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    FAQ/Walkthrough by PirateNipple

    Version: 1.0 | Updated: 06/19/00 | Search Guide | Bookmark Guide

    Version 1.0
    Author: Aardvark (kazooie074@aol.com, @mail.com)
    6/19/00 --- 9:22 PM Mountain Time
    Version History
    -6/19/00 --- 9:22 PM Mountain Time
    -finally time for an update, eh? Well I finally booted up my Pong game 
    to add Zone 2 and some of Zone 3.
    -Yes, I am writing this FAQ on January 1st, 2000! I can't sleep,               
    so I thought I'd start this, at least.
    -Goes through most of Zone 1
    Table of Contents:
    1. Introduction
    2. All You Need to Know About Pong
    3. Walkthrough/Guide
       3a. Zone 1
       3b. Zone 2
       3c. Zone 3
    4. Credits
    1. Introduction
    	Well, this guide is for Pong, that lovable/addictive/fun game, 
    that Hasbro Interactive re-did, into a full-blown amusement-filled easy-
    hard (???) new/old game. In the new Pong, there's 7 Zones, each filled 
    with a number of levels, each level with 3 challenges. By completing 
    these challenges, you get gold bars. Gold bars help you unlock new 
    levels and zones. 
    	Each level folows a specific theme. For instance, the first level 
    in Zone 1 is "Penguin Pong". So, each of the 3 challenges for this level 
    are penguin related. This themeing adds ALOT to the game.
    	Also, somewhere locked inside the game is Classic Pong (YES!!!!), 
    but you must play pretty far into the game to unlock it. 
    	Please take note that I am writing this guide as I complete the 
    	So, without further ado, here's The New Pong!
    2. All You Need to Know About Pong
    	First off, you'd better know what Pong is. Pong was the first (I 
    think so) video game ever made. The system that Pong first ran off was 
    bigger than a Minivan. Basically, it's called Pong because it's kinda 
    like Ping Pong. There's a ball bouncing in the playfield, and you use a 
    paddle, also known as a Pong, to hit it back and forth. Score by getting 
    the ball past your opponent's Pong.
    	Well, Pong has been brought back, and it's better than ever! 
    There's 7 Zones in the new game, and each zone (with the exception of 
    Zone 7) houses 2-4 levels. Each level is consisted of 3 challenges. By 
    completing these challenges, you obtain golden bars, which you need to 
    enter the other levels.
    	When you begin playing Pong, you'll soon realize that Powerups are 
    very important to your success in the game. Powerups give you special 
    powers that allow you to change your Pong, or even change the playing 
    	Powerups appear on the field as a spinning top. To collect a 
    Powerup, you need to:
    1. Hit the Powerup top with your ball. The top will spin your way.
    2. When you can, touch the top with your Pong. You then collect the 
    	Now, when you collect a Powerup, one of 2 things will happen. They 
    1. Something will automatically happen on the playing field. The ice 
    will rise, logs spin, etc.
    2. A small icon will appear below your score. The icon shown tells you 
    which Powerup you'll use when you hit ENTER. If you've collected more 
    than one type of Powerup, use SHIFT to cycle through them, and ENTER to 
    	One final note, I like to use the mouse to control my Pong more 
    than the keyboard. Try about a half hour with the keyboard, then a half 
    hour with the mouse. I think you'll quickly agree.
    Have fun! 
    3. Walkthrough/Guide
    	After each zone name, and level name, I'll put the number of 
    golden bars needed to enter. Remember - beating the first challenge wins 
    you 3 golden bars, the second 2, and the last and usually hardest gets 
    you 1.
    	Also, all 3 challenges in a level are usually VERY similar, just a 
    difference or two makes it harder.
    3a. Zone 1 - 0 golden bars to enter
    ++++++++++Level 1: Penguin Pong - 0 golden bars to enter
    Seal Saver - In this, the first level, you must hit the ball going back 
    and forth, trying to score 10 points. Every time you hit a penguin, 
    another ball comes out, pretty soon you have 4 balls going! Collecting 
    powerups puts a seal behind your pong, helping save you if the ball is 
    about to fall off. 
    Polar Power - This level adds the rising ice. By collecting the special 
    power, your side of the ice rises, and then the ball stays on your 
    opponents side for about 10 seconds.
    Snowstorm - Strong winds come to blow the balls around, making hitting 
    them a challenge in itself! Just try a few times, and you'll soon have 
    this level completed.
    ++++++++++Level 2: Soccer Stars - 3 golden bars to enter
    Plain Pitch - This  is soccer, pretty much, you control 2 Pongs. One is 
    right infront of your "goal", the other up by the opponent's "goal". 
    Just try to keep the ball on the other side. You can score 10 points 
    literally in seconds.
    Mole Hills - Soccer, but moles come up and make bumps in the ground, 
    distorting the velocity of the ball when it rolls over it.
    Mole Holes - Instead of little hills, little holes, which swallow the 
    ball, which it then re-'appears elsewhere.
    ++++++++++Level 3 - Log Jam - 6 golden bars to enter
    One Way - In the middle of the playing field are 4 logs that the ball 
    rolls over. By collecting the special powers, you can make the logs spin 
    in the direction of your opponent, so the ball stays on his/her side for 
    a little bit.
    Cuts Both Ways - Now the logs are cut in half, and one side colored 
    blue, the other purple. By getting the special blue or purple powerup, 
    the corresponding color log spins in your opponent's direction.
    Saw Point - Just like "Cuts Both Ways", but a saw is in the middle, and 
    the ball can bounce off of it.
    ++++++++++Level 4 - Clown Around - 9 golden bars to enter
    Two Tone - There's 8 colored bins on the side of this odd playing field, 
    and you try to fill all 8 with a corresponding colored ball. There's 4 
    red and 4 yellow in this one.
    Color Match - Much harder, with 4 colors. (I haven't beaten this one 
    Multicolors - (Haven't gotten it yet.)
    3b. Zone 2 – Must reach end of Zone 1 
    ++++++++++Level 1: Beach Party – 12 golden bars to enter
    Plain Sailing – This level is based on water. Each team has two pongs, 
    in this format:
    You can catch the ball and shoot it that way, too. 6 points wins it.
    Iced Over – Pretty much same as Plain Sailing, but the playing field is 
    frozen over. Makes for some very slippy shooting. 6 points to win.
    Light House – Same as  Plain Sailing, but the screen is dark, and the 
    light house only shines the light near the ball. 7 points to win this 
    ++++++++++Level 2: Rock N Roll – 15 golden bars to enter
    Table tips – In this level, it's pretty much basic pong, but by 
    collecting and using the powerups, you can make the table tilt towards 
    your opponent. Very cool and can get hard if you're on the downside. To 
    win, get 10 points first.
    Up & Over – Same as Table tips, but also can get bumps in the playing 
    field. This makes for some very distorted ball velocities. 10 points 
    wins it again.
    Total Tilt – Same as Up $ Over, but dips can also appear. Gets super 
    very really hard. Watch out for a tilt and a dip, that really screws the 
    ball up. If you can manage to pull off 10 points, you'll walk away 
    ++++++++++Level 3: Seal Juggle – 18 golden bars to enter
    Simple Seals – VERY ADDICTIVE. This level is so fun I stuck to it untill 
    I beat all 3 challenges. Anyways, it's an iceberg, and at the top there 
    are 3 seals. There are 3 balls which come up, and you must hit them in 
    such a way as to make the seals pick up the balls. But don't distract a 
    seal that allready has a ball, or he'll drop his ball and you'll really 
    have a mess! Get one ball on each of three seals to win.
    Trained Seals – Same as before, but 4 seals and balls.
    Seal Skill – 5 seals. This one's funnest and hardest.
    3c. Zone 3 – must reach end of zone 2
    ++++++++++Level 1: In a spin – 21 golden bars to enter
    Sling Shot – Here's where you can finally use the spin shotter. Catch 
    the ball, and move up or down while releasing the ball to put a spin on 
    the ball. If you can score multiple times without your opponent scoring 
    on you, you will get a "defensive barrier" which will cover up one of 
    your goals for a brief period. 5 scores will win you the golden bars.
    Turntable – Same as before, but the middle disk will spin, too, making 
    for some weird shots. 7 points wins it.
    Toothless – Same as before, but you have 4 goals to cover instead of 
    two. Very weird and hard to get used to it, but it doesn't take long to 
    get these 9 points to win.
    ++++++++++Level 2: Puck Pong – 24 golden bars to enter
    Coming next time!!!!
    4. Credits
    I wanna thank the following:
    -Atari, Supersonic, and Hasbro Interactive, for the game
    -GameFAQs, for hundreds of things
    -me, for making it
    -you, for reading it
    This FAQ Copyright 2000 Dan Weingardt (Aardvark)
    If you come along, and wanna use this FAQ on your site, just KEEP THE 
    it, just follow my rule. 

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