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    Game Mechanic Guide by PrinceThrakhath

    Version: 1.1 | Updated: 09/28/07 | Search Guide | Bookmark Guide

    ...with tons of unique information...
    GAME INFO    
    Game: Parasite Eve
    System: Playstation
    Version: Japanese / US
    Name: Game Mechanics Guide
    Version: 1.1
    Date: September 28, 2007
    Author: Prince Thrakhath
    1.1  The purpose of this document
    1.2  How this document came about
    1.3  Words and definitions
    1.4  Version History
    1.5  To do in future versions
    1.6  References
    2.1  What are the maximum stats attainable in the game?
    2.2  What should I keep in mind when upgrading weapons and armor?
    2.3  Which are the best weapon and armor attributes?
    2.4  How do I make the ultimate weapon?
    2.5  How do I make the ultimate armor?
    2.6  Where do I get super tools and how many are there?
    2.7  What is a toolkit or super toolkit?
    2.8  Exactly how do I get a toolkit or super toolkit? Can I get both at the
         time or only one of them?
    2.9  Where do I get the rare trading cards?
    2.10 What ways are there to bring items into the next round after finnishing
         the game? How do I make sure I don't lose anything valueable?
    2.11 Where and when can I rename my items and what items can be renamed?
    2.12 What exactly is the 300 junk secret? 
    2.13 Collecting 300 junk is boring. Is there a faster way?
    2.14 If i give junk to wayne, will the amount be stored till the next round?
    2.15 Is there any reason to save stat boosters?
    2.16 Do the amulets fill any function? Is there any way to get rid of them?
    2.17 Can I bring palyer stats in to the next game?
    2.18 Is it true that you receive extra bonus points by completing a day
         without saving?
    2.19 Are there any benefits of not using bonus points? Will they be saved to
         the next round if I don't use them?
    2.20 How are my bonus points determined?
    2.21 What happens if I don't activate the self destruct mechanism in the
         cruiser and leaves after the battle with the ultimate beeing?
    2.22 What is happening in the ending movie? I don't understand the ending.
    2.23 Is there a good and a bad endning?
    2.24 Will I be able to save after winning the game in Chrystler Building?
    2.25 I'm not sure going through Chrystler Building is worth the effort. What
         is the advantage of winning there?
    2.26 What are the mechanics of the Chrystler Building?
    2.27 What easter eggs are there in the game?
    2.28 I've tried to use cheat codes in the japanese version of the game but
         they don't seem to work. What's wrong?
    2.29 Is it true that there are special debug items in the game?
    2.30 Is it true that there is a special debug mode in the game?
    2.31 Can Parasite Eve be played on emulators?
    2.32 Is the game based on a book?
    2.33 Is there a Parasite Eve movie?
    3    OPINIONS
    The purpose of this document is:
    * To provide answers to some questions that are not coverd by other
      Parasite Eve F.A.Q's or guides.
    * To correct errors in other F.A.Q's/guides or commonmis conceptions spread
      on bulletin boards or by mouth.
    * To clearify some detail of the game that haven't been fully explored
    * To explore subjects from the game that the writer of this document finds
      particularily interresting.
    The purpose is not and never was:
    * To write a complete F.A.Q, walkthrough or strategy guide. There are plenty
      of good ones out there for free download.
    * To cover every aspect of the game.
    * To steal the credit for other peoples experimentation and hard work.
    * To boost about my gamer abilities. If you spend all you spare time playing
      games, wake up! There is a real life out there that is several times as
      fun as playing video games and it's waiting for you. Good Luck!
    I bought the Parasite Eve game in Japan when I was there on exchange studies
    thinking it would complement my Japanese language studies. I choose PE among
    many other games because I like Square's other games like the FF series and
    Chrono Trigger. I played it for the first time in 2003, that is 5 years
    after it was originally released (1998) and was hardly impressed of the, at
    the time of realese probably stunning, graphics. Neither did I find the role
    playing, or in PE's case we could call it ability system, very intriguing.
    What I did like about the game and what kept me absorbed wanting to find out
    more about was the system of upgrading weapons and armor. I have only played
    a limited number of video games in my life but I'm pretty confident that
    Parasite Eve is unique in the upgrade aspect. That is the reason why I
    thought it was worth my time and why I wanted to learn everything about it.
    The excess "knowledge" was put into this document. It is my sincere wish,
    though modest, that it will help other people appreciate the game a little
    bit more and making their time a little bit more worthwhile.
    The game version I use is the Japanese one, and so is a lot of the material
    I've used to write this document, but from what I've heard the differences
    between the US and Japanese one are very small, almost insignificant. The
    information in this guide should be valid for the us version if nothing else
    is stated. The words and definitions from the game have been freely
    translated by myself from the Japanese version of the game and may or may
    not match the ones used in the English version of the game. 
    Version 1.1   	 2007-09-28	bunch of small corrections
    Version 1.01     2007-07-28	name change
    Version 1.0      2004-05-29	first edition
    project started  2004-05-26
    * spellcheck    
    * save state editing instructions
    * degub mode in japanese version
    * information on the book & the movie
    * formating
    * other adjustments
    Like the name of the document implies, and in accordance with what was
    written in the "purpose of this document section" this document is a
    complement to other guides and F.A.Q's. If you want to get the most out of
    the game Parasite Eve I suggest you use this document in combination with
    one or several of the following:
     Digital Text Documents:
     Parasite Eve Full Walkthrough by Exdeath Mu
     Parasite Eve FAQ by Kamwah
     Parasite Eve FAQ v1.1 by Neelon Rokk
     Parasite Eve FAQ/Walkthrough v4.05 by Psycho Penguin
     Parasite Eve Quick Access Guide (Final) by David Blake
     Parasite Eve FAQ/Walkthrough (Final) by Phan Nguyen Khanh Dan
     Parasite Eve Chrystler Building Walkthrough 2.0 by Sup
     Parasite Eve Chrysler Building Maps by PBowman
     Parasite Eve Debug Room FAQ 1.0 by Odin
     Parasite Eve Ex Mode Run Through 0.05 by Winston Avalon
     Parasite Eve Ex Game Walkthrough 1.6 by How Kwang Wee
     Parasite Eve FMV Walkthrough 1.3 by How Kwang Wee
     Parasite Eve inventory listing 1.01 by Iwata Shoji
     Parasite Eve Level 38 Trick by ENAY
     Parasite Eve Story FAQ 4.5 by Phan Nguyen Khanh Dan
     Parasite Eve Ex-Mode Survival Guide by Daisaku
     Guide Books:
     Parasite Eve Kaitai Shinsho (The complete of Parasite Eve)
       (japanese edition), released by Studio Bent Stuff/Aspect
    2.1 What are the maximum stats attainable in the game?
    A: The maximum experince level as well as basic stats are 99,
       except inventory which is 50. Maximum EXP is 999999 and maximum
       BP is 99999. Actually, it is possible to get more than 99999
       bonus points when you get additional bonus points from clearing
       a day in Ex-Round. Only at this occation does the number exceed
       99999. The number displayed is written in yellow indicating that
       a leading 1 is missing from the real value. Once the player
       reaches a new experience level the value is reset to 99999. For
       this reason all BP exceeding 99999 should be used up directly
       after the change of date. 
       Weapons and armor can have +999 in all stats regardles av
       basic stats (whether the resulting values are interpreted by the
       game as above 999 or not remains unknown to me). The time counter
       stops after 99 hours, 59 minutes and 59 seconds.
    2.2 What should I keep in mind when upgrading weapons and armor?
    A: When it comes to weapon/armor tune-ups a lot of the difficulty is
       the limited amount of super-tools and the planning it takes to use
       them  most efficiantly. To be able to upgrade to the max you should
       learn about the items in advance and where and when you get
       super-tools. Here is a list of things you should keep in mind:
       1. Am I going to use this item for an extensive time or just
          temporarily? If temporarily how many tools and super tools will I
          need to transfer the stats and attributes of the item to a future
          one? If extensively, does the basic stats matter in the long run?
       2. Different kinds of items can be tuned up in different ways.
          (See table below):
          Type	Tools	Slot ad. Boost.	BP
          --------- ------- -------- ------ ----------------------- 
          club	yes	no	 no	(attack only)
          guns	yes	yes	 yes	yes
          Maeda gun	no	no	 no	no
          Grana. L. yes	yes	 yes	yes
          Rocket L. no	no	 yes	(attack and range only)
          armor	yes	yes	 yes	yes
       3. How many slots does the item have and how many slots can it be
          upgraded to have? Should I save some transfers till I get an item
          with more slots?
       4. In many guides it is stated that the attributes x2/x3/x5/x7/x10
          are useless since they divide the total damage by the same number
          of times the weapon is fired making the total damage the same.
          This is NOT TRUE. Wheter you want to apply one of these fire
          rate attributes is up to you but if you do the total damage
          actually increases (see table below):
          Rate	Damg per shot	Total Damage
          ----      -------------   ------------
          -		100%		100%
          x2	60%		120%
          x3	42%		126%
          x5	25%		125%
          x7	18%		126%
          x10	13%		130%
          As you can see from the table, multipliers 5 and 7 are directly
          unsuitable for the purpose of increasing the maximum damage since
          x3 gives the same result. x10 gives the maximum amount of damage
          but will reduce the speed of the battle action rendering you
          very vulnerable to counter attacks. If you want to use a fire rate
          increment I recommend x2 since the damage increament is sufficent
          (20%) but the time consumption isn't that much higher.
       5. Different types of weapons have different speeds. When you decide
          for a primary weapon it is recommended that you choose a faster
          kind. Below is a list of weapon and the time they consume (in
          Type	Before	After	Rapid	Reload
          --------	------	-----	-----	------
          Club	1.1	0.5	-	-
          Handgun	0.5	0.4	0.5	2.0
          Shotgun	0.8	1.0	1.1	2.8
          Mach. G.	0.3	0.2	0.1	1.7
          Rifle	1.2	0.5	0.7	2.5
          Gran. L.	1.1	0.9	1.0	3.1
          Rocket L.	1.1	0.4	-	-
          Before is the time used before the first shot is fired.
          After is the time used after the last shot is fired.
          Rapid is the time between to shots in consecusion.
          Reload is the time it takes to reload between shots.
          A you can see, Machine Guns and Handgungs are fastest by far.
          You cannot transfer speed from one weapon type to another.
       6. If you are planning to transfer a certain attribute to your weapon
          or armor you don't need to have more than one in stock at the same
          time. Remember which attributes you have on weapons in stock. By
          doing that you can safely remove stats using regular tools, saving
          super tools when you encounter a new weapon with an already possesed
          attribute. Also remember that some attributes are not compatible
          (see table below):
          Attributes that cannot be added to the same item at the same time
          (an item within an attribute from one category cannot be combined
           with an another attribute from the same category on the same item):
          Item	Category	Attribute
          -------	--------------	------------
          guns	fire Rate	x2
          		--------------  ------------
          		areal		burst
    				ext. spread
    		--------------	------------	
    		command		double
          -------	-------------	------------
          clubs	item retrieve	steal	
          -------	--------------  ------------
          armor	slot		+1
          -------	--------------  ------------	
          Adding Attack Up and Attack Down at the same time is possible but
          only the effect of Attack Down will be applied, lowering the
          offence of the weapon.
    2.3 Which are the best weapon and armor attributes?
    A: This question is very legitimate since all armors and weapons have
       a limited amount of slots. I have tried to rank the usefullness of
       different attributes from top to bottom starting with the most useful
       and ending with the bad ones. When two items have the same rank it
       means I consider them equally useful. I have also tried to motivate
       why they are ranked the way they are. See the following list:
       Gun Attributes:
       Rank	Name	 	Type	Description
       ----	--------------- -------	------------------------------------------
       1	triple		command Increases the number of actions per turn
       				from one to three, thereby multiplying the
        				potential damage factor during one turn
    				by 3. Or effectively allowing you to
    				perform several different actions, like
    				healing, haste and attack during the same
    				battle turn.
       2	double		command Same reason as Triple command but only
    				66.7% as powerful, so to speak.
       3	burst		areal	Allows all enemies within 45% degrees
    				angle to the left or right of the main
    				target to also be hit. Invaluable.
       4	1st Strike	misc	Increases the chance that your AT bar
    				will be filled to the max at the beginning
    				of each battle, letting you attack before
    				your opponents.
       5	critical	misc	The chance of critical hit increases, but
    				only with 20%.
       5    x2		f. rate	The number of shots per action during one
    				turn is doubled. Each shot will give only
    				60% of the original damage but the total
    				damage during one action will be 120%.
    				This will also slow you down slightly.
       5	cyanide		misc	Will kill some enemies instantly but
    				does not work well on many enemies. Does
    				not work on any bosses except the very
    				first Alligator in the sewers.
       5	acid		misc	Will posion some enemies and works well
    				on many enemies. Does not work on bosses.
       5	tranquilizer	misc	Will put some enemies to sleep and works
    				well on many enemies. Does not work on
    				any bosses.	
       6	retaliate	misc	There is a 50% chance that you will
    				retaliate on an enemy when attacked. With
    				regular enemies this feature is less
    				usefull since they should be cleared away
    				before they have time to attack using a
    				good weapon, but it might help you in boss
       7	x3		f. rate	Increases the number of shots and total
    				damage per action, but is less effective
    				in proportions speed/total damage to
    				x2, in my opinion.
       8	explosive	elemen.	Increases damage against fire sensitive
    				enemies but decreases damage against fire
    				resistant enemies.
       8	freeze		elemen.	Increases damage against cold sensitive
    				enemies but decreases damage against cold
    				resistant enemies.
       9	x10		f. rate	Increases the number of shots and total
    				damage per action but makes each action
    				take way more time than to justify the
    				damage increase.
       10	ext. spread	areal	Randomizes your target among all enemies
    				on screen. Most people would prefer
    				to have control of where they fire.
       11	spread		areal	Like extensive spread but only covers
    				50% of the screen effectively preventing
    				you from ending a battle in one turn.
       12	x5		f. rate Almost same damage as x3 but slower.
       12	x7 		f. rate Same damage as x3 but way slower.
       Club Attributes:
       Rank	Name	 	Type	Description
       ----	--------------- -------	------------------------------------------
       1	rob		retrie.	Every time you attack an enemy there is a
    				chance that you can steal an item from it.
    				Considering the amount of items in the
    				game there are only rare occations when
    				you really need it, but if you insist
    				on using a club it should be because
    				you want to use this feature.
       2	steal		retrie.	Same as rob but lowers the damage of the
    				club slightly.
       3	1st strike	misc	same as gun attribute 1st strike
       4	critical	misc	same as gun attribute critical
       5	Retaliate	misc	same as gun attribute retaliate
       Armor Attributes:
       Rank	Name	 	Type	Description
       ----	--------------- -------	------------------------------------------
       1	PE Light	misc	This attribute might seem like a negative
    				one judging from the icon, but it's the
    				opposite. Decreases the PE cost by 33% (or
    				increasing the PE pool by 50% in effect).
       2	Auto Heal	recover	Automatically uses a potion to heal you
    				when the HP drops below 20% of it's
    				maximum value. Always uses the strongest
    				potion available but doesn't work if no
    				potions are available.
       2	Auto Antidote	recover	Automatically uses an antidote of the
    				propriate kind when the player suffers a
    				abnormal status alignment (poison,
    				confusion, darkness and paralyzation).
    				Only works if antidotes are available
    				in inventory.
       3	HP Max		misc	Increases your total HP by 15%.
       3	Attack Up	misc	Increases your Offence by 2 levels.
       4	Anti-Confusion	protec.	Gives a 60% protection against confusion.
       4	Anti-Posion	protec.	Gives a 60% protection against poision.
       4	Anti-Darkness	protec.	Gives a 60% protection against darkness.
       4	Anti-Paralyze	protec.	Gives a 60% protection against
       5	+4 inventory	slots	Adds 4 slots to your inventory while the
    				armor is worn. Limited usefullness by
    				the time this attribute is aquired.
       6	+2 inventory	slots	Adds 2 slots to inventory.
       7	+1 inventory	slots	Adds 1 inventory slot. What's the point?
       8	Attack Down	bad!!!	This attribute lowers offence by 2 levels.
    				Don't equip and get rid of it if it is
    				currently in use.
       8	AT Down		bad!!!	This attribute lowers Active Time by 2
    				levels. Don't equip and get rid of it if
    				it is allready in use.	
    2.4 How do I make the ultimate weapon?
    A: The ultimate weapon would be a weapon with maximum stats, maximum speed
       and all the best attributes. However it isn't that easy to nominate
       one such weapon. In example, not all attributes are effective against
       all enemies (i.e. explosive and freeze), there is no machine gun
       (the fastest weapon type) with more than 7 slots, the fastest
       weapon with 10 slots is a handgun (second fastest weapon type) and
       basic stats don't really matter when you've upgraded your weapon stats
       to 999 each.
       Because of all these factors it leaves a lot up to your personal taste,
       but your choise of primary weapon might also depend a lot on the
       position within the game (day, round etc).  
       Here are my recommendations:
       300 Junk (Round 1 or Ex-Round from Day 4)
       If you have energy to collect 300 junk and give it to Wayne, and prefer
       a large number of attribute slots to speed your choise is the DE50AE2
       handgun. It has the next best weapon speed and the maximum amount of
       slots for any weapon type. This is the next best weapon in the game in
       my opinion. If you get it in Round 1 you can use it ever after.
       DE50AE2	  85 (83+2), 56 (55+1), 17 (15+2), 10/10 slots, x2 fire   
       Round 1
       In Round 1 the most important thing is to get a weapon with good basic
       stats so that the stats of the weapon are as high as possible when you
       meet the final bosses. Also when you are playing the first time you
       should anticipate that you will get no more than two super tools. For
       that reason a weapon without negative attributes in it's slots is
       prefered (because you don't have many super tools to remove these
       attributes with). The G3A3 rifle in the hospital meets these criteria.
       On top of that you only need one trading card or upgrade permit to
       maximize the number of slots. It's probably the best weapon in Round 1
       if you don't count Wayne's special weapons.
       G3A3		44 (43+1), 123 (122+1), 19 (18+1), 3/4 slots, no attributes
       In Ex-Round you get access to heaps of weapons, stat boosters, tools
       and a few super tools through the chrystler building. On floor 51-60
       you'll find the MP5SD6 machine gun. The basic stats of this weapon is
       only average but due to the upgrade possibilities in Ex-round it
       doesn't really matter. What matters is that it's the fastest weapon and
       can be upgraded to a full 7 slots. You might want to remove the
       default attributes with super tool though. You need only 3 trading
       cards or upgrade permits to get the full number of slots. This is in my
       opinion, after modifications, the best weapon in the whole game.
       Mp5SD6	89 (89+0), 52 (52+0), 32 (31+1), 4/7 slots, x2 fire, spread
    2.5 How do I make the ultimate armor?
    A: There is one armor that has better stats than all the others, one
       unique attribute and the maximum number of slots, but you won't get it
       until the very end of Chrystler Building in Ex-round. Erlier in the
       game the choise is thougher.
       Here are my recommendations:
       Round 1
       The stats of the armors in the museum are mostly quite similar to each
       other and  the number of slots varies from 4 to 6. Which one you choose
       is a matter of stats/slots/attribute preference.
       B Jacket	44 (43+1), 49 (48+1), 28 (27+1), 3/4 slots, antidote
       Cr Vest 2	46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots, no attributes
       N Suit	44 (43+1), 36 (35+1), 23 (22+1), 2/6 slots, no attributes
       Sv Protector 39 (38+1), 36 (35+1), 30 (30+0), 2/5 slots, +1 inventory
       On floor 61-70 of Chrystler Building you will find CR Armor 2. It is
       the best armor in the game, all aspects. The sad thing is that once
       you get hold of it all of the really tough battles, except one, have
       allready been faught. You need 3 trading cards or upgrade permits to
       maximize the number of slots. With the unique PE Lite attribute, all
       use of parasite energy only costs 2/3.
       Cr Armor 2	107 (106+1), 104 (102+2), 51 (48+3), 7/10 slots, HP up,
    		PE lite
    2.6 Where do I get super tools and how many are there?
    A: Super tools are only available in a very limited amount. Theoretically
       it's possibel to get 7 super tools in Round 1, but in practice you'll
       probably get somewhere between 2 and 4. Below is a list of places and
       monsters from who you can get super tools.
       Day	Location & How To
       ---  -------------------------------------------------------------------
       2-5	In Central Park - At the end of the big labyrinth of paths, on the
    	screen where all the paths meet (the same screen where, if you
    	come back after Day 2, a burnt corpse is blocking the way) there
            is a chest in the middle. 99% percent of the time you'll find
            a regular tool in there, but there is a 1% chance that it contains
            a super tool instead. 
       4-5	In the hospital - Figth a Mixed-Man enemy, the one with lots of 
            limbs sticking out everywhere. Instead of killing the mixedman
            concentrate on the balls. He will release no more than a total of
            95 of these. If you destroy 95 balls before killing the mixedman
            you will receive a super tool + lots of ammo. (This trick
            is only applicable once per round. The second time you do the same
            thing you'll receive a full heal or a multi purpose potion instead.)
       4-5	In the hospital - When you are fighting the Spider Woman boss,
            after she's received some damage and the screen changes you can
            steal an item from her using a club with the steal or rob
            attributes. 80% of the time you will only get a tool but there is a
            20% chance that you'll get a super tool.
       5	In the sewers - From the ladder, take 3 screens left and one up.
    	There is something shiny on the ground. Pick it up to receive a
    	super tool.
       5	In the subway - Enter the deserted train car after defeating the
            centipede boss. The left most chest has a 5% probability of
            containing a super tool (and a regular tool the other 95% of the
       5	Museum of natural history - After defeating the T-Rex go back to
            the room where you battled the Triceratops and proceed to the the
            room asseccible from the bottom of that screen. After the earth
            quake you can go back to the second floor through the stairs in the
            Triceratops room and take 1 screen downwards. Behind the broken
            glass in the back is a chest with a super tool inside.
       6	On the Cruiser - You can steal a super tool from the Ultimate
            Beeing when he has evolved to his 3rd phase (the winged man).
            Use a club with the steal or rob attributes. The success rate is
            a comfortable 100%. To use this super tool you need to enter
            your equipment and use it while fleeing from after the battle.
            If you don't use it before leaving the boat, it'll be lost when
            you stat the next game round.
       In Ex-Round you can also find a total of 7 super tools in Chrystler
       Building on predecided levels (see below):
       Floors	Number of Super Tools
       ----------	---------------------
       1-10		-
       11-20	1
       21-30	2
       31-40	-
       41-50	1
       51-60	-
       61-70	3
    2.7 What is a toolkit or super toolkit?
    A: These are special invaluable items that allows you to use an infinite
       number of tools and/or super tools. While you have a one of these
       kits in your inventory and upgrade weapons/armor the amount
       of tools/super tools will be set to 999, but effectively the
       amount is infinite, like was erlier stated. Regular tools or super
       tools in the inventory will not be used while these kits are
       equipped. Kits can also be transfered to the next game round. Therefor
       the tools or super tools are no longer useful and can be discarded
       immediately once you get one ore both of the kits.
    2.8 Exactly how do I get a toolkit or super toolkit? Can I get both at 
        the same time or only one of them?
    A: This is one of the questions where I think most F.A.Q's and guides
       have an incorrect and unsatisfying answer. I will try to explain as
       in depth as possible: These 2 items can only be aquired in Ex-Round
       by raiding the storage rooms of the Chrystler Building collecting rare
       trading cards. You need to go with these trading cards to Wayne and use
       them on armors and weapons in your inventory, just like you would with
       regular trading card or upgrade permit. With a rare trading card you
       get the option of adding 2 slots to one weapon/armor or 1 slot each of
       two separate weapons/armors. When you've used rare cards to add slots
       to your items a certain number of times and ask him to see his rare
       card collection (consisting of the rare trading cards you've used up),
       from Day 4 after clearing the police department, he will feel grateful
       and reward you.
       What actually matters is:
       * How many times you've used rare cards in general to add slots to items
         in your inventory
       * You'll only be able to see Wayne's collection from Day 4, after
         the police department has been cleard and Ben saved.
       What does NOT matter is:
       * How many times you've won the game (what round you are in)
       * The number of aquired rare cards
       * The number of rare cards in your inventory
       * The name of the rare cards that you posses or have used up
       * How many times you've asked to see Waynes rare card collection
       * On What ocassions you've given rare cards to Wayne
       * How many regular trading cards you own/have obtained/have used
       * Anything else...
       There is a total of 14 rare trading cards in the Chrystler Building but
       you only need 7 to get the super toolkit or 5 to get the regular 
       toolkit, in practice. I've often seen, even in commercialy printed
       guides, that these numbers are said to be 14 and 10. The reason for this
       error is easy to understand: They've confused the number of cards and the
       number of times you can use them. Notice that it is quite possible to use 
       one rare trading card on only one item and reject when asked by Wayne to
       use it once more, but it still doesn't count like 2 uses if you haven't
       actually used the card twice. Make it a habit to always use every card
       twice when you are aiming to get a toolkit or super toolkit.
       Rare card uses	Minimum no of cards	Reward
       --------------	-------------------  	----------
       0-9			0-5			nothing
       10			5			toolkit
       11-13		6-7			toolkit
       14			7			super toolkit
       15-			8-			super toolkit
       The erliest point in the game where you can get your 5th rare trading card
       (and consequently a toolkit) is on floor 21-30 in the Chrystler Building.
       The erliest point where you can get a Super toolkit is on floor 31-40.
       You can get the toolkit first and then come back to wayne when you have
       2 more cards to also get the super toolkit. So getting the toolkit does
       NOT prevent you from getting the super toolkit too. However, once you've
       gotten the super toolkit you'll never be able to get the regular toolkit
       again. Usually you don't need the toolkit when you have a super toolkit
       but sometimes it is nice to transfer stats or attributes and delete a 
       no longer useful armor or weapons at once. When you use the super toolkit
       you always have to go into inventory and delete no longer wanted items
       after a transfer. Remember to store your toolkit or super toolkit with
       Wayne before you fight the ultimate beeing, if you plan to play more rounds
       of the game, so that you can retreive it on day 2 in the next game round.
       If you don't store the toolkit and just keep it in the inventory it will
       be lost from the beginning of the next round. If this were to happen you
       can still get a new toolkit or super toolkit by asking to see Waynes
       collection from Day 4 onward. This is because the number of times you've
       used rare trading cards is rememberd by the game. This way you can get
       one new super toolkit every round - But of course, you will never need
       more than a single one.
       Also remember that the rare trading cards don't nessecarily need to be
       used for the purpose of getting a toolkit. You could store them just for
       their unique property of adding 2 slots to desired weapons/armor. However
       if you get all 14 cards, use 7 of them with Wayne. The you'll get the
       super toolkit and still have 7 cards left that you can store and use at
       any time in any round to add 14 new slots to future weapons/armor. But
       then again, at that point in the game you will probably have encountered
       all the weapons and armor there is so there will probably be no need to
       add slots in the future.
    2.9 Where do I get the rare trading cards?
    A: They are all found in Chrystler building. Below is a list of all rare 
       trading cards and the floors where they are found:
       						Total number of cards
       Floor	Cards	Cardnames		up till that point.
       -------	-----	--------------------	---------------------
       1-10		1	P38			1
       11-20	2	B-Hawk, Kasul		3
       21-30	2	PKKS, M1		5
       31-40	4	MK5, MP44, BAR, MG4	9
       41-50	2	M29, M73		11
       51-60	1	Type 38			12
       61-70	2	Type 3, Eagle		14
    2.10 What ways are there to bring items into the next round after finnishing
         the game? How do I make sure I don't lose anything valueable?
    A: Either you can store items with wayne from day 2 onwards, or if it
       is an armor and a weapon, you can ask wayne to rename theme. By
       renaming a weapon or armor you make them your primary weapon/armor
       and they will automatically be brought with you into the next game.
       The following are the rules for what items are preserved when
       finnishing the game:
       Item			Inventory	Wayne
       ----			---------	-----
       regular keys		no		no
       chrystler b. keys    no		yes
       amulets		no		no	
       potions		no		yes
       primary weapon/armor	yes		?
       guns			no		yes
       launchers		no		yes
       clubs		no		yes
       ammunition		no		yes
       rockets		no		yes  
       armor		no		yes
       tools & toolkits     no		yes
       stat boosters	?		?
       trading cards	?		yes
       rare cards		?		yes
       upgrade permits	?		yes
       junk			?		yes
    2.11 Where and when can I rename my items and what items can be renamed?
    A: Only armors and weapons can be renamed. The first time Wayne let's you
       rename stuff is on day 6 on the cruiser, just before the final
       battle. If you go into Ex-Round you can bring any weapon or armor that
       have all three stats above hundred to wayne and he will ask if you
       want to rename them. You can only rename one weapon and one armor at a
       time. If you select a new weapon or armor to be your primary weapon by
       renaming it, the former weapon/armor will be renamed to it's original
       name and will no longer be your primary weapon/armor. This also means
       that when you select primary weapon and armor in round 1 you don't need
       to stick with them for every round after that.
    2.12 What exactly is the 300 junk secret? 
    A: The 300 junk secret means that you collect a total of 300 junk, or more,
       over time and give it to Wayne. When the amount reaches 300 he will let
       you select a special weapon that cannot be retreived anywhere else in
       the game. This happens at erliest on day 4 after the police department
       has been cleared. If you give him 300 junk erlier than day 4 nothing
       will happen. The amount will still be rememberd so when you reach day
       4 you only need to give Wayne one extra junk to activate the secret if
       you allready gave him 300.
    2.13 Collecting 300 junk is boring. Is there a faster way?
    A: Not without cheating. If you ask me it's not worth the time. Most of the
       special weapons you get from Wayne are way better than anything you get
       in round 1 but if you plan to take it into Ex-round I suggest you wait
       for the MP5SD6 machine gun which has the most slot capacity of all
       machine guns (7) and is of the fastest weapon type in the game. If you 
       insist to bring 300 junk anyway it should be for the purpose of getting
       the DAE50AE2 handgun which is of the second fastest weapon type but
       has the maximum slot capacity of 10. It seems like most people collect
       junk at level 1-10 in chrystler building since there are many battles
       with 5 crows at a time, all dropping junk when defeated. All enemies
       on level 1-10 dissapear once the boss on level 10 is defeated, and they
       will never reappear after that (not even in the next round), so be
       careful when collecting junk there.
       With cheating I mean using a Game Shark or similar system, or a 
       cheater application like PEC if you play the game on a Playstation
       Emulator on a computer. 
    2.14 If i give junk to Wayne, will the amount be stored till the next round?
    A: Yes, Wayne remembers how much junk you've given him and every time
       it exceedes a factor of 300 you will get to choose a new bonus weapon.
       Remember that he will only do this from day 4, after the police
       department has been cleared.
    2.15 Is there any reason to save stat boosters?
    A: Not really. Use them on your primary weapon/armor imediately and then
       transfer them with a toll or super tool later on when you change your
    2.16 Do the amulets fill any function? Is there any way to get rid of them?
    A: Only Narita-san has a function. It reserves a slot in the inventory that
       will later be occupied by the Maeda-bullets. At that point narita-san
       dissapears completely. The other two amulets can be stocked with Wayne
       to leave space in your inventory. They will be gone once the next round
    2.17 Can I bring player stats into the next game?
    A: No, all player stats are cleared and set to beginner levels when a new
       round starts. That is why you shouldn't waste BP on player stats.
    2.18 Is it true that you receive extra bonus points by completing a day
         without saving?
    A: No this is NOT true. Seems like someone started a rumor but no one ever
       had the energy to verify it. I'm not sure why this dis-information has
       been entered into so many PE F.A.Q's and walkthroughs. Not saving seems
       like a useless risk to me. Save your game often!!!
    2.19 Are there any benefits of not using bonus points? Will they be saved
         to the next round if I don't use them?
    A: All bonus points not used will be saved till the next round if they are
       not used. If you used the bonus points on player stats, which is very
       unwise, they will be lost, and the stats reset at the beginning of the
       next round. If you used the points to upgrade a weapon or armor that
       wayne let you give a name to (meaning you brought them into this round
       from an erlier round) then the stats of the weapon will remain and you
       will be able to move theses stats to another weapon/armor later if you
       like. So wheather you will use your BP directly or save them is up to
       you to decide, but you will not receive extra bonus points, secret
       game content or anything else for doing so.
    2.20 How are my bonus points determined?
    A: There are three occasions where you get bonus points: When you level up,
       when you finnish a round and when you finnish a day in ex-round.
       The amount of BP you receive after leveling up is the sum of the BP you
       attained from the battles since last time you leveled up. Every monster
       you fight has a determined amount of BP that is added to your pool if it
       it is defeated. The amound can be decreased if you get hurt. Then the
       BP is reduced by a BP Damge value that is diffent for every kind of
       monster. The amount of BP you receive when leveling up is therefor:
       BP of creature MINUS (BPD of creatur TIMES wounded by creature) for every
       monster you've fought since last level.
       Some creatures in special locations have different BP/BPD/EXP etc. that
       it's fellows of the same kind (i.e. the first scorpion in the museum).
       NUmber of battles and how quick the battle are completed have no
       influence on your BP pool. The number of BP your receive for completing
       the game and after each day in EX-Round is fixed. See the table below:
       Day	Round 1	 Ex-Round
       ---  -------  --------
       1	-	 800
       2	-	 1200
       3	-	 2000
       4	-	 2000
       5	-	 3000
       6	3000	 1000
       The amounts are the same no matter which Ex-Round.
    2.21 What happens if I don't activate the self destruct mechanism in 
         the cruiser and leaves after the battle with the ultimate beeing?
    A: The screen won't turn red and once you reach the final exit the
       ultimate beeing will fly faster than normally and catch up with you,
       making you game over.
    2.22 What is happening in the ending movie? I don't understand the ending.
    A: You are probably refering to the opera scene where peoples eye's start
       illumintating in purple. Square hasn't given any clear answer but
       evidently something is happening to the mitochondria.
    2.23 Is there a good and a bad ending?
    A: No and Yes. There is no good or bad endning in the sence that the way
       you play affects the turn out. However, if you play through EX-Round
       and defeat the new EVE in chrystler building you will get a different
       ending. This is the ending that people refer to as good because...
       Well I don't to spoil it for you, but it really isn't that exciting.
    2.24 Will I be able to save after winning the game in Chrystler Building?
    A: No. If you want to contiune the game into a new round you need to
       beat it the regular way on the cruiser, day 6.
    2.25 I'm not sure going through Chrystler Building is worth the effort. What
         is the advantage of winning there?
    A: The main advantages the way I see it is all the guns, armors and
       tune-ups scattered in the storeage rooms on each floor. Collecting
       all the trading cards also gives you the opportunity to get the
       invaluable super toolkit from wayne.
       *** SPOILER AHEAD ****
       Winning in chrystler building, that is defeating the last boss in there,
       isn't much fun at all. First of all the final boss (Maya/Eve), though
       tuff, isn't nearly as hard as the bosses on level, 5-7, if you have
       got the super toolkit and beefed up your wepons and armor to max.
       Sencondly, the ending doesn't contain any new CG movies. What it does
       contain is, 2 new melodies not heard erlier in the game (maya's piano
       song during the boss battle and Parasite Eve Piano Them during the 
       credit roll), a dialogue with Maya & Eve, plus a few background pictures
       (most of them screen shots from erlier CG movies) during the credit
       roll. That's all.
       *** END OF SPOILER ***
    2.26 What are the mechanics of the Chrystler Building?
    A: The Chrystler Building is divided into 7 sections each containing 10
       floors + a top section containing only 7 floors. Every 10th floor is
       a boss floor and contains an enemy boss. Floor 77 is the last floor
       in the building and also contains a boss. Every floor in section 1-7
       contains an armory.
       If you've played in Chrystler Building before you have probably noted
       that the maps are randomized. These are the rules the building layout:
       * Each map on floors 1-9 of Section 1-7 are randomized from a set of
         predefined map layouts (a total of 107 variations). The randomization
         occurs every time the player enters the building.
       * The rest of the floors (each tenth floors of section 1-7 + all of
         section 8) are not randomized but predetermined maps.
       * The contents of the armories on each floor of section 1-7 are
         randomized from a set of predefined armory layouts unique to
         each section (a total of 70 section variations, 10 for each section).
         This randomization only occurs the first time the player enters the
         building and remains constant during the rest of that round.
       * Every section has a predefined back ground song and set of
         enemies that appear only in that section. Section 8 is always free
         of enemies except for the boss on floor 77.
       This also means that:
       * Each time you leave and come back to the building it will look
         different. Making maps of the floors is not useful if you come back
         to them later.
       * You can remember and recognize erlier map layouts from certain key
         locations and the way the paths lead etc.
       * Map layouts and contents of boss floors don't change. These floors
         can be remembered because they will look the same in any game, 
         except for the contents of the armory.
       * Remembering locations of elevators on floors 1-9 in each section
         is not useful once you've left the building.
       * Items belonging to armories of a certain section will be found in
         the same section in another round/game, but the floors where they
         are found might vary within that section.
       * If you miss the armory on one floor (not boss floors) and leave the
         building and come back to the same floor later during the same round,
         the map layout will have changed but the contents of the armory will
         remain unchanged for you to loot.
       The Chrystler Building does not reset it self like the rest of the game
       when a round is finnished. If you come back to the Chrystler Building in
       a later round the bosses that were defeated in erlier rounds as well
       as the enemies and items in the armories on these floors, will be gone.
    2.27 What easter eggs are there in the game?
    A: The answer depends on how you define an easter egg. I define easter eggs
       as references to out of game subjects and there are only two such that
       I know of:
       1)   There are 3 references to Final Fantasy 7, another world famous
      	role playing game for Playstation by Square, in the game
    	(not just 2 as most guides state).
         	HINT: 2 are related to the Manhattan map, 2 are related to the
    	museum and 2 are related to Chocobo (yellow Final Fantasy birds).
       2) 	There are references to all the game map designers.
    	HINT: You'll find them in Soho but you need to look close.
    2.28 I've tried to use cheat codes in the japanese version of the game but
         they don't seem to work. What's wrong?
    A: Different values, like HP, weapon stats, inventory etc. are stored in
       slightly different memory locations in the US and Japanese versions of
       the game. The cheat codes you are trying to use are written to alter
       a specified value at a specified memory address in one version of the
       game. Therefor you need to use different codes for the Japanese version
       than for the US one. If you've used a code that didn't seem to work,
       don't save the game afterwards. It is uncertain but probable that
       the bad cheat may have an unexpected and unwanted consequence for the
       game in the future. Cheat codes for the US version is easy to find all
       over the internet. Here follows a list of game shark cheat codes for
       the japanese version of Parasite Eve (the codes are also applicable
       by using cheat software, like PEC, in combination with a Playstation
       emulator on a computer). To fully utilize all of the codes you need 
       understand the concept of hexa decimal numbers:
       Set current HP to xxxx	800B84EC xxxx
       Set maximum HP to xxxx	800B84FC xxxx
       Set current PE to xxxx	800B84EA xxxx
       Set maximum PE to xxxx	800B840A xxxx
       All Special Abilities	800C08E4 1FFF
    				800C08E6 000C
       Infinite Bullet Box		800514B8 03E7
    				800514BA 3402
       Set BP to xxxxyyyy		800C08D0 xxxx (the lower word value)
    				800C08D2 yyyy (the higher word value)
       One Fight For Level 99	8009CDC6 7FFF
       Set Experience Level to xx	800C08CA 00xx
       Maximum AT			800B84F0 2328
       Set Time to 00'00'00		800A717C 0000
    				800A717E 0000
       Set Offence to xx		800C08EA 0xx0
       Set Defence to xx		800C08EC 0xx0
       Set P.Energy to xx		800C08EE 0xx0
       Set Status Recoveryt to xx	800C08F0 0xx0
       Set Active Time to xx	800C08F2 0xx0
       Set Item Capacity to xx	800C08F4 0xx0
       Walk faster			80070BF0 000A
       Run faster			80070E70 002C
       The code for modyfing inventory is:  800C09xx 00yy
       yy is the number of the item you want to put into slot with code xx
       Slot code = 0x06 + (Slot number x 0x02)
       (i.e. slot 1 is 0x08 and slot 50 is 0x6A)
       The item numbers are the same as for the US version. Please refer
       to an other guide for a complete item listing.
       Always use maximum care when applying cheat codes. Don't save games
       unless the code has proven to have the desired effect. 
    2.29 Is it true that there are special debug items in the game?
    A: Yes that's right. These items where originally intended to be in the
       game but was later removed. They can still be aquired through cheat
       codes. Here is a list of these items and their item codes:
       Item Name		Effect/Stats
       ---- --------------- -----------------------------
       04	Maeda Bullets	useless
       18	"Item 24"	no effect
       19	"Item 25"	no effect
       43	Rare Club	club, 102 (100+2), 10 (10+0), 0 (0+0), 2/3 slots,
    			rob, 1st
       52	M1911A3	kai	handgun, 50 (50+0), 62 (62+0), 9 (8+1), 2/7 slots,
    			x5, no attributes
       56	USP		handgun, 52 (51+1), 56 (56+0), 10 (9+1), 2/? slots,
    			x3, no attributes
       67	Mushitori Gun	machine gun, 999 (1+998), 999(1+998), 999(1+998),
    			10/?? slots, x10, 1st, ext spread, acid,
    			cyanide, freeze, explosive, tranquilizer, retaliate,
    			It seems you can add an infinite number of slots to
    			this gun. It is also the only gun that can have more
    			than 10 slots at a time. If you add more slots all
    			the slots won't be vissible at the time so you'll
    			have to scroll up and down to see them all. When go
    			into the tune up section of the in game	menu you'll
    			see that the scrollbar and the	windows of
    			attributes with the currently selected weapon
    			doesn't blend well together. This might be the
    			reason why no armors or weapons are allowed to have
    			more than 10 slots. If you add more slots you will
    			also notice that some of them are allready occupied
    			by attributes. Sometimes the attributes are for
    			armors. Sometimes there are attributes that are
    			directly incompatible with each	other. This is a
    			sign that some thing is buggy. If you add slots
    			and save you might screw up your save game so be
       6B	M500 kai1/-2	shotgun, 76 (75+1), 67 (67+0), 6 (6+0), 9/9 slots,
    			x3, burst
       76   Mini Uz		machine gun, 49 (48+1), 46 (45+1), 20 (19+1),
    			3/3 slots, x5, spread
       8E   M79 kai5/-6	rifle, 94 (94+0), 69 (68+1), 11 (10+1), 4/7 slots,
    			no attributes
       95	Dress		armor, 12 (10+2), 10 (9+1), 10 (10+0), 2/3 slots,
    			no attributes
       9A   N Armor		armor, 11 (10+1), 11 (10+1), 12 (10+2) 2/8 slots,
    			no attributes
       9C   Kv Protector	armor, 41 (40+1), 33 (32+1), 20 (18+2), 2/2 slots,
    			no attributes
       A5   SP Suit 2	armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/5 slots,
    			no attributes
       A9   SV Vest 2	armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/3 slots,
    			+1 inv
       B1   CR Vest 2	armor, 46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots,
    			no attributes
       B9   B Vest 2	armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/4 slots,
    			no attributes
       C7   Mushitori Armor	armor, 999 (1+999), 999 (1+999), 999 (1+999),
    			10/10 slots, no attributes
       D9	Medal		In an interview with Yoshihiko Maekawa, battle
    			director of Parasite Eve, appearing in the japanese
    			"The Complete of Parasite Eve" guide book, he
    			explains that originaly, the player would receive
    			medals from the quizes in the museum. When the
    			player received 7 medals he could exchange them
    			for a rare trading card at the juke box in the
    			museum entrence. But that would interfere with
    			the idea that all rare trading cards are to be
    			found in Ex-Game so the medals	and the juke box
    			rare card settings were reset.
       DD   GSP Rare Card	Perhaps the card you'd received from the juke box
    			in the museum... It can be used like all of the
    			other rare cards and will appear in Wayne's
    			collection if you do.
    2.30 Is it true that there is a special debug mode in the game?
    A: Yes. In the US version you can get access to it by using cheat codes but
       these codes does not seem to work on the japanese version (which is no
       suprise since all the memory addresses are different). It is quite likely
       but not certain that the same debug mode is available in the japanese
       version and that it is accessible through a similar cheat.
    2.31 Can Parasite Eve be played on emulators?
    A: Yes it can. In my case I used ePSXe 1.6.0 for Windows in Windows XP Sp1 
       with the following setup:
       bios: scph1001.bin
       video driver: Pete's OpenGl2 Driver 2.5
       sound driver: Eternal SPU Plugin 1.41 (XA sound enabled)
       Cd-rom driver: ePSXe CDR WNT/WSK core 1.5.2
       I experienced no problems except grey squares in some areas of the screen
       during a second when a battle is initiated. The game is fully playable.
       It is also possible to make ISO images from the game CD's and play the
       game without the CD's in the computer with the emulator. To make working
       images of Parasite Eve you can use i.e. CDRWIN 4.0a (.bin/cue as output
       format). Playing with ISO's is substantially quicker since loading from
       the hard drive is much quicker than loading from CD's. There are no
       direct disadvantages of playing from disc images.
    2.32 Is the game based on a book?
    A: Yes, the game is based on a novel by Hideaki Sena, a japanese
       horror/sci-fi author. I Haven't read it but I'll find out more for a
       future version of this document.
    2.33 Is there a Parasite Eve movie?
    A: Yes. The movie was made in Japan in 1997 (before the game and not the
       other way around), and the story takes place before that of the game.
       The main characters are a doctor and his wife. The doctor is researching
       about mitocondria when his wife suddenly become I'll. She is involved
       in a fatal accident after loosing caunsciousness while driving her car.
       A father of a child who is in urgent need of an organ transplant begs
       the doctor to let the child receieve an organ from the deceased wife but
       he rejects the proposal initially. Instead he brings his wifes organs
       to his lab to conduct studies. Then the mitocondria from his wife
       comes alive...
       The movie does not have the horro setting of the game. Though frightening
       this is mainly a drama. The back story and the acting is good.
       Some minor details, like the display showing EVE's position in the
       hospital gives a bad impression. It's definately worth seeing, and
       especially if you are a fan of the game(s).
       The movie can be ordered both in Europe and the US from sci-fi
       specialist, associations for japanese comics and movies, and other
       importers. The one I saw came with english subtitles.
       It should also be said that the movie is based on the novel.
       Read more about the movie on Internet Movie Database:
    I feel this game has gotten way to much praisals. On one hand it has a
    rather unique system with weapon upgrades and, for it's time, nice CG
    animations and an original and good story. But on the other hand that is
    pretty much it. A computer game needs, above all, playability and that is
    where i think Parasite Eve lacks. There are a few things in the game that
    could've been changed to make it much better.
    * The Chrystler Building
      From floor 50 and onwards this place get's ridicolously difficult. I'm
      especially thinking about the cockroach boss on floor 50, the crab
      on floor 60 and the bee queen on floor 70. It just isn't fun to run
      through a labyrinth for half an hour to get instantly struck down, having
      to do it all over again. It's frustrating and degrades the impression
      of the game by quite a lot.
    * The Ultimate Beeing
      I don't know what the makers were thinking of when they came up with
      the idea that the player has to run from the boss after defeating it.
      Just like with the bosses in chrystler building, if you do one single
      misstake then instantly 30 minutes of fighting is for nothing. At least
      you should be able to save the game directly after the battle.
    * Items in inventory should be automatically stored with Wayne after the
      game is won. Why does square want to punish the player for winning the
    * The 300 Junk secret is just too much trouble for too little. Who wants to
      spend a whole day running forth and back collecing junk to get a weapon
      that is marginally better than the ones the ones that can be made in the
      first round. Also, what's the thing with the super junk? Why punish the
      player for going through the trouble?
    * Leveling beyond 33 in regular game and beyond 36 in Chrystler Building
      is just boring. Why didn't the makers create a certain place in the game
      where enemie's didn't stop appearing so it could be fun playing beyond
      what is normally needed. Running around old battle grounds with enemies
      appearing every 20th screen or so is no fun.
    * There is no way to skip the cut scenes. It get's boring to watch all of
      it over again when you've seen it once.
    I hope some fan out there makes an ISO-patch or something to correct these
    problems. It would make the game much more fun...
    I don't like disclaimers. No one reads them and no one cares what they say.
    By reading this you may feel recognized as a self thinking individual who
    have enough brains to make the right decisions in your use of this document.
    / Prince Thrakhath, 2004

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