after Foraging a lot for Better; might be 
    from not eating the mushruum you find when given the option): Uses Taming
    & LUCK
    *Smithing (15g/day): Uses STRENGTH & CRAFT
    *Jewelcrafting (15g/day - unlocked after working as a blacksmith for 
    awhile): Uses LUCK & CRAFT
    Middle town
    *Cooking (140g Raises COOKING - first week of the month)
    Special: Crafting, Cooking, Rest for free at home
    Shops: Cake 25g, Gingerbread 40g, Brownie 45g, Flour 5g, Sugar 4g, 
    Party Dress 90g, Apron Dress 55g, Wild Leather 125g, Artists' Smock 75g, 
    Witch's Cape 100g, Eggs 5g, Milk 4g, Tomato 3g, Cheese 10g, Wool 40g
    *Bake (5g/day): Uses COOKING & STAMINA
    *Decorate Cakes (8g/day - unlocked after working as a Baker for awhile): 
    *Weave Cloth (6g/day): Uses CRAFT & ARTISTRY
    *Tend Crops (8g/day): Uses STRENGTH & STAMINA
    *Feed Animals (3g/day): Uses TAMING & STAMINA
    South town
    *Beauty workshop (210g Raises CHARM, only available between the 
    3rd-10th months, from the belly dancer) 
    Special: Spend a week on vacation for 300g or one night for 60g
    *Fishing (Varies): Uses LUCK, STAMINA, & SIN (will raise your SIN)
    *Entertainer (Tips. Only available between the months of planting and gods 
    (aka 4th-10th months)): Uses LUCK & CHARM
    *Dance (140g Raises LUCK, ARTISTRY + CHARM) 
    *Sculpture (210g Raises ARTISTRY + CRAFTING) 
    *Drama (105g Raises MIND + ARTISTRY)
    Special: Rest for 50g, Sell goods, Order a meal, Festivals, Visit the royal 
    Shops: Wine 35g, Spices 25g, Chocolate 15g, Silk 80g, Lace 60g
    *Salesgirl (8g/day): Uses MIND & CHARM
    *Waitress (Tips): Uses COOKING, CHARM & STAMINA
    *Church choir (0g): Uses ARTISTRY & MAGIC
    *Museum guide (3g/day): Uses MIND & STAMINA
    *Art teacher (10g/day - unlocked after taking classes for awhile from the 
    artsy guy): Uses ARTISTRY
    *Bouncer (12g/day - unlocked after working as a waitress for a while): Uses 
    Crafting is done by talking to your mother in the middle town.  She'll allow 
    you to put together any two items behind the house.  The trick is you need 
    to have a high enough craft skill to create the item.  Also, if you should 
    happen to find one of these items (example: while working as a salesgirl), 
    you will be unable to identify the item until your craft skill is high 
    enough, but you can still get the bonus from the item even if you don't 
    know what it does.  
    Below are the combinations and the required crafting skill.  It costs a 
    whopping 210g to take Sculpture classes (the only class which can raise 
    But there are several jobs which will minorly raise the skill.  To max out 
    CRAFT quickly try working at those jobs if you are skilled in that way and 
    taking the class. Gems are found by doing the mining job in the East.  Items
    such as bone and leather are dropped by certain monsters in the Northern 
    Example: Item + Item = Item (Required skill to make) [Crafted item effect]
    Iron + Charcoal = Steel (30)
    Leather + Leather = Leather Armor (30) [DEFENSE +5]
    Iron + Iron = Chainmail (90) [DEFENSE +10, RESIST +1]
    Leather Armor + Iron = Padded Chain (90) [DEFENSE +15, RESIST +1]
    Chainmail + Leather = Padded Chain (20) [Same as above]
    Steel + Steel = Platemail (100) [DEFENSE +15, RESIST +5, LUCK -5]
    Silk + Gold = Witch's Cape (50) [+10 MAGIC]
    Witch's Cape + Leather Armor = Mystic Leather (10) [DEFENSE + MAGIC/3]
    Witch's Cape + Leather = Mystic Leather (90) [Same as above]
    Padded Chain + Golden Symbol = Isolation Armor (125) [DEFENSE +20, 
    RESIST +3, MAGIC -10]
    Leather + Fur = Wild Leather (40) [+10 TAMING, +5 DEFENSE/CHARM]
    Wool + Cotton = Artist's Smock (20) [+5 CRAFT/ARTISTRY]
    Cotton + Lace = Party Dress (30) [CHARM +15]
    Cotton + Cotton = Apron Dress (25) [COOKING +10]
    Silk + Lace = Dancer's Dress (175) [+20 CHARM, +15 ARTISTRY/LUCK]
    Silk + Steel = Corset Dress (110) [+30 CHARM, -10 LUCK/STAMINA]
    Leather + Steel = Armored Corset (190) [RESIST +10, -20 STAMINA/STAMINA]
    Platemail + Bone = Grim Plate (225) [Helps spook enemies: +15 DEFENSE, 
    +5 Resist, -20 TAMING]
    Platemail + Steel = Tank Suit (200) [+20 DEFENSE, +10 STRENGTH, +5 Resist]
    Sword + Gold = Officer's Sword (60) [MaxDam 8, +5 CHARM]
    Staff + Steel = Morning Star (75) [MaxDam 20]
    Wood + Iron = Spear (10) [MaxDam 10] 
    Wood + Steel = Axe (30) [MaxDam 12, -5 ATTACK]
    Wood + Rock = Hammer (50) [MaxDam 15, -35 STAMINA]
    Wood + Axe = Halberd (40) [MaxDam 18, -15 ATTACK]
    Wood + Star Shell = Shell Wand (20) [+5 MAGIC]
    Wood + Charcoal = Charcoal Pencil (40) [+5 CRAFT/ARTISTRY]
    Wood + Wood = Wooden Staff (24) [MaxDam 6, +5 MAGIC]
    Wood + Ruby = Red Wand (100) [Special, MaxDam 2, MAGIC +20]
    Wood + Sapphire = Blue Wand (100) [Special, MaxDam 2, MAGIC +20]
    Wood + Emerald = Green Wand (100) [Special, MaxDam 2, MAGIC +20]
    Wood + Amber = Yellow Wand (100) [Air, opposes Fire: MaxDam 2, +20 MAGIC]
    Wood + Nut = Nut Wand (100) [Special, MaxDam 2, MAGIC +20]
    Wood + Diamond = White Wand (100) [Special, MaxDam 2, +20 MAGIC]
    Wood + Obsidian = Black Wand (100) [Dark, opposes Air: MaxDam 2, +20 MAGIC]
    Wood + Amethyst = Purple Wand (100) [Emotion, opposes Holy: MaxDam 2, 
    +20 MAGIC]
    Wood + Pearl = Pink Wand (100) [Special, MaxDam 2, MAGIC +20]
    Flowers + Lace = Bouquet (20) [+10 CHARM/TAMING]
    Cotton + Leather = Boxing Glove (100) [+50 ATTACK, -50 LUCK/STRENGTH]
    Boxing Glove + Iron = Gauntlets (150) [ATTACK +50, MaxDam 2]
    Gold + Star Shell = Golden Symbol (40) [+5 MAGIC]
    Gold + Lace = Wedding Veil (65) [+15 CHARM]
    Gold + Ruby = Amulet of Strength (115) [+25 STRENGTH]
    Gold + Sapphire = Amulet of Wisdom (115) [MIND + 15]
    Gold + Emerald = Amulet of Creation (115) [+10 COOKING/CRAFTING/ARTISTRY]
    Gold + Amethyst = Amulet of Luck (50) [+10 LUCK]
    Gold + Amber = Amulet of Comfort (100) [+10 DEFENSE]
    Gold + Diamond = Amulet of Sharpness (125) [ATTACK +15]
    Gold + Pearl = Amulet of Innocence (70) [+10 CHARM/TAMING]
    Gold + Obsidian = Arrowhead Necklace (150) [+1 MaxDam]
    Gold + Bone = Amulet of Fear (95) [-10 TAME, Special]
    Steel + Diamond = Armored Collar (225) [+15 ATTACK/DEFENSE]
    Gold + Gold = Gold Ring (25) [CHARM +5]
    Steel + Pearl = Hatpin (175) [MaxDam +2]
    Steel + Gold = Eclipse Brooch (100) [MAGIC +25]
    Sapphire + Steel = Cufflinks (160) [+15 CHARM/MIND]
    Gold + Greens = Laurel Wreath (50) [ARTISTRY +10, Special]
    Sword + Red Wand = Flametongue (175) [STRENGTH + MAGIC/10, MaxDam 8, 
    Sword + Blue Wand = Snow Sword (175) [Water magic: MaxDam 8+MAGIC/10]
    Sword + Green Wand = Earthsplitter (175) [Earth magic: ATTACK+MAGIC/10, 
    MaxDam 8]
    Sword + Yellow Wand = Lightning Steel (175) [LUCK + MAGIC/10, MaxDam 8, 
    Sword + Nut Wand = Vine Sword (175) [TAME + MAGIC/10, MaxDam 8, Special]
    Sword + White Wand = Dazzling Blade (175) [DEFENSE + MAGIC/10, MaxDam 8,
    Sword + Black Wand = Blade of Terror (175) 
    Sword + Purple Wand = Heart's Strength (175) [RESIST + MAGIC/20, 
    MaxDam 8, Special]
    Sword + Pink Wand = Sword of Faith (175) [CHARM + MAGIC/10, MaxDam 8, 
    Excellent way to heal HP. Stat bonuses are temporary (last for 1 week?).
    Example: Food + Food = Crafted food (required skill to make)[bonus]
    Eggs + Flour + Sugar = Cake (5) [+15 HP]
    Milk + Chocolate = Chocolate Milk (5) [MP + 20, DREAM +1]
    Eggs + Flour + Sugar + Spices = Gingerbread (10) [HP +15, ARTISTRY +10]
    Tomato + Greens = Salad (10) [MP +5, TAMING +10]
    Eggs + Flour + Sugar + Chocolate = Brownie (15) [HP +15, MP +15]
    Mushroom + Greens = Mushroom Salad (15) [MP +5, MIND +5]
    Eggs + Milk + Cheese = Omelet (30) [MP +25]
    Milk + Potato = Mashed Potatoes (45) [HP +10, DEFENSE +25]
    Cheese + Potato = Twice-Baked Potatoes (45) [HP +10, DEFENSE +20]
    Eggs + Flour + Milk + Mushroom = Mushroom Souffle (50) [HP +5, COOKING +20]
    Fish + Cheese + Potato = Fish Pie (60) [+10 HP, +1 Resist]
    Meat + Potato = Steak and Potato (60) [HP +35, DEFENSE +5, ATTACK +5]
    Fish + Spices + Tomato = Fish Stew (75) [+10 HP, +25 LUCK]
    Fish + Eggs + Flour + Potato = Fish & Chips (80) [+10 HP, +10 LUCK]
    Milk + Cheese + Potato = Potatoes Au Gratin (80) [+10 HP, +20 DEFENSE]
    Meat + Tomato + Spices = Barbecue (90) [HP +25, ATTACK +25]
    Tomato + Potato + Mushroom + Greens = Vegetable Stew (90) [HP +10, MP +10, 
    MAGIC +10]
    Sugar + Spices + Wine = Mulled Wine (105) [+10 MAGIC, +50 MIND]
    Meat + Mushroom + Wine = Beef Burgundy (120) [HP +25, STRENGTH +25]
    Eggs + Milk + Sugar + Spices + Wine = Eggnog (140) [MP +35, CHARM +25]
    Cheese + Wine = Fondue (150) [CHARM +35]
    Spices + Meat + Nuts = Chilli Beef Cashew (150) [STRENGTH +25, Special]
    Mushroom + Nuts = Mushroom Nut Pate (170) [HP +50, MP +50, Special]
    Chocolate + Spices = Hot Chocolates (185) [HP+15, MP+15, MaxDam +5]
    Chocolate + Nuts = Nutty Truffles (200) [HP = Max]
    Chocolate + Wine = Liqueur Chocolates (210) [RESIST +5]
    Chocolate + Mushroom = Chocolate Mushrooms (220) [MAGIC = Random, MP
    Romantic Endings:
    Go to the fort and talk with 'Al' (the blonde boy by the table) until he tells
    you he wants to paint someone. Just exit in and out of the menu each time you
    talk to him until he  asks about painting someone.  Do jobs for the hunter, 
    Helena, until you are able to bring up the painting and tell her it's because
    she's rustic and strong, then talk to Al.
    Now build up your skills until the Midsummer Festival. You will need 
    ARTISTRY, STRENGTH, ATTACK, and DEFENSE - but keep your SIN low.  Focus on 
    ARTISTRY first, you won't need the other three until later.
    Attend the festival; it doesn't matter what you do there, but you should 
    encounter Al. Then you can go back to the fort and talk to both Als (if there 
    is only one, open and close the menu a couple times).
    Continue building your stats. When your Artistry reaches 100, you can offer 
    to trade paintings with Al. He gives you a chance to change your outfit. 
    Before you come back to talk to him, you need to make sure that your 
    STRENGTH,ATTACK, and DEFENSE add up to at least 220. You also need to 
    have low SIN.
    If your stats aren't good enough, he says he couldn't get your smile right. 
    If you're too sinful, he paints you as a dangerous warrior.
    Go to the desert. Talk to the wizard whenever you can and work for him as a 
    scribe. Take astronomy classes until you meet Taran, learn his name, and find 
    out why he came to the kingdom. After this he will appear at the desert 
    oasis as a regular character so you can speak to him.  If you're having 
    trouble getting him to appear as a permanent character, you probably need to 
    keep taking astronomy classes.  
    Next, raise your LUCK and CHARM and go to the dance contest at the Midsummer 
    Festival. This unlocks a new chat option for Taran.  If your LUCK and CHARM 
    together are at least 120, he will be impressed with your grace and skill.
    After that, once you have turned 20, talk to him again to get the ending.
    Adventure in the Water dungeon (to the south, filled with goblins) until you 
    find and rescue Mossam. He will now appear at the south town resort for you 
    to talk to. Go fishing a few times and you'll unlock a conversation about 
    eating fish. Raise your COOKING skill until you can prepare something made 
    with fish (Fish Pie is easiest). Bring it to him.
    Now you need to find a book. You can get one from Tirtha, the wizard in 
    the desert, by working for him for a while. If you've already done that 
    sidequest and gotten rid of the book, you can go back and ask him for another 
    now. Give the book to Mossam. Wait a while, then return to the south town. 
    Mossam will give you a present, a pink shell necklace. Wear it and wait until 
    you turn 21, and your fairy godmother will turn up.
    Go adventuring a lot, and return to the Inn in the north town regularly to 
    talk to the innkeeper. Defeating the bosses of the various dungeons will 
    give you stories to tell him. Also work at the inn a lot as a waitress 
    and/or bouncer, once that job is unlocked. Eventually, once you have turned 
    20, talk to him to get the ending.
    Work for Cole in the east town and chat with him. After some flirting, 
    he'll challenge you to arm wrestle. You need to get your STRENGTH to 100 
    in order for the match to be a draw. Then he gives you a present, an 
    item which is hard to identify. You will need to raise your CRAFT over 
    200 to be able to see what it is. (If you're already 
    wearing it, remove it so that you can look at it properly, then put it 
    back on.)
    Wear the identified collar and talk to Cole to get the ending.
    Avoid adventuring when looking for this ending! You need low XP.
    First, I raised my stats in the West (as described in the tips section).
    Return to your home town to do the recipe cards sidequest. Find it by 
    alternating working for Michanda (the baker) and Sekh (the tailor). 
    You must also take Michanda's cooking class TWICE, it's on the first 
    of the month, to get Sekh to tell you about the cards.
    Then head to North town and talk to the thief by the inn in town.
    He won't have a star above his head, but talk to him anyway.
    Making him appear can be tricky, I worked as a waitress (which helps
    raise your LUCK which you'll need soon anyway) and entered and exited
    town a couple times.  The thief will tell you to talk to the Innkeeper
    next to you, who will send you to Helena, who sends you to Betty,
    then the Miner. Last you'll be sent to the belly dancer, Deborah, in the
    South.  But if it isn't the 3rd-10th month, you'll have to pass some
    time since she's only there in those months.  I recommend raising your
    CHARM and LUCK to 30.  You can take Dancing classes in North town for 
    140g each or work in North town as a Waitress or Salesgirl to raise 
    CHARM.  Return the recipes at home for a "handsome" money reward (10g).
    Then go and work for Betty, the forager in the East town, until you 
    find out what happened to her leg. Work for her and chat with her 
    every time you can. Also chat with Helena the huntress.  
    Keep working for Helena long enough to get two or three if 
    not all four hunting interactions: hearts carved in a tree, beaver 
    dam, nearly gored by a boar & narrowly (or getting) hit by an arrow. 
    I don't bother trying to succeed at hunting, the stats required are 
    SIN and ATTACK which would take too long to raise (your TAMING will 
    drop if you succeed, FYI).  Your dream stat will drop, but if 
    you raised you worked as a Scribe in the West earlier, 
    it's more than high enough to take the hit.
    Work for Cole once, and then Helena will comment about his 
    Chat with Al whenever you can (open and close Menu to speed it 
    along), eventually he will give you the painting quest.
    When asked about why he wants to paint her say that she's beautiful 
    (this is the opposite of the Wanderer ending answer).
    Next, work for Deborah at south town (you'll need CHARM and LUCK of at 
    least 30 each, and she's only there between 3rd-10th months; you 
    may need to enter and exit the town if the time shifts while you're 
    there) until you encounter Helena and talk about your job. 
    One way to raise LUCK and CHARM at the same time is to take Dance
    classes in North town for 140g each week.  Working as a waitress or
    salesgirl there will net you more money for class and slightly
    raise your CHARM, also.
    Return to East town and talk to Helena and if everything has gone 
    right, you'll be able to talk to Betty who will recommend you
    talk to Helena.
    Origin Endings:
    Star Princess
    Lose a battle, so that you wake up at home afterwards. Talk to the 
    priest in the capital city about this.
    Go to the desert and talk to the astronomer / take classes until she 
    tells you about seeing a falling star. (Requires MAGIC 20, DREAM 100)
    Talk to the innkeeper in the north town about this and he tells you 
    about a silver angel. Talk to the priest about his story. Go to the 
    place the innkeeper described (just above your home town, by the 
    trees - 5 to be exact) to receive the Feather (this also rewards the 
    Feather symbol). 
    Talk to the astronomer about this. Go back to the 
    capital city and sing in the choir until you can chat with the priest 
    again about angels. He sends you to talk to your mother. After that, 
    talk to the astronomer and take astronomy classes until something 
    Note: You want to keep your DREAM high in case you run into Elsa in 
    the west town.  If it isn't 100 when you chat with the wizard after 
    he explains the situation, you will have missed your chance.  I 
    find that focusing on just being a scribe and not worrying about 
    raising your stats much until that's done is a good method. Not all 
    of this list has to be done in order - if you need to skill 
    something up to accomplish something, go for it.
    Start out simply working at the West as a scribe.  Be careful to 
    maintain the DREAM stat.  Go back home to rest when needed.  Keep 
    chatting with the magic teacher until you've helped Elsa recover 
    and she leaves you a gift.  Next, go out and get attacked and 
    killed by something (if you have already, that's fine).  You'll wake 
    up back home.  Rest up then head to North town.  Talk to the Artsy 
    guy about the book and talk to the priest about your near death 
    Next head to East town and chat with everyone.  Work for the 
    peg-legged woman foraging.  Eventually you will tell her you know 
    about someone who could heal her.  Next, talk to Al repeatedly 
    (just open and close the menu).  Al will tell you he wants to paint 
    Helena, so do jobs for Helena until you explain it to her and tell 
    her it's because she's strong.  I cheat here and work for her but 
    just fail at it on purpose.  Your DREAM and TAMING will drop 
    but you should have a high DREAM 
    padding so I just take the hit.  To finish the Al plotline 
    you'll need to go to the Midsummer Festival during the 6th 
    month on the 20th day in North town.  You'll spot him in the 
    crowd.  After the festival return to East town and talk (open 
    and close the menu) until you agree everyone has worries.  Also, 
    you need to win the dance competition at the festival.  If you 
    didn't win the first year, just come back next year when your 
    stats are higher - LUCK and CHARM are what you need.  You need 
    the prize for Armand's quest chain.
    Next, we help Armand, so head to North town.  To do this, work 
    for Armand (the Artsy guy) until he offers to paint you - or 
    you could take classes, but I like to squirrel some money away.  
    Let him paint you then talk to him and go to South town.  Rest 
    on the way if you need to.  Talk to everyone in the South then 
    head back to Armand.  Then go back to the South and chat with 
    Morris again, you will notice they are both set in their ways.  
    Once you've won the dance competition, talk to Armand again and 
    select the option to give him the vacation.  Talk to Morris and 
    he will give you 3 pink pearls.
    Next we need to patch things up between you and that jerk Gordy 
    in your home town.  To do this raise your XP to 100.  Cleanse the 
    SIN later at the new year's festival.  You can buy a sword and 
    armor in East town.  Once you've reached 100 XP return to Middle 
    town and talk to Gordy.
    In the west town, talk to the astronomer / take classes until 
    she tells you about seeing a falling star. (Requires MAGIC 20, 
    DREAM 100) . Go back to your home village and talk to the farmer 
    about the falling star (he's evasive). Then talk to Gordy about 
    it. Then talk to the farmer again, and now you'll get the real 
    story. Talk to Gordy again to realise something about your past. 
    Now talk to your mother about the night she found you, then the 
    Now, if your DREAM is over 100 and your SIN is under 50, take 
    Astronomy classes until you reach the final ending. If you miss 
    a requirement, you will get Star Princess instead.
    Fighting Endings:
    To get this ending, you have to defeat the boss of the desert 
    dungeon, the demon-spider. Build up your fighting skills as 
    necessary. You'll probably want to find some defense against 
    poison in order to survive the fight.  Magic is more useful 
    than fighting since there are air monsters which are difficult 
    to hit - the Charge symbol (gained from foraging in the East)
    works best against them.  Aginst the tougher skeletons and mummies 
    I use Flame.  Once you find the entrance to the lair in the 
    desert dungeon, you'll have to go talk to the magic trainer 
    in the West to learn how to get inside.  I wasted time trying 
    to raise CRAFT in order to make the Grim Plate which was 
    useless.  Pour your efforts into raising your stats.  
    For extra money to raise skills with, adventure in the north 
    dungeon and sell what you find.
    Fight the demon-spider and lose.
    Get this ending by scoring highly at the archery contest of the 
    Midsummer Festival. You will need a very good ATTACK skill and at least 
    a little bit of TAMING to keep your horse under control.
    Other Event Endings:
    Prime Minister
    Go to the east town and talk with 'Al' (blonde boy at east town) until he 
    tells you he wants to paint someone. (You'll have to open and close the 
    menu a few times.) 
    Talk with Helena and work as a hunter until you get the option to ask 
    her to model. Tell her it's because she's strong, then talk to Al.
    Now build up your skills until the Midsummer Festival. You will need a 
    high MIND - but keep your SIN low.
    Attend the festival; it doesn't matter what you do there, but you should 
    encounter Al. Then you can go back to the fort and talk to both Als (may 
    need to open and close the menu).
    After you've talked to female Al (Alanna) as much as possible, take Drama 
    classes until you meet her, then chat with her again at the east town.
    Keep raising your MIND, and once it's past 150 you can suggest to Alanna 
    that she appoint a Prime Minister in order to control the kingdom.
    Snake Oil
    This ending revolves around Jenny, the pink-haired girl who sells health 
    products at the south town. Buy each special potion she offers, collecting 
    the ingredients 
    as necessary. You'll usually have to wait a month between doses. Eventually 
    she'll offer you a job.
    Royal Chef
    Get this ending by scoring highly at the cooking contest of the Midsummer 
    Festival. Your score depends on what dish you make and how good your 
    Cooking skill is. 
    If you get your skill up high enough to make some sort of candy 
    (chocolate + nuts is one) you'll probably win.
    Work as a salesgirl in north town and talk to Liling (the owner) a lot. 
    She'll eventually explain that she wants to leave the business. Earn 5000 
    gold and you can buy her business and take over.  Raising your MIND stat 
    in the East will make work easier.  The two stats used by the salesgirl 
    are MIND and CHARM.  Dance class in the north will also raise your 
    CHARM stat.
    Work as a salesgirl several times in north town, then speak to the ragged 
    character who occasionally appears in the city and ask for a job in order 
    to become a thief. 
    Work as a thief but don't raise your LUCK too quickly, because you need to 
    get caught a few times in order to have dialog, and that won't happen if 
    your LUCK is really high. 
    My luck was 50 but I still managed to get caught.  Talk to Robin and steal 
    things until Robin talks about wanting to do a big heist.
    Go to the Midsummer Festival and enter the dance contest (it doesnt matter 
    if you win). Now you can talk to Robin about an idea for a heist, but 
    you'll have to wait another year before you can pull it off. In the 
    meantime, raise your LUCK, because you'll need it to be at least 100 later. 
    Earn gold and buy a party dress from Sekh (tailor in the middle town). 
    When the next festival comes around, give the dress to Robin.
    In month 8 (Leaves), go back to your home village and Robin will have sent 
    you a package. Sell the jewels if necessary to earn enough money, then go 
    to the south town and take a vacation. You will meet Robin here, and if your 
    LUCK is good, you'll get the ending.
    Skill-Based Endings (at age 21):
    Collect every spell symbol in the game, and raise your MIND and MAGIC. 
    Minimum requirements are 50 MIND, 50 MAGIC, 100 DREAM.
    This ending can only be reached if you are a strong fighter for good, with a 
    high XP (500 minimum, more is better), high DREAM (100 minimum), and very 
    little SIN. 
    (You can scrape by with 5 SIN, as long as you didn't get that SIN by 
    murdering something.) Good scores in ATTACK and MAGIC will also help. 
    It's a good idea to learn to Spook monsters if you want to be a Paladin.
    Guard (Mercenary)
    Take fighting class a lot and build up your skills. You're likely to get 
    this ending if you're a fighter and don't have enough points for the other 
    endings, because the requirements for Guard are lower. You should have at 
    least a small amount of SIN in order to enjoy fighting for pay. Minimum 
    requirements are 50 ATTACK, 50 STAMINA, 50 STRENGTH, but DEFENSE will also 
    To get this ending, study MAGIC and DRAMA. You need at least 200 points in 
    MAGIC and ARTISTRY combined, as well as 100 DREAM.
    Singing Star
    This ending requires taking drama class and singing in the choir. You need 
    at least 200 points in ARTISTRY and CHARM combined, as well as 100 Dream.
    Take dance class and work as an entertainer at the south town. Focus on 
    building up your LUCK over other skills. Minimum requirements are 100 LUCK, 
    100 DREAM.
    Work for both Michanda (middle town cook) and Sekh (middle town tailor), and 
    build up your skills in COOKING, TAMING, and CHARM. Avoid XP and SIN, and 
    try not to let your DREAM get too high (100 is good). Minimum requirements 
    are 50 TAMING, 50 COOKING.
    Work as a scribe (west town) and a museum guide (north town), and build up 
    your MIND. Minimum requirements are 75 MIND, 75 DREAM.
    Work as a scribe (west town) and spend time at the church (north town). 
    (If you get the thief event while waitressing at the Inn, ignore the thief, 
    then go and talk to the bishop to unlock donation options.) Build up your 
    MIND and TAMING. Don't fight anything, keep your SIN and XP at 0. Minimum 
    requirements are 100 MIND, 100 DREAM.
    Do all the jobs that involve finding stuff - foraging, fishing, mining, 
    truffling, fighting monsters. Foraging is the most important, so focus on 
    Minimum requirements are 75 LUCK, 50 STAMINA, and 75 DREAM.
    Do all the jobs that involve being out in the woods - foraging, 
    hunting or logging, truffling. Raising ATTACK and/or
    TAMING seem to help get a good version of the ending (of which there are 8). 
    Minimum requirements are 100 STAMINA, 100 DREAM.
    Do every job at least once. Take every class at least once. Fight some 
    monsters so that you have at least a little XP. Then work as a salesgirl 
    in north town and get your DREAM over 100.
    Work as a blacksmith in east town while building up your MIND, MAGIC, and 
    Minimum requirements are 100 CRAFT, 100 MIND, 50 MAGIC, and 100 DREAM.
    Work as a babysitter in the west town while building up your ARTISTRY, CRAFT, 
    and TAMING. Keep your SIN low. Minimum requirements are 50 CRAFTING, 
    50 TAMING, 100 DREAM.
    Work for Sekh (tailor in middle town) while building up ARTISTRY, CRAFTING, 
    and CHARM. 
    Minimum requirements are 75 CHARM, 75 CRAFTING, 75 ARTISTRY.
    Get your SIN really high by doing a lot of different kinds of SINs, then 
    purify your SINs at the solstice festival. After that, hang out at the church 
    a lot (talk to the bishop, sing in choir, donate) until you've unlocked the 
    You can get this ending if you've spent a lot of time being a thief and have 
    high skills in MAGIC, MIND, and LUCK. Minimum requirements are 50 LUCK, 
    50 MAGIC, 75 MIND, 100 DREAM, 10 thief-related SIN.
    Spend a lot of time working as a thief and get your SIN up high (you'll 
    have to find some other sinful things to do as well). Working as an 
    entertainer might also help. The minimum requirement is 25 SIN.
    Get your SIN up high while also having good XP and either strong ATTACK or 
    strong MAGIC. STRENGTH is also useful. Minimum requirements are 65 SIN, 
    100 DREAM, and either 75 ATTACK or 75 MAGIC.
    End the game with a lot of money, at least 1000 Gold. (Uses the same 
    picture as the Merchant ending).
    Run out of DREAM and lose the game.
    Number of possible outcomes for each ending:
    Wanderer (1) 
    Star Princess (1) 
    Princess (1) 
    Queen (4) 
    Mermaid (1) 
    Innkeeper (4) 
    Blacksmith (8) 
    Prime Minister (2) 
    Snake Oil (1) 
    Adventurer (2) 
    Royal Chef (4) 
    Captain (4) 
    Paladin (2) 
    Swindler (3) 
    Illusionist (2) 
    Star (2) 
    Guard (2) 
    Housewife (4) 
    Government (5) 
    Healer (2) 
    Acrobat (2) 
    Prospector (2) 
    Inventor (6) 
    Toymaker (2) 
    Dressmaker (2) 
    Caravan (2) 
    Wild (8) 
    Mystic (1) 
    Bishop/Priest (2) 
    Selfish (3) 
    Conqueror (2) 
    Merchant (7) 
    Entrepreneur (7) 
    Candlemaker (3) 
    Minion (1) 
    Partners (2) 
    Pirate (2)

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