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    Stat Gains Guide by Infinity Dragon

    Version: 1.20 | Updated: 08/17/04 | Search Guide | Bookmark Guide

    Breath of Fire III Ultimate File Guide
    © Copyright 2003 Justin Blood -Infinity Dragon- (Youkairyuu@comcast.NET)
    Version 1.20
    
    =================
    Table of Contents
    =================
    1) Introduction
    2) Masters.....................(MSTR)
    3) Complete Enemy Skill List...(ESLT)
    4) Stat Gains List
         Ryu.......................(RYST)
         Rei.......................(RIST)
         Nina......................(NIST)
         Momo......................(MMST)
         Peco......................(PCST)
         Garr......................(GRST)
    5) Level Building Strategies...(LBLD)
    6) Ultimate Equipment..........(EQPT)
    7) Stat Raising Items..........(STBT)
    8) Low Level Boss Strategies...(LLBS)
    9) Credits/Thanks
    10) Revision History
    11) Disclaimer
    
    
    ============
    INTRODUCTION
    ============
    There are many different aspects of creating a powerful party in Breath
    of Fire 3.  Within this guide you will learn the basics of 
    Master-leveling and advanced tips on how to gain the highest natural 
    stats possible.  Also included is a section on each characters Ultimate
    Equipment, so if you feel you have a strong party, but need better 
    equipment, you can find that as well.  For those that are really 
    devoted, you can read up on how to find the permanent stat boosters 
    allowing you to max your stats.  All in all, within this guide you'll 
    be able to create a 'perfect file'.
    
    
    ==============
    MASTERS (MSTR)
    ==============
    In order to make the most use out of this guide, you'll want to know 
    what the stat bonuses and penalties of each master are.  You can then 
    use this information to plan each level growth to best suit your needs.
    However, in order to learn all the Master skills (Since you are probably
    trying for a perfect file), there will be some cases where you'll need 
    to commit eight or more levels to one Master at once.  Yes, this can be
    annoying, but if you find a good block of levels that suit that Master's
    style, your losses will be significantly cut.
    
    Now, the Master list (In order of availability):
    
    Format:
    master (levels needed for skills)
    ------
    stat gains/losses
    ------
    level of 1st skill/level of 2nd skill/etc..
    A * indicates that the spell can also be learned by Examining an enemy.
    1st Skill (AP Cost) - Description
    2nd Skill (AP Cost) - Description
    etc...
    
    NOTE: N/A means no stat changes, and stats that don't change will not be
    shown.
    
    
    MYGAS (8)
    -----
    AP:  +1
    PWR: -1
    DEF: -1
    INT: +2
    -----
    1/4/6/8
    
    Frost (2) - Minor Ice damage on one enemy.
    Meditation (0) - Intelligence +50%, up to two times.  Wears off.
    Magic Ball (2) - Moderate non-elemental Magic damage to one target.
    Typhoon (7) - Moderate Wind damage to all enemies.
    
    BUNYAN (10)
    ------
    HP:  +2
    AP:  -2
    PWR: +2
    DEF: +1
    INT: -3
    ------
    2*/5*/8/10*
    
    *Risky Blow (0) - 50% Chance of Critical Hit.  Misses if it fails.
    *Focus (0) - Power +50%, up to two times.  Wears off after an action.
    Supercombo (8) - Damage equal to number of hits divided by two * Power.
    *Disembowel (0) - Can reduce target to 1 HP.  User loses 10% max HP.
    
    
    DURANDAL (3)
    --------
    N/A
    --------
    *1/2/3
    
    NOTE: Learn these skills ASAP! You need them to get Hondara as a master.
    
    *Unmotivate (0) - Do nothing
    Feigh Swing (0) - Take a practice swing (Do nothing)
    Backhand (0) - Physical attack.  Deals no damage.
    
    
    YGGDRASIL (8)
    ---------
    HP:  -1
    AP:  +1
    PWR: -2
    DEF: +1
    INT: +2
    ---------
    2/5/8
    
    Sanctuary (5) - Dispell all support Magic (Includes allies)
    Recall (2) - Cast a random spell.
    Shield (4) - Raise all allies Defense by 25%.
    
    NOTE: Yggdrasil makes your character weak to fire. Also, only Peco can
    talk to Yggdrasil.
    
    
    D'LONZO (4)
    -------
    HP:  -1
    AP:  -2
    PWR: +1
    AGL: +1
    -------
    2/3/4
    
    Monopolize (0) - User gains all Experience from combat.
    Intimidate (0) - Can Cancel target's turn
    Steal (0) - Can steal an item from an enemy.
    
    NOTE: D'Lonzo gives your character improved accuracy.
    
    
    FAHL (6)
    ----
    HP:  +4
    PWR: +1
    DEF: +3
    INT: -3
    AGL: -3
    ----
    *2/4/*6
    
    *Charge (0) - Physical attack based on Defense stat
    Counter (0) - Counter-attack rate up to 100% for remainder of turn.
    *Resist (2) - Immune to all damage and effects for remainder of turn.
    
    
    GIOTTO (8)
    ------
    HP:  +4
    AP:  +3
    PWR: -1
    DEF: -1
    INT: -2
    AGL: -1
    ------
    2/*5/8
    
    Trump (0) - Cast a random spell.  Only useable at 0 AP.
    Berserk (2) - Attack Power up, Berserk.  Die after 3 rounds.
    Sudden Death (1) - Cast Death on a random target (Includes allies)
    
    HONDARA (8)
    -------
    AP:  +1
    PWR: -2
    INT: +1
    -------
    2/5/*8
    
    Purify (4) - Remove Poison status from one target.
    Kyrie (5) - Instantly kill all Undead.
    *Benediction (20) - Chance to revive all party members 
    
    NOTE: Hondara will make your holy attacks stronger.
    
    
    EMITAI (6)
    ------
    AP:  +4
    PWR: -2
    DEF: -2
    INT: +4
    ------
    *2/*4/6
    
    *Barrier (4) - Target takes half damage from magic for 3 rounds.
    *Mind Sword (2) - Good Non-elemental magic attack to one target.
    Enlighten (2) - Raise Intelligence by 25%
    
    
    MERYLEEP (8)
    --------
    HP:  -1
    PWR: -1
    DEF: -1
    AGL: +2
    --------
    2/5/8
    
    Charm (0) - Increases chance of item drop by 5%
    Shadow Walk (8) - Automatic Critical Hit.  Cannot miss.
    War Shout (6) - Increase all allies' power by 25%
    
    NOTE: You need Peco to every time you want to visit Meryleep.
    
    
    BAIS (3)
    ----
    PWR:  +1
    ----
    3
    
    Chain Formation - All members' speed equal to 1st character's
    
    NOTE: This is a formation.
    
    
    LANG (3)
    ----
    DEF:  +1
    ----
    3
    
    Cupid's Lyre - Heal 1HP/Step
    
    NOTE: Cupid's Lyre is an accessory.
    
    
    LEE (3)
    ---
    INT:  +1
    ---
    3
    
    Magic Formation - All members Magic abilities raised.
    
    NOTE: This is a formation.
    
    
    WYNN (3)
    ----
    HP:  +1
    ----
    3
    
    Refuge Formation - Regenerates HP
    
    NOTE: This is a formation.
    
    
    HACHIO (4)
    ------
    HP:  +2
    AP:  -2
    PWR: +2
    DEF: +1
    INT: -1
    AGL: -1
    ------
    *2/4
    
    *Mighty Chop (0) - Attack at 1/3 Power.  Ignores defense.
    Demonsbane (1) - Physical attack.  Double damage to demons.
    
    
    DEIS (15)
    ----
    HP:  -3
    AP:  +3
    PWR: +1
    DEF: -3
    INT: +3
    AGL: +1
    ----
    2/5/8/11/15
    
    Inferno (10) - Heavy Fire magic attack to all enemies
    Blizzard (10) - Heavy Ice magic attack to all enemies
    Mjolnir (10) - Massive Electric magic attack to one target
    Sirocco (12) - Heavy Fire + Wind magic attack to all enemies
    Celerity (0) - Doubles all of casters stats.  Usable every 3 hours.
    
    
    LADON (9)
    -----
    HP:  -6
    AP:  -6
    PWR: +2
    DEF: +2
    INT: +2
    AGL: +1
    -----
    3/5/7/9
    
    Mind's Eye (0) - Increases Accuracy
    Holy Strike (2) - Physical attack with Holy element.
    Ward of Light (5) - Greatly increases Defense and Counter-attack rate.
    Aura (20) - Physical attack at double power.  Holy elemental.
    
    As you can see, there are going to be many forced blocks where a 
    character will need to stay under a Master for a long period of time.  
    I'll address some recommended strategies for getting the most bang for 
    your buck later.  
    
    
    ================================
    COMPLETE ENEMY SKILL LIST (ESLT)
    ================================
    Along with using Masters to gain skills, you can also learn skills from
    various enemies you encounter.  To learn these skills, use the Examine
    command on the enemy you are trying to learn the skill from.  Note, 
    however, that not all skills an Enemy uses can be learned, only those I
    have listed below.  Also, only skills taught by Enemies are listed.  
    See the Master section above for Master specific abilities (Abilities
    taught by both Enemies and Masters are listed).
    
    
    Format:
    Skill Name (AP Cost)
    --------------------
    Enemies/Master Learned from
    Description
    
    Note: One-time fights are listed in **s, Masters are listed in []s
    
    
    Air Raid (3)
    ------------
    Bomber, Hopper, Pipe Bomb, Magmaite, *Sample 8*
    Physical attack, has a chance of cancelling target's turn.
    
    Bad Back (0)
    ------------
    Codger, Dragon Elder
    Do nothing
    
    Barrier (4)
    -----------
    Death Bot, *Stallion*, *Sample 10*, Sample 11*, *Sample 12*, [Emitai]
    Target takes half damage from magic for 3 rounds.
    
    Benediction (20)
    ----------------
    Archmage, [Hondara]
    Brings all allies back to life
    
    Berserk (2)
    -----------
    Berserker, [Giotto]
    Power greatly increased, Confused.  Die after 3 rounds.
    
    Blind (0)
    ---------
    Ripper, Lizard, Tricker, Bolt Archer, Clone, [Claw], [Bully 3]
    Weak physical attack.  Can Blind the target.
    
    Blitz (0)
    ---------
    Hyper Bot, Giant Orc, [Shroom]
    Multi-damage physical attack.  User loses 1/2 current HP
    
    Bone Dart (3)
    -------------
    Ghoul, Zombie Dr, *Angler*, *Sample 5*
    
    Burn (1)
    --------
    Mage Goo, Lavaman, Goo Titan
    Weak Fire damage to one target
    
    Charge (0)
    ----------
    Volt, Armor Bot, Mad Gong, Goo King, [Fahl]
    Physical attack based on Defense stat.
    
    Chill (7)
    ---------
    Revenant, *Arwan*
    Non-elemental attack.  Can lower enemies' speed.
    
    Cure (18)
    --------------------
    Drak
    Restores HP and Status
    
    Disembowel (0)
    --------------
    Assassin, [Bunyan]
    Can reduce target's HP to 1.  Users max HP down 10% (Curable by Inn)
    
    Double Blow (2)
    ---------------
    Nut Troop, *Claw*, Lizardman, Giant Crab, Egg Gang, Scorpion, *Dragon Elder*,
    *Sample 4*, *Sample 7*
    Two physical attacks, each at 4/5 Power.
    
    Douse (1)
    ---------
    Giant Roach
    Can make target weak to Fire element attacks.
    
    Ebonfire (4)
    ------------
    Gooey (Clear File only), Adept (Randomly cast with Magic Shuffle)
    Non-Elemental magic damage attack.
    
    Evil Eye (7)
    ------------
    Chimera, *Sample 4*, Vampire, *Myria*
    Causes Paralyze status.  Very high success rate.
    
    Flame Strike (1)
    ----------------
    Fly Man, Clone
    Physical attack with Fire element.
    
    Flying Kick (0)
    ---------------
    Tricker, Codger, Magmaite
    Physical attack based off Agility stat
    
    Focus (0)
    ---------
    *Weretiger*, Reaper, *Manmo*, [Bunyan]
    Power +50%, up to two times.  Wears off after another action is taken.
    
    Frost Strike (4)
    ----------------
    *Patrio*, Bolt, Armor
    Physical attack with Ice element.  Can cause Sleep.
    
    Gloom (1)
    ---------
    Bat, Night Bat
    Turns target Undead (Healing Magic and Kyrie cause damage)
    
    Influence (0)
    -------------
    Boss Goblin, King Toad
    All enemies and Berserked characters attack target.
    
    Intimidate (0)
    --------------
    *Dolphin*, Hobgoblin, [D'Lonzo]
    Cancels target's turn.
    
    Jump (0)
    --------
    *Rocky*, Roach, Giant Roach
    
    Last Resort (0)
    ---------------
    Orc, Giant Orc
    Defense is added to Power, Defense = 0.
    
    Magic Ball (2)
    --------------
    Egg Gang, Nitemare, [Mygas]
    Minor non-elemental magic damage to one target.
    
    Mighty Chop (0)
    ---------------
    Newt, [Hachio]
    Physical attack at 1/3 Power.  Ignores defense.
    
    Mind Flay (0)
    -------------
    Slasher
    Physical attack, reduces Intelligence
    
    Mind Sword (2)
    --------------
    Archmage, [Emitai]
    Powerful Non-elemental magic attack.
    
    Multistrike (0)
    ---------------
    Reaper, *Mikba*, Revenant, *Sample 3*
    
    Resist (2)
    ----------
    *Stallion*, *Mikba*, Gold Egg, *Sample 10*, *Sample 11*, *Sample 12*,
    *Sample 3*, [Fahl]
    Immune to all damage for one round. 
    
    Rest (0)
    --------
    Eye Bulb
    Recover small amount of HP and AP
    
    Risky Blow (0)
    --------------
    *Gaist*, Armor, *Sample 9*, [Bunyan]
    
    Sacrifice (1)
    -------------
    Bombseed, Pipebomb, Tankbot
    Reduce all enemies to 1 HP.  User is killed.
    
    Sanctuary (5)
    -------------
    Myria, [Yggdrasil]
    
    Snap (0)
    --------
    *Pooch*, *Scylla*, *Charybdis*, *Weretiger*, Dragonfly, Plant 42,
    *Sample 4*
    
    Snooze (0)
    ----------
    Eye Goo, Sleepy
    Restores small amount of HP and AP.  User falls asleep.
    
    Spirit Blast (0)
    ----------------
    *Golem*, Hobgoblin
    Attack at 1/3 Power.  Ignores defense.
    
    Target (0)
    ----------
    Assassin
    Attack at 1/2 Power.  Cannot miss.
    
    Thunderclap (4)
    ---------------
    *Angler*, Multi Bot, *Sample 5*
    Moderate Electric damage magical attack on one target.
    
    Thunder Strike (4)
    ------------------
    Mist Man
    Attack with Electric elemental.  Can cause Paralyze on target.
    
    Timed Blow (0)
    --------------
    Goo Titan, Thrasher
    Reduce users HP to one.  Target takes damage equal to HP lost.
    
    Tornado (4)
    -----------
    Insector, Scorpion, Goo King
    Chance of reducing HP of all targets to 1 (Includes allies!)
    
    Transfer (10)
    -------------
    Tankbot
    Give 10 AP to one target.
    
    Triple Blow (5)
    --------------
    Death Bot, *Dragon Lord*, Vampire
    Three attacks at ~4/5 Power
    
    Tsunami (8)
    -----------
    *Dolphin*, *Ammonite*, *Sample 6*
    Can reduce all enemies HP by half.
    
    Unmotivate (0)
    --------------
    Goblin, [Durandal]
    Do nothing
    
    Wall of Fire (4)
    ----------------
    *Scylla*, *Charybdis*, Multi Bot
    Moderate Fire elemental magic attack on one target.
    
    Wind Strike (1)
    ---------------
    Lizardman
    Wind Elemental physical attack on one target
    
    ===============
    STAT GAINS LIST
    ===============
    Here we have it folks, the heart of the guide, and Breath of Fire level
    building in general.  Within this section, you can look at each stat 
    gained per level.  You can then look at what type of level it was (i.e.
    perhaps it was heavy with the Power and Defense, or maybe high HP and AP
    but low core stats) and find the most appropriate Master for each 
    individual level-up.  Now, keep in mind you'll need to commit certain 
    blocks of levels to one Master in order to gain skills, so remember that
    as you plan your strategies (I'll give you some of my own in a later 
    section).  Without further ado, the core aspect of this guide:
    
    Format-
    
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    ##  | Stat gains for that level.  
    ##  | Stats gained
    ##  | Stats gained
    -------------------------------------
    STOT| Total gains for the block of 10
    GTOT| Total stats
    
    
    
    **********
    RYU (RYST)
    **********
    
    ----------
    STARTING STATS:
    LVL | HP   AP   PWR   DEF   AGL   INT
    --------------------------------------
     1  | 20   11   12    10    8     10
    --------------------------------------
    
    LEVEL UP STATS (2-10):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
     2  | 2    --   1     --    1     1
     3  | 3    1    1     1     1     2
     4  | 4    3    1     1     --    3
     5  | 3    3    2     2     1     3
     6  | 5    2    1     2     --    --
     7  | 4    4    3     1     2     3
     8  | 4    4    2     3     --    3
     9  | 5    3    3     3     2     4
    10  | 6    5    3     2     --    4
    --------------------------------------
    STOT| 36   25   17    15    7     23
    GTOT| 56   36   29    25    15    33 
    
    Level UP STATS (11-20):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    11  | 2    3    4     2     1     3
    12  | 6    3    2     2     2     2
    13  | 2    7    3     --    --    5
    14  | 5    2    1     4     --    4
    15  | 4    5    3     2     3     2
    16  | 7    --   2     4     --    5
    17  | 5    3    4     2     2     3
    18  | 8    3    3     3     --    3
    19  | 5    4    4     3     --    3
    20  | 6    5    6     2     2     --
    -------------------------------------
    STOT| 50   35   32    24    10    30
    GTOT| 106  71   61    49    25    63
    
    LEVEL UP STATS (21-30):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    21  | 4    4    3     3     --    6
    22  | 7    5    4     2     3     --
    23  | 7    3    3     4     2     5
    24  | 5    6    5     --    2     4
    25  | 4    6    2     3     --    4
    26  | 9    2    6     3     --    --
    27  | 5    5    4     2     3     4
    28  | 6    6    4     3     --    5
    29  | 7    4    4     3     2     --
    30  | 8    4    5     3     --    4
    -------------------------------------
    STOT| 62   45   40    26    12    32
    GTOT| 168  116  101   75    37    95
    
    LEVEL UP STATS (31-40):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    31  | 6    6    6     2     1     2
    32  | 8    4    5     3     1     4
    33  | 6    5    3     3     --    4
    34  | 7    3    6     --    2     3
    35  | 3    7    4     4     2     --
    36  | 9    1    5     2     1     5
    37  | 5    5    4     3     --    4
    38  | 4    3    3     3     3     --
    39  | 6    4    4     2     --    6
    40  | 5    --   3     3     2     4
    -------------------------------------
    STOT| 59   38   43    25    12    32
    GTOT| 227  154  144   100   49    127
    
    LEVEL UP STATS (41-50):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    41  | 4    3    3     3     1     4
    42  | 5    5    4     --    --    2
    43  | 6    2    3     2     2     1
    44  | 3    5    3     2     2     4
    45  | 5    4    2     3     --    --
    46  | 3    --   2     3     1     2
    47  | 5    4    3     1     --    4
    48  | 3    3    --    2     2     1
    49  | 4    2    3     2     --    3
    50  | 3    2    2     --    --    3
    -------------------------------------
    STOT| 41   30   25    18    8     24
    GTOT| 268  184  169   118   57    151
    
    LEVEL UP STATS (51-60):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    51  | --   2    --    1     1     --
    52  | 3    --   2     --    --    3
    53  | 2    --   1     --    --    2
    54  | --   2    --    1     2     --
    55  | 4    --   1     --    2     --
    56  | --   4    2     --    --    3
    57  | 3    3    3     2     --    --
    58  | 2    --   --    --    3     --
    59  | 4    2    2     --    --    1
    60  | 3    1    --    2     1     --
    -------------------------------------
    STOT| 21   14   11    6     9     9
    GTOT| 289  198  180   124   66    160
    
    LEVEL UP STATS (61-70):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    61  | 2    3    1     --    --    --
    62  | 2    --   1     2     --    1
    63  | --   1    2     1     2     --
    64  | --   --   --    2     --    3
    65  | 3    --   1     --    --    1
    66  | --   --   --    --    4     --
    67  | 4    2    --    1     --    --
    68  | --   --   3     --    --    2
    69  | --   1    --    --    1     --
    70  | 2    1    --    1     --    --
    -------------------------------------
    STOT| 13   8    8     7     7     7
    GTOT| 302  206  188   131   73    167
    
    LEVEL UP STATS (71-80):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    71  | 3    --   2     --    --    1
    72  | --   2    --    --    2     --
    73  | --   --   --    2     --    --
    74  | 2    --   1     --    --    --
    75  | --   3    --    1     --    --
    76  | 1    --   --    --    1     3
    77  | 1    --   2     --    1     1
    78  | --   2    --    --    --    1
    79  | --   2    --    2     1     --
    80  | 2    1    1     --    --    2
    -------------------------------------
    STOT| 9    10   6     5     5     8
    GTOT| 311  216  194   136   78    175
    
    LEVEL UP STATS (81-90):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    81  | --   2    3     --    --    --
    82  | 3    --   1     --    --    --
    83  | 1    --   --    2     1     --
    84  | --   --   1     --    1     --
    85  | --   1    --    --    --    2
    86  | 3    --   --    1     2     1
    87  | --   2    1     --    2     --
    88  | 1    --   1     --    --    --
    89  | --   --   --    1     --    1
    90  | 2    --   2     --    --    1
    -------------------------------------
    STOT| 10   5    9     4     6     5
    GTOT| 321  221  203   140   84    180
    
    LEVEL UP STATS (91-99):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    91  | --   3    --    --    1     1
    92  | --   --   1     1     2     --
    93  | 1    --   --    1     --    3
    94  | 2    1    --    --    --    --
    95  | --   1    --    2     --    -- 
    96  | --   2    1     --    --    --
    97  | --   --   1     1     2     2
    98  | 1    --   --    1     2     --
    99  | 3    --   1     --    --    1
    -------------------------------------
    STOT| 7    7    4     6     7     7
    GTOT| 328  228  207   146   91    187
    
    
    
    **********
    REI (RIST)
    **********
    
    ----------
    STARTING STATS:
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
     5  | 42   12   23    15    19    22
    -------------------------------------
    
    LEVEL UP STATS (6-10):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
     6  | 4    1    3     2     1     3
     7  | 5    --   4     3     2     --
     8  | 7    3    3     3     1     4
     9  | 4    2    2     2     --    1
    10  | 5    --   4     3     3     4
    -------------------------------------
    STOT| 25   6    16    13    7     12
    GTOT| 67   18   39    28    26    34   
    
    LEVEL UP STATS (11-20):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    11  | 4    --   3     2     2     --
    12  | 6    4    2     3     --    3
    13  | 5    2    3     --    3     1
    14  | 3    --   4     2     1     1
    15  | 6    --   --    4     2     4
    16  | 6    3    1     2     1     --
    17  | 5    2    4     1     --    3
    18  | --   2    3     --    2     3
    19  | 4    --   2     3     --    1
    20  | 5    4    5     3     2     4
    -------------------------------------
    STOT| 44   17   27    20    13    20
    GTOT| 111  35   66    48    39    54
    
    LEVEL UP STATS (21-30):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    21  | 6    3    3     2     1     --
    22  | 3    --   5     3     1     3
    23  | 6    4    2     1     --    3
    24  | 7    3    --    4     3     --
    25  | 4    --   4     3     2     4
    26  | 5    --   4     --    2     1
    27  | 5    --   3     3     1     4
    28  | 3    3    2     1     3     2
    29  | 6    2    3     2     --    2
    30  | 5    3    3     3     1     2
    -------------------------------------
    STOT| 50   18   29    22    14    21
    GTOT| 161  53   95    70    53    75
    
    LEVEL UP STATS (31-40):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    31  | 2    --   --    4     2     1
    32  | 5    1    4     2     2     --
    33  | 4    --   4     1     --    3
    34  | 5    2    1     1     3     4
    35  | 4    --   3     3     1     2
    36  | 3    4    2     2     2     --
    37  | 6    2    4     1     --    --
    38  | 3    2    --    3     2     4
    39  | 5    --   3     2     1     4
    40  | 5    4    4     3     2     3
    -------------------------------------
    STOT| 42   15   25    22    15    21
    GTOT| 203  68   120   92    68    96
    
    LEVEL UP STATS (41-50):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    41  | 3    2    2     1     --    1
    42  | 4    1    --    3     2     3
    43  | 5    --   3     2     2     --
    44  | 2    3    3     4     1     3
    45  | 5    2    4     --    3     3
    46  | 4    --   2     3     --    1
    47  | 4    --   --    3     2     --
    48  | 2    2    3     1     1     2
    49  | 2    --   1     --    --    1
    50  | 1    --   2     1     1     2
    -------------------------------------
    STOT| 32   10   20    18    12    16
    GTOT| 235  78   140   110   80    112
    
    LEVEL UP STATS (51-60):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    51  | 3    --   2     2     1     --
    52  | --   1    1     2     --    1
    53  | 4    --   --    --    2     --
    54  | --   2    --    2     1     2
    55  | 2    --   3     --    --    1
    56  | 2    --   --    1     --    --
    57  | --   3    --    --    2     1
    58  | 1    --   3     --    1     --
    59  | 3    --   --    2     1     1
    60  | --   2    1     --    --    2
    -------------------------------------
    STOT| 15   8    10    9     8     8
    GTOT| 250  86   150   119   88    120
    
    LEVEL UP STATS (61-70):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    61  | 2    --   1     1     2     --
    62  | --   1    --    --    2     --
    63  | 1    --   2     1     --    --
    64  | 1    1    --    2     --    3
    65  | --   1    --    --    2     --
    66  | 4    --   1     --    1     2
    67  | --   2    --    2     1     --
    68  | --   --   3     --    2     --
    69  | 3    --   --    1     --    1
    70  | 1    --   2     2     1     1
    -------------------------------------
    STOT| 12   5    9     9     11    7
    GTOT| 262  91   159   128   99    127
    
    LEVEL UP STATS (71-80):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    71  | --   2    --    --    1     --
    72  | 2    --   1     --    --    --
    73  | --   1    1     --    2     --
    74  | 1    2    --    1     1     1
    75  | 1    --   2     --    1     --
    76  | 3    --   --    1     --    --
    77  | --   --   2     1     2     1
    78  | --   2    --    --    2     --
    79  | --   2    --    2     --    --
    80  | 2    --   1     2     1     --
    -------------------------------------
    STOT| 9    9    7     7     10    2
    GTOT| 271  100  166   135   109   129
    
    LEVEL UP STATS (81-90):
    LVL | HP   AP   PWR   DEF   AGL   INT
    --------------------------------------
    81  | --   --   1     --    1     2
    82  | 2    --   1     --    --    --
    83  | --   1    --    1     2     --
    84  | 1    --   2     1     --    1
    85  | 1    1    --    --    --    --
    86  | --   --   --    1     1     2
    87  | 2    --   --    --    1     --
    88  | --   1    --    1     --    --
    89  | --   1    --    1     --    --
    90  | 1    --   1     --    1     1
    -------------------------------------
    STOT| 7    4    5     5     6     6
    GTOT| 278  104  171   140   115   135
    
    LEVEL UP STATS (91-99):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    91  | 2    --   --    --    --    1
    92  | --   1    1     2     --    --
    93  | 1    --   --    1     3     --
    94  | --   --   2     --    --    1
    95  | 1    1    --    1     --    1
    96  | 2    --   1     --    2     --
    97  | --   2    --    --    --    1
    98  | 1    --   1     --    2     --
    99  | --   --   --    1     --    1
    -------------------------------------   
    STOT| 7    4    5     5     7     5
    GTOT| 285  108  176   145   122   140
    
    NOTE: Keep in mind when you lose Rei near the start, he will be at level
    25 when you get him back.
    
    
    
    ***********
    NINA (NIST)
    ***********
    
    -----------
    STARTING STATS:
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
     5  | 27   33   13    13    14    24
    -------------------------------------
    
    LEVEL UP STATS (5-10):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
     6  | 5    4    1     --    2     4
     7  | 2    5    2     1     --    2
     8  | 4    4    2     2     1     5
     9  | 3    6    2     2     2     2
    10  | 4    4    3     2     1     4
    -------------------------------------
    STOT| 18   23   10    7     6     17
    GTOT| 45   56   23    20    20    41
    
    LEVEL UP STATS (11-20):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    11  | 2    7    2     1     --    2
    12  | 6    3    3     --    1     4
    13  | 5    3    3     2     2     --
    14  | 1    8    --    3     --    6
    15  | 4    5    2     1     3     1
    16  | 3    5    2     3     2     7
    17  | 5    4    --    2     1     4
    18  | 2    6    1     1     --    2
    19  | 4    3    3     3     2     6
    20  | 3    6    2     1     --    3
    -------------------------------------
    STOT| 35   50   18    17    11    35
    GTOT| 80   106  41    37    31    76
    
    LEVEL UP STATS (21-30):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    21  | --   9    2     2     1     6
    22  | 5    5    --    2     1     1
    23  | 5    4    3     1     --    4
    24  | 2    8    3     --    3     --
    25  | 4    7    2     2     2     6
    26  | 2    7    1     3     --    2
    27  | 6    4    3     1     2     5
    28  | 4    8    2     3     --    5
    29  | 6    3    3     1     1     3
    30  | 4    5    --    3     2     6
    -------------------------------------
    STOT| 38   60   19    18    12    38
    GTOT| 118  166  60    55    43    114
    
    LEVEL UP STATS (31-40):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    31  | 2    8    --    3     1     5
    32  | 5    --   2     1     2     4
    33  | 4    7    2     3     --    5
    34  | 5    6    3     --    2     --
    35  | 3    7    1     2     2     5
    36  | 5    5    --    2     --    3
    37  | 1    5    2     --    3     4
    38  | 5    4    --    2     --    6
    39  | --   9    1     1     --    5
    40  | 4    7    1     1     2     2
    -------------------------------------
    STOT| 34   58   12    15    12    39
    GTOT| 152  224  72    70    55    153
    
    LEVEL UP STATS (41-50):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    41  | 3    6    --    --    2     4
    42  | 4    5    2     1     1     4
    43  | --   7    1     2     1     1
    44  | 4    4    --    3     --    2
    45  | 2    5    1     1     2     4
    46  | 3    4    2     --    1     3
    47  | --   5    --    2     --    4
    48  | 3    3    1     1     2     2
    49  | 2    4    1     --    1     2
    50  | 2    3    --    1     --    2
    -------------------------------------
    STOT| 23   46   8     11    10    28
    GTOT| 175  270  80    81    65    181
    
    LEVEL UP STATS (51-60):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    51  | 3    2    --    2     1     --
    52  | 1    4    --    --    1     1
    53  | --   1    1     2     --    3
    54  | 2    --   --    --    2     --
    55  | --   2    1     1     --    3
    56  | 3    --   --    --    2     --
    57  | 2    --   --    1     --    2
    58  | --   4    --    --    1     1
    59  | 3    --   2     --    1     --
    60  | 2    3    --    2     2     3
    -------------------------------------
    STOT| 16   16   4     8     10    13
    GTOT| 191  286  84    89    75    194
    
    LEVEL UP STATS (61-70):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    61  | --   1    1     1     --    2
    62  | --   3    --    1     2     1
    63  | 1    --   2     --    --    --
    64  | 1    2    --    1     1     2
    65  | 3    --   --    2     --    2
    66  | 2    --   1     --    2     --
    67  | --   3    --    --    1     1
    68  | 2    1    1     1     --    3
    69  | 1    --   --    1     --    --
    70  | --   2    2     --    1     2
    -------------------------------------
    STOT| 10   12   7     7     7     13
    GTOT| 201  298  91    96    82    207
    
    LEVEL UP STATS (71-80):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    71  | 2    --   1     --    --    2
    72  | --   --   1     1     2     --
    73  | --   2    --    1     --    --
    74  | 1    --   --    2     --    1
    75  | --   3    --    1     3     1
    76  | 2    --   1     --    --    --
    77  | --   1    --    1     1     2
    78  | --   --   --    1     1     2
    79  | 1    2    --    2     --    1
    80  | 1    --   1     --    --    --
    -------------------------------------
    STOT| 7    8    4     9     7     9
    GTOT| 208  306  95    105   89    216
    
    LEVEL UP STATS (81-90):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    81  | 2    --   --    1     2     --
    82  | --   2    1     --    1     2
    83  | --   1    --    --    --    1
    84  | 2    --   --    1     --    --
    85  | --   1    --    --    1     --
    86  | --   1    --    --    --    2
    87  | 1    --   1     1     2     --
    88  | --   --   --    --    --    2
    89  | --   1    1     --    --    --
    90  | 2    1    --    1     --    1
    -------------------------------------
    STOT| 7    7    3     4     6     8
    GTOT| 215  313  98    109   95    224
    
    LEVEL UP STATS (91-99):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    91  | --   2    --    --    2     --
    92  | --   --   1     --    --    2
    93  | 1    --   1     1     --    --
    94  | --   1    --    --    2     --
    95  | 2    --   1     --    --    --
    96  | --   3    --    --    --    1
    97  | 1    --   --    1     --    1
    98  | 1    1    1     1     --    --
    99  | --   2    --    --    1     1
    -------------------------------------
    STOT| 5    9    4     3     5     5
    GTOT| 220  322  102   112   100   229
    
    
    
    ***********
    MOMO (MMST)
    ***********
    
    -----------
    STARTING STATS:
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    10  | 52   40   30    25    15    50
    -------------------------------------
    
    LEVEL UP STATS (11-20):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    11  | 3    2    --    --    2     2
    12  | 5    6    3     2     --    5
    13  | 5    --   4     2     --    3
    14  | 4    5    2     1     1     3
    15  | 4    3    4     3     2     --
    16  | 5    4    2     3     --    6
    17  | 2    2    3     --    1     4
    18  | 6    5    1     2     --    6
    19  | 4    6    4     1     1     5
    20  | 5    2    3     4     1     4
    -------------------------------------
    STOT| 43   35   26    18    8     38
    GTOT| 95   75   56    43    23    88
    
    LEVEL UP STATS (21-30):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    21  | 3    7    2     2     --    7
    22  | 6    3    4     --    2     2
    23  | 6    6    4     2     1     5
    24  | 4    3    5     4     1     4
    25  | 3    4    1     3     --    7
    26  | 5    2    3     1     2     5
    27  | 6    1    2     1     --    3
    28  | 5    5    4     2     1     3
    29  | 6    3    2     3     1     7
    30  | 4    4    3     2     1     5
    -------------------------------------
    STOT| 48   38   30    20    9     48
    GTOT| 143  113  86    63    32    136
    
    LEVEL UP STATS (31-40):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    31  | 2    5    4     --    --    8
    32  | 6    2    2     3     --    5
    33  | 5    --   3     2     3     3
    34  | 4    4    --    3     1     4
    35  | 5    4    5     1     --    7
    36  | 9    3    1     4     2     3
    37  | 5    2    4     2     2     5
    38  | 6    5    4     2     --    6
    39  | 5    1    3     1     2     4
    40  | 4    4    4     2     --    4
    -------------------------------------
    STOT| 51   30   30    20    10    49
    GTOT| 194  143  116   83    42    185
    
    LEVEL UP STATS (41-50):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    41  | 3    4    2     1     --    5
    42  | 4    2    4     3     --    2
    43  | 2    4    3     --    3     3
    44  | 6    3    2     3     --    4
    45  | 5    2    4     --    2     4
    46  | 3    3    --    2     1     --
    47  | --   4    3     1     --    3
    48  | 4    2    2     2     1     1
    49  | 3    1    2     --    1     4
    50  | 2    2    --    1     --    4
    -------------------------------------
    STOT| 32   27   22    13    8     30
    GTOT| 226  170  138   96    50    215
    
    LEVEL UP STATS (51-60):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    51  | --   3    2     1     --    2
    52  | 3    1    --    --    1     3
    53  | 3    --   1     2     --    -- 
    54  | 1    2    1     --    2     2
    55  | --   --   3     --    --    --
    56  | 1    4    --    2     --    1
    57  | --   --   1     1     2     4
    58  | 2    3    --    1     --    --
    59  | 2    --   1     --    --    3
    60  | 3    2    2     --    1     --
    ------------------------------------
    STOT| 15   15   11    7     6     15
    GTOT| 241  185  149   103   56    230
    
    LEVEL UP STATS (61-70):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    61  | --   1    --    --    --    4
    62  | 2    --   --    1     --    --
    63  | 1    --   2     --    --    2
    64  | 2    2    1     1     --    --
    65  | 1    --   1     --    3     1
    66  | --   1    --    1     --    2
    67  | 2    --   1     --    --    --
    68  | --   1    1     2     --    --
    69  | --   1    --    --    2     1
    70  | 3    --   2     --    --    --
    -------------------------------------
    STOT| 11   6    8     5     5     10
    GTOT| 252  191  157   108   61    240
    
    LEVEL UP STATS (71-80):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    71  | 1    --   1     --    --    2
    72  | --   2    --    1     --    --
    73  | 2    --   --    1     3     1
    74  | --   1    2     1     --    1
    75  | --   --   --    --    --    3
    76  | 1    --   2     --    --    --
    77  | 1    2    --    1     1     --
    78  | 1    2    2     --    --    1
    79  | --   --   --    2     1     2
    80  | 2    --   --    --    1     --
    ------------------------------------
    STOT| 8    7    7     6     6     10
    GTOT| 260  198  164   114   67    250
    
    LEVEL UP STATS (81-90):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    81  | --   1    1     2     --    --
    82  | 2    --   1     --    --    2
    83  | 2    1    --    1     1     1
    84  | --   --   1     1     --    --
    85  | --   2    --    --    --    --
    86  | 1    --   1     --    --    2
    87  | --   2    --    1     1     --
    88  | 1    --   2     --    --    3
    89  | --   --   --    1     --    2
    90  | 1    2    1     1     --    --
    -------------------------------------
    STOT| 7    8    7     7     2     10
    GTOT| 267  206  171   121   69    260
    
    LEVEL UP STATS (91-99):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    91  | --   1    2     --    1     1
    92  | 2    1    --    --    --    --
    93  | 1    --   --    1     2     --
    94  | --   2    --    1     --    -- 
    95  | --   --   2     --    --    --
    96  | 1    --   --    --    1     3
    97  | 1    --   1     1     --    2
    98  | --   --   1     --    1     --
    99  | --   2    1     --    --    1
    ------------------------------------
    STOT| 5    6    7     3     5     7
    GTOT| 272  212  178   124   74    267
    
    
    
    ***********
    PECO (PCST)
    ***********
    
    -----------
    STARTING STATS:
    LVL | HP   AP   PWR   DEF   AGL   INT
    --------------------------------------
     1  | 40   8    18    14    3     4
    --------------------------------------
    
    LEVEL UP STATS (2-10):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
     2  | 3    1    3     --    --    --
     3  | 4    1    1     1     1     --
     4  | 4    3    3     2     1     --
     5  | 14   6    6     5     --    3
     6  | 2    2    2     1     2     --
     7  | 6    --   2     --    --    --
     8  | 14   5    7     6     1     5
     9  | 5    2    2     2     --    --
    10  | 6    4    3     3     --    --
    -------------------------------------
    STOT| 58   24   29    20    5     8
    GTOT| 98   32   47    34    8     12
    
    LEVEL UP STATS (11-20):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    11  | 5    --   4     --    1     --
    12  | 3    2    2     3     --    --
    13  | 15   5    7     6     --    6
    14  | 3    1    1     2     --    --
    15  | 5    3    3     --    3     --
    16  | 5    3    3     3     --    --
    17  | 14   6    7     6     --    2
    18  | 15   7    6     5     2     2
    19  | 6    --   2     2     --    --
    20  | 4    3    3     3     --    --
    -------------------------------------
    STOT| 75   30   38    30    6     10
    GTOT| 173  62   85    64    14    22
    
    LEVEL UP STATS (21-30):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    21  | 7    4    1     --    --    --
    22  | 14   7    7     6     1     4
    23  | 4    2    3     2     --    --
    24  | 6    --   2     3     2     --
    25  | 7    3    4     2     --    --
    26  | 5    2    7     4     2     --
    27  | 15   6    3     7     --    5
    28  | 5    2    1     3     --    --
    29  | 7    2    1     1     --    --
    30  | 15   7    7     7     1     3
    -------------------------------------
    STOT| 85   35   36    35    6     12
    GTOT| 258  97   121   99    20    34
    
    LEVEL UP STATS (31-40):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    31  | 6    3    4     2     2     --
    32  | 4    --   3     2     --    --
    33  | 6    2    2     4     --    --
    34  | 5    --   4     --    1     --
    35  | 15   8    7     6     --    3
    36  | 8    --   3     --    --    --
    37  | 7    3    2     2     1     --
    38  | 6    1    2     3     --    --
    39  | 14   6    7     4     1     4
    40  | 4    2    1     --    --    --
    -------------------------------------
    STOT| 75   25   35    23    5     7
    GTOT| 333  122  156   122   25    41
    
    LEVEL UP STATS (41-50):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    41  | 6    2    2     --    2     --
    42  | 4    --   3     3     --    --
    43  | 15   6    7     5     1     4
    44  | --   1    3     2     --    --
    45  | 5    1    --    --    --    --
    46  | 4    3    1     2     --    --
    47  | 13   6    6     5     --    3
    48  | 3    2    3     1     1     --
    49  | 3    --   2     2     --    --
    50  | --   2    1     --    --    --
    -------------------------------------
    STOT| 53   23   28    20    4     7
    GTOT| 386  145  184   142   29    48
    
    LEVEL UP STATS (51-60):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    51  | 2    1    --    1     --    --
    52  | 10   5    5     5     --    2
    53  | 1    --   --    2     --    --
    54  | 2    --   --    1     --    --
    55  | 3    1    2     --    1     --
    56  | --   2    3     2     --    --
    57  | 9    5    5     4     --    3
    58  | --   --   2     --    1     --
    59  | 3    --   1     2     --    --
    60  | 1    --   --    2     --    --
    -------------------------------------
    STOT| 31   14   18    19    2     5
    GTOT| 417  159  202   161   31    53
    
    LEVEL UP STATS (61-70):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    61  | --   --   1     --    --    --
    62  | 2    --   1     --    1     --
    63  | 4    4    6     5     --    2
    64  | --   --   --    1     --    --
    65  | 1    --   1     --    --    --
    66  | --   2    --    --    1     --
    67  | --   --   1     1     --    --
    68  | 1    1    --    --    --    --
    69  | 4    5    4     4     --    1
    70  | --   1    --    --    --    --
    -------------------------------------
    STOT| 12   13   14    11    2     3
    GTOT| 429  172  216   172   33    56
    
    LEVEL UP STATS (71-80):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    71  | 2    --   2     1     --    --
    72  | --   1    --    2     --    --
    73  | --   --   1     --    1     --
    74  | 4    4    3     4     --    1
    75  | --   2    --    1     --    --
    76  | 1    --   2     --    --    --
    77  | 2    1    --    2     --    --
    78  | --   --   2     --    1     --
    79  | 2    1    --    1     --    --
    80  | --   --   1     --    --    --
    -------------------------------------
    STOT| 11   9    11    11    2     1
    GTOT| 440  181  227   183   35    57
    
    LEVEL UP STATS (81-90):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    81  | 1    2    --    --    1     --
    82  | --   --   1     3     --    --
    83  | 3    --   1     --    1     --
    84  | --   --   --    2     --    --
    85  | --   2    --    --    --    --
    86  | 2    --   1     --    --    --
    87  | --   2    --    1     1     --
    88  | 1    --   2     --    --    --
    89  | 1    1    --    --    1     --
    90  | 3    --   --    1     --    --
    -------------------------------------
    STOT| 11   7    5     7     4     0
    GTOT| 451  188  232   190   39    57
    
    LEVEL UP STATS (91-99):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    91  | --   1    2     --    --    --
    92  | --   1    --    2     1     --
    93  | 1    --   --    --    --    --
    94  | 2    --   --    1     --    --
    95  | --   1    1     2     --    --
    96  | --   --   1     --    1     --
    97  | 3    --   1     --    --    --
    98  | --   --   --    --    --    --
    99  | 1    2    --    1     --    --
    -------------------------------------
    STOT| 7    5    5     6     2     0
    GTOT| 458  193  237   196   41    57
    
    
    
    ***********
    GARR (GRST)
    ***********
    
    -----------
    STARTING STATS:
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    13  | 99   7     58   44    17    21
    -------------------------------------
    
    LEVEL UP STATS (14-20):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    14  | 5    --   5     3     1     2
    15  | 7    2    3     1     --    2
    16  | 4    --   6     4     1     1
    17  | 8    3    4     2     --    1
    18  | 8    --   5     3     2     --
    19  | 4    1    3     2     1     2
    20  | 5    --   2     3     --    3
    ------------------------------------
    STOT| 41   6    28    18    5     11
    GTOT| 140  13   86    62    22    32
    
    LEVEL UP STATS (21-30):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    21  | 6    --   4     5     --    2
    22  | 10   2    6     3     1     1
    23  | 7    2    3     4     1     3
    24  | 5    --   5     4     1     --
    25  | 3    --   4     2     --    3
    26  | 9    1    3     4     --    3
    27  | 8    --   6     3     2     1
    28  | 5    3    6     5     --    --
    29  | 7    --   4     4     1     2
    30  | 8    --   5     4     1     1
    -------------------------------------
    STOT| 68   8    46    38    7     16
    GTOT| 208  21   132   100   29    48
    
    LEVEL UP STATS (31-40):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    31  | 4    --   3     3     1     --
    32  | 5    1    5     4     --    2
    33  | 8    --   6     2     1     1
    34  | 9    2    4     2     --    3
    35  | 6    1    4     4     1     3
    36  | 6    --   5     3     --    --
    37  | 9    --   3     1     2     2
    38  | 4    --   3     4     1     1
    39  | 3    4    5     2     --    --
    40  | 8    --   4     3     1     3
    -------------------------------------
    STOT| 62   8    42    28    7     15
    GTOT| 270  29   174   128   36    63
    
    LEVEL UP STATS (41-50):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    41  | 4    1    4     3     2     --
    42  | 6    --   2     3     --    2
    43  | 4    --   5     1     1     2
    44  | 5    --   3     3     1     1
    45  | 6    --   3     4     --    3
    46  | 4    1    2     3     1     --
    47  | 5    --   4     1     1     1
    48  | 2    --   3     3     --    1
    49  | 3    --   4     2     1     --
    50  | 3    --   2     2     1     1
    -------------------------------------
    STOT| 42   2    32    25    8     11
    GTOT| 312  31   206   153   44    74
    
    LEVEL UP STATS (51-60):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    51  | 5    1    2     --    --    2
    52  | 2    --   --    3     --    --
    53  | --   --   3     1     1     --
    54  | 1    --   2     --    --    1
    55  | --   1    --    2     --    --
    56  | 4    --   1     --    1     --
    57  | 2    --   3     1     --    --
    58  | 3    --   --    1     --    1
    59  | 3    1    --    1     2     --
    60  | 2    --   1     2     1     1
    -------------------------------------
    STOT| 22   3    12    11    5     5
    GTOT| 334  34   218   164   49    79
    
    LEVEL UP STATS (61-70):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    61  | --   1    3     --    1     --
    62  | 2    --   --    2     --    1
    63  | 1    --   2     1     --    --
    64  | 1    --   --    --    2     --
    65  | --   1    3     1     --    --
    66  | 3    --   --    --    --    2
    67  | --   1    1     1     --    --
    68  | 4    --   --    --    1     --
    69  | 2    --   1     --    1     1
    70  | 1    --   2     2     --    1
    -------------------------------------
    STOT| 14   3    12    7     5     5
    GTOT| 348  37   230   171   54    84
    
    LEVEL UP STATS (71-80):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    71  | --   1    --    2     1     1
    72  | 2    --   --    --    --    --
    73  | 2    --   2     --    1     --
    74  | --   --   --    1     --    2
    75  | 3    --   1     --    1     --
    76  | --   1    1     --    --    --
    77  | 1    --   --    2     --    1
    78  | 1    --   2     --    --    --
    79  | 2    --   1     --    1     --
    80  | --   1    --    1     --    1
    -------------------------------------
    STOT| 11   3    7     6     4     5
    GTOT| 359  40   237   177   58    89
    
    LEVEL UP STATS (81-90):
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    81  | 3    1    --    1     --    --
    82  | 2    --   1     2     --    1
    83  | 2    --   2     --    2     --
    84  | 1    --   --    1     --    1
    85  | 2    --   3     --    --    --
    86  | --   1    --    --    --    2
    87  | --   1    1     2     1     --
    88  | 2    --   --    --    --    --
    89  | --   --   2     --    --    --
    90  | 1    --   --    2     --    --
    -------------------------------------
    STOT| 13   3    9     8     3     4
    GTOT| 372  43   246   185   61    93
    
    LEVEL UP STATS (91-99):
    
    LVL | HP   AP   PWR   DEF   AGL   INT
    -------------------------------------
    91  | 4    1    1     --    --    1
    92  | 1    --   1     2     --    --
    93  | --   1    --    --    1     1
    94  | 2    --   --    --    --    --
    95  | 1    --   --    1     --    --
    96  | --   --   2     --    1     --
    97  | --   1    --    1     --    --
    98  | 1    --   1     --    --    2
    99  | 3    1    1     --    --    1
    -------------------------------------
    STOT| 12   4    6     4     2     5
    GTOT| 384  47   252   189   63    98
    
       
    
    There we have it.  If you apply Masters to level gains appropriately, 
    you'll have a wrecking ball of a party.
    
    
    ================================
    LEVEL BUILDING STRATEGIES (LBLD)
    ================================
    As promised, I'll give you some strategies on how to build your own 
    party.  The main idea is to maximize your gains while minimizing you 
    penalties.  Assigning a Master to a level-up where the penalized stats 
    have a small gain (Or better yet, none at all) does this.
    
    For example, say Garr is about to become Level 28.  Looking at the chart
    above, we see that Garr gains the following stats on becoming Level 28:
    
         HP: +5
         AP: +3
        PWR: +6
        DEF: +5
        INT: --
        AGL: --
    
    You will notice there is no Intelligence or Agility gained this level, 
    so the optimal Master would be one that penalizes Intelligence and/or 
    Agility.  Now by looking up at the Master List, find a Master who does 
    this.  You'll find two candidates: Fahl and Hachio.  Fahl gives better 
    overall gains than Hachio, and Hachio does penalize AP, which sets him 
    back.  However, the choice is yours to make, Fahl gives excellent stats
    with no penalties at all, while Hachio gives a bigger Power bonus at the
    cost of AP and less bonuses overall.
    
    Just another example so you get a better feel of the concept of optimal
    building strategy.  Suppose Ryu is going to become Level 23.  Again, 
    look at the stat chart, and notice the gains:
    
         HP: +7
         AP: +3
        PWR: +3
        DEF: +4
        INT: +5
        AGL: +2
    
    Not near as easy to find a good Master for his Level-up, eh?  Again, 
    you'll want to maximize you gains while minimizing you losses here.  The
    first thing to look at is the Agility gained.  Agility is not gained 
    very often, so it would be a shame and a waste to kill a +2 gain with an
    Agility-dropping Master, so scratch out Fahl, Hachio, and Giotto.  Now,
    it's up to personal preference.  If you feel your Ryu is low on AP and 
    Intelligence, you'll want to go with a Master that raises those 
    attributes.  The same applies for HP, Power, Defense, or Agility.
    Since this level-up has so many gains, it will be impossible to find a
    Master that doesn't penalize their full amount.  The trick here is to 
    find what stats you really need, bite the bullet, and take the hit to 
    your stats.  However, find the best Bonus to Negative ratio you can find
    (In otherwords, choose Masters who gives the most bang for his buck, 
    such as Emitai, Hondara, Yggdrasil, or Bunyan). Now another option you 
    can do is to use a non-penalty Master.  There are five of them, Durandal
    and the four Wyndian hide-and-seek kids.  You may decide to start Ryu 
    under a Skill gaining block under one of these.  Keep in mind, however,
    that the stat bonuses for these Masters are quite low, and you get 
    better stats overall by using other Masters, despite the penalties.
    
    Now that you have a handle on optimizing gains, its time to go to the 
    next step: Skill gaining blocks.  Since you want to get all the Master 
    skills, there will be times when a character needs to spend multiple 
    levels under that one Master to gain all the skills.  Again, this is 
    done by using the Stat-gain charts above.  What you want to do is first,
    choose the Master.  Based on the Master chosen, you then select a 
    character.  Generally, you want to select a character that who 
    compliments the Master well, my suggestions:
    
         Ryu-Any Master that raises multiple Core stats (Ladon, Deis, etc)
        Nina-Intelligence and AP Masters (Emitai, Mygas, Deis, etc)
        Momo-Intelligence and AP Masters
         Rei-Power, Defense, or Agility Masters (Bunyan, D'Lonzo, etc)
        Garr-Power, Defense Masters (Fahl, Bunyan, Hachio, etc)
        Peco-HP or Core Stat Masters (Fahl, Ladon, etc)
    
    By following these guidelines it'll be quicker for you to find the 
    optimal level blocks you'll need to set aside for skill learning.  After
    selecting the character who will be the apprentice, use the charts to 
    find the best run of levels that compliment the Master well.
    
    Here's an example: Suppose you want to learn all of Meryleep's skills.
    The first thing to do is find out what type of Master Meryleep is.  By 
    looking at the Master list, you'll see that she raises Agility primarily
    and that it takes eight levels to learn all her skills.  Now referencing
    to the list just above, you'll see that Rei is the best character to 
    gain skills under an Agility Master.  Now we need to find eight levels 
    in a row that raise little or no HP, Power, or Defense (Remember, it's 
    of key importance that you find levels that DON'T raise penalized stats).
    Look at Rei's stat chart.  Now, unfortunately, Meryleep isn't the 
    greatest of Masters (3 Penalized stats for 1 gain), so the trick is to
    minimize the hit Rei will take in HP, Power, and Defense.  Now, as you
    should notice, there are very few levels where Rei doesn't gain at least
    one of every stat, so we need to find an eight-level block that contains
    as many null gains as possible.  Now, depending on when you want
    Meryleep's skills (And I suggest getting them fairly early, Shadow Walk
    and War Shout are both powerful).  From looking at the chart, you'll find
    that the best early block for Meryleep is from levels 26 to 33 (Meaning
    you need to be at level 25 before starting).  There are two levels that 
    have a null stat, one in Power and one in Defense, which, unfortunately, 
    is the best we can do without resorting to extremely high levels.
    
    Now, if you are really dedicated to having a really strong party, you'll
    need to remain at very low levels until the higher order Masters appear.
    In general, you'll want to unlock Ladon at levels less than 30, and Deis
    at levels less than 20.  This isn't too hard in general, but I have 
    included boss strategies for lower level characters, which is worth at 
    least a glance to see what you're up against.
    
    After this, you should have a fairly good grasp at how to plan out your
    levels in order to make the most out of the very versatile Master 
    system.   Now that we've covered getting powerful Level-ups, its time to
    move on to the next section of the Ultimate File, Ultimate Equipment!
    
    
    =========================
    ULTIMATE EQUIPMENT (EQPT)
    =========================
    This should be relatively simple compared to the Master system, so it 
    can serve as a nice break from your level building.  A word of warning:
    Getting some equipment can be extremely time consuming, so level 
    building may actually serve as a break to equipment gathering ^_^
    
    NOTE: Get a Midas Stone before you start. They're bought in Wyndia. 
    Also, make sure someone has the charm skill from D'Lonzo.
    
    Format:
    Equipment name
         Power or Defense/Weight, special attributes
         Location/How its obtained
    
    
    Also, the order of equipment is as follows:
    
    Weapon
    Armor
    Shield
    Helm
    Accessory I
    Accessory II
    
    Also, if something is stated as alternate, it is an alternative to the
    type of equipment mentioned above it.
    
    
    RYU
    ***
    Goo King Sword
         180/4
         Dropped by Goo Kings (Final area of Station Myria)
           
    Life Armor
         80/8, Recovers 1 HP per step
         Desert of Death; Kombinat Manillo Merchant
    
    Aries' Gloves
         44/2, Power +10
         Stolen from Berserker (Container Yard)
        
    Dragon Helm
         30/2, Absorbs Fire
         Behind locked door in Station Myria (You need Rei)
        
    Spirit Ring
         Halves AP Cost of Spells/Abilities	
         Faerie Village Expedition
        
    Ivory Charm
         Halves Elemental Damage, Status Effect Immunity, Healing 
         spells heal for twice the effect, restores 1 HP 
         with each step.
         Faerie Village Expedition
        
    
    
    REI 
    ***
    Holy Avenger
         125/4
         Dropped by Archmage (Container Yard)
        
    Lifestealer (Alternate Weapon choice)
         108/1, Chance of Instant Death on Attack
         Dropped by Vampire (Final Area of Station Myria)
        
    Life Armor
         80/8, Recovers 1 HP per step
         Desert of Death; Kombinat Manillo Merchant
       
    Burglar's Garb (Alternate Armor choice)
         64/0, Agility +5
         Stolen from Vampire (Final Area of Station Myria)
        
    Aries' Gloves
             
    Divine Helm
         26/2, Immunity to Instant Death
         Dropped by Wraith (Station Myria Courtyard)
       
    Spirit Ring
          
    Ivory Charm
      
    
    
    NINA 
    ****
    Ouroborus
         80/5, Intelligence +10
         Faerie Village 'Ability Weapon Store'
       
    Diana's Dress
         72/4
         Dropped by Revenants (Myria Station)
        
    Aries' Gloves
         
    Silver Tiara
         23/1
         Chest in the Myria Station Courtyard (Behind a tree)
        
    Spirit Ring
             
    Ivory Charm  
    
    
    
    MOMO
    ****
    Atomic Bomb
         198/1
         Caer Xhan Weapon Store
        
    Mist Armor
         75/4, Doubles the Effects of Healing
         Dropped by Mist Men (Final Area of Station Myria)
        	
    Aries' Gloves
      
    Silver Tiara
         23/1
         Chest in Station Myria Courtyard
    
    Spirit Ring
             
    Ivory Charm
    
    
    
    PECO 
    ****
    Dragonfang
         85/1
         Dropped by Fire Drakes and Ice Drakes (Station Myria)
    
    Death Claws (Alternate Weapon Choice)
         73/1, Chance of Instant Death on Attack
         Desert of Death
       
    Amber Breastplate
         45/4
         Parch Store
    
    Aries' Gloves
        
    Tiger's Cap
         17/1, Power +5
         Faerie Village 'Ability Weapon Shop'
    
    Spirit Ring
        
    Ivory Charm
    
                             
    
    GARR 
    ****
    Beast Spear
         150/15, Drains 5% of Garr's HP a round
         Guardian Gaist's Ashes- Do not leave the room beforehand
    
    Gideon's Garb
         82/12, Power +10
         Dropped by Armor (Station Myria)
    
    Aries' Gloves
    
    Divine Helm
         26/2, Immunity to Instant Death
         Dropped by Wraith (Station Myria)
    
    Spirit Ring
        
    Ivory Charm
    
    
    
    TIPS
    ****
    
    Dropped Items
    -------------
    	To get Dropped items like the Goo King Sword faster and easier,
    it is best to equip one character in your party with the Midas Stone
    (This can be bought in Wyndia's Store).  Along with the Midas Stone, 
    cast Charm on the opponent you are trying to get the item from.  These
    two tidbits of preparation can GREATLY speed up the time it takes to 
    get super-rare items like the Goo King Sword.
    
    
    Stolen Items
    ------------
    	Stolen items can be gotten much easier than dropped ones.  Have 
    one character use the Steal ability (Learned from D'Lonzo) and Rei use 
    Pilfer every round of combat.  Have your third character heal if the 
    enemy is hurting you too much while stealing.  It may take a few
    minutes of stealing, but you can get the item in one fight.
    
    Faerie Expedition
    -----------------
    	To get the best Accessories in the game, the Spirit Ring and 
    Ivory Charm, you'll need to set up an Expedition.  Get about 6-9
    Faeries with high health (Red bar) and send them on a Distant
    Exploration.  Leave the Faerie Village and get into about 30 fights.
    Save, then go back to the village.  If you recieved a Spirit Ring or
    Ivory Charm, great.  If not, reload and check the results again.  Do 
    this until you get both these great accessories.
    
    Desert of Death
    ---------------
    Directions to get the Royal Sword, Life Armor, and Death Claws items 
    found in the Desert of Death.
    
    Royal Sword:  Go South from the Oasis.  On the second night, keep 
    heading South until you reach the first Battle screen.  After that, 
    head West.  On the fourth night, you'll enter a Battle screen which 
    contains the Royal Sword.
    
    Life Armor: Head North from the Factory until the Evening Star is lined
    up evenly with the right-most of the 3 Blue Stars.  From here, turn 
    towards the 3 stars.  After some travel, you'll end up in a Battle 
    Screen, only instead of a Treasure Bag, you'll find an armor piece
    laying on the ground.  Examine it to get the Life Armor.
    
    Death Claws: From the Oasis, immediately turn West.  Head West the 
    entire time.  On the 7th night or so, you'll enter a Battle screen with
    a treasure chest.  Open it to get the Death Claws.
    
    Copying Rare Items
    ------------------
    	There are some items that can only be found once but is usable by
    multiple characters, like the Silver Tiara.  There are also items that 
    are extremely aggravating to get in quantity, such as the Aries' Gloves
    and Ivory Charm.  For these items, a very handy option is the Faerie
    Copy Shop.
    	To use the Copy Shop effectively, first put the best Faeries
    (The ones that have a large Sky-Blue line) into the shop.  Select the 
    item to be copied.  Leave the Faerie Village and get into about 30
    fights.  Save, then enter.  If the Copy succeeded good.  If not, reload
    and enter until it does succeed.  Using this method, you can get six
    Aries' Gloves or six Spirit Rings relatively easily.
    
    That covers it for equipment.  If you managed the force of will to sit
    around and hunt items to obtain everything, I must applaud your 
    patience.
    
    That covers it for equipment.  If you managed the force of will to sit 
    around and hunt items to obtain everything, I must applaud your 
    patience.
    
    
    ===================
    STAT RAISING (STBT)
    ===================
    Alright, you now have an Ultimate File Party with superb stats and the 
    most powerful equipment in the world.  All that's left is to find and 
    collect as many stat boosters as you can.
    
    Note: Personally I don't do this.  Boosting all stats to maximum value 
    to me just seems to counter the entire point of using the Master system
    to raise stats.  In addition, I like to know that my party is the best 
    it can be without the artificial help of outside sources.  That said, 
    many people like to boost stats to max, and since I applaud the patience
    of anyone who wishes to boost stats so high, I see no reason not to 
    include stat boosting in this guide.  Enough rambling, lets see where we
    can boost our stats now, shall we?
    
    I generally recommend going after enemies that you can Steal from, since
    you have a 100% chance, whereas Dropped items may or not come each fight.
    Also, you generally want to go after normal enemies, rather than bosses,
    because random enemies have that nice little trait of being of infinite
    quantity. ^^
    
    Format:
    Item that raises stat
    Regular enemies
    ---
    One time fights
    ---
    Best source
    
    
    HP
    --
    Life Shard
    
    Gonger (Dropped)
    Ice Toad (Stolen)
    Gong Head (Dropped)
    Goo Titan (Stolen)
    Big Bulb (Dropped)
    King Toad (Dropped)
    ---
    Rocky (Stolen)
    Golem (Stolen) (You can steal one from each Golem)
    Sample 8 (Stolen) You can steal one from each Sample 8 this battle
    Sample 10 (Stolen) (Appears with Samples 11 and 12)
    Sample 11 (Stolen) (Appears with Samples 10 and 12)
    Sample 12 (Stolen) (Appears with Samples 10 and 11)
    ---
    Goo Titan (Mount Levett)
    
    
    AP
    --
    Magic Shard
    
    Reaper (Stolen)
    ---
    Torast (Stolen)
    Kassen (Stolen)
    Gatel (Stolen)
    Doksen (Stolen)
    Amalgam (Stolen)
    ---
    Reaper (Angel Tower)
    
    
    POWER
    -----
    Power Food
    
    Hobgoblin (Stolen)
    Foulweed (Stolen)
    Night Bat (Stolen)
    ---
    Nue (Stolen)
    Nue, Second Fight (Stolen)
    Charybdis (Stolen)
    Scylla (Stolen)
    Dragon Zombie (Stolen)
    Manmo (Stolen)
    Sample 1 (Stolen)
    ---
    Night Bat (Station Myria Depths)
    
    
    DEFENSE
    -------
    Protein
    
    Vulcan (Stolen)
    Scorpion (Dropped)
    Foulweed (Dropped)
    Nigh Bat (Dropped)
    ---
    Vulcan (Mount Zublo)
    
    
    INTELLIGENCE
    ------------
    Fish Head
    
    Dolphin (Stolen)
    Angler (Stolen)
    
    NOTE: Both of these are bosses, so you can only get them once. You'll
    have to use the fairy copy shop to get more of them. If you ever
    completely run out of Fish Heads, they are obtainable in some random
    battle areas of the Desert of Death. More on this below.
    
    
    AGILITY
    -------
    Swallow Eye
    
    Ripper (Dropped)
    Slasher (Dropped)
    ---
    Slasher (Mount Levett)
    
    
    STAT BOOSTING STRATEGY
    ----------------------
    Now that we know where to get an infinite amount of Stat boosters, we 
    need to know how to best harvest them. The best method is to tackle one
    stat at a time.  So choose the stat you want to boost first (I suggest 
    Power, HP, or Defense), and start hunting that enemy down.  After 
    collecting approximately 9 of the stat boosters you want, head to the 
    Faerie Village.  Set up three Copy Shops, give the boosters to the 
    Faeries to copy, then go back hunting.  After collecting 9 more, head 
    back to the Faerie village and save at the Inn (Make sure you set up an
    Inn!).  Collect your copies from the Faeries, if there were 3 more 
    failures, do a soft reset and reload back to the Faerie Village and try
    again.  Now just start copying 9 more of the booster while hunting again.
    Repeat until you have that stat on everyone at the level you want, then
    start the same process on the other stat boosters.
    
    Fish Heads
    ----------
    Make absolutely sure you keep the 2 Fish Heads you can get 
    from the bosses.  Copy the two, then get in some fights.  Return to the
    Faerie Village and save.  If either Copy fails, reload.  Now Copy them,
    make sure none fail. Now Copy the 8, make sure none fail.  Now start 
    Copying 9-12, reloading if you have less than a 66% success rate (3 and
    4 failures, respectively).  While this is a lot slower than the stats 
    that can be stolen, it is still decently fast.
    
    *Note*: It *is* possible to get Fish Heads as a random treasure in the 
    DDesert of Death.  You'll find them in random treasure bags in the 
    Battle Fields in the Desert.  I wouldn't rely on using this method 
    unless you completely missed all the other Fish Heads in the game.
    
    Swallow Eyes
    ------------
    Follow the guidelines for the Fish Head strategy above.  
    However, you CAN obtain infinite Swallow Eyes as drops from Rippers and
    Slashers, so you do have something to fall back on, albeit not near as 
    common as the other stat boosters.
    
    
    ================================ 
    LOW LEVEL BOSS STRATEGIES (LLBS)
    ================================
    
    Use these strategies if you plan on going through the majority of the 
    game at low levels.  I've used them many times and they work very well.
    If you have any alternate low-level strategies, please let me know and
    I'll add it and give you credit.
    
    
    Nue (1)
    ------- 
    Ryu, Rei, Teepo
    Have Rei pilfer until you steal a Power Food.  Have Teepo cast Simoon
    and Rei use a basic physical attack.  You can kill Ryu off if you want
    Ryu to apprentice to Bunyan or Mygas at level 1.  If you do this, make
    sure to have Rei use Healing Herbs if needed.  Otherwise he should 
    attack.  If you opt to keep Ryu alive, Ryu can do all the healing, with
    a physical attack when needed.
    
    
    Nue (2)
    -------
    Ryu, Rei, Teepo
    Same strategy as the first time you fought her.  Teepo should use
    Simoon, Rei should use Pilfer a Power Food, then attack or heal.  Ryu 
    can either Heal or attack.  Again, kill Ryu if you want him to start 
    his Master training at level 1.
    
    
    Amalgam 
    -------
    Ryu, Rei, Teepo
    Have Rei use Pilfer until you get a Magic Shard.  Teepo should use
    Simoon.  After Rei steals a Magic Shard, he should attack or heal. 
    Like the Nue fights, kill Ryu if you want him to stay at level 1.  If 
    not, put Ryu in charge of healing, using his physical attack when he's 
    not.  Giving your characters Silver Daggers makes this fight a complete joke.
    
    
    Mutant Plant 
    ------------ 
    Ryu, Nina, Momo
    Turn into a Flame Whelp (Flame Gene) and use Fire Claw 
    every round.  Have Nina use Simoon every round, and have Momo attack 
    with her Flame Chrysm weapon every round.  This will wear off his 
    regeneration, and then quickly kill him.  Have Momo or Nina heal when
    its needed. 
    
    
    Claw 
    -----
    Ryu
    Equip the Bat Ring to prevent her Blind attack.  After this, its just
    a matter of beating her down with Physical skills (Abiliites like 
    Double Blow), using a Healing Herb when nescissary.
    
    
    Cawer
    ------
    Ryu
    Use Physical skills and heal when needed.  He shouldn't be too hard.
    
    
    Patrio 
    ------ 
    Ryu
    Examine until you learn 'Frost Strike', healing when needed. 
    Use the Defender Gene and just hit charge.  If you dragon doesn't die,
    good.  If he does die, turn into it again.  If and when you run out of
    AP, start using Physical skills while healing every two rounds.  Make
    sure to immediately heal after every Lucky Strike.
    
    
    Emitai, Golem x2 
    ----------------
    Ryu, Momo, Nina
    Ryu should use the Flame+Defender gene combination.  Concentrate every
    attack on Emitai, while Nina heals.  Once Emitai goes down, the Golems
    will begin to attack each other.  Use this time to Examine them to 
    learn Spirit Blast (They alternate who uses it, so you don't have to 
    guess).  After one Golem dies, you can quickly kill the last.
    
    
    Stallion 
    --------- 
    Ryu. Garr, Momo
    Turn into a Flame Defender and let loose with everything.  Momo should 
    heal and Garr should use his Physical attack.  You should be able to 
    kill him without too many problems.
    
    
    Gazer
    ----- 
    Ryu, Garr, Momo
    Flame Defender and hit him with Flame Strike every round.  
    Have Garr use Pyrokinesis every round, Momo should attack with her 
    Flame Chrysm weapon every round.  Keep up the Fire damage and Gazer 
    should fall shortly.  If you need it, have Momo heal.
    
    
    Dolphin 
    -------
    Ryu, Nina, Momo
    Examine him until you learn Tsunami (Heal if you run low on 
    HP).  After learning Tsunami, have Ryu use the Thunder and Eldritch 
    Genes, Nina should use Jolt or Lightning every round, and Momo should 
    heal every round.  With Ryu being able to cast Mjolnir every round, 
    this fight shouldn't take more than 4 or 5 rounds after learning 
    Tsunami.
    
    
    Scylla, Charybids, Gisshan 
    --------------------------
    Ryu, Nina, Momo
    Innoculate everyone with the Flame Shot.  Examine Scylla or Charybids
    until you learn Wall of Fire (Heal when needed).  After learning Wall 
    of Fire, have Ryu use the Miracle gene, then use Blitz every round.  
    This should kill them all off before Ryu dies or runs out of AP.  If 
    not, concentrate everything on Gisshan, then concentrate Ice attacks 
    (Nina-Iceblast, Momo-Ice Chrysm weapon) on the wyrms until they die.
    
    
    Garr 
    ----
    Ryu
    Turn into a Behemoth and Blitz Garr every round.  Garr will die really
    quickly.  You'd have to try hard to lose this fight...
    
    
    Dragon Zombie 
    -------------
    Ryu, Garr
    Cast Kyrie, the fight is over ^_^.  If you don't have Kyrie, Flame Claw
    every round coupled with Pyrokinesis should drop him fairly quickly.  
    Just make sure Ryu is equipped with the Light Bangle to reduce the 
    chances of him becoming Confused.  Have Garr heal with Vitamins.  If 
    Ryu runs out of AP, switch the healing job to him.  Equipping Ryu with 
    a Flare Sword (Beyd will give you one if you trained him with a
    Claymore) will help.
    
    
    Weretiger 
    ---------
    Ryu, Garr
    Have Ryu turn into Behemoth and Blitz him to death.  Weretiger will do
    very little to Behemoth.  Not too hard.
    
    
    Mikba 
    ------ 
    Ryu, Garr, Rei
    Have Ryu turn into a Behemoth and use Meteor Strike every 
    round.  Mikba should do very low damage, ensuring that Meteor Strike 
    always hits hard.  If you drop out of Behemoth, have Ryu bring Rei 
    back to life while Garr attacks with Physical skills.  Rei will 
    automatically go Weretiger.  Mikba will have very little HP remaining
    at this point, so he should go down fast.
    
    
    Mutant Slug 
    -----------
    Ryu, Nina, Momo
    Turn into a Flame Warrior (Flame + Force Genes) and watch as the pure 
    power of Flame Strike powered by the Force Gene reduces him to pulp.  Very
    easy indeed.  Alas, its not the real boss of the Research Lab.
    
    
    Shroom 
    ------ 
    Ryu, Nina, Momo
    Turn into the Engine Knight Hybrid (Momo's Hybrid form) and 
    use Combustion every round.  Nina should use Simoon or Heal, Momo 
    should attack with the Flame Chrysm weapon or Heal.  Combustion should
    make short work of him.
    
    
    Gaist
    -----
    Ryu
    Turn into a Frost Warrior and use Frost Breath twice to get 
    rid of his Candle helpers.  After that, hit him with Frost Claw every 
    round.  Since this is a low level game, chances are Gaist won't die 
    before your Warrior runs out of AP.  When that happens, make sure Ryu 
    has the Flame Ring equipped.  While Gaist starts pounding Ryu's human 
    form, have Ryu use Wisdom Seeds or a Wisdom Fruit to restore his AP.  
    After getting 100 AP, return to Frost Warrior form and unleash Frost 
    Claw on him some more.  Eventually he'll die.
    
    
    Angler
    ------
    Ryu, Rei, Garr
    Examine him until you learn Thunderclap.  After that, 
    physical attacks work best.  Rei should use Weretiger, Garr should use 
    Influence on Angler so Weretiger always goes after it.  Ryu should use
    just the Force gene.  After that, Garr should use physical skills and 
    Ryu should alternate between Focus and Aura.
    
    
    Ammonites 
    ---------
    Ryu, Momo, Rei
    Have Ryu turn into a Thunder Warrior and use Thunder Strike every 
    round.  Momo should use Influence, then use Might on Ryu or heal.  Rei
    should use Weretiger.  Watch out for their Lucky Strikes, always try 
    to keep HP at above 2/3s.
    
    
    Jono
    ----- 
    Ryu, Rei, Momo
    Have Ryu cast Influence, then Shield twice, then Barrier once on every
    character.  This should keep Mjollnir and Multistrike from wrecking 
    your characters.  Have Momo use Might twice each on Ryu and Rei.  
    Have Rei go Weretiger.  Ryu should then use Shadow Walk (If you have 
    it) every round while Momo provides healing.  A hard fight, but you 
    can win it with good preparation.
    
    After defeating Jono, all Masters are available, so there's no need to 
    hit any bosses at low levels, unless you want a challenge.
    
    Well, I hope the above strategies will be of help if you plan on going 
    through at moderately low levels.
    
    ==============
    CREDITS/THANKS
    ==============
    
    Capcom for making BoF3
    
    Members of the RPGDL (www.rpgdl.com) for giving suggestions on how to improve
    formatting or pointing out mistakes.  Most notably, Meeplelard and Eternal
    Spirit.
    
    Charizard3036 for pointing out that I missed the Cure enemy skill.
    
    
    
    =========
    REVISIONS
    =========
    
    March 23, 2003
    --------------
    Finished the bulk of the guide.  Included are the Master, Stat Gains, 
    Level Building Strategy, Ultimate Equipment, Stat Boosting Item, and 
    Low Level Boss guides.
    
    August 4, 2003
    --------------
    Formatting, such as fixing line breaks, and making the FAQ generally
    easier to follow.  Added full Skills section.
    
    Upcoming Changes: Finish Stat gains from levels 51-99.
    
    August 17, 2004
    ---------------
    Heh, took me forever to update this thing, I blame college.  Anyways, level 99
    stats are now done, and some corrections to the Enemy Skill section have been
    added.    Massive format change to the Level Up Stats section.  All said and
    done, this FAQ is more or less complete.
    
    Upcoming Changes: None right now.  In the future I may add a few example
    characters to illustrate some of the concepts, but for now this should be good
    enough.
    
    
    
    ==========
    DISCLAIMER
    ==========
    
    All character, location, and items names related to Breath of Fire III 
    are property of Capcom.
    
    This guide itself is property of Justin Blood.  Do not take the guide 
    or any part of it without my prior permission.  If you wish to use it on
    your own site, please notify me first and wait for my approval 
    (My E-mail is up top).
    

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