/=================================\ | Final Fantasy Tactics | | Action Replay/Game Shark Codes | | for the US version | | Ver 0.4 | | | | Mantained by Ignacio de Lucas | | (firstname.lastname@example.org) | \=================================/ This file (and my Japanese FFT FAQ) can be found at: Kao Megura's Homepage (www.geocities.com/Tokyo/Pagoda/4610/) Www.GameFaqs.Com (www.gamefaqs.com) Square Net (www.square.net) This file contains codes obtained with an Action Replay and a Comms Kit. They can be used with either an Action Replay or Game Shark. Well, a lot of people asked me why the Action Replay codes wouldn't work for them. The fact is, the ones I released would only work in the Japanese version of the game. Here are the US versions of these codes. I have to say some things about the Japanese FFT FAQ. The first one is that I won't be updating it anymore. It takes me a LOT of time to make sure everything is coherent, not to mention uploading the huge file to every hosting site, and I don't think there's that much to add, anyway. The second one is that I won't be making a US version of it. I don't even own the US version, for that matter: a friend of me lent it to me to make these codes. I have given permission to "someone" to make a US version of it but I can't guarantee it will ever become reality (since it's out of my influence). The third one is that I won't be responding e-mails personally any more. After two weeks of 2-3 daily hours on average doing so, I think it is time to say "enough". Since I won't update the FAQ either and therefore any further contributions would be pointless, what this means is that you shouldn't e-mail me about FFT at all. Sorry! I like answering mail, I really do, but I have a life to live (and other FAQ projects as well). If you have any problem with the codes, sorry. I tried to explain them as clearly as I could. If you still MUST contact me, note that my e-mail address has changed. * I n d e x * 1. - Money Code 2. - Job Codes 3. - Item Codes 4. - Ability Codes * 1 - M o n e y C o d e * Simple enough, enter this code to always have 65535 Gil. 800577CC FFFF * 2 - J o b C o d e s * Thanks to Piyo (email@example.com) for the original "current job" code for the Japanese version. Well, these are the codes for changing your characters' jobs. Before I list them, let me explain how they work. There are two codes for each character. The first one sets the BASIC job of that character. This is the "beginner" job of him/her, so to speak. For all regular character, their basic job is "Squire" (there's a male and a female Squire job). This also affects other things, such as what graphic will that character have (especially in the cases of special characters). In a sense, this dictates "who the character is". Note that changes in this job are permanent (remain even after you switch off the AR and even after you change jobs). The second one sets the CURRENT job of the character. It works as you would expect it, except that the character must be in a logical job for his/her basic job or his/her graphic will glitch (for example, if you try to set the current job to that of a monster and the basic to that of a human, or the other way around). Basic job code: ,- This is a THREE, not an EIGHT! So that it only affects the lower byte. | 30057F74 00XX For the 1st character 30058074 00XX For the 2nd character 30058174 00XX For the 3rd character 30058274 00XX For the 4th character 30058374 00XX and so on... 30058474 00XX 30058574 00XX 30058674 00XX 30058774 00XX 30058874 00XX 30058974 00XX 30058A74 00XX 30058B74 00XX 30058C74 00XX 30058D74 00XX 30058E74 00XX Current job code: 80057F76 00XX For the 1st character 80058076 00XX For the 2nd character 80058176 00XX For the 3rd character 80058276 00XX For the 4th character 80058376 00XX and so on... 80058476 00XX 80058576 00XX 80058676 00XX 80058776 00XX 80058876 00XX 80058976 00XX 80058A76 00XX 80058B76 00XX 80058C76 00XX 80058D76 00XX 80058E76 00XX Both codes must be used with their "correct values" to obtain their best effect. The correct values are: Type of character Basic Job Current Job Regular human, male 80 Not needed Regular human, female 81 Not needed Special human Special job you want Not needed Monster 82 Monster job you want To determine who is human and who is a monster, the rule of thumb is that if it cannot change jobs, it's a monster. So all zodiac beasts are monsters, as well as Constructor 8. "Basic job" table It seems that the same values are used for both "Basic" and "Current" job codes, so just use the below table. Exception: from value 80 on, they give different results, but since from there on there are only monster jobs and they would only be used in the "current job" codes, it doesn't matter. "Current Job" table I only translated "human" jobs and their job commands. Monsters and their abilities are the same as for the Japanese FAQ, as well as character names. N Job Face Sprite Ability 00 None None No None 01 Squire Ramza 1st Yes Guts 02 Squire Ramza 2nd Yes Guts 03 Squire Ramza 3rd Yes Guts 04 Squire Delita 1st Yes Guts 05 Holy Knight Delita 2nd No Holy Sword 06 Arc Knight Delita 3rd No Mighty Sword 07 Squire Argas Yes Basic Skill 08 Arc Knight Zalbarg No Destroy Sword 09 Lune Knight Daisdarg No Sword Skill 0A Duke Larg No <None> 0B Duke Gorutana No <None> 0C Princess Ovelia Yes Holy Magic (MBarrier, Dispel +) 0D Holy Swordsman Orland Yes All Swordskill 0E High Priest Old Man No <None> 0F Dragoner Rerze Yes Dragon 10 Holy Priest Zarmou No White-aid (White, Status Change +) 11 Dark Knight Gabugalion Yes Dark Sword 12 Hell Knight Bald Guy Yes Un-truth 13 Bishop Simon Yes <None> 14 Cleric Br.Hair Monk Yes Holy Magic (MBarrier, Dispel, Wish+) 15 Astrologist Oran Durai Yes Starry Heaven (Galaxy Stop ++) 16 Engineer Basrodio Yes Snipe 17 Dark Knight Gabugalion Yes Dark Sword 18 Cardinal Drakrowa No No 19 Heaven Knight Lafa Yes Truth 1A Hell Knight Malark Yes Un-truth 1B Arc Knight Elmdoa No Sword Spirit (Samurai) 1C Delita's Sis Teita Yes Magic (Cure) 1D Arc Duke Barinten No <None> 1E Holy Knight Agurias Yes Holy Sword 1F Temple Knight Beiowuf Yes Magic Sword 20 White Knight Wirgraff Balmau. Holy Sword (Holy Knight) 21 Arc Witch Balmaufra Yes <None> 22 Engineer Mustadio Yes Snipe 23 Bi-Count Ludwig No <None> 24 Divine Knight Vormarf No Mighty Sword 25 Divine Knight Lorfar No Mighty Sword 26 Knight Blade Izuruud No Battle Skill (Knight) 27 Sorceror Cretian No All Magic (Holy, Flare, Graviga, Dark Holy, Araise +) 28 White Knight Balmaufra Yes Holy Sword (Holy Knight) 29 Heaven Knight Lafa Yes Truth 2A Divine Knight Mariador Yes Mighty Sword 2B Engineer Balk No Snipe 2C Cleric Aruma Yes Holy Magic (MBarrier, Dispel, Arutema, Wish +) 2D Assassin Celia No Use Hand (Status Change, Arutema +) 2E Assassin Reddy No Use Hand (Status Change, Arutema +) 2F Divine Knight Mariador Yes Mighty Sword (Only two of them) 30 Cleric Aruma Yes Holy Magic (MBarrier, Dispel, Wish +) 31 Phony Saint Girl (?) No <None> 32 Soldier Cloud Yes Limit 33 Arc Knight Ramza No Destroy (Ruin+) 34 Holy Knight Agurias Yes Holy Sword 35 Chemist Ramza No Item 36 Priest Ramza No White Magic 37 Wizard Ramza No Black Magic 38 Oracle Ramza No Yin Yang Magic 39 <None> Ramza No <None> 3A <None> Celia No <None> 3B <None> Reddy No <None> 3C Warlock Berias No Fear (New +) 3D Knight NJ Ramza No Sword Skill 3E Angel of Death Zaerla No Fear (New +) 3F Archer NJ Ramza No Charge 40 Regulator Hashumarim No Fear (New +) 41 Holy Angel Ramza No <None> 42 Wizard NJ Ramza No Black Magic 43 Impure King Kyukrein No Fear (New +) 44 Time Mage NJ Ramza No Time Magic 45 Ghost of Fury Aduramarek No Fear (New +) 46 Oracle NJ Ramza No Yin Yang Magic 47 Summoner NJ Ramza No Summon Magic 48 Holy Dragon Holy Dragon Yes Breath 49 Arch Angel Ramza No Complete Magic (All-urutema, G.Cross +) 4A Squire Ramza No Basic Skill 4B Chemist Ramza No Item 4C Knight Ramza No Battle Skill 4D Archer Ramza No Charge 4E Monk Ramza No Punch Art 4F Priest Ramza No White Magic 50 Wizard Ramza No Black Magic 51 Time Mage Ramza No Time Magic 52 Summoner Ramza No Summon Magic 53 Thief Ramza No Steal 54 Mediator Ramza No Talk Skill 55 Oracle Ramza No Yin Yang Magic 56 Geomancer Ramza No Elemental 57 Lancer Ramza No Jump 58 Samurai Ramza No Draw Out 59 Ninja Ramza No Throw 5A Calculator Ramza No Math Skill 5B Bard Ramza No Sing 5C Dancer Ramza No Dance 5D Mime Ramza No Mimic 5E Chocobo Chocobo Yes ChocoAttack, ChocoCure, [ChocoEsna] 5F Black Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoEsna, [ChocoMeteo] 60 Red Chocobo Chocobo Yes ChocoAttack, ChocoBall, ChocoMeteo, [ChocoCure] 61 Goblin Goblin Yes Tackle, Metsubushi, [Goblin Punch] 62 Black Goblin Goblin Yes Tackle, Spin Punch, [Goblin Punch] 63 Gabldegak Goblin Yes Tackle, Spin Punch, Goblin Punch, [Myouchireito] 64 Bomb Bomb Yes Kanatsuku, Exploder, [Cobomb] 65 Grenade Bomb Yes Kanatsuku, Exploder, Cobomb, [Flame Attack] 66 Exploder Bomb Yes Kanatsuku, Exploder, Spark, [Cobomb] 67 Red Panther Panther Yes Hikkaku, Poison ?, [Neko Kick] 68 Cougar Panther Yes Hikkaku, Cat Kick, Poison ?, [Blaster] 69 Vampire Panther Yes Hikkaku, Cat Kick, Blaster, [Blood ?] 6A PiscoDemon Squidman Yes ?Hand, [Sune] 6B Squidraken Squidman Yes ?Hand, Sune, ???, [Mind Blast] 6C Mind Flayer Squidman Yes ?Hand, Sune, Mind Blast, [Level Blast] 6D Skeleton Skeleton Yes Hand Sword, ThunderSoul, [AquaSoul] 6E Bone Snatch Skeleton Yes Hand Sword, AquaSoul, [IceSoul] 6F Revenge Bone Skeleton Yes Hand Sword, AquaSoul, [WindSoul] 70 Ghoul Ghoul Yes ?Ice Wo?Basu, SleepTouch, [GreaseTouch] 71 Ghast Ghoul Yes ?Ice Wo?Basu, GreaseTouch, [DrainTouch] 72 Revenant Ghoul Yes ?Ice Wo?Basu, DrainTouch, [ZombieTouch] 73 Floater Ball Ahliman Yes ??, [??No??] 74 Ahliman Ahliman Yes ??, Devil's ??, ??No??, [Death ??] 75 Plague Ahliman Yes ??, Devil's ??, Death ??, [Saakuru] 76 Shura Ibis Bird Yes Kakimushiru, [Feather Bomb] 77 Steel Hawk Bird Yes Kakimushiru, Light Monoga ? Ki, [Kuchibashi] 78 Cockatrice Bird Yes Kakimushiru, Kuchibashi, Feather Bomb, [Beaking] 79 Uribou Pig Man Yes Chototsumoushin, [Buhii] 7A Porky Pig Man Yes Chototsumoushin, Pooh, [Hanaiki] 7B Wild Boar Pig Man Yes Chototsumoushin, Hanaiki, [?Betemorau] 7C WoodMan Tree Man Yes ?No???, [Protection ?] 7D Treant Tree Man Yes ?No???, Life ?, [Crab ?] 7E Taijo Tree Man Yes ?No???, Protection ?, Crab ?, [Magic ?] 7F ?? Minotaur Yes Furiorosu, [Power Charge] 80 Minotauros Minotaur Yes Furiorosu, Swing 81 Sekureto Minotaur Yes Furiorosu, Titan no Mane, Power Charge 82 Molbol Molbol Yes Tentacle, Nameru 83 Othyug Molbol Yes Tentacle, Netoneto? 84 Molbol Great Molbol Yes Tentacle, Foul Mouth 85 Behemoth Behemoth Yes ?Kiageru, Shakuriageru 86 King Behemoth Behemoth Yes ?Kiageru, Shakuriageru 87 Dark Behemoth Behemoth Yes ?Kiageru, Shakuriageru 88 Dragon Dragon Yes ?? 89 Blue Dragon Dragon Yes ??, Ice Breath 8A Red Dragon Dragon Yes ??, Thunder Breath 8B Hyudra Hydra Yes Triple Attack 8C Hydra Hydra Yes Triple Attack, Triple Flame 8D Tiamat Hydra Yes Triple Breath, Triple Thunder, Triple Flame 8E Nashi(Nothing)No No <None> 8F Nashi No No <None> 90 Biblos Nosy Demon Yes Biblos (Energiil, Parasite, Shock, Diference ++) 91 Iron Giant Constr. 8 Yes Construction Skills 92 Nashi No No <None> 93 Nashi No No <None> 94 Nashi No No <None> 95 Nashi No No <None> 96 Apanda Nosy Demon Yes Bio (Status Ailments +) 97 Serpentarius Deep D.Beast Yes Dark Cloud (Serpent Stab, Poison Frog, Midgar Zolom, Zodiac ++) 98 Holy Dragon Dragon (Gl.) No <None> 99 Archeo Demon Demon Yes Dark Magic Arts (Life Break, Dark Holy, Giga Flare ++) 9A Arutema Demon Demon Yes Black Devil Arts (NanoFlare, Dark Holy, Arutema, Harikern, Almagest ++) 9B <Nothing> No No <None> 9C Cure No No <None> 9D Cure Ra No No <None> 9E Cure Ga No No <None> 9F Cure Ja No No <None> Values from there on just give glitch jobs with names of spells. Notes: In the monsters' abilities, the one between brackets is the one that can be used if near to someone with the "monster trainer" ability. I've marked with + the commands that have new abilities, and with ++ the ones I consider most interesting. The units that have "Yes" in the graphic column don't glitch graphically at all (if used properly). * 3 - I t e m C o d e s * These codes give you all the items in the game. Thanks again to Piyo, who gave me the Materia Blade code of the Japanes version. Well, to have all items you have to enter a LOT of codes (we're talking eight sets of 15 codes each). Fortunately the AR copies the last code entered so you'll just have to change what's different. The codes are: 800596E0 6363 800596E2 6363 800596E4 6363 800596E6 6363 800596E8 6363 800596EA 6363 .... Note that each code affects two items. If you don't feel like entering so many codes, you can just try to find the item you want (the order of the items in the memory is similar to that of the item list). But don't ask me to do that, please... BTW, if you have more than 99 items of a kind it will say that you have 00 of them. This happens when you have items equipped and you enter the code. This is normal, and you'll still have 99+ of them. * 4 - A b i l i t y C o d e s * Thanks to Alan Thio (firstname.lastname@example.org) for the Japanese codes of the reaction, movement and support abilities, as well as all lists. Action abilities: These codes lets you change the Action Ability of your characters. You can select even special job commands. ,- Again, this is a three | 30057F7B 00XX 3005807B 00XX 3005817B 00XX 3005827B 00XX 3005837B 00XX 3005847B 00XX 3005857B 00XX 3005867B 00XX 3005877B 00XX 3005887B 00XX 3005897B 00XX 30058A7B 00XX 30058B7B 00XX 30058C7B 00XX 30058D7B 00XX 30058E7B 00XX Regular action abilities range from 01 to 18. Special job commands start on 19, and they have a similar order to that in the Job list. Reaction abilities: Reaction, support and movement abilities use the same values list, but I don't think an ability in the wrong slot will make anything. 80057F7C 0XXX For the 1st character 8005817C 0XXX For the 2nd character 8005827C 0XXX For the 3rd character 8005837C 0XXX ....... 8005847C 0XXX 8005857C 0XXX 8005867C 0XXX 8005877C 0XXX 8005887C 0XXX 8005897C 0XXX 80058A7C 0XXX 80058B7C 0XXX 80058C7C 0XXX 80058D7C 0XXX 80058E7C 0XXX Support Abilities: 80057F7E 0XXX For the 1st character 8005817E 0XXX For the 2nd character 8005827E 0XXX For the 3rd character 8005837E 0XXX ..... 8005847E 0XXX 8005857E 0XXX 8005867E 0XXX 8005877E 0XXX 8005887E 0XXX 8005897E 0XXX 80058A7E 0XXX 80058B7E 0XXX 80058C7E 0XXX 80058D7E 0XXX 80058E7E 0XXX Support abilities are: 1C6 Heavy armour equip 1C7 Shield equip 1C8 Sword equip 1C9 Katana equip 1CA Crossbow equip 1CB Spear equip 1CC Axe equip 1CF Jp gain up 1D0 Xp gain up 1D1 Attack power up 1D2 Defence up 1D3 Magic attack up 1D4 Magic defence up 1D5 Perfect aim 1D6 Dying join 1D7 Stealth hunt 1D8 Unarmed combat 1D9 Monster language 1DA Item throw 1DB Maintenance 1DC Two handed use of weapon 1DD A weapon in each hand 1DE Monster train 1DF Defend 1E0 Modify equip 1E1 Nothing 1E2 Short charge 1E3 Non-charge (Immediate use of abilities!) The Non-charge ability must have been left out by the programmers for being too good! It affects all types of spells and even Cloud's limits. The only ability it doesn't seem to affect is the archer's "Charge". Movement abilities: 80057F80 0XXX For the 1st character 80058180 0XXX For the 2nd character 80058280 0XXX For the 3rd character 80058380 0XXX ..... 80058480 0XXX 80058580 0XXX 80058680 0XXX 80058780 0XXX 80058880 0XXX 80058980 0XXX 80058A80 0XXX 80058B80 0XXX 80058C80 0XXX 80058D80 0XXX 80058E80 0XXX Use X values from 1E6 to 1FD but the noteworthy one is 1F3 which is a 100% success rate teleport ability! Well, that's all. Nice hacking!
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