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    FAQ/Walkthrough by The Pauliwog

    Version: .1 | Updated: 06/30/04 | Search Guide | Bookmark Guide

    ARC THE LAD COLLECTION Walkthrough and FAQ
    By The Pauliwog (aka Paul Stillman)
    Current version: .1
    This is an FAQ on the Arc the lad collection for the
    play station (PSX).  This FAQ does contain spoilers in
    it so be forewarned.  Arc the Lad is an RPG quite
    different from many I have seen.  This is by no means
    complete and I can use all the help I can get.  My
    e-mail is thepauliwog@yahoo.com.  If you e-mail me
    please make sure that the info is not already in this
    faq or I will become annoyed, also, make sure to put
    your name as you want it to appear when I give you
    credit for the info.  Also, if you have any questions
    feel free to email me asking them!
    Also, I expect that you have read the manual, and I
    will give some small tips that might be said in it,
    but I will not go over things like how to equip stuff
    or use items, unless I get a lot of e-mail about it.
    This FAQ copyright 2002 Paul Stillman.  Everything in
    this FAQ is mine, so don’t steal it.  Don’t change
    anything or put it on your site without asking me
    first (e-mail me if you want to).
    _Version History_
    4/18/02- got the game, started playing
    ver .01
    4/22/02- got the idea to write an FAQ, started.  Did
    intro legal and table of contents, also a bit with
    Ver .02 
    4/23/02- finished Arc character , started items
    accessories and walkthrough (for arc 1).
    Ver .03
    4/26/02- the weekend finally! got back to my moms, got
    a lot more of the walkthrough done.
    4/27/02- did a lot of the characters for ATL1 and some
    more of the walkthrough
    4/28/02- Big thunderstorm, don’t want to use the comp.
     Might add some monster stuff.  Also did some small
    items and accessories.
    Ver .1
    6/22/04 - Finally got back to writing this thing. 
    Sorry to all for not doing it for so long, but I hope
    to complete it this time.  Did some more off the
    6/23/04 - Added Iga to the characters, did some more
    6/24/04 - Did more on the walkthrough for Arc the Lad
    1 (hope to be done with it soon)
    6/27/04 - More Walkthrough...
    6/29/04 - Got up to Zariban in the walkthrough
    Table of contents 
    1. Arc the lad 1      
         A. General tips
         B.  Characters
    C. Walkthrough
    D. Other things to do
         E.   Items/accessories 
         F.   Monster list*
    2.  Arc the lad 2*
         A.  General tips*
         B.  Characters*
         C.   Walkthrough*
         D.   Items/accessories*
         E. Monster list*
    3.  Arc the lad monster arena  *
    4.  Arc the lad 3*
         A. Story
         B. Characters*
         C. Walkthrough *
         D. Items/accessories*
         E. Monster list*
    5.  Miscellaneous stuff
    6.  Credits
    *Denotes coming soon
    ___ARC THE LAD I___
    _General Tips_
    Here is where I put some tips that I thought up, these
    all have exception so don’t e-mail me saying that one
    doesn’t work on a specific area and such.
    1.  Some items are all over the place, herbs are 1
    example, you can use these whenever necessary, don’t
    bother holding onto them.  Items such as revival
    tonics are not found in multitude, and Kukuru will get
    the ability resurrect, always use this instead of
    Revival tonics.  Thus, only use revival tonics if: you
    are out of MP and NEED the character, Kukuru is down
    and you NEED her back, You have enough revival tonics
    to spare.
    2.  Hp and Mp are always fully healed after a battle
    is over.
    3.  Because of the above, if you are in a battle and
    the only goal of it is to train, never waste a turn. 
    What I mean is: never chose “end your turn” always
    cast a spell or attack or something”.  Almost everyone
    has a spell that they can cast on themselves or
    others, anytime, thus getting them more experience. 
    Do this and you will level up faster.
    4.  When I mention “training” I am talking about
    re-entering a battle level (take sembara marsh for
    example) for no reason other than leveling up your
    characters, and to get items dropped by monsters (or
    those in treasure chests).
    4. Hp= hit points. It’s the amount of damage you can
    take.  It is lowered by being hit and raised by being
    5. MP= Magic points.  It’s the stuff you use to cast
    6. It’s always better to attack from the side or rear
    rather than from head on, but it is always better to
    attack head on then not at all (unless the guy has a
    mean counter attack).
    7. Stick together if you don’t think you are strong
    enough.  If you stick together, you can team up on an
    enemy and cure everyone with one spell.
    8. Treasure chests are opend by hitting them, or by
    using an offensive spell against them.  Some treasure
    chests can not reached unless you use either
    Chongara’s make floor summon, or a spell with good
    range.  Also, most chest re-incarnate if you re-enter
    the level, but some (mostly the ones with rarer items
    in them) do not.
    9. Sometimes, when you re-enter a battle after the
    first time, you start out at a different location, and
    the enemies are different.  Colbo plain is a good
    example of this: the first time you go through it,
    there are ghosts and you get a power apple and a palo
    nut, the second time and on, there are just some green
    slimes and zombies.
    10. It sucks to be you if you are cornerd and can not
    move.  Try to avoid this.
    11. Some accessories become useless after a while. 
    The Kaiser glove is one of these: It gives the wearer
    level 1 throw, but once all your characters have level
    1 throw it is useless.  It does NOT add another level
    to your throwing ability.
    12. Most items are won in battle, but a few are found
    by searching your surroundings.  I will try to get
    every searching item in this guide, but you never no,
    I might have missed 1 or 2 items.  Always search your
    surroundings (by pressing X)
    That’s all I have now, when I get more ideas I will
    put them here.
    Note: for most of the spells and character
    descriptions, I tried to make up myself, but I did
    steal a few from the manual.  I also stole the MP
    points from the Manual.
    Our brave hero, he’s the guy who has been chosen by
    the guardian to save the human race from devouring
    it’s self.  He is also the only one who can use the
    Ark.  He’s the righteous dude who goes around saving
    people just because it’s the right thing.  He is
    strong and can use semi-effective curative spells but
    his strength main magical strength is in offensive
    spells.  And his range is also nice! 
    Burn ground - Burns the ground below the enemy (duh)
    Level 1: 4 MP Level 2: 8 MP Level 3: 16 MP
    Slow foe- Reduces enemies agility
    Level 1: 6 MP Level 2: 9 MP level 3: 14 MP
    Meteor shower- Hits monster with a big meteorite
    Level 1: 9 MP Level 2: 14 MP Level 3: 21 MP
    Total healing- Heals most status affects and restores
    a _little_ Hp
    Level 1: 7 MP Level 2: 10 MP Level 3: 15 MP
    Gale flash- Transient bursts of light pummel the enemy
    at high speeds
    Level 1: 12 MP Level 2: 16  MP Level 3: 24 MP
    The girl who is accompanying Arc on his quest, she is
    in the race of protectors of the flame cion.  She goes
    to extinguish it, and crazy stuff starts to happen. 
    She is a very good curer, with some offensive spells. 
    Her physical attacks are quite strong and her range is
    Antidote- Cures poison
    Level 1: 3 MP Level 2: 5 MP Level 3: 8 MP
    Cure- Recovers Hp, gets better as Kukuru levels up
    Level 1- 4 MP Level 2- 8 MP Level 3- 12 MP
    Silencer- Enemy can’t cast magic
    Level 1: 6 MP Level 2: 9 MP Level 3: 14 MP
    Refreshment- Cures abnormal statuses
    Level 1: 8 MP Level 2: 12 MP Level 3: 18 MP
    Judgment day- An angel comes down to kick your enemies
    Level 1- 9 MP Level 2: 14 MP Level 3: 21 MP
    Resurrect- Brings a party member back from the dead
    Level 1: 12 MP Level 2: 18 MP level 3: 27 MP
    Divide- Takes Hp from your opponents and gives it your
    party members
    Level 1: 14 MP Level : 21 MP Level 3: 32 MP
    This guy is the guy who strikes fear into the enemy
    and rage (the good type) into the his friends… Or so
    he should be, but most often the enemies frighten him
    and his friends get enraged (the bad kind) with him. 
    He is the instrumental guy, who doesn’t do much
    fighting under the king.  He is always talking about
    food, and gets braver as he travels with Arc.  He also
    is somewhat unrespectful towards Gogen and that turns
    out to be humorous quite a few times.  Like Arc, he
    has a curative spell, but unlike Arc, his spell focus
    is on helping friends and hurting enemies by lowering
    or raising their stats temporarily.
    Battle drum- Makes every friend in range temporarily
    Level 1: 3 MP Level 2: 5 MP Level 3: 8 MP
    Healing harp- Cures allies
    Level 1: 3 MP Level 2: 5 MP Level 3: 8 MP
    Slow bass- Reduces enemies agility
    Level 1: 7 MP Level 2: 11 MP Level 3: 17 MP
    Speed ocarina- Raises friends agility
    Level 1: 4 MP Level 2: 6 MP Level 3: 9 MP
    Lion drum- Poco shoots a burst of energy at the
    enemies in front of him
    Level 1: N/A MP Level 2: 12 MP Level 3: 16 MP
    Shift flute- causes everyone to face the dame
    direction as Poco
    Level 1: 10 MP Level 2: 14 MP Level 3: 18 MP
    Atrophy horn- Causes darkness to enemies 
    Level 1: 12 MP Level 2: 16 MP Level 3: 24 MP
    Cheer trumpet- Attacks enemies using spooks 
    Level 1: 8 MP Level 2: 12 MP Level 3: 18 MP
    The noble swordsman, who stuck out for the people and
    got thrown into jail.  He is one of the remainders of
    an ancient clan of swordsman and rocks total butt on
    the field.  He doesn’t take any crap and can rip open
    steel bars (like the ones on a jail cell, hint hint). 
    All of his spells are attack oriented and his range is
    Jubakuzen- Attacks the enemy with a sword that causes
    Level 1: 5 MP Level 2: 8 MP Level 3: 12 MP
    Shinkuzen- Attacks an ememy 2 squares away from him
    Level 1: 16 MP Level 2: 18 MP Level 3: 20 MP
    Koei-Zen- Attacks with the ferocity of a tiger
    Level 1: 20 MP Level 2: 24 MP Level 3: 28 MP
    Ouka-Raibaku-Zen - Attacks an enemy very strongly
    Level 1: 24 MP Level 2: 32 MP Level 3: 40 MP
    The 3,000-year-old mage, predominantly black mage.  He
    is sorta like the guy who you feel knows more than
    he’s telling you, and the guy who can really get on
    your nerves because of it.  When you first get him,
    his Hp, attack, and range all stink, and he only has 2
    spells (only one of which is actually useful in
    directly hurting an opponent).  But, if you work with
    him enough, he will become a key member in you party.
    Explosion- A big explosion encircles the enemies (hope
    your not prone to seizures) 
    Level 1: 10 MP Level 2: 16 MP Level 3: 22 MP
    Dream knock- Puts enemies to sleep
    Level 1: 6 MP Level 2: 10 MP Level 3: 6(?)MP
    Diamond dust- Ice attack where shards of ice fall from
    the sky
    Level 1: 14 MP Level 2: 20 MP Level 3: 26 MP
    Wind slash- A tornado attacks the enemies
    Level 1: 16 MP Level 2: 24 MP Level 3: 32 MP
    Fire barrier- Creates a fire barrier
    Level 1: 13 MP Level 2: 20 MP Level 3: 30 MP
    Thunderstorm- Lightning fries the enemies
    Level 1: 18 MP Level 2: 28 MP Level 3: 38 MP
    Teleport- Teleports Gogen and those around him
    Level 1: 10 MP Level 2: 15 MP Level 3: 23 MP
    The business man in the game.  He tends to always know
    where to go next and what to do, but is rarely
    forthcoming with his information.  At first he does
    everything for personal gain, but learns with his
    adventures with Arc.  His spells are all summons,
    except for search.
    Mofly- Makes a floor where there was none: 6 MP
    Kelack- heals your party and attacks opponents: 12 MP
    Search- Adds that monster to Chongara’s private
    monster manual: 1MP
    Odon- transforms to look like a friend or foe: 12 MP
    Hemo-Ji- Turns enemies into magic deficient Hemo-Ji’s 
    Fu-Jin - Use with Rai-Jin for storm: 30 MP
    Rai-Jin- Use with Fu-Jin for storm (1 must be one 1
    side of the enemy, the other on the other side): 30 MP
    Chocko- Supposedly a mysterious strong girl, see
    "Forbidden ruins revisited" for more info.
    The brute strength man who was manipulated.  When you
    first meet him he is attempting to kill you, as was
    the bidding of his master.  He realizes the errors of
    his ways and joins Arc in order to shape his spiritual
    aspect of his fighting.  He is incredibly strong, and
    will (if you let him) become a key member of your
    Shingan Ho - Marks an enemy (follow up with Taima
    Level 1: 2 MP Level 2: 4 MP Level 3: 6 MP
    Taima Kodan:  Attacks all enemies which have the
    Shingan Ho mark on them
    Level 1: 6 MP Level 2: 9 MP Level 3: 14 MP
    Shippu Gekishu:  Foot sweep attack to all the enemies
    around him.
    Level 1: 8 MP Level 2: 12 MP Level 3: 18 MP
    Ryusei Baku:  A tornado/ground attack that engulfs
    multiple enemies.
    Level 1: 9 MP Level 2: 14 MP Level 3: 21 MP
    Kishinryu Eiha: A physical attack that can be done a
    distance away.
    Level 1: 11 MP Level 2: 30 MP Level 3: 26 MP
    Messho Reppa: Kills an enemy if their level is lower
    than Iga's.
    Level 1: 13 MP Level 2: 20 MP Level 3: 30 MP
    The first continent
    The story opens with Kukuru talking to the mayor about
    going up to extinguish the cion flame, which her clan
    has protected for 3,000 years.  Once she extinguishes
    the flame (making sure to give the long I hate this
    god damn thing speech), she hears a strange voice
    talking about finally being free.  Once she is down,
    she gives you the feeling of impending doom, the mayor
    says not to worry.  However, once she is out of site,
    he says something about Andel rewarding him greatly. 
    That night, the first blizzard in ten years happens. 
    The scene abruptly switches to  arcs house where he is
    trying to get the chest with his fathers sword and
    armor, his mom comes in and opens it for him, then
    asks him to please not to go blah blah blah, the whole
    overprotective mom thing.  Arc tells her that he must
    find out what happened to his father, who mysteriously
    disappeared 10 years ago.  The mom goes into the other
    room and has a flashback.  When you have control,
    check the chest (press X) to get suited up.  Now,
    check the jar closest to the top of the screen on the
    left for an herb, and the furnace looking thing for a
    stone (refer to the items section for what these do). 
    Then talk to your mom who gives you: a Kaiser glove, a
    revival tonic, energy fruit, and sacred water.  Arc
    then runs up to the mountain.
    At the mountain Kukuru and Arc talk a little and then
    Arc runs up to relight the cion.  On the way there Arc
    runs into the Ark Ghoul, who asks if Arc is the one
    who freed him, then he decks him (knocks him over).  
    Then, a strange light encircles Arc and a “guardian”
    tells Arc about how 3,000 years ago humankind was
    threatened to be destroyed because of it’s greed,
    which angered the gods.  He/she/it tells you that the
    thing that saved mankind was an Ark.  It then says
    that humankind is once again on the brink of
    extinction and that Arc is the only one that can use
    the ark. The guardian then bestows upon you the power
    of  the guardian, which means you can now actually
    have a standing chance against the enemies.
    !Battle on the mountain!
    5 green slimes 
    1 treasure chest 
    First thing about green slimes, they deal 8 damage,
    you have 15 Hp.  So, 2 hits and your dead, but you
    should only have to take .  Another thing about green
    slime is that it can split, leaving 2 green slimes
    instead of 1.  Third thing about green slime, is that
    it can’t go down cliffs, this can be very tactfully
    used to avoid them.  Fifth thing about green slime, if
    you kill 5 of them (and if your at level one) you
    level up giving you both burn ground lv. 1, and a few
    extra Hp (so you can get 1 extra time after leveling
    up).  Last thing about green slime: 1 hit of yours
    kills them.  All that out of the way Kill the guys on
    the bottom, then make sure that the guys on the next
    level are in your range so you ca
    n kill em without them hitting you.  Also, try to go
    for the treasure chest (just hit it and you  will get
    the treasure), because it has an energy fruit in it.
    After that, Arc goes up to light the cion, and just as
    the ark ghoul is about to kill Kukuru, he vanishes.   
    After this whole thing, Arc becomes well known and
    receives an invitation to go see the king.  He leaves
    after Kukuru says that once she hones her skills, she
    will be joining him.  At long last your at the main
    map screen and can save (yeah!).  After that select
    Palencia castle.
    As you enter you will see a bunch of troops marching
    by, and then someone else running behind them.  This
    is Poco, who you will learn about later.  You go and
    meet the king and tell him about how mankind is dying.
     The minister will say a few things and you get the
    feeling that he’s a “jerk” (not the word I would use
    but I want to keep this clean).  The king talks about
    his brother having the same feeling about humanity
    dying and left the kingdom 20 years ago.  The minister
    feels he must “test” you in order to see if you are
    indeed the hero’s talked about.  He sends you to colbo
    !Colbo Plain!
    3 zombies
    3 ghosts
    3 green slime
    1 fire elemental
    When you arrive, you find that all the troops except
    for Poco are dead, Poco joins you and battle
    Have Poco and Arc stick together for most of this
    because Poco has healing abilities, and you want to
    avoid delving into your item supply, which should be
    low at this point.  You should start off by using
    Poco’s battle drum, which will boost both of your
    members attack power (if Arc is in range).   After
    that most enemies fall to 1 or 2 hits of either Poco
    or Arc and the zombies/ghosts (which are the guys you
    have to watch out for) will fall.  The fire elemental
    is a coward and you might have to split up at the end
    and corner it by one person going 1 way and the other
    person going in the opposite direction.  Oddly enough,
    you get a power apple and a palo nut for your efforts
    and these are awesome items, which you should covet.
    6 green slime
    4 zombies
    2 fire elemental
    No palo nut or power apple :(
    When you go back to Palencia the minister doesn’t
    believe that you could have defeated the monsters that
    the finest soldiers could not.  He says you are lying,
    just then, someone comes in and says that monsters are
    approaching.  Now the king is watching, and the
    minister gets his second test.
    !Battle at Palencia castle!
    3 green slime
    3 ghost
    1 evil bonze
    1 witch doctor
    At the start of the battle, you see Kukuru in the
    middle and ready to fight!  She is strong, but don’t
    overdue it with her.  Kill a few green slime at the
    front, but don’t get into the battle until Arc and
    Poco arrive, or else you will probably have a dead
    Kukuru on your hands.  Poco’s battle drum is effective
    once again, and Kukuru has cure.  Watch out for the
    evil bonze, his sword hurts and his Hp is high.  Also,
    the witch doctor will try to put you to sleep.  You
    get the jump boots and magic card for this battle.
    After the battle, the king is very impressed, but the
    minister is annoying once again.  The king tells
    ANDEL(!!!) to pipe down, he then talks about the ark
    and his brother some more.  He says that humans almost
    died of greed and the only thing that saved them was
    the ark.  The kings brother believed in it and went on
    a quest to find the ark.  The last place he was seen
    was entering toyoke forest in millmana.  The king
    sends you there to find out more.
    The minister (aka andel, who was the guy who the mayor
    mentioned when Kukuru put out the cion) goes into a
    back room and talks to a mirror about Arc.  The mirror
    insults him and talks about general Yagun “putting him
    to rest”.  The plot thickens.
    Go to seirya sky port and head to millmana!
    Since the only  place you can go is the HQ, go there. 
    You speak to general Yagun (doesn’t that name sound
    familier? [hehe])and you  (or at least I did) get the
    same feeling as you got with the minister.  He too
    must “test” you  (in case you havn’t noticed, all
    these tests are attempts to kill you) before letting
    you into toyoke forest, so he sends you to kill the
    monsters in ruvag woods and sembara marsh.  One of the
    people that you can talk to hints that you  should
    train a little bit at nicarus forest.  When your ready
    to leave, talk to the guide at the bottom of the
    screen, and Kukuru will use a sleep bomb on him :).
    There are 3 places you can go to:  Nicarus forest,
    ruvag woods, and sembara woods.  I advise that you
    train a little at Nicarus forest, because the other
    places are probably to tough for you unless you
    leveled up at seirya.  
    !Nicarus forest!
    4 skeleton
    2 witch doctor
    2 evil bonze
    1 treasure chest- energy fruit
    Everyone in this battle comes to you, so there is
    little need to move around a lot, except for exact
    locations to hit the enemies.  The skeletons will be
    knocked over paralyzed when you hit them enough and
    then you will have to hit them once more in order for
    them to die (I do not think they ever recover from
    this paralysis, but I could be wrong).  Unless you
    have leveled up Arc’s burn ground technique so it has
    a respectable range, you can’t get the treasure chest,
    so stop trying.
    !Ruvag woods!
    4 wraith
    2 warlord
    2 bloodweed
    1 Treasure chest- small bomb
    Initially, you should stick together until all the
    warlords are killed, after that, the enemies will
    probably stay where they are (since blood weeds don’t
    move and wraiths are cowards by themselves).  The
    blood weeds are quiet interesting.  There pollen
    attack does around 25 damage!  And they have high Hp
    BUT when they do their duplication move the copies Hp
    is low enough to kill in one hit.  Same deal with the
    inaccessible treasure chest in this level too. 
    !Sembrara marsh!
    4 warlords
    3 mighty fly
    1 treasure chest- sacred water 
    If you are confident in your skills, you can send one
    person (probably Arc) up the top part from where you
    start to kill 2 warlords and 1 mighty fly, but I don’t
    recommend this if your level is low (basically, if
    this is your first trip to the marsh and you have not
    done extensive leveling up, this is suicide).  The
    mighty flies range is really good, and so is there
    defense, watch out for them.  The warlords are the
    same in this level, but they are also put where other
    enemies are, so watch your back!
    Return to the HQ and talk to Yagun.  He says that you
    have accomplished nothing, and sends you off saying
    that it’s your hide.  You leave.  After that, you see
    Yagun and a mysterious figure appears, and Yagun tells
    him to kill Arc and his friends.
    A train comes and goes.  If you talk to the people in
    the HQ, you find that the train used to be Romalian,
    the largest country in the world, but now was used to
    carry food to other parts of Millmana.  With that,
    head to toyoke forest.
    !Toyoke forest showdown!
    2 ninja (guy summoned by Yagun)
    3 wraith
    2 mighty flies
    2 bloodweed (almost always ends up becoming 4-6)
    Once you enter, your guide ditches you.
    This can be a tough battle if you don’t watch your Hp,
    because you do NOT want to use a revival tonic at this
    point, but herbs are expendable.  Make sure everyone
    is kept healthy, use Poco’s battle drum for more
    combat efficiency, and watch out for the ninjas!  The
    second one is in a spot where probably only 1 person
    can hit them at a time, so make sure the 1 person has
    full Hp.  I suggest leaving Poco in the first little
    clearing where you start in order to get all the
    mighty flies out of the way (they will flock to him). 
    By the time you get to the blood weeds, they have
    multiplied so many times that they are weak as
    You will then go into a clearing and see the forest
    spirit, who says that both Arc’s dad, and the crowned
    prince were there, in fact they are the same person! 
    And, as every major character has so far, she talks
    about mankind dying, and that humanities destiny is in
    Arc’s hand.  She gives Arc the hero crest and tells
    him to return to touvil (in seirya).
    Unlimited cure-all trick:  Re-enter toyoke forest and
    the spirit will give you a cure all, this can be done
    over and over.
    There is a boss battle coming up which is very
    difficult, and the only place that you will be able to
    train is colbo plain, which gives you very little
    experience points (there are 2 other levels that you
    can fight, but the monsters there are tougher than the
    With that, it's off to seirya!
    Once you get there a messenger comes and tells you to
    go to Palencia castle, do so.  Do NOT go to quina hill
    or karagan plain, the monsters there are extremely
    difficult and will eat you alive at this point.
    At Palencia, you see a man being carried of in chains
    escorted by many guards.  This is Tosh, and you learn
    from the guards that he was one of the best warriors,
    but was thrown into jail because of his beliefs.  You
    then see Tosh  being thrown into jail, and the guards
    talk, and they sound quite like the minister (who
    shall now be called Andel) and Yagun.  
    You Talk to Andel who says that the king is sick, and
    that he would transmit your message to the king.  You
    don’t get very far when a guard comes in to say the
    prisoner was imprisoned, With that, Andel dismisses
    you.  Arc and Kukuru decide that they should see what
    is going on in the dungeon, and they unanimously
    decide that since Poco knows the way, he should lead
    them.  Needless to say,  Poco had no say in the
    The scene changes to the jail cell where the guards
    say that Tosh is to be put to death.  Tosh has a
    flashbacks which involves his clan.  Back in the real
    world, Tosh gets a burst of energy and rips open the
    bars on his cell (sweeeeeeeet).
    The scene goes back to Arc and friends as they enter a
    room, and the guards start talking Seirya falling to
    Romalia because of corruption, and the guards wouldn’t
    have to do a thing.  And after that long speech to
    Tosh about loyalty.
    That's when Tosh runs into the room, and starts bustin
    up the guards, cept the problem is THEY TURN INTO
    MONSTERS!!  The plot thickens.
    !Battle of the kings guards!
    3 ninja 
    3 ghoul
    2 doll master
    Tosh is assisting you in this battle, and his range
    and offensive power is great!  But, as when you fought
    with Kukuru, he can die, so don’t overdue it.  What I
    advise is that you make 2 groups, making sure to split
    up Arc and Tosh (I like Tosh-Poco, Arc-Kukuru), and
    have one take the enemies to the left and the other
    group take the enemies to the right.  It isn’t to hard
    if you leveld up.  You get a senior bandana and a
    fiend statue for winning the battle.
    After this battle, Tosh walks away and you go to see
    the king once more.  Andel does not believe that you
    are the son of the crowned prince so Arc shows him the
    hero crest, which proves his lineage.  They talk more
    about humanity, and Arc leaves.  Once again, Andel
    talks to the mirror about Arc, and once again the
    mirror gets POed at him again.  What is this mirror?
    Why are the kings guards monsters? How does Romalia
    fit into this?  Stay tuned, for the next excit… oops,
    lost control, anyways, these will hopefully all be
    answered soon.
    You now should go to Touvil, when you get there, the
    city is destroyed, and there is no sign of your mom,
    but your house is burned to the ground.  A delivery
    guy comes along with a letter for Arc, it is from his
    dad.  It talks about the guardians and the Ark, then
    it tells Arc to go to the ancient monolith near
    Touvil.  (if you can't find it on the map, it’s the
    little yellow dot above touvil).  You will leave
    Touvil, however re-enter and you can search the
    remains of Arc’s house.  If you search the Top-right
    corner, you will find a romancing stone.  Your next
    stop is the Monolith and the first real boss!
    Ancient monolith
    When you get there, you will approach the monolith,
    and it wants to see your power too.  You are
    transported into the illusion world where battle 
    !!!!!Illusionary world showdown!!!!!
    4 illusion flame
    1 illusion lord <- boss
    This is tough even if you did level up.  The illusion
    lord will cast strong magical spells, or he will put
    you to sleep.  When you get closer to him, he will
    smack you, which does a LOT of damage.  In addition to
    this, there are 4 illusion flames (like fire
    elemental, but stronger, and these guys are not
    cowards) who will annoy you.  My strategy requires
    that Kukuru can not be killed by 2 smacks of the
    illusion lord (this is somewhat of a problem if you
    are weak).  It also requires that she has cure level
    2.  Kill the 4 illusion flames (curing when needed)
    then make your way up to the boss.  Situate you self
    with Kukuru behind him, Poco to the right, and Arc to
    the left.  You can switch Arc and Poco, but Kukuru
    needs to be in the back, like this
           A   B   P
    Have Arc and Poco hit him every turn (by now you
    should already have done Poco’s battle drum move), and
    have Kukuru cast cure 2 (if she is situated correctly,
    it should heal her, Poco and Arc).  Just keep hitting
    him and he should go down fast.
    After this battle, you meet Gogen, who comes off
    eccentric, but nice.  He gives you a romancing stone
    and says that you should go to Alatos.  Poco observes
    that you need an airship to get there, so go ask the
    king for one. (don’t forget to save)
    The king gives you all-time use of his airship, the
    silver noah. He also gives Poco his wild lion drum
    ability (see characters for more detail).  On the map,
    select Seirya sky port and it will jump to a scene
    with Tosh, who talks to the spirit in his sword.  The
    sword tells him to follow Arc.  The camera then goes
    to Arc and friends who are about to board the airship,
    but just as they are about to board, tosh runs out
    saying he wants to join you.  Gogen says some creepy
    stuff and Tosh joins.  With that you take off and it’s
    off for Alatos!
    _Alatos and the first guardian_
    When you get off the airship, a weird man comes up to
    you.  This is Chongara.  He tells you to visit his
    shop.  Do so.
    You arrive at his house and there is more discussion
    about the end of the earth, and about the gaurdians. 
    Gogen knows the location of the light gaurdian, but he
    wants something in return.  He wants an item called
    the summon pot, which is located on the fifth floor of
    a place called the Forbidden ruins.  Leave and go to
    the ruins.
    Here is some information about the ruins:
    It has 50 floors.
    -As you prgress down through the floors the monsters
    get increasingly difficult.
    -You go down to another floor by having one character
    end their turn on the "down" staircase, you do NOT
    need to kill all the monsters.
    -You do NOT regain HP or MP between levels, however,
    all status aliments are cured.
    -A secret character named Choco is on the bottom of
    the ruins, as is the final romancing stone.  You want
    to get both of these before going on to Arc the Lad II
    (more on Choco later, at this point there is no way
    you are getting down to the 5oth floor)
    -When you want to get out of the ruins, you have to go
    back up every floor, this means ending one of your
    characters turns on the "up" staircase, this becomes
    really annoying.
    Luckily for you, the Summon pot that Chongara desires
    is on the fifth floor.  The first 5 floors really
    aren't difficult.  Just have everyone stick together
    so healing is easy, make sure you don't use up all
    your MP on the first 2 floors.  The fifth floor can be
    tricky, what with all the blood knights, but just have
    Tosh and Arc take them, with somebody healing and you
    shouldn't have any trouble.  On the fifth floor the
    summon pot is in a treasure chest.  If, at the end of
    the fifth floor, you think you can survive another
    floor, it is worth it to get the power gauntlet from
    the sixth floor, it will help you in the upcoming
    Once your out of the ruins, return to Chongara's shop,
    he tells you where the gaurdian is and agrees to help
    you find him.  Prepare for a long battle.
    !!Battle for the light Gaurdian!!
    7 - Ginat Bat
    3 - Stone Jackal
    1 - Stone Golem
    5 - Treasure Chests (Palo nut, magic leaf, revival
    tonic, recos grass, power nut)
    This battle can be difficult.  The Bats hurt, and
    their range is good.  The Jackals move slowly, and
    usually don't move towards you.  This allows you to
    encounter them when you want, however, their attacks
    are quite potent.  I suggest having Arc and Tosh
    attacking them, while having someone healing them. 
    The Stone Golem never moves so go for him last.  
    The real goal in this stage is to get all the treasure
    chests, there are very good items in them.  To get all
    the chests, you are going to need to summon Mofly
    (Chongara ability) and use his "create floor" ability,
    try not to let the Bats or the Jackals kill him. 
    At the end, confront the Stone Golem.  He is situated
    such that you can only have one person attack him. 
    Make it either Tosh or Arc, whichever is better.  Have
    kukuru as a healer and Poco on status boost, if you
    havn't already.  Also you can have People cast magic
    on him from a distance.
    There is a cutscene with the light gaurdian in which
    he gives you the kings image and the light stone. 
    After that you say goodbye to Chongara.  When you can,
    go to the skyport.  Chongara will rejoin your party. 
    Next stop Greyshine!
    When you arrive, Chongara talks about the marshall
    artistists.  The only place you can go is Amaidar
    Temple, however, there are two battles in succession,
    the second being a boss battle.  If you don't think
    you are strong enough, go back to the ruins and train.
    !Arc Vs. Iga!
    This battle is a one-on-one between Arc and Iga, and
    depends mostly on your level.  If you are around level
    26, you shouldn't have too much trouble.  Make sure to
    watch you health and either cast total healing or use
    an item.  If your having a lot of trouble, go back and
    train, you can beat him using tricky tactics like
    keeping your distance, spellcasting/items using
    alternating with healing and running, but if you have
    to do this you are going to have trouble with the
    upcomming boss battle.
    !!!!Battle against the Archmonk!!!!
    5 - Novice Monks
    1 - Amaidar Monk <- Boss
    You have Iga for this battle, which is nice but be
    sure not to overuse him, his HP starts out low.  Both
    the Novice Monks and the Amaidar Monk pack a punch so
    approach them in groups and with caution.  You do NOT
    want 2 novice monks gaining up on one of your
    characters, they will die quickly.  Your characters
    start out spread apart so I advise making one group
    take the left two, and the another group to take the
    right three.  As usual, approach the Amaidar monk
    last, he will not engage you very often.  When you do
    engage him, be careful.  He ALWAYS counterattacks,
    dealing up to 50 damage.  Make sure you have someone
    standing by to heal.  Also, unlike the novice monks,
    most spells have little effect on him (Gogens
    thunderbolt does 1 damage) so stick with physical
    attacks.  He only has 158 HP so a few hard hits and he
    will be out.
    After the battle there is a brief cutscene, then it's
    off to Mount Amaidar.
    !Battle on Mount Amaidar!
    5 - Wild Hemo-Ji
    4 - Boogie Men
    7 - Water Slime
    The main focus in this battle are the 4 Boogie men,
    the other enemies are just anoyances.  The water slime
    do not go out of their way to attack you so and if you
    have Burn Ground 3 it will kill them in one hit.  The
    problem with the Hemo-Ji's is that they will sometimes
    inflict the Hemo-Ji status on your characters.  This
    can be cured by Total Healing or by Refresh, but until
    it is cured that particular character will be rather
    The Boogie men travel in a group, and attack in a
    group.  You can expect 2-3 windslashes every time they
    attack, which is enough to kill your characters.  Make
    sure you have a healer at the ready.  Use Gogen or Arc
    to cast spells that affect a large range, so that you
    can hit all four with one spell.  Once the Boogie Men
    are dead, it's pretty simple from then on as long as
    you have enough MP to keep doing Burn Ground 3 and
    Explosion on the water slimes.
    A cutscene with the Earth Gaurdian follows, he gives
    you the earth stone.  Following that, Iga joins your
    party permanantly.  At this point I suggest you stay
    and train some at the Amaidar training grounds (see
    More Stuff to Do section for more info), especially
    since Iga will need the expierience (he starts off
    really slow) once you think you are leveled enough (I
    personally made it up to Wave 10 before going on) head
    to the Greyshine skyport.  At the skyport, you will
    determine that you need to go to a place called west
    Niedel, but there are a few things to do first.  
    The first thing to do is to go back to Touvil and
    check your mailbox, there is a letter from your father
    about your journey, inside is also the second
    romancing stone (you should have 3 by now).  
    The second thing to do is to return to Toyoke Forrest,
    where the gaurdian will give you a throw scroll.
    When you get to Niedel, you are informed that the
    tournament is about to begin, head to the tournament. 
    The tournament consists of 5 battles, plus a sixth one
    that happens a bit after the tournament (but before
    you get to save).  The 5 tournament battles are done
    with one character (the same for all 5 battles), you
    are fully restored after each battle.  Go with one of
    your best characters.  I went with Poco, here's why:
    *Battle Drum & Speed Ocarina - I cast these at the
    start of every battle from battle 3 onwards.
    *Lion Drum - This is one of the few attacks in the
    game that has a different range other than the
    standard diamond-shaped attack range, which makes you
    able to damage your opponent on the first turn.  Also,
    it hurts most enemies quite a bit.
    *Slow Bass- This is useful on the first and fifth
    battles, where the enemy is often faster than you.
    *Healing harp - This one is self-explanitory, healing
    yourself without the need of items is good.
    Of course there is always using your best character
    and hitting the enemy over and over and over :)
    Here are the 5 enemies you must fight in the
    Battle 1: Blood Knight - Should be a easy, you get a
    revival tonic for winning.
    Battle 2: Boggie Man - Another simple one, he casts
    windslash, but goes down fast.  You get a power nut
    for winning
    Battle 3: Dark Knight - This one is hard, he hits for
    very high damage and can cure himself, make sure you
    keep yourself healed.  You win a Magic Sprig for
    winning this fight.
    Battle 4: Mad Monk - His one attack is Divine
    Judgement, which does about 10 damage, he falls in two
    lions drums (if you used battle drum).  You win Recons
    Grass from this one.
    Battle 5:  This one is hard, the assasin is fast and
    deadly, dealing around 30 damage to you each hit.  The
    worst part is that when he starts to die, he does a
    suicide attack, dealing from 80-100 damage to your
    character, so be sure to keep your HP high!
    After all the battles are over, you win the wind orb,
    but then you have to fight those who gave it to you
    (greedy bastards).
    !Fight for the Wind Orb!
    6 - Boogie Men
    1 - Blood Fiend
    In past battles where there are multiple easier
    enemies and one harder one, generally the difficult
    enemy stays where he is and waits for you to come to
    him.  This is not the case for this battle, the blood
    fiend jumps right in.  As was with the battle on mount
    amaidar, the Boogie Men cause problems.  Since there
    are six of them in a small area, expect a lot of wind
    slashes.  However, hopefully your party is a little
    strong than on Mount Amaidar, and the wind slashes
    won't do as much damage.  As said above, the Blood
    Fiend Jumps right in the battle, I advise having Tosh
    and Arc deal with him (Getting cured regularly, as he
    can deal upwards of 50 damage, depending on your
    level) while the others take care of the Boggie Men
    (Have Gogen kill things with Explosion and Diamond
    dust).  It sucks to loose this battle because if you
    do then you are forced to redo the tournament, so if
    you loose once, and if you were badly beaten, save
    yourself the time of playing through the tournament
    and go train at the Amaidar Temple or in the Forbidden
    After that Gogen "releases" the wind gaurdian from the
    wind orb, he gives you the wind stone, and all is
    Happy.  Return to the skyporty where you learn you
    next destination, Zariban!
    That's all I have for the walkthrough thus far, I have
    to go to a camp for 2 weeks, during which I will be
    unable to work on this, but unlike last time I WILL
    get back to it!  Promise!
    _More Stuff to Do_
    -Forbidden Ruins-
    *Coming Soon*
    -Amaidar Training Grounds-
    There are two things one can do here, Fight or trivia.
    This consists of nine questions, each with four
    options. Answer all the questions right and you win
    the Monolith crest.  If you answer a question wrong
    three times, you get the dumb stone.  The answers are
    as follows:
    1: Seven
    2: Kukuru
    3: Ouka Raibaku Zen
    4: Andel
    5: None
    6: Silver Noah
    7: Autoharp
    8: Gale Flash
    9: Gate to Palencia castle
    The other thing to do at the Amaidar training grounds
    is to fight.  You fight a wave of 16 monsters (all the
    same type) at a time.  Once you win you can either
    choose to fight the next wave or leave, either way
    your HP and MP is recoverd and if you choose to leave
    (and save) it will remember what set of monsters you
    were on.  In other words you do not have to do this
    all in one sitting.  The wave listings (and special
    items won from them) are listed below, but are not
    Wave 1: Green Slime
    Wave 2: Fire Elemental
    Wave 3: Doll Master
    Wave 4: Giant Bat
    Wave 5: Blue Slime
    Wave 6: Hemo-Ji  Special Item won: Chongara gets the
    Hemo-Ji summon ability.
    Wave 7: Vampire Bat
    Wave 8: Soul Flame
    Wave 9: Mad Puppeteer
    Wave 10: Blood Slime
    Most of these I took straight from the game, but I
    have tweeked with some a little.
    An asterisk (*)  Means that you should covet these
    Atrophy Ball- decreases attack/defense
    Attack Tonic- Temporarily increases attack
    Big Bomb- Big explosion
    Bitter Leaf- Temporary defense increase 
    Blindness Grass- Causes Blindness
    Cure-All- Recovers statuses 
    Energy Fruit - Restores 60 HP
    Hard Nettle- Cures silence
    Herb- Restores 20 Hp
    Neba Neba- Temporarily decreases agility 
    *Nettle- Cures stone
    *Palo Nut- Ups agility
    Paralysis Apple- Causes paralysis
    Poison Apple- Causes poison
    *Power Apple- Gain a level
    *Power Jelly- Cures hemo-ji status
    *Recos Grass- Raises defense
    *Revival Tonic- Resurrects dead
    Rue Satchel- Cures paralysis
    Sacred Water- Cures poison
    Sleep Ball- Causes sleep
    Small Bomb- Small explosion
    Speed Satchel- Temporarily increases agility
    Stone- Causes damage when thrown
    Summon Pot- let’s Chongara use summons
    Same deal with accessories, I copied most of the
    stuff, but added a few little tidbits.
    Armor Stone- +10% defensive ability
    Counter Bracelet-  Counter attack level 2
    Deity Fist- Ups strength against certain foes
    Fiend Statue- +dodge ability
    Hero Crest- Recovers MP every turn (Arc only)
    Hit scroll- +attack hit success
    Insomnia Card- Prevents against sleep
    Jump Boots- Level 1 jump ability
    Kaiser Glove- Level 1 throw ability
    King’s Image- Get experience of the guardians
    Magic Card- +10% magic ability 
    Power Gauntlet - Increases defence 30% (Chongara)
    Romancing Stone (there are 4)-Equip all on a character
    and their spell cost is 0 Senior Bandana- +attack hit
    Short Sword - Attack up 10%
    Skill Bracelet- Grab becomes through back.
    6. Credits:
    The following people helped me with various tips and
    Jason Garvin - Information on Choco and the romancing
    Justin schmitz - Information on Choco and the
    forbidden ruins.

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