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    FAQ by MuGGzy

    Version: 1.5 | Updated: 03/24/98 | Search Guide | Bookmark Guide

    Bushido Blade 2 FAQ
    Ver. 1.5
    Created by:MuGGzy
    Ok, let me first say that this is the first FAQ I have written. I decided to do 
    this one because I could not find any info on this game anywhere on the net. 
    So, I figured I'd make it and put what I know in and at the same time welcome 
    any CONSTRUCTIVE input from anyone out there that knows something I don't. Soo, 
    here goes.
    Thanks to all that have so eagerly sent me e-mail to help fill in blanks. From 
    this rev. on I will have a "Needed additions" section for those of you who are 
    feeling helpful to use for contributions.
    The basic concept of the first Bushido Blade, a fighting game where there are 
    no life bars and characters can be killed with one skilled hit, has been 
    retained for the second game. However, the attacking and defending methods have 
    been changed and refined. This time around, there will only be two attack 
    buttons, Circle and X. They will represent "Normal Attack" and "Reversed Wrist 
    Attack" - by combining the direction pad with the attack buttons, you can 
    unleash a variety of attacks. Of course, the game still included the ability to 
    select your weapons, though these have been reduced in number. The motion on 
    the characters is smoother in this game, with such things as the movement of 
    the wrist as the sword swings being more realistic. Also, when you lock swords, 
    the person in the better position will usually win. 
    In the first Bushido Blade, the background story concerned the Kage, a clan of 
    assassins. This time around, the real enemy will be revealed, the enemy group, 
    which was hinted at, in the first game. The Shainto, the bad guys, are fighting 
    against Narugami Shintoryu, a clan of "good" warriors. The battle between the 
    two factions is the basis for this game; you must choose one of the two groups 
    to pick your character from, and then eliminate all of the members of the 
    opposing group. 
    In the previous version, the character's weight and build was a factor in which 
    weapons they could use. In this version, this is still true; however, you can 
    now have two weapons at the same time. For example, if you use two swords at 
    the same time, you can balance out your fighting, but it will make your swings 
    and movements slower. There's another new method of sword mastery, called
    Iai. With this method, you always keep your sword in it's saya (scabbard). This 
    art of fighting deals with seeing if you can unsheathe your sword fast enough 
    making one quick killing blow.
       The Meikyo and the evil Shainto are sword-fighting schools that are in 
    constant battle each other. The battles take place on six different stages. On 
    these stages, in addition to the original cast, are small ninja and support 
    characters who attempt to hinder your passing through each stage.
    Gengoro Narazu
    Age : 57
    Height : 184 cm
    Weight : 80 kg
    Born in Hiroshima
    Type : Power oriented
    Strong mentality, which makes his followers admire him. He thinks that this is 
    the chance for him to crush the Narugami clan, who are now in political 
    Kaun Narazu
    Age : 21
    Height : 182 cm
    Weight : 73 kg
    Born in Kyoto
    Type : Balanced fighter
    Son in law to Gengoro. Quiet, unexpressive person. He's not interested in any 
    battle, but he wants to help out his father. He is said to be the number one 
    swordsman in the Shainto group.
    Joe Kotomura
    Age : 18
    Height : 170.5 cm
    Weight : 57 kg
    Born in Tokyo
    Type : Speed oriented
    Daughter of a fisherman. She got into the group because she was influenced by a 
    friend who was already a member. She learned well, and has become a skilled 
    Mikado's Support Characters:
       Suminagashi came to Japan seeking the best swordsman, even though he didn't 
    know any Japanese. However, he wasn't the best spelunker and Mikado had to save 
    his life when he got stuck in a mountain.
       Sazanka wants to be a weapons instructor and he eventually takes over the 
    Meikyo Headquarters.
    Jo's Support Characters:
       Tony Umeda has mastered many styles of sword-fighting. He wants to invent 
    his own fighting style -- using dance moves.
       Hongo Takeru is the son of a sushi chef. He and Jo have been training in the 
    Shainto Clan since childhood.
    Kannuki's Supporting Characters:
       Matsumushi is a ronin warrior who is mainly interested in fighting for his 
    own personal gain. However, he did manage to save a Meikyo-ryu member from a 
    near-death experience.
       Hotarubi became a professional killer after the first Bushido Blade battle. 
    However, after hearing that the Meikyo-ryu were in danger, she decided to come 
    back to Japan.
    Gengoro's Supporting Characters:
    Isohachi Motomiya is Gengoro's original master. Motomiya came out of retirement 
    to assist in the battle against the Meikyo-ryu.
    Hiiragichi-hiro is a 13-year-old swordswoman whose fighting ability is 
    unmatched. She is fast and very deadly.
    Pole Axe Naganita
    Range: Very Long
    Speed: Slow
    Weight: Heavy
    Notes: Not all characters can use, powerful, if you hit 80% of killing
    Flower Spear
    Range: Long
    Speed: Slow
    Weight: Heavy
    Note: Like the axe, the spear is very powerful and will kill more often than 
    not on succesful hits. However, it does require more technique than the axe.
    Range: Medium/Long
    Speed: Moderate/Slow
    Weight: Heavy
    Note: Powerful but slow, requires lots of technique and timing to use 
    Range: Medium
    Speed: Fast/Moderate
    Weight: Moderate/Light
    Note: Good solid middle of the road weapon, basic tool of the Bushido trade.
    Long Sword  Tachi
    Speed: Moderate
    Weight: Moderate
    Note: Very similar to the Katana, trade some speed for added range.
    Thai Chi Sword
    Range: Short
    Speed: Fast
    Weight: Light
    Note: Very fast effective weapon if you can get in to use it. Makes me miss the 
    rapier from BB1.
    Boss Strategies:
    Ok, Thanks to all who helped fill this section in:
    Shainto (good guys) Boss:  He appears in the Dark Temple. He is wearing a full 
    suit of Kendo Armor, unfortunately for you it's made of steel. This guy drove 
    me nuts, trying every conceivable combo on him and just bouncing them all off. 
    Turns out that what you must do is run around the room away from him until he 
    stops in place. Once he is stopped you can run around behind him and attack 
    from behind. Your attack must strike squarely in the clan symbol on his back, 
    and you must be directly behind. A strike from slightly off either side of his 
    back will just ricochet and turn him around towards you.
    Following is a submitted technique:
    His weak point is his back. You need to circle around him until his back is
    facing you. Make sure you step around him slowly. Any sudden movement will make 
    him turnaround.          Best weapon to use is the broadsword. Get into a 
    middle stance (weapon is in front you) and tap forward+circle. This is a 
    lunging stab (doesn't matter who you use) which is very useful because of the 
    length of the sword. But make sure you're in striking distance!
    Narugami Shintoryu Kage (bad guys) Boss: Appears as the White Master. This guy 
    has the ability to teleport every time you hit him. The only way to deal with 
    this guy is to continuously chase him down and hack away at him. After each 
    teleport he is stunned for a fraction of a second and also appears closer to 
    you each time. You should count on about 12 attacks before you're going to get 
    a clear shot at this guy. Practice a combo of 2 swift attacks and you should be 
    able to get him.
    Another submitted technique:
    Best weapon again is the broadsword. Get into a low stance (weapon is behind 
    the character) and tap X, X. Make sure you sidestep his attacks first then tap 
    X, X. The boss will teleport faraway when you're about to make contact but 
    don't worry. The more he teleports the closer he will get to you. Eventually he 
    will come in striking distance where your sword will kill him on the second 
    slash of the two-hit combo. But make sure he attacks first then sidestep to the 
    right side (his left) and counterattack. This method is slow so be patient. You 
    will hit on the second slash when he comes out of his teleport.
    Priestess: Both clans. I haven't seen her myself, but I'm told you have the 
    option of killing her or running out the door, either option will give you a 
    different ending. Any info on her would be welcomed.
    Again, I haven't discovered any yet. As above, let me know anything you know. 
    As with the first game, the fewer times you die and continue the better chance 
    you have of finding stuff.
    Needed Additions:
    1. Special moves breakdown, (i.e., throws/tackles, kewl combos, 
    knives/darts/dirt tosses)
    2. Any characters I've missed and a basic description for the Japanese impaired 
    (unfortunately I fall into this group)
    3. Any nice weapon strategies you have come up with, best stance by diff 
    characters etc.

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