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    Walkthrough by MDracon

    Updated: 03/10/97 | Search Guide | Bookmark Guide

    Newsgroups: comp.sys.ibm.pc.games.adventure
    Subject: Re: HELP: City of the Lost Children
    Date: Mon, 10 Mar 1997 13:17:13 GMT
    Special keys:
    PgUp - pick up / drop
    PgDn - talk
    Enter - action
    CTRL - run
    Alt - bend down
    TAB - inventory
    You begin in school. Ask twins about your quest. Go out, talk to the
    guy sitting in the chair. Go to the pier. On your way pick up the
    from the alcove under the stairs. At the start of the pier pick up the
    metal bar from on top of the bales. Go to the to the lighthouse.
    Throw metal bar into control panel. After the light goes down, go and
    down to hide behind the barrels near the lighthouse. When the watchman
    enters the lighthouse, run back to his office.  Unlock door and enter.
    Switch on the light. Open the cash register and put the brush in the
    Turn around and take money from the safe. Exit.
    Back in school. Ask twin witches about your second quest. Take bag of
    marbles from the shelf at the back of the classroom.  Go out. Enter
    kitchen (door to the right). Talk to boy. Exchange bag of marbles
    for potion and get chicken leg.  Pick up marrow bone and empty bottle
    in alley way.  Go to the hungry guy give him chicken leg when he
    mentions that he wants food and then fill empty bottle with wine.
    Go back to alley way. Give potion to the guy sitting in chair.
    Turn the knob to lower the basket. Take the sausage and handle.
    Go upstairs and enter the hut. Search the room and pick up the key.
    Go out and down. Give marrow bone to dog and then open door next to
    the kennel. Enter and walk downstairs. Talk to guard. Go right along
    the waterfront. Talk to man fixing the truck. Pick up the tool when he
    is looking into the engine space. Use the tool to get the bell from
    wall. Return to the guard. Use bell on guard, use bell on stairs. Go
    upstairs and enter the door. Take small safe from the table and put it
    the spare plate on the scales. Take the jewel from the safe. Go out.
    You find yourself in a room. Pick up the chock of wood. Find the
    on the wall. Pull down left one, block with wood and pull down right
    Take the key from the shelf.  Climb on the crate, look through
    Open door and go outside. Take the lighter from behind the post which
    under the hut. Follow the walkway and find a place to cross the wall
    climbing crates. Take scissors from table. Take candle from the ground
    next to the wall. Put the candle under the rope. Light the candle.
    Go to man painting the boat and talk to him.  Climb the stairs and
    find the
    tin can on the window sill.  Go back to the guy painting the boat.
    Pick up brush. Take some paint with the brush.  Go back up stairs and 
    follow walkway to the alley way and pick up the atomiser and then go
    talk to the Chinese tattooist.  Go downstairs and follow the street.
    Go to the next pier.  Use painted brush on guard. Go to fisherman.
    Talk to him, give empty can.  Go to other pier and take stick. Talk to
    boatman. Go to third pier and talk to Marcello. Push the killer flea
    with the stick. Turn the handle and play music. Use spray on Marcello.
    Take watch. Go to Chinese tattooist. Pull a screw on the left of his
    Take map. Go to boatman, give a map and a watch.

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