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    Monster List by SOng

    Version: Final | Updated: 10/18/04 | Search Guide | Bookmark Guide

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                    F I N A L   F A N T A S Y   V I I I
                    Final Fantasy VIII Monsters FAQ [English Version]
                                Final Version
                                 By Scott Ong
                     E-mail: vaynard_x11x@yahoo.com
    World Map Source:      http://www.risland.org
    <<<< Disclaimer >>>> - please read this!
    This FAQ is meant for personal usage only. It cannot be altered and
    it can only be reproduced in electronic form only. It cannot be 
    published in magazines, articles and any other form of reproduction. 
    The FAQ is not meant for sale. Any offenders will be severly dealt with
    This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com). This is an
    unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
    your website or webpage, feel free to do so as long as you do not make
    any changes to the FAQ. You are allowed to print the FAQ out, but make
    sure that you did not sell it for cash! These FAQs made by me, 
    are not meant for sale!  Final Fantasy VIII and the characters are 
    copyright of Squaresoft.
    <<< Reference Sites >>>
    Official Final Fantasy VIII Website - http://www.ff8.com
    Official Squaresoft Website         - http://www.squaresoft.com
    /  I  \_________________________________________________________________
    Table of Contents                                             
    I     Table of Contents
    II    Revision History / List of Authorised sites
    III   Author's Note 
    IV    Brief Introduction on Monsters
    1.0   Credits
    1.1   List of Abbreviations
    1.2   Monster Besitary
          1.2A Cards Page 1
          1.2B Cards Page 2
          1.2C Cards Page 3
          1.2D Cards Page 4
          1.2E Cards Page 5
          1.2F Miscellaneous
    1.3   Important Storylines ("SPOILERS!")
    1.4   Strategies
          1.4A Miscellaneous Strategies
          1.4B Bosses Strategies
          1.4C Weapons Strategies
    1.5   Frequently Asked Questions
    1.6   Ultimate Weapon Upgrading Guide
    1.7   Contact the Author
    1.8   Frequently Asked Questions
    / I \___________________________________________________________________
    Version Updates and authorised sources.
    -[Version 1.0]-
     |---  - Initial release of Monster List Besitary.
           - Complete entire Monster Besitary except some of Devour status.
             and info section. Some combat strategies are not up yet.
           - Added Strategies Section, and an enhanced combat strategy
             against Omega. Plus a couple of brand new strategies.
    -[Version 1.1]-
     |---  - Added more strategies, including one more devastating one.
           - Complete the scan ID information. 
    -[Version 1.2]-
     |---  - Remove Area List section
           - Added more information to the Omega Strategy
    -[Version 1.3]-
     |---  - More stuff regarding combat.
           - Added a few more strategies.
    -[Version 1.4]-
     |---  I have started to use paragraphs instead of point form to 
           illustrate what has been added to the FAQ. I have added a few
           more strategies regarding battle against Omega and other BOSSES.
           A reader has also sent me a strategy that can allow you to defeat 
           the Elynole as it was just a piece of cake...
    -[Version 1.5]-
     |---  I have added some of the taste status [for Hexadragon] and made
           some corrections about the FAQ. I have added another 5 questions
           about FF8 [also frequently asked]. Therefore check out the 
           Frequently Asked Questions. I have updated some of the 
     |---  Finally, a final update has been made to one of my FAQs. I will
           no longer accepting any more strategies. Clear up all typos and
    This FAQ can be found at the following URL:
    GameFAQs                      http://www.gamefaqs.com
    Scott's FAQ Page              http://members.xoom.com/scottong
    Best viewed with:
    WordPad - included in Windows 95/98/NT. 
    Make sure you did not use Microsoft Word or you will see a lot of green
    lines (hopefully not too many..) and red lines as the FAQ are being 
    typed without the Tab Key. [If you are interested to know why, refer to 
    the Writers Guide found in GameFAQs.]
    / II \__________________________________________________________________
    From the Author
    Why create this FAQ?
    Why bother to create a mini-FAQ? Well, I have been recieving mails 
    about people saying that they have managed only download a portion of 
    the FAQ.. I can't really sent 500 KB over my mailbox for everyone. 
    That's why, I have decided to create a sub-FAQ. This will be the first
    sub-FAQ. The detailed list of monsters really takes time, if you want 
    to use any part of the information, please give me credits. BTW, don't
    read the spoilers section unless you have gotten the Ragnarok section. 
    Section 1.1 is a compulsory section as it gives information about the 
    abbreviations used in this FAQ.
    Note for those whom want to contact me:
    Write in with "Final Fantasy VIII" or "FF8" as your subject.
    Write clearly what your problem/contribution are.
    If it is regarding combat, tell me the GFs that you have found.
    * I will not sent my FAQs to anyone who request through e-mail. It's 
      too tiring for me. (as my FF8 FAQs are a bit too huge)
    - Added some of "lost" strategies
    - Added some of the Devour status for most monsters. [the remaining is
      up to you guys to fill up. ^_^;]
                                                               -[Scott Ong]-
    / III \_________________________________________________________________
    A brief introduction about monsters...
    As in almost all RPGs (it stands for Role Playing Games for those whom
    still do not know...), there is always good guys and the bad guys. I 
    have been serving the web and found that most sites tends to focus on
    the characters more that the monsters. [of course, there are some
    exceptions.] Monsters played a vital role in RPGs as they contribute
    the fun for your battles. Here is basic facts about monsters in FF8.
    - The monsters don't just disappear, in fact there are some "dying"
      sequences... [e.g. Defeat the T-Rexaur does not causes it to 
      disappear instantly [except for ST-Atk-J with 100x Death], it will 
      groan and fall onto the ground [negative response: Yummy, we will be
      having Dino meat for dinner.. :)]
    - The monsters does not allow you to get fixed EXP. This is one big
      problem, I have yet to solve. The monster does not give fixed EXP. 
      In fact, you can gain 1,000+ EXP from a monster that nabs you only
      about 600 EXP (want to know how? read on..). The longer the battle,
      the higher EXP you will received. The higher the Level of the 
      monster, the more EXP you will received. The last person to kill
      a monster will normally gets the most EXP. However the AP, you could
      gain from a monster is fixed. (well how about the most AP?, read 
      on..). Monsters at different levels nabs you different items. So take 
      note. AP allows GFs to learn new abilities such as Str +20%.
    - Monsters do level up in FF8.. They will gain additional moves, like
      for example the T-Rexaur will have a special attack that grab your
      character and swing the character into the air. [which only appears 
      when the T-Rexaur is Level 100).
    - There is no Morph Command. Well, you can't get additional items by
      morphing monsters as there is no Morph Command in FF8. Instead they
      have replaced with Rare Item Ability. There is no more Steal command
      too, which has instantly replaced with the Mug Command.
    - Random Draw List. Well, the Draw Command allows you to draw magic
      from the monsters and stock it for your own usage (which means no more
      MP!). The draw list is random... for example:
      Bite Bug                            
      Level 1 ~ 15    Draw: Fire, Scan    
      Level 16 ~ 35   Draw: Fira, Scan    
      Level 36 ~ 100  Draw: Firaga, Scan
      Ruby Dragon
      Level 1 ~ 15    Draw: Fire, Aero
      Level 16 ~ 35   Draw: Fira, Aero
      Level 36 ~ 100  Draw: Firaga, Tornado, Flare, Meteor
    - Cash (Gil) Problem. A lot of e-mails I have received asked me how to
      get gil as they can't get gil by defeating monsters. Yeah, that's 
      true! You can only get gil by walking through your SeeD Level. That's
      the way that SeeDs get their salaries. Need to take tests [*sigh*, 
      school is already killing me, yet still need to take SeeD test..]. 
      There is an alternate way but you must have some cash inside your 
      inventory before you can do so. 
    - Some monsters return from the previous FF Series. For example, Bomb
      has return from FF Tactics and Tonberry has return from FF VII. Well,
      as for characters, there seems to be no methods have been proven 
      correct. Besides the methods that I have found, are a bit too 
    - Don't expect monster's HP to be so restrained... Yeah it is true. For
      example the Ruby Dragon has massive amount of HP (89,100 HP!) at a 
      level 100! Well now you can expect of the BOSSES in the later game.
      FF8's Difficulty arises from here..
    - There are three basic status of fighting and here they are:
    1 Chance for first strike! - All your character's ATB will be at its
    2 Struck First! - All monsters will have their command first.
    3 Back Attacked! - 1) Your characters will have their backs facing the
                          monsters.. Monsters will have their command first.
                          Equip GF Cerberus' Alert to prevent this.
                       2) Your characters will be facing the monsters' back,
                          well don't be fooled by the Imp ^_^; Initative
                          fall into your character's hands.
    - Most monsters have cards except for certain monsters such as GIM-52A
      (purple robots found D-District Prison), Raldo (remember those stone
      like monsters that you face at the training center where you encounter
      Ellone for the 2nd time?) and others. There are only a few to emulate
      anyway ^_^; 
    - The bird's nest story from FF VII is back.. During Obel Lake's Quest,
      you need to look for the stones right? There is one stone that is 
      found inside the nest which leads to an instant battle against the
      Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt.
      which is the mother of the chicks and get you 10x Phoenix Downs. I
      have finally solved the Obel Lake and I will reveal in Part II and
      also the walkthrough
    - Not all precious items can be gotten from monsters. For example, to
      get Glow Curtain, you can't get it by defeating monsters. Instead,
      you can get this by converting 100x Malboro's Tentacle into through 
      Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro
      Tentacle? Malboro are so tough.. therefore this FAQ comes handy.
      This is another reason why I make this FAQ.
    - Conditions for Game Over (these words may seem....)
      - All character's HP drop to 0.
      - All characters are under Petrify status.
    - When a monster is being pertified, you will recieved 0 EXP but still
      recieves its AP. The most EXP you can get, are from the monsters found
      in the Island closest to Hell/Heaven. The least EXP are from the 
      Cactaurs and Level 1 monsters (through Lv Down). 
    - You can get a ripped part of the EXP gained if you wounded the monster
      in the battle from running away [hold R2 and L2]. You can also get some
      items if the battle consist of more than one enemy and you have 
      defeated the monster. Example: Vysage usually appears with Lefty and
      Righty. If you defeat Vysage and run away, you will get the items [
      Lightweights or Wizard Stones].
    - There are draw points on the World of FF8 and it is your interest to
      get them all. Most of the quests such as the Obel Lake Mystery and
      Elabeak Peninsula Mystery can only be done on the World Map. I would
      also like to express my thanks to those whom have helped me in solving
      the mystery.
    - More battle combats.. You can get to do all sorts of new commands such
      as Revive [which is equalvent to Full-life], Recover [which is 
      equalvent to Full-cure], Devour [instant death attack against one foe
      and may gain bonuses/damage] and much more. So it will be your 
      interest to test them out...
    - List of Status Ailments in Battles
      I think it will be necessary to mentioned them..
      Sleep      A "ZZZ" appears on the character, ATB stops moving.
      Doom       A red counter of 24 seconds [basketball?], when it drops to
                 zero, the character will be instantly killed.
      Petrify    A white counter of 20 seconds, when it drops to zero, the
                 character will be petrified [turned into stone..] and will
                 be unusable if not cured.
      Confuse    The character will be turning around in circles.. ATB still
                 moves as normal, but auto-attack commands will be selected.
                 May does damage to oneself, enemy and even allies.
      Silence    A speech bubble with "....". Character is unable to use
                 Magic, GF and Draw Command. GF-type Commands (Recover, 
                 Treatment, Revive, etc) will still be usable.
      Darkness   A black cloud surrounds the head of a character. Hit rate
                 reduce by half.
      Zombie     The colour of the character turns dull green except for the
                 weapons. Becomes undead [recieved damage from healing 
      Berserk    Character becomes red hot. ATB moves normally but as it 
                 reaches the character's turn, the character does an auto-
                 attack to one.
      Poison     A green cloud appears. ATB moves normally but as you 
                 excute a command, the HP drops by a small portion. 
      To counter these, I guess you should all know by now.. if not, feel
      free to contact me.
    - In the previous FF series, FF7 and FFT, there are not much emphasis on
      the Elemental Arts. In fact, now they have possess a greater 
      importance as it allows your character to boost to its optimum 
      attacking power. In my own opinion, I think that Elem-Atk-J can be 
      very damaging if you know how to use it. Like I managed to does 9999 
      HP to the Jumbo Cactaur each time.. Refer to the strategies for more
    - One more thing to clear.. You will not necessary get Level 2 Magic 
      such as Fira, Blizzara, Thundara, etc. If you are just a border line
      levels such as 20+. The best level to get the Magic is to attain at
      least 25 for Level 2 Magic. [as you see, the draw list differs as it
      based on the monster's level.] As Level 3 Magic, Level 40 would be
      recommended even though you could get the strongest magic at Level 35.
    - If you spot your time counter turning red, don't worry as this shows
      that you have accumulated over 100 hours of gameplay.
    / IV \__________________________________________________________________
    Frequently asked questions [related to battle combat.]
    Summoning Woes...
    Why does the Odin does not appeared?
    The rate that the Odin appears are random, which means it will begin at
    the start of the battle. I guess the higher is your luck, the more
    appearance that Odin will made. When you get Gilgamesh, this guy can 
    appear even in between battles... But pray that he will not use his
    Excuilpur ^_^; I myself believe that Death Spirit increases 
    compability with GF Odin.
    Is there a way to make the Phoenix appear without using the Phoenix 
    No.. Sadly to say, this great GF from FF7 [for those whom have played 
    FF7 before, Phoenix is really your saviour from those Weapons.] can only
    be summoned using Phoenix Pinions. To get Phoenix Pinions, refer to the
    strategies sections below. Phoenix Pinions can be used through the item
    command. It's possible when all characters are dead and at least one 
    character has the Item command, along with at least 1x Phoenix Pinion, 
    the Phoenix will be summoned automatically.
    When do I know when tap Square during Boost?
    Practically, you need intution... You must feel when it is needed... As
    you see the Square tap for long period, the cross will eventually appear
    and that's the time to stop. It is a skill that can't be teached. You 
    need to try it out yourself.
    Why sometimes the summon period for a certain GF is so slow and the 
    others are so fast?
    This is due to the compatibility rating. The higher the compitability,
    the faster the GF will be summoned. Note that you can build up the 
    compatibiliy by using GF compatibility items. [refer to Part II]. The
    best compatibility item is the LuvLuv G which can obtained throughout
    your journey or through Card Mod-RF.. Oops forget the card ^_^; Refer to
    Part II.
    Limit Break Woes..
    How do I use Limit Breaks?
    Typically for all characters [including Laguna, Edea, Ward, Kiros and
    Seifer], you need to get to critical status. Critical status means the
    character has low HP. Let's say Squall as an example...
    Situation 1-------------------------------------------------------------
    In this situation, it is impossible to use Limit Breaks, unless.....
    Squall's HP: 9999 / 9999 --> no Limit Break
    Situation 2-------------------------------------------------------------
    For this situation, there is a slight probability that you will not 
    excute a Limit Break. Just tap Circle and you will see a golden blinking
    triangle on the right of the Attack/Mug Command. Next push Right and you
    will see the name of the character's Limit Break!
    Squall's HP:  880 / 9999 --> Limit Break! [880 is less than 10% of his
                                 maximum HP.]
    Situation 3-------------------------------------------------------------
    No matter what HP you have, using Aura spell or Aura Stone [Aura spells
    can drawn from draw points found at the Island closest to Hell/Heaven,
    whereas Aura Stones can be gotten through Card Mod-RF or your battles
    against the Propagator at Ragnarok.] The character will be shinning 
    yellow and you will be able use Limit Break easily.
    How do I get Squall's new Limit Breaks?
    Basically, you need to tune your weapons and he will get new Limit 
    Breaks. To tune weapons, refer to Part II. You will see the word, 
    "Renzoukuken" replacing the "Attack/Mug". To inflcit more damage, tap
    R1 when you see the light shine within the box. Refer to Part II. As 
    for Lion Heart for every time excution, it's impossible. [well, what
    are the Limit Breaks used for.] I guess Squall will only excute Lion 
    Heart when his HP is low as 5% of his max HP and other members are low
    in HP. I guess it depends on Luck.
    How do I get Zell's new Limit Breaks?
    Get Combat King magazines. These magazines allow you to have new Limit
    Break [or sub-Limit Breaks.]. Zell's combat can be chained unlike other
    characters. Refer to Part II. For those whom want to save trouble, you
    can have Auto Duel. You see the word "Duel" replacing the "Attack/Mug"
    How do I get Quistis' new Limit Breaks?
    This is the toughest among all characters... you need to find items
    called Blue Magic Items and these items allows Quistis to learn new
    Limit Breaks. It works practically like the Enemy Skill Materia in FF7,
    but you get it by using items dropped or mug from enemies. Refer to
    Part II for more information. You will see the word "Blue Magic" 
    replacing the "Attack/Mug" command.
    How do I get Selphie's new Limit Breaks?
    Getting hers is a bit unique. You can acquired during battles. While she
    is critical status, you will be able to select spells. Out 1 of 10 
    chances, you make get rare spells such Full-cure, Rapture, Wall and The
    End [for The End, it seems to me about 1 out of 20 chances or worse..]
    There is a trick in getting her Limit Break. Just follow the steps:
    1) First of all get Selphie to critical status
    2) Tap Circle to change turns, have the next member use a magic and
       meantime return Selphie and have her excute her Limit Break.
    3) Before the other member cast the spell, open the Playstation lid
    4) The character whom is casting the spell looks freezed.. in her/his
       casting pose. Now happy select your spells!
    5) After finished selecting your desired spells, choose to cast.
    6) Close the Playstation Lid and the freezed member will start to 
       cast the spell! And it is followed by Selphie casting her Limit
    How do I get Irvine's new Limit Breaks?
    I believed that you must get the corresponding shotgun for the 
    corresponding Ammo. Which means, not only you need to get Ammo, you 
    must tune up his Shotgun. I am not so sure about this.. need some 
    testing. To get new Ammo, make full use of Ifrit's Ammo-RF.
    How do I get Rinoa's new Limit Breaks?
    This works the same as Zell, but you must get Pet Pals magazines
    instead. Just simply open the magazine and switched to the Status
    Screen, press Square and it will brought up the Limit Break Manuals.
    There you will find the bars next to the Limit Breaks. Just simply
    select the bar that you wished to filled. Next get back to the field
    [cities or the World Map] and walk around [use Diablo's Enc-None, 
    note this may decrease your SeeD ranking..]. The bar will start to fill
    up. Rinoa has a high tendency in using Angelo Cannon or Angelo Strike 
    instead the Wishing Star.. I think that, the more danger Rinoa is in, 
    the higher the rate that she will execute the Wishing Star. I am not
    sure whether it works if you drive on a car or a Chocobo that the bar
    will fill up or not.. Anyway, Rinoa must be in your party. As she was
    being repeatedly hit, Angelo will appear using Angelo Rush or 
    something else. She can get the new skill called Angel Wings while at
    Ragnarok in Disc 3. Angel Wings prevent you to use her as the computer
    picks the spells [even it's not found in her inventory, same applies 
    to Selphie.]. Angel Wings cast all attacking magic except for support
    and recovery magic [except for Dispel].
    How do I get Limit Breaks for other characters?
    Typically, they don't have as you see only a small box appears at the
    left hand corner of the screen. As for Seifer, if you could recruit him,
    he could used other Limit Breaks such as Demon Slice and Bloodfest... 
    Well, if anyone on Earth knows how to use him after the Dollet Mission, 
    it will be nice if you could share with everyone in the world.
    Combat Woes..
    In my case, Squall can only does a merely 200 HP damage with his Flame 
    Saber, and his strength stats are only 40+, is there a way to improve 
    Yes! Through Junctioning. Listen up everyone, the key difference from 
    FF8 along with other RPGs is this system. In FF7, you can get higher 
    attacking power, by getting better weapons or accessories. But in FF8,
    the Junction System has replaces all these... Well, the weapons can only
    give a merely +10 Str points at most. To get boost up Str, you need to
    get a Junction Ability called Str-J, this ability allows you to junction
    magic to boost up the character, also customize them. The Junctions 
    works according to its corresponding abilities. Like to boost up HP, 
    you need to get HP-J
    Can I rearrange my characters? I don't want Squall to stand in the 
    This is just a small section that I have missed since the first time
    playing.. You can rearrange your members! That's right. Just simply 
    press X on the character's name and move the cursor to another 
    character and you can perform a simple exchange.
    How to equip commands?
    This is one of the section that getting on my nerves. Just read the
    Basic Tutorial section at Part I [NA]!
    How do I steal from a monster?
    Use Mug Command [200 AP learnt from Diablos or Bahamut], remember that
    you must equip it under the abilities. Refer to Basic Tutorial of Part
    / 1.0 \_________________________________________________________________
    Credits (people tends not to scroll the bottom page... ^_^;)
    Hmm, I have make a minor/special change for my style in FAQ writing.. 
    Yeah, if you are observant, those fancy layout ^_^;. I have intend to 
    shift the credits page here:
    GameFAQs - CJayC for working hard on updating GameFAQs! Thanks for make
    the site possible where we FAQ writers can post our FAQs on it.
    Staff of The Round Island - thanks pals for helping out in maintaining
    my site. Occasionally please visit it and support it! Special Thanks to
    Ad B, Holy Griffon, Yashiro Leonhart, Rini, Rubulmdragon, Hojo and 
    Markweb Jimenez (markweb_3t@yahoo.com) - Thanks for updating my FAQs. 
    (even though you spoiled the word wrap and make those silly English
    errors.. for Part II). Thanks for helping out on the site too. Anyway
    it has been fixed. But I would still like to thank him for updating
    Part II.
    Steven Bruck (Stevenbruck@bigfoot.com) - for being helping me out in
    the translations for the Japanese version.
    Heero Yuy (kantsetu@usa.net) - thanks for helping me out in the item
    list translations for the Japanese version.
    Sung Kato (ssj3kato@hotmail.com) - for being a great pal in terms of
    gameplay and strategies. Thanks pal!
    Akuma2000 - for his strategy against Bahamut and Jumbo Cactaur.
    r_ronjah - for the strategy on the Doomtrain and The Murderer. BTW, 
    thanks for the infinite gil cheat [not gameshark] but it is already 
    mentioned FF8 Japanese Part II under Hidden Stuff.
    Prasetia Gunawan - for his cheap strategy on gaining EXP and AP.
    Bloodchylde <bloodchylde@hotmail.com>
    Thanks for the note for when to tap Square for Shiva's boost. It's kinda
    BoBaFeT & Sephiroth  <bobafetlonestar@yahoo.com>
    For one of the most powerful and useful strategy against the Ultima
    For telling me a strategy against the Omega Weapon. Quite helpful.
    Shawn Nicholas <msshawn@mbox4.singnet.com.sg>
    For his strategy against Sorceress Edea at Disc 2
    Joshua Banker Rock Hill, SC <jbanker@kanawha.com>
    For contributing a strategy to defeat Ultemicia. It was pretty 
    unbelievable that Ultimecia has over one million HP when your characters 
    are at level 100!
    Dan <labbe@interpage.net>
    Thanks for telling me that you can draw Reflect from Iron Giant.
    Omega 2003 <omega_2003@hotmail.com>
    Thanks for the strategy against GF Diablos.
    oDiN <Dino_de_la_Rama@yahoo.com> for his strategy against the Omega
    without using Aura!
    borayar@home.com for his valuable strategies on getting rare items such
    as Dark Matter and Accelerator!
    SnowBall87@aol.com for his strategies on Omega and a mini-power up 
    and junction guide!
    MuxerMan@aol.com for a strategy that can pumped up your characters by
    40 levels in a day. I have tested this myself and it really works!
    Fong Liu <fongliu@ugcs.caltech.edu> for the strategy to allow Squall 
    having easy Limit Breaks
    Vox Necros <vox_necros@unforgettable.com> for his strategy to force
    Elynoles to easy defeat!
    Jason Kennedy (leeann1013@juno.com)
    Thanks for your foolproof strategy on fighting Adel with Squall under
    level 50.
    GFMoomba (GFMoomba@aol.com)
    Thanks for correcting me for information regarding Bombs.
    Donald Choi (hidden - owner does not want to disclose his e-mail)
    Thanks for telling me the taste of Hexadragons.
    Want to contribute? Just e-mail me something relevant will do (that are
    not found in Part II (JP and US version), of course ^_^; this FAQ..). 
    / 1.1 \_________________________________________________________________
    List of Abbreviations
    Okay.. let's get to work.. I will first start off to tell everyone that
    be expected of a lot of abbreviations [it will be very tedious to type
    out every word..]. Here is the legend:
    Key          Defination
    Name       - Name of monster  
    LV         - Level of a monster from its minimum level to maximum level
    HP         - monsters' minimum HP to maximum HP
    Taste      - the effect by using Devour command to that monster [Eden]
                 Refreshing/Delicious/All systems go!/Increased morale - 
                 Gained HP, Bonus, fix status ailments.
                 Awful/Barf-Bwahh... - lost HP + abnormal status according 
                 to the monster
                 No Taste - typically applies to all mechanical beasts.
    AP         - AP point gained to that monster [this is very important..]
    Steal      - Item you will steal from that monster by using Mug command 
    Drop (')   - Item that you will find after battle
    Rare Item  - Item that you can find when equiped with Rare Item.
    Attack (^) - list of monster's attack 
    Draw (*)   - magic you can draw/gained to that monster by using Draw.
    Descri.    - description, what monster look like or similar to 
    Where      - the locations of the monsters.
    Card       - using the card command.
    NOTE       - my battle strategies ^_^;
    Info       - the list of words that I noted while scanning...              
    ^ Notes on the attack list
    Monster also get new attacks when they level up same as your characters.
    One major difference from FF8 between other RPGs, is that the monster
    too also get Level Ups and have more HP at a higher level. Usually the
    key factor that causes this will be Squall's Level. To fix this, uses
    Tonberry's LV Down. At lower levels, you will see the monster using that
    tactic. Attacks are being enclosed in the brackets are names that I 
    think of it myself. [quite creative, huh?]. The monster also uses 
    spells, just BOSSES, some of them even use Blue Magic Items...
    ' Notes on Item Drop
    You can get better items by equiped the Party Ability, Rare Item which
    can be obtained from GF Bahamut. Most of the time, you will get GF 
    items than Junk Items with this ability equiped. So make full use of 
    this. You can less better items, if you perform LV Down or LV Up. 
    Below is a slight scenario.. 
    Bite Bug 
    Level 1 ~ 10    M-Stone Piece [draw list: Fire, Scan]
    Level 11 ~ 25   Magic Stone   [draw list: Fira, Scan]
    Level 26 ~ 100  Wizard Stone  [draw list: Firaga, Scan]
    NOTE: Rare Item does not mean that you will get the item always.
    Without Rare Item, you can also get rare items. The Rare Item only
    helps to increase the success rate. Piss.. really have a hard time to
    get the Devour status.. 
    One more thing about this.. You can only get items from a monster if
    you did not use the Mug Command. So it is like a double-edged sword..
    * Notes about the Draw List
    Here is the explaination. As you see, whenever monsters level up, you 
    will get new spells such as Firaga, Tornado, Curaga, etc. This spells 
    can be obtained from strong foes. For those whom want to take a short
    cut, you can get them by using the Tonberry's LV Up and you will get
    new spells. Refer to Guardian Force Section found in Part II for more 
    Situation #1
    Fire* - this denotes that you can draw.. (it is not 100% accurate, it is
            just an estimation.)
            -> Fire from Level 1 ~15 Monsters
            -> Fira from Level 16 ~ 35 Monsters
            -> Firaga from Level 36 and above Monsters
    Situation #2
    [Death] - this denotes that you will get this new spell as the monster
              has gain its level.
              [Death]- you can draw Death from the monster from Level 16 
                       onwards, but can't below Level 16.
              {Death}- you can draw Death from the monster from Level 36
                       onwards, but can't below Level 36.
    Situation #3
    {Scan -> Dispel}- this denotes a spell replacement..
              [Scan -> Dispel]- you will draw Dispel instead of Scan from
              a monster that is Level 16 onwards, but could only draw Scan
              from the same monster below Level 16.
              {Scan -> Dispel}- you will draw Dispel instead of Scan from
              a monster that is Level 36 onwards, but could only draw Scan
              from the same monster below Level 16.
    / 1.2 \_________________________________________________________________
    Monster Besitary
    Clear with the abbreviations? I will tell you guys to read the list
    first before.. If you don't.. don't expect get help from me! It will be
    very frustrating and you will be provoking a volcano...
    Most of these monsters can be encounter mostly inside Ultimecia Castle 
    at disc 4 in random, except for monster on the list at the last part. 
    So, Let's start our hunting or knowing the monster... ^_^; as the 
    saying "Knowing one foe, half the battle is already won." Okay on with 
    List. I have arranged in form of cards... enjoy the list!
    / 1.2A \________________________________________________________________
    Card Page 1
      GEEZARD   LV.1-100   HP: 120-2,000     Taste: Awful         AP: 1
      Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard 
      Rare Item : Healing Water, Screw
      Card      : Geezard Card 
      Attack    : Bad Breath, (Bite), (Swipe)   
      Draw      : Cure, [Cura], Thunder, [Thundara]
      Descri.   : Red-grey color ugly face stay mostly in grassy land in 
                  western continent [Galbadia.] Usually appears in pairs or 
      Where     : Dollet - Hasberry Plains
                  Galbadia - Great Plains of Galbadia, Montersou Plateau,
                  Shenard Hills
                  Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
                  Missile Base 
                  D-District Prison 
                  B-Garden (NORG's Anger)
      NOTE      : If you need one for this, you ought to be shot ^_^; Ideal
                  for storing Cura in middle stages. It's Bad Breath does 
                  damage against all allies plus inflicit the Sleep Status.
                  You can easily killed it with ST-Atk-J junctioned Death.
      Info      : Lives in humid places. It sneaks and lurks on humans that
                  passes by. Uses status attack when fully grown.      
      FUNGAUR  LV.1-100    HP: 200-2,200     Taste: Delicious     AP:1
      Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card,
                  M-Stone, Wizard Stone.
      Rare Item:  Wizard Stone, Sleep Powder
      Card      : Fungaur Card, Biggs & Wedge Card
      Attack    : Confuse, Sleep, Fire*, Rip Laser
      Draw      : Sleep, Scan, Silence, [Confuse]
      Descri.   : Large orange mushroom with 2 large eye it shrunk itself if 
                  defeated. Usually appears in large numbers, especially in
      Where     : Dollet- Hasberry Plains [forests]
                  Galbadia- Great Plains of Galbadia 
                  Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
                  Esthar- Grandidi Forest
                  Laguna Dream Seqeunce #1
      NOTE      : If you need one for this, you ought to be shot ^_^; It is 
                  weak against physical attacks. The Rip Laser does a small
                  amount damage compared to its magic.
      Info      : A giant walking mushroom. Uses status change attacks with
                  damage attacks.
      BITE BUG  LV.1-100   HP:200-2600       Taste: Okay           AP:1
      Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card
      Rare Item : Wizard Stone
      Card      : Bite Bug Card, Elvoret Card
      Attack    : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack)   
      Draw      : Fira*, Scan
      Descri.   : Big blue insect like a bee or a fly
      Where     : Balamb- Accauld Plains
                  Trabia- Winter Island (you will find the Shumi Tribe)
                  Trabia- Bika Snowfields
                  Great Plain of Esthar (before Lunar Cry Incident)
                  Trabia Canyon 
                  Laguna's Dream Sequence #3 at Winhill.
                  Balamb Garden (NORG's Anger)
                  Esthar- Morded Plains
      NOTE      : The bitebug is weak against Ice/Wind elements. Junction
                  Blizzard*/Aero/Tornado to inflicit more damage. Fly 
                  Monster. Indeal monster for storing Scan. It's Poison 
                  Needle causes Poison, so take note.
      Info      : A bug monster that files, stay calm and attack. It's not a 
                  very strong enemy.
      RED BAT   LV.1-100   HP:150-2,000+     Taste: Taste Okay      AP:1
      Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone,
                  Red Bat Card.
      Rare Item : Vampire Fang, Wizard Stone
      Card      : Red Bat Card, X-ATM092 Card
      Attack    : Vampire, (Bite), Ultra Sound    
      Draw      : Thunder*, Scan, [Drain]
      Descri.   : A red & black bat (vampires..)
      Where     : Balamb -Fire Cavern 
                  Centra- Centra Ruins, 
                  Deling City- Sewers, 
                  Galbadia -Tomb of the Unknown King
      NOTE      : Weak against Wind, so junction Aero/Tornado to inflicit 
                  more damage, an ideal monster for storing up Drain [you 
                  can also use Drain on it.] The Ultra Sound does damage to
                  all and Vampire drains ally's HP. Fly Monster. 
      Info      : A type of bat with huge mouth lurks in dark places, dives
                  quietly from the air to its target.
      BLOBRA    LV.1-100   HP:350-3,840      Taste: Delicious       AP:3
      Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card
      Rare Item  : Rune Armlet, Wizard Stone
      Card       : Blobra Card, Granaldo Card 
      Attack     : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch)
      Draw       : Shell, [Blind], [Protect], [Confuse]
      Descri.    : A blue blob with a big mouth and eyes 
      Where      : Tomb of the Unknown King [weak against Earth]
                   Centra Ruins [weak against Holy]
                   B-Garden- MD System [weak against Fire]
      NOTE       : Indeed this is a very special monster. It's weakness 
                   lies on which type of area you find it. For example at 
                   the Tomb of Unknown King, it is -very- weak against 
                   Earth. It works differently for those you find at Centra
                   Ruins. It is weak against Holy.
      Info       : A half-liquid creature resistant to physical attack. 
                   Elemental weakness different with each one that it 
      GAYLA     LV.1-100   HP:150-13,000     Taste: Delicious       AP: 2
      Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card 
      Rare Item : Mystery Liquid, Wizard Stone
      Card      : Gayla Card, Gerogero Card
      Attacks   : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang)
      Draw      : Sleep, Thunder*, {Meltdown}
      Descri.   : Black & white stingray floating like a kite [more like a
                  sting ray to me.]
      Where     : Trabia Winter Island - where you find the Shumi Village 
                  Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields
                  Esthar City (before Lunar Cry Incident)
                  Trabia Canyon
      NOTE      : This monster has one of Quistis' Blue Magic Item called 
                  the Mystery Liquid which allows her to learn "Acid". 
                  Ideal monster for stocking up Meltdown. Fly Monster. The
                  Hypnotize causes Sleep, so take note. It's Gastric Fluid
                  does a handy sum of damage against one ally.
      Info      : Puts enemies to sleep with the ttacks. Splits fluid which 
                  removes enemy's strength.
      GESPER    LV.1-100   HP:200-4000       Taste: n/a           AP: 2
      Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card
      Rare Item : n/a
      Card      : Gesper Card, Iguion Card
      Attack    : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch)
      Draw      : Shell, Protect, [Float], {Dispel}
      Descri.   : Blue & Gray like a hunchback mechanical monster [quite an
                  Esthar old model..] 
      Where     : Centra-Excavation Site (Laguna's Dream Sequence #2)
                  Lunatic Pandora's Research Center (Laguna's Dream 
                  Sequence #4.)
      NOTE      : This beast is rather damaging.. if you wait for a long 
                  time. It's Degenerator removes the character from the 
                  battlefield [which seldom misses] and you can't revive 
                  that character. It's telekinesis lifts up your 
                  character.. [circus?]. Weak against Poison.
      Info      : Esthar's defective weapon. Attacks enemies and allies 
                  alike. Degenerator destroys opponent.
      FASTITOCALON-F  LV.1-100   HP:300-8,200+     Taste: Okay      AP:3
      Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F 
                   Card, Magic Stone, Wizard Stone
      Rare Item  : Water Crystal, Fish Fin
      Card       : Fastitocalon-F Card, Tonberry King Card
      Attack     : (Bite), (Whip), Blizzard*, (Hide)
      Draw       : Blizzard*, Scan, [Water], Sleep
      Descri.    : Huge orange colored fighting fish with an attitude
      Where      : mostly in the shoreline in any continent.
      NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to 
                   Elem-Atk-J. Always appears in groups of three. Defense
                   is extremely high when underground. Can force it appear
                   by inflicit sufficient damage. Summon GF Ifrit and you 
                   will have no woes..
      Info       : A fish that swins in the ground only fin can be seen. One
                   theory says that it may be a shark....
      BLOOD SOUL   LV.1-100   HP:650-6,500      Taste: it's rotten   AP:1
      Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul
                   Card, Magic Stone, M-Stone Piece 
      Rare Item  : Healing Water, Zombie Powder
      Card       : Blood Soul Card, Abadon Card
      Attack     : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath,
                   Breath of Death, Curaga.
      Draw       : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel] 
      Descri.    : small brown shape like a jelly fish only floating
      Where      : Winhill - Winhill bluffs, Humphrey Archipelago.
                   Esthar- Grandidi forest
                   Deep Sea Research Center, 
                   B-Garden MD System (NORG's Anger)
                   Galbadia Missile Base 
                   D-District Prison.
                   Galbadia- Montersou Plateau, Shenard Hills, 
                   Lallapahooza Canyon
      NOTE       : This monster can causes a series of damage [status 
                   related] to your characters. It is very weak against 
                   Holy. Undead monster. Use Revive or Life for an instant 
                   victory. Don't use Drain at it... Weak against Fire.
      Info       : Floats with gas that fills its body. Looks weak but its
                   status changing attacks may prove otherwise.
      CATERCHIPILLAR  LV.1-100    HP:730-7,360     Taste: Delicious   AP:2
      Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece,
                  Caterchipillar Card.
      Rare Item : Spider Web
      Card      : Caterchipillar Card, Trauma Card
      Attack    : (Tail Whip), (bite), Ultra Waves, Sticky Web 
      Draw      : Thunder*, Cure*, [Slow], {Stop} 
      Descri.   : A giant caterpillar
      Where     : Balamb- Accuald Plain's forests, 
                  Trabia- forests, near mountains.
                  Esthar- Grandid Forest
                  Winhill - Laguna's Dream Sequence #3
      NOTE      : Strong against Earth Attacks, Weak against Fire/Ice. 
                  This monster allows you to nab a blue magic item [
                  Spider Web]. It's Ultra Waves does damage to all 
                  characters.. It's Sticky Web causes Slow/Stop Status.
      Info      : Use an attack called Ultra Waves that damages all 
      COCKATRICE LV.1-100   HP:520-5,200     Taste: Delicious     AP: 2
      Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone, 
                   Cockatrice Card, Dynamo Stone 
      Rare Item  : Dynamo Stone, Cockatrice Pinion
      Card       : Cockatrice Card, Oilboyle Card
      Attack     : (Forward Kick), (Upward Kick), Petrify Stare, Break, 
                   Electric Discharge, Electrocute.
      Draw       : Thunder*, {Break}
      Descri.    : An average peacock with an antenna ^_^;
      Where      : Timber- Vaunly Canyon, Shenard Hill
                   Esthar- Grandidi Forest, 
                   Esthar- Nortes Mountains, Sollet Mountains.
                   Galbadia- Lallapahooza Canyon
      NOTE       : Thunder/Poison does not work on it. It has a petrifying
                   ability. So be on your guard. Junction Thunder* to your
                   character's Elem-Def-J. It allows you to get Corel 
                   Fragment [a Blue Magic Item] Weak against Wind.
      Info       : Petrifies enemies with its tail. Uses thunder by flapping
                   its wing. Uses Electrocute when fully grown.
    / 1.2B \________________________________________________________________
    Card Page 2
      GRAT      LV.1-100     HP:300-5,600    Taste: Taste Awful     AP:2
      Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card 
      Rare Item : Wizard Stone
      Card      : Grat Card, Shumi Tribe Card
      Attack    : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence,
                  Sleeping Gas.
      Draw      : Sleep, Silence, [Berserk], [Confuse]
      Descri.   : Looks like a man-eater with a long tentacles
      Where     : Balamb Garden Training Center
                  Balamb Garden (NORG's Anger).
      NOTE      : Pretty weak.. but considered along with its other attacks.
                  It can does a series of damage. An ideal monster for 
                  storing up status spells. It's gastric juice causes 
                  Poison against 1 ally. It's Sleeping gas causes Sleep 
                  Status on all characters.
      Info      : It's body is mosty a digestive bag. Digset enemy by 
                  catching with its vine. Use a gas attack that causes 
      BUEL      LV.1-100   HP:50-1,840       Taste: Tastes Okay       AP:1
      Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone
      Rare Item : Death Spirit, Wizard Stone
      Card      : Buel Card, Krysta Card
      Attack    : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack)
      Draw      : Thunder*, Blizzard*, Fire*, {Death}
      Descri.   : Like a kite with a face which rotates vertically.
      Where     : Balamb- Fire Cavern 
                  Galbadia- Tomb of Unknown King, 
                  Centra- Centra Ruins 
                  Deep Sea Research Center. (during Bahamut's Quest)
      NOTE      : It is extremely weak against physical damage. Make sure 
                  you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy.
                  Sometimes even Ultima does not works well..
      Info      : Any magic attacks are almost inaffective. However very, 
                  very weak against physical attacks.
      MESMERIZE LV.1-100   HP:645-6,450      Taste: Refreshing     AP:2
      Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card, 
                   Magic Stone, M-Stone Piece.
      Rare Item  : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring
      Card       : Mesmerize Card, Propagator Card
      Attack     : Blade Shot, (Head Dash, after Blade has broken off), 
                   Blade Slice, Hind Kick
      Draw       : Cure*, Esuna, [Life], {Dispel}
      Descri.    : Looks like a Deer only its horn are Crescent 
      Where      : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter 
                   Island, Bika Snowfield, Trabia Crater, Hawkwind Plains,
                   Great Plains of Esthar (before Lunar Cry Incident)  
                   Trabia Canyon (during Laguna Dream Sequence #4)
      NOTE       : It's blade shot packs a punch.. so beware. However an 
                   ideal monster for storing up spells such as Cure*. 
                   This monster is great when your characters are under 
                   status elemental woes.
      Info       : Has a large blade for a horn. This blade has a healing 
                   effect when used as an item or make magic.
      GLACIAL EYE LV 1-100  HP:320-3,200     Taste: Tastes Okay     AP:1
      Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard 
                   Stone, M-Stone Piece, Magic Stone.
      Rare Item  : North Wind, Vampire Fang
      Card       : Glacial Eye Card, Jumbo Cactaur Card
      Attack     : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire
      Draw       : Blizzard*, Cure*, Scan
      Descri.    : Look a floating gel with a face, resembles one of Unknown
                   in FF7 in the Crashed Gelinka.
      Where      : Balamb- Accauld Plains, near mountains
                   Esthar- Minde Island, Morded Plains
                   Trabia- Winter Island (plains and snowy grasslands),
                   Bika Snowfield               
      NOTE       : A pretty good monster for stocking up spells. It has 
                   Blizzard and Cure which makes it an effective monster.
                   Ice has no effect on it. Fly Monster. Weak against 
                   Fire. Petrify Stare causes Petrify status to one ally.
      Info       : A floating Monster that uses Ice Magic. When running low
                   on HP, uses Vampire to suck HP from opponents.
      BELHELMEL   LV.1-100   HP:300-5,760      Taste: No taste        AP:2
      Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon
                   (rare), Belhelmel Card, M-Stone Piece.
      Rare Item  : Laser Cannon, Saw Blade
      Card       : Belhelmel Card, Tri-Point Card
      Attack     : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye,
                   Counter Laser Eye
      Draw       : Thunder*, [Berserk] -> {Confuse}
      Descri.    : A flying mask with a sharp edge. It is a mask being
                   embedded a blade.
      Where      : Timber- Shenard Hills 
                   Galbadia- Montersou Plateau
                   D-District Prison
                   Missile Base
      NOTE       : This monster has two fighting styles. One is when it is
                   furious (swing greatly...) and smile (normal). It will
                   become when you attack it too often or stock 9x of it 
                   spells (result it using Counter). It will smile if you
                   fail to draw magic. Weak against Holy, Strong against
      Info       : Has a rotating blade around its face. It's battle 
                   tactics change when it face changes.
      THRUSTAEVIS  LV.1-100   HP: 300-6,300  Taste: Delicious  AP:3
      Steal/Drop : Shear Feather, Windmill, Thrustaevis Card
      Rare Item  : Windmill, Shear Feather
      Card       : Thrustaevis Card, Garguntua Card
      Attack     : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado
      Draw       : Blizzard*, [Scan -> Aero], {Tornado}, Float
      Descri.    : Like a vulture on it deep-blue in color with 2 pair of 
                   wings. Most of time appears in pairs or one.
      Where      : Great Plains of Galbadia, 
                   Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach
                   Dollet- Hasberry Plains (mountains)
                   D-District Prison.
      NOTE       : This monster turn out to be one of monsters that allows
                   you to draw a great Strength boosting spell, Tornado. 
                   -Extremely vulunerable- against Sleep/Blind Status
      Info       : A monster on the Galbadia continent. Usually swoops down
                   to attack enemy but also bits and causes wind gust
                   when danager.
      ANACONDAUR   LV.1-100    HP:250-24,800   Taste: ????      AP:4
      Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone, 
                   Anacondaur Card
      Card       : Anacondaur Card, Mobile Type 8 Card       
      Rare Item  : Venom Fang, Dragon Skin
      Attack     : Dark Mist, Squeeze, (Slap)
      Draw       : Fire*, Cure*, {Bio}
      Descri.    : A large cobra shape snake
      Where      : Timber- Vaunly Canyon (forests) 
                   Dollet- Hasberry Plains (forests) 
                   Deep Sea Research Center
                   Esthar- Grandidi Forest
      NOTE       : It's Dark Mist does damage plus Poison status against
                   one ally. It's Squeeze attack does twice the damage of 
                   its normal attack. Weak against Ice. Strong against Fire,
                   Absorbs Poison. ST Weakness: Sleep/Blind/Death
      Info       : A large venomous snake that use squeeze attacks. Use 
                   Caution when its HP is low, its splits poisonous fluid.
      CREEPS      LV.1-100    HP:60-6,200       Taste: ????    AP:2
      Steal/Drop : <Coral Fragment>, Dynamo Stone, Creeps Card, Wizard Stone,
                   Magic Stone, M-Stone Piece, Cursed Spike
      Rare Item  : Cursed Spike, Dynamo Stone
      Card       : Creeps Card, Sphinxara Card
      Attack     : (Swipe), Heart Break, Thunder*
      Draw       : Thunder*, Life, {Death}
      Descri.    : A thin shadow creature with red eyes floating.
      Where      : Deling City Sewers 
                   Esthar- Grandidi Forest 
                   Galbadia Garden [The Garden Crash]
      NOTE       : Weak against Holy. This black shadow do some harm too..
                   It's Heart Break could does a handsome attack... Quite
                   high evasion stats.. Better to have Squall do the 
                   attacking. Absorbs Thunder. Selphie's Flail tends to
                   miss very frequently.
      Info       : Has a flat black body like a shadow. Said to be a living
                   creature. Kills its opponent when it dies.
      GRENDEL   LV.1-100   HP:300-30,000      Taste: Delicious    AP:6
      Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card
      Card       : Grendel Card, Tiamat Card
      Rare Item  : Fury Fragment, Dragon Fin
      Attack     : Breath, Tail Blade, (rising bite), (cross swipe)
      Draw       : Fire*, Blizzard*, Double
      Descri.    : A blue & brown coloured lizard-like only it has fur
      Where      : Island Closest to Hell 
                   Winhill- Winhill Bluffs (hilltops)
                   Galbadia - Lallapahooza Canyon (hilltops)
                   Deep Sea Deposit (Ultima Weapon's Quest)
      NOTE       : Weak against ST such as Sleep/Blind/Death. It is weak
                   against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath
                   carries a Thunder Elemental. So make use of Thunder* 
                   junctioned to Elem-Def-J combo. Make sure your characters
                   has high evasion stats as its Tail Blade can does a 
                   massive 4000+ HP damage to a low-Vit character at Level 
      Info       : A smaller type of dragon. Sometimes appears in groups of
                   two. May be more dangerous than other dragons.
      JELLEYE   LV.1-100   HP:65-6,500       Taste: Tastes okay     AP:3
      Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water,
                   Magic Stone
      Rare Item  : Wizard Stone
      Card       : Jelleye Card, Fujin and Rajin Card
      Attack     : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep
      Draw       : Fire*, [Blizzard*], [Thunder*]
      Descri.    : Pink, red & blue jelley fish with 3 eyes much like a kite 
                   to Markweb and a flaten hourglass to me.
      Where      : Centra-Lenown Plains, Poccarahi Island, Centra Crater,
                   Serengetti Plains, Nectar Peninsula, Vorn Mountains,
                   Shalmal Peninsula.
                   Galbadia Garden (The Garden Crash)
                   Esthar- Minde Island.
      NOTE       : Very weak against Holy, weak against Wind. It can change
                   its tactics as it differ from battle to battle. Take note
                   you can killed it with Death junctioned to ST-Atk-J.
      Info       : Changes it attacks as the battle progress, its magic also
                   changes from fire to ice to thunder, etc.
      GRAND MANTIS  LV.1-100  HP:130-13,000  Taste: Delicious     AP:4
      Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water 
                   Crystal, Magic Stone, M-Stone Piece
      Rare Item  : Water Crystal, Sharp Spike
      Card       : Grand Mantis Card, BGH52IF2 Card
      Attack     : Super Arm, Melting Bubbles, (Swipe)
      Draw       : [Water], Esuna, Life
      Descri.    : Combination of a large spider and a mantis, much like a 
                   giant lobster
      Where      : Centra- Lenown Plains, Serengetti Plains
                   Esthar- Kashkablad Desert 
                   Deling City Sewers
      NOTE       : This monster can be quite tough for its physical attacks.
                   Junction Blind to ST-Atk-J to prevent this. It's Melting
                   Bubbles causes Silence status to one ally. Can be killed
                   using Death ST-Atk-J Combo.
      Info       : Used to live in water, but now lives above ground. 
                   Skewers enemies with its large claws and causes major
    / 1.2C \________________________________________________________________
    Cards Page 3
      FORBIDDEN   LV.1-100   HP:221-22,100     Taste: It's rotten    AP:4
      Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card
      Card       : Forbidden Card, Red Giant Card
      Rare Item  : Cursed Spike, Zombie Powder
      Attack     : (Thrust), Double Sword, Death, Confuse, Blind, Stop, 
      Draw       : Zombie, Blind, Stop, {Death}
      Descri.    : A skeleton holding with a two rusty swords
      Where      : Centra - Centra Ruins 
                   Galbadia -Tomb of the Unknown King 
                   Esthar- Grandidi Forests
                   Esthar- Nortes and Sollet Mountains
                   Trabia- Winter Island (near mountains)
      NOTE       : Undead Monster. The best way to defeat it is by using
                   a Phoenix Down, Revive command or Recover. Quite a strong
                   foe at high levels. Don't use Drain junctioned to 
                   ST-Atk-J. Very weak against Holy. Weak against Fire. 
                   Poison has no effect.
      Info       : Not afraid of death. Its death blow kills enemies with 1
      ARMADODO   LV.1-100   HP:187-18,700     Taste: ????     AP:3
      Steal/Drop : [Fury Fragment*], <Turtle Shell>, M-Stone Piece, 
                   Armadodo Card, Magic Stone, Wizard Stone
      Rare Item  : Fury Fragment
      Card       : Armadodo Card, Catoblepas Card
      Attack     : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell
      Draw       : Protect, Shell, {Quake}
      Descri.    : a green shell with red skin, Knocks on his back if hits 
      Where      : Galbadia- Tomb of the Unknown King 
                   Centra- Centra Ruins
      NOTE       : Not quite a strong foe. 
      Info       : The legs are small compared to its body and it falls
                   easily when attacked with force.
      TRI-FACE   LV.1-100    HP:216-21,600     Taste: ????     AP:8
      Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card
      Rare Item  : Star Fragment, Cursed Spike
      Card       : Tri-Face Card, Ultima Weapon Card
      Attack     : (Bite), (Triple Bite), Poison Gas
      Draw       : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio
      Descri.    : A big dog with one small head with a two big mouth at 
                   the side. Looks quite alike like GF Cerberus.
      Where      : Deep Sea Deposit (Ultima Weapon's Quest) 
                   Island Closest to Heaven 
                   Esthar- Grandidi Forest 
                   G-Garden -Hall (The Garden Crash)
                   B-Garden MD System (NORG's Anger)
      NOTE       : This monster can be quite mean if you battle it at Level
                   100. It's status causing breath [which causes Sleep/
                   Silence/ Pain/ Berserk/ Poison] is very damaging. Plus 
                   its attack power becomes that strong that your characters
                   can't withstand the damage. The best way to defeat it is
                   to junction Blind to your character's ST-Atk-J and 
                   Blizzaraga to Elem-Def-J.
      Info       : A mosnters with three heads, the 2 heads on the right are
                   not real but they bite and spit Poison as they were.
      FASTITOCALON  LV.1-100  HP:400-3,000+     Taste: Delicious    AP: 1
      Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F 
                   Card, Tonberry King Card, Water Crystal
      Rare Item  : Water Crystal
      Card       : Fastitocalon Card, Tonberry King Card
      Attack     : Water, (Whip), Confuse, Sand Storm
      Draw       : Water, Blizzard*, Scan, {Confuse}
      Descri.    : It is a huge fish (shark..) with big mouth and orange 
      Where      : Galbadia- Dingo Desert (where you find D-District Prison)
                   Centra - Vorn Mountains.
      NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to 
                   Elem-Atk-J. Always appears in groups of three. Defense
                   is extremely high when underground. Can force it appear
                   by inflicit sufficient damage. Summon GF Ifrit and you 
                   will have no woes.. The only difference that this 
                   monster also uses Sand Storm and higher attacking power.
                   The monster mostly nabs you a Water Crystal.
      Info       : A fish that swins in the ground only fin can be seen. One
                   theory says that it may be a shark....
      SNOW LION   LV.1-100   HP:121-121,000  Taste: ????    AP:10
      Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion 
      Rare Item  : Silver Mail, North Wind
      Card       : Snow Lion Card, Biggs and Wedge Card
      Attack     : Ice Breath, (Tail Whip), Blizzard*, Berserk
      Draw       : Blizzard*, Berserk 
      Descri.    : Like a giant Penguin only it has a big mouth and eyes
      Where      : Trabia - Bika Snowfields, Winter Island
      NOTE       : Indeed one of the strongest foes. Junctioned Sleep/Death/
                   Blind to your character's ST-Atk-J to kill it. To have 
                   9999 HP damage at a strength of 255, junction 100x Firaga
                   to your character's Elem-Atk-J. It's Ice Breath causes
                   damage to all characters and also carries an Ice element.
                   Absorbs Ice and weak against Fire.
      Info       : Lives in the northern snowfields. Takes time to defeat 
                   because of its high HP. Uses Ice Breath.
      OCHU     LV.1-100    HP:40-40,000     Taste: Barf-Bwahh...    AP:7
      Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet, 
                   Ochu Card
      Rare Item  : Giant's Ring, Force Armlet, Ochu Tentacle
      Card       : Ochu Card, Elvoret Card
      Attack     : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind
      Draw       : Silence, Blind, Confuse, {Pain}
      Descri.    : A giant man-eater plant like Malboro and a bigger version
                   of Grat
      Where      : Timber- Vaulny Canyon (forests) 
                   Island Closest to Heaven 
                   Esthar- Grandidi Forest
                   Trabia - Hawkind Plains (forests)
      NOTE       : Probably the weakest foe found in Island closest to 
                   Heaven. It's Ochu Dance causes damage and also the Slow/
                   Curse status. Its Earthquake attack causes Earth element
                   damage to all foes.
      Info       : Likes to live in the forests. Attacks with its tentacles
                   and also uses status attacks.
      SAM08G    LV.1-100   HP:400-6,000+     Taste: n/a       AP:4
      Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G 
                   Card, M-Stone Piece
      Rare Item  : n/a
      Card       : SAM08G Card, X-ATM092 Card
      Attack     : Store, Rocket Launcher, Shoulder Charge, Gatling Gun 
      Draw       : Shell, Protect, [Life], {Reflect}
      Descri.    : A dinosaur shape monster with a rocket pod on its 
                   shoulder (160mm cannons..)
      Where      : Galbadia- D-District Prison 
                   Galbadia Missile Base
                   Lunatic Pandora (before Lunar Cry)
                   FH- (Balamb Garden's Arrival), 
                   Esthar- City (during Arrival of Lunatic Pandora)
      NOTE       : Not quite strong. Weak against Poison.
      Info       : A living weapon made by Galbadia. Carries 155mm cannon 
                   on both shoulders and a 60mm vulcan cannon in its both.
      DEATH CLAW  LV.1-100   HP:222-22,200     Taste: ????     AP:3
      Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card
      Rare Item  : Cursed Spike, Windmill
      Card       : Death Claw Card, Granaldo Card
      Attack     : (Death Claw), Gas, (Swipe)
      Draw       : Aero, Dispel, {Reflect}
      Descri.    : Large Polar bear with four sharp arm claw. It has a 
                   couple of damaging attacks.
      Where      : Centra- Lenown Plains (forests)
                   Esthar- Grandidi forest
                   Galbadia Garden [The Garden Crash]
      NOTE       : Another average monster. This monster is pretty weak as
                   its attacks could only inflicit minor damage. It's gas
                   weapon could causes Sleep status to all allies, so take
      Info       : A monster with 4 claws. Attacks with shear power but also
                   uses gas attacks.
      CACTAUR    LV.1-100  HP:112-1,600+     Taste: Refreshing   AP:20
      Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card
      Card       : Cactaur Card, Gerogero Card
      Rare Item  : Jet Engine
      Attack     : (Kick), 1,000 Needles, (Escape)
      Draw       : Haste
      Descri.    : small green Cactus man with super hyperactive speed and
                   evasion. Pretty hard to hit it..
      Where      : Esthar-Kashkabald Desert 
                   Cactaur's Island
      NOTE       : This thing can only be hurt if your character's Hit Rate
                   is over 100. The best attacking weapons are gunblade (any
                   type..) and the Strange Vision (Selphie's Ultimate 
                   Weapon). It's 1000 Needles will cause 1000 HP damage and
                   it's karate kick could causes random damage, pretty 
      Info       : A speedy cactus of the desert. Damage always amount to 
                   1000 units with it's special skill 1000 Needles.
      TONBERRY  LV.1-100   HP:350-35,000     Taste: Refreshing      AP:1
      Steal/Drop : Chef's Knife, Tonberry Card
      Rare Item  : Chef's Knife
      Card       : Tonberry Card, Iguion Card
      Attack     : Everyone's Grudge, (walk forward), Chef's Knife, Death 
      Draw       : Death
      Descri.    : Similar to Tonberry of FF7, but it look like turtle with 
                   no shell and holding a lantern along with a knife.
      Where      : Centra Ruins
      NOTE       : No weakness against elements and status. This is the 
                   thing could does tedious damage. You need to have 100x
                   Death to protect your character's from its attacks. Its
                   Everyone's Grudge could does a massive damage to one 
                   character based on the damage. Note that the Chef's
                   Knife hits randomly. The Tonberry will normally use up
                   some of its turns for walking. Degenerator and Rapture
                   does not work on it. Summon GF Diablos to finish it off.
                   Gatling Gun packs a punch. Doomtrain is worth summoning
                   for it reduces its' Vit to 0.
      Info       : Mysterious looking living in dungeons walks slowly 
                   towards the enemu and kills that enemy with Chef's Knife.
      ABYSS WORM  LV.1-100  HP:260-26,000    Taste: Delicious     AP:6
      Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone, 
                   Abyss Worm Card
      Card       : Abyss Worm Card, Abadon Card
      Rare Item  : Windmill
      Attack     : Sand Shake, (head rise), (Head Whip), Tornado, Gastric 
      Draw       : Aero, {Tornado}, {Quake}
      Descri.    : A giant orange worm look like it stock its head
      Where      : Esthar-Kashkabald Desert
                   Galbadia- Dingo Desert 
      NOTE       : Not quite a strong. Sand Shake causes damage to all
      Info       : A head protruding the earth only a part of the body is
                   exposed. Use Earthquake when attack by enemies.
    / 1.2D \________________________________________________________________
    Card Page 4
      TURTAPOD  LV.1-100   HP:42-5,000       Taste: Delicious   AP:2
      Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card
      Card       : Turtapod Card, Trauma Card 
      Rare Item  : Healing Mail, Life Ring
      Attack     : (Defend), (Spin)
      Draw       : Cure*, Esuna, Dispel, {Life}
      Descri.    : Blue and yellow creature, but it looks like a small 
                   chair along with sharp spikes at its edges.
      Where      : Esthar- City (Lunar Cry)
                   Witch Memorial Hall (Lunar Cry)
                   Great Plains of Esthar (Lunar Cry)
                   Lunatic Pandora 
      NOTE       : Quite a weak enemy. Note that when it closes up, its
                   defensive stats will drop. Counter this with Meltdown.
      Info       : Atatcks with magic and sharp claws. It may change into
                   defensive mode in order to protect itself from danager.
      VYSAGE (head) LV.1-100  HP:210-21,000  Taste: n/a     AP:6
      Steal/Drop : Wizard Stone, Vysage Card, <Lightweights>, Magic Stone,
                   M-Stone Piece.
      Card       : n/a
      Rare Item  : Wizard Stone, Lightweights
      Attack     : Sigh, Esuna, Stare, Reflect, Haste, Protect
      Draw       : Esuna, Haste, [Bio]
      Descri.    : Black with gray stripes head of a monster which stuck out 
                   from the ground
      Where      : Esthar-Great Salt Lake 
                   Winhill- Winhill Bluffs, Humphrey Archipelago.
                   Timber- Shenard Hills
      NOTE       : Pretty a formidible foe.. It's Stare can causes a series
                   of status attacks such as Darkness, Confuse, Silence. 
                   It's Sigh can cause damage to all foe. It is weak against
                   Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes 
                   status ailments. Stare causes Petrify. Curse can only
                   be done with Lefty and Righty and it causes Doom.
      Info       : A monster shaped like a face. It uses support magic and
                   special attacks when attacking with Righty and Lefty.
      VYSAGE (hand) LV.1-100  HP:138-13,800  Taste: n/a     AP:6
      Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet,
                   Magic Stone, Vysage Card 
      Card       : Vysage Card
      Rare Item  : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty]
      Attack     : Righty - (Slap), (Grab along with Righty), (Squeeze)
                   Lefty  - Silence, Drain, Draw, Stop, Meteor, Quake, Demi,
      Draw       : Lefty  - Bio, Demi, Quake, Regen
                   Righty - Shell Protect
      Descri.    : Black along with gray stripes in color, heck it is just 
                   a pair of hands. 
      Where      : Esthar-Great Salt Lake 
                   Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard
      NOTE       : Weak against Holy. Both of them are very powerful.. Lefty
                   can does all sorts of magicial attacks [that's alot..] 
                   However, it is not quite strong in defense. Physical
                   attacks works quite well. Righty is a monster that relies
                   more on physical attacks and is usually be covered up
                   with spells such as Protect and Reflect. Junction 100x
                   Blind to ST-Atk-J works well. Anyway, Doomtrain will be 
                   the most apporiate summon. [it causes Vit 0 and does
                   9999 HP damage at Level 100!]
      Info       : Lefty- A large left hand protruding from the earth. 
                   Sometimes cures party members with status abnormalities.
                   Righty- A large right hand protruding from the earth.
                   Can't uses magic, Uses strength to attack with force.
      T-REXAUR  LV.1-100   HP:760-76,000     Taste: ????     AP:10
      Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card
      Card       : T-Rexaur Card, Shumi Tribe
      Rare Item  : Star Fragment, Dino Bone.
      Attack     : (Great Bite), (Bite), (Tail Whip), Quake
      Draw       : Fire*, Thunder*, {Quake}
      Descri.    : Look like the king of dinosaurs, T-Rex, but it is 
                   actually an Allosaurous.
      Where      : Balamb- Accauld Plains (forest) 
                   Island Closest to Hell 
                   B-Garden Training Center
      NOTE       : The most powerful foe in Balamb areas. It attacks can 
                   does whooping damage of 4000+ at high levels. It's Tail
                   Whip does damage to all characters. The best way to
                   defeat it and gain most EXP, is by junction Blind/Sleep
                   to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP 
                   damage on the foe.
      Info       : Alive since the beginning of time. Its power and HP are
                   very high. It is better to run if you encounter one.
      BOMB      LV.1-100   HP:44-4,400       Taste: Danger!     AP:1
      Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card,
                   Bomb Spirit, M-Stone Piece
      Card       : Bomb Card, Krysta Card
      Rare Item  : Bomb Spirit
      Attack     : Suicide, (Anger), (Bite)
      Draw       : Fire, [Fira], {Firaga}, {Meltdown}
      Descri.    : Big orange balloon (pumpkin?) with a pair of small hands.
                   Originated from former FF series.
      Where      : Balamb- Fire Cavern 
                   Centra- Centra Ruins 
                   Deep Sea Research Center 
                   Lunatic Pandora
                   B-Garden (during NORG's Anger)
                   Esthar- Shalmal Peninsula, Minde Island
      NOTE       : Very damaging. It can causes a suicide accident that 
                   will instantly kill your ally (if HP is below 4,400, 
                   based on the Bomb's HP). As you attacks or draw magic, 
                   it becomes bigger and it will sooner or later explode!
                   Weak against Ice (extremely weak), Weak against Wind.
                   Junction 100x Blizzaga to your characters' Elem-Atk-J.
      Info       : A monster power by fire. Usually plain but still a 
                   dangerous monster that becomes gigantic or explodes
                   with attack.
      BLITZ     LV.1-100    HP:72-7,200       Taste: No taste     AP:2
      Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card
      Rare Item  : Dynamo Stone
      Card       : Blitz Card, Propagator Card
      Attack     : (Charge up itself), (Swipe), Thunder*
      Draw       : Thunder, [Thundara], {Thundaga}
      Descri.    : Dress in white the guy who cast Thunder on itself.. Hmm
                   it looks more a barbarian to a knight to me.
      Where      : Centra Ruins 
                   Centra- Lenown Plains Forest, Serengetti PLains, Nectar 
                   Esthar- Grandidi Forest, Kashkabald Desert, Shalmal 
      NOTE       : Don't ever use Thunder as it does not only absorbs the
                   damage but its Speed and Strength stats also increases.
                   Absorbs Thunder.
      Info       : Becomes electrified when attack with thunder. Attacks 
                   while its electrified causes thunder damage.
      WENDIGO   LV.1-100   HP:160-16,000     Taste: Delicious  AP:2
      Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card
      Card       : Wendigo Card, Jumbo Cactaur Card
      Rare Item  : Strength Love
      Attack     : Shoot, Grab, Dribble, (Punch), Powerbomb
      Draw       : Berserk, [Protect]
      Descri.    : Yellow spot and green color headless gorilla, like the 
                   one in Congo movie except it is headless ^_^;
      Where      : Timber- Vaulny Canyon 
                   Great Plains of Galbadia [Outside Deling, red desert]
                   D-District Prison
                   Galbadia Missile Base
                   Dollet- Hasberry Plains [forests]
      NOTE       : The killer damage is the move, Shot as it does a bounce
                   on one character and reject across the entire party. 
                   Better make use of Blind/Sleep to ST-Atk-J combo.
      Info       : A strong monster but not good at magic. Uses powerful
                   physical attacks, replying on its strength instead.
      TORAMA    LV.1-100   HP: 320-32,000    Taste: Delicious       AP:4
      Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card
      Card       : Torama Card, Tri-Point Card
      Rare Item  : Moon Stone, Regen Ring
      Attack     : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy, 
                   (Angry), (Charge), Blizzaga
      Draw       : Death, Demi, Life
      Descri.    : a giant Leopard with a pair of long whiskers, quite wise 
                   too ^_^;)
      Where      : Esthar- City Area (after Lunar Cry) 
                   Great Plains of Esthar (after Lunar Cry)
                   Lunatic Pandora
                   Deep Sea Research Center
      NOTE       : Beware of it's LV5 Death as it could cause a instant
                   gameover when characters are at level 100 and are not
                   protect against Death. It randonly uses powerful magic
                   such as Meteor and it's consider a tough cookie.
      Info       : Use multiple magic attacks while sitting. Even more
                   powerful when it uses its blaster attack.
      IMP       LV.1-100   HP:110-11,000     Taste: Tastes Okay..    AP:5
      Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone, 
                   Imp Card
      Rare Item  : Cursed Spike
      Card       : Imp Card, Garguntua Card
      Attack     : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga, 
                   Thundaga, (Fly), Break 
      Draw       : Blind, Silence, Confuse, Break
      Descri.    : Red-violet small demon with a red long nose with wings 
                   and a devil-like tail
      Where      : Esthar City area (after Lunar Cry)
                   Great Plains of Esthar
                   Deep Sea Deposit (during Ultima Weapon Quest), 
                   Lunatic Pandora
      NOTE       : Better make sure of Elemental defense as it could cast
                   spells like Firaga and Blizzaga. Holy junctioned to
                   Elem-Def-J is essential.
      Info       : A devlish looking monster with wings. Uses powerful
                   magic despite its small size.
      BLUE DRAGON LV.1-100   HP:410-41,000   Taste: Refreshing     AP:6
      Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment
      Card       : Blue Dragon Card, Mobile Type 8 Card   
      Rare Item  : Dragon Skin, Dragon Fang, Fury Fragment
      Attack     : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect
      Draw       : Drain, Break, Death, Bio
      Descri.    : early version of Bahamut and Tiamat, and it looks a bit
      Where      : Island Closest to Hell
                   Trabia- Winter Island (near the mountains)
                   Trabia- Hawkwind Plains (forests)
      NOTE       : One great strange part about this foe that is you can't
                   drain HP from it. It's damage are a bit strong. Best
                   work with Blind/Sleep/Death ST-Atk-J Combo. Weak against
                   Cold. Absorbs Poison.
      Info       : A dragon that walks on 2 legs, Attacks with breath that
                   causes statuses changes and drops a rare item called
                   Fury Fragment.
    Map Help
     | . . . . . . . . .  |  On the left, you will find a simple ASCII
     |.   a  ______      .|  art map of Shumi-Winter Island map. It's a 
     |      / Shumi\      |  zoom-in portion. The dots represents the 
     |     |Village |     |  mountains surrounding the Shumi Village
     |      \_|  |_/    b |  building, you can encounter the Blue Dragon
     |____________________|  if you wanders near the mountains. If you go
                             far from the mountains, you will definitely
                             not encounter Blue Dragons.
      ADAMANTOISE  LV.1-100     HP:425-42,500    Taste: ????      AP:4
      Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine, 
                   Adamantoise Card
      Rare Item  : Adamantine (defeat both), Orichalcon, Whisper
      Card       : Adamantoise Card, Sphinxara Card
      Attack     : Shell, Protect, (Bite), White Wind, Sand Storm
      Draw       : Blizzard*, Shell, Protect, {Reflect}
      Descri.    : A normal black turtle (of course with a hard shell!) 
                   usually come in pairs.
      Where      : Long Horn Island (shores)
                   Dollet- Hasberry Plains (shores, behind Dollet City, 
      NOTE       : Pretty amazed from the difference in the difficulty from
                   the Japanese version and US version. It's normal attacks
                   are strong and its Sand Storm does damage to all allies.
                   Its White Wind restores HP for both Adamantoise. 
                   Junction Blind to ST-Atk-J and summon Pandemona to 
                   finish it off. Weak against Wind. Earth has no effect.
      Info       : It's high defense make it difficult to defeat. Owns rare 
                   items that makes it worth the effort.
    Refer to the World Map found at my FF8 website 
    <http://risland.virtualave.net> for the location of Long Horn Island.
      HEXADRAGON  LV. 1-100   HP:400-40,000   Taste: Delicious     AP:8
      Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment
      Rare Item  : Star Fragment, Red Fang
      Card       : Hexdragon Card, Tiamat Card
      Attack     : (Kick), Fire*, Breath, Melt-Eye
      Draw       : Fire*, [Dispel], [Shell], [Protect]
      Descri.    : Black covering along with a blue color torso. Has a 
                   large tail (Z-shaped), 3 pairs of legs and multiple red 
      Where      : Island Closest to Hell
                   Esthar- Talle Mountains (after Lunar Cry)
                   Esthar- Great Plains of Esthar (before Lunar Cry)
      NOTE       : Quite a stronge enemy. Absorbs Fire damage. Weak 
                   against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga
                   to Elem-Def-J. It's attcks are strong, so make sure you 
                   have used Blind ST-Atk-J combo as well. It's Melt-Eye 
                   causes Fire element damage to all characters. It's Breath
                   causes non-element damage to one ally.
      Info       : A type of mutated dragon burn with 6 eyes. Uses fire 
                   magic and special breath attack.
    / 1.2E \________________________________________________________________
    Card Page 5
      IRON GIANT  LV.1-100  HP:780-78,000    Taste: no taste!     AP:8
      Steal/Drop : <Star Fragment>, Moon Stone, Running Fire, Wizard Stone, 
                   Iron Giant Card
      Card       : Iron Giant Card, Fujin and Raijin Card
      Rare Item  : Star Fragment 
      Attack     : Mighty Guard, Grand Slash, (Slash)
      Draw       : Haste, {Quake}, Shell, Protect -> {Reflect}
      Descri.    : Dark Blue armored with short knees warrior holding a 
                   giant blade. Also makes it appearance in FF7.
      Where      : Deep Sea Deposit (Ultima Weapon Quest) 
                   Esthar City Area (after Lunar Cry)
                   Lunatic Pandora
      NOTE       : It is weak against Thunder. Poison does no effect on it.
                   It is a mechnical beast with strong armor. Junction 
                   Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J. 
                   May need to use Dispel to remove Mighty Guard.
      Info       : Hard to damage due to its steel armor. Doesn't use magic
                   but its sword causes significant damage.
      BEHEMOTH  LV.1-100   HP:670-67,000     Taste: ????     AP:12
      Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone, 
                   Energy Crystal
      Card       : Behemoth Card, BGH521F2 Card
      Rare Item  : Energy Crystal, Giant's Ring, Barrier
      Attack     : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga, 
                   (Horn Rush), Mighty Guard 
      Draw       : Regen, Tornado, Flare
      Descri.    : A gaint Purple bull with a pair of tiny wings at its back 
                   and armed a pair of large black horns. Returns from FFT. 
      Where      : Deep Sea Deposit (during Ultima Quest), 
                   Esthar City (Lunar Cry)
                   Great Plains of Esthar (Lunar Cry) 
                   Lunatic Pandora 
      NOTE       : Perhaps one of most powerful enemies in the game. This
                   guy always uses Meteor as its counter. The Assault Horn
                   packs a punch. Junction 100x Death and you can say good
                   bye to it. Simple huh?
      Info       : Use powerful magic such as Meteor. A strong enemy that's
                   hard to defeat.
      CHIMERA   LV.1-100   HP:600-60,000     Taste: Refreshing     AP:10
      Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card
      Rare Item  : Energy Crystal
      Card       : Chimera Card, Red Giant Card
      Attack     : According to the its features (the heads and its tail)
                   Lion Head- (Bite Attack)
                   Eagle Head- Tornado 
                   Toad Head- Aqua Breath, Water
                   Goat Head- Dispel, Confuse, Stop, 
                   Serpent Tail- Bio
      Draw       : Water, Bio, Esuna, Thunder*
      Descri.    : A 4-headed yellow dragon armed with the 4 different heads
                   and a giant serpent tail.
      Where      : Island Closest to Heaven 
                   Esthar-Kashkabald Desert
      NOTE       : Just take note of the Lion Head and Toad Head. 
                   Junctioned 100x Blind to ST-Atk-J to prevent the Lion 
                   Head from creating harvoc. Junction 100x Water to absorbs
                   its Aqua Breath (which does damage to all allies)
                   Absorbs Thunder and Water. Poison has no effect.
      Info       : A monsters with 4 heads that uses magic and physical 
                   attacks, status changes, and their original skill, Aqua
      ELASTOID  LV.1-100   HP:220-16,000     Taste: n/a      AP:3
      Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe
      Card       : Elastoid Card, Ultima Weapon Card
      Rare Item  : n/a
      Attack     : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack),
                   Beam Laser
      Draw       : Dispel, Shell, Protect, {Meltdown}
      Descri.    : Gold in color, 4 long poles, looks like a giant 
                   windchime. A hob is being embedded its middle.
      Where      : Centra-Excavation Site (Laguna Dream Sequence #1)
                   Esthar- Lunatic Pandora Research Center (Laguna Dream
                   Sequence #5)
                   Lunatic Pandora (during Lunatic Pandora's Arrival at 
      NOTE       : Weak against Thunder, Poison has no effect. Same method
                   for against mechnical beasts, junction 100x Thunder* to
      Info       : Anti-personal weapon made in Esthar. Floats with anti-
                   gravity engine. Attacks with its 4 pilable metallic legs.
      GIM47N    LV.1-100   HP:300-3,400      Taste: n/a     AP:3
      Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo
      Card       : GIM47N Card, Oilboyle Card
      Rare Item  : n/a
      Attack     : Rip Laser, (spin punch), Chain Gun
      Draw       : Cure*, Esuna, [Life]
      Descri.    : A yellow big robot with a boxing gloves, like to move its 
      Where      : D-District Prison, 
                   FH- (Balamb arrival at Fisherman's Horizon)
      NOTE       : I think fighting this mechnical beast is no worries. It
                   is very simple for its low attacking power. Rip Laser
                   does damage to one ally and Chain Gun does damage to
                   all allies. Junction Thunder* to Elem-Atk-J to inflicit
                   more damage. Weak against Thunder, Poison has no effect.
      Info       : An older type of Galbadia support weapon. Has laser 
                   cannon but mostly punches using steel orbs on both hands.
      MALBORO   LV.1-100   HP:1,435-143,500  Taste: Increased morale  AP:12
      Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card,
                   Force Armlet, Malboro Card
      Card       : Malboro Card, Tonberry King Card
      Rare Item  : Malboro Tentacles, Force Armlet
      Attack     : Bad Breath, Earthquake, Dissolving Acid, Eerie Sound Wave
      Draw       : Bio, Demi, Quake
      Descri.    : A large green plant with a big mouth and you will hear 
                   him laugh before the fight (curly tentacles..)
      Where      : Island Closest to Heaven
                   Island Closest to Hell 
                   Esthar- Grandidi Forest (see map below)
      NOTE       : As one of the strongest monsters, this is indeed a tough 
                   one. Junction Sleep/Berserk/Pain/Confuse to nullify its
                   Bad Breath (or you have to wait for the counter to stop)
                   Draw and cast Demi [it's 9999 HP damage...]. It's Eerie
                   Sound Wave does damage to all allies. It's Dissolving
                   Acid damge to one ally. Absorbs Poison. Weak against
      Info       : Uses Bad Breath, which causes all status abnormalities. 
                   Be ready with status defenses before fighting it.
    The Grandidi Forests
                /  . . . . . . . . . . . \  Legend   
               |  .ggggggggCFgggggggggggg \   ggg   Grandidi Forests
                \. ggggggggggg.......... gg|  ...   mountains
              | | . . .ggggggggggggggggg.gg|  RC    Research Center
               \|_._ . . .gggggggggggggg.gg|  LG    Lunar Gate
    T r a b i a |   |ggggg . .gggggggggg.g |  TP    Tears' Point
                \   | ggggggggggggggggggg /   MH    Sorceress' Memorial 
                 \__/..................../          Hall
            . . TC . . . . . . . .  . . |     GL    Great Salt Lake
           |                            |     TC    Trabia Canyon
           |    M o r d e d             |
           |         P l a i n s        |  I have been receiving e-mails
         __|                            |  like where to located the
        |  \. . . . . . . . . . . . .. .|  Grandidi Forests. You can't miss
        |   \. . . . . . . . . . .......|  it as it is located in northern
        |    \                          |  part of Esthar. You can only
        |  GL|______________   RC    LG |  enter it through one of doors
        |    /              \           |  from Ultimecia's Castle. The area
        |___/   E S T H A R |           |  marked "ggg" is the Grandidi 
           |                |   MH    TP|  forest itself, you can't really
           |                |           |  miss it. The island closest to 
                                           heaven is located northwest of 
                                           the Grandidi Forests.
      RUBY DRAGON LV.1-100  HP:891-89,100  Taste: All systems go!    AP:14
      Steal/Drop : Fury Fragment, Inferno Fang, Red Fang, Energy Crystal, 
                   Ruby Dragon Card
      Card       : Ruby Dragon Card
      Rare Item  : Fury Fragment, Energy Crystal
      Attack     : Breath, Fire*, Meteor, Reflect, (claw swipe)
      Draw       : Fire*, {Aero -> Reflect}, {Meteor}, {Flare} 
      Descri.    : A giant red dragon with a large black eye brow, thus 
                   forming like a V-shaped horn 
      Where      : Island Closest to Hell 
                   Centra- Lenown Plains (forests), Serengetti Plains 
                   (forests), Lolestern Plains (forests)
                   Trabia Canyon (Laguan's Dream Sequence #4) 
                   Esthar- Grandidi Forest, Nortes Mountains
      NOTE       : Considered as the strongest non-BOSS monster. It's Breath
                   packs a punch against all allies and it is non-elemental.
                   It's Claw Swipe does a whooping 2000+ HP damage to one
                   ally. Make use of Vit-J and get it above 100. [Characters
                   with 100 and below will be instantly killed.] Of course
                   HP must be 8000+ and above. Make use of Meltdown, Demi
                   as you can cause more damage to it. Have Firaga to 
                   Elem-Def-J, so that it has become an alternate source
                   of regaining HP. Drain ST-Atk-J works fine and it will be
                   better if you get Revive and Recover. Weak against Holy/
                   Blizzaga. Absorbs Wind/Fire. Doomtrain will be the best
                   GF for the fight. It's weak against the following combos:
                   Meltdown/Doom/Sleep --> Summon Doomtrain to do harvoc!
      Info       : Strong and smart dragon. If enemies are using Reflect. 
                   It casts Reflect on itself to mirror the attack.
      ELNOYLE   LV.100     HP: 82,000         Taste: Can't      AP:18
      Steal/Drop : <Moon Stone>, Energy Crystal (drop only), Elnoyle Card
      Card       : Elynole Card, Catoblepas Card
      Rare Item  : Energy Crystal
      Attack     : Storm Breath, Meteor, Dispel, Holy, Pain, Death, 
                   (Claw Swipe), Tail Needle
      Draw       : {Double -> Death}, Pain, Holy
      Descri.    : Similar to Elvoret at Dollet tower in disc 1 except it 
                   is dull gray in color.
      Where      : Esthar City- look for Esthar Soldier who answer 
                   "Heehehahahehe" [north from the place where you find 
                   Odine's laboratory] (Lunar Cry)
      NOTE       : One of most toughest cookies in the game. You can't 
                   perform level down or devour it. Simply a strong enemy.
                   You can easily defeat it when your characters are at
                   Level 100, junction 100x Blind to your characters' 
                   ST-Atk-J. Can't Level down the monster. Storm Breath does
                   damage to all allies. Make use of Tornado junction to
                   Elem-Atk-J. Weak against Wind.
      Info       : A powerful monster. Uses magic but also uses Tail Needle
                   which causes heavy damage.
    The map below is the map that is taken from Part I of my FF8 NA FAQ.
    Head to area marked [6]. BTW, this code may not work for the Japanese
    version/Import version.
    Esthar City Map.
    |                            <E>                        |LEGEND       | 
    |           _ _ _ _ _         |          _ _ _          |-------------|
    |          |         \        |         /    |          | E   Elevator|
    |          |         [2]--- [ 1 ]--- [10]    |          | []  Area    |
    |          |          E               E|     |          | --  Path    |
    |          |                           |     |          |             |
    |         [3]-- [4] -- [5]            [9]-- [11]        |             |
    |          |            |              |     |          |             |
    |          |            [6]__          |    [12]        |             |
    |   [20]--[17]E________/     \_[7]_____|     |          |             |  
    |          |_             ______/      |     |          |             |
    |            |           /             |     |          |             |
    |            \_ [16]-- [15]-- [14] --[8]----[13]        |             |
    |                        |            |                 |             |
    |                      [18]          [19]               |             |
    |                                     |                 |             |
    |                                  WORLD MAP            |             |
    [1]  It is the main compound of the city, there is a Draw Point here.
         [Blizzard] Most of them are card players. 
    [2]  Left Elevator Junction. Just go to the elevator and pick your 
         To Odine's Laboratory
           Via Airstation
           Via Inner Skyway
    [3]  The area with the red pipe of the left.
    [4]  A busy street and you will be able to view the picture of the main
    [5]  A path with a yellow travelling duct on the left with the elevator.
    [6]  A busy street with the town folks being dressed in green.
         *You will find the werid guy in black here!*
    [7]  A street with yellow duct on the right. You will find a draw point 
    [8]  The Front Gate of Esthar City, exit to the Rent-A-Car station. 
         Head here after done with your shopping. Right of it is the Esthar 
         Shopping Mall. Here are the prompts:
         To Presidential Palace
         To Shopping Mall
         To Odine's Laboratory
    [9]  The path heading upwards with intersecting the path below. On the
         sides were the green pipe and the yellow pipe.
    [10] Right Wing Elevator Junction. Just go to the elevator and pick 
         your choice.
         To City Entrance
           via Shopping Mall
           via Inner Skyway
    [11] Screen with the red pipe on the right of the street.
    [12] Red pipe on the right and a trace of the green pipe. There is a 
         construction works.
    [13] The Shopping Mall. Refer below for more details.
    [14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE" 
         letterings on the pipe.
    [15] Odine's Laboratory Elevator Junction
         To Presidential Palace
         To City Entrance
         To Airstation
    [16] Here you will find a stop for the elevator and the Save Point.
    [17] The red pipe on the right with the elevator. The left path leads 
         to the Airstation.
         To Presidential Palace
         To Odine's Laboratory
    [18] Entrance of Odine's Laboratory. Can't enter it yet. A guard 
         prevent you from doing so. There is a Draw Point here. [Quake]
    [19] The Rent-A-Car Platform. To rent a car, examine the panel and pay
         3,500 gil to rent a car. If you want to walk. Stand on the 
         platform, and choose first option to exit the town. There will
         be an CGI of the elevator platform moving.
    [20] Esthar Airstation. You will know the usage of it later.
    <E>  E stands for the elevator.
    / 1.2F \________________________________________________________________
      OILBOYLE       LV.1-100    HP:200-20,000     Taste: ?????      AP:10
      Steal/Drop : Fuel, Wizard Stone 
      Card       : n/a
      Rare Item  : Fuel
      Attack     : Oil, (Grab and Suck), Light Beam, Water 
      Draw       : Esuna, Blind, Cure*, Confuse 
      Descri.    : White creature with red torso, looks like a mutation or 
                   advance version of Blobra
      Where      : Balamb Garden MD Level [NORG's Anger]
                   Ultimecia Castle
      NOTE       : Weak against Fire. Water has no effect. It's Light Beam
                   packs a punch compared to Oil. Both affects only one
      Info       : This creature lives underground. Its slimy body is full
                   of oil. Attacks by splitting oil.
      PROPAGATOR     LV.1-100    HP:125-12,500     Taste: n/a         AP: 5
      Steal     : 8x Wizard Stone
      Drop      : Aura Stone, Ultima Stone, Flare Stone, Shell Stone, 
                  Protect Stone, Death Stone, Holy Stone 
      Rare Item : n/a
      Card      : n/a
      Attack    : BiteBite, Silence, Blind, Bio, Thunder* 
      Draw      : Thunder*, Cure*, Esuna, Life
      Descri.   : 6-10 meter ailen monster
      Where     : Inside Ragnarok (The Space Incident)
      NOTE      : Yeah, no fear.. refer to strategy found in walkthrough
      Info      : A monster living in space ship Ragnarok. Very violent in
                  nature. Attacks anything moves within the ship.
      PuPu     LV.1-100     HP:10-810        Taste: n/a    AP:0
      Drop      : Accelerator
      Rare Item : Accelerator
      Card      : PuPu Card
      Attack    : (none), Elixir Please!, More Elixir Please!, Thank you
      Draw      : Cure*, Fire*, Blizzard*, Thunder*
      Descri.   : Cute alien, can't explain more.. (refer to UFO Sighting
                  Incident for more info.)
      Where     : Balamb - Accauld Plains where Balamb Garden formerly 
                  located (must did all the UFO Sighting before this)
      NOTE      : I would recommend you not to kill it as that's the only
                  way to get PuPu Card [which in turns get the Hungry 
                  Cookpot.]. Anyway Accelerator can be gotten through
                  another method. Make sure you have aleast 5 Elixirs and
                  a character with Item command.
      Info      : An ailen from other planet. Someone destroyed its UFO and
                  the alien is in need of help.
      UFO?     LV.1-100     HP:121-12,100     Taste: n/a    AP:0
      Drop      : Aegis Amulet
      Rare Item : Aegis Amulet
      Card      : n/a
      Attack    : (none)
      Draw      : Demi
      Descri.   : small blue and white Unindentified Flying Object with a 
                  yellow antenna 
      Where     : Grandidi Mountain north of Chocobo Holy Region (refer to
                  UFO Sighting Incident in Part II for more info)
      NOTE      : Not a strong foe (even an enemy), Just attack! 
      Info      : Unidentified flying object from outher space.
      RALDO      LV.1-100    HP:24-2,800   Taste:????     AP:2
      Steal/Drop: Magic Stone, Wizard Stone
      Rare Item : ???
      Card      : n/a
      Attack    : (claw Swipe)
      Draw      : Fire*, Thunder*, [Protect], Shell 
      Descri.   : A small version of Armadodo only with high defensive 
                  stats, It is like a solid rock!
      Where     : Balamb Training Center 
                  Ultimecia Castle
      NOTE      : Due to its high defensive stats, it will be more 
                  advisible to use Magic on it than normal attacks.
      Info      : May look slow due to its stone-like body, but it is
                  actually quite fast, appear in numbers.
      ESTHAR SOLDIER LV.1-100    HP:120-6,000  Taste: n/a    AP:1
      Steal     : Potion, Tent, Hi-Potion
      Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
      Card      : n/a
      Rare Item : n/a
      Attacks   : Shotgun, (knife strike) 
      Draw      : Cure*, Thunder*, Blizzard*, Fire*
      Descri.   : Type 1- Navy blue in color, Its head looks a grasshopper
      Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
                  Lunatic Pandora Research Center (Laguna Dream Sequence 
                  Esthar Odine's Labortary (Laguna Dream Sequence #5)
      NOTE      : It just like the G-Soldier in Laguna's Dream Sequence. 
                  Junction 100x Bio to your characters' Elem-Atk-J or 
                  ST-Atk-J to deal with it. Weak against Poison
      Info      : Esthar Soldier who uses both gun and sword. Shotgun attack
                  can cause major damage. Not a strong enemy.
      ESTHAR SOLDIER LV.1-100    HP: 150-6,500  Taste: n/a    AP:1
      Steal     : Potion, Tent, Hi-Potion
      Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
      Card      : n/a
      Rare Item : n/a
      Attacks   : Shotgun, (knife strike), Boomerang Sword, Soul Crash 
      Draw      : Thunder*, Blizzard*, Fire*
      Descri.   : Type 2- Dark Navy blue in color, Its head looks a 
                  grasshopper (cyborg version)
      Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
                  Lunatic Pandora Research Center (Laguna Dream Sequence 
                  Esthar Odine's Labortary (Laguna Dream Sequence #5)
      NOTE      : Weak against Thunder, Poison has no effect. The Soul 
                  Crush is the move that it uses on Ward and Kiros at 
                  Laguna's adventure at the evacuation site. Its Boomerang 
                  Sword affects all allies. Junction 100x Thundaga to 
                  inflicit more damage on it (of course, use Elem-Atk-J)
      Info      : A cyborg in the form of an Esthar Soldier but far 
                  stronger. It only uses physical attacks.
      ELITE SOLDIER   LV.1-100    HP:50-3,000+    Taste: n/a  AP:2
      Steal/Drop: Cottage, Tent, Phoenix Down, Hi-Potion
      Card      : n/a
      Attack    : (Charge), (Double Shot), Thunder*, Potion
      Rare Item : n/a
      Draw      : Fire*, Blizzard*, Thunder*, {Scan -> Dispel} 
      Descri.   : A red soldier of Galbadia with a metallic padding on its 
      Where     : Dollet Mission, Balamb Arrival at Fisherman's Horizon,
                  Esthar during arrival of Lunatic Pandora, Lunatic Pandora.
                  Galbadia Missile Base, Timber Town
      NOTE      : A stronger G-Soldier. Has quite strong attacks against
                  low level characters. Quite good enemy for storing magic.
                  Weak against Poison.
      Info      : An officer acting together with G-Soldiers, Reflect him 
                  first he uses recover magic on other soldiers.
      G-SOLDIER       LV.1-100     HP: 50-1,200   Taste: n/a    AP:1
      Steal/Drop : Potion, Tent, Hi-Potion, Phoenix Down
      Card       : n/a
      Attack     : (Sword Swipe), Fire.
      Rare Item  : n/a
      Draw       : Fire*, Blizzard*, Thunder*, Cure* 
      Descri.    : A blue soldier of Galbadia holding a sword
      Where      : Dollet Communications Tower 
                   Lunatic Pandora 
                   Esthar- arrival of Lunatic Pandora 
                   FH- Balamb Garden Arrival at Fisherman's Horizon, 
                   Balamb Garden- Garden Crash
                   Galbadia Missile Base
      NOTE       : The basic human enemy, extremely weak. Good for stocking
                   the basic elementals. Weak against Poison. Sleep 
                   junctioned ST-Atk-J works well on this guy.
      Info       : G-Soldier that use magic with a sword. Strong enough but
                   nowhere near as strong as any SeeD member.
      GUARD           LV.1-100     HP: 50-1,200    Taste: n/a    AP: 1
      Steal/Drop : Remedy, Hi-Potion, Phoenix Down
      Rare Item  : n/a
      Card       : n/a
      Attack     : (sword swipe), Sleep
      Draw       : Sleep, Silence, Blind, Cure*
      Descri.    : same as G-Soldier
      Where      : D-District Prison
      NOTE       : Weak against Poison. Typically make them sleep before 
                   they did so! While they are "sleeping", summon GFs to 
                   finish them off!
      Info       : A Prison secruity guard. A Galbadia Soldier that trained
                   in sleep magic to capture escapees.
      PARATROOPER   LV.1-100      HP:50-3,000+    Taste: n/a     AP:1
      Steal/Drop : Remedy, Antidote, Phoenix Down, Hi-Potion
      Rare Item  : n/a
      Card       : n/a
      Attack     : (sword swipe), Blind, Demi, Water, Silence, Reflect, 
      Draw       : Sleep, Blind, Water, Silence
      Descri.    : Similar to G-Soldier, Guard of Galbadia on its green
      Where      : Balamb Garden - The Garden Crash
      NOTE       : These guys are quite dangerous as they could cast Demi,
                   along with dangerous status spells such as Silence. It
                   will be best if you have equipped the Treatment command.
                   Junction 100x Silence or 100x Sleep to ST-Atk-J, could 
                   does serious damage against it. Weak against Poison.
      Info       : Soldier assigned to Galbadia Garden. Specializes in 
                   sneak attacks. Much stronger than regular Galbadia 
      GIM-52A       LV.1-100   HP:105-11,000   Taste: n/a    AP:3
      Steal/Drop : Missile, Running Fire
      Card       : n/a
      Rare Item  : Missile
      Attack     : Micro Missile, Haste, Gatling Gun, Ray-Bomb, (Charge)
      Draw       : Haste, Slow, {Dispel}, {Reflect}
      Descri.    : A blue robot keep moving its hands, looks like Weltall of 
      Where      : D-District Prison, 
                   Esthar- City (Arrival of Lunatic Pandora)
                   Inside Lunatic Pandora (before Lunar Cry) 
      NOTE       : Weak against Thunder. Cast Slow on it and cast Haste on 
                   your members and attack! Make use of Thunder Elem-Atk-J 
                   Combo. It's Micro Missile does 3/4 damage to one ally.
                   Gatling Gun does damage to one ally. Ray-Bomb does 
                   damage to all characters.
      Info       : A Galbadia Machine that attacks with magic and missile.
                   The more advance models uses high powered beams.
      SLAPPER       LV 40     HP: 1710        Taste: n/a   AP: 3
      Steal/Drop :  Hi-Potion, Potion, Phoenix Down
      Card       :  n/a
      Rare Item  :  n/a
      Attack     :  (Slap), (teamwork)
      Draw       :  Blizzard, [Blizzara], {Blizzaga}, {Water}
      Descri.    :  A monster dressed like a hockey player
      Where      :  Galbadia Garden (The Garden Crash)
      NOTE       :  Pretty a weak monster.... Use Fire Elem-Atk-J Combo.
      Info       :  A member of Garden's semi-human ice-hockey club, 
                    attacks with speed and teamwork.
    / 1.3 \_________________________________________________________________
    Important Storylines (!SPOLIERS!), Press Page Down 11 times.
    In RPGs, there are generally important sequences about the game. They 
    may include in differences in gameplay. For example, you will be able
    to access more areas and thus allow you to have more leisure. If you
    find along the Monster Besitary, I have shortened the sequences using
    key words such as "Lunar Cry", "The Garden Crash", etc. Here they are:
    / Lunar Cry Incident (Disc 3 onwards, after getting Ragnarok) \_________
    Upon your jounery to Lunar Base, Rinoa (possessed by the future witch 
    Ultimecia) has freed the Adel (whom is sealed inside the ice chamber..),
    which causes the Lunar Cry which struck several years ago to occur once
    again. From the "Realm of Evil", the Lunatic Pandora (which has settled
    at the Tears Point), absorbs the energy of evil, thus causing the 
    following areas become infested with more powerful, devil-looking 
    monsters. The Lunar Cry has occured once and it forms the Centra Crater
    where you find the Centra Ruins.
    Esthar City (the streets of Giant Esthar City) It is on the World Map
    Original                       After Lunar Cry
    Gayla                          Behemoth
    Bite Bug                       Elynole
    Great Plains of Esthar (where you find the building structures of 
    Lunatic Pandora Research Center, Tears Point, Lunar Gate, Witch 
    Memorial Hall)
    Original                       After Lunar Cry
    Hexdragon                      Behemoth
    Mesmerize                      Torama
    Bite Bug                       Imp
    Caterchipillar                 Tutrapod
    / "The Garden Crash" (Disc 2) \_________________________________________
    At Disc 2, you will experience this sequence where the two Gardens 
    colliding together.. Seifer, Fuijin and Raijin at the other party as 
    they were in search of Ellone. Galbadians start to invade the Balamb 
    Garden along with Paratroopers.. You will start to have a sequence
    where Rinoa is in life-threatening damage [she is with Zell, coz she 
    wants Squall's ring (with Griver engraved in it.)] Galbadia Garden is
    also full of monsters too.. the Sorceress generally wants to prolonged
    the time.
    Monsters (Balamb Garden)
    Elite Soldier
    Monsters (Galbadia Garden)
    Death Claw
    Slapper (only in the hockey fields)
    / "Balamb Garden's Arrival at FH" (Disc 2) \____________________________
    After drifting for several days, the Balamb Garden has finally undocked
    at the FH (also known as Fisherman's Horizons). Squall will be called
    by Cid Kramer (the headmaster of Balamb Garden) to apologise the Mayor
    of the incident. At the same time, they have company. It is the 
    Galbadians! They are searching for the mysterious lady Ellone (or The
    "Sis" mentioned in Squall's Dreams). 
    Monsters (Fisherman's Horizons)
    Elite Soldier
    / "Lunatic Pandora's Arrival at Esthar City" (Disc 3) \_________________
    Things are really getting bad.. Upon leaving from the Lunar Gate, after
    bid farewell to Squall whom seeks treatment for Rinoa from Ellone, Zell
    are being assigned to protect the Matron (Edea, well Edea can protect
    herself anyway, why need him to do that?). As the Lunatic Pandora is 
    once being brought alive from the face of earth and is heading the Tears
    Point. Zell and his company are to head to the City where they will be
    brief about the Lunatic Pandora from Dr. Odine. 
    Monsters (inside Esthar City)
    Elite Soldier
    Monsters (inside Lunatic Pandora)
    Elite Soldier
    / "Ultima Weapon Quest" Disc 3 onwards \________________________________
    Yeah.. the Ultima Weapon is back from FF7.. This Weapon is far one of 
    the strongest in FF8. This weapon has a couple of damaging attacks. It's
    Light Pillar is indeed a killer (well, Irvine at Level 100 is more a
    killer ^_^;). After getting GF Bahamut at the Deep Sea Research Center,
    you will see a hole down the path.. this leads to the basement where 
    Squall can gain access to the Deep Sea Deposit. You need make use of the
    Reserve Steam Pressure to reduce the crystal that is encovering the 
    Ultima Weapon. Just have Zell, in the party. Head down to the hole. 
    Examine the steam machine located on the left and you will have a short
    briefing about the scenario. Just do in 2-2-1-1 RSP usage and have Zell
    to handle the last steam machine (refer to Part II for more details). 
    Upon that you will be able to access to the Deep Sea Deposit and a whole
    hell of them are awaiting for you... 
    NOTE: Can't ran away...
    Monsters (Deep Sea Deposit)
    Ruby Dragon
    Iron Giant
    / "NORG's Anger" (Disc 2) \_____________________________________________
    After done with the Missile Base Sequence, Squall and the remainding two
    characters will head back to Balamb Garden to warn Cid Kramer for the
    incoming Missiles. (they have been launched..) This time, there are a
    dispute between the SeeD Cadets and Garden. A co-headmaster of the 
    Garden, known as NORG is very unpleased with Cid (not his managment but
    the fact that Balamb Garden has been involved with opposition against
    the Sorceress.) The Garden Faculties along with those Garden cadets that
    have not been graduated (well, there are some exceptions..) fought 
    against the SeeDs. 
    Monsters (Balamb Garden)
    T-Rexaur (hopefully you got Siren..)
    Glaccid Eye
    Bite Bug
    Monsters (MD System)
    Blood Soul
    / Laguna Dream Sequences (Disc 1 ~ Disc 3) \____________________________
    Due to "Sis" Ellone doing, Squall repeatedly have this sequence about 
    the past about this guy known as Laguna Loire (that's my fan favourite!)
    Generally, you will expect some battle sequences and here is a brief 
    summary about the sequences.
    Laguna Dream Sequence #1: Laguna and his party on a jounery across the
    forests in Galbadia. Intend to meet his dream girl, Julia HEARTILLY at
    the capital city of Galbadia, Deling City (Disc 1)
    Laguna Dream Sequence #2: Laguna and his party are been instructed to 
    investigate the evacuation site found in Centra. Laguna has a bad
    feeling about this (well, he bring the wrong map ^_^;, his leg got 
    cramped.. as usual.). Ward and Kiros got injured.. (Disc 1)
    Esthar Soldier 
    Esthar Soldier (cyborg)
    Laguna Dream Sequence #3: Laguna is recovering from his injuries at 
    Winhill where he is attended by Raine, the owner of the Pub. Next he has
    a job of killing off monsters that invaded Winhill. Ellone is a hot-
    wanted personal due to her special abilities that allows to transport
    back to the past and are heavily wanted by the Sorceress Adel (aka. 
    Leader of Esthar). Laguna has to protect her...
    Bite Bug
    Laguna Dream Sequence #4: Laguna's broke ^_^; He was acting as a knight
    at Trabia Canyon where he was on the journey to save Ellone.. Kiros are
    to act as the dragon.. but amusingly enough, a real Ruby Dragon appears.
    Laguna as a Dragon Slayer!
    Bite Bug
    Ruby Dragon (BOSS)
    Laguna Dream Sequence #5: Laguna is finally at Esthar.. but held captive
    ^_^;. He was at the Lunatic Pandora Research Center. The people of 
    Esthar are pretty upset over Adel's rule and Laguna seems to the best
    candidate for the position. Now bracing through all dangers, Laguna 
    managed to save Ellone whom was held captive at Odine's Lab.
    Esthar Soldier
    Esthar Soldier (cyborg)
    Well that's all for the sub-quests. Enough Spoilers? ^_^;
    / 1.4 \_________________________________________________________________
    The strategies section are back, so that you gamers can help to reveal
    some of the top secrets in combat in FF8. If you have one, just feel 
    free to submit to me through e-mail at kangning@mbox5.singnet.com.sg
    Thanks the following strategies masters, for their awesome strategies!
    / 1.4A \________________________________________________________________
    Things that you should know....
    - Ways to equip commands (refer to basic tutorial found in Part I)
    - Junction magic to your characters' stats, thus bolstering them up.
      (refer to Basic Tutorial found in Part I)
    - Ways to get the spells [refer to GF Mag-RF Menu Abilities such as 
      e.g. Hi Mag-RF -> Getting Triple
      Draw Double from Grendel (refer to monster besitary above) and you
      can get Triple by exchange 5x Double for 1x Triple
    / 1.4B \________________________________________________________________
    Miscellaneous Strategies
    Here you will find some of top killer strategies in detail.. These 
    strategies are extremely useful as they help in making life easier for
    Defeating Malboros
    by Qiao2324 
       Scott Ong (kangning@mbox5.singnet.com.sg)
      Malboros can be defeated! Just meet the following requirements 
      - Berserk, Confuse, Sleep and Death (Pain will be quite good...)
      - 3x Initiative (c) [Pandemona, Tonberry, Cactaur]
      - Spd +40% [Pandemona, Cerberus]
      - Spd J [Cerberus, Pandemona] 
      - Auto Haste [Cerberus]
      - Aura [gotten from the Draw Points at the borders of Island closest
        to Hell/Heaven or the shoreline at the tip of Long Horn Island.]
      - Squall's Lionheart or Quistis' Degenarator]
      - Meltdown [needed if using Lionheart, draw from Gayla]
      - Treatment or Esuna [drawn from Mesmerize]
      - Str-J [if have Lionheart, junction to Squall's Str until 255]
      <> With Lion Heart
         Have all status ailment magic junctioned to ST-Def-J to that 
         character and give that character the Treatment command. First of 
         all, have the first character to cast Meltdown to weaken the 
         Malboro. Next after the Malboro have used the Bad Breath, have 
         that character use the Treatment to cure others and have the 
         members casting Aura on Squall. There will be a high probability 
         that Squall will use Lion Heart on the Malboro.... 
         Note: Malboro will not use Bad Breath if a character is still 
               under the status ailments.
      <> With Degenarator
         As you go into the battle, cast Aura on Quistis and have she
         cast Degenarator [first item on the 2nd Specials page.] This
         strategy works well against tough cookies such as the Ruby 
      <> As a Party (NEW!, added by Scott Ong)
         Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4
         One from Alexander and the other one from Doomtrain. Just 
         junction 100x Sleep, Confuse, Pain, Berserk to the character and
         give the character the Treatment command. Once the Malboro has
         used its Bad Breath, have that character cast Treatment on the
         remainding characters. Draw Demi from the Malboro and use on it.
         It will does 9999 HP damage each time.. Attack!
    Status Elemental Strategy 
    by Markweb Jimenez (markweb_3t@yahoo.com)
      - Junctioned 100x Zombie to the 1st character's ST-Atk-J.
      - Junctioned 100x Pain to the 2nd character's ST-Atk-J
      - Junctioned 100x Death to the 3rd character's ST-Atk-J
      Commands ASCII Diagram
        __________          __________          __________
       |Commands  |        |Commands  |        |Commands  |
       |Attack    |  1st   |Attack    |  2nd   |Attack    |  3rd
       |Magic     |        |GF        |        |Magic     |
       |Recover   |        |Draw      |        |GF        |
       |Draw      |        |Item      |        |Revive    |
       |__________|        |__________|        |__________|
       Start off with the 1st character attacking the monster [make sure 
       that it is not undead]. Have the second character used a Phoenix 
       Down, if it misses have the third character used the Revive Command.
       And the monster will be instantly killed! (if you do not have 
       Revive, just used Life Magic) If the monster is instantly undead, 
       used a Phoenix Down for an easy kill. Death works well against most
       monsters such as Behemoths.
    Fighting against Undead 
    by Markweb Jimenez (markweb_3t@yahoo.com)
    Don't bother to attack, just use a Phoenix Down or cast Life on the 
    monster. [Life can be drawn from Mesmerize] Note that you can make 
    undead with Zombie, refer to the strategy above for more details. 
    Zombie does not work on plants-type monsters such as Ochu and of course 
    the undead.
    Fighting against the monsters found at the Island closest to Hell
    by Scott Ong (kangning@mbox5.singnet.com.sg).
    In summary, here is a brief list and their toughest rating. Please read
    as it is kinda important for survival. Currently, I am still figuring
    out a better objective in defeating the Ruby Dragon. So watch for the
    next update. [well, it can't be possible using Degenerator everytime..
    unless you are willing to keep Quistis at low HP..]
    Name          Difficulty Rating
    Ruby Dragon   *****
    Malboro       ****1/2
    Grendel       ***
    Hexdragon     ***
    T-Rexaur      ***
    Blue Dragon   ***
    Ruby Dragon - I think it is the most dangerous monster in FF8. It's 
                  Breath [when it is at Level 100] does 9999 HP to any 
                  character who has less than 100 Vit Stats. Currently, I
                  am still thinking a way to prevent that. I guess the best
                  way is to use Degenerator and summon GF Doomtrain.
    Malboro - refer to the strategy above.
    Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along
              with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just 
              attack. Blind junctioned ST-Atk-J is very important.
    Hexdragon - Make sure you have high attacking power. Junction Firaga to
                your character's Elem-Def-J to nullify its Breath Attack.
    T-Rexaur - Make sure that you have accquired Blizzaga junctioned to 
               Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you
               will be its prey.
    Blue Dragon - quite weak against status such as Blind, Death or Sleep.
                  Quite an easy foe, so no fear.
    Defeating the T-Rexaur
    by Rob Strokes (r_stokes@yahoo.com)
    The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your 
    character's Elem-Atk-J and he/she can does as much as 4000 even with 
    the Str stats of 100+. This is due to the weak defense of the T-Rexaur. 
    Also junction 100x Blind to your character's ST-Atk-J so it is 
    defenceless or use Doom to have the monster met his "doom".
    Sleep ST-Atk-J Strategy
    by Markweb Jimenez (markweb_3t@yahoo.com)
    First of all you must gotten spells such as Sleep, Haste, Slow
    <> Sleep:   Funguar 
    <> Slow:    LV 20+ Caterchipillar
    <> Haste:   Iron Giant, Cactaur
    Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high 
    Speed stats. Give him also Auto-Haste. Junction 100x Slow to another 
    character's ST-Atk-J. As for the last character, junction 100x Pain for 
    his/her ST-Atk-J. Give that character with Slow, the Initiative ability 
    first. Just keep on attacking with the third character summoning a GF 
    and have the character with Slow, does the attacking first and followed 
    Squall doing his job. In this way, you can conserve most of the HP of 
    your GFs for BOSS fights.
    Easy defeat Iron Giant
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Very bothering with the Iron Giant attacking your characters with the
    Grand Sword which can inflict a minimum damage of 1000+ to all 
    characters? Here is a method:
    -> Junction 100x Sleep to every characters' ST-Atk-J!
    -> Junction 100x Thundaga to every characters' Elem-Atk-J.
    -> Equip GFs Diablos, Quezacotl, Lv100 Cactaur
    Now as soon as your characters reaches his/her turn, attack the Iron 
    Giant and it will be instantly under the Sleep status. Once under the 
    Sleep status, summon Diablos and Quezacotl which should last about 2 
    summons for each GF (unless superb compatibility). Have one character 
    do stocking of Haste, if you don't have or have that character wait 
    until the Sleep status wear off. And start to attack again. In this way, 
    there is no chance for the Iron Giant to does damage on your characters. 
    It also works on monsters such as Behemoth. Blind also workes well.
    Easy gaining EXP and AP through escaping
    by Prasetia Gunawan
    You must have gotten Ragnarok and have GF Odin. Head for the Island
    closest to Hell. The monsters give a handsome sum of EXP. Just simply
    junction 1x Initiative for each character and run once you begin a
    battle [press L2 and R2 to escape] If you are lucky, you will experience 
    Odin entering the battle. It is Zantesuken doing the job.. works quite
    well for repeated battles.
    The Demi HP-Calculator 
    by Markweb Jimenez (markweb_3t@yahoo.com)
    You may know the monster's current HP by looking at the damage done by 
    Demi spell. Example if the damage inflict is 3,600 and you know that 
    Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and 
    you don't have to trouble yourself in using the Scan spell.
    Meteor Destruction 
    by Sung Kato (ssj3kato@hotmail.com)
    An old strategy which I have forgotten to mention. Firstly you must have 
    acquired GF Eden and have Expendx3-1 [or use the Three Stars which can 
    be stolen from the Ultima Weapon, or the Card Refinement of Squall's
    Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the 
    fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in
    Sleep status and summon GF Cerberus. Once the Triple Status is on, cast 
    Meteor and you will be able to summon it thrice for the price of one 
    without the monster attacking.
    The deadly of Doomtrain! 
    by r_rjonah
    Have Squall being equipped the Initiative command from Pandemona to get 
    the first turn in battle right. Make sure that Squall was junctioned the 
    GF Doomtrain. Make sure that Squall has a high compatibility with 
    Doomtrain is about 1000! Once the battle began, summon the Doomtrain! 
    BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP, 
    DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has 
    happen just kill the monster IN ANY MANNER YOU WANT!!! But some 
    monster are immune to the above effects (one good example is the 
    Malboro) but many strong monsters are affected like the RUBY DRAGON, 
    IRON GIANT ,BEHEMOTH and almost any other monsters will be affected!
    The Murderer.. 
    by r_rjonah
    First of all, have the following magic being junctioned to the
    character's ST-Atk.
    Squall --> 100x Death spells, will arise 100% for Sudden Death!
    Zell   --> 100x Zombie spells, will arise 100% for Zombie!
    Irvine --> 100x Break spells, will arise 100% for Petrify!
    Make sure that Squall is protect from Confuse (otherwise, you will be
    dead meat in no time if the other characters does not have 100% 
    protection against Sudden Death. If the opponent is under Zombie 
    status, use Recover for a quick kill. Revive will be much better.
    The Stealer of HP
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Pretty amazed when I first time discovered this. You can get HP too, by
    using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is
    pretty weak and sometimes causes a huge damage.. Here is a brief 
    summary. Typically it seldom works on BOSSES, that's I did not 
    mentioned in the walkthrough!
    Monster's Element              Elem-Atk-J                Effect
    Absorbs Fire                    Fire*                     reduces HP
    Absorbs Ice                     Blizzard*                 reduces HP
    Absorbs Earth                   Quake                     reduces HP
    Absorbs Wind                    Aero/Tornado              reduces HP
    Absorbs Poison                  Bio                       reduces HP
    Absorbs Thunder                 Thunder*                  reduces HP
    Fire no effect                  Fire*                     0 HP
    Ice no effect                   Blizzard*                 0 HP
    Earth no effect                 Quake                     0 HP
    Wind no effect                  Aero/Tornado              0 HP
    Poison no effect                Bio                       0 HP
    Thunder no effect               Thunder*                  0 HP
    Holy no effect                  Holy                      0 HP
    *Weak against Fire              Fire* / n/a               increase HP
    *Weak against Ice               Blizzard* / n/a           increase HP
    *Weak against Thunder           Thunder* / n/a            increase HP
    *Weak against Wind              Aero/ Tornado / n/a       increase HP
    *Weak against Earth             Quake / n/a               increase HP
    *Weak against Holy              Holy / n/a                increase HP
    *Weak against Poison            Poison/ n/a               increase HP
    Undead                          any element               reduces HP.
    Blue Dragon                     any element               0 HP.
    Chimera                         any element except        1/2 of ATK.
    Strong BOSSES                   any element               0 HP.
    Weak BOSSES                     any element               1/2 of ATK
     (e.g. Fujin and Raijin)
    * Any element will support the case, unless the monster can absorbs the 
      element damage. Example:
      Snow Lion             Absorption Success Elements
      Weak against Fire     Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison
      Notice that I did not include Ice element? Because the Snow Lion 
      nullifies Blizzard*. If you don't have any magic junctioned to 
      Elem-Atk-J, it will be still a success. Happy stealing..
    Ruby Dragons? No Fear!
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Ruby Dragons are extremely tough at high level as they could does an
    astonishing 9999 HP damage to any characters with a Vitality less than 
    100. The Breath carries no element unlike the Japanese version. Just to
    reduce the damage, you must get a couple of important magic. Protect is
    generally a must as it reduces physical/non-elemental damage by half. 
    You must also get GF Cerberus or you need to have a lot of Triple. Make
    use of Expendx3-1 as it saves Magic. You need magic such as Regen, 
    Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J, 
    Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and 
    100x Meltdown.] Ruby Dragons are strong against Darkness, Poison, 
    Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have
    100 quantity of that magic.] Drain to ST-Atk-J works well, but it is
    not quite advisble. Instead prefer to use ST-Atk-J with Sleep 
    junctioned. Just cast Protect on all characters, after casting Triple
    (summon GF Cerberus.). Attack the Ruby Dragon with the characters that
    has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or 
    Meltdown]. The Ruby Dragons will be greatly weaken and you can easily 
    killed it off by summoning GFs such as Bahamut and Eden. You can also
    choose to eliminate the Ruby Dragon with Limit Breaks.
    Usefulness of Darkside
    by Psyco Schizophrenic <psyco_2@usa.net>
    Here is one useful tip. Typically it only works on basic monsters such
    as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just
    simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command.
    Now just use Darkside [which allows you to attack thrice as much and
    also suffer a deflict of 1/10 of the current HP), you will be able to
    drain the HP back while inflict as much as 3 times!
    Reduce EXP gain
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    A helpful strategy for those whom want to train your characters. I 
    myself typically started training when he has accquired LV 20. [for him,
    his Strength stats is really good. LV 100, he can already gotten 175+
    and that's without any bonus!]
    Just give him Str Bonus while he have accquired Str Bonus. There is 
    generally three methods to reduce EXP.. and gain a lot of AP:
    1. Run! - don't quite like this method as your hands will generally got
       sore if you do that every moment. You will still get a portion of 
       EXP if you have attack the opponent.
    2. Fight Cactuars - yep.. They give low EXP and at the same high AP. 
       Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for
       Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit 
       for Leviathan.
    3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As 
       the lower levels, the more easier is the fight. The higher EXP, the
       faster the character will level up.
    The Well of Souls
    by borayar@home.com
    Phase:                After Departing Timber/Before Laguna's 
                          Dream Sequence #2
    Location:             Due West of Timber in brown area bordering
                          mountains, between ocean and train bridge
    Monster:              Vysage, Lefty, Righty
    Requirements:         Squall at Limit Break
                          All characters stocked with Silence and
                          Blind magic
    Preferred Abilities:  All characters with ST-ATK-J
                          Squall with Silence
                          2nd Character with Silence
                          3rd Character with Blind
    Order of Attack:      Squall, #2, #3
    Target Priorities:    Silence Vysage
                          Silence Lefty
                          Blind Righty
                          Blind Vysage
                          Blind Lefty
      First Round
        Squall casts/attacks Vysage with Silence
        #2 casts/attacks Lefty with Silence
        #3 casts/attacks Righty with Blind
      2nd Round (assuming all 1st round attacks succeeded)
        Squall casts/attacks Vysage with Blind
        #2 casts/attacks Lefty with Blind
        #3 waits for 3rd round OR 
      Subsequent Rounds
        Draw and stock magic
      When the Head begins to use Curse (usually at higher
        levels and long after you have stocked all available
        magic) use Squall's Limit Break in the first round
        to KO the Head or Righty. The Curse cannot be
        summoned unless all three are parts of the Vysage
        are there. Silencing or blinding the Head does not
        stop the Vysage from casting Curse.
    Each successful battle yields 12 AP and special items.
    The most prized of the special items are Life Rings
    and Regen Rings. You can also get Lightweights.
    Using Siren's L MAG-RF, you can convert the Life
    Ring into Life magic and the Regen Ring into Full-Life
    magic at this early stage of the game. Otherwise, you
    have to wait until the Esthar phase to grab/win these
    items or after the Lunar adventure to fly to the
    Island Closest to Heaven/Island Closest to Hell to
    get this magic from the hidden Draw Points.
    100x Lightweights can be converted to 1x Accelerator
    after gaining Eden's GFAbl Med-RF in order to have a
    GF learn Auto-Haste.
    This is also an excellent opportunity to level-up your
    characters, level-up your GFs, and add GF abilities.
    Coming back at intervals before Esthar will help you
    get those costly GF abilities in a short amount of time.
    Depending upon your character's levels, you can draw
    magic now from the Head (Esuna, Haste, Bio), Lefty
    (Bio, Demi, Quake, Regen, Blind, Drain, Slow), and Righty
    (Shell, Protect) instead of having to bog down through
    later sections drawing from other monsters.
    Well of Dark Matter
    by borayar@home.com
    Phase:        Deep Sea Deposit, Battle Area #1
    Location:     Battle Area #1
    Monster:      Tri-Face (occurs at three locations all the time)
                  Behind column before reaching Save Point
                  Top of 2nd small stairs
                  Top of stairs to next screen
       Note:      All monster locations can be reset by doing one of
                  the following:
                  Going to next screen and returning.
                  Going back to Save Point and switching party
                  members. Switching junctions is not required.
                  Remember to keep Quistis in the middle position.
      . Quistis at Limit Break (Blue Magic - Degerator)
      . Siren at Level 100 with Tool-RF Ability
      . Move-Find Ability
    Preferred Abilities:
       All characters with ST-ATK-J and Blind magic junctioned
       All characters with Initiative, Auto-Haste, and/or High
         Speed Junction             
    Order of Attack:  #1, Quistis, #3
        #1 attacks Tri-Face with Blind
        If Quistis's Limit Break activates, Quistis casts Blue
          Magic - Degerator [auto-victory]
        If Quistis's Limit Break does not activate, press "O" to
          go to #3.
        #3 attacks Tri-Face with Blind
        Continue to press "O" until Quistis's Limit Break
          activates, then cast Blue Magic - Degerator [auto-
    Each successful battle yields 8 AP and special items (8x
    Poison Powders, 8x Curse Spikes, or 3x Star Fragments).
    The occurrence of Poison Powders/Curse Spikes is about 50/50,
    with the Star Fragments being infrequent. Another Rare Item
    is Tri-Face's Card.
    Using Siren's TOOL-RF, you can convert 100x Curse Spikes
    into 1x Dark Matter. The Dark Matter can be used to:
    . Have Quistis learn Shockwave Pulsar
    . Refine 100x Ultima Magic (Bahamut's Forbid Mag-RF)
    . Refine 1x Luck-J Scroll (Eden's GFAbl Med-RF)
    . Refine 1x Shaman Stone (Eden's Forbid Med-RF)
    . Refine 1x SHaman Stone into
       . 1x Rosetta Stone (Eden's Forbid Med-RF)
       . 1x LuvLuv G (Siren's Tool-RF)
    Using Siren's ST Med-RF, you can convert 1x Poison
    Powder into 3x Antidotes. Using Call Shop, you can sell the
    Antidotes for cash.
    In fact, this is an another, excellent location to level-up characters, 
    GFs, and GF abilities. You simply run up and down and use the local 
    Save Point to assist in resetting the monster locations and switching 
    out characters that achieve level 100 with others that haven't.
    Remember to equip any Bonus Abilities (HP, Mag, Hit) to specific 
    characters in order to get those additional levels in addition to 
    experience levels.
    I was able to accumulate 7x Dark Matters before all my characters 
    achieved Experience Level 100. That provides enough Rosetta Stones to 
    have every character have Ability x4 after modification and distribution 
    of GFs.
    Power-Up with Bonuses
    by SnowBall87@aol.com
    What you need to do is get through the game on the smallest level 
    possible, what I recommend is getting everyone to level 30 and stopping
    there. You'll have to use enc-none or run to avoid getting exp. Then 
    once you get the 4 bonuses from jumbo cactuar give them all to one 
    character, kill the other members of your party and level him up till 
    level 100. Then revive another character and give the bonuses to 
    him/her and do that until everyone has gotten the bonuses and are at 
    level 100. This will add 70 to you base stats. Don't put on the hp 
    bonus though. I've played around with the different spells and I think 
    I've got a pretty good junction now. Junction the spells like this:
    HP- Ultima 
    Str- Meteor 
    Vit- Meltdown 
    Mag- Flare(mag isn't that important), 
    Spr- Reflect 
    Spd- Triple 
    Eva- Tornado 
    Hit- Double 
    Luck- Aura.
    Elem-Atk- None 
    Elem-Def- Shell, Life, Full-Life
    ST-Atk- Pain, 
    ST-Def- Death, Holy, Esuna, Reflect (But if you're fighting Malboro 
            make it Confuse, Sleep, Beserk, and Silence)
    Now that you have all magic junctioned up set your abilties. The two 
    must have abilties are Vit+%60 and Spr+%60. If you have those the 
    ruby dragons breath attack only does 400 damage(pretty good huh?) and 
    the last boss becomes a joke because the most damge she ever does 
    aside from Gravija is 300 or so. Str+60% is also important on two of 
    the characters but the other one should be a healer. What I have on my 
    characters is Squall: Vit+60, Spr+60, Str+60, Spd+40 Zell: Vit+60, 
    Spr+60, Str+60, Spd+40 Rinoa: Vit+60, Spr+60, Expend3x-1, Spd+40
    If you followed my advice you'll have the most powerful characters 
    around. Enjoy never fearing any opponent(except the weapons which can 
    still kill you with ease)
    Fast Levelling Up with Death Combo!
    by MuxerMan@aol.com 
    I have a strategy for beating practically ANY enemy (the only ones 
    i've yet to see it work on are Malboros, Hexadragons, and Ruby Dragons,
    and bosses of course.)!  Simply junction 100x death to all of your 
    characters' attack. Watch the enemies drop!! It kills them in one hit, 
    although sometimes it won't work until 2nd or 3rd hit. It will inflict 
    no damage and the monster just fades away in a red transparency (kind 
    of like how bosses died in FF3.) GREAT for leveling up, I gained 40 
    levels in one day with it!! I'm not exactly sure but I think my rare 
    item chance has gone up significantly when using this strategy.. 
    The Perpetual Squall's Limit Break.
    by Fong Liu <fongliu@ugcs.caltech.edu>
    To do this all you need is:
    Aura OR Really low HP for Squall + Hero/Invincible Moon
    The method is based on one simple realization: there is a chance for a
    limit break whenever you press Circle [that's to change turns for your
    characters] while in combat. Every time, you select Squall by pressing 
    the Circle button, you give him a chance to use his Limit Breaks.
    So here is one possible way to utilize Squall's Perpetual limit break:
    (Pre-combat) Make sure Squall has no elemental junctions on his weapon
    1) Get Squall as fast as possible--haste, speed etc.
    2) Aura Squall somehow. or get him at low HP
    3) make the other 2 characters busy (summon a GF or something)
    4) Keep pressing the Circle button really fast until you hear the 
       little ring that signals a limit break (you may have to 
       practice this so you don't miss the ring). Use the limit break 
       quick! Don't miss your triggers!
    5) Repeat 4 until the other two characters are done with their 
       action. When they are done with their actions make them busy 
       again and keep repeating 4.
    Squall does the most damage with his limit break if he's at 1 HP...
    so against Omega Weapon, wait for a Terra Break before you use Hero on 
    Otherwise, with this technique, EVERY BOSS is eliminated very easily...
    INCLUDING Ultimecia. Omega is the only challenge.
    Elynoles Extinction!
    by Vox Necros <vox_necros@unforgettable.com>
    This sure-fire strategy can be done by juntioniong 100x Zombies to 
    ST-Atk-J, which seems to have a 95% chance of zombying the Elynole. 
    Then just cast Life on it, and *poof* you win. I've noticed that 
    Phoenix Downs always seem to miss it, but haven't had a problem with 
    the spell yet. I usually take the thing down before it even gets a 
    chance to act, and my characters does have have Initiative ability 
    / 1.4B \________________________________________________________________
    Bosses Strategies
    Some of the strategies from the contributors. They are pretty efficient.
    If you have a problem in battling a BOSS, I will add it here. Just 
    submit the status (include GFs you have, level of your characters, name
    of weapon) to me and I will try. 
    Armagedon Madness I: Defeating the GF Jumbo Cactaur 
    by Akuma20000
    Basics Requirements:
    - Level 60. Have Zell in the party and have his HP keep at the critical
      status, yellow in color. Have tons of Phoenix Downs. Have the other
      characters with the item and Draw.
    - Magic needed:
      100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple 
      works quite well too. Get this from the draw points found at the 
      Island closest to Hell/Heaven and the draw point found at the second 
      floor of the windmill at FH. You can get a lot of this at the Shumi
      Village but it is rather costly.
      Meltdown - you can get that from the BOSS or you can get that by 
      drawing from Gayla.
      Slow - you can draw this magic from the Caterchipillar.
      Protect - most monsters have them, refer to Monsters section for more
      Haste - draw from the GIM52A while at D-District Tower or the Iron 
      Curaga - draw from Caterchipillar while your characters are at 
      Level 60+. Mesmerize will be a preferred choice.
      Water - draw from the Grant Mantis. Stock 100x Water and junctioned
      to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage!
    Steps in defeating the Jumbo Cactaur
    1. Draw Meltdown from the Cactaur and cast on the BOSS, this will 
       decrease the defensive stats of the Cactaur.
    2. Have one character cast Slow on the Cactaur.
    3. Have the others cast Triple and followed by Haste and Protect
    4. Now just keep on using Zell's Limit Break [tap Circle repeatedly 
       until it appears and each of his hits will take over 1000+ and if 
       you're lucky, the rate of critical that will be about 3000+
    5. Just using the normal moves, such as Rush Punch and Booya. Let's 
       say you can get 9 seconds for Zell's special technique and for each 
       second you get around 3 hits (each hit giving around 1500 damage) 
       that's a total of 4500 for 1 second and if you can get nine seconds, 
       Zell can easily cause around 40,000+ HP damage!
    6. Meanwhile have the other two characters, for healing lost HP and 
       drawing. Don't bother to heal Zell and just keep him at critical
       status so that you can use his Limit Break each time. Just make
       sure that the other characters have maintained their HP above 3000
       (just in case, the Cactaur uses its elbow drop!) If Zell dies 
       just use a Phoenix Down or cast Life on him and that'll be enough
    - This strategy isn't meant for people who want to beat the Cactaur
      at low levels. This method has only one aim, that's this consume 
      items and magic spells [such as precious Aura]
    Armagedon Maddness I: Defeating the Bahamut 
    by Akuma 20000
    Basics Requirements
    - Have Zell at Level 60 and have him at critical status. Junction 
      powerful magic to boast up his Str stats. Equip Auto Haste and
      3x Initiative [each for one character..]
    Magic needed:
    - Slow -> Draw this magic from the Caterchipillar
      Meltdown -> Draw this magic from the Gayla
    Steps in defeating the Bahamut
    1. Cast Meltdown and Slow while have Zell doing his limit techniques.
       Kept everyone's HP above 4000+. You will be able to finish of the
       Bahamut with just two Limit Breaks [9 seconds... it is
       indeed a killer.] Have tons of Phoenix Down in your inventory.
       Meanwhile seize the opportunity to get spells such as Full-life.
    The War against Jumbo Cactaur with Water
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Have you seen Squall does 9999 HP everytime, you uses the Attack 
    Command? It is possible.. But you need to get the following ^_^;
    Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x
            of this and junction 100x Water to Elem-Atk-J. [well, the 
            Cactaur is weak against that.]
    Revive - just in case the BOSS uses its 10,000 Needles.. The Revive 
             Command restore the character's HP back to full health!
    Get Squall's Str stats to 255. [Ultima will be the best choice. If you
    can't junction Str +20%, Str +40% to boost it to that status.] Have
    Squall in Critical Status and you will see the might. I have defeat it 
    with the Lion Heart as I have uses Irvine's Pulse Destruction and 
    Zell's Armagedon Fist Madness. Lion Heart will be the top option.
    Defeat the Odin in less than 3 minutes 
    by Markweb Jimenez (markweb_3t@yahoo.com)
    First of all, have Squall equipped with Str +20% and Str +40%. This will 
    make Squall's Str stats to be increased by 60%! Next have him does 
    attack [making him in critical status] and have him using his Limit 
    Breaks on the Odin. You will be able to finish the Odin in a turn or 
    two.. [this will help to conserve some precious Aura magic] There is a 
    way of get Squall in critical status, first have Squall being killed in 
    a battle. Next revive Squall with a Phoenix Down and you will be able to 
    use Squall's Limit Break easily when you tap Circle repeatedly.
    Gun-Destruction Fire against Bahamut
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Of course, you need the character that most people does not like most..
    Irvine Kinneas. But he is relatively one of the most strongest as you 
    used the ultimate level up technique (mentioned in the Miscellaneous 
    For Irvine.
    100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat
    the Elnoyle at Esthar City (refer to Monster Besitary for more info.)
    100x AP Ammo - you can get this, by refine Chef's Knife through 
    100x Triple/Meteor/Ultima - this works well, if you junction to boost 
    his Str-J.
    100x Blind - draw from the Grat, or heck, search through the Besitary.
    Junctioned it to other character's ST-Atk-J
    Have Irvine in critical status (aka. yellow HP.) and tap Circle 
    repeatedly to use Limit Break. Note have him attack with a normal 
    attack first to inflicit the Darkness status on the Bahamut. Next uses
    his Limit Break. Start off with the AP Ammo and then the Pulse Ammo.
    You will be able to finish it off within a minute...
    Easy Defeat of Diablos (later stages.)
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Diablos are indeed tough in the later stages. It has awesomely strong
    attack against your characters.. (about 2000+ HP for that charge if you
    battle it at Level 100). Junction 100x Blind and Sleep to each 
    character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it
    will counter with Curaga. Once your characters are on critical status,
    attack with Limit Breaks and it is all over.
    Defeating Adel (Disc 3)
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Wonder why I keep on getting e-mails on how to defeat Adel? It was 
    beginning to annoy me.. I guess I think I know what's wrong. Remember
    that Adel has Rinoa being embedded in her? You can easily defeat her if
    you concentrate on her and keep on maintaining Rinoa's HP. I guess the
    guy's team will be fine for this battle. Have all GFs junctioned to all
    the characters. Particularly make Zell's and Irvine's Str up to at least
    190. [For Irvine, get a lot of AP Ammo]. Just keep have Zell and Irvine
    doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun 
    Ammo as it will inflict more of Rinoa and Adel]. Why not Squall as the
    key attacking character? Occassionally he may unleash his Blasting 
    Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the
    maximum as 9034... So do considerate and don't be too dependant on 
    Squall. Instead have Squall as the healing party. [BTW, he can also be
    a good healer!] I have notice a lot of people has problems in fighting
    against Adel as due to low levels and low-level weapons... 
    - Make sure you have at least 3x HP-J and junctioned it with your second
      strongest magic. [Full-Life gives the highest boosting.. which you
      can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora],
      and Bahamut [he is a worm if you know its weakness..].
    - Get as many Ultima to junctioned to either Zell or Irvine. They are 
      the best fighters besides Squall. Of course, you should have at least
      3x Str-J. Have Zell excute the Armageddon Fist.
    - Get as many Curaga as possible. Life is more useful compared to 
      Full-Life as it gives your characters revived from K.O and in critical
      status. If you don't have Life, you better get Phoenix Downs. Always
      kept Squall in his highest HP.
    Easy Fight against Ultimecia
    by Joshua Banker Rock Hill, SC (jbanker@kanawha.com)
    Towards the end of the game, everyone should be maxed out with all the
    GF abilities. Give everyone Auto-Potion and sell off anything that's 
    weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also, 
    give one person Treatment and another member the Recover command. Don't
    waste time with Revive. If you do things right, you won't need to 
    Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa 
    and Qusitis. 
    A: Squall... two words, Lion Heart. Nuff said. 
    B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and 
       Invincible Moon (like a Woly War). C: 
    C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of 
       damage, possibly the third or fourth most damaging attack in the 
    To begin with, waste off anyone starting in the party who is not one of 
    the three mentioned above, or let Ultimecia do it while you summon 
    Doomtrain (for the Vit 0 effect if nothing else). Once you have all 
    three up and running, cast Aura or use Aura stones on everyone and 
    start hitting away.
    Once the attacks start rolling in, Auto-Potion should kick in. This is
    especially helpful when hit with Demi, Gravija and Maelstorm. Also, you
    might want to use the Luck + 50% ability to raise you chances of 
    getting Gilgamesh and the stronger Limit Breaks.
    Easy Battle against Bahamut
    by Sami "Elvenlord" Hautamaki (mustahaltia@yahoo.com)
    First put Ifrit to Squall and use Str bonus ability. Level Up in order 
    to get more strength. Then change Str bonus to Str+20%, Str+40% and get 
    HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is 
    good) and very good magic to strength (Ultima is best to this. Get 100x 
    of both magic.) Now you should have HP about 9000+ and massive strength 
    of 255. Next put good weapon to Squall and give high HP and strength to 
    Zell and Irvine.
    How I fight. That's dead simple. Use Aura to Squall and use Limit Break. 
    Make one or two perfect Limit Break and you should have one badly 
    beaten GF. 
    You can use this tactic to all other boss too. It's more effective if 
    you give Zell and Irvine high strength stats and HP. They are the 
    probably the only characters who can do multiple damage when using 
    Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment 
    can be changed to 5x Aura magic with Supt Mag-RF. It take some time but 
    you can get lot of them when you are waiting that Ultima draw point to 
    Hint. If character doesn't get limit change characters with O button 
          until they got it.
    Easy Fight at Centra Ruins
    by Christopher Ong Boon Siong (sci90140@nus.edu.sg)
    For this to work get Odin first to remove the time limit. 
    Junction to Squall the following: Attack, magic, item and GF only. 
    To the 2 other characters: Attack, magic, item and GF. If you have 
    recover and/or revive you can replace magic with them. Magic need only 
    to be junction if you have Life or Full-life. Junction 100x Death to 
    Basically the idea is to have Squall use his Limit Breaks constantly on 
    the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break
    generally have a total damage hit of more than 9999 if you trigger it 
    perfectly and with a chance to include a finishing blow. Thus it is much 
    more damaging and faster than the GF Diablos animation. If Squall is 
    killed, just use a Phoenix Down or use Life to revive him with the other 
    2 characters. This method have another advantage being that Squall's 
    Limit Break automatically jumps into battle the next turn even though 
    it is not his turn yet. Thus you don't have to spend a long time to 
    kill the 20 Tonberries. Just remember to save every time and then and 
    definitely after the 19th Tonberry. The only danger is not saving and 
    have your entire party killed. 
    As for the Tonberry King, the above method can also be use but it is
    recommended that the other 2 characters have full HP constantly to 
    withstand the junk attack of the king, so as to be able to revive Squall 
    after the attack or just alternate healing after the attack and GF 
    attacks on the king when the entire party are at full life. 
    I accquire the GF Tonberry after getting Odin before atttacking Galbadia
    Garden and finished disc 2 with Squall at level 100 and with his 
    Punishment, using both Zell (Ehergiz) and Quistis (Red Scorpion) for the
    No woes in fighting Sorceress Edea!
    by Shawn Nicholas (msshawn@mbox4.singnet.com.sg)
    A way to defeat Sorceress without being touched...  Just junction Sleep 
    to ST-Atk-J in one of the character's weapons or cast Sleep on her. 
    Boy, what can I say, Edea is sleepy.  She'll sleep throughout the battle 
    and all you need is to do is to cast Diablos which drains about 3,000 to 
    4,000 HP each turn. The funny thing is that, she still sleeps.. maybe 
    under reaches her coffin!
    Getting Diablos before the train trip
    by Omega 2003 (omega_2003@hotmail.com)
    Diablos' vital statistics: HP: 9200 ~ 9400
    Attacks: Demi > removes 1/4 of the character's HP
             Gravija > removes 1/4 of the entire party's HP
             (charge) > physical attack on one member.
    Recommended Party: Squall, Selphie and Zell
    Zell                        Command: Attack  GFs: Ifrit
    HP-J        100x Esuna               Magic       - 100x Blind
    Str-J       100x Fire                Draw
    Elem-Atk-J  100x Thunder             GF
    Squall                      Command: Attack  GFs: Siren, Quezacotl
    HP-J        100x Esuna               Magic       
    Mag-J       100x Blind               Draw 
    ST-Atk-J    100x Sleep               Item
    ST-Def-J    100x Silence
    Selphie                     Command: Attack  GFs: Shiva
    Str-J       100x Fire                Magic       - 100x Blind
    Spr-J       100x Esuna               Draw        - Full-cure acquired
    Just keep on casting Blind, until GF Diablos is under Darkness status.
    Just draw in Demi magic and stocked until it is about 150+ Demi. While
    drawing GF Diablos will be using his Gravija or casting Demi. Don't
    heal your characters as these magics only reduces the HP. Once the
    characters are in critical status, have Squall unleashes his 
    Renzoukuken and Zell doing his Duel. While Selphie should be cast 
    Full-cure on the entire party through her Slots Limit Breaks. Just
    repeated the process and you will be able to kill off GF Diablos in
    no time. Full-cure is essentially as there is an odd chance of GF 
    Diablos using the charge..
    Hints: stock Blind from the BOSS Fight against Granaldo
           stock Fire from Elite Soldiers, G-Soldiers during Dollet exam
           stock Esuna from Biggs while battling at Communications Tower
           stock Silence and Sleep from Grat found in Balamb Garden-
           Training Center.
    Easy defeat of GF Diablos with GF Carbuncle
    by PokemonWI@aol.com
    If you don't want any risk in fighting this mean GF. Just get GF 
    Carbuncle which can be drawn from Iguions. Demi can be reflected by
    the Ruby Light! But make use you uses item as your healing items so that
    you will not lose out that much.
    Foolproof against Adel
    by Jason Kennedy (leeann1013@juno.com)
    It is possible to defeat Adel at level 40. With a party combination of
    Squall (at level 41), Selphie (at level 21), and Irvine (at level 23)
    To beat Adel at such a low level, Cerberus must be cast, and you must 
    have at least 50 Cure spells (preferably Curaga) with each player. A 
    Cure spell must also be cast on Rinoa every so often. Ok, here is how 
    you do it...
    1) Cast Cerberus
    2) Cast Haste on all three players (repeat this when necessary)
    3) Have Squall do the attacking
    4) Have the other 2 players cast Thundaga or Firaga
    5) Cast Curaga when necessary
    I only had one character die once with this method, and that was 
    because I didn't cure when I should've. It seems pretty foolproof. 
    / 1.4C \________________________________________________________________
    Defeating the Weapons
    The Weapons are the most toughest BOSSES in Final Fantasies as the 
    nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire 
    Weapon from FF7 and Omega Weapon from FF5. I myself have come up with 
    some strategies. Whom is going into the battles? Actually for myself, 
    I believed that every character is good! 
    ----[ Character Analysis ]----
    Squall Leonhart
    Of course you don't have the choice of not using him. But he is indeed 
    a great character and perhaps the most damaging Limit Break (physical) 
    when you have gotten his Lion Heart. Extremely dangerous if you have 
    junctioned his Str to 255. How to get Lion Heart, refer to Part II or
    the Weapon Upgrading Guide (sigh..)
    Zell Dincht 
    Don't look down on this super hyperactive kid. He has great Speed 
    stats and can does a handful amount of damage when you chain his 
    moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the
    chain between Rush Punch and Booya)
    Irvine Kinneas 
    The most well-rounded character with decent attacking power and 
    defense stats. He could easily knocked down any formidable foe if you 
    have Pulse Ammo in the inventory. Best if you have junction Drain to 
    his ST-Atk-J! He can be a superb character if you have train him with
    Cactaur junctioned with all the bonuses. Simply a dangerous man..
    Quistis Trepe 
    She is also a great character plus she has a move [Mighty Guard] that 
    could cause Haste, Protect, Float, Shell, Regen and sometimes Aura! 
    Best of all, her Shockwave Pulsar could does over 9999 HP damage to all 
    foes! Monsters (except for certain monsters such as Tonberry) have the
    most fear for her Degenerator.
    Selphie Tilmitt 
    Probably the best support character. Even though her offense isn't 
    great compared to Quistis, but she could make something like cast 
    Full Cure and Wall on the entire party. She can does more damage with 
    her awesome trademark "The End". However her Rapture does not work 
    that well... Her Strange Vision has an amazing hit rate of 255%!
    Rinoa Heartilly 
    I would recommend her if you does have enough Hero. Make sure that you 
    have acquired Invincible Moon and Angelo will be able to cast 
    Invincibility on the entire party. Her Angelo Cannon is also rather 
    massive, could does over 9999 HP damage when she has acquired high
    I myself have made the following combinations (they may not 100% 
    worked, so don't sue me ^_^;) but most of them worked for me. 
    Top Combinations of Party!   
    |          |          |          |          |          |          |
    |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |
    |  Irvine  |  Quistis |  Selphie |  Zell    |  Zell    |  Irvine  |
    |  Zell    |  Rinoa   |  Rinoa   |  Rinoa   |  Quistis |  Selphie |
    ESSENTIAL WEAPONS                
    Preferred if you have gotten their best weapons. Lion Heart is a must 
    when battling against Weapons. Refer to The Weapon Upgrading section 
    for more details. I myself think that characters such as Zell and 
    Irvine will not be great if they does have their ultimate weapons. I 
    have noticed that the better the weapon, the better the hit rate. 
    Magic is really important.. if you don't have them, your attacking
    power will not be too good.. So here is the list where you will get
    the spells.
    <<< Curaga >>>
    An important factor for tough battles as they could recover most of 
    damage. Make sure that all characters have them. You can get this by 
    drawing from Mesmerize at high levels or Caterchipillar.
    <<< Meltdown >>> 
    This magic can lowers the defensive stats of the BOSS, thus weakening 
    them. For example, if Squall inflicts 4000+ HP damage with his 
    Renzoukuken, now when Meltdown is being cast on that foe, he can do up 
    6,000+ damage. You can obtain this spell by drawing from Gayla.
    <<< Full-life >>>
    This magic is great as it could revive a death character back to full 
    health. You can get tons of these from the Draw Points found at the 
    borders of the Island closest to Hell/Heaven. You can also stock up 
    this from your fights against the King Tonberry and the Bahamut.
    <<< Aura >>> 
    A very important magic. This magic will allows you to unleash the 
    character's Limit Breaks! You can get this from the Draw Points found 
    at the borders of the Islands closest to Hell/Heaven. You can also 
    stock up during the last battle against Seifer at the Lunatic Pandora.
    <<< Haste >>>
    It is impossible to have three Spd +40% [if you are willing to sacrifice 
    Irvine's Card..], This magic will do it's best as you will be able to do 
    a lot of turns before the Weapons have reaches their turns. You can 
    draw this from the Iron Giant and GIM52A 
    <<< Regen >>>
    This magic allows you to restore HP once the character have reached his/
    her turn and this magic works its best against the Omega. You can draw 
    this spell from the Behemoths. Quite good support [however I still 
    prefer the previous Regen where it restores 1 HP for every second..]
    <<< Ultima >>>
    Used for junctioning to your characters' stats thus bolstering them up. 
    You can get most of these from the Draw Points found at the borders of 
    the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe 
    [where you find the elevator]. There is another one found the second 
    floor of the windmill in FH.
    <<< Triple >>>
    Quite a good spell in bolstering your character's abilities. You can 
    draw this from the BOSSES fight against Cerberus and the Odin. You can 
    get this magic by converting 5 Double Magic to 1 Triple Magic through 
    Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing 
    from Grendel. It works like the All Materia in FF7
    <<< Meteor >>>
    Quite a good spell when comes to junction against the character's Str 
    stats. You can get this by drawing from the Ruby Dragon. I would 
    recommend to draw from the draw points found at the Island Closest to
    <<< Death >>>
    You need this spell to protect your characters from death-type attacks 
    such as LV 5 Death [Level 100 characters will die instantly.] You can 
    draw this from the Tonberry.
    Essential GFs [don't bother to summon it unless the character has high
    compatibility against it, use GF comptability items to do this. To 
    improve comptability such as Eden, summoned them frequently!]
    GFs FOR Squall Leonhart
    <> Cerberus --- of course you have seen it appearing in most parts of
       my strategies against BOSSES. Actually while fighting against 
       Weapons, there is no need in summoning it but make sure that it has
       the following abilities:
       - Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j)
    <> GF Quezacotl, Shiva, Bahamut, Tonberry
       - HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4, 
         Initiative, Vit J [make sure that it has hit at least 200]
    GFs FOR Second Character [the character whom has lower Speed stats]
    <> Pandemona -- Another great GF when comes to Speed. This fact actually 
       allows your characters to select his/her commands before the BOSSES 
       does its turn.
       - Spd +40% (c), Initiative (c), Str-J (j)
    <> GF Brothers, Alexander, Carbuncle, Doomtrain
       - HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J
    GFs FOR Third Character [the character whom has higher Speed stats]
    <> Cactaur -- Another great GF which can helps in building up a 
       strong character with all bonuses such as Str Bonus, HP Bonus
       and much more. Train the character with Vit Bonus equipped.
       - Initiative (c)
    <> GF Ifrit, Diablos, Leviathan, Siren
       - HP-J, Str-J, HP +80%, [Enc-None], Str +40%, 
         ST-Def x2 (junction against Death), Ability x4 (use a 
         Rosetta Stone if you have one, just eliminate SumMag +10%
         from any following GFs), Recover, Mag-J
    What you should see from your battle menu....
        Squall         2nd Character     3rd Character
      ___________       ___________        ___________
     |Commands   |     |Commands   |      |Commands   |
     |Attack     |     |Attack     |      |Attack     |
     |Magic      |     |Magic      |      |Magic      |
     |GF         |     |Item/Draw  |      |Item/Draw  |
     |Draw/Item  |     |Revive     |      |Recover    |
     |___________|     |___________|      |___________|
    / Ultima Weapon \_______________________________________________________
    The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..)
    It is more ferciously looking and it carries the Ultima Weapon (Cloud
    Strife's Ultimate Weapon). It has a couple of new attacks and most of 
    them are quite mean..
    Here is the summary of its attacks:
    Ultima Weapon's Combat List
    (sword swipe) 
    Description:  The Ultima Weapon charges forward and along with the
                  sword slash.
    Damage:       Medium
    Avoid:        Junction Magic to Eva-J to avoid the attack.
    Quake (all)
    Description:  The Ultima Weapon casts Quake on all members. 
    Damage:       Average
    Avoid:        Junction 100x Quake to every characters' Elem-Def-J
    Light Pillar (one)
    Description:  A blast of light energy arises from the Ultima's Torso
    Damage:       Extreme
    Avoid:        Can't avoid but can reduce damage by having 255 Def Stats.
                  Your character's HP should drop to 1 if I'm not wrong.
    Gravija (all)
    Description:  The Ultima Weapon summons a black ball of Gravity energy
                  that attacks all members.
    Damage:       Medium ~ Extreme
    Avoid:        Can't but he is helping you to get critical status ^_^;
    NOTICE |_______________________________________________________________
    **IMPORTANT **  Remember to Eden from the Ultima Weapon [remember to   |
                    equip at least one character with the "Draw" Command]  |
    NOTE: You can also get Eden from Tiamat found in Ultemicia Castle      |
    Speed Battle against Ultima Weapon
    By Sung Kato (ssj3kato@hotmail.com)
    The best way to tackle the weapons is to acquired Squall's Lion Heart [
    his ultimate weapon which can does 17x 9999 HP damage to any foe at the
    Str Stats of 255.] Don't bother in summoning GFs because even though 
    they does damage, but now that your characters can do comparable damage. 
    Summoning a GF requires time, and speed is the key to victory in 
    defeating the Weapons. Start the battle by cast Meltdown [all your 
    character's ATB Time Bar should be full as you can automatically 
    selects the command immediately as you started the battle. Cast Haste 
    on the characters with the lowest Speed stats. Have Squall or someone 
    else casting Aura on Squall and have him does the Renzoukuken. If your 
    party is being hurt by the Ultima Weapon, use Recover to restore lost 
    HP and cast Full-Life on death characters [which can be drawn from the 
    The Light of War
    By Scott Ong (kangning@mbox5.singnet.com.sg)
    Speed is everything for this war.. Junction 100x Ultima to Squall's 
    Str-J and make sure it is 255. Make full use Lion Heart as it will be
    the most damaging attack. Junction 100x Quake to all character's 
    Elem-Def-J. Make sure that you have all GFs (except for Eden or you can
    get that....) Okay make sure you have a couple of Aura magic or Aura 
    Stones. It is very important. How to get Aura, scroll to the essential
    magic section.
    - Give every character Initative (from Tonberry, Cactaur, Pandemona)
    - Junction Spd-J for every characters (Auto-Haste is a top option for
    - 1000 compatibility with Cerberus for Squall. 
    - Juntion 100x Quake to every characters' Elem-Def-J.
    - Make sure you have aleast 50x Regen, Aura, Meltdown.
    - If you have gotten Quistis, make sure you have Mighty Guard. and she
      must be in critical status.
    - 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion 
      is essentail in case of accident ^_^;
    Starting off...
    - Cast Mighty Guard or having in this sequence.
      Summon Cerberus and have the two character cast Meltdown on Ultima
      and the other character cast Regen on all characters.
    - Next turn, cast Aura and Curaga to restore lost HP from the sword
      swipe attack. Use Phoenix Down (if one character is down) or Mega
      Phoenix if other two characters are down.
    - Once in Aura, use Squall's Renzoukuken... Continue to have other do
      the healing [Zell and Irvine can also join in the fight too, but 
      make sure at least one of them do the healing]
    Ultima Weapon to be finished in 2 minutes.
    by BoBaFeT & Sephiroth <bobafetlonestar@yahoo.com>
    First of all, you must have Aura magic. Next you must have Irvine in 
    your party. You also need to have AP Ammo which you can buy this in
    Esthar. You must use Aura in battle on Irvine this way he will get his 
    Limit Break every time you can choose him. Now you must use AP Ammo and 
    you will shoot 9999 points of damage every time you shoot on the Ultima
    Weapon. Irvine's strength must be 255.
    / Omega Weapon \________________________________________________________
    Defeating The Omega Weapon
    The nightmare from FF5 is back.. more powerful and it's a killer. When
    I first play against it in the Japanese Version, I thought that it was
    just like the Ultima (not that though).. but surprising it is a killer.
    My party HP is less than 9999 as I have just fought the Tiamat.. Here
    you will find the strategy to kill it! If you defeat it, you will find
    the Proof of Omega.
    Some Shocking statistics:
    Omega Weapon 
    Level 100 HP: 1,161,000 (if Squall's Level is 100)
                  Str 255! Mag 255! (well, quite shocking huh?)
    Attack List of the Omega Weapon
    LV5 Death (all)
    Description: A devil rises from the ground and attacks all characters.
    Damage:      n/a (if fully protected), Extreme (if not protected)
    Avoid:       Anyone with levels,multiple of 5 will be killed. Junction
                 100x Death to ST-Def-J to prevent this.
    Meteor (all)
    Description: The characters are being transported into space and thus 
                 a meteorite shower is formed.
    Damage:      Average
    Avoid:       Just simply increase Vit-J and Spr-J
    Ultima (all)
    Description: A green ball of energy appears just like a explosion of
    Damage:      High
    Avoid:       Increase Mag Def by junction magic to Spr-J
    Gravija (all)
    Description:  The Omega Weapon summons a black ball of Gravity energy
                  that attacks all members.
    Damage:       Medium ~ Extreme
    Avoid:        Can't but he is helping you to get critical status ^_^;,
                  But make sure that your character's HP are kept at its
    Light Pillar <Licht Saule> (single)
    Description:  The Omega Weapon launches a beam of light energy from its
                  torso. (rapid firing)
    Damage:       9999 HP, Danger!
    Avoid:        Use a 9999 HP GF as your block shield.. Or resurrect your
                  characters using Mega Phoenix or Phoenix Down. 
                  Invincibility from Hero works well..
    Megido Flame <Megid Flamme> (all)                                    
    Description:  The Omega fires a beam that attacks all characters.
    Damage:       9998 HP to all characters, Extreme
    Avoid:        Same as above. But it will be better if you have some 
                  Phoenix Pinion in your inventory.
    Terra Break <Terra Brake> (all)
    Description:  The Omega leaps in mid-air and blast down with flames of
                  energy on the entire party. 
    Damage:       Does random, multiple hits. Medium to Extreme damage.
    Avoid:        Very hard to dodge. High Vit can minimize the damage to 
                  200 HP only.
    - All characters' HP must be 9999 HP.
    - Get all GFs to Level 100, As for Eden, LV 70 is already more than
    - Get 3x ST-Def-J.
    - Get 100x Ultima for each character and junctioned to Str-J. Add some
      Str +20%, Str+40%, Str+60%, to reached 255.
    - Get aleast 2x Phoenix Pinion - you can get more through the following
    Getting Phoenix Pinions
    Why need this? You are facing the toughest BOSS in FF8 and you need to
    guarrantee that you can stay in the battle for a long time.
    (1) 50x Phoenix Down -> 1x Mega Phoenix [or buy at Esthar Shop]
    (2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II]
    (3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through
        Tool-RF (GF Siren)
    Getting Holy War (it is rather tedious..)
    Yeah.. This is rather tedious. You need to get a lot of items (
    especially Cursed Spikes) where you can get Heroes through several 
    refinement sections. However, there is an alternate way and that is
    through Card Mod-RF where you can change: 
    BTW, a Holy War is equalvent to 3x Heroes..
    Card Mod-RF
    Gilgamesh's Card: 1x -> 10x Holy Wars
    Laguna's Card: 1x -> 100x Heroes
    The tough way..... (extremely tedious)
    In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War!
    (1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare], 
    (2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF
        Siren must be at Level 100)
    (3) Tool-RF List (GF Siren) 
        1x Rosetta Stone --> 1x Shaman Stone (Water Gate Incident)
        1x Hungry Cookpot --> 1x Shaman Stone (UFO Incident)
        1x Mog's Amulet --> 1x Shaman Stone (Pocketstation)
        1x Dark Matter --> 1x Shaman Stone (the tedious method..)
    Scott: "Don't be shocked.."
    (4) Forbid Med-RF (GF Doomtrain)
        10x Shaman Stone --> 1x Holy War Trial (^_^; feel like crying huh?)
    Scott: "The next step will make you vomit blood"
    (5) Med LV-Up (GF Alexander)
        10x Holy War Trial -> 1x Holy War
    So in "5" steps you can get a Holy War ^_^;
    So now you will know the importance of the Card Game? The Pocketstation
    also plays a vital role in the game, as you can get these items easily..
    Speed Battle against Omega Weapon
    by Sung Kato (ssj3kato@hotmail.com)
    This method works with the Offensive Team [Squall, Zell and Irvine]
    Have Zell as the healer for this battle. Make sure that everyone has
    100x Death being junctioned to the character's ST-Def-J. Make sure that 
    both Irvine and Squall's Str stats has hit 255. First of all, have Zell 
    casting Triple on himself, have the rest does the attacking. Have Zell
    cast Aura on the entire party. Next have Squall and Irvine executing 
    their Limit Breaks. Meanwhile, have Zell cast Haste on the entire 
    party. Continue your attacks until the party's HP have drop to one.. 
    Next have Irvine casting Recover on Squall while Zell [whom have Mag 
    255] casting Curaga on Irvine and himself. If the Omega has killed one 
    of the members, revive him with Revive or Full-Life [if you use Life/
    Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to 
    withstand the damage for him. Continue your endurance and you will be 
    able to trash the Omega.
    The Extreme Combat
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    Members required: Squall, Quistis and Zell
    Others: - 100x Ultima junctioned to Str and get 255 for both Squall and 
            - Get about 40x Aura
            - 100x Death and junctioned it to ST-Def-J
            - 100x Triple or high affection with GF Cereberus. (refer above)
            - 100x Haste 
            - Mighty Guard (use Barrier (steal from Behemoth)
            - 3x Intitative (Pandemona, Cactaur, Tonberry)
            - Lion Heart (ugh.. if someone asked me about this.. I gonna to
              kill him. Explain a couple of times already...)
    Start off..
    (1) - Cast Aura on everyone.
    (2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell
          uses Armageddon Fist. [Switch turns, don't have both to attack at
          the same time.]
    (3) - Omega should be casting the Lv5 Death already. Cast Regen on 
          everyone. (hopefully that you are lucky..) Have Squall continue 
    (4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and
          Curaga and keep HP to its maximum.
    (5) - Omega will be using its Megid Flamme which does 9998 HP. Use a
          Megalixir/Recover/Mega Phoenix (if someone's killed)
    (6) - The Omega may switch its combat tactics from now onwards.. So be
          carefully of Gravijia. Again use Recover and Curaga to restore
          back to full health. If it uses Licht Scale.. revive that 
          character immediately. It has to be a 3 on 1 fight. 
    (7) - Next the Omega will uses a series of spells such as Ultima, 
          Demi to attack. So seize the opportunity, still have Quistis as
          the support member.
    (8) - Once the Omega has uses Lv5 Death once again.. it is back to
          (1). Keep up the edurance and you will be able to beat it!
    Rush Hour.. Holy War Attack!
    by squal.leonheart@eudoramail.com
    Firstly you have to level up all GFs and characters until it reached 
    level 100 and the GFs have learned all the abilities (not necessarily), 
    and you must have gotten the best weapon. 
    After that, junction the GF to your character as you wish, try to get HP 
    with 9999, in example; here is the character i've used,
    Zell at HP 9999 and level 100
    Squall at Level 100 and his best weapon Lion Heart
    Irvine with hp 9999 and level 100
    Don't junction Eden to Squall, because Squall's only attacking arsenal 
    is his Limit Break. Remember that, you must have a lot of Holy Wars, 
    which you can obtained from by using Card Mod on Gilgamesh card.
    Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x
    Fury Fragment [mugged from Blue Dragon] --> 5x Aura]
    During battle,
    The first thing you do, cast Aura onto Squall and have the other use 
    Holy Wars and another summon a GF [note: you must cast Aura to Squall 
    first before using the Holy Wars, if your magic will cause a miss)
    After that, continue with Squall unleash his Limit Breaks and summon GF 
    Eden without worry getting hit with the enemy. But don't forget to cast 
    Aura on Squall again, after the effect of Holy Wars have worn off, and 
    used another Holy War. Keep on continuing using this pattern, and the
    Omega will be dead meat in no time..
    Fighting Omega without Aura
    by oDiN (Dino_de_la_Rama@yahoo.com)
    1. All you need is your three best characters (I really don't care who,
       besides Squall and Zell of course) equipped with Initiative and the 
       BEST junctions (probably all best magic junctioned to Spd-J, Str-J, 
       Spr-J, Eva-J and Vit-J). 
    2. Characters at Level 100 and 100 Deaths at St-Def-J and at least 
       everyone must have the Item command and Holy War as first selection 
       in the Battle. 
    3. EXTREMELY LOW HP (probably 800-1000 HP is enough) but be sure that 
       your characters have their max base HP (1000/9999). Remember this: 
       you want Zell's 12-second Duel, Squall's Lion Heart and Irvine's 
       slow Time Bar do you? And since you may want the idea of not 
       wasting any Aura spells because it's junctioned to a stat, a low HP 
       increases the chances of a better Limit Break rather than an Aura 
       spell (heck, its my opinion)
    4. A couple of Holy Wars or Rinoa's Invincible Moon (for the holy wars:
       Card Mod Laguna card, then Med Lev Up all 100 Heroes into 10 Holy 
       War-Trials, then 10 Holy War-Trials into 1 Holy War or Card Mod 
       Gilgamesh card for 10 Holy Wars).
    5. Speedy characters but leave a weak character because you want him/
       her to do the Holy War thingies and probably a cast of Meltdown to 
       lower Omega's vitality stats (junction 100 Triple to Spd-J plus a 
       couple of Spd+% percentages, it's up to you plus the Initiative 
       ability for all three characters from Pandemona, Cactuar and 
    If Omega Weapon will use a Physical Attack at the start of the fight:
    Answer : Junction lots to Vit-J plus lots of Vit+% percentages and lots
             to Spd-J and Eva-J if you don't have Vit-J junction. 
    If Omega will use LV5 Death at the start of the fight:
    Answer : Junction 100 Death to St-Def-J beforehand or any level that's 
             not a multiple of 5.
    1. Use this character lineup:
       First : your average fighter, probably a support member for using 
               Holy Wars and casting Life/Phoenix Downs/Mega Phoenix
       Second : Squall
       Third : your next strongest fighter, also a speedy, but fighting, 
    2. Your first member must use the Holy War (scrap Aura, you'll have 
       low HP and higher chances of a stronger limit break).
    3. Heck, you know what to do right now, do you? If not, cast Meltdown, 
       then LION HEART! DUEL! SHOT! Those interactive Limit Breaks can 
       surely bring Omega Weapon down easily.
    4. If you lose Invincibility status, use any of your characters to 
       Holy War (you have speedy characters, so you may outrun Omega 
       Weapon's attacks before he uses the deadly Mendigo Flame (9998 
       damage) or Terra Break (meteor-like attack that deals 5000-9000).
    5. Well, that's about it! Just repeat these four steps and Omega'll 
       go down fast. (Lousy suggestion : since you'll be gaining 250 AP 
       afterwards, I suggest that you move Eden's learning to Expend-3x1, 
       that is if you're not done researching all those high-priced 
       abilities. Lousy, isn't it? :)
    NOTE that you can _lower_ the damage done by the Terra Break IF you 
         junction to 255 Spirit (magic defense). One time Krysta (the 
         crystal boss in the balcony at the back room of the chandelier) 
         casted Ultima on me and did about 200 damage!
    ALSO NOTE that above I said 'the BEST junctions (probably all best 
    magic junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J)'. It's 
    actually optional to junction to Eva-J and Spr-J/Vit-J but it's 
    better to play safe in case you lose Invincibility status and Omega 
    suddenly attacks you.
    Defeat Omega at Ease
    by SnowBall87@aol.com
    Note: Refer to Power Up with Bonuses for the preparations section
    After fighting him several times I think I found a pretty good strategy
    that works. You need to refine the Gilgamesh card to get 10 holy wars,
    Laguna too if you want extra insurance. This strategy is a bit risky 
    but overall it kills him fast and is easy to pull off. Simply go into 
    battle with Squall at about 400 or 500 hp to eliminate the need to 
    cast Aura on him (and he seems more likely to pull off Lion Heart the 
    lower his HP are). When the battles starts have the first character 
    cast haste on Squall and the second character cast meltdown on Omega 
    and then the third use Holy War. Then just hit round after round of 
    Renzouken. Squall doesn't seem to like using Lion Heart on Omega Weapon
    so don't expect him to use it too much. Of the three times I fought 
    Omega Squall only used Lion Heart once. The Holy War seems to wear off 
    of Squall before the others using this strategy so either use Hero on 
    him or just use another Holy War. You should only have to use 3 or 4 
    Holy Wars because Squall can get in about 5 or 6 limit breaks every 
    Holy War.
    / 1.6 \_________________________________________________________________
    Ultimate Weapon Upgrading Guide
    First of all, I need to start off with the following facts [some of 
    them are good news and bad news..]
    1. You don't necessary need the Weapon Mon Magazines to get the 
       weapons. I have actually play back an old file [which I have 
       forgotten to get the magazine, Weapon Mon 1st Issue]. As a result,
       I ended training and gotten numerous amounts of ingredients for the
       Lion Heart. As I was about to tune up Irvine's weapon, Exector, 
       which is found Weapon Mon Aug. I found the Lion Heart is 
       upgradeable.. as I have gotten the requirements! So it is not 
       necessary to get them unless you have gotten the requirements.
    2. Squall's Lion Heart can't be gotten in Disc 1... Why? In Disc 1,
       you are only limited to travelled within the Galbadia Continent 
       which makes it impossible to get to the ingredient, "Dragon Fang"
       However, it's possible to get it at Disc 2 onwards. I have found 
       another place to encounter Blue Dragons. Plus it applies to almost 
       all other characters. You may need to play card intensively.. by
       getting over 20x Elynole's Card [that's mad..] and converts them 
       through Card-Mod-RF. Still, I would prefer to get the first few
       weapons before that fight begins.
    3. Rare Items such as Moon Curtains, Med Kit, Doc's Code can't be 
       gotten from battles, instead you need to undergone a couple of 
       refinement process. This makes me earned for the Accessories to
       come back. This will work much easier if you have gotten a 
       Pocketstation. [unfortunately, I don't own one.]. For those whom have
       read the Monsters FAQ (also found in GameFAQs), you will seen the
       ultimate disaster in getting 1x Holy War..
    4. Certain weapons required items are very hard to get... Examples are
       Adamantine, Energy Crystals etc. [the monsters that own them are
       even more tougher. One good example is the Ruby Dragon, which has
       an awesome HP of 89,100 at Level 100] But it's possible to defeat it.
    Locations of Junk Shops
    -| Balamb Junk Shop - left of the screen of the town centre.
    -| Deling Junk Shop - in the Parade road
    -| Dollet Junk Shop - found within Noutilus
    -| FH Junk Shop     - found on the right of town centre, cross the 
     |                    planks
    -| Esthar Junk Shop - it's Don Juan's Shop!
    -| Man at Garden    - it's the Card Magician Joker! You will find him
                          at the Training Center (randomly)
    I hopefully you basically know the menu set-up look like. If not, refer
    to the diagrams below [this diagram looks identical to the Junk Shop
      |                 Title of Junk Shop                |
      |  Squall Leonhart                                  |
      |               |                                   |  
      | Steel Pipe    |    Revolver            100        | 
      | 1        (3)  | |> Keer Trigger        200        |
      |               |    Cutting Trigger     400        |
      | Screws        |    Flame Saber         600        |
      | 2        (30) |                                   |
      |               |___________________________________|
      |               | Strength 45%  -> 48%^             |
      |               | Accuracy 255% -> 255%             |
    Well, time for some explanations. The numbers in the brackets are 
    those that you have in your ITEM inventory. If the numbers on the left 
    exceed the numbers in the brackets, then you will be unable to perform 
    an upgrade. 
    In case, my English is a bit too hard to understand...
          _ _ _ _ _ the name of the ingredient
    | Adamantine       |
    | 1           (0)  |
      |             \_ _ _ _ _ available in your item inventory
      |__ requirements
    In this above case, you can't perform an upgrade. The weapon [as you
    may guess it's the Lion Heart]. Why, you don't have the item produce an
    upgrade. (0) is definitely less than 1. It is pretty easy to understand.
    If that's not clear, there's nothing I can do...
    Note that you can de-graded your weapon back to it's original form, but 
    the used materials will be gone forever. If the number 48 is yellow in 
    colour, that means there is an increase in attacking power. But if the 
    colour of the digits is red, which means that your previous upgraded 
    weapon is much better than the weapon you have chosen to upgrade to. 
    [For example, Flame Saber is obviously a better weapon compared to the 
    Cutting Trigger.]
    VERY IMPORTANT NOTE (regarding combat)
    You can't get an item from a monster by winning IF you had steal from a 
    monster during combat. How to equipped Mug? Refer to Basic Tutorial.
    1. You fought 2x Adamantoise and you mug one of them [get an item, 
       let's say Whisper for an example.]. You will not get Adamantine 
       even though you have defeat the other one. Adamantine can be ONLY
       obtained if you defeat BOTH Adamantoise and do not mug them!
    2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and 
       when you defeat it you get nothing.
    3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
       Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
       [level 80 and above]
    Okay, time for the requirements..
    Lion Heart                                S q u a l l    L e o n h a r t
    Name:              Adamantine 
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH 
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the northwestern
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a 
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    Name:              Dragon Fang
    Quantity needed:   4x
    What it does:      Dragon fang with recovery force
    Where to get it:   Defeat 1x Blue Dragon
    Encounter Monster: - Island closest to Hell (about 1/10 chance)
                       - Winter Island (where you find the Shumi Tribe), 
                         go near the mountains. (about 3/10 chance)
    Card Mod:          n/a
    Refine:            n/a
    Name:              Pulse Ammo
    Quantity needed:   12x
    What it does:      Ammo that contains powerful energy
    Where to get it:   Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
                       * 1x Power Generator --> 20x Pulse Ammo
                       * 1x Laser Cannon    -->  5x Pulse Ammo
                       * 1x Energy Crystal  --> 10x Pulse Ammo
    Encounter Monster: I would recommend you to get Energy Crystal as there
                       is a huge variety of monsters that possess it. The 
                       rest considered "extremely" rare. To get Energy 
                       - Defeat Level 80 and above Ruby Dragons/ Behemoths
                       - Defeat Level 50 and above Elynoles
                       I would go for Elynoles as there is a secret area
                       where you can encounter them to as much as you 
                       want! Refer to Section 5.10 for more details.
                       If you have problem doing that, level up to level 80
                       and the commonly found Ruby Dragons. [you can 
                       encounter more frequently at hilltops of Esthar.]
    Card Mod:          10x Elynole's Card --> 1x Energy Crystal
    Refine:            n/a
    Shooting Star                             R i n o a    H e a r t i l l y 
    Name:              Windmill
    Quantity needed:   2x
    What it does:      Windmill containing wind energy
    Where to get:      Defeat Abyss Worm/ Thrustaevis
    Encounter Monster: Abyss Worm 
                       Galbadia- Dingo Desert (Outside D-District Prison)
                       Esthar- Khaskabald Desert 
                       Great Plains of Galbadia
                       Galbadia- Montersou Plateau (hilltops)
    Card Mod:          1x Abyss Worm's Card -> 1x Windmill
                       1x Pandemona's Card -> 100x Windmill
    Refine:            n/a
    Name:              Regen Ring
    Quantity needed:   2x
    What it does:      GF learns HP +20% Ability
    Where to get:      Defeat Torama
                       Defeat Chimera
                       Defeat Mesmerize
    Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
                       Chimera: Island closest to Heaven/ Khaskabald Desert
                       Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
    Card Mod:          10x Chimera -> 1x Regen Ring
    Refine:            n/a
    Name:              Force Armlet
    Quantity needed:   1x
    What it does:      GF learns Spr +40% Ability
    Where to get:      Defeat Malboro/Ochu 
                       Brought at Esthar Pet Shop with Familiar for
                       20,000 gil.
    Encounter Monster: Malboro/Ochu - Island closest to Heaven
    Card Mod:          n/a 
    Refine:            10x Mag-J Scrolls -> 1x Force Armlet [GFAbil Med-Ref]
    Name:              Energy Crystal
    Quantity needed:   2x
    What it does:      GF learns SumMag +30% Ability
    Where to get it:   Defeat Behemoth (rare).
                       Defeat Elnoyle.
                       Defeat Ruby Dragon (Level 80 and above)
    Encounter Monster: Behemoth/Elnoyle - Esthar City
                       Ruby Dragon - Esthar- Nortes Mountains /Island 
                       closest Hell.
    Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
    Refine:            n/a
    Ehrgeiz                                            Z e l l   D i n c h t
    Name:              Adamantine 
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH 
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the northwestern
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a 
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    Name:              Dragon Skin
    Quantity needed:   4x
    What it does:      Durable dragon skin
    Where to get it:   Defeat high levels Anacondaur. (rare)
    Encounter Monster: Galbadia- Hasberry Plains [forests and hilltops]
                       Timber- Vaulny Canyon [forests]
    Card Mod:          n/a
    Refine:            n/a
    Name:              Fury Fragment
    Quantity needed:   1x
    What it does:      Stone that contains morale
    Where to get it:   Mug Blue Dragon or Defeat (low levels) Ruby Dragon.
                       Defeat Grendel (rare).
    Encounter Monster: Blue Dragon - Trabia- Winter Island, Island closest 
                       to Hell.
                       Ruby Dragon - Island closest to Hell/Esthar- Nortes
                       Mountains/ Centra- Lenown Plains 
    Card Mod:          4x Blue Dragon's Card -> 1x Fury Fragment
    Refine:            n/a
    Save the Queen                                 Q u i s t i s   T r e p e
    Name:              Malboro Tentacle
    Quantity needed:   2x
    What it does:      Allows Quistis to learn Blue Magic, Bad Breath.
    Where to get it:   Mug/Defeat Malboro
    Encounter Monster: Island closest to Heaven/ Esthar- Grandid Forests
    Card Mod:          4x Malboro's Card -> 1x Malboro Tentacle
    Refine:            n/a
    Name:              Sharp Spike
    Quantity needed:   4x
    What it does:      Long sharp claw
    Where to get it:   Defeat/Mug Death Claw/Grand Mantis.
    Encouner Monster:  Death Claw - Galbadia Garden (Disc 2), Centra- 
                       Lenown Plains (forests)
                       Grand Mantis - Centra- Lenown Plains
    Card Mod:          1x Grand Mantis' Card -> 1x Sharp Spike
                       1x Death Claw's Card -> 1x Sharp Spike
    Refine:            n/a
    Name:              Energy Crystal
    Quantity needed:   4x
    What it does:      GF learns SumMag +30% Ability
    Where to get it:   Defeat Behemoth (rare).
                       Defeat Elnoyle.
                       Defeat Ruby Dragon (Level 80 and above)
    Encounter Monster: Behemoth/Elnoyle - Esthar City
                       Ruby Dragon - Esthar- Nortes Mountains /Island 
                       closest Hell.
    Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
    Refine:            n/a
    Exector                                      I r v i n e   K i n n e a s
    Name:              Dino Bone
    Quantity needed:   2x
    What it does:      Large dinosaur bone
    Where to get it:   Defeat T-Rexaur [mug at low-levels]
    Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
                       Hell/ Balamb Garden- Training Center
    Card Mod:          1x Armadodo's Card -> 1x Dino Bone
                       2x T-Rexaur's Card -> 1x Dino Bone
                       1x Sacred's Card -> 100x Dino Bones
    Refine:            n/a
    Name:              Moon Stone
    Quantity needed:   1x
    What it does:      Holy moon stone with monsters living inside
    Where to get it:   Mug Torama / Mug Elnoyle.
    Encounter Monster: Both - Esthar City
                       Torama - Great Plains of Esthar/ Deep Sea Deposit
    Card Mod:          n/a
    Refine:            n/a
    Name:              Star Fragment
    Quantity needed:   2x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
    Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                       Esthar City.
                       T-Rexaur - Balamb Garden- Training Center/ Balamb-
                       Accauld Plains/ Island closest to Hell
    Card Mod:          3x Iron Giant -> 1x Star Fragment
    Refine:            n/a
    Name:              Screws
    Quantity needed:   18x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    Strange Vision                            S e l p h i e    T i l m i t t
    Name:              Adamantine 
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH 
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the northwestern
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a 
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    Name:              Star Fragment
    Quantity needed:   3x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
    Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                       Esthar City.
                       T-Rexaur - Balamb Garden- Training Center/ Balamb-
                       Accauld Plains/ Island closest to Hell
    Card Mod:          3x Iron Giant -> 1x Star Fragment
    Refine:            n/a
    Name:              Cursed Spike
    Quantity needed:   2x
    What it does:      Allows Quistis to learn Blue Magic, LV? Death
    Where to get it:   Defeat Creeps, Death Claw, Forbidden
                       Mug or defeat Tri-Face.
    Encounter Monster: Creeps - Ultemicia's Castle, Galbadia Garden
                       Death Claw - Centra- Lenown Plains, Galbadia Garden
                       Forbidden - Centra Ruins, Esthar- Nortes Mountains
    Card Mod:          1x Tri-Face Card -> 1x Cursed Spike
    Refine:            n/a
    Well, that's all for weapon upgrading. If it isn't clear, there is 
    really nothing else that I can do.
    / 1.7 \_________________________________________________________________
    Contact the Author
    Please read this before you start to contact the author.
    Sending a Question
    This problem has given me much problems from my previous FAQs. I have 
    tried my best to answer when possible. Also don't ask me questions which
    answers can be found in the FAQ. First of all, read the following before
    sending an e-mail to Scott:
    - Remember to add in "FF8" as your subject in the subject field of the 
      e-mail. I have gotten countless e-mails for FF8 and it will help me if 
      you classified it with the game titles.
    - Next state your question as clearly as possible. If I find the e-mail
      quite hard to understand, I really don't know how to help it. 
    - Make sure that words are not in CAPS lock [capital letters], which is
      quite rude, anywhere it doesn't matter to me. But try to avoid it 
      when necessary. Once I was really in a bad mood that I deleted all
      e-mails that written in CAPS lock..
    - If a question is too frequently asked, I will add it to the FAQ under
      frequently-asked section.
    - Don't expect me to give answers which can be found in the FAQ. Or it
      will be useless for me to type it out so concisely.
    - If you have problems in locating a shop/building, refer to the Maps
      section to settle out those problems.
    - BTW, unlike other FAQ writers, I have only one motive and that's to
      help you guys out there by writting the FAQ as concise as possible. [
      in order to give the help that I could]. Anyway, the usefulness of the
      FAQ can be proved by judging the amount of e-mails.
    Most Frequently Asked Questions [FAQs].
    - READ THIS BEFORE SENDING AN E-MAIL. Well, I do accept complaints and
      comments for my FAQs. I would prefer complaints as it allows me to 
      know what changes can be done for the FAQ. If you have a comments, 
      free to drop an e-mail. [it helps to urge me on!]
    Q: Can I post the FAQ for your website?
    A: Sure as long as the following steps are followed:
       - the disclaimer, including my name and format of the document is not
       - No changes should not be made to the FAQ.
       - No HTMLizing of document, as this is same as editing the document. 
         You can't place banners on top of the FAQ. 
       - If you link to GameFAQs, don't link it directly to the FAQ, instead
         link it to the Final Fantasy VIII FAQs database at GameFAQs. 
    Q: Where can I get the latest revisions of the FAQ?
    A: At GameFAQs. If you want your site to be added to the addresses where
       this FAQ can be gotten, you need to seek permission from me. 
    Q: Can you sent me the FAQ?
    A: No. Otherwise, I would not have to post it to GameFAQs. Remember that
       this FAQ is a bit too huge to be posted via e-mail. Remember that you
       need to get the latest revisions yourself at GameFAQs. 
       I know that some guys out there have problems in access to Internet 
       due to personal reasons. But it can't be helped. Anyway, you can 
       always count on a friend to get it for you. I felt quite sorry for
       WebTV users as they can access a maximum of 170 Kbs. Don't worry, I
       will try my best to keep this file small. Or I may spilt the FAQ in
       separate FAQs.
    Q: What other FAQs that you have written?
    A: Quite a lot, you can check it out at my Contributor page anyway.
    Q: Why you haven't answered my e-mail?
    A: There perhaps may be a few reasons:
       - school [I still got tons of assignments/projects/tests]
       - the answer can be found in the FAQ [if you haven't received the 
         e-mail for two weeks]. I always check my e-mail during weekends/
         holidays, unless I am really busy for that week.
       - Other things may coped up.
       Note that if you can't contact me, feel free to contact other FAQ
       writers for the particular game. But I will be free most of the time
       during school vacations.
       - I may be busying playing the game to uncover more secrets.
    / 1.8 \_________________________________________________________________
    Frequently Asked Questions
    For this section, you will find all those frequently asked questions and
    the key events of the game. Note that these are the questions, which I
    will not reply anymore. BTW, if you have problems regarding BOSS fight,
    please check out both Part I/II for the guides that you need.
    Last Updated: 14/10/2000
    The list may be expanded depends on the number of e-mails that I have
    recieved on that particular topic. 
    1.   How do you junction commands?
    A:   You can ONLY junction commands (such as Magic, Item, Draw, etc.) 
         and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover, 
         etc) if you have a GF equipped for the characters. To equip a GF,
         select the character and Junction from the main menu. Next pick a
         GF and you will be able to equip the command! You can more help 
         from the Tutorial Menu in the game.
    2.   How many GFs are there?
    A:   There are a total of 16 GFs [GFs with abilities] and the 
         miscellaneous GFs. I have include the list and the brief method on 
         getting them. 
         The sixteen Guardian Forces
         Name             Method           Location/ Conditions        Disc
         Quezacotl        Access           Balamb Garden Network,       1~3
                                           Balamb Garden 2F 
                                           Classroom, Squall's desk
         Shiva            Access           Balamb Garden Network,       1~3
                                           Balamb Garden 2F
                                           Classroom, Squall's desk
         Ifrit            Defeat it        Fire Cavern                  1
         Siren            Draw             Dollet Communication         1
                                           Towers, BOSS: Elvoret
         Brothers         Defeat it        Tomb of Unknown King         1~4
         Diablos          Defeat it        Magical Lamp - gain         1~4
                                           from Cid before SeeD
                                           mission. Use it.
         Carbuncle        Draw             President's Residence,       1
                                           Deling City, BOSS:
         Leviathan        Draw             Balamb Garden Basement,      2
                                           BOSS: NORG
         Pandemona        Draw             Balamb Town, BOSS:           2
         Cerberus         Defeat it        Galbadia Garden, Main Hall   2
         Alexander        Draw             Galbadia Garden,             2 
                                           Auditorium, BOSS: Edea      
         Doomtrain        Access           Solomon's Ring found at      3~4
                                           Tear's Point. Get 6x   
                                           Malboro's Tentacle, 6x
                                           Steel Pipe and 6x Remedy+
         Bahamut          Defeat it        Deep Sea Research Center,    3~4
                                           Must have Ragnarok airship.
         Cactuar          Defeat it        Cactuar's Island             3~4
                                           Must have Ragnarok airship.
         Tonberry         Defeat it        Centra Ruins, defeat 20      3~4
                                           Tonberries and King 
                                           Tonberry. Must get Odin
         Eden             Draw             Deep Sea Deposit, BOSS:      3~4
                                           Ultima Weapon. Must get
                                           Must have Ragnarok airship
         Miscellaneous GFs
         Name             Method           Location                    Disc
         Chicobo          Item             Summon Mother Chocobo.      2~4
                          (Gyshal Greens)  Use item, Gysahl Greens to
                                           summon it. Gysahl Greens 
                                           can brought from Chocoboy
                                           at Chocobo Forests.
         Moomba           Item             Get Friendship item using   2~4
                          (Friendship)     Pocketstation.
         MiniMog          Command          Get Mog's Amulet using      2~4
                          (Mog's Amulet)   Pocketstation. Use the 
                                           item on one of the 16
                                           GFs. Use command to summon
                                           it. [MiniMog]
         Phoenix          Item             Get it by solving puzzles   2~4
                          (Phoenix         at Shumi Village or 
                          Pinion)          WinHill. Get it by 
                                           refining 3x Mega Phoenix 
                                           --> 1x Phoenix Pinion via
                                           Siren's Tool-RF. 
         Odin             Battle           Defeat it at Centra Ruins.  2~4
                          (based on        It will appear randomly at
                          Luck and no.     beginning of the battle. 
                          of Death 
                          Spirit items)
         Gilgamesh        Battle           Defeat Seifer with Odin     3
                                           acquired. Note: Odin will
                                           be lost. If you haven't
                                           gotten Odin at that time,
                                           Gilgamesh will be lost.
    3.   I had forgotten to draw a GF! Are there any other methods to get 
    A:   YES! You can get the GF by drawing it from the BOSSES found in the
         Ultimecia's Castle. Refer to Disc 4 walkthrough for more 
         information. I did not include in the walkthrough as this will
         help to avoid spoilers. BTW, some of GF summoning items [Solomon's
         Ring for Doomtrain and Magical Lamp for Diablos] can be retrieved
         from the Pocketstation.
    4.   I had sold the Magical Lamp! Is there a method to get it later in
    A:   Unfortunately no. In fact, that's the only Magical Lamp you can 
         get from playing the game. You can get more Magical Lamps as you
         can get it from the Pocketstation. [Refer to Pocketstation guides
         that found in GameFAQs. You can find more information under the
         Pocketstation section in Part II. Please note that I don't own a 
    5.   What is the purpose of SeeD tests?
    A:   Note for all new players, you can only get cash through your SeeD
         salary. You will get your salary, once Squall has become an 
         official SeeD member after Dollet's test at Disc 1. The SeeD level
         will change if you do any of following:
         SeeD Test
         Method                                                Effect
         Answering SeeD tests with correct answers. Access     Increase 
         SeeD test from Tutorial menu --> TEST menu.           SeeD level.
         Continue with the story of the game                   Increase
                                                               SeeD level.
         Finish Train sequence in Disc 1 upon first try        SeeD level
         Walking around the world map, field terrains without  Decrease
         doing anything.                                       SeeD level
         SeeD levels do not increase every time. In fact, it increases
         based on the number of steps that Squall walk on the terrains. 
         Hence, do not try to not overdo it as it will decrease your SeeD 
         The higher SeeD level, the more cash [in gil] that you will
         receive each time. For the test answers, refer to the walkthrough
         for disc 1.
    6.   I have seen a UFO moving around in a random battle and nothing 
         happens..  What was that?
    A:   It is the UFO Sighting Incident. There are four sighting spots
         which is being marked on the world map found at 
         <http://risland.virtualave.net>. Just go there with Diablo's 
         Enc-None and move around to have a random battle. For more
         details, refer to the World Tour under the Disc 3 Walkthrough.
    7.   Why I can't convert 100x Curse Spikes into Dark Matter through GF
         Siren's Tool-RF, in order learn Quistis' last Limit Break, 
         Shockwave Pulsar?
    A:   In order to do that, GF Siren must reach LV 100. Otherwise, you 
         will not be able to do the refinement. As for the help in getting
         Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
    8.   Is it true that you can't have both items obtained from stealing
         and defeat monsters?
    A:   Yes. You can get only get one of the items. For example, let's 
         says you encountered a battle with 2x Adamantoises, you defeat 
         them without any characters using the Mug command. You will get 
         the item won from battle, such as Adamantine, Whisper, Orichalons 
         based on Squall's level.
         If you mug any of the Adamantoises, you will DEFINATELY NOT get 
         Adamantine [which can only be obtained by defeating both 
         Adamantoises]. Instead, you will get other items such as Whispers.
    9.   How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
    A:   To get Squall's ultimate weapon, you must have the following
         1x    Adamantine
         3x    Dragon Fang
         12x   Pulse Ammo
         << Recommended Methods >> - these are the easiest methods
         Adamantine - you can get this by defeat Adamantoises found shores 
         of Dollet, Long Horn Island [to find the location of Long Horn 
         Island, view the world map at http://risland.virtualave.net].
         Dragon Fang - head towards Trabia area where you find the Shumi 
         Village. Note that from the world map's point of view, you will
         find a row of mountains behind the village. Just walk closely 
         against mountains and you will encounter Blue Dragons. Defeat it
         to get Dragon Fang.
         Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
         via card playing and you can convert them into 2x Energy Crystals
         through Quezacotl's Card-Mod RF. Next convert the Energy Crystals 
         through Ifrit's Ammo-RF. You will get 20x Pulse Ammo. 
         Now go to any of the junk shops found in the game and pay 2000 gil 
         to remodel Squall's gunblade into Lion Heart. I have explained in
         more details under the Ultimate Weapon Upgrading section.
    10.  Where are the Islands closest to Heaven / Hell?
    A:   It is kind of difficult to explain using words. You can get find 
         the locations of them on a world map at my website 
    11.  I can't locate the Deep Sea Research Center! Where can I find it?
    A:   To locate the Deep Sea Research Center, you need the Ragnarok 
         airship. Pilot the airship to the extreme low-left corner of the 
         world map. 
         Move the Ragnarok low by press Down button. When you move the 
         Ragnarok, you should see water splashing... Next navigate around 
         that corner and you should find the Deep Sea Research Center. If 
         you have any problems, get the world map mentioned in the above 
    12.  Why is there a screen showing "censored" when I used the Devour
    A:   It was just like that! ^_^;
    13.  Question on Card Games
    A:   Well, it consists of a huge portion of my e-mails. Here is a 
         section for it:
         Rare Cards - it is true that there is only one version of rare
         cards, not after time compression has occurred. To get back the
         lost rare cards, you need to defeat the CC Group Members at 
         Ragnarok airship in Disc 4. (provided that you have defeat them 
         in Disc 2.). You can get them back even after you have refined the
         card using Quezacotl's Card-Mod.
         Card Queen - the Card Queen is really tough as she changes the
         card rules and moves from areas to areas, which made her an 
         extremely tough opponent. If you need more help, get FF8 FAQ
         Part II at http://www.gamefaqs.com and refer to the Card Queen's
         Side Quest.
         Obtaining cards - besides getting it by winning the card game, 
         you can also get cards by defeating enemies or using the card 
         command to convert dying enemies into cards [does not work on
         BOSS and human beings]
         Card Rules - It will be very difficult to explain the rules in
         a few sentences, hence there is a need to read the Card section
         of FF8 FAQ Part II.
         Abolish a Card Rule - a lot of gamers get frustrated regarding
         the random rule as it will force you into a bad situation in the
         card game. To abolish that rule, you can either play in a region
         where there is no such rules. One perfect example is Balamb area.
         Rules will be added as soon as you started in an area where there
         are new rules.
    14.  Tough Battles - answers found at my Monsters FAQ @ GameFAQs
    A:   It seems that a lot of people are having trouble regarding combat
         in FF8. There are a few reasons for the toughness and one of them 
         is that monsters levelling up as your character does. There are 
         few methods to be stronger than your enemy:
         The hints are:
         - by remodelling the characters' weapons 
         - get stronger spells via item refining. 
         You can get a lot of rare items via cards. This means if you want 
         an easy life in the game, play cards often!
    15.  Can I get into the cities during Disc 4?
    A:   There is no way that you can get into the cities in Disc 4. Those
         barriers do not allow you to make contact with the city. I know
         the following question will definitely pop up if this happens...
         * how do I remodel my weapons? - you can remodel your weapons by 
           using GF Tonberry's Call Shop or Call Junk Shop menu ability via
           the Ability menu. 
    16.  I have sold the Magical Lamp. Is there any other way to get it?
    A:   Finally found the answers for this... You can't draw Diablos from
         any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in 
         Ultimecia's Castle]. Once you sold it, you got to reset if you 
         don't own a Pocketstation or Gameshark. It is still possible to 
         complete the game without GF Diablos, but it will definitely be 
    17.  Where are weapon monthly magazines?
    A:   You don't need these items as it is compulsory to remodel your 
         characters' weapon. In fact, the weapon's name will appear in the 
         Junk Shop's menu once you have obtained its requirements. Here is a 
         short list of weapon magazines:
         Weapon Monthly March  - you will get this by defeating Elvoret at
                                 Dollet's Communication Tower in Disc 1.
         Weapon Monthly April  - you will get this from Squall's desk after
                                 completing the sequence in Training 
                                 Center. (after the ball dance)
         Weapon Monthly May    - you can find this in the sewers while 
                                 controlling Rinoa. Refer to walkthrough for
                                 more information.
         Weapon Monthly June   - defeat BGHZ51F2 at Missile Base
         Weapon Monthly July   - found it in Balamb Garden's Training Center
                                 after Disc 2.
         Weapon Monthly August - found it near the Gargoyle in Trabia 
    18.  Why I can't get the second vase piece (found at the statue) in 
    A:   Well, this is really my error and thanks to those whom have help me
         in solving this and that is you really need to have Irvine in your 
         party. I guess it was perhaps due to the itching hands of 
         Irvine ^_^;) Remember the time when he messes up the guns in Zell's
         room [for those whom have Irvine in your party]
    19.  Where can I locate the Tomb of Unknown King?
    A:   It seems that this type of question is one of hardiest for me to
         answer. Imagine explaining the location using words. It was 
         actually located on a peninsula, which is northeast from Deling. The
         tomb is quite small in size and if you still have the problem, get
         the world map found at <http://risland.virtualave.net>.
    20.  How do I use the character's Limit Breaks?
    A:   First of all, your characters need to get to "Crisis" conditions. 
         It will be fulfilled when:
         - the character's HP turns red/yellow
         - Aura is being cast on the character
         Next to use the Limit Break, just tap Circle button (menu button)
         and you will eventually see a golden triangle on the right side of
         "Attack" or "Mug". Press right and you will be able to execute the
         Limit Break.
         General Tip on getting Aura.
         Aura is a magic that allows your character to get Limit Breaks
         easily. To get Aura magic, you need to get Fury Fragments which 
         can be mugged from Blue Dragon found at the mountains near Shumi
         Village. [you don't need to stand on the mountain, just go near 
         it]. Next just convert the Fury Fragment into 5x Aura magic 
         through Leviathan's Supt Mag-RF
    21.  How do I return back to the Lunatic Pandora after I have finished
         the "Ragnarok crash scene" in Disc 3?
    A:   You can choose to exit the Pandora after your Ragnarok has made 
         its way to the Lunatic Pandora in Disc 3. To exit, just to talk to 
         Selphie. From there, you can enjoy yourself for the quests or do
         some level up. After you are done, proceed to the bridge [or 
         controls room] and talk to Selphie and you will be back at the
         Lunatic Pandora!
    22.  Is it possible to do the Lion Heart Limit Break each time once you
         have acquired the Lion Heart gunblade?
    A:   No. The occurence of the Lion Heart Limit Break depends on chance.
         You can't control it. But Lion Heart seems to appear more 
         frequently, once the entire party is down to critical status.
    23.  How do I get Limit Breaks for every characters?
    A:   Squall  - Upgrade his gunblade and Squall will learn new Limit 
                   Breaks. [see Part II for more details.]
         Quistis - Get Blue Magic Items [refer to Part II item bestiary on
                   how to get them] and use it on Quistis.
         Zell    - Get Combat Kings and select the item and Zell will learn
                   the new Limit Breaks automatically.
         Selphie - Get it from her Limit Breaks. While you are choosing the
                   type of spells, you can find her Limit Breaks [including
                   those that are not uncovered.]. Cast it and Selphie will
                   have that Limit Breaks.
         Rinoa   - Get Pet Pals and select the item. Next check the status
                   screen and select the limit break that you wish to teach
                   Angelo. Hence walk around on the terrain for a while. 
                   Once the gauge has built up, Rinoa will learn the Limit
         Irvine  - Get the Ammo and he will have new Limit Breaks. Some of
                   the rare ammo are quite hard to get.
    24. How do I enhance my character's statistics?
    A:  Through the junction system. The junction system is a system that 
        could enfuse magic to your character's atttributes, hence making 
        them stronger. See Basic Tutorial for more information. BTW, the
        effects of Junction are affected by the following:
        . Number of magic: The more you have, the better the effect of the
          junction system.
        . Types of spell: The stronger the spell you have, the better the
          effect the junction has on the character.
        Junction also allows your characters to equip commands and 
        abilities. There is no accessories/armor in the game. Please read
        the Basic Tutorial thoroughly. You need to have junction abilities
        [i.e. abilities that are ended with "-J"] for boosting your 
        character's statistics.
    25. How do I upgrade my weapons in FF8?
    A:  You can't buy new weapons instead you can tune them up through Junk
        Shops. But in order to do this, you need to have specific 
        ingredients such as M-Stone Piece, Sharp Spike, Dragon Fang, etc.
        Of course, not everything in the world is free. You need to pay a
        small sum to upgrade them to new models [you can choose to upgrade
        or downgrade.] Everytime you attempt to remodel the weapon, the 
        ingredients will be used up. If you want to upgrade back to the 
        same weapon, you need to get new ingredients. To upgrade a weapon in
        Disc 4, just get GF Doomtrain [Call Junk Shop menu ability] and do
        the following:
        1) Activate your menu.
        2) Select the Ability header.
        3) Select Call Junk Shop
        4) Do what you normally do at Junk Shops.
        It's pretty simple huh? BTW, don't try to force your way in the 
        towns, as it is impossible!
    26. How I mug an item?
    A:  This one is pretty hard to explain if you don't know anything about
        junction commands or abilities. First of all, you need to get a GF
        ability called "Mug" [from Bahamut or Diablos, requires 200 AP to
        master]. Next equip GF Bahamut or Diablos with the mastered Mug 
        ability. After you have equipped the commands, you will be able to
        select the type of character/party abilities. Choose Mug and add it
        to one of the ability slots. If you equip the ability, you should 
        see the attack command is being replaced with Mug. If that happens,
        you are on the right track.
        Just go to a random battle and look for the monster that you want
        to steal an item from. Remember to watch for the top status bar 
        after your character has performed the attack.
    27. How do I junctioned commands?
    A:  Before I start this, I need to explain that GFs are extremely 
        important as they worked like Materia in FF7. Without them, you 
        can't have other commands besides attack. First of all, you need to 
        get a GF. [If you have seen through the ability list in Part II, you
        should noticed that all the 16 GFs have Magic, GF and Draw.]
        To equip a command, do the following step-by-step and make sure that
        you are in the main menu.
        1) Select Junction from the main menu
        2) Select the character who you want to junction GFs with.
        3) Select Junction command from the Junction Menu. Select the GFs
           that you want to equip with. Press Triangle once you are done.
        4) You should be brought to the Auto screen if you have magic in 
           that character's magic inventory. Choose either Atk, Def or Mag.
           If your character don't have any magic, you will be brought to
           the Ability sub-menu directly. Press Triangle once you are done.
        5) At the ability screen, you should see the command list of the
           character with the slots along with ability slots. On the right
           is the list of commands available (if the cursor is pointing at
           either one of the three command slots, they are found under the
           Attack command) and list of abilities available (if the cursor
           is pointing at either one of ability slots.) Just pick and choose
           from the list. Duplicate commands will only appear once. [For
           example, as I had mentioned earlier, that all 16 GFs have the 3
           basic commands, GF, Magic and Draw. These commands will appear 
           only once even if you have more than 1 GFs equipped.] Press
           Triangle once you are done.
    28. Where do General Caraway go after he had brought you to the Gateway?
    A: It is pretty funny that I got such e-mails more than twice ^_^;). 
       After Caraway have move away from the Gateway, head towards the left
       side of the screen. You should be brought to the front screen where
       you see crowds and the gateway. Notice that there is no people on the
       left side of the crowd. Just walk down and exit from the screen. You
       will meet Caraway there.
    29. Who is Squall's father?
    A: This may be a piece of spoiler [heck, anyway by typing out the FAQ,
       I had already spoiled the game...]. There is my evidence to support
       that Laguna Loire is Squall's father!
       A) If you re-visit Winhill, you will found out that the photo of the
          family (Laguna, Raine, "Squall" and Ellone) is missing. The photo
          is found at Raine's House [next to the pub]
       B) Laguna has probably left Squall in the hands of Edea before 
          leaving for his journey to rescue Ellone. You had see sequences of
          Squall standing in the rain feeling bored and Laguna talking to
          Edea... (btw, this may be wrong as it is my own assumption)
       C) If you talk to Ward or Kiros, you make get more information leaked
          out about Squall and Laguna [that's a pretty good hint by the 
    30. Have you heard any rumours about FF8?
    A:  Definitely yes! Of course, FF8 is such a great RPG and there are 
        also have some loopholes just like FF7 and so you can expect some
        rumours about the game.
     A) Getting Cloud Strife
        Well, I myself is also a fan of Cloud. But I don't have sufficient
        proof that Cloud is in the game. But based on gameshark, it is not
        possible to have Cloud. This always works btw. But here are some 
        rumours [they seems a bit reasonable...]
        1) Have 16 gameovers at the Island closest to Hell. Upon the 16th
           continue, Cloud will appear... 
           My Reply: This is definitely not true!
        2) During the battle against the Iron Clad [the BOSS at the missile
           base], you can mug an item from the BOSS which allows you to
           summon Cloud Strife! [Cloud will appears and do his Omnislash
           Limit Break!]
           My Reply: Haven't tested it yet as my party was too strong...
           I have killed that stupid Iron Clad with a few attacks...
     B) Getting GF Griever/ a hidden GF
        You can get GF Griever in Lunatic Pandora. You must have all the
        weapons, 666 items or something to that nature. Also in Balamb, 
        next to Zell's house, an old man makes reference to an old story/
        My Reply: 
        . About the ridiculous 666 item:
          This isn't true as it is impossible to have 666 of an item type.
          So give up your hopes... [That 666 items requirement is actually
          taken from Occult Fan III, which refers to GF Doomtrain ^_^; If
          you break the numbers up along with other issues, you should get
          6x Steel Pipes, 6x Malboro Tentacles, 6x Remedy+]
        . An old man...
          Well, I guessed this may be partly right... I'm not sure about
          this anyway. But since half of the rumour is wrong, it is just
          as good as the rumour is false.
    C)  Getting Seifer after Dollet Mission
        I know that there will be a lot of Seifer's fan hoping that this 
        could be true. Well, I have recently received a rumour regarding
    Luckily for us, FAQ writers for FF8, Rinoa did not die in the game...
    Otherwise we may be facing problems like resurrecting Rinoa... *Phew*
    I have excluded some of rumours to save me from e-mails probing...
    BTW, here is a point of advice from me and that is don't be cheated by
    rumours. (Provided that there is sufficient proof to prove it... at 
    least a screenshot of the rumour. Like showing Cloud fighting against
    any monster that's included in FF8.)
    31. Why can't I equip Card Mod-RF on my character?
    A:  You can't equipped that on a character. There are several types of
        abilities and below is a short summary on the abilities types:
        Type         How to use it?
        Character    You need to equip it to enable its effect. Go to
                     Junction menu and choose the fourth tab, Abilities.
        GF           Automatically takes effect once the GF has mastered
                     the ability. Note that the learnt ability only applies
                     to that GF, which has the ability in its slot.
        Junction     It allows some of the Junction options to be enable on
                     the Junction status screen. For example, if the
                     equipped GFs does not have any Str-J, the Str option
                     will be greyed out. There is no need to equip the 
                     ability, just equiped GF to enable its effect.
        Menu         One of the abilities that can't be equipped. You can
                     access this ability under Ability sub-menu of the main
                     menu. [Card Mod-RF is a type of menu ability]
        Party        Same as character ability, need to equip, followed the
                     same method as character.
    32. Is it possible to defeat the BOSS at lower levels compared to the
        statistics that you have given in the FAQ?
    A:  Of course, you don't need to go to that extreme ^_^;). This is one
        of the reasons which makes FF8 different from FF7. Monsters, 
        including BOSSES get level up as your characters level up [in 
        proportion to Squall's level.], which means the higher Squall's
        level is, the more HP or level will be the BOSS.
    33. How do I get Mog's Amulet?
    A:  This is one time that can only be achieved by playing the Choco
        World. Besides, I have stressed on this many times...
    34. How do I get more Rosetta Stones?
    A:  To get more Rosetta Stones, you can either use the refinement method
        or search method. Rosetta Stones can be refined using a Menu 
        Ability. [please refer to Menu abilities, FF8 Part II FAQ]
    35. How do I get Zell's Armageddon Fist?
    A:  This is actually a move that invented by one of FF8 gamers, Kaze
        Yagami [beats me why everyone choose to use to this name...]. It is
        actually a chain between Punch Rush, Booya, Punch Rush, Booya....
        [I guess you should know that flow...]. It is named this, because of
        its killing effect.
    36. How do I exit from Ultimecia's Castle in Disc 4?
    A:  A simple analogy... How do you exit from your home? Of course,
        through the door! or the window [unless you are Spiderman or theft,
        otherwise I have no comments ^_^]. Just go back to the main hall
        and exit the door. Go to the chain and choose any of the doors to
        get back to the world.
    37. Must I followed the story sequence based on the walkthrough?
    A:  YES! All except for World Tours [or sub-quest which other FAQ 
        writers call it.]. If you don't follow in order, like going to 
        Galbadia Garden before you have finished up with Timber story
        sequence, you will find Galbadia Soldiers surrounding the building.
    38. Does Ultimecia's castle contains every single enemy?
    A:  YES! You can find virtually all the monsters that is available in
        the game. But some of them don't appear that frequently like 
        Malboros, Tonberries and Elynoles. I have managed to encounter an
        Elynole on my trip up the clock tower...
    39. When and where is the best place to level up all your characters?
    A:  It depends only on your character current level. IMO, I guess it is
        best not to stress on your character's current level, as certain 
        enemies are really a killer even it is only a level 15 monsters.
        The area where you get most EXP is from the enemies in the Island
        closest to Hell and Heaven, don't know where it is? Refer to the
        maps found at my website <http://risland.virtualave.net>!
    40. No Alexander, No Doomtrain? --> Getting Remedy +
    A:  Getting Doomtrain is one of hardiest feature in FF8, you need to get
        in pursuit of items and met its requirement to get it. First of all,
        you need to get all the requirements of 6x Steel Pipes, 6x Malboro
        Tentacles and 6x Remedy+ (!). After gotten the requirements, use 
        the item "Solomon's Ring" to get GF Doomtrain. The key link between
        Alexander and Doomtrain is the requirement of Remedy+. If you don't
        have Remedy+, you can't get GF Doomtrain. To get Remedy+, you need
        to use Med LV Up [menu ability] to convert 60x Remedy [which can be
        bought from shops]. As for the other requirements, please refer to
        the walkthrough or FF8 FAQ Part II.
    41. Gilgamesh interrupted my fight against Adel and kill Rinoa!
    A:  One comments: The gamer is really unlucky ^_^;) You really needs to
        depend on luck and pray hard that Gilgamesh does not appear.
        Actually, IMO, I guess you need to make sure that at least one of
        members has most of the HP as this reduces the appearance of
    42. How to get back Odin after I have gotten Gilgamesh?
    A:  Sorry pals, as there is no way to get back Odin after Gilgamesh...
        Odin is already killed in half by Seifer in the battle at Lunatic
        Pandora [Disc 3], that's why Odin can never appear, beside its
        sword is already taken by Gilgamesh ^_^; so how is it going to 
        attack? Besides in FF8, there is no lance for Odin...
    43. How does the Rare Item takes it effect?
    A:  It is one of doubts which still remains a mystery for me... 
        Typically, Rare Item is party ability and takes effect after you
        have finished the random battles and just increase the "chances" [
        I don't how it was being measured, but according to my gameplay, it
        seems to give me more GF type items and rarer items, but decreases
        the rate of junk items (which is more cheaper...)]
    44. Why I have never found Selphie's Limit Break <The End>?
    A:  IMO, you need to take a lot of patience in getting this. The End
        appears about 1 out of 100 tries while using the Slots. You need to
        press "Do over" [1st option] and switch and switch... until you
        found the spell... But if you miss it, it WILL take you more longer
        to find it again in next try! Besides you can't use The End at your
        will since it is an instant killer spell!
    45. Is it possible to complete the game without all GFs?
    A:  Of course, the completion of the game depends on your will. If you
        want to have an easy fight, I would recommend you to get all GFs. In
        other words, it is not necessary to get all GFs to complete the
        game. The aim of this walkthrough is just to give you a clearer
    Important Notes
    Things can't be done without a gameshark/pocketstation:
    - Get Apocalypse magic before the fight against True form of Ultimecia.
    - Get another Magical Lamp besides the one you get it from Cid.
    - Get Ribbon/Mog's Amulet/Friendship item.
    - Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.
    Things that never can be done...
    - Enter towns in Disc 4
    - Find the gateways to the chain road in front of Ultimecia's Castle 
      before Disc 4.
    - Find the white SeeD Ship after you return from space visit.
    - Read the Girl Next Door (it is a junk item...)
                       T h a n k s   f o r   r e a d i n g
                          Final Fantasy VIII Monsters FAQ
                           Copyright Scott Ong 1999-2000

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