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    Demo to Final Game Changes by MHobbs

    Version: 3.0 | Updated: 03/12/01 | Search Guide | Bookmark Guide

                                  Final Fantasy 8
                                Demo -> Game Changes
                          By: Matt Hobbs (YelseyKing@aol.com)
    Ok, so this kinda late, but after playing FF8, then playing the demo 
    again, I've discovered just how different the two are, and decided to make
    a list of them. I had no plans to put this up, but a friend of mine 
    convinced me, so...here it is. ^_^
    Also, it seems that Soulcleaver has been getting quite a bit of mail about
    this FAQ. Please refrain from mailing him, as he's getting quite annoyed.
    He didn't write this list, I did. He simply convinced me to send it to 
    GameFAQs, and added something I left out.
    New Stuff: Added a few more changes, and elaborated on a few others. 
               Actually, this update should've come much sooner...I finished it
               a long time ago, just...kept forgetting to...send it in. ^_^
     1) The intro FMV is slightly different in the actual game. And doesn't show
        an FF8 logo.
     2) The music in the game is different when heading for Dollet. The demo's 
        music for this area is awful. (In my opinion at least. For some reason,
        everyone else seems to love it... I dunno, it's a bit too happy for my
        tastes; doesn't fit the serious setting of the attack...)
     3) The dialogue is different.
     4) The font is different.
     5) You can't open the sub-screen.
     6) Your team is Squall, Zell, and Rinoa. In the game, it's Squall, Zell, 
        and Seifer/Selphie.
     7) You only have GF Leviathan. No Ifrit, Shiva, or Quezacotl.
     8) No save point near the entrance or at the Comms tower, but this makes 
        sense, I suppose.
     9) No Draw points. Again, this makes sense.
    10) Squall and Zell are 'out of uniform'. (In the demo, they're in their
        normal clothes, in the game, they're wearing Garden uniforms.)
    11) In the demo, you can use limit breaks even when you have lots of hit 
        points. You just have to press the O button many, many times. The fewer
        hit points you have, the more likely you'll get a limit break.
    12) The 'waiting' scene at the town square is different. It has some eerie 
        sound effects in the demo, is longer, and has a funny scene involving
        Seifer and that dog. This is, IMO, the one and only scene that's better 
        than the actual game.
    13) Your team is immensely weaker in the demo than they are in the game. 
        In the game, you *start* with 400+ HP, and there's an area before this!
        In the demo, though, you have just over 200. Yes, this *does* complicate
        things somewhat...
    14) You don't gain Exp or AP. No real point to it.
    15) The Galbadia soldiers are quite a bit weaker. (Or they seem to be, 
        anyway. It might just have to do with the fact that your characters are
    16) The random enemies on the hill are different. Buels don't show up in the
        game, for example, but Geezards do.
    17) Since Seifer isn't in the team, there is no message during the battle
        against the Anaconduar on the hill.
    18) The enemies have different spells to draw.
    19) The draw amounts are horribly low. The most I've gotten from any enemy 
        is 3 of one type of spell.
    20) The animations of some spells are slightly different.
    21) The Battle music and victory music seem to be ever-so-slightly 
        different in the actual game than they are in the demo.
    22) Enemies don't drop the usual items. Since stuff like cards and Bomb's 
        Fragments would be useless in the demo, this isn't important.
    23) Squall's limit break is "C. Sword". It also seems to have the Renzokuken
        Indicator set to Off.
    24) Zell's limit is "Meteo Barret". Also looks different from his normal 
        "Meteo Barret" Duel attack.
    25) Rinoa doesn't seem to have a limit at all.
    26) No FMV at the hill, and no option to jump off. Since Selphie isn't in 
        the demo, this isn't important at all.
    27) The battles against Biggs, Wedge, and Elvoret just play normal battle 
        music, and don't have any special screen motion when entering battles.
    28) You (obviously) can't draw Siren from Elvoret.
    29) Selphie doesn't show up to deliver the retreat order, a normal soldier
    30) The spider robot is called "X-ATM082". In the game, it's "X-ATM092". What
        a silly thing to change.
    31) When X-ATM082 starts chasing you, you only get 15 minutes to escape.
    32) You're unable to ultimately defeat X-ATM0 in the demo. In the game, you
        can. Actually, even if you *are* able to beat him, you probably don't 
        have the strength/time to do so.
    33) In fact, I don't believe the 'avoid X-ATM0' tricks used in the actual
        game (i.e. walking instead of running on the hillside, and running back
        to the left on the bridge) work. Why? I have no idea.
    34) The timer continues during the FMVs at the end. This makes it almost
        impossible to complete the demo, given that the "escape time" is much 
        less, and the afformentioned tricks that allow you to avoid battles with 
        the spider robot don't seem to exist.
    35) There is no option of running into the cafe that the other Squad came 
        out of. In fact, there is no evidence that there even *are* other 
        squads there.
    36) In the game, Quistis blasts the X-ATM0, in the demo, a soldier does.
        Note that I've never finished the demo, so thanks to the many people who
        *did*, and told me about this.
    37) If you *do* die in the demo (which is quite likely), the Game Over 
        screen is quite different. Instead of showing a picture of a broken 
        Gunblade with the words "Game Over" on it, it shows a short story. 
    Those're all the differences I've found. If you know of any more, feel free
    to mail me. (ME! YelseyKing! NOT Soulcleaver!)
    Thanks to Soulcleaver (soulcleaver@yahoo.com) for the bit about using limit
    breaks with near full HP, and for suggesting I submit this FAQ in the first
    This mini-FAQ is ©1999-2000 Matt Hobbs.
    Final Fantasy 8 is ©1999 Square. 

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