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    FAQ by msephton

    Version: 1.11 | Updated: 02/26/97 | Search Guide | Bookmark Guide

    MOTOR TOON GRANDPRIX 2                                       The Original FAQ
    Edition 1.11                                               by Matthew Sephton
      1.0  Introduction
      1.1  The Game
      1.2  Graphics
      1.3  Gameplay
      2.0  Playing Concepts
      2.1  The Joypad
      2.2  Driving
      2.3  Characters
      2.4  Tracks
      2.5  Weapons
      2.6  Ghost Racers
      2.7  Two Player Battle
      3.0  Cheats
      3.1  Goodies
      3.2  Hidden Options
      3.3  Shortcuts
      3.4  Fast Starts
      4.0  What Do You Know?
      4.1  Contacting The Author
      4.2  Release
      4.3  E&OE
      4.4  Thanks
      5.0  Version history
    This FAQ aims to be the definitive source of information for the PlayStation
    game Motor Toon Grand Prix 2, henceforth MTGP2. It serves no other purpose.
    At this time no manual in any language has been seen by the author.
    1.1  THE GAME
    Motor Toon Grand Prix 2 is, in my opinion, and at the time of writing (August
    1996), the best game on the Sony PlayStation. It is a cartoon based, cutesy
    driving game. It features Championships, Time Attacks, Free Runs, Replays,
    Ghost Racers, multitudes of options and overall brilliant gameplay. It is a
    collaborative effort between Sony Japan (SCEI E.D.D.#1), Bandit Inc.
    (Programming) and Opus Corp. (Music & SFX) and thus features one of the best
    combination of programming, graphics and music I have seen to date.
    1.2  GRAPHICS
    However pretty the scenery may look it is of no functional use. Such items as
    the Pirate Ship, Zeppelin, Ferris Wheel, Waterfall, Windmill and so on are
    for aesthetic value only - there are no hidden entrances or such. The game
    either prevents you from touching the scenery or provides no collision
    detection for the scenery. One interesting point is that is possible to jump
    onto the top of some buildings, but is that really any use in the game?
    1.3  GAMEPLAY
    The game is simplicity itself to play. However it can take time to become a
    master. To show what I mean here's an example. I set a record with Billy
    The Tough on Toon Island II and thought that it would take a lot to beat,
    trying again and coming within hundredths of it. Coming back to that record
    a week later I shaved at least a second off it!
    Experimentation with driving lines is the only way to improve lap times.
    Learning how each weapon operates and where is best to use it is the key to
    ploughing through the field in a race.
    As with any other game playing skills will improve over time. Perseverance is
    the key. Select a character and stick with them to learn how they drive. The
    same can be said when learning courses.
    2.1  DRIVING
    It is essential that a good driving line is taken. Try to enter corners wide
    and get as close to the apex as you can without hitting it. Take time to
    learn the layout of each course. Driving off course will slow you down.
    To turn tight corners more easily hold down the brake whilst still
    accelerating, causing your machine to skid or slide. It is sometimes more
    beneficial to slow down around a corner than to go full speed around it.
    However don't slow down too much (one quick press on the brake is more than
    often enough) try dabbing the brake if you have to use it a lot. If you do
    need to use it a lot, then try to change the angle of approach to that corner
    so you don't have to use it as much.
    Turning after a jump also helps to get around those tight corners. An example
    is when you go under the bridge on Toon Village.  If you turn your vehicle
    slightly just as you go into the jump, you will tilt in the air. On landing
    you will make a sharper turn than normal.
    It is possible to gain extra speed by slipstreaming other vehicles as in real
    life racing. Just approach another vehicle from behind and the square in the
    middle of your revometer will change colour from blue through red and orange
    to yellow according to how well you are slip streaming. Results vary
    according to character but are typically similar to that gained by using
    three power ups.
    2.2  THE JOYPAD
    Here is a list of the default joypad buttons and their functions.
     BUTTON     RACING                REPLAYS
     Left       Turn left
     Right      Turn right
     Square     Brake                 Change driver view direction
     Triangle   Reverse               Change driver view direction
     Circle     Start/select items    Toggle driver or TV camera style replay
     Cross      Accelerate            Toggle driver or TV camera style replay
     L1         Behind view           Zoom view in
     R1                               Zoom view out
     L2         Zoom view in
     R2         Zoom view out
     Start      Pause menu            Pause menu
     Select     Beeps horn            Beeps horn
    SCEI use Captain Rock for all their racing, but this is not to say that he is
    the best character. On the contrary, I have beat several of the SCEI records
    using, for example, Billy The Tough and Raptor & Raptor. Princess Jean is
    best for beginners giving a natural progression to Billy The Tough.
    Handling    4      1      3        8         7        6        2       5
    Forward     303    282    293      311       271      340      291     337
    Forward PU  306    287    309      321       282      341      293     349
    Backward    74     63     71       59        299      103      87      103
    Brake       10     10.5   10.5     11        4.5      5.5      20.5    5
    Brake PU    5.5    7.5    6        7         3.5      4.5      16      3.5
    Speed       4      7      5        3         8        1        6       2
    100km/h     3.27   3.20   3.19     3.20      1.00     3.17     4.75    3.14
    200km/h     6.26   6.31   6.61     6.44      2.20     6.41     7.85    6.41
    Max         13.09  12.12  15.18    13.62     5.67     17.53    11.75   14.11
    Max PU      4.46   4.72   6.16     5.42      2.48     4.84     4.71    5.83
    Accel.      3      2      7        6         1        5        8       4
    KEY: Rough timings are in seconds, braking distances are in white lines,
         other ratings are in the range 1=best to 8=worst. PU = with 3 Power Ups.
    An interesting point is that Raptor & Raptor travels faster backwards than
    forwards. I have used this (holding down L1 does not reverse the controls
    for steering left and right) to better a number of normal Raptor records but
    it does spoil the game a little. In my experience Billy The Tough can beat
    records set with backwards Raptor.
    2.4  TRACKS
    The tracks are in no real difficulty order, but some have trickier sections
    than others. People have their favourite for different reasons. 
    Note the difference between pinky coloured roadside. Pink, as long as it is
    only touched slightly will not affect your speed - unlike other coloured
    roadside. (eg. Toon Island II - the chicane just before the home straight)
    Driving off the course will also slow down your vehicle's performance.
    There are a total of ten tracks plus the MT-R track. The track order in the
    game is Toon Village, Toon Island II, Crazy Coaster, Gulliver House II and
    Haunted House. On the PAL version of the game, the order of Toon Village and
    Toon Island II is swapped.
    2.5  WEAPONS
    The time denotes how many seconds the effect lasts for. Times may not apply
    or may vary, see the symbol key below. The remaining time the item has left
    is displayed just under the lap times. Only the first three Power Ups have an
    affect on performance.
     ITEM                  TIME  EFFECT
     2nd Boost *             !   Turbo applied to other player.
     32t Weight              F   Slows down victim.
     Big, Bigger, Biggest!  10   Increases your size and decreases top speed.
     Crazy Mushroom          F   Missile which makes victim dizzy.
     Dynamite                D   Drops behind you, rolls then explodes.
     Fireball                F   Missile which throws victim into the air.
     Jump                    !   Jumps your machine into the air. Handy.
     Magic Hand *            !   Steals current item from other player.
     Missile                 F   Homing missile. Cruise control during flight.
     Oil Slick               D   Erratic driving for whoever drives across it.
     Pandora's Box           !   Disorientates other players.
     Power Up               !@   Increases machine performance for race duration.
     Stealth Field          10   Makes your machine invisible to other players.
     Super Shield           10   Makes your machine invincible and faster. 
     Tiny, Tiny, Tiny!       7   Decreases your size and increases top speed.
     Turbo                   !   Gives your machine burst of acceleration.
     Wonder Clock            !   Freezes all other characters.
     KEY: * = items only available in link-up mode, D = Dropped on track,
          F = fired at player in front, ! = instantaneous, @ = lasts whole race.
    The Wheel o' Items is position dependant, in that the items it contains are
    dependant on your race position, or more accurately the time difference
    between you and the race leader. Pandora's Box and Wonder Clock will appear
    more often if you are nearer the back of the pack. You can quite accurately
    select the weapon of your choice through knowing that the wheel if stopped
    during the first few rotations (ie. before it starts to slow down) will take
    one rotation to stop.
    If you get thrown up in the air by another driver try to use it to your
    advantage. Try and take a shortcut or land on other drivers.
    When you complete a time attack and return to the option screen you will see
    that the 'Save Video...' option is now enabled. You can save that replay to
    your memory card for future replays or to race against! Later you can 'Load
    Ghost from Video...' and you can then race against it in the time attack.
    Be aware that the game records every move you make on the joypad so the more
    buttons you press or the longer your race is - the more space the replay
    takes up. A safe approximation is that you can fit about 10 in one memory
    card slot.
    With an analogue controller such as the NegCon from Namco, you can fit only 2
    per slot! This is due to the fact that digital controllers send data in the
    form 'Left for X seconds, right for Y seconds' whilst analogue send it in the
    form 'A degrees left for X seconds, B degrees right for Y seconds'. A simple
    change in degrees will mean new information being sent.
    If you are lucky enough to have a circle of friends with two copies of the
    game (or the Japanese dual CD version), two PlayStations and two TVs then you
    can play a two player battle. This is just a race with two machines. A number
    of options are available in this game mode (defaults in CAPITALS):
       ITEMS                 ON/off
       2nd CAR BOOST         none/low/HIGH
       GAME STYLE            NORMAL/scratch
       LAPS/points           2+
    ITEMS switches the wheel o' items on or off. 2nd CAR BOOST alters how much of
    a hand in terms of catch up speed the player losing gets. GAME STYLE changes
    a normal set number of laps race to a 'one point per lap' race, the winner
    being the first to the set number of points.
    It has been found possible that you can play two player link-up of the game
    with only one game CD. Just use the following trick, which will not work on
    import/foreign versions of the game without a suitable PlayStation, be it
    foreign or modified with a chip.
     Place disc in PS1,
     Load game,
     Choose your track and car on PS1,
     Enter the options menu (so that the demo won't start).
     Place disc in PS2,
     Load game,
     Choose your track and car on PS2,
     Start "2 Player battle",
     Wait until the little disc in the bottom right corner stops spinning,
     Swap the disc to PS1 (within a few seconds!).
    3.0  CHEATS
    There a few real cheats for MTGP2, but many hidden options or secrets. Those
    that I know of are outlined below.
    3.1  GOODIES
    Each time you complete the game you are rewarded with a goody. These are
    listed below.
    EASY   Extra Characters,
           Vanity (Motorbike), Billy The Tough (Train) and Ching Tong Shang (F1).
    NORMAL Extra Tracks,
           These are the first five tracks in reverse mode with different scenery
           and colour palettes.
    HARD   Tank Combat,
           Similar to Spectre VR on PC and Mac. A first person tank game in
           keeping with the MTGP2 character themes. Linkable.
    PROF.  Submarine X,
           A 3D implementation of the Battleships board game. Linkable.
    EXPERT Motor Toon R and README,
           Race a modified version of Toon Island II in a real F1 or Stock car.
           Supposed to handles realistically.
           A history of MTGP2, its making and cheats? Not in PAL version?
    It is possible to get the Goodies without completing the game over and over
    using the Debug Mode method outlined in the next section.
    A number of SCEI options used silently by the game can be activated by a few
    button presses.
    Hold L1, L2, R1 and R2 whilst choosing Options to obtain more options.
    Hold down R1 when selecting any memory card accessing option to divert the
    game to the built-in SCEI replays on the game CD. You can now watch or race
    against ghosts of the SCEI team's best times. Not in PAL version.
    Choose Goodies from the main menu. Hold anyone of the L or R buttons and push
    select. You should see four numbers in the lower right corner of the screen.
    Now R1=1, R2=2, L1=4 and L2=8. By combining the button presses (eg. L1+R1=5)
    it is possible to compose any base 16 (hex) number. So, hold the appropriate
    L and R buttons and press select to enter the digit.
       GOODY               JAP.      US       UK
       Extra Characters    4e43     ????     ????
       Extra Tracks        4154     ????     ????
       Tank Combat         5443     ????     ????
       Submarine X         5358     ????     ????
       Motor Toon R        4631     ????     ????
       README              ????     ????     ????
    3.3  SHORTCUTS
    Here are a few legal shortcuts which can speed up your lap times. Be aware
    that Raptor hovers so he can do things that would take a Jump with any other
    cars. Jump height also relies somewhat on speed. The last five tracks are
    the first five reversed, so some shortcuts apply to both directions.
       Use a Jump to hop onto the bridge just before the home straight. You may
       find it a little easier if you approach from the left side of the road
       aiming for the wall on the right of the bridge. Be careful that you don't
       jump too late resulting in totally clearing the bridge. Not all cars can
       get enough height to do this one.
       Drive onto the grass on the right hand side of the road through the fair
       ground and jump over the fence, between the buildings. Not all cars can
       get onto the grass to do this. Same goal as (1).
       Use a Jump to hop over the fence between the castle and the fountain.
       This will skip the difficult hairpin bend, and you can still get the
       speed up on the exit from the hairpin.
       Drive between the windmill and the bridge instead of under the bridge.
       Not all cars can get onto the grass to do this, but it may be easier if
       they have a turbo or increased speed.
       Keep going straight on at the top of the hill after the castle and you can
       drive straight to the road by the fairground by going behind the buildings.
       Not all cars can get onto the grass to do this, but it may be easier if
       they have a turbo or increased speed.
       Approaching the first bend after the checkpoint, drive off the road to the
       right and drive over the hill onto the bridge. All the cars can do this
       with a Super Shield or Jump, Bolbox, Billy and Raptor can do it without.
       Every corner that doesn't have a wall can be cut across.
       Where the track goes over head (where they cross on the map) use a jump
       to jump from the top of the hill onto the track above. Cuts loads off. Not
       all cars can jump high enough to do this.
       Just before the table lamp, it is possible to jump the track divider lined
       by little chicks in egg shells. It may be easier to approach from the left
       side of the road and do a handbrake turn just before you jump to make sure
       you've changed direction by almost 180 degrees when you land and then
       still get the speed up arrow. Raptor doesn't need a Jump.
       One such area is the platform with the glass on the right hand side of
       the road before the home straight. Use a Jump and drive between the glass
       and the wall. Because of Raptor's hovering ability it can coast over any
       low obstructions such as this.
       Cut across the roulette wheel. This will only be quicker if you take a
       good racing line and hardly slow down at all.
       Hover over the hairpin just before the entrance to the cave.
       The pond is frozen over, so it can be driven over just like a corner,
       making the hairpin less so and missing out a little bit of road.
       use a Jump hop off the bridge by the Christmas tree. Alternatively, you
       can Jump between the buildings on the left-hand side just before the
       Christmas tree to achieve the same goal.
       Use a Jump to hop over the fence between the castle and the fountain.
       This will skip the difficult hairpin bend, and you can still get the
       speed up on the exit from the hairpin.
       Drive between the windmill and the bridge instead of under the bridge.
       Not all cars can get onto the grass to do this, but it may be easier if
       they have a turbo or increased speed.
       Keep going straight on at the top of the hill after the castle and you can
       drive straight to the road by the fairground by going behind the buildings.
       Not all cars can get onto the grass to do this, but it may be easier if
       they have a turbo or increased speed.
     + Also see TOON VILLAGE above.
     + See TOON ISLAND II above.
     + See CRAZY COASTER above.
     + See GULLIVERS HOUSE II above.
       Where the track doubles back on itself the wall has gaps in it - like the
       battlements on top of a castle. If you are travelling fast enough you can
       jump through the second gap from the right onto the road ahead. You may
       find it a little easier to steer right during the jump so the wall isn't
       a problem on landing. Works even better with Raptor & Raptor.
     + Also see HAUNTED CASTLE above.
    3.4  FAST STARTS
    It is possible to do fast starts!  The position on the revometer where the
    colours change from blue to green will give a fast start if the needle in
    it's vacinity when the character starts to move. There is a slight margin for
    error, in that I have got a near enough version of the above by being just
    too high on the revometer and got a little bit of a skid before the start.
    If this happens just make a instantaneous dab on the accelerator.
    However, the needle rises at different speeds for each character. This makes
    trying to land the needle in the correct position a game in itself! What I
    try to do is pre-empt the commentator saying go. Just keep trying - it is
    possible! Try using Princess Jean she was easiest for me, other characters
    like Billy The Tough rise so fast I would say it's virtually impossible to
    get the very fastest start with him.
    4.0  WHAT DO YOU KNOW?
    If you have any additions which you think should be included in this FAQ then
    please send them to me as below. Already there are a number of questions
    that need answering.
     1 Can anybody access the Yellow Taxi Cabs which you see racing on the demo
       of some tracks?  They seem to replace the three bonus machines.
     2 Does anybody know how to do a better fast start than outlined above?
    The author of this FAQ, Matthew Sephton, can be contacted by e-mail or
    through his web page (which contains information about Björk, other music,
    Monkey (Magic), the Sony PlayStation and is the place to download some of my
    Windows 95 shareware).
      e-mail: matt@ewtoo.org
         www: http://www.ewtoo.org/~matt/
    4.2  RELEASE
    This FAQ is obtainable from various places on the Internet, but the latest
    version can always be downloaded from this URL:
    I have written FAQs for Choro Q Racing/Penny Racers, Hermie Hopperhead, Micro
    Machines V3 and WipeOut 2097/XL which are also available.
    4.3  E&OE
    All errors and omissions excluded. As far as I know the information in this
    document is accurate. Correct me if I'm wrong. Use at your own risk.
    4.4  THANKS
    Original FAQ by Matthew Sephton. Thanks to my brother Chris Sephton for all
    his help. Debug tip from <satsujin@usa.pipeline.com>, with extra information
    from <yee.22@osu.edu>. <somebody@biw.co.uk> for slipstream information, my
    friend Jason Jones for the Crazy Coaster shortcut, Christian Seier Wittus
    <cswhome@image.dk> for the two player game with one CD trick, Jonathan Weeks
    <jon@animejin.demon.co.uk> for lots of shortcuts and information.
    1.00, 06 Aug 1996  Original release.
    1.01, 08 Aug 1996  Fast start added, slight reorganisation and modification.
    1.02, 12 Aug 1996  Fast start: section improved.
    1.03, 13 Aug 1996  Debug mode section improved.
    1.04, 15 Aug 1996  Weapons section improved, fast start finalised.
    1.05, 19 Aug 1996  Ghost racer section added.
    1.06, 30 Aug 1996  Slipstream added, debug section fixed.
    1.07, 24 Sep 1996  Turning around a jump added.
    1.08, 20 Nov 1996  Crazy Coaster shortcut added.
    1.09, 17 Dec 1996  Two player battle section added.
    1.10, 15 Feb 1997  Two player mode with one copy of the game added.
    1.11, 26 Feb 1997  Lots more shortcuts added, some PAL specific information.
    FUTURE: More detailed coverage of US and UK versions.

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