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    PocketStation FAQ (JP) by Dr.Eggman

    Version: 1.1 | Updated: 01/21/01 | Search Guide | Bookmark Guide

    Crash Bandicoot 3: Buttobi! Sekai Isshu       CREATED:22/10/00         
    ---------------------------------------       UPDATED:21/01/01         
    Pocketstation FAQ Ver 1.1                                             
    For the Sony Playstation (jp)                        
    FAQ by Dr.Eggman (eggman@dr.com)
    A crazy, energetic character with a penchant for 
    "smashing things" it's Crash Bandicoot! 
    Just to start things off...
    Crash Bandicoot, and all other Crash Bandicoot related
    characters are trademarks of Universal Interactive 
    Entertainment. Playstation, Pocketstation and Dual Shock 
    are all trademarks of Sony. All other 
    copyrights that were not specifically written in this
    FAQ are acknowledged now. This FAQ cannot be used for 
    any purpose other than private, non-commercial use. 
    It cannot be used for your own personal gain (even 
    if no money is made). It cannot be used as persuasion to 
    purchase something (game, book, video etc). And cannot 
    be reproduced in any way, shape or form without written 
    permission from the author. It also cannot be used by 
    any business, including (but not limited to) publishers 
    of books, magazines, game sites and any other medium 
    not specifically mentioned in this FAQ. It is a crime 
    to copy and/or illegally re-circulate work protected by 
    international copyright law. And don't go putting this 
    up on your site and say that it's yours!  
    The latest version of this FAQ can always be found at
    Game FAQ
    This work is (c) 2000-2001 Dr.Eggman
    Phew! Now on with the FAQ...
    3. ABOUT CRASH 3
       -Finding a pocketstation
       -Pocketstation 101
       -Downloading Crash
       -The aim of the game
       -The virtual pet
       -The main menu
       -Go Go
       -Aku Aku
       -Key Pad Lock
       -Sleep mode
       -Low batteries
    Crash Bandicoot for the Pocketstation is hardly going to 
    break any records for amazing graphics, or stun people 
    with its complex scores performed by a 200 man orchestra. 
    It certainly won't have sales that give Final Fantasy a 
    run for it's money, and isn't going to put a stop to the 
    Gameboy overnight. But what it does do is give us a 
    surprisingly solid and incredibly addictive game that's 
    good for any long trip! I really love playing this game, 
    and even thought it's simplistic, it is very fun to play, 
    and can take quite a while to get all the Crash photos.
    You will have no doubt heard about the Sony SCPH-4000 PDA, 
    otherwise known as the Pocketstation. Similar to a 
    standard memory card, it is roughly the same dimensions 
    and has the same 15 blocks of memory. However, that's 
    where the similarities end. As well as moonlighting 
    as a perfectly functioning memory card, the 
    Pocketstation has a built in 32 x 32 pixel screen and 
    a set of buttons which allow it to function as a 
    portable console. While it's not going to but the Neo 
    Geo Pocket color to shame or anything, it has some 
    pretty cool features. The Pocketstation gets it power 
    from a normal CR2032 watch battery. Because of the 
    small battery size the 'console' is very light. But 
    because Crash is so graphics and sound heavy, compared 
    to a game like, say Choccobo world, the battery seems 
    to drain at a speed that would make Sonic blue with 
    envy! (if he wasn't already :) If you are REALLY 
    stingy about batteries then turning the sound off 
    will probably save more power, but I wouldn't recommend 
    it if you plan on plying the mini-games (especially 
    the dancing one).  
     3.    ABOUT CRASH 3
    The Japanese Crash is essentially the same as 
    the U.S/PAl versions of the game, but with a 
    hearty helping of cosmetic changes, such as a graphical 
    overhaul to the title screen, and characters. 
    Obviously all the voices are now in good old Nihon-Go 
    and some of the music has been changed to suit those
    crazy Japanese folks. Like previous Japanese Crash games, 
    whenever you collect an Aku Aku mask you are treated 
    to some hints and tips. There is a new addition in 
    the form of FMV's that you can view. You earn one FMV
    for every warp room you finish. Obviously there is 
    also the added Pocketstation support, and a full set 
    of Pocketstation instructions in-game. Unfortunately 
    I cannot really read Japanese, so I have no idea what
    they say. All the names of the moves and items have 
    also changed. The flowing is a table showing those 
    changes: (this FAQ will use the Japanese names, 
    because A. This is for the Japanese game and 
    B. they are way cooler!)
    ENGLISH                  JAPANESE
    Jet Sub                | Deep Apple 
    Motorcycle             | Iron Apple V2
    Jet ski                | Coco marine
    Bi-Plane (Crash)       | Orange Barron
    Bi-Plane (Coco)        | Coco wing
    Pura the tiger         | Pura
    T-rex                  | Baby-T
    Super belly flop       | Super body press
    Super double jump      | Double jump
    Death tornado spin     | Tornado spin attack
    Bazooka                | Ringo(apple) bazooka
    Crash Dash             | Speed shoes
    Crystal                | Power Stone (what would Capcom say?)
    Gem                    | Diamond
    Crate                  | Box
    Wumpa Fruit            | Apple
    1-UP                   | Crash Plate
    Crouch                 | HiHi
    Body Slam              | Body Press
    Everything you need to know to get set up!
    First you need a Pocketstation, and a Japanese copy 
    of Crash 3. To find either of these I suggest an online 
    store or your local import shop. The Pocketstation usually 
    retails for about $50 U.S, but I don't know how much an 
    import Crash 3 will set you back, 'cause I bought mine in 
    Japan. So anyway, you've found a place to buy a 
    Pocketstation, now you need to make an important 
    decision: Do you get a white 'Station or a crystal 
    one? Don't panic, you can do this! I have a white one, 
    but only because I think translucent accessories 
    look stupid. 
    You are sitting at home with your brand spanking new 
    Pocketstation, now what? Good question! To start, pull 
    the slip of paper out of the back of the Pocketstation 
    and it will activate. You will be asked  to set the 
    time and date. Use the up/down buttons to change the 
    numbers and use the left/right buttons to switch between 
    year, month etc. NOTE: The clock is in 24-hour time.
    Now you will be in the main Pocketstation interface. 
    This interface consists of 2 screens. The first one 
    shows the time in the middle, with a speaker in the 
    top left corner and a memory card symbol down the 
    bottom. This memory card symbol shows how many of the 
    15 blocks of memory have been used. By holding the down 
    button the Pocketstation, you can scroll through the 
    games saved on to the memory, Each game is represented 
    by a picture much like those on the memory card manager
    screen. By pressing the up button the Pocketstation, 
    you can switch between three volume settings:  Sound 
    Off, Medium sound and Loud sound. A beep of the 
    corresponding volume will confirm the selection.  
    To switch to the second screen (and back), press the 
    enter button (the big round one on the right). The second 
    screen has the time in the middle much as the first 
    screen does, but also has the date (in order of Month/
    Date/Year then Day of the week) at the top. And down 
    the bottom of the screen is a picture of a bell with 
    a time beside it. This bell is the alarm icon. If the 
    bell has a cross through it, the alarm is not turned on. 
    To activate the alarm press the down button, the 
    press right to change the alarm time.
    First, you need to insert the Pocketstation into the 
    Playstation. To do this flip up the panel with the 
    buttons on it. You will be able to see the end 
    of the Pocketstation now resembles a normal memory 
    card. Plug this end into the Playstation's memory 
    card slot 1 (Plug it in with infrared light facing 
    you). Now put in the Crash 3 C.D. (I think it goes 
    without saying that if you don't have a Japanese 
    Playstation, you need a Mod chip, or some other way 
    to bypass the security check). Now turn the 
    Playstation on for details on the Japanese menus of 
    Crash 3, consult the Playstation menus section. 
    Crash will take up 12 of the 15 blocks of the 
    Pocketstation's memory. That's pretty steep, but 
    believe me when I say it's worth it, besides most 
    games take up all 15 blocks. Once Crash is downloaded, 
    press the left or right button at the main menu 
    screen to scroll across to an animated picture of Crash.
    Now you have two options: Press either the up or down 
    button and you will scroll up/down to see a short 
    copyright notice (C & TM UIS), or press the enter button 
    to start the game (I know which one I would rather do!). 
    Once you press the enter button, you are presented 
    with a title screen which says 'Dokodemo Kurashi Kun', 
    which loosely translates to Crash that can go anywhere 
    (I think), this makes sense because you can take the 
    Pocketstation (almost) anywhere.
    The aim of the game is to collect various Photos of 
    Crash's mad antics. These Photos can be collected in 
    several ways: From the virtual pet, completing the 
    minigames or trading with a friend. Each method will 
    be described in the corresponding section. All the 
    photos you have collected are stored in an album, 
    for viewing and trading (more on that later on).
    This is the first screen you see once you have 
    been thrust into the game. The screen is bare, 
    except for a small (but detailed) Crash. There 
    are several things you can do here. Firstly, 
    Press the left button and a small clock will 
    appear in the to left corner. This clock will 
    stay there until you press left again. It runs 
    of the Pocketstation's main clock. So to adjust 
    it, simply adjust the main clock. Secondly you 
    can play with the Crash 'pet'. The Crash 'pet' 
    requires no input from you and will go about 
    his daily business as he sees fit. He changes 
    his behaviour and actions depending on what 
    time of the day it is. So if it is evening 
    he will read a book in bed, and when it is 
    night he will go to sleep. In the morning 
    he will get up and brush his teeth, then cook 
    and eat breakfast. There are ZILLIONS of 
    different things that he does, and he seems 
    to gain new actions as time progresses. 
    Whenever Crash performs a new action, a small 
    icon (a circle with an X over it) will flash 
    up in the bottom right corner of the screen. 
    If you press the enter button at this time, 
    Crash will call out, and a photo will 
    be taken, usually with a humours outcome. 
    The third, and final option is pressing 
    the down button. This will take you to the 
    games main menu. NOTE: To return to the 
    Pocketstation main menu at any time, press and 
    hold down the enter button. A menu will appear 
    asking you if you want to continue or exit. 
    Just choose exit to quit.
    The main menu is where the mini games and the photo 
    album can be accessed. The options appear as large 
    katakana words. To access the game that the option 
    represents, press the enter button, to scroll to the 
    next option, press ether the left or right buttons, 
    and to return to the virtual pet, press the up button. 
    The following is a list of the options in order 
    they appear in the menu screen.
     DOKODEMO DANSHIN (Go anywhere dancing)
    Arguably the best minigame in the whole game. 
    The sound needs to be cranked up to full if 
    you want to play this game properly. You play as 
    Crash and Coco, Crash-Dancing (the dance Cash does 
    when he earns power stones, diamonds etc) to 
    various songs including the Crash 3 theme song 
    that plays on the title screen of the game. The idea 
    is that you need to make Crash or Coco dance by 
    pushing the enter button just as the little arrows 
    enter the square down at the bottom left of the screen. 
    You can tell when to push the button because the box 
    bulges just when you need to push it. The more accurate 
    your button push is the more points you earn. You can 
    see if you pushed the button at the right time, because 
    the little arrow will fly up in the air if you pushed 
    the button at exactly the right time. If you were a 
    little inaccurate, the button will only go up in 
    the air a little, but if your timing was really 
    off, the arrow hardly goes up at all! If you miss 
    several arrows in a row the game ends. At a certain 
    point in the dance (it is different for every level), 
    the squares change to triangles, making it harder to 
    push the button at the right time. Some levels even 
    start of with triangles! In some levels, if you do 
    particularly well a partner join you in dancing. 
    Once the game is over, either by completing the 
    game or by losing you will be taken to a screen with
    two numbers. The top one reads Sukoru (score) and the
    bottom HieSukoru (High Score). For every different 
    level there are two photos earned by dancing. 
    To get the first, win the game once. To get the second, 
    you need to finish the game and beat the CPU's high 
    score of for the level. To get different levels, you 
    need to play through the Playstation game. The more 
    levels you have completed in the Playstation game, 
    the more dances you open up. There is a total of 7 
    different dances to unlock. Only one dance can be 
    on the Pocketstation at a time. To see how to 
    download the different dances, consult the 
    Playstation menus section. Be warned: this game 
    can be VERY addictive! 
    DANCE 1
    PLAYER: Crash
    HIGH SCORE: 320
    NOTES: Listen out for the song, it's the Crash 3 theme!
    Oh yeah, do well in this and Aku Aku will join you!
    DANCE 2
    PLAYER: Crash
    HIGH SCORE: 450
    NOTES: Similar to the fist dance, but made slightly harder
    with a higher score, and faster speed. The music is a remix 
    of the Crash 3 theme.
    DANCE 3
    PLAYER: Crash
    HIGH SCORE: 420
    NOTES: Watch out for the polar bear from Crash 2!
    DANCE 4
    PLAYER: Coco
    HIGH SCORE: 620
    NOTES: Coco has her turn in the spotlight. The high score
    for this level is quite steep! The music that plays during
    this dance is from Coco's FMV.
    DANCE 5
    PLAYER: Crash
    HIGH SCORE: 650
    NOTES: The music from this dance plays during N.Cortex's FMV.
    DANCE 6
    PLAYER: Crash
    HIGH SCORE: 600
    NOTES: Hey! It's biker Crash! The music from this dance 
    plays during Crash's FMV.
    DANCE 7
    PLAYER: ???
    HIGH SCORE: ???
    NOTES: I have yet to unlock this dance...(coming soon!)
     DOKODEMO GO GO (Go anywhere Go Go??)
    Ah, the classic Crash boulder chase sequence. The aim 
    of this game is to reach the end of the level by 
    running away from the boulder while avoiding obstacles 
    and collecting apples. The controls are simple, but 
    effective. Use the left and right buttons to move Crash 
    left and right, while pressing the enter button to jump. 
    When you collect apples an apple count appears down the 
    bottom left part of the screen. At several different 
    parts of the level, some Japanese writing will appear 
    prompting you to change paths. There are many different 
    paths to take, and there are five different ending points.
    For every different ending point you get a different Crash 
    photo. So to collect all the photos, you need to finish it 
    five times. On each photo you will notice that there is a 
    diagram showing which end point the picture is from. 
    The game will end when you die by colliding with an 
    obstacle, or when you reach the finish. Once you reach
    the finish line, a screen will appear showing you what 
    path you took. After that, another screen appears showing
    you how many times you have completed the GoGo game.
    My Special challenge: get to the end of the game using 
    only one hand for all the buttons. (It's not that hard 
    once you get the hang of it).
     DOKODEMO 8 (Go anywhere 8)
    The aim of this game is to put together a Crash related 
    picture. Once the picture is completed, you earn 
    that picture as a Crash Photo. The pictures are 
    comprised of several tiles which are scrambled, and must 
    be slid back into their correct positions. While in-game 
    use the up/down/left/right buttons to move the tiles around.
    To view what the completed picture looks like, press the 
    enter button. While viewing the completed pictures, press 
    the enter button to return to the puzzle, or press the 
    up/down/left/right buttons to display the message yameru? 
    (quit?) then press the enter buttons to quit, or the up/
    down/left/right buttons to take the message away. Once 
    you complete one picture another one opens up. To select
    the different pictures press the left and right buttons. 
    One you have earned all the 3 x 3 pictures, press down to
     go to the 4 x 4 set of pictures.
     DOKODEMO ARUBAMU (Go anywhere album)
    This is where all the Crash photos are stored. When 
    on the album option, press down to view the album. 
    While on the main album picture (the one of Crash with
    a camera) press down again to view a screen that shows
    you how many photos you have collected. While looking 
    at photos use the left and right buttons to view all the 
    different pictures. While viewing a picture, press the
    down button to see the first owner of the picture. If you
    have a Crash 3 save game, the owner is whatever you named 
    the file, but if you don't have a save game the owner is 
    Kurashiu kun (Crash).If you have a friend that has a 
    Pocketstation, you can send and receive photos. 
    To do this, link two Pocketsations together with the 
    infrared port. Then go into the gallery and select a 
    picture. When you have found the picture you want, 
    press the enter button. Two options will appear. 
    Now either press up to select the top option (Okuru-Give), 
    or down to select the bottom option (Moruu-Recieve). 
    I have not been able to test this out due to the fact that 
    the only friend I know who has a Pocketstation is 
    currently in another country.  
    PICTURE LIST (incomplete) 
    PICTURE LIST (incomplete) 
    Missing: 36, 40, 72, 73
    NOTE: Photos 1-62 and 74 are from the virtual pet
          Photos 63-67 are from the boulder chase game
          Photos 68-63 are from the puzzle game 
          Photos 75-88 are from the dancing game
    01 Giant apple!
    02 Arrrgggghh! Crash Screaming
    03 Crash eating apple
    04 Crash going to the toilet
    05 Crash on the toilet
    06 Crash washing his boxers
    07 Crash has an accident while washing
    08 Crash has an apple stuck in his throat!
    09 Crash washing
    10 Crash in the bath
    11 Crash burping?
    12 Crash pulling down his pants?
    13 Elvis Crash
    14 Bad fur day
    15 Sweeping accident
    16 Crash asleep at his desk...(slacker)
    17 But he still graduated!
    18 Crash is heart broken over a phone call
    19 But He's still lucky in love!
    20 mmmmmm dinner!
    21 Cooking didn't go so well...
    22 Giant fly trap
    23 Crash's apple tree!
    24 Crash in bed
    25 Body building Crash
    26 Crash gets in a twist...
    27 Crash can't take the pace
    28 Crash weight lifting
    29 Halo crash?
    30 Liar, Liar, Pants on fire!
    31 Scary face
    32 Judo chop!
    33 Crash does push ups!
    34 Crash gets electrocuted!
    35 looking out the window
    36 -
    37 Crash reading a manga
    38 The yoyo gets the better of him!
    39 Crash goes fishing for...gumboots?
    40 -
    41 Crash finds an apple
    42 Crash washes his hands
    43 Crazy reflection!
    44 Arrrgghhh! Snake!
    45 Crash DaVinchi
    46 Body building Crash 2
    47 The magic apple...
    48 ...Explodes!
    49 Karaoke Crash!
    50 Karaoke Crash 2! 
    51 The baby polar bear's comeback!
    52 Cause of Death: hoola hoop
    53 Crash floating in a bubble
    54 Bubble head!
    55 Crash in heaven!
    56 Crash in love!
    57 Super Crash!
    58 Crash climbs a mountain
    59 Treasure discovery!
    60 Crash is cool!
    61 GHOST!
    62 D.J Crash
    63 Course 1-Neo Cortex          
    64 Course 2-Unevolved Crash
    65 Course 3-Baby-T
    66 Course 4-The baby polar bear w/friend
    67 Course 5-Crazy crash
    68 Mote Mote on stage (from Crash's FMV)!
    69 Aku Aku
    70 Iron Apple V2
    71 Coco
    72 -
    73 -
    74 Crash has a successful fishing trip
    75 Dance like you want to win!
    76 Do the crash dance!
    77 Crash dance-Peace!
    78 Crash dance-Strike a pose!
    79 Crash dance-Bust a groove!
    80 Crash dance-Polar Bear!
    81 Crash dance-Girl Power!
    82 Crash dance-Yeah!
    83 Crash dance-Winners Apple 
    84 Crash dance
    85 Crash dance-Born to ride!
    86 Crash dance
    87 Crash dance
    88 Crash dance
     DOKODEMO AKU AKU (Go anywhere Aku Aku)
    Press down while on this menu to go to a screen that
    shows your stats form the Playstation version of the game
    (Your name, the percent of the way through the game you are, 
    how many power stones you have, how many diamonds you have 
    and how many relics you have). From here you can press left 
    and right to view the other save game files (four in total), 
    or press down to look at a screen for each level. This screen
    shows the number of the level, if you have any power stones,
    diamonds or relics and the Ichi Ban (number one) time for that 
    level. Press down in this screen to see the Ni ban and San ban 
    (second and third) best times for the level. Press left and 
    right to cycle through the levels you have completed. There is
    also a diary feature included, that can be accessed by scrolling
    left at the save files section. For more information on this 
    feature see the 'Playstation menus' section below.
    When you get to the title screen you will be presented with
    three options: (in order from top to bottom) 
    -Otarishiku sutato (start new game)
    -Memorikado (memory card)
    -Omake (extra). <-- Select this option
    To download the Crash game to the Pocketstation, first go 
    to the Omake menu. You will see four options. Pick the top 
    one: Poketostation (Pocketstation), to access the Pocketstation 
    menu. In the Pocketstation menu there is also four options:
    (once again in order from top to bottom)
    - Atarashikudaun rodo (first option)
    Select this option and you will be asked if you want to 
    download Crash to the Pocketstation. Select the RIGHT 
    HAND option (hai) to say yes, or the left hand option 
    (iie) to say no.
    - Dansu No Sentashi (second option)
    This option is for downloading the different dances that 
    you have earned by completing levels. There are seven 
    different dances to unlock When you choose a dance you will 
    be asked if you want to download it to the Pocketstation. 
    Select the RIGHT HAND option (hai) to say yes, or the left 
    hand option (iie) to say no.
    - Kinenbi No Tooroshi (third option)
    I am not 100% sure on this, but here's what I can make 
    out of it: This is a special 'diary' feature which you
    can use to input special occasions and record them to the 
    Pocketstation. On that date, the virtual pet Crash will 
    wave two flags, and an ! icon will appear down the bottom 
    right part of the screen. Press the enter button and you 
    will be taken to the Aku Aku screen that tells you what 
    the important date is.
    - OmakeMenu Ni Modoro (fourth option)
    Like the title says, this option takes you back to the 
    Omake menu. 
    - Key pad lock
    Similar to a cell phone, if you press all the buttons 
    on the Pocketstation at the same time, a padlock will 
    appear. In this mode all button presses will do nothing 
    until you press a five buttons again. 
    - Sleep mode
    If you leave the Pocketstation alone for a minute, without
     pressing any buttons. It goes into sleep mode and the 
    screen turns off to save power. 
    - Batteries
    A bit of silly trivia here, the battery that comes with the 
    Pocketstation is an official Playstation battery (with a 
    little PSX logo and everything!)
    - Reset
    If you get the sudden urge to reset the Pocketstation, flip 
    up the top and there is a small reset button that can be 
    pressed with a pencil.
    - HELP!
    If anyone has information on anything I have left out, such 
    as missing photos, dances etc, PLEASE e-mail me! I would hate
    to leave this incomplete!
    21/1/01  - Another small update:
               Updated photo list.
    06/01/01 - Gave the FAQ a small layout change
               Too bad I lost the updated list of photos...
    22/10/00 - The first version
               This took ages to come out, 'cause I seem to keep 
               on finding new info! For a Pocketstation game, this
               thing is huge!
    Well, that's it for now! Feel free to e-mail me with questions,
    suggestions, comments etc.
    - Dr.Eggman

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