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    Secrets/Sidequests FAQ by inoffensive

    Version: 3.1 | Updated: 10/02/09 | Search Guide | Bookmark Guide

    Created by         Inoffensive
    Version            3.10
    Started            August 29, 2002
    Last updated       August 30, 2009
    Playstation is a registered trademark of Sony Computer Entertainment Inc.
    Final Fantasy is a registered trademark of Square Co., Ltd.
    All other trademarks are property of their respective companies.
    Copyright 2002-2009 Inoffensive
     00.  PROLOGUE
     001. INTRO                                                           ID#00.001
    This is a Secrets FAQ. This means that I will not be giving any explanations on
    how to actually beat the game or how to defeat any kind of monster or boss, with
    some honorable exceptions. This guide is meant for people who have already
    finished the game at least once.
    Spoilers do run free in this guide. I didn't make any attempt to avoid them so
    if you don't want to know how it all goes down I would avoid continuing reading
    further if I were you. You won't be warned again.
     Oddworld Abe's Exoddus: The missing Mudokons
     Final Fantasy IX: Secrets of Gaia
     Chrono Cross: Secrets of El Nido
     002. COMMONS DEED                                                    ID#00.002
    You are free:
    - To copy, distribute, display, and perform the work
    Under the following conditions:
    - You must give the original author credit.
    - You may not use this work for commercial purposes.
    - You may not alter, transform, or build upon this work.
    For any reuse or distribution, you must make clear to others the license
    terms of this work. Any of these conditions can be waived if you get
    permission from the copyright holder.
    Your fair use and other rights are in no way affected by the above.
    More information on these links:
     003. INDEX                                                           ID#00.003
    If you need to find a specific section of this guide, just pop-up the find form
    and use the ID numbers to get just about anywhere pretty darn fast.
     00.  PROLOGUE
     001. INTRO                                                            ID#00.001
     002. COMMONS DEED                                                     ID#00.002
     003. INDEX                                                            ID#00.003
     001. STORYLINE                                                       ID#01.001
     002. CHARACTERS                                                      ID#01.002
     003. NON-PLAYABLE CHARACTERS                                         ID#01.003
     004. SPECIAL ABILITIES                                               ID#01.004
     005. DAMAGE FORMULAS                                                 ID#01.005
     001. THE EXCALIBUR                                                   ID#02.001
     002. THE STELLAZZIOS                                                 ID#02.002
     003. THE MOGNET CENTRAL                                              ID#02.003
     004. THE WANDERING MOOGLE                                            ID#02.004
     005. THE RAGTIME MOUSE                                               ID#02.005
     006. THE SPIRITS OF GAIA                                             ID#02.006
     007. THE ACTION FIGURES                                              ID#02.007
     008. THE QU'S MARCHES                                                ID#02.008
     009. THE OTHER QUESTS                                                ID#02.009
     001. OZMA                                                            ID#03.001
     002. HADES                                                           ID#03.002
     003. NECRON                                                          ID#03.003
     001. THE CHOCOGRAPHS                                                 ID#04.001
     002. THE PARADISE TREASURES                                          ID#04.002
     003. HEALING SANDS                                                   ID#04.003
     05.  TETRA MASTER
     001. RULES OF PLAY                                                   ID#05.001
     06.  THE MINI-GAMES
     001. BLACKJACK                                                       ID#06.001
     002. KING OF JUMP ROPE                                               ID#06.002
     003. ATHLETE QUEEN                                                   ID#06.003
     001. VERSION HISTORY                                                 ID#07.001
     002. ACKNOWLEDGEMENTS                                                ID#07.002
     003. OUTRO                                                           ID#07.003
     001. STORYLINE                                                       ID#01.001
    In the world known as Gaia, Queen Brahne Raza Alexandros XVI of the kingdom of
    Alexandria lusts for power, and is trying to increase her domain by conquering
    the surrounding lands. War is brewing among the neighboring kingdoms on the Mist
    Continent. Something more than Brahne's lust for power is driving the once-
    peaceful nation of Alexandria to conquest. Garnet til Alexandros XVII, adopted
    daughter of Queen Brahne, is unhappy with her position and plagued by nightmares
    of a sea voyage; a flight from a terrible eye in the heavens. Vivi Orunitia, a
    Black Mage, childlike and alone, yearns to know his history and why he exists.
    All are brought together on a seemingly innocent night of entertainment in
    Alexandria, one that will spin events out of control and lead to the truth of
    their lives and others.
    Regent Cid of Lindblum is worried about how these troubling events will impact
    Princess Garnet, so he dispatches the troupe known as Tantalus to Alexandria.
    Tantalus, a band of thieves disguising themselves as actors to hide their
    operations, plan to "kidnap" Garnet. A prominent character in Tantalus is the
    game's main protagonist, Zidane Tribal. However, the Princess herself yearns to
    escape from her wicked mother, and is willingly kidnapped. During the operation,
    Vivi and Adelbert Steiner, Captain of the Royal Knights of Pluto and Garnet's
    guardian, become involved, much to Steiner's disdain. The plan soon backfires,
    and Tantalus member Zidane is left in charge of the kidnapping. Their ship, the
    Prima Vista, is shot down from the sky, and lands in the Evil Forest.
    Zidane decides to assist the princess to Lindblum on foot, and is dismissed by
    the leader of Tantalus, Baku, who dissents with his opinion. Vivi and Steiner
    join Zidane in rescuing Garnet from Evil Forest's carnivorous botany and
    eventually escape the woods, leaving Tantalus behind. The foursome venture
    through the Ice Cavern, where Zidane defeats Black Waltz No. 1, a lackey of
    Brahne's. Arriving in the village of Dali, Garnet adopts the alias of "Dagger"
    to blend in with the peasantry. Vivi is kidnapped by the villagers, and the rest
    of the party is soon shocked when they rescue him and find out that the
    villagers are manufacturing Black Mages from the Mist, for export to Alexandria.
    Garnet begins to ponder the possibility of returning to Alexandria and
    questioning her mother about the Black Mage business, a notion which Steiner
    approves of. After besting Black Waltz No. 2, they board a Cargo Ship piloted by
    soulless Black Mages, but soon come under fire from Black Waltz No. 3. Vivi,
    Zidane, and Steiner confront the golem and leave the journey's destination in
    Garnet's hands. The princess hesitates, but ultimately decides to go to
    Lindblum, resulting in an erratic flight through South Gate.
    The four meet with Regent Cid at Lindblum, who refuses to mobilize against
    Alexandria, for fear of leaving his own borders unprotected. While his country
    holds the Festival of the Hunt, Brahne begins her advancement into the Burmecia
    region, home of Zidane's friend Freya Crescent. Zidane decides to travel to
    Burmecia with Freya and Vivi to learn more about the situation, but Cid orders
    Garnet to remain in Lindblum. In retaliation, she poisons the court with
    sleeping weed and absconds with Steiner back to South Gate. The remainder of the
    party ventures to Burmecia, traveling through Gizamaluke's Grotto and recruiting
    the gluttonous Quina Quen along the way. Upon arriving in Burmecia, they find a
    desolate city ruined by Brahne. At the apex of the city, they meet the Queen
    herself, a mysterious man named Kuja, and General Beatrix. The General promptly
    defeats Zidane's group, and Alexandria next sets its sights on Cleyra.
    Meanwhile, Garnet and Steiner rest in Treno, and with the aid of Doctor Tot,
    take the Gargan Roo pathway to Alexandria. Once there, Garnet meets with her
    mother, who turns on the princess and orders the extraction of Garnet's
    Eidolons, magical creatures with great powers, for use in future invasions. One
    of these summons, Odin, is then used to obliterate Cleyra, but not before
    Beatrix takes a jewel from the city's harp and Zidane's crew hitches a hide on
    the Red Rose back to Alexandria. The protagonists join forces with Steiner and
    free Garnet from Brahne's clutches, with the assistance of the enlightened
    Beatrix. Zidane, Vivi, and Garnet attempt to use the Gargant system to flee back
    to Treno, but their ride is spooked by a monster and ends up crashing in
    Pinnacle Rocks. After passing Ramuh's trial, allowing Garnet to summon Ramuh,
    the three witness the sacking of Lindblum by another Eidolon of Alexandria,
    Atomos. Sneaking into the city, Zidane and Garnet meet secretly with a now
    powerless Regent Cid, who suggests they travel to the Outer Continent to
    discover the motives behind Brahne's belligerence. Quina actually proves useful
    when trying to find the entrance to the Outer Continent, Fossil Roo, due to its
    constant search for frogs.
    It is soon speculated that Brahne's sudden shift in attitude is being
    manipulated by Kuja, who has his own plans for world domination. On the Outer
    Continent, Zidane and his allies encounter Eiko Carol, a young girl, and last of
    the Summoner Tribe, at her home of Madain Sari. She leads them to the Iifa Tree,
    where Kuja was reported to have been seen. The group descends into the very core
    of the tree, until they finally reach a shimmering and seemingly endless green
    pool at its base. The monster SoulCage, self-proclaimed creator of the Mist.
    Upon the entity's defeat, the Mist on the Mist Continent dries up, and the
    heroes return to Madain Sari. After repelling the thief Lani and recuiting the
    sarcastic and brooding Amarant Coral, they return to the Iifa Tree per new
    sightings of Kuja. There, they find Queen Brahne and her navy just off Iifa's
    coast, and Kuja with his Silver Dragon opposing her. Brahne summons Bahamut in
    an attempt to rid herself of Kuja and take sole domination of her territory, but
    in a twist of fate Kuja calls the Invincible to him and wrenches control of
    Bahamut, who then proceeds to wipe out Brahne and her soldiers with a
    devastating Mega Flare.
    On the beach, Brahne finally regains her former self and apologizes to Garnet,
    but dies, leaving the princess devastated. She must now become the Queen of
    Alexandria. The ceremonies of her coronation are short-lived, as Kuja promptly
    appears in the city and summons Bahamut to wreak havoc. The other party members
    fly in from Treno with Regent Cid, and Eiko aids Garnet in summoning Alexander,
    the holy Eidolon guardian of Alexandria. Alexander vanquishes Bahamut, only for
    a mysterious elderly man to appear with the Invincible and destroy Alexander and
    a majority of the city. Garnet is so shocked by the devastation to her city that
    she is rendered mute, and she, Zidane and their friends take refuge in Lindblum,
    where Cid constructs the Blue Narciss ship and gives it to the party. They then
    follow Kuja to his Desert Palace, but are discovered and locked in cells. Kuja
    forces Zidane and three of his friends to fly to the Forgotten Continent and
    retrieve the Gulug Stone from Oeilvert. The ruins contain many illusions and
    artifacts from the ambiguous Terran civilization, including an ancient and
    Eidolon, Ark, which is defeated in order to obtain the Stone.
    Meanwhile, Regent Cid and the remaining four party members manage to free
    themselves from their prisons and shut down the Palace security system, Valia
    Pira. Kuja still manages to trick Zidane into giving him the Gulug Stone and
    absconds with an abducted Eiko to Mount Gulug. The heroes pass through Esto Gaza
    to track him down, and witness Zorn and Thorn attempt to extract Eiko's
    Eidolons. Mog, Eiko's pet Moogle, reveals her true Eidolon form through Trance,
    and with her help, the court jesters are finally destroyed. Deprived of further
    Eidolons, Kuja formulates a new plan: to assimilate enough souls in order to
    enter a form of hyper-Trance. He flees, and Zidane's party find Queen Hilda,
    Cid's wife, and escort her back to Lindblum. She restores Cid to his proper
    human form, and the Lindblum leader puts the finishing touches on his new
    airship, the Hilda Garde III. Garnet returns to Alexandria, where she is
    expected to remain as Queen. When Zidane follows her, she recovers from her
    silence, once more takes his dagger, and cuts off her ponytail in a promise to
    continue to fight for her people and her adoptive mother.
    Queen Hilda tells the party of Kuja's ambitions and link to the planet Terra and
    directs them towards Ipsen's Castle on the Forgotten Continent. Inside the
    inverted structure, they find four elemental mirrors, seals to the portal to
    Terra. After defeating the worm-like Taharka and rescuing Amarant from his own
    arrogance, Zidane decides to have two party members secure each elemental
    shrine. The defeat of all four Guardians opens the Shimmering Island, the icy
    portal to Terra's alien world.
    The Hilda Garde III drops off the heroes on Terra, and a mysterious girl leads
    the party to the Genome village of Bran Bal. She is Mikoto, and reveals the
    truth behind Kuja's inferior relationship to Zidane: they were both crafted to
    become Angels of Death. Garland, the mastermind of this plot, captures Zidane
    and intends to use him for his true purpose as the harbinger of Gaia's doom.
    Zidane's friends free him from his prison at Pandemonium and confront Garland,
    who first orders a Silver Dragon to act as a shield before falling to the party
    himself. Though the party intends only to interrogate the old sorcerer, Kuja
    chooses the moment to enter triumphantly on the Invincible. Gleefully, he
    showcases his new powers Trance, achieved by draining the Invincible of all the
    souls trapped within, including Garnet's true mother, who had sealed her soul in
    the eidolon Bahamut in order to protect her daughter. Kuja promptly dispatches
    the party and announces his new motivation: to rule the world with a fist of
    Trance-inducing souls. Garland, clairvoyant to the end, warns Kuja that his
    power is of no consequence; the Genome responds by kicking his old master off
    the precipice of Pandemonium to his death.
    However, Garland remains stubbornly omniscient, and from beyond the grave, he
    tells Kuja that his newfound rule is for naught; his mortal death is fast
    appraoching. Kuja is no longer satisfied with world domination; his euphoria
    turns into rage, and he hatches a plot to destroy the source of all existence:
    the Crystal. He begins by utterly obliterating Terra with wave after wave of
    Ultima spells, but the party and resident Genomes escape by piloting the
    Invincible back through the Shimmering Island to Gaia. They suddenly notice the
    resurge of Mist in the air, emanating once more from the Iifa Tree. Above the
    tree hovers the foreboding entrance to Memoria, where the Gaia's memories and
    Kuja awaits. The armies of Alexandria and Lindblum take flight to stave off the
    horde of Silver Dragons blocking Memoria's doorway, and Invincible breaks
    through, carrying the party inside Memoria. They must defeat a slew of monsters
    Kuja created in opposition to the Crystal itself, while witnessing the deepest
    moments of their own lives intertwined with the earliest stirrings of Gaia.
    Garland's lingering voice guides them through the dimension, leaving them at the
    entrance to the Crystal World, a realm where is no earth, no space, only
    memories of every life originating with the Crystal.
    Zidane and his friends descend the translucent pillars or crystal and face Kuja
    in battle, where Kuja seemingly destroys everyone with Ultima. Surviving, the
    heroes find themselves in the presence of Necron, a powerful entity who also
    wishes to destroy the Crystal and return the world to what it was before
    existence. When Necron is defeated and returned to whence it came, Kuja
    teleports the eight heroes out of Memoria onto the banks of the Iifa Tree. The
    majority of the party returns to Alexandria on the Hilda Garde, while Zidane
    stays behind to find Kuja. He locates his Kuja deep within Iifa, and as the
    elder brother accounts for his sins, Iifa's roots converge on them both. The
    others believe Zidane dead, and Garnet, now the reigning queen of Alexandria,
    slides into depression. In the closing moments of the game, the Tantalus Troupe
    appears once more to perform "I Want To Be Your Canary" for Garnet's birthday.
    During the play, a shrouded form masquerading as Marcus casts off his cloak to
    reveal a returning Zidane. The city of Alexandria celebrates, old friends cheer
    from the stands, and the queen runs through the crowd of people and leaps into
    Zidane's arms.
     002. CHARACTERS                                                      ID#01.002
    There are 8 heroes you can choose from to help you on your adventure. Each has
    its own unique abilities and reasons to join the fight.
    The sixteen year old hero of Final Fantasy IX is an experienced thief. Aside
    from stealing from the rich, he enjoys stealing hearts of ladies as his sense of
    charisma and boyish good looks have made him very popular among them.
     Age          16
     Occupation   Thief
     Quote        "You don't need a reason to help people."
     Trance       Dyne
                  Zidane will be able to damage the enemies with extremely powerful
                  non-elemental attacks.
    Feeling like an outsider who doesn't belong in this world, this shy nine-year
    old black mage is going through a major identity crisis and is left feeling very
    depressed. He is constantly getting caught up in things, none of which he can
    help or control. Through his friends, he overcomes his trials and finally
    develops a more positive outlook towards life.
     Age          9
     Occupation   Black Mage
     Quote        "How do you prove that you exist? Maybe we don't exist..."
     Trance       Double Black Magic
                  Vivi will be able to use his Black Magic twice in the same turn.
    A 33 year-old knight in the service of the royal family of Alexandria Kingdom.
    Adelbert Steiner is the life long guardian of Princess Garnet Til Alexandros
    17th and it is a duty he takes most seriously. He is a powerful swordsman,
    always striving to be a good knight.
     Age          33
     Occupation   Royal Knight
     Quote        "Having sworn fealty, must I spend my life in servitude?"
     Trance       Extra Damage
                  Steiner's attacks will do more damage than normal.
    A young princess, and heir to the throne of Alexandria, Garnet is inexperienced
    in the ways of the world due to her sheltered upbringing. Assuming the name of
    Dagger, she sets off on an adventure she was ill-prepared for. Idealistic and
    naive in the beginning, her encounter with a certain young thief will change her
    perception of the world around her.
     Age          16
     Occupation   Princess
     Quote        "Someday I will be queen, but I will always be myself."
     Trance       Eidolon
                  When an Eidolon is summoned it will keep attacking until the
                  Trance ends without having to summon it once again.
    A solitary vagabond who also works an an assassin for hire. Regimented in
    nature, Amarant spends most of his time training his body as a weapon for
    combat. A loner by nature, Amarant's self-reliance and unwavering focus means he
    trust no one and never lets outside events distract him from his goals.
     Age          Unknown
     Occupation   Bounty Hunter
     Quote        "The only dependable thing about the future is uncertainty."
     Trance       Elan)
                  Amarant's Flair abilities will affect multiple targets instead
                  of single ones.
    A member of the mouse clan who was raised and trained by a Dragon Knight, Freya
    is a courageous female knight who is unwilling to compromise her beliefs.
    Banished from Burmecai, her home, she has roamed and seen much of the world.
    Proud and wise beyond her years, she tries to help Burmecia when it is attacked
    by Brahne despite being in exile.
     Age          Unknown
     Occupation   Dragon Knight
     Quote        "To be forgotten is worse than death."
     Trance       High Jump
                  Freya's Jump skill will do a lot more damage and it will affect
                  multiple enemies instead of single ones.
    Part of the Qu clan, Quina is an androgynous being whose only concerns are
    eating and leaving descendants on the planet. Quina's favorite food are frogs,
    especially when eaten raw.
     Age          Unknown
     Occupation   Chef
     Quote        "I do what I want! You have problem!?"
     Trance       Cook
                  Quina will cook the monster and learn any Blue Magic the monster
                  might have to teach.
    After her parents passed away, Eiko was raised by summoners, magic-users with
    the ability to summon eidolons to do their bidding. Under their care, Eiko
    learned White Magic and developed a very special friendship with the Moogles.
    Ahthough only six years of age, Eiko is a precocious little girl with the
    ability to read the thoughts of eidolons and animals.
     Age          6
     Occupation   Summoner
     Quote        "I don't wanna be alone anymore..."
     Trance       Double White Magic
                  Eiko will be able to use her White Magic twice in the same turn
     003. NON-PLAYABLE CHARACTERS                                         ID#01.003
    They are not part of the group, but you'll eventually meet them in your journey.
    Some of them will help you in your quest and others will be there just to make
    sure you won't reach the end of your journey.
    She's Garnet's mother, a corrupted Queen that seeks to expand the Empire of
    Alexandria at all costs and she's willing to remove anyone who stands in her
    way. Helping her in her goals is the mysterious Kuja.
    Current ruler of Lindblum. Following a fight with his wife, she turned him into
    an oglop. Regent Cid is a technology expert and is creating a new type of
    airship powered by steam. He was the best friend of Garnet's father and it was
    he that hired The Tantalus to kidnapp Princess Garnet.
    Baku, Blank, Cinna, Marcus, Ruby, and the Nero Brothers are, together with
    Zidane, members of The Tantalus Theatre Troup. They are accomplished actors and
    perform in various locations aboard their ship, the Prima Vista. But they are in
    fact a group of daring thieves that cover their activities by putting up shows
    as a distraction.
    The greatest Alexandrian Knight who ever lived. She holds the tittle of 'Best
    swordsman in the continent'. Beatrix's devotion to the Queen is unwavering and
    only surpassed by her duty to the people of Alexandria. Her weapon of choice is
    the Save the Queen.
    A couple of evil court jesters. Zorn and Thorn follow the strict orders of Queen
    Brahne and they have the power to extract the Eidolons of a summoner, provided
    she has reached 16 years of age.
    A known scholar and man of science with a profound knowledge of Eidolons and the
    power to summon them. He was Garnet's tutor during her childhood. He lives next
    to Treno's Card Stadium and holds the truth about Garnet and her past.
    Kuja is introduced as a weapons dealer, supplying Queen Brahne with entire
    armies of Black Mages. Kuja is a versatile mage, adept at both White and Black
    Magic. In the end he betrays Brahne for his own purposes, the destruction of the
    entire universe. Kuja has a supreme ego, a god complex complemented by a fear of
    Garland is the original mastermind behind Kuja's actions before his betrayal and
    the key to Zidane and Garnet's past. He is not originally from Gaia. To travel
    between Gaia and his planet, Terra, he uses the airship Invincible.
    They are man-made weapons. Dolls used as tools for war. In the battlefield, some
    of them started to have an imagination, gain consciousness and a will of their
    own and eventually ran away, deserting. They quickly realized their lifespan is
    quite short and because of that they help Kuja in his quest when he promises
    them to solve their problem.
    The wandering Prince of Burmecia. He was Vivi's first friend when he first
    arrived in Alexandria. Puck doesn't like the royal life, he prefers to see the
    world, visit distant lands and enjoy all that the world has to offer.
    Mog is Eiko's best friend. They were born on the same day and since then they
    have been true and inseparable companions. Mog is a bit of a coward and although
    she loves Eiko, she is usually too afraid to save her. She later reveals herself
    as the Eidolon Madeen.
    A female genome rescued from Terra and brought back to Gaia after the fall of
    Garland. Mikoto was meant to be the third Angel of Death after Kuja's betrayal
    and Zidane's disappearance. However, Garland's plans never came truth.
     004. SPECIAL ABILITIES                                               ID#01.004
    All characters have special abilities and as the game progresses, you'll be able
    to learn new and more powerful magical spells and special skills. Each technique
    is presented with the MP required to cast it, the equipment that teaches it and
    the AP required to learn it.
     Flee                40 AP      0 MP    Dagger, Germina's Boots, Mage Masher,
                                            Ultima Weapon, Zorlin Shape
     Detect              40 AP      0 MP    Mage Masher, Orichalcon
     What's That!?       40 AP      2 MP    Butterfly Sword
     Soul Blade          35 AP      6 MP    The Ogre
     Annoy               50 AP      4 MP    Gladius, Sargatanas
     Sacrifice           55 AP     32 MP    Exploda, Masamune
     Lucky Seven         85 AP      6 MP    Exploda, Gladius, Rune Tooth, The Tower,
                                            Thief Hat
     Thievery           100 AP      8 MP    Angel Bless, The Tower
     Free Energy          0 AP     10 MP    -
     Tidal Flame          0 AP     12 MP    -
     Scoop Art            0 AP     14 MP    -
     Shift Break          0 AP     16 MP    -
     Stellar Circle 5     0 AP     24 MP    -
     Meo Twister          0 AP     32 MP    -
     Solution 9           0 AP     48 MP    -
     Grand Lethal         0 AP     60 MP    -
     Fire                25 AP      6 MP    Leather Hat, Mage Staff
     Fira                50 AP     12 MP    Flame Staff, Mage's Hat, Power Belt,
     Firaga              75 AP     24 MP    Octagon Rod
     Sleep               20 AP     10 MP    Flame Staff
     Blizzard            25 AP      6 MP    Leather Wrist
     Blizzara            50 AP     12 MP    Ice Staff, Opal
     Blizzaga            85 AP     24 MP    Octagon Rod
     Slow                20 AP      6 MP    Ice Staff, Magus Hat
     Thunder             25 AP      6 MP    Glass Buckle, Silk Shirt
     Thundara            50 AP     12 MP    Lightning Staff, Peridot
     Thundaga            80 AP     24 MP    Octagon Rod
     Stop                25 AP      8 MP    Oak Staff
     Poison              35 AP      8 MP    Lightning Staff
     Bio                 40 AP     18 MP    Oak Staff
     Osmose              70 AP      2 MP    Gaia Gear, High Mage Staff
     Drain               60 AP     14 MP    Oak Staff
     Demi                30 AP     18 MP    Amethyst, Black Belt, Cypress Pile
     Comet               55 AP     16 MP    Cypress Pile
     Death               45 AP     20 MP    Black Hood
     Break               30 AP     18 MP    Cypress Pile
     Water               55 AP     22 MP    N-Kai Armlet
     Meteor              95 AP     42 MP    High Mage Staff
     Flare               95 AP     40 MP    Black Robe
     Doomsday           150 AP     72 MP    Mace of Zeus
     Darkside            30 AP      0 MP    Blood Sword
     Minus Strike        35 AP      8 MP    Excalibur II, Iron Sword, Rubber Helm
     Iai Strike          40 AP     16 MP    Rune Blade
     Power Break         40 AP      8 MP    Diamond Sword
     Armor Break         30 AP      4 MP    Mythril Sword
     Mental Break        45 AP      8 MP    Gold Helm, Ice Brand
     Magic Break         25 AP      4 MP    Flame Saber
     Charge!             30 AP     10 MP    Aegis Gloves, Coral Sword
     Thunder Slash       30 AP     24 MP    Defender, Ragnarok
     Stock Break         35 AP     26 MP    Ultima Sword, Excalibur II
     Climhazzard         70 AP     32 MP    Excalibur, Excalibur II
     Shock               60 AP     46 MP    Ragnarok
     Fire Sword           0 AP      6 MP    -
     Fira Sword           0 AP     12 MP    -
     Firaga Sword         0 AP     30 MP    -
     Blizzard Sword       0 AP      6 MP    -
     Blizzara Sword       0 AP     12 MP    -
     Blizzaga Sword       0 AP     30 MP    -
     Thunder Sword        0 AP      6 MP    -
     Thundara Sword       0 AP     12 MP    -
     Thundaga Sword       0 AP     30 MP    -
     Bio Sword            0 AP     20 MP    -
     Water Sword          0 AP     26 MP    -
     Flare Sword          0 AP     50 MP    -
     Doomsday Sword       0 AP     60 MP    -
     Cure                30 AP      6 MP    Magic Racket, Rod, Silk Shirt
     Cura                50 AP     10 MP    Barette, Healing Rod
     Curaga             155 AP     22 MP    Whale Whisker, Wizard Rod
     Life                30 AP      8 MP    Cachusha, Healing Rod, Mythril Rod,
                                            Rebirth Ring, Whale Whisker
     Scan                25 AP      4 MP    Air Racket, Desert Boots
     Panacea             15 AP      4 MP    Air Racket, Rod
     Stona               25 AP      8 MP    Multina Racket
     Shell               35 AP      6 MP    Cotton Robe, Gold Choker, Moonstone,
                                            Multina Racket, Mythril Racket,
                                            Mythril Rod, Wizard Rod
     Protect             30 AP      6 MP    Desert Boots, Mythril Racket, Rod,
                                            Steepled Hat, Wizard Rod
     Silence             30 AP      8 MP    Asura's Rod, Magic Armlet, Mythril Rod,
                                            Priest's Racket
     Mini                40 AP      8 MP    Asura's Rod, Feather Boots,
                                            Magic Racket
     Reflect             20 AP      6 MP    Mythril Racket, Reflect Ring, Ruby,
                                            Stardust Rod
     Confuse             35 AP      8 MP    Asura's Rod, Lamia's Tiara
     Berserk             30 AP      6 MP    Magic Racket
     Blind               40 AP      6 MP    Magician Shoes, Multina Racket
     Float               20 AP      6 MP    Feather Boots, Lamia's Tiara,
                                            Stardust Rod
     Shiva               20 AP     24 MP    Opal
     Ifrit               20 AP     26 MP    Topaz
     Ramuh               35 AP     22 MP    Peridot
     Atomos              25 AP     32 MP    Amethyst
     Odin                30 AP     28 MP    Dark Matter
     Leviathan           40 AP     42 MP    Aquamarine
     Bahamut             80 AP     56 MP    Garnet
     Ark                100 AP     80 MP    Pumice
     Chakra              30 AP      4 MP    Cat's Claws, Leather Plate
     Spare Change        40 AP      0 MP    Poison Knuckles, Rune Claws
     No Mercy            25 AP     12 MP    Duel Claws, Dragon's Claws
     Aura                25 AP     12 MP    Duel Claws, Scissor Fangs
     Curse               20 AP     12 MP    Kaiser Knuckles, Mythril Claws
     Revive              35 AP     20 MP    Rebirth Ring, Rune Claws, Tiger Fangs
     Demi Shock          50 AP     20 MP    Avenger, Rune Claws
     Countdown           40 AP     16 MP    Kaiser Knuckles
     Lancer              20 AP     10 MP    Coral Ring, Dragon Wrist, Partisan
     Rei's Wind          20 AP     12 MP    Angel Earrings, Gold Helm, Holy Lance,
                                            Mythril Spear
     Dragon Breath      205 AP     78 MP    Dragon's Hair
     White Draw          90 AP     36 MP    Emerald, Ice Lance, Kain's Lance
     Luna                30 AP     12 MP    Trident
     Six Dragons         25 AP     28 MP    Heavy Lance
     Cherry Blossom      40 AP     46 MP    Kain's Lance, Obelisk
     Dragon's Crest      45 AP     16 MP    Holy Lance, Kain's Lance
     1000 Needles         0 AP      8 MP    Cactuar
     Angel's snack        0 AP      4 MP    Behemoth, Epitaph, Ironite, Mistodon
     Aqua Breath          0 AP     14 MP    Axolotl, Clipper, Sahagin, Vepal
     Auto-Life            0 AP     14 MP    Carrion Worm, Cerberus, Gimme Cat,
                                            Stilva, Yan
     Bad Breath           0 AP     16 MP    Anemone, Marlboro, Worm Hydra
     Doom                 0 AP     12 MP    Ash, Veteran
     Earth Shake          0 AP     20 MP    Adamantoise, Earth Guard, Shell Dragon
     Frog Drop            0 AP     10 MP    Gigan Toad
     Frost                0 AP      8 MP    Chimera, Kraken, Wraith
     Goblin Punch         0 AP      4 MP    Goblin, Goblin Mage
     Limit Glove          0 AP     10 MP    Axe Beak, Blazer Beetle, Catoblepas,
                                            Jabberwock, Mandragora, Mu
     Lv3 Def Less         0 AP     12 MP    Carve Spider, Grand Dragon, Lamia,
                                            Lizard Man, Ochu, Sand Scorpion
     Lv4 Holy             0 AP     22 MP    Amdusias, Feather Circle, Torama
     Lv5 Death            0 AP     20 MP    Dracozombie, Lich, Stroper,
                                            Whale Zombie
     Magic Hammer         0 AP      2 MP    Magic Vice, Ring Leader
     Matra Magic          0 AP      8 MP    Armstrong, Dragonfly, Land Worm, Ogre,
                                            Trick Sparrow, Zaghnol
     Mighty Guard         0 AP     64 MP    Antlion, Gargoyle, Gigan Octopus,
                                            Myconid, Serpion
     Mustard Bomb         0 AP     10 MP    Bomb, Grenade, Marilis, Red Vepal,
     Night                0 AP     14 MP    Abomination, Grimlock, Nymph, Seeker
     Pumpkin Head         0 AP     12 MP    Bandersnatch, Basilisk, Hedgehog Pie,
                                            Lady Bug, Python, Skeleton, Yeti
     Roulette             0 AP     18 MP    Ghost, Hecteyes, Zombie
     Twister              0 AP     22 MP    Abadon, Red Dragon, Tiamat
     Vanish               0 AP      8 MP    Drakan, Gnoll, Hornet, Troll, Vice
     White Wind           0 AP     14 MP    Garuda, Griffin, Zemzelett, Zuu
     Cure                20 AP      6 MP    Magic Racket, Silk Shirt
     Cura                40 AP     10 MP    Barette, Golem's Flute
     Curaga              80 AP     22 MP    Angel Flute, Hamelin
     Regen               25 AP     14 MP    Fairy Earrings, Fairy Flute
     Life                35 AP      8 MP    Cachusha, Golem's Flute, Rebirth Ring
     Full-Life           90 AP     24 MP    Light Robe, Siren's Flute
     Panacea             15 AP      4 MP    Air Racket
     Stona               25 AP      8 MP    Lamia's Flute, Multina Racket
     Esuna               80 AP      6 MP    Angel Flute, Fairy Flute, Rubber Suit,
                                            Siren's Flute
     Shell               20 AP      6 MP    Cotton Robe, Gold Choker, Moonstone,
                                            Multina Racket, Mythril Racket
     Protect             20 AP      6 MP    Desert Boots, Mythril Racket,
                                            Steepled Hat
     Haste               30 AP      8 MP    Emerald, Fairy Flute, Running Shoes
     Silence             25 AP      8 MP    Lamia's Flute, Magic Armlet,
                                            Priest's Racket
     Mini                35 AP      8 MP    Feather Boots, Magic Racket
     Reflect             25 AP      6 MP    Mythril Racket, Reflect Ring, Ruby
     Float               25 AP      6 MP    Feather Boots, Lamia's Flute,
                                            Lamia's Tiara
     Dispel              35 AP     16 MP    Siren's Flute, Tiger Racket
     Might               25 AP     14 MP    Hamelin, Priest's Racket
     Jewel               50 AP      4 MP    Hamelin
     Holy               110 AP     36 MP    Angel Flute, White Robe
     Carbuncle           35 AP     24 MP    Ruby
     Fenrir              55 AP     30 MP    Sapphire
     Phoenix             40 AP     32 MP    Phoenix Pinion
     Madeen             120 AP     54 MP    Ribbon
     005. DAMAGE FORMULAS                                                 ID#01.005
    Most abilities cause certain damage depending on the character's strength and
    the enemy's defense. But there are skills that have a different way of working
    or that have a special formula to calculate the damage made.
     Flee                   You will drop an amount of Gil equal to 10% of the
                            total Gil you would've won from the battle.
     Lucky Seven            When the last digit in Zidane's current HP is 7, Zidane
                            will do at random either 7, 77, 777, or 7777 damage.
     Thievery               Damage is equal to the number of times Zidane has
                            successfully stolen multiplied by half Zidane's Speed.
     Comet                  Power is equal to 56 multiplied by a random number
                            between 1 and (Vivi's current level + Vivi's Magic).
     Meteor                 Power is equal to 88 multiplied by a random number
                            between 1 and (Vivi's current level + Vivi's Magic).
                            The chance of Success is equal to (Vivi's current
                            level divided by 2) + Vivi's Spirit
     Darkside               Steiner expends 12.5% of his total HP to deliver an
                            attack that is 40% stronger than normal and ignores
                            the target's Protect status.
     Minus Strike           Steiner inflicts damage on a single enemy equal to the
                            amount of HP he has lost.
     Thunder Slash          Damages the target equal to 19% of its Max HP with a
                            lightning-elemental attack.
     Life                   Character recovers (5 + target's Spirit)% of their
                            Max HP.
     Chakra                 Character recovers 20% of the Max HP and MP.
     Spare Change           Uses an amount of Gil equal to Amarant's current level
                            multiplied by 101. Damage is equal to (Amount of Gil
                            used [squared] multiplied by Amarant's Spirit) divided
                            by (amount of Gil owned multiplied by 10).
     Revive                 Amarant recovers a KO'd party member and restores an
                            amount of HP equal to (20 + Target's Spirit)% of their
                            Max HP.
     Demi Shock             Damages an enemy equal to 20% of their Max HP.
     Lancer                 Causes physical damage to an enemy that is 20% stronger
                            sthan a regular attack. MP is also reduced by 1/16 of
                            the amount of damage inflicted.
     Six Dragons            Six dragons appear to perform one of three possible
                            results to each character individually in the party:
                            30% chance HP and MP is fully restored, 35% chance
                            that nothing will happen and 35% chance HP and MP is
                            reduced to 1.
     White Draw             Restores MP for the whole party by an amount equal to
                            anywhere between 0 and 1 less than double the enemy's
                            level you selected.
     Dragon Breath          Damages all enemies by an amount equal to how much HP
                            the targeted monster has lost.
     Dragon's Crest         Delivers an amount of damage to a single enemy equal
                            to the square of the number of Dragon type monsters
                            the party has slain.
     Aqua Breath            Inflicts an amount of water-elemental damage to all
                            enemies equal to 1/4 their Max HP.
     Twister                Inflicts random damage to all enemies based on 55
                            multiplied by a random number between 1 and (Quina's
                            current level + Quina's Magic).
     Frog Drop              Damage is equal to Quina's current level multiplied by
                            the number of frogs caught.
     White Wind             Recovers HP to all party members equal to Quina's Max
                            HP divided by 3.
     Magic Hammer           Reduces one target's MP by a random amount between 0
                            and the target's current MP.
    Eidolons, on the other hand, perform attacks or healing effects to your party or
    your enemies. How powerful they are depends on the stones you carry.
     Shiva             36 + Nr. of Opals in stock             (34 when in Trance)
     Ifrit             42 + Nr. of Topaz in stock             (37 when in Trance)
     Ramuh             32 + Nr. of Peridot in stock           (31 when in Trance)
     Leviathan         59 + Nr. of Aquamarine in stock        (63 when in Trance)
     Bahamut           88 + Nr. of Garnet in stock            (77 when in Trance)
     Ark               106 + Nr. of Lapis Lazuli in stock     (87 when in Trance)
     Madeen            71 + Eiko's current level
    But there are other attacks that are a bit trickier to calculate or that change
    if some conditions are met.
     ATOMOS - G-FORCE 199
    Atomos unleashes G-Force 199. This attack's damage is based on the % of the
    enemy's Max HP (30 + Nr. of Amethyst in stock). For instance, by having 70
    Amethyst stones in your inventory, you can cut off 100% of the enemy's HP
    (although the damage is capped at 9999). When in Trance the damage is always 16%
    of the Max HP.
    Odin's attack is great because it can instantly kill and enemy. The odds of that
    happening depend on the number of Ores in your inventory (Nr. of Ores in stock ÷
    2). Since you can carry a max of 99 Ores, the best you can get is 49,5% of Odin
    killing the enemy. Although, if you have Odin's Sword equipped and if the enemy
    survives the attack, the number of Ores will work against you (142 - Nr. of Ores
    in stock), so if you have 99 Ores in your inventory, Odin's attack power will be
    43. When in Trance, Odin's attack will have an attack power of 42.
    Carbuncle's attack will change depending on the stone Eiko has equipped. The
    normal version will cast Reflect on the party. If Eiko has a Diamond equipped,
    Carbuncle will cast vanish. With an Emerald, Carbuncle will cast Haste and if
    Eiko has a Moonstone equipped, it will be Shell. An extra spell can be cast
    depending on the animation version. The long version will also cast Protect on
    the party, regardless of the jewel equipped.
    Fenrir has two attacks. The normal is an earth-based Terrestial Rage but if the
    Maiden Prayer is equipped, Fenrir will perform a wind-elemental attack named,
    Millennial Decay. The attack power for both attacks is also different. The
    Terrestial Rage is a weaker attack (42 + Nr. of Sapphires in stock) than the
    Millennial Decay (44 + Nr. of Sapphires in stock) but both depend on the number
    of Sapphires in stock.
    Phoenix's rebirth flame causes damage to the enemy while restoring your party
    members to a % of their Max HP (30 + Spirit stat). Both the damage and the HP
    recovered increase with the full animation. But Phoenix may also cast Rebirth
    Flame after all party members are KO'd, in essence giving you a continue instead
    of a game over (Phoenix Pinions in stock ÷ 256). Since the max number of Phoenix
    Pinions you can have is 99, the chance of Phoenix using Rebirth Flame
    automatically is 38%.
     001. THE EXCALIBUR                                                   ID#02.001
    There are two versions of the Excalibur on Final Fantasy IX. One of them will
    require a lot of money, and the other will require as less time as humanly
    possible. The quest for the Excalibur II is perhaps the most annoying and
    difficult in the game.
    The mythical Excalibur makes an appearance on Final Fantasy once again. But
    first of all, you need to make offers at Treno's Auction House for 4 items.
    Afterwards you need to sell them to certain people that will be looking for
     ITEMS                  BUYERS
     Rat Tail               Mage near the Card Carta Club
     Doga's Artifact        Man at the Synthesis Shop
     Griffin's Heart        Mage near the Card Carta Club
     Une's Mirror           Rich Man walking around the Card Carta Club
    When you buy and sell these 4 items, a rare object will appear at the Auction
    House that's very expensive, the Magical Fingertip (it can take a while to
    appear). Be sure to have a good amount of money before bidding. Then, bring the
    Fingertip to Daguerreo and give it to the old man near the Inn. In return he
    will offer you the Excalibur.
    Getting the Excalibur is easy, but I can't say the same about the Excalibur II.
    To get it you need no reach Memoria and defeat Lich in less than 12 hours. It's
    a race against time to get the most powerful sword in the game and every help on
    how to cut time is useful.
    Skip all ATEs and FMVs (open and close the disc cover to skip the FMVs). Don't
    save a lot and ride as much as you can with Choco to prevent battles (be careful
    because this will make your characters weak and defeating bosses can become
    troublesome). Put all the game speed at max and you might just make it on time.
    The Excalibur II is right on the screen where you fight Lich. Usually, there's a
    Save point on the left side of the room but if you're under 12 hours the (?)
    will become an (!). Examine it and you'll get the Excalibur II with a note from
    Gil's brother.
    "To Brother Gil. Bro, I found the sword like you told me. But there were two of
    them. One of 'em had a lame name, somethin' II. It was a dingy, old thing with
    flashy decorations, something you'd probably like. So I went with Excalipur.
    I'll be back after I find the Tin Armor."
    The Excalipur appeared on Final Fantasy V and Gilgamesh actually uses this
    sword. But once you get a hold of it it's very lame. With the Excalibur II in
    your possession it's time to go in search for all the things you left behind and
    start leveling up. There has been a rumor saying that if you wait until the
    clock reaches 99:99:99 he will reset back to 00:00:00 and you can get the
    Excalibur II then. It's true that the clock resets back to 00:00:00 and turns
    red but the Excalibur II will not appear.
     002. THE STELLAZZIOS                                                 ID#02.002
    All around Gaia you can find some coins. These coins are of no importance to
    you, but in Treno, Queen Stella collects them and she's willing to give you a
    reward for every coin you deliver. The more coins you give her, the better the
    prizes will be.
     Location:   The Windmill in Dali.
     Story:      "The story of 12 Zodiacs. The 11 Zodiacs pondered. How best to
                 catch Virgo's Heart? Aries headed east."
     Location:   It's behind the item shop in Treno (Slums).
     Story:      "Taurus had an idea. He would give Virgo a gift. Through the
                 forest and over the mountain, he found a star."
     Location:   By the fountain when you enter Treno, drop 10 Gil 11 times.
     Story:      "Gemini thought by the river: 'I will sing her a song'. He didn't
                 know where she was, but he hoped his song would reach her."
     Location:   In Burmecia, behind a cart filled with apples by the entrance.
     Story:      "Cancer headed to the cape where Virgo waited. The sun was setting
                 into the ocean. Will he finally see her?"
     Location:   In the room with the Neptune Statue in Alexandria Castle.
     Story:      "Leo was waiting for the sun to set into the ocean. Then Cancer
                 showed up, and they began to fight. Into the ocean they fell."
     Location:   In the Black Mage Village's Inn.
     Story:      "Watching the sunset from the cape, Virgo whispered, 'My only wish
                 is to be with you now...'"
     Location:   Behind the fountain in Madain Sari.
     Story:      "Libra was a perverse fellow. He would always walk in the opposite
                 direction of the sun. Would he ever see Virgo?"
     Location:   Down the ladder in Quan's Dwelling.
     Story:      "Scorpio was very timid. He always looked at his shadow, until one
                 day, he decided to look away. He walked up a hill."
     Location:   In Lindblum, to the left of the woman selling pickles.
     Story:      "Sagittarius dashed through the night, defying the chilly northern
                 wind that was touching his right cheek."
     Location:   Search the water by the entrance of Daguerreo.
     Story:      "Impatient Capricorn ran up a hill toward the sun and fell asleep
                 from exhaustion."
     Location:   On the first screen of Ipsen's Castle.
     Story:      "Aquarius arrived late. He asked everyone, 'Who kissed Virgo?'"
     Location:   Inside the Invincible.
     Story:      "Pisces said to Aquarius, "Virgo made her choice. Go see him and
                 he'll tell you the rest."
     Location:   Where you found the coin of the one who kissed Virgo.
     Story       "Their future was uncertain, but Scorpio and Virgo kissed in the
                 light of dusk that moment meant everything."  =Opiuchus=
    The story presented in the coins actually points to the location of the
    Opiuchus. It's clearly to the East, in a hill, probably surrounded by mountains
    and forests, near the ocean. Leo and Cancer fell in the sea, a hint for
    something in the water near that location. It's somewhere between night and day.
    Eventually, all clues lead to Quan's Dwelling, where you found Scorpio. It's in
    a hill, near the sea (where you can find a treasure with Choco) surrounded by
    forests, with a beautiful sunset between the night (Treno) and day (Alexandria).
    Go to the location where you found Scorpio and you will get the Opiuchus. After
    that, go meet Queen Stella to collect the rewards.
     COINS                      REWARDS
     1 Stellazzio               1000 Gil
     2 Stellazzios              Phoenix Pinion
     3 Stellazzios              2000 Gil
     4 Stellazzios              Blood Sword
     5 Stellazzios              5000 Gil
     6 Stellazzios              Elixir
     7 Stellazzios              10.000 Gil
     8 Stellazzios              Black Belt
     9 Stellazzios              20.000 Gil
     10 Stellazzios             Rosetta Ring
     11 Stellazzios             30.000 Gil
     12 Stellazzios             Robe of Lords
     13 Stellazzios             Hammer
     003. THE MOGNET CENTRAL                                              ID#02.003
    Since Moogles help you along the way it would be nice if you could help them
    back. It seems that Mognet Central, which is responsible for delivering the
    mail, is not doing a good job. Something is wrong with the machine that
    processes the mail and a very special item is needed. Below is a list of the
    letters you can deliver, remember you need to deliver at least 50% of the
    letters to be able to fix Mognet Central.
     FROM        LOCATION                 TO         LOCATION
     Kupo        Alexandria Chapel        Monty      Evil Forest
     Mois        Ice Cavern               Gumo       Dali
     Kumop       Dali Underground         Mogki      Lindblum Castle
     Mogki       Lindblum Castle          Atla       Burmecia
     Grimo       South Gate Citadel       Nazna      Summit Station
     Atla        Burmecia                 Monev      Creyra Trunk
     Nazna       Summit Station           Mochos     Gargant Roo
     Mopli       Creyra Settlement        Serino     Red Rose
     Serino      Red Rose                 Moodon     Lindblum Inn
     Mosh        Alexandria Chapel        Monty      Pinnacle Rocks
     Moodon      Lindblum Inn             Moonte     Dragon's Gate
     Kuppo       Fossil Roo               Kupo       Alexandria Chapel
     Mogmatt     Conde Petie              Suzuna     Conde Petie Mountain Path
     Mogryo      Black Mage Village       Mocchi     Iifa Tree
     Mogki       Lindblum Castle          Moodon     Lindblum Inn
     Mimoza      Oeilvert                 Mooel      Oeilvert
     Mojito      Desert Palace            Mogsam     Desert Palace
     Mogrika     Esto Gaza                Moolan     Mount Gulug
     Moolan      Mount Gulug              Mogtaka    Mount Gulug
     Mogki       Lindblum Castle          Kumool     Ipsen's Castle
     Moorock     Pandemonium              Mozme      Pandemonium
     Kupo        Alexandria Chapel        Atla       Burmecia
     Atla        Burmecia                 Mogryo     Black Mage Village
     Mogryo      Black Mage Village       Kumool     Ipsen's Castle
     Kumool      Ipsen's Castle           Mois       Fossil Roo Entrance
     Mois        Fossil Roo Entrance      Noggy      Daguerreo
     Noggy       Daguerreo                Kupo       Alexandria Chapel
    These letters are listed by the order that you get them. That means that if you
    skip one you probably missed a moogle. That doesn't mean they have to be
    delivered in this particular order but be careful of certain moogles and/or
    locations because they might become inaccessible to you at certain points in the
    The final sequence starts after your visit to Terra. When Kupo receives the
    final letter from Noggy he will tell you the item that Mognet Central needs is
    the Superslick and that someone in Alexandria has it. Go talk to Ruby (she's at
    the theatre near the chapel) and she will give you the item the moogles need.
    Now you need to find Mognet Central. To the North of Madain Sari is a relatively
    big island with a forest and some mountains, if you look closely there is a
    crack on one of the sides of the mountain, it's the entrance to Mognet Central,
    get yourself a Gold Chocobo and use a Dead Pepper to break your way through.
    Inside, give the Superslick to Artemicion, head of Mognet. You will receive a
    gift for all your trouble, a Protect Ring!
     004. THE WANDERING MOOGLE                                            ID#02.004
    Stlitzkin is a very cool Moogle that travels all around the world visiting many
    of his friends. You can easily know who he is since his color is yellow. From
    time to time he also has good deals to offer you.
     LOCATION                OFFER                                  PRICE
     Burmecia                Ether, Hi-Potion, Soft                 333 Gil
     Creyra Settlement       Hi-Potion, Ether, Phoenix Pinion       444 Gil
     Fossil Roo              Phoenix Pinion, Remedy, Ether          555 Gil
     Mountain Path           Magic Tag, Tent, Ether                 666 Gil
     Alexandria              Phoenix Pinion, Hi-Potion, Elixir      777 Gil
     Oeilvert                Hi-Potion, Emerald, Elixir             888 Gil
     Bran Bal                Diamond, Ether, Elixir                 2222 Gil
     Alexandria              Moonstone, Ruby, Elixir                5555 Gil
    In Alexandria (DISC 4), after you buy all that Stlitzkin has to offer, talk to
    him once again and he will reward you with a Ribbon.
     005. THE RAGTIME MOUSE                                               ID#02.005
    During your adventure you will encounter special battles. One of such special
    battles are the ones in which you battle the Ragtime Mouse. He will make you a
    total of 16 questions, one for each time you face him. He's hard to encounter
    but you can find him in any forest in the world.
    When you enter in battle with the Ragtime Mouse do not attack him and be sure
    you actually read the sentence. There are two signs behind the Ragtime. Attack
    the one that answers your question, yes or no. For each battle you'll get a good
    amount of EXP and Gil. After answering all of the questions just meet him one
    last time and he will be defeated. After that you'll be awarded with a Protect
     TRUE OR FALSE                                                    ANSWER
     The War in Lindblum started in the year 1600.                    False
     "I want to be your Canary" was written by Lord Afon.             False
     Chocobo forest is located between Lindblum and South Gate.       True
     The theatre ship Prima Vista was built in Artania Shipyards.     False
     Lindblum's Air Cabs operate around the clock.                    True
     Fossil Roo is a tunnel that connects Treno and Alexandria.       False
     Berkmea Cable Cars have been running for 8 years.                True
     Lindblum Castle is larger than Alexandria Castle.                True
     Some Mu's are friendly and don't attack.                         True
     Only one desert exists in the entire world.                      False
     Conde Petie is a village of Goblins.                             False
     Prima Vista means Love at First Sight.                           False
     Treno's Cafe, Card Carta, is members-only.                       True
     Bobo Bird is a bird that brings you fortune.                     False
     You can defeat Ragtimer.                                         True
     The Theatre ship Prima Vista uses Mist as source of energy.      True
     006. THE SPIRITS OF GAIA                                             ID#02.006
    On specific locations you will find monsters that will make you a request, known
    as the Spirits of Gaia, and if you give them the item they want you'll get a
    reward. You don't need to meet them in any particular order, except the Yan,
    although there is a certain logic to it, since most spirits will reward you with
    the items you need to offer the next spirit. To be able to meet the Yan you are
    required to have met all the other spirits.
     Location:   Forest near Dali.
     Request:    1 Ore
     Reward:     10 AP, Potion
     Location:   Right outside of Treno.
     Request:    1 Ore
     Reward:     10 AP, Hi-Potion
     Location:   Forest surrounding the Black Mage Village.
     Request:    2 Ores
     Reward:     20 AP, Ether
     Location:   The big forest on the Lucid Plain near Madain Sari.
     Request:    2 Ores
     Reward:     20 AP, Elixir
     Location:   The Eesistern Coast, north of Creyra.
     Request:    3 Ores
     Reward:     30 AP, Emerald
     Location:   Forest directly east of Oeilvert.
     Request:    Emerald
     Reward:     40 AP, Moonstone
     Location:   Outside of Esto Gaza.
     Request:    Moonstone
     Reward:     30 AP, Lapis Lazuli
     Location:   Forest outside of Gizamaluke's Grotto, after you climb the rope.
     Request:    Lapis Lazuli
     Reward:     40 AP, Diamond
     Location:   Forest on Vile Island.
     Request:    Diamond
     Reward:     50 AP, Rosetta Ring
    Completing this particular sidequest brings other benefits. By helping the
    spirits of Gaia, Ozma will be easier to kill.
     007. THE ACTION FIGURES                                              ID#02.007
    You can collect these small action figures all around the world. They seem to do
    nothing besides taking up space in your key items inventory, but they'll be a
    great help when you try to get the S Rank.
     FIGURINE              LOCATION
     Mini-Cid              Treno's Auction house
     Mini-Burmecia         The Tantalus' hideout in Lindblum
     Mini-Brahne           The Mayor's House in Dali
     Mini-Prima Vista      The Tantalus' hideout in Lindblum
    Getting the Mini-Cid is easy. Just bid for it at Treno's Auction House. The
    Mini-Burmecia can be found in the Tantalus' hideout in Lindblum. For the Mini-
    Brahne, when searching for the Mayor's key at his house you can also find the
    Mini-Brahne on the desk. As for the Mini-Prima Vista complete Morrid's Coffee
    sidequest and go to the Tantalus' hideout in Lindblum to get it.
    In Dali's Observatory lives an old man named Morrid. He searches for three very
    special coffee beans - Burman, Moccha and Kirman Coffee.
     Burman Coffee        Dali's Windmill
     Kirman Coffee        Eiko's Kitchen in Madain Sari
     Moccha Coffee        In South Gate, by the fountain
    The Mocha Coffee can be found in South Gate, by the fountain where Cinna made
    some coffee for Baku and the rest of the Tantalus after they left Evil Forest
    (as seen in the ATE "Baku and his crew"). The Kirman Coffee is pretty
    straightforward. The Burman Coffee is the harder to get because you need to get
    the Mayor's key in order to go through the locked door. To do that, return to
    the Mayor's house when he's not there, during the Card Tournament in Treno. You
    will be given the chance to explore the room. This is sort of a mini-game, you
    have to explore the room without waking up the Mayor's son. Choose to explore
    any part of the house. Now, you will be given the option to explore more. Choose
    to explore the same place until the Mayor's son goes back to a deep sleep (if
    you search another place right away the Mayor's son will awake). Do this until
    you find the Mayor's Key. Enter the windmill and look below the plate full of
    Chocobo food. You will find some Gil and the Burman Coffee.
    This sidequest has to be done before DISC 4. Otherwise the Observatory will be
    locked by roots along with the South Gate and Morrid will be dead because of the
    earthquake that occurred when the roots of the Iifa Tree extended.
     008. THE QU'S MARCHES                                                ID#02.008
    Quale is Quina's master and Quan was Quale's master. Quan was Vivi's grandfather
    and he was training Quale before leaving him in the middle of his training.
    Quale now trains Quina, and he helps him in the ways of the Qu.
     99 FROGS
    In every Qu's Marshes there is a lake full of frogs. All Quina has to do is
    catch them to receive wonderful prize from Quan. There are four Qu's Marshes
    around Gaia, one in the Mist Continent, one in the Outer Continent, one in the
    Forgotten Continent and one on the Salvage Archipelago.
    The regeneration of the frogs is slow but there are ways to speed up the
    process. First of all, never eat all the frogs. Try to leave at least a male and
    a female frog. Don't eat the baby frogs as they'll eventually grow up and
    reproduce themselves and don't eat the golden frogs either. They lower the
    reproduction time.
     FROGS               REWARD
     2 Frogs             Potion
     5 Frogs             Ether
     9 Frogs             Silk Robe
     15 Frogs            Elixir
     23 Frogs            Silver Fork
     33 Frogs            Bistro Fork
     45 Frogs            Battle Boots
     99 Frogs            Gastro Fork
    After you eat your 99th frog Quale will come out. It's time for the student to
    test his skills by facing the teacher. After the battle is over you will receive
    the Gastro Fork. Quina can still continue to eat frogs but at this point it's
    quite useless except for powering Frog Drop.
    After the destruction of Alexandria stop by Quan's Dwelling with Vivi and Quina.
    When you enter a funny scene will take place. Quina will see a lot of food on
    the table and will start eating it. Unfortunately, it's all in his imagination.
    After Quina goes onto the balcony he finds none other than Quan, Vivi's
    grandfather. Quale will arrive moments later.
    We find out that Quan was Quale's master and that he left his student in the
    middle of his training.Quan claims to have discovered the meaning of life for
    the Qu. Eating food is not about seeing it or feeling it, but rather imagining
    it. According to him, anyone who imagines the food will be able to eat as much
    as he or she wants. After his explanation, Vivi will walk in. Quan says he tried
    to teach as much as he could about the world to Vivi, he gained enough knowledge
    eventually, knowledge enough for him to have an imagination. After that, Quan
    simply disappears. Zidane could not see Quan during this whole discussion. After
    that, if you examine the clock you can get some valuable Running Shoes.
     009. THE OTHER QUESTS                                                ID#02.009
    This section is related to minor quests you can do along the game, or little
    pieces of information about a particular part of the story that were otherwise
    too small to star in a section of their own.
    If you have the Namingway card in your collection you can rename your party
    members. Just go on to Daguerreo and drop down to the balcony through the stairs
    located near the Inn (they are kind of hidden). Anyway, if you talk to a man he
    will notice your Namingway card and if you show it to him, he will let you
    rename one of your characters.
    Also in Daguerreo you can get the S Rank Medal. To get it you must have all the
    24 Chocograph treasures and the 8 Paradise treasures and all the figurines. Just
    talk to the guy near the Moogle, Alleyway Jack. He'll look at your rank and
    runaway scared. Go back to the entrance and talk to him again. He'll tell you
    his real name and present himself as another treasure hunter. After a little
    conversation he'll give you the medal that proves you found all the treasures.
    In Madain Sari there is a sanctuary where Eiko used to pray every day before
    meeting Zidane. In DISC 4 the Eidolon Wall will be different and you will be
    able to read various writings. Go to Eiko's kitchen with Zidane, Steiner, Dagger
    and Eiko and you will see Lani. Leave Madain Sari and enter again but this time
    do it with Zidane, Quina, Steiner and Vivi in your party. Go again to the
    kitchen and this time Lani won't runaway. She'll tell you something about some
    carvings on the treasure chest in Eiko's room. The writings say something about
    going clockwise and counter clockwise 9 times. Go to the Eidolon Wall and rotate
    clockwise (to the right) until you reach the door again. When you do, you'll
    hear a sound. Now go counter clockwise (to the left) until you hear the same
    sound. Repeat this 9 times and you will be healed. Now you can see writings you
    couldn't see before. The main reason to do this minor quest is to learn Garnet's
    real name. Her real father left a message on the Eidolon Wall to his wife Jane
    and his daughter Sarah that were on a boat and were lost on the night of the big
    At the Black Mage's Village you can hear the OST of Final Fantasy III. First of
    all, you have to be on DISC 4. You'll also need to have the Une's Mirror and the
    Doga's Artifact. You can buy both of them at the Treno's Auction House. Once you
    have them, start playing the gramophone at the village's inn and the songs
    playing will be from Final Fantasy III.
     001. OZMA                                                            ID#03.001
    For those who don't know, Ozma is the toughest and most powerful enemy in the
    whole game. You can find him in Chocobo's Air Garden when you examine a rock
    that looks a bit strange. If you proceed on examining the rock despite Mene's
    warning, Ozma will come out to fight you.
     Level        99
     Type         Flying
     HP           55.565
     MP           9999
     AP           100
     EXP          65.565
     Gil          18.312
     Attacks      Mini, Berserk, Curaga, Flare Star, Doomsday, Meteor, Flare, Death,
                  Lv.4 Holy, Lv.5 Death, Curse, MP Absorb
     Defense      Earth (avoid), Holy/Shadow (absorb)
                  Petrify, Zombie, Stop, Haste, Vanish, Venom, Death, Poison,
                  Float, Doom, Silence, Confuse, Sleep, Heat, Mini, Trouble,
                  Berserk, Regen, Freeze, Reflect
     Weakness     Holy/Shadow, Wind
     Steal        Dark Matter, Elixir, Pumice Piece, Robe of Lords
     Reward       Dark Matter, Ozma Card, Pumice
    First of all, do the Spirits of Gaia sidequest. If you don't do it, Ozma will be
    out of range to physical attacks. Now, Ozma has two different sides, a light
    side and a dark side. The side on top will determine Ozma's weakness. If the
    darker half is on top, Ozma will absorb Holy but he'll be weak against Shadow
    attacks and vice-versa. Ozma rotates from time to time, so it can be hard to
    take advantage of this weakness.
    Zidane should be doing 9999 points of damage with Thievery. Steiner should do
    the same with Shock. Vivi can be a good bet, although he will only reach his
    true potential when he's able to cast Doomsday, if at the time Ozma is absorbing
    Shadow damage, just use powerful non-elemental attacks. Eiko is also a good
    character because of Madeen and Holy.
    About your Support Abilities, first of all have all your party on Auto-Reflect.
    You can prevent almost half of Ozma's attacks this way. Have Eiko with Reflect-
    Null to do the Healing. Equip Return Magic too. Except for Curse, Flare Star and
    Absorb MP you can return all of Ozma's attacks. Auto regenerative skills are
    also important, specially Auto-Potion and Auto-Regen. Try to boost your HP with
    HP increasing abilities. Protect your party from status like Slow, Mini and
    Confuse (Ozma has an attack called Curse that induces these and other status
    ailments, but these are the most annoying).
    The most important attack you need to avoid is Doomsday, to do that equip items
    that protect of absorb Shadow damage. After that just keep attacking and
    healing. Try to keep more than half of you HP at all times. When you beat Ozma
    you will receive the Strategy Guide. This key item gives you not only a hint on
    how to have the highest score at Tetra Master but it's also the proof that you
    defeated Ozma.
     002. HADES                                                           ID#03.002
    In Memoria you can find the Legendary Synthesist, a mythical master that can
    create the finest and rarest items. Before fighting Kraken, in the screen that
    looks like the ocean, search behind the rocks. Keep on pressing the X BUTTON
    until someone talks to you. Hades will accept to fight.
     Level        92
     Type         Demon, Flying
     HP           55.535
     MP           9999
     AP           30
     EXP          65.535
     Gil          9638
     Attacks      Judgement Sword, Reflect, Doomsday, Freeze, Mustard Bomb,
                  Cleave, Curse
     Defense      Earth (avoid), Shadow (absorb)
                  Petrify, Trouble, Berserk, Regen, Vanish, Venom, Zombie, Stop,
                  Float, Doom, Silence, Death, Poison, Heat, Mini, Darkness,
                  Confusion, Sleep, Freeze
     Weakness     Holy
     Steal        Battle Boots, Reflect Ring, Robe of Lords, Running Shoes
     Reward       Elixir, Holy Card, Wing Edge
    Most importantly, equip items that protect of absorb Shadow damage. It is
    essential that you protect your characters from most status ailments, specially,
    Slow, Mini and Confuse. Return Magic's not a good bet because even though most
    of Hades' attacks are returnable, you would also be returning Doomsday and in
    essence, healing Hades every other turn.
    Before going into battle, put all your characters on the back row. Use Long
    Reach for those characters that use physical attacks, otherwise Hades will use
    Cleave and that can wipe out your front row members. Other than that Hades is
    not that hard. Attack with your most powerful skills and magic. After an
    exhausting fight, Hades will consider you a worthy opponent and offers his
    services as a master synthesist.
     ITEMS                 MATERIALS                             PRICE
     Robe of Lords         White Robe & Black Robe               30.000 Gil
     Tin Armor             Ore & Hammer                          50.000 Gil
     Protect Ring          Dark Matter & Rebirth Ring            40.000 Gil
     Pumice                Pumice Piece & Pumice Piece           50.000 Gil
     Pumice Piece          Hammer & Pumice                       25.000 Gil
     Save the Queen        Javelin & Silver Gloves               50.000 Gil
     Garnet                Ore & Remedy                          350 Gil
     Amethyst              Ore & Annoyntment                     200 Gil
     Peridot               Ore & Soft                            100 Gil
     Sapphire              Ore & Antidote                        200 Gil
     Opal                  Ore & Potion                          100 Gil
     Topaz                 Ore & Eye Drops                       100 Gil
     Lapis Lazuli          Ore & Dead Pepper                     400 Gil
     Phoenix Pinion        Phoenix Down & Gysahl Greens          300 Gil
     Ether                 Echo Screen & Vaccine                 500 Gil
     003. NECRON                                                          ID#03.003
    Necron, the bringer of death. He's the final enemy you'll have to face if you
    want to save the universe.
     Level        39
     Type         Demon, Flying
     HP           54.100
     MP           9999
     AP           0
     EXP          0
     Gil          0
     Attacks      Blue Shockwave, Firaga, Blizzaga, Thundaga, Flare, Shell,
                  Protect, Neutron Ring, Grand Cross
     Defense      Earth (avoid)
                  Petrify, Trouble, Berserk, Slow, Vanish, Venom, Zombie, Stop,
                  Heat, Mini, Silence, Death, Poison, Darkness, Confusion,
     Weakness     Holy, Wind
     Steal        Elixir
     Reward       None
    Preparing for this battle is essential. You'll have an opportunity to do so
    after you defeat Kuja. First of all, protect your party from every status
    ailment possible and use the remaining stones to Auto-Reflect. If you can, equip
    Auto-Regen and Auto-Potion as well. Auto-Reflect will protect you from the minor
    attacks. The greatest problem with Necron is his Grand Cross that inflicts your
    party members with every status effect. He also tends to unleash the Neutron
    Ring that can seriously damage your party and the Blue Shockwave that reduces a
    character's HP to 1.
    To defeat this final boss throw him with all you got, and I do mean everything.
    If you're using Amarant, throw every item in your inventory. If you have Dark
    Matter, use it. Use every character's most powerful attacks. Zidane should be
    doing 9999 by know and so should Steiner. A healing character is essential. I
    prefer Eiko because she can also do a good amount of damage with Holy. Keep
    attacking and healing and try not to let you HP get below 3000 because Necron
    might strike with a Neutron Ring and you're done for.
     001. THE CHOCOGRAPHS                                                 ID#04.001
    Once you leave Lindblum to reach Gizamaluke's Grotto just make a little detour
    and go over the bridge into a strange looking forest. In here you will see a
    Chocobo and a Moogle, the Chocobo will run away. Mene, the Moogle will give you
    some Gysahl Green, a Chocobo's favorite food. All you need to do is use the
    Gysahl Green near some Chocobo tracks and he will come right away. With the
    Chocobo you can ride without facing any monsters which is quite useful, but most
    importantly, you will be able to dig up treasures and items with your Chocobo.
    Every once in a while you will come across a Chocograph which is sort of a
    treasure map. Each one of them shows an image of the location you need to find
    and a bit of information to help your search. To allocate a Chocograph on the
    search mode just open the Chocograph menu and choose the Chocograph you want to
    search for. Choco cannot find the treasure unless he has the Chocograph, even if
    you already know its location.
     "Go check where the river meets the ocean. Kupo!"
     Location:    West of the Chocobo's Forest, near the bridge
     Reward:      2 Elixirs, 4 Ethers, 2 Germinas Boots, 3 Hi-Potions
     "Go look near the mountains facing the ocean in the southwest side of the
     Mist Continent."
     Location:    Southwest section of the Mist Continent
     Reward:      2 Cotton Robes, 5 Hi-Potions, 5 Potions, 2 Tents
     "The treasure is buried near a river, kupo!"
     Location:    Just follow the river near Evil Forest
     Reward:      10 Antidotes, 1 Cargo Ship Card, 1 Jade Armlet, 3 Wing Edges
     "I've seen a beach that looks like this near a city with high winds, kupo."
     Location:    North of Creyra
     Reward:      The reef ability, Choco can cross shallow waters
     "There's a beach near a huge dying forest. That might be it. Kupo!"
     Location:    East of the Black Mage Village
     Reward:      1 Diamond Gloves, 12 Peridot, 5 Phoenix Downs, 9 Phoenix Pinions
     "Looks like a very cold place, kupo..."
     Location:    Quelmiera Shores, Lost Continent
     Reward:      5 Echo Screens, 7 Hi-Potions, 3 Tents, 1 Theater Ship Card
     "Kupo! Why not go play in icy-cold water!"
     Location:    Island near Esto Gaza
     Reward:      1 Dragon's Claws, 5 Ethers, 8 Gysahl Greens, 7 Hi-Potions
     "I heard there is a long stretch of reef.. That might be it, kupo."
     Location:    East of the Water Shrine
     Reward:      1 Gaia Gear, 6 Magic Tags, 37 Potions, 1 Shield Armor
     "I hear there's a sunken treasure near a peninsula in the southern part of
     the Outer Continent, kupo."
     Location:    West of Fossil Roo
     Reward:      4 Ethers, 1 Feather Boots, 1 N-Kai Armlet, 6 Softs
     "There are so many small islands surrounding the Mist Continent, Kupo!"
     Location:    West of the Qu's Marsh where you found Quina
     Reward:      3 Ethers, 1 Magician Robe, 4 Phoenix Downs, 8 Potions
     "It's a beach on a small island! A right place to vacation, kupo."
     Location:    South of Chocobo Forest
     Reward:      2 Elixir, 1 Oak Staff, 4 Remedies, 8 Rising Sun
     "It's near a city where the night never ends."
     Location:    Southeast of Treno
     Reward:      The mountain ability, Choco can climb mountains
     "What a beautiful sunset, Kupo!"
     Location:    Southwest of Oeilvert
     Reward:      1 Iron Man Card, 1 Kaiser Knuckles, 14 Ores, 12 Phoenix Downs
     "The forest lies where many mountain ranges merge, Kupo!"
     Location:    West of Dali
     Reward:      2 Elixir, 7 Ethers, 1 High Mage Staff, 10 Wing Edge
     "There are treasures on the high plains too, Kupo!"
     Location:    Northwest of Alexandria
     Reward:      The sea ability, Choco can swim through the ocean
     "The long peninsula sort of points to the location of the treasures, Kupo!"
     Location:    South of Ipsen's Castle
     Reward:      1 Demon's Mail, 5 Ethers, 14 Opals, 17 Ores
     "There must be more treasures deeper at the ocean."
     Location:    North of the Wind Shrine
     Reward:      1 Diamond, 1 Masamune Card, 15 Phoenix Pinions, 1 White Robe
     "Look carefully! There's a small reef, Kupo!"
     Location:    West of the Forgotten Continent
     Reward:      1 Alexander Card, 1 Light Robe, 27 Ores, 1 Whale Whisker
     "What a complicated cove, the water looks very cold, Kupo!"
     Location:    West of the Fire Shrine
     Reward:      9 Opals, 11 Peridot Gems, 15 Sapphires, 19 Topaz
     "Look around the small islands located in the north-eastern shore of Mist
     Location:    North of Alexandria
     Reward:      The sky ability, Choco can fly
     "Kupo. It isn't a very big island."
     Location:    Northeast of Kuja's Desert Palace
     Reward:      21 Amethyst, 16 Garnet, 1 Genji Armor, 1 Ragnarok
     "I think there's a desert nearby, Kupo."
     Location:    Northwest of Kuja's Desert Palace
     Reward:      1 Circlet, 1 Hilda Garde 3 Card, 1 Pumice Piece, 11 Sapphires
     "There's a mountain in the middle of the island."
     Location:    Southwest of Iifa Tree
     Reward:      15 Annoyntments, 1 Dark Matter Card, 1 Holy Miter, 33 Potions
     "What a strange shape for an island, Kupo."
     Location:    North of the Forgotten Continent
     Reward:      13 Amethyst, 1 Ark Card, 1 Rebirth Ring, 1 Ribbon
     002. THE PARADISE TREASURES                                          ID#04.002
    All of the Paradise Treasures require that you use a Dead Pepper on Choco. You
    can get a lot of Dead Peppers if you talk to the Chocobo sitting next to the Fat
    Chocobo but in the beginning you need to dig them like every other Chocobo in
    the world at the Chocobo's Forest/Lagoon/Air Garden.
    Dead Peppers enhance certain abilities in Choco. If Choco is in the ground when
    you use it he will dig frenetically. If you're near a crack, it will open and
    you can get treasures or find entrances to special places. If Choco is on the
    sea he will dive furiously and if there are any treasures underwater he will get
    them. If the Chocobo is flying he will spread his wings and fly. This ability is
    only needed to reach the Air Garden.
    Here are all the locations of the treasures. There are a total of 8 treasures to
    be found, and the locations are revealed to you by many Chocobos at the Paradise
    and by the Fat Chocobo too. Beware that some Chocobo's give you two locations
    (if you talk to a Chocobo with the X BUTTON he will give you a location but if
    you talk to him with the SQUARE BUTTON he might give you another location).
    Since you don't have any Chocographs to guide you, there are other ways to find
    the treasures. There are 2 different clues. If the treasure is on land there
    will be a crack to mark the spot. If the treasure is underwater there will be
    bubbles on the surface.
     Location:    In Quan's Dwelling. Enter with Zidane, without Choco. Approach
                  the ledge on the balcony and examine the (!). Feed Choco with a
                  Dead Pepper and dive.
     Reward:      9 Ore, 1 Red Rose Card, 1 Tiger Racket, 15 Topaz
     Location     North of Oeilvert, in a mountain you'll find a crack.
     Reward:      19 Eye Drops, 1 Genji Helmet, 1 Hilda Garde 1 Card, 1 Madain's
     Location:    In a crack at Seaways Canyon on the Forgotten Continent.
     Reward:      1 Dragon's Hair, 1 Gauntlets, 1 Odin Card, 1 Maiden Prayer
     Location:    In Seatence Field, North of the Outer Continent.
     Reward:      1 Airship Card, 41 Lapis Lazuli, 1 Protect Ring, 1 Rosetta Ring
     Location:    South of the Wind Shrine, in a small lagoon.
     Reward:      1 Black Robe, 1 Blue Narciss Card, 1 Protect Ring, 10 Remedies
     Location:    North of Alexandria, in the ocean.
     Reward:      7 Aloha T-Shirt, 8 Pearl Armlet, 8 Sandals, 8 Straw Hat
     Location:    Right between the Outer and the Lost Continent. In the centre
                  of the map a bit up North. It's hard but you'll find it.
     Reward:      7 Elixir, 9 Ether, 25 Hi-Potions, 50 Potions
     Location:    where the Shimmering Islands were before they were destroyed.
     Reward:      10 Aquamarines, 1 Invincible Card, 1 Maximillian, 1 Ultima Weapon
    When you find all the 8 Paradise Treasures, Choco can finally stay in Paradise.
    After a while Choco decides to stay with you. Don't forget to talk to the Fat
    Chocobo so he gives you his card.
     003. HEALING SANDS                                                   ID#04.003
    There's a final quest to do with Choco. Visit all the beaches and shores in the
    world to gain a cool healing power. When you're at a beach, press the CIRCLE
    BUTTON and you will hear a sound. Do this in every single beach of the world.
    You don't need to do it with Choco, you can use the Invincible to visit every
    beach and although it seems hard it's quite easy, the problem is that if you
    miss a small shore it will be hard to find out which one you missed, so try to
    get a map to signal the beaches you already visited. When you do this you will
    gain a healing power. Press the CIRCLE BUTTON on any beach and you will be
    automatically healed.
     05.  TETRA MASTER
     001. RULES OF PLAY                                                   ID#05.001
    Tetra Master is simple to learn but hard to master. The game field is a 4x4 cell
    board. You have to place your cards on the board and win over you opponent's
    cards. Some cells are blocked and you can't place any card there, this means
    that some strategy is required for you to win. Every card has arrows (at least
    most of them) these arrows indicate which direction a card can attack or defend.
    Each card also has number and letters that represent attack power and attack
    To win you need to flip the other player's cards. You flip them by placing your
    cards on the game field. If your card sits next to an opponent's card and your
    card has an arrow pointing to it, you can attack the card. If the opponent's
    card doesn't have an arrow facing back at you, you will automatically flip the
    card, turning it blue. If it does, a battle will occur and the best card will
    flip the other. If by the end of the match you have more cards flipped, you win.
    When you win you may choose one of the opponent's card but only one of those
    which you were able to turn blue. If you make a perfect game by turning all the
    cards blue you can have all of your opponent's cards.
    All around the world there are cards to be found. Most of them are easy to get.
    To help you out here's a little list of all the locations. Except for the
    Namingway, they are all from DISC 4 to make the life of those who went on to get
    Excalibur II easier even although some of them are available before that.
    Each card will also give you different points to boost your rank, depending on
    the type of card and arrow arrangement as well as the attack type and level. To
    be a Tetra Master, that is, to have the maximum player rank, you will need 100
    unique cards, with completely unique arrow arrangements between them, all of
    them with an attack type of at least X and an attack or defense level of at
    least A.
     CARD                    LOCATION
     #001 Goblin             Card seller (outside Card Stadium - Treno)
     #002 Fang               Card seller (outside Card Stadium - Treno)
     #003 Skeleton           Card seller (outside Card Stadium - Treno)
     #004 Flan               Card Seller (outside Card Stadium - Treno)
     #005 Zaghnol            Card Freak Gon (Residence - Lindblum)
     #006 Lizard Man         Card Freak Gon (Residence - Lindblum)
     #007 Zombie             Self-Proclaimed Artist Michael (Studio - Lindblum)
     #008 Bomb               Self-Proclaimed Artist Michael (Studio - Lindblum)
     #009 Ironite            Self-Proclaimed Artist Michael (Studio - Lindblum)
     #010 Sahagin            Self-Proclaimed Artist Michael (Studio - Lindblum)
     #011 Yeti               Red Chocobo near Fat Chocobo (Chocobo's Paradise)
     #012 Mimic              Red Chocobo near Fat Chocobo (Chocobo's Paradise)
     #013 Wyerd              Red Chocobo near Fat Chocobo (Chocobo's Paradise)
     #014 Mandragora         Red Chocobo near Fat Chocobo (Chocobo's Paradise)
     #015 Crawler            Weimar, Pluto Knight VII (Steeple - Alexandria)
     #016 Sand Scorpion      Weimar, Pluto Knight VII (Steeple - Alexandria)
     #017 Nymph              Aschley (Alley - Alexandria)
     #018 Sand Golem         Aschley (Alley - Alexandria)
     #019 Zuu                Aschley (Alley - Alexandria)
     #020 Dragonfly          Immigrant from Lindblum (Main Street - Alexandria)
     #021 Carrion Worm       Immigrant from Lindblum (Main Street - Alexandria)
     #022 Cerberus           Immigrant from Lindblum (Main Street - Alexandria)
     #023 Antlion            Young Lady (Main Street - Lindblum)
     #024 Cactuar            Young Lady (Main Street - Lindblum)
     #025 Gimme Cat          Indus. District Engineer (B.D. Station - Lindblum)
     #026 Ragtimer           Indus. District Engineer (B.D. Station - Lindblum)
     #027 Hedgehog Pie       Indus. District Engineer (B.D. Station - Lindblum)
     #028 Ralvuimahgo        Booklover (Entrance - Daguerreo)
     #029 Ochu               Booklover (Entrance - Daguerreo)
     #030 Troll              Scholar (Right Hall - Daguerreo)
     #031 Blazer Beetle      Adventurer (Left Hall - Daguerreo)
     #032 Abomination        Adventurer (Left Hall - Daguerreo)
     #033 Zemzelett          Adventurer (Left Hall - Daguerreo)
     #034 Stroper            Adventurer (Left Hall - Daguerreo)
     #035 Tantarian          Scholar (Right Hall - Daguerreo)
     #036 Grand Dragon       No.189 (Pond - Black mage Village)
     #037 Feather Circle     No.44 (Pond - Black Mage Village)
     #038 Hecteyes           No.44 (Pond - Black Mage Village)
     #039 Ogre               No.44 (Pond - Black Mage Village)
     #040 Armstrong          No.44 (Pond - Black Mage Village)
     #041 Ash                No.56 (Cemetery - Black Mage Village)
     #042 Wraith             No.56 (Cemetery - Black Mage Village)
     #043 Gargoyle           No.56 (Cemetery - Black Mage Village)
     #044 Vepal              No.33 (Water Mill - Black Mage Village)
     #045 Grimlock           Straight Shooter Shak (Card Stadium - Treno)
     #046 Tonberry           Straight Shooter Shak (Card Stadium - Treno)
     #047 Veteran            Straight Shooter Shak (Card Stadium - Treno)
     #048 Garuda             Straight Shooter Shak (Card Stadium - Treno)
     #049 Malboro            Malboro Master Joe (Card Stadium - Treno)
     #050 Mover              Beast Master Gilbert (Card Stadium - Treno)
     #051 Abadon             Beast Master Gilbert (Card Stadium - Treno)
     #052 Behemoth           Beast Master Gilbert (Card Stadium - Treno)
     #053 Iron Man           Chocograph #13 (Dusk Plains)
     #054 Nova Dragon        Master Phantom (Stairs of time - Memoria)
     #055 Ozma               Dark Phantom (Stairs - Memoria)
     #056 Hades              Rare Phantom (Time Warp - Memoria)
     #057 Holy               Magic Master Thalisa (Card Stadium - Treno)
     #058 Meteor             Magic Master Thalisa (Card Stadium - Treno)
     #059 Flare              Magic Master Thalisa (Card Stadium - Treno)
     #060 Shiva              Eidolon Master Leyra (Card Stadium - Treno)
     #061 Ifrit              Eidolon Master Leyra (Card Stadium - Treno)
     #062 Ramuh              Eidolon Master Leyra (Card Stadium - Treno)
     #063 Atomos             Eidolon Master Leyra (Card Stadium - Treno)
     #064 Odin               Paradise Treasure #3
     #065 Leviathan          Eidolon Master Leyra (Card Stadium - Treno)
     #066 Bahamut            Eidolon Master Leyra (Card Stadium - Treno)
     #067 Ark                Chocograph #24 (Forgotten Island)
     #068 Fenrir             Eidolon Master Leyra (Card Stadium - Treno)
     #069 Madeen             Eidolon Master Leyra (Card Stadium - Treno)
     #070 Alexander          Chocograph #18 (Ocean)
     #071 Excalibur II       Weapon Master Hunt (Card Stadium - Treno)
     #072 Ultima Weapon      Weapon Master Hunt (Card Stadium - Treno)
     #073 Masamune           Chocograph #17 (Sea at Dusk)
     #074 Elixir             Rare Phantom (Time Warp - Memoria)
     #075 Dark Matter        Chocograph #23 (Fairy Island)
     #076 Ribbon             Rare Phantom (Time Warp - Memoria)
     #077 Tiger Racket       No.56 (Cemetery - Black Mage Village)
     #078 Save the Queen     Weapon Master Hunt (Card Stadium - Treno)
     #079 Genji              Rare Phantom (Time Warp - Memoria)
     #080 Mythril Sword      Weapon Master Hunt (Card Stadium - Treno)
     #081 Blue Narciss       Paradise Treasure #5
     #082 Hilda Garde 3      Chocograph #22 (Outer Island 2)
     #083 Invincible         Paradise Treasure #8
     #084 Cargo Ship         Chocograph #3 (Uncultivated Land)
     #085 Hilda Garde 1      Paradise Treasure #2
     #086 Red Rose           Paradise Treasure #1
     #087 Theater Ship       Chocograph #6 (Cold Field)
     #088 Viltgance          Alleyway Jack (Right Hall - Daguerreo)
     #089 Chocobo            Fat Chocobo (Chocobo's Paradise)
     #090 Fat Chocobo        Fat Chocobo (Chocobo's Paradise)
     #091 Mog                Rare Phantom (Time Warp - Memoria)
     #092 Frog               Rare Phantom (Time Warp - Memoria)
     #093 Oglop              Oglop Master Gon (Card Stadium - Treno)
     #094 Alexandria         Boy running from a girl (Square - Alexandria)
     #095 Lindblum           Strong Phantom (Lost Memory - Memoria)
     #096 Two Moons          Rare Phantom (Time Warp - Memoria)
     #097 Gargant            Dropped from Adamantoise and Ralvuimahgo
     #098 Namingway          In Kuja's room (Desert Palace)
     #099 Boco               Rare Phantom (Time Warp - Memoria)
     #100 Airship            Paradise Treasure #8
     06.  THE MINI-GAMES
     001. BLACKJACK                                                       ID#06.001
    When the words "THE END" appear, if you press a certain sequence of buttons, you
    will get to play a little bit of twenty-one, Blackjack.
     002. KING OF JUMP ROPE                                               ID#06.002
    There are two games you can play in Alexandria. The first one is the jump rope.
    To play talk to the girls playing the game when you gain control of Vivi in the
    beginning of the game, or later on in DISC 4.
    Jump Rope is hard at the beginning because of the camera view, you can do it the
    first time if you want to get the cards (they might be useful in the beginning).
    After Alexandria is destroyed the girls will appear again, this time in the
    chapel of Alexandria and Eiko can play too. While playing the game press the X
    BUTTON when you see the (!). This will make Vivi or Eiko jump. At the beginning
    it's easy, but when you hit 20 jumps the speed will increase, again at the 50th
    and 100th jumps. When you reach 200 jumps the speed will decrease a little bit.
    From 300 onwards, the speed will remain the same. Depending on the number of
    jumps you do, you can get various rewards.
     JUMPS                REWARD
     20 times             10 Gil
     50 times             Cactuar Card
     100 times            Genji Card
     200 times            Alexandria Card
     300 times            Tiger Racket Card
     1000 times           King of Jump Rope
     003. ATHLETE QUEEN                                                   ID#06.003
    The other game in Alexandria is the racing game. When you return to Alexandria
    and you get to control Vivi alone, talk to Hippaul's mother (she's on one of the
    streets) and you can choose to race against Hippaul.
    By playing with Hippaul you can get various items. Talk to Hippaul's mother in
    the streets of Alexandria on DISC 3. Once the game begins, quickly press the
    CIRCLE and SQUARE BUTTONS alternately (I advise you to change the button
    configuration to a more suitable position because the normal configuration makes
    it hard to pull it off). In the beginning Hippaul will be awfully slow, but he
    will eventually increase his level becoming a faster racer until he reaches a
    point when he's almost unbeatable. His mom will give you prizes every time he
    reaches a certain level.
     LEVEL                REWARD
     Level 10             Wyerd Card
     Level 20             Carrion Worm Card
     Level 30             Tantarian Card
     Level 40             Armstrong Card
     Level 50             Ribbon Card
     Level 60             Nova Dragon Card
     Level 70             Genji Card
     Level 80             Athlete Queen
    If you missed Hippaul's mom in Alexandria or didn't care to win the Athlete
    Queen then you can forget about it since you'll never be able to race him again
    after that. If you really want the key item do not leave town without it.
     001. VERSION HISTORY                                                 ID#07.001
     Version 1.00   Most sidequests and mini-games have been introduced. The
                    Treasure Hunting section is still missing.
     Version 1.10   Corrected some major, huge Mistakes in the layout. Also added
                    some info on the character's skills. The Tetra Master sections
                    is far from being complete.
     Version 1.20   Added the info on the element types. Added a strategy to beat
                    Grand Dragons and Yans.
     Version 1.30   Frequently Asked Questions altered, added the location of the
                    Phantom Masters as well as the location of most cards. Also
                    added Ozma's stats.
     Version 1.40   More card locations added some Mistakes were corrected. The
                    mailing information was remodeled. Dedicated a section to the
                    runes and to the 4 Jewels.
     Version 1.50   Completed 4 Jewels section. Added easier locations to get some
                    of the cards.
     Version 1.60   Small change in layout. Added the info on the book monster,
     Version 1.70   New ASCII Artwork. Removed the Dark rose project and added
                    the Author's Fiction.
     Version 1.80   Updated series' facts, updated the copyrights section. Added
                    an alternative way to gain more Gil and corrected some
                    mistakes on the Mognet Central Guide and on two of the
                    Paradise Treasures.
     Version 2.00   Major change in layout. Various sections suffered significant
                    modifications. The guide is now much more organized.
     Version 2.10   A great deal of information on eidolons, equipments and
                    abilities was added. A few sections were altered or simply
     Version 2.20   Mailing rules altered. Copyrights section modified. Some
                    mistakes corrected and information was updated.
     Version 3.00   Major layout modifications. Section about the Gameplay was
                    removed. Full update on all parts of the guide. Corrected
                    spelling errors. Some chapters were reorganized and ended
                    merging with others. Re-wrote the entire Version History in
                    order to follow the standard version numbers.
     Version 3.10   Rewrote, remade, slashed, changed, moved some chapters.
                    This FAQ is officially done. No more updates.
     002. ACKNOWLEDGEMENTS                                                ID#07.002
    - The contributors of the FFIX page at finalfantasy.wikia.com for the
      complete storyline.
    - To ffonline.com for providing me with information on the formulas used to
      calculate the damage done by some of the techniques.
    - Amy Dubs for informing me of some mistakes in the letter sequence and spotting
      a mistake in two of the Paradise Treasures.
    - Tom Margett for the location of Mochos.
    - Jeff who gave me Ozma's stats.
    - George Buttner for the tip on Eiko's Holy against Ozma and the info on
      Alleway Jack's cards.
    - Tom Margett for an alternate location of the Namingway card.
     003. OUTRO                                                           ID#07.003
    The revolution will not be webcast.
    Copyright 2002-2009 Inoffensive
     THE END

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