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    Fort Condor FAQ by Master Epyon

    Version: 3.0 | Updated: 03/02/12 | Search Guide | Bookmark Guide

                 Final Fantasy VII Playstation Version
          Fort Condor In-Depth FAQ version 2.0 Written By: Master Epyon on
                August 26th, 2002. Last updated on: March 1, 2012
                       E-mail: Master_Epyon@gundamwing.net
    1. Legal Stuff
    2. Revision History
    3. What and Where is Fort Condor?
    4. What is the Mini-Game? (And General Tips)
    5. Advanced Tips (Or, the lazy guide)
    6. When do the Battles take place and what is the prize?
    7. What if they reach the shack?
    8. What can I buy at Fort Condor? (The Shop List)
    9. Credits
    This is a comprehensive guide written to help out with the Fort Condor
    mini-game. It is not to be reproduced, changed, or altered in any form, and
    can only be found at http://www.gamefaqs.com Anyone else who wants to use it
    must mail me and cannot change the contents within without my permission.
    My revision history works like this; if I add a new section, it'll be updated
    by 1. (I.e, from 2.0 to 3.0) Each little update I put in that section will be
    .1. (I.e, from 2.0 to 2.3, because there are three things I updated in the
    Version 2.0 (Made on August 31, 2002)
    -Added revision history :D
    -Fixed some mistakes
    -Found out what CMD. Grand Horn actually uses.
    -Found out when you can get Fire Catapults and Tri-Stoners.
    -Found out that when you win five "Potions", you actually receive nothing.
    -Found out that you MUST have 4,000 gil or more before each battle or you can't
    play it.
    Version 2.5 (Made on September 1, 2002)
    -Found out you can't choose the option "Let them handle it" if the man has less
    than 3,000 gil.
    -Found out that CMD. Grand Horn (3) only uses Grand Attack when he dies.
    -Added a note beside the Commander's stats.
    -Re-arranged Tri-Stoner in the Advanced Tips for easier reference.
    -Added an ASCII Art Chart for the enemies and allies and fixed the ASCII Art
    for the Damage Done/Taken Section.
    Version 3.0 (Made on March 1, 2012)
    -Listed the remaining missing battles and their prizes!
    Fort Condor is a reactor where a Condor is resting. Shinra wants to chase the
    Condor away and (Later)also want to get the Huge Materia. A resistance group
    wants to protect the Condor because it's laying it's eggs. Your job is to help
    them. Fort Condor is located South-East of Junon, it's surrounded by a canyon
    and has a giant Condor on top of it. Inside you can buy Materia and other
    items, and rest at an inn. There is a man guarding the door though. Tell him
    you want to help. Then go up the ladder and talk to the man at the table, and
    tell him you'll help! All set? Go up the left-most ladder, talk to the person,
    and you're all set to play the mini-game!
    After talking to the guy at the top, you are presented with some options. You
    can find out about the soldiers you can hire, and the enemies which you will
    fight. You can also pick some other options.
    Contribute Gil - Give the man some gil. Every time you skip/lose a battle,
    he'll lose 3,000 gil. In all honesty, it doesn't seem to make any difference
    whether he runs out or not, but just to be safe, you should max out his gil.
    (30,000 gil). Definitely let him have 15,000 gil prior to battle #14.
    Let them handle it - The battle will automatically be over and the man will
    lose 3,000 gil. You will not win a prize. Not a very smart choice. Note that
    you CANNOT pick this choice if the man has less than 3,000 gil.
    Okay, Ready - Start the Mini-Game
    To play the game you must hire soldiers with your money (Not the other guy's)
    and set up soldiers. You may place up to twenty soldiers, and if you defeat all
    the enemies on screen, you'll win and you will receive 1/2 the gil of all the
    soldiers you hired that lived. (I.e, if you built a Tri-Stoner for 1000 gil
    you'll get back 500 gil if its still standing)You may set them about half-way
    down the mountain. When you're ready, press the X button and start the game!
    Now, there are some simple things you must know.
    -Like it or not, you must have 4,000 gil or more before he'll let you play the
    game. With this in mind, always keep spare change...
    -Press Circle over an ally to give him/her a command. Usually, you can only
    move to a different location, or attack an enemy. However, certain troops can
    do special things. A Worker, for example, can set a bomb which will explode on
    contact with an enemy, doing some damage. Usually, allies with special
    abilities should not be sent to attack.
    -Moving the Cursor over an enemy/ally will let you see their current HP/Max HP
    and you can see whether they're moving, set to attack, or healing.
    -When you need to pick between a group of huddled soldiers, you will be given
    an option of which one to pick. For example, I have three Defenders all huddled
    together. An enemy is making his/her way up the mountain, and two of my
    Defenders are badly injured. When I press Circle in the group, I can choose
    which soldier I wish to command. Same goes for when you're attacking a huddled
    group. (Although you'll usually end up hitting the enemy closest to you)
    -You can set down Stationary Units such as Stoners and Catapults to attack the
    enemy while another troop finishes them off. However, the land-based Stoners
    are not effective against flying enemies. Take note, also, that these machines
    can be destroyed very easily when an enemy reaches them. One more thing: The
    moment a Stationary Unit is set, it will fire. Then it needs to take some time
    (Usually about 5 seconds) to reload. To use this to your advantage, build one
    in front of an enemy troop and when it is destroyed, build another one...etc.
    -You may hire soldiers during battle, but ONLY if you have less than twenty
    soldiers left.
    -If a soldier is strong against a certain enemy, it will do nearly 2x damage
    and receive about 1/2 damage.
    -Likewise, if they're weak against a certain enemy, they will perform poorly,
    doing around 1/2 damage and receiving around 2x damage.
    -Attackers are best against Beast enemies, but fall quickly to Barbarians.
    -Defenders are best against Barbarians, but fall quickly to Wyverns.
    -Shooters are best against Wyverns, but fall quickly (And I mean quickly) to
    -With the three above statements, you should realize that you need to be
    diverse. An entire team of Shooters will not win the game for you easily.
    -All other troops are weak against nothing and strong against nothing(although
    Stoners and Tri-Stoners do low damage to Wyverns).
    -If an enemy reaches the shack, you must fight CMD. Grand Horn with your actual
    party. Don't worry, he isn't that hard, but you won't receive the normal prize
    for winning. (You can get a rare prize from him, though, see below)
    -Use your money wisely. If you waste it you may end up being unprepared for
    the next battle.
    -Workers can only place one bomb at a time until it explodes. Repairers can
    heal your troops by 10 each turs, but CANNOT heal troops while they are in
    -Stationary units can be dismantled. The only time you should really do this is
    when you want to hire another troop, or if all the enemies have passed this
    unit. You may also change a Stationary unit's firing direction.
    -Attackers have high speed but have short range, Shooters have long range but
    weak power, and Defenders have high power but low speed.
    -The last enemy to climb the mountain is the Commander. He is very tough and
    suffers half damage (Rounded down) by all of your soldiers. I recommend using
    Shooters, because they have long range, or Defenders, because of their high
    attack power. A good choice is to send three Defender's with full HP all at
    once to attack the Commander. That way you won't lose anyone to him.
    -You can raise the game speed by pressing R1. You can lower it with L1. Raise
    it when you want troops to get to where they're going, but slow it down when
    you need to look around.
    -You cannot damage your own troops with your own traps.
    With that in mind, you should be able to win. However, if you want straight
    details, see below...
    In this section, I will tell you what soldiers you can hire, how much they
    cost, their HP's, attack power, range, the enemies, their stats, how much
    damage they each do, and how much damage they take.
    Units you may hire -
    |           |    |        |       |      |                |               |
    |    Fighter| 200|   30   |   1   |  400 |     NONE       |     NONE      |
    |   Attacker| 180|   25   |   1   |  420 |     BEAST      |   BARBARIAN   |
    |   Defender| 220|   35   |   1   |  440 |   BARBARIAN    |     WYVERN    |
    |    Shooter| 160|   20   |  1~3  |  520 |    WYVERN      |     BEAST     |
    |   Repairer| 160|   10   |   1   |  480 |     NONE       |     NONE      |
    |     Worker| 160|   15   |   1   |  400 |     NONE       |     NONE      |
    |     Stoner| 100|   20   |  1~4  |  480 |     NONE       |     NONE      |
    |Tri-Stoner*| 150|   35   |  1~5  | 1000 |     NONE       |     NONE      |
    |   Catapult| 100|   18   |  1~5  |  480 |     NONE       |     NONE      |
    |F.Catapult*| 120|   25   |  1~6  |  600 |     NONE       |     NONE      |
    |Worker Bomb|NONE|   15   |  1~3  | NONE |     NONE       |     NONE      |
    * (1)= Tri-Stoners do not become available until battle number 8 and onwards.
    * (2) = Fire Catapult's do not become available until battle number 5 and
    onwards. BTW, F.Catapult stands for Fire Catapult.
    Note that Worker Bomb is the Bomb laid down by the Worker, which explodes on
    contact with an enemy.
    Here is a list of all the enemies- (Note that there's no "Cost" section because
    you can't buy enemies!)
    |    BEAST | 180|   25   |   1   |    SHOOTER     |   ATTACKER   |
    |BARBARIAN | 130|   15   |  1~3  |    ATTACKER    |   DEFENDER   |
    |   WYVERN | 140|   20   |   1   |    DEFENDER    |   SHOOTER    |
    |COMMANDER*| 230|   50   |   1   |      NONE      |     NONE     |
    * = There is only one commander, and he always appears last.
    The following is a chart detailing how much damage the units do and take. The
    first number is the damage given by your soldier, the second number is damage
    given to that soldier by the specific enemy. (With the exception of Worker's
    Bomb, which has only the damage given number) Also, the Repairer can heal 10 HP
    at a time.
    |    ALLIES   |            ENEMIES              |
    | ------------|-----|---------|------|----------|
    |             |Beast|Barbarian|Wyvern|Commander |
    |      Fighter|30,25|  30, 15 |27, 20| 15, 50   |
    |     Attacker|40,12|  17, 22 |20, 22| 12, 50   |
    |     Defender|35,25|  52,  7 |24, 30| 17, 50   |
    |      Shooter|10,37|  16, 15 |30, 10|  6, 50   |
    |     Repairer|10,25|  10, 15 | 9, 20|  5, 50   |
    |       Worker|15,25|  15, 15 |13, 20|  7, 50   |
    |       Stoner|20,25|  16, 15 | 6, 20| 10, 50   |
    |   Tri-Stoner|30,25|  24, 15 | 9, 20| 15, 50   |
    |     Catapult|18,25|  14, 15 |14, 20|  9, 50   |
    |Fire Catapult|25,25|  20, 15 |20, 20| 12, 50   |
    |Worker's Bomb| 15  |    15   |  13  |    7     |
    Next, I'll detail when all the battles take place.
    The battles take place at certain times during the story.
    NOTE: If you skip a battle, you cannot go back to it. If you skip a battle, you
    will receive the item you would have won from the previous one except x3. (With
    the exception of rare items) For example, if I skip battle #3 and do battle #4,
    I'll win 3 Ethers instead of a Megalixir. If I skip #3 and #4, I'll still win
    3x Ethers. From then on, you'll get the prize you would have got from the
    battle after the one you skipped. (I.e, you'll win a megalixir in battle #5 
    for the first example)
    Try to do all of these battles as early as possible!
    Thanks to SHiroshige's FAQ and Absolute Steve for listing certain battles.
    Battle #1: Takes place before resting at the house in Junon. You'll win a Magic
    Comb. (A weapon for Red XIII)
    Battle #2: After resting at the house in Junon and defeating Bottomswell, 
    before obtaining the Shiva materia. You'll win a Peace Ring.
    Battle #3: After getting in the water with Mr. Dolphin, before you use the 
    Dolphin Whistle. You'll win 3 Ethers. (HUGE thanks to the FF7 message board for
    this one! The game also mistranslates them into Tinctures)
    Battle #4: After getting the Buggy, before going to Cosmo Canyon. 
    You'll win a Megalixir.
    Battle #5: After choosing your party for the Cave of the Gi, before getting 
    the Tiny Bronco. It "Says" you win 5 potions, but these are actually 5 
    Battle #6: After you complete the Cave of the Gi, before talking to Shera 
    in Rocket Town. It "says" you win five potions once again, but once again 
    these are 5 Hi-Potions.
    Battle #7: After talking to Shera in Rocket Town, before Rufus shows up. 
    You'll win a Superball (a weapon for Yuffie).
    Battle #8: After you can use the Tiny Bronco, before you obtain the Keystone. 
    You'll win 3 Turbo Ethers.
    Battle #9: After going on the date, before going to the Temple of the 
    Ancients. You'll win 3 Turbo Ethers.
    Battle #10: After getting through the Temple of the Ancients, before using 
    the Lunar Harp. You'll win 5 X-Potions, though the game seems to indicate 
    you win nothing.
    Battle #11: After using the Lunar Harp, before resting in the Forgotten 
    Capital. You'll win 5 X-Potions, though the game seems to indicate you win 
    Battle #12: After sleeping in the Forgotten Capital, before the end of 
    disc one. You'll win 5 X-Potions, though the game seems to indicate 
    you win nothing.
    Battle #13: After disc two starts, before you obtain the Highwind airship. 
    You'll win 3 Elixirs.
    Battle #14: It takes place during the seven days you're captured in Junon. 
    You cannot go to it. Shinra attacks five times during the seven days 
    you're asleep.
    Battle #15: Same as #14.
    Battle #16: Same as #14.
    Battle #17: Same as #14.
    Battle #18: Same as #14.
    Battle #19: After getting the Highwind, before going to Mideel. 
    You'll win 3 Elixirs.
    Battle #20: Shinra attacks while you're visiting Cloud at Mideel. 
    You cannot go to it. Another wasted opportunity.
    Battle #21: After visiting Cloud at Mideel. Take note that this battle is
    MANDATORY. Before doing the battle, the man will give you all the money he has.
    If you win, go outside to get the Phoenix Materia and talk to the guy at the
    table to get the Huge Materia. If you lose to CMD. Grand Horn here, you're
    kicked out of Fort Condor FOR GOOD.
    There, that's all of them.
    If they reach the shack, you'll fight CMD. Grand Horn. He isn't tough, and you
    can win a good prize for beating him. If you lose to him, you won't get the
    prize but you won't get game over. Note though that if you lose to him in
    battle 21, you're kicked out of Fort Condor forever. Also, his stats can 
    sometimes stay lowered if your party level is low and few enemies are left.
    Here are his stats...(Thanks to Kao Megura's FAQ for this info)
    CMD. Grand Horn
      LV - 19          EXP - 200
      HP - 2000        AP - 20
      MP - 100         Gil - 2400
     Attacks: Punch, Grand Attack
     NOTE: You fight this version in battles 1-3
    CMD. Grand Horn
      LV - 25          EXP - 400
      HP - 4000        AP - 40
      MP - 200         Gil - 4800
     Attacks: Poison Breath
     NOTE: You fight this version in battles 4-20
    CMD. Grand Horn
      LV - 37          EXP - 800
      HP - 8000        AP -  80
      MP - 300         Gil - 9600
     Attacks: Punch, Poison Breath, Grand Attack*
     NOTE: You fight this version in battle 21.
    * = The ONLY time he uses Grand Attack this time is when you kill him, and
    he'll ALWAYS do it.
    Battles 1-3: Vagyrisk Claw. Note that this Claw can be stolen before all your 
    characters are level 78 from Bagrisk enemies on the world map at the Cosmo 
    Area as a rare steal.
    Battles 4-20: NOTHING!
    Battle 21: Imperial Guard. Let them reach the shack this time so you can win
    this. (Don't worry, you can still get Phoenix and the Huge Materia, providing
    you don't lose to him)
    You can buy the following things at Fort Condor...
    BIG thanks to Kao Megura's FAQ for this info.
    Potion - 50 GIL
    Phoenix Down - 300 GIL
    Hyper - 100 GIL
    Tranquilizer - 100 GIL
    Tent - 500 GIL
    Hi-Potion - 300 GIL
    Phoenix Down - 300 GIL
    Ether - 1,500 GIL
    Hyper - 100 GIL
    Tranquilizer - 100 GIL
    Tent - 500 GIL
    S-Mine - 1,000 GIL
    Fire - 600 GIL
    Lightning - 600 GIL
    Ice - 600 GIL
    Restore - 750 GIL
    Throw - 10,000 GIL
    Manipulate - 10,000 GIL
    Deathblow - 10,000 GIL
    Destruct - 9,000 GIL
    All - 20,000 GIL
    Thanks to www.gamefaqs.com for its great FAQ's.
    Thanks to the FFVII message board for the info on battle #3.
    Thanks to Kao Megura for his EXCELLENT FF7 FAQ.
    Thanks to Absolute Steve for some updated information!
    Thanks to CJayC for a great job on the site.
    And...to my parents, otherwise I couldn't have brought to you this FAQ.
                                    Copyright 2002

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