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    Lists and Charts Guide by Bahamut Zero

    Version: 1.4 | Updated: 02/26/01 | Search Guide | Bookmark Guide

    MegaMan Legends 2
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    /_________//_____|/_______|/_____| |___\ \___\/_______/ |______|   /____\/____\
    An In-Depth Guide by -Bahamut Zero-
    This Document is Copyrighted 2000 by Bahamut Zero. Any 
    reproduction of this document in part or in whole without 
    the author's consent is strictly forbidden.
    Version 1.4
    Original Release 00/11/??
    Version 1.4- 01/2/24
      Changed the ASCII art again. Definately am going to try to release this 
    Version. It's been much too long since the last update. Remembered that 
    GameFAQs doesn't support WordPad, so I ditched the pictures. They weren't that 
    good anyway. Tried to do a little something in each of the five sections and 
    get a decent release in this version.
    Version 1.3- 00/12/25 *Never Released*
      I was going to release this, but never got around to it. Guess I just forgot 
    with all the other work I was doing. Besides, all I did was add a few Journels. 
    I might do some work on the ASCII art in the next version. I added some 
    pictures of the equipment.
    Version 1.2- 00/12/8
      Second release, started adding Journels and added more weapons. Still not 
    sure where to put everything. May add a few more things if I get the time. 
    Added an FAQ Section and am now basically organized.
    Version 1.1- 00/11/29 *Never Released*
      I didn't feel I should releases this version. Why? Because all I did was work 
    on the ASCII art. Not much of an update, is it? Maybe I'll release another 
    update in a few weeks.
    Version 1.0- 00/11/??
      Initial release, started mapping the Guide. Put up ASCII art, might change it 
    or get rid of it later. Added a few minor stuff like Section I and 
    credits/closing statments. Many sections and areas listed are have been 
    added... but don't know where to put them. Will probably move stuff around 
    between now and the next update.
    Table of Contents
       Section I: Before We Begin
    I-     Author's Notes
    II-    What is MegaMan Legends 2?
       Section II: Introduction
    III-   Story
    IV-    Cast of Characters
       Section III: Charts and Lists
    V-     Items
     A-     Recovery Items
     B-     Development Parts
     C-     Unknown Items
     D-     Presents & House Furnishings
    VI-    Equipment
     A-     Special Weapons Analysis
     B-     Equipment
      a-     Helmets
      b-     Armor
      c-     Shoes
     C-     Buster Parts
       Section IV: Files, Notes, Journals
    VII-   Professor Barrell Gaskett's Journals
     A-     Forbidden Island
     B-     MegaMan's Discovery
     C-     Kattelox Island
     D-     The Digger's Manual
    VIII-  Roll's Diary
    IX-    Letters
     A-     Matilda's Letter
     B-     The Servbots' Letters
     C-     The Twins' Letters
       Section V: Quiz Q's & A's
    X-     The Youngest Pupil
    XI-    The First Pupil
    XII-   The Mayor
    ???-   Frequently Asked Questions
    ???-   Credits, Closing Statements, Etc.
    <><><><><><><><><>SECTION I:  BEFORE WE BEGIN<><><><><><><><><><>
    	I-Author's Notes
      This my third Walkthrough for a Megaman game, I did one for The Misadventures 
    of Tron Bonne (MITB), and one for MegaMan Legends (MML) that I never submitted 
    and probably never will. I know that my MITB one isn't finished, and as soon as 
    I can find the update I'll send it in.
      Unlike my walkthrough for MITB, this is an In-Depth Guide. Meaning I'm going 
    to be covereing things that otherwise wouldn't be covered, or at least being 
    more detailed. I might get around to doing maps, but I'm really busy right now 
    and will probably do that late into the development, if at all.
      Unless otherwise noted, this will only be updated/available at GameFAQs- if 
    you found this anywhere else it was posted without my permission. This is far 
    from finished, I have tons of stuff written down in a large note book, so don't 
    e-mail me telling me I forgot this or didn't add that. Thank you.
    	II-What is MegaMan Legends?
      When CAPCOM decided to go 3-D with the MegaMan games, they decided it was 
    time for a new MegaMan storyline. Unlike the X games which take place in the 
    original MM storyline, the Legends (or Dash) series is completely different 
    with no connection to the old ones at all.
      In Legends, MegaMan was found as a baby in ancient ruins and raised as a 
    normal boy. He grew up to be a Digger, someone who searches ruins for 
    refractors and atifacts from the past. His world, almost completely covered in 
    water, uses large refractors as power sources and the smaller refractors are 
    used as money. Ironically, the currency they use- Zenny- is the same currency 
    used in CAPCOM's Breath of Fire series.
      The first game, which came out about three years ago, introduced the new 
    MegaMan and his friends Data, Roll and her grandfather Prof. Barrell. It also 
    established his, for lack of a better term, rivals- The Bonnes. At the end of 
    MML, we were given a hint at what MegaMan's true identity might be, and 
    although it was resolved, its shortness left open for a sequel.
      MegaMan Legends 2 is the sequel to MegaMan Legends (MML), unlike The 
    Misadventures of Tron Bonne which was a prequel. In this game, MegaMan's past 
    is explained more thoroughly and also serves to introduce a few new characters. 
    This game also seems to change the way a few people, most notably Tron and 
    Roll, react to MegaMan and may also set the stage for other things in the next 
    <><><><><><><><><><>SECTION II:  INTRODUCTION<><><><><><><><><><>
    (As taken from the Manual)
    	IV-Cast Of Characters
      There is such a large cast of characters that I almost put them into 
    different sections, but I decided against it. However, I may still do so later 
    if it seems to big. Also, I put MegaMan Volnutt and MegaMan Trigger as two 
    seperate characters. He has no recollection of the past and almost seems a 
    different person, we'll have to see what the MegaMan Legends 3 brings.
    MegaMan Volnutt-
    MegaMan Trigger-
      Purifier Model, 1st Class, code name: Trigger. Thousands of years ago, 
    MegaMan Trigger served the Master in Elysium alongside Yuna and Sera. When the 
    Master died, he took up the Master's dying wish- that the System Library be 
    destroyed for the sake of the Carbons that the Master loved so much.
      As his original form has never been shown, it is hard to tell just what 
    Trigger may have looked like. He might have looked like an older version of 
    MegaMan, but he probably had a larger reaverbot type body similar to that of 
    Juno. It has never been specified whether or not he was a Carbon type or an 
    Android like Yuna and Sera. He might even have been like Geetz and Gaatz, 
    having a normal looking body and a Reaverbot body.
    Roll Gaskett-
    Prof. Barrell Gasket-
    Von Bluecher-
    Tron Bonne-
    Teisel Bonne-
    Bon Bonne-
    <><><><><><><><><>SECTION III: CHARTS AND LISTS<><><><><><><><><>
      Some of the items that are found, like parts and unknowns, I did not write 
    down where I found them. I'm going back through the game several times, so I'll 
    have them eventually. Please bear with me. Most of the parts with a price are 
    bought at stores.
      I tried to type the items and descriptions up, but if it's confusing, let me 
    know and I'll change the format a little.
    		PART A
    	---Recovery Items---
      These items have a symbol that looks like a first-aid kit next to them. They 
    include recovery and remedy.
    Binoic Parts- 1,000z/5,000z/10,000z/30,000z/50,000z
      Increases MegaMan's Health Gauge.
    Energy Canteen- 600z
      Restores Life Gauge; can be refilled at stores.
    Extra Pack- 3,000z/4,000z/5,000z/6,000z/7,500z/10,000z/
           12,500z/15,000z/17,500z/20,000z.. upto 99 packs at 20,000z
      Increases the max size of MegaMan's Energy Canteen.
    Med. Bottle- 6,400z
      Heals special damage; can be refilled at stores.
    Med. Pack- 6,000z/7,500z/9,000z/10,500z/12,000z/13,500z/
           15,000z/16,500z/18,000z/20,000z.. upto 99 packs at 20,000z
      Increases the max size of MegaMan's Med. Bottle.
    Picnic Lunch- Found inside the Flutter's refridgerator
      Handmade by Roll; restores Life Gauge.
    Fried Chicken- Found in Glyde's base
      With 12 secret herbs and spices; restores Life Gauge.
    Hyper Cartridge- 1,600z
      Restores Special Weapon Energy.
    		PART B
    	---Development Items---
      These items have a symbol that looks like a gear next to them. They are used 
    in Roll's Development Room. The prices in front are how much they cost, not 
    what they sell for. A name after a price is what it becomes in the Development 
      The Mechanic's Notes 1-6 are detailed info about various machines (i.e.- 
    shields, blades) and change their description once Roll examines them.
    Old Hoverjets- 500z- Jet Skates
      Old hoverjet engine found in ruins; too old to use as is.
    Rollerboard- 3,000z- Jet Skates
      Board with wheels attached to it.
    Joint Plug- 80,000z- Adaptor Plug
      Looks like it could be used to develop an item of some kind...
    Aqua Chip- 8,000z- Hydro Jets
      Computer chip that contains data on underwater movement.
    Light Chip- 30,000z- Hover Shoes
      Computer chip that contains data on avoiding electric current.
    Resistor Chip- 160,000z- Asbestos Shoes
      Computer chip that contains data on avoiding fire and ice damage.
    Spike Chip- Cleated Shoes
      Computer ship that contains data on how to avoid slipping on ice.
    Broken Vacuum- 500z- Vacuum Arm
      Broken vacuum clean; worn down and covered in dust.
    Broken Motor- Vacuum Arm
      Powerful motor found inside the Flutter.
    Broken Model Gun- Machine Gun Arm
      Model Gun found in ruins; broken and unusable.
    Long Barrel- 1,000z- Machine Gun Arm
      Long, heavy gun barrel.
    Bomb Schematic- Reflector Arm
      Book found inside ruins that explains how to build bombs.
    Super Ball- 400z- Reflector Arm
      Popular childrens' toy; has high resilliance.
    Broken Drill- Drill Arm
      Electric drill; broken and unusable.
    Heavy Duty Gear- Drill Arm
      Can probably be used to power something.
    Rusted Mine- Ground Crawler
      Land mine found in ruins; trigger has been destroyed by rust.
    Bowling Ball- Ground Crawler
      Very heavy bowling ball found in a trash can.
    Rusty Bazooka- Hyper Shell
      Bazooka found in ruins; too rusty and old to be used as is.
    Firecraker- Hypershell
      Firecrakker recieved from a townsperson.
    Mechanic's Notes 1- Radar Notes- Homing Missle
      Detailed notes describing tracking systems.
    Bottle Rocket- 1,000z- Homing Missle
      Be sure to play with fireworks only when an adult is present!
    Mechanic's Notes 2- Artillary Notes- Buster Cannon
      Book describing how to calculate correct firing arcs for missles.
    Thick Pipe- Buster Cannon
      Strong, think pipe found in ruins.
    Mechanic's Notes 3- Spreadfire Notes- Spread Buster
      Military manual describing simultanious firing techniques.
    Sower- Spread Buster
      Mechanical sower found in ruins- but what was it doing there...?
    Mechanic's Notes 4- Beam Blade Notes- Blade Arm
      Manual describing how to build a laser sword.
    Zetsabre- 2,000,000z- Blade Arm
      Legendary shining sword; won/bought in quiz game.
    Mechanic's Notes 5- Shielding Notes- Shield Arm
      Book describing properties of force fields and defensive barriers.
    Shield Generator- Shield Arm
      Portable shield found in ruins- but beware the slow blades!
    Mechanic's Notes 6- Autofire Notes- Hunter Seeker
      Book describing how to make an autofire trigger.
    Sensor- Hunter Seeker
      High-tech sensor found in ruins.
    Laser Manual- Shining Laser
      *Forgot the description
    Green Eye- Shining Laser
      Lens found in ruins.
    Softball- Crusher
      Soft, spongy ball found in ruins.
    Taser- Crusher
      *Forgot the description
    		PART C
    	---Unknown Items---
      These items have a question mark "?" next to them, they usually are items 
    given to other people or sold for money. A bunch of them though, are unknown, 
    mainly the items won in the Pokte Village quiz game.
      I also put the refractors here, they look like crystals in the Item menu. As 
    far as I can tell, they are only used for selling. I was hoping they would be 
    used for some powerful weapon, bummer.
      There are two adaptor-like items that you can buy, they're a little pricy, 
    but they provide defense against certain things.
    Reaverbot Claw-
      From a Junk shop- might be worth something to the right person.
    Notes- Give to Shu
      Notes won in quiz game.
    Pencil- Give to Shu
      Pencil won in quiz game.
    Textbook- Give to Shu
      Textbook won in quiz game.
    Pokte Tea-
      Won in quiz game; special blend made in Pokte Village.
      Won in quiz game; famous design made in Pokte Village.
    Pokte Pastry-
      Won in quiz game; recipe popular with locals and tourists.
    Candy Apple-
      Sweet won in quiz game.
    Candy Bar-
      Chocolate bar won in quiz game.
    Strange Juice-
      Strange tasting juice won in quiz game.
    Cute Piggy- Give to girl in Ruminoa/Nino Island
      Pig given as present by girl living on Calbania Island.
    Refractor B- ?z- need at least a B Class License
      Large refractor; will probably fetch a good price at a shop.
    Refractor A- ?z- need at least an A Class License
      Large refractor; will probably fetch a good price at a shop.
    Refractor S- ?z- need at least an S Class License
      Large refractor; will probably fetch a good price at a shop.
    Light Barrier- 40,000z
      Prevents all electric damage from enemy attacks.
    Flame Barrier- 80,000z
      Prevents all damage from fire attacks.
    		PART D
    	---Presents & House Furnishings---
      These are items you give to Roll as presents and have a heart next to them, 
    they show up in her room when you give them to her. Choose "talk" and then 
    "presents" when you speak to her in the Flutter. Each gift, there are three 
    that I know of, appears as an entry in her Diary as well.
      The other items, the house furnishings, are items with a "?" next to them. 
    But if you buy them they go straight to the Flutter, you really can't give them 
    to anyone. if I say something after one of these, it's what is affected by it's 
      Finally, because they are "house" things, I put the cost of the items Roll 
    asks for when you "talk to Roll". They only appear after repairing the rooms 
    damaged in the fire, which is also listed.
    Stuffed Doll- 4,000z
      Cute stuffed animal- Roll would probably like it.
    Model Ship- 80,000z
      1/200-scale model of the Sulphur-Bottom.
    Cushion- 16,000z
      Soft, fluffy cushion.
    Toilet Cleaner- 1,500z- check the toilet on the Flutter
      Liquid toilet cleaner sold in a store.
    House Plant- 4,000z- check MegaMan's room
      Ficus; good for brightening up a room.
    Comic Book- 960- on MegaMan's bed
      Popular comic; they're making a movie out of it this summer.
    Vase- 24,000z- 
      Expensive antique vase.
    Wallpaper- 36,000z- check Roll's room
      Stylish wallpaper.
    Painting- 48,000z- check Barrell's room
      Expensive original oil painting.
    Game Cartridge- 32,000z- check MegaMan's room
      Latest game in a popular series: "Resident Evil 43"
       Living Room & Storage- 4,000z*
      *If you didn't do it in time (for whatever reason) and Roll uses the 
    Sprinklers, it's up to 6,000z
    "There's Something I want"-
       Refridgerator-  5,000z
       Newspaper Subscription-  3,000z
       New TV-  25,000z
    		PART A
    	---Special Weapons Analysis---
      Because the remodeling for the Flutter cost so much, Roll had to sell all of 
    MegaMan's Special Weapons from the last game. So now it's up to you to find 
    parts and give them to Roll so she can build you new ones. There's just one 
    little problem- this is going to cost lots of money. Not to mention the fact 
    that in MML2 the parts are much harder to find and are scattered throughout the 
    islands and ruins.
      For the most part, everythings is correct and accurate. The only thing that 
    bothered me was when Roll got a new toolkit. I believe it makes production 
    costs lower, but I don't know when she get's it. I heard it has to do with the 
    bath incident, so do that as soon as possible. And if my charts look a little 
    off, it's cause you may have gotten the Toolkit before or after I did. 
      I'm putting these in the order that I made them. So as soon as I find out 
    when I got the toolkit I'll mark it on the list.
    Lifter- Can be used to pick up various objects.
      Like the "kick" attack in MML, it's for when yuo don't have a Special Weapon 
    or are out of Energy for one. Can pick up enemies and hurl them at other 
    enemies for good damage too.
    Aqua Blaster- Used for stopping fires; not suitable for combat.
      This is your initial Special Weapon, no upgrades or part hunts.
    Machine Gun Arm- Has a high rate of fire.
     Attack- 3,000z/30,000z/100,000z  Energy- 5,000z/15,000z/25,000z
     Range- 1,000z/5,000z/10,000z     Rapid- 10,000z/30,000z/100,000z
      I just don't know.... I think I liked it better in MML. It just doesn't seem 
    to do as much damage as I remember, and it seems to eat up more energy too. Not 
    bad though for a early weapon.
    Homing Missle- Fires missles that track their target.
     Attack- 10,000z/120,000z/1,000,000z  Energy- 10,000z/50,000z/500,000z
     Range- 5,000z/30,000z/60,000z        Rapid- 10,000z/30,000z/100,000z
     Special- 10,000z/30,000z/1,000,000z
      Obviously didn't have the Toolit yet. I reallly liked this weapon, and used 
    it until I got the Buster Cannon. Kinda pricy, but worth it if you can get the 
    Zenny for it early on.
    Vacuum Arm- Useful for picking up refractors and energy cubes.
     Energy- 1,000z/10,000z/100,000z  Range- 1,000z/2,000z/4,000z
     Special- 1,000z/2,000z/5,000z
      It's exactly like it was in MML. I just didn't use it as much in this game 
    because I needed to pack more firepower as the game progressed. Although if you 
    need to earn some serious money, this your best friend. Especially in the 
    underwater areas where the zenny tends to disappear before you can reach it.
    Ground Crawler- Rolls along the ground until it touches an 		enemy; then 
    it explodes.
     Attack- 1,800z/3,600z/5,400z  Energy- 2,700z/4,500z/6,300z
     Range- 900z/1,350z/1,800z     Rapid- 1,350z/2,200z/3,150z
     Special- 27,000z/45,000z/54,000z
      *Rating Pending~
    Drill Arm- Can be used to destroy certain types of walls.
     Attack- 900z/1,800z/2,700z  Energy- 900z/1,350z/1,800z
      This is an intersting weapon. It has no range what-so-ever, yet it has 
    incredible attack. I used this in the fights with (S Class) Klaymoor and won in 
    seconds. Although I wouldn't advise it against an enemy that moves around a 
    Buster Cannon- Good range & firepower, but can't fire while moving.
     Attack- 27,000z/45,000z/450,000z  Energy- 27,000z/54,000z/108,000z
     Range- 27,000z/45,000z/54,000z
      I know I had the Toolkit by the time I got this weapon. And this is one hell 
    of a weapon! It's got great power and range. Unfortunately, it can't hit 
    targets that are too fast, but usually only takes one hit anyway. Don't use 
    this in the fights with Glyde on Nino Island though- you'll mostly end up 
    hitting your own people and losing. I mainly used this, though, until I got the 
    Shining Laser.
    <><><><><><><>SECTION IV:  FILES, NOTES, JOURNALS<><><><><><><><>
      This is originally all I had written down. At the time I hadn't even thought 
    about doing another Guide. These are the files found in Barrell's room, Roll's 
    Diary and the various letter you get from people including Matilda's letter to 
    her father.
      You might wonder why I'd bother to put this in. But I think it's good reading 
    and it gives you some insight into the game and the thoughts of some of the 
    	VII-Professor Barrell Gaskett's Journals
      If you look at the Bookshelf in Barrell's room, next to the white board. You 
    find an asortment of books. These are Barrell's Journals from his orgininal 
    trip to Forbidden Island to the events on Kattelox Island in the first MegaMan 
    		PART A
    	---Forbidden Island---
       This is a report of my and Bluecher's expedition to Forbidden Island. The 
    first problem we faced was the difficulty in approaching the Island. Any 
    conventional ship gets turned away by the winds. Attempting to force a ship 
    into the surrounding winds of the Island almost certainly results in that 
    ship's destruction. In a worst case situation, a ship could be lost in the 
    storm and never be seen again. We discovered that there is an "Eye" directly 
    above the center of the Island, where the wind velocity is relatively light. 
    Any ship attemping to land on the Island would have to use this as its entry 
    point. We decided to biuld a ship with a rounded aerodymanic hull that was 
    reinforced to withstand the atmospheric pressure above the Island. But, in 
    spite of all our efforts and precautions, we failed. Although we were able to 
    land on the Island, are ship was destroyed, leaving us without a means of 
    returning home.
      Since we could not leave, we decided to make the best of the situation, and 
    explore Forbidden Island as best we could. We were shocked to find that here, 
    Reaverbots were active even above ground. Having lost most of our equipment, we 
    were hard pressed to fend off their attacks. Struggling against both Reaverbots 
    and the weather, we made our way to the center of the Island, where we found an 
    ancient relic. I remember it well: a strange, diamond-shaped object, floating 
    in midair. But by the time we found it, we were at the limits of our endurance. 
    As I lost consciousness, I was aware of someone approaching us... A small girl 
    perhaps... Between the snow and the encroaching darkenss on my vision, it was 
    hard to tell exactly what I saw... When we recovered, we were on the outskirts 
    of Yosyonke. How we got the was a mystery- our ship had been destroyed, and to 
    this day, neither Bluecher nor I have any recollection of how we got there. 
    After that, several Diggers tried to reach Forbidden Island... But none 
    returned. How we were is a mystery that Puzzles be even now.   ~End File~
    		PART B
    	---MegaMan's Discovery---
       Once, a long time ago, I went to the ruins on Nino Island to do some 
    research on the civilzation that preceded ours. The ruins there are very 
    dangerous and normally sealed off. I snuck inside without the Guildmaster's 
    permission. Just inside the entrance, I found a strange, diamond-shaped object. 
    When I touched it, it fell apart- no, melted- and from inside there appeared a 
    small child, a baby, and a monkey. Seeing as I had broken into the ruins 
    without permission I couldn't reveal where I'd found them. So, I decided to 
    raise the baby along with my granddaughter.
       I decided to call the baby I found MegaMan. Actually, it wasn't really my 
    idea... It was my granddaughter, Roll, who chose that name, after one of her 
    favorite video game characters. I tried to get her to change her mind, but she 
    insisted that should be his name. At any rate, I raised him like he was my one. 
    He was no different form any other boy. He quickly became part of our family.   
    ~End File~
    		PART C
    	---Kattelox Island---
       Last year, we explored Kattelox Island- an island rich in resources. The 
    island is riddled with ruins and tunnels, and a legendary treasure was said to 
    be buried there. While we were there, we ended up fighting the Bonnes, a family 
    of pirates, who had come to Kattelox looking for the legendary treasure. 
    Although we defeated them a number of times, they continued to come after us, 
    but MegaMan managed to hold them off every time. Although they talked big, 
    their bark was worse than their bite. Looking back on it now, they were pretty 
    amusing to watch. I'm sure that we'll run into them again somewhere.
       While MegaMan was exploring the ruins on Kattelox at the request of the 
    mayor, Amelia, I saw something amazing. Alarge monolith descended for the sky 
    over the island. I still don't know what it was, and I probably never will. All 
    I know is that it had something to do with what was going on in the ruins. But 
    the only person who knows the whole truth is MegaMan... Something tells me it 
    may have had something to do with MegaMan's origins, and what he was doing on 
    Nino Island so many years ago...   ~End File~
    		PART C
    	---Digger's Manual---
      I kept expecting this to get larger, but it never did. If anyone has any 
    information on this that I don't have, please e-mail me and if it's true I'll 
    put you in the Credits Section.
    --Prof. Barrell's Notes-- Defintions
    *  What's a Dig?
    	Dig: To explore ancient ruins in order to recover artifacts and 
    resources. An essential elememnt in a successful Dig is that the Digger, who 
    explores the ruins,and the Spotter, who gives support from above ground, trust 
    each other implicitly.
    *  About Ruins
    	Ruins: Ancient underground structures constructed by the Ancients. The 
    structures are filled with tools and machines of great value, but they are also 
    dangerous places, inhabited by fearsome guardians called Reaverbots.
    *  What are Refractors?
    	Refractors: A powerful source of energy found in ruins. Smaller 
    refractors are used as currency, while larger ones are used to power machines 
    that provide heat and light.
    *  About Reaverbots
    	Reaverbots: The guardians of the ruins, presumed to have been built by 
    the Ancients. Although ther exact purpose is unknown, they can be found in 
    every ruin, and pose a great danger, as the attack anyone entering those ruins.
    	VIII-Roll's Diary
      This is a log of all Roll's diary entires. The only entires that are missing 
    are the ones that have multiple versions. An entry with an asterisk "*" by it, 
    means that it has more than one version. An entry with a double asterisk "**" 
    by it, means that it [i]might[/i] have more than one version. There were quite 
    a large amount of these and they really help you understand how Roll feels 
    about MegaMan. I've listed them in the order that I have them written down- 
    which is to say, the order that I got them.
      Thanks to Data, the kitchen in the Flutter caught fire. Luckily, MegaMan was 
    able to put it out before it did too damage.
      Thanks, MegaMan!
    -MegaMan and Digouts*
      MegaMan and I went looking for Joseph together.
      This was my first time to go on a Dig with MegaMan- Those Reaverbots are 
    really scary! I'm glad MegaMan was there to protect me! I'm so lucky to have 
    him around.
    -My Father?
      We got a dropship from Joseph in Yosyonke City. The funny this is, it looks 
    just like the dropship my father designed all those years ago.....  We weren't 
    able to talk to Joseph for very long, so I couldn't ask him about my father.
      I wonder what he knows.....
    -Off to Manda Island
      It's looks like the First Key is in Pokte Village, on Manda Island. This is 
    our first Dig in a while, so I'm a little nervous. But I'll try my best.
      After all, MegaMan is depending on me!
    -Living Room Restored
      Thanks to MegaMan, I was able to repair the living room. We'll finally be 
    able to sit down and eat again!
      Now all we need to do is get a new TV set.
    -Class A License
      MegaMan passed the Level A test to get the Class A License! Now that I think 
    about it, it's funny he hadn't gotten it before. I guess it's because we've 
    always done Digs at non-Guild ruins. Congradulations, MegaMan!
    -Class S License
      MegaMan got his Class S License! The test sounded like it was really hard, 
    but now that he's passed it, MegaMan is certified as one of the best Diggers in 
    the world! I always knew he was, but it's nice to see other people recognize 
    him too!
      MegaMan walked in on me while I was in the bath....  We haven't talked to 
    each other much since then....  I'm sure it was just an accident, but he did 
    something like that last year too, now that I think about it. What if he's 
    doing it on purpose? I don't know what I would do if he is....
    -Tron Bonne**
      It looks like that Tron or whatever her name is was saying bad things about 
    me to MegaMan. I'll have to ask him what she said later.
    -First Key**
      We got the First Key!
      It's hard to being a Supporter- not being able to see anything, relying only 
    on sensors....  I'll have to try harder next time- I owe MegaMan that much!
    -Got a Penguin!
      MegaMan gave me a stuffed animal today- a penguin!
      I've always loved penguins and the way the swim through the water like they 
    were flying. Now that I think about it, there were no penguins on Forbidden 
      I wonder why?
    -Got a Model!
      Today, MegaMan gave me a scale model of the Sulpher Bottom. It's about 1/200 
    scale, but it looks just like the real thing. There are some places that could 
    use some more detail; I'll have to touch it up later- maybe I'll weather it a 
      Thanks, MegaMan!
    -Von Bluecher's Ship
      We were able to get the First Key to Von Bluecher safely. I'm always amazed 
    everytime that ship of his. Maybe one of these days I'll be able to build my 
    own ship like that.....
    -Got a Cushion!
      MegaMan gave me a cushion today. I feel a little guilty- he always gives me 
    things, and I haven't given him anything back. The cushion's soft and very 
    comfortable. I can use it while working on designs or watching TV.
      Thanks, MegaMan!
      That Glyde was one of the tougher opponents we've had to face. He has a base 
    somewhere on Calbania Island- we have to go there next.
      I know I shouldn't worry- MegaMan can take care of himself- but still, I hope 
    he doesn't get hurt.
    -Rescue Mission
      MegaMan was able to help Appo and Dah rescue their sister.
      I never would have imagined that people were living on that island!
    -To Nino Island
      Now that Glyde is out of the way, we can get inside the Nino ruins.
      I wonder what we will find there?
    -Second Key
      We got the Second Key!
      MegaMan's gotten even stronger than I'd imagined! I'm so proud of him! Maybe 
    I can't go with him on Digs, but I can do my part by designing new weapons for 
    -Nino Island Caverns
      Von Bluecher now has the Second Key. I hope he appreciates it- it sounds like 
    MegaMan has a rough time in thr ruins on Nino Island.
      Everytime I go near him I can smell seawater.
    -Teisal Bonne
      Now that we've defeated the Bonnes, we can get into the ruins on Saul Kada 
    Island. I can't believe what a scoundrel Teisal is- using a priceless statue 
    like that as a shield!
    -Third Key**
      We found the Third Key!  Some of the Bonnes were exploring the ruins before 
    Megaman got inside- including Tron. I really don't like her- she always says 
    mean things and tries to get in MegaMan's way. I wish she would just leave us 
    -What next?
      We gave the Third Key to Von Bluecher.
      Everything's going just as planned- but with MegaMan on our side, that's only 
    natural! Now there's only one key left. I wonder what will happen when we get 
    them all? Will they really take us to the Mother Lode?
      I don't know- for some reason, I have a bad feeling.....
    -We got a letter!
      MegaMan received a letter from Appo and Dah.
      I wonder if MegaMan will ever write me a letter?
    -Here we go....
      After defeating the Bonnes and Glyde one more time, we're finally able to get 
    into the ruins! One more key to go! MegaMan and I both have our work cut out 
    for us!
    -The Last Key
      We found the Fourth Key! I knew MegaMan could do it!
      I'm so excited- we're closer to the Mother Lode than anyone ever has gotten 
    -Good luck, MegaMan!
      Looks like MegaMan and I won't be able to see each other for a while....  But 
    I'm not scared! I know we'll be able to see each other again soon! Good luck, 
      I realize now that everything I've up until now is because I had MegaMan by 
    my side....
      I've only realized now how much I love him. I'm so happey I have him in my 
      That's it on the diary entries. I've heard rumors that there might be one or 
    two more. But I'll wait until another day to check on that.
      There were several letters that MegaMan recieves from the Post Office during 
    the game. Unfortunately, I didn't find this out until near the ned of the game. 
    So I'm not completely sure when they show up. But the contents in the letters 
    from the Servbots do refere to certain events. 
    		PART A
    	---Matilda's Letter---
      If your wondering where Matilda's letter is, it is located in a drawer in 
    Barrel's room. I'm not sure if reading has any impact on the game. But I'm 
    pretty certain it doesn't.
    Dear Dad,
    	I've got exciting news- we're going on an expedition to Forbidden Island, 
    where you and Bluecher went all those years ago! I remember you telling me when 
    I was a little girl about your adventures there. About the snow and ice storms, 
    and about the mysterious diamond in the sky protected by reaverbots...  And the 
    mysterious girl you saw as you blanked out...  You know how I love a good 
    mystery- just thinking about seeing all those things for myself gives me goose 
    	Banner has designed a ship that he thinks can land on the island safely. 
    We're going to test it tomorrow. We'll leave Roll at the neighbors while we're 
    	If something should happen to us...  Please take care of Roll. Well, 
    we're off. I'll tell you all about Forbidden Island when we get back!
    		PART C
    	---The Servbots' Letters---
      There are two letters from the Servbots. I heard a rumot there might be more. 
    But I doubt it. There is still something I want to try, so there might still be 
    one more. Who knows...
    		PART C
    	---The Twins' Letters---
      The twins, Appo and Dah, are learning to read and write from their sister. So 
    they write MegaMan several letters during the game. Each one shows a 
    significant improvement in grammer. I guess her lessons are paying off. Now if 
    only they talked as well as they write.
    <><><><><><><><><><>SECTION V: QUIZ Q'S & A'S<><><><><><><><><><>
      The Quiz game in Pokte Village was both fun and annoying. It was fun, because 
    it helped test my knowlegde and find my limits; there were quite a few that I 
    could answer without having to write down and try several times. I even wrote 
    down some of those because I'm sure not everyone could answer those. But it was 
    very annoying too! I mean, almost all of the questions don't even deal with the 
    game, which is what I thought they would ask. I must written down at least 25% 
    to 1/3rd of all the questions....
      Because the Mayor asks the same questions as the first two girls, I didn't 
    put a section for her. Instead, I put two sections- one for thr Younger pupil 
    and one for the older pupil. Since they seem to never ask questions that the 
    other one asks, I thought it would be better. Heck, by the time I got to the 
    Mayor I had most of them memorized! That's how much I had to work on. To be 
    honest, some of the questions I still don't have the answers to, but that's 
    because I never saw them more than once or twice. Too much randomization!
    	X-The Youngest Pupil
      I am convinced that the youngest pupil is deliberately trying to make you 
    lose. She asks you off the wall questions, changes subject at least 4 times per 
    round, plus she scowls if you get a right answer and laughs if you don't. In 
    fact, hers is the one I had the most trouble with.
      Anyway, here are the questions that she asks. The First Pupil never asked 
    these questions, so I put them into different parts.
    Q:Which of these is the hardest stone?
    Q:What is the Capital of China?
    Q:What is the main ingrediant of the Thai soup "Tom Yan Goong?"
    Q:What year was Hall & Oates' hit album "Private Eyes" released?
    Q:In Which Brazilian city can the famous Copacabena Beach be found?
     A:Rio de Janeiro
    Q:What is the Capital of Brazil?
    Q:The 3 most well known teas are Darjeeling, Assam and...?
    Q:300 years ago, the first rollar coaster was built in what country?
    Q:How many atmoshperes can a 30-meter water resistent watch stand?
    Q:Which of these cities has the highest latitude?
    Q:The highest mountain in the world is?
    Q:Who starred in the 1996 movie Evita?
    Q:Which of these has the lowest chance of being born?
     A:Male Tortoise-shell cat
    Q:When did the American Civil War start?
    Q:What Apollo prject was the first to land on the moon?
     A:Apollo 11
    Q:The Java bat is the largest in the world. What is its wingspan?
    Q:Who was the the composer of Canon in D Minor?
    Q:What is the temperature of a cigarette flame?
     A:420 degrees
    Q:What does mistletoe use to attach itself to a host tree?
    Q:The humid planes around the La Pleta river in Latin America are?
    *****More to come, I have a bunch more written down.
    	XI-The First Pupil
    Q:The monk said to be the Middle Ages' most famous Natural Scientist?
    Q:Which part of an owl's body is different on the left and right?
    Q:The French Revolution began in what year?
    *****More to come, I have a bunch more written down.
    <><><><><><><><><>FREQUENTLY  ASKED QUESTIONS<><><><><><><><><><>
      I've received several emails asking me questions and such. Surprisingly, none 
    yet were about the quiz! Anyway, here are some of the questions I've been 
    asked. I'm sure other people probably want to know the answers too.
    Q: How do I get the 'Sower' in the Nino Ruins?
    A: I didn't know where to find this either until I played the Race 
    	mini-game, guess I'd forgotten it. You can speed up while on 
    	the Jet Skates/Water Jets. Near the bottom of the ruins, you'll 
    	come across this huge gap. Equip the Water Jets and hop onto 
    	the very top ledge, not the hallway, and turn them on. When you 
    	start to move, push up to speed up and you'll make the jump and 
    	ctach the ledge at the last second. Climb up and grab the chest.
    Q: Where are the 'Mechanic's Notes 5'?
    A: These are needed to make the shield arm. I believe they are in the 
    	S Ruins. Unfortunately I'm not sure where.*
    *Maybe someone can find the exact location, or tell me if I'm wrong. I'm too 
    busy with Night School to start over. If you can figure it out, E-mail me and 
    I'll put you in my Credits Section.
    Q: Where is the 'Taser'?
    A: After you fight Teisel for the Gold Statue, you'll find a guy next 
    	to one of the stone blocks. If you've been really bad and have 
    	gone several shades darker, he'll deal with and you can sell 
    	him the Reaverbot Claw and purchase some stuff. Unfortunately I 
    	hadn't known this at the time and made some heafty donations to 
    	the church. I spent two hours kicking pigs and he didn't even 
    	change color once. My Advice- Don't give any money to the 
    	church, and get darker by kicking the pigs later. Then once you 
    	have the stuff, donate to get lighter again.
    <><><><><><><><>CREDITS, CLOSING STATEMENTS, ETC.<><><><><><><><>
    Me, Bahamut Zero- For having the guts to do a walkthrough.
    ***If you need to contact me, E-mail me at "lordgodbahamut@juno.com"
    	but don't include the " " things***
    CAPCOM- For making another great game.
    If you're a Megaman fan who'd like to use it at your personal page, 
    cool. If you're a "comprehensive" game guide site that simply trolls 
    GameFAQs looking for new material to duplicate, don't bother asking.
    MegaMan Legends 2 and related names are trademarks of Capcom. Please 
    don't complain to me about the game if you don't like it.

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