Date: Thu, 31 Dec 1998 18:41:29 -0800 A Walkthrough for Metal Gear Solid- By: Zack Thiesen Table of Contents- I.Introduction II.The Cast III.Frequency Table IV.The Hardware 1.The Dock 2.The Heliport 3.Tank Hangar 4.Tank Hangar- B1 5.Tank Hangar- B2- Revolver Ocelot 6.Canyon- Vulcan Raven A. 7.Nuclear Bio Chemical Building 8.N.B.C. Building-B1- Ninja 9.N.B.C. building-B2- Psycho Mantis 10.Cave 11.Underground Passage- Sniper Wolf A. 12.Torture Chamber 13.Medical Cell 14.Comms.Tower A 15.Comms.Tower B 16.Comms.Tower Roof- The Hind (Liquid Snake in helicopter) 17.The Walkway 18.Sniper Field- Sniper Wolf B. 19.The Blast Furnace 20.Cargo Elevator A. 21.Cargo Elevator B. 22.Freezer- Vulcan Raven B. 23.Underground Maintenance Base- Metal Gear Rex 24.Top of Metal Gear Rex- Liquid Snake 25.The Escape ---THE END--- --------------Extra Stuff------------------------ 1a. Boss Guides 2a. Thanks and the legal stuff ------------------------------------------------- I.---THE INTRODUCTION--- Hi. I'm Zack Thiesen and I'm writing this walkthrough for the sole purpose of the sheer knowledge and fun of it. I know how hard it is to find an IN-DEPTH FAQ on the net. So, if you're stuck on a game, come back and check me out at gamefaqs .com under playstation or N64 for the most`go left and then right' kind of FAQs that you'll ever see. Thanks for taking your time to read this and I hope this has really helped you to beat Metal Gear Solid because it's a cool game. Forgive me if I messed up in the order of the Comms.Towers areas because that's confusing for me, and I did all of this guide by memory. I beat the game at least six times, but I guess I've slipped up a bit. Maybe I got it right, but anyway.(To the guy who's in charge of these FAQS) If this FAQ is a little messy, it's because I used TAB too much. I tried to get the Space Bar in as much as I could. It was neat when I wrote it. Sorry for the inconvenience. II.---THE CAST--- Character Voice Solid Snake David Hayter Liquid Snake James Flinders Meryl Silverburgh Mae Zadler Naomi Hunter Carren Learning Hal Emmerich Christopher Fritz Roy Campbell Paul Otis Mei Ling Kim Nguyen Ninja George Byrd Nastasha Romanenko Renne Collette Revolver Ocelot Patric Laine Vulcan Raven Chuck Farley Psycho Mantis Doug Stone Sniper Wolf Julie Monroe Donald Anderson George Byrd Kenneth Baker Bert Stuart Jim Houseman Frederick Bloggs Genome Soldier A. Doug Stone Genome Soldier B. Chuck Farley III.---THE FREQUENCY TABLE--- (140.85)- Naomi and C. Campbell ( From beginning ) (140.96)- Mei Ling ( From beginning ) (141.80)- Master Miller ( After the HELIPORT ) (141.12)- Otocon ( After you face NINJA ) (140.15)- Meryl ( After you meet her ) (141.52)- Nastasha ( After she calls you ) (140.48)- Deepthroat ( The Mystery Man ) IV.---THE HARDWARE--- HK Mark SOCOM .45 cal. W/ LAM ( Laser Aiming Module ) FAMAS French Air Rifle 5.56 mm ( 950 RPM ) HK PSG-1 Sniper Rifle Nikita RCM Launcher ( Remote Controlled Missile ) Stinger GTA Missile Launcher ( Ground-to-Air ) Stun Grenade type 5b Scope-Designed to see VERY far Gas Mask Cigarettes Cardboard Box A - TO HELIPORT- written on it Cardboard Box B - TO N.B.C. BUILDING- written on it. Cardboard Box C - TO SNOW FIELD- written on it. Diazepam- Anti-Anxiety Drug Camera MO Disk- Contains Metal Gear test data. PAL Key- used to disarm the Metal Gear Level Card 1-7 Bandana ( Red ) Infinite bullets, grenades, and missiles ! SOCOM suppressor ( silencer ) FAMAS Bullets SOCOM Bullets PSG-1 Bullets Nikita Rockets Stinger Missile Timer Bomb- ( In ITEMS Box in torture chamber )( Get it out! ) Night Vision Goggles Mine Detector Medicine - Stop runny noses and sneezing. Stealth Camouflage - Otocon gives this to you at his ending. Body armor- reduces damage- GOOD against bosses. Claymore mines C4 explosives Hand Grenades Chaff Grenades Ketchup- Fake out the guard Rope Military Rations Handkerchief- Has the smell of Sniper Wolf on it. Level #1- THE DOCKS Hardware- Rations x3 Get the ration behind the pipe on the left side under water. Head back up to the starting point and crawl under the ventilator using X. Head over to the first corner to your left and wait there until all of the guards are off the map. Then you should go over to the far right side of the room and hide behind that ventilator. Then run up to the far right corner in the front behind the small loader. You'll find a ration there as well. Wait until the elevator comes down and then wait until the guy is out of the way. Then run inside the elevator and go to the next level- THE HELIPORT. Level #2- THE HELIPORT Hardware- Stun Grenades Chaff Grenades SOCOM w/ LAM (Laser Aiming Module) 3.5 mm pistol Ration First you run over to the three boxes off to the far right and get the ration. Then hop into the back of the APC (All purpose vehicle) and grab the SOCOM behind the box. Then run up the stairs being careful of the security camera, and go to the middle of the walkway and crawl into the opening(air duct) and onto the next level- THE TANK HANGER. Level #3- THE TANK HANGER Hardware- Stun grenades Chaff grenades Thermal goggles Cardboard Box A SOCOM report/light suppressor Mine detector Rations SOCOM bullets Nikita missile launcher HK(Heckler & Koch) PSG-1 sniper rifle FAMAS French assault rifle Grenades FAMAS French assault rifle C4 Go into the elevator in the center (front) of the room. Go inside and go down to B1. Once down, go to the back of the hall and look right. There should be a latter. Go up it by pressing O. Then go through the duct until you come to a pair of vents and then go into the second one by pressing O. Talk to the DARPA chief and he'll give you your LEVEL #1 keycard! Then go back up to the starting point. Then by the big door in the front-right hand side of the room and go into the room to the right of the giant door. Be sure to have your handy-dandy LEVEL #1 keycard out and in your inventory. Go in there slowly so you don't wake up the guard. He'll never turn around even if you do wake him up! Shoot him and get the suppressor and the bullets. Then go back the elevator and go down to B2- THE ARMORY. Feel lucky? You'd better because there are trap doors to watch for and later on there are HEAVILY armed guards. Go to the center room and pick up the C4 explosives. Go to the very bottom left - hand corner and look at that wall. See where they made a WEAK attempt to cement over the walls? Should have had Bob Villa come in and do it or something. Anyway, blow up that wall with C4 and go into the opening. Then run all the way down the passage and about 5 feet from the end, on the right, you'll see another painted over. Blow THAT up with C4 as well. Then go to the end of that passage as well. Blow up the wall on the top near the end and go in to fight- REVOLVER OCELOT! See `Boss Strategies" for Revolver Ocelot Level #3 -THE CANYON Hardware- Chaff Grenades Rations Claymore mines x6 Grenades Stun Grenades This is the time to use your mine detector. Little tiny yellow things will show up on the map. These are Claymores. When you get close enough to pick them up, do so by crawling toward them to disarm. Walk far enough forward and a cinema will begin. This is where you fight Vulcan Raven in the tank. (See Boss Strategy below) See `Boss Strategies' for The Tank Level #4- Nuclear Bio-Chemical Building Hardware- FAMAS bullets SOCOM bullets Stun grenades Chaff grenades Rations Body Armor (level #3) Nikita launcher (level #2) Nikita missiles (level #2) FAMAS gun (level #2) Cardboard box B (level #2) Night vision goggles (level #2) Gas Mask (level #3) First of all, take out your level #3 keycard and crawl under the big door. You'll notice a bright blue triangle to your left on your map (That being a guard). So go over to the A.P.C. and head left, being cautious of the grate floors. Then head up the stairs and into the elevator. Then head on down to B2. When you get to B2, take out your level #3 keycard and head through the two doors in front of you. Then Deepthroat (a.k.a. Frank Jaeger a.k.a. Ninja!) calls you by codec and tells you to shoot the big circuit on the wall the room over. If you don't have the Nikita already then you can go up to B1 and get it in the room on the left inside the office area. Then go back down to B2 and follow the next instructions. Shoot a missile out of the Nikita and go into 1st person mode. Guide the missile down the hall that you're in, take a right and go until you come to an open door slightly to your left; go through that and hit the large machine on the left. After you've `defused' the floor go down the hallway and take a right, being cautious of the automated gun above the door. Then take your keycard out and go through a set of three doors. During the second one listen closely. Then enter ` The Hallway of Death'. Watch the brief cinema and go into the laboratory to fight Ninja. See Boss Strategies for The Ninja After his defeat, go up to B1 and get the attention of the guard on the left inside the office area. He'll run into the woman's restroom. Run to the last stall and discover that Meryl was the disguised soldier. Now get the keycard from her and go out of the bathroom. Then watch the short cinema. Go into the office area and load up on goodies for defeating Psycho Mantis. Now exit the office area and go to the passage between the men's bathroom and the elevator. Then go through the next one and Meryl will catch up to you. Then watch the brief cinema and proceed through the door `Mr. Foxhound'. See `Boss Strategies' for Psycho Mantis Level #5- The Caves Hardware- Rations Diazepam SOCOM bullets FAMAS bullets First, make sure that you have the night vision equipped and your FAMAS locked and loaded! Go right a short ways and then proceed upwards into the small opening. Then, crawl under the rock wall. You'll most likely see a wolf in the clearing in front of you. If you do not, then wait a few seconds and you'll see one. Then quickly scramble out of your position when the wolf is at the farthest point away from you and go into 1st person mode with the night vision and get the bottom vertical line to line up with the wolf and exit first person mode and fire one shot with your FAMAS. Repeat on all of the wolves. Now head up and to the left into a small corner. There, face due right and wait for the wolves to appear. Then repeat the shooting tactic explained above. Once cleared, head right and go into the top-right hand corner where there should be another small area. Go into it and face due south. Now repeat the shooting tactics on the two wolves in that area. Once that part is taken care of, head down into the area that the two wolves were in and head strait down until you run strait into a wall. Crawl into the tiny crack and pick up the Diazpame, rations, and the bullets. Head back the way you came and enter the large clearing once again. Now there should be a small crack on the mid- right wall of the room. Crawl into the opening and head up to meet Meryl. After she gives you the little talk about dogs, Go into your supplies list by pressing L2. Get out your cardboard box and put it quickly back away by pressing L1. Now, go up to Meryl slowly, with your quickest finger on the L1 button and slap Meryl! IMMEDIATLEY hit L1 again and hide from her. Now, after a second, the baby wolf will pee on your box! Now you have the scent of a wolf on you and will have no trouble going back through the caves anymore when backtracking. Now get out of the bow and get out your level 5 card and go through the door. Once through, Meryl will give you a speech about how this place is mined, and she'll make a path for you to follow. Don't listen to her. The easier way is to go STRAIT up the middle. Then Meryl will be shot several times by (of course) Sniper Wolf! Now your job is to go all of the way back to the Armory to get the Sniper rifle. Some helpful tips: The lasers in the cargo doors are not working and be sure to have your mine detector out this time around through the Canyon (Where you beat Vulcan Raven in the tank) because there are mines all over the place. Pick them up if necessary and proceed through the large door on the other side of the field. Once through, you'll probably remember this place as the place where there are infrared beams waiting for something to trip them off. But, this time around the beams have been turned off! Go through that area and go into the elevator off to the left and head down to B2. Go into the top-left room and enter it. Equip your thermal goggles and get the sniper's rifle. Then you can load up on C4, SOCOM bullets, FAMAS bullets ,grenades, Nikita rockets. Now, go all of the way back to the Underground Passage where you'll now get caught and go to the torture room. Level #6- The Medical Cell After you get through the torture room once, you'll be in the Medical Cell. Immediately call Otacon and he'll (the second time you've been through the torture rack) bring you some ketchup, level 6 clearance, and a handkerchief with the scent of Sniper Wolf. Next time you go through the cave equip it to find it's quite useful. Equip the ketchup and lay down in the middle of the room. Now press O to spill the ketchup and when the guard sees you he'll come running. When he comes near you get up and run out the door. Now, the second you get out of that door, head north about a foot. Then wait for the guard to come out. Then grab him and choke him and kick him until he's really knocked out. (about twice) Then go into the torture room and get your items box. Check it for a bomb. If there's no bomb then run around a while and check it again later. If there's still no bomb then there will be no bomb. ( The bomb will be in your hardware area )If there is then follow the directions when the bomb is highlighted in the hardware area. See `Boss Strategies' for Sniper Wolf Level #7- The Comms. Tower A. Go into the small passage way and turn ,the only way to go , left and go until you come to a door. Go inside and the alarm will sound. Now, this is supposed to happen, so grab the two boxes , one being the rope, and then run downwards and go through that door. Now the permanent, at least for a while, evasion mode will sound. Just run up the stairs and keep at it. The guards come in pairs of two so if you turn around and shoot one then be sure that another one will definitely be close behind. When you get to the top there should be a square walkway. Get everything along the walkway and go up the latter by pressing O. Now go through the door ,once at the top of the latter, and go outside. Once outside go all the way to the center of the large platform and face forward. Now, go up and over to your left and up the small set of stairs onto the platform and watch the cinema. Then run down the stairs and go around the piping in front of you a few feet from the foot of the steps and once on the right side of the pipe facing forward, go forward and then left and face forward and equip your rope and you'll automatically see a cinema in which you will start repelling off the side. Now press X and jump down the side of the building, steering clear of the busted pipes omitting gas, and keep on hitting X to make sure that you get down the side safely. Once down, equip your sniper rifle and shoot the three guards waiting at the end of the catwalk. Then run down the catwalk and turn left. Head all of the way in that direction and go through the door over there. Go through the walkways. Then go through the door at the end of the hallway. In there you will find the Stinger. Go through the door. On the other side of the door, go down the stairs only to find that the stairs is cut off, but if you don't go down there then Otacon will never come. Go back up the stairs and go around the corner and find Otacon. Watch the movie and then go up the stairs by the moved containers.Now you will start running up the stairs with your chaff grenades out. Why? Because there are security cameras everywhere. Then ascend up the stairs while throwing chaff grenades usefully not wastefully. Once at the top go up the latter and fight the Hind. See `Boss Strategies' for the Hind When he's defeated , go back through the door and back down to where the elevator is. Go back down the elevator that Otacon fixed. In the elevator you'll be jumped by a bunch of heavy armor guards so get out your FAMAS and get ready to shoot. Once at the bottom of the elevator shaft get out and go through the door at the bottom-right hand corner of the room. Level #9- Sniper's Field Now run forward a bit and you'll be shot by Sniper Wolf. Don't worry. This is supposed to happen. It doesn't take any life away. After the fight with Sniper Wolf is over run over to the top left hand corner room, open it and throw a chaff grenade inside of it. After the chaff grenade explodes go inside the room and go forward and then go right and down that hall and then go down the stairs. -----------INSERT DISC NUMBER 2----------- Level #10- The Blast Furnace Go forward and choke out the guard patrolling in front of you. If he sees you, don't worry, no more guards can come because of it's location. Then go into the first catwalk and head left down it. At the end of it, go into the top-left corner of the end box and press against the wall hard. Then walk sideways, while still firmly holding the pressed-up-against-the-wall view. Now, nudge your way forwards ducking when the crane comes and at the end get up and descend the stairs after winding through the catwalks. WARNING!: At the bottom of the stairs there is a guard patrolling down there. So silently take him out and then go through the only large door in the room at the bottom of the stairs. Level #11 and #12- Cargo Elevator A. and B. After heading through a room or two, You'll run into an elevator, a rather large one at that. It'll be in the right part of the area. So you'll head into an open area and then head right and into the elevator. Now go over to the control panel and hit O on the left side of it. It will began ascending down. Then you'll be jumped by some guys. Hide in the small area on the top section and start shooting! Then go through the next elevator after that one. Then if you go through the door you'll enter the Freezer! See `Boss Strategies' for Vulcan Raven B. Level #13- The Underground Maintenance Base After the Freezer, go through the level 7 door and go through the camera area. After that, you'll officially be in the underground maintenance base. Run down that hall and go though a series of ladders. After the one where you go over metal gear's back, go down the other side and round the corner and then go all of the way down the catwalk. At the end of it, turn right and go into the main control room. After the cinema, you'll find you've lost your PAL card! Equip your mine detector and go to the first floor and find the little green dot in the sewer. If it's not there, then find the green dot that's running around! Follow it and find that it's a rat. Shoot it with your sniper's rifle and get your card back. Then go back up to the control room, but first throw a chaff grenade into it so you're not seen by the cameras. Then insert your PAL key into the yellow computer. After that go back to the Freezer and cool your PAL key and then go back and insert the blue one into the next laptop. Repeat with the third except heat it up in the blast furnace. After you're done, you'll find that Master Miller (a.k.a. Liquid Snake !) ripped you off! Call Otacon to open the doors and he will. In the meantime, have your gas mask on. When he opens it go outside and chase after Liquid. See `Boss Strategies' for Metal Gear Rex Level #13- The Unlucky Fight for Liquid hopefully.. See `Boss Strategies' for Liquid Hope into car, but not before getting the ration in the small alcove by the stairs you entered in. Get into the back of the jeep and grab the gun and shoot the barrels and drive and every time that there is a blockage, shoot the barrels and after a while, LIQUID SNAKE WILL POP UP ALIVE AGAIN!!!! Doesn't this dude ever die? Golly! He burned up in a helicopter, got pushed off of a giant-walking nuke tank and now what!? I'll tell you. This is the time he loses. After a little shoot around, he'll crash and so will you, but he'll die. You still live though. Watch the ending with Meryl or Otacon, which ever one that you saved in the torture chamber. If you pressed select during the torture, you'll save Otacon, if you endured it all then you'll save Meryl. After the credits and the cinemas, save your game and then restart it with the --- -------- . For the --- -------- see the special section! ---THE SPECIAL SECTION--- Boss Guides!!!!!! ( Finally..) Boss #1- Revolver Ocelot The basic strategy in this fight is to avoid the bullets and to shoot him when he reloads or slows up on the corners. Whatever you do, don't get near the center because, as it said in the cinema, the wires are strapped to C4! If you hit them they explode and so does the Armstech President Kenneth Baker! So use the strategy given and don't miss too much because there are only two reachable boxes in the room during the battle. Good luck! Boss #2- The Tank Okay, the basic strategy for this guy is to get behind the rock that the computer puts you behind and the throw a chaff grenade. When it explodes, go out and run by the tank and throw grenades (the reg. Kind)into the hole of the tank and do so until it explodes. The chaffs were thrown to shut down the artillery rounds (missiles)Good luck! Boss #3- The Ninja I'd say he's a very easy boss to defeat. All you have to do is put your gun away and hit him twice with the three hit combo. (Chokes won't work on him) Then he'll put his sword away. Now hit him a few times and he'll then change to optic camo. Equip your thermal goggles and hunt him down and hit him some more. After that, he'll start walking at you. This is hardest part of the battle. Every time you try to hit him, he'll disappear behind you and deliver a hard hit; trust me, it's a hard hit. Just equip your rations and try your best. After that, he'll spaz out. NOW, get out your gun. Preferably the FAMAS. Shoot single shots at him and eventually, he'll run away. Stay back from him when he spazes out. Good luck! Boss #4- Psycho Mantis Psycho Mantis isn't as easy. First things first. When the fight starts, switch controller ports. Then, hide behind the desk on the middle-left part of the room. Wait until you see him to shoot. When he raises the chairs, go out and shoot him, watching out for the chairs of course. Equip your thermal goggles and shoot him like that. After dodging chairs, pictures, desks, and little transparent balls for a while, you'll defeat him. Good luck! Boss #5- Sniper Wolf All that you have to do with her is to sneak out by the corner and quickly lay down and try to get a shot off with your sniper rifle. Take a Diazpame every thirty seconds or so. Get about six or seven complete hits on her an she'll give up. Boss #6- The Hind For the Hind you'll want to hide in the space between the door and the cargo box in front of it, and a little more up against the wall of the cargo box. Now, you wait for him to hover like this: Key: L- The Hind S- Solid Snake B- walls L B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B S B B B B B B B B B B Now when he's like this, then you can get a good lock on him and fire. To get a lock-on, you have to get your target in one of the squares until it turns red and makes an annoying sound. While it's still red, fire a missile. After you hit him like this, repeat until he finds trickier hiding places. Then go forward (from where you are towards the `L' and turn right) He'll sometimes hover over here or opposite that on the other side of the roof and slightly down wards. Repeat all tactics until completion. HINT: If he says " EAT THIS! " and fires missiles at you, stay where you are if you're where you are in the diagram shown above. If you're here, they can't hit you. They always hit the other side of the roof. HINT 2: During ANY boss fight, have your rations equipped in case of a surprise powerful hit. Good luck! Boss #7- Sniper Wolf B. First off, run over to the side (right) of the field in the small area with a small slope in front of it. This is where she cannot hit you. The easiest way to do this is to use your Nikita. Fire one missile. Guide it over to her at the end of the field in front of you. Repeat until defeat. If you don't have any Nikitas, use the sniper rifle mixed in with your thermal goggles. This way is definitely harder. Use the same basic strategy that you used the first time. Boss #8- Vulcan Raven B. You must have your Stinger loaded in this fight. Too bad if you're out. There are some, however, on the sides of the boxes near the side walls. Stand behind a box and get him locked on through the box. Track him on the map. When you see he's nearby you on the map, see where he is and try to lock on through the wall so you'll be ready to shoot and run by the time he comes barreling around the corner. When you see him round the corner, fire and then quickly un-equip the Stinger so you can run away from him. Good luck! Boss #9- Metal Gear Rex This boss needs to be beaten twice. Once with the round disc on his right shoulder as the target, called the Radome collector dish. The second time the open cockpit will be the target. EQUIP YOUR RATIONS AND MAKE SURE YOU HAVE AT LEAST 4!!! Then get close, but not too close to him and equip your Stinger. QUICKLY lock on and fire a shot to the dish with the Stinger. Then QUICKLY un- equip the Stinger with R1 button. Then run forward towards him to confuse the three cruise missiles and avoid the gun-fire and the laser. Then run back out and repeat the steps explained. Then, repeat them again with the cockpit as the target. (You can clearly see where Liquid is sitting) This target is a bit harder to lock on to. Good luck! Boss #10- Liquid Snake (Hand-to-Hand) You will have no equipment. Just hit him with your three hit combo. Later when he moves more, hit him only once and then back off. If you try to hit him three times then he'll move and deliver a hard hit to the back. This guy is a real pain. Just keep on trying. Good luck! ---THE THANK YOU AND THE LEGAL STUFF--- All of the information in this FAQ may not be rewritten or reproduced without the authors consent-ME! It's perfectly O.K. to if you tell me first though. Copyright Zack Thiesen 1998 Thank you so much for using this FAQ and I really hope that this has helped you.
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