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    Ozma FAQ by Heretic

    Version: Final | Updated: 01/30/04 | Search Guide | Bookmark Guide

    -= F I N A L  F A N T A S Y  I X =-
    -= T H E =-
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                                          -=  F A Q  v F I N A L =-
    by Mark Matarazzo (Heretic)
    Welcome!  If you're reading this, then you've no doubt run into one of the 
    hardest superbosses in video game history:  Ozma.  This whirling bouncyball
    packs quite a punch for something so inane looking.  Anyway, this guide
    will, hopefully, aid you in your quest to defeat this spawn of Satan and
    gain a few nice items as a reward.
    Table of Contents
    - The Prologue:  Things to do before the battle.
    - The Characters:  One way to set up your party to smash Ozma.
    - The Enemy:  Detailed information about Ozma and his spells.
    - The Battle:  What to expect when you enter this fight.
    - Other Helpful / Interesting Info:  Other things that could help. 
    - Special Thanks / Credits:  Can't do everything alone, you know.
    - Version History:  Yeah, I update this FAQ from time to time.
    - Legal Junk:  Obligatory disclaimers, etc., just in case. 
    The Prologue
    First of all, you may have run into some weird creatures around the world 
    that ask you for gems like Ore or Lapis Lazuli.  In return they usually 
    say something weird and then the battle ends, giving you some relatively 
    large amount of AP.  Hey, no problem there, right?
    Well, there's something more to those little guys.  If you try to fight 
    Ozma before finding all 9 of these spirits, as they're referred to, you'll
    find that he's out of range of regular attacks.  Now, this sounds really 
    crippling, but regular attacks don't do nearly as much damage as you need 
    to dish out in order to win.
    So why find these spirits?  Well, the AP is nice, for one thing.  You'll 
    need some expensive skills in order to pull this off, as well as the 
    devil's own luck.  It took me at least twenty tries to beat Ozma, and all 
    the while I was praying for either a certain spell at the right time or
    a miss.
    If you've found Ozma, then you obviously have a gold chocobo.  Did you 
    find all of the chocographs and some of the other hidden treasures as 
    well?  They'll really help you out, because you can get some really 
    nice equipment from them.
    You'll know if you've found a spirit (or a pop quiz...damn that 
    Ragtimer...) if the battle theme in a random encounter is replaced by 
    a happy little merry-go-round tune. Here's where you can find those 
    elusive spirits:
    1.  Mu - a brown squirrel you can find on the plains near Dali.  
             It wants an Ore.
    2.  Ghost - running around the dark plains of Treno, it wants Ore.  You
                might also be able to find him right outside South Gate.
    3.  Ladybug - find her in the forest surrounding the Black Mage 
                  Village.  She wants 2 Ore.
    4.  Yeti - There's a forest right outside of Madain Sari.  When 
               you find him there, he wants 2 Ore.
    5.  Nymph - there's only one forest on the landmass where the Iifa 
                tree is, and Nymph is there.  Sometimes she can also be 
                found on the little green patches of land near the Iifa 
                tree.  She wants 3 Ore.
    6.  Jabberwock - travel east from Oeilvert until you find a small 
                     circular forest on the coast.  Jabberwock is there
                     and he wants an Emerald, which you get from the Nymph.
    7.  Feather Circle - Run around just east of the chocobo tracks on the
                         icy continent for a while, and you'll find him.  
                         You'll eventually have to give this guy the 
                         Moonstone you got from Jabberwock.  
    Note - Other Moonstone Locations:  If, however, you no longer have that 
           Moonstone because you used it to synth a Pearl Rouge, you can get 
           another by doing any of the following:
           a.  Travelling to the path near Madain Sari where you
           fight the trolls.  There, you can find a Yellow, Red, Blue, and 
           Green Stone, as well as a four-slotted statue.  Place the four 
           stones in the statue and you will receive another Moonstone.
           b.  In the ruined belltower of Alexandria, you can find 
           Stiltzkin peddling his wares, and he'll offer you a combo
           including a Moonstone for 5555 gil.
           c.  Impress 100 nobles really early in the game at the 
           swordfighting scene and the queen will reward you with one.
           Of course, this won't do you much good if you're already
           past that point, but it's nice to know it's there.
    8.  Garuda - Many players have taken a wrong turn in Gizmaluke's 
                 Grotto and ended up in a forest only to be slaughtered 
                 by a Grand Dragon.  Well, that's where Garuda is. Climb 
                 out of the Grotto using the rope near the save moogle and 
                 run around that forest.  Garuda wants the Lapis Lazuli you
                 get from Feather Circle.
    9.  Yan - the 9th and final spirit to find, oddly enough it looks like a 
              little sheep. Make sure you've found the other 8 spirits first, 
              and then travel to Vile Island, the island in the center of the 
              map with the giant pyramid mountain on it.  There's a forest 
              there where I found him, but BEWARE THE SHEEP!  If you're not 
              prepared they're going to destroy you with Comet.  This guy 
              wants the Diamond you got from Garuda.  If you have not found
              all of the other spirits before you find Yan, he will run away.
    After giving that little sheep guy the Diamond, you'll see a phrase along
    the lines of "You can attack the Round Guy now!"  Wonderful.  
    Unfortunately, this isn't like Xenogears where you weakened Deus by 
    destroying his parts.  Nope, Ozma's still just as mean.
    The Characters
    It's time to prepare your characters for battle. Zidane was at level 67 for
    this fight, probably the absolute minimum you'd want to consider.  Level 99
    isn't necessary, but wouldn't hurt, obviously.  Just make sure that none of
    your characters have levels that are a multiple of 5.  There were several
    key abilities and pieces of equipment that helped me win the fight, and all
    will be listed below.  Please note that this is simply the way that I chose
    to set up my party, and that other methods of defeating Ozma do exist.
    Level 67
    HP:  5376
    MP:  270
    Magic Stones:  54 used out of 54
    Weapon:  Ultima Weapon - Disc 4, have Choco dive into the water in the exact
                             location where the Shimmering Isle once stood.
    Head:    Circlet - buyable in Daguerro in Disc 4
    Arm:     Power Wrist - buyable in Disc 4
    Body:    Ninja Gear - steal one from Garland, or buy them.  They absorb shadow,
                          very important.
    Add-on:  Rosetta Ring - synth it in the black mage's village in disc 4 if
                            you don't have one
    Skills Equipped:
    Auto Haste - cut down on Ozma's speed advantage.  Learn it from Running Shoes,
                 which I believe you can synth in several locations.  You can also 
                 find a pair in Quan's dwelling in the clock.  In order to get 
                 them, though, you have to do the little Quina / Vivi sidequest 
                 there first.
    Auto Life - this one time reraise can really save you
    HP +20% - the extra HP is a must
    Insomniac - Curse can probably put you to sleep
    Antibody - Curse can also poison you
    Bright Eyes - Curse also causes darkness
    Auto Potion - every little bit of healing helps
    Locomotion - Just in case
    Clear Headed - Curse can also confuse you.  This is bad.
    Pertinent Abilities:
    Item - Seriously, just have Zidane keep using items unless he's tranced
    Thievery - If you have an extra turn in there, and you've managed to
               get this skill to do any appreciable amount of damage, feel
               free to use it.  The more you steal from enemies, the more
               damage this will do.
    Dyne - If you get him into trance, just keep casting your best ones
    Use in Battle:  
    Zidane, unless he's tranced or you've managed to get Thievery to do a
    respectable amount of damage, even with the Ultima Weapon, just doesn't 
    hit hard enough to be useful as a damager.  Instead, keep his turn 
    ready to use Remedies or other needed items on party members.  If he
    trances, go all out.
    Level 59
    HP:  3152
    MP:  319
    Magic Stones:  41 used out of 41
    Weapon:  Tiger Racket
    Head:    Circlet
    Arm:     Power Wrist
    Body:    Rubber Suit
    Add-on:  Pumice Piece - it absorbs shadow, very important
    Skills Equipped:
    Auto Haste
    MP +20% - part 1 of not having to worry about MP
    Half MP - part 2 of not having to worry about MP
    Loudmouth - Don't want her silenced, do ya?
    Clear Headed
    Pertinent Abilities:
    White Magic:  Curaga, Full-Life, Esuna, possibly Mini
    Summon:  Phoenix
    The Double White trance is essential.  I kid you not.
    Use in Battle:  
    Have her heal as much as possible.  Don't waste MP with Holy, it's 
    not going to get you anywhere.  If you're at max health, cast Curaga 
    anyway.  If you've got double white activated and you're desperate,
    throw in an Esuna.  Use Phoenix if you don't have the double Full-life
    option, and with Phoenix, there's a chance that you can get a one time
    auto-party-reraise like Phoenix did in FF8.  There's the luck factor
    Special Note:  Have her trance bar within one hit of being activated.
    Double White is the single most useful ability to have for this fight.
    Level 53
    HP:  4689
    MP:  245
    Magic Stones:  46 used out of 46
    Weapon:  Dragon's Hair - you can find it by using a dead pepper on Choco
                             at a crack in a mountainside just went of Oeilvert.
    Head:    Grand Helm
    Arm:     Defense Gloves
    Body:    Grand Armor
    Add-on:  Pumice Piece - absorbs Shadow, very important
    Skills Equipped:
    Auto Haste
    HP +10%
    HP +20%
    MP +10%
    High Tide - Just in case you want to use that tranced Jump
    Bright Eyes
    Clear Headed
    Pertinient Abilities:
    Dragon's Crest
    Use in Battle:  
    Use Dragon Crest.  Keep using it.  If she trances, you might consider 
    using Jump, but I never got the opportunity to do that.  You see, even
    if Freya is Mini, Dragon Crest does the same damage.  To get Dragon's
    Crest to do lots of damage, kill lots of dragons.  Grand Dragons give
    great EXP and AP anyway.
    Level 59
    HP:  5664
    MP:  219
    Magic Stones:  49 used out of 49
    Weapon:  Ragnarok - This sword is really important since it teaches
                        you Shock.  I'm pretty sure it's one of the 
                        chocograph treasures.
    Head:    Genji Helmet - another chocograph treasure
    Arm:     Venetia Shield
    Body:    Demon's Mail - no, it's not the best, but it absorbs shadow,
                            so it's very useful
    Add-on:  Protect Ring - you can get this in a number of places,
                            and it aids in his magic defense
    Skills Equipped:
    Auto Haste
    Auto Life
    HP +10%
    HP +20%
    Bright Eyes
    Auto Potion
    Clear Headed
    Pertinent Abilities:
    Use in Battle:  
    Similar to Freya, Steiner should probably be doing Shock, unless he's Mini.  
    In that case, his damage stinks and you should either use an item or some 
    other beneficial command.  However, you want to be using Shock as much as 
    possible, since it should also be doing 9999 damage.
    The Enemy
    Ozma has several spells that can wipe you out.  He has some other annoying
    spells that can also pretty much wipe you out.  Then, to spite you, he'll
    cure himself.  Oh yeah, can't forget his tendency to take two or three
    turns at once, and his speed is high enough that he can go pretty much after
    every single one of your party's moves.  Here's a list of what he's got:
    Death - Standard Instant Death spell, works most of the time
    L5 Death - same as Quina's, if you're level is a multiple of 5, you're dead.
    MP Absorb - if Ozma somehow gets low on MP, he'll use this on someone and
                replenish his supply.
    Star Flare - Old school (FF6, if I remember correctly) attack-all spell,
                 does roughly 2500 damage to all.  Tends to miss people 
                 sometimes, though.
    Curaga - Oh, he'll cast this on himself plenty of times.  He heals for 
             about 7000 a shot.
    Mini - This one is just plain annoying.  All your characters are, most of 
           the time, afflicted with the Mini status.  Sometimes it'll miss one
    Doomsday - Remember Merton from FF6?  Well, this is similar, except sometimes
               it heals Ozma, sometimes it hurts it.  With your party's equipment 
               setup, it always heals you.  Pray for this spell a lot.
    Curse - Pray that you never see this spell.  It causes every status ailment
            in the book unless you've guarded against it, and that includes 
            Blind, Mini, Confuse, Poison, all your favorites.  On top of that, 
            it can do enough damage to wipe your party out in one shot.  The 
            damage seems to be somewhat random, though.
    Flare - Just like Vivi's although it hurts more.  Much more.
    Holy - Just like Eiko's.  Doesn't hurt much more.  I considered it a breather
           when he cast it on me, cause he has so many better spells.
    Meteor - If he casts this, you're toast.  Well, mostly.  I can't figure out
             why it'll do 9999 to a character one time, then 800 the next, and 
             then miss the next time.
    Ozma's Stats:
    HP: 65535
    MP: 9999
    Win: Pumice (and in some cases, Dark Matter)
    Steal: Elixr, Dark Matter, Pumice Piece, Robe of Lords
    EXP: 65535 (divided between your living characters)
    AP: 100
    Gil: 18312
    I don't care what the BradyGames guide says. With their wonderful advice
    from the past, including getting the Final Attack materia in FF7 from the
    Chocobo Races, I tend to disbelieve everything I read from BradyGames guides.
    The Battle
    This battle is not fun.  It is also largely based on luck and what Ozma 
    decides to cast, just like Chaos in FF1.  Keep Zidane ready to use Remedies 
    if you can. Freya and Steiner should immediately start using their abilities 
    that cause 9999 damage.  Eiko should be knocked into trance on her first 
    hit, so save her turn until she does so and then use your Double White 
    command to ensure that everyone stays at full health.  If party members 
    fall during the battle then a double Full-life can save you.  Use Elixirs 
    when needed.  Hey, this is the hardest battle in the game, so go all out.
    You've basically got to do as much damage as fast as possible while staying
    on your feet.  Ozma has somewhere in the neighborhood of 50,000 to 60,000 
    HP, which doesn't seem like a lot compared to Emerald, Ruby, Ultima, or 
    Omega WEAPON.  However, there's no Omnislash or Lionheart to save the day 
    here.  Luck is the biggest factor, and I can't stress this enough.  
    Imagine being down to critical with your entire party and then seeing him 
    heal you back to full with Doomsday! It's that kind of luck that you need 
    to win, even at ridiculously high levels.
    You will win the battle eventually.  It might take a lot of tries, but 
    you'll get it.  As rewards, you get 1 Pumice (teaches Dagger her last 
    summon) and 1 Dark Matter, as well as over 18,000 EXP and GP and 100 AP.  
    Mene is quite impressed by your feat and gives you the Ozma card, the 
    Strategy Guide key item which tells you how to get an "S" class treasure
    hunter rating, and finally he restores your HP/MP back to full and 
    removes all stati from your characters.
    There you go!  Good luck, you're REALLY going to need it!
    Other Helpful / Interesting Info
    - If you have any extra Dark Matter lying around, don't hesitate to use
    them.  They should cause 9999 damage instantly to anything, including
    Ozma, and that just might make the difference in the battle.  Then
    again, you'll have to find a spare turn to use one.
    - Quina, though many people dislike him/her, actually has a few useful
    skills if you're set on using him/her in this fight.  Mighty Guard
    can make a significant difference in the damage you take, just like
    in previous FF games.  Blade proved to me that this strategy does in
    fact work, so, Quina fans, don't lose heart!  Another great skill of
    Quina's is Angel Snack, which uses 4 Remedies to clear your party of
    harmful status effects.  Pretty handy for dealing with Curse, isn't 
    it?  And if you're bored enough to get Frog Drop up to a fair amount
    of damage, then I guess you could use that too.  As for Magic Hammer, 
    I've seen it written that you can get rid of Ozma's MP and then be 
    done with him.  Well, after 11 Magic Hammers, which ranged from 
    knocking off 3 to 7000 MP a shot (and I wish I was kidding about the 
    3...), Ozma proceeded to use MP Absorb on Quina, taking all of his/her
    MP for himself.  Then Ozma cast Meteor and that was the end of that.
    Bottom line on Magic Hammer:  If you can get rid of all Ozma's MP,
    congratulations.  If you get screwed by Magic Hammer's randomize
    function, well, sucks to be you.
    - Don't worry, if you really like to use Garnet instead of Eiko, there's
    nothing stopping you.  THe only thing that Eiko has over Garnet that I
    can see is that if Eiko has learned Phoenix, there's a slight chance
    that, when you're defeated, Phoenix will rezz your party.  Other than
    that, there's little difference if you want to use Garnet.  Knock
    yourself out!
    - If you manage to beat Ozma before finding Hades in the final dungeon,
    Hades will actually acknowledge this impressive feat!  In one of the
    most amusing video game quotes I've seen to date, Hades says: "What?
    You defeated Ozma?  ...I've come too far to retreat now!"
    - Hades isn't the only one who has a significant reaction to your beating
    Ozma.  If you beat him before finding all 9 spirits, then complete that 
    little quest, Yan will say "Reach the round guy...Huh?!  You already BEAT
    Special Thanks / Credits
    GameFAQs (http://www.gamefaqs.com/)
    - For actually posting this FAQ.  Hehe...
    Blade (bergeb2@rpi.edu)
    - For bouncing strategies back and forth.
    - Finding that Mighty Guard is actually useful.
    Edwin "Shinji" Chow (ikarishinji5@hotmail.com)
    - FFIX Sidequests/Secrets Guide v1.6: great guide, helped me a lot!
    Caric (WOOFSepho@dog.com)
    - Name of the 9th spirit, Yan (curse those sheep!).
    - Alternate locations of Ghost and Nymph
    Seigfried (seigfried@iname.com)
    - Legal Advice
    Salpedro (salpedro@accesscable.net)
    - Use of the "Strategy Guide" key item
    Blossom Storm (fmns@yahoo.com)
    - Pointing out that Zidane's "Thievery" ability can be useful.
    - Reminding me about Eiko's Phoenix summon, which I forgot about
    - Information on some of Quina's more useful abilities.
    Oliver Surpless (osurpless@clarku.edu)
    - Garnet / Eiko comparisons
    Advantz (advantz2000@yahoo.com)
    - More specific location of Feather Circle
    Z? (ebk@sfu.ca)
    - Yan's reaction to beating Ozma before finding the spirits
    Samuel Lessard (nukedragon@hotmail.com)
    - Information on Ozma's total HP and MP
    Drew Evans (starfire@ghg.net)
    - Location of the Moonstone in the Alexandria belltower
    Sexy Schrock (schrock87@yahoo.com)
    - Location of the Swordfighting Scene Moonstone
    K (kavela@singmail.com)
    - Detailed info about Ozma's stats
    And all others who have sent me email about this FAQ, your input
    is greatly appreciated.
    Version History
    vFINAL: 1/30/04
    - Corrected some inconsistencies 
    - There will be no further updates to this FAQ.
    - Thank you for all the submissions.  You can stop now. :)
    v1.41: 3/12/01
    - Switched providers, got a new email address.
    v1.4: 1/25/01
    - Added more locations to find Moonstones.
    - Updated Ozma's stats.  Now more precise!
    v1.3: 1/11/01
    - Added the location of another Moonstone.
    - Updated the notes about Zidane's Thievery ability.
    - Added how to get Dragon's Crest to do more damage.
    - Added notes on Ozma's HP and MP
    v1.2: 12/18/00
    - Updated some information about Feather Circle and Yan.
    - Added some locations to get Running Shoes.
    - Added a few notes about Dagger to the Helpful Info Section.
    v1.1: 12/4/00
    - I've got a Table of Contents!
    - Added alternate locations to find the Ghost and Nymph spirits.
    - Added the name of the 9th spirit, Yan.
    - Added a few abilities to Zidane and Eiko that could help
    - Edited some of the formatting in the characters section.
    - Added "MP Absorb" to the list of Ozma's spells.
    - Added the use of the "Strategy Guide" key item.
    - Added the "Other Helpful / Interesting Info" section.
    - Revised the Legal Junk and Credits a little
    v1.0: 11/30/00
    - The beginning of the madness.  Updates to follow!
    Legal Junk
    The Ozma FAQ vFINAL
    Copyright 2004 by Mark Matarazzo (Heretic, Raptox)
    All Rights Reserved
    The Final Fantasy series is copyright by Square/EA.  It sure isn't
    mine, because if it were, I wouldn't be sitting here trying to get 
    an engineering degree.  This FAQ is not endorsed by Square/EA or
    any other big name company, nor would they probably want to, anyway.
    This FAQ may be freely distributed as long as it is distributed for 
    free and its content is not altered in any way.
    "Heretic Heretic, hand us the stone!"

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