Toypop(arcade) FAQ version 1.0.0 by Andrew Schultz copyright 2004 Please do not reproduce this FAQ for profit without my prior consent. However, if you write a polite e-mail to me referring to me(and this FAQ) by name, then I will probably say OK. But if I ignore you that means no--and I am bad about answering e-mail. Sorry. **** AD SPACE: **** My home page: http://www.geocities.com/SoHo/Exhibit/2762 ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS AND ENEMIES 3. POINTS, ETC. 4. GENERAL STRATEGIES 5. LEVEL MAPS [search for #04 or #17 to find the level.] 6. VERSIONS 7. CREDITS ================================ 1. INTRODUCTION Toypop is a sweet looking little game where you control a wooden puppet that goes around and shoots other gift boxes and toys. Your object for any one level is to find four hearts, enclosed in vials, and enter the door they opened. But shooting other toys isn't easy. You need specific weapons for certain toys, apart from the toy soldiers which get zapped by everything, and you need to shoot down gift boxes to reveal these. Gift box maps remain the same on each replay but the gifts are shuffled around. You can leave a level at any time but get a bonus if you wipe out opponents. There are power ups besides switching weapons such as invisibility, freezing enemies, and moving fast, but the best are super firepower(pick up 3 stars) and whirlwind(3 7's.) You also have some really depressing bonus levels every eight levels before the final shootout on level 44 with Majyo, who also nags you every 8x+7th level. Because you don't seem to get extra power-ups for one player(and you need them, since you need to switch power ups,) Toypop really requires two players to complete the way it was meant and without situations where you'll die five seconds later, but it's still a fun little game if you crank up the infinite lives and blast your way through. 2. CONTROLS AND ENEMIES The Toypop playboard is a grid, 18x14, where you and your opponents move around. You can backtrack before moving fully from one square to another. Your opponents can't. You can have two shots going in any one direction, and they peter out after having traveled halfway(horizontally) across the board. Your shots nullify enemy fire, and you generally go a bit faster than your enemies--although only very slightly faster than cars. If you're stunned by a boxing glove, you can still shoot, but you can't change the direction. Also, if you run onto a square with a power-up, you can quickly turn back, and you can overlap slightly with enemies before you get hit. This is of benefit when there's a close chase when you need to turn. Be warned: enemies can run through each other. Also note that if you are invincible/invisible, you cannot collect gems or other treasures, only power- ups. And if you have a big power up(ie whirlwind or stars) you can pick up power-ups. They indicate what you'll have when you go back to normal. Small point on collisions: you can run into boxing gloves after the initial spring, but the mechanical arms will take your clothes off. You can also fire while you're in a hurricane, but it may be better to focus on going after enemies--unless they are in several different directions. SOLDIERS are your weakest enemies. They run around considerably slower than you and don't fire. You can kill them with any weapon except electricity, which shocks everyone. CARS are your next weakest enemies. They don't fire any missiles, but they're a bit faster than soldiers. You need the blue disc to kill them. TANKS are fun. They're slow and shoot slow missiles. Their presence indicates, but is not a necessary condition for, bombs. Bombs can kill in a radius. BLUE BLOBS are the nastiest enemies in the game. They're almost as fast as you are, and they run through walls and even off the screen. Once off the screen they can flip to the other side or come back unexpectedly(horizontal) or even walk along the top wall. You can barely outrun them, and they often move at you from one column/row over. Run away from them, move to the same column/row, turn around and fire to kill them. You need the brown arrow(thumbtack?) to get rid of them. Although they go through walls they can still be killed if you get up next to the wall and start firing. Right when they're about to touch you, they'll be killed. MONKEYS are about as annoying. They fire small pellets and recoil doing so, so they're that much tougher to sneak up on. You can kill them with a sonic blast. They are about as fast as cars. CARDS fire arrows, sometimes a couple at a time, and you can only kill them with flames. Do so with rapid fire. Take no chances. ROBOTS are annoying because the electricity, which is used to kill them, stuns other enemies. This is a nuisance in tight areas where enemies get frozen in a bad spot. 3. POINTS, ETC. Enemies to shoot: 10 points for soldier. They can be killed with anything except the electric ray, which simply holds them in place. Soldiers do not fire missiles. 20 points for car. They can be killed with the big blue ball. Cars do not have missiles but go faster than other enemies. 30 points for tanks. They can be killed with bombs. They fire slow missiles. 40 points for monkies. They recoil, frequently just after they passed you, and fire hard to see missiles. 40 points for robot. They fire electric bolts and can only be killed with bolts, which only stun other enemies. 40 points for cards. They can be killed with flames, and they shoot thin white arrows. 50 points for blob. They can be killed with brown arrows and can go through walls and even off the screen. You get points for running into an enemy and losing your shirt/dying, but you don't get points if you set off a detonator that explodes and takes out your enemy. Oh...and... 50 points for each of 4 hearts 500 points if you killed everything + 10 * time(end of level bonus) 5000 points for killing Majyo before level 44 20000 points for killing Majyo after level 44 Power ups: 0 points for shirt. Note that the shirt remains if you're fully clothed already. A claw coming out of a box will remove the shirt, but it is harmless otherwise. 20 points for grabbing a 7, star, flower, boots or lantern. Flowers make you invisible, and lanterns let you see what’s in a box. Boots help you go faster, but since shooting fast is what you really need, it's not that useful.When invincible or invisible you can’t grab goodies, which sucks. 20 points for a fork, which changes enemies on the board into chocolate cake for a while. If you don't collect the cake, it disappears. Other enemies take the fallen ones' places. Bonus stuff: 50 points for candy 100 points for white cake 200 for doughnut 300 for chocolate cake 100 points for opening a gem box & getting each gem. There are ~14. Near the end of the level, you may find that the sides are caving in on you. This happens when you've run out of time or, alternatively, when you've cleared all hearts and enemies. So you may want to delay clearing everything to rummage through remaining boxes. Walls squeeze you in a logical order. They'll come in from the far side of the door, and once the door is in the center of the remaining playfield, the sides alternate closing in on you. If you're killed while time runs down, you get kicked to next level. 4. GENERAL STRATEGIES --Shoot enemies mercilessly when close in. Even if you know you're going to die. Because they can shoot you just before you get there, or just as you think you're about to hit them. Killing off that extra enemy can make a big difference, and on the other hand, you don't want to get nailed when you've done everything else right to sneak around an enemy. --Some levels, pass up the 3-of-a-kind power ups, especially if the levels are too easy. Save them for the tough expeditions. --Try to leave a level with a bomb as your weapon. That makes finding power- ups off the bat in the next level much more expedient, especially if it does not have a bomb itself. Keep the bomb as long as possible after the start if this is the case. Since there's a cap on the number of enemies, you just need to remember to dodge a lot. --the boxes of gems aren't really worth it as bad guys often track you down as you run in circles, although if you do knock one out and it's clear, you may want to run counterclockwise if you are just behind the gems as they appear. --if you have several wimpy enemies on the board and have a narrow place to get to, don't fire at them! They will be replaced by stronger ones. --don't go shooting boxes indiscriminately. Just hit them once and if they're empty, don't get rid of them unless you need an escape route or need to blast through them. --similarly, an out-of-the-way vial requires just one shot before you can decide whether it's worthwhile to go after it. And you can knock out enemies behind walls/gifts too. --chucking a bomb at a wall works great if a gift or vial is directly behind it. You can open them that way! --let enemies get one square away from you diagonally. See which way they start. Run the opposite direction they do and you'll fake them out easily. This doesn't apply to monkeys all the time, though, as they can recoil. --bombing one direction twice in a row isn't always effective. You might want to try firing in separate directions. 5. LEVEL MAPS This level map and walkthrough assumes you're in one-player mode. For two- player mode, you should always try to have the kids with two different weapons. You can also blast away more quickly at gift boxes in the beginning to get the power ups. I'm aware that, with infinite lives cheats, you can just barge through and win. But this guide describes the best way to get through the level for one player, in my opinion. With two players you can have the second pick up undesirable power-ups or some such thing, or have one use bombs while the other actually kills monsters. First, a list of what's on which level. |S |o |M |l |R|o |d| |T|B|C|o|n |i|C|a|l|a|b|k |e|a|n|o|r|o|e |r|r|k|b|d|t|y --+-+-+-+-+-+-+- 1 |y|y| | | | | 2 |y|y|y| | | | 3 |y|y| |y| | | 4 |y|y| |y|y| | 5 |y| |y|y|y| | 6 |y| | |y| | | 7 |y|y| | |y| | 9 |y| | |y| |y| 10| | | | |y| |y 11|y| | |y|y| | 12|y| | | | |y|y 13|y|y| | |y| |y 14|y|y| |y|y| | 15|y| |y|y|y|y|y 17|y| | |y|y|y| 18| |y| | |y|y| 19|y|y|y|y|y|y|y 20|y|y| |y| |y|y 21|y| |y|y| | | 22| | | | |y|y| 23|y|y| | | |y| 25|y|y| |y| |y| 26|y| | |y|y| |y 27|y| |y| |y|y|y 28|y| |y|y|y| | 29|y|y| |y|y| | 30|y|y| | | |y|y 31| | | |y| |y| 33|y|y| |y| | |y 34|y|y|y|y|y|y|y 35|y| |y|y| | | 36|y|y|y| | |y|y 37|y| |y|y|y|y|y 38| |y| |y|y|y|y 39|y|y| |y|y|y|y 41| |y|y|y|y|y|y 42|y|y| | | | |y 43|y| | |y|y|y| LEDGER + = gift(this can be a random power-up, 7/star, an attribute boost, or empty- -random each game) H = heart(visible) h = vial that may contain heart, random each game X = wall D = detonator $ = box of gems = = exit to next level LEVEL #01: PINO AND ACHA ARE GOING TO MAJYO'S CASTLE TO SAVE FRIEND. It's night, there's a moon, the castle is impossibly steep, pinocchio's(oops) ears are roung and his nose is a peg...and thankfully they have their shirts on. XXXXXXXXXXXXXXXXXXXX X + +H+ X X X+X++ ++ X X+ XX X X+ ++ + X X + X X+ + + + ++X X ++ = XH+ +X X + + X X +X X H + HXX X X X + ++++XX X X ++ X +++ X X ++ X X + X X X X +++X X + X + X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car. This is a pretty straightforward level. You can and should check all the boxes to look for treasure and power-ups. The first order of business is to get a blue disc, which will allow you to shoot everything on the board as long as you don't run into a white pellet inside a box. If you do, don't panic. There'll be blue discs. Without too many dead ends this shouldn't be a bad level, and all hearts are easily visible, but it's still worthwhile to try to establish bunkers and remember that not shooting a gift box more than once saves time and gives enemies less space to attack you. After a couple of tries, you should be able to clear out everything without losing a life. LEVEL #02: XXXXXXXXXXXXXXXXXXXX XH+++ ++H++ X X+X+ X + +++++ X X++X +++++ ++*++ X X+ X ++ X X * +XXXXX++XX X X + = XX X X + XXXXX X X XH+ h X XhX X X + ++XXXXX XhX X X X+ ++ X* X XhX X X ++ XXX + X X +* X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Tank. This level is a bit trickier as it features bombs and such, but the basic plan is to find a bomb, take out all the gifts, and swap between the blue disc/bombs once one type of enemy becomes prevalent. This is your first encounter with missile monsters, and it shouldn't be too bad as long as you remember to fire away mercilessly. Shoot the vials in the dead end from afar, and you can also bomb the gift in the corner--the one with the spring-glove-- by hitting a wall next to it. A good way to start this level is to fire left immediately, go a square up, and keep firing left. This gets you hacking away at boxes and avoids the nearest spring-glove. Also note that one of the hearts is hidden, and the other vials force you to shoot into corners. The rightmost one allows a way out although it's easiest just to bomb it. You should be able to hang around and off enemies after you've gotten the hearts even in single player. You'll also want to leave with a bomb to make the next level much easier. LEVEL #03: XXXXXXXXXXXXXXXXXXXX X + ++ + X X X D X +HX XX X + + D +X X +X XXXXX + +X X X X ++ X X+ XH X X X XXXXX+XXXXX+ XXX Xh h+ X X + ++= ++ +++ X X +XXX X X X X + ++ XhX X Xh* hX * X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob. This assumes you have bombs to start out. If not you'll have to scramble to start and carve out space--just find the vials with hearts in them and don't worry about gift boxes unless you're able to get the right power-ups. Chuck bombs in all directions from your starting point, and then go up and turn right before the narrow bottleneck. Throw bombs to the right and then look in the upper right. Eventually you will be left against a bunch of non-soldiers. Pick the appropriate power-up and start winning the shootout. Note that there are two detonators on this level that can be especially handy with blobs chasing you. Try to leave this level with blue discs as your weapon. The next one seems to start off with a bunch of cars to shot down. LEVEL #04: XXXXXXXXXXXXXXXXXXXX Xh hX XhXXXXXXX XXXXXXXhX Xh X X hX XX++XXX X X XXX++XX Xh + + hX XhXX++XXX XXX++XXhX Xh + + hX XXXXX++ X X ++XXXXX Xh++ X X ++hX Xh++XXXXX= XXXXX++hX Xh++ XXXX ++hX X+XXXXX XXXXX+X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Card. This level is possible solo with a bit of good luck, but it's a huge step up from levels 1-3. There aren't many gift boxes, and you don't want to pick their powerups. So what I like to do is go right, bomb the gift boxes, take out the vials, and look for a way around. I also only attack the other gift boxes once unless an invincible enemy is after me. Because it's important to clear the right side of vials before swooping to the left. Don't open up the gifts near the center, either. You'll want to keep the place as closed as possible. When blobs come along, try to fire into the wall to take them out. You won't want to worry about killing enemies at the start, and if you aren't able to do so overall, cut your losses, bag the hearts, and escape through the gift boxes in the center. LEVEL #05: XXXXXXXXXXXXXXXXXXXX X X X +X+++ + ++++h+X X X + H + + + X X + + + +++++++ X X +++++ + X X +++ +++ X X +h h+++ h + +=+ X X ++ + + + + +++ X X ++ + + +++ X X hX + + +X+ X X ++ ++++ +++ +H+ X X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Blob, Card. Given the presence of bombs this is a rather easy level. The first thing to do is to shoot at gift boxes until you see a bomb. Then get the power-up and start hacking away. You'll have plenty of opportunities to shoot enemies down, and you should be able to kill them off fairly quickly, even in wide open spaces. Get a bomb power-up before you leave. LEVEL #06: XXXXXXXXXXXXXXXXXXXX X X+ +X X X H X+ ** hhhH X XXXSXXX+ ++X X X ++X+ ++XXXXX+++X X + X++++++++X X hXX + X X + X +++XX+ X XXXXXX + X Xh ++ * X++++XX XXSXX * + + X X X + X X HTX X X= X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Blob. This level incorporates teleports and secret doors and is a false promise of more twisty mazes to come. Again, with bombs this shouldn't be too bad but you need to watch out a bit for the boxing gloves. Bomb boxes from a safe distance away. I think if you go up two squares, bomb right, bomb left, and then go right you should get off to a fabulous start. I'd recommend going to the right edge and chucking bombs in the upper right as long as possible, possibly even taking out the spring-gloves to the left, before you go back down into the teleporter. The closer enemies are, the more respite this will give you. The secret door is in the top center of the small room you're zapped to. Go up, taking out boxes on the way. You may want to leave the upper-left secret room for last(center bottom wall is where the secret door is) and concentrate on shooting enemies, as with just blobs to fight, walled areas are that much riskier. Nevertheless you only really need one power-up, and this is good target practice for later levels. LEVEL #07: XXXXXXXXXXXXXXXXXXXX X + X X X++++ H X X ++X+++++ X XH ++X *++ X XXXXXXX +++ X X *++XXXXX+X X XXXX ++X X X *+X X X +++ *X H TX X+XXX X X X X X X X HX = X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Card. Boxing gloves come down at you so start firing up from a distance immediately. All four hearts are visible here, and the optimal course of action would be to get the UR one(fire left to try to make a path to the UL, which is a bottleneck,) then shoot through to the DR room, then take the teleportal to the DL, waiting for monsters to get as close as possible. Then tear it all the way up. Don't worry about trying to kill Majyo unless you have three sevens. The focus here should be just getting through the level. Especially since you don't get the bonus unless Majyo is toast. LEVEL #08/#16/#24/#32/#40: This is a bonus level. I'm afraid I can't give much help here other than to state that you need a bit of luck to get a maximum score. With one player I can pull up to 1800, which is 18 of the 30 apples that fall from the tree. Two players might be able to clear it all if one stands on one side of the tree and one is on the other. The big problem is...which tree drops the apples first? You have to guess here. Guessing with one player is hard enough, although you can get a 2/3 chance of doing OK at first if you stand next to the center tree. With two players, you have to have both players under the right tree to start--twice--to get everything. Of course you can't miss the last tree to fall. All in all a depressing sort of bonus level that isn't even worth trying at. 100 points per apple, ?? for getting all 30. LEVEL #09: At the start you'll see Mahou[sic] and the message MAHOU CHANGES GOOD HEITAI TO EVIL HEITAI. He's got his wand and starred robe and one soldier has wide eyes--the other three look a bit shifty. XXXXXXXXXXXXXXXXXXXX X h +hX X X + +X XX + +XX +++ X X XHX++++ H+ + X X + +++ D XH X XXX XXX + X XX X Xh+ XhXHX + X +X X X + XXX+ X = + X X + + + X X X X + ++ D X X X X X +XX X XX X++++X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Blob, Robot. This is a hard level for one player to complete, and if you just want to cop out, go right, blast the gift above and then the detonator, get the heart on the far right, and come back left. Go down to near where you started and blast left. Get the left-edge heart and blast right to get the final one. Try to leave with a bolt as your weapon, as you may need to freeze enemies in the beginning of the next level. LEVEL #10: XXXXXXXXXXXXXXXXXXXX X X X XXXX+ $+ +XXXX X X X ++++++ X X X++ + + ++X X X+++ + + +++X X X XH++ ++HX X X XXXXXXX++XXXXXXX X X + + X X X XXXXXXXXXXXX X X X X XX X X X XXXX = XX XXXX X X HX XH X XXXXXXXXXXXXXXXXXXXX Monsters: Card, Monkey. You'll need to exit through the upper part of the original area before tackling the sides, which have the hearts. On the bright side you know where the hearts are, but it's not so good that you have to go into a culdesac to get there. You'll need the right weapons. And you won't have them to start off. The monsters, however, will have time for a good head start. Perhaps you may need to open up the passage above and feint to the sides as it's very possible to lose a life with nothing to show for it. It's possible to cash in on the gems a bit. Approach from the bottom and shoot, and every third one will come to you. You can make it from the top, too, but the area there is a bit more open. Try to leave with the flame, as level 11 has cards. LEVEL #11: XXXXXXXXXXXXXXXXXXXX X h + h X X X ++X XXSXXXX X Xhhhh X X+ X X X XX XX X X X++++ X XX XH X X X X X+ X X X ++++ X XX XXXX X X X XX X +++ X XX X X $ + X XH X X D + X X X X + X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Blob, Card. Here you'll want to bust the vials as quickly as possible. The spiral on the left is your main concern as you know a heart will be there. Head directly north and see what you can take out. Once the vials are busted, try to search for a brown arrow once blobs are floating around. Note the secret door in the UL of the spiral--it is an important time saver. I wouldn't worry much about solving this level. Even the gems are awkward--circling around the box gets you in the way of a detonator unless you take it out first. LEVEL #12: XXXXXXXXXXXXXXXXXXXX X=++++ + XXX*XXXXX X X+++++ + Xh X X + XXXXX+XX+ X X++++++D Xh X X X+XXXXXXX X XXXXXXXX+Xh X X XXXXXXX+X X X h h Xh X X X XX+XXXXXX X X H $ Xh X X XXXX+XXX+ X X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Robot, Monkey. The right side is fraught with danger and one-way streets, and you'll want to blast the gift boxes there so you don't get trapped when you have the wrong firepower. Even soldiers can be dangerous here as you may have to switch to lightning bolts to get rid of robots, but that just freezes enemies where you're trapped. You should ignore the gem box until you're almost done. This is a great level to get three of a kind and go through, but otherwise you'll just want to plow through it. Blow out the vials on the right from a distance so you don't waste time going up blind alleys. Retreat, take out the vials on the left, and go into the upper left corner. Try to exit with the sonic blast for the next level, but don't do anything extraordinary to. LEVEL #13: XXXXXXXXXXXXXXXXXXXX X = X Xhh+++hX X ++++ + XX + hX X ++++ X X +X X + ++ + +X X+++++X+ ++X+X+hX X ++D X X D X X+XXX+X+ ++ +++++++X Xh +++ + X X+ ++X XX X ++++X X+ + + ++++X X+hh+++X X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Card, Monkey. You'll want to try to exit this level with a blue disc. Don't worry about clearing the monsters. Just go to the right edge and then fire up and off to the left. You'll clear a lot of vials. Then cut down to the left edge and shoot the others. I've found that the upper right is less populated to start, and monsters will be driven over to you and away from where they were spawned, which makes the lower left easier to take care of later. LEVEL #14: XXXXXXXXXXXXXXXXXXXX Xhhh+ = XX Xhh+ XX XX $ X Xh+ S++X X++S X X+ XS+++XX+++SX X X X++++++++++X X X + XXXXXHhXXXXX D X X+D +XXXhhXX++ + X X + X++++++X *X X X++++X *+X X ++++ *+hX X $ XX *+hhX XX *+hhhX XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Card. Fire right to start the level and then carve up the bottom part of the heart. The tough part here is waiting to get a blue disc if you don't already have it. For that, carve out the right side(but don't get too close--punching boxes guard it) and the bottom of the heart in the center. The monsters come in waves: cars, blobs, cars. If you get through this quickly enough you may be able to bust the solitary gem box in the lower left open for some serious points. The upper right one is OK too but you have to cycle L-2D-R-L-2U-R, etc., and you miss a gem. So if there are time constraints, go for the lower left. However, if you are close to a triad you may want to go shooting around inside the heart, because the next level is insanely difficult--and make sure you have all the hearts before doing this. The gem chests are surer for points, though. Try not to leave with a blue disk--the brown arrow would be best. LEVEL #15: XXXXXXXXXXXXXXXXXXXX Xh X XXXX X hX X X XS++ X X X XXhhX +SSX XhhX* X X *X X XX X XX X X XX XX XX DX XX X X X XD XX XX XX X X X X XX X XX X X XX X++XX+XX X X X X++XX+= +XX++X XX X X++X ++X++X XX X X X X Xh X X hX XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Blob, Card, Robot, Monkey. This level really has the full monty. You really need two players for this one, or a lot of luck. You just zigzag into one corner, probably get killed, and zigzag into another. There's a lot of close-range ducking here and maybe you can get lucky with detonators. Almost every box seems to have power ups, but these really don't help against Majyo. LEVEL #17: MAJYO LOOKS PINO AND ACHA THROUGH THE CRYSTAL BALL. They look scared and surprisingly flexible in there. XXXXXXXXXXXXXXXXXXXX XXh + + =+++X hX X h XhhX +XXX hX X +hh+ ++++ X X X++X XXX+ X X+XX X++X X X DD X X X + X X X ++XXX++++XXXXX X X X X X Xhhh X X * hhhX X h $ X X * h X X h X X + h X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Blob, Card, Robot. Another let's-get-out-of-here level. You may want to wait to set off the detonators, running to the upper right and down the edge for one set of vials to bust, then going to the other. On the way back you can blast the detonators--one at a time, preferably, busting the upper left vials in the meantime. You won't have time for the gem box. Try not to leave with a brown arrow--you can probably pick up a power up on the way out. LEVEL #18: XXXXXXXXXXXXXXXXXXXX XH + X X HX X +X X + XXXX X X +X XXX X hhh X X X X X X X X X XX X +++ X X X X+ X X+ + + X X +X +++ X + + + X X X X h+ + X X X X XX++ +* X X X ++ X X +* X X*XX X XX X XH* + X hX XXXXXXXXXXXXXXXXXXXX Monsters: Car, Card, Robot. The draught of easy levels continue. But I guess that's what happens when you get farther on in a game. To minimize travel time, head directly to the right. Bust out the vials and go back left. The big problem will be the right corridor, so be sure to have the right weapons for that. With two exits to the left side you shouldn't ave a problem. You can even poke around in the gift boxes. But don't worry about killing everything in sight. LEVEL #19: XXXXXXXXXXXXXXXXXXXX X X X X Xh X X XXX+XXX XXXXX X X X + X X X X X X X+X X +H+ + X X XX XHX X XXX X ++X X +X X X X ++X X++XXXXX XXXXXXX ++X X++ ++D +++X++X Xh+ +D Xh++X Xh XXXXXXXX +X +X Xh X +X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Tank, Blob, Card, Robot, Monkey. It looks like this level should have secret doors, but it doesn't. A legitimately nasty level for one player to navigate, and you may have to take a hit to get beyond the left spiral and across to the right if you don't take care of going there right away. The initial detonators aren't worth much. Try to leave this level with a bomb, because it makes the next one a cinch. Without bombs, the mext level is very tough. LEVEL #20: XXXXXXXXXXXXXXXXXXXX XH X X hX X X XXXX*XXXX X hX X +X X X + hX X +X X XXXXX X X +hX X +X X X =X * X +hX X*+X X X XX X X +hX X +X X + X X +hX X +X X XXX*XXX X +hX X*+X X + +hX X +X XXXXXXXXXXX +hX X +X +hX Xh+++++++ +++++++hX XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Robot, Monkey. Another spiral level, but with fewer enemies your main focus is to clear out each side. A sacrifice run to the left may not be all bad. With bombs, note that you can clear out three boxes with a blast and not have to worry about in-depth shooting. You will want to stand away as you blast the boxes in front of you, and you may not wish to pick up any power-ups on the way. The right side is very easy to bomb. You can take out the gift boxes expediently and even bore a hole to the right edge, bombing up and down when you're there. LEVEL #21: XXXXXXXXXXXXXXXXXXXX X XX = X X ++hh++ X X +++XX+++ X X ++++XX+X++ X X +++XhXXXXhX+ X X ++h+XXXXh++Xh+ X X ++X++++XXXXXX++* X X ++XXXXXXX+++++h* X X ++++++ XXh+++++* X X ++ h + XX ++ ++* X X XX X XX XX XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Blob. Finally, an easy level. You should be able to find bombs easily enough, and then...boom. Take out everything in sight. There should be plenty of power- ups for when you need to switch gears and blow away a few blobs. Then you can take care of the dead-end stuff with bombs once everyone else is gone. The gifts are clustered, and this level affords a lot of treasure. Try to leave with a bomb as it gets a quick start for the next level. LEVEL #22: XXXXXXXXXXXXXXXXXXXX Xh X XXXXXXXXXXX +X Xh XXXXXX+X XXXXXX $ *X Xh XXXX+X XXXXXXXXXX hX XH XXXXXXXXX XXXXXXXXX hX Xh ++++ XXXXXXX XXXXXXX +$++ hX X XXXXXXXX X=XXXXXX +X XXXXXXXXXXXXXXXXXXXX Monsters: Card, Robot. With two players, this is easy. One has fire, the other has lightning. They sit and fire down a corridor they've hewn out, and as they go to get the hearts, either monster type that comes down gets fried. With only one player it's very obnoxious unless you've got a triad. You probably won't be able to flip between missile types quickly enough although it's possible to establish a corridor, rake it until only one monster type is left, switch and repeat. This does take up time however. With all the dead ends your best bet to get through quickly would be lightning, in the hopes that you can stun cards before they cut you off, but don't count on it. LEVEL #23: XXXXXXXXXXXXXXXXXXXX X = X X *** X XHX ++ $ ++ X+X X+X + H XHX X X + XXXX + XX X X X X X ++X XXXX X++ X X +h+XX X +h+ X X ++X X +D+ + X++ X X X X+DX X + X Xh XX++ X X XX+ X Xh ++ X X ++ X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Robot. Shoot up on the left side of the enclosure. Go right and wait a bit. Don't fire up again or you'll be in a pickle. Boom...now shoot the gift D/R of the detonator to set another off, and track down the three hearts that are visible. You may want to start in the lower left. Survival is what you want here. There are a few bombs that will help you along and make things easier. If you're lucky and find the fourth heart early, then you can just potter around for a bit looking for treasure and chucking bombs, as there are some pretty gift-dense areas. But it's very possible to get caught even though there are a good many soldiers. LEVEL #25: XXXXXXXXXXXXXXXXXXXX X X X X XXXXXXXXX X X XX +h+h X ++X X+ X X XXXXXXX X X X+ X h+h HX X X X X XXXXX XhX X X ++++ X X*X++ X X XhXhX + X X ++ X*X+X + X X ++++ XhX X + X X ++++ + X X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Robot. The bombs from level 23 come in very handy here for blasting away at the narrow corridors. Because they're so important to the level I'd recommend taking the corridors out with a bomb first. The gift clusters can wait. Clearing the enemies is very possible here although you may have to let the robots build up. Sadly, the super-quick route where you avoid combat and try to get out of this level with a bomb intact is not an option as the game seems to litter the door area with power-ups. LEVEL #26: XXXXXXXXXXXXXXXXXXXX X+ ++ +X X + hXXh + X X hX XX Xh X X + hX XX Xh + X X + hX ++ Xh + X X + XXXXXX + X X X XX X X X XX $ XX $ XX X X X X XX X X X X X + +XX+ + X X X HX ++ XX ++ XH X X + D D + X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Blob, Card, Monkey. Although this is a level you may want to plow through, do be aware that you'll want to move around the detonators to get the hearts in the left/right. You may want to wait to trigger them as well. The rest is just a matter of finding time to shoot although for the diagonal triads of vials, I recommend taking out the center of the three gifts next to itand turning and firing and getting out. LEVEL #27: XXXXXXXXXXXXXXXXXXXX X X X X hhhh +++++ hhhh X X h h + + h h X X h h + H + h h X X hhhh +++++ hhhh X X X X X X +++++++ +++++ +++X X + H + + + + +X X + + + = + + +X X +++++++ + + + +X X +++++ +++X X +X++++ X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Card, Robot, Monkey. Despite not housing any tanks, this level has a few bombs in gift boxes, which make it very easy indeed to get a good start as long as you don't try to do too much at once. You will need to shoot gift boxes until you find a bomb. The vials can wait, as you'll want to unleash as many power-ups for timely use later on. This is an eminently clearable level. LEVEL #28: XXXXXXXXXXXXXXXXXXXX X+X ++ ++ X X+X X+ X +X X X X X + X X X X + X X hXHHXh X X X+X+X+hXXh+X+X+X X X +X+X+hhXXhh+X+X+ X X X X X X ++ X+ +X X X X X X = X X X X X X XX X X + + X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Blob, Card. You need to get to the top, and the best way to do that is to take a shortcut through the center. One of the boxes near should have a bomb, which makes your task much easier. Just go left, bomb away, go to the top edge, right, down for the two hearts, back right and down towards the center again. Circle back to the entrance. Just make sure you leave with a bomb. That makes all the difference in the next level. LEVEL #29: XXXXXXXXXXXXXXXXXXXX X X++++ hhhh + X X X + h= h + + X X + h h +++++ X X + h h + X X + hhhh + X X X X +++++ hhhh ++++X X X + + h h + + X X +++++ h h +++++ X X + h h + X X X hhhh + X X X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Card. Another easy level to get through, but not to clear the monsters. Especially if you have a bomb. I managed not to discover any brown arrows once through here. So just blasting the two U's makes for a pretty painless level although you may have to lead the monsters astray into a corner to take out all of the vials on your next trip back, and you may want to bust open some letters as well. LEVEL #30: XXXXXXXXXXXXXXXXXXXX X + + X X = XXXX ++ XXXX X X * HX ++ XH X X XX+X ++ X+XX X X X XH * hX X X + XXXX XXXX X X X + DD + X X + +++ X X +++ + X X + +h+ X X +h+ + X X X + +hX Xh+ + X X X + +XX XX+ + X X + + X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Robot, Monkey. This level is a good deal tougher than it looks, mainly due to the walls and the variety of monsters. If you've started off with a bomb then you can headto one of the lower N's and bomb it. Then double back and bomb the other one. Just face inwards, to the lower of the two vials. The 2 and 5 present a different challenge. You'd like to be able to plow through them, but you may have to get one vial from one side and one from the other. You may be able to escape with level 29's bomb, but you'll probably have to sacrifice a life. LEVEL #31: XXXXXXXXXXXXXXXXXXXX X++++++++++++++++++X X+hh hh+X X+hXXXXXX XXXXXXh+X X+ X X++X X+ X XXX XXX Xh+X X* X Xhh = hhX +*+X X+ D Xhh hhX *h+X X+ X XXX XXX Xh+X X+ D X++X X+hXXXXXX XXXXXXh+X X+hh hh+X X++++++++ ++++++++X XXXXXXXXXXXXXXXXXXXX Monsters: Blob, Robot. This is a genuinely infuriating level, even if you have a bomb. And if you do, I recommend that you chuck it at the left side, then turn to the right and blast through that area. If you can blast the gifts you're walking by and find treasure, great, but it's equally likely you may be trapped into letting go of your bomb as you circle around. Don't worry about the center vials until the end as it's possible they might not even hold any hearts. Also watch out for the pellet power-ups in name only. It may be better to sacrifice a life and keep the bombs than to struggle and run away and get a bad power-up and get killed anyway. LEVEL #33: XXXXXXXXXXXXXXXXXXXX XX XX X XXX XXX X X XhX ++++++++ XhX X X X + +h = h+ + X X X X + X++++++X + X X X XDX X S S X XDX X X X+X X+X X X X+X X X X X X+X X X X X X X X X X X X X X X XhX XhX X X X X XhX XXX XXX XhX X X XXX XXX X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Monkey. With detonators blocking vials your best bet is to shoot the detonators and then fire down and vacate the premises. Note that if you go to the edges you could get stuck, so approach the detonators from above, shooting gifts to get there, so you have a little space if you need to fire down to take out the vials at the bottom. Again there are a lot of single pellets to distract you, and you don't want to consider killing everyone in one player mode. LEVEL #34: XXXXXXXXXXXXXXXXXXXX X =XX X X XXX XX XXXXX+X X X X*X ++X X+X X X XhX X+HX XhX X X + X SX++X X X X X + X S X+X + X X X X X X S + X X X X X X+++X X + X X X XhX X+++X XX X ++X X X*X X+++X hX X X XXX X X XXX X X X Xh X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Tank, Blob, Card, Robot, Monkey. Here again the side areas are more situated to two-player cooperation than ducking into a dead end and having two monster types attacking you, but you can get a good start going left and firing up to check one flask, then shooting through to the left. Then go up and tend right/down. The vial behind the gifts is also tough. Sadly bombs aren't much use here as the area is dense, but they do help clear the zigzag corridor if you find them soon enough. LEVEL #35: XXXXXXXXXXXXXXXXXXXX XX XX X hhh + + + +++ X X h h + += + + + X X hhh + + ++ + + X X h + + + +++ X X X X X X +++ +++ + + hhh X X + + + +++ h h X X +++ + + + hhh X X + + +++ + + h h X XX XX XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Blob. This is another one of those levels that are very easy once you've got the bomb, and you should really have the hang of it by now, especially with only three monster types. There are a few blobs here that will chase you, but for starters you should be able to run from them for a bit, uncover a few power- ups, get rid of all the tanks, switch firepower, and take out the blobs. Remember to leave with a bomb! LEVEL #36: XXXXXXXXXXXXXXXXXXXX X+++ X= X hhhX X+++ X XXXX X hhhX X+++ X hHhh X hhhX X+++ X XXXX X X X S S X X DDD X X DDD X X S S X X X $ $ X X X S S +++X Xhhh X X +++X Xhhh X X +++X Xhhh X X +++X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Tank, Robot, Monkey. Go three up and fire left/right to see secret doors. Once you get a bomb, you can torch the DL and UR corners. Don't worry about the center/up vial until the end. The detonators can help you get rid of monsters as you go through the gifts--and they'll open some boxes for you too. LEVEL #37: XXXXXXXXXXXXXXXXXXXX X +++ hhhhh +++ X X XXX XXX X X XhX X = XhXX+X X X X X X +X X XX X+XX+DXX+X X X X X X+XH HX+X X X +XDXXXXXX+X X X X+ X+S S XX X X+ X S XX XX S X X X XXhX X+ +X XhX +X X XXX + ++ XXX hX X +++ *XX++X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Tank, Blob, Card, Robot, Monkey. The secret doors do make this level easier, and the right seems to be tougher to get to than the left. In any case you'll want to double back, or go around the top way, and clear out the other side before concentrating on the center. Below the door, shoot the right of the gift boxes the first time through or, if you're about to wrap up, shoot the left. The detonator may or may not be useful. Leave with the brown arrow and not bombs this time. LEVEL #38: XXXXXXXXXXXXXXXXXXXX X X X XXX+XX XXXXXX X X X X ++ + + X X X XX X ++ X XX X X X X HX X ++ X XH X X X XXXX X ++ X XXXX X X + + X X+XXXXXXXXXXXXXXXX+X X hhh X X hhh X X + = + X X ++++ ++++ X X X XXXXXXXXXXXXXXXXXXXX Monsters: Car, Blob, Card, Robot, Monkey. You can get rid of the vials at the bottom before enemies come to attack you. Here I like to use the brown arrows if they can be found. That's because you can outrun the cards, but the blobs will run after you fervently. You also want not to disrupt the spirals except to break out; with the spirals intact the normal monsters won't be able to hone in on you as easily. LEVEL #39: XXXXXXXXXXXXXXXXXXXX X X + + X X X =X X + X XX X X X X X + +X X X X X X + h X X + + X X XhhXXXXXXXXXXXXX+XXX X++++++ X X++++++ X XXX X X++++++ X X X X++++++ XXX X X X++++++ X X Xh+++++ X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Blob, Card, Robot, Monkey. With only four vials in this level, you know where the hearts are. You'll probably want to take time to get the upper-right one first, as that will pull monsters away from the lower left, where you can shoot from a distance anyway and save time. The wizard may shoot open a vial for you, and if you can find a bomb, you should be able to rip away a lot of defenses. But the brown arrow may be of more immediate use as the blobs are tough in the dense forest of gifts in the lower left. LEVEL #41: XXXXXXXXXXXXXXXXXXXX X =X XXXXXXXX++++XXXXXXXX XX X+hh+X XX X +++ X++++X +++ X X +++ XX++XX +++ X X +++ ++ hhh X X +H+ ++ h+h X X +++ XX XX hhh X X X+ +X X X X+ +X X XXXXXXXX+ +XXXXXXXX XX ++ ++ XX XXXXXXXXXXXXXXXXXXXX Monsters: Car, Tank, Blob, Card, Robot, Monkey. A quick way through this level is to ignore the bottom left and right where monsters come out. That will keep them at bay for a bit. If you don't have a bomb to start, then you can check near where you are, just above the start. The right area should have a few vials to blow up, but fire a few bombs up and to the left before you make that turn. Then you can take out the left side and go up. In the middle of all this you may be forced into a lesser power-up so be sure 1) you have a bomb as backup or 2) you can just leave quickly, if that's what you'd like. There are probably a few too many monster types around to complete the level fully and comfortably, but it's very easy to bomb your way to a quick win. Leaving with a bomb makes level 42 trivial. LEVEL #42: XXXXXXXXXXXXXXXXXXXX X +++++ X X + ++ ++++++X X X X XX ++++++X X XX ++++++X X X ++++++X X XX ++++++X X+++++* XX X X+++++* XX X X X+++++* X X X X+++++*XX XX X XHH+++* +++ X XHH+++* X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Car, Monkey. This is a very easy calm-before-the-storm level. The biggest thing to be aware of is the phalanx of spring-punches on the right side of the DL bunker. So fire left immediately, wait a split second, and fire again. Soon you'll break through to the four vials. It should be easy to get out by tunneling through up and to the left or to stay around and win the firefight--bombing a huge chunk of the gifts first, of course. LEVEL #43: XXXXXXXXXXXXXXXXXXXX X X Xhh ++ X+X+XX+X H X X +++++ X X X X X X + + X X+ X X X X X X X X + XXX+X X X X X +++ Xh X X+ X X X Xh+XXXXX X X X X Xh+X + X+ X X X +X ++ X X X X XX + X XH+++ = X XXXXXXXXXXXXXXXXXXXX Monsters: Soldier, Blob, Card, Robot. For this level, you really want to just get in and get out. There will be monsters you can't clear, because you only get bombs as power-ups. But they are useful as they help to clear out the hearts and vials you might find, especially in that diagonal strip in the middle. Don't worry about anything else. Fortunately all hearts are visible here, so you just need to carve out a passage left, look in the upper left for a bomb, get it, go on the diagonal strip, and get the upper right heart before exiting. Don't try for treasures, etc., as that will just encourage more enemies to come out and give them more space to chase you--and they won't be soldiers. LEVEL #44: XXXXXXXXXXXXXXXXXXXX X H X X X X X H H H X X X X X X X X H X X X X X X X HX X X H H X X X X X XXXXXXXXXXXXXXXXXXXX No, you aren't supposed to see the hearts in the actual game. You'll be able to see the barriers. The hearts are in invisible bottles and can only be released if the bottles are shot. By you or Majyo. Either way, you still need to grab them, as they're the only things that can damage him. Your regular shots are useless, although you probably have bombs from level 43 which might help you discover some hearts a bit quicker. You don't want Majyo to get too close and in fact you don't have to let him. The best way to loop him around is to get on the other side of a barrier from him and run away. For instance, if he is on top of a barrier, you can be on the bottom going the other way. You can get him going in a circle and run away from him. He'll still follow where you were, circle around, and be far from you. Don't try to cross his line of vision unless you're far away, and don't stray too far from the barriers. With each heart that you step on, Majyo takes a hit. When you get all eight, he dies and you get to see the ending sequence. This isn't too bad as the hearts are always in a specified place. They tend to take a while to zero in on Majyo though. If you're worried you'll be unsure of how many hearts you have, just take your score at the start of the round and add 400, and that's your goal. If you can't do the math in your head to see how much is left...sorry. You want to zigzag through my recommended path here if possible--the biggest risk is getting lined up with Majyo, whose bullets are much faster than he is. He gets four shots and they come one after the other. Go 2 squares up. Fire right, get the heart and turn left. You should have time to get the heart to the right if you're quick, but if not, Majyo comes down, and you'll have to loop around before getting the lower left heart. Go left for heart #2 and onto the left edge. Stay behind the block until Majyo shows which way he's going. Circle around above the block. Fire up. you may want to zigzag here if Majyo's close and leave the heart for later, but get right of the heart and fire right. Then go to the top and fire right. Here's where you'll need to get Majyo to loop around. Stay above the top block. Let him chase you and loop below it. Fire right, and if you have bombs, when you get to the heart, turn down and fire down. If you don't, turn off a square early and get the heart later. Majyo may be chasing you and if so, tend towards the right edge. The hearts aren't going anywhere. Let Majyo loop around the right block trying to chase you again and then go up and fire left once you're right of the center block that spawned Majyo. All hearts are revealed now. You can pick them off one by one if you loop Majyo around, but if you have one in acres of space, you'll want to leave it for last. Basically, don't get lined up with the heart until you're about to take it, as otherwise Majyo may line up with you and fire, which means you'll have to duck and try it all again. Also, you may need to drag Majyo across the board and back to get a HUGE lead if more than one heart is in acres of space(ie the upper left one if you missed it,) but probably not. If Majyo does have you trapped, run perpendicular to him and DON'T RUN INTO HIM. “Pino and Acha beats Majyo, and sets free their friends.” Morning came, everything was again in order. [castle/robot & soldier/2 kids in each picture] End of FAQ proper ================================ 6. VERSIONS 1.0.0: 5/12/2004 sent to GameFAQs more or less complete 7. CREDITS Thanks to the usual GameFAQs gang. They know who they are, and you should, too, because they get some SERIOUS writing done. Good people too--bloomer, daremo, falsehead, RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot.
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