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    FAQ/Walkthrough by RAngotti

    Version: 1.5 | Updated: 05/18/99 | Search Guide | Bookmark Guide

    Dedicated to all those who lost their lives and whose lives were changed forever 
    by the school shooting in Littleton, Colorado.
    "The most beautiful thing we can experience is the mysterious."  -Albert 
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    Legend of Legaia Walkthrough - v1.5
    American version for Playstation
    by R. Angotti Jr. (r_angotti@yahoo.com)
    This document copyright 1999 by R. Angotti.  This document is for 
    private and personal use only.  This document may be placed on a 
    web site as long as it is completely unaltered and in full.  This 
    document is NOT to be used for proftable or promotional purposes, 
    including, but not limited to; magazines, books, guides, etc. 
    in any way whatsoever.  
    This document was created and owned by R. Angotti Jr.                                                     
    All copyrights are acknowledged.
    Thanks to Kao Megura for guidelines for the notice above.
    The latest verion of this walkthrough can always be be found at:                                                                                        
    GameFAQ's - http://www.gamefaqs.com and http://www.console-gamer.com
    [T a b l e   o f   C o n t e n t s]
    I. [U p d a t e s  &  I n t r o d u c t i o n]
    II. [A r t  M o v e s]
    III. [T h e  C h a r a c t e r s  &  T h e  S t o r y]
    IV. [T h e  S e r u  a n d  t h e  R a - S e r u]
    V. [T h e  W a l k t h r o u g h]
    VI. [S e c r e t s]
    VII. [S t o l e n / D r o p p e d  I t e m  L i s t]
    VIII. [F i s h i n g]
    IX. [I t e m / P r i c e / S h o p  L i s t]
    X. [C o n c l u s i o n / T h a n k s]
    I. - [U p d a t e s]
    April 17, 1999 (v1.0) - First edition of this walkthrough.  Instead of releasing 
    this walkthrough and then updating it, I waited until I completed the game.  
    Anyways... the walkthrough is complete, all of the Art Moves and Seru & Ra-Seru 
    spells are here, as well as some secrets and story & character descriptions.  
    Enjoy this!
    April 19, 1999 (v1.1) - It seemed that the last version of this 
    document looked really screwed for a lot of people.  Most 
    importantly, all of the underscores in this document were not there 
    when it was viewed on a webpage.  So this made it look like my e-mail 
    address was rangotti@yahoo.com when it is actually r_angotti@yahoo.com.  
    It also made my macro looked worse then it already does.   If you did happen to 
    e-mail me at rangotti@yahoo.com, please resend that mail to r_angotti@yahoo.com.  
    Finally, if anybody has any ideas of things I can add to this guide, let me 
    know.  Thanks!
    April 21, 1999 (v1.2) - Tried to fix some format problems.  Also, I added a new 
    secret to the Secrets section -- how to get the Juggernaut spell [thanks to 
    April 22, 1999 (v1.3) - Ahhh!  Stupid format problems... will they ever end?  
    Also, I added a list of enemies and what items they drop or that you can steal 
    from them (thanks to PSM).
    May 13, 1999 (v1.4) - A couple of new sections added.  I got a lot of questions 
    about fishing so I added a section for that as well as a mini-game section.  I 
    fixed a few errors and added some more secrets.  Also and most importantly, I 
    added an item/price/shop list.  Check out Section IV.  Cleared up a few things 
    in secrets section thanks to <bmtanyag@eastasia.edu.ph> (see thanks section to 
    find out exactly what)! Finally, added how to get Mettle Goblet (keeps wearer's 
    AP at 100 -- always!) in Bio Castle (see walkthrough), thanks to 
    <aCiDviking1@webtv.net>! I am hoping to add an item and/or enemy description 
    list in the next update.
    May 19, 1999 (v1.5) - Well... the item/enemy description list isn't here, but a 
    little of some other stuff is.  I added a secret on how to get an item that 
    raises its users life by 25% (thanks to Seifer Zero).  Check the Secrets Section 
    for that.  Also added tip on how to get the Earth Jewel in the East Voz Forest 
    (see walkthrough) thanks to <Rawin1@prodigy.net>!  Added Door of Wind secret 
    (see Secrets Section) and Accessory Tips for Vahn in Muscle Dome (see mini-game 
    section) thanks to <bmtanyag@eastasia.edu.ph>.  Added note in Introduction.  
    Made some small fixes (mistypes) and fixed some punctuation.  Look for that item 
    and/or enemy description and location list (I'm working on it!)     
    [I n t r o d u c t i o n]
    (Note to self: On next walkthrough make a better introduction)
    I rewrote this introduction about six times.  I can't get my point 
    accross without being too wordy.  Anyways... basically, welcome to 
    my Legend of Legaia guide.  It has all of the things a Legend of Legaia 
    guide should have... Art Moves, Ra-Seru spells, Character & Story Descriptions, 
    secrets, and of course, the walkthrough (and much more).  I hope you enjoy this 
    -- I worked hard on it.  I spent a lot of time perfecting small things, I hope 
    some of you can appreciate that.  Listed below are a few things 
    about my guide:
    1) The Walkthrough isn't spectacularly detailed or anything 
    (but it will help)
    2) I usually only list the important items at the beginning of each 
    dungeon walkthrough section.  Explore cupboards, cabinets, etc. to 
    find items.
    3) At the beginning of each dungeon I also list the enemies.  
    If the enemy is listed as something like *Barra (Wind)* that 
    means that you can learn a Wind Ra-Seru spell from this enemy
    (the type of spell being in parenthesees [See Section IV).
    If you have anything questions, comments, complaints, problems, 
    dilemas, ideas, information, suggestions (you get the point), etc. e-mail me 
    at r_angotti@yahoo.com.  However, be advised that just about all 
    of my Legend of Legaia knowledge is here.  If you have a Legend of Legaia tip or 
    some information on where to find an item or anything that can be added to this 
    guide, please e-mail me!  You know where to reach me...  
    So Long,
    Rob A. (r_angotti@yahoo.com)
    Note:  Not all of the tips people have sent to me (like finding certain items in 
    certain places) have been confirmed.  If you find some incorrect information in 
    this guide, please let me know.  Also, some people might have took this FAQ and 
    put it on their sites without letting me know (so I can't send them updates).  
    The latest version of this walkthrough can be found at GameFAQs - 
    http://www.gamefaqs.com and Console-Gamer - http://www.console-gamer.com!  
    II. - [A r t  M o v e s]
    *Vahn's Moves*:
    Hyper Elbow: (18 AP) left, right, left                                   
    Charging Scorch: (18 AP) down, right, up
    Somersault: (18 AP) up, down, up
    Slash Kick: (18 AP) up, down, left
    Power Punch: (18 AP) left, left, down
    Cross-Kick: (24 AP) down, down, down, up
    Pyro Pummel: (24 AP) left, right, up, left 
    Spin Combo: (24 AP) up, down, right, left
    PK Combo: (24 AP) down, up, up, left
    Hurricane: (24 AP) up, up, down, down 
    Cyclone: (24 AP) down, up, up, up
    -Hyper Arts-:
    Tornado Flame: (30 AP) right, right, left
    Fire Blow: (32 AP) right, right, down, left
    Burning Flare: (40 AP) right, down, left, down, left 
    Power Slash: (54 AP) down, right, up, down, up, down, left
    -Super Arts-:
    Fire Tackle: (54 AP) left, right, left, left, down, right, up 
    Maximum Blow: (54 AP) down, right, up, down, left, left, down
    Tri-Somersault: (60 AP) up, down, up, up, up, down, up
    Rolling Combo: (66 AP) up, down, right, left, left, down, up, up, left
    -Miracle Art-:
    Vahn's Craze: (99 AP) right, down, left, up, left, up, right, down, left
    *Noa's Moves*:
    Lizard Tail: (9 AP) up, down, up
    Acrobatic Blitz: (9 AP) up, down, down
    Sonic Javelin: (9 AP) right, down, right
    Blizzard Bash: (9 AP) right, left, down
    Mirage Lancer: (12 AP) right, right, up, up
    Dolphin Attack: (12 AP) right, right, left, right
    Bird Step: (12 AP) down, down, down, up
    Swan Diver: (12 AP) down, up, up, up
    Tough Love: (15 AP) down, up, down, left, right 
    Rushing Gale: (15 AP) up, up, left,down, right
    Tempest Break: (18 AP) right, right, left, up, up, up
    -Hyper Arts-: 
    Frost Breath: (20 AP) left, left, right, right
    Vulture Blade: (25 AP) left, left, right, left, right
    Hurricane Kick: (35 AP) left, up, up, up up, down, right
    Super Javelin: (48 AP) up, up, left, down, right, down, right
    -Super Arts-:
    Dragon Fangs: (54 AP) up, down, up, up, up, down, down 
    Triple Lizard: (66 AP) down, down, down, up, up, up, down, up
    Super Tempest: (60 AP) right, right, left, right, right, left, up, up, up
    Love You: (72 AP) right, right, up, up, down, up, down, left, right 
    -Miracle Art-:
    Noa's Ark: (99 AP) left, up, right, down, up, left, up, down, right 
    *Gala's Moves*:
    Flying Knee Attack: (18 AP) down, up, left
    Battering Ram: (18 AP) left, right, down
    Ironhead: (18 AP) up, down, down
    Back Punch: (18 AP) left, right, left
    Guillotine: (18 AP) left, up, left 
    Head-Splitter: (18 AP) left, up, up 
    Side Kick: (24 AP) down, down, up, up
    Black Rain: (24 AP) up, left, down, down
    Neo Raising: (30 AP) left, left, right, up, left
    Electro Thrash: (30 AP) up, left, down, right, left
    Bull Horns: (30 AP) left, up, right, down, left
    -Hyper Arts-: 
    Thunder Punch: (30 AP) right, right, left
    Lightning Storm: (32 AP) right, right, up, left 
    Explosive Fist: (40 AP) right, right, left, left, left
    Rushing Crush: (54 AP) left, right, down, up, left, up, up
    -Super Arts-:
    Super Ironhead: (54 AP) down, up, left, up, up, down, down
    Back Punch x2: (54 AP) up, down, down, up, left, right, left
    Heaven's Drop: (60 AP) down, up, left, up, up, left, down, down 
    Neo Static Raising: (66 AP) left, right, left, up, left, left, right, up, left
    -Miracle Art-:
    Gala Final: (99 AP) right, right, down, up, down, up, down, left, left
    III. - [T h e  C h a r c t e r s  &  G a m e  D e s c r i p t i o n]
    *Thanks to T&T - Issue 50*
    Vahn - The central character, Vahn is a classic well-balanced fighter.  
    He earns his Ra-Seru, Meta, at the start of the game and thus gets a 
    jump on the other two characters in terms of power.  His attribute is 
    fire and his Fighting Arts moves cause fire-based damage.  He is 
    fighting to rid the world of the Mist and save his home in the village 
    of Rim Elm.
    Noa - Raised by a Ra-Seru named Terra, Noa is searching for the truth 
    behind her abandonment by her parents when she was just a baby.  She 
    joins Vahn on his quest to destroy the Mist.  Noa is the weakest 
    character in terms of attacking, but she is also the fastest, which 
    means she usually gets the first turn in battle.  She also starts 
    with the longest initial AP bar and has a Fighting Arts move called
    Tough Love which confuses enemies and turns them against each other.  
    Her attribute is Wind.
    Gala - Gala is a Biron Warrior-Monk who joins the team after bonding 
    with the Ra-Seru Ozma.  He is very weak initially, but becomes the 
    strongest character in the course of the adventure.  His attribute 
    is Thunder and his Fighting Arts do electric-type damage.  He prefers
    clubs and axes as weapons of choice.     
    -[Game Description]-
    >From the producer of the popular RPG Wild Arms comes Sony's newest 
    role playing game, Legend of Legaia.  A mysterious mist is covering 
    the world of Legaia, transforming any living creature it touches 
    into mindless monsters bent on destruction.  These beasts are known
    as Seru.  Only the power of the mystical beings called Ra-Seru--and
    the Genesis Trees in which they live--can banish the mist and reverse
    its effects.  Vahn, a young hunter from the village of Rim Elm, sets 
    out to restore the power of the Genesis Trees and put an end to the 
    evil mist and its creator.
    IV. - [T h e  S e r u  a n d  t h e  R a - S e r u]
    *Following Description also thanks to T&T*.
    In the course of the game, the main characters will join forces with 
    Ra-Seru they find in the Genesis Trees.  The Ra-Seru attach themselves 
    to the characters and give them the ability to cast magic.  Magic comes 
    in the form of the summoned Seru the character has defeated.  Certain 
    Seru have elemental symbols in their names.  When defeated with normal attacks, 
    the character's Ra-Seru will absorb the power of these enemies 
    and gain the ability to summon them into battle.  Often a Seru of the 
    same type will have to be defeated several times before the Ra-Seru can 
    learn the magic ability.  The summoned creatures will gain levels as 
    they are used in battle and do more damamge, or restore more HP, and 
    can also gain abilities such as decreasing an enemies attack power.  
    Whenever you face an elemental Seru, be sure to have one of your 
    Ra-Seru-equipped characters defeat it with hand to hand attack.  
    The powerful attack spells are indispensible against some of the later 
    bosses, and if you miss the opportunity to aquire them you'll regret it.    
    Listed below are the Seru spells.  The word under "Seru Name" is the creature 
    you must defeat in order to aquire the spell.
    Name             Type       Effect               MP Used    Seru Name
    Sonicsizer       Wind       Attack Enemy           32        Swordie
    Hell Dive        Wind       Attack Enemy           85        Barra
    Violent Wind     Wind       Attack Enemy           48        Nova
    Deadly Rain      Water      Attack All Enemies     110       Slippery
    Freezing Point   Water      Attack All Enemies     40        Freed
    Bubble Crush     Water      Poison All Enemies     28        Gizam
    Crazy Driver     Earth      Attack Enemies         60        Mushura
    Canine Fangs     Earth      Attack Enemy           72        Kemaro
    Odd Dimension    Earth      Attack All Enemies     90        Iota
    Final Blaster    Light      Kill or Attack Enemy   90        Aluru
    Mystic Care      Light      Recover HP Ally        6         Vera
    Holy Orb         Light      Recover HP All Allies  18        Orb
    Holy Eyes        Light      Recover HP All Allies  45        Spoon
    Plasma Storm     Thunder    Attack All Enemies     64        Viguro
    Turning Laser    Thunder    Attack Enemy + Range   24        Theeder
    Burning Attack   Fire       Attack Enemy           10        Gimard
    Spinning Flare   Fire       Attack All Enemies     40        Gola Gola
    Vertical Hammer  Fire       Attack Enemy + Range   36        Zenoir
    Hell's Music     Dark       Kill or Confuse Enemy  13        Nighto
    Dream Illusion   Dark       Attack All Enemies     120       Puera
    V. - [W a l k t h r o u g h]
    -*Rim Elm*-
    Items in this area: [Magic Leaf, Healing Leaf (4), Hunting Clothes, Mei's 
    Pendant, Point Card]
    Check the sign behind the Genesis Tree for an overlook of the town.  Explore the 
    village and check the cupboards in some houses to find items.  Note the Save 
    Point in the cave.  Talk to Tetsu on the beach to learn a little about Art Moves 
    and combat.  Rest at Vahn's house to start a chain of events.  Once you gain 
    control of Vahn, talk to the owner in the Weapons Shop to get three Healing 
    Leaves.  Head to Mei's house and tell her that the mist is here and for her to 
    come with you (this will give you Mei's Pendant when you exit Rim Elm).  Go to 
    the Genesis Tree to get Vahn's Ra-Seru, Meta.  Return to Vahn's house and tell 
    his father to gather the people at the Genesis Tree.  Exit Rim Elm, then return 
    and visit the top floor of the weapons shop to find a Point Card in a drawer.  
    Also, by equiptment for Vahn at the shop.  Don't forget to save.  
    [Enemies on World Map (in this area): Evil Fly, Green Slime, Gel Frog, Gobu 
    Gobu, Gomboo, Hornet, Lippian, Ostrich, Twin Tomb.]
    -*Traveler's/Hunter's Spring*-
    Items in this area: [Healing Leaf]
    Traveler's Spring is located to the west of Rim Elm.  Not much to do here.  Talk 
    to people and heal yourself.  Pick up a Healing Leaf from a "treasure box".  You 
    may want to level up nearby since healing here is free.  
    -*Drake Castle*-
    Items in this area: [Fire Book I, Fury Boost, Healing Leaf (2), Lightning Key,                     
    Mountain Key, Star Key, Sunrise Key, Survival Knife]
    Enemies in this area: [Drake Ghost, *Gimard (Fire)*, Skeleton]
    The main thing to do in this dungeon is to collect keys and open doors.  Get the 
    Sunrise Key from a room on the left on the first floor. Collect the Healing Leaf 
    from the treasure box.  On the second floor, take the southernmost room to get a 
    Fury Boost and the Lightning Key.  On the third floor, get the Survival Knife in 
    the left room and the Star Key in another room.  On the fourth floor, snag the 
    Healing Leaf and then take a southern door.  In the left room you can find the 
    Mountain Key.  Sleep, save, and collect the Fire Book I in the right room.  Exit 
    the castle.
    -*Snowdrift Cave*-
    Items in this area: [Healing Shroom (4), Nail Glove]
    You are now in control of Noa.  Save at the nearby Save Point.  You must follow 
    Terra throughout the cave.  You will have to practice a bit of fighting in one 
    "room".  While here you can talk to Terra to regain your HP.  Eventually, you 
    will be lead back to the start.  Terra will join you.  Exit.  
    -*Mt. Rikuroa*-
    Items in this area: [Healing Bloom (2), Healing Leaf (2), Guardian Water, 
    Phoenix, Power Water, Scarlet Jewel, Speed Elixir, Vahn Fist]
    Enemies in this area: [Moldy Worm, Pump Bat, *Vera (Light)*]
    As Noa, head through the cave.  Eventually you will fight Golem.  Use your best 
    Arts (wow, great advice!) to defeat this thing.  When you reach a certain point, 
    you will have to control Vahn again.  Make sure to explore each and every path 
    and area thoroughly to find the items listed.  Make sure to get the Vahn Fist!  
    Don't forget to save.  When Vahn and Noa meet, they will be faced with...
    <Boss: Curaban>
    Hit this beast with Vahn's "Burning Attack".  When you can't do this anymore, 
    give him all you've got with your best Art Moves.  Let Noa concentrate on 
    healing, while sneaking an attack in once and awhile.
    -*Drake Castle (Second Visiting)*-
    Items in this area: [Fighting Robe, Healing Leaf (11) or Healing Leaf (6) or 
    Magic Leaf, Swift Water, Water Key]
    Explore the castle to find the items.  Talk to people and visit the shops.  When 
    Noa questions you in front of the Item Shop, answer 1: Healing Berry, 2: Escape 
    from dungeon, 3: Wats to get 10 Healing Leaves.  If you answer wrong you will 
    get 5 Healing Leaves or a Magic Leaf.  Tell Noa you don't know what money is in 
    front of the Weapons Shop to get a free Fighting Robe.  Buy whatever weapons and 
    and accessories you can.  When finished, exit.
    -*The Water Gate*-
    Items in this area: [Wind Book I, Phoenix, Life Water]
    Using the Water Key opens the eastward path to Biron Monastery.  You'll pick up 
    the Wind Book I, containing Noa's first Hyper Arts.  Take the path to Biron 
    -*Biron Monastery*-
    Items in this area: [Power Elixir, Phoenix, Healing Bloom]
    Check the big statue to find a Power Elixir.  You can save and rest upstairs as 
    well as shop.  Check the pot for a Phoenix.  Talk to Zopu to start a 
    celebration.  Talk to everyone and when you talk to Gala and Songi, Zopu will 
    ask you to revive the Genesis Tree.  You MUST go to the West Voz Forest... even 
    if you choose to go to the East Voz Forest, you will have to go to the West Voz 
    -*West Voz Forest*-
    Items in this area: [Magic Amulet, Noa Feral, Fertilizer, Ra-Seru Egg]
    Enemies in this area: [Gel Frog, Lippian, *Nighto (Dark)*, *Vera (Light)*]
    You must find the fertilizer and use it on the Bridge Grass to pass through.
    The fertilizer is located in a pipe-like object to the left of the start.  After 
    locating the Genesis Tree, return to the mist-covered Biron Monastery.
    -*Biron Monastery (Second Visiting)*-
    Enemies in this area: [*Gimard (Fire)*, *Theeder (Thunder)*]
    Equip the Ra-Seru egg -- it halves Thunder-based attacks.  Go to Maya's room,
    then to the room with the Save Point, and then out to the East Voz Forest.
    -*East Voz Forest*-
    Items in thia area: [Azure Jewel, Cure Amulet, Survival Club, Weed Hammer]
    Enemies in thia area: [*Gizam (Water)*, Mushrin, Twin Tomb]
    =Tip (submitted by Rawin1@prodigy.net) - After locating the Genesis Tree in East 
    Voz Forest and after Meta tells you to wake the tree, you can walk north of the 
    tree to the bush and find the Earth Jewel= 
    Take the northeast path to find the Weed Hammer -- use it to pass the Crystal 
    Grass area.
    <Boss: Viguro X2>
    As usual, use your best Art Moves and pound away at these guys.  Don't use magic 
    with Noa or Vahn and make sure they get the final blow -- this will let them 
    learn a Thunder attack.
    -*Biron Monastery (Third Visiting)*-
    Upon returning to Biron Monastery, Maya will give you 10 Healing Leaves - oh 
    boy!  You can also buy new things from the shopkeeper.  
    -*Zeto's Dungeon (Mist Generator)*-
    Items in this area: [Burning Jewel, Short Sword, Tempest Jewel, Thunder Book I
    Enemies in thia area: [*Gimard (Fire)*, *Gizam (Water)*, *Nighto (Dark)*, 
    *Theeder (Thunder)*, *Vera (Light)*, *Zenoir (Fire)*]
    Make sure to let Gala learn the spells from the enemies (especially the one from 
    Zenoir).  To find the Short Sword, look behind the elevator on the lower floor.
    <Boss: Songi>
    Gala fights this battle all alone.  Use the spell learned from Zenoir (you got 
    it, right?) and his best Art Moves to get this guy out of the way.  Collect the 
    Mettle Ring, save, and get ready for...
    <Boss: Zeto>
    Again, you are going to have to use the age old strategy -- hit him hard while 
    keeping your characters alive.  If Zeto uses an attack called "Call Wave", he is 
    going to use a powerful attack called "Big Wave" on his next turn.  Have your 
    characters use Spirit to raise their defense, so "Big Wave" is lest devastating.
    Return to Rim Elm and talk to Mei.  Find out about Noa and your next adventure.
    -*Ancient Wind Cave*- 
    >From the start, the door to the northwest leads to a shop.  You can shop here, 
    if you have the money.  Anyways, check the barrels for some items.  Flip the 
    switch in the back of the room to enter the Old Witch's Inn.  Vahn, Noa, and 
    Gala will hear a voice in their dreams... the voice says -- head for Octam.  
    Before you go, build up enough money and purchase three Earth Jewels.  Continue 
    through and out of the cave to the Sebucus Islands.
    -*Sebucus Islands*-
    Enemies in thia area: [Death Wings, Hell's Trigger, Kabuki Rat, Killer Bison, 
    Lip Kid, Mad Ogre, Oak Slime, Ogre 2, Poisonous Worm, Wolf]
    Just follow the (northwest) path until you reach Jeremi.
    -*Jeremi & Sky Garden Center*-
    Enemies in thia area: [Guardian, Kabuki Rat, *Nighto (Dark)*, Ogre 2, Spikefish, 
    *Swordie (WInd)*] 
    The town of Jeremi and all of it's citizens have been affected by the mist.  
    Your mission, should you choose to accept it (and you will) is to reach the top 
    of the Sky Tower (okay... that was stupid, I know... it won't happen again, I 
    promise).  Use the elevators to make it to the top and meet...
    <Boss: Berserker>
    This fight will be a lot easier if each of your characters is equipped with an 
    Earth Jewel.  Having these equipped lessens Berserker's Stone Circle attack 
    dramatically.  I know I sound repetitive, but... again, hit him with your best 
    Art Moves while keeping everyone healed.  Don't let your HP get too low. 
    -*Jeremi (After the Mist - Mistless :)*-
    Speak with the mayor.  Make sure to check behind the counter in the tavern to 
    find a Guardian Ring.  Visit a house in the south-western section of town and 
    talk to Zalan.  He will ask you to deliver a letter to his son in Vidna.  There 
    are some good weapons to purchase.  If you are a little short on cash... common 
    sense; get in fights!  When you are all ready, exit town and head north to 
    Talk to everybody (for information about Octam's location). Check a cupboard in 
    the item shop for 10 Healing Leaves.  Talk with Danpas (his house is on the 
    western side of town).  He will tell you about an underground shelter that's 
    being made.  Give Zalan's letter to Pepe (his son, of course).  Pepe's house is 
    located up in the northwest part of town.  Upon giving him Zalan's letter, he 
    will give you Yuma's Ring.  Take this back to Zalan (in Jeremi) and he will give 
    you Zalan's Crown and do you a favor -- he says that you should bring him 
    "unusual objects" you'll come upon and he will make them into something great, 
    free of charge!  Now head to Octam.
    Enemies in thia area: [Curry Devil, Killer Bee, Mad Mantis, *Orb (Light)*]
    Octam has also been taken over by the mist.  Exlpore thoroughly to find hidden 
    treasure boxes.  It is wise to have everybody learn the spell from Orb... it's a 
    very powerful heal spell.  When you are ready, head for The Tower of Rem
    (the main building).
    -*The Tower of Rem*-
    For clues about the Gate of Shadows (you'll be visiting there shortly), check 
    the stone faces down in the basement.  Reading four books will open a secret 
    passage.  Cara tells you that you'll need the Star Pearl and that Zalan (from 
    Jeremi) has it.  Back to Jeremi to see Zalan it is!
    -*Jeremi (Second Visiting)*-
    Back in Jeremi, Zalan will gladly give you the Star Pearl.  Sleeping at the inn 
    will trigger a dream sequence.  When you are all set, head east past Octam to th 
    Gate of Shadows.
    -*Gate of Shadows*-
    Items in this area: [Life Ring, Wonder Elixir]
    Enemies in this area: [*Gizam (Water)*, Mad Bird, Mush Mush, *Nova (Wind)*, 
    Remember what the statues back in The Tower of Rem told you?  You probably 
    don't, so here's what to do... you have to enter the right element for each 
    gate.  It goes as follows... North Gate - Earth, East Gate - Wind, 
    South Gate - Water, West Gate - Fire.  After the gate opens and you enter, you 
    must head through until you reach a big underground cavern where Octam's 
    citizens are being held.  
    -*Underground Octam*-
    Speak with the mayor (he's on the third floor) of the big building in the center 
    of town.  When you go to Hari's house, check the cabinet for a Life Water.  You 
    will now be able to enter The Fire Path -- located to the north.
    -*The Fire Path*-
    Items in this area: [Gala Mace, Wisdom Water]
    Enemies in this area: [*Freed (Water)*, Gel Frog, Gola Gola, Mush Mush, *Nova 
    (Wind)*, Stone Lizard, Warman]
    This is pretty simple.  Just follow the path until you come by the evil 
    earthquake-causing Xain.  Keep trying to talk to him and he will attack you.
    <Boss: Xain>
    Xain can be powerful.  He can hit your characters with combos worth 1,000 HP.  
    In the turn before he used the powerful attack Terio Punch, he will charge up.  
    Have your charcters use Spirit to raise their defense to lessen the damage of 
    Terio Punch (just like when fighting Zeto).  After defeating him, don't forget 
    to snag the goodies in the now-accessible chests on the now-frozen lava bed.
    -*Favor for the Mayor of Octam*-
    The Mayor of Octam asks you to do him a favor and return to Vidna to get some 
    Hot Spring Pills for him.  You can use the elevator to get to the surface 
    quickly.  It would be wise to pick up a few things from the shops before heading 
    out (to Vidna).
    -*Vidna (Second Visiting)*-
    Enemies in this area: [Devil Pump, *Orb (Light)*, *Swordie (Wind)*, Verial]
    You guessed it... the mist has overtake Vidna (the windmills had stopped blowing 
    it away).  Head to the underground shelter that guy was preparing last time you 
    were here.  Down in the underground, talk to this one old guy and he will tell 
    you the location of the Hot Spring Pills.  Go ahead and get them and then return 
    to undergound Octam.  In appreciation, the mayor will give you the Slowness 
    Chain (wearer gets last attack in battle) and tell you about another Genesis 
    Tree.  It's up in Mt. Letona, next to the town of Ratayu.  Exit this town and 
    head north (of Vidna) to find it.
    Enemies in this area: [Demon Fly, Evil Shadow, Skull Knight, *Viguro (Thunder)*]
    Head through the town until you reach the Castle of Lord Saryu.  Before talking 
    to Saryu in the throne room, thoroughly search the castle for some nice items.  
    Once you talk to Saryu, he will give you the a key to the a gate, which will 
    allow you to reach Mt. Letona.  He also promises to give you the West Ratayu Key 
    if you revive the Genesis Tree.
    -*Mt. Letona*-
    Items in this area: [Guardian Water, Magic Leaf, Power Ring, Wisdom Ring]
    Enemies in this area: [Hell's Rat, King Frog, Lip King, *Mushura (Earth)*]
    Just head up the mountain while collecting the items.  Once you reach the top, 
    you will find a force surrounding the Genesis Tree and...
    <Boss: Songi>
    As with some previous bosses, it will probably be best to have your two 
    strongest characters attack Songi with their best Hyper Arts, while having one 
    character concentrate on keeping the group healed (and attacking when the chance 
    is given).  It is wise to keep everybody's HP high, since Songi can inflict some 
    power attacks.  Use Healing Flowers.
    After the force is lifted and the Genesis Tree is saved, head back to Ratayu and 
    speak with the innkeeper's daughter.  Noa will take her place as the Seru Bride 
    and be taken down deep inside the castle.  They are building the Juggernaut down 
    there -- a powerful and vicious monster.  Vahn and Gala set out to save Noa.
    -*Some Bosses (hey, couldn't think of anything better :)*-
    <Boss: *Kemaro (2)*>
    This enemies block the entrance to the chamber below the castle and can be taken 
    care of quite easily by using some powerful Art Moves from Vahn.  You can also 
    learn a cool earth spell from them (if you don't get it, you can get it later in 
    the game).  After reaching the Juggernaut Lair, Saryu will turn into a monster 
    and you'll be fighting....
    <Boss: Van Saryu>
    Van Saryu can hit you with a combo that can do up to and over 600 points of 
    damage (so, it is wise not let your characters' HP drop under [at least] 800).  
    It can also hit you with a fairly powerful earthquake attack.  Beat it up with 
    your best moves and keep everyone healed -- simple.  After kicking him around a 
    bit, Saryu will regain his senses, shut down the Juggernaut machine, and give 
    you (like he promised) the West Ratayu Key, used to open the gate to the second 
    Mist Generator (at Dohati's Castle).  Exit and head west.
    -*Dohati's Castle (Mist Generator)*-
    Items in this area: [Fury Boost, Healing Berry, Healing Bloom, Healing Flower, 
    Healing Fruit, Life Water, Magic Fruit, Phoenix, Power Elixir, Power Water, 
    Shield Elixir, War Soul]
    Enemies in thia area: [*Aluru (Light)*, *Freed (Water)*, *Gola Gola (Fire)*, 
    *Mushura (Earth)*, *Nova (Wind)*, *Orb (Light)*, *Swordie (Wind)*]
    All of the enemies in this dungeon will teach you a spell.  Be sure to have 
    characters who don't already have the spells you can aquire here, get them.  
    Also, it would be a good idea to learn the light spell (Final Blaster) from 
    Aluru.  All of the side paths lead to treasure, collect them all... most are 
    very useful.  Follow the escalators up to reach the top.  Upon reaching the Mist 
    Generator, you'll be face to face with...
    <Boss: Dohati>
    As like a few bossed before, Dohati can use its Chaos Breath attack and do up to 
    or more than 800 HP worth of damage to each character and cause venom and curse 
    status.  Also, his multi-hit attack combo can cause up to 1,000 points of 
    damage.  Remember, pay attention to your characters HP -- don't let it get too 
    low.  Have your characters hit him with your their best Art Moves.  When you 
    have defeated Dohati, head back to Octam and take the Sky Train (to Karisto 
    -*Karisto Kingdom*-
    Enemies in this area: [Acid Slime, Boogie Pump, Death Trigger, Giant Rat, Gold 
    Bison, Grudo 2, Heavy Grude, High Mantis, Killer Wolf, Moldy Worm, Nurga, Queen 
    Follow the path around to the northwest to come by Sol.
    -*Sol Tower*-
    Items in this area: [Guardian Water, Healing Berry, Life Water, Magic Water, 
    Miracle Water, Phoenix, Power Water, Swift Water, Wisdom Water, Wonder Elixir]
    Enemies in this area: [Dead Bone, Ghost Knight, Shade, *Spoons (Light)*]
    Here you will get to play some neat mini-games.  Head through the first few 
    mist-covered floors -- after the first few, they become mist-free.  Your party 
    will meet up with Gaza you will babble about some stuff.  The upper mist-free 
    floors are where the mini-games are.  Talk to some people and try things out.  
    Fool around as much as you'd like.  When you have had you're fun, head for the 
    roof.  Up on the roof, you'll receive a Genesis Tree Seedling and orders to 
    plant it in the basement.  Before leaving, you'll see and have to fight...
    <Boss: Gaza (and other crap)>
    Use the same strategy as with other bosses.  Nothing really special about this 
    guy.  His attacks can be a bit powerful, but nothing you should have to worry 
    about.  Attack him continuously and viciously.  After a bit Songi will appear 
    and escourt Gaza out of there.  Now you need to give Soru Bread to each of the 
    wooden Sage Chests on the lower floors.  Get Soru Bread by purchasing it from 
    the baker for 6,000G or buying it with coins won from the games.  There are a 
    total of eight of these chests.  Once all of the chests have been opened using 
    the bread, you may exit.  Accomplush this by going into a door close to the 
    bottom floor and check the device there.  If all of the chests have been taken 
    care of, doing this move a statue, opening a new passage.  
    -*Warrior's Square*-
    Items in this area: [Golden Book, Wonder Amulet]
    Enemies in this area: [*Aluru (Light)*, *Kemaro (Earth)*, Medusa, Marge 2, 
    It is suggested that, if you haven't already, you learn the earth spell from 
    Kemaro.  In the Warrior's Gate Room, pull the lever to lower the first set of 
    stones.  Now head around the room pulling levers until you reach the opposite 
    end.  You should now be able to pull the lever that lowers the second set of 
    stones.  Head to the bottom (the basement) and plant the Genesis Tree Seedling.  
    After doing so, Songi will appear and drop off a more powerful version of...
    <Boss: Gaza>
    This time Gaza is a fairly strong enemy and puts up a halfway decent fight.  His 
    combo attack can hit you and take over 1000 HP from you.  He also uses Neo Star 
    Slash, which attacks every character and is a semi-powerful attack.  Have Vahn 
    and Noa raise their attack and defense.  Gala should use spells to heal the 
    group and attack when possible.  The spell you should have gotten from Kemaro is 
    a good thing to use on this guy.  Keep your characters' HP high, use your best 
    Art Moves, and use the Kemaro spell!  Vahn will get rewarded with a weapon 
    (Astral Sword)... the best weapon Vahn can get for a while.  Visit the second 
    floor of the inn and talk to the Emperor of Sol (he will give you a password), 
    then head northeast to the twon of Buma.
    Nothing much to do here.  The three Genesis Trees here are frozen and the gang 
    can't do anything about it.  Now you are going to have to Dr. Usha's Research 
    Center (to the west).
    -*Dr. Usha's Research Center*-
    Remember that password the Emporer of Sol gave you?  In case you didn't, it 
    was... (X, X, Triangle, Circle, Square).  You'll need it to enter.  Dr. Usha 
    informs you that you of a Seru in a cavern to the north of Bumathat is the 
    source of the freezing wind (that froze the Genesis Trees).  He says he will 
    make you a TimeSpace bomb to use on the enemy, but only if you bring him the 
    Fire Droplet from Uru Mais (to the west).  Talk to Mrs. Usha to get the key to 
    the ruins of Uru Mais.  Make sure to pick up a few items if you are running low.  
    -*Uru Mais*-
    Upon using the key to get into the ruins, you'll have to enter each one of the 
    three doors.  When entering each room, a bit about each characters past will be 
    revealed in a dream-like scene.  When each character has gone through this, you 
    will speak with Tieg.  He will give you the Fire Droplet (a powerful accessory -
    - you'd can equip it for now if you'd like).  Return back to the lab and hand 
    the Fire Droplet over to Dr. Usha.  He will take care of his end of the bargain 
    by giving you four TimeSpace bombs and let you know what to do with them (to 
    eliminate the Seru)
    -*Nivora Ravine*-
    Items in this area: [Fury Boost, Mettle Gem, Rainbow Jewel, Spirit Jewel, 
    Warrior Icon]
    Enemies in this area: [Aluru, Amethyst, Lava Face, Lucifer, Neo Grude, Rock 
    Lizard, Warfish]
    It is HIGHLY reccomended that you have the following accessories before entering 
    this area... (Burning Jewel, Earth Jewel, Luminous Jewel, Mettle Gem, War Soul, 
    and a bunch of Healing Berries).  Each character will make their way through 
    this dungeon seperately.  You will be able to switch characters at anytime.  If 
    you can't go anything furthur, switch to another character and they will hit a 
    switch or something, opening the other character's path.  After all of the 
    chracters reach the main room and ready the bombs, they'll be attacked by the 
    Delilas Family.  Each character will have his own member of the family to fight.  
    Equip Vahn with the Burning Jewel, Noa with the Luminous Jewel and Mettle Gem, 
    and Gala with the Earth Jewel War Soul and Spirit Jewel to make these battles 
    <Boss: Che Delilas (Gala's Boss)>
    This boss is sort of like a few bosses you have already fought.  You see, Che 
    will use a normal, average attack for two rounds, and they hit you with a 
    powerful attack that you easily kill you if your HP is not super-high.  To take 
    care of this... make sure to use Spirit to raise your defense on the turn he is 
    going to use the powerful attack.  So basically you should follow the 3-turn 
    pattern of: attack, attack, use Spirit or attack, heal, use Spirit.  Or any 
    variation of that, as long as you use Spirit on the turn he uses his powerful 
    attack (after he does two normal attacks). Simple!  Also, the spell you got from 
    <Boss: Lu Delilas (Noa's Boss)>
    Just like the last boss, this boss will hit you with two normal, average attacks 
    and on the third turn, hit you with a powerful attack.  Follow the basic same 
    pattern as with the above boss... attack, heal, raise defense.
    <Boss: Gi Delilas (Vahn's Boss)>
    Again... just like the two other bosses.  Two weak attacks and then a powerful 
    one.  If have the Astral Sword equipped (you should), Vahn's Power Slash Super 
    Arts will do some heavy damage.  Ahhhh.... again... attack, heal, raise defense.
    After the TimeSpace bombs explode, all of the bosses you just fought combine 
    into one...
    <Boss: Koru>
    You have a 4-round limit in defeating this boss.  This means... you only get to 
    pick a move for each character four times.  You don't really have to worry about 
    healing much, because Koru doesn't do high damamge.  Plus you are going to have 
    to use every turn to get an attack in to kill this guy within your limit.  It is 
    best to have Noa equipped with the Mettle Gem, War Soul, and Zalan's Crown.  
    This will allow her to use two Miracle Arts with a full AP bar two turns in a 
    row... useful.  Use the spells learned from Kemaro and Aluru.  Hit him with your 
    best Art Moves.  If you don't beat him within the allotted turns, your party 
    automatically perishes.
    By defeating the enemies in Nivora Ravine, Vahn, Noa, & Gala have stopped the 
    freezing wind and the Genesis Trees have thawed.  You can now revive them and 
    keep the mist away.  Cara will give you soem music to take to the pianist in the 
    bar in Sol.  Have him play the music for Grantes and receive the Soren Flute.  
    You are going to have to play it at the top of Mt. Dhini to summon the Soren, a 
    tribe who will help you reach the Floating Castle (they can fly) and eliminate 
    the mist forever.
    -*Mt. Dhini*-
    Items in this area: [Good Luck Bell, Healing Berry, Phoenix, Unholy Icon, Wonder 
    Enemies in this area: [Garnet, *Iota (Earth)*, Ironman, *Mushura (Earth)*, Neo 
    Head up and at the top, Vahn will play the Soren Flute.  This will cause Luctes 
    and three other Soren to appear and take your group to their camp.
    -*Soren Camp*-
    Resting at the inn will trigger another scene in which Noa has a dream.  After 
    this, talk to the elder and he says the Soren will help you in your goal to 
    reach the Floating Castle.  Buy whatever weapons, accessories and items you can 
    afford/want/need.  Talk to Luctes (he's near the Save Point) to start for the 
    Floating Castle.
    -*Zora's Floating Castle*-
    Items in this area: [Evil God Icon, Healing Berry, Life Water, Magic Ring, Magic 
    Enemies in this area: [*Barra (Wind)*, *Mushura (Earth)*, Terror Face, Thermo, 
    After riding the elevator to the lower level, jump onto the blocks to the left 
    side of the passage and enter the vent shaft.  Just heade through and after 
    reaching the power supply terminal, you'll be faced with one of a few bosses in 
    this dungeon...
    <Boss: *Puera (Dark)*>
    This boss is very simple.  When Puera does his Death Game attack, you will be 
    shown four cards and then he will shuffle them.  Watch the card marked "Puera 
    Dies" and choose it.  If you choose one of the other cards, either one of your 
    party members will die or some other effects.  If one of your party members 
    happens to die there is no need to worry, take a few good shots on this guy and 
    he'll be toast.  After defeating him, head past the Save Point and face...
    <Boss: *Puera (Dark) 2*
    Use the same strategy as the above boss.  Pick the right card to make Puera die 
    and if you don't, just attack him and win easily.  When done, push both of the 
    levers up and a door leading to the throne room opens.  Waiting for you is...
    <Boss: Zora>
    Zora is like the Delilas family.  She will hit your characters with two normal, 
    average attack and on her third turn, hit all of your characters with a powerful 
    attack.  You should know what to do by now... either heal or attack on your two 
    turns and then use spirit to raise your defense on your third turn to lessen the 
    damage of Zora's attack.  Again, the spell you received from Kemaro helps out.  
    Zora can turn one of your characters to stone (cure this by using medicine).  On 
    the plus side, a stoned character (hmm... that sounds funny) cannot be 
    damaged... Zora will just waste an attack.  When you are done beating up Zora 
    and back at the Soren Camp, Luctes will lead you to Conkram (the location of the 
    third and final mist generator).
    Enemies in this area: [*Kemaro (Earth)*, Lamia, Mad Golem, Nightmare, *Slippery 
    The city of Conkram isn't doing too good and you'll see why.  Anyways, find and 
    speak with Queen Minea in the upper levels  and then head downstairs and talk 
    find the king.  Talk to him and receive the Seru Flame.  The Seru Flame can be 
    equipped to increase AP accural by 25%.  However, you must use it now to go back 
    in time to see what happened to Conkram and try to prevent it.
    -*Conkram of the Past*-
    Items in this area: [Guardian Water, Magic Fruit, Power Water, Swift Water, 
    Wisdom Water]
    Enemies in this area: [*Kemaro (Earth)*, *Slippery (Water)*]
    A lot of the people who you've battled in the future are here (Zeto, Dohati, the 
    Delalis' and Zora).  Speak with all of them and then explore around in the 
    buildings for some items.  After this, rest at the inn and in the morning you'll 
    learn about what happened to Conkram.  Speaking with Cort at his lab (in the 
    basement) will cause you to witness what allowed the Mist to enter.  Your task, 
    as if you didn't know, is to stop the mist!
    -*Rogues Tower*-
    Items in this area: [Fury Boost, Guardian Chain, Magic Armband, Phoenix]
    Enemies in this area: [*Barra (Wind)*, *Slippery (Water)*, *Spoon (Light)*]
    The object of this maze is to use a bunch of teleporters to progress to the end.  
    To make sure the teleporter leads you forward, wait until the floor and walls 
    return to normal, then go through.  If you don't make sure of this, it could end 
    of leading you backward.  Anywho, you'll fight some old bosses on your way 
    through (remember Caruban?).  Sooner or later you will encounter...
    <Boss: Rogue>
    Rogue is a pretty simple, easy boss.  As usual, just pound away at him.  Use the 
    light spell from the Orb enemy after Rogue hits you with an elemental attack.  
    Keep your HP up, hit him hard, and he will be gone in no time.
    -*Conkram (Mist-Free)*-
    Now that Conkram is mist free, the King will show his gratitude to you be giving 
    you the Nemesis Gem, which you will use later in the game to access the final 
    mist generator.  To get Minea's Ring, which raises the character equipped with 
    its HP, talk to Minea (the Queen) on the rooftop.  Now (back in the future), 
    exit and head north to find Jette's Absolute Fortress.
    -*Jette's Absolute Fortress*-
    Items in this area: [Golden Claw, Great Axe, Life Armband, Lost Grail, Rainbow 
    Jewel, Unholy Icon, Warrior Icon, Wonder Elixir]
    Enemies in this area: [*Barra (Wind)*, *Gilium (Thunder)*, *Iota (Earth)*, 
    *Kemaro (Earth)*, *Puera (Dark)*, *Slippery (Water)*, *Spoon (Light)*]
    Head through until you reach the Lake of Mist and then head right for a Rainbow 
    Jewel.  You will also get a glimpse of the Juggernaut from here.  Anyways, 
    continue and once in the control room, you will have a special guest ready to 
    fight you...
    <Boss: Jette>
    Jette can use some combos and hit you with a decent shot.  He can also sometimes 
    get two attacks off in one turn.  However, this boss is easy.  Hit him with your 
    best Super Arts and heal when your characters' HP is low.
    When you are done, head over to the levers (in the control room).  The levers 
    change where the platforms will take you.  Setting and following it to the right 
    will get you a Great Axe (for Noa).  Now set it and let it take you to the left 
    to see the mist generator and...
    <Boss: Cort>
    You are not going to be able to hit Cort with normal attacks because from the 
    start of the battle, Cort puts up a barrier.  However, you can still and will 
    use Art Moves and spells.  He can use his Guilty Corss attack to cause moderate 
    damage to one character and then his Mystic Circle attack which hits the entire 
    party.  After beating him up a bit, his sheild will go away and you can really 
    beat him down.  However, beware, Cort can summon the Juggernaut and cause some 
    major damage to you.  Try to raise your defense if you think he is going to use 
    it his next turn to reduce the damage.  Keep your HP high enough so that if he 
    happens to do a strong attack, you are less likely to die.
    -*Back to Rim Elm*-
    Now that you have defeated Cort and stopped the final mist generator, Legaia is 
    safe, right?  Well... anyways, head back to Rim Elm and talk with your buddies 
    (Mei, Noa, Gala, Maya).  Soon after arriving back in Rim Elm, to your and 
    everyone's suprise, Songi shows up with the Juggernaut (that bastard!).  
    Apparently it bonded with Cort and wants to turn Rim Elm into a big Seru monster 
    which will start producing mist (not a good thing :).  Anyways, your party must 
    head back to Uru-Mais and enter Seru-Kai (the world of the Seru).
    Items in this area: [Triumph Armor]
    Enemies in this area: [*Barra (Wind)*, *Gilium (Thunder)*, *Slippery (Water)*]
    This is a simple area.  All you have to do is follow the path while opening up 
    the chests on the way.  When you reach the Great Genesis Tree, guess who comes 
    and battles you for the last time?  Yep, yep...
    <Boss: Songi>
    Songi can hit one of your characters with some damaging combos and he can also 
    use an attack called Genocidal Cannon that hits all of your characters for some 
    high damage.  If you want to play it safe, you can equip Vahn with the Lost 
    Grail to make sure your party doesn't get wiped out on one attack.  Anyways, you 
    are going to have to pound away at this beast while keeping your HP high (I know 
    I keep saying this, but I know sometimes when I am involved in a battle, I 
    sometimes fail to realize my characters' HP until I've already chosen some other 
    attack).  Anyways, beat the crap out of this ugly... thing and then return to 
    Rim Elm to enter the Juggernaut (by using the Great Genesis Tree to force open 
    his mouth).
    -*Bio Castle Juggernaut*-
    =Tip [thanks to aCiDviking1@webtv.net]: In the grotesque hallway right after 
    where the townspeople are entrapped, head to the second turn down this hallway 
    and search the right wall to find the Mettle Goblet (keeps wearers AP at 100 -- 
    Items in this area: [Crimson Book, Lost Grail, Magic Armband, Ra-Seru Armor, Ra-
    Seru Blade, Ra-Seru Boots, Ra-Seru Club, Ra-Seru Fangs, Ra-Seru Helmet, Ra-Seru 
    Plate, Ra-Seru Plume, Ra-Seru Robe, Ra-Seru Thongs, Ra-Seru Seal, Ra-Seru Shoes]
    Enemies in this area:  *Aluru (Light)*, *Barra (Thunder)*, *Freed (Water)*, 
    *Gilium (Thunder)*, *Gizam (Water)*, *Gola Gola (Fire)*, *Iota (Earth)*, *Kemaro 
    (Earth)*, *Mushura (Earth)*, *Nighto (Dark)*, *Nova (Wind)*, *Orb (Light)*, 
    *Puera (Dark)*, *Spoon (Light)*, *Swordie (Wind)*, *Viguro (Thunder)*]
    Wow... there are a lot of enemies and items in this area... that took a few 
    seconds to put in alphabetical order.  Anywho, follow the path while collecting 
    the Re-Seru Armor and weapons in the chests.  Whenever you come to a branch that 
    is sticking out over the water (or whatever liquid that is), jump in and let the 
    flow take you.  Doing this will take you to some chests and eventually bring you 
    back around to the start.  The enemies in here can be on the tough side.  Beware 
    of the Pueras, they could easily take out your party.  When you finally reach 
    the final door, it will close up on you.  Quickly pressing the two circular 
    things on the floor will open the door.  Head through to finish the game and 
    fight your last battle...
    <Boss: Cort>
    The final boss is not too hard.  You have foughted harder battles throughout the 
    game and made it through, so this shouldn't be too much of a problem.  Kick the 
    crap out of Cort with your best moves and heal when you need too.  
    After defeating him, rejoice!  Kudos to you for completeing this game!
    VI. - [S e c r e t s]
    (Thanks to T&T for a few of these)
    (1) Chicken King - To get the Chicken King Accessory, head to Muscle Paradise 
    and enter each level (Beginner, Expert, and Master).  Run from the first fight 
    of each and you will be rewarded with the Chicken King (allows you to run away 
    from fights).
    (2) Devil Medallion - To get The Devil Medallion, return to the summit of Mt. 
    Dhini, after the Soren event there.  You will fight a hidden boss named Lapis.  
    This guy is as strong if not stronger than the final boss!  Anyways, he is 
    beatable with the aid of healing items (Lapis drains all of your MP).
    (3) War God Icon - After beating Jette's Absolute Fortress, head to Sol and 
    clear the Master Course of the Muscle Dome to get this great accessory that 
    allows it's equipee (cool word) to attack twice in one turn.
    (4) There is a special Ra-Seru magic spell that each character can learn towards 
    the end of the game.  To get these, each character must complete the following 
    *Vahn* - Have Meta at level 8, all Hyper and regular Art Moves.  With this done, 
    head to the Genesis Tree in Sol and Vahn will learn the ability to summon Fire 
    Ra-Seru Meta.
    *Noa* - Have Terra at level 7, all Hyper and regular Art Moves.  With this done, 
    head to the Genesis Tree on Mt. Rikuroa and Noa will learn the ability to summon 
    Wind Ra-Seru Terra.
    *Gala* - Have Ozma at level 6, all Hyper and regular Art Moves.  With this done, 
    head to the Genesis Tree in east Voz Forest and Gala will learn the ability to 
    summon Thunder Ra-Seru Ozma
    (5) Dark Ra-Seru Jedo - After defeating Songi at Noaru Valley, return to the 
    Genesis Tree in the West Voz Forest to find a treasure box with the Dark Stone 
    inside.  Take this to Zalan in Jeremi and he'll work his magic on it and turn it 
    into an accessory called the Dark Tailsman which protects against Dark powers 
    and gives its wearer the ability to summon the Ra-Seru Jedo.
    (6) Light Ra-Seru Horn - Take the Light Egg given to you by Cara to Zalan in 
    Jeremi and he'll fashion it into the Light Tailsman for you (what a cool guy).  
    This accessory protects against Light powers and the ability to summon the Ra-
    Seru Horn, who will bring dead characters back and heal living ones.
    (7) Earth Ra-Seru Palma - Win the Earth Egg in Sol by having 100,000 coins and 
    exchanging them at the prize counter. Now take it (Earth Egg) to, who else, but 
    Zalan.  He will do wonders with it and turn it into the Earth Tailsman.  This 
    accessory protects against earth powers and gives its wearer the ability to 
    summon the Ra-Seru Palma.
    (8)  Water Ra-Seru Mule - Win the Water Egg by plashing the fishing game at the 
    pond east of the town of Buma.  Take it to Zalan and he'll mend it into the 
    Water Tailsman which protects against Water attacks and lets its wearer summon 
    the Ra-Seru Mule.  
    Note:  To be able to fish, you must get a rod (Trade in coins in Sol's Muscle 
    (9)  Juggernaut Spell - Thanks to <the_weird_guy@webtv.net> for this secret; 
    There is a way to get a Juggernaut Ra-Seru Spell.  To get this, do the 
    following: When all party members are at level 99, head back to Ratayu and talk 
    to the king and he will give you permission to enter the Juggernaut Room.  You 
    can get the spell in there. 
    (10)  Point Card - After reviving the Genesis Tree in Rim Elm, exit and then re-
    enter.  Head up to the second story of the Inn and check the opened drawer for a 
    nifty little item called the Point Card.  When you purchase things from shops, 
    you will get some points (5% of your purchase) on your Point Card.  Now when you 
    are in battle you can use the Point Card and hit an enemy for a certain amount 
    of HP damamge (how ever many points you've collected on your Point Card).  Neat, 
    (11)  Honey In Rim Elm - It is suggested that you wait until your characters 
    build a decent amount of levels before trying this secret.  To get the honey, 
    check the tree closest to the wall (near the windmill in Rim Elm).  Doing this 
    will cause you to fight some bees.  If your characters are weak this battle may 
    be a bit tough (especially because you can't use magic).  If you do happen to 
    defeat them, you will receive the honey which will increase your stats by 4 
    points.  It is said that if you talk to Nene before using the honey, you won't 
    be able to keep it.
    (12)  Platinum Card -  After reviving the Genesis Tree and talking to the king 
    in Drake Castle, head to the room to the left and check in the upper left 
    quadrant of the room to find the Platinum Card.  The Platinum Card will allow 
    you to purchase special items in certain shops.  Check the item/shop/price list 
    to see what special items become available with the Platinum Card.
    (13)  Life Total 25% Up Item -  In Sol, there's a Kid in the warehouse that 
    sells a item that raises your life total by 25%. His first offer is a ripoff. 
    Keep asking for a lower price, but don't go lower than 40,000.
    (14) Door of Wind - If you use the Door of Wind on the Sol bridge (right before 
    you enter), you can walk for hours without encountering a fight.
    [This hasn't been confirmed by me; sent in by: <bmtanyag@eastasia.edu.ph>]   
    (15)  The Camera Stone - After defeating Dohati's Castle (First Mist Generator), 
    make your way over to the town of Vidna and find the house in it with the guy 
    who will sell you the Camera Stone for 100G.  You can use it five times before 
    it breaks.  You can buy as many as you'd like.
    Places where the Camera Stone can be used:
    [Rim Elm]:
    (1) You can take Mei's picture.
    (1) A girl on the beach will take one picture of Vahn's (your) party.
    (2) Another girl on the beach (in swimsuit) takes your picture.
    (3) Guy in swimming trunks (next to girl, on beach)
    (4) Guy in Machine Room
    (5) Mrs. Danpas
    (6) Mr. Danpas
    (7) Former messenger for Hari (inside house of Biron Monks)
    (8) Old man in former Hot Spring
    [Usha's Research Center]:
    (1) Dr. Usha's picture can be taken
    VII. - [S t o l e n / D r o p p e d  I t e m  L i s t]
    *Thanks to PSM for this list*
    [Enemy Name]            [Item Dropped]          [Item Stolen]
    Acid Slime              Healing Berry           Silver Compass
    Aluru                   Power Elixir            Healing Fruit
    Aluru Lv.2              Healing Berry           Magic Leaf
    Aluru Lv.3              Healing Fruit           Magic Fruit
    Amethyst                Magic Leaf              Magic Leaf
    Barra                   Door Of Wind            Life Water
    Barra Lv.2              Magic Fruit             Power Water
    Barra Lv.3              Healing Fruit           Guardian Water
    Berserker               Fire Book II            Wonder Elixir
    Berserker Lv.2          Miracle Water           Wonder Elixir
    Berserker Lv.3          Miracle Water           Wonder Elixir
    Black Piura             Healing Leaf            Healing Flower
    Blue Piura              Healing Leaf            Good Luck Bell
    Boogie Pump             Fury Boost              Magic Fruit
    Caruban                 Healing Bloom           Wonder Elixir
    Caruban Lv.2            Miracle Water           *Not Avalible*
    Caruban Lv.3            Miracle Water           *Not Avalible*
    Che Delilas             Thunder Book III        Wisdom Water
    Cort                    Magic Grail             Wonder Elixir
    Cort (Juggernaut)       *Not Avalible*          Evil Medallion
    Curry Devil             Door Of Wind            Magic Fruit
    Dark Ogre               Power Elixir            Healing Berry
    Dead Bone               Magic Fruit             Incense
    Death Trigger           Healing Berry           Healing Berry
    Death Wings             Antidote                Medicine
    Demon Fly               Antidote                Golden Compass
    Devil Pump              Swift Water             Magic Leaf
    Dohati                  Mettle Armband          Wonder Elixir
    Drake Ghost             Door Of Light           Power Elixir
    Evil Fly                Antidote                Antidote
    Evil Shadow             Phoenix                 Magic Leaf
    Freed                   Magic Leaf              Healing Fruit
    Freed Lv.2              Medicine                Magic Leaf
    Freed Lv.3              Medicine                Magic Fruit
    Frog                    Antidote                Antidote
    Garnet                  Magic Fruit             Magic Fruit
    Gaza                    *Not Avalible*          Life Water
    Gaza with Sim Seru      *Not Avalible*          Power Water
    Gel Frog                Antidote                Medicine
    Ghost Knight            Door Of Light           Speed Elixir
    Gi Delilas              Fire Book III           Swift Water
    Giant Rat               Healing Flower          Healing Berry
    Gillium                 *Not Avalible*          Power Water
    Gillium Lv.2            *Not Avalible*          Guardian Water
    Gillium Lv.3            *Not Avalible*          Wonder Elixir
    Gimard                  Healing Leaf            Healing Leaf
    Gimard Lv.2             Magic Leaf              Healing Berry
    Gimard Lv.3             Healing Berry           Magic Fruit
    Gizam                   Antidote                Healing Leaf
    Gizam Lv.2              Healing Fruit           Magic Leaf
    Gizam Lv.3              Healing Berry           Magic Fruit
    Gobu Gobu               Healing Leaf            Healing Flower
    Gola Gola               Healing Berry           Healing Fruit
    Gola Gola Lv.2          Healing Fruit           Magic Leaf
    Gola Gola Lv.3          Magic Fruit             Magic Leaf
    Gold Bison              Healing Berry           Healing Berry
    Gold Face               Magic Leaf              Power Water
    Golem                   Guardian Water          Life Water
    Gomboo                  Healing Leaf/Fruit      Healing Fruit
    Green Slime             Healing Leaf            Healing Leaf
    Grude                   Healing Fruit           Fury Boost
    Guardian                Door Of Wind            Shield Elixir
    Heavy Grude             Healing Berry           Fury Boost
    Hell's Rat              Magic Leaf              Healing Flower
    Hell's Trigger          Healing Flower          Healing Flower
    High Gomboo             Healing Fruit           Healing Berry
    High Mantis             Healing Fruit           Healing Fruit
    Hornet                  Antidote                Antidote
    Iota                    Nature Amulet           Swift Water
    Iota Lv.2               Spirit Talisman         Wisdom Water
    Iota Lv.3               Spirit Talisman         Life Grail
    Ironman                 Power Water             Life Water
    Jette                   Miracle Water           Wisdom Water
    Kabuki Rat              Healing Bloom           Healing Leaf
    Kemaro                  Healing Berry           Swift Water
    Kemaro Lv.2             Healing Fruit           Wisdom Water
    Kemaro Lv.3             Healing Fruit           Spirit Talisman
    Killer Bee              Antidote                Medicine
    Killer Bison            Healing Flower          Healing Leaf
    Killer Wolf             Door Of Wind            Healing Flower
    King Frog               Medicine                Phoenix
    Koru                    Healing Fruit           *Not Avalible*
    Lamia                   Magic Fruit             Magic Water
    Lapis                   Evil Medallion          *Not Avalible*
    Lava Face               Magic Fruit             Guardian Water
    Lip Kid                 Magic Leaf              Lippian Flute
    Lip King                Lippian Flute           Lippian Flute
    Lippian                 Medicine                Lippian Flute
    Lu Delilas              Wind Book III           Magic Water
    Lucifer                 Magic Fruit             Magic Water
    Mad Bird                Fury Boost              Spikefish Flute
    Mad Golem               Healing Berry           Magic Water
    Mad Mantis              Healing Bloom           Healing Flower
    Mad Ogre                Power Elixir            Healing Fruit
    Mage                    Magic Fruit             Magic Leaf
    Medusa                  Magic Leaf              Wisdom Water
    Moldy Worm              Medicine                Phoenix
    Mush Mush               Medicine                Healing Shroom
    Mushrin                 Healing Shroom          Healing Shroom
    Mushroom                Healing Shroom          Healing Shroom
    Mushura                 Speed Elixir            Healing Flower
    Mushura Lv.2            Healing Berry           Healing Fruit
    Mushura Lv.3            Healing Berry           Healing Berry
    Neo Bison               Healing Fruit           Healing Flower
    Neo Grude               Healing Fruit           Fury Boost
    Nightmare               Magic Water             Door Of Wind
    Nighto                  Phoenix                 Healing Leaf
    Nighto Lv.2             Magic Leaf              Magic Leaf
    Nighto Lv.3             Magic Fruit             Magic Fruit
    Nova                    Healing Berry           Healing Leaf
    Nova Lv.2               Shield Elixir           Healing Flower
    Nova Lv.3               Healing Fruit           Healing Fruit
    Nurga                   Magic Leaf              Wisdom Water
    Oak Slime               Healing Bloom           Healing Flower
    Ogre                    Power Elixir            Healing Bloom
    Orb                     Magic Leaf              Healing Flower
    Orb Lv.2                Healing Bloom           Healing Bloom
    Orb Lv.3                Magic Fruit             Healing Fruit
    Ostrich                 Healing Lead            Healing Leaf
    Poisonous Worm          Antidote                Medicine
    Pump Bat                Phoenix                 Healing Leaf
    Puera                   *Not Avalible*          Magic Water
    Puera Lv.2              *Not Avalible*          Life Water
    Puera Lv.3              *Not Avalible*          Crimson Book
    Queen Bee               Antidote                Phoenix
    Red Piura               Healing Leaf            Healing Leaf
    Rock Lizard             Healing Fruit           Guardian Water
    Rogue                   *Not Avalible*          Guardian Water
    Scale Lizard            Door Of Wind            Swift Water
    Shade                   Magic Fruit             Magic Fruit
    Skeleton                Magic Leaf              Incense
    Skull Knight            Magic Leaf              Incense
    Slippery                Door Of Wind            Power Water
    Slippery Lv.2           Lost Grail              Guardian Water
    Slippery Lv.3           Lost Grail              Magic Grail
    Songi (1st encounter)   Mettle Ring             Wonder Elixir
    Songi (2nd encounter)   Thunder Book II         Wonder Elixir
    Songi (3rd encounter)   *Not Avalible*          Magic Water
    Sorcerer                Magic Fruit             Magic Fruit
    Speed Wolf              Swift Water             Healing Berry
    Spikefish               Healing Flower          Spikefish Flute
    Spoon                   Healing Berry           Magic Water
    Spoon Lv.2              Healing Berry           Life Water
    Spoon Lv.3              Healing Berry           Life Grail
    Stone Lizard            Healing Fruit           Power Water
    Swordie                 Speed Elixir            Healing Flower
    Swordie Lv.2            Healing Berry           Healing Bloom
    Swordie Lv.3            Healing Berry           Healing Fruit
    Terror Face             Healing Fruit           Swift Water
    Theeder                 Healing Leaf            Magic Leaf
    Theeder Lv.2            Magic Leaf              Magic Leaf
    Theeder Lv.3            Healing Flower          Magic Fruit
    Thermo                  Magic Fruit             Wisdom Water
    Topaz                   Magic Fruit             Wisdom Water
    Twin Tomb               Healing Bloom           Healing Leaf
    Van Saryu               Lost Grail              Wonder Elixir
    Vera                    Healing Leaf            Healing Leaf
    Vera Lv.2               Healing Flower          Healing Flower
    Vera Lv.3               Healing Fuit            Healing Berry
    Verial                  Magic Fruit             Phoenix
    Viguro                  Golden Compass          Wonder Elixir
    Viguro Lv.2             Healing Fruit           Healing Fruit
    Viguro Lv.3             Healing Berry           Healing Berry
    Wailing Bird            Healing Fruit           Spikefish Flute
    Warfish                 Medicine                Incense
    Warhalf                 Healing Flower          Door Of Wind
    Warman                  Healing Flower          Door Of Light
    Wolf                    Phoenix                 Healing Leaf
    Worm                    Antidote                Antidote
    Xain                    Wind Book II            Wonder Elixir
    Zenoir                  Healing Flower          Healing Leaf
    Zenoir Lv.2             Magic Leaf              Healing Flower
    Zenoir Lv.3             Magic Fruit             Healing Berry
    Zeto                    Silver Compass          Wonder Elixir
    Zora                    *Not Avalible*          Swift Water
    VIII. - [F i s h i n g]
    There are two locations in Legaia where you can fish.  Those two being Buma and 
    Vidna.  Before fishing, however, you will first need to obtain a rod and some 
    The Rods:
    (1) This rod can be found in Vidna before the mist arrives.
    (2) This rod can be won by playing the slot machine mini-game in Sol.
    (3) This rod can be found in the Usha Research Center in between two beds (only 
    after you open the Nivora Ravine)
    As for lures, you get three different lures for each rod when you obtain the 
    Fishing Tackle Set in Vidna.
    (1) It is best to use the normal lure when fishing at the Vidna pond and the 
    heavier lure if you are fishing at the Buma pond.
    (2)In Buma, there is a trick in which you will almost always catch a "good" 
    fish.  Aim your rod directly at the plant to the left and cast it when your 
    power meter is at 50%.
    *Vidna Fishing Prizes*
    (1) Spikefish Flute: 200
    (2) Lippian Flute: 200
    (3) Healing Fruit: 500
    (4) Power Ring: 1,000
    (5) Mettle Armband: 1,500
    *Buma Fishing Prizes*
    (1) Spikefish Flute: 200
    (2) Lippian Flute: 200
    (3) Spirit Tailsman: 4,000
    (4) Magic Grail: 6,500
    (5) Life Grail: 6,500
    If anybody else has anything to add to this section (or any other section for 
    that matter) go ahead and e-mail me at r_angotti@yahoo.com!
    VII. - [S o l 's  M i n i - g a m e s]
    *Sol Broadway*:
    Blah... stupid.  Talking to Mon will cause Gala to help him with the play.  Gala 
    will do well and your reward is being able to enter the show for free.
    *Sol Disco Fever*:
    To enter you will have to have obtained the Gold Card from the Muscle Dome.  
    Once in you can pay money to enter Noa in the dance contest.  To learn how to 
    dance talk to Disco King.  There will be two rounds.  Upon winning both rounds 
    you'll receive 10,000G and the swimsuit (see Secrets section).  After this, talk 
    to the Disco King and he will give you the Speed Chain.  
    *Baka Fighter Game*:
    There are fourteen rounds in the Baka Fighter Mini-game.  According to 
    mr_darkx@hotmail.com there is a pattern in which you can win easily.  It goes as 
    Round 1: Square
    Round 2: X
    Round 3: Circle
    Round 4: Square, X
    Round 5: Circle, Circle, Circle, X, X, X
    Round 6: Circle, X
    Round 7: Square, Square, Square, X, X, X, O, O, O
    Round 8: X, Circle, Square, Square, Square, Square
    Round 9: Circle, Circle, X
    Round 10: Square, X, O
    Round 11: Square, Square, Circle, X
    Round 12: Circle, Circle, X, Square
    Round 13: X, X, Square, Square, X, X, O, O
    Round 14: Square, Square, X, O, O, O, X
    You will be rewarded with 460 coins if you win all fourteen rounds.
    *Muscle Paradise*:
    To enter, talk to the lady on the left and pay her 100 coins.In the Beginner and 
    Expert courses you will be able to use your Ra-Seru magic spells, however in the 
    Master course you are not allowed to.
    Below are the enemies that you will encounter depending on which course you 
    *Beginner*                  *Expert Course*           *Master Course*
    Round 1: Red Piura         Round 1: Black Piura       Round 1: Ironman
    Round 2: Skeleton          Round 2: High Gomboo       Round 2: Viguro Lv.2
    Round 3: Drake Ghost       Round 3: Dark Ogre         Round 3: Gold Bison
    Round 4: Caruban           Round 4: Gold Bison        Round 4: Caruban
    Round 5: Gola - Gola       Round 5: Ironman           Round 5: Zeto
    Round 6: Zeto              Round 6: Caruban           Round 6: Berserker
    Round 7: Viguro Lv.2       Round 7: Aluru             Round 7: Xain
    Round 8: Xain              Round 8: Xain              Round 8: Dohati
                                                          Round 9: Lu Delilas
    [Coin Prize: 818]          [Coin Prize: 1,532]        Round 10: Che Delilas
                                                          Round 11: Gi Delilas
                                                          Round 12: Zora
                                                          Round 13: Jette
                                                          [Coin Prize: 13,856]
    Tip - <bmtanyag@eastasia.edu.ph> suggests that you equip Vahn with the following 
    in each course (to make things a bit easier): 
    [Beginner Course]
    (1) Warrior Icon/Defender Chain/Burning Flare <For Xain>
    (2) War Soul
    (3) Mettle Gem
    [Master Course]
    (1) Life Grail
    (2) War Soul
    (3) Mettle Gem
    [Expert Course]
    (1) Life Grail
    (2) Defender Chain
    (3) Wonder Amulet
    IX. - [I t e m / P r i c e / S h o p  L i s t]
    An asterik (*) indicates an item that shows up when you have the Platinum Card.
    [Village/Town/Area Name]:
    -Name of Shop-
    (1) Item / Price
    (2) Item / Price
    [Rim Elm]:
    -Variety Shop-
    (1) *Hunter Clothes* / 900G
    (2) *Scarlet Jewel* / 2,000G
    (3) *Azure Jewel* / 2,000G
    (4) Survival Knife / 180G
    (5) Warrior Seal / 240G
    (6) Warrior Boots / 420G
    (7) Cure Amulet / 800G
    (8) Healing Leaf / 100G
    (9) Antidote / 40G
    (10) Door of Light / 200G
    [Hunter's Spring]:
    After reviving the Genesis Tree  at Mt. Rikuroa, Lezam's Sister will be here.
    -Variety Shop-
    (1) *Golden Compass* / 3,000G
    (2) *Silver Compass* / 3,000G
    (3) Target Chain / 1,200G
    (4) Defender Chain / 1,200G
    (5) Healing Leaf / 100G
    (6) Antidote / 40G
    (7) Door of Light / 200G
    -Market (Lezam's Sister)-
    (1) Target Chain / 1,200G
    (2) Defender Chain / 1,200G
    (3) Healing Leaf / 100G
    (4) Healing Flower / 400G
    (5) Magic Leaf / 1000G
    (6) Medicine / 300G
    (7) Door of Light / 200G
    [Drake Castle]:
    -Arm Shop-
    (1) Survival Knife / 180G
    (2) Nail Glove / 160G
    (3) Warrior Seal / 240G
    (4) Warrior Boots / 420G
    (5) Guardian Clip / 320G
    (6) Fighting Robe / 1,100G
    (7) Electric Shoes / 560G
    -Items Shop-
    (1) Antidote / 40G
    (2) Cure Amulet / 800G
    (3) Defedner Chain / 1,200G
    (4) Door of Light / 200G
    (5) Healing Leaf / 100G
    (6) Medicine / 300G
    (7) Target Chain / 1,200G
    [Biron Monastery]:
    (1) Survival Knife / 180G
    (2) Nail Glove / 160G
    (3) Electric Shoes / 560G
    (4) Fighting Robe / 1,100G
    (5) Guardian Clip / 320G
    (6) Warrior Boots / 420G
    (7) Savior Clothes / 1,800G
    (1) *Healing Flower* / 400G
    (2) *Healing Bloom* / 600G
    (3) *Magic Leaf* / 1,000G
    (4) Door of Light / 200G
    (5) Medicine / 300G
    (6) Healing Leaf / 100G
    (7) Tempest Jewel / 2,000G
    (8) Deep Sea Jewel / 2,000G
    (9) Burning Jewel / 2,000G
    (10) Earth Jewel / 2,000G
    -Morlang (after mist)-
    (1) Power Shoes / 1,300G
    (2) Power Plate / 2,100G
    (3) Ironman Boots / 1,400G
    (4) Power Earring / 780G
    (5) Ironman Seal / 940G
    (6) Savior Clothes / 1,800G
    (7) Survival Club / 860G
    (8) Battle Knife / 1,200G
    (9) Crimson Nails / 980G
    [Ancient Water/Wind Cave]:
    -Arms Shop-
    (1) *Short Sword* / 2,700G
    (2) *Fighter Claw* / 2,900G
    (3) Battle Knife / 1,200G
    (4) Power Shoes / 1,300G
    (5) Power Earring / 780G          
    (6) Power Plate / 2,100G
    (7) Tempest Shoes / 1,900G            
    (8) Green Robe / 2,800G
    (9) Green Clip / 1,000G
    (10) Ironman Boots / 1,400G
    (11) Savior Clothes / 1,800G
    (12) Ironman Seal / 940G
    (13) Crimson Nails / 980G
    (14) Survival Club / 860G
    -Items Shop-
    (1) *Scarlet Jewel* / 2,500G
    (2) *Azure Jewel* / 2,500G
    (3) Golden Compass / 3,000G
    (4) Silver Compass / 3,000G
    (5) Earth Jewel / 2,000G
    (6) Deep Sea Jewel / 2,000G
    (7) Burning Jewel / 2,000G
    (8) Tempest Jewel / 2,000G
    (9) Target Chain / 1,200G
    (10) Defender Chain / 1,200G
    (11) Door of Light / 200G
    (12) Medicine / 300G
    (13) Healing Leaf / 100G
    (14) Cure Amulet / 800G
    -Arms Shop-
    (1) Short Sword / 2,700G
    (2) Fighter Claw / 2,900G       
    (3) Warrior Armor / 3,700G
    (4) Master Boots / 3,200G
    (5) Green Clip / 1,000G
    (6) Green Robe / 2,800G
    (7) Tempest Shoes / 1,900G
    -Items Shop-
    (1) Door of Wind / 200G
    (2) Door of Light / 200G
    (3) Healing Flower / 400G
    (4) Medicine / 300G
    (5) Healing Leaf / 100G
    (6) Magic Amulet / 2,000G
    (7) Pure Amulet / 1,600G
    -Arms Shop-
    (1) Short Sword / 2,700G
    (2) Fighter Claw / 2,900G
    (3) Red Club / 3,600G
    (4) Expert Seal / 2,400G
    (5) Fighting Plate / 4,600G
    (6) Master Boots / 3,200G
    (7) Warrior Armor / 3,700G
    -Gift Shop-
    (1) *Magic Leaf* / 1,000G
    (2) *Phoenix* / 1,600G
    (3) Mettle Ring / 12,000G
    (4) Scarlet Jewel / 2,500G
    (5) Azure Jewel / 2,500G
    (6) Golden Compass / 3,000G
    (7) Silver Compass / 3,000G
    (8) Pure Amulet / 1,600G
    (9) Forest Amulet / 2,000G
    (10) Healing Flower / 400G
    (11) Healing Bloom / 600G
    (12) Medicine / 300G
    (13) Door of Light / 200G
    (14) Door of Wind / 200G
    The shop will appear after you defeat Dohati's Castle (First Mist Generator).
    -Arms Shop-
    (1) Bloody Claw / 9,500G
    (2) Survival Axe / 10,800G
    (3) Master Armor / 15,400G
    (4) Scarlet Robe / 4,800G
    (5) Fighter's Band / 2,600G
    (6) Valor Plate / 13,800
    -Items Shop-
    (1) Door of Wind / 200G
    (2) Door of Light / 200G
    (3) Phoenix / 1,600G
    (4) Medicine / 300G
    (5) Magic Leaf / 1,000G
    (6) Healing Bloom / 600G
    (7) Healing Flower / 400G
    (8) Ebony Jewel / 4,000G
    (9) Luminous Jewel / 4,000G
    (10) Madlight Jewel / 4,000G
    (11) Tempest Jewel / 2,000G
    (12) Burning Jewel / 2,000G
    (13) Deep Sea Jewel / 2,000G
    (14) Earth Jewel / 2,000G
    -Arms Shop (underground)-
    (1) Force Blade / 4,200G
    (2) Hard Beat / 3,800G
    (3) Red Club / 3,600G
    (4) Expert Seal / 2,400G
    (5) Ironman Armor / 5,300G
    (6) Master Boots / 3,200G
    (7) Jeweled Clip / 2,500G
    (8) Scarlet Robe / 4,800G
    (9) Olive Shoes / 3,900
    (10) Fighters Band / 2,600G
    (11) Fighting Plate / 4,600G
    (12) Fighting Boots / 4,300G
    -Items Shop (underground)-
    (1) Door of Wind / 200G
    (2) Door of Light / 200G
    (3) Phoenix / 1,600G
    (4) Medicine / 300G
    (5) Magic Leaf / 1,000G
    (6) Healing Bloom / 600G
    (7) Haling Flower / 400G
    (8) Ebony Jewel / 4,000G
    (9) Luminous Jewel / 4,000G
    (10) Madlight Jewel / 4,000G
    (11) Tempest Jewel / 2,000G
    (12) Burning Jewel / 2,000G
    (13) Deep Sea Jewel / 2,000G
    (14) Earth Jewel / 2,000G
    -Arms Shop-
    (1) Force Blade / 4,200G
    (2) Hard Beat / 3,800G
    (3) Survival Axe / 10,800
    (4) Expert Seal / 2,400G
    (5) Ironman Armor / 5,300G
    (6) Expert Boots / 8,800G
    (7) Tempest Robe / 13,400G
    (8) Jeweled Clip / 2,500G
    (9) Olive Shoes / 3,900G
    (10) Fighers Band / 2,600G
    (11) Fighting Boots / 4,300G
    (12) Valor Plate / 13,800G
    -Items Shop-
    (1) *Life Ring* / 9,500G
    (2) *Power Ring* / 8,000G
    (3) *Guardian Ring* / 8,000G
    (4) Mettle Ring / 12,000G
    (5) Chicken Safe / 10,000G
    (6) Chicken Guard / 10,000G
    (7) Door of Wind / 200G
    (8) Door of Light / 200G
    (9) Phoenix / 1,600G
    (10) Magic Leaf / 1,000G
    (11) Healing Bloom / 600G
    (12) Healing Flower / 400G
    (13) Slowness Chain / 1,000G
    [Karisto Station]:
    -Honest Person's Store-
    (1) Travel Kit / 3,000G (includes 5 Healing Blooms, 1 Door of Wind and 1 Door of 
    (1) *Life Source* / 50,000G
    (2) *Magic Source* / 50,000G
    (3) *Mettle Source* / 50,000G
    (4) Vitality Ring / 50,000G
    (5) Healing Berry / 3,000G
    (6) Door of Light / 200G
    (7) Door of Wind / 200G
    The first shops will open after you clear the mist.
    -Arms Shop I-
    (1) War God Plate / 28,000G
    (2) Expert Armor / 22,200G
    (3) Steel Boots / 18,000G
    (4) Holy Claw / 17,000G
    (5) Battle Axe / 15,600G
    (6) Hero Seal / 12,500G
    -Item Shop I-
    (1) Guardian Ring / 8,000G
    (2) Speed Ring / 8,000G
    (3) Wisdom Ring / 8,000G
    (4) Healing Berry / 3,000G
    (5) Phoenix / 1,600G
    (6) Healing Bloom / 600G
    (7) Door of Light / 200G
    -Arms Shop II-
    (1) Hero Boots / 15,500G
    (2) Master Armor / 15,400G
    (3) Beast Buster / 14,500G
    (4) Tempest Robe / 13,400G
    (5) Survival Axe / 10,800G
    (6) Bloody Claw / 9,500G
    (7) Royal Crown / 9,400G
    -Item Shop II (bakery)-
    (1) *Life Ring* / 9,500G
    (2) *Power Ring* / 8,000G
    (3) Stone Amulet / 15,000G
    (4) Nature Amulet / 8,000G
    (5) Magic Leaf / 1,000G
    (6) Healing Flower / 400G
    (7) Door of Wind / 200G
    The Variety Store will appear after the ice has been melted.
    -Variety Store-
    (1) *Mettle Armband* / 40,000G
    (2) *War Soul* / 60,000G
    (3) Chaos Breaker / 32,000G
    (4) Battle Robe / 35,000G
    (5) War God Band / 21,000G
    (6) War God Boots / 29,000G
    (7) Chicken Heart / 10,000G
    (8) Healing Berry / 3,000G
    (9) Healing Fruit / 2,400G
    (11) Magic Fruit / 5,000G
    (12) Medicine / 300G
    (13) Phoenix / 1,600G
    (14) Door Of Light / 200G
    (15) Door Of Wind / 200G
    [Usha Research Center]:
    (1) Bad Luck Bell / 13,000G
    (2) Bronze Book / 8,000G
    (3) Ivory Book / 5,000G
    (4) Magic Fruit / 5,000G
    (5) Healing Berry / 3,000G
    (6) Phoenix / 1,600G
    (7) Medicine / 300G
    [Soren Camp]:
    -Arms Shop-
    (1) Hero Armor / 40,000G
    (2) Chaos Breaker / 32,000G
    (3) Heavy Strike / 34,000G
    (4) Power Club / 36,000G
    (5) Hero Seal / 12,000G
    (6) Triumph Boots / 31,000G
    (7) Pronged Crown / 18,200G
    (8) Battle Robe / 35,000G
    (9) Steel Boots / 18,000G
    (10) War God Boots / 29,000G
    (11) War God Plate / 28,800G
    (12) War God Band / 21,000G
    -Items Shop-
    (1) Magic Fruit / 5,000G
    (2) Healing Berry / 3,000G
    (3) Healing Fruit / 2,400G
    (4) Phoenix / 1,600G
    (5) Door of Light / 200G
    (6) Door of Wind / 200G
    -Arms Shop-
    (1) Hero Armor / 40,000G
    (2) Power Club / 36,000G
    (3) Battle Robe / 35,000G
    (4) Heavy Strike / 34,000G
    (5) Chaos Breaker / 32,000G
    (6) War God Plate / 28,000G 
    -Items Shop-
    (1) Magic Fruit / 5,000G 
    (2) Healing Berry / 3,000G
    (3) Healing Fruit / 2,400G
    (4) Phoenix / 1,600G
    (5) Medicine / 300G
    (6) Door of Light / 200G
    (7) Door of Wind / 200G
    X. - [C o n c l u s i o n / T h a n k s]
    I basically did this whole thing by myself without a lot of other input.  
    However, I would like to thank T&T, PSM, and GameFAQ's.
    I plan to make more walkthroughs, though I have no idea which ones.  I'd like to 
    do another RPG walkthrough since RPG's are my favorite games.  
    Anyways, thanks to my friends: Rick, Jim, Jesse, Mike, Jon, and Brian and:
    <the_weird_guy@webtv.net> - for the Ra-Seru Juggernaut Spell
    <bmtanyag@eastasia.edu.ph> - correction about Devil Medallion secret (said use 
    "healing items" instead of "healing spells" because Lapis drains all MP, also 
    suggested instead of saying "Win the Earth Egg in Sol...", say something like 
    "Win the Earth Egg in Sol by collected 100,000 coins and exchanging them at the 
    prize counter" to make things more clear.  Also sent in Door of Wind secret (see 
    Secrets Section) and some tips on what accessories to equip on Vahn in the 
    Muscle Dome mini-game (see mini-games section).
    <aCiDviking1@webtv.net> - e-mailed me on how to get the Mettle Goblet in Bio 
    Castle (see walkthrough).
    <Seifer Zero> - made me aware of the kid who sells an item that raises one of 
    your characters' life 25% secret (see Secrets Section).
    <Rawin1@prodigy.net> - submitted tip on how to get the Earth Jewel in the East 
    Voz Forest after reviving Genesis Tree.
    <you@yourisp.com/net/org> - send me stuff!  
    Legend of Legaia Guide v1.5
    For PlayStation (American Version)
    R. Angotti (r_angotti@yahoo.com)
    "No one can make you feel inferior without your consent."  -Eleanor Roosevelt
    "You must be the change you wish to see in the world."  -Gandhi
    "When you get to the end of your rope, tie a knot and hang on."  -Franklin D. 
    "It's always too early to quit."  -Norman Vincent Pearle
    "A journey of a thousand miles begins with a single step."  -Confucius
    "We never know the worth of water 'til the well is dry."  -English Proverb
    "It is a man's own mind, not his enemy or foe, that lures him to evil ways."  -
    "Assumptions allow the best in life to pass you by."  -John Sales
    "Fall seven times, stand up eight."  -Japanese Proverb
    "Courage is not the absence of fear, but rather the judgement that something 
    else is more important than fear."  -Ambrose Redmoon
    "Imagination is more important than knowledge. Knowledge is limited. Imagination 
    encircles the world."  -Albert Einstein
    "The only real mistake is the one from which we learn nothing."  -John Powell
    "The expert at anything was once a beginner."  -Hayes
    "Somewhere, something incredible is waiting to be known."  -Carl Sagan
    "We are what we think. All that we are arises with our thoughts. With our 
    thoughts, we make the world."  -Buddha
    "Those who stand for nothing fall for anything."  -Alexander Hamilton
    "If you can imagine it, You can achieve it. If you can dream it, You can become 
    it."  -William Arthur Ward
    "The most beautiful thing we can experience is the mysterious."  -Albert 
    "He is able who thinks he is able."  -Buddha
    "If you want rainbows, you have to put up with the rain."  -Dolly Parton
    "The future belongs to those who believe in the beauty of their dreams."  -
    Eleanor Roosevelt
    "Great spirits have always encountered violent opposition from mediocre minds."  
    -Albert Einstein
    "Tis nobler to lose honor to save the lives of men than tis to gain honor by 
    taking them."  -David Borenstein
    "We need more people who specialize in the impossible."  -Unknown
    "Enjoy life. There's plenty of time to be dead." -Unknown
    "Nothing is so strong as gentleness and nothing is so gentle as real strength."  
    -Ralph W. Sockman
    "Wisdom begins in wonder."  -Socrates
    "People only see what they are prepared to see." -Ralph Waldo Emerson
    "To accomplish great things, we must not only act, but also dream; not only 
    plan, but also believe."  -Anatole France

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