hide results

    Version Changes Guide by Shakey_Jake33

    Version: 1.0 | Updated: 12/11/03 | Search Guide | Bookmark Guide

                                    Resident Evil 3: Nemesis
                                     Version Changes Guide
                 For Sony PlayStation, Sega Dreamcast, PC and Nintendo GameCube
                                       By Shakey_Jake33
                                   Released 10th December 2003
                                         Version 1.0
                           Best Read in Notepad with Wordwrap ENABLED
    As you can see, this is a guide outlining the changes and differences between
    the different versions of Resident Evil 3: Nemesis.
    This may seem like a somewhat pointless FAQ, but I see people posting all the
    time asking what the differences are, and what kind of advantage they'd get by
    purchasing a certain version... I am amking this to help these people.  I doubt
    there will be any subsequent versions, unless something big happens.
    The usual stuff applies, no stealing portions of the FAQ etc...  got anything
    to ask?  Check the email at the bottom.
    And btw, from now on, the latest editions of my FAQ's can be found at either
    GameFAQ's (www.gamefaqs.com), and now, IGN at faqs.ign.com , other sites are
    free to host it, but I only guarentee the above to have the latest editons.
    1. About the game
    2. About the ports and conversions
    3. Rough Outline of the ports
    4. The Ports Explained
    5. Best?
    1. About the game
    Resident Evil 3: Nemesis (called Biohazard 3: Last Escape in Japan) was the
    long awaited sequal to Resident Evil 2, and was Capcom's stopgap while people
    waited for Resident Evil: Code Veronica.
    Resident Evil 3: Nemesis was originally released on the Sony PlayStation
    towards the end of 1999, and while recieved rave reviews, was probably the
    weakest of the series, selling the smallest numbers.
    The main fan complaints were the fact that the game was much more
    action-orientated than the prequel, which unfortunately meant that the
    storyline was downplayed and the game was argueably not as deep as the original
    as a result.  The second complaint was that the game did not really progress
    from the Resident Evil 2 from a technical aspect, with mani of the same areas
    and scenes being repeated from the original.
    Nevertheless, it was a fine addition to the Resident Evil series, not to
    mention the series' step down from the 32-bit arena.
    One rumour worthy of mention is that the original plot from Resident Evil 3:
    Nemesis actually finally made an appearence in the PlayStation2 title Resident
    Evil: Dead Aim.  Whether this is true or not I do not know.
    2. About the ports and conversions
    In the year 2000, Capcom experienced massive success with Resident Evil: Code
    Veronica on the Dreamcast.  Recognising a money-making opportunity when they
    see it, Capcom started to port their older Survival Horror catalogue to the
    A Dreamcast version of Resident Evil 3: Nemesis hit the stores in the later
    quater of 2000, with both ports being near-identical to eachother.  I shall
    explain the additions later in the FAQ, but suffice to say, people were
    contempt with the graphical improvements involved.
    At the end of 2001, Capcom announced that they would be remaking their entire
    Resident Evil back-catalogue on the GameCube.
    A few months later, it was revealed that in fact only the original Resident
    Evil would be remade, while the latter chapters would be just ports.  This was
    disappointing, but it did open up the games to Nintendo owners (although they
    also got Resident Evil 2 on the Nintendo64...).
    Over a year later, these ports finally began to surface, with Resident Evil 2
    and 3 being released simultaniously, and Code Veronica appearing a good year
    after, even moreso in Europe.
    3. Rough Outline of the ports
    + N/A
    - N/A
    +Enhanced Graphics
    +Mercinaries mode unlocked
    +Extra Costumes unlocked
    +PAL version has 60Hz mode
    +VMU health display
    -No Brightness adjust
    -Muddy Movies
    +Enhanced Graphics
    +Mercinaries mode unlocked
    +Extra Costumes unlocked
    +High Resolution Mode
    -Brightness adjust
    +Enhanced Graphics
    +Brighness Adjust
    -Mercinaries mode unlocked
    -Extra Costumes unlocked
    4. The Ports Explained
    I shall explain the additions to each version of the game one by one, and also
    make a little comment about the port.
    Released: Autumn 1999
    Discs: 1
    What's added?:  Nothing.
    This is the original release of the game, so logically, this is the
    bog-standard game with no real additons.
    Released: Winter 2000
    Discs: 1
    What's added?:
    -Enhanced Graphics
    -Mercinaries Mode Unlocked
    -Alternate Costumes Unlocked
    -Health listed on the VMU Screen.
    This game is actually identical to the PC release.  It sported superior polygon
    characters, which were more detailed, at a higher resolution and had more
    On top of that, the Mercinaries mode is unlocked right from, the start of the
    game, as are the additional costumes.  You still have to unlock the Epilogues
    It's also worthy of mention that on the VMU screen, it had the little
    statiograph displaying your health.  This proved to be very useful as you did
    not have to keep switching to your inventory to view your health.  This is a
    feature exclusive to the Dreamcast.
    Also, the PAL version has 60Hz mode... neither the PAL versions of the
    PlayStation or GameCube one has this.
    I had hoped for improved movies at 640x480 running at 60fps like Resident Evil
    2 sported, but it was not to be... shame.
    In fact, the movies are quite muddy, and probably the worst of the lot.
    Released: Winter 2000
    Discs: 1
    What's added?:
    -Enhanced Graphics
    -Mercinaries Mode Unlocked
    -Alternate Costumes Unlocked
    This game is near-identical to the Dreamcast release.  As with the Dreamcast
    release, it contained superior polygon characters, which were more detailed, at
    a higher resolution and had more polygons.
    On top of that, the Mercinaries mode is unlocked right from, the start of the
    game, as are the additional costumes.  You still have to unlock the Epilogues
    One feature that is exclusive to the PC release is the ability to run the game
    in high resolution modes.  I believe you can run the game in upto 1600x1200,
    although the higher you set the resolution, the more the polygon characters
    stand out from the backgrounds.
    Released: Spring 2003
    Discs: 1
    What's added?:
    -Enhanced Graphics
    -Abilty to change brightness in-game
    This game is actually, disappointingly, near identical to the original
    PlayStation release.  It lacks all the additions the Dreamcast and PC versions
    supported, such as the Mercinaries mode unlocked, as well as the extra
    On the flipside, the GameCube release does look significantly superior to the
    PlayStation version.  Some say the graphcis are even better than the Dreamcast
    release.  this is true... but you'd be hard pushed not notice... although the
    GameCube release does not have the polygon clipping that the Dreamcast version
    exhibited.  This can be seen in the very first area where the Zombies chase
    Jill down the alleyway, and on all other versions, the zombies leg has slight
    clipping... this does not occur on the GameCube version.
    One other small thing I did notice was that you could change the brightness of
    the game in-game, as opposedd to aving to change it on the TV.  This is only a
    minor addition, but it is worthy of mention.
    Also, the voice on the title screen is different.  The other version have a
    somewhat dronier 'Resident Evil' voice when you hit start oin the title
    screen... whereas this one has a somewhat nastier voice saying 'Resident
    Evil.... 3' ... no biggie.
    Disappointingly the PAL version lacks 60Hz mode, although it is still
    full-screen, it's noticably slower.
    A somewhat disappointing port, but Resi-loving GameCube owners should not miss
    5. Best?
    A difficult one for sure.
    The Dreamcast version could be considered the best... it has all the additions
    of the PC version, such as the unlocked Mercinaries mode, and the unlocked
    costumes... but it gets the upper hand with the health display on the VMU's LCD
    screen.  This is a very nice touch which is only possible on the Dreamcast.
    The Dreamcast version is very cheap now, going for a fiver a piece, so it makes
    it the version to go for in that respect.
    On the flipside, the GameCube version looks the best, with marginally superior
    graphics, with none of the clipping that plague the other versions... but also
    probably the cleanest movies...  so if you don't care aboutg extras and just
    want the best version of the main game, go for the Gamecube one.
    That said, they are all so similar that it doesn't realy matter... and if you
    already have a Gamecube anyway, you may as well go for that one.
    You can contact me at Shakey_Jake33@hotmail.com, it's also my MSN name too. I
    do use Aim, ICQ and Yahoo, but I don't like giving those names out.
    Big hi to lily (love you ^_^ *huggles tight*), Monaro, S Walch, teh good Cappy
    Drake, Rick, Sara, Tiles44, Jiomand, Scabbers9, and anyone else in the Sega
    scene right now!
    And cheers to faqs.ign.com for emailing me about the FAQ's, and CJayC at
    GameFAQ's for inspiring me with his site.
    Also a high to all the people keeping the Resident Evil scene alive!  Bar those
    who support the blasphamous movie...
    Props to the guys at REHorror, Resevil, and anywhere else I occasionally drop
    in at.
    Also cheers to Alexander Ashford for revitelising my interest in the series!
    (C) Shakey_Jake33 2003

    View in: