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    FAQ/Walkthrough by YSF

    Version: 13.0 | Updated: 12/25/99 | Search Guide | Bookmark Guide

               Brave Fencer Musashi Walkthrough Guide Version 13.0
                         For Sony PlayStation Only
                              By YEE SENG FU
    E-Mail  :               ysf@pacific.net.sg
    Date    :                  25th Dec'99
    ICQ     :                   25076522
    HomePage:   http://www.geocities.com/TimesSquare/Portal/7933/
    Country :                  Singapore
    Copyright Protected. 1998-1999. No part of the content is allowed to be
    reedited or published without the permission of the writer. It can only
    be used as a personal guide, but not for any commercial purposes.
    Anyone who has violated this agreement will be severely dealt with.
    Anyone who wants to link the faq to a particular site must seek
    permission from the author. Thanks for your cooperation.
    All the contents that are inside this faq cannot be reproduced in any
    way, shape, or form (Whether it is physical, electronic or otherwise)
    aside from being placed on a freely-accessible, non-commerical webpage,
    provided that it is original, unedited and altered format as well as
    seeking my permission. This faq cannot be used for any profitable
    purposes, even if no money is involved in it or for promotional
    purposes. Neither can it be used as any sort of commercial transaction
    or given away as some sort of bonus, gift, present etc. Giving away
    this faq as an incentive to attract buyers is prohibited or forbidden.
    This faq cannot be used by any publishers, editors, employees or any
    associates etc of any company, group, organisation, business or any
    other associations. It cannot be used in any game magazines, guides,
    books etc or in any other form of printed or electronic media in
    any way, shape, form (that includes reprinting, reference, inclusion)
    without the express written permission of the author, myself. This
    faq is owned and created by me, Yee Seng Fu<ysf@pacific.net.sg>.
    I have spent a lot of time typing this faq and the only way to show
    your appreciation is not to use this faq for profitable means and
    hopefully, this faq will be of some help to you.
    If you feel that, reading the faq like this is a bit tedious,
    especially when you have to look at the computer and play your
    game, you are allowed to print the part or whole of this
    document out, but the printed copies can only be for personal use.
    This FAQ is best viewed using wordpad with word wrapped to window.
    Please refer to my other Brave Fencer Musashi, including a boss
    guide, an assimilated guide, an action figure guide, Quest item
    guide, village guide, and so on for more details. Thank you!!!
    Comments are welcomed.
    Okay! This is my first faq. I hope you can give me support. I live in
    Singapore and SquareSoft is ultimately my favourite developer. Someone
    asked me why i didn't write any faq for Zelda: Ocarina Of Time, since
    Zelda is a more popular and better action-RPG than Brave Fencer
    Musashi. Without doubt and with its popularity, many will be wanting
    to write an FAQ for Zelda. In terms of graphics and gameplay, Zelda is
    definitely a winner. However, Squaresoft is my favourite game developer
    and i really hope that my first faq is a Squaresoft game. At first, i
    didn't want to write any faq until I saw Henry Chan wrote that Tactics
    Orge Faq and that led me to this idea- I have been playing so many
    games, with my first system being Nintendo when i was seven years old.
    Nes and Super Nes were probably my favourite systems of all time. It
    will be nice if i am able to share some of my gaming knowledge with
    others. I know that I am not an expert gaming writer but at least i'm
    not that bad, right? Huh? Come on! Show me some support. I had finished
    both Xenogears and Brave Fencer Musashi but why did i choose to write
    a faq for Brave Fencer Musashi, instead of writing a faq for Xenogears.
    Firstly, Xenogears is longer, with over 60+ hours of gameplay and that
    means I need more time to write out the walkthrough. I didn't have
    that much time. Secondly, I like Brave Fencer Musashi, and some of the
    game aspects like fusion, clock, action figure etc attracted me quite
    a lot which Zelda doesn't has. Thirdly, at that time, most of the faqs 
    available there, were for the Japanese version. Since i bought the
    English version, then why don't I make an FAQ based on the English
    version? Besides, there are already quite a lot of Xenogears faq.
    Fourly, Zelda has become the centre of attraction, to an extent that
    Brave Fencer Musashi has become a sleeper hit. I felt it was my duty,
    being a SquareSoft fan, to tell more about this game, making sure that
    Brave Fencer Musashi wasn't neglected by anyone. I embark on this
    FAQ, as if it is a project to me. Writing a faq is pretty challenging
    too although it is not related to school work. I have spent quite a
    lot of time, typing out the walkthrough, bestiary etc and the amount
    of time i spent went far beyond my expectations. Anyway, as long as
    this faq does help you, then i have achieved my aim. I hope that
    everyone will give me your support. Squaresoft games are meant to be
    experienced by yourself and i suggest you not to be overly dependent
    on this faq, so as to avoid ruining the thrill of discovery and
    exploring. Of course, i have to stress again that you use this faq
    only when you are stuck. After all, the real enjoyment is to explore
    and discover new things on your own. I suggest you read the basics
    tips, advanced tactics, boss fighting method and avoid using the
    walkthrough too much. This FAQs is based on the US version of Brave
    Fencer Musashi so all the Japanese names has been translated to the
    English names. I believe that I have gone through everything very
    detailed, from rescuing people, techniques, legendary armour, action
    figures, walkthrough and even ways of beating the boss. If you have
    another way of beating the boss or any other new information about
    the game, please do not hesitate to e-mail me at <ysf@pacific.net.sg>.
    Credits will be given to the first one who contributes to this faq. I
    hope you will enjoy it. Anyway, this guide will have everything to
    help you master the game, including finding the 13 minkus, 35 bincho
    fields and tons of secrets. Besides that, i have listed down a
    treasure list, food list, assimilated abilities list and a bestiary
    which contains a list of all the monsters that you will encounter in
    the game.
    Warning :Some of the key events listed down could be a spoiler if you
             have not reached that chapter yet and could lessen your
             ARE STUCK!!!
    Reminder:It's best if you can read the basic tactics section first
             about how the 24-hour clock works, the various shops that
             are found in the village and so on because i won't be
             repeating these again when you reach chapter 2.
    Note    :I may update this faq anytime, so please check out gameFaqs
             or at my site anytime for the latest update. Probably, the
             newer version will have something new that yours doesn't has.
    Note    :This Faq is best viewed using WordPad and with text wrapped
             to window.
    Note    :In case, you have problems of viewing this faq, try changing
             the Courier New, font size 9.
    Don't forget about the demo disc of Final Fantasy VIII that is packed
    with Brave Fencer Musashi. I, myself has also written my second FAQ,
    Final Fantasy VIII Demo Tutorial, which can also be found in
    www.gameFAQs.com. Take a look also. Besides containing walkthrough,
    translation, basic guide for the demo, it also contains a comparison
    of the demo to Final Fantasy VII. Looking at the demo, do you think
    Final Fantasy VIII will be the best Final Fantasy???
    Times flies really fast. Final Fantasy VIII [Japan/US] is out and i,
    myself, one of the faithful Square fans has gone ahead and purchase
    the import version. Final Fantasy VIII looks great, but i won't talk
    more about it. If you want to know some information for Final
    Fantasy VIII, you can read my Final Fantasy VIII Basic Guide [Full
    Japanese Version]. Meanwhile, read my demo tutorial guide!!!
    Version 1.0
    -Added walkthrough strategy for chapter 1 and 2.
    -Added a list of techniques and game basics that you must know.
    -Added Review on the game.
    -Based on the US version.
    Version 2.0
    -Added walkthrough for chapter 3 and 4.
    -Added the operational hours of each shop found in Grillin' Village.
    -Added a list of Quest Items.
    -Based on the US version.
    Version 3.0
    -Added walkthrough for chapter 5.
    -Added a list of all items that you can buy in the various shops.
    -Added a list of legendary armour, including the sixth secret
     armour, L-quilt or L-glove.
    -Based on the US version.
    Version 4.0
    -Added final walkthrough for the game, chapter 6.
    -Added a list of minkus location, plus the secret of Mom Minkus.
    -Added information on Macho Restaurant's Secret Revealed.
    -Added information on how to unlock the seven special action figure.
    -Based on the US version.
    Version 5.0
    -Added a list of the 35 Bincho Fields and their location.
    -Added secret on how to buy riceball and neatball in the grocery.
    -A list of all the assimilated skills that you can learn.
    -Redo all the boss fight with more detailed tips.
    -Added special rewards on saving after completed the game.
    -Based on the US version.
    Version 6.0
    -Added a list of foods that you can have in your journey, including
     the cost.
    -Added more information about Gondola ride.
    -Added a schedule about those citizens,where they will be at certain
    -Added the names of the people that you will rescue in the walkthrough
    -Added more tips on steam reactor part 1.
    -Re-review the game.
    -Based on the US version.
    Version 7.0
    -Added information about the clues to the frozen palace.
    -Added in a new bestiary, which includes a whole list of enemies,
     strategies and assimilated ability.
    -Re-edited some of the walkthroughs content with more detailed and
     some doubts are clarified.
    -Added new information about the characters. 
    -Added a list of locations of items that can be appraised and location
     of foods and where you can find and buy them.
    -Added a brief introduction storyline battle between legendary Brave
     Fencer Musashi and Wizard of Darkness.
    -Redo a new content page.
    -Added a good and a bad awards for Brave Fencer Musashi.
    -Based on the US version.
    Version 8.0
    -Added some japanese translation names; should help those who bought
     the import copy.
    -Added information of how to unlocked Dark Lumina 3 and Jon and Leno
     action figure.
    -Based on English translation.
    Version 9.0
    -Added information on crest location and effects.
    -Added information on Shogi.
    -Re-edited content page, plus corrected some spelling mistakes and
     some wrong info.
    -Added bincho field and treasures that are obtained during the
    -Re-review the game.
    -Added more information about the bincho field on how this weapon
     was used to trap the Allucaneet palace members by the Thirstquencher 
    -Added information on Binchotite, a toxin form of energy found in
    -Added information on the techniques that you will learn along the way
     in the walkthrough.
    -Added information on the location of the flames when the village
     experience a fire.
    -Added some tips on how to dodge Steam knight's steel ball.
    -Based on the US version.
    Version 10.0
    -Added some Gameshark Codes.
    -Corrected the directions to Meandering Forest.
    -Redo every list of minku and bincho field location.
    -Added a section call appreciation.
    -Added Motelo story.
    -Redo the food list.
    -Added information on how to master the 6 specialised techniques.
    -Added tips on Cool Plant's weaknesses.
    -Added the true battle of Kojiro and Musashi.
    -Added Easy Drans Trick.
    -Added three endings and how to unlock the three endings.
    -Added a complete list of Action Figures with detailed description.
    -Added the Elusive Special Action Figures.
    -Based on the US version.
    Version 11.0
    -Added in some new translation names.
    -Added a list of memory box, drans list.
    -Added 'rank'.
    -Based on the US version.
    Version 12.0
    -Change the format of the entire FAQ, making it more easier to read.
    -Based on the US version.
    Version 13.0
    -Added in some new strategies.
    -Added some ASCII arts and make tables.
    -Corrected only a portion of the faqs with alignment problems.
    -Based on the US version.
    Next update
    Probably, this could be the final update of this faq. I have gone
    through everything very detailed including strategies to defeat
    bosses, and a list of 13 minkus, 35 palace members, plus all the
    secrets and bestiary and common ssimilated abilities that you can
    learn. I have already got a few japanese names for some characters
    and i hope someone could give me those that I miss out. For example,
    in the japanese version, lumina was called raygund.
       -Read about how this game is rating 
     2)Battle between Musashi and Kojiro
       -Read this true real story
     3)Legendary Story of Brave Fencer Musashi
       -A brief story between the legendary Musashi and the wizard of
        Darkness in the past and the legend behind Lumina and the five
       -Find out what are the Awards Brave Fencer Musashiden won!
     5)Basic Tutorial Guide
       ii)Fusion and Lumina
      iii)Fusion and Assimilating Abilities
       iv)24-hour Game Clock
      vii)Memory Box
     viii)Saving your Game
        x)Legendary Scrolls and Crests
       xi)Legendary Armours
      xii)HP and BP
      xiv)Bincho Field
      xix)Limit Level
       xx)Main Menu
    xxiii)Gondola Lift
      xxv)General tips
     6)Major Walkthrough from chapter 1 to 6
        i)Chapter 1: The journey begins!!!
       ii)Chapter 2: A new Journey!!!
      iii)Chapter 3: Saving Tim!!!
       iv)Chapter 4: The Duel at Dragon Island!!!
        v)Chapter 5: The One that Nest Underground!!!
       vi)Chapter 6: Sword of Luminescence!!!
     7)Advanced Tutorial Guide
        i)Village Shop
       ii)Treasure List
      iii)Food List
       iv)Assimilated Ability List
        v)Quest Item List
       vi)Citizens' Schedule
      vii)Bestiary List
     viii)Crest Location and the effects after liberate
       ix)List of Action Figure
        i)Special Reward
       ii)Mother Minku
      iii)Unlocked 7 Special Action Figure
       iv)Elusive Special Action Figures
        v)Learn all 6 Technqiue
       vi)Mastering the 6 Technqiue
      vii)Legendary Armour location
     viii)How to get the secret 6th legendary armour
       ix)13 Minku location
        x)35 Bincho Fields Location
       xi)Riceball Secret
      xii)Neatball Secret
     xiii)Orange Secret
      xiv)Shopcut to Doctor Tung
       xv)Macho Card Game Trick
      xvi)Musicians' background music: Full-Scale Orchestra
     xvii)Easy Drans Trick
    xviii)Unlocking three ending
     9)Gameshark Codes(including US and Jap)
       -Let the best hackers to help you in your game.
       -Japanese names of the characters. Gonna help those who purchased
        the import version. If not all, at least some. Hope so!
       -Here are some of the most frequently-asked-questions that i got.
    For those who has contributed to this faq.
    The Author's work and his effort
    Any correction to be made? Your comment is most welcomed.
    -Author's URL
    What his site about?
    For everyone who has read my faq.
    I think square has created a worthy action-RPG to applease all zelda
    fans, especially to those who don't own N64.(thanks god,i got N64)Top-selling 
    quality RPG games like Xenogears,Final fantasy7,saga frontier,
    final fantasy tactics,square has created a new awesome action-RPG game,Brave 
    Fencer.In fact,Square is the king of RPG developer and has dominated all the 
    RPGs industry.It's has proven that they can do RPGs very well and now their 
    recent Non-RPG,Tobal no2 and Bushido Blade 2 are really impressive.And 
    now,Square has merged with Electronic Art to from Square Electronic Art,
    SquareEA which will publish all Squaresoft games in United states,furthur 
    establishing Square as the market leader of RPG in Japan and US.This seems 
    to be a good news to everyone and already games like Xenogears,Bushido 
    Blades 2,Parasite Eve and even Brave Fencer Musashiden were published by 
    SquareEA.it's likely that the US version of Final Fantasy 8 will also be 
    published by SquareEA.With many good quality games from square,it's a good 
    bet this would be another great gem from Square,especially from my favourite 
    developer.Back to the main topic.
    The storyline is beautifully written,revolving a young hero,Musashi and the 
    Allucaneet Kingdom,call upon to collect the five scrolls and save the 
    princess and the kingdom.The story will definitely keep you engrossed for 
    The graphics are really awesome,smooth with an ever-changing polygonal 
    colorful,bright enviroment even though they are not as glorious as Zelda.
    Everything is rendered in textured polygons and Gouraud shaded.Enviroment 
    changes to morning,afternoon,evening and night as time passes.Due to the 24-
    hour clock,the lightening effects can be a visual.Look at the clear river in 
    Twinpeak Mt,you swear you will see a very cool reflection.At first,i thought 
    we only see deformed characters in FF7,but i didn't expect Musashi  is even 
    more deformed.Fair enough,i have nothing against that;the details still look 
    amazing.However,there is one problem with the polygonal graphics.There are 
    too many polygonal pop-up and tearing,which could sometimes be annoying but 
    still doesn't affect the gameplay.Zelda doesn't have too much of that but 
    polygon pop-up can be forgiveable as the Playstation is quite capable of 
    that.After all,the Playstation has flaws too.
    The voice actors has done very done.Remember,zelda doesn't have voice 
    actor.The game packs quite an enormous amount of voice-overs and the result 
    is humor,that's the best.Some of the dialogues are really humorous and they 
    sure have done very well.All i could say is that the voice is really good.
    At first glance,in chapter 1,it plays similar to Crash Bandicoot,except your 
    hero now is a two-sworded Fencer,Musashi,not Crash and the voice really 
    looks childish and thought that this game is for Kid,however it isn't.
    As you proceed to new Chapter,it gets more and more difficult,with plenty of 
    jumps and puzzles to solve.The voice and dialogue may seem childish to you 
    and as i mention above,the result is humor and that's what Zelda is lacking 
    of.The game is very challenging and at the same time,deliver 'humor' to the 
    game,which can be enjoyed by all ages.
    Well done,Square!The levels are simply well designed,with many hidden paths 
    and secrets that are awaiting for you.The musics are good,even though there 
    wasn't as many,compared to Xenogears and Final Fantasy 7;less than 6,i 
    suppose.Nevertheless,Square's musics have still lived up to expected.
    Everyone knows that square concentrated a lot of effort on orchestrated 
    musics.You know when you played games like Xenogears,Final Fantasy 7 and 
    even the intro music theme of the FF8 really looks great.Plus,the music in 
    Brave Fencer is fully orchestra.The ending song are surely the best in this 
    game.Effects like raining,day-changing are really a cool-visual.
    Sound effect are up to Squaresoft's quality.You can hear the clanking of 
    sword fighting,running water,birds chirping in the morning and swear that it 
    sounds like real.After all,the PlayStation has a very advanced sound chip 
    and is quite capable of that.Square has began to master sound effect.
    Here comes the gameplay.The dual shock controller adds vibration to the 
    game,furthur adds more in-depth experience to the game,provided you have a 
    dual shock controller.
    The gameplay is a lot different from Zelda and Square doesn't want to copy 
    the direct gameplay from zelda (remember,alundra).Alundra is a good game but 
    too direct gameplay to a link to the past,except a change of storyline with 
    more bigger maps.I prefer a link to the past compared to Alundra.Brave 
    Fencer Musashiden really reminds me of how awesome a Link to the Past look 
    during the 16-bit SNES.I am glad to say that it has lived up to expectation.
    Not only the graphics are better than a link to the past,it in fact offers 
    more varied gameplay,more action than the Link and a better storyline than 
    link to the past.The different is that Link can make use of tools like 
    arrows,hammer he find to help him in his quest and in Musashi,he has to 
    assimilate ability from enemy to help him in his quest.Even like in link 
    finding hearts to increase max HP are now replaced by finding Minkus and 
    Bincho Fields that are scattered throughout the game in Musashi to increase 
    HP and BP,making more challenging gameplay.In link to the past,you temper 
    your sword to increase sword level,gain new ability but in Musashi,you can 
    attach scrolls to your Lumina sword to learn 5 different elemental attacks 
    and even learn 6 sword techniques to help you in your quest.Great Job!The 
    concept is cool,isn't it?You haven't play of such action-packed game before, 
    do you?Zelda doesn't pack so much jumps like that.
    If Zelda:Ocarina of Time is the best 3-D action-RPG in the 64-bit game,then 
    Brave Fencer Musashiden is the best 32-bit action-RPG,ranking slighly above 
    Zelda:A link to the past and truly the best in the 32-bit game,much more 
    better than Working Design's Alundra.I am not biased because SquareSoft is 
    my favourite company but the Brave Fencer definitely proves to be a much 
    better game than Alundra and don't forget that Brave Fencer is the first 
    action-RPG made by Square.Brave Fencer Musashi just reminds me of secret of 
    mana and evermore,best RPG/Action game.
    Of course,one can argue that the efforts and time spent to create Zelda that 
    took nearly three years in development and represent the next-generation 3-D 
    games.Sure enough,Brave Fencer Musashiden has some weak points like polygon 
    pop-up but the gameplay is definitely as good as Zelda 64.On the other 
    hand,it does really have some cool elements that can really rival against 
    Zelda in some ways.Square has introduced several gameplay that probably 
    zelda should take note.The Fusion steal-enemy technique,the action figures 
    collection,saving people,riding a raft,being chased down by a huge head are 
    all welcome additions that adds to the gameplay.
    As during the adventure,Musashi gets to run,jumps,fights,solves puzzles and 
    challenge fearsome monsters in the game or use the game's unique assimilate 
    system to master enemy's techniques.Also,Square has tried several ways to 
    make the game fights different from Zelda by adding a bar gauge,when filled 
    and unleash super powers.There is also a 24-hour clock that keeps track of 
    time.You will notice that after a certain period of time,the clock on the 
    bottom-right screen will increase by 15 min.As time passes,you character 
    will begin to grow tired so you will have to sleep.Whenever you sleep,time 
    will move superfast at about twice the normal speed,i guess.Along the 
    way,you collect legendary armor to learn new abilities,different techniques,
    five different legendary scrolls that gives you a special attack of that 
    element,defeating the crest guardians.Also,after you have completed the 
    game,you can save again to do all those unfinished business such as collect 
    action figure and rescue people which you have not saved.you will first 
    begin with the fusion sword and later on you will obtain the Lumina sword.
    The Lumina sword enables you to attach scrolls to it to gain new power 
    whereas fusion sword enables you to assimilate enemy's ability which is by 
    far the best feature of all in this game.There are lots of hidden paths to 
    The most disappointing is there isn't much exploration in villages and there 
    is the only one village here.It doesn't has an open 3-D open world map like 
    Zelda:Ocarina of Time or riding a horse as a vehicle.Perhaps Square should 
    take note of that.The camera angle wasn't as keen as i would have expected 
    and not as good as xenogears.While some camera angle has been quite well 
    done, except in some area like the village,the camera angle really sucks but 
    not that bad at all.You can only zoom in/out and is fixed during exploring 
    while the camera can be rotated in the village.Even though the village can 
    be rotatable,it makes getting from one place to another place difficult.It 
    would really be appreciated if Squaresoft could make an overhead camera 
    angle from the village.
    Also,another good point is that this game has little or no loading.Because 
    of the game constant playing,the little load time will not cause any 
    fustrations to anyone who playing it.As far as RPG elements are concerned,
    there are plenty of interactions in the village and in the castle too,
    whether it is talking to a villager,buying things,appraise items,action 
    figures or talking to palace members in the castle etc.Unlike Final Fantasy 
    7 or Xenogears,it doesn't has any FMVs or anime for you to watch.However,
    that doesn't make the game worse.In fact,this is even better as it saves up 
    a lot of CD spaces,no load time for videos/anime for other things like level 
    designs.If not,it could really be a two-CD action-RPG and would cost even 
    more money.After all,you wouldn't want to buy a game packed with videos and 
    anime and doesn't has good gameplay.Still,i have to say that those poly-
    gonal cutscenes are silky-smooth and amazing.
    Unlike Zelda,this game requires a lot of jumping,especially when you got 
    double jumps and it begins to get harder from chapter 3 onwards.From one 
    look,the gap there,seems impossible to jump over but it can be done.Just be 
    patient.Some also requires you to jump diagonally across,jumps on rotating 
    drums,poles and more.And if you don't master double jumps,there is no other 
    alternative ways.This game tends to focus its gameplay more on action and 
    exploring an area,and more unlike the Final Fantasy series.With the Final 
    Fantasy 8 demo packed with the Brave Fencer Musashi,it makes the game even a 
    MUST.Because of the demo disc packed with Brave Fencer Musashiden,it has 
    sold over 300,000 in Japan.Even if without the demo,Brave Fencer Musashiden 
    will still sell very well due to its quality.It's quite unfair for those who  
    purchase the game,mainly for FFVIII's demo.In fact,the demo was nowhere half 
    as good as BFM-no main menu,no switching and changing of parties etc.
    And for those who purchased the Japanese version of Brave Fencer 
    Musashiden,you are lucky because the demo disk is packed with two more 
    games,one fighting game made by Squaresoft and Namco with Cloud being one of 
    the fighters in the game and another one non-playable demo.
    Despite not having the best graphics for an action-RPG,things like having a 
    24-hour clock,assimilated ability,collect action figure,a two-sworded 
    fencer(I don't see Zelda holding two-swords and best of all,with these two 
    swords,fusion and lumina,Musashi can learn 6 different techniques to create 
    combos.)makes up far more than anyone has expected.Square has created 
    another worthy beautiful gem.With gameplay that last between 12 to 24 hours,
    Brave Fencer Musashi will be the game that will keep you busy until Final 
    Fantasy 8 arrives next year somewhere in September.And don't forget about 
    Parasite eve and Xenogears,the two recent Square games too,especially 
    Graphics      :8.5/10.0
    Music         :8.0/10.0
    Sound         :8.0/10.0
    Gameplay      :9.0/10.0 
    Replay value  :8.5/10.0 
    Innovation    :9.5/10.0
    Valve Tilt    :8.0/10.0
    Overall       :8.5/10.0
    Difficulty    :Easy to hard
    Learning curve:10min to 1hr15min
    Now,you know how this game rates.
    Graphics    :How beautiful it is?
    Music       :Is the music good or bad?
    Sound       :The sound effects like clanking of sword fighting
    Gameplay    :The most important element of all.Is it fun?
    Replay value:How good is it to make you play the game over again?
    Innovation  :The elements that make up the game.Original?
    Valve Tilt  :Would you still care about the game after a certain month of 
                 its release.About six months?
    You may ask why diffculty ranges from easy to hard.It's simple,because it 
    may seem hard to you for the first few times but after some practises,it 
    becomes so natural that it is so easy.After all,practise makes perfect.
    I'll give it 9.3 if the graphics are as glorious as the one in zelda.There 
    are too many polygon pop-up but still gameplay doesn't suffer too much  
    because of that.And if it has those larger maps,more villages with 
    exploration from town to town,it will probably get 10/10 like zelda.
    Musashi was born in the town of Miyamoto and lived during a time when
    Japan was undergoing radical military and political changes. After
    Tokugawa Ieyasu won the battle of Sekigahara in 1600 and unified
    Japan, the role of the samurai changed significantly and many samurai
    became masterless, or ronin. 
    Musashi developed a two-sword style called Nitenichiryu or the Two-
    Heavens-as-One school. Legends say that he fought with his sword for
    the first time when he was 13 years old, and never lost any duels for
    17 years. He fought Sasaki Kojiro on Ganryu island in 1612, for his
    last fight. There are many legends about the duel at the island. It
    is believed that he delayed to get to the island over an hour from
    the promised time. Kojiro got angry at waiting for Musashi, and
    couldn't recover his composure when Musashi finally appeared. When
    Kojiro drew his sword, he threw his sheath away. Then Musashi said
    "You are lost, Kojiro. Those who need no sheath are those who will
    die." The words were true for Kojiro. 
    He became the guest of a major daimyo, Hosokawa Tadatoshi in 1640.
    After that, he lived in a cave on Mt. Iwato, and wrote Go rin No Sho
    or the Book of Five Rings. He died not long ago after completing this
    book in 1645. 
    I guess that's where the two characters in the game, Musashi and
    Kojiro came from, as well as the five scrolls.
    This is a true story which i got from a site below. For more
    information, please visit his site to read more about the book of
    five wheels.
    Credits:Thanks to <mbimages@wwa.com> for telling me about this
            wonderful Musashi-Kojiro battle.
    Warning:Do not read below as this is a brief summary of the game's
            story. Reading it may ruin surprises!!!
    160 years ago,a giant monster suddenly appeared in Thirstquencher
    Empire, Allucaneet Kingdom's neighbouring country. After destroying
    Thirstquencher Empire, it headed toward Allucaneet, which had a
    plentiful supply of Binchotite buried beneath the ground. Everything
    in the monster's path was destroyed, and it is said that many
    monsters were created by the strange effects the Wizard of Darkness
    had on the land. Brave Fencer Musashi was called upon by King
    Allucaneet to stop the evil wizard of darkness,a huge creature
    composed of pure Binchotite,a mystical mineral with mysterious
    properties from doing destruction to the world and is the only raw
    material for making Bincholon, a source for fuel and other household,
    industrial applications. Handed down from generation to generation
    to the princess of Allucaneet, the Hero Summon spell is a special
    power used only as a last resort when the kingdom is faced with
    great danger. It grants the user the ability to summon hero through
    incantations made over specially prepared chunk of Binchotite. The
    battle between Musashi and the Wizard of Darkness raged on and on.
    The Wizard of Darkness was a formidable foe, even for a hero like
    Musashi. With the sword of Luminescence and the help of five
    legendary armour that Musashi collected, Brave Fencer Musashi could
    only seal the Dark lumina, the wizard of darkness inside the sword
    and divided its power into five legendary scrolls, Earth, Water,
    Fire, Wind and Sky and then sealed them within the crest. It's said
    that once the five scrolls are absorbed by lumina once again, the
    spell that seal the wizard of darkness will be released once again.
    In order to stop the wizard of darkness from doing any harm to the
    world, Brave Fencer called upon the five crest guardians to protect
    the five scrolls. The legendary Brave Fencer Musashi once again
    returned to his own world. As years passed, people have forgotten
    about the wizard of Darkness. Then once again, the Thirstquencher
    Empire has been continuing to expand its territories and threaten
    the Allucaneet Kingdom while the King and Queen of Allucaneet
    Kingdom is away on a vacation. The princess of Allucaneet kingdom 
    possesses the power to summon a hero and summon the legendary Brave
    Fencer Musashi. However, Musashi turns out to be a kid and has no
    idea about the battle with the wizard of darkness. With the sword
    of fusion to assimilate ability, Musashi went to the spiralling
    tower to obtain the sword of Lumina. The princess was captured by
    the Thirstquencher Empire on his way. He went on his journey to
    collect the five scrolls and rescue the princess, not knowing
    anything about the battle before. And now the journey continues...
    Would the seal of the Wizard of Darkness be broken once again? I
    can't tell you now. Meanwhile, the King and Queen of Allucaneet
    Kingdom were on a vacation...
    Source:The information above is taken from www.Squaresoft.com and
           are edited by me.
    These are the awards that i will give to Brave Fencer Musashi. Note
    that all these are based on my opinion only. It has nothing to do
    with any game magazine or game site.
    Though Brave Fencer Musashi may not have the best graphics for an
    action-RPG, it certainly has some other great fighting elements that
    can easily rival zelda.
    Good Award
    -The First action-RPG character, Musashi holding two swords like the 
     japanese samurai.
    -The first action-RPG with 24-hour clock, days, and time.
    -The ability to assimilate enemies' abilities.
    -Great storyline, with humourous dialogues.
    -The first real action-RPG with real voice overs during certain
     important scenes.
    -Most Innovative Boss: When fighting Topo. It's like Parappa meets
    -Most Innovative Mission: Rescuing 35 palace members and finding 13
    -Most strangest boss fight: Tower of Death
    -Best feature: Action Figures and fusion abilities.
    -2nd runner up feature: Shops opened and closed at different times.
    -3rd runner up feature: sleep, eat, swing, climb.
    -4th runner up feature: Bread and milk will spoil after 5 days.
    -The most humourous game.
    Bad Award
    -Not having the best graphics action-RPG and has too many polygon
    -It does not have many tunes.
    -Unable to rotate camera angles when exploring during adventure;
     camera is fixed.
    -Only one village in the game.
    -This game that has so many jumps and swings. More action than
    -Too many chasing like being chased down from the statue head; chased
     by Dark Lumina etc.Could it be a good or bad thing? 
    What a waste of Kojiro? [Spoiler!!! Do not read!!!]
    What happened to Kojiro after he is being absorbed by Wizard of
    Darkness? The final boss is Dark Lumina but i think Square should
    let Kojiro have a serious duel with Musashi. Don't count the fight
    at Island of Dragon since Kojiro purposely lose to Musashi, just to
    let Topo disguise as the princess to destroy steamwood. I mean have
    a long, true fight with Kojiro,not just with Dark Lumina. Read the
    true story of Musashi above and you will know why.
    Welcome to the basic tutorial guide. In this section, it will provide
    you with the required knowledge needed to master the game, and some
    general concepts and information of the game that I think you should
    know. It will be an excellent tutorial guide for beginners to learn.
    Thanks for reading it!
    5.I)CHARACTER: Friend or Foe?
    The legendary hero summoned by princesss fillet to help her kingdom 
    to break free from Thirstquencher empire. With Fusion and Lumina
    swords in his hands, Musashi is the only person capable of saving
    the princess and the people. Musashi embarks on his journey to
    retrieve the five legendary scrolls, in order to defeat the Wizard
    Of Darkness. Remains me of a Japanese samurai.
    Wizard of Darkness
    The ultimate destruction??? The only creature composed of pure
    Binchotite??? Can't tell you now.
    Princess Fillet
    The tomboyish Princess of the Kingdom of Allucaneet, the Princess
    summons Musashi, using the Hero summon spell, to save her Kingdom.
    She is sometimes impatience and is quite a rebellious child. At the
    end of chapter 1, the Princess gets kidnapped by Rootrick.
    Steward Ribson and the Palace members
    Ribson and his group of palace members are a source of information
    for Musashi. He will told you that 35 people were missing and you
    will have to rescue them from the Bincho field. Visit him and he
    will tell you how many people you have saved. Dedicated to the
    plight and safely of the princess and Allucaneet, Steward Ribson
    is a loyal member to the Kingdom and will help Musashi in any way
    if possible.
    Scribe Shanky
    The man in charge of the library. He will read valuable information
    about the five legendary scrolls, five legendary armours to you.
    Later, during the game to find the directions of the meandering
    forest, you will need to read the Shogi to find clues for the
    Kojiro is a mysterious swordsman summoned by Princess Fillet's
    second hero summon spell. He will do anything to settle with
    Musashi, Musashi's arch rivary. He joins the thirstquencher empire
    to fight Musashi. Not much is known about him. He's kind hearted
    in nature, that's what i feel about him. Perhaps Square should make
    another new event starring Kojiro and Musashi and explain where did
    they come from? Probably, the next Brave Fencer 2 should make a hero 
    starring Kojiro. kojiro looks so much handsome than Musashi.
    Leader's Force
    Topo, Ed and Ben are members of the Leader's Force, an organisation
    commanded by Capriciola who has only one aim- To obtain Lumina sword
    from Musashi. All claim themselves to be the leader of this force but
    who's the real leader anyway. Anyway, who cares?
    Topo is a mouse dancer. Dancing is her favourite past time. She's
    not that bad after all, even though she disguises as the princess
    and steals the villagers' profit, and worst of all, causes the
    Steamwood Reactor to go berserk.
    He carries a blade in his hand, looks big and fat with a huge
    He may look small but he is rather powerful. [Actually not that
    powerful] Plus, he stammers when he talks. I don't understand
    why? Is he afraid of Musashi?
    The second Lieutenant in the army, he is rather stupid, annoying and
    is easy to defeat. His connections within the army enable him to be
    the lieutenant. He is a dumb fellow that never does things properly
    when he is told to do so.
    Colonel Cappriciola
    He serves as Fuhrer Flatski's right-hand man. Much more methodical
    and intelligent than his boss, Cappriciola is a dangerous enemy.
    Well, anyway, who is he? Can't disclose his true identity if not,
    it will really ruin the game.
    Former Thirstquencher King and Queen
    The former Thirstquencher King and Queen were thought to be killed by
    Fuhrer Flatski. It's also thought that the prince of Thirstquencher
    also dies along with his parents. Damn! Can't disclose the real
    identity of the prince. You will know it later on.
    The King and Queen of Allucaneet Kingdom
    When the princess was captured by the thirstquencher empire, the King
    and Queen were on their vacation. They did not know about the battle
    with the thirstquencher empire and were shocked to return to find out
    that Princess Fillet has messed up the entire castle.
    Jon is a wandering treasure hunter, travelling round the world with
    his dog, Leno. He knows a lot of things about the legendary armour
    and scrolls. And who is this mysterious man? Why does he know so
    Leno is a loyal dog, belonging to Jon. It wanders around with Jon
    to search for treasure round the world. 
    Bubbles and Ginderelle
    They are sisters within the Thirstquencher army's spy network.
    Ginderelle is Bubble's elder sister. While they are not carrying
    out their duties, they participate in some beauty contests. It'
    said that Ginderelle won the first and Bubbles, the second during
    the contest. Bubbles and Ginderelle are loggerheads and often
    disagree with each other.
    The first Lieutenant in the Thirstquencher Army.
    Ginderelle is the Captain of the Thirstquencher Army.
    Mayor McGovern
    Grillin' Village's leader, the mayor. He always has a favour to
    ask Musashi such as getting Aqualin and Misteria and always
    putting Musashi on danger but his care for the village is genuine.
    Mrs Govern
    Mrs Govern is the Mayor's wife. Like Mr Govern, her care for the
    village is also genuine.
    Fuhrer Flatski
    The king of thirstquencher empire. It has been said that he killed
    the former King and Queen of the Thirstquencher empire and seized
    over their throne. His ambitions and dreams to gain powers and
    expand the thirstquencher empire causes him to lose his life in
    the end. Why does he want to seize Lumina from Musashi?
    Father White
    The father who lives in the church and can cure poison for you.
    The son of Hilda, the owner of village grocery shop. Tim is a rather
    rude boy with a lot of ambitions and dreams to go on a adventure.
    Later on, during Chapter 3, Tim will contact a disease and is on a
    verge of turning into a vambee.
    The daughter of Hotelo, the inn shop owner. Mint is Tim's loyal
    He is in charge of the steamwood adminstration works however he
    does nothing to help steamwood when steamwood is in trouble.
    He is the old man living in the windmill. He will give you the mine
    key. His personalities are more towards indoor and doesn't like to
    go out in the village so he stays inside the windmill very often.
    He hangs around in the restaurant and will play cards with you.
    During chapter 2, he will stop you from going to Twinpeak mt until
    you have rescue Guard Lumpwood.
    For more information, please read Macho's secret at Mannick
    restaurant at the secret section.
    The restaurant owner. Think about it. Why does Mannick want to come
    to this small village to set up a restaurant?
    The Pawn shop owner. You can appraise items at his shop.
    The inn owner, Mint's father.
    Hotelo's brother and Mint's uncle. During that time, when Hotelo
    went to Twinpeak mt to get Aqualin, Motelo will replace Hotelo at
    the inn. He will replace Hotelo in the inn all the time if you
    fail to give Aqualin to Hotelo within 12 hours [that is 12 minutes]
    to save Tim. Hotelo will leave the village feeling guilty for not
    being able to save Tim. Before he left, he left the inn and Mint
    under the care of Motelo.
    Read the Frequently asked questions #13 for more info on Motelo
    and Hotelo.
    The toy shop owner. You can buy action figure from his shop.
    The grocery shop owner.
    The bread shop owner.
    Baker Towst
    Jam's Dad has a habit of going to restaurant to eat pork chop.
    The restaurant waitress. Looks more like a slut to me than a
    Just a tourist that hangs around at the restaurant because he
    admires Wanda for her beauty.
    Farmer Lacter, Farmer McRice, Farmer Grange
    All of them are farmers. Nothing special about them except that
    Farmer Grange is an action figure collector.
    Mr Land
    The man in charge of the Gondola Ride.
    Mrs Lacter
    The wife of Farmer Lacter. She is an old woman who believes that
    Musashi is her grandson. Later, during Chapter 6, Mrs Lacter will
    pass the Kojiro action figure to Mr lacter to pass it to Musashi.
    A very kind, old woman, indeed!!!
    Mrs land and Mrs Grange
    Mrs Land and Mrs Grange are wives of Mr land and Grange respectively.
    Not much about them is known, except that both visit the well everyday
    in the morning to chat.
    This animal is on the verge of being extinct. There are a total of 13
    such animals in the world only. They carry longevity berries which
    can increase Musashi's max HP by 25 and fully recover HP. These
    creatures inhabit various areas in the game. These animals are active
    at the night and will only come out after 2300. Plus, you will notice
    an animal dung during the day.
    Mother Minku
    Mother Minku appears in the meandering forest only after you have
    got 13 minkus in the meandering forest. She is a giant mega-sized 
    Minku, about 5 times bigger and is much stronger than any other
    normal minku.
    Steam Knight
    Steam knight is a giant four-legged machine summoned by Rootrick to
    defeat Musashi. It carries an iron ball in his hand.
    Elemental Attack: None
    Skullpion is the Earth crest guardian who protects the Earth scroll.
    Defeating it will enable you to liberate the Earth Crest.
    Elemental Attack: Earth attacks
    Relic keeper
    Relic keeper is the water crest guardian who protects the water
    scroll. Defeating it will enable you to liberate the Earth
    Elemental Attack: Fire attacks
    Frost Dragon
    Frost Dragon is the fire crest guadian who protects the fire scroll.
    Defeating it will enable you to liberate the Fire Crest.
    Elemental Attack: Ice attacks [Even though there's no ice scroll.]
    Queen Ant
    Queen Ant is the wind crest guardian who protects the wind crest.
    Defeating it will enable you to liberate the wind crest.
    Elemental Attack: Some wind attacks like whirlwind
    Tower of Death
    Tower of Death is the last sky crest guardian who protects the sky
    crest. Defeating it will enable you to liberate the sky crest.
    Elemental Attack: None
    Dark Lumina 1
    Dark Lumina's initial form.
    Dark Lumina 2
    The second transformation of the wizard of Darkness after absorbing
    Elemental Attack: Fire [shockwaves, homing fireball.] 
    Dark Lumina 3
    The last transformation of the wizard of Darkness. The only way to
    defeat it is to use fusion to assimilate it when it turns white.
    Elemental Attack: All [Fire, Wind, Water, Sword Waves, Dark Clones.]
    5.II)FUSION & LUMINA: Two-Handed Warrior
    The table below illustrates a brief description for Fusion and Lumina
    |Fusion|A light-weighted special sword with the ability to assimilate|
    |      |enemies' abilities. Fusion is shorter than Lumina and cause  |
    |      |lesser damage than Lumina. However, it allowed quick swipes  |
    |      |continously possible by tapping square button.               |
    |Lumina|A powerful, yet heavier sword than the Fusion sword. You can |
    |      |attach scrolls to the sword to gain new abilities. It is the |
    |      |only sword that can break the bincho field. It causes nearly |
    |      |twice the damage of fusion. However, the Lumina sword cannot |
    |      |perform quick swipes continuously like the Fusion sword.     |
    5.III)FUSION ABILITY:'Steal' or Assimilating Ability
    'Fusion' is a special 'steal' technique used by Musashi. In this
    game, you need to learn to steal enemy's techniques in order to
    advance so try to absorb enemy skills when you are stuck during the
    game. Also, there are lots of hidden paths which require you to
    learn enemy skills. Some skills like hop are immediately executed
    when you absorb but these skills are only temporary whereas some
    skills like gunshots are permanent and can be used by pressing the
    Circle button. Of course, BP will be consumed. There will be a bar
    on the left side and a word 'Fusion' on the right side. First, look
    in the direction of your enemy, hold R1 and the gauge on the bottom
    left-hand side bar will rise up. Once it's full, press Square button
    and a green beam will shoot up. If this green beam hits the enemy,
    repeatedly press the Square button. You will notice that the left bar
    will be emptied again but will rise up as you keep on tapping Square
    button. When it's full, you will learn the skill. For example, if
    you assimilate gunshot, the word 'fusion' will disappear and change
    into gunshot, indicating you have successfully learned the skill. In
    short, the word, 'fusion' means that you do not have an enemy skill
    yet. However, note that you are only allowed to have one enemy skill
    each time. For example, if you have already learned gunshot and you
    assimilate 'hop', your previous skill, gunshot will be lost.
    Assimilating your enemy skill will instantly kill your enemy and
    cause them to disappear but they does not left behind items like
    money, BP, HP. Note that you can't steal techniques from bosses.
    And when you are fighting against bosses, your assimilated ability
    immediately disappear and change to fusion.
    For more information, please read the assimilated abilities.
    5.IV)24-Hour Clock: What is the time now?
    On your bottom right hand side, you should notice a record of the
    number of days and time. Your enviroment will change as time goes on.
    When it's mid-night, the sky will grow darker. Sometimes, you will
    need to go inside the shops to buy things. The shops will not opened
    until the official opening hours of the shop is reached. For example,
    shops like bakery shop, pawn shop will close when it is at night,
    except the inn. So, you may have to sleep and wait until daytime. As
    Brave Fencer Musashi incorporates a real-time clock within the game,
    the clock runs 24 hours a day, seven days a week. The days in the
    game are determined in this order: Monday, Tuesday, Wednesday,
    Thursday, Skyday, Saturday and finally, Sunday.
    Do some thinking:
    Why isn't it known as Friday, but Skyday? You figure it out yourself.
    5.V)Sleep: zzzzzZZZZZ
    To sleep, press select. If done correctly, the left hand side picture
    should change to a 'moon' or sleep mode. Then hold R1 and release it
    when it's full. Musashi will lie on the ground and the bottom middle
    of the screen will show your tiredness. For example, 100% tiredness
    shows that you are very tired. During quest, it's best to have around
    20% to 40%, if not you might fall asleep sometime. To wake up, press
    X. When Musashi sleep, time will continue to pass and your BP will
    decrease and HP will rise. You can also use an H-mint or mint item
    to cure tiredness. When Musashi's tired percentage is over 50%, the
    small, circular portrait window in the right-hand side of the screen
    will begin to close. When it's completely close, Musashi is 100%
    completely tired.
    Tips:If you are really tired, feed yourself with H-mint or mint.
    Musashi moves faster when he is fully awoke. If Musashi is very tired
    or poisoned, or zero BP, he will not be able to run as fast as usual.
    Hmm... I suppose you will know what to do, huh? [The secret lies in
    5.VII)Memory Box
    Memory Box looks just like any other ordinary chest. When open up,
    it will ask you whether you want to leave your memory inside here
    or not. If you leave your memory here,you can continue from here
    when you die, however you will lose 50% of your money. Also, the
    most important thing is if you leave your memory in the memory box
    and switch off your machine,your memory will be eased and you have
    to start from the inn. Saving in a memory box may be costly, should
    you die and is more unreliable. You should rely more on the inn.
    You can only save your game in an inn or after you have completed a
    chapter which will prompt you to save or in Chapter 6 after beating
    the sub-bosses like Topo, Ben, Ed etc. Don't know what i mean? Never
    mind, you will know it when the time comes.
    5.IX)Minkus: Bunnies???
    Minkus look more like bunnies and you will see them very often in
    the game. There are a total of 13 minkus. They come out only after
    2300, which is at night hours. During the day, there will be a spot
    with animal dung. Simply visit these spots [with animal dung] at
    2300 and you should see the minkus. These minku moves very fast and
    you have to try to catch and then carry them by pressing Square
    button or Triangle button when you are near to them. Throw them away
    and they will give you one longevity berry each, which will boast
    your HP by 25. It's very important that you find all minkus. Once
    you have found all the 13 minkus, you will find mother minku in the
    meandering forest. Defeat her and you will be able to buy mother
    minku action figure.
    5.X)Crest and Scroll: Attaining new power!!!
    There are 5 lengendary scrolls, each with an elemental power, naming
    Earth, Water, Fire, Wind and Sky. You will eventually need to find
    and obtain all the five scrolls. Once you have defeated the
    corresponding Crest Guardian and get that particular scroll for that
    specific element, the crest for that element will glow. Activate the
    glowing crest by using the elemental power and normally, a hidden
    path will be revealed. For more information on crest, please read
    the advanced tactics on crest location.
    The effects are:
    |Scroll      |Abilities            |Effects                          |
    |Normal      |Circular Sweep       |-1)Extinguishes some flames.     |
    |            |                     |_________________________________|
    |            |                     |-2)Break hard/Large objects.     |
    |Earth       |Earthquake           |-1)Moves most large boulders.    |
    |            |                     |_________________________________|
    |            |                     |-2)Stun surrounding enemies      |
    |            |                     |   temporary.                    |
    |            |                     |_________________________________|
    |            |                     |-3)Activates switches.           |
    |Water       |#Water Shield        |-1)Creates a water shield, thus  |
    |            |                     |   acting as a barrier to with-  |
    |            |                     |   stand one fire elemental      |
    |            |                     |   attack only and the shield    |
    |            |                     |   disappears after that.        |
    |            |                     |_________________________________|
    |            |                     |-2)Floats on water temporary.    |
    |            |                     |_________________________________|
    |            |                     |-3)Extinguishes flames by shoot- |
    |            |                     |   ing water bubbles.            |
    |Fire        |#Fire Shield         |-1)Creates a fire shield and     |
    |            |                     |   harms surrounding enemies who |
    |            |                     |   come near you.                |
    |            |                     |_________________________________|
    |            |                     |-2)Lights up torches.            |
    |            |                     |_________________________________|
    |            |                     |-3)Shoot fireballs.              |
    |Wind        |#Cyclone             |-1)Passes through strong winds   |
    |            |                     |   and poisonous clouds.         |
    |            |                     |_________________________________|
    |            |                     |-2)Drills or digs holes.         |
    |Sky         |#Float               |-1)Temporarily floats a few feet |
    |            |                     |   above the ground level.       |
    To perform the special abilities, go to the sub-menu, choose the
    type of scrolls that you want, for example Earth or Normal. Taking
    the Earth ability, just hold R1 until the left side gauge bar is
    full, then press the Triangle button to perform the ability. As for
    special scrolls marked with #, like Water, Fire and Wind, repeat
    the same procedure just like Earth, and then you will notice that
    the left-hand side gauge bar is beginning to be depleted. Before
    the bar is emptied, you can hold Triangle or Square button to
    perform another ability. For example, if you use Water scroll,
    press Triangle or Square button to shoot water bubbles; shoot
    fireballs if you are using Fire scroll and create cyclone if you are
    using the Wind scroll. As for the Sky scroll, it is rather special.
    The concept is still the same as the Water, Fire and Wind scrolls,
    but instead of holding Square or Triangle button, you hold X to
    5.XI)Legendary Armour
    Legend says that Brave Fencer Musashi seals the wizard of darkness
    with the help of five legendary armour. However in actual fact,
    there are 7 legendary armour if you count the L-Glove and L-Quilt.
    With the L-cloth, you can choose to make either L-Glove or L-Quilt.
    However, you cannot have both the L-Glove and L-Quilt. That will
    make 6 legendary armour instead of 7. Each Legendary armour will
    be automatically equipped and each gives you a special ability.
    For example, L-belt lets you to perform double jump, which can be
    done by pressing X twice and L-brace lets you climb up a cliff with
    your two swords, Fusion and Lumina swords.
    For more information, please read the secret section on the
    5.XII)HP & BP              
    Your BP will decrease periodically regardless whether Musashi is
    sleeping or not while your HP will rise only if Musashi is taking
    a nap. Be sure to have tons of recovering BP items. Recovering HP
    items are also very important. The best recovery item of all, in
    my personal opinion, is the cheese. It costs around 300 and is
    much more cheaper than S-revive. It recovers both Musashis' HP
    and BP. The longer you keep the cheese before using, the more HP
    and BP you will recover. Sometimes, cheese might recover all HP
    and BP. Who knows??? Defeating an enemy will also give you items.
    Some gives you money and some recovers HP or BP like hearts or
    bincholon. Note that the maximum HP and BP you can go is 500.
    There are 6 specialised techniques which Musashi can learn. I don't
    really think there are anymore techniques other than these six ones.
    Each technique is a special attack skill. For example, the Dashing
    Pierce allows you to to charge at your enemies whereas Rumparoni-SP
    is an aerial attack using your Lumina sword by pressing triangle
    when you double jump. Master these techniques well as each of these
    6 techniques will come in handy and is very useful, especially when
    dealing with some bosses and enemies. Believe me! These techniques
    are really destructive, in the sense that these attacks do more
    damages than your usual one-hit normal attack.
    For more information on techniques, please read the secret section
    on techniques as it will include all the 6 listed techniques and
    the moves, and how to master.
    5.XIV)Bincho Field         
    Bincho Field is a restraining weapon developed by Thirstquencher
    army that is able to seal solid objects up in a green crystal with 
    concentrated bincho energy. The Thirstquencher empire uses this
    weapon to trap the palace members of Allucaneet and terriorise the
    Kingdom. There are a total of 35 people who is trapped inside a
    bincho field. Some are found in hidden paths and cannot be located
    easily. Some will even teach your techniques in return. While
    playing, you should notice a 'green crystal', which is glowing.
    Hit triangle using the lumina sword and the person who is trapped
    inside that bincho field will be freed. After having a short
    conversation with the person whom you rescue, he or she will
    teleport back to the castle. [Of course, you don't teleport back
    to the castle.] You can also visit them at the castle. Also,
    everytime, you rescue from someone in the Bincho field, your max
    BP will increase by 5 and with BP, completely restored. So it's 
    best to use up nearly all your BP and hit the bincho field to
    regain all your BP rather than just a few. It's a good bargain.
    Lastly, you can detect the bincho field by your sensor watch
    that Butler Livers gives you.
    Here is a list of shops that you can find in the village. I have
    also listed out the types of items that you can expect them to
    sell from various types of shop. Just a brief list and not
    complete. If you want a complete list of items, please refer to
    the advanced tutorial guide. The shops' opening hours are also
    listed as well.
    For more information, i strongly urge you to read the advanced
    tutorial guide.
    |Bakery     |Items include bread, milk etc. Bread and milk lasts only |
    |Shop       |5 days after which will cause them to rotten and become  |
    |           |uneatable. Don't really need to waste the money to buy   |
    |           |items like bread, milk etc. Will only buy items from you |
    |           |that is from the shop, meaning items like action figures,|
    |           |grocery items etc cannot be sold here. Take note that    |
    |           |foods that are rotten will most likely to be sold at a   |
    |           |cheaper price in the bakery shop.                        |
    |           |_________________________________________________________|
    |           |Hours Open: 7am to 7pm. Closed: Thursday.                |
    |Grocery    |Items include Oranges, S-revive etc. Will only buy items |
    |Shop       |from you that is from the shop, meaning items like       |
    |           |action figures, bakery items etc cannot be sold here.    |
    |           |_________________________________________________________|
    |           |Open daily from 10am to 8pm.                             |
    |Pawn       |Allows items to be appraise. Eg. Old Cloth to L-Cloth.   |
    |Shop       |Only buy appraised items from you.                       |
    |           |_________________________________________________________|
    |           |Hours open: 11am to 4pm. Closed: Monday.                 |
    |Toy        |The idea of being able to buy and collect action figures |
    |Store      |is an interesting feature in Brave Fencer Musashi. Once  |
    |           |you have defeated a new enemy, you can buy his or her    |
    |           |action figure from the shop. The game is divided into    |
    |           |chapters and series 1 refers to all the enemies that you |
    |           |have fought in chapter 1; series 2 refers to the enemies |
    |           |found in chapter 2 and so on. Simple, right? If an       |
    |           |action figure is missing from a particular series, this  |
    |           |means that you have not fought that enemy yet and a ???  |
    |           |will be shown. It's great to have a whole collection of  |
    |           |action figure. [Hmm... any reward after completing the   |
    |           |action figure collection??? What do you think?] The last |
    |           |action figure of a particular series usually refers to   |
    |           |the last boss of that chapter. So don't panic if you     |
    |           |have not gotten the figure yet. The last group is some   |
    |           |sort of a special edition of action figure which has 7   |
    |           |slots instead of 6 slots like the first six series.      |
    |           |Instead of defeating enemies like the first six series,  |
    |           |you will have to unlock the special action figures       |
    |           |yourself. My only advice to you is, the sooner you buy a |
    |           |new action figure that has just been available, the      |
    |           |cheaper the action figure will be. The longer you buy    |
    |           |the new action figure, the price will be higher. Get it? |
    |           |Now, here's a simple trick to help you to make some      |
    |           |money. If you have decided to sell your action figure,   |
    |           |it's best to sell it as late as possible as the selling  |
    |           |price will be higher. Thus, you can earn a profit.       |
    |           |However, if you regret and want to buy back the action   |
    |           |figure again, the cost price will definitely be much     |
    |           |higher. Well, my advice is, don't sell the action        |
    |           |figures as you need them later on. Earn as many Drans as |
    |           |possible to buy and collect as many action figures as    |
    |           |possible.                                                |
    |           |_________________________________________________________|
    |           |Take note that Kurt will not buy any action figure that  |
    |           |is opened. Well, this makes sense, right? Once opened,   |
    |           |cannot be refunded. Reasonable???                        |
    |           |_________________________________________________________|
    |           |Hours Open: 12pm to 8pm. Closed: Wednesday.              |
    |           |_________________________________________________________|
    |           |Refer to the secrets section to learn more about special |
    |           |action figures.                                          |
    |Inn        |The inn allows you to save your journey for free.        |
    |           |However, sleeping in an inn needs money. The better the  |
    |           |room that you choose, meaning that more money will be    |
    |           |needed, will mean that more HP and BP will be recovered. |
    |           |For example, taking a nap for 80 Drans only heals your   |
    |           |BP completely but not HP and nap also requires 3 hours.  |
    |           |Note that time do pass by when you sleep. My advice is   |
    |           |sleep in your room at the castle since it's free of      |
    |           |charge and that it will fully recover all your HP and BP |
    |           |the next day. After that, go to the inn to save your     |
    |           |journey. For me, i don't really rely much on the inn,    |
    |           |other than saving my record. Get that?                   |
    |           |_________________________________________________________|
    |           |Hours Open: Almost every time. [Or open all the time.]   |
    |Restaurant |Lets you eat and chat with others. By eating some food,  |
    |           |part of your HP and BP will be recovered. There is also  |
    |           |a man named Macho in the restaurant who can gamble with  |
    |           |you if you approach him. 1 bet 100 Drans.                |
    |           |_________________________________________________________|
    |           |Hours Open: 6pm to 2am. Closed: Sunday.                  |
    Below is a table that gives a brief description of what you can do in
    the different places of the palace.
    |Visit   |Allows you to visit Steward Ribson and other people that   |
    |        |you have saved. Some of the palace members that you have   |
    |        |saved will provide you some vital information to help you  |
    |        |in your quest or teach you new techniques. Of course,      |
    |        |certain conditions need to be fulfilled first before you   |
    |        |can find out something or learn some new techniques.       |
    |Library |Allows Scribe Shanky to read books to you. You can learn   |
    |        |information about the legendary scrolls, legendary armours |
    |        |and so on.                                                 |
    |Room    |Allows you to sleep in your room to regain HP and BP or    |
    |        |plays with your action figure. You will spent 8 hours      |
    |        |sleeping in your room.                                     |
    |Sub-menu|View the sub-menu to find out about techniques, rescue     |
    |        |list, items, config, scrolls etc. Refer to the main menu   |
    |        |section below for more details.                            |
    |Village |Allows you to return to the village. Simple, right?        |
    |Gondola |The Gondola ride is not available until the Gondola is     |
    |        |repaired, that is during Chapter 5 and onwards. The Gondola|
    |        |allows you to return to the village from the palace or vice|
    |        |versa.                                                     |
    Binchotite is the supreme from of energy which is mined mainly in the
    vicinity of Allucaneet. When underground, it exists in a liquid form,
    however, when exposed to air, becomes crystalizes. Binchotite is also
    the raw material of Bincholon. Bincholon is a source of fuel and
    energy for the Grillin' citizens. The steamwood is built to pump this 
    Bincholon into the village to benefit the villagers. However,
    Binchotite is toxic and there have been reported cases of plants and
    animals mutating after being exposed to it. This is one of the reasons
    why you will become poisoned after you fall into a binchotite mine.
    |Body|Musashi's strength. Exp increases as he defeats enemies.       |
    |Mind|Reduces damage by force of will. Exp increases as you travel   |
    |    |more, meaning walking.                                         |
    |Fus |Fusion's attacking power. Exp increases as you use more Fusion |
    |    |sword to attack.                                               |
    |Lum |Lumina's attacking power. Exp increases as you use more Lumina |
    |    |sword to attack.                                               |
    Note:The maximum level that you can have for Body, Mind, Fus and
         Lum, is only up to Lv 30. When it says limit, it means that
         this is the highest level that you can go for a particular
         chapter. [Read below for more details.]
    5.XIX)Limit Level
    As mentioned before, if you use more Fusion sword to attack, your
    fusion level attack will increase. The same applies to the Lumina
    sword as well. The number on the left of each bar shows the level
    of the Body, Mind, Fusion and Lumina. The number on the right of
    each bar shows its strength. The higher the number, the stronger
    it is. For example, 52 on the right side of lumina bar shows that
    lumina attack is 52. When it comes to a certain level, it will 
    reach its limit. For example, in chapter 2, you can train your
    Body, Mind, Fusion, Lumina up to Lv 8. After completing each
    chapter, your limit will extent furthur and you will be able to
    train more than level 8. And, in Chapter 6, the maximum level that
    you can reach is level 30.
    5.XX)Main Menu
    Below shows a table, telling the function of the options found in
    the main menu.
    |View List  |View the rescue list.                                  |
    |Sword      |View and select the type of sword. They are: Normal,   |
    |           |Earth, Water, Fire, Wind and Sky.                      |
    |Armor      |View all the legendary armors. [Legendary Armour]      |
    |[Armour]   |                                                       |
    |Item       |Use and select item.                                   |
    |Techniques |View all the techniques that you have learn.           |
    |Rescue List|View the number and names of the people that have to   |
    |           |be rescued by Musashi.                                 |
    |Time       |Found in the bottom-left corner. It records how many   |
    |           |hours and minutes you have spent playing the game.     |
    |Level      |View your Body, Mind, Fusion and Lumina level.         |
    |Mission Log|Is actually a small dialogue box on the bottom-right.  |
    |Config-1)Vibr |Turns the vibration ON/OFF.                         |
    |       2)VE   |Turns the visual effects during assimilation ON/OFF.|
    |       3)BGM  |Sets the background music volume from 1 to 7.       |
    |       4)SE   |Sets the sound volume.                              |
    |       5)Sound|Stereo or Monaural.                                 |
    |Button   |Function                                              |
    |Square   |Use Fusion sword to attack.                           |
    |Triangle |Use Lumina sword to attack.                           |
    |X        |Jump. [Press twice to perform double jump.]           |
    |         |To perform a quick backflip while holding R1.         |
    |Circle   |Uses selected assimilated ability.                    |
    |L1       |When hold, lets you walk instead of run.              |
    |R1       |Fills up the bar gauge in the bottom left side of the |
    |         |screen. While filling up the bar gauge, Musashi can   |
    |         |block incoming frontal attack.                        |
    |L2       |Rotates camera angle anti-clockwise; sometimes zoom   |
    |         |in/out the enviroment.                                |
    |R2       |Rotates camera angle clockwise; sometimes zoom in/out |
    |         |the enviroment.                                       |
    |Select   |Switch between battle and sleep mode.                 |
    |Start    |View the main menu.                                   |
    |D-pad    |Moves in a specific direction. When hold, runs in     |
    |         |that direction.                                       |
    Note:You can only rotate camera in the village only. And during
         exploring in field screen, you cannot rotate the camera
         angles but you can zoom in and out the enviroment.
    By holding R1, Musashi can block any frontal attack. The only
    disadvantage is that you can't run or jump while Musashi is
    blocking and can't defend any attack coming from the sides,
    back or from the top. You can use this action when you get
    confronted with a room full of enemies and you need some time
    to correctly position yourself for the attack. If Musashi finds
    himself in a hairy situation, press X button while defending by
    holding R1 to perform a quick backflip.
    5.XXIII)Gondola Ride
    The Gondola ride provides transportation to and from the palace like
    a cable ride. It will not be available until the Gondola is repaired,
    that is during chapter 5. It is opened daily from 7 am to 10 pm. You
    can take the Gondola lift from the palace to the village by choosing
    the Gondola at the last option or from the village to the palace by
    talking to Mr Lands sitting at the Gondola.
    Depending on your average level of Body, Mind, Fusion and Lumina, it
    will determine which rank you are in. A name is given to each rank
    and without any doubt, the higher your level is, you will be in a
    higher rank. Simple, right?
    |Level             |Name of your Ranking |
    |01-03             |Little Turd          |
    |04-05             |Apprentice           |
    |06-09             |Ordinary Joe         |
    |10-12             |Talked About         |
    |13-15             |Pretty Good          |
    |16-20             |Duellist             |
    |21-22             |Reputable            |
    |23-27             |Mastership           |
    |28-29             |Brave Fencer         |
    |30                |Hero                 |
    Credit:This list is given by Thorfinn Tait <Cid@velvia.demon.co.uk>
           Remember to visit his Brave Fencer Musashi site.
    5.XXV)General Tips      
    1)Appraise any item that you have found. Without appraising them,
      they are almost completely useless.
    2)Sell items that have been appraised like Crystal, Long Tube,
      Goldcoins etc for Drans. They are totally useless.
    3)After appraising certain items, you might get legendary armours.
      For example, Goggles to L-Goggles after appraised. Also, remember
      not to sell L-Cloth, which can be gotten by appraising Old Cloth.
      With the L-Cloth, you can choose to get either L-Glove or L-Quilt.
    4)Don't buy items like breads, oranges, riceball, milk etc because
      these foods will rotten after some time and become less effective.
      Bread will become Ol' bread and then rot bread. Milk will change
      into sour milk after five days, making it worthless. However,
      several days later, it will change into yogurt.
    5)Buy items like W-gel, C-drink and at least one S-revive in your
    6)Buy two to three cheeses and keep them as long as possible. When
      keep for a longer period, it will recover more HP and BP, or
      perhaps completely. Furthermore, cheese is much cheaper than
      C-Drink, S-revive etc and does not rot. Save it as long as
      possible and use it during boss fight.
    During adventure
    1)Look out for hidden paths and treasures. You might not be able
      to reach there initially, but come back later.
    2)keep a look out for minkus. They are a source of HP boasters. You
      should notice an animal dung in the day. Visit these spots after
      2300 and you should find the minkus.
    3)Look out for Bincho field. Not only are they a source of BP, the
      palace members that you rescue will teach you valuable new
      techniques and give you some information to help you. Some of
      the Bincho fields are hidden and cannot be accessed right away.
      Some are less accessible but hard to see than others. Also, some
      jumping and climbing may be needed. Be sure to explore the entire
      area first before leaving.
    4)Master the Fusion to assimilate techniques. Sometimes, you need to
      assimilate an enemy and learn a skill in order to advance the game.
    5)When your HP is low, try sleeping instead. You will notice that
      your HP will rise by 4 for every 1 BP decrease. If you have
      obtained the legendary quilt, your HP will increase by 10 and BP
      by 8 each time. Furthermore, it's twice the time more faster.
      However,if you don't have legendary quilt, and you are poisoned.
      My advice is don't sleep because your HP will decrease by 8 eac
      time your BP drops. In the end, you will lose 4 HP periodically
      because 8 - 4 = 4 HP. If you have the legendary quilt, your HP 
      will increase by 2 instead of 10 each time because 10 - 8 = 2 HP.
      Try using antidotes to cure poison.
    6)Collect heart tablets [restore HP] and bincholons [restores BP].
    7)Pick up Drans too. Drans is the currency of money in this game.
    When jumping
    As i have mentioned before, mastering jump is an important skill for
    surviving. Many of the time, there are many obstacles which require
    you to jump to overcome. Sometimes, it seems nearly impossible to
    jump over. You can expect to swing along protruding pole and then
    perform a jump, jump diagonally from a platform to another, climb
    up a long pole and then jump from the top and so on. 
    Normal Jump
    1)Be patient if you cannot jump over.
    2)Choose from a good position to jump.
    3)Make sure you are not poisoned or very tired. If you are tired,
      then go to sleep.
    4)Do not force yourself if you are unable to jump across from a
      platform. Try adjusting your position.
    5)Run as fast as possible and then perform a double jump.
    5)Try to jump from a higher position to a lower position.
    1)Swing as long as posible to gain more kinetic energy to join
      higher. Simple enough! The law of Physics.
    2)Look at the direction that you are facing before pressing X
      to jump higher.
    1)There isn't much to say about jumping from pole to pole. Climb
      up to the peak of the pole and then jump.
    1)You can only climb once you have the L-brace. Press Square and
      Triangle consecutively to climb up the cliff.
    1)Do not rely too much on memory box.
    2)Save at least more than 2 different datas.
    Techniques for Double Jumps
    There isn't really much to say. It all depends on practise. You can
    jump more higher and furthur if you press X the second time while
    doing a spin in the air, instead of pressing too fast when your
    feet has just lifted up from the ground. In conclusion, not too
    fast and not too slow. Right timing.
    The trick is:
    1)Choose from a good position.
    2)Press X to jump once while holding the directional button.
    3)Hold directional button but release the X button for a second.
      Now you should be in air.
    3)Quicky, press the X button while holding the directional button.
    4)You should be able to jump slightly more furthur and higher if you
      press X the second time at the right timing.
    5)In short, press X the second time at the peak of your jump.
    Techniques for boss
    1)Look out for a way to hit the boss and follow a distinct
      pattern. Refer to the walkthrough section for strategies
      on how to defeat bosses.
    Welcome to the most comprehensive walkthrough guide for your Brave
    Fencer Musashi. You will find many valuable tips and information
    that will help you in your quest. However, the walkthrough can turn
    out to be a spoiler if you overuse it. Use the walkthrough only when
    you are stuck. Hopefully, this walkthrough will be of some use to
    you. Feel free to comment anything!!!
    6.I)Chapter 1: The journey begins!!!
    Enemies: Bee Plants, Blue Soldier 1, Red Soldier 1.
    After the introduction, the hero, Musashi sets out to recover Lumina,
    a magical sword. The first part is very easy. Just kill your enemy
    along the way and try your Fusion sword to steal or assimilate enemy's
    technique. You will have to make a series of jumps while getting rid
    of those Bee Plants, Gun Soldiers and Sword Soldiers. You can also
    throw them away by pressing Square or Triangle button when you are
    very near to them. Collect as many Drans, Heart Tablets and Bincholons
    as possible. Musashi's initial weapon, Fusion sword is rather weak
    and causes very little damage to most enemies as most of the enemies
    require several hits to be eliminated. These enemies wander around
    aimlessly and when they spot Musashi, an exclamation mark will appear
    on top of their head and they will start to attack Musashi. Run up
    the path, jump across the river and make your way to the three rocks.
    Push the middle rock and it will start to roll. Watch out for the
    Red Soldier 1, whom will try to push the log on top of you. Avoid
    the incoming log to prevent any damage. You will eventually arrive
    at a small stream. If Musashi falls into the water, Musashi's HP
    will be reduced. Why? Because Musashi is afraid of water. You will
    need to find a Blue Gun soldier and use Fusion sword to assimilate
    him to learn the Gunshot technique. Each shot consumes 1 BP. Shoot
    the logs down at the far end to form a bridge for you to cross the
    river by pressing circle.
    Question:How do 1 assimilate or steal enemy's technique?
    Answer  :Read the general strategy on fusion.
    At the Entrance
    Enemies: Stone Head.
    Start off by heading left or right along the circular path. Along
    the way, you should notice many statues and in the middle is a
    stone head. The stone head will bombard you with exploding red
    spiral beams. The middle stone head will generate some sort of
    electrical field. Destroy the four statues by hitting it using
    your Fusion sword and an emblem will appear for every statue
    that you destroy. Step on the four emblems. You don't need to step
    on all four emblems at the same time. Just one time and it will do.
    Once the four emblems are stepped, a path will be revealed.
    Tips:While you are busy hacking the statues, you should notice that
         the middle stone head will generate some sort of spiral
         electrical field on you. If you come into contact with these
         beams, you will get hurt. The bad thing is that these beams
         will keep on be produced to chase after you. The best way
         to do is to run around in a random manner.
    Follow the new path that has just been revealed. You are now at the
    base of the spiral path and you have to ascend to the tower. The
    door to get in the spiral tower is at the top. Avoid the spiked
    logs and giant wheels that are being rolled down along the path by
    jumping over them. These obstacles roll down in a set of pattern and
    is quite easy to avoid. The first stone wheel rolls down the inner
    part of the path while the second stone wheel rolls down the ouside
    path and then followed by a rolling log which you can jump over to
    avoid getting hit by the rolling spiked log. You will eventually
    reach the top and come across a door. Enter to get inside the spiral
    Inside the Spiral Tower
    Enemies: Blue Soldier 1, Red Soldier 1, Sphere Bat.
    Make your way up the spiral staircase. Halfway through the spiral
    staircase, Musashi will stop and comment on a big bell hanging
    over a fiery pit. It says, "A secret path will reveal until complete
    darkness." Continue your way and up the spiral staircase.
    Along the way, there will be some guards there to stop you, as well
    as blue bats flying towards you. These blue bats, known as Sphere
    Bats, attack you in a group of three and can cause quite a decent
    damage. However, they are quite easy to kill. When they are flying
    toward you, stop for a while and keep attacking using Fusion sword
    to produce quick swipes by pressing Square button continously. The
    bats will be killed. You can also dodge the bats by making a jump.
    However, i suggest that you kill them because these bats will often
    leave behind heart tablets when being killed. These heart tablets
    can help recover part of your HP.
    You will come across a door that is locked at the dead end. Remember
    the clue just now? Only when there is completely darkness, a secret
    path will then be revealed. Notice the huge flame below the bell?
    If the bell falls down, will the light be extinguished?
    Question:How to make the bell fall?
    Answer  :Use gunshot to shoot at the rope. The bell will then fall.
    Question:What if i absorb stun and lost my gunshot techniques?
    Answer  :There will be a blue guard there. So assimilate his shot
    When the bell falls, the light is extinguished and the door is
    opened. Enter the door to get to the roof.
    To Get Lumina Sword on the Roof
    Enemies: Blue Soldier 1, Red Soldier 1.
    You are now on the roof and you should see a big head stone statue.
    Of course, there are guards around too. And... then, there's the
    legendary lumina sword. You cannot get the sword because the stone
    head will generate a protective shield which looks like a red
    crystal around the sword. There is a panel on the ground and when
    you step on it, the force field that surrounds the sword will be
    removed. If you don't step on the panel, the force field will then
    appear. But, if you step on the panel, you cannot reach the sword
    because the sword is too far from you. The problem is how to get
    the sword when the panel is being stepped. Now, do some thinking
    before you continue to read furthur.
    Question:How do i get the sword?
    Answer  :Try to lure some guards to the panel so that you can pick
             up the sword when the panel is being stepped on. This
             requires timing.
    Question:Is there another alternative way?
    Answer  :The second method is slightly more reliable but the concept
             behind both methods is still the same. Get someone to step
             on the panel, while you attempt to get the Lumina sword.
             First, find the Red Soldier 1 and assimilate the 'Stun'
             technique from him. By using the 'Stun' technique, it will
             paralyse your enemy temporary. First, lure a guard over and
             when he steps on the panel, use 'Stun' on him by pressing
             the Circle button. This will prevent him from going back.
             Now, reach for the Lumina sword.
    The stone statue head will destroy the tower when the Lumina sword
    is being removed from its initial position. The tower is about to
    collide and Musashi has to run fast. Behind you, is the huge stone
    statue head, which is chasing after you. If you are not fast enough,
    the statue head will crush you like 'roti prata' and then, it's
    game over for you. Hmm... what can i say about this stage? Anyway,
    keep on practising. Never mind if your first attempt to escape is
    a futile because you have unlimited continues. The bad thing is,
    the time still goes on.
    1)When Musashi yells 'jump', get ready to jump across the river.
    2)If possible, run in a straight line, rather than adjusting left
      and right, as this will save more time. Hmm... get what i mean?
    3)Jump over small boulders to save time, rather than moving left
      or right to avoid it. Of course, if the boulder is very big,
      then forget about this idea. This is because it is very likely
      that your attempt to jump over the large boulder is futile and
      as a result, you waste valuable time and may get crushed by the
      statue head, that is following closely behind you. 
    4)Try to remain in the centre path while trying to dodge the
      obstactles along the way. Ignore all enemies that you see. Just 
      concentrate on overcoming rocks, logs and other obstacles etc.
    How can a chapter end without a boss to fight, am i right? Upon
    reaching the castle, Princess Fillet will be captured by a bad
    guy called Rootrick. After a short conversation, Rootrick will
    trap you in a ring of fires. The princess will then ask Musashi
    to use the Lumina sword. Hold R1 until the gauge bar in the bottom
    left of the screen is full. Then press the Triangle button and
    Musashi will spin his lumina sword. This is called 'Lumina Rotation.'
    [remember, something! Ah, Zelda!] This will extinguish the flames
    that surrounds Musashi and Musashi is now freed. Rootrick gets
    angry and he will kidnap the princess. To end this chapter, Rootrick
    gives you a small present by ordering a Steam Knight to fight you.
    Steam Knight
    Steam Knight has a large steel ball, which he will use it to hit you.
    When he's spinning the ball, you will know that he is ready to shoot at
    you. The trick is to run around or jump around to dodge the ball. Watch
    out for the steam, which is emitting out from his legs as it will hurt
    you. Remember, when he's spinning the ball, do not hold R1 as this will
    cause Musashi to move very slowly and unable to dodge the ball. Move
    closer to his heads, hold R1 and when the gauge bar is full, press
    triangle to do a lumina rotation. Repeat these and damage his legs
    and he will be unconsious. At this moment, attack the torso spot in
    the mid-section, which the arrow points to. This will do him damage.
    He will wake out after some time. Repeat the same strategy. When his
    HP runs out, go near him and throw him by pressing triangle towards
    the wall. His HP will then be refilled again and he will start
    throwing pillars at you. You can't attack his leg anymore. The only way
    is to let him jump high up the air and when he lands, his torso will
    be exposed. Try to stand a distance from him when he lands as it will
    hurt you. Just as he lands, quickly go and hit his torso by pressing
    triangle. This will inflict him damage. Repeat this procedure and when
    his HP is completely gone, you will get a chance to toss him out of
    time. Exhausted after battle, Musashi decides to take a rest.
    Tips:When Steam knight is ready to throw his steelball at you, you
         can jump to avoid it.
    Credit:This is contributed by <decca@mbox2.singnet.com.sg>. Try
           it yourself!!!
    Congradulations!!! You have completed chapter 1. The real journey
    now begins.
    6.II)Chapter 2: A new journey!!!
    Important Reminder!!!:
    Please read the basic tactics on village shops, how to let Musashi
    sleep, the 24-hour clock and so on before proceeding because i
    won't be repeating everything again in the walkthrough.
    Grillin' Village
    As you begin Chapter 2, Musashi found himself awaken in a room
    within the Allucaneet Palace. He is being greeted by Steward
    Ribson and Butler Livers. Butler Livers will ask you to recover
    five scrolls and rescue the 35 palace members that are being
    trapped inside a bincho field by the Thirstquencher Empire.
    Butler Liver will give you a rescue list which you can view the
    names of the people that you have rescued and have not rescued
    through the sub-menu. Furthermore, Butler Liver will also give
    you the sensor watch which will help you to detect nearby bincho
    field. The small rings in the bottom corners of the screen will
    begin to flash reddish in colour when a bincho field is nearby.
    Although it is difficult to be seen on screen, this is the sensor
    watch.The faster the sensor watch flashes, the nearer you are to
    the bincho field. Get that?
    After a briefing from Butler Liver, visit the library. After that,
    be prepared to enter the village. At this point of time, you can
    also talk to Steward Ribson to talk to the people in the Allucaneet
    Palace. You can also visit your room to have a sleep. At this point
    of time, you don't have an action figure yet. Never mind. When you
    are ready, choose village.
    Because the Gondola ride is out of service, Musashi will use his
    two swords to ride the Gondola's rope to the village. You can
    return to the palace through the entrance near the Father White's
    church. When you first enter Grillin' village, it's best to speak
    to the Mayor first. He lives in a big house near the bottom of
    the trail that you come down and can be identified by a windvane
    on the top of the roof. Knock on the door by pressing the Square
    button. What time you knock on the door is very important! If
    you knock on the door very early in the morning, the door is
    most likely not to open because the mayor and his wife are
    sleeping. Wait until when most people has waken up. Around
    10.30am, i suppose. The Mayor will open the door and he will
    mention about the lost dog. The name of the lost dog is Leno. Tell
    the Mayor that you can help him to find the dog. The mayor says
    that he may consider Musashi as part of Grillin' citizens and
    provide him with information about the five legendary scrolls,
    only if he agrees to bring the dog back. However, you can't
    enter the mountain without Macho's permission, who is guarding
    at the entrance. You will have to figure a way out yourself.
    Take some time to familiarise with the layout of the village
    and to know some Grillin' citizens. Also, buy some items from
    the shops.
    Tips:There are two ways to enter the Twinpeak mt.
    1)Wait until Macho visits the restaurant at six and go in by
      the entrance.
    2)Rescue Guard Lumpwood.
    To avoid wasting time, it's best to save Guard Lumpwood. Of
    course, i don't mind if you use the first method. But, you
    will still need to rescue Guard Lumpwood in the end because
    he's one of the 35 palace members that is trapped inside a
    bincho field. It doesn't harm to save him in the early part
    of the game.
    Going into Somnolent Forest
    Bincho Field: Guard Lumpwood,   [Somnolent forest]
                  Hawker Steakwood. [Dead End]
    Enemies     : Green Soldier 3, Herb Plant, Hopper, Magician,
    But before you go, make sure that you buy some recovery items like
    Gel etc from the shops. Also, try visiting the toy store to buy
    series 1 action figures. Now, here we go.
    Take the path that is right of the church. Cross the bridge to go
    across the small stream. Remember not to fall into the river because
    Musashi cannot swim. Read the sign board. It should say 'Dead End'.
    Follow the path down and you will enter into a forest. You should
    see a green crystal and this green crystal is known as the bincho
    field. Break the bincho field [Hawker Steakwood] by using the
    Lumina sword to hit it once, that is by pressing the Triangle button.
    You have rescued your first person from the bincho field.
    Go back to the village again to the other end and enter the forest.
    The sign should read Somnolent Forest. You can't enter the bottom
    path because there is steam blocking the path. You should also
    notice a bincho field in the bottom path also. Note that you will
    get hurt if you are too near to the steam. Come back after the
    explosion of the Steam Reactor Part I to break this bincho field.
    Now, go up the path and you should see another bincho field. Break 
    the bincho field [Guard Lumpwood], just like the previous. Yes, use
    Lumina sword to hit it by pressing the Triangle button. Now, head
    back to the village and get ready to embark on the Twinpeak
    Twinpeak Mountain [Rescuing Leno]
    Bincho Field: Soldier Lardwick.
    Minku       : Left path of the Twinpeak entrance.
    Enemies     : Magician, Maneater, King Maneater.
    Go back up the path, back to where the Gondola is. You should notice
    a guard standing at an entrance. The guard is Lumpwood whom you have
    just rescued earlier. Talk to him and he will let you pass through
    the Twinpeak Mountain entrance. If you did not rescue Lumpwood,
    Macho will be at the entrance to stop you from entering. Then you
    will have to wait until 6pm when he visits the restaurant to eat.
    Before entering Twinpeak Mountain, let's get the minku first.
    At the Gondola, keep going to the left. Do not go down the path
    as this will lead you back to the village. Just continue walking
    to the left until you see an animal dung. During any time of the
    game between 2300 to 2400, visit the same spot again to find a
    minku roaming about. For that, you might want to sleep first while
    waiting for the minku to appear, if not, go straight to Twinpeak
    Mountain now and remember to come back here later. Chase after the
    minku, lift it up and throw it and you will obtain longevity berry,
    which will boost your maximum HP up by 25. Now, enter the Twinpeak
    Upon entering, go left and you should see the Magician who will keep
    following you. It seems like the Magician has the ability to teleport
    to places. Once the Magician sees you, he will teleport and appear
    in front of you. Fear not, since the Magician is a very easy enemy.
    The only thing that you need to take note of is that the Magician
    has the ability to shrink his enemy. Run around and avoid his spell
    and you should be all right. Hold R1 and press Square to assimilate
    his 'Shrink' technique. Press the Circle button to use the 'Shrink'
    technique. Anyone who gets shrunk become defendless and can be easily
    stomped. Break the bincho field [Soldier Lardwick] which you will
    first see. Jump on the lilly pad and use the 'Shrink' technique on
    the King Maneater. When the King Maneater has been shrunk, you can
    continue the path now. Jump over and you should see Leno, the dog
    on the other side.
    Note:If you did not see the Mayor, Leno will not be there and
         instead, you will see a bone that is being left behind.
    Pick up Leno and throw him over to the other side. The idea is to
    carry Leno back to the village. Should Leno fall into the water, he
    will return to where the bone is. Remember, don't toss leno into
    the exit or he will reappear on the same spot, that is where the
    bone is, at Twinpeak Mountain again. To pick the dog, Leno up,
    simply press Square or Triangle button and then Square to toss the
    dog. When you return, talk to the Mayor. He will ask you to speak
    to Jon if you want to know more information about the five legendary
    scrolls. Just in case you do not know, Jon is the prisoner whom is
    locked up near the entrances to the Dead End and Somnolent Forest
    Finding Bread and Water
    Talk to the prisoner, Jon. He will thank you for saving Leno, his
    dog. However, he has not eaten and drunk for days and he wishes to
    eat some bread and drink some water. Agree to his request. Go to
    the grocery shop and buy some Rye bread from the store. You can
    obtain water from the well near the church. However, if the two
    women, Mrs Grange and Mrs Lands, are there, you will have to wait
    until they are gone. For your information, they are at the well
    between 10 a.m to 4 p.m. To get the water, simply go near the well
    and press Square. Once you get the water, WellH20, take it to Jon.
    Jon gulps down the food and tells you that he is a "Treasure
    Hunter". He says that he will tell you a secret if you agree to
    free him. To free him, you have to get the key from the Meandering
    Forest, with the help of his dog. Agree to this deal!
    Minku  : A hidden path near the second bridge.
    Enemies: Green Soldier 3, Herb Plant, Hopper, Magician,
             Maneater, Sleepie.
    Before you cross the second bridge to the Sleepie [those mushrooms]
    at Somnolent Forest, keep a lookout for a secret hidden path and
    you will eventually see another Minku.
    Meandering Forest
    Bincho Field: Seer Bevealy. [Up the slope in Somnolent Forest]
    Treasures   : Old Crown.    [Up the slope in Somnolent Forest]
    Enemies     : Bee Plant, Green Soldier 3, Herb Plant, Magician,
                  Maneater, Red Soldier 1, Sleepie, Thorny Bushes.
    Go inside the Somnolent forest until you have reached the sign
    'meandering forest'. You cannot go forward any more because there
    are spikes around. Assimilate the 'Hop' technique from the Hopper
    [looks like a red flower] and you will be able to hop and overcome
    the thorny bushes. Before that, there is a slope on the right side
    of the screen and you can go up the slope by hopping. There is a
    bincho field [Seer Bevealy] and a chest [Old Crown]. To break the
    Bincho field and the chest, you have to stop hopping. You can stop
    hopping by pressing the Circle button or wait for a while. However,
    once you stop hopping, you have to assimilate the 'Hop' technique
    again from the Hopper to overcome the thorny bushes.
    Enter the meandering forest. You should see Leno. Follow Leno. Along
    the way, there are many enemies and you need to kill them in order
    to protect Leno. If you get lost, simply enter the exit in the south
    and then enter again to start all over again. You will eventually
    arrive at the graveyard. Yeah, dog has a sensitive nose. Examine the
    top left tomb in the graveyard to retrieve the key. Now, return back
    to the village to free Jon.
    If it's not midnight, Jon will ask you to come after midnight, so as
    to prevent arousing any suspicion. [Hey, you are freeing a prisoner.
    You can't do that in broad daylight, right?] Come back after midnight
    to rescue him. After rescuing Jon, he asks you to collect 4 logs and
    meet him in Twinpeak Mountain.
    Collecting the First Legendary Armour, L-Brace
    Bincho Field: Mercenary Meitlofe, [Left of the three poles is]
                  Shepherd Buffalo,   [Under the bridge]
                  Knight Lardwick,    [Beneath the pole after log#1]
                  Carpenter Carvey.   [Where log#2 is]
    Minku       : Left of the memory box on a cliff.
    Treasures   : 200 Drans, [Left of the memory box]
                  Old Book,  [At the waterfall]
                  Dagger.    [Near where you save Shepherd Beefalo]
    Enemies     : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,
                  Maneater, Red Soldier 1, Sleepie.
    Enter Twinpeak Mountain. Past the lilypads and continue up the
    path. There are Drans at the top of the 2 poles. Jump and climb
    up to the peak of the poles to get the Drans. Continue up the path
    and the path will turn left. You should also see the irritating
    Magician. Continue walking and you should see a bincho field. Break
    the bincho field [Mercenary Meitlofe]. Continue walking and you
    should see three poles. Jump from pole to pole to get to other side.
    Remember to climb up to the peak of the poles to get bincholons to
    restore your BP. Walk left and open the chest to find out that it
    is actually a 'Memory Box'. Choose the first option to leave your
    memory. Note that a minku is found on the far left end of the cliff
    of the memory box. You will need to jump from a great height to
    reach cliff. Come back at night to get the minku. Or you will have
    to wait until you get the L-Brace to climb the cliff. There is also
    another treasure chest [200 Drans] if you continue walking left
    from the memory box. Go right and up the slope. As you continue
    walking, you should see a treasure box behind the waterfall. Get
    the treasure chest [Old Book] behind the waterfall by jumping
    over. Be careful! Don't fall into the water. Now, return and go up
    the path and into the cave. Inside the cave, you need to perform a
    series of jumps to make your way through to the exit. You should
    eventually arrive at a bridge.
    There is a bincho field [Shepherd Beefalo] and a treasure [Dagger]
    below. Climb down the vine. Note that the vines are electrified.
    If you come into contact with electricity, you will hurt yourself.
    The treasure chest [Dagger] is located somewhere just below the
    bridge, that is the end of the bridge where you first come out
    while the bincho field [Shepherd Beefalo] is located at the
    very far end of the bridge at the bottom. Be careful not to fall
    into the water as you will get hurt. Search around and you will
    eventually find the bincho field [Shepherd Beefalo] and the treasure
    [Dagger]. Now, make your way to the other side and enter the entrance.
    Continue heading to the right, up the slope. When you see a tree,
    do a Lumina Rotation to chop off the tree. Then, go to the fallen
    tree to recieve log. Repeat this for four times for every tree you
    come across. Just in case, you have forgetten how to perform a
    Lumina Rotation, hold R1 until the gauge bar is full and press the
    Triangle button to perform.
    Keep on going. Notice the 'reddish' walls? It means that the walls
    here can be climbed. These can be done if you have the L-Brace.
    Anyway, you will get it sooner or later. Don't worry about this.
    Continue walking until you see the first tree. Chop down the tree
    and collect your first log. From where the first log is, there is
    a pole. Just climb down the pole and beneath it, you should see a
    bincho field [Knight Lardwick]. Need i say more? Break the bincho
    field and free Knight Lardwick using your Lumina sword by pressing
    the Triangle button. Continue walking until you see the second tree.
    Near the second tree, you should see a bincho field [Carpenter
    Carvey]. Rescue Carpenter Carvey by breaking the bincho field and
    chop off the second tree to get your second log. Now, continue
    walking up and eventually, you will see the third tree. Now,
    remember this spot. Chop the third tree first and get the third
    log. Okay, you should see a pole nearby, right? Climb up the pole
    to the peak and look right. You should see a bincho field [Weaver
    Dineretta]. Well, you can't break the bincho field now because
    it's very far away from you. It is very likely that you will fall
    into the waters and get hurt. In order to jump across, you need
    to have the L-Belt so that you can perform a double jump. Now,
    keep going left until you see the fourth and the last tree.
    Chop off the tree and recieve the fourth log. Continue to make
    your way up until you see Jon.
    Jon says that he does not know much about the legendary scroll.
    Upon hearing this, Musashi blames Jon for asking him yet. However,
    Jon then says that he has heard about the legendary armour that
    exists somewhere here in this Twinpeak Mountain. To help Musashi
    to find the legendary armour, Jon builds a raft for Musashi. Now,
    be prepare for the exciting and thrilling raft ride.
    Note:Knight Lardwick will not teach you Crosswise Cut until you
         have defeated the Skullpion, that is the crest guardian
         and the boss for Chapter 1.
    Raft Ride
    Bincho Field: Doctor Tung.
    Treasures   : 200 Drans, [On a cliff after the raft ride]
                  Bracelet.  [On a cliff after the raft ride]
    Forget about collecting Drans. You have to ride a raft downstream
    against the strong current. Along the way, there are many huge and
    small boulders and they act as obstacles. Towards the end of the
    path, there will be some soldiers fishing, throwing rods at you.
    Never mind about this first. In this raft ride mini-game, you have
    to avoid obstacles by jumping, dodging and so on. If you hit any
    obstactle four times, it's KO for you and the game will end. However,
    just like the first chapter when you are being chased by a statue
    head, you have unlimited continues if you fail but take note that
    time still goes on. My advice is keep on practising!
    The first part is pretty straightforward. I won't say it's really
    easy but with a few practises, you should have no problem. You
    will eventually ride the raft down the waterfall. Now, there are
    two different routes for you to take. The left route takes you to
    a bincho field [Doctor Tung], while the right route takes you to
    a cliff.
    If you take the left route, you can break the bincho field and rescue
    Doctor Tung. Once Doctor Tung is rescued, you can talk to him in the
    castle and he will heal you completely by recovering your HP and BP
    fully. After rescuing Doctor Tung, you have to make your way up the
    Twinpeak Mountain all over again and take the raft again and then
    take the right route this time. However, even if you don't save
    Doctor Tung, there is another easier way. When you get the water
    scroll in Chapter 3, you can create a water shield and float in
    water to break the bincho field and rescue Doctor Tung at Twinpeak
    Mountain. Either way, it's fine. If you want to challenge yourself,
    try taking the left route during the raft ride to save Doctor Tung.
    Now, assuming you are taking the right route, after a while, you will
    come to a part whereby you will see soldiers fishing, throwing rods
    at you. If that's so, good luck because just a little bit more and
    that's the end. The current will eventually take you to a cliff. 
    After anchoring, go up the stairs and open the treasure chest
    [Bracelet]. Don't jump down from the cliff first. Walk furthur
    down the screen and you should see a treasure chest [200 Drans].
    Then jump down and head back to the village as there will be
    nothing for you to explore.
    Steamwood Reactor Part 1
    Minku    : On a cliff to the right of the Gondola ride.
    Treasures: Manual,    [Given by Fores]
               Aged Coin. [Left path before entering Steamwood]
    Go to the pawn shop to appraise everything you found, including the
    Bracelet that you have just found. You also discover that once the
    Bracelet is appraised, it changes to L-Brace, one of the legendary
    armour. Once you have L-Brace, you can climb up a cliff by pressing
    the Square and Triangle button alternatively. When you exit from
    the shop, the Mayor will appear and talk to you. He says that the
    Steamwood Reactor is having a big problem. He wants you to help
    him. Agree to his request. The Mayor will ask you to talk to Fores,
    the steamwood administrator. Before that, go and save your journey
    in the inn.
    At the Gondola, to the left and right are cliffs. First, climb up
    the right cliff. You should notice an animal dung if it is in the
    daytime. Wait until 2300 and get another longevity berry from the
    minku. If not, you can get it later, probably after stopping the
    Steamwood Reactor from exploding. Now, climb the cliff to the left
    of the Gondola. Upon climbing up, you should see a man running
    about, panicking [and a house too]. That man is Fores.
    Talk to Fores, the Steamwood administrator and he will tell you that
    the Steamwood Reactor is about to be exploded. He will give you the
    manual and request you to go to Steamwood and close the eight valves.
    If the valves are not closed within 24 hours, Steamwood will explode.
    Well, even though, it says 24 hours, it actually mean 24 minutes
    in actual time. After having a short conversation with Fores, the
    timer will start to appear. Hurry to Steamwood now. You do not have
    the time to waste now. Forget about treasures for the time being.
    You can collect it later.
    Go to the village and go to where the windmill is. Follow the path
    up. Did you notice that there isn't any steam gushing out? Never
    mind. Continue walking to the end and climb up the cliff. You
    should notice a path to the left, which will lead you to another
    treasure [Aged Coin]. Well, ignore that first since time is more
    precious. You can collect it later. Enter the upper path and you
    will reach Steamwood Reactor.
    The entrance to Steamwood Reactor is locked. To open it, Musashi
    has to close the valve. Now, do some warm-up first before the real
    test begins. Musashi will read the manual that Fores, the Steamwood
    administrator has given you earlier. This is what you should do.
    Gauges will appear. Once it reaches the OK zone, press X and the
    pressure in the valve will rise up. Keep doing that until the
    pressure has reached its maximum. Also, note that if you do not
    press X at the OK zone, the pressure will descrease. You have to
    make the pressure rise. When this is done, the door will be opened
    and you have to get ready to enter Steamwood Reactor to begin the
    real test.
    Basically, the idea is about the same. However, this time, there
    are 8 valves for you to shut down and they must be shut down first
    from numerical order, meaning that you have to shut down valve #1
    first, before you can shut down valve #2. Is that clear? If done
    correctly, the red door will turn to green door. What adds to the
    challenge is the introducing of the valve timer. Once valve #1 is
    successfully closed, you have to run to valve #2 as quickly as
    possible before the valve timer runs out. Once the valve timer
    runs out, you have to start all over from valve #1 again. Each
    time you successfully close a valve, more time will be added to
    the valve timer. Get it! Furthurmore, some walls are electrified,
    thus preventing you from getting to the valve that you want as soon
    as possible. Not just that alone, the gauge rises up more and more
    faster for each new valve. Thus, timing is very important.
    When you have successfully stopped Steamwood Reactor from exploding,
    Fores will open a path from Steamwood that links back to his house.
    Yes, a shortcut, actually. By the way, if you fail to stop Steamwood
    Reactor from exploding within the 24 hour [24 minutes] time limit,
    then you will see a special scene, following that the game will end.
    This time, there's no continues.
    Note:Try it yourself before you read below for the solution.
    When you first enter Steamwood at the first floor, take the elevator
    up, then run to the right and shut down valve #1. Then, go to valve
    #2. To reach valve #3, you must make a tricky jump onto one of the
    orange-coloured pipes next to the walkway, and then hop over to the
    valve. Be very careful. Take the elevator up to the second level,
    then hop onto an orange-coloured pipe next to the elevator and jump
    onto the main walkway. Run to the left, past valve #6 to locate
    valve #4. Shutdown valve #4 and go to the left to shut down valve
    #5, then all the way right to valve #6. Take the elevator up the
    last floor and run to the left to shutdown valve #7. Lastly, finish
    off valve #8.
    Note:For more information on Steamwood Reactor, you might want to
         read Steamwood Reactor Part 2.
    There are quite a number of things which you can do, including
    getting a longevity berry from the minku, opening a treasure
    chest and breaking bincho fields and so on. You need not do this
    things in order. But, just remember to do these things.
    Minku    : On a cliff to the right of the Gondola ride.
    Treasures: Aged Coin. [Left path before entering Steamwood]
    Get the minku on a cliff to the right of the Gondola ride if you
    have not done so. Take back the path that you just came from and
    on your way, take the treasure chest [Aged Coin] if you have not
    done so.
    For more information about getting the minku and the treasure
    [Aged Coin], please read Steamwood Reactor Part 1 for more
    details. I have explained how to get the minku and the treasure
    chest earlier, so i won't spend too much time explaining.
    Bincho Field: Musician Pianissimeat, [Near Earth Crest]
                  Acrobat Sausages.      [Right pipe of Steamwood]
    You can go back through the shortcut that Fores has just created
    to Fores' house or go back through the same way that you have
    just come in. If you have not broken the two bincho fields
    [Musician Pianissimeat] [Acrobat Sausages], take back the path
    that you have just taken. After climbing down the cliff again
    [near where you get the treasure chest, Aged Coin], you should
    notice many pipes around. Near the Earth Crest, to the left,
    is a pipe. Follow where the pipe leads and you will find a bincho
    field [Musician Pianissimeat]. After that, return and go down
    the path. Somewhere along here, to the right side of the screen,
    is a pipe. Follow where the pipe leads and you will find a bincho
    field [Acrobat Sausages]. If you continue to search here, you
    should find Drans here. [Not inside treasure chest] Once you
    have both the Clown and his partner, Acrobat Sausages, they
    will be able to perform a stunt for you.
    Note:Just in case, you have difficulties finding Acrobat Sausages,
         at the title screen, wait for a while and a demo will be
         shown. Sometimes, the demo shows you how to get Acrobat
    Bincho Field: Maid Loinette.  [South of Somnolent, previously block
                                   by steam]
    Treasures   : 500 Drans.      [Near where you save the maid]
    Technique   : Dashing Pierce. [Learn from Maid Loinette]
    Remember that there's a bincho field in Somnolent Forest, whereby
    the path is being blocked by steam and because of that, you cannot
    reach it. Now, go there and break that bincho field [Maid Loinette].
    Near where you save Maid Loinette is another treasure chest [500
    Drans]. Visit the Allucaneet Palace and talk to Maid Loinette, the
    9th person and she should teach you the Dashing Pierce technique.
    Talk to Acrobat and he will say that he can perform a stunt for
    you but Clown has the final say. Oh, Acrobat Sausages cannot decide
    for himself. So talk to the Clown, the 3rd person. Clown will say
    that he needs an orange, in order to perform a stunt. However, orange
    is not available now at the moment. You can only buy an orange
    from the grocery shop until chapter 3. Therefore, you have to wait
    until chapter 3 to learn the Shish kebab technique.
    Now, when all these sidequests are done, return to the village
    and talk to the Mayor. Be prepare to get your first scroll.
    Searching for the Earth Scroll at Twinpeak Mountain
    Minku    : Left of the memory box on a cliff.
               [If you have not gotten yet]
    Treasures: Longevity Berry.
    Enemies  : Maneater, Magician.
    Once you have saved Steamwood, return to the village and talk to
    the Mayor. In return, he will give you a Longevity Berry to boast
    your maximum HP up by 25. After that, the Mayor explains to you
    why Steamwood went berserk. That's because a man with a cape did
    it. Also, some villagers have claimed to see the man with a cape
    entering Twinpeak Mountain. So, did you realise anything fishy?
    Enter Twinpeak Mountain. First, go to where the memory box is
    and save your memory there. Remember the minku on a cliff at the
    far end left side of the memory box, which i have told you earlier?
    You can use L-Brace to climb up the cliff and get the minku. You
    can choose to get it later if you wish. Now, from where the memory
    box is, walk a little left and then go up. You should see Rootrick,
    the man who has kidnapped Princess Fillet.
    Climbing Competition
    What can i say here? Rootrick accidentally leaks the information to
    you that a legendary scroll is found at the peak of this mountain.
    Is there a conspiracy...? Rootrick will challenge you to the top
    of the mountain and whoever can reach the peak of the mountain will
    be able to grab the legendary scroll first. Well, it's very easy
    actually. Rootrick is so clumsy and perhaps fat. How can he climb
    faster than Musashi? Once Musashi has reached the peak of the
    mountain, Musashi is up to his usual evil trick. Found a big rock,
    aim at Rootrick and throw the rock down. Musashi then laughs at
    Rootrick. Too bad, Rootrick! Who ask you to climb so slow? [Did
    anyone mention about the Steam Knight?]
    Finding The Crest Guardian
    Now, go and get your first legendary scroll, the Earth scroll. The
    scroll will tell you to kill the Earth Crest Guardian, in order to
    liberate the Earth Crest. Congradulations for obtaining your first
    legendary scroll!!!
    Question:How do I go down now? There is a big boulder there blocking
             my way.
    Answer  :You have to somehow make the big boulder fall. That is
             when the first use of the Earth scroll comes in handy.
             Go to the main menu and you should see the word, sword.
             Choose Earth instead of Normal. After that, you should
             notice that the symbol on the bottom left screen changes
             to that of an Earth symbol, instead of the normal Sword
             symbol. Fill up the gauge bar on the bottom left side of
             the screen by pressing R1, then press the Triangle button
             to create an Earthquake. The boulder will break and fall.
             Now, jump down from here.
    Note:Please read the basic tactics section about legendary scroll
         for more details.
    Bincho Field: Doctor Tung. [If you have not saved yet]
    Treasures   : Rock.        [At the peak of the Twinpeak Mt]
    Enemies     : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,
                  Maneater, Red Soldier 1, Sleepie.
    If you have not gotten Doctor Tung yet, go to where the raft is. The
    raft is found at the usual place, which is where you have gotten it.
    Note that if you don't get Doctor Tung now, you will have to wait
    until Chapter 3, when you get the Water scroll.
    Go to where you first meet Jon in Twinpeak Mountain. When you reach
    there, you should see a hovering boulder. Use the power of the Earth
    scroll to shake loose the suspended boulder. Now, swing across the
    large gap by using jutting pegs in the mountain wall and eventually,
    you will climb up to the mountain top. Be careful not to fall because
    it's very likely that you will fall into waters or have to start all
    over again. When you reach the peak of the mountain, get the treasure
    chest [Rock]. Now, it's time to leave Twinpeak Mountain. Head for
    Allucaneet Palace. You can go all the way back from where you come
    or simply jump down from a spot whereby you will land.
    When you return to the village, Jon, the treasure hunter will appear
    and talk to you. [Hmm... Where's the Crest Guardian?] Before you
    enter Allucaneet Palace, go to the pawn shop and appraise all the
    items that you have found. For example, when Rock is appraised, it
    will change into Crystal. Sell Crystal for 2500 Drans. Also, buy
    any action figure, recovery item from the grocery shop. Now, head
    for Allucaneet Palace.
    At Allucaneet Palace
    Go to the palace and immediately talk to Steward Ribson. He will
    tell you about the presence of the Crest Guardian in Hell's Valley.
    He wants you to defeat the Crest Guardian and liberate the Earth
    crest. To help you to defeat the Crest Guardian, Steward Ribson
    will send more people to assist you. The four people are Carpenter
    Carvey, Mercenary Meitlofe, Knight Lardwick and Soldier Lardwick.
    Note:If you have not saved all four people, you will not be able
         to enter Hell's Valley to fight with the Crest Guardian.
         This is because the gate to Hell's Valley is locked and you
         need them to open the gate for you. If you have missed out
         anyone of them, go and find them now.
    Now, be prepare to fight the Crest Guardian, skullpion, the final
    boss in Chapter 2. Make sure that you have lots of items like
    cheese [keep them as long as possible], W-Gel and so on. Take all
    the minkus and break all the bincho fields if you have not done
    so as these are sources of HP and BP boosters respectively. After
    that, go to sleep, and then save in your inn. Make your way to
    Hell's Valley.
    Note:Just in case, you do not know where Hell's Valley is, enter
         Twinpeak Mountain entrance and then head all the way to the
    Along the way, you will come across a bincho field [Knitter Lunchetta]
    After rescuing Knitter Lunchetta, she will first tell you about the
    existence of the legendary cloth. Also, you need to use the power of
    the Earth scroll to create earthquakes to cause the boulders above
    you to fall into the pits, so as to act as stepping stones for you.
    Your friends are waiting for you at the dead end. Now, be prepare to
    fight the Crest Guardian, Skullpion, the final boss for chapter 2.
    Crest Guardian: Skullpion
    Below shows the description of the various attacks that Crest
    Guardian: Skullpion will use on you. There are five main attacks.
    Spewing Sand
    You can avoid this by outrunning the stream and and staying behind it.
    This is a great time to charge your gauge bar, provided you are far
    away from the sand stream.
    He will ram at you sometimes. Just move around the area to dodge his
    Tail Sweep
    It will swing its tail. Hop over it to avoid.
    Attack Comrades
    It will attack your comrades, causing your comrades unable to assist
    you. Before he gets the chance to attack your comrades, use earth
    scroll to create earthquake.
    Ground Sweep
    This attack consists of him sticking his tail into the ground and
    making it pop out under Musashi's feet. Keep on moving once you see
    it stuck its tail into the dirt. If you get hit, you will not only
    recieve damage but be poisoned also. Thanksfully, you can use the
    antidote that you bought from the store or using earth scroll to
    create Earthquake to make the antidote in the basket to topple and
    land on the ground, then use it to heal yourself.
    Here's the Strategy
    Skullpion is smarter than average boss and will occasionally attempt
    to climb the wall to attack one of your comrades. If any of them is
    hurt or injured, they won't be able to assist you in transporting
    loads. Your comrades will transport loads like bombs, antidotes,
    stones. Each bomb that hits the crest guardian, Skullpion, takes
    away 10 HP from him and each large stone takes away 100 HP from him.
    Use the power of the Earth scroll ability to create Earthquake to
    cause the item in the basket to trip over and land on him, especially
    items like bombs and large stones. Do this repeatedly, and Skullpion
    will eventually become unconsious. When Skullpion is unconsious, his
    core will be exposed. Use your Lumina sword to attack his core by
    pressing the Triangle button. This will do him damage. Repeat this
    procedure until the Crest Guardian, Skullpion dies.
    Tips:You can also pick up the large stone on the ground and throw
         the large stone at him to damage him.
    Once you have defeated the Crest Guardian, Skullpion, head to the
    village and you will complete Chapter 2.
    Congradulations!!! You have completed chapter 2. Remember to buy the
    last action figure for the series 2, that is Skullpion, of course.
    6.III)Chapter 3: Saving Tim!!!
    Minku    : The same place where you fought skullpion,
               On a cliff near the Earth crest.
    Technique: Crosswise Cut.
    After you have defeated the Crest Guardian, Skullpion, come back
    after 2300 to the same spot where you just fought it, there should
    be a minku.
    Remember that there is an Earth crest near where you rescue Musician
    Pianissimeat in Somnolent Forest when you are on your way to save
    Steamwood? Go to the Earth crest. You should notice that the Earth
    crest is glowing. That is because you have defeated the Crest
    Guardian, Skullpion. Liberate the Earth crest by using the power of
    the Earth scroll. For your information, to liberate a crest, it's
    actually the same thing by holding R1 until the gauge bar is full
    and then press the Triangle button when using a particular scroll for
    a particular crest. Once the Earth crest is liberated, part of the
    cliff will collapse, revealing the inner rocks. Now, you can climb
    up the cliff. You should see another Minku also.
    When you visit Knight Lardwick in the Allucaneet Palace, he will now
    teach you a new technique, Crosswise Cut.
    Vambees Roaming the Village
    Once the Crest Guardian, Skullpion has been defeated, return to the
    Grillin' village. On your way back to the village, you will see the
    Mayor and Hotelo standing outside the general store. Their faces
    seems to look rather worried. Notice that all doors are closed in
    the village? Heard the chilling music? Does it create an ominous
    feeling? Something horrendous must have happened.
    If you happen to return to the village at night time, you may see
    vambees roaming around the village but rest assured that they can't
    hurt you. Ignore them for the time being! It appears that these
    creatures are being set freed because the Earth Crest Guardian,
    Skullpion is being defeated.
    After having a short conversation with the Mayor and Hotelo, you
    should learn that Tim has contacted a disease and is on the verge
    of turning into a vambee. To cure his sickness, Tim needs a special
    medicine called Remedy. The two ingredients that are needed to
    make Remedy are Misteria and Aqualin. Misteria is a flower that
    blooms in the underground mine tunnel between 3.00 a.m to 7.00 a.m
    and Aqualin is actually the water found in a spring at the peak of
    the Twinpeak Mountain. [Remember where you get the item, Rock?]
    On seeing that retrieving the Misteria is a much more tougher job,
    the Mayor decided to send you to the underground lake to find
    Misteria while Hotelo will go to Twinpeak Mountain to get Aqualin.
    Anyway, who knows what's going to be inside the underground lake?
    Mutated creatures...??? Overexplosure to Binchotite...??? Anyway,
    agree to the Mayor's requests. After all, saving a life is more
    important. In order to enter the mine, you need to obtain the key
    from Wig, the man living in the windmill.
    Note:Vambees are half-vampire, half zombie, whom are developed by
         the Thirstquencher Empire. Anyone who gets bitten by a vambee
         will be turned into a vambee after some time. The only way to
         save a person from turning into a vambee is to let the person
         swallow Grillin's traditional Remedy. The ingredients to make
         Remedy are Misteria and Aqualin.
    Note:Since your task is to collect Misteria in the underground
         lake, you will definitely come across Binchotite, a toxic
         poison found in mines, which has the ability to mutate a
         creature. If you happen to fall into a binchotite in the
         mines, you will be poison. So, make sure that you have
         bought some antidotes. Also, it is quite tedious to make
         your way through the mines to the underground lake and it
         takes a reasonably quite long period of time. So, make
         sure you have some Mints or H-Mints with you, just in
         case, Musashi gets tired.
    Note:During this time, when Hotelo is out at Twinpeak Mountain to
         find Aqualin, visit the inn and choose the second option to
         talk to Motelo. Motelo is Hotelo's brother and he will help
         his brother to look after the inn temporary when Hotelo is
         away. Well, it's nothing much important but just to inform
         you that Hotelo has a brother.
    Note:Before you go and get the Mine Key from Wid, who is living
         in the windmill, make sure that you have completed all the
         sidequests that i have listed above. That includes finding
         the minkus and learning the Crosswise technique from Knight
         Lardwick. [Refer to above for more details.]
    Getting the Mine Key
    Treasure: Mine key [From Wid, the man living inside the windmill]
    Wid does know something about Misteria. Unfortunately, Wid is a
    late sleeper and he only wakes up at odd times of the day. He
    will open the door very late at night, usually around midnight
    and open the door until the late morning. When the door is not
    opened, what can you conclude from here? Yes, he is sleeping. Wid
    will open the door until 2300 or at 11 p.m. For your information,
    you can find him in the windmill between 11pm to 11am. Knock on
    the door by pressing the Square button and he should come out
    of the house. After having a short conversation with him and
    explaining to him about Tim's condition, Wid will give you the
    Mine key. Remember the door that is sealed near the restaurant???
    As the underground mine was very dangerous [Rumoured to have
    mutated creatures roaming about], the door was sealed to forbid
    people from entering. Now, with the Mine Key, open the door and
    enter the mines.
    Inside the Mines
    Bincho Field: Carpenter Dicey, [Bottom middle of the conveyor belt
                  Knight Brisket.  [Top-left of conveyor belt room]
    Enemies     : B-Eater, Sphere Bat, Toad Stool.
    Turn right at the intersection of the wooden sign, follow it and
    then climb the pole past the wooden Toad Stool. In the next area,
    it leads you to wooden walkways and spinning contraptions whereby
    you have to cross the ferris wheels. It requires some timing and
    generally, it's quite easy. Hop onto one of the passing platforms,
    time yourself well. Then, jump if you think you are able to land 
    safely. If you happen to miss the platform, Musashi will fall and
    be sent tumbling onto the black void below, causing some damage.
    Eventually, you will come across a big fan. Do not go to the other
    end if you have not collected Misteria. This is the way to the
    exit. Hover above the fan and slip through the blades when the fan
    stops spinning. Don't worry, the blades will not cause any damage.
    Jump down the fan to the underground. Save your memory on the
    memory box. Take the left path and not the right path. When you
    enter the room, you will see many conveyor belts and some wooden
    platform. Note that there are two bincho fields in this room, one
    on the top left of the screen [Knight Brisket] and another one on
    the bottom middle [Carpenter Dicey]. Break these two bincho
    fields to save them. After saving Knight Brisket and Carpenter
    Dicey, continue your path to reach to the underground lake.
    Tips:If Musashi is tired, he will have an extremely difficult
         time moving, especially having to deal with those fast-moving
         conveyor belt. It's best to relieve himself by giving him
         some mint or Hi-mint. If you don't have these items, give
         Musashi a short nap. Don't force yourself too much or you
         will end up wasting your HP. Trust me, it will be much more
         easy after taking a nap than when you are very tired. Be
         careful! Don't fall! Musashi can't fly!!!
    Collecting Misteria
    Bincho Field: Chief Gravie,   [One of the surrounding four islands]
                  Cook Mary-Nade. [In the centre big island]
    Minku       : One of the surrounding four islands.
    Treasures   : Old Glove,      [One of the surrounding four islands]
                  Misteria.       [In the centre big island]
    You are now at the underground lake. In the middle of the screen
    is a big island and surrounding the middle big island will be four
    small islands. Use the lilly pad to get to the middle island and
    eventually make your way to the top. You will then find a flower
    at the top. Yes, it's Misteria. Sleep until the flower blooms
    between 3.00 a.m to 7.00 a.m. When the flower is blooming, you
    can obtain Misteria. Also, note that if you are poisoned, use an
    antidote first before you sleep. After getting Misteria, it's time
    to head back but first, let's break the bincho fields, get the
    minku and the treasure.
    If you look carefully, in the middle of the island, there is a
    bincho field. [Cook Mary-Nade] You have to use the lilly pad to
    get to it. Four islands surround the middle island. Just use the
    lilly pad and check out the four islands. There is a treasure
    chest [Old Glove] on one of the four islands, one bincho field
    [Chief Gravie] on another one of the four islands, and a minku
    on another one of the four islands. Basically, the treasure
    chest, bincho field and minku are found on each separate islands.
    Get what i mean? My advice is get the minku and the bincho field
    last because that's when your HP and BP will be very low. That's
    why i say get the Misteria first. Break the bincho field [Chief
    Gravie] to regain your BP and get the longevity berry from the
    minku to regain your HP. 
    Exit the underground lake and you are back to the conveyer belts.
    If you have not found all the bincho fields and minku, please save
    them now. Make your way back until where you first see the memory
    box is. Leave your memory here. There will be a spot for you to
    climb up to the fan. Next, take the right path with the help of
    the fan blowing. As i have mentioned before, this is the exit. The
    final part here is quite easy. You will eventually reach a part
    whereby there will be some sort of elevators everywhere and below
    you is full of binchotite. Now, don't fall into the binchotite
    because you will be poisoned. Slowly, make your way up. The exit
    is at the top-left of the screen. Finally, you are back at the
    village. Hand the misteria over to the Mayor. The Mayor then
    says that Hotelo has not returned to the village yet. Something
    undesirable must have happened to him. The Mayor now wants you to
    go to Twinpeak Mountain to find Hotelo, as well as, go and get
    Technique: Tenderize
    Go to Allucaneet Palace castle and talk to the 21st person, Knight
    Brisket. He will teach you a new technique called Tenderize. Doctor
    Tung is the 37th person. Talk to him if you want to restore your
    health. He will then give you SP-recover.
    Finding Hotelo and Collecting Aqualin
    Treasures: Aqualin, [Peak of the Twinpeak mt],
               Rock.    [If not collected]
    Enemies  : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,
               Maneater, Red Soldier 1, Sleepie.
    Go to Twinpeak Mountain. Make your way up as usual and you should
    find Hotelo inside a cave. He looks despair and says that Tim has
    only 12 hours left before he turns into the vampire. In the game,
    12 hours mean 12 minutes so you will have to move fast. Hotelo is 
    very disappointed with himself for not being able to save Tim. He
    says that it is too dangerous to go forward and it is fated that
    Tim will be turned into a vambee soon.
    Now, in response to Hotelo's desperation, you are given two options.
    Choose the first option and the 12 minutes time will appear on the
    top-right side of the screen. Follow the same route which takes you
    to meet Jon. You will see a boulder and use your Earth scroll to
    shake loose the suspended boulder if you haven't. Then swing across
    the large gap by using the jutting pegs and climb up to the top of
    the mountain. Remember where you get the treasure chest, Rock here
    at the peak of the Twinpeak Mountain? For your information, Aqualin
    is actually the water taken from a spring at Twinpeak Mountain.
    You will eventually come to a pole after doing all the swinging
    stuffs. Climb up the pole and reach for the spring to get Aqualin.
    Then, climb down the pole again. Notice that there are ledges on
    the other side again? Now, jump onto these ledges and eventually
    make your way up to get the treasure chest [Rock] if you have not
    done so. If you have already opened the treasure chest, now head
    back to where Hotelo is. Note that time is very precious. A life
    is at stake and whether Tim will be saved or not, will depend on
    you. If you manage to give Aqualin to Hotelo within 12 hours [12
    minutes], good luck because Tim will be saved. If not, read below
    for more details. Whether you manage to give Aqualin in time to
    Hotelo, return to the village.
    Tips:You will notice a cliff just before you meet the sleepie
         [the red mushroom] is. Climb up there to reach to the top
         to save time. When you get Aqualin, you can also jump down
         from the same spot at the cliff to save time.
    If you manage to give Aqualin on time to Hotelo, you will speak
    to the Mayor and Hilda at the grocery shop. They thank you for
    saving Tim. To show their appreciation, you will get a free
    orange from him. Not just that, the grocery shop will be opened
    for the rest of chapter 3.
    If you failed to give Aqualin to Hotelo within 12 hours [12 minutes],
    you can still take Aqualin and return to the village. However, the
    Mayor will tell you that it is too late but he will also try to make
    use of the Aqualin and Misteria to make remedy and save Tim. However,
    you won't receive an orange for free and the grocery shop will not
    be opened until the next chapter, that is at chapter 4. You will have
    to wait until Chapter 4 to buy an orange to learn Shish kebab from
    Clown and Acrobat. Fear not, Tim will be saved in chapter 4 because
    by that time, the Crest Guardian, Relic Keeper has been defeated and
    everything, by right, should have returned to the normal. However,
    Hotelo will blame himself [At chapter 3] for not being able to save
    Tim. Feeling guilty, he decided to leave the village and the inn.
    His daughter, Mint will be taken under the care of his brother,
    Motelo. Noone knows where Hotelo has gone to. Motelo will say
    something like "It is a shame that Mint's father left the village".
    Everytime you enter the inn, you will see Motelo instead of Hotelo.
    If you managed to give Aqualin to Hotelo within 12 minutes, Motelo
    will not appeared at the inn. Instead, it will be Hotelo. However,
    this doesn't affect the game's ending.
    If you can give Aqualin to Hotelo within 12 hours [12 minutes], it's
    a great for you. Don't bother to purposely not give Aqualin to Hotelo
    within 12 hours [12 minutes]. Of course, you can try it if you wish
    but don't save this data. Getting a free orange might not be a big
    deal, but think about this! The grocery shop will be closed for the
    rest of chapter 3 until chapter 4. Later on, you are going to face 
    many tough monsters in the restaurant basement. You will definitely
    need many healing HP items like C-Drinks, S-revive, Mints which are
    extremely useful and can only be sold in the grocery shop. Okay,
    though the bakery shop does sell healing items but most of the
    items that you bought there, will spoil after several days and most
    doesn't heal a lot of HP and BP. Besides, you can get a free orange
    to learn Shish Kebab technique earlier from Clown and Acrobat, which 
    will definitely be of some use to you. The only difference is that
    if you fail to give Aqualin, the inn will be replaced by Motelo
    instead of Hotelo. There isn't much difference and it's sad to see
    poor Mint having to lose her father at an early age. Do you bear to
    see her so sad? And, even if you have Yogurt, it only heals 50 BP
    and what's more, it removes 50 HP. Not to mention other items like
    bread etc. Get what i mean? Obviously, it will be more tedious
    later on.
    Warning:Try it yourself!!! I managed to give Aqualin to Hotelo on
            time so i don't know what will happen later on if you did
            not given Aqualin on time.
    Credits:Thanks to Kevin Yuan <kyuan98@hotmail.com> for telling
            about Motelo, as well as what will happen if you did not
            manage to give Aqualin to Hotelo within 12 hours [12
    Technique: Shish Kebab.
    Now, you have an orange in your inventory, right? That happens if you
    manage to give Aqualin to Hotelo within 12 hours [12 minutes]. Go to
    Allucaneet Palace and talk to Clown, the 3rd person in the list.
    Note that you should have rescued Acrobat Sausages by now. Give the
    orange to Clown. Clown and Acrobat Sausages will perform a stunt for
    you. And, from their stunt, you will learn a new technique called
    Shish Kebab.
    The Vambees
    Now, your job is to investigate the source of the vambees like
    where they come from and if possible, destroy them. First, talk
    to the girl, Jam in the bakery shop. To chat with her, choose
    the second option and she will talk about her father, Baker Towst.
    Her father, Baker Towst had the habit of going to the bar at 1800,
    that is at 6 p.m. Buy your items, then save and finally take a
    nap until 6 p.m. Next, wait outside the restaurant and you should
    see Jam's father, Baker Towst arrived shortly. Baker Towst then
    mentions that he misses the pork chop in the restaurant. He also
    mentions that the restaurant is closed because the shop owner is
    missing. The waitress of the restaurant, Wanda is now at the inn.
    Go to the inn and talk to Wanda, the waitress in room 205 and
    Macho in room 206. They will tell you that there are ghosts in
    the restaurant and they come out of the restaurant when the time
    is 2300. They will also tell you that the restaurant owner,
    Mannick is missing. Now, go to the restaurant and wait until
    2300. You should see ghosts [actually, it's vambee... but never
    mind!] coming out from the restaurant. The door is now opened
    for the vambees to get out of the restaurant. Now, while the
    door is opened, run inside. You are now at the restaurant.
    Check the counter and be prepare to enter the underground
    basement. [Hmm... are you surprised that there's a basement
    in the restaurant...?]
    Inside the Underground Basement
    You are now at the underground basement of the restaurant. You will
    notice many soda bottles that are scattered around on the floor.
    [Hmm... someone must have been to here but who?] Continue to move
    furthur and to your surprise, you will see Mannick, the restaurant
    owner. He says that he is here to find out why the vambees are
    coming out from his restaurant and what have happened. [But, do
    you believe him? A normal person won't dare to come to this
    basement and probably run away like the others. Of course, Musashi
    is an exception because he's the legendary brave fencer. There
    must be a motive behind it.] He will tell you that the door, which
    is inscribed with four eyes, will lead you to some sort of boss
    inside. [Hey, treasures actually.] You will have to find a way to
    open this door. Notice that there are four other doors, each
    inscribed with a different eye. Yes, enter all four doors and get
    the eye from each door. Once you have collected all four doors,
    you can open the door that is inscribed with four eyes.
    Take note that Mannick can restore your health by giving you a
    cake. Just talk to him and he will give the cake to you. There
    is also a memory box so be sure to leave your memory. I will
    first explain the first room from his left. Of course, you can
    choose to enter the rooms in any order you like. It's fine with
    Note:Even if Mannick's cake can take care of your low HP and BP 
         but it doesn't have any effect on Musashi's tiredness. You
         will still need to have some Mints or H-mints.
    Bowler Plant Maze [To the left of Mannick]
    Bincho Field: Mercenary Potrowst. [Crackled wall]
    Treasures   : Shield,             [Crackled wall]
                  Odd Hat.            [Crackled wall]
    Enemies     : Bowler, Fire Vambee, Vambee.
    Dodge the huge bowling seeds that are coming from the Bowlers
    and make your way to the end of the path. Note that there are
    pits around and you can hide inside these pits to dodge the
    incoming bowling ball. Assimilate the 'Bowling' technique from
    the Bowler. Note that each time you use 'Bowling' technique,
    it will consume away 10BP. There is a crackled room behind the
    bowler. The wall next to the crackled room can be climbed.
    First, use the 'bowling' technique and bowl towards the crackled
    wall. This will reveal a room instead. Take the treasure chest
    [Shield] inside this crackled wall. Remember the wall that i
    say you can climb up? Yes, climb the wall. Eventually, you will
    reach room with a bowler, break the wall to the right with a
    bowling ball. Go and stand on the platform and bowl the vambees
    away. The floor is very hot and after you have bowled the vambees
    away, the floor become cold [mysteriously] and now, you can
    advance your way. Make your way along the path and enter the
    door at the end. You should notice a bincho field [Mercenary
    Potrowst]. Bowl the crackled wall to your right to reveal a
    room. Enter and take the treasure chest [Odd Hat]. Then, come
    out of the room and take the elevator up. You will reach a room
    whereby you will see an eye who will spit fire at you. Use
    Lumina Rotation by holding the R1 button and when the gauge bar
    is full, press the Triangle button to smash it to pieces. Note
    that do not use Lumina Rotation face-to-face with the eye as it
    is very likely that you will get hurt. Try attacking it using
    Lumina Rotation from the sides. Once the eye is being destroyed,
    a door will be revealed. Enter the door now to find another
    bincho field [Mercenary Stue]. After that, take the eye orb. Now,
    you have the first eye. Now, go back and talk to Mannick and
    ask him to restore your health by asking him to give you a cake.
    Be prepare for the next one.
    Tips:The bowl ability can be quite fustrating to use. Not only it
         consumes a lot of BP, 10 BP per bowl, there is also a chance
         of missing your target. Isn't 10 BP quite a lot? So, how do
         you ensure that your bowling balls will hit the correct target
         that you want? All right! You should notice a meter on the far
         right side of the ball. The pointer will keep on moving from
         left to right. If you press the Circle button when the pointer
         is on the right side of the meter, the ball will curve to the
         right. The same concept applies if the pointer is on the left
         side, and the ball will curve to the left. It is best to press
         the Circle button when the pointer is at the centre of the
         meter to ensure that every shot is a straight.
    Treasures: Old Sword, [Crackled wall]
               500 Drans, [Crackled wall]
               Old Cloth. [Crackled wall]
    Once you have assimilated the 'Bowling' technique, go to other
    side whereby you should see the third and fourth room. Don't
    enter any of these rooms yet. Look around and you will see a
    crackled wall. Bowl the wall and you will find three hidden
    treasure chests [Old Sword] [500 Drans] [Old Cloth] inside.
    Whenever you return to the village, be sure to appraise all
    the items that you have found so far, especially Old Cloth.
    This is because when Old Cloth is appraised, it will change
    into L-Cloth, which is the legendary cloth that Knitter
    Lunchetta has told you before. You probably wonder what is
    the use of the L-Cloth. Well, don't sell the L-Cloth. You can
    sell any appraised items away, as long as it is not L-Cloth.
    Just keep the L-Cloth for the time being. You will need it
    to find another legendary armour. Now, proceed to the second
    Teleporter Maze [To the right of Mannick]
    Bincho Field: Bailiff Jerky. [Take the right path]
    Enemies     : Lamp Bat, Ooze, Vambee, Wisp.
    You should notice some moving platform. Take the right path.
    You have to jump and make your way through. Well, this is
    pretty easy, right? Keep jumping and don't fall down, if not,
    you will have to restart again. kill the vambees along the
    way or you avoid it. Note that you should not come too near
    to the vambees because it would suck up your blood. Use your
    Lumina sword to attack the vambees by pressing the Triangle
    button. It will do up to about 40 to 90 damage, depending on
    which sword you use and your level(s). Go down and exit. You
    should notice yourself walking in the darkness. Avoid touching
    the glowing blue ball, Wisp but use it as a source of light
    to guide you. Use the poles to advance. Take the right path
    first. You should also notice a bincho field [Bailiff Jerky].
    After rescuing Bailiff Jerky, exit and return back to the
    beginning and take the left path instead. Kill the vambees
    and enter the room. Instead of coming to a room with poles,
    you will have missing floor panels. Each panel that you step
    on, will teleport you to a new place or take you back to the
    beginning. Take the right warp point. Make your way through
    and you will eventually reach another similar room. There are
    two warp points. This time, take the left one. After that,
    walk furthur and you will come to another room, again with
    two warp points. Take the left one and make your way up to
    get the eye orb. Also, remember to take the treasure chest
    [Powder] found here.
    Warp Points: Right, Left, Left.
    Note:Taking the alternate warp point will teleport you back
         to the exit.
    Tips:You can also assimilate the Lamp Bat to learn the 'Firefly'
         technique to lighten up your darkened path. But, take note
         that it is not as easy as you think it is to assimilate a
         Lamp Bat. Also, if you have assimilated the 'B.O' from the
         vambees, the bats and lamp bats will not attack you temporary.
         Your priority should be avoiding the enemies in the darkened
         room as the darkness will put you to a very disadvantage
    Fire Maze [Left side of the other end]
    Bincho Field: Librarian Brisketta,  [In the second room]
                  Soldier Hanky-Flanky. [At the fire maze in
                                         the bottom screen]
    Treasures   : Old Pipe.             [At the fire maze]
    Enemies     : CurseFire, Fire Vambee, Flying Vambee, Vambee.
    One of the greatest challenges in the maze is to cross the rotating
    blocks. The first two rooms are pretty easy but it gets more and
    more tougher in the later rooms. Practise to cross the rotating
    block in the first two rooms so that you are prepared for the later
    rooms. Jump across the rotating blocks in the first two rooms. You
    should find the bincho field [Librarian Brisketta] in the second
    room. You will need to go through a couple of more rooms with
    rotating blocks. There will also be a room with swinging blades.
    Avoid getting hit by the swinging blades. The next room will have
    the blades, rotating blocks and a vambee. You will come to a series
    of planks. Go far right to get a bincholon to restore your BP. Go
    back and left to another one and go to the stone landing. Follow it
    around to the rotating block and keep going down and get the bincho
    field [Hanky-Flanky] and a heart tablet. Jump on the block and go
    right to get the treasure chest [Old Pipe]. Go down and get another
    heart tablet and then exit. The next room will have smaller landings,
    some swinging blades, and CurseFires. Jump carefully! Good luck! The
    eye orb is found just in the next room.
    Tips:The rotating blocks can be fairly easy to hop across by jumping
         against the direction that they are turning. You won't fall off
         a block that is turning sideways if you try to hop across in
         the opposite direction. Common sense, right? Just remain steady
         and jump onto the side facing upwards whenever the block is
         turning over. Nevertheless, practise makes perfect.
    Ghost Maze [Right side of the other end]
    Bincho Field: Carpenter Cubey, [In one of the maze)
                  Knight Chucks.   [The secret path beneath the circle]
    Treasures   : Helmet.          [In one of the maze]
    Enemies     : Lone Mist.
    Phew!!! This is the final room. Restore your HP and BP by talking
    to Mannick and he will give you a cake. Now, enter the last room.
    Jump across, go up and get pass the vambees. Run straight through
    the next two rooms and avoid the enemies. The door will remain
    shut until you can move the blocks to the squares. Hmm... some
    simple puzzle-solving time! The first one is pretty easy and i'll
    leave this to you. In the second room, you need to shift the blocks
    from top to top right square, middle block to bottom left square
    and bottom block to top left square. Do this in order. Exit back
    and enter again if you wish to restart everything again by entering
    the door in the south, that is where you just come from. Once the
    puzzle is solved, the door, to the north, is opened. Enter that
    door. You will enter a room with falling and sliding blocks. Be
    careful! You will also see a Lone Mist. Actually, Lone Mist looks
    like a ghost or a soul. Use fusion to assimilate Lone Mist to
    learn the 'Sublime' technique. 'Sublime' will consume away 8 BP.
    Your soul can float around temporary around and search the place
    so you know what you can expect later on. However, if any enemy
    attacks you, while your soul is away, your soul will return back
    to your body. Later on, you will reach a place whereby the room
    will turn into complete darkness if you attempt to walk over it.
    Furthermore, you won't know whether below you is a floor or just
    a pit. Assimilate the 'Sublime' technique to keep a look out of
    the place. Try to follow a certain pattern. Do the same in the
    next few rooms and you will eventually find a treasure chest
    [Helmet] and a bincho field [Carpenter Cubey]. If you fall, then
    you will get hurt and have to start again. That's why it is
    important to assimilate the 'Sublime' technique. Now, you will
    come to the end. You will see a circle symbol somewhere. Jump
    from this circle symbol to the bottom path. You will reach a
    hidden room and you will find another bincho field [Knight
    Chucks]. Use the warp point near you to return to where the
    circle symbol is. Now, enter the final door and you should be
    able to find the last eye orb.
    Collecting the Second Legendary Armour, L-Belt
    Treasures: Old Belt
    Go to the door with the four eyes symbol inscribed on it. You
    should see Mannick missing. Open the door and you will find
    Mannick inside. Go to him and he will say that he bought this
    restaurant because he has heard about the treasure here. When
    he opened the chest, he found an Old Belt instead. Mannick
    thought that he would strike rich with the treasure found here.
    However, it turned out to be a disappointment. Mannick decides
    to give the Old Belt to Musashi since he thinks that it is
    useless for him. When you return to the village, appraise the
    Old Belt, and it will change into the legendary belt, L-Belt.
    The legendary belt, L-Belt grants user the ability to perform
    a double jump. To perform a double jump, you need to press the
    X button the second time when you are at the peak of your jump.
    The double jump will enable you to jump higher and furthur.
    About The Well
    After you come out of the pawn shop, the restaurant owner, Mannick,
    says that he is very ashamed of what he has done and will like to
    make up to the villagers by opening his restaurant. He says that
    he will do his best to make the restaurant the best in the village.
    [Hey!!! There's only one restaurant in the village. Of course, his
    restaurant is the best in the village, right? No competition...!!!]
    He then mentions that whn he went to the well to collect water, he
    found out that the well is completely dried up. Mannick requests
    you to find a rope and climb down to the well to find out why?
    Agree to his requests!!! But, first, there are some other things
    which you need to complete first. Read below!!!
    Bincho Field: Weaver Dineretta [from the third log]
    Treasures   : L-Glove/L-Quilt.
    Technique   : Desperado Attack.
    Enemies     : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,
                  Maneater, Red Soldier 1, Sleepie.
    Remember i told you about the third log in the Twinpeak mountain.
    There is a bincho field [Weaver Dineretta] on the right side of
    the pole which can only be accessed after you have gotten the
    L-Belt to perform a double jump. Now,go there, climb up to the
    top of the pole and jump to the right. You should see the bincho
    field [Weaver Dineretta] as you jump. Don't panic if you cannot
    jump to the other side for the first time. If Musashi is tired,
    just let him rest until tiredness reaches 20%. Musashi will jump
    slightly better if he is not tired compared to when he is very
    tired. Jump over to the other side, break the bincho field and
    save Weaver Dineretta. At this point of time, you should have
    gotten the legendary cloth by appraising the Old Cloth, which
    you have gotten from, in the restaurant basement.
    Talk to Weaver Dineretta, the 19th person in Allucaneet Palace
    and she will give you two options to choose. Either make a
    legendary quilt, L-Quilt for you or legendary glove, L-Glove.
    I chose Quilt instead of Glove and i got the legendary Quilt,
    another legendary armour.
    If you choose the Quilt instead of the Glove and get the L-Quilt,
    whenever you sleep in the open, your HP and BP will increase at
    twice of your normal speed. Now, BP don't get reduced. Furthermore,
    you can reduce your tiredness to a minimum of 0%. Without L-Quilt,
    the minimum tiredness can only be reduced up to 20%. And, if i
    remember correctly, your HP will increase by 10 and BP will
    increase by 8 periodically instead of having your HP to increase
    by 5 and lose your BP by 5.
    If you choose glove, you will get the L-Glove, which will increase
    your critical attack %. Pretty useful since chances of performing
    a critical attack has increased.
    As for me, i find the L-Quilt to be more useful than the L-Glove.
    Perhaps, that's because i didn't really go and try to get L-Glove.
    The L-Quilt will help you in a lot of ways. Furthermore, with the
    L-Quilt, you won't need to have many Mints and H-Mints. Whenever
    you are tired, just sleep and your tiredness can be reduced at
    a much faster rate and eventually reached 0%. However, the L-Quilt
    has one downside. That is, the L-Quilt is pretty useless when you
    reach Soda Fountain at chapter 6, which is the last chapter. This
    is because at the last chapter, which is chapter 6, neither HP nor
    BP will rise or decrease. You can't sleep in the Soda Fountain.
    And, tiredness will never decrease. Anyway, i have listed out the
    pros and cons of each legendary armour. It's up to you to decide
    which legendary armour you want.
    Note:It will take Weaver Dineretta three days to make the legendary
         Quilt or legendary Glove. Talk to Weaver Dineretta after three
         days to collect your legendary Quilt or legendary Glove.
    Visit the Allucaneet Palace. Talk to Knight Chucks, the 36th person
    in the castle. Knight Chucks will teach you a new technique called
    Desperado Attack.
    Getting a Rope
    The rope can be obtained from the church by talking to Father White. 
    However, the rope is inside the church and the gate to the church
    is locked and therefore, you will need to climb over the fences.
    You should see Father White sleeping outside. He says that the church
    is locked and he, himself also can't get in. Also, the church bell
    is lost. Father White will then requests you to find it. He cannot
    leave the church because he is afraid that ghosts will come into the
    church, therefore, he has to lock the gate. He also says that he has
    heard noises coming out from the church at 2 a.m. So come back at
    2am. He will let you climb on his back to reach the roof. From the
    roof, you will have to jump down to get inside the church.
    Inside the Church
    Enemies: Vambee Soldier.
    Once you are inside the church, you should see Bubbles. After
    having a short conversation with Bubbles, she will send tons
    of vambee soldiers inside the church to kill you. Survive the
    battle until sunrise. Note that the vambee soldiers cannot be
    easily killed by normal attacks. They are only afraid of light.
    This should be an easy battle for you. Just don't get hurt and
    try to delay the time. Remember that you just jumped down from
    the roof? Now, there is a big hole there. Sunlight can now
    penetrate in. Get what i mean?
    Here are some tips to help you:
    1)Consider using the power of the Earth Scroll to create
      Earthquakes to stun the vambee soldiers temporary.
    2)Use Lumina sword to attack as it is your most powerful
      sword, therefore does the most damage.
    3)Try to carry them and throw them out to the outer ring.
      Do not let too many vambee soldiers to come into the
      inner ring and let them come near you. These will trap
    4)Take this opportunity to perfect your Crosswise technique
      that Knight Lardwick has taught you.
    With these tips given to you, i suppose you can manage these
    yourself, right? Once all these vambee soldiers are defeated,
    Bubbles will run away and Father White will give you the rope.
    Inside the Well
    Treasures: Angel-Shaped Statue
    After you have gotten the rope, go to the well and prepare to use
    the rope to climb down to get inside the well. Hmm... i never
    expect the underground is so big. Anyway, never mind! The first
    thing that you should do is to get the Water scroll. After you
    have gotten the Water scroll, you can try and create a shield of
    bubbles to protect you from fires, just float on water temporary,
    or simply just shoot bubbles by pressing the Square or Triangle
    button. Have fun playing with the Water scroll.
    Now, search around and eventually, you will see the bell. keep
    tossing the bell and bring the bell to the exit at the northern 
    reservoir. You will notice that it leads to the mine. Also,
    take note that you cannot climb up the rope while carrying the
    bell because it is too heavy. You will also notice a minku in
    the underground tunnel. You can't get it now for the time being.
    Get it later. Take the exit in the north as i have mentioned.
    The rest is pretty straightforward again and you will eventually
    make your way out of the mine to the village. Bring the bell to
    Father White now.
    Note:Actually, the concept of bringing the bell back is quite
         similar to bringing Leno back from Twinpeak Mountain in
         chapter 1. Make sure that you don't toss the bell into
         the water or toss it too close to the exit. If Musashi
         leaves the exit without holding the church's bell,
         everything will be resetted and the bell will be back
         in its original starting position.
    To express his gratitude for bringing back the church bell, Father
    White decided to give you an Angel-Shaped statue. He says that the
    Angel-Shaped statue is the key to the fire god. Anyway, just accept
    the gift from Father White. Who knows? The statue may lead to some
    demon, or be more specifically another Crest Guardian. Before that,
    let's do some other things first.
    Bincho Field: Doctor Tung. [If you still don't have it yet]
    Minku       : Between the first and second wooden bridge in
                  Somnolent Forest.
                  Left of where Doctor Tung is.
    Treasures   : 200 Drans.   [If not collected]
    Enemies     : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,
                  Maneater, Red Soldier 1, Sleepie.
    If you still don't have Doctor Tung yet, this is the shortcut way
    to get him without riding the raft. Go to Twinpeak Mountain until
    you have reached the three poles. Don't JUMP. Create a Water shield
    to allow you to float on the water. Keep going left from the three
    poles and you should be able to see a bincho field. Break the bincho
    field and you will save Doctor Tung.
    From where you save Doctor Tung, go furthur left again by floating
    in the water. You need to create a water scroll. Eventually, you
    should see a Minku. I suppose you know what to do now.
    Go to Somnolent Forest. When you arrive at the second bridge, use
    the power of the Water scroll ability to create a Water shield.
    Keep on floating and follow the stream until you reach onshore.
    You should be able to find a minku somewhere onshore between the
    first bridge and the second bridge.
    If you have not collected the 200 Drans in Hell's valley near where
    you collect the Bracelet, when you reached the entrance of Twinpeak
    Mountain, simply use the Water scroll create a Water shield and keep
    floating right. Then, climb up the staircase to the cliff. Don't jump
    down from the cliff. Instead, go right and you should see yourself
    in Hell's Valley. Now, go and open the treasure chest [200 Drans].
    Tips:Once you have the water scroll, take some time to float on
         the waters in Twinpeak Mountain to explore the place. Once
         you have the water scroll, there are quite a few shortcuts
         which you can take. I don't want to tell you now. Explore
         it yourself!!!
    Finding the use of the Statue
    Before you enter the restaurant, make sure that you have a plenty
    supply of recovery items such as Cheese and so on. Buy a few
    S-revive also. Also, sell away any unwanted items, especially
    those items that have been appraised so that you can put in more
    recovery items in your item inventory.
    Wait until midnight. You should notice that the vambees are coming
    out from the restaurant again. Enter the restaurant and immediately
    head for the restaurant basement. You are now at the basement. Walk
    straight down. You will notice that there is a door and in between
    you and the door, is a big gap. Now that you have the L-Belt, you
    can perform double jump and make it to the other end. Before you
    jump, remember to leave your memory in the memory box. Go back up
    to the entrance but don't go out. Run straight down. Keep dashing
    and then perform a double jump. Does that make sense? Whatever it
    is, it tests you on your double jump technique. If you still have
    not mastered double jump yet, keep on practising.
    Of all the levels up to now, the jumps here are the most difficult.
    There's lots more. Remember to watch your tiredness %. If lucky,
    with a few tries, you may be able to jump over. If not, keep
    trying. Good luck! Now, when you reach to the other end, use the
    Angel-Shaped statue that Father White has given to you and the
    door will immediately open. Enter the door now.
    Finding The Crest Guardian
    First Room
    The first room is the easiest of all. Use the Water scroll to create
    water shield and float on the water. Make your way and eventually,
    you will reach the door.
    Second Room
    The second room is where the challenge really starts. Just jump.
    But there are two things to take note. Remember to watch your
    tiredness %. If your tiredness % is high, you may not be able to
    jump farther than you normally will. The second note is to always
    create a Water shield around you, just before you jump. This is
    to ensure you that just in case, you fall into the fire pits, the
    Water shield will still be able to protect you temporary and that
    you will not get hurt. Note that if you fail to jump over without
    the water shield, you will immediately receive over 20 HP of
    damage. Note that the Water shield only protects you from the
    fire, the bats will still be able to hurt you. Jump and reach for
    the exit. Sounds easy? Wait till you really go and try it and see
    how it feels like.
    Third Room
    Bincho Field: Taster Salmonelli.
    Enemies     : CurseFire, Vambee.
    This is more challenging and of course, the most toughest. Without
    doubts, there are lots of jumps to take. Also, remember that
    there is also a bincho field [Taster Salmonelli]. Be sure to save
    Taster Salmonelli before you leave. I suppose you wouldn't want
    to waste time to come back here again to save Taster Salmonelli,
    right? Me, definitely not!
    Hints and Tips
    1)Be sure to have the water shield with you all the time to protect
      you from fire.
    2)Along the way, you will have to jump from block-to-block. The
      block will sink when you jump onto them. This is because of
      the pressure that you exert on the block. Common sense, right?
      So quickly jump to the other block.
    3)Along the way, you will see cursefire coming towards you. Run away
      to a good position and shoot bubbles rapidly to extinguish the
      fires.It can cause quite a decent damage. And, let me warn you,
      they are really very annoying as they will keep following you.
      My advice is avoid them as much as possible.
    4)You should see a rotating blocks with pits. Avoid getting too
      close. Watch the pattern.
    5)There are two pit holes here. If you jump onto them and it will
      do around 20 HP of damage on you. Use double jump to jump over.
      over these pit holes. Be careful.
    Fourth Room
    Finally, you are about to meet the Crest Guardian. The fourth room
    is pretty easy. You will notice that there are four lighted flames
    in the room. Use the Water scroll ability and shoot bubbles to
    extinguish all the four flames. Once each flame is extinguish, the
    room gets darker. Once the four flames are completely extinguished,
    a door will be opened. It leads you to the second Crest Guardian,
    The Relic Keeper. Are you prepare to fight him now? Anyway, there's
    no turning back now. Either you fight him and win him or you will
    die and have to restart the whole thing again. By the time when
    you reach here, you probably have wasted quite a lot of recovery
    Crest Guardian: The Relic keeper
    Musashi will start laughing at The Relic Keeper because the ceilings
    have started to collapse and knock on it. Musashi will also call The
    Relic Keeper a loser. Now, the real battle has just started.
    Use the water scroll to create a shield and keep on shooting bubbles
    at him. Keep running from side to side while shooting rapid bubbles.
    When it turns blue, he will keep attacking you, which does quite
    severe damage. Many hits on the Relic Keeper will cause the ceiling to
    collapse and eventually knock Relic Keeper unconsious. During this
    time, his blue torso will be exposed. Quickly, go to the menu, choose
    normal and performs a jump to use lumina rotation. Hold R1 first, then
    jump and press Triangle to hit the torso for a lumina rotation. This
    should inflict him some damage. Remember to attack fast because he
    will wake up very soon. Repeat the procedure over again and three hits
    in the torso will end the fight.
    Congradulations!!! You have completed chapter 3. Three more chapters
    to go!!!
    6.IV)Chapter 4: The Duel at Dragon Island!!!
    Note:Tim will be saved by now, even if you fail to give Aqualin to
         Hotelo within 12 hours [12 minutes] because you have defeated
         the vambees and Relic Keeper at Chapter 3.
    Technique: Shish kebab
    If you failed to give Aqualin to Hotelo within 12 hours [12 minutes],
    you can now buy an orange from the grocery store now. Go to Allucaneet
    Palace and talk to Clown, the 3rd person in the list. Note that you
    should have rescued Acrobat Sausages by now. Give the orange to Clown.
    Clown and Acrobat Sausages will perform a stunt for you. And, from
    their stunt, you will learn a new technique called Shish Kebab.
    First Task
    When you first returned to town, knock on the door at the Mayor's
    house. Mrs Govern, the Mayor wife will come out. Talk to her and
    she will then tell you that the Mayor has a cold, and therefore,
    the Mayor, himself, can't come out of his house. Lastly, she wants
    you to check out the well.
    Note:You can also check out the well first before talking to Mrs
         Govern, the Mayor wife. If you check out the well first, you
         will miss the above part that Mrs Govern, the Mayor wife tells
         you. Anyway, this doesn't really mean much! It doesn't affect
         the final ending. Save time, actually! It's up to you. Before,
         you enter the well, make sure that you have appraised all the
         items that you have found so far and sold it if these items
         are useless. Also, be sure to visit the toy store and buy some
         new action figures. Buy some recovery items from the grocery
         store or bakery store also.
    Inside the Well
    Minku    : Inside the well on a ledge.
    Treasures: Used Boots, [Inside the well]
               Old Shirt,  [Inside the well]
               Armor.      [Inside the tunnel] [Armour]
    The rope is still there. New, climb down and enter the well. You
    should notice that the Water crest is now glowing. Go there and
    liberate the Water crest by using the Water scroll. Just in case,
    you have forgotten how to liberate a crest, i will repeat it once
    more and the final time. In the menu, select the Water scroll and
    at the bottom-left hand side of the screen, it will change into the
    Water symbol. Now, hold R1 until the gauge bar is full and then
    press the Triangle button while standing on the glowing Water crest.
    That's how you liberate a crest. The same goes for other crest. Get
    it? If you are liberating a Water crest, then use the Water scroll
    and if you are liberating an Earth crest, then use the Earth scroll.
    Does that make sense? So, i won't repeat this anymore.
    After the Water crest is liberated, you notice that the water to the
    cave will be emptied [to the north, that is where the exit is] while
    the other side [where the rope is], the water level will rise. On
    your way to exit the underground tunnel, that is about to enter the
    mine, you notice two suspicious men. They are Ed and Ben. There will
    be a short conversation between Ed and Ben and Musashi overhears
    their conversation. So, they are the thieves behind the stolen bell
    in the church. Eventually, Ed and Ben will leave.
    After they have left
    1)Go and get the treasure chest [Used Boots] on the right side of
      the reservoir.
    2)Go back, pass the water crest and then, use the power of the Water
      scroll to float on the waters to get the other treasure chest [Old
      Shirt]. Note that when Old Shirt is appraised, it becomes L-Vest,
      one of the legendary armour. The L-Vest has the ability to increase
      your attack speed by allowing you to charge the gauge bar at twice
      your normal speed.
    3)Remember the minku that you can't reach previously? Now, you can
      get it. I hope you still remember where the minku is. The minku
      is found somewhere on a ledge in the top corner of the screen.
      Just search around and you will eventually see it.
    4)Remember that there is a tunnel? You can't enter it previously.
      Now, enter the tunnel and make your way along the path. When you
      reach the end of the path, open the treasure chest [Armor]. Notice
      that there is a Fire crest nearby? Remember this spot! You have
      to come back again after you have gotten Fire scroll and defeat
      the next Crest Guardian, Froze Dragon.
    When all these are done, make your way through the exit that leads
    to the mines and return back to the village.
    Treasures: Glasses. [Underwater chest near the water crest in
                         Somnolent Forest]
    Enemies  : Green Soldier 3, Herb Plant, Hopper, Magician,
    Go into the Somnolent Forest. Do you remember that there is a Water
    crest there and that there is a treasure chest [Glasses] inside the
    pond. The treasure chest [Glasses] cannot be opened at that time.
    However, you can open it now. Use the power of the Water scroll to
    liberate the Water crest while standing on the Water crest. The
    water level in the pond should completely dry up. Now, you can go
    down and open the treasure chest [Glasses]. Go to the pawn shop and
    appraise Glasses. Suprisingly, it turns out to be the next legendary
    armour, the L-Goggles. The L-Goggles has the ability to appraise
    items on the spot. So, when you recieve an item that can be appraised,
    L-Goggle will immediately appraise the item for you. Therefore, you
    need not visit the pawn shop to appraise items anymore. Yes, save
    time, right? However, you still need to visit the pawn shop to sell
    away appraised items.
    Second Task
    This time, you must talked to the Mayor's wife, Mrs Govern. Talk
    to her and she should mention about Mr lands who wants the Gondola
    to be repaired. First, you will need three carpenters. Next, you
    need to go into the scrap depository to obtain the Gondola Gizmo.
    After talking to the Mayor's wife, Mrs Govern, talk to the Wid,
    the man living in the windmill. After that, go to Allucaneet Palace
    and talk to the three carpenters, CarpentA, CarpentB and CarpentC.
    They should be the 13th, 18th and 27th person. The carpenters are
    also called Carpenter Carvey, Carpenter Cubey and Carpenter Dicey.
    Make sure that by now, you should have already saved them. If not,
    you have to look for them in order to advance. You need to talk to
    every single carpenter because if you miss one, you can't get the
    real Gondola Gizmo at the scrap depository. You will know what i
    mean later on.
    Every single carpenter will then give you a short description of
    how the Gondola Gizmo actually looks like, if you talk to them.
    The people are Carpenter Carvey, Carpenter Cubey and Carpenter
    The descriptions are:
    First : Gold-rimmed and refining.
    Second: Looks like a wheel.
    Third : Has four calculation holes.
    After reading the descriptions given by these three carpenters,
    enter the mine again.
    Scrap Depository
    Treasures : Gondola Gizmo.
    Enemies   : B-Eater, Cure Worm, Sphere Bat, Toadstool.
    Once you are inside the mine, go to where the fan is. I hope you
    still remember where it is. From the fan, jump down to where the
    memory box is. Leave your memory in the box. Remember that you
    take the left path to the underground lake to get Misteria? Now,
    instead of taking the left path, take the right path. Go furthur.
    You will eventually reach the end whereby you need to jump across
    to reach to the other end. Since you have gotten the L-Belt now,
    you can perform a double jump. You should be able to make it across
    to the other side. Don't panic if you can't jump over the first
    time. Keep trying! Make sure that you have a few antidotes with
    you because if you fall down or comes too close in contact with
    the blue toadstool, you will be poisoned. When you are poisoned,
    you can't jump better than usual. Continue your path and you
    will eventually come into a room. There are a total of four
    similar Gondola Gizmo in the room but which one is it? Choose
    one from the three clues given by the three carpenters and take
    the suspected Gondola Gizmo back to the village and then return
    to Allucaneet Palace and talk to any of the three carpenters.
    Note that the Gondola Gizmo looks pretty much like a wheel. One
    note to remember. Because the Gondola Gizmo is quite heavy for
    Musashi to carry, Musashi can only carry one. If you take the
    wrong one, you have to come back here over again and then carry
    back the suspected one until it is the right Gondola Gizmo that
    the carpenters want. Before you look at the answers below, please
    do some thinking first.
    Tips:Notice that there are worms who kept rolling down from the
         cliff? These worms are called Cure Worms. Assimilate the Cure
         Worm to learn the 'Antidote' technique. It costs 6 BP. Press
         the Circle button to cure poison.
    Question:Which wheel is it?
    Answer  :Many may think that it is either the first left or the last
             left because there are four holes from the middle. But in
             actual fact, if you count the middle, they should have five 
             holes. Eliminate these two choices. Now, look at the other
             description. Gold-rimmed and refining. The only choices
             left are the second and third ones from the left. Look
             closely! Which one looks more gold-rimmed or refined? The
             answer is the third one from the left. Take the third one
             from the left and return back to the village.
    Grillin' Village is in Fire
    Treasures: Calender,
    Enemies  : Flame.
    After returning to Allucaneet Palace with the Gondola Gizmo, talk
    to any of the carpenters. If the one you bring back is what the
    three carpenters need, great for you as they will now go and repair
    the Gondola. Now, you will go to your room to sleep automatically.
    When you wake up, you discover that you have overslept and you
    immediately rush out of your room to the village. The moment you
    step into the village, you smell something burning and see Mrs
    Govern, the Mayor wife standing there panicking. Surprisingly, the
    whole village is in fire. Now, use the power of your Water scroll
    to extinguish the eight flames. Create a Water shield around you
    and hold the Square button to shoot bubbles rapidly at the flames.
    The flames should get smaller and then slowly get extinguished.
    Remember that fire can spread very quickly. Unless you keep on
    shooting bubbles, the flames can get bigger, therefore, you must
    act fast. The good thing about it is that there is no time limit.
    Once you have extingushed the flames, Mrs Govern will come and
    talk to you. She said that someone saw two thieves on the roof
    of the church. And after a while, a fire started on the roof of
    the church. Hmm... who are the main prime suspect? Naturally,
    you will suspect that they are Ed and Ben again. They must have
    come to steal the church bell again and then accidentally set up
    a fire. Well, there's still not enough evidences yet to prove
    that they are the culprits for the time being. In the next
    morning, talk to the Mayor and his wife by knocking on the door
    at their house, they should come out. To show their appreciation,
    they give you the Thirstquencher's Calender and Rock Salt. Hmm...
    what's the use of these items?
    Here are the location of the 8 flames.
    Farmer McRice's house. [x1]
    Bakery Store.          [x2]
    Father White's Church. [x2]
    Farmer Lacter's house. [x2]
    Mayor's house.         [x1]
    There is no time limit, so don't worry! Relax!
    Tips:Hold Square to fire bubbles rapidly to put out the flames
         more quickly.
    Saving Princess Fillet and Defeating Kojiro
    Bincho Field: Artisan Teebone, [Island of Dragon]
                  Seer Bevealy.    [If you have not saved yet]
    Minku       : Float left from the bridge.
    Treasure    : 500 Drans,       [Island of Dragon]
                  Old Crown.       [If you have not gotten yet]
    Enemies     : Bee Plant, Green Soldier 3, Herb Plant, Magician,
                  Maneater, Red Soldier 1, Sleepie, Slug Rock,
                  Thorny Bushes.
    Go to Somnolent Forest. Assimilate the 'hop' technique from the hopper
    and hop across those thorny bushes. On your way, stop near the bridge
    If you go furthur by crossing the bridge, you should see the "Sleepy"
    mushrooms. Now, at the bridge, create a Water shield and float left
    on the stream. You will eventually come onshore, whereby there is a
    minku there.
    After getting the minku, go to the forest where there is a sign, which
    says 'meandering forest' but don't enter. Do you remember where you
    get Seer Bevealy and the treasure chest, Old Crown? Yes, it's there.
    Break the bincho field [Seer Bevealy] and open the treasure chest
    [Old Crown] if you have not done so now. [Refer to chapter 2 for more
    Remember that there is a giant snail somewhere nearby? The giant snail
    has blocked the path to the Island of Dragon. Now, use rock salt to
    shrink the giant snail. Now, the path is cleared. Enter Island of
    Dragon now.
    Upon entering the Island of Dragon, you should see a bincho field
    [Artisan Teebone]. After rescuing Artisan Teebone, the blacksmith,
    he agrees to temper your Fusion sword when you return back to the
    Take note that there are high and low tides in this area. If the
    tide is high, you won't be able to go anywhere. For your information,
    high tide occurs between 7 p.m to 7 a.m. Don't come to Island of
    Dragon during this period of time. Wait for low tide and then, the
    Water crest will reappear on the surface in the centre of the lake.
    When low tides occur, use the power of the Water scroll to create
    a Water shield to cross over the lake. Next, use the Water scroll
    to liberate the Water crest. I hope you know how to liberate a crest.
    I won't repeat this anymore. The water level will start to decrease.
    Obtain the Fire scroll, which is just beneath the Water crest.
    There's a treasure chest [500 Drans] somewhere on the left side.
    Kojiro will appear once you have gotten the Fire scroll. He will use 
    Princess Fillet as a hostage to make Musashi fight with him. Defeat
    Kojiro and you will save Princess Fillet. Well, Kojiro is very easy
    to defeat. Just use your normal attacks while dodging his attack.
    Also, use whatever techniques like Crosswise, Tenderize, Dashing
    Pierce and so on that you have learn so far to inflict great damage
    on him.
    Tips:You can also assimilate kojiro to learn the 'Fence' technique.
    Credits:Thanks to <Cid@velvia.demon.co.uk> for telling me that you
            can actually assimilate Kojiro to learn the 'Fence' technique.
            However, i have not tried it before. Try it yourself. It's
    Before you continue reading furthur, please do some thinking and ask
    yourself these few questions.
    1)Will the Thirstquencher Empire return Princess Fillet to you so
    2)Is there going to be a trap? A conspiracy?
    3)How come your arch-enemy, Kojiro is so easy to defeat?
    I am not going to tell you. When the time comes, you will know.
    Just to let you be prepared of what may happen later on. After
    you have defeated Kojiro and saved Princess Fillet, be sure to
    open the treasure chest [500 Drans] before you leave for the
    At the Castle
    Back at Allucaneet Palace, you will be asked to investigate the
    thefts. Steward Ribson then suggests that you talk to the three
    mercenaries for clues. They are Mercen A, B, C and are the 31st,
    24th and 12th person respectively from the list of palace members.
    The names of the three mercenaries are also Mercenary Potrowst,
    Mercenary Stue and Mercenary Meitlofe respectively. If you haven't
    rescued all three mercenaries, please do so now. They are very
    important as each of them provides you a very vital clue.
    The thieves' hideout is at the Frozen Palace and to reach there,
    you need to find your way through the Meandering Forest. However,
    you have been to meandering forest once in chapter 2, when you
    are finding the key to free Jon, the prisoner. At that time, you
    still have Leno, the dog to help you to find the directions to
    the key. But now, you have to figure out the directions yourself.
    It's very easy to get lost in Meandering Forest. Indeed, getting
    there is a big problem. Below shows the clues given by these three
    Mercenary Potrowst
    The coded message is, "Mercenary Forest- 4 way path- Gold,
    Knight, Knight, Knight, Bishop."
    Mercenary Stue
    "Left, Right, Right, Left, Straight ahead..." 
    Mercenary Meitlofe
    The hideout is in meandering forest. The clue is "Duh... About
    the knight... don't worry about the direction you're facing.
    Go straight(up)."
    Question:What do all these directions mean?
    Answer  :Mercenary Potrowst suggests that you go to the library
             and read more about the Shogi to find out what the clues
             actually mean. Remember Librarian Brisketta whom you
             rescued in the restaurant basement in chapter 3? Librarian
             Brisketta will help Scribe Shanky to translate texts and
             thus, allow Scribe Shanky to read it to you. Shogi refers
             to certain movements like a chess.
    What is Shogi?
    Shogi is a favourite pastime of this realm, similar chess. Each
    player has one King, Rock and a Bishop, and two each of Gold,
    Silver, knight, Lance and Nine Pawns for a total of 20 pieces.
    Each player uses strategic methods to outwit his opponent in
    order to win the game.
    The Gold  : It can move one space in any direction, except diagonally.
    The Knight: It can move two spaces up and one space right or left.
    The Lance : Can be moved any number of spaces up.
    All right, i have typed out everything that you will need to know
    about Shogi by extracting the entire information from the library.
    You might want to go to the library and look for a clue first before
    you really attempt to read the directions below to the thieves'
    hideout. It can really be a spoiler and the clues become meaningless
    if you already look at the directions. Challenge yourself. Can you
    really figure out the clues yourself? The fun of gaming lies in your
    own exploration and discovering new things on your own. It's up to
    you to decide. Anyway, for those lazybums, i have saved you quite
    a lot of time by giving you the directions. Read below for the
    Enemies: Bee Plant, Green Soldier 3, Herb Plant, Magician,
             Maneater, Red Soldier 1, Sleepie, Thorny Bushes.
    Go to Meandering forest. I hope you still remember how to go there.
    You should come to a wooden sign. Just follow these directions as
    listed below. From there, just follow the directions as listed below.
    Be sure you save at the inn before you head for the village. Make
    sure that you have enough recovery items. It will be quite tough
    later on.
    1)Take the left path and you will see a huge rock.
    2)Take the upper path two times.
    3)You should see two rocks, one big at the top and one small to
      the right. Take the right path by the smaller rock.
    4)There should be four trees. Now, take the upper path two times.
    5)It will start to snow. Then take the right path.
    6)There will be a huge rock and a tree. Take the upper path two
      more times.
    7)Then take the left path.
    8)You should see a huge rock and a tree which looks exactly like
      the previous one. Take the upper path four more times.
    Congradulations for those who has been figuring out how to pass
    the forest, without looking at the directions. You should now
    reached the Frozen Palace. Enter the Frozen Palace.
    Tips:If you are lost, take the exit in the south to return to
         the beginning and start all over again.
    Just in case, you are confused, below shows a short summary of the
    directions. Up x2 means take the upper path for two times, while
    Up x4 means take the upper path for four times.
    Left, Up x2, Right, Up x2, Right, Up x2, Left, Up x4.
    Inside the Frozen Palace
    Enemies: Cool Plant, Copycat, Haya wolf, Mapper, Penguin, Slowguy,
             Stomp Golem.
    The first person that you will see, when you enter Frozen Palace
    is Ginderelle. Later, you will find out that Ginderelle is actually
    Bubble's sister. Ginderelle will say that she does not belong to
    the Leader's Force and after having a short conversation with her,
    she will leave. The enemies in the main hall are only the Cool
    Below shows an ASCII art of the main hall of the Frozen Palace. I
    know that the ASCII art below really sucks! But... i hope it will
    of some use to you. And, by introducing the legend, it makes my
    explanations more easier later on.
    S   - Staircase.
    L1  - First Left Room.
    L2  - Second Left Room.
    R1  - First Right Room.
    R2  - Second Left Room.
    LUD - Left Upper Storey Door.
    RUD - Right Upper Storey Door. 
    B   - Door to the Crest Guardian.
    LM  - Memory Box on the First Floor.
    C   - Bincho Field.   [On the second floor]
    T   - Treasure Chest. [On the second floor]
             LUD     L1                  R1
                                           C RUD
                     L2                  R2
                         Main Hallway
    *Note:This is the main hall, the place that you come in first. It
          does not include the interior rooms.
    S - You cannot go up the stairs now because it is very slippery due
        to frozen ice. You will be able to go up the stairs when you
        have found the legendary shoes, L-Shoes later on.
    B - A door that leads to the Crest Guardian and the door is inscribed 
        with red, blue and green eyes. You need to have the three eyes to
        open the door. 
    L1- The first door that you must enter. Upon entering, you will see
        a door inscribed with a Blue Eye and another door which you can
    L2- Inscribed with Red Eye. You cannot enter it right now until you
        have the Red Eye.
    R1- There is a bincho field there but how do i reach it?
    R2- There are two poles, each on the other side. But how do i jump
        over to the other side to take the treasure chest?
    Remember to leave your memory in the memory box when you first come
    in to Frozen Palace.
    Below shows a list of enemies that you can expect to encounter
    later on in the Frozen Palace. I have also listed down all the
    weaknesses and strong points of each and every single enemy
    and explains the differences between the enemies here and the
    enemies you normally encounter in Somnolent Forest, Twinpeak
    Mountain and so on. Well, have a quick glance of the list
    before the real stuff really starts.
    Cool Plant
    Shoot frozen bullets at you, thus causing you to freeze. Use your
    normal attacks that you use to attack the plants in the forest.
    Just beware of Cool Plant's 3-way shots, which does more damage
    than the normal plants in the forest. When you get hit by Cool
    Plant's 3-way shots, you will be frozen and unable to move
    Tips:If you shoot some fireballs using the Fire scroll at it, you
         can temporary paralyse it, thus causing the Cool Plant not
         being able to shoot Frozen 3-way shot at you. If you are
         caught by his Frozen 3-way shot, press any button repeatedly
         to warm yourself and prevent freezing.
    Use the same way that you attack a hopper. The Mapper looks almost
    the same as the Hopper, other than colour differences. Of course,
    the Mapper is slightly more powerful than the Hopper. This time,
    you must be more careful. If you go near it, not only you will get
    hurt, but you will also be poisoned. Use the Fire scroll to shoot
    fireballs at the Mapper.
    Even though, they look small, don't be deceived by its appearance.
    They are very agile. I think they also wear a knight suit, i
    suppose. Use your normal attacks or Fire scroll to shoot fireballs
    at it.
    Haya Wolf
    It looks like wolf, of course. And, Haya Wolf is well versed in
    karate. Beware of his D-Kick also, which can do quite a lot of
    damage. Use your normal attacks or Fire scroll to shoot fireballs
    at it.
    Slow Guy
    Because of his emormous size, Slow Guy is slow, of course. However,
    he has very high HP. Simply stand a distance away from him and keep
    attacking him using your Lumina sword by pressing the Triangle
    button. When you are too close to him, he can toss you away. However,
    his tossing technique is very 'vital' in a way that you need to be
    tossed by him later on. You will know why when the time comes.
    Copycat actually resembles Musashi in a lot of ways. Not only are
    their size nearly the same, their hairstyle, body gesture etc looks
    very identical. The only difference is the skin colour. Copycat
    will generate an electric field around him. So, don't stay too near
    to him or you will get hurt. Furthurmore, Copycat has the ability
    to mimic your every single move. [Did anyone mention Gogo?] If you
    move back a step, Copycat will move back a step too. If you jump,
    he will also jump. One of the best way to defeat him is to use long
    range attack such as shooting fireballs at him with the help of the
    Fire scroll. [Yes, that's right! Copycat still can't mimic the power
    of the scrolls.] Stay a distance away from him and don't move while
    shooting fireballs at him with the help of the Fire scroll. If you
    are not moving, he will also not move.
    Stomp Golem
    Stomp Golem cannot be defeated. It looks like a big bell or whatever
    it is, and will fall from the ceilings, hurting you in a surprise.
    Before a Stomp Golem appears, look at the ground to see if there is
    any shadow. Quickly, move away from the shadow as the Stomp Golem
    is about to fall on you. When you are out of the region that the
    shadow covers, the Stomp Golem will return back. If you are within
    the region, Stomp Golem will fall from the ceilings. As simple as
    that, get it? If you are unable to avoid the incoming Stomp Golem,
    70 HP will be gone.
    Note:Please refer to the bestiary section for more details about
         the enemies.
    |Enemies     |Assimilated Ability |Description                  |
    |Cool Plant  |Mint                |Reduces tiredness percentage |
    |            |                    |to 0% and regains to full    |
    |            |                    |strength.                    |
    |Copycat     |Clone               |A decoy time bomb.           |
    |Haya Wolf   |D-Kick              |A very powerful karate kick. |
    |Penguin     |Nil                 |Nil.                         |
    |Stomp Golem |Steel               |Creates a very strong armour |           
    |            |                    |to protect you from spikes.  |
    |Mapper      |Map                 |Maps the entire place.       |
    |Slowguy     |Hurl                |Ability to toss.             |
    The real stuff now beings! Are you ready?
    Getting the Red Eye
    Bincho Field: Chef Julienne. [R1 side room]
    Treasures   : Red Eye.
    Enemies     : Mapper, Penguin.
    Tips:You might want to assimilate Mappers in the main hall of the
         Frozen Palace to learn the 'Map' ability. It costs only 8 BP
         but is very helpful, if you happen to lose your way.
    Enter the first left door, L1. After entering the door, you should
    also notice that there are two doors, one of which is inscribed
    with a blue eye to your left. You cannot enter that door yet. Enter
    the other door. You should see two penguins and two falling ice
    blocks. Don't bother to attack the two penguins. If you kill both
    penguins, there won't be anymore ice blocks coming down. When the
    blocks fall down, quickly jump over to to any of the block and the
    block will carry you to the other side. However, halfway through
    before you reach the other side, the block will fall into the big
    hole and you will have to jump over to the other side as quickly
    as possible. Take note that you are standing on ice blocks and
    therefore, the floor is very slippery. Too much movement is likely
    to make you slip and then fall. Therefore, positioning is important
    too. By now, i will assume that you have already mastered double
    jump, if not at least near-perfecting. Notice the penguin on the
    other side who are also doing the same thing? I suppose you know
    what to do. Just like the case previously. Eventually, you will
    come to a door. Enter the door and you will then see two more
    doors. The right door will lead you to the bincho field [Chef
    Julienne], which is the R1 door shown in the ASCII art.
    After saving Chef Julienne, don't jump down now. Instead, return
    and enter the other door, which is the left door. Once you are
    inside here, you will see many Penguin. Continue following the
    path and you will eventually come to a signboard. Read what is
    said in the sign. It says, "May the lonely have victory!"
    Question:What does that mean?
    Answer  :It means that you have to be alone in this room, so kill
             all the penguins in the room. Once all the penguins in
             the room are killed, a treasure chest will mysteriously
             appear. Open the treasure chest. The treasure turns out
             to be the Red Eye.
    Getting the Blue Eye
    Bincho Field: Alchemist Leanman,
                  Butcher Chops.
    Treasures   : Long Tube,
                  Blue Eye.
    Enemies     : Cool Plant, Copycat, Haya Wolf, Slow Guy, Spikes,
                  Stomp Golem.
    Once you have the Red Eye, exit and go to the main hall. You can
    also jump down from R1, that is the place where you rescue Chef
    Julienne, straight to the main hall. This is to avoid the facing
    the slippery ice blocks again that you have faced it just now.
    You are now back to the mainhall. Enter the second left door, L2,
    which is the door inscribed with the Red Eye. Along the way, you
    will face enemies like Copycat, Cool Plants and Slow Guy. There
    are icicles on the floor that can hurt you if you come too close
    but you can also melt them by using the power of the Fire scroll
    to shoot fireballs at them. Note that you will also find a treasure
    chest [Long Tube] here. Continue the path and you will eventually
    come to a dead end, whereby you will only see a Cool Plant and a
    Slow Guy. Remember to take the Heart Tablet there to regain some
    of your HP. Kill the Cool Plant first, but DON'T kill the Slowguy.
    Question:Help me!!! I am stuck. Where should i go now? I can't
             reach the stairs up there and there seems to be no other
             path that i can take now.
    Answer  :There is a way to reach the stairs up there. First, kill
             the Cool Plant. Next, lure the Slow Guy to a corner near
             the staircase and let him come near to you. If you are
             very new to him, Slow Guy will start to grab you and then
             toss you high up in the air. While in the air, perform a
             double jump to jump to the staircase. Now, you finally
             know why i say Slow Guy's tossing technique is very
    Note:If you happen to kill the Slowguy by accident, never mind!
         Simply exit the room again and enter to find a Cool Plant
         and a Slowguy.
    Now, go into door and enter the next room. Make your way along the
    path. You will eventually enter into a maze. The enemies that you
    encounter here are only mainly Haya Wolves and Stomp Golems. Explore
    the maze and you will eventually find a bincho field [Alchemist
    Leanman]. Note that Stomp Golems may appear out of nowhere and if
    you happen to notice a shadow growing bigger in the ground, be sure
    to avoid it because Stomp Golem is about to fall from the ceiling.
    When the Stomp Golem falls to the ground from the ceiling, get ready
    to assimilate it to learn the 'Steel' technique. By learning the
    'Steel' technique, you will be able to destroy spikes along the way.
    Follow the walls to your left and head south. Eventually, you will
    find a door. Enter it.
    After entering the door, keep going right and you should eventually
    run into a barricade of spikes. Remember that i ask you to assimilate
    the Stomp Golem to learn the 'Steel' technique earlier? If you have
    not done so, please return back to the maze and assimilate the Stomp
    Golem now to learn the 'Steel' technique. Now, activate the 'Steel'
    technique by pressing the Circle button. Now, you will be able to
    run over to the other side, without being obstructed by a barricade
    of spikes. Upon reaching the other side, enter the door and you will
    find a bincho field [Butcher Chops]. After saving Butcher Chop, you
    should return back to the maze just now. If not, you can jump down
    from here and return back to the main hall of the Frozen Palace,
    provided that you want to return back to the village.
    You are back in the maze. Follow the path and continue north. You
    should find a door. Enter the door and you should find a signboard.
    Read the sign and it should say, "May the unhurt have victory!"
    Therefore, you should kill all the Copycats that you can find here
    in the maze, without getting hurt. Use the power of the Fire scroll
    to shoot fireballs at them. [Remember to read the enemy list, which
    i have typed out as above, for more details on how to beat Copycats,
    as well as other enemies.] Once you have beaten all Copycats without
    being hurt, a treasure chest will mysteriously appear, just like the
    previous situation. Open the treasure chest and you will find the
    Blue Eye.
    Getting the Green Eye
    Bincho Field: Janitor Sloppy-Joe, [Stacked ice],
                  Musician Al Forte,  [In the maze]
    Treasures   : Red Shoes,          [LUD]
                  Wh-Cloth,           [Stairs]
                  Red Cloth,          [In the maze]
                  Green Eye.
    Go to L1. When you enter the door, you should see a door, inscribed
    with Blue Eye. Enter the door, inscribed with a Blue Eye. You should
    see a bincho field [Janitor Sloppy-Joe]. There are two ice blocks,
    one bigger and the other one smaller and a staircase. Jump from the
    smaller block to the bigger block, then to the staircase. Be careful!
    The ice block is very slippery. You will have to jump very carefully!
    Go up and you should see a Cool Plant there. kill the Cool Plant and
    enter the door. You should see a Copycat and a few Slowguys. Kill
    the Copycat and jump over to the other side. Remember, don't go near
    the Slowguy as they can toss you and you will have to travel all the
    way back to here again. Go out and you should reach LUD. Open the
    treasure chest and it turned out to be a Red Shoes. Go back to the
    town and appraise the Red Shoes. It becomes the legendary shoes,
    L-Shoes. You can now walk on slippery ice block without falling down.
    Note that if you already have the Legendary Goggles, L-Goggles, your
    red shoes will immediately be appraised to become legendary shoes,
    thus saving you the trip from going back to the village.
    Next, enter R2. With the Legendary Shoes, you can now walk up the
    slippery staircase. Take the treasure chest on the other side
    [Wh-Cloth]. Go into the door and you will come to a maze with lots
    of big ice blocks. There is a bincho field [Musician Al Forte] in
    the upper-left hand side of the screen, as well as another treasure
    chest [Red Cloth]. Go to the top left of the screen and you should
    see a small ice block with a heart tablet on it. Jump onto it.
    Continue the path. In the middle, is a door, that is inscribed with
    the Green Eye. You cannot enter it as you do not have the Green Eye
    now. Once you head to the farthest right, be sure to assimilate the
    Copycat to learn the 'Clone' technique. Now, go into the room and
    you will see slowguy. Lure Slowguy on the 'circle' symbol on the
    floor. When he tosses you up into the air, quickly use the 'Clone' 
    technique. Run away from the 'circle' symbol on the floor. And press
    the Circle button to activate the 'Clone' technique. An explosion
    will occur, which will then immediately kill the Slowguy, who is
    standing on the 'circle' symbol. A treasure chest will mysteriously
    appear, just like the previous two cases. Open the treasure chest
    and you will get the Green Eye. Now, return back and climb the
    block to make your way to the middle door, inscribed with the Green
    Eye. Enter the door. Well, there isn't anything in this room but
    it leads to the door, inscribed with the Blue Eye, which is the L1.
    Now that, Musashi has gotten all three eyes and the legendary shoes,
    L-Shoes, go up the staircase, S in the main hall. Remember the door
    that is inscribed with three eyes, naming the Red, Blue and Green
    Eyes? However, the door is so frozen that the door cannot be opened.
    So, use the power of the Fire scroll to shoot fireballs at the door.
    Musashi will also use the three eyes that he has found earlier to
    open the door.
    Now that, you have saved Chef Julienne, when you return to Allucaneet
    Palace anytime, be sure to talk to cook A, whom is Cook Mary-Nade.
    She should mention that they have already harvested the rice. Now,
    you can buy Riceball, which will recover 150 HP and 150 BP at the
    grocery store. Also, once you have the Butcher Chops, talk to Cook B,
    whom is Cook Chiffonado. Now, you can buy Neatball from the grocery
    shop too. Neatball helps to recover 300 HP and 300 BP, which is twice
    more than a Riceball. However, the downside is that both the Riceball
    and Neatball will become spoilt after a few days, thus making them
    Note:After spending quite a considerable amount of time here in the
         Frozen Palace, i suppose you probably have run out of recovery
         items. I suggest you return to the village, take a rest, buy
         recovery items first. This is because the door that you are
         going to open, will lead to a Crest Guardian, Froze Dragon and
         it is not going to be quite easy to defeat it. Also, be sure
         to talk to Cook A, whom is Cook Mary-Nade and Cook B, whom is
         Cook Chiffonado. Try buying some Riceballs or Neatballs from
         the grocery shop. It's quite useful, in my opinion.
    Finding The Crest Guardian
    Treasures: Bl-Cloth.
    At the back of the staircase, you should also find a treasure chest
    [Bl-Cloth]. After opening the treasure chest [Bl-Cloth], proceed up
    the stairs until you arrive at a door, a memory box and two torches.
    Leave your memory here in the memory box. Light up the two torches
    using the Fire scroll and the door will open up. Upon entering the
    door, continue walking and you will see a statue, which looks like
    a dragon. Use your Lumina sword and hit the glowing spot by pressing
    the Triangle button. You will fall to the lower level. Upon arriving
    at the lower level, you should see some icicles in your path. Use
    your Fire scroll to melt them and proceed. You should notice the
    Frost Dragon. Well, the battle hasn't started yet but very soon.
    After some time, Frost Dragon will knock off the right part of the
    wall and the left wall will then start to collapse. Move as fast
    as you can to the right. You will be notified of the collapse by a
    right arrow, with the dragon screaming. Now, move as fast as you
    can. If you fall down, it's finished and you will have to start
    from the memory box again and half of your hard-earned Drans will
    be missing. As you run, Frost Dragon will keep knocking down the
    bridge behind you. Along the way, there are icicles. Use the power
    of the Fire scroll to melt these icicles. Eventually, you are safe
    and the Dragon will dive into a hole. Now, it's time to pay back.
    The battle now begins.
    Crest Guardian: Frost Dragon
    Below shows the description of the various attacks that Crest
    Guardian: Frost Dragon will use on you. There are four main
    Ice Ball
    You can avoid his ice balls by doing a double jump. When hit by it,
    it will take away 15 HP to 20 HP damage per ball.
    Ice Beam
    There is only one way to avoid. When it shoots the beam from left to
    right, immediately, run up to the top-right hand corner. Similarly,
    if the beam comes from right to left, run to the top-left corner.
    Each beam costs about 70 HP damage, which is quite devastating.
    After shooting the beam, he will lay his head down and this is your
    chance to use the power of the Fire scroll to shoot fireballs at his
    Sweeping its Body
    This attack is swift and fast, and is one of the hardest to dodge.
    But, there is a way. Go to the top screen and you should be able
    to avoid it.
    Attacking Directly
    It attacks you directly, when you are very near him. You should be
    able to dodge his attacks very easily.
    Here's the Strategy
    Avoid all his attacks and concentrate on shooting fireballs at Froze
    Dragon. The best way to shoot rapid fireballs at Froze Dragon is when
    he is exhausted, especially after shooting the ice beam. Repeat this
    procedure and Froze Dragon will become unconscious and his torso will
    be exposed. Then, immediately use your Lumina sword to attack his
    torso by pressing the Triangle button. Follow this pattern and a few
    hits on his torso should eventually end the fight.
    Note:Remember not to come near him or you will be frozen, which will
         take away about 20 HP from you.
    Congradulations!!! You have completed chapter 4. There's only two
    more chapters to go. Keep it up!!!
    6.V)Chapter 5: The one that Nests Underground!!!
    Steamwood Reactor Part 2
    Treasures: Profits,  [Steamwood]
               Handle#0, [Steamwood]
               Handle#1, [Steamwood]
               Handle#4, [Steamwood]
               Handle#8. [Steamwood]
    Don't bother to go to the mine [through the underground well] to
    liberate the Fire crest since there is a steam leak going on and
    you cannot advance furthur. When you return back to the village,
    the Mayor will then tell you a bad news about Princess Fillet. He
    says that there's something wrong with the Princess that you have
    brought back earlier. He will also ask you to talk to the shop
    owners in Grillin' village to find out more details about what has
    happened. Simply talk to any shop owner, be it the owner from inn,
    grocery, pawn, bakery or whatever. They will say that the Princess
    is not herself today. Not only she has taken away all of their
    hard-earned profits, she has gone to Steamwood Reactor and caused
    the Steamwood Reactor to become berserk.
    Next, visit Allucaneet Palace and you will then be told that the
    princess is missing. She was fine last night during the dinner but
    was missing this morning. After that, return to Grillin' village.
    Note that you can also take the Gondola ride now. First, don't go
    to the Steamwood Reactor. Save your game in the inn before you go.
    It is going to be like the last time but this time, more tougher
    and challenging. Go through the shortcut, that Fores, the Steamwood
    administrator has created the last time, that connects Steamwood
    to his house.
    Upon entering, you should see the Steamwood administrator, Fores
    lying on the ground. Talk to him and he will say that the princess
    has asked him to bring her here. The princess then knocked him
    unconsious and cause the Steamwood Reactor to go berserk again,
    just like the last time. Desperately, the Steamwood administrator,
    Fores locked the princess inside and removed the handle away.
    1)Why did the princess take all the profits from the shop owners?
    2)Why did she knocked him unconsious?
    3)What is her purpose for destroying the Steamwood Reactor?
    4)Can she be a disguise?
    Take the handle #0 from Fores, the Steamwood administrator and then
    attempt to open the door to Steamwood. Choose the second option
    to close the valve, so as to open the door. If you have forgotten
    how to close the valves, choose the first option to read the
    manual once again. [Well, who can forget it?] Go inside and you
    will be surprised to see the princess talking about the Leader's
    Force. And how on earth did she get a tail? Oh, you should have
    guessed it earlier- that princess is fake. She is actually Topo,
    one of the members of the leader's force in disguise. After you
    have found out about her evil plot, she will vanish and leave
    the profits that she has taken from the shop owners in Grillin'
    Now, what's the similarities and differences between now and the
    last time you tried to save Steamwood Reactor? You still have 24
    hours to shut down Steamwood and each hour in the game actually
    represents one minute in our time. So, hurry out.
    The differences are:
    1)The location where you talk to the Steamwood administrator, Fores
      is different.
    2)There are 3 valves with lost handle and you will have to find them. 
      Thus, it requires more time and therefore, more harder and more
    3)There are more steam leaks now than the first time. Therefore, it's
      more harder than the first time. For example, the only way to get
      to valve no. 5 is to go up one more level to valve no. 8 and then
      jump down to 5.
    There are two different approach that you can take.
    First Approach
    Collect the three handles one at a time as you move along to close
    down the valves.
    The first approach is more harder than the second approach, in
    my personal opinion.
    You will have more time left in the clock to retry, just in case the
    valve timer goes off and you have to restart all over again.
    There is a chance that your valve timer may reach 0 as you move along
    to collect the handle and close down the valves. Yes, the time taken
    to find the handles are all counted in, in the valve timer.
    Second Approach
    You must have at least 4 empty spaces in your item inventory before
    you enter Steamwood Reactor. These four empty spaces are used to
    collect the profits and the 3 handles. Collect all three handles at
    one go and then close down the valves one by one. By the way, just
    to inform you. The valves that have missing handles are 1, 4 and 8.
    I prefer the second approach more than the first as i find it more
    You need not waste time to search for the handles later on and thus,
    the time you take to find all the handles are not counted in, in the
    valve timer. After all, the valve timer will then start to appear
    after you have shut down valve no. 1. So, collect all handles first
    and then shut down valve no. 1 and later on, you need not have to
    find the handles again like the first approach. Therefore, there is
    a lesser chance of the valve timer reaching zero. After all, the
    ultimate race is against the valve timer time, not the explosion
    time. 24 hours [24 minutes, in real time] is long enough for you
    to restart at least two times.
    It will take you about 2 to 5 minutes to find the three missing
    handles. But if you can really find the three handles between 2
    to 3 minutes, you should have more than enough time to restart
    it the second time, just in case, the valve timer reaches zero.
    Note:If you fail to stop Steamwood Reactor from exploding within 24
         hours [24 minutes], then you will see a special scene, following
         that the game will end. This time, there's no continues. And
         also, the scene is identical to the first one in chapter 2.
    Main Strategy
    You will also notice that the handles for valves #1, #4 and #8 are
    missing. The handle for valve #1 can be found on the ground floor
    by walking straight to your right after you have talked to the Topo,
    the fake princess. Without the #1 handle, you cannot shut down the
    valve #1, let alone other valves. #4 handle can be found quite near
    to the valve #4. Be careful, don't fall down while collecting the
    handle. If not,... The #8 handle can be found further right to the
    #8 valve. You cannoot walk directly to collect the handle because
    of steam leaks. You have to jump diagonally across using your
    double jump. And should you fall during the #8 valve, it's very
    likely that you have to start all over again. So, i personally
    recommend that you should try out the second approach if you can't
    try it after several times.
    Damn!!! I took nearly 15 minutes turning on and off my Playstation
    until i managed to figure out the way, finding the handles and
    shortcuts. So, don't panic if you can't do it for the first time.
    During your first try, you may not know where the the three missing
    handles are and which are the shortest routes. So this is the best
    and most efficent way i have found. Also, it requires luck and it
    depends a lot also on the elevator. And, you must use double jumps 
    efficently to jump over steam. I hope the diagram below do help
    you. Note that below shows all the steps that i have done to save
    Steamwood. There may be a more better method.
      Floor No. 3                   -7       E          8  H8-
      Floor No. 2              -6          4 E          5-
      Floor No. 1            -3             E         1      2-
      Ground floor                          E           H1
    This is based on my memory.
    Note:Try and see if you can prevent Steamwood Reactor from exploding
         before you look anymore furthur. Also, keep a lookout for the
         three missing handles.
    1 to 8     : Stands for the numerical values.
    E          : Elevator
    G          : Ground floor
    H1, H4, H8 : Stands for the corresponding valves no. handles.
    -          : Link together.
    All right, you can choose which approach to take. But remember to
    take the handles.
    1)Go right immediately to collect the handle #1 after the conversation
      ended with Topo.
    2)Take elevator and go to Floor No. 2
    3)Keep going right until you cannot walk furthur anymore. That is
      because there are steam leaks there, thus blocking your path.
    4)From there, jump down towards your right to reach valve #1. Use
      the handle #1 and try to attempt to shut down valve #1.
    5)After that, keep going right and shut down valve #2 and valve #3
      in numerical order. [After closing down valve #3, there is one
      way to save time and you should notice that your valve timer is
      resetted to 60 secs again. Now, continue walking right and do you
      see the elevator? Time yourself and make sure that after you shut
      down valve #3, you have time to reach the elevator and that the
      elevator is going up and not going down.] In this way, you will
      be able to save the time from going down to the ground floor,
      about 10 more seconds.
    6)Take the elevator and go to floor No.2 and then, keep going left
      to reach valve #4. Take handle #4 if you have not taken yet.
      Now, try and shut down valve #4. 
    7)This is the most critical part now. You will have 35 seconds
      to shut down valve #5. You cannot go left or right from valve
      #4 to reach valve #5 because there are steam leaks. And, it
      appears that there is no way to jump over the steam leaks to
      reach valve #5. Immediately, go right and take the elevator
      up to floor No.3. Wait for the elevator to come up and if the                 
      elevator is going down, it is very unlikely that you will have
      enough time. In floor No.3, keep going right to valve #8. Then,
      jump down from valve #8. Valve #5 is directly below valve #8.
      Shut down valve #5. After that, head right to go to valve #6.
      After valve #6 is shut down, the valve timer will be resetted
      to 60 secs. Now, there are two more valves to go.
    8)Take the elevator and go up to floor No.3 and then shut down
      valve #7, then valve #8. Remember to take handle #8.
    Congradulations!!! You have stopped Steamwood Reactor from exploding.
    Indeed, it's a tough job. Luckily, this is the second and the last
    time. Don't worry! Steamwood Reactor won't go berserk again!!!
    |Max valve timer will reached after being shut down |  Timer    |
    |1, 2, 3, 6                                         |    60     |
    |4, 5, 7                                            |    35     |
    For more information, please read Steamwood Reactor Part 1.
    Tips:There is a shorter way to reach valve #1 but more risky. On
         the first floor, double jump off the pipe to clear the steam
         to reach valve #1.
    Tips:There is also another way of getting to valve #5. It is slightly
         quicker but more risky. Immediately after valve #4, go to the
         left pillar and jump across to the right pillar of valve #5 and
         then to the main platform to valve #5. Still, there is a chance
         of falling down.
    Tips:You can use double jump to get to valve #5. You must jump off
         the ledge and then jump again and you should land on the ledge
         where valve #5 is.
    Credit:The tips above to get to valve #5 is submitted by David C
    Important Notice
    Please read the action figure and the elusive special action figure
    sections first before proceeding about leaving one chest theory. I
    hate to spoil the game now. Anyway, just remember to collect all
    the treasure chests that you have found so far. You need to find all
    treasure chests, in order to collect all action figures, including
    Jon and Leno figure and Dlumina 3 figure.
    Getting the Wind Scroll
    Treasures: 600 Drans, [From Mayor]
               Armor.     [If not collected] [Armour]
    Minku    : Near where the wind scroll is.
    Once you have successfully stopped Steamwood Reactor from exploding,
    return to Grillin' village and talk to the Mayor and the Steamwood 
    adminstrator, Fores. After knowing that the princess is fake, the
    Mayor will give you 600 Drans to show his appreciation for helping
    the shop owners to retrieve back their profits. Save your journey
    at the inn.
    Once the steam leak problem is fixed, you can go to the mine that
    leads to the inside well, where a small tunnel is, then go to the
    Fire crest. Remember to take the treasure chest [Armor] if you
    have not done so yet. Use the power of the Fire scroll to liberate
    the Fire crest. [Do i need to tell you how to liberate a crest? I
    suppose no, right? Great!] After liberating the Fire crest, a cliff
    is being revealed. Climb up the cliff. Take a nap until 2300 and
    you should see a Minku roaming about. Go furthur up and you should
    see the Wind Scroll. Now, collect the Wind scroll. Now, you have
    only one more scroll, the Sky scroll to collect. Use the power of
    the Wind scroll to perform a cyclone to drill a large hole. Then,
    jump down from the large hole that you have just drilled. Upon
    falling down, you will become unconsious. You should see Ginderelle
    and Bubbles, the two sisters. They will try to seize your Lumina
    sword while you are unconsious. Luckily, Musashi wakes up, just
    in time. Fear arises and Bubbles accidentally seal Musashi inside
    a bincho field. Their chance of getting Lumina is now gone. Why?
    Only the Lumina sword can break a bincho field. Ginderelle will
    then report back to Thirstquencher Empire and Bubbles beg Ginderelle
    not to tell.
    Question:How do i break myself free?
    Answer  :Only the lumina can break the Bincho field. Therefore, all
             you need to do is to press the Triangle button to use the
             Lumina sword. You will then be able to free yourself. Your
             max BP also increases by 50 BP.
    Question:Why do the normal people that Musashi has rescued from
             bincho field, only let Musashi gains 5 BP? How come,
             Musashi alone, whom is trapped in a bincho field, will
             let him gain 50 BP when Musashi tries to free himself.
             Does that mean that Musashi is 10 times stronger or has
             10 times more bincho energy than normal people?
    Answer  :Possible.
    Next, return back to Grillin' village.
    Giant Ants
    When you first return to the village, the first thing that you will
    notice is the background music. Pretty ominous, huh? As you can
    easily guess, something must have happened to the town. Go to the
    trail where you come down from the Gondola. If it is daytime, you
    should see Tim and Mint. Talk to them and they should say something
    about the giant ant eating the Gondola. If it is night time, the
    two kids will not be there but don't worry as you can still proceed
    the game and head up for the Gondola. When you reach the Gondola,
    you should see a giant ant. Mr Lands will then tell you that the
    ant is looking for some sort of syrup or something else. Now, head
    back to Allucaneet Palace and take the Gondola ride down. HaHa!!!
    You will crush the Giant Ant and the Giant Ant will then escape and
    make a hole on a cliff to return to his hiding place. Now, do you
    know what to do? As of expected, chase after that Giant Ant to find
    out what has happened. So, enter that big hole that the Giant Ant
    has created.
    Note:For more information on the Gondola ride, please read the
         basics tactics.
    Note:Before you jump into the hole to find the hiding place of the
         Ants, please visit the shops in Grillin' village to buy some
         recovery items if you have not done so yet. Later on, when you
         are inside the hiding place, you will be expected to face many
         tough enemies, as well as, to perform tons of double jumps. In
         my opinion, it's not that easy as before. It's definitely one
         of the most challenging and hardest part of the game.
    The Great Ants Hunt
    Bincho Field:Cook Chiffonade,  [Near where the toadstool is]
                 Conductor Scores, [Inside the tunnel]
                 Knight Rumparoni. [Before you drill hole and return
                                    to beginning]
    Treasures   :Lrg Tool,         [Near where the toadstool is]
                 Odd Bone.         [Bottom left of the elevator]
    Minku       :On the left path once you see the dead ant in the
                 upper mine,
                 Below the fan in the upper mine.
    Enemies     :Cure Worm, GiAnt, Hopper, NeedlAnt, Sphere Bat,
    Go to the right side of the Gondola and then climb up the cliff. You
    know how to climb, right? After climbing up the cliff, jump into that
    hole created by that Ant just now. After you have jumped down the
    hole, you should notice a dead giant Ant lying on the floor. Well,
    it's the Ant that has been to the Gondola just now.
    Take the left path and you should see a Minku. Well, i suppose, you
    know what to do with the minku, right? Next, be careful and don't
    jump down as this is the exit. Now, return back to where the dead
    Ant is and take the right path. You should see poisonous gases. It
    is in purple colour. Be careful!!! These are gases which can cause
    poison if you come into contact with them. Use the power of your
    Wind scroll to create a cyclone to bypass the poisonous gas and
    then follow the path. Once inside, you should see some Toadstools.
    Keep following the path and perform numerous jumps. You should
    eventually see a treasure chest [Lrg Tool] on the middle right side
    and a bincho field [Cook Chiffonado] on the top left side of the
    screen near the toadstool. Then go to the top right of the screen
    after you have taken the treasure chest [Lrg Tool] and broken the
    bincho field to save Cook Chiffonado. You should see a big gap
    between the two platforms and there are spikes on the ground, in
    between these two platforms. Use the power of your Earth scroll to
    create an earthquake to stomp the ground, causing the rocks to
    slide down. Now, you can reach the other end. Make your way to the
    In the next room, cross over the top of the lift. The lifts aren't
    working so you will have to jump to each one to get to the top
    right corner of the screen. There is a treasure chest [Odd Bone]
    on the bottom left side of the screen. After taking the treasure
    chest [Odd Bone] and enter the top right exit, you should experience
    strong winds coming towards you. Use the power of your Wind scroll
    to create a cyclone to bypass the strong winds. You are expected to
    at least, charge your gauge bar twice to create a cyclone, while you
    are using your wind scroll. Now, enter the other side.
    Keep following the path and you will eventually come to a slope as
    you go along. Assimilate the 'Hop' technique from the Hopper to go
    up the slope. Walk furthur to the end and you should see another
    Hopper. In between two cliffs, is a big gap. And, did you notice
    that on the right side of the cliff, there is also a slope. Even
    if you manage to use double jump to jump over, you cannot go up
    the slope without the 'Hop' technique. But if you assimilate the
    'Hop' technique here from the Hopper, it is very difficult for you
    to jump over and chances of falling into the binchotite mine is
    extremely high. If you happen to fall into the binchotite mine, you
    will be poisoned immediately. Don't bother to cure yourself using
    antidote as there will be a Cure Worm at the end after you have
    hopped up the slope to the cliff on the right side. Now, you must
    really use your brain.
    Strategy 1
    1)Stand at the edge of the cliff, while facing the Hopper.
    2)Assimilate it and then double jump over to your right to
      reach to the other side. You should notice that the Fusion
      sword has hit the Hopper, but has not returned back to
      you. Therefore, you have not learnt the 'Hop' technique
    3)After you have successfully jumped over, keep tapping the Square
      button. Once the gauge bar is full, the fusion sword will return
      back to you and you will learn the 'Hop' technique to go up the
    Assimilate the Hopper. Then, quickly jump to the other side of the
    cliff and by now, the fusion sword should reach the Hopper. Quickly,
    tap the Square button and when it's full, the fusion sword returns
    back and you will learn 'Hop' technique.
    If timed just correctly. you should be just about to land on the
    right side of the cliff when the explanation box appears. If you
    happen to fall into the sludge but has already assimilate Hopper,
    such that the Fusion sword is returning back to you, just press
    the Circle button to stop hopper and then try again.
    Requires Skills and Timing.
    Strategy 2
    1)First, lure the Hopper and it will start hopping around.
    2)Next, use double jump to jump over to the other side of
      the cliff.
    3)Then, stand near the edge, facing the left side of the
    4)If correct, just wait patiently for the Hopper to hop over
      to the edge. Then quicky use your fusion sword to assimilate
      the Hopper.
    Lure the Hopper, then jump over to the other side. Stand on the
    edge and thn assimilate it to learn the 'Hop' technique.
    Requires Luck and Timing.
    Tips:You can use a little bit of Water scroll on the Hopper, causing
         it to grow in size, thus making you more easy to assimilate the
         Hopper to learn the 'Hop' technique. But, do not use too much
         of the Water scroll as this will kill the Hopper.
    Note:Just in case, you kill the Hopper by chance, don't worry too
         much! The Hopper will keep generating.
    After a tedious jump, you finally make it over to the other side of
    the cliff and then use the 'Hop' technique to go up the slope. Well,
    i have lost quite a lot of HP and BP here. However, this is not the
    end yet. Expect more tougher enemies and difficult jumps later on.
    Assimilate the Cure Worm to learn the 'Antidote' technique to cure
    yourself from poison. Keep going and you should see a minku there.
    You know what to do next, right? After that, climb up the wall and
    activate the fan. The fan will blow strong winds to send you over
    to the left side. Follow the path and you will eventually come into
    a new area.
    You cannot attack the Needlants, the red colour giant ants. However,
    they will not attack you. But do not come too near them. The only
    way to kill them is to assimilate the GiAnt, the purple ant to learn
    the 'Acid' technique. The 'Acid' technique will enable you to shoot
    acid balls at them. The purple ants, GiAnt on the other hand, can be
    attacked and they also shoot acid balls at you. Kill these purple
    Tips:Musashi can assimilate the 'Depress' technique from the red,
         spiny Needlant. At first, this may seem useless by slowing
         down Musashi but from another point, the purple GiAnts will
         not attack Musashi even if Musashi comes too close to them.
         On the other hand, the 'Acid' technique can be assimilated
         from the purple ants and then used to melt the red ants.
         When the red ants are melted, it leaves behind a pool of
         toxin and when Musashi comes into contact with the pool of
         toxin, Musashi can also get hurt. Also, the 'Acid' technique
         proves to be quite useful against ground creatures like Cure
         Worms. 'Depress' or 'Acid' technique? I will leave you to
         decide it for yourself.
    Continue moving until you reach the end of the wall. Then you must
    jump diagonally across from the corner. When you get to the next
    one, there will be a pole. Double jump over and break the bincho
    field [Conductor Score]. When you come to the next end wall again,
    you have to double jump diagonally from the corner. It seems to
    look quite impossible. Still, there's no other way out. You have
    to make it to there. You should also see many red ants, Needlants
    marching and climbing up a cliff. It's a dead end here. Go to the
    far left and you will have to jump diagonally around from a corner
    again. Continue your way and eventually, you should see two poles
    that are being protruded out horizontally. Without any doubt, make
    use of the two poles to swing and perform double jump to make it
    to the other end to get the bincho field [Knight Rumparoni]. Next,
    drill a hole by using the power of the Wind scroll to create a
    cyclone. You are now back to the caverns. Now, go to the bottom
    Note:You might want to return to the village to stock up all of your 
         supplies. The hole that you drill will take you back to the
    Technique: Rumparoni-Sp
    If you happen to return back to the village, be sure to talk to Knight
    Rumparoni in Allucaneet Palace and you will learn the last technique,
    Continue your way. Note that the path leads you to fight the Crest
    Guardian. Notice that the lifts now work. Make use of that. In the
    next area, you have to perform a numerous double jumps. Eventually,
    you should reach a mine cart. Choose the first option to ride the
    mine cart. Now, the mine cart ride begin. Anyway, don't worry too
    much as you have unlimited continues in the mine cart ride.
    There are five different positions that you can move. The main
    objective here is to avoid as many obstacles as possible that are
    spreaded along three different sections of the tunnel. You can
    only hit an obstacle for four times before the cart will burst. If
    this happens, you have to start all over again. The bonus is that
    if you are crashed in the second or third section, you only restart
    from the beginning of that specific section. All i can say is use
    the directional button and avoid as much collisions as possible.
    Tips:For Dual Shock owners, I found it easier to use the D-pad to
         control the cart rather than using the analog becasue it
         provided more precise control of the cart.
    Good luck!!! Once the mine cart ride ends, you will be taken to a
    new area. You should see a memory box and many heart tablets that
    are scattered around here. Take the heart tablets to restore all
    of your HP. Leave your memory in the memory box and drill a hole
    in the centre. Jump down the hole and be prepare to fight the Crest
    Crest Guardian: Queen Ant
    Below shows the description of the various attacks that Crest
    Guardian: Queen Ant will use on you. There are four main
    1)Single Claw Sweep.
    2)Pink Clouds.
    3)Belly Spikes.
    4)Acid Rain.
    Avoid getting near her tail unless you have the Wind scroll in
    effect. The pink cloud will poison Musashi. The fighting area is
    somehow narrow and restricted. Don't get too close to her belly
    as there are spikes. Dodge her acid rain by standing in between
    the different sections. This will then be followed by her single
    claw sweep. Do not let her grab you as it will cause about 50 to
    90 HP damage. Press any button repeatedly to free yourself. Use
    double jump to jump over the claw. That's the best way to avoid
    it. Sometimes, you will see maggot burst. Kill them as some may
    give you antidote to cure your poison. When a section of her body
    starts to shake, she's ready to spike Musashi. Jump over to the
    next cross section. The queen ant's core is lodged in her tail
    and is hidden and will only appear when she goes crazy.
    Here's the Strategy
    Keep on attacking the Queen Ant's eye with your Wind scroll by 
    creating a cyclone. After a few hits like this, she will bow
    her head. Immediately, use your Lumina sword to attack her eye
    by pressing the Triangle button. She will go crazy and cover
    her face temporary. During this moment, her core will appear,
    which is at the back near the cloud of poison gas. Because there
    is poison, you need to use the power of your wind scroll to
    create a cyclone to get near it. Keep moving to the right and
    you should hit the core and cause her damage. Repeat the procedure
    several times and she will be KO very soon.
    Congradulations!!! You have completed chapter 4. One more chapter
    to go. Take note that the last chapter is going to be the longest
    and toughest of all and unlike the previous chapters, you will
    have to face many bosses and sub-bosses.
    6.VI)Chapter 6: Sword Of Luminescence!!!
    You should see Jon and his dog, Leno on your way back. They will give
    you a 'Note' about the Sky scroll. Save your game now.
    Technique: Rumparoni-Sp
    Talk to Knight Rumparoni in Allucaneet Palace, if you have not done
    so, and you will learn the last technique, Rumparoni-SP.
    Note:By the time now, if you have follow the walkthrough correctly,
         you should have already collected all the 13 minku, rescue 35
         all people from the bincho field and learn all the 6 different
    Tips:You might really want to spend some time to practise all the
         6 techniques that you have learned so far, and at the same
         time, try and increase your levels. Most enemies in the later
         game at Soda Fountain Part 3 will have very high HP, strong
         defense and so on. It's best to master these techniques first
         and later inflict huge damage on them.
    Note:For more information on techniques, please read the the secret
         section to find out more how to master these 6 techniques.
    Important Notice!!!
    Please read the secret section to find out more about the seven
    special action figures. Also, do read up the elusive special
    action figures section!!! This is very important, if you want to
    unlock the 7 special action figures,especially Jon and Leno and
    DLumina 3.
    Action Figures: Kojiro,
                    Mom Minku,
                    Princess Fillet.
    Knock on the door at Farmer Lacter's house. Farmer Lacter will come
    out of his house. He will then say that Mrs Lactor thought you were
    her grandson, therefore, Mrs Lactor asked him to pass this Kojiro
    action figure to you.
    After you have gotten all 13 minkus, visit Allucaneet Palace and then
    talk to Shepherd Beefalo. He should say that he is very angry with
    that person for hurting the minkus. [That person is none other than
    you. But, you have to seal up your mouth. Hey, can't tell him you are
    the one who has been hurting the minkus, right?] He also mentions that
    mom minku is very upset now because she has lost her children. And
    she is probably now in the Meandering Forest. So, head to Meandering
    Forest now. Once you enter, you will see a giant size minku. That's
    mom minku. Defeat her by using attacks like techniques, Lumina sword
    and so on. She's not that tough and you should be able to defeat her
    quite easily. The only thing you need to be careful is her stomps,
    which can cause up to 30 HP of damage. Notice her shadows? Try using
    double jumps to dodge her stomps. When mom minku is defeated, she
    will throw down plenty of heart tablets, bincholon and about a few
    thousand Drans. Now, visit the toy store to buy Mom Minku action
    figure now.
    After you have rescued all the 35 people from the bincho fields, go
    to the toy store to buy Princess Fillet action figure.
    Soda Fountain is your final part of the quest. And, it's one of the
    most hardest part in game, if not the most difficult. You can expect
    to encounter many tough enemies, several sub-bosses and bosses,
    puzzles to solve and so on. You can expect many surprises to await
    you. Once you enter Soda Fountain, you will not be able to come back
    to Grillin' village. By now, make sure that you have gotten all the
    13 minkus and rescue all 35 people from the bincho fields first. If
    you have gotten all the 13 Minkus and rescue 35 people from the bincho
    fields, you should have 500 HP and 475 BP now. [Note that you should
    have 500 BP in the end after you have defeated Tower Of Death, the
    last Crest Guardian or you replay chapter 6 again.] Please buy plenty
    of Cheese, S-revive, and Ex drink. And don't buy any mint or Hi-mint
    as your tiredness will not decrease nor increase. And, there's no
    sleeping for you. Time will not pass. The legendary quilt, L-Quilt
    is completely worthless here. Be sure to appraise all the items that
    you have found so far and then sell it away for Drans. Use these
    Drans to buy recovery items. Just buy whatever you have and don't be
    stingy with Drans.
    Getting the Sky Scroll
    First,go and speak to Farmer McRice. He will then tell you that
    on every Skyday, it mysteriously rains in Steamwood Forest in the
    morning. Look at the note that Jon has given you earlier. Do you
    remember that there's an Earth crest there? And, after you have
    liberated the Earth crest, there will be a hidden path which leds
    you to the Wind crest. You will not be able to liberate the Wind
    crest until when it is a rainy day on Sky day. Call it Friday, if
    you wish. Steamwood Forest will rain from 7 a.m to 12 p.m every
    Skyday in the morning. Now, wait until Skyday between 7 a.m to
    12 p.m and then go to where the Wind crest is. If it is skyday and
    it is raining, you will be able to liberate the Wind crest. After
    you have liberated the Wind crest, you will be teleported to a
    platform in the sky. Note that, once you come here, there will be
    no turning back. Make sure that you have already saved and have at
    least 2 files, one in the village and the other one here.
    Once you have landed on the platform, you will need to liberate the
    three Earth crest on each three platforms surrounding the tower.
    Double jump from the circular pathway onto the earth platform and
    use the Earth scroll two times on each of these. Remember to use
    the Water scroll to create a water shield, just in case you fall.
    After liberating, a door will open up in the water ramp. Use the
    power of the Water scroll to create a water shield and then go
    inside the door.
    This takes you to the second floor of the tower. Now, hop onto the
    outer walkway. Equip the Fire scroll and double jump onto the inner
    platforms. Stand in front of each of the unlit torches and use the
    power of the Fire scroll to shoot fireballs to light them up. Once
    every torch is lighted, you will be carried to the highest level
    of the tower to collect the sky Scroll. Pick up the Sky scroll. The
    Sky scroll grants user the ability to float in the air temporary.
    At this point of time, Colonel Capricciola comes into the picture
    and says that the real Princess Fillet is inside and he wants to
    exchange the Princess's life for the Lumina sword. Now, be prepare
    to enter the final stage. Inside, you will be expected to meet many
    sub-bosses and much tougher enemies that you have never seen. So
    avoid using up too much of your items.
    Soda Fountain Part I
    Treasures: C-Drink,
    Enemies  : Pigloter.
    When you first enter Soda Fountain, leave your memory in the memory
    box. Now, you will need to use the power of your new scroll, the Sky
    scroll. The Sky scroll allows you to float temporary in the air. The
    area consists of long corridors lined with electrical wiring and
    carpented with lethal sludge. If you happen to come too near to the
    electrical walls, you will get electrocuted and you will most likely
    to fall into the sludge and has to start all over again.
    Hold the R1 button until the gauge bar is fulled. After that, press
    the Triangle button to use the Sky scroll. Next, hold the X button
    to hover in the air. The corridors are very narrow and doesn't have
    much space for you to move. The only tip that i can give you is,
    while holding the X button, press the directional button one at a
    time and not too fast or there is a possibility of coming into
    contact with the electrical walls.
    After navigating, you will eventually come to a similar area but
    there are spikes that turned in the centre of the corridor. Carry
    on moving. Timed yourself well so that you can pass the spiked
    turnstiles. Make sure that you pick up the treasure chest [C-Drink].
    There are two strategies to get through the large spiked tunnel but
    before you go, be sure to pick up the treasure chest [W-Gel] to
    your left.
    Strategy #1
    Hover through the tunnel and land in a safe area, while using the
    Sky scroll.
    Strategy #2
    Simply run or double jump across the spikes and holes.
    Tips:Ignore the enemies that are found inside the tunnel. Make your
         way along the path and eventually, you will reach the end of
         the tunnel. Enter the door and be prepare to fight Ben, one of
         the mini-boss and one of the members of Leader's Force.
    Soda Fountain Part I: Ben
    Ben is strong. However, it is quite easy to rule out his pattern.
    In fact, i personally think that he is the toughest boss in the
    entire members of the Leader's Force. Well, there's only Ben, Ed
    and Topo in the Leader's Force. He will start the fight by tossing
    bombs onto the ground. After each bomb has exploded, he will start
    to throw shurikens, followed by axes at you. Be careful! Try not
    to use any recovery items here, if not, at least one. More tougher
    bosses await you so you must be stingy with your items.
    Here are his attacks and how you should defend against these
    Use the power of the Sky scroll to hover in the air, but make sure
    that you stay away from the 'about-to-explode' bombs to prevent
    getting hit.
    Throwing Shurikens
    It is much harder to avoid it but you can stand between them or
    double jump over it.
    Throwing Axes
    Similar to throwing Shurikens. Double jump over them carefully.
    Here's the Strategy
    After Ben has thrown the bombs, then shurikens and finally axes,
    this is your chance to counterattack him. However, it is also
    quite risky as he will also counterattack you back with his weapon.
    This can be avoided by performing double jump out of the way. The
    safer way is to use Rumparoni-SP that Knight Rumparoni has taught
    you earlier to attack him when his propeller blades rises out. As
    long as the propeller is on its way up, he is defenseless and cannot
    counterattack you.
    Soda Fountain Part II
    After defeating Ben, enter the door and you will be prompted to save
    your game. After that, you will enter into a new area. However, if 
    you look carefully in this area, this is a dead end. But, you should
    be able to notice a transparent wall somewhere in the screen. Enter
    the transparent wall and strange enough, you will return back to the
    same place. However, you will hear a sound and a symbol will appear
    on the door that you have just come in through it. Enter the same
    door once again. And, you should notice that you have come to a new
    place. And, did you notice that the doors here are inscribed with a
    certain symbol. Now, do you remember the calender that Mr Govern or
    the mayor has given you earlier? If you click on the calender at the
    item inventory menu, you should see many symbols. Go through the
    doors with the symbols that correspond to the calender, starting
    from the left in order all the way to the right.
    Note:If you happen to enter the wrong door, you will be transported
         back to the beginning area and you will have to start all over
         again. Well, there aren't any enemies here, so don't waste your
    You might want to give it a try before you continue reading the faq.
    Below is a spoiler and you might want to explore Soda Fountain Part
    II on your own. There is one thing which i have forgotten to mention
    it to you. There are lot of hidden paths that led to the correct door
    that you want to go. So search carefully for the door that matches
    the correct symbols. If you are stuck, then read below for more
    First Room
    Head to the far right and you will be able to see a door inscribed
    with the Earth symbol. Enter that door.
    Second Room
    While standing on the switch, equip the Earth scroll and then use
    the power of the Earth scrool to stomp on the switch. It will then
    trigger out a platform that covers the pit, thus enable you to
    cross. Keep walking to your right until you reach the furthest end
    and you will see a door inscribed with the Wind symbol. Well, Don't
    enter that door. It is not the correct door. The correct door is at
    the far right. Use the power of the Earth scroll and stomp on the
    switch four times. The platform on the right will come down, thus
    enabling you to go to the right path, which will lead to a door.
    Enter the door.
    Third Room
    In the third room, you need to use the Sky scroll. You should see
    many spikes on the ground. Use the power of the Sky scroll to let
    yourself hover above the spikes, so that you can reach the other
    side, without getting hurt by the spikes. There will be a door at
    the farthest right. Well, don't enter that door. It is there to
    trick you. You should notice that there are spikes, just below you.
    Well, this is what you should do. Just use the power of the Sky
    scroll to hover above the spikes and the spikes will start to slide
    in. Then, stop pressing X and you will fall down. Once you fall
    down, you should see a door, that is inscribed with a "D" shaped
    Fourth Room
    You must put your swinging ability to the test. You should see three
    poles that are protruded out of the wall. Swing from the lowest pole
    to the highest pole and then jump to the highest platform to your
    right. The door is on the top-right hand side of the screen and is
    inscribed with the Fire symbol. If you fall down while swinging, you
    will have to take the exit on the bottom right and then start all
    over again from the first room.
    Tips:You will have to depend on yourself as it is designed to test
         your swinging and jumping skills. There isn't any advice that
         i can give to guide you. The technique is to swing as high as
         possible, so as to let you jump higher. Note that you should
         have mastered double jump by now. Also, watch out for the
         direction where you are swinging.
    Fifth Room
    Use the power of the Fire scroll to shoot fireballs to light up the
    two posts. Once the two posts are lighted, this causes the platform
    to cover the pit and the large block across the pit will start to
    move up and down, like an elevator. Go right. You should also see a
    door. Well, don't enter that door. The correct door is actually found
    on the top-left hand corner of the screen and it is inscribed with
    the Water symbol. Make use of the movable block to carry you up to
    the top-left platform. Note that if you use the Sky scroll to hover
    over the pit, the block will remain stationary and you will not be
    able to reach the correct door.
    Sixth Room
    Use the power of the Water scroll to extinguish the flames on the
    four post. Don't enter the door on the top-left hand corner of the
    screen. After you have extingushed the four posts, the platform will
    retact. Use the power of the Water scroll and jump down to the river
    and then quickly land on the platform to your right. Next, head right
    to enter the door, that is inscribed with the Water symbol.
    Seventh Room
    Upon entering the seventh room, simply enter the door to your left.
    Notice that this area looks quite similar to the first room? After
    that, enter the door again and you will come to a new area. Note
    that there will also be a fan on your left side to prevent you from
    reaching. And, there's a wide gap between two platforms. Don't get
    knocked off the platform or you will have to start all over again
    from the first room. Instead, use the power of the Wind scroll to
    create a cyclone and head left. When you are near the edge, press
    the X button to jump over the gap to the other side. Make sure you
    keep pressing the Square or Triangle button to continue to create
    a cyclone, while you press the X button to jump. Once you reach the
    other side, you should find a door. Enter it.
    Eighth Room
    This is the most tricky part of all. Luckily, this is the last room.
    I wonder how am i going to show you without the map. Anyway, the
    exit is on the lowest right of the screen. You should see spikes
    below. Jump down and be prepare to use the power of the Sky scroll.
    And then, hover right across the spikes. Hover down again and then
    go left. There will be a door that will lead you to Ed.
    Soda Fountain Part II: Ed
    Ed is by far the easiest boss that you will ever encounter in Soda
    Fountain. It is possible to defeat him unhurt. He will first start
    to power up and then shoot a laser beam. You cannot attack Ed when
    the beam is activated as there is a shield protecting him. However,
    you can easily double jump over the beam to avoid it or use the
    power of the Water scroll to create a shield to absorb a single hit
    of the laser beam. Just jump in circular manner around Ed as he
    powers up the beam. Ed can teleport and when that happens, it is
    impossible to hit him. Instead, after firing the laser beam, he
    will be exhausted and this is the chance for you to attack you. Use
    your normal attacks or Crosswise technique to attack him. This will
    cause him to teleport around the arena and then drop fire bombs,
    which will then explode into large fireballs. Don't worry! The fire
    bombs are easy to dodge. Repeat this strategy and you should defeat
    him very soon. If possible, don't use a single item.
    Soda Fountain Part III
    Treasure: C-Drinks x2,
    Enemies : Big Walker, Blue Bincholoid Soldier 2H, Green Bincholoid
              Soldier 4H, Laser Turret, Orange Bincholoid Soldier 3H,
              Pigloter, Red Bincholoid Soldier 1H, Steel Door.
    Note:At this point of time in the game, your BP will then start to
         decrease, but your HP will not rise. I wonder why?
    Now, here comes the tougher enemies.
    Tips:There are two abilities that you should consider assimilated.
         One is the 3-way ability from the Blue Bincholoid Soldier 2H
         and another is the Homing ability from an Orange Bincholoid
         Soldier 3H. Both abilities will come in handy as long range
         attacks. These assimilated ability can be a source of help,
         especially when your HP is running low. The enemies here,
         have very strong attacks here and high HP. The bad thing
         is that most enemies here use long range attack and can be
         quite hard to avoid sometimes. The good thing is that most
         enemies are very slow, not ALL.
    Homing Ability
    It has an auto lock-on feature and will target the nearest enemy.
    Besides, the enemies here, are mostly quite slow and cannot dodge
    well. Besides, it inflicts greater damage than the 3-way ability.
    The disadvantage is that Homing ability consumes 10 BP for a shot,
    twice that of the 3-way ability.
    3-way Ability
    3-way ability consumes 5 BP, which is twice less than that of the
    Homing ability. Besides, each shot will fire three bullets in three
    different directions at one go. The disadvantage is that the 3-way
    ability doesn't have an auto lock-on, and therefore, doesn't target
    enemy automatically. You will have to aim at your enemies yourself.
    Another disadvantage is that the 3-way ability inflicts slightly
    lesser damage than the Homing ability.
    Choose Homing ability over 3-way ability. I find the Homing ability
    much more useful than the 3-way ability, especially when you fight
    the cone-shaped mechanism later on. Well, you will know what i mean
    later on.
    First Courtyard
    Tips:As you know, you need to defeat the enemy at least once, in
         order to buy its action figure. Since the enemies here are
         quite tough and do a great deal of damage, you might want to
         defeat each type of enemies once and then avoid them so that
         after you have completed the game, you can save and replay
         to buy all the action figures that you have missed. The good
         thing about these enemies, is that most enemies leave behind
         plenty of heart tablets, bincholons or both, after they have
         been defeated.
    Now, are you ready? You are now in a courtyard. Follow the path
    and keep going up the screen. Make sure that you assimilate 
    either the Blue Bincholoid Soldier 2H for 3-way ability or the
    Orange Bincholoid Soldier 3H for the Homing ability. Eventually,
    you will see two statues. Defeat those statues for extra heart
    tablets and bincholons. Take note that while you are attacking
    the statues, the enemies will also attack you using their long
    range attacks. Next, keep moving up until you eventually reach
    the security gates. You should see two laser turrets on each
    side of the gate door. These two laser turrets will target you
    with a beam and then damaging you with a ray at that spot. You
    can avoid getting hurt by just performing double jump from side
    to side. All i can tell you is that the targetting looks a bit
    like the stinger missiles used in Metal Gear Solid. Simply use
    your swords and keep attacking the gate. Eventually, the gate
    will be destroyed and you can then advance furthur. Also, please
    refrain from getting hurt too much. Preferably, not using a single
    item here.
    Tips:Try using the Desperado technique to attack the gate door.
         This is a good time to master this technique. If not, try
         using the Lumina sword by pressing the Triangle button to
    Second Courtyard
    In the second courtyard, immediately head to the left to find a
    new courtyard. This is the first time that you will encounter Big
    Walker. For your information, Big Walker actually looks like a
    red mechanical robot, which can split flames at you. Furthermore,
    Big Walker is very agile as it can move very fast. The best way
    to attack Big Walker is from behind it. Try using Lumina sword to
    attack by pressing the Triangle button. Should you get hit, the
    flame thrower will instantly cause you over 70 HP. Once you have
    defeated the Big Walker, the Big Walker will explode and leave
    plenty of heart tablets and bincholons. Eventually, you will come
    across the a gate again. Use the same strategy as just now to
    destroy the gate, in order to advance.
    Garden Maze
    After destroying the gate, you should eventually find yourself
    inside a garden maze. The maze isn't that hard. Should i make
    an ASCII map? Well, i think you should be able to handle it
    yourself but there are certain things, which i think you must
    remember here. There are quite a number of heart tablets and
    bincholons, that are scattered almost everywhere. Be sure to
    take all of them before you go. This is the time to replenish
    all of your health without using any items. The enemies here
    range from easy to difficult. Most of the soldiers here, are
    the Red Bincholoid Soldiers 1H that carry a sword each as
    weapon. So, use long range attacks. The assimilated abilities
    such as the 3-way and Homing abilities are very useful here.
    The rest are mainly the Blue Bincholoid Soldiers 2H. Next,
    there is a treasure chest [Ex-Drink] in the middle-right hand
    corner of the screen. Make sure that you open the treasure
    chest. The exit to the Garden Maze is at the top of the screen.
    Easy, right?
    Back To Courtyard
    Once you make it through the maze, you will find yourself in
    another courtyard. This time, there are laser turrets hidden
    in the trees. The two hidden turrets are found in the first
    two trees that you will come across when you go left from the
    entrance. Find the gate in the upper-left hand corner and use
    the same strategy to advance. It gets more and more harder as
    the number of enemies tend to increase. Advance to the next
    courtyard and you will see beam generators on both sides of
    the fence. They can sometimes be quite helpful because they,
    not only damage you, but also damage your enemies as well.
    Don't forget that!!! In other words, they hit anyone at random.
    Just don't go too close to it and you will be all right. Wait
    untill it has destroy some of your enemies, then kill the beam
    generators. Destroy the security gates and then continue your
    way up.
    In the next courtyard, the statues will start to target at you.
    Destroy these two statues and they will leave behind plenty of
    heart tablets and bincholons. After destroying these two statues,
    advance your way through two more security gates. After you have
    destroyed the second security gate, you should then see a Blue
    Bincholoid Soldier 2H. Kill it and continue your way up the path.
    Eventually, you will come to a cliff. Climb your way up the cliff.
    Be careful because while you are climbing up the cliff, you might
    be targeted. When this happens, try climbing from side to side to
    avoid getting hurt.
    After you have climbed up the cliff, you should see four laser
    turrets, which will target at you and a fountain in the centre
    of the screen. Now, DO NOT DESTROY the fountain if you have not
    destroyed all the four laser turrets. What you should do is,
    destroy the four laser turrets one by one. Whatever order is
    actually fine. Destroying these laser turrets will leave behind
    some heart tablets and bincholons. Next, go to the centre of the
    screen and destroy the fountain to reveal an elevator. After the
    fountain has been destroyed, wait for a while and the elevator
    will then start to carry two Big Walkers up one by one. Kill the
    two Big Walkers. Try not to get hurt. Kill each one for a heart
    tablet, which will then regain 50 HP each. Finally, take the
    elevator to descend down into a new area.
    In The Interior
    You should find yourself in a new area now. You must cross a bridge
    and make your way up, if not, the quickest way is to use the power
    of the Sky scroll to allow you to float temporary to the far side
    towards a bridge that connects to the two sides of the room. Land
    yourself on the bridge and then use the Sky scroll to hover to the
    far side of the room. If you fall into one of the narrow pathways
    below, you will have to double jump to grab the pole and then swing
    the pole, and double jump to the higher platform. You will also
    need to avoid the steam geysers and enemies along the way. Take note 
    that there is only one heart tablet and one Bincholon here. Be sure
    to take them. Be prepare to enter into the next area.
    In the next area, you will find yourself in a room, that is filled
    with cylinders. Destroy those cylinders to either reveal enemies
    or powers up like heart tablets or Bincholons. There aren't actually
    many enemies here, that are hidden inside the cylinders. The only
    enemies here, that are hidden inside the cylinders, are the Red
    Bincholoid Soldiers 1H. Take all the neccessary power ups and stop
    destroying the cylinders once your HP and BP are both fulled. You
    might want to save these powers-ups later to replenish your health
    after you have destroyed the steel door later on. Upon reaching the
    farthest end, climb the stairs and eventually, you will come to a
    steel door. The steel door will be locked and is equipped with
    powerful machine guns. It's hard to avoid the bullets but you can
    defend against it by holding the R1 button. Destroy the steel door
    by using the Lumina Rotation. After destroying the steel door, enter
    the door into the next area and you will encounter something similar.
    Destroy the steel door and you will come into a new area.
    Tips:Since you know that furthur up in front, is a steel door that
         is equipped with powerful machines guns, first destroy some
         of the enemies there using long range attacks like the Homing
         ability or 3-way ability. So that when you move forward to
         fight the steel door, there will be lesser enemies and the
         chances of getting hurt more often will be lesser.
    Notice that there is an elevator there? The elevator at the next
    end will not move until you have destroyed the cone-shaped machine
    in the circular platform. Did you notice that the cone-shaped
    machine fires a laser beam in a circular manner? Avoid the lasers
    by performing a double jump when the laser is coming towards you.
    Use a long range attack to attack the black panel, that is in front
    of the machine such as shooting fireballs using the Fire scroll or
    the Homing ability. The best attack, in my opinion, is actually the
    Homing ability. Simply fire a few shots when you have the Homing
    ability and the cone-shaped machine will be destroyed very soon.
    Once the cone-shaped machine is destroyed, you can take the elevator
    that is to your left. Upon taking the elevator to the top, you will
    meet another steel door. Use the same technique and after passing
    this door, it's time to meet Topo, one of the members of Leader's
    Soda Fountain Part III: Topo
    The fight with Topo is considered one of the most innovative boss
    fight that i have ever seen in Brave Fencer Musashi. It is much
    like Musashi meets Parappa. [Perhaps, i exaggerate too much!!!]
    Topo decides to challenge you to a dance. After all, Topo is a
    girl. For those who has played Parappa the Rapper before, this
    shouldn't be quite hard for you. All you need is to follow what
    Topo does and if you manage to follow Topo correctly, without
    making any mistake in three dances, you will win. The good thing
    is you only repeat the dance that you make a mistake in. For
    example, if you make a mistake in dance number 2, you only start
    from dance number 2, and not dance number 1. However, the control
    and the style are slightly different from Parappa the Rapper.
    Topo will first begin by performing a button pattern dance using
    the symbols on the controller. If Topo steps on X symbol, you will
    then have to press the X button. She will demonstrate only once
    and the second time will be your turn to follow her. If you press
    a wrong button/ too fast/ too slow, the dance will stop immediately
    and she will open up the three small fans on the walls, which will
    blow you back into an electric field, thus costing you 36 HP of
    damage. You will then have to start all over again. The damage is 
    unavoidable, so try not to make any mistake, if possible. There are
    a total of three songs. So, here's the control for you to rap.
    S: Square Button.
    T: Triangle Button.
    O: Circle Button.
    X: X Button.
    The three songs are:
    |Dance Number |Control                                            |
    |     1       |S, T, O, X, S, T, X, O, S, T, O, X, S, T, O, X, S. |
    |     2       |X, O, T, S, X, O, T, O, X, O, T, S, X, X, O, O, S. |
    |     3       |X, T, O, S, X, T, O, X, X, T, O, S, X, X, T, T, S. |
    Wow! So many to r...ra..rap!
    Actually, each song gets more harder as the rhythm is faster. It's
    no use looking at the buttons here and press the buttons. You have
    to follow Topo step by step. If you are good, you may be able to
    complete three dances without getting hurt. Who knows? "YOU GOTTA
    BELIEVE!"- Parappa the Rappa's famous quotation.
    After you have defeated Topo, Topo will then reveal to you that you
    were lured to here by the Leader's Force to help them beat the final
    Crest Guardian. Thanks to Musashi for beating the Crest Guardian.
    And... And the journey continues. Sense something amiss? After you
    have left, you heard Topo mumbling about Captain Capricciola.
    After successfully completing three songs, you will get to continue
    your quest. Hop onto the elevator and you will be taken to a new
    area. Pick up the two C-Drinks from the two treasure chests. After
    that, enter the door and you will be prompted to save your journey
    on a memory card. After that, you will find yourself on a long
    spiral staircase. Capricciola appears in front of you as he holds
    the real Princess Fillet as hostage. No matter what, you must save
    Princess Fillet. Continue your way up the spiral staircase and you
    will come to some sort of a warp portal. Enter it and you will find
    yourself in a new area. In here, the final Crest Guardian, The Tower
    Of Death awaits you. Hold on there. Just a few more to go now.
    Crest Guardian: Tower Of Death
    The fight with the final Crest Guardian, Tower Of Death is another 
    innovative and perhaps the most strangest boss fight that you will
    ever have. Upon entering the tower, the Sky scroll will mysteriously
    activate itself automatically, in order to keep Musashi floating in
    the air. The meter, as shown by the gauge bar on the left side of
    the screen will not drop at all, meaning that you can float as long
    as you want in the air until the Crest Guardian, Tower Of Death is
    defeated. You can also press the X button and release the X button
    to adjust your altitude. The eye or torso, which is blue in colour
    will appear randomly at different levels of the tower. You have to
    search for this blue torso and hit it using your Lumina sword by
    pressing the Triangle button. It may sound easy but just watch
    out!!! It's not as easy as you think.
    Below shows the description of the various attacks that Crest
    Guardian: Tower Of Death will use on you. There are three main
    Spinning Walls
    The walls will spin around the tower in a circular manner. Some
    levels spin in opposite directions of another. Avoid coming into
    contact with the walls as it will take away 20 HP. You think it's
    easy? Not really!!!
    Electric Beams
    The tower will change shape first and then to start to emit electric
    beams from some protruding walls after being inflicting some damage.
    This can be easily avoided by floating in the same direction as the
    walls or dropping down levels when cleared.
    Occasionally, the tower will eventually stop spinning for a while
    and then, you should notice that several eyes are revealed. After
    that, the eye will then be closed again. And, few moments later,
    all the eyes that are opened just now, will be opened again, with
    the exception of one that is being closed. The opened eye will
    start to emit large red fields and when come into contact, can
    take away around 32 HP and cause Musashi to confuse. When confused,
    Musashi will mess up his direction. For example, if you press the
    Left button, Musashi will move right instead and if you try to make
    Musashi ascend, Musashi will descend. Basically, all the commands
    will be reversed. But, do not fear! This is just temporary. What
    you have to do is to find the eye that is close and stay near it
    and you will be able to avoid the large red fields. However, it
    depends on luck also.
    Here's the Strategy
    The tower will first use the spinning walls attack pattern, follow
    by electric beams. When his HP is low, he will then use the eyes
    attack and after that use any randomly selected attack. Try not to
    use any recovery items, if not, use at least once. Now, your main
    objective is to avoid getting hurt as possible, while searching for
    the blue torso and hit it using your Lumina sword by pressing the
    Triangle button as soon as possible. Note that once you hit the blue
    torso, it will disappear again and will change to another position.
    Therefore, you have to look for the blue torso again. Also, take note
    that if you take too long to hit the blue torso using your Lumina
    sword by pressing the Triangle button, the blue torso may disappear
    and shift to another position. A few hits using your Lumina sword on
    the blue torso and the Crest Guardian, Tower Of Death will be K.O.
    Once you have defeated the Crest Guardian, Tower Of Death, your HP
    and BP will be completely restored. Now, you have two more bosses
    to go. Keep it up!!!
    Do not read below if you have not reached here yet. It is a spoiler
    as below will reveal all the major developments in the plot. Avoid
    reading it!!! I have warned you. Assuming you have just reached this
    part for the first time after you have defeated the Crest Guardian,
    Tower Of Death, my advice is don't read below. Discover everything
    After you have defeated the final Crest Guardian, Tower Of Death,
    your HP and BP will be completely restored and your max BP will
    increase by 25. Note that the maximum HP and BP can only be up to
    500. By now, you should have 500 HP and 500 BP if you have saved
    everyone from the bincho field and found all the minkus.
    Once the Crest Guardian, Tower Of Death is defeated, the Sky crest
    will be revealed and you can liberate the Sky crest now. Just as
    you are about to liberate the Sky crest, Colonel Cappriciola, Fuhrer
    Flatski and Princess Fillet enters the scene. Fuhrer Flatski orders
    Colonel Cappriciola to get the Lumina sword from Musashi but he
    refuses to do so. To everyone's surprise, Cappriciola turns up to
    be Jon, the treasure hunter. Cappriciola then reveals that he has
    been waiting for a chance to kill Fuhrer Flatski to revenge his
    parents. That's it! Jon is the prince of the Thirstquencher Empire.
    Fuhrer Flatski killed his parents to seize the throne.
    Rootrick suddenly attacks Jon from behind. And, Princess Fillet
    is then being held as hostage to threaten Musashi to give Fuhrer
    Flatski his Lumina sword. On seeing that Princess Fillet is in
    danger, Musashi has no choice but to submit to their request.
    After Fuhrer Flatski has gotten the Lumina sword, he then starts to
    liberate the Sky crest. To everyone's surprise, the seal to the Dark 
    Lumina is then broken and a gigantic creature appears. Jon then tells
    Musashi that the legendary Brave Fencer Musashi once sealed the Dark
    Lumina into a sword and divided its power into five legendary scrolls
    and summoned five Crest Guardians to protect the scrolls. Now that
    the seal is broken, Dark lumina is back again to destruction.
    Fuhrer Flatski thought that he could use the power of the Dark Lumina
    to dominate the world but to his surprise, the Dark Lumina does not
    obey him, and instead stomp Furher Flatski and later, Jon to death.
    Before Jon dies, he asked Musashi to take care of his beloved dog,
    Now, only one man can stop this world crisis and he is Musashi. Just
    as Musashi is about to leave the place, Lumina sword appears in front
    of him and Musashi takes the sword with him. Now, do you know why you
    were lured to Soda Fountain here to fight the Crest Guardian, Tower
    Of Death? Because Fuhrer Flatski knew that noone couldn't defeat the
    Crest Guardians, except Musashi. Therefore, it was no use getting the
    Lumina sword, without having all the Crest Guardians defeated as he
    could not set the Dark Lumina freed to help him dominate the world.
    However, an evil person like him would receive his retribution.
    Now, Dark Lumina is chasing after Musashi.
    Dark Lumina Part I: Wizard Of Darkness
    Well, don't worry! This part is not a boss fight. However, Dark
    Lumina: Wizard Of Darkness will keep chasing behind you, destroying
    buildings that obstruct his path. If you don't run fast, you might
    fall and you have to start all over again. Don't worry! There are
    unlimited continues but you waste time if you start all over again.
    Get that? Well, i really don't know why SquareSoft loves this sort
    of chasing event. Never mind about this now!
    The first part of the chasing is pretty simple. Simply keep running
    left and make sure that you keep performing a double jump. This is
    because the walkway will be destroyed by Dark Lumina: Wizard Of
    Darkness, whom is chasing behind you. If you don't perform a double
    jump onto a higher platform, there's a possibility of falling and
    as a result, you have to start all over again. Eventually, you will
    come into an arena. To your surprise, Princess Fillet is being held
    as hostage by Kojiro.
    Kojiro threatens Musashi to a duel, if not, he will not let Princess
    Fillet off. But, this is really not the time now for a duel. Dark
    Lumina: Wizard Of Darkness is on his way here. They should run away
    as soon as possible. Unfortuately, stubborn Kojiro won't change his
    Just then, Dark Lumina: Wizard Of Darkness comes into the picture.
    He absorbed Kojiro [don't know why?] and he transforms into his
    second form, Dark Lumina Part II. [He looks like a gigantic green
    lizard now.] Princess Fillet is then blown away to a tower. Now,
    the second part of the chase begins. This time, it's more harder
    and of course, more challenging. You can't afford to slow down at
    Keep running and don't wait. The good news is at this point of time,
    you only restart from the second part of the chase if you happen to
    fall. At the base of the tower, remember to use double jump and keep
    jumping to your right to get onto the ledge. Maintain this way. Well,
    I don't have any tips to give you. But, if you maintain consistency
    this way, you should be able to reach the top of the tower. Just a
    ledge before you reach the top of the tower, you should see Princess
    Fillet. She asks you to defeat the Dark Lumina, if not, peace will
    never return. Once you reach the peak of the tower, the fight with
    Dark Lumina Part II begins. Without any doubt, i feel that this is
    one of the hardest fight, if not, the hardest of all.
    Dark Lumina Part II
    In my opinion, Dark Lumina Part II is the hardest boss i have ever
    fought in this entire game. Well, you only have him and one more
    boss to defeat. So, keep it up!!! Before that, here are some of the
    things that you should take note of before you fight.
    1)Always stay to Dark Lumina Part II left side, which is to your
      right side.
    2)Don't go behind Dark Lumina Part II.
    3)Work out a fighting pattern.
    Dark Lumina Part II has some very distinct way of attacking you,
    which is very hard to avoid. It will grab you with his right arm
    and toss you onto the ground for about 13 HP, which is most likely
    to make you fall off the platform for more further damage. That
    is why i say that you must stay to Dark Lumina Part II left side,
    which is to your right side. You don't want him to grab you, right?
    If Dark Lumina Part II fails to grab you, good for you as he will
    remain in that position for a few seconds, making him defenseless.
    However, if you still stand too close to his right arm, chances of
    him grabbing you is still quite high. Dark Lumina Part II also has
    a tail that sweeps over a large area for about 45 HP to 60 HP of
    damage. Typically, it will use this attack if you stand too close
    to him for too long. Try to double jump to avoid it.
    Here's the Strategy
    Hit the blue orb on his forehead. Each time you attack, it changes
    colour from blue, then pink, and finally red. When it turns red,
    attack the orb on his forehead for one more time and he will either
    send shockwaves or splits fireballs at you.  If Dark Lumina Part II
    uses shockwaves, he will jump and when he lands down, he will send
    two powerful shockwaves. Avoid these two powerful shockwaves by
    performing double jump. If you get injured by the shockwaves, it is
    very likely that you will fall off the platform and you will have to
    start all over again and hit the orb on his forehead. Avoid sending
    too close to him if Dark Lumina Part II splits fireball at you. What
    you should do is wait at one corner. Once Dark Lumina Part II has
    finished using either one of these attacks, attack the orb on his
    forehead and this should inflict some damage on him. His life bar
    will decrease and the orb on his forehead will turn blue, so that
    you have to hit the orb again four times to inflict another damage.
    Repeat this strategy until Dark Lumina Part II dies.
    Question:How do i attack the orb in the forehead?
    First Strategy
    Stay away from Dark Lumina Part II a reasonable distance from you
    until he charges at you. When Dark Lumina Part II fails to grab
    you with his right arm, jump from his left, which is to your right
    to hit the orb or use the power of the Sky scroll to float and hit
    the orb.
    Second Strategy
    Keep to Dark Lumina Part II's left side, which is to your right
    side. When Dark Lumina Part II charges at you, do a quick jump
    and make sure that you hit the orb on his forehead. It is either
    you hit his orb or he grabs you. Get what i mean? This strategy
    is more risker than the first.
    Third Strategy
    First, use the Sky scroll to float. Note that you can still perform
    a double jump, even if you are using a sky scroll. Double jumo and
    float to hit his forehead without taking damage. If you are very
    quick, you might be able to hit his orb up to a maximum of four
    times with just only one scroll charge. To avoid his firewaves,
    just carefully time yourself and perform double jump. When he is
    about to charge up to split fireballs at you, run straight towards
    him. When he starts to shoot, run left and then in a circular manner
    back to his head inside the arc of the fireballs. However, you must
    really act fast, if not, you might get hit by the fireballs. That
    way, you don't get hit that easily and you are perfectly positioned
    to hit him when he drops his head to the ground.
    Once I discovered this strategy, I didn't take another hit in the
    whole battle.
    Credits:The third strategy, as shown above, is being contributed by 
            <kevin@clearcommerce.com>. Try it yourself!!!
    Tips:To dodge his fireballs, go right beside his head when he is
         shooting it. The fireballs shoots out in front and goes to
         the side only, so it can't get you
    Credits:The tips, as shown above is being contributed by Kevin Yuan 
    Once you have defeated Dark Lumina Part 2, you will fight the final
    boss, Dark Lumina Part III: Finale.
    Dark Lumina Part III: Finale
    Dark Lumina Part III: Finale, in my opinion, is easier than fighting
    Dark Lumina Part II. Simply attack Dark Lumina Part III: Finale when
    his body turns white by using Fusion. It is the same way that you
    assimilate an enemy. Hold R1 until the gauge bar is fulled and then
    press the Square button to send out the Fusion sword. If the Fusion
    sword hits Dark Lumina Part III: Finale when his body is white in
    colour, keep tapping the Square button to fill the gauge bar and you
    should notice that Dark Lumina Part III: Finale is shrinking and
    eventually turned into a small orb. Attack this orb and this will
    cause him damage. His lifebar will decrease. After that, it will
    create whirlwind and lure you to the orb, causing you damage. To
    avoid being hurt, use the Wind scroll to create a cyclone to avoid
    it. After that, Dark Lumina Part III: Finale will regain to normal
    self. It will start changing colour. It will first begin with Fire
    Rain, Sword Waves, Hurricane Winds, Dark Clones, Fire Shockwaves,
    Big Rain and back to Fire Rain. When his body is not white in colour,
    you cannot assimilate him. The strategy is avoid all his attacks and
    be prepare to assimilate him when his body turns white. After that,
    Dark Lumina Part III: Finale will turn into an orb. Attack the orb
    to cause him damage and immediately switch to Wind scroll to avoid
    being sucked into the orb. Then, repeat the same procedure until
    Dark Lumina Part III: Finale dies. Meanwhile, read below to see
    what attacks that Dark Lumina Part III: Finale will use.
    Red         Fire Rain
    It is quite easy to dodge. Watch the ground for shadows. Dodge and
    then get ready to attack when he turns white.
    Purple      Sword Waves
    You can dodge the sword waves by performing double jumps. Sword
    Waves cause quite a lot of damage.
    Green       Hurricane Winds
    The Hurricane Winds don't attack Musashi directly. Instead, it will
    try to blow Musashi off the platform. Use your Wind scroll to create
    a cyclone to avoid being blown off the platform.
    Light Blue  Dark Clones
    This is much harder to dodge. When Dark Lumina Part III: Finale
    spits into many clone-forms, they will charge at you in straight
    lines through the centre of the circle. Avoid by double jump. Each
    hit cost around 40 HP of damage and is by far one of the most severe
    Yellow      Fire Shockwaves
    It resembles the Dark Lumina Part II's Fire Shockwave, if not, they
    are the same. Double jump over it. If Musashi gets hit, he will fall
    over the platform.
    Dark Blue   Big Rain
    The Big Rain attack is slightly harder to dodge than the Fire Rain
    attack. When large drops of water droplets fall onto ground, they
    splits into several smaller drops of rain.
    Congradulations!!!! You have completed the game. Watch and enjoy the
    game ending and credits as you will see Musashi seal the Dark Lumina
    into the sword. When the Squaresoft Logo appears, be sure to press
    the X button to save. You will then restart from chapter 6 again but
    all your saved record will be changed to Fin instead. You will be
    able to buy series 6 action figures and special action figures that
    you have missed earlier. Rescue all 35 palace members and find all
    13 minkus if you have not done so. Be sure to read up the section
    on elusive action figure to find out how you should unlock certain
    special action figures.
    Note:Everytime you complete the game and reload from FIN save, be
         sure to visit the Grocery shop because during this time at
         1900 on skyday, the Grocery shop will be having a sale. Make
         full use of that to stock up your item inventory.
    Note:Please read the elusive action figure section and the three
         endings secret if you have not done so. I have already gotten
         all action figures, including Jon and Leno and Dlumina 3.
    Phew!!!! I never thought that this Brave Fencer Musashi faqs will take
    me so long to type. I need a long break after this. Feel free to give
    me comments and contribute anything. Credits will be given. I guess i
    have covered all the areas that you need to know about Brave Fencer
    Musashi. If you have any questions, feel free to e-mail me at this
    address, <ysf@pacific.net.sg>. Meanwhile, i thanks everyone for their
    generous contributions for making this faq possible. Without them, i
    suppose there won't be any Brave Fencer Musashi faqs from me. 
    Village shops
    Open from 7am to 7pm,closed Thursday
    |Item                |Cost/Sale             |Description                 |
    |Rye Bread           |  80/50               |Restores 25 BP.             |
    |Bagel               | 120/90               |Restores 50BP.              |
    |Scone               | 150/120              |Restores 150BP.             |
    |Milk                |  70/40               |Restores 10 BP and 10 HP.   |
    |Biscuit             | 300/270              |Restores 100 BP,won't spoil.|
    |Jam bread           | 450/420              |Restores 300BP.             |
    Each day the bakery is open,they will have a sale from 6pm to 7pm.
    Make full use of that.
    Note:All bread and milk(except the biscuit will spoil after three to five 
         days in your inventory.Milk will become spoiled milk after five days 
         and become yogurt after several days later.The same goes to bread 
         become Ol'bread and then Rot Bread after several days.As these items 
         rot,it will become less and less effective.
    Grocery Store
    Open daily from 10am to 8pm.
    |Item                |Cost/sale             |Description                   |
    |Gel                 | 150/120              |Restores 80HP.                |
    |W-gel               | 250/200              |Restores 150HP.               |
    |C-Drink             | 500/400              |Restores 250HP and 5BP.       |
    |S-revive            |3000/2400             |Automatically revives Musashi | 
    |                    |                      |and fully recover HP and BP.  |
    |Mint                | 120/90               |Reduces tiredness by 50%,and  |
    |                    |                      |restores 5BP.                 |
    |Antidote            | 250/200              |Removes poison and restores   |
    |                    |                      |5BP.                          |
    |Cheese              | 390/310              |Restores HP and BP;more       |
    |                    |                      |effective if kept long.       |
    |H-mint              | 200/160              |Reduces tiredness by 90%      |
    |Ex-Drink            | 500/640              |Fully recover HP and 5 BP     |
    |Orange              | 300/240              |Restores 30HP and 10 BP       |
    |Riceball            | 320/250              |Restores 150 HP and BP        |
    |Neatball            | 520/410              |Restores 300 HP and BP        |
    *Sometimes,the shop will have sale.Make full use of that.
    Note:All items sold in the grocery will not spoil,except orange changes to   
         Sporange,Riceball changes to Sour ball and Neatball changes to Mold
         ball after three to five days.
    Open everyday in 24 hours
    |Room            |Cost           |Description                              |
    |201             |210            |8 hours rest,fully restores BP and 100HP.|
    |202             |390            |8 hours rest,fully restores BP and 250HP.|
    |203             |550            |8 hours rest,fully restores BP,HP;Cures  | 
    |                |               |poison.                                  |
    The inn is always available all the time. You are welcomed to rest
    anytime but beware that each sleep will take away 8 hours of your time.
    Open from 6pm to 2am,closed on Sunday
    |Meal           |Cost             |Description                   |
    |Juice          | 300             |5 HP restore.                 |
    |Pea Soup       | 450             |100HP and 50BP restore.       |
    |cake           | 600             |150HP and 100BP restore.      |
    |Gravy          | 800             |150HP and 200BP restore.      |
    |Salad          | 800             |200HP and 150BP restore.      |
    |Lasagna        |1000             |250HP and 300BP restore.      |
    |Pork chops     |1200             |Completely restores HP and BP.|
    #The restaurant is mainly used for earning extra Dran by playing cards 
    with Macho.It's also used for reentering the basement by talking to
    Mannick after Chapter 3.
    Open from 12pm to 8pm,closed Wednesday
    Series1     Series2    Series3   Series4  Series5    Series6    Special
    Musashi     Soldier3   R-Vambie  Penguin  GiAnt      Soldier1H  Fillet
    Bee Plant  Herb Plant V-Soldier Haya wolf Toad stool Soldier2H  Jon and Leno
    Soldier 1  KManeater   Bowler    Slowguy  Ed & Ben   Soldier3H  Mom Minku
    Soldier 2   Magician  Cure Worm  S-Golem  Topo       Big walker Kojiro
    Rootrick    Sleepie    Bubbles  Ginger-E  Col-Capri  Flatski    Dlumina1
    Stknight   Skullpion  R-keeper  F-Dragon  Queen Ant  T.O.D      Dlumina2
    Note:The price of the toy varies depending on when you purchase the toy.The 
         longer the time,you buy the figure when it is available,the more Drans 
         you would have to spent.
    Treasure List
    Unappraised       Appraised           Value         Location
    Old Crown         Cakepan              150          Somnolent Forest 
    Old Book          Comic                400          Twinpeak Mt
    Dagger            Penknife             800          Twinpeak Mt
    Bracelet          L-Brace              n/A          Hell's Valley
    Aged Coin         Gold Coin            10           Steamwood
    Rock              Crystal             2500       at the peak of Twinpeak Mt
    Old Glove         A-glove              700          Underground Lake
    Shield            Frisbee              120          Restaurant Basement
    Cloth             L-Cloth              N/A          Restaurant Basement
    Old Sword         Shovel               780          Restaurant Basement
    Old Pipe          Flute                 10          Restaurant Basement
    Helmet            Bedpan                70          Restaurant Basement
    Powder            Soap                  50          Restaurant Basement
    Odd Hat           Pie Plate            350          Restaurant Basement
    Ugly-Belt         L-Belt               N/A          Restaurant Basement
    Used Boot         A-Boots             1200          Inside the Well
    Old Shirt         L-Vest               N/A          Inside the Well
    Armor             Large Pot            470          Inside the Well
    Glasses           L-Goggles            N/A          Somnolent Forest
    Long Tube         Big Straw           4500          Frozen Palace
    Red Shoes         L-Shoes              N/A          Frozen Palace
    Red Cloth         E-Undies             10           Frozen Palace
    Wh-Cloth          B-Undies             10           Frozen Palace
    Bl-Cloth          T-Hanky             2000          Frozen Palace
    Lrg Tool          Pickaxe              750          Upper Mine
    Odd Bone          Baton                200          Upper Mine
    *Note the value may change depend on Conner's mood.
    Other Chest
    |Treasure     |Location                                                  |
    |Memory Box   |Mine,below the first fan.                                 |
    |Memory Box   |Restaurant Basement.                                      |
    |Memory Box   |At Twinpeak Mt after crossing the river with three poles. |
    |Memory Box   |Entrance of Frozen Palace.                                |
    |Memory Box   |Right before you fought with Froze Dragon.                |
    |Memory Box   |Right before you fought with Queen Ant.                   |
    |Memory Box   |Entrance of Soda Fountain Part I.                         |
    |500 Dran     |Chest in forest south of town (after Steamwood).          |
    |500 Dran     |Island of Dragons, near Fire Scroll.                      |
    |300 Dran     |Restaurant Basement, bowl wall on right path.             |
    |200 Dran     |Twinpeak Mt. just before where you climb with Rootrick.   |
    |200 Dran     |Left ledge on way to Hell's Valley (raft or Water Scroll).|
    |C-Drink      |Soda Fountain Part I.                                     |
    |W-Gel        |Soda Fountain Part I.                                     |
    |Ex-Drink     |Soda Fountain Part III.                                   |
    |C-Drinkx2    |Soda Fountain Part III.                                   |
    Credit:The list of memory box,Drans is given by Thorfinn Tait 
           <Cid@velvia.demon.co.uk> Be sure to visit his Brave Fencer Musashi
    Item name/Where?      Description                                  Cost/Sell
    Gel/Grocery           80HP                                           150/120
    W-gel/Grocery         150HP                                          250/200
    C-Drink/Grocery       250HP and 5BP                                  500/400
    Ex-Drink/Grocery      Fully restores HP and BP                       800/640
    S-revive/Grocery      Auto revives and restore HP and BP           3000/2400 
    Mint/Grocery          Reduces tiredness by 50% and recover 5BP       100/90
    H-mint/Grocery        Reduces tiredness by 90% and recover 5BP       200/160
    Antidote/Grocery      Cures poison and restores 5BP                  250/200
    Cheese/Grocery        More effectivly if kept long;restore HP and BP 390/310
    Rye Bread/Breadshop   25BP                                           120/90
    Bagel/Breadshop       50BP                                           150/120
    Scone/Breadshop       80BP                                           240/210
    Gr-bread/Breadshop    150BP                                          240/210
    Jam bread/Breadshop   300BP                                          450/420
    Biscuit/Breadshop     100BP;does not spoil                           300/270
    Ol'bread/Nil          Restores 10BP and removes 5HP                  N/A
    Rot Bread/Nil         Restores 10BP and removes 10HP                 N/A
    Milk/Breadshop        Restores 70BP                                  N/A
    Sour Milk/Nil         Restores 5BP and removes 5HP                   N/A
    Yogurt/Nil            Restores 50BP and removes 50HP                 N/A
    Longevity Berry/Minku Increases max HP by 25;HP fully restored       N/A
    Orange/Grocery        Restores 30HP and 10BP                         300/240
    Sporange/Nil          Restores 2BP and removes 5HP                   N/A
    Rice ball/Grocery     Restores 150 HP and BP                         320/250
    Neat ball/Grocery     Restores 300 HP and BP                         520/410
    Mold ball/Nil         Restores 25BP and removes 5HP                  N/A
    Juice/Restaurant      Restores 5HP                                   300
    Pea Soup              Restores 100HP and 50BP                        450
    Cake/Restaurant*      Restores 150HP and 100BP                       600
    Gravy/Restaurant      Restores 150HP and 200BP                       800
    Salad/Restaurant      Restores 200HP and 150BP                       800
    Lasagna/Restaurant    Restores 250HP and 300BP                       1000
    Pork Chops/Restaurant Completely restores HP and BP                  1200
    Aqualin/Twinpeak Mt   Removes poison and restores 10HP;also save Tim N/A
    Alchemic Tart/Castle  Restores 10BP                                  N/A
    SP-Recover/Castle     Restores HP and BP fully;cures poison          N/A
    H2O/Well              Restores 5HP                                   N/A
    Bincho Field/Varies#  Fully recovers BP and increases max 5BP        N/A
    Note:Those foods without location are rotten foods.
    Note:All of the above list belongs to Food Catagory,except bincho field      
         marked with an #.
    Note:The foods with restaurant as location doesn't has a selling price.You 
         cannot sell restaurant foods back to them again because once you buy  
         the food,you will eat there immediately. 
    Note:The cakes are marked with an * because if you are in the basement,you 
         will receive free cakes from Mannick and your HP and BP are automatic
    Assimilated abilities
    Here are some of the most common assimilated abilities
    Enemy:Blue Bincholoid Soldier 2H
    Description:Press circle to shoot spreading bullets
    Enemy:GiAnt/Purple Ant
    Description:Shoot acidic balls to liquefy enemies;instantly kills red ants
    Enemy:Cure Worm
    Description:Press circle to cure poison
    Enemy:Vambee,Vambee Soldier,Fire Vambee,Flying Vambee
    Description:A rotten stench emits from the body;prevents attacks from bats
    Description:Bowl through crackled walls or enemies.
    Description:Create clone.Time-decoy clone.Kills nearby enemies when explode.
    Enemy:NeedlAnt/Red Ant
    Description:Temporarily depressed and prevents attacks from giant ants
    Enemy:Haya Wolf
    Description:Powerful,flying kick
    Enemy:Kojiro,Red Bincholoid Soldier 1H
    Description:Emit a semi-homing crescent wave from fusion
    Credits:<Cid@velvia.demon.co.uk>for telling me about assimilate Kojiro's 
            fence techniques,however,i have not tried it before.Try it yourself.
    Enemy:Lamp Bat
    Description:Temporarily a source of light
    Enemy:Green Bincholoid Soldier 4H
    Description:Throw powerful telekinetic grenades
    Enemy:Blue Soldier 1
    Description:Shoot telekinetic bullets
    Enemy:Orange Bincholoid Soldier 3H
    Description:Lock onto enemy closest to you and shoot telekinetic rockets
    Description:Hop over thorny bushes or climb steep slopes and cliffs
    Enemy:Slow Guy
    Description:A splendid throwing technique
    Enemy:Green Soldier 3
    Description:Shoot telekinetic javelin.
    Description:Shows map in frozen palace at that area.
    Enemy:Herb Plant,Cool Plant
    Description:Reduces tiredness percentage to 0% and regains full strength.
    Enemy:Bee Plant
    Description:An aromatic barrier reduces damage
    Description:BP increases by 10 every time you receive damage.
    Enemy:Maneater,King Maneater
    Descriptions:BP increases temporary
    Description:Shrink enemies
    Description:Tiredness increases.
    Enemy:Stomp Golem
    Description:Become "metal man" and destroy spikes
    Enemy:Red Soldier 1
    Description:Temporary paralyzes enemies
    Enemy:Lone Mist
    Description:Leave your soul,enabling exploration with the surrounding.
    Enemy:Toad Stool
    Description:Becomes poison and loses HP.
    If you find that,i am missing something,feel free 
    to e-mail me,ysf@pacific.net.sg
    Quest Item
    Item Name                 Descriptions                Requirements
    Rescue list       List of 35 people trapped        Beginning of chapter 2
                      in Bincho fields                (given by butler Livers)
    Sensor Watch      Detects nearby Bincho            Beginning of Chapter 2 
                      fields                          (Given by butler livers)
    Jon's key         Free Jon                       Key is in meandering forest                                                  
    Log               Build a raft                     Cut down four trees
    Manuel            Save Steamwood                   By steamwood admistrator
    Earth Scroll      Earth ability                    Twinpeak Mt after                                                     
                                                       climbing with Rootrick
    Water Scroll      Water ability                    Church well
    Fire Scroll       Fire ability                     Island of Dragon
    Wind Scroll       Wind ability                     Church Well
    Sky Scroll        Sky ability                      ???in the sky
    key               Unlock mine                      Talk to Wid
    Misteria          Cure Tim                         Underground Lake
    Aqualin           Cure Tim                         Peak of twinpeak Mt
    Rope              Enter the well                   From Father White
    Statue            Unlock door in restaurant        From Father white
    Gondola Gizmo     Fix the Gondola                  Mine after you speak to     
                                                       Mrs Govern in chapter 4
    Calender          Guide you through Soda           From Mr Govern after       
                      Fountain Part 2                  after returning profits
    Rock Salt         Remove 'slug rock'               From Mrs Govern after 
                                                       returning the profits.
    Red Eye           Unlock red door in               Frozen Palace
                      frozen palace               
    Blue Eye          Unlock blue door in              Frozen Palace
                      frozen palace
    Green Eye         Unlock green eye in              Frozen Palace
                      in frozen palace
    Eye Orb           Open the door to L-Belt        Restaurant Basement
                      in restaurant basement
    Handle #0         Shut off the valve #0            Steamwood
    Handle #1         Shut off the valve #1            Steamwood
    Handle #4         Shut off the valve #4            Steamwood
    Handle #8         Shut off the valve #8            Steamwood
    Profits           Stolen Profits from              From Topo in
                      Village Stores                   Steamwood
    Jon's Note        Clues for Sky Scroll             From Jon;beginning of 
                                                       chapter 6 
    Leno              Save Leno                        Twinpeak mt
    Church Bell       Return to Father                 Church Well
    Remedy            Made from Aqualin and Misteria;  Gave to the Mayor
                      save Tim from becoming a vambee.
    Here is what i have observed of different people about the various movement 
    during different time.
    Mayor Govern                        Mrs Govern
    8am to 10am        At home          10am to 11.15am  At home
    10am to 11.15am    Village          11.15am to 3pm   Unavailable
    11.15 to 3pm       At home          3pm to 4.15pm    At home     
    3pm to 4.15pm      Village          4.15pm to 10am   Unavailable
    4.15pm to 8pm      At home          
    8pm to 8 am        Unavailable
    Tim                                 Mint
    9am to 6pm         Village          9am to 5.30pm    Village
    6pm to 9am         Unavailable      5.30pm to 9am    Unavailable
    Father white                        Wid
    10am to 8pm        In the Church    11pm to 11am     Windmill
    8pm to 10am        Unavailable      11am to 11pm     Unavailable
    5am to 6.30am      Roaming Steamwood Office
    6.30am to 9pm      Inside Steamwood Office
    9pm to 5am         Unavailable
    Mrs Grange                          Mrs Lands 
    10am to 4pm        Near well        10am to 4pm       Standing near well
    4.30pm to 9pm      At home          4pm to 10pm       At home
    9pm to 10am        Unavailable      10pm to 1o am     Unavailable
    Mgr.Mannick                         Mr Towst
    6pm to 2am         Restaurant       6pm to 2am        Restaurant
    2am to 6pm         Unavailable      2pm to 6pm        Unavailable
    Sunday             Unavailable      Sunday            Unavailable
    Tourist                             Macho
    6pm to 2am         Restaurant       6pm to 2am        Restaurant
    2am to 6pm         Unavailable      2am to 6pm        Unavailable
    Sunday             Unavailable      Sunday            Unavailable
                                        2am to 6pm        Guarding Twinpeak  
                                                          entrance;only if guard 
                                                          Lumpwood is not saved.
    Farmer McRice                       Farmer Grange
    6am to 8am         Village          9am to 3.15pm     In the fields
    8am to 4pm         At home          3.15pm to 5pm     Unavailable
    4pm to 6pm         Village          5pm to 6.45pm     Visits the toy store
    6pm to 8pm         At home          6.45pm to 9am     Unavailable
    8pm to 6am         Unavailable      
    Farmer Lacter                       Mrs Lacter
    7am to 8pm         In the fields    7am to 10am       At home
    8pm to 7am         Unavailable      10am to 12.45am   Goes for walk
                                        12.45am to 8pm    At home
                                        8pm tp 7am        Unavailable
    Jam                                 Hilda
    7am to 7pm         In Breadshop     10am to 8pm       Grocery shop
    7pm to 7am         Unavailable      8pm to 10am       Unavailable
    Thursday           Unavailable
    Hotelo/Motelo                       Kurt
    24 hours daily     In Inn           12pm to 8pm       Toy Store
                                        8pm to 12pm       unavailable
                                        Wednesday         unavailable
    Conner                              Wanda
    11am to 4pm        Pawn Shop        6pm to 2am        Restaurant
    4pm to 11am        Unavailable      2am to 6pm        Unavailable
                                        Sunday            Unavailable
    Okay!This could be the final update of the FAqs.I have added almost all the 
    enemies that you will encounter in this game,including strategies to defeat it 
    and its assimilated abilities.The #sign indicates that it is repeated and and 
    *sign represents boss.
    Beginning of chapter 1
    Blue Soldier 1
    Assimilated ability:Gunshot
    Strategy:These soldiers are slighier more danger than Red soldiers,simply they 
    have a projectile attack.It's easy to avoid the blue soldier's gunshot by 
    determining the direction where they are shooting.A few hits using lumina will 
    Red Soldier 1
    Attacks:Running charge
    Assimilated ability:stun
    Strategy:Easy to defeat by cutting down or thrown.It will charge at you when you 
    are too close to one.You can anticipate an attack when an exclamation point 
    appears over its head.
    Bee Plant
    Assimilated ability:Perfume
    Strategy:Easy to defeat because they are immobile.Don't come too close or they 
    will stretch out and poke you.Low defence makes them vulnerable to ant type of 
    Stone Head
    Attacks:Red Circle Beams
    Assimilated abilities:None
    Strategy:Destroy the four statues and step on the emblems to destroy the stone 
    head in the centre.Run around to avoid the beam.
    Sphere Bat
    Assimilated ability:None
    Strategy:Sphere bats don't cause much damage but they often move in groups and 
    are very fast.Just attack using fusion or lumina when they are approaching you.
    *Steam knight
    Somnolent Forest
    Green Soldier 3
    Attacks:Running Charge
    Assimilated ability:Javelin
    Strategy:Similar to the red soldier,they won't attack you until it notices 
    you.An exclamation mark appears over it head.This is similar to the dashing 
    pierce except it carries a spear.It isn't hard to defeat and is easy to avoid.
    Herb Plant
    Attacks:Head Poke,Three-way projectile.
    Assimilated ability:Mint
    Strategy:similar to the bee plant but has an additional attack called the three-
    way projectiles.An exclamation mark will appear when they notices you.The three-
    way projectiles is easy to dodge and isn't hard to defeat at all.
    Assimilated ability:Hop
    Stratgey:Getting too close to a hopper will cause it to bloom and begins to hop 
    around.It is more active in the night than in the day.They are extremely weak 
    and is easy to defeat.Keep in mind that they regenerate from the starting area 
    very quicky. 
    Assimilated ability:Shrink
    Strategy:They are very weak.Do not stay too close to them for a long time as 
    they must shrink you,which makes you unable to defend and attack.The shrink 
    attack is very easy dodge.Magician will immediately teleport to the front after 
    seeing Musashi,which makes them easy to kill.Just wait for them to teleport to 
    the front and use your sword to attack.
    #Red Soldier 1
    Assimilated ability:Satiate
    Strategy:You can't inflict any damage to these creatures.The best strategy is to 
    throw them back into the woods or waters or use fusion to assimilate 
    satiate.It's a good bet to assimilate satiate when you are running low on BP.
    Attacks:Sleeping gas,Head Whack
    Assimilated ability:Sleepy
    Strategy:Getting too close to a sleepie will result a bonk on the head or a shot 
    of sleeping gas,which makes you fell asleep.You can use lumina to deliver a huge 
    damage directly to its head and spit the enemy in half without putting yourself 
    in danger of falling asleep.
    Thorny Bushes
    Assimilated ability:None
    Strategy:These thorny bushes really block your way.Getting too close will only 
    cause your some damage.You can not jump over these thorny bushes.The only way is 
    to assimilate the hop ability from the hopper to cross over these bushes.
    Twinpeak Mountain
    #Green Soldier 3
    #Blue Soldier 1
    #Herb Plant
    #Red Soldier 1
    King Maneater
    Assimilated ability:Satiate
    Strategy:Although the King Maneater is immobile,it is nearly impossible to 
    pass.The only strategy is to use shrink on the enemy and then crush it to bits.
    Meandering Forest
    #Bee Plant
    #Green Soldier 3
    *Mother Minku
    Restaurant Basement
    Attacks:Giant Seed
    Assimilated ability:Bowl
    Strategy:It serves as a useful purpose for assimilate the bowl ability to bowl 
    through crackled walls and defeat enemies.To avoid them,simply find a safe spot 
    to dodge.They are large and is extremly easy to attack.
    Attacks:Burning Bounce
    Assimilated ability:None
    Strategy:These enemies pop out of fire pits.They burn Musashi.You can extinguish 
    the flames by using water scroll ability.
    Fire Vambee
    Attacks:Grab and Bite
    Assimilated ability:B.O.
    Strategy:Fire vambees are even tougher than normal vambees because you can't go 
    too near them.It's possible to attack them using lumina from a distance but not 
    recommend.the best way is to avoid them.
    Flying Vambee
    Attacks:Grab and Bite
    Assimilated ability:B.O.
    Strategy:These vambees would hover over Musashi and attacks Musashi when the 
    time is right.Stay in one area and lure them down to counter attack them.
    Lamp Bat
    Attacks:Swoop,Fire Bombs
    Assimilated ability:Firefly
    Strategy:Their main purpose is to serve as light through darkened paths,so it's 
    best not to destroy them.Unfortunately,they are difficult to evade when they 
    swoop down or when they drop their lanterns.When you encounter lamp bat,it's 
    best to avoid their attacks or assimilate the firefly ability to
    light your path.
    Lone Mist
    Assimilated ability:Sublime
    Strategy:These are easily defeated ghost.They can float anywhere.They rarely 
    attack and 'sublime' serves as a useful ability to assimilate.
    Assimilated ability:None
    Strategy:They drop from the ceiling.They are slow and easy to avoid and they 
    cause poison when you touch them.They leave behind antidotes when they die.
    Assimilated ability:B.O.
    Strategy:it's best to avoid them whenever possible.They are slow but if you get 
    too close,they can grab Musashi up to drain Musashi's HP.Even if you cut them 
    into half,its torso will continue to chase after you.The shish Kebab technique 
    causes lots of damage to a vambee so much that the vambee won't
    have time to spit into two.
    Assimilated ability:None
    Strategy:Wisps can light up darkened rooms and unlit paths.They can still infict 
    damage to Msashi if get too close.Avoid them.
    *Relic Keeper
    Vambee Soldier
    Attacks:Grab and Bite,Paralyzing gas
    Assimilated ability:B.O
    Strategy:You will only encounter these enemies when you  first saw bubbles in 
    the church.It cannot be kill.Its only weakness is sunlight.So wait till 
    Frozen Palace
    Cool Plant
    Attacks:Frozen 3-way
    Assimilated ability:Mint
    Strategy:This seems to be the modification of the herb plant with the 3-way 
    projectile now able to frozen people and causes lots more damage.Use the same 
    strategy.If you shoot some flames using the fire scroll at it,you will temporary 
    paralyse it,causing it not able to shoot frozen 3-way shot at you.
    Now's here the chance to attack back.If you are caught in his frozen 3-way 
    shot,press any button repeatedly to warm yourself and prevent freezing.
    Assimilated ability:Clone
    Strategy:Copycats are one of the most difficult enemies in the palace because 
    they can mimic all Musashi's moves,plus if you get too close to them you will 
    get an electric shock.The best way to kill is to use long range attack like fire 
    scrolls to kill it while keeping away from them.
    Haya Wolf
    Assimilated ability:D-Kick
    Strategy:Haya wolves are quick creatures with every powerful kick.It's best to 
    corner them and hack them with lumina.
    Assimilated ability:Map
    Strategy:Again,this one is like a modification of the hopper.Now,you can't get 
    too close to them or you will get poison.
    Assimilated ability:None
    Strategy:When spotted,they will dive in a straight line.They are rather 
    difficult to defeat as they are small.Once their heads explode,their bodies can 
    still attack you.
    Metal Spikes
    Attacks:Spike Hit
    Assimilated ability:None
    Strategy:You cannot destroy these metal spikes nor crossed over.(it's possible 
    with the sky scroll but ...)You need to assimiate the steel ability form the 
    stomp Golem.this will enables you to destroy those metal spikes and reach the 
    other end.
    *Frost Dragon
    Island of Dragon
    Slug Rock
    Assimilated ability:None
    Strategy:Use rocksalt.It is harmless but does prevent Musashi from reaching the 
    island of Dragons.
    Assimilated ability:Rip-off
    Strategy:They are hard to deal with and in addition,they travel in groups.They 
    will cause you to lost 5BP(not HP) when comes into contact.
    Cure Worm
    Assimilated ability:Antidote
    Strategy:They are very slow creatures and at times may be difficult to hit 
    because of their constant movement.When travelling in mines,it's best to absorb 
    antidote from them.
    #Sphere Bat
    Toad Stool
    Attacks:Poison Gas,Head Whack
    Assimilated ability:Toxin
    Strategy:Again,this is another modification of the sleepie.Instead of making you 
    asleep,it makes you poison and could be more nasty then sleepie.
    Upper Mine
    #Cure Worm
    #Sphere Bat
    GiAnt(Purple ant)
    Attacks:Acid shoot
    Assimilated ability:Acid
    Strategy:These ants are rather powerful and they throw acid at you.These acids 
    can kill the red ants(needlants).Use lumina to deliver a good shot on them.
    NeedlAnt(red ant)
    Assimilated attacks:Depress
    Strategy:These ants are invulnerable to any attacks.The only way to kill them is 
    to use acids absorbed from the purple ants.The acids will cause them to 
    melt,forming a pool of green toxin,however,when musashi comes into contact with 
    this pool,you can get hurt too.If you absorb the depress,you will not be able to 
    move fast but those ants won't be able to attack you.
    *Queen Ant
    Soda Fountain Part 1
    Attacks:Machine gun
    Assimilated ability:None
    Strategy:These pigloters hover around areas,firing machines gun at Musashi,that 
    cause about 20HP.They are airborne and you will have to wait for them to come 
    down for a brief moment to jump and attack them.Avoid them.often,once 
    killed,they will leave behind 10BP for you to regain.
    Soda Fountain Part 2
    Soda Fountain Part 3
    Big Walker
    Attacks:Flame Thrower
    Assimilated ability:None
    Strategy:These mobile machine robots are considered quite fast and will use 
    flame throwers on you which can cause up to 70HP and above.The best way is to go 
    behind it and attack.
    Blue Bincholoid Soldier 2H
    Assimilated ability:3-way
    Strategy:These could considered be the modification fo the 3-way projectiles 
    used by the plants.These cuases more damage.These soldiers are tough but there 
    are slow and can't turn around quickly.take them down by lumina or throw them 
    away.When throwing away,he may drop his 3-way projectiles weapon.
    This is the best chance to attack.Don't let him pick up his weapon.Without his 
    weapons,he won't attack you.Keep in mind that they have lots of HP.
    Green Bincholoid Solider 4H
    Attacks:Big Bomb
    Assimilated ability:Grenade
    Strategy:These enemies are easy but don't follow them behind.They wander around 
    amimlessly dropping time bombs behind them on the ground.Stay away from the 
    bombs and you won't get hurt.They have a fairly high HP.
    Orange Bincholoid Soldier 3H
    Attacks:Homing Rocket Missles
    Assimilated abilities:Homing
    Strategy:The homing rockets are easy to dodge but these attacks causes twice 
    (about 42HP to 65HP) or more than that of the 3-way ability that the blue 
    bincholoid soldier uses.These soldiers aren't quick but has high HP.
    Red Bincholoid Soldier 1H
    Attacks:Sword Slash
    Assimilated ability:Fence
    Strategy:These guys has high HP,plus moves much faster than other bincholoid 
    soldiers.When they notices you,they will charge at you like the dashing pierce 
    with their sword which can cause 40HP or more.An exclamation mark will be 
    shown.The only difference is that unlike all the enemies you have encountered 
    here,this is the only one that uses short range attack.Use a long range attack 
    like homing to attack it from a distance and t should be much easy.
    Laser Turret
    Attacks:Targetting Beams
    Assimilated abilities:None
    Strategy:There are always two laser turrets guarding the security gate or each 
    of them will either hide in the statue or the tree.They will first target 
    you,and then shoot a beam.Run and jump around to prevent getting hit.Repeatedly 
    attacking the door will destroy them. If they are guarding the security 
    gate,simply attack the middle of the gate using normal Lumina  attack(by holding 
    R1,the same for below.)or use skills like Desperado attack to inflict damage on 
    both laser turrets at one go.
    Steel Door
    Assimilated abilities:None
    Strategy:There are also 2 steel machines placed on each steel door.They fired in 
    a semi-circle manner towards you.You can defend by holding R1.Use normal Lumina 
    attack or skills like Desperado Attack to destroy it.
    Cone-Shaped Machine
    Attacks:Lasers in a Circle,Dropping Bombs
    Assimilated abilities:None
    Strategy:The door will closed onced you stepped onto the circular platform.
    It will target you and use laser beams that travel in circles which can be very 
    deadly.The only way is to time yourself and double jump over it.Be careful,these 
    lasers are very fast.Attack the black panel in front of the machine by using 
    long range attack like homing and fire scroll.
    *Crest Guardian:Tower of Death
    *Dark Lumina 1(need not fight with him but being chased.)
    *Dark Lumina 2 
    *Dark Lumina 3
    Crest locations
    These are the various crest locations.There are only one crest for each type of 
    these elements,with the exception of water crest which have three.You can only 
    activate the crest only after you have defeat the crest guardian for that 
    element.Below is a list of all the crest location and what are the effects after 
    Earth Crest
    1)Location:Steamwood forest
      Effects :Create a new path where you can climb up the cliff to the wind                                                     
      Crest and a minku.Huge boulders fall.
    Water Crest
    1)Location:Inside the church well
      Effects :Cause the water level in the southern part of the reservoir to                                  
      rise and the northern part of the reservoir to dry out.Allows access to a         
      Minku,Old shirt(L-vest) and used boot(A-boot).Able to enter the tunnel      
      that was once covered with water in the northern reservoir that leads to a       
      fire crest and furthur leads to the wind scroll.
    2)Location:Somnolent Forest 
      Effects :Causes the water in the pond to dry and able to obtain the                                            
      underwater chest,Glasses(L-Goggles.)
    3)Location:Island of Dragon
      Effects :Causes the beach to dry out completely and enables you to obtain                                            
      the fire scroll.
    Fire  Crest
    1)Location:Inside a small tunnel in the well
      Effects :Creates a hidden path that you can climb up to obtain the wind                                                
      scroll and a Minku.  
    Wind  Crest
      Effects:Allows you to reach the sky scroll
    Sky   Crest
    1)Location:Soda Fountain
      Effects:Release the seal of the Wizard of Darkness
    List of Action Figure
    Series 1
    Toy           Description                   Explanation
    Musashi    Two types of action moves!  A young fencer summoned to
               A collector's item!!        save Allucaneet Kingdom. 
               Lumina and Fusion included.
    Bee Plant  Poking action figure!       A mutant plant living in the
               Two Sphere Bats included!   surroundings of Allucaneet. 
    Soldier 1  Quick action figure!        Thirstquencher's Bincholoid.
               A collector's item!!        Fencing skills are 3rd rate. 
               Sword and rod included!
    Soldier 2  Quick action figure!        Thirstquencher's Bincholoid.
               A collector's item!!        Aim is 2nd rate! 
               Rifle and cartridge included
    Rootrick   Laughs!Talks!Cape included. Second Lieutenant of the 
                                           Thirstquencher Empire.
    St-Knight# Twirls pillars!             Steam Knight.Nearly destroyed
               Pillar included.            Allucaneet Empire. 
    Series 2
    Soldier3   Quick action figure!        Thirstquencher's Bincoloid.
               A collector's item!         Uses a sharp spear
               Spear and Axe included      
    Herb Plant Shooting action figure!     Exists in the the surrounding
               A collector's item!         areas of Allucaneet.
               Hopper included. 
    KManeater  Large jaws move!            A large man-eating Bincho Monster. 
               A collector's item!
               ManEater included! 
    Magician   Performs magic!Very         Uses magic to shrink its enemies.
               Musashi included
    Sleepie    Crumbles into pieces with   A mushroom that gives off sleeping
               the touch of a button!      powder.
               A collector's item! 
    Skullpion# Howling action figure!      The CREST GUARDIAN that protects the 
               A collector's item!         Earth Scroll.
               Boulders and bombs included.
    Series 3
    R-Vambee   Grabs and attacks!Wisp      Blood-sucking Zombie that exists in  
               and LoneMist included       the dungeon.
    V-Soldier  Breaks with the touch of a  Powerful Bincholoid Vambee Soldier. 
               button! A spectacular
               breaking action figure! 
    Bowler     Spits out gigantic seeds!!  A plant which grows in the dungeon
               Two oozes included          beneath the village.
    Cure Worm  Flexible action figure!B-   A mutant worm which carries
               Eater and LampBat included  anti-venom. 
    Bubbles    Shooting action figure!     Beautiful First Lieutenant of the 
               A collector's item!         the Thirstquencher Empire. 
               Bincho Field Gun included   
    R-Keeper#  Punching action figure!     Relic Keeper.Protects the Water
               Flames included.            Scroll in the dungeon. 
    Series 4
    Penguin    Two interchangable heads    Robot soldier made by Thirstquencher 
               Two ice cubes included.     Empire.
    HayaWolf   Drop-Kicking action figure. A bincholoid wolf.Superb karate 
               Mapper included.            attack.
    SlowGuy    Powerful throwing movements A bincholodi abominable snowman.
               with a touch of a button.    
    S-Golem    Intensely explosive superby Thirstquencher's guard.Will squash
               falling action.1 copycat    enemies.
    Ginger-E   Two types of action moves!  Captain of Thirstquencher Empire.
               Attractive kicking motion!  Bubbles' elder sister.
               Fencing action figure!       
    F-Dragon#  Flexible action figure!     Frost Dragon.Protects the fire scroll 
               Growls with the touch of a  frozen palace
    Series 5
    GiAnt      Lifelike!NeedlAnt included. Binchotite mutants.
    Toad Stool Breaks into two with the    Poisonous mushroom living in Grillin'
               touch of a button!          mine.
               A collector's item!
    Ed and Ben Both Ed and Ben!Ed's        Members of Leader's Force.Both think
               special ki-Canon!           they are the boss.
               Ben's propeller moves!
    Topo       Dancing action figure.Music Leader of Leader's Force?Nasty
               and speakers included.      personality.
    Col-Capri  Aiming action figure!       Thirstquencher's Colonel.Promoted 
               Beloved gun and cape        early in his career.
    Queen Ant# Moves its scythe arms with  The CREST GUARDIAN that protects the
               the touch of a button!      wind scroll.
               Larvae included.
    Series 6   
    Soldier 1H Fencing action figure!A     Latest Bincholoid Soldier.Five times 
               collector's item!Shield     more powerful.
               and sword included.
    Soldier 2H Holds a large gun!A         Latest Bincholoid Soldier.Five times 
               collector's item!Large gun  more powerful.
    Soldier 3H Holds a large bazooka!A     Latest Bincholoid Soldier.Five times 
               collector's item!Bazooka    more powerful.
    Big Walker A truely realistic super    Thirstquencher's walking weapon.
               action figure!Pigloter      Attacks with a laser. 
    Flatski    Speaking action figure!     Thirstquencher's Fuhrer.A ruthlessly     
               Armor included.             ambitious guy.
    T.O.D.#    Rotates with the touch of a Tower of Death.Excavated by 
               button!Electric panels pop  Thirstquencher Empire.
    Fillet    Speaking action figure!      Princess of Allucaneet.Kidnapped
              Binchotite included.         by Thirstquencher. 
    Jon       Feed him from his stocks!    Mysterious treasure hunter.
     &        Stocks and Leno the dog      Leno is the town sweetheart! 
    Leno      included.
    MomMinku  A family of them!            Endangered species.
              Longevity Berry included.    Lives on Longevity Berries. 
    Kojiro    Two types of action moves!   Musashi's rival.Would give his life 
              A collector's item!          to battle Musashi.
              Swallow Wave included. 
    DLumina 1 Powerfully built figure with The Wizard of Darkness.Will use the 
              two types of action moves!   Five Scrolls to... 
    DLumina 2 Re-experience the final      The Wizard of Darkness.Will use the 
              battle!Shakes its tail!!     Five Scrolls to...                                
    DLumina 3 Interchangable parts gives 3 The Wizard of Darkness.Will use the
              types of action moves!!!     Five Scrolls to... 
    All toys marked with an #sign are action figures of the Crest Guardians,with the 
    exception of Steam Knight.
    Source:Descriptions and explanations are taken directly from the game.
    Some of the secrets listed down could be a spoiler.Take note of that.Also,
    you may like to refer to the techniques,armour secret cheats.
    Special Reward
    After watching the ending and the credits,press X button when the SquareSoft 
    logo comes up to save your game.You can restart your game to discover yet more 
    Tips:At any time of the ending,you can also press X to save,provided you 
         don't want to watch the Ending.
    Mother Minku
    After getting 13 minku,go to the castle and talk to Shepherd Beefalo,he should 
    tell you that the mother minku is upset and is probably in the meandering 
    forest.Go to the meandering forest and you will see her.use normal attack and be 
    careful of her stomps which can do up to 30 damage.It's hard to avoid.You will 
    noticed her shadows.Use double jumps to jump away from her shadows.When she's 
    defeated,she will throw down lots of hearts, Bincholite,and a few thousand 
    Drans.Go into the toy store and you can buy mother minku action figure.A 
    surprise from Square!Well done!
    Getting all Special Figures
    Fillet    :Rescue all 35 palace members
    Jon & Leno:See below for complete info
    Mon Minku :Refer to the above
    Kojiro    :Visit Farmer Lacter during chapter 6
    Dlumina1  :Finish the game once and reload from Fin save.Complete the  game 
               first to second time.
    Dlumina2  :Finish the game and then reload from the latest Fin save;appears                                                                                                              
               randomly.Complete the game with all your stats trained to Lv30.
    Dlumina3  :See below for complete info
    Credits:Thanks to HyprX@aol.com for telling me about completing the game  
            with Lv 30 to get Dlumina 2.
    The Elusive Special Action Figures
    There has been many arguements and questions a lot about these 7 special action 
    figure,especially the 2nd and the 7th figure.I'll start with the easy one first.
    Dlumina1:Although i'll not sure about the exact method,it seems that          
             completing the first time will enable you to buy the figure.if          
             not,try the second time.
    Dlumina2:It has been say that this figure has random availability like the          
             2nd and 7th figure but there's actually been a way to get it.Train          
             all your stats(Mind,Body,Fusion,Lumina)to Lv 30,complete the game          
             to earn the "HERO" rank.But it's strange.I get it the first time i          
             complete the game and i think my Lv was also 30.
    Credits:Thanks to HyprX@aol.com for telling me about completing the game  
            with Lv 30 to get Dlumina 2.
    As for Fillet,Kojiro,MomMinku,i don't need to explain more.
    There has been many questions asked regarding Jon and Leno and Dlumina3.
    There are many theories suggesting to unlock these figures but most has proven 
    unsuccessful.It's has been said you need to play the game multiple times whereas 
    some said you can't have continues during Chapter 6.Some even claim that it's 
    got to do with how fast you complete the game.Another theory suggested that you 
    cannot dying or restarting from memory box and saved data but proves 
    Here are some of the ways to get these two figures,however,i'll not sure that it 
    will work,however,i will write down all the method,including the chances rating 
    in %,so that you can choose the right method yourself.The % chances were based 
    on estimated no of people who got these figures using these methods and is in 
    range.Look for the best way.
    Note:All these chances are not accurate and is based on estimation.
    Info   :Complete the game 3 to 5 times.Then reload from FIN save and it will                                
            appear randomly.  
    About  :However,i find it very unreliable since i complete the game 7 times                                                                   
            and yet unable to get Dlumina3 through this way.Besides,there have                                               
            been many reports that some got Dlumina3 only complete the game at                                         
            one to two times whereas some completed more than 5 times yet unable                                                         
            to get it.Another guy at PSM said that he got the figure during the                                                 
            third time.
    Chances:20% to 55%
    Credits:Thanks to John Huang(outsider55@hotmail.com)for telling me about                 
            this method above even though it doesn't work for me.
    Info   :Randomly selected.From a guy at PSM.He said that the figure will                                         
            appear only perhaps on certain day,certain time or have other                                                         
            obscure factor that influence it.
    About  :It doesn't work for me either and basically no clue to it.
    Chances:0.1% to 10%
    Info   :Depends on how fast you complete Chapter 6
    About  :What an unreasonable conclusion and an unreliable way!
    Chances:2% to 4%
    Jon and Leno
    Info   :Enter the toy store at the same time when Farmer Grange enter.
    About  :This method seems to prove unsuccessful but definitely possible.
            As you know,Farmer Grange is an action figure collector and will                                         
            visit the toy store everyday in the evening.Read the schedule in the                                                                          
            advanced tactics for the actual time he visit the store.His wife                                         
            hates doll and if you talk to her when she's at home by knocking on                                         
            the door,she would say something like "i wonder which doll i should                                         
            sell next," and she sold away her husband's collection behind his                                                 
            back.Remember during a period when Farmer Grange was so depressed?
            However,i found something very strange.You know that the toy store                                         
            is closed on Wednesday.There's actually a way to enter the store on                                                         
            Wednesday but you will have to wait for Farmer Grange to come and                                                         
            open the door.When the door is opened,immediately enter the store                                                                 
            before the door is closed.You have to be fast.I wonder what Kurt and                                                                          
            Farmer Grange is secretly talking about on every wednesday.However,
            the sad thing is i entered the store on Wednesday but still doesn't                                                                 
            work but that doesn't mean it is not possible. 
    Chances:25% to 65%
    Info   :Randomly selected.This could mean that they only appear at a certain                                         
            time or on a certain day, or perhaps have some other obscure factor
            governing their appearance. Or, they could just be random,which                                 
            would be irritating.
    About  :Like the above,it doesn't work for me.
    Chances:0.01% to 10%
    Bad News
    Most of the official guide,player guide,other guide books and other sources all 
    claim that these two action figures were randomly selected,which seems as if 
    they are not taking the responsible to solve the mystery for us.What a 
    shame and how can they call themselves professional strategy guide writer!
    But still i don't believe in randomly selected.You will know why later on.
    Good news
    Everyone will be wondering how i got these two figures and before that i have to 
    thanks <Cid@velvia.demon.co.uk>for sharing with me the info he got 
    from all the feedbacks in his site.However,he still hasn't got them.And his 
    Brave Fencer site too really rocks and his URL can be found at the 
    acknowledgement section.I managed to come out with a conclusion with the info i 
    got from him and it works perfectly well.However,it sounds very complicated and 
    you got to understand it.if you feel that you do not understand,feel free to 
    mail me at ysf@pacific.net.sg
    Chest Theory
    What is this chest theory?All right!You must have guessed it,it is somehow 
    related to the chests that you collected.Here's how to get them.
    First,you must remember two conditions.I tried using this method over four times 
    under the same conditions using the same data and work successfully,
    however,all these conditions must be meet before it can work.
    Make sure you picked out every chest, and including memory box at least once
    in your game.
    Note:For chest list,please refer to the advanced tactics section.
    First condition:Before you go and collect sky scroll,make sure you leave ONE 
                    empty chest,any one including old shirt,goggles etc but not                                                                                                 
                    memory box since it is always close.Not more than one chest
                    ,if not it will work.Then complete the chapter 6 and opened 
                    every single chest in Soda Fountain,which means you are only 
                    short of one.
    2nd   condition:When you complete the game,reload it from FIN save and you                                                 
                    will start at 1900 at SKYDAY once you complete the game,then                                                 
                    go and collect the remaining ONE chest.After collecting the                                                                 
                    chest,go back to the toy store and wait until the next day,
                    which is Saturday since it's impossible to return to the toy                                                                 
                    store again on skyday before it closes at 2000.In fact,after                                                 
                    collecting the last remaining chest,you can enter the store                                                 
                    any time of the day.You will see Jon and leno action figure.
                    Buy the figure,exit and then enter and you will see Dlumina                                                 
                    3 figure appeared and now you have all the action figures                                                                   
                    and is ready to discover the third ending.In fact,i tried                                                                 
                    not to buy both Jon and Leno and Dlumina 3 figure and waited                                                                                                                 
                    till the next day to see if these figures would disappear                                                                 
                    ,but thanks it didn't so i guessed there wasn't anymore                                                 
                    randomly.You got to buy Jon and Leno figure first before                                                 
                    Dlumina 3 would appear.
    Very Important!!!
    1.Make sure it's not more than one chest,not two,excluding memory box.If you       
      have got more than one chests,i suggests that you opened every chest and       
      leave any one you like,complete the game again and get the remaining         
      chest.Do not take more than one as it will not work.
    2.Make sure you start at 1900 at skyday immediately you load after you         
      complete the game.And you must remember that after you reload,you will         
      start at 1900,right,but you cannot like wait until let say 2000 at skyday,
      then save the game,switched off the Playstation and reload again,start at       
      2000 again,take the remaining one chest and it will not work.  
    Note:If these 2 conditions are meet,you will be able to buy Jon and Leno                
         action figure,including Dlumina 3.If you can't meet any one of these                
         conditions above,it will not work.This is very important.
    Note:Any treasure chest will do but not memory box.Memory box must be opened 
         at least once.
    Important notice!!!:Have you collected all the chests?Too bad for you.This 
                        method won't work if all your treasure chests are 
                        opened.For example,i am still short of two chests.When i 
                        opened any one of the chests,complete the game and come 
                        back to collect the last remaining chest,the method 
                        works but if you opened all the two remaining chest,
                        complete the game,that means when you reload,all the 
                        treasures are opened and goodbye to you because you will 
                        have no more treasure chest to open and Jon and Leno 
                        figure will not appear.These sounds a bit bad because i 
                        once tried and collect all the chest without leaving one 
                        and complete the game but didn't get it.You need to 
                        leave only one chest before you complete the game and 
                        then collect the only one remaining chest that you leave 
                        after you complete and reload.I have not yet been able 
                        to come out with another way for those who have 
                        collected all the treasure chests.You will have to think 
                        of other ways which i mentioned above.If you have any 
                        enquires,feel free to mail me at ysf@pacific.net.sg
    You may ask how do i come out with these conclusion?The reason is simple.I have 
    multiple saves and i tried each and every save until i succeeded.I have four 
    saves and only one fulfill the two conditions whereas the other three got only 
    one of these conditions meet or none at all.It seems that the whole document 
    took up over 280KB of space in your computer and i didn't want to waste up your 
    If you are interested in how i arrive with this conclusion,pls e-mail me at 
    ysf@pacific.net.sg and i'll be gladly to answer your questions.
    For more info on these Jon and Leno and Dlumina 3,visit 
    This brave fencer site is created by Thorfinn Tait <Cid@velvia.demon.co.uk>
    6 Specialised Techniques
    Name             Moves Description              How to learn?
    Dashing Pierce   Press Square while dashing  Talk to the Maid in the castle.
    Shish Kebab      Lift up enemy and press     Talk to Clown to perform stunt 
                     triangle twice              after you have rescue acrobat.
    Crosswise cut    Press square,triangle       Talk to the 14th person.
                     button for a cool attack    (Knight Lardwick)
                     using fusion and lumina
    Tenderize        Press square,square,        Talk to the 21st person
                     triangle for an elegant     (Knight Brisket)
    Desperado attack Press square,triangle,      Talk to the 36th person
                     square,triangle for an      (Knight Chucks)
                     explosive attack. 
    Rumparoni-sp     An aerial attack achieved   Talk to the 38th person.
                     by pressing triangle button (knight Rumparoni)
                     while using double jumping
    How to master these 6 specialised techniques!!!
    You may have have learned all the 6 specialise techniques but do you know how to 
    use its properly.Techniques are special powerful combos that will help you in 
    your game.Now,i will explain each and every techniques and how do you recognise 
    them.These signs appeared only when all the combos hit your enemy,even if you 
    press the buttons correctly,missing any hit on your enemy will cause it to be 
    failure.For example,crosswise cut is made up of Square,
    followed by triangle.If you press Square,you will see Musashi raising his fusion 
    sword.Don't wait until the fusion sword hits the enemy and then press 
    triangle.Before the fusion sword hits the enemy,press Triangle.If done 
    correctly,you will see a cross.Quick,fast and sharp!That's all i have to tell 
    you.The same goes for Tenderize and Desperado Attack.Once master,they can be 
    very useful,especially you reach an area with new,tougher enemies.
    Each technique can actually inflict your enemy over 150 to a maximum of  over 
    400 damage,provided the higher the level your Fusion and lumina level are,you 
    cause more damage.Look at the list.Take around 10 minutes to learn. 
    Tips:While you are performing each of these techniques,it's best that you zoom 
    in an area while performing the techniques to see the effects more clearly.
    Note:Words that are in capital letters are keywords.
    Techniques         Combos                  Description
    Shish Kebab Press T,T when throwing 1)THROW your enemy into the AIR by 
                up your enemy             pressing S or T when near them.
                                        2)WHILE the enemy is in the AIR,press
                                          T TWICE.
                                        3)You will see Musashi raises his lumina
                                          sword VERTICALLY UP and PIERCE through
                                          the enemy.
    Dashing     S,while dashing         1)HOLD DIRECTIONAL button to dash
    Pierce                              2)Then press S
                                        3)You will see Musashi KICKING UP DUST 
                                          while he CHARGES his FUSION SWORD.
    Crosswise   S,T                     1)Press S,followed by T quickly
      Cut                               2)If both hits hit the enemy and is fast
                                          you will see a RED CROSS
    Tenderize   S,S,T                   1)Tap S twice,followed by T quickly
                                        2)If done correctly,the last hit,you 
                                          will see Musashi JUMPS up in the AIR
                                          and hit with his LUMINA SWORD,follow
                                          by a SMALL EXPLOSION.
    Desperado   S,T,S,T                 1)Press S,T,S,T quickly 
     Attack                             2)If all hits hit the enemy,you will see
                                          the last hit with Musashi HOLDING his 
                                          FUSION sword on his left hand and 
                                          LUMINA sword on his DASH toward his 
                                          enemy,sending him flying BACKWARDS
                                          with a large EXPLOSION.
    Rumparoni   T,when double jump      1)First,stay away from your enemy from
    -SP                                   a DISTANCE FACING your enemy.
                                        2)Double jump and then press T
                                        3)Musashi will DIVE toward his enemy 
                                          over a very LONG DISTANCE with his 
                                          Fusion and Lumina
    Important Note!!!
    Tenderize       :Sometimes,you will see Musashi raising his sword but 
                     without any explosion.That's because you missed the last     
                     hit or your enemy dies during the 2nd hit.Try again on 
                     another enemy and make sure all hits hit on your enemy.
    Desperado Attack:Sometimes,you will noticed Musashi gets ready by holding 
                     his Fusion and Lumina sword,however,he did not dash toward 
                     your enemy.That means your technique is incomplete and 
                     mainly because either you missed the last hit or the enemy 
                     dies during the 3 hit.Too bad!It's the most cool technique 
                     that you will learn among the 6 technique.Try again.
    Rumparoni-SP    :Rumparoni-SP looks similar to Desperado Attack,except now 
                     it is an aerial attack and causes more damages than 
                     Desperado Attack.Instead of charging up with fusion and 
                     lumina,Rumparoni-SP enables Musashi to dive down towards 
                     your enemy,making it more devastating.The disadvantage is 
                     you have stay away from your enemy and timed yourself.
    *For techniques like Crosswise Cut,Tenderize,Desperado Attack,make sure all    
    the hits hit the enemy,if not you won't see the full effects.
    Legendary Armor REVEALED and its location
    Name      Description                       Location        Requirements
    L-Brace   Grip onto the wall alternately Hell's valley After the raft ride  
              press triangle,square buttons                through the right 
              to climb.                                    segment.
    L-Belt    Double jump by pressing X       Restaurant   After the four eye                                                             
              twice.Guard and press X          Basement    orb is obtained and                                                                                                                       
              to back Jump.                                activated the door.
    L-Vest    Made with special cloth.        Church Well  When the water crest 
              Attack speed is increased.                   inside the well is
              (Charge gauge bar at twice                   liberated. 
              normal speed.)
    L-Goggles Appraise items by yourself       Somnolent   When the water crest 
              on the spot.                     forest      is liberated.Get the                                                                                                                                                                                                                                 
                                                           underground chest.
    L-Shoes   Walk over frozen surfaces        Frozen      Go through the blue 
              without slipping.Reduces         Palace      eye door.
    L-Quilt   Reduces tiredness to 0%,twice    Castle      After saving weaver 
              the speed of normal.Restore                  and have the L-cloth
              HP and BP                                    with you          
    L-Glove   Increases critical attack %      Castle      After saving weaver         
                                                           and have the L-cloth 
                                                           with you.
    L-Cloth#  Legendary Cloth for making      Restaurant   Hidden crackled door 
              L-Glove or L-Quilt.              Basement    that requires you to 
    Note:All the Legendary armor are automatically equiped except L-cloth marked  
         with an #.
    Getting the 6th Legendary Armor(L-quilt or L-glove)
    After you have save Weaver in the Twinpeak mountain and have the 
    legendary cloth,go to the castle and she will agree to make something 
    for you from the cloth.There are two options;if you choose quilt,you 
    get an L-quilt.If you choose glove,you get the L-glove.
    Refer to the Armor in the top-section.
    For info on how to save Weaver,refer to the list below.
    Just in case you left out any minku or bincho field,read below.
    All 13 Minkus
    For every minku you find,you will be able to obtain Longevity Berry.Note that 
    the 14th longevity berry can be obtained after saving Steam Reactor Part 1 by 
    talking to the Mayor.
       Location:Near tree to the left of Twinpeak Mountain and below the cliff 
       of Fore's house.
       Location:On the cliff above the Gondola lift,near the upper mine
       Requirements:Climbing,L-brace required
    03)Area:Reservoir inside the Church
       Location:Inside the cave walls near the church bell
       Requirements:Water Scroll;after water crest is activated.
    04)Area:Somnolent Forest
       Location:Through a hidden path in the trees above the wooden sign that   
       point to steamwood and meandering forest;near second bridge
    05)Area:Somnolent Forest
       Location:Between the two Wooden Bridges where the secret path to minku 
       is.At the second bridge,just run down the river.
       Requirements:Water Scroll
    06)Area:Somnolent Forest
       Location:At the foot of the Wind Scroll Statue
       Requirements:Fire scroll;after fire crest is activated and you climb up                                 
       the cliff
    07)Area:Steamwood Forest
       Location:Near Wind Crest on a cliff above the Earth Crest
       Requirements:Earth scroll and Climbing;only after Earth crest is 
       activated or liberated.
    08)Area:Twinpeak Mountain:
       Location:On a ledge across the river from the very far left of the three                                             
       Requirements:Water Scroll to float over the water to the left
    09)Area:Twinpeak Mountain
       Location:On a high cliff to the very left of the area where the memory                           
       box is and where the climbing competition is with Rootrick.
    10)Area:Hell's Valley
       Location:Inside where you fight the Earth Crest Guardian.
       Requirements:Only after defeating Skullpion;Chapter 2
    11)Area:Underground Lake
       Location:On a small ledge where you collect the misteria is
       Requirements:Mine key
    12)Area:Upper Binchotite Mine
       Location:Down left path from the upper mine and where you saw the giant                            
       red ant is.
       Requirements:Entrance to Upper Mine 
    13)Area:Upper Binchotite Mine
       Location:Below the inactive fan after the windy tunnel where the two cure 
       worms is.
       Requirements:Entrance to upper mine
    5 Remaining  Palace members
    1)Name:Steward Ribson
      About:Tell you how many people you have saved.
    2)Name:Butler Livers
      About:Always ask you have you save many people?Gives you the sensor watch 
      and rescue list in the beginning of Chapter 2.
    3)Name:Clown Weinee
      About:Teach you the Shish kebab technique only when you have saved Acrobat 
      and have an orange in your inventory.
    4)Name:Scribe Shanky
      About:Read books to you
    5)Name:Musician Beef-clef
      Group:Musician A
      About:Provides background music while you are visiting your friends.The   
      background music will build as you save additional orchestra member.
    Save all locked 35 palace members
    01)Name:Hawker Steakwood
       Place:Dead End
       Location:Dead End Forest
       About:Provides you with info about Minkus and longevity berries
    02)Name:Guard Lumpwood
       Place:Somnolent Forest
       Location:Locate near the Water Crest Pond there.
       About:Allow you to pass the Twinpeak Mountain.
    03)Name:Seer Bevealy
       Place:Somnolent Forest
       Location:Just before the meandering forest is.You will have to absorb hop 
       to climb up a steep slope on the right.
       About:Gives you clue to the location of Five Scrolls and Bincho Field
    04)Name:Maid Loinette
       Place:Somnolent Forest
       Location:On the other side of the steam pipe arch near the south entrance 
       to the forest;steamwood must be fixed.
       About:She will teach you the a new technique,Dashing Pierce
    05)Name:Musician Pianissimeat
       Place:Steamwood Forest
       Location:Located near the Earth crest in Steamwood forest.
       Group:Musician B
       About:Provides background music by adding flute to the score
    06)Name:Soldier Lardwick
       Place:Twinpeak Mountain
       Location:The first bincho field you will see upon inside the Twinpeak mt.
       Group:Soldier A
       About: Help you to fight Skullpion
    07)Name:Mercenary Meitlofe
       Place:Twinpeak Mountain
       Location:Trapped at the end of the path along the edge of Twinpeak mt.
       Group:Mercen C
       About:Help you to fight Skullpion and provides clue to Frozen Palace
    08)Name:Carpenter Carvey
       Place:Twinpeak Mountain
       Location:On a small ledge that lies below a pole past the first log.
       Group:Carpent A
       About:Help you to fight Skullpion and provides clue to Gondola Gizmo.
       Repair Gondola lift.
    09)Name:Knight Lardwick
       Place:Twinpeak Mountain
       Location:On a small ledge that lies below a pole near second log.
       Group:Knight B
       About:Help you to fight Skullpion and teach you Crosswise Cut.
    10)Name:Shepherd Beefalo
       Place:Twinpeak Mountain
       Location:Below the bridge in the Twinpeak Mountain
       About:Tell you how many Minku you have caught and later provide you with 
       info about mother minku when you have got all 13 minkus.
    11)Name:Bailiff Jerky
       Place:Restaurant Basement
       Location:Trapped in the teleporter maze in the basement by taking the 
       right path.
       About:He will plant and harvest rice.Later,you will be able to purchase 
       riceballs in the grocery.Refer to the secrets section on riceball.
    12)Name:Taster Salmonelli
       Place:Restaurant Basement
       Location:Located near floating block leading up to R-Keeper.
       About:Serves no purpose
    13)Carpenter Cubey
       Place:Restaurant Basement
       Location:Find in the ghost maze
       Group:Carpent B
       About:Give you clues to Gondola Gizmo and repair the Gondola lift.
    14)Name:Weaver Dineretta
       Place:Twinpeak Mountain
       Location:On a small ledge across the waterfall from the #3log.You must 
       have double jump to jump to that side.Climb up the pole to the top and          
       then double jump right to the ledge on the right side.If you fail,you    
       will fall into the water and have to jump again.
       About:Make L-quilt or L-glove for you when you give her L-cloth.
    15)Name:Soldier Hanky Flanky
       Place:Restaurant Basement
       Location:In the fire maze within the restaurant basement
       Group:Soldier B
       About:Serves no purpose in the game.
    16)Name:Knight Brisket
       Location:Near the conveyor belt before the underground lake.
       Group:Knight A
       About:Teach you Tenderize
    17)Name:Cook Mary-Nade
       Place:Underground Lake
       Location:At the foot of the island with the misteria flower in a ledge.
       Group:Cook A
       About:Harvest rice so that you can purchase Riceball.Refer to secret.
    18)Name:Acrobat Sausages
       Place:Steamwood Forest
       Location:On a pipe that leads to the hidden path.
       About:Will help clown to teach you Shish kebab technique
    19)Name:Mercenary Stue
       Place:Restaurant Basement
       Location:located in the bowler plant maze
       Group:Mercen B
       About:Provides clue to Frozen Palace.
    20)Name:Janitor Sloppy-Joe
       Place:Frozen Palace
       Location:Inside the blue eye door.
       About:Serves no purpose in the game.
    21)Name:Artisan Teebone
       Place:Island of Dragon
       Location:At the beach before you first fought Kojiro.
       About:Tempers your fusion sword to increase the damage ability of fusion.
    22)Name:Carpenter Dicey
       Location:Near the conveyor belt just before Underground Lake.
       Group:Carpenter C
       About:Provides clue to Gondola Gizmo and help to repair Gondola Lift.
    23)Name:Musician Al Forte
       Place:Frozen Palace
       Location:In the ice block maze inside the palace.
       Group:Musician C
       About:help provide background music by adding drums to the score.
    24)Name:Knitter Lunchetta
       Place:Hell's Valley
       Location:Outside the hell's valley past the first set of boulders.
       About:She will tell you about the existence of the L-cloth.
    25)Name:Chief Julienne
       Place:Frozen Palace
       Location:On top of a stairs through R1 door.You will have to rescue it 
       through the L1 door.
       About:Will help in harvesting riceball.Refer to secret.
    26)Name:Mercenary Potrowst
       Place:Restaurant Basement
       Location:In the bowler plant maze
       Group:Mercen A
       About:Provides clue to Frozen Palace
    27)Name:Chief Gravie
       Place:Underground Lake 
       Location:On a small side along the Underground Lake.
       About:Serves no purpose in the game.
    28)Name:Cook Chiffonade
       Place:Upper Mine
       Location:To the left of the dead GiAnt below the Upper mine's entrance.
       Group:Cook B
       About:Make Neatball for you in grocery when you rescued Butcher Chops
    29)Name:Conductor Scores
       Place:Upper Mine
       Location:Located after the inactive fan.
       About:Provides background music by adding violins to your score.
    30)Name:Butcher Chops
       Place:Frozen Palace
       Location:On second floor balcony in the main entrance of Frozen Palace.
       About:Cut meat for Cook Chiffonade to make Neatballs,which can be                   
       purchased in Grocery.Refer to secret section.
    31)Name:Knight Chucks
       Place:Restaurant Basement
       Location:In the Ghost maze
       Group:Knight C
       About:Teach you Desperado Technique.
    32)Name:Doctor Tung
       Place:Twinpeak Mountain
       Location:On a cliff left of the three poles.You can either choose the             
       alternate segment during the raft ride,wait until you have the water          
       scroll to float to the left of the water from the 3 poles or travel up to 
       part of the peak above and to the right of the huge pipes,perform a 
       double jump onto the first pipe then to the second.Now, walk down the 
       second pipe and double jump onto the ledge where the Bincho Field is. 
       About:Restores all your health and cure poison when you talk to him in                            
       the castle by giving you SP-Recover.
       Requirement:Water scroll ability or nil.
    33)Name:Knight Rumparoni
       Place:Upper Mine
       Location:In a room past the GiAnt-ridden walkway.
       Group:Knight D
       About:Teach you the last technique,Ramparoni-SP 
    34)Name:Alchemist Leanman
       Place:Frozen Palace
       Location:On top of the first ice block maze.
       About:Offer Alchemic tart which restores 10BP when you talk to him.
    35)Name:Librarian Brisketta
       Place:Restaurant Basement
       Location:In the second room of the fire maze.
       About:Translates text for Scribe Shanky to read to you in the library.
    Riceball Secret
    Make sure you have cook A,(Cook Mary-Nade)Bailiff Jerky and Chef Julienne.
    Then talk to Cook A(Cook Mary-Nade) and you can buy riceball from the grocery 
    Neatball Secret
    Talk to the Cook B(Cook Chiffonade)when you have the Butcher Chops.You will be 
    able to buy neatball from the grocery shop. 
    Orange Secret
    Once you have got Misteria and Aqualin to save Tim,you will be able to get a 
    free orange(if you managed to give Aqualin to Hotelo on time)and be able to buy 
    orange from the grocery(once Tim is saved from Chapter 3 if you give Aqualin to 
    Hotelo on time,if not beginning of Chapter 4)anytime.
    For more info,read the Frequently asked question on #13.
    Shortcut to Doctor Tung
    There are two ways to get Doctor Tung.The first way is to ride the raft.the 
    second way,which is the shortcut way only applies when you have got the water 
    scroll where the 3 poles is and float to the left on the water.You should be 
    able to save Doctor Tung now.Don't climb the 3 poles.
    For more info,refer to the bincho list above.
    This is another way to get to Doctor Tung
    First you need to have the L-Belt.Travel up to part of the peak above and to the 
    right of the huge pipes.Then, perform a double jump onto the first pipe then to 
    the second.Now, walk down the second pipe and double jump onto the ledge where 
    the Bincho Field is. 
    Credit:Thanks to Boss019238@aol.com for the second way.
    Macho's Secret
    You can play a game of cards against Macho at the restaurant.It's easy.Macho 
    will choose a card.The game consists of guessing whether the next card picked 
    will be higher or lower than the original card picked by macho.Simple 
    concept!Each costs 100 Drans and each time,you guess correctly,you will double 
    your winning.However,if you guessed wrongly,all your earnings will be lost.If 
    you manage to defeat Macho 10 times in a row within a single game,
    you will earn 102,400 Drans.That's a lot and consider how much enemy will you 
    need to be defeat in order to 102,400 Drans.If you win the 10th game,
    Macho will longer be playing cards with you.So,if you win till the 9th game,
    that is 51,200,it's best to take back your winnings and then try again,if not 
    you won't be able to play the cards for the rest of the game.Good luck on your 
    guessing.May the god of fortune be with you.
    Musician's Secret:Full Scale Orchestra
    Did you know that with each musician you rescue,his particular instrument,
    such as flute is added to the background music of the castle?Once you've rescued 
    them all,the music turns into a full-scale orchestra score - useless to the 
    game, but is in fact a welcome addition. 
    Easy Drans
    There are many ways to earn Drans.
    1)Remember the 500Drans in Steamwood near where you saved Acrobat Sausages.
      Simply take the Drans,exit Steamwood and go in to get the Drans again.
    2)Play against Macho,provided you are lucky.
      Refer to Macho secret at Mannick's restaurant above.
    3)Go to the mines and find one of the places where Cure Worm fall down.For 
      your info,there's one there on your way to getting Gondola Gizmo.If you 
      stand in the right place,you can stand hitting them with Lumina as they 
      fall,only moving to collect money.In this way,you can make tons of cash as 
      well as experience in very little time.
      Credits:Thanks to <Bengt Vestlund>for telling me about ways to earn drans. 
    4)Go to the underground temple underneath the restaurant.In the bowler 
      plant door,near to the entrance, there is a platform with two plants 
      facing each others on it.You can kill one, run to the other,kill it, and 
      by that time the first has regenerated.This method gives you money,but 
      also experience for all your stats. 
      Credits:Thanks to Thorfinn Tait<Cid@velvia.demon.co.uk>for easy drans. 
    5)By far,the best place to earn your experience and Drans is at Somnolent 
      Forest before the Meandering Forest.The enemies like Hopper keeps 
      regenerating very fast and besides it is very easy to defeat.
    6)Remember the 2 poles near where you find Leno is at Twinpeak Mt.There is             
      100 Drans on top of each pole.take the drans,exit and return to get the         
      Drans and repeat the procedure over again.Besides,magician regenerate very           
      fast and teleport in front of you and is a good place to max your stats. 
    7)After entering the cave(where you meet Hotelo at Chapter 3) and come  
      out,as you go up,you will see 100Drans scattered around.Take the Drans,
      enter the cave,and exit to collect the Drans again.Repeat the procedure     
      again.The disadvantage is that there isn't any enemies but you get to earn     
      many mind exp.
    Three Endings
    First Ending:Complete the game anytime.After talking to the King and Queen         
                 of Allucaneet,you will be shown the credits and later a scene 
                 showing Musashi seals Lumina back in the spiral tower.
    Second Ending:Complete the game any days after one year,to be shown another 
                  different ending.
    Tips:You may have not reached one year,so go to your room at the castle and           
         sleep.Each time you sleep,8 hours will past and finally one year will           
         come soon.
    Note:I haven't tried it before so tried it yourself!
    Note:There are quite a number of people who have told me that the second 
         ending doesn't work.Try it at your own RISK!!!
    Credit:Thanks to Carlos for telling me about the second ending.
    Third Ending:This is by far the hardest ending to get because not many of                                                                                                         
                 you can get Jon and Leno and DLumina 3 action figure.After                                                                                                         
                 collecting all action figure,including special edition(Of                                                                                                         
                 course,that includes finding all Minkus to get Mon Minku and                                                                               
                 finding 35 Bincho Field to get Princess Fillet.),complete the                                                                               
                 game again.The ending will resume to normal,showing the credit                                                                               
                 and after the Squaresoft Logo,you will be shown a special FAN                                                                                            
                 ART PICS containing all the characters in the game,with the                                                                  
                 word "PERFECT!!!Thanks for playing!".Save the game and the                                                                               
                 'FIN' save will turn pink.
    Credits:Thanks to Rick4Lyf@aol.com for telling me the third ending.
    Refer to secrets section for info on unlocking Special Action Figures.
    Note that you should not use gameshark as much as possible as it simply ruin the 
    fun of the game.Avoid using.
    GameShark Codes(US) For Brave Fencer Musashi
    Infinite HP                              80078eb20172
    Infinite BP                              80078eb60172
    Infinite Drans                           80078e8e0001
    Quick Level Gain                         80078f08ffff
    All Rescues Complete (1)                 800ba1f80101
    All Rescues Complete (2)                 800ba2100101
    Time 00:00:00                            80078E7C0000
    Tired at 0%                              80078EA600A0
    Stop Village Rescue Timer                80078E90BE2A
      (Getting Aqualin)                      80078E92041B
    Stop Valve Reset Timer                   801204A80700
      (Saving Steamwood) 
    All Legendary Armor Pieces               300AE64B00FF
    Learned all 6 Techniques                 800AE658FFFF
    Invincible                               30126C004115
    Infinite Double Jumps                    80126D980000
    Once having the L-Belt
    That's all the codes i can get.But remember don't use these codes too often.
    Look at the japanese ones.
    Gameshark Codes(Japan)For Brave Fencer Musashiden
    Max HP                                   8007801201F4
    Max MP                                   8007801801F4
    Infinite money                           80077FEC423F
    Invincible                               30127670000F
    Fast attack                              8007801E8000
    Turbo attack                             80077F2A0008
    Max attack bar                           8014A8D40001
    Max status                               80078044001D
    Can stay in air (press X button)         D0077F220040
    All recover items                        300B93470001
    All weapons (Set 1)                      300B9353000D
    All weapons (Set 2)                      800B936A2524
    All weapons (Set 3)                      300B93830047
    All weapons (Set 4)                      800B939C6160
    Never tired                              80078004FFFF
    Shock code(Fusion)                       D0077F220080
    Shock code(Lumina)                       D0077F220010
    Tiredness 0%                             80078006009F
    Weapon Level Up                          80078068FFFF
    All these codes,including both japanese and American were taken from 
    GameBuster's Paradise site.
    Here are the some of the japanese names
    Japanese                                 English
    Musashi                                  Musashi
    Kojiro                                   Kojiro
    Fiere                                    Fillet
    John#                                    Jon
    Reno#                                    Leno
    Priest Harchinose#/Greezer               Steward Ribson
    Butler Yukkeru#                          Butler Livers
    Brandy                                   Bubbles
    Rikuyuru/Rikyuru                         Ginderelle
    Raygund Sword/Regant Sword               Lumina Sword
    Dark Raygund 1/Dark Regant 1             Dark Lumina 1
    Dark Raygund 2/Dark Regant 2             Dark Lumina 2
    Dark Raygund:Finale/Dark Regant:Finale   Dark Lumina:Finale
    Minka#                                   Minku
    Ed#                                      Ed
    Ben#                                     Ben 
    Topo#                                    Topo
    Tim#                                     Tim
    Mint#                                    Mint
    Fores#                                   Fores#
    Wig#                                     Wid
    Cappriciola#/Wokka#                      Cappriciola
    Fuhrer Flatski#                          Fuhrer Flatski
    Examiner Reban#                          Scribe Shanky
    Mega Minka#                              Mother Minku
    Roderick#/Boldor#                        Rootrick
    LeCoir Empire#/Ru-Coarlu Empire#         Thirstquencher Empire
    Yaquinik Kingdom#/Yakuinikku castle#     Allucaneet Kingdom
    Raikoumaru                               Fusion sword
    Get-in ability                           Assimilate ability/Fusion ability
    Amiyakui Village#                        Grillin' village
    Devil of darkness#                       Wizard of darkness
    Book of Five wheels#                     Five scrolls
    Dolan#                                   Dran
    Binchoron#                               Bincholons
    Heart Tablet#                            Heart Tablet
    Any japanese names marked with a # are not confirmed yet or not sure.The # 
    indicates the japanese names used from some of the sources and other site that 
    may or may not represent the actual japanese names.
    These japanese names represents the most reliable sources that i have got.
    Credits:Thanks to John huang,outsider55@hotmail.com for some of the names.
    Source:http://www.videogames.com for some of the japanese names of Allucaneet 
    Kingdom,Thirstquencher Empire and the fusion ability.
    Some Frequently Asked Question?
    Here are questions that i got from all the mails.If you have got questions to 
    ask,consider reading below first because it might clear your doubts.
     1)Where can you find the L-vest?
       In the church well after the water crest is activated inside a chest.It 
       is old shirt.
     2)Where is Weaver Dineretta?
       In twinpeak mountain,counting from Log#3.You will need the L-belt to 
       perform double jump to jump over.Climb up the pole and jump to the right.
     3)Who is the Mother Minku?Never heard of her.
       She is a giant minku that appears in the meandering forest after you have 
       captured all the 13 minkus.Talk to shepherd beefalo.
     4)What happens after rescuing 35 palace members?
       You get to buy Princess fillet action figure.
     5)I thought there was only 5 legendary armor?Where the hell did the 6th 
       The 6th legendary armor,L-glove or L-quilt appears only after you give 
       the L-cloth to weaver.L-cloth,by itself is not actually an armor but it 
       is a special cloth.Any item made of this cloth will have unique ability 
       on it.
     6)What happens after you complete the game and save after the logo?
       You will restart from Chapter 6 and you will get to do your unfinished 
       business such as buying series 6 and special action figure.
     7)How do I get Dlumina 3 action figure?
       For more info,refer to the secrets section on special action figure.
     8)How do i get Jon and Leno action figure?
       For more info,read the secret section on special action figure.
     9)What happens after you got all action figure,minkus,bincho field?
       You get to see a new ending.Read the ending on secret section.
    10)How do i defeat Dark Lumina 2?His right arm...
       Read the strategies on the walkthrough.
    11)How do i liberate the water crest in Island of Dragon?
       There are high and low tides in this area.If the tides is high,you won't 
       be able to activate the crest.For your information,high tide occurs 
       between 7pm to 7am,so don't go between these interval.The crest will 
       resurfaced and you will be able to activate it.
    12)Is there a second ending?
       There are a total of 3 endings.Refer to Secret Section.
    13)I failed to save Tim and returned Aqualin to Hotelo on time.What happen?
       If you failed to give Aqualin to Hotelo within 12 minutes,you can still             
       take Aqualin and return to the village and the mayor will tell you that             
       it is too late but he will also try to make use of the Aqualin and             
       Misteria to make remedy and save Tim.However,you won't receive an orange             
       for free and the grocery shop won't be opened until the next chapter at                
       Chapter 4.You will have to wait until Chapter 4 to buy an orange to learn                
       Shish kebab.Fear not,Tim will be saved by chapter 4 because by chapter 4             
       when you defeat the Relic Keeper,Tim will return to normal.Hotelo blamed             
       himself(at Chap 3) for not being able to save Tim.Feeling guilty,he             
       decided to leave the village and left the inn and Mint under the care of                   
       his brother,Motelo.Noone knows where Hotelo has gone to.Motelo will say                    
       something like "It is a shame that Mint's father left the village".
       Everytime you enter the inn,you will see Motelo instead of Hotelo.If you             
       managed to give Aqualin to Hotelo within 12 minutes,Motelo will not                
       appeared at the inn.However,it doesn't affect the game's ending
       Credits:From Kevin Yuan<kyuan98@hotmail.com>for telling about Motelo                                                           
    14)Hey!Steamwood reactor is hard.Any tips!The valve timer keep...
       Look at the strategy for steamwood.If you failed to save Steamwood,that's 
       KO for you.
    15)I can't seem to find the directions to Frozen Palace?
       I have to apologise something that in all previous version,i made a 
       terrible mistake.The directions to meandering forest were left,Upx2,
       right,upx2,right,upx2,left,Upx4 instead of left,Up,right,upx2...
       It has only been corrected in version 10.0 only.The description  to 
       meandering forest was correct.it's just that i forgot to type x2 for the 
       Up after the left.
    16)I saw a bincho field south of where you climb with Rootrick but i can't 
       seem to reach it.Whose Bincho field is that?
       The bincho field belongs to Doctor Tung.You can reach it through the raft 
       ride or using water scroll ability.
    17)I have a gameshark.May I have some of the gameshark code to BFM?
       Refer to the gameshark code section.
    18)Who is Wig?He should be Wid,the one living in the windmill.
       Oh!I make a mistake while typing.it should be Wid.The spelling mistake  
       has been corrected but if you really see wig again,pls inform me again 
       because i might forget to change while i was scanning through the page.
    19)How do I get Dlumina 2 action figure?
       Anytime you complete the game with your fusion,lumina,body,mind trained 
       up to Lv 30,which is the limit,you will be able to buy Dlumina action 
       Credits from HyprX@aol.com
    20)You spelled prawn instead of pawn!
       Sorry!It has been corrected.
    21)Who is Motelo?
       He is Hotelo's brother and Mint's Uncle
    22)Is it better to give Aqualin to Hotelo on time or...?
       It's best that you give Aqualin to Hotelo on time.Getting a free orange             
       might not be a big deal,but think about this,the grocery shop will be          
       closed for the rest of Chapter 3 and when you are inside the restaurant             
       basement,you definitely need many healing items like C-Drinks,S-revive,
       Mints which are extremely useful.The bakery shop is another shop that          
       sells healing items but most of the items there will spoil after several          
       days and most doesn't healed a lot of HP.Besides,you get an orange          
       earlier to learn Shish Kebab technique earlier which could be really             
       helpful.I mean it!The only difference is that if you failed to give             
       Aqualin,the inn would be replaced by Motelo instead of Hotelo.There isn't             
       much difference and poor Mint having lost her father at an early age,do             
       you bear to see her so sad?
    23)I'll at the ant's nest but i can't seem to get over to the other side.If 
       i assimilate the hop ability from the hopper,i cannot jump over to the          
       right side.
       Try the second strategy mention in the walkthrough.
       To make the second strategy easiler to assimilate the hop ability,use             
       water scroll to shoot at the hopper to makes it grow in monstrous          
       proportions to make assimilating easiler but don't overkill it.
    24)Is there any way to deal with the red ants and the purple ants?
       Musashi can assimilate the Depress ability from the red,spiny Needlants.
       At first,this may seems useless by slowing down Musashi but from another          
       point,the purple GiAnts won't attack Musashi even if you come too close          
       to them.On the other hand,the acid ball can be absorbed from the purple          
       ants and can be used to melt the red ants.When the red ants is melt,it          
       leaves behind a pool of toxin which when Musashi comes into contact can          
       also get hurt.Also,this acid ball proves useful against ground creatures          
       like cure worms.
    25)How do i defeat Topo?
       Read the strategy on Topo at the walkthrough.
    26)Is the game called Brave Fencer Musashiden or Brave Fencer Musashi?
       The japanese is called Brave Fencer Musashiden whereas the English 
       version is called Brave Fencer Musashi,even though the title screen is 
       called Brave Fencer Musashiden.Whether it's Musashi or Musashiden,it's 
       still the same game.No difference at all.
    27)What happened to Kojiro after he's been absorbed by Wizard of Darkness?
       Not sure!Hopefully he's alive!
    28)I heard that the demo disc packed with the Japanese Brave Fencer  
       Musashiden has two more new demo.Is it true?
       Yes,it is true.Besides the Final Fantasy 8 demo,the disc pack a non-
       playable demo and one playable demo fighting game.The fighting game was 
       developed by SquareSoft and Namco.It is a 3-D fighting game and in the
       demo,there are only 3 character available and one of the character is 
       Cloud,the hero from Final Fantasy 7.However,the US version was not packed 
       with these two games.
    29)Parasite eve also packs in with the collector CD and contains playable          
       demo of Xenogears,Bushido Blade 2,Brave Fencer Musashi and Final Fantasy             
       8.That makes the collector CDs more worth than the demo packed in with                
       Brave Fencer Musashi.
       True!But the FF8 demo wasn't playable.You can only see the CG-sequence          
       only.If you want to play FF8 demo,the only way is to buy Brave Fencer             
    30)When is Final Fantasy 8 released?
       FF8 will be released somewhere in early 1st quarters of '99 for the              
       japanese version and with the America version coming somewhere in October          
       to November in '99. 
    -Myself,<ysf@pacific.net.sg>for typing out all those list,reviews,
     walkthroughs,Minkus location,techniques etc and all those strategies.
    -My brother,for helping me to write out a list of assimilated abilities and    
     bestiary data while i was responsible for typing.So you could consider him    
     part of this Faq.
    -John Huang<outsider55@hotmail.com> for providing me with some japanese  
     names characters and how to unlock Jon and Leno and Dark Lumina 3 action  
    -<http://www.squaresoft.com>For some of the info on the story of what
     happened to the battle of Wizard of Darkness 160 years ago.
    -<www.videogames.com>for some of the japanese names 
    -<kevin@clearcommerce.com>for his tips on beating Dark lumina 2.
    -<decca@mbox2.singnet.com.sg>for his tips on dodging steam knight steel ball
    -<HyprX@aol.com>Thanks for the Lv30 to unlock Dlumina 2.
    -Kevin Yuan<kyuan98@hotmail.com>for telling about Motelo story and tips on 
     dodging the fireballs from Dark Lumina 2.
    -<mbimages@wwa.com>telling me about this wonderful Musashi-Kojiro battle.
    -GameBuster site for all gameshark codes.
    -Thanks to Carlos for telling me about the second ending
    -Thanks to <Rick4Lyf@aol.com>for telling me about the third ending
    -Thanks to Thorfinn Tait<Cid@velvia.demon.co.uk> and Bengt Vestlund for 
     providing me with a way of getting Drans.
    -Thorfinn Tait<Cid@velvia.demon.co.uk>I got many info about the endings and 
     Jon and Leno and Dark Lumina 3 action figure,kojiro assimilate ability at          
     his site at http://w8.demon.co.uk/www.charles-tait.com/thorf/bravefencer/
     Visit his site for Brave Fencer Musashi info.I have given him permission to
     use my FAq and his site has almost all the things inside this FAQ.And if
     want an HTML version of this FAQ,try visiting his site.
    -Thanks to David C<zero_5@juno.com>for another way to get to the 5th valve
     during the steam reactor Part II.
    -Thanks to <Boss019238@aol.com> for the second way to get to Doctor Tung.
    Copyright Protected 1998.All right reserved.This FAQs is written by the 
    Yee Seng Fu(Yu Shenfu).Thank you for your cooperation.
    No part of this could be reproduced without the prior writer's permission.
    This Faq is allowed for individual use but not for commercial use or publishing.
    No part of this FAqs could be re-edited without the writer's permission.Any 
    enquires or additional info about the game may contact the author through 
    email ysf@pacific.net.sg or ICQ:25076522
    Visit his site.URL is http://www.geocities.com/TimesSquare/Portal/7933/
    Dragonball and Final Fantasy 7.
    No part of this FAq is allowed to be borrow for another Faq writing or 
    publication for other magazines without the writer's permission.
    Any link to this FAqs in a site must seek the Author's permission first. 
    This FAQ is original and based on the author's own experiences and 
    strategies.Any ideas and strategies are welcomed to submit.
    All right reserved.Square Soft is a registered trademark of Square Co.ltd
    Final Fantasy and Square Soft are registered trademarks of Square Co.,Ltd
    Brave Fencer and Musashi are trademarks of Square Co.,Ltd
    Published by Square Electronic Art
    Licensed by Sony Computer Entertainment.PlayStation and PlayStation Logo are 
    registered trademarks of Sony Computer entertainment Inc.
    Check out:http://www.squaresoft.com and http://www.videogames.com
    All the contents that are inside this faq cannot be reproduced in any
    way, shape, or form (Whether it is physical, electronic or otherwise)
    aside from being placed on a freely-accessible, non-commerical webpage,
    provided that it is original, unedited and altered format as well as
    seeking my permission. This faq cannot be used for any profitable
    purposes, even if no money is involved in it or for promotional
    purposes. Neither can it be used as any sort of commercial transaction
    or given away as some sort of bonus, gift, present etc. Giving away
    this faq as an incentive to attract buyers is prohibited or forbidden.
    This faq cannot be used by any publishers, editors, employees or any
    associates etc of any company, group, organisation, business or any
    other associations. It cannot be used in any game magazines, guides,
    books etc or in any other form of printed or electronic media in
    any way, shape, form (that includes reprinting, reference, inclusion)
    without the express written permission of the author, myself. This
    faq is owned and created by me, Yee Seng Fu<ysf@pacific.net.sg>.
    I have spent a lot of time and effort on this FAq.Pls do not copy anything and 
    do not ruin the Author's effort.Everything must seek the Author's permission 
    regarding it's for publication or for borrowing ideas.It is alright for your own 
    personal gaming interest as a form of guide to your game.
    Find any mistake/typoid error/spelling mistake/wrong info/.Email me.
    Is there anything that you want me to clarify or have I missed anything out?
    Is there any part of the game that you want me to be more detail?
    Is there any part that you don't understand?
    My E-mail is ysf@pacific.net.sg
    ICQ is 25076522
    Feel Free to give me any comment on what you think about this FAq.
    Does it help you or not?
    What do you think of the entire whole presentation of the FAq?
    What do you think I should update on the next time?
    By the way,did i make a good review of the game?
    Pls state clearly in your feedback.
    Author's URL
    You can find:
    Strategies guides on:
    Brave Fencer Musashiden
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    Watch out for more faqs!!!
    First,of all,i wanted to thank everyone who has contributed and those who has 
    mail me to for feedback.Whether it's feedback or contribution,a special thanks 
    to them.This FAq would not have completed without their help,not just their 
    contribution,their feedback on how i should improve and for those who has 
    corrected me of any errors,spelling mistakes.Writing a FAq is tough.It's even 
    more tougher than those official strategies guide book.Why?In most guides 
    book,you can have pictures to illustrate to make readers knowing what you are 
    trying to say and with groups of people planning,writing a guide but in a 
    FAQ,the only one who write is you and you have to gather information by 
    yourself.I can't believe it.This FAq has taken me over three months in terms of 
    playing,typing and i am making the 10th update now.There was a time i wanted to 
    give up this FAq because it was too time consuming.A thanks to my brother who 
    also do some typing for me if not i wonder how long i can finish this FAQ.Maybe 
    it was my love for this game that i didn't give up.And a special thanks to Henry 
    Chan,the FAq writer who wrote Tactics Orge.Even though,he didn't give me any 
    suggestion,it was his FAQ who led me to this idea.I thought it could be fun so i 
    decided to give it a try and it was holiday at that time so...I think the 
    toughest thing in writing an FAq is to let the readers understand.In official 
    guides or other full-colour guides book you owned,you can have pictures to let 
    readers know where the minku or bincho field is located.But in FAQ,you don't 
    have the technology to insert pictures to make readers understand.You have to 
    try to make the readers understand by describing.For example where the bincho 
    field or minku is.
    Simply,because,they haven't played up to that place yet and even if they are in 
    that place,they might not get what you are trying to say.For example,i think i 
    have gone through everything very detailed but i still got quite a lot of E-
    mail,asking me the same questions like where to save weaver,where is the L-
    vest,where a particular bincho field and minku is and so on.But feedback is good 
    as i could make the walkthrough more detailed,if not all,at least understand a 
    little more.Even some guide books will have at least one to two spelling 
    mistakes,let alone an FAQ.But i have to apologise because i am not living in 
    United States and my command of English isn't that good.
    English is still the first language in Singapore but i always get a B or C for 
    English all the time.Luckily,i do read some videogames mags like Electronic 
    Gaming Monthly and PSX sometimes so at least i am not that bad when comes to 
    videogames.With maps,it is easy to tell the readers the location of where a 
    certain item is.I think any FAq writer who read this would really agree with 
    me.You have to use words to replace with pictures while ensuring that you don't 
    make too many surprises and ruin the game because your readers have not finished 
    the game.That's what make writing an FAq different from writing a colored guide 
    book because with maps,it is easy to make readers understand and saves up a lot 
    of writing space and thinking skills whereas FAQ writers have to think of words 
    to make the walkthrough more detailed.I really respect all FAq writer and even 
    if FAq do not have maps like other guides book,but think about how much time 
    they spent and did they earn any money out of it?The answer is No,they did it 
    out of love for the game whereas you have to spent over $10 to $30 over dollars 
    to buy a guide book.I think this reason will be more than enough for FAq writer 
    to earn their respect,don't you agree?
    Warning:Check that your FAq is version 13.0
    Always check the author's site or gameFAqs for the latest update on Brave Fencer 
    Musashiden to ensure that you always get the latest version,check out his 
    Note:If you have sent any E-mail to ysf@pacific.net.sg,the author,i will add 
         your E-mail to my address book so i will keep you posted when i make 
         any update.This FAq is best view using WordPad and with text wrapped to      
         window in text documeent.Should you encounter any problem,pls feel free 
         to E-mail the author at ysf@pacific.net.sg or ICQ:25076522

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