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    FAQ/Walkthrough by RMcGregor

    Version: 5.0 | Updated: 09/07/00 | Search Guide | Bookmark Guide

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    | | | | | | | | | | | | | | | | | |  / /    | | | | | | | \ | | | |
    | |_| | | | | |_| | | | | | | | | | / /___  | | | | | | | | | |_| |
    |_____/ |_| \_____/ |_| |_| |_| |_| |_____| |_| |_| |_| |_| |_____/
    |                                                                 |
    |                - = G U N  S U R V I V O R = -                   |
    |   - = a.k.a. R E S I D E N T   E V I L   S U R V I V O R = -    |
    |            - = F A Q / W A L K  T H R O U G H = -               /
    |                                                                 |
    |Biohazard Gun Survivor (NTSC/J) Walkthrough                      |
    |Also covers Resident Evil Survivor PAL (EU) & NTSC (NA) Versions |
    |For The Sony PlayStation Game Console & PC CD ROM                |
    |Version 5.0 - 7th September 2000 9:00AM NZST                     |
    |Written By Rob McGregor                                          |
    |E-Mail - mcgregorr@xtra.co.nz                                    |
    |Webpage - http://www.new-blood.com                               /
    No portion of this walkthrough may be reproduced without written
    or e-mail permission from me. You may contact me at
    mcgregorr@xtra.co.nz for any authorizations, comments, or
    corrections or additions.
    If you wish to put this walkthrough on a web site, e-mail
    notification is needed. If you do wish to use this on a page in
    HTML please make sure you tell me before doing so with information
    on how and where it will be used. This document may not be sold or
    used for profit in anyway, shape or form.
    This walkthrough is not authorized by, endorsed, or associated in
    any way with Capcom Entertainment Ltd. or any associated or
    affiliated company. This walkthrough should not be confused with
    any publication that is distributed by Capcom Entertainment Ltd.
    or any associated or affiliated company. Resident Evil (Biohazard),
    all characters locations etc. (c) & TM Capcom Entertainment Ltd.
    (c) & published by Capcom Entertainment Ltd., Virgin Interactive
    Inc. and Eidos Interactive Ltd. 1995-2000.
    May I add, to people making Resident Evil webpages this is a note
    to you: I FORBID any webpage to use this walkthrough without
    my PERMISSION. I see many web pages using other Resident Evil/
    Biohazard walkthroughs on their webpages without the right to
    use them, or having them chopped up. If I find this used in any
    form on any pages other than the ONES I SPECIFY (see Sec. 10.0),
    I will peruse action. If you wish to use this guide, please
    contact me at mcgregorr@xtra.co.nz telling me how and where it
    will be used.
    |                                                                 |
    | - 1.0 - T A B L E  O F  C O N T E N T S                         /
    1.0 - Table of Contents
         1.1  - Updates
         1.2  - Introduction
         1.3  - Read Me!
         1.4  - Review
    2.0 - Game Info
         2.1  - Story
         2.2  - Controls
         2.3  - Characters
         2.4  - Enemies
         2.5  - Weapons
         2.6  - Item List
         2.7  - Inventory/Option Menus
         2.8  - Saving
         2.9  - Tips for Surviving Survivor
         2.10 - To G-Con or not to G-Con
         2.11 - European/PAL Information
         2.12 - North American Information
         2.13 - PC Version & Other Info
    3.0 - Walkthrough
         3.1 - Opening
              3.1.1 - Church
              3.1.2 - Restaurant
              3.1.3 - Movie Theater
         3.2 - Waterside
              3.2.1 - Arcade
              3.2.2 - Library
              3.2.3 - Hospital
         3.3 - Sewers and Paradise Prison
              3.3.1 - Courtyard/Guard Tower
            - Night Club
            - Rooftop and Warehouse
              3.3.2 - Underground
         3.4 - Umbrella HQ
         3.5 - Waterway, House, and Ropeway
              3.5.1 - Cliff Side
              3.5.2 - Tunnels
              3.5.3 - Ellemona Testing Grounds
         3.6 - Umbrella Factory/Lab
         3.7 - Final Escape
    4.0  - Maps
    5.0  - Ranking
    6.0  - Misc
    7.0  - Files
    8.0  - Secrets, Cheats and Codes
    9.0  - Additions to be Made
    10.0 - FAQ
    11.0 - Legal Info
    12.0 - Credits Etc.
    |                                                                 |
    | - 1.1 - U P D A T E S                                           /
    Version 5.0 (II)
    - There wasn't any _real_ new additions to extend the guide that
      shouldn't have been added ages ago, so Version 5 stands
    - Added info about PC releases
    - Added info about "Survivor History"
    - Updated FAQ
    - Added more crazy things to the Misc section
    - More enemy updates made from users
    - Hopefully should be the final update ever made to this guide
    Version 5.0
    - Revised Introduction
    - Added More Info About North American Released
    - Revised Read Me!
    - Added New Info to Enemies
    - Revised North American Information Section
    - Revised Misc Section
    - Revised Secrets, Cheats and Codes Section
    - Revised Additions to be Made
    - Revised FAQ
    - Revised Legal Info Section
    - Revised Credits Section
    Version 4.0
    - Revised Introduction
    - Added North American Release details
    - Revised Read Me!
    - Added New Info to Enemies
    - Added New Info to Weapons
    - Revised Tips For Surviving Survivor
    - Added North American Information section
    - Revised Misc section
    - Revised Secrets, Cheats and Codes section
    - Revised FAQ section
    - Revised Legal Info section
    - Revised Credits section
    Version 3.0
    - Reformatted Version list
    - Item List revised to V2. Doesn't require any more info I feel.
    - Moved Review (1.3) to 1.4 and added Read Me! as 1.3
    - Added notes and made corrections to sections
    - Added Gun Ratings
    - Added drawings of screens to Inventory section
    - Revised PAL info
    - Revised Ranking Info
    - Added the Misc section
    - Revised Action Replay Codes
    - Revised Addition List
    - Updated the FAQ
    - Updated the Legal Info
    Version 2.0
    - Item List V1 added.
    - European Action Replay Codes Added.
    - Basic Euro info added.
    - Files added :-)
    - Revised FAQ.
    - Revised Review.
    - Slight spacing changes for ease of reading.
    Version 1.0
    - Well, what can I say. Full guide worked on, and established.
      Still, there is lots to be added (see Section 8.0).
    |                                                                 |
    | - 1.2 - I N T R O D U C T I O N                                 /
    Well this is not like me at all. Biohazard (Resident Evil) is my
    favorite game, and besides the small walkthrough for Resident
    Evil I have at my web page, I swore I would never write a full one
    for any of the games. But here I am doing it.
    Well, Gun Survivor. What can I say about Gun Survivor. It's not
    everyone's favorite (nor my own) but for some odd reason I found
    the game to be quite fun, for at least a while anyway.
    Really I could chuck my whole review in as the intro, but I'll
    leave that to the actual review below.
    This guide tries to cover everything a player will need to get
    the best out of Gun Survivor when they play it. It contains
    everything, so you might not want to read the whole thing, or
    you may spoil part of your enjoyment of the game.
    May I add to those who e-mailed me at my webpage, IT DOES NOT
    TAKE PLACE IN RACCOON CITY. I don't know why, but people always
    bug me about where it takes place, and even though I have the
    game, I tell them that it doesn't take place there, most have
    the cheek to e-mail me back saying "such and such webpage said
    it takes place in Raccoon." Trust me, I know what I'm talking
    about when I say it does not.
    Now that I've picked up Resident Evil Survivor (well I rented it)
    I decided I better update so that I can also help the Europeans
    out a little more.
    When I got it out it felt weird playing it in english after seeing
    this so many times in Japanese. It was also refreshing at points,
    although some of the item details were simular.
    I have also finally obtained the direct info on ranking for both
    BHGS and RES (at least added some more info that is worth knowing),
    so if you have been waiting to see what you need for rankings then
    you should race to that section.
    I've added a lot since version one, and now with the US version
    released I assume this will be the last version, unless something
    big comes up, which I doubt will happen. There will be small
    updates should a lot of misc things pile up in my mail box after
    a few months, but that will be about it.
    Other than that, should you have any questions on anything that
    isn't covered here then e-mail me at mcgregorr@xtra.co.nz.
    Please, just make sure what your going to ask isn't already
    covered. A good idea would be to read the "READ ME!" section (1.3)
    and the FAQ section (9.0) first and see if your question is
    there already. If it's not then send it on over. :-)
    - Rob
    |                                                                 |
    | - 1.3 - R E A D  M E !                                          /
    ######################### N O T I C E ! ############################
    ##                                                                ##
    ## This is just a quick notice to everyone about the game and     ##
    ## e-mailing me. I know this is important so please take note. Do ##
    ## not e-mail me reguarding saving within the game. To learn more ##
    ## about the save features of this game, head to section 2.8      ##
    ## which deals with this subject. This saves me and you a lot of  ##
    ## time when it comes to finding the info out.                    ##
    ##                                                                ##
    ##                                                                ##
    ##                                                                ##
    ## With the US release of Resident Evil Survivor the game is now  ##
    ## available in locations everywhere. Capcom has still not fully  ##
    ## acknowledged the reason for the US delay or removal of gun     ##
    ## support though it seems to have a few reasons such as          ##
    ## shootings in schools, or delay because they thought the gun    ##
    ## support was not needed or other such rumors. I assume it's     ##
    ## just something that will never properly be revealed, so you'll ##
    ## just have to live with it being this way I guess.              ##
    ##                                                                ##
    ## Shameless plug time!!!                                         ##
    ## If you want to talk about this or anything else to do with the ##
    ## RE world check out my site, Resident Evil: A New Blood at      ##
    ## http://www.new-blood.com  There you can read more on the games ##
    ## talk about the games at my forums and read my Timeline on the  ##
    ## games. Check it out now.                                       ##
    ##                                                                ##
    ## Quick Key:                                                     ##
    ## BHGS = Biohazard Gun Survivor                                  ##
    ## RES  = Resident Evil Survivor                                  ##
    ##                                                                ##
    ######################### N O T I C E ! ############################
    |                                                                 |
    | - 1.4 - R E V I E W                                             /
    Biohazard heads into a new direction, with Gun Survivor, using the
    G-Con or standard controller, the game is a different take on the
    whole survival horror genre. This review will cover the various
    parts of the game separately. Please note this is not a typical
    tell you the game but not review, this review may spoil what
    small elements of info you can find out in Survivor.
    Story: 4.5/10
    Overall the major factor to disappoint me was the story. There
    isn't much substance to it, and although the idea could have been
    worked on, it's quickly rushed to its conclusion. I have this
    feeling that the team worked so much on designing the game, and
    getting it to work well they just wrote the story in half an hour.
    Okay, so you start with no idea of what is going on, and there is
    a slight amount of speech to help the game along near the start
    also, but it drops off until you learn what has happened all
    happens in the last 10-15 minutes of the game, and the main
    character manages to remember everything all at once with a quick
    rush to try to wrap up the game in a neat little package. He has
    a couple of flashbacks, but it didn't develop enough, and the lack
    of details in some things stopped me from understanding some other
    things. (such as the fact he was sent by Leon to the island, but
    why?, how did Leon find out about it?, where is the island? etc.)
    All these could be covered in game (some may be in files-which I
    will have to wait for the US release), but yet all he says is he
    was sent there and he remembers he's Ark Thompson. The multiple
    paths = multiple enemy stories was nice, and a slight bit
    redeeming to the story, but was also cut short due to the 10 minute
    rush that happened above.  Also, the lost child idea has been done
    before in Resident Evil 2 (a lot of the ideas/evens in the game are
    very similar to Resident Evil 2), and looses even more of the
    story's originality. Overall, the story was the thing that spoiled
    the game more than anything, which is really unfortunate, due to
    the fact the games usually have a decent story at best.
    Once I had the background info from the translated files, the story
    made a little more sense, and was enough to give it a mark and a
    half more, due to the fact it opened the story a little. Still there
    is some work that could have been done on the storyline to this game.
    Sound Effects: 7/10
    As with most of the Biohazard/Resident Evil Games, most of the
    sound effects don't seem to be a noticeable thing, but if you look
    for them they shine through to make the experience better, and
    this game is no exception. All the weapons are nicely sounded and
    footsteps make the main experience, including your sounds of broken
    glass being stepped on. Zombies sound the same as in Resident Evil
    2, and overall the sounds are mainly crisp and clear. As for the
    voice acting, well it's the thing the most despise. I am yet to
    judge if this has the worst acting ever, but it really sounds like
    Lot goes through about 3 voice actors because of the change in
    tone of voice. Quite frankly, the voice for his little sister
    Lilly sounds more male than he does in some places also. The best
    acting does come from Ark in some places (mainly because we here
    him more often than others) but still the acting is way below
    average, and could have done with a lot more work.
    Music: 9.5/10
    Yet, the music is completely perfect. The games are known for their
    high quality, excellent music and Gun Survivor has the same high
    standard. Music is, as usual, set to the standard of what is
    happening on screen, such as a quick rush for a large group of
    monsters or dramatic score for story related action, and at
    sometimes no music is used just to keep the spooky quietness
    of not knowing just what is coming.  I really can't say much more
    than that, it's just the usual perfection.
    Control: 7/10
    Well, there are only 2 things to say. G-Con or No G-Con. Overall
    the experience is there with the G-Con, but the game is a heck of
    a lot harder.  The controller is rather generic, the settings
    rather more standard to the other games, but quite oddly, the
    control settings fit this game more than any of the others, due to
    the 1st Person View. There are some downsides as to moving around,
    but overall you shouldn't have too much trouble with getting used
    to it. The quick lock comes in handy quite a bit with turning
    around to target enemies and finding other items. As many people
    have said, the centering is annoying. And I agree. It's good with
    the controller, seeing as you would have to target the zombies and
    other enemies a lot more, but they should have had the option to
    turn it off, as it's a pain with the G-Con, and also would make
    the game a heck of a lot harder, and thus better in some ways.
    Graphics: 7/10
    Well, even though people say the graphics are shocking, I don't.
    They are the best the team could do, and the same as Dino Crisis'
    ones, it's just that your seeing them in a larger and different view
    point. But, I will get down to the points of it. There are some
    things they could have changed, added etc. The blood effects should
    have been one thing changed, it just doesn't look right, and the
    way all the objects you need to pick up are majorly oversized for
    picking up. They could have put some pickup points in the shelves
    and such, to make you search for some items. There was also the fact
    that all the objects had that sparkle to make you notice them, it
    was okay, except I've never seen a rope give off a metallic sparkle.
    Probably the best thing is the enemies, they look good for the
    way they are being viewed (they are the same models as in Resident
    Evil 2 being viewed differently), and there was very few problems
    with the animations, although the do seem to skip a few frames every
    now and again. Occasionally the high amount of graphics also causes
    the game to slow down, it's very noticeable at points, and especially
    when you use the rapid-fire gun or Rocket Launcher. Overall, I do
    have to give the development team credit for what they pulled off
    with what they had to work with, and if they develop a sequel for
    the new machines out there now, it will be very interesting to see,
    after what was accomplished with the Battle Mode in Code Veronica.
    Overall Comments: Game Earns  7/10
    Well, all I can say is it really is fun to play. When I saw the
    game, I believed the game would be no fun, and I'd end up not
    enjoying it. But it was enjoyable. The puzzles are not too hard,
    mainly key for a door to exit the area, making the gun shooting
    part a more main idea of the game, and that is fun also. It would
    have helped if the game had been given some more originality in
    some places (the game has so many things from Resident Evil 2
    it's not funny), but still is original in it's own right. The game
    is a largely interesting experience, and besides the few problems
    is a fun game to play, and I look forward to a sequel on a console
    that will handle the idea much better.
    High Points:
    - High Amount Of Shooting Fun
    - Multiple Paths
    - Excellent Music
    Low Points:
    - Bad Story Involvment
    - Too Easy Puzzles
    - Auto Centering
    |                                                                 |
    | - 2.0 - G A M E  I N F O                                        /
    Well, I'm going to work my way through the basics of Gun Survivor.
    This should help you understand the game, and make your own
    decisions on what is best for you. Well, that's a load, this is
    just a bunch of info that needs to be added.
    Basically, the game is straightforward enough. There is a little
    bit of randomness, but the paths are easy to follow, and you
    should be able to get through on Normal on your first time (You do
    have 4 continues should you die).
    |                                                                 |
    | - 2.1 - S T O R Y                                               /
    In 1998 a disaster struck the quiet midwestern residence of
    Raccoon City. An uncontrollable outbreak of the Umbrella created
    T-Virus transformed the city into an inescapable death trap. To
    stop the outbreak from spreading, Umbrella Incorporated was
    forced to wipe out the entire city. However, this was not the
    only location where an outbreak occurred...
    Zombies roam the streets. A helicopter flies across the sky.
    A figure in white latches on to the bottom, pulling up on the foot
    of the chopper to get inside.
    "You're not going to get away!"
    A shot fires, and there is an explosion, the figure plummets
    towards the ground, as the helicopter flies off out of control,
    heading towards the ground below also.
    The helicopter crashes with a deafening sound, as the pilot rolls
    out onto the ground to escape the burning wreckage before
    collapsing unconscious.
    A short time later the pilot wakes.
    "My head hurts... I don't want to believe I have lost my memory...
    My past is buried somewhere at the back of my mind. Trying to
    recall any of it is like trying to grab hold of fog...
    What has happened here? Something is not quite right. My instinct
    tells me there is trouble ahead. I have to get out of here.
    Who am I? What is destined to happen to me? Am I doing the right
    Nothing makes sense...
    But wait, one thing is for sure. The only thing I can trust is
    this gun. My gun will show me the way... I will survive... I'm
    going to prove that I can survive..."
    |                                                                 |
    | - 2.2 - C O N T R O L S                                         /
    The basis of GUN Survivor, is the fact that it works with Namco's
    G-Con (Japanese and European versions only). It doesn't mean
    playing it with the controller is anything bad (I personally
    prefer the controller over the G-Con for playing but you can't
    really beat the gun for more fun and for a authentic playing
    style) but for those import style types who got the game and
    can't understand the instructions here is the info you need.
    - Namco G-Con Default Settings (BHGS and RES)
    A - Move to the Left (onscreen/inventory)
    B - Move to the Right (onscreen/inventory)
    A+B - Access Inventory/Resume Game
    Double Tap A or B - Target closet Enemy/Object
    Trigger - Walk (gun away from screen-tap trigger once again to run)
            - Shoot (gun at screen)
            - Select objects/options
    Double Tap Trigger - Walk backwards (gun away from screen)
    Hold Trigger+A+B - Option Menu
    The G-Con settings can be hard to get to work, and to get used to.
    Some people also experience problems playing Gun Survivor with the
    G-Con at certain sized screens and with certain visual out
    connections (I had problems using a RF on the TV in my room). The
    best way to get around these is to use a different TV and
    connection, and if you can't then you will have no choice but to
    use a standard controller.
    - Standard PlayStation Controller (Default Settings BHGS)
    D-Pad - Moves character/Moves crosshair
    Circle - Selection Button/Fire Weapon when drawn
    X - Cancel Selection
    Square - Fire weapon when drawn/Run
    R1 - Draw Weapon
    L1 - Target Closest Enemy/Object
    Start - Accesses Inventory/Skip Movies
    Select - Option Menu
    If you have a analog controller, then
    Left Stick - Moves character/crosshair
    Right Stick - Accesses Inventory
    All other buttons are the same in Analog mode. Gun Survivor is
    Dual Shock compatible for those of you with the pads (like me)
    and vibration is set to on when you start the game.
    If your used to the standard Resident Evil US controls (X is
    Select, Circle is Cancel) then change the settings from A to B
    type in the options menu.
    - Standard PlayStation Controller (Default Settings RES)
    D-Pad - Moves character/Moves crosshair
    X - Selection Button/Fire Weapon when drawn
    Square - Run
    R1 - Draw Weapon
    L1 - Target Closest Enemy/Object
    Start - Accesses Inventory/Skip Movies
    Select - Option Menu
    If you have a analog controller, then
    Left Stick - Moves character/crosshair
    Right Stick - Accesses Inventory
    All other buttons are the same in Analog mode. Survivor is Dual
    Shock compatible for those of you with the pads (like me) and
    vibration is set to on when you start the game.
    |                                                                 |
    | - 2.3 - C H A R A C T E R S                                     /
    Ark Thompson
    Role - Main Hero
    Weapon of choice - Glock 17 w/ inf. ammo
    Ark is the main hero in Gun Survivor, and starts off without
    knowing who he is. On his trip through the island that he's on he
    begins to believe that he is really a mass-murderer called Vincent
    that everyone is after. During the game, he will find out more
    about who he really is, why he was on the island, and who sent him
    Lott Klein
    Role - Little Boy Lost/The Informant
    Weapon of choice - Multi-colored baseball bat
    Once your down in the sewers, you end up meeting up with Lott.
    Unfortunately, he decides to run off and you end up following him
    for a long distance, all the way to a lab area.
    I don't know why, but I believe Lott is really Rott (due to the fact
    that the map of his house says "Rott's House" as the title) but it
    sure as hell sounds like the characters are saying "Lott!" when they
    call out his name. I do also have to ask, who the hell names their
    kid Rott anyway?
    Andy Holland
    Role - Psychopathic Supervisor
    Weapon of choice - Gleaming light shining off his bald head and a
    Andy seems to be a supervisor for Umbrella. As Ark makes his way to
    the library you'll meet up with him, and find that he is calling
    you Vincent and a murderer. You hear from him a few times in
    various paths, but he doesn't play an important role
    Lilly Klein
    Role - Little Boy Lost's Little Lost Sister
    Weapon of choice - Closets and Bear Faced Overalls (Agh... The
    Lott's little sister, who decides it would be fun to be running
    around with Lott between various types of monsters. She is smart
    enough however to stay home and hide when Lot takes off to the
    Umbrella Factory/Lab complex.
    Vincent Goldman
    Role - Mass-Murdering Scumbag
    Weapon of choice - Laughing and Yelling
    The real Vincent seems to know what will happen with Umbrella's
    squads coming in to clean up the mess that has happened. Other
    than that he seems to like fighting Ark, and panicing.
    Cleaner Leader (UT Troops)
    Role - Leader of Hybrid Human Umbrella SWAT members
    Weapon of choice - Loud breathing, and a high powered H&K MP5
    When the team drops in, you may get to see this guy yelling
    orders. If you pick the right path, he will meet up with Ark
    before... well, you'll just have to play to see.
    Role - Umbrella Bio-Weapon Creation
    Weapon of choice - Large clawed hand, wide open mouth with a
    huge tongue.
    As with every other game, there has to be a Tyrant as a boss to
    fight, and Gun Survivor is no exception. Starting out as a weird
    blue freak, Survivor's Tyrant goes through three stages of change.
    |                                                                 |
    | - 2.4 - E N E M I E S                                           /
    There are many enemies you will find in the game. This should cover
    them, along with how hard they are to beat, what you should do to
    beat them and their general location in the game (if I can give it
    to you). I'll put basic info here, but I may add more info for some
    of the bosses etc. in the actual walkthrough.
    - Zombies
    The ol' war-horses of Resident Evil are as usual, your main attackers
    they can be found just about everywhere in the game. Zombies
    shouldn't give you too much of a problem, except for when they are
    in large groups or you are stuck with one in a small location. Any
    of the handguns are good enough to take them out. The skinless
    zombies are also prone to be dropped quicker by hitting them in the
    - Dogs
    Mainly located in street areas, the T-Infected doggies, seem to love
    running around in circles. Their attack patterns are very random, and
    they are sometimes hard to target due to their speed. The best thing
    is once you have shot one and knocked it down keep shooting at it to
    keep it on the ground. This way you should have no problems with the
    dogs at all.
    - Crows
    Besides the movie theater, and occasionally randomly placed in street
    areas, you probably won't come across these flying pests too often in
    the game. If you do, crack out any of the handguns and just take pot-
    shots at them 'till they are all dead. A very easy enemy.
    - Spiders
    There are 2 types of Spiders in the game. The normal brown and black,
    which occasionally charge, but do very little else but sit there
    allowing you to shoot the crap out of them. The others, which are
    green and black are vicious little bastards who like to spit acid at
    you and also charge. For the easy ones, you could use any of the
    handguns, you could also use the handgun for the hard ones (if your
    feeling like getting a little injured) but I would advice something
    a little stronger for the green and black ones.
    - Cockroaches
    You should only meet these once in the game (and on a certain path
    too). The room will be dark when you enter it, you will be able to
    hear them, but they wont attack until you switch the light on. When
    you go nuts with what ever handgun you have and you should be able to
    take many out, but while still getting attacked. They are a pain, but
    are easy to kill. The best idea is just run for the door instead of
    wasting your time though.
    - Hunters
    The hunters also make an unwelcome return. The team hasn't taken the
    wussy easy to beat hunters from Resident Evil 3, nooo, they decided
    to use the old green gorilla ones from Resident Evil, and man these
    things are still as hard to beat as ever. They jump, they swipe,
    they do everything the ones in Resident Evil did. If they are by
    themselves you should be able to take them out with a handgun
    (prepare to maybe get swiped with a claw once or twice if you aren't
    careful) but if there is more than 1 attacking use your shotgun,
    you'll take them out a hell of a lot quicker.
      Aya Brea <i_love_aya@hotmail.com> suggests:
        "(For) hunters, just keep targeting it (I use handgun C
         for the quick reload time).. if it leaps into the air
         and is about to hit you, take a step back... When it
         gets close, you'll pretty much be guarenteed to win..
         Just keep shooting with a rhythmic timing.. As long as
         you are shooting at it, it cannot claw you... After 3-5
         shots or so, it'll leap behind you, but it never hits
         you... Keep your finger on the L1 all the time (I don't
         have a G-Con) and you'll track it, and you can easily
         target the hunter again... It'll eventually die... As
         for reloading, the quick reload feature of the handgun
         C should be quick enough so probably won't get hit by
         the hunter.."
    - Lickers
    I still can't decide which is worse, the Hunters or the Lickers in
    this game. I have a tough time with them both. As with the Hunters,
    if they are by themselves you can should be able to take them out
    with a handgun (prepare to maybe get swiped with a claw once or
    twice or tongued a couple of times) but if there is more than 1
    attacking use your shotgun, you'll take them out a hell of a lot
    quicker. As for the darker Lickers, you may need to use a shotgun
    to kill them, especially if they come in pairs.
      Kevin Ratten <email@kevinratten.com> suggests:
        "A major use for acid rounds: they kill the red lickers
         with one shot - not so effective against the dark ones,
         but still do the job."
      Aya Brea <i_love_aya@hotmail.com> suggests:
        "As for lickers.. Stay away from it but do leave some
         room behind you.. Now keep shooting at it from a
         distance.. When it leaps, continue to shoot at it,
         you'll usually bring him down during the peak of its
         leap... if not, take a step back and you'll be
         unharmed... When it gets too close, run away towards
         the other end of the hall or whatever, it'll usually be
         too clumsy to hit you..."
      Katman <cgalli@teleline.es> suggests:
        "Notice how they jump at you, then claw you? Now, notice
         how they will pause if they run into you in the middle
         of a jump? Well, stand in front of 'em on purpose, and
         they'll pause before the swipe. Now, step back before
         the attack, and shoot them! Easy! Even better, use
         Handgun D to shoot them out of the air!"
    Thanks also to the million-and-one people that suggested Acid
    Rounds on the Lickers. I guess they do have a use.
    - Cleaners
    These SWAT guys turn up everywhere. They are easy to kill with a
    handgun bullet or two, and can still usually be taken out easily
    with groups or 3 or 4 (at the same level). They can be a pain when
    they are higher up then where you are, but should still only take
    a handgun bullet or 2 to finish off.
    - Moths
    There are 2 Moths in the game that are in the basement of the
    Prison. Such is this, that with a shotgun (and even with the handgun
    if you want to) that you should have no problems taking them out.
    - Plant Creatures
    These turn up in the Factory/Lab nearer the end of the game. They
    are easy to take out with a close range flame grenade shot to the
    body (the large part at the top) just watch out for them throwing
    vines at you and spitting poison at you. Also, if you can get some
    distance between you and them, a handgun will do nicely also.
    - Alligators
    The hardest enemy in the game. If you trek through the second lot
    of sewers, then you'll be attacked by not only 1, but 2 of these
    things. There are no large gas tanks lying around for you to blow
    their heads off with this time. You will have to be a pro (or have
    a rocket launcher on you) to get past these buggers. The only
    other hints are to have a lot of herbs and a lot of ammo.
      Chino <mega_jet@hotmail.com> suggests:
        "They can easily be takin down without the use of any
         herbs, just a handgun, for some reason, all the enemies
         besides the zombie can't hurt you when your back is
         faced to them, so you can face you back to one aligator
         and back up, and then shoot at the other before making
         the run to the other side, it's only the hunters that
         can be a problem, they jump in front of you a lot ^_^"
    Or should you wish to escape them:
      Jim Karagan <jimkaragan@home.com> suggests:
        "If you want to beat the aligators in Resident Evil
         Survivor, all you have to do is shoot the first aligator
         in the head with your hand gun. Give him a few shots and
         the aligator will move to the side giving you enough
         space to run by it."
    - Mr. X
    Mr. X returns (or should I say in this case, Mr. X's return).
    It's amazing to see more than one in one location. Still a long
    distances or in open areas you should be able to get through 2
    handgun clips or so, and beat him. If your in close range you may
    want to use something else but you should be able to get by with
    just using the handgun. Also, as like in Resident Evil 2, he will
    sometimes drop you an random item.
      Aya Brea <i_love_aya@hotmail.com> suggests:
        "As for Mr. X, it's pretty easy when there's lots of
         space... If not (like in a narrow hallway) make sure
         the hall is wide enough for you to slip through...
         Keep shooting at it from a distance, about about 10-15
         shots (usually 13 shots) it'll twitch... If it does
         not, keep shooting at it, as he's very slow to move
         and attack... When he twitches after 10 shots or so,
         it's your sign to sneak around him... (The closer he
         is, the better this trick works) and you'll be able to
         slip by unharmed MOST of the time (timing is kinda
         tricky) then get around to the other end and shot another
         15 rounds or so to bring it down..."
    - Tyrant
    Yes, I had him in the character section, but he's also an enemy,
    so he also needs to go here also. Overall, his first two forms
    shouldn't give you any problems. In the first area he attacks, you
    can just shoot at him until he gets too close, then run around him
    to the other end and do it again and again until he dies. For his
    second stage, you can run all around the heliport taking pot shots
    with what ever weapon you want to. As for his third, that's where
    you have trouble. Because of one of his moves he can sometime
    block your shots, he also jumps a lot, and he can also pick you
    up and slam you on the ground (if he kills you he will skewer you
    with his clawed arm before chucking you a large distance). The
    only thing you really can do, is to continue to run around and
    taking shots when he charges at you or when he's turning around,
    and hopefully you will win.
    |                                                                 |
    | - 2.5 - W E A P O N S                                           /
    There are 8 Weapons you can get for Gun Survivor. 7 In-Game, and
    one which you have to earn. In here I will go into detail about
    |                |
    |Glock 17 Handgun|
      Default Weapon
      Holds: 17 Bullets
      Best Against: Just about anything
      Infinite Ammo
    Speed   - >>>>>>>
    Reload  - >>>>
    Power   - >>>>>>
    Overall - >>>>>
    The Glock is your standard firearm. It holds 17 rounds at a time,
    and has an average firing rate. You will be stuck with it at the
    start and shouldn't have too much trouble using it.
    |                      |
    |M8000 Cougar G Handgun|
      Found Weapon
      Holds: 15 Bullets
      Best Against: Just about anything
      Infinite Ammo
    Speed   - >>>>>
    Reload  - >>>>>>
    Power   - >>>>>>>
    Overall - >>>>>>
    You'll find the M8000 at the arcade store room. This gun is
    a slight bit slower than the Glock, holds less ammo than the Glock,
    but is slightly more powerful and reloads quicker.
    |             |
    |CZ-75 Handgun|
      Found Weapons
      Holds: 15 Bullets
      Best Against: Just about anything
      Infinite Ammo
    Speed   - >>>>>>>>>>
    Reload  - >>
    Power   - >>>>>>
    Overall - >>>>>>
    This handgun is very quick in firing, but is slow in reloading. It
    Is also weaker because of the speed compared to the Cougar. It's
    located at the hospital.
    |               |
    |Nanbu 14 Custom|
      Found Weapon
      Holds: 8 Bullets
      Best Against: Anything slow or at a distance
      Infinite Ammo
    Speed   - >>>
    Reload  - >>>>>
    Power   - >>>>>>>>
    Overall - >>>>>
    This gun holds 8 rounds and is the most powerful handgun in the
    game, but it's also slow to compensate. Take the path into the
    Library to find it.
    |               |
    |SPAS 12 Shotgun|
      Found Weapon
      Holds: 8 Shells
      Best Use of Ammo Against: Many Hunters, Lickers, The Final Boss
      Limited Ammo
    Speed   - >>>>>
    Reload  - >>
    Power   - >>>>>>>>>
    Overall - >>>>>
    The SPAS holds 8 Shells and is a powerful weapon. Although it's
    stats aren't the greatest it does come in handy when your surrounded
    and if your facing the last boss. It's located at the showers, just
    after the jail cells in the prison.
    |                    |
    |M79 Grenade Launcher|
      Found Weapon
      Holds: 1 Shell (Acid/Flame/Grenade)
      Best Against: Flame works well on plants, Grenade works well on the
                    last boss and various other enemies, Acid doesn't have
                    much purpose in Survivor for anything but general
                    attacks. I still haven't tried them on the Aligators
                    yet, so perhaps.... Lickers maybe.... :-D
      Limited Ammo
    Speed   - >>>>>>>>>
    Reload  - >>>>>>>>
    Power   - >>>>>>>
    Overall - >>>>>>>>
    The Grenade Launcher is back yet again. Using various rounds, the
    Launcher will help you greatly. The reason this has such high stats for
    both Speed and Reloading is that as it fires it's reloaded so it means
    both the speed of firing and reloading are extemly quick. It's found on
    top of a car at the Parking lot of the Umbrella building.
    |              |
    |S&W M19 Magnum|
      Found Weapon
      Holds: 6 Bullets
      Best Against: Just about anything
      Limited Ammo
    Speed   - >>>>>
    Reload  - >>>
    Power   - >>>>>>>>
    Overall - >>>>>
    The Magnum will be a trusty weapon that will help you many times.
    It's located in the later part of the game, on the floor of the
    Room with an inactivated elevator (Plant B1) under the destroyed
    |                      |
    |M20-A1 Rocket Launcher|
      Earned Weapon
      Holds: 1 Rocket
      Best Against: Anything!!!
      Infinite Ammo
    Speed   - >>>>>>>>
    Reload  - >>>
    Power   - >>>>>>>>>>
    Overall - >>>>>>>
    If your good enough to get S rank, you can be trusted with this
    destructive weapon. It will kill just about everything in one
    shot. Occasionally Mr. X will block Rockets, but this doesn't
    happen often and you should be able to still drop him.
    |                                                                 |
    | - 2.6 - I N V E N T O R Y / O P T I O N  M E N U S              /
    (Gun) Survivor Item List Version 2.0
    |                                                                 |
    | Standard Items                                                  |
    |                                                                 |
    | Handgun Bullets - Ammo for all the handguns you will gain.      |
    |                                                                 |
    | "These are 9X19 Parabellum Bullets that can be used for various |
    | handguns."                                                      |
    |                                                                 |
    | Green Herb - Slight amount of healing from a single herb.       |
    |                                                                 |
    | "This is a herb that can be used to heal wounds."               |
    |                                                                 |
    | First Aid Spray - Full health in a can                          |
    |                                                                 |
    | "This spray will fully recover your vitality."                  |
    |                                                                 |
    | Red Herb - Triples the effect of other herbs                    |
    |                                                                 |
    | "This is an herb that can enhance the effect of other herbs."   |
    |                                                                 |
    | Blue Herb - Cures poision status                                |
    |                                                                 |
    | "This is an herb that can detoxify poisons."                    |
    |                                                                 |
    | Shotgun Bullets - Ammo for the SPAS-12 Shotgun                  |
    |                                                                 |
    | "Shot Shell. These can be used with the S.P.A.S. 12."           |
    |                                                                 |
    | Flame Rounds - Flame Rounds for the Grenade Launcher            |
    |                                                                 |
    | "Grenade Flame Rounds. These can be used with the M79 Grenade   |
    | Launcher."                                                      |
    |                                                                 |
    | Grenade Rounds - Explosive Grenade Rounds for the Grenade       |
    |                  Launcher                                       |
    |                                                                 |
    | "Grenade Bearing Rounds. These can be used with the M79 Grenade |
    | Launcher."                                                      |
    |                                                                 |
    | Acid Rounds - Rounds with Acid for the Grenade Launcher         |
    |                                                                 |
    | "Grenade Acid Rounds. These can be used with the M79 Grenade    |
    | Launcher."                                                      |
    |                                                                 |
    | Magnum Rounds - Rounds for the Magnum                           |
    |                                                                 |
    | "357 Magnum Rounds. These can be used with the S&W M19 series." |
    |                                                                 |
    | Mixed Herbs - Various mixtures of herbs will create various     |
    |               results.                                          |
    |                                                                 |
    | "This a mixture of a -- herb (, a -- herb) and a -- herb."      |
    |                                                                 |
    | Other Items                                                     |
    |                      |                   |                      |
    | Item Name            | Found             | Location             |
    |                      |                   |                      |
    | Handgun A            | N/A               | N/A                  |
    |                      |___________________|______________________|
    |                                                                 |
    | "GLOCK 17. This is a small lightweight gun, which is made from  |
    | plastic and is famous for it's stability."                      |
    |                                            Streets Area 1       |
    |                      |                   |                      |
    | Rusted Key           | Zombie            | Street Area 1        |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a key that looks like it could easily break apart."    |
    | Church                                                          |
    |                      |                   |                      |
    | Chapel Key           | Table             | Chapel Library       |
    |                      |                   | Church               |
    |                      |___________________|______________________|
    |                                                                 |
    | "It appears to be a key for a chapel."                          |
    |                      |                   |                      |
    | Clock Winder         | Clock             | Chapel Library       |
    |                      |                   | Church               |
    |                      |___________________|______________________|
    |                                                                 |
    | "It appears to be a winder for a clock."                        |
    |                      |                   |                      |
    | Church's Rear Key    | Table             | Church Basement      |
    |                      |                   | Church               |
    |                      |___________________|______________________|
    |                                                                 |
    | "It appears to be a key for the rear entrance of a church."     |
    |                                            Restaurant           |
    |                      |                   |                      |
    | Manager's Key        | Boxes             | Freezer              |
    |                      |                   | Restaurant           |
    |                      |___________________|______________________|
    |                                                                 |
    | "It appears to be a key to open the hall entrance of a          |
    | restaurant."                                                    |
    |                                            Movie Theater        |
    |                      |                   |                      |
    | 35mm Film            | Shelf             | Projector Room       |
    |                      |                   | Movie Theater        |
    |                      |___________________|______________________|
    |                                                                 |
    | "The word "Umbrella" is written on the case of the film."       |
    |                      |                   |                      |
    | Theater Key          | Front Of Theater  | Movie Theater        |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a key for the entrance of a theater."                  |
    |                                            Streets Area 2       |
    |                      |                   |                      |
    | Cracked Key          | Seat              | Waterside            |
    |                      |___________________|______________________|
    |                                                                 |
    | "This key is cracked and could break at anytime."               |
    |                                            Arcade-Bar-Casino    |
    |                      |                   |                      |
    | Arcade Key           | Table             | Arcade Office        |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a key to access the underground of the amusement park" |
    |                      |                   |                      |
    | Manhole Opener       | Bar Counter       | Bar - Arcade         |
    |                      |___________________|______________________|
    |                                                                 |
    | "This could be used to open a manhole."                         |
    |                      |                   |                      |
    | Handgun C            | Shelf             | Storage Room         |
    |                      |                   | Arcade/Casino        |
    |                      |___________________|______________________|
    |                                                                 |
    | "M8000 Cougar G. This gun is famous for it's excellent          |
    | precision thanks to it's Rotating Barrel blow back action."     |
    |                                            Library              |
    |                      |                   |                      |
    | Handgun D            | Desk              | Upper Library        |
    |                      |___________________|______________________|
    |                                                                 |
    | "Nanbu 14 Custom. This is Japan's first automatic gun, which    |
    | was used by the Japanese army."                                 |
    |                      |                   |                      |
    | Manhole Opener       | Table             | Back Library         |
    |                      |___________________|______________________|
    |                                                                 |
    | "This could be used to open a manhole."                         |
    |                                            Hospital             |
    |                      |                   |                      |
    | Medicine Room Key    | CT Scanner Bed    | Exam Room - Hospital |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a key to open the door of the medicine room."          |
    |                      |                   |                      |
    | Handgun B            | Desk              | Nurse's station      |
    |                      |___________________|______________________|
    |                                                                 |
    | "CZ75. This is a small gun which uses 9X19 parabellum rounds."  |
    |                      |                   |                      |
    | Manhole Opener       | Shelf             | Operating Room       |
    |                      |___________________|______________________|
    |                                                                 |
    | "This could be used to open a manhole."
    |                                            Prison               |
    |                      |                   |                      |
    | Prison Cell Key      | Desk              | Office               |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a key for the entrance of a prison cell."              |
    |                      |                   |                      |
    | Rope                 | Desk              | Prison Hallway       |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a strong rope that could be used for mountain          |
    | climbing"                                                       |
    |                      |                   |                      |
    | Shotgun              | Floor of the      | Prison Showers       |
    |                      | Showers           |                      |
    |                      |___________________|______________________|
    |                                                                 |
    | "S.P.A.S. 12. This large size military shotgun can be handled   |
    | with one arm if used with a stock option."                      |
    |                                            Night Club           |
    |                      |                   |                      |
    | Club Hall Key        | Table             | VIP Room             |
    |                      |                   | Night Club           |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a specially designed card key for a club member."      |
    |                                            Umbrella HQ          |
    |                      |                   |                      |
    | Umbrella Key Card    | Floor by the Desk | Main Office 13F      |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is a card key that can be inserted into a card reader.    |
    | The word "Vincent" is written on it."                           |
    |                      |                   |                      |
    | Grenade Gun          | Sitting on the    | Parking Garage       |
    |                      | front of the Car  |                      |
    |                      |___________________|______________________|
    |                                                                 |
    | "M79 Grenade Launcher. An American made weapon that is          |
    | compatible with various types of ammo."                         |
    |                                            Umbrella Factory     |
    |                      |                   |                      |
    | Magnum               | Power Room        | Plant B1             |
    |                      |___________________|______________________|
    |                                                                 |
    | "S&W M19. The M19 can handle 357 magnum rounds once the barrel  |
    | is extended from 4 to 6 inches."                                |
    |                      |                   |                      |
    | Activation Disk      | Lab Desk          | Lab - Plant B2       |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is an activation disk for the power reactor."             |
    |                      |                   |                      |
    | ID Card              | Dead Body         | Plant B2             |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is an ID card of a researcher. You can insert it into a   |
    | card reader at the factory."                                    |
    |                      |                   |                      |
    | Master Key           | Desk in           | Plant B3             |
    |                      | Tyrant Lab        |                      |
    |                      |___________________|______________________|
    |                                                                 |
    | "This is the master key for the factory."                       |
    |                      |                   |                      |
    | Rocket Launcher      | N/A               | Inventory after      |
    |                      |                   | earning a S Rank     |
    |                      |___________________|______________________|
    |                                                                 |
    | "M20A1 Rocket Launcher. This powerful weapon fires rockets and  |
    | can defeat most enemies with one shot."                         |
    |                                                                 |
    |                                                                 |
    | - 2.7 - I N V E N T O R Y / O P T I O N  M E N U S              /
    If your new to the Biohazard/Resident Evil Scene, or you can't
    understand the menu's in the game (because you have BHGS) then
    this section is for you. It covers what you need to know about
    the menus.
    - Inventory Screen
    Once you have accessed the inventory screen you have many options,
    and images.
    |    ___________________________________   |
    |   |  Item  |  File  |  Map   |  Exit  |__|
    |   |________|________|________|________|  |
    |                                          |
    |                                          |
    |                                          |
    |                                          |
    |                                          |
    |                                          |
    |                                          |
    | ______                                   |
    ||      |    _____________________________ |
    ||HEALTH|   |                             ||
    ||______|   |                             ||
    ||   \__|__ |                             ||
    ||         ||      Item Information       ||
    ||   GUN   ||                             ||
    In the lower left is you currently equipped gun, and your health
    status. You will have a large box to the right of them, that is
    where you will get info on various items, and at the top will be
    four options; Item, File, Map and Exit. I will go through each of
    Item - If you click on item, it will bring up your list of items.
    Within this list you can select an item. Lets say you had a Red
    Herb, and you selected it. 4 more options will come up. 3 will be
    in Japanese kanji, and the last will say Cancel. These four options
    are Use, Combine, Check, and of course Cancel. With use you will
    use the selected item. In this case you won't be able to use the
    Red Herb by itself. By using Combine, you could combine the Reb
    with a Green, and then use it. With check you can look at an image
    of the items and read some info on it (doesn't help to if you can't
    read Japanese) and cancel takes you back to the item menu.
    |      ______________________________      |
    |     |Equip|Combine| Check | Cancel |_____|
    |     |_____|_______|_______|________|     |
    |  ______________________________________  |
    | | NO ITEM                 | |__________| |
    | | Handgun A               | |          | |
    | | Handgun Bullets         | |__________| |
    | | Return                  | |__________| |
    | | NO ITEM                 | | Selected | |
    | |_________________________|_|__________| |
    | ______                                   |
    ||      |    _____________________________ |
    ||HEALTH|   |                             ||
    ||______|   |                             ||
    ||   \__|__ |                             ||
    ||         ||      Item Information       ||
    ||   GUN   ||                             ||
    File - Here you will be able to look at all the files you picked up
    in the game again, just incase there was something you missed.
    Map - Map shows you a layout of your current location.
    And Exit takes you back to the game.
    - Option Screen
    Once you have accessed the option menu, there is a bunch of various
    |                                          |
    |                                          |
    |               O P T I O N                |
    |                                          |
    |                                          |
    |                                          |
    | ____________               _____________ |
    ||  __________|_           _|___________  ||
    ||_|           _|_________|_            |_||
    |  |__________|             |___________|  |
    |             |_____________|              |
    |                                          |
    |            /|             |\             |
    |            \|             |/             |
    |                                          |
    |                                          |
    Adjust Screen - This option allows you to change the placement
    centering of the screen.
    Vibration - Turn the Dual Shock vibration on or off.
    Key Config. - Set the controller settings you wish to use with
    Gun Survivor and what ever controller you are using.
    Reset - Reset the current game back to the title screen.
    Sound - Set the sound volume and output settings.
    Exit - Exit out of the Option Menu
    |                                                                 |
    | - 2.8 - S A V I N G  T H E  G A M E                             /
    Okay, so everyone is complaining about how there is no typewriters
    in Gun Survivor to save. So everyone is asking how do I save. To
    tell you the truth, you can't. Well that's not fully true either,
    you can, but it won't save your position, only your guns, ammo,
    hit percentage, enemies killed etc. If you load that save you'll
    be back at the start with those stats. When you finish the game
    then you will also be allowed to save for the same reason (gaining
    weapons, status etc.) to continue on with.
    Survivor could take you anywhere between 3/4 hour to a few
    hours to complete. It just depends on how you do it, so be warned,
    you could have to spend up to that much time playing it.
    Honetly I don't see why people complain there is no save spots in
    the game. It's a shooter people! House of the Dead doesn't have
    save spots it has continues, and so does Survivor. Come on, I mean
    I read reviews where people took marks off because you can't save
    in the game. Absolutly idiotic!
    |                                                                 |
    | - 2.9 - T I P S  F O R  S U R V I V I N G  S U R V I V O R      /
    - I have no idea how many times this has stopped me from getting
    injured. When you enter a new room get into an area where you can
    shoot the enemies from a distance as best you can.
    - You can just about use the handguns for most of the game except
    for when you get into tight situations, and perhaps the last boss.
    Your choice if you want to take him on with a handgun or not.
    - Don't forget to mix herbs. It helps a lot.
    Red - 0% Triples others when mixed.
    Green - 25% Health
    Blue - Cures Poison Status
    But when mixed
    Red + Green - 100% Health Recovered
    Green + Red + Blue - 100% Health plus removes Poison Status
    Green + Blue - 25% Health plus removes Poison Status
    Green + Green + Green - 100% Health Recovered
    - Try out all the handguns once you have all four and find the one
    that is best suited to you.
    - Decide on which path you will take from what your current ammo
    and healing items are like. It's not good going into the sewers
    to face the Alligators if all you have is the handguns, and one
    green herb.
    - As with the other games, Run all the time that you aren't
    fighting. It will also help if your going for a good time.
    - Also as with the other games, you may want to reload before you
    run out of ammo, about 1 or 2 shots left. Especially with the
    shotgun, as it takes quite some time to reload.
    - When you get into new areas, look around where you started.
    Sometimes you will start with your back to a door or entrryway that
    is out of your view when you come in.
    - Be sensible using the weapons. Flame rounds are good against
    Plants, shotgun shells work great against Hunters, magnum works
    well on most enemies etc.
    - There are various paths to the game, so don't forget to try them
    all. You may find some new things happen depending on your actions
    throughout the game.
    |                                                                 |
    | - 2.10 - T O  G - C O N  O R  N O T  T O  G - C O N ?           /
    So should you play the game with a G-Con, or better yet should the
    gun support be left in the US release.
    One word. Yes.
    The game is fun either way, but as I have said the game needs the
    ability to use the gun. It's extra fun and just gives the game the
    feeling it should have. Although the controls are odd, the game is
    a different experience when played with the gun.
    An odd couple of things popped up about the US version having it
    cut. The thing is if it will the support will be fully removed
    (ripped out of the coding) or if it will be hidden, because I can
    say that if it's just masked there will be people from day one
    hacking the Gameshark codes to unlock it. From what I now
    understand the G-Con support has been ripped from the games coding
    and can not be used with a GameShark code.
    Other than that, I want to say if you get the chance to play it
    with the gun, do so, it's a lot of fun.
    |                                                                 |
    | - 2.11 - E U R O P E A N / P A L  I N F O R M A T I O N         /
    Amazingly Eidos Interactive were able to release Resident Evil
    Survivor onto the PAL market quickly. With Code Veronica's release
    in the US, the bad reviews import Gun Survivor was getting, and the
    changes to Survivor's Gun Support, it seems Capcom USA is no rush
    to release this game in the Resident Evil Saga.
    But the difference is that because Eidos will not get around to
    releasing Code Veronica until May or June. In this absence
    (besides releasing Resident Evil 3: Nemesis over 3 months later
    than when the US got it) they have released Survivor with Gun-Con
    support to tide of PAL area Resident Evil Fans.
    So the game has G-Con support. It's also in various languages. It's
    good to be able to have the files in english (especially for those
    people who only have the Japanese version and wish to know what the
    files say).
    Now that I have played Resident Evil Survivor I can say that besides
    the translation, the slight name change, and the addition of Eidos
    logo :-) the game is no different than it's Japanese counterpart.
    The translation is excellent, I have seen very little in the way of
    mistakes and even the "disasterstruck" typo in the intro that many
    people made fun of from Gun Survivor has been corrected.
    Playin it in english has allowed me to understand some of the other
    parts of the game nicely and overall fit together nicely. Other than
    that nothing special stuck out between Biohazard Gun Survivor and
    Resident Evil Survivor.
    In some of the sections I also noticed that some of the slowdown
    had been corrected. I don't know if this was due to any programming
    efforts or if it was due to the fact that PAL games run slightly
    slower frame rates than NTSC.
    I have BHGS, and I don't see much point in myself buying Survivor,
    but if you haven't played the game at all then you might want to
    pick up Survivor and give it a go.
    |                                                                 |
    | - 2.12 - N O R T H  A M E R I C A N  I N F O R M A T I O N      /
       First there was Raccoon City…but unknown to the rest of
       the world, another town is also mutating into a chaotic
       nightmare from the deadly T-Virus. Attempting to flee the
       carnage, a solitary helicopter loses control and crash lands
       in the heart of the chaos. As one lone survivor comes to,
       the sound of screaming and other monstrous sounds
       surround him. Dazed and unsure where he is or why he is
       there, he embarks on a nightmarish adventure where
       cunning and quick reflexes are the key to survival.
       Game Features
       • Experience Resident Evil in first-person perspective
       • The only game of its kind! Full, free movement - no
         predestined track
       • Surprise elements and hidden secrets entwine with the
         Resident Evil storyline
    Rejoice Americans Survivor has been released. Capcom released the
    game at a very late summer date, on the 31st of August 2000.
    The info at Capcoms page has no mention of G-Con gun support,
    only mentioning the 1st person view of the game. So I wasn't sure
    on the gun support, but from what I've now been told from people
    with the game, it now seems the US version of the game has it
    On top of that the game is anti-modded, meaning that if you have
    a mod chip in your console the game will not play instead giving
    you a warning screen. I would have thought Capcom would have
    learnt not to do this after Dino Crisis last year, but instead
    kept it for Survivor. To get around this you'll need the
    anti-mod chip Gameshark codes which you can find in the codes
    section of this FAQ.
    I also wasn't sure of any changes being made to the game but it
    also seems no real changes have been made either.
    I think I have everything covered within this guide but if you
    find something I should know about and add to the FAQ please
    e-mail me at mcgregorr@xtra.co.nz about it.
    |                                                                 |
    | - 2.13 - P C  V E R S I O N  &  O T H E R  I N F O              /
    PC Survivor -
    Announced for a recent Japanese release in 2002 and followed by a
    European release in December, the PC version is at all counts the
    same game as covered in this guide. Should any drastic changes
    happen then they'll be updated in here with a Version 6 listing
    but I doubt that'll happen.
    Gun Survivor History -
    Since the release of the game and this guide, Capcom has released
    a series of games in the GS series all on the PlayStation/PlayStation
    2 consoles. They are:
    - Biohazard: Gun Survivor (Japan)
    - Resident Evil Survivor (US, PAL)
    The game covered by this guide. As it stands Resident Evil Zero
    confirms that the story of Gun Survivor is official plot canon by
    mentioning Sheena Island in the intro. It's a bit funny to hear it
    refered to as the "second Raccoon City" though.
    - Gun Survivor 2: Biohazard - Code Veronica (Japan)
    - Resident Evil Survivor 2 - Code Veronica (PAL)
    Based on Code Veronica this "side story" has no official impact on
    the series. Based off an arcade game made by Capcom with Konami it
    contains a very Arcade style and many mini-games. Was never released
    officially in the US.
    - Gun Survivor 3: Dino Crisis (Japan)
    - Dino Stalker (US, PAL)
    A non-Resident Evil based gun game. Dino Stalker is again very
    arcade based and focus' on easy gun play action.
    - Biohazard: Gun Survivor 4 (Japan)
    - Resident Evil Survivor 3 (PAL? US?)
    The latest yet-to-be-released GS title. Based on a cruse ship and
    with a plot line touted to be the original intention for Biohazard
    3, this game seems to mix the 3rd and 1st person. Due in Japan in
    Feb 2003, an overseas release is TBA.
    |                                                                 |
    | - 3.0 - W A L K T H R O U G H                                   /
    Well, it's onto the walkthrough. Before I start I do have to say
    that Gun Survivor has a slight randomness to it. Some enemy/item
    locations differ, but most stay the same each time you play. Also
    the ammo that Mr. X drops also changes game to game.
    Also, if you want to skip movies press Start, please also note not
    all movies can be skipped.
    If you have problems picking items up, walk over the area where the
    item is a few times. If you still can't pick it up, press L1 to see
    if you can actually lock onto it, if you can't then you can't pick
    it up, if you can, walk up to it again and you should be able to
    pick it up.
    The guide is played through in Normal, and is the difficulty level
    I suggest you play in. There should be little difference found in
    easy. Sorry about all the references to "L1" for looking at things
    also, I was playing this with the controller, and it wasn't until
    after I was finished that I realised that I kept writing that. For
    those of you playing with a G-Con, double tap A or B when I talk
    about L1.
    |                                                                 |
    | - 3.1 - O P E N I N G                                           /
    Once you have the ability to move, run around the crates and turn
    into the side hall and through the door.
    Once you're through, you will see the body of the guy who dropped
    from the helicopter. Run up to him, and a cinema will take over.
    When it will finish, you'll have a zombie in front of you, kill
    him and collect the key he drops. You now have the choice of 3
    The door to the left of the body leads to the CHURCH, the door
    in front of the body leads to the RESTRAUNT, and the door at the
    end of the hall of the left leads to the MOVIE THEATER.
    If you selected the Church, go to Section 3.1.1
    If you selected the Restaurant, go to Section 3.1.2
    If you selected the Movie Theater, go to Section 3.1.3
    |                                                                 |
    | - 3.1.1 - C H U R C H                                           /
    Welcome to the church of Umbrella. Once you are inside, there will
    be some zombies for you to kill. Once they are dead, take the door
    to the right of the chapel.
    In this room you will be surrounded by 3 zombies. The best idea is
    to run to the right of the zombie in front and shoot them all from
    a position against the wall there. Once they are all dead, you can
    collect the key from the table around the far corner, this will be
    used for the door on the other side of the chapel. Before you exit
    get the winder from the side of the clock. Now exit to the chapel.
    Run straight ahead and unlock the door. Once inside shoot the three
    zombies and go into the double doors halfway down the hall. The
    camera will pan around showing you the room. Once you have control
    again pick up the file, and go around corner. Shoot the zombie and
    pick up the green herb. Now exit back to the hallway.
    Run down to the end where the zombies were, and go up to the clock.
    You will be prompted to use the winder for the clock. Once it is
    put in, it will access the staircase beside the clock. Go down the
    Shoot the spider, and enter the door at the end. Shoot the three
    zombies, and grab the blue and orange key off the table. Now leave
    and head back upstairs.
    Go up to the door that you haven't been through yet, and you will
    be prompted to use the key you just picked up. Do so.
    Go to Section 3.2 to continue
    |                                                                 |
    | - 3.1.2 - R E S T A U R A N T                                   /
    You will find yourself in a kitchen, with a few undead friends.
    Get rid of them, and grab the file on the desk. The door around
    past the file will be locked, so go into the closest door.
    When you get into this section you will see a door infront of you,
    but don't go through it yet. Turn to your left, and you should be
    shown a storeroom, with a ramp leading down. If you go down around
    the corner, you should find a green herb sitting on the floor. Now
    go back up the ramp and in the door at the end of the hallway.
    You will find yourself in the freezer. Kill the zombies, then grab
    the key in the back corner. Make your way back to the kitchen, and
    use the key on the door that was locked. Once inside, the camera
    will pan around the room showing you the zombies pounding on the
    As soon as you shoot one of the zombies walking around, the others
    pounding on the windows will break them. Kill all the zombies in
    the room, then go around to the front entrance of the room and
    exit out the door. Go to Section 3.2 to continue.
    |                                                                 |
    | - 3.1.3 - M O V I E  T H E A T E R                              /
    Once inside, shoot any zombies that are around, and grab the green
    herb off the counter. Now head up the stairs. Once at the top,
    follow the hall around to the next room. Inside, the camera will
    pan around the room showing you what is inside. Grab the file off
    the trunk in the corner. Go into the other room, killing the
    zombie, and grab the 35mm Film. Go back out to the projector,
    and go up to the buttons. You will be prompted to use the film.
    Do so, and then leave the room.
    As you walk or run down the hallway, crows will attack. You can
    run or shoot. I usual shoot as they are easy to kill. Either way
    head back downstairs. Kill the zombies that have popped up again,
    and head into the red double doors by the stairs.
    You will now see what was on the film. Now that's what I call
    entertainment! Any of you who thought it would be a porno, must be
    greatly embarrassed. Pick up the key from the front of the room
    and head back out. Kill the zombies that have popped up yet again,
    and use the key on the blue double doors by the counter. Go to
    Section 3.2 to continue.
    |                                                                 |
    | - 3.2 - W A T E R S I D E                                       /
    Once outside you will have 2 dogs to contend with. Once they have
    been put down, you can go to answer the ringing phone.
    Unfortunately, it stops ringing as you pick it up. Now head down
    the stairs to the right of the phone.
    Down here you should see one licker. If you shoot it a few times
    a second one will jump up from over the side. Once they are both
    dead, you should pick up the key from off the seat, and the herb
    from the right of the far stairs, before heading up them.
    Once your at the top a movie should take place. When it is
    finished (or you have skipped it) you will notice you are in a
    street. Move up to the end of the van, and you will have another
    3 way door decision to make. The door to the left building leads
    to the ARCADE, the door of the building straight ahead leads to
    the LIBRARY, and the door of the building to the right leads to
    the HOSPITAL.
    If you selected the Arcade, go to Section 3.2.1
    If you selected the Library, go to Section 3.2.2
    If you selected the Hosptial, go to Section 3.2.3
    |                                                                 |
    | - 3.2.1 - A R C A D E                                           /
    As you enter the Entrepot Arcade, a movie will take place showing
    you the "Cleaners" being dropped into the area. Once you're inside,
    another will take place of 2 zombies being killed by something.
    When you gain control, you will have to shoot a Cleaner, the one
    that killed the zombies. They aren't very hard and only take a
    handgun bullet or 2.
    The double doors are locked, so go around the corner, and through
    the single door. You will get another movie. When it is over, pick
    up the key off the computer desk, and go back out into the main
    Unlock the doors, and kill the Cleaners inside (Note - L1 will
    help you a lot with them). Go over to the counter of the "Wooden
    Box" bar, and grab the Hook off it, then head downstairs.
    Kill the Cleaners down here in the Casino. Occasionally, you
    might find a First Aid Spray sitting on one of the tables. Head
    through the single door, into the storage room. In here you will
    find a Handgun sitting on the shelf. Walk over to the manhole
    cover on the floor, and use the hook when prompted. Go to Section
    3.3 to continue.
    |                                                                 |
    | - 3.2.2 - L I B R A R Y                                         /
    Once inside you will get a movie. When it is finished, head up the
    stairs straight ahead. At the top, turn to the left to find a
    green herb. Now head into the doors.
    When you get in, another movie takes place, and you are locked in.
    Go around the book cases to find a hunter you need to go against.
    Once it is dead, pick up the handgun sitting on the desk, and go
    back outside. Make your way downstairs, killing the dogs the jump
    through the windows. Go into the door that Andy went into.
    Once inside, maneuver around the bookcases, picking up the file
    and killing the lickers you find. Make your way through to the
    next room. Kill all the zombies then pick up the hook off the table
    before exiting out the back door.
    When your outside, kill any enemies, then walk over to the
    barricade where you can see the doors to the movie theater. Press
    L1, and you should lock onto a hidden Red Herb. Now walk over to
    the manhole cover on the floor, and use the hook when prompted.
    Climb down the ladder. You will be in a pitch black room, except
    for a dim red light in front of you. It is a switch. Turn it on,
    and run to find the door. Go through it instead of wasting your
    time fighting the cockroaches. Go to Section 3.3 to continue.
    |                                                                 |
    | - 3.2.3 - H O S P I T A L                                       /
    Once the movie is over, go around the desk and into the doors.
    Once you are through, kill the zombie and go through the doors on
    the right. This is the Medical Exam Room. Inside, kill the zombies,
    then go around to the controls for the CT Scanner (the one monitor
    that is on) to access the bed in it. Grab the key off the bed, and
    the blue herb against the wall and go back out to the hallway. Use
    the door across the hall, which unlocks with the key you just
    picked up. You are now in the Medicine Room.
    Kill all the zombies, grab the blue herb, then exit through the
    other door in the room. You are now in the Doctor's Office. Just
    kill all the zombies, grab the file, then exit out the door back
    into the hallway. Now head up the stairs.
    You will now be in a long hallway with 5 doors. 3 on the right, and
    2 on the left. I'll work my way down each side.
    Go into the first door on the right. This is Room 201. Inside you
    should find a zombie to kill, and first aid spray on the bed. Go
    back out to the corridor.
    Go into the second door on the right, Room 202. It contains three
    zombies, and a green herb on the back wall, by the window. Go back
    out to the corridor.
    Go into the last door on the right, Room 203. Inside will be three
    more zombies, and a red herb. When your finished in here, go back
    out to the corridor.
    Go back to near the stairwell, and enter the door beside the metal
    shutters on the left side. This is the nurse's station. In here you
    will find a handgun. Go around to the lockers, and flick the three
    switches. Now go back out to the corridor.
    Go down to the end, and enter the double doors there to access the
    Operating Room. Kill any zombies roaming around, and pick up the
    hook. Once that is done, head back out to the corridor.
    As soon as you leave the Operating Room, you will see a lift ahead
    of you. Go and use it and Mr. X will attack. When you drop him,
    the lift will arrive. Take it down to the basement.
    Kill the enemies down in here in the morgue, and head through the
    other door. Walk over to the manhole cover on the floor, and use
    the hook when prompted. Go to Section 3.3 to continue.
    |                                                                 |
    | - 3.3 - S E W E R S  A N D  P A R I D I S E  P R I S O N        /
    When you enter, you won't be able to use any of the other exits
    except for the door with the spray painted orange mark around it.
    When you get inside pick up the Shotgun Shells from the top of the
    fridge, then get the file off the desk. After you read it, you
    will get a movie.
    When it is finished, go through the door that the boy went through.
    Run down the corridor, but watch out because a licker drops down
    from the ceiling. If your quick enough you can run right past it and
    up the ladder, or you can stand and fight it. Either way, go up the
    You will find yourself in a large area, with two doors below large
    letters which say "PARIDISE." Go through the two doors. Once your
    inside, you around the zombies to the other end of the hallway
    before killing them. Then go through the door that has the hanging
    sign above it saying "Office."
    This can be tricky. You have 4 zombies in here, and very little
    space. Try your best to drop them quickly. When you have go through
    the other door. When your inside, grab the file off the desk, and
    the gold key off the table.
    Head back out to the main office, take out the new zombies, and go
    back out to the main hallway. Use the key to unlock the door across
    from where you are.
    Once inside kill any zombies about, and don't forget to grab the
    rope. Don't head through the door at the end of the hallway where
    you entered, instead go through the bar door in the area with the
    lockers and the table.
    In the cell area, kill the naked zombies, and pick up the file in
    one of the cells, before heading through the door at the end. In
    this hallway head in the door halfway down the hall (the one with
    the small window in it). Inside kill the zombies as best you can,
    and grab the SPAS Shotgun lying on the floor at the end. Go back
    out to the hallway.
    When you exit, you will be facing a door. Don't go through it yet.
    Turn around and you will see a stairwell at the other end of the
    hallway. Go down it. When you get to the bottom, move forward a
    little. The doors will fall off and 4 zombies will come trudging
    out. Kill them, then grab the herb at the end of the hall.
    Now you get to make another decision. You can go back upstairs to
    the COURTYARD and GUARD TOWER, or you can either take the double
    doors leading UNDERGROUND. Please note, the Underground way is
    extremely hard, there are many Hunters and Lickers, and 2
    Alligators you will need to get through to get out.
    If you selected the Courtyard and Guard Tower, go to Section 3.3.1
    If you selected the Underground, go to Section 3.3.2
    |                                                                 |
    | - 3.3.1 - C O U R T Y A R D / G U A R D  T O W E R              /
    Come back up the stairs from the basement, and go through the door
    at the end of the hallway. You will find yourself outside in a
    courtyard, with a couple of Hunters.
    Get behind the poles, and shoot the one walking around with your
    handgun, while using L1 to keep up with where it's running around.
    When it's dead, do the same with the second one.
    Now the hunters are gone, you can go up to the far end. To the
    right is a doorway, do not go through it, it leads back into the
    prison hallway where you picked up the rope. Instead, head into the
    hallway to the left. Pick up the red herb, and follow the hall down
    to the ladder at the end, and climb it.
    At the top of the Guard Tower, go to the other side, and you will
    be prompted to use your rope. Do so, and you will climb to the
    When you get to the bottom, you will notice something walking at
    you. It's Mr. X. Shoot away at him with your handgun, you should be
    able to drop him before he gets too close to you. Pick up the ammo
    he drops.
    Now it's decision time again. You can go to the end of the alley
    and use the door there to go to the NIGHT CLUB, or you can go half
    way down the alley and use the staircase which leads to a ROOFTOP
    and a WAREHOUSE,
    If you selected the Night Club, go to Section
    If you selected the Rooftop and Warehouse, go to Section
    |                                                                 |
    | - - N I G H T  C L U B                                  /
    As soon as you enter the door you will have another Mr. X charging
    at you, you can either run around the boxes, taking a few shots
    before he gets close (which is quite easy) or you can run around
    the boxes to the doorway (which is even easier). I would go for
    Mr. X, as he gives you some ammo for dropping him. Either way you
    choose, go through the door eventually and you will be in the main
    part of the Heaven's Night Club.
    Grab the Green Herb off the counter of the Bar, then head up the
    stairs. You will be automatically taken into the upstairs
    VIP room. When your inside, grab the VIP card off the table, but be
    warned as soon as you do, Mr. X will come and attack you again.
    Run or take him down, and exit back to the main part of the club.
    When you're down the bottom, you will have to take on another
    Mr. X. When he's down, go to the door down the hall, and use the
    card reader to unlock the door, then exit. Go to Section 3.4 to
    |                                                                 |
    | - - R O O F T O P  A N D  W A R E H O U S E             /
    As soon as you get up on the roof, you'll have heaps of Cleaners
    attacking you. Take them all out (usually 8-10), then grab the
    green herb from over at the vent outlets, before climbing down
    the ladder on the other side.
    Once down the bottom, run to the end to pick up some ammo (if it
    stays the same every game, then it will be flame rounds-it's what
    I got both times I went this way), then head in the door. Kill
    the cleaners in here. Getting the ones on the shipping container
    first is a good idea. Behind the container is some shotgun shells.
    Now go over to the door and exit. Go to Section 3.4 to continue.
    |                                                                 |
    | - 3.3.2 - U N D E R G R O U N D                                 /
    So you've chosen the hard way. Well your first task is to kill the
    two moths in here, so do that. When they are dead, grab the blue
    herb, and climb through the open vent near it, using the rope when
    This next part is hard. Shoot all the hunters you can see in this
    area. The ones on the other side of the bridge can jump across, so
    be careful. When they are dead, run to the end, and climb up the
    ladder. Run through the air shaft and down the ladder at the other
    In this area, kill any enemies around, and go through the door at
    the end of the hallway. You will be back out in the main area,
    except on the other side. Grab the green herb, and go down to the
    far end where there is a door you can go through. Follow the next
    room around, picking up the red herb as you do, until you reach
    the next door. Go through it, and get ready for a fight.
    In here are the hardest enemies in the game. You have to fight 2
    alligators. Once you finally kill them, head up the ladder at the
    end of the area. Go to Section 3.4 to continue.
    |                                                                 |
    | - 3.4 - U M B R E L L A  H Q                                    /
    After the movie, you will be facing the doors to Umbrella's HQ for
    this island. Before you enter, press L1 to find a Red Herb behind
    you. Once you have grabbed it, you can head inside the building.
    In the main lobby, you will come up against either Hunters or
    Lickers. When they are dead, grab the Magnum rounds off what is
    left of the reception desk, and head through the doors on the
    right-hand side of the room.
    When you get into the next room, run straight ahead past the
    zombies, to the lift doors at the end of the hallway. When you
    reach there, turn around and kill the zombies. Now, head down to
    the other lift and pick up the green herb, before heading back to
    the first lift and taking it to the 13th floor.
    When you arrive at the 13th floor, you will have either Lickers or
    Hunters to take on. When they are dead, take the first door, on the
    left wall. After the movie, grab the file off the counter on the
    left side of the room, and then go to grab the blue card from the
    right side. Mr. X will turn up. Drop him, and pick up the ammo he
    leaves, along with the key card before leaving the room.
    Back out in the hallway, use the card reader at the other door,
    and enter into the room. Kill all of the zombies, and exit through
    the next door. When you get into the room, you will get a movie.
    When it is finished, pick up the file on the control panel, and
    follow the direction in which Lilly left, past the computers, and
    out through the door.
    From where you start looking when you get through the door, look
    slightly left, and you will see a Red Herb to pick up. Once you
    have, use the right lift. Mr. X will attack again, coming back
    through the hole he created. Once you have dropped him, and taken
    what he leaves, take the lift back down to the 1st floor.
    When you get along the hallway, make sure you flick the switch on
    the wall before stepping through the area where the metal detector
    is, or else the alarm will sound and some monsters will attack
    (usually Lab Lickers-the darker stronger ones). When your through,
    go down the stairs.
    You will be down in the parking lot, with some dogs to take care
    of. When they are dead, grab the Grenade Launcher off the car, and
    head up the ramp and through the doorway.
    |                                                                 |
    | - 3.5 - W A T E R W A Y,  H O U S E,  A N D  R O P E W A Y      /
    A movie will take place after you leave the parking lot. You will
    see Lott and Lilly climb over a chain fence, and into a waterway.
    Ark will follow them, and you will gain control again.
    Go through the gate at the end. You will see a hunter on a walkway,
    shoot at it until it's dead, or you can just run to the other end,
    and go through the gate. When you're through the gate to the other
    section, you will have 2 green and black spiders to deal with.
    When they are done with, run to the ladder and go up.
    When your up the top, turn left and you will see a Blue Herb, and
    a Green Herb. Take both then go to the gate at the end and kill the
    2 zombies they're before heading inside the house.
    Once you're inside, head to the door beside the kitchen. In the
    bedroom, shoot the zombie between the beds, and grab the Red Herb
    by the curtains. Go back out to the main room, and go to the last
    door you haven't been through.
    Inside, after the small scene, go up to the closet. After the movie
    go over to the desk, and grab the file. Now leave and go back
    outside, to the yard. You will find new zombies to kill, but the
    gate will be open. Follow the path round and head up the stairs.
    Once you're at the top, you will have a couple of dogs to get rid of.
    When they are gone, go around the corner, but watch out for the
    Hunter that smashes the door down. Once he's dead, go into the room
    he was in and grab the green herb, before entering the door to the
    left of it.
    Walk up to the machine panel left of the valve handle. You will
    automatically switch the machine on to bring the car to the area
    you were in before. Just as you leave, 2 Lickers will jump through
    the window. You can stay and fight, or run and leave. Either way
    make your way to the car, and get on board.
    As you get off, the Hunter who jumped on top of the car will jump
    down and attack. Kill him and the other Hunters around, before
    heading down the stairs.
    When you arrive at the bottom you will find 2 dogs running around
    along with Mr. X walking towards you. Take out Mr. X, then quickly
    get rid of the 2 dogs. Walk over the path and through the gate at
    the end.
    In the next area, you have 3 gates you can choose from. The one
    right in front of where you come in leads to the CLIFF SIDE, where
    you will have to go through many Mr. X's. Across the bridge, are
    2 more exits. The large gate leads to the TUNNELS, where there is
    many Hunters and Lickers, and the last gate leads to the ELLEMONA
    Testing Grounds, where you will come up against many Cleaners.
    Before you make your pick, don't forget to grab the Red Herb by
    the gate that leads to the Testing Grounds.
    If you selected the Cliff Side, go to Section 3.5.1
    If you selected the Tunnels, go to Section 3.5.2
    If you selected the Ellemona Testing Grounds, go to Section 3.5.3
    |                                                                 |
    | - 3.5.1 - C L I F F  S I D E                                    /
    After the movie, you'll hear Mr. X thumping towards you. Dodge him
    or drop him then continue up the hill. The path is straightforward
    enough, and you just have to get past the 4 Mr. X's (who won't give
    you anything for dropping them), and exit through the gate at the
    top. Go to Section 3.6 to continue.
    |                                                                 |
    | - 3.5.2 - T U N N E L S                                         /
    Follow the long straight tunnel, killing any monsters in your way.
    Go through the double doors and follow the wooden walkway around
    to the next door.
    In the next room, pick up the ammo, and then go out the other
    door. Walk along the walkway, killing any enemies that jump onto
    the platform, and go in through the door at the end.
    In the next rooms, kill the monsters, and pick up the green herb,
    sitting by the big tanks with the Radioactive logo on them (Mmm...
    nuked green herbs...) before heading up the stairs. Go to Section
    3.6 to continue.
    |                                                                 |
    | - 3.5.3 - E L L E M O N A  T E S T I N G  G R O U N D S         /
    This is very straightforward. You follow the obvious path to the
    end, while shooting all the Cleaners. There should be about 30 or
    so to kill, which can be easily accomplished with your handgun. A
    very easy section. Go to Section 3.6 to continue.
    |                                                                 |
    | - 3.6 - U M B R E L L A  F A C T O R Y / L A B                  /
    Once your out of the last area, kill the enemies in this area and
    head towards the gate at the far end where you can see a large
    mansion. Once you're through the gate, you can take on all the
    dogs, but the best idea is to just run for the 2 large doors.
    Once you're in the next area, take out all the hunters. If you try
    the main doors you will find they won't move. Around the corner of
    the building to the left is a green herb. Now go around the corner
    to the right of the building to find a door inside.
    As you walk forward inside there will be a movie. When you gain
    control again, run over to the back wall where you will find a
    case of Grenade Rounds lying on the floor. Take them, then head
    down the stairs.
    Down the bottom you will come up against Mr. X(s), so drop him or
    them. Follow the path around to the end. In here you should find
    a Magnum on the floor (kick ass!). After you pick up the magnum,
    flick the huge switch on the wall to bring the lift up. Run over
    to the lift and ride it down the bottom.
    Once you're at the bottom in the power room, shoot the naked
    zombies and head on over to the far door to the left of a large
    power indicator that is currently showing red lights. The whole
    mission here is to get an Umbrella Key Card to access a door. To
    do so, we have to switch the power on and battle a few monsters.
    Once you are through the door, you should be in all hallway. Kill
    the Lickers in here. Take note of a large blue button on the wall,
    it will become important soon. Head through the door on the left
    Inside here you will notice tanks along the left wall. Inside are
    some plants. They are of no bother right now. On the right wall
    are some Acid Rounds on a desk. Take them, then head through the
    other door.
    Carefully move down the hall as there is a Licker in the room.
    Once it's dead, grab the System Disk and the file before leaving.
    When you get the System Disk, there will be a short scene with a
    crashing sound. That is just the plants escaping, but you can get
    past them easily. On you way down the hall on your way out, watch
    out for Licker dropping from the ceiling. You can run down the
    right side of the room (where you got the acid rounds) to avoid
    the plants.
    Head back to the power room and go into the other door after
    shooting more naked zombies. Run around the main area to the
    end, and use the System Disk on the panel there. An alarm will
    sound and you will get a very Metal Gear Solid style movie of
    Zombie's escaping from a doorway. Turn around and run down the
    hall to go kill them. Once you have, go into the area the zombies
    came from to find a case of Grenade Rounds. Now go back to the
    area where the big blue button was, taking care of any zombies on
    the way.
    Go up to the button and push it. It should open the big shutter
    doors, to reveal 2 plant creatures, and the dead guy who has the
    key card we are after. Kill the plants, and take the card. Go the
    the other end of the hallway, and use the card on the doorway.
    You should be in a large room with a couple of Plants. Kill the
    plants then flick the switch at the end of the hallway to open
    the door. Pick up the Blue Herb and the Flame Rounds, then go
    through the doorway.
    There will be a short scene involving the monsters, then Mr. X will
    appear, and the door at the end of the hall will close. Take him
    down and the door will open, along with you hearing Lott yell again.
    Pick up the ammo Mr. X dropped, and head through the end door.
    After the movie, kill the Hunter then there will be another. Once
    it is finished also, turn to the left and you will see a First Aid
    Spray you can pick up sitting in the corner. Now go through the
    single door you were facing, and Ark will wrap up the story in a
    small flashback movie.
    Run down the hallway, past the "E Area" door and enter the door
    at the end. Once inside shoot all the zombies. On a panel on the
    right side of the room is some Magnum Rounds, pick them up. Then
    go to the control panel in the middle of the room and access it
    to unlock the "E Area" door in the hallway you were just in.
    Go back to that door, and flick the switch to open it. When it is
    open, kill the Plants inside, and go through the door at the end.
    You'll see a Tyrant in a status tube. Grab the file off the desks
    on the left side of the room, and the lab key off the middle desk
    and head back out of the room. Run down the hall, and half way a
    movie will take over. Depending on path you took at the second
    choice (Arcade, Library, Hospital) a different person will turn
    up (Leader of the Cleaners, Andy, The Real Vincent), and be killed
    by the Tyrant who has escaped.
    When the movie is over, fight the Tyrant and when he's dead go
    through the door which leads into the control room where you
    unlocked the "E Area" door. When you go through, a movie will
    take place showing you the Tyrant changing and getting up.
    |                                                                 |
    | - 3.7 - F I N A L  E S C A P E                                  /
    Go through the door on the other side of the Control Room. It will
    lead you into a long hallway where the doors will blow of and some
    sort of enemy will escape. If you're playing the game where Andy
    was killed by the Tyrant, then there will be no enemies to fight.
    Take them out and take the lift at the other end.
    A movie will take place at the top. Run down the hall and to the
    left. Pick up the shotgun shells on the ground. You need to open
    the gate before you can use the train though. When you do, you
    will be attacked by Cleaners, so make sure you have your shotgun
    ready so you can make a quick escape to the train doors. Flick,
    the switch, and turn 180 quickly. Shoot the 2 cleaners in front
    of you and run for the doors of the train.
    Ignore the happy music, you haven't finished yet. Once you have
    control, run down the hall and into the lift. Once all the movies
    are finished it's down to a fight against the Tyrant. For his
    first form at the heliport you can run all around the
    heliport taking pot shots with whatever weapon you want to. As
    for his second, that's where you can have trouble. Because of one
    of his moves he can sometime block your shots, he also jumps a lot,
    and he can also pick you up and slam you on the ground (if he
    kills you he will skewer you with his clawed arm before chucking
    you a large distance). The only thing you really can do, is to
    continue to run around and taking shots when he charges at you or
    when he's turning around. Will you win? Only you can manage that.
    "But don't worry... we can fly as long as we have fuel" - The End
    |                                                                 |
    | - 4.0 - M A P S                                                 /
    Street Area Part 1 /
     ________________________/____||   Areas
    |                       D2     |  1 - Helicopter Crash
    \ D3                           |  2 - Alley
    |______________________     D1 \
                           |  2    /  Doors
                           |       |  D1 - Church
                           |       |  D2 - Restaurant
                           |       |  D3 - Movie Theater
                           |       |
                           |       |
                           |       |
     ______________________|       |______
    |                                     |
    |                  1                  |
    Church 1F /
    |              D1 |
    |S                |  Areas
    |___________      |  A1 - Chapel
    |           |     |  A2 - Library
    |           |     |  A3 - Hallway
    |   ________|     |  A4 - Rec Room
    |           | A3  |
    |           /     |  Doors/Stairs
    |     A4    \     |  D1 - Street Area Part 2
    |           |     |  S - Stairs to Church B1
    |                    |
    \      A1            |
    /                    |
    |                     |
    |                     |
    |      A2             |
    Church B1 /
    | |
    |S|_______________   Areas
    |       A1        |  A1 - Hallway
    |_______________/_|  A2 - Basement Room
    |                 |
    |       A2        |  Doors/Stairs
    |_________________|  S - Stairs to Church 1F
    Restaurant /
    |     |            D1   |  Areas
    |     |     A4          |  A1 - Kitchen
    |     |     ____________|  A2 - Wine Storage/Storeroom
    |     |     |           |  A3 - Freezer
    |_____|_____\________  _|  A4 - Dining Area
    |    \____  \           |
    |    |      |           |  Doors
    |A3  |  A2  |   A1      |  D1 - Leads to Street Area Part 2
    Movie Theater 1F /
    |                |  Areas
    |S       A1    D2/  A1 - Lobby
    |______/\____    |  A2 - Theater
      |          |   |
      |          |   |  Stairs/Doors
      |          |   |  S - Stairs to Movie Theater 2F
      |          |   |  D1 - Door to Street Area Part 1
      |    A2    |   |  D2 - Door to Street Area Part 2
      |          |   |
      |          | D1/
    Movie Theater 2F /
    |           A1      |  Areas
    | S  ___________    |  A1 - Hallway
    |___|           |   |  A2 - Projection Room
       |            |   |
       |-  ---------|   |  Stairs
       |     A2     |   |  S - Stairs to Movie Theater 1F
       |            /   |
    Street Area Part 2 /
    __________________/      _/\_
                  __________| D5 |________________ _ _
                 |                               |
                 /D6           A3                |
                 \                  D4           |
                 |__________________/\_____  ____|_ _ _
                 |       |                 |    |
     _/_         |       |                 |   |
    |D7 |________|       |                 |    |
    |____________    A4  |                 |A2 |
                 |       |                 |    |
                 |       |                 |   |
                 |_______|_________________| ___|__ _ _
                 |                                |
                 /                A1              |
                 \D1            D2      D3        |
                 |______________/\_  ___/_________|_ _ _
    Areas                  | Doors
    A1 - Street            | D1 - Movie Theater
    A2 - Waterside         | D2 - Restaurant
    A3 - Street            | D3 - Church
    A4 - Access to Sewers  | D4 - Arcade
                           | D5 - Hospital
                           | D6 - Library
                           | D7 - Library's Back Door
    Arcade 1F /
    |       |        |       |
    |  A2   |        |  A3   |
    |_/_____|   A1   /       |
    |                \     S |
    Areas        | Stairs
    A1 - Arcade  | S - Stairs to Arcade B1
    A2 - Office  |
    A3 - Bar     |
    Arcade B1 /
           |        |
     ______|   A2   |  Areas
    |      /________|  A1 - Casino
    |  A1           |  A2 - Storage
    |               |
    Library 1F /
    |       |   |            |  Areas
    | A2    |   /            |  A1 - Lobby
    |    |  |   |            |  A2 - Downstairs Library
    |    |      | S          \  A3 - Study Room
    |__/_|______|            /
    |        D1 |     A1     |  Stairs/Doors
    | A3    |_/_|            |  S - Stairs to Library 2F
    |_______|   |____________|  D1 - Library's Back Door
    Library 2F /
    |         |    |         |  Areas
    |         |    |         |  A1 - Landing
    |         |    |         |  A2 - Upstairs Library
    |  A2     /  ||||        |
    |         \  ||||S       |  Stairs
    |         |    |         |  S - Stairs to Library 2F
    |         | A1 |         |
    Hospital 1F /
     __|   |      /         |  Areas
    |      | A4   |   A5    |  A1 - Waiting Room
    |      |      |         |  A2 - Medical Examination Room
    |  A1  |____/_|____/____|  A3 - Hallway
    |      /__ ____||___ A3 |  A4 - Medicine Room
    |    __|  \         |S  |  A5 - Doctors Office
    |D1 |  |            |___|
    |_/_|  |   A2       |      Stairs
        |__|____________|      S - Stairs to Hospital 2F
    Hospital 2F /
     _/|   |    |    |      |  Areas
    | D1   | A4 | A3 | A2   |  A1 - Hallway
    |      |    |    |      |  A2 - Room 201
    |      |__/_|__/_|__/___|  A3 - Room 202
    |         A1            |  A4 - Room 203
    |_/______________/____  |  A5 - Nurse's Station
    |    |      |        | S|  A6 - Operating Room
    |       A6  |   A5   |__|
    |____|______|________|     Stairs/Doors
                               S - Stairs to Hospital 1F
                               D1 - Door to lift to Hospital B1
    Hospital B1 /
    |D1     |    |   |   Areas
    |       |    |   |   A1 - Morgue
    |  A1   / A2 |   |   A2 - Power Room
    |       |    |   |
    |_______|____|___|   Doors
                         D1 - Door to lift to Hospital 2F
    Sewers /
    |  |__________________
    |_A4____/             |
            |     A3      |
            |____________/|  Areas
                     |  | |  A1 - Cockroach Room
                     |  | |  A2 - Channel
                     |  |L3  A3 - Managers Station
                     |  | |  A4 = Hallway to Prison
                     |  | |
                     |  | |  Ladders
                     |  | |  L1 - Ladder to Back of Library
                     |A2| |  L2 - Arcade
                     |  | |  L3 - Hospital
                     |  | |  L4 - Prison
                     |  | |
                     |  | |
                     |  |L2
     ________________|  | |
    |                |  | |
    |L1      A1      |__| |
    Prison 1F /
        |    A8    /        |
        |  _/___/__|        |
        |S|  |     |        |
     ___|_|  |     |        |___
    |        |     |        | L |  Areas
    |-----   |  A9 |  A10   |   |  A1 - Entrance
    |        |     |        |   |  A2 - Foyer
    |-----   |_____|        |   |  A3 - Office
    |        |     |        |   |  A4 - Admin
    |-----   \ A6  |        |   |  A5 - Hallway
    |    A7  |     |        |   |  A6 - Rec Room
    |________|__  _|        |   |  A7 - Cells
    |     A5       /            |  A8 - Hallway
    |/_____________|________|___|  A9 - Showers
    |              |            |  A10 - Courtyard
    |     A2       /     A1     |
    |              \            |  Stairs/Ladders
    |/_____________|____________|  S - Stairs to Prison B1
    |        |     |               L - Ladder to Guard Tower
    |   A3   | A4  |
    Prison B1 /
               | |
          ___|     |  Areas
         |         |  A1 - Cells
         |___| A1  |  A2 - Moth Room
         |         |
     ____|___|__/\_|  Stairs
    |              |  S - Stairs to Prison 1F
    |      A2      |
    |              |
    Guard Tower /
    |  R | Ladder/Rope
    |    | L - Ladder to Prison 1F
    |__L_| R - Rope hook. Allows access to Street Area Part 3
    Street Area Part 3 /
    __________________/   | |
    _ _ __________________|S|___________________
    _ _ _=\___D1__________   ___________________|
              \           |_|
    D1 - Door the Night Club 1F
    S - Stairs to Rooftop
    Night Club 1F /
    |           |             | |      D1|
    |    A3     | |           | |        |
    |    -------| |           |_|   A1   |
    |___________\_|     A2     _/________|
    |                         |
    /D2  __________           |
    |___|          |__________|
    Areas            | Doors
    A1 - Storeroom   | D1 - Leads to Street Area Part 2
    A2 - Night Club  | D2 - Leads to Street Area Part 3
    A3 - VIP Booth   |
    Rooftop /
    |                 S |  Stairs/Ladder
    L                |__|  S - Leads to Street Area Part 3
    |                |__|  L - Leads to Street Area Part 4
    |                |__|
    |                |__|
    |                |__|
    |                |__|
    Street Area Part 4 and Warehouse /
     ____________________ _ _
    |               |  |
    |               | L|          Areas
    |               |  |          A1 - Alleyway
    /D1             |A1|          A2 - Warehouse
    |      A2       |  |
    |               |  |          Doors/Ladder
    |               /  |          D1 - Leads to Umbrella HQ
    |_______________|__|____ _ _  L - Leads to Rooftop
     _______________________ _ _
    Street Area Part 5 /
        |       |  Doors
       _|       |  D1 - Night Club
      |       D2\  D2 - Warehouse
     _|         |  D3 - Umbrella HQ
    |           |
    \D3         ------
    /           ------
    |_          |
      |         |
      |_        |
        |       |
        |     D1\
    North Sewers /
    |       | L4|
    |       |   |
    |       |   |
    |_______|   |
            |   |
            |   |______________________________________
            |A5 |                  |  /    |      | L1 |
            |   |                  |  |    |      |    |
            |   |                  |  |    |      |    |
            |   |                 _|A4|    |      |    |
            |   |________________|    |    |      |    |
            |___/_____________________|    |      |    |
                                      |    |      |    |
    Areas                             |    |      |    |
    A1 - Channel                      |    |      | A1 |
    A2 - Vent                         |    |      |    |
    A3 - Walkway                      |    |      |    |
    A4 - Pond                         |    |      |    |
    A5 - Alligator Run             ___|    |      |    |
                                  |   /____|______|_L2_|
    Ladders                       |   |            |   |
    L1 - Ladder to Prison B1      |   |            | A2|
    L2 - Ladder to Vent           |   |            |   |
    L3 - Ladder to Vent           |   |____________|___|
    L4 - Ladder to Street Area    |       A3         L3|
         Part 5                   |____________________|
    Umbrella HQ 1F /
        |                           |
        /D1          A2             |
        |_      __________/\________|
          |    |                 |
        __|    |                 |  Areas
        |      |                _|  A1 - Lobby
        |      |               |    A2 - Lift Hallway
     ___|______|               \    A3 - Exit
    |          |       A1      /
    | S        |               |_   Stairs/Doors
    |___|      |                 |  S - Stairs to Umbrella HQ Parking
    |___|      |                 |  D1 - Door to lift leading to 13F
    |___|      |_________________|  D2 - Door to lift leading from 13F
    |___|                        |
    |___|    A3                D2/
    Umbrella HQ 13F /
      |              |           |  Areas
      /D1     A1     |           |  A1 - Entryway
     _|_________     |           |  A2 - Main Office
    |           |    /           |  A3 - Control Room
    |           |    \   A2      |  A4 - Computer Room
    |     |     |    |           |  A5 - Lift Lobby
    |     |     |    |           |
    | A3  |     |    |___________|  Doors
    |     |     /    |         |    D1 - Door to lift leading from 1F
    |     |     \    |         |    D2 - Door to lift leading to 1F
    |     |_____|____|____     |__
    |     |     |          |      |
    |     /     |    ______/ A5   |
    |_____|     |   |      |      |
    |       A4      |      |    D2/
    Umbrella HQ Parking /
    \D1                 | Stairs/Doors
    |________           | S - Stairs to Umbrella HQ 1F
             |          | D1 - Door to Waterway
             |          |
             |          |
             |          |
             |          |
      |S|    |          |
      | |    |          |
      | |____|          |
    Waterway /
    |               |                  |                |
    |               |                  |                |
    L - Ladder to Lot's House
    Lott's House (Marked as "Rott's House)/
    |         |          |
    |  A3     |   A4     |
    |    _____|______/___|
    |    \            |  |        Areas
    |____|  |         |  |        A1 - Yard
    |    |  |   A2    |  |     |  A2 - Living Room/Kitchen
    |    |  |         |  |     |  A3 - Bedroom
    |    |__|____/____|--|-----|  A4 - Kid's Bedroom
    |                    |     |  A5 - Pathway
    |L       A1                |
    |____________________      |  Steps
                         |     |  S - Steps to Ropeway
                         |     |_____
                         |           |
                         |     A5    ||S||
                         |           |
    Ropeway Part 1 /
         |    |
         |    B
    |||||S    |____________   Areas             |Stairs/Access
         |    |     A3     |  A1 - Gateway      |S - Steps to Lot's House
         | A1 |__________/_|  A2 - Waiting Room |B - Board Car Here
         |          /  A2  |  A3 - Engine Room  |
    Ropeway Part 2 /
        | D2|                   Areas
     _/_|   |______________/_   A1 - Gateway
    |D3         A3         D1|  A2 - Bridge
    |______________________/_|  A3 - Yard
                      |      |
                      |      |  Doors/Access
                      |___   |  D1 - Door to Cliff Side
                          |  |  D2 - Door to Tunnels
                          |  |  D3 - Door to Testing Grounds
                          |  |  E - Exit Car Here
                  ________|  |   _________________
                 |           |___|                 |
                 |    A2      ___         A1       |
                 |___________|   |_____    ________|
                                       |       |
                                       |       E
                                       |       |
    Tunnels /
                                     |   S2||||
                                     |     |
                                     |____ |
            _________________________|     |
     ______|                         | A5  |
    |      /             A4          /_____|
    | A3   |_________________________|
     |   |
     |   |___________
     |___________    |
                 |A2 |
                 |   |
               |       |  Areas
               |       |  A1 - Cavern
               |       |  A2 - Wooden Walkway
               |       |  A3 - Power Room
               |       |  A3 - Skyway
               |       |  A5 - Storage Rooms
               |       |
               |       |  Stairs
               |       |  S1 - Stairs to Ropeway Part 2
               |       |  S2 - Stairs to Mansion
               |  A1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |  S1   |
    Mansion /
     |                        |  Areas
     |                        |  A1 - Yard
     |                        |  A2 - Garden
     |__                    __|  A3 - Courtyard
     |  |                  |  |  A4 - Mansion
     |__|                  |__|
     |  |        S   A4    |  |  Stairs/Doors
     |  |     ________     /D4|  S - Stairs to Plant B1
     |  |____|        |____|  |  D1 - Door to Cliff Side
     |           A3           |  D2 - Door to Tunnels
     |___________/ \__________|  D3 - Door to Testing Ground
     |                        |  D4 - Door into the Mansion
     |                        |
     |           A2           |
     |                        |
      |  |
      |  |
     _|  |____
    |         |
    /D3       |
    |         |
    \         |
     \        |
     /  A1    |
    /         |
    |         |
    /D2       |
    |         |
     \___  D1 |
    Plant B1 /
    ________/       ____
           ________| _  |  Areas
          |_________|L| |  A1 - Walkway
          |  _______  | |  A2 - Power Room
     _____| |       | | |
    |    || |       |A1 |  Stairs/Lift
    |    || |       | | |  S - Stairs to Mansion
    | A2 || |       | | |  L - Lift to Plant B2
    |_____ _|       | | |
          |_________| |_|
    __________                       __
    Plant B2 /             _________|L |
    ________/             |        |   |
                          |--------|   |
                          |    ____    |
     _________            |A1 |    |   |
    |         |___________|   |    |   |
    |A3  _/_______________/___|____|_/_|
    |   |                 |        |   |
    |   |     A4          |___     |   |
    |   |                 |_  |    | A2|
    |D1 |_______________/_| | |    |   |
    |_/_|              |  | | |____|   |
        |              |  |_|________  |
        |      A5      |  |      |     |
        |               __|      |_____|
    A1 - Generator Room
    A2 - Power Control Room
    A3 - Hallway
    A4 - Testing Room
    A5 - Lab
    D1 - Door to lift to Plant B3
    L - Lift to Plant B1
    Plant B3 /
    ________/              ___
                          |D2 |
                          |   |
                          |   |
                          |A7 |
                          |   |
                   |                 |
                   |       A5        |
     __________           |   |
    |          |__________|   |
    |    A6    /__________ A4 |
    |__________|          |   |
                     | ____|A3| |
         |            |   |                 |
         |            |   |                 |
         |            |A2 |                 |
         |            |   |                 |
         |____________|/ \|_________________|
                     |  A1  |
                     |_    _|
                       |  |
                       |  |
    Areas                 |  Doors
    A1 - Entryway         |  D1 - Door to lift to Plant B2
    A2 - Mr. X Lab        |  D2 - Door to lift to Subway Part 1
    A3 - Hunter Room      |
    A4 - E Area Hall      |
    A5 - Control Area     |
    A6 - Tyrant's Domain  |
    A7 - Escape Area      |
    Subway Part 1 (Plant B4) /
                           | D1 |
                           |    |
              _____________|    |______
    _ _ _ ___|_________________________|____ _ _ _
    _ _ _ __________________________________ _ _ _
    D1 - Door to lift to Plant B3
    Subway Part 2 (Plant B4) /
    | D1|
    |   |__________________
    |    __________________|__________ _ _ _
    |   |
    |   |_____________________________ _ _ _
    D1 - Door to lift to Heliport
    Heliport /
    |                    D1 |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
    |___                 ___|
    D1 - Door to lift to Subway Part 2
    |                                                                 |
    | - 5.0 - R A N K I N G                                           /
    Ranking is a standard of the games, and this is just the same. But,
    unlike the other games, the ranking system is a lot harder to work
    When you finish the game you are ranked on a few things. So it is
    from these that most of the decisions on ranking will take place.
    I have removed the ranking system as I can say what is needed
    now. I can also now tell you what requirements are needed for both
    Biohazard Gun Survivor and Resident Evil Survivor. The answer came
    to me as a bit of a shock. Resident Evil Survivor does have a S rank.
    This makes it the first Resident Evil game ever that has retained a S
    rank from the Biohazard games.
    I also amazingly got an S rank on my 2nd playthrough Resident Evil
    Survivor, so I can figure out from that what doesn't matter.
    I have reconfigured the system.
    Requirments -
    - Play Normal Difficulty
    Basically all you need to know is that you should play on Normal
    Difficulty, I haven't played Easy right through but from talking
    to people I can assume the Rocket Launcher can only be gained in
    the Normal mode.
    - Be quick
    Beating the game in under 1:30:00 seems to help. You may need to
    play through the game a couple of times to know the paths.
    - Don't use any First Aid Sprays
    This may sound hard, but if you get good enough you should only
    ever need to use herbs.
    - Shoot well
    I kept my hit accurasy % above 85%. I believe anything above 75-80%
    along with the rest of the requirments should give you a S rank.
    - Be smart
    Pick paths that your good at/quick to finish. If your going for
    the quick time this is important.
    - Use Common Sense
    If you look like your doing well in the game then you'll probably
    get the S rank. I didn't realise how well I was doing in Survivor
    and I got the S rank. Afterwards I could see what I did to get it,
    I had just played the game quickly and quite well.
    - Kills
    While the total number of kills doesn't matter it seems getting a
    certain number (probably over 150) in the game does. I don't know
    why they set this, but I've seen people fill each and every other
    requirement, but get like 130 kills and still only get an A.
    - Continues
    For some odd reason I have a feeling that continues don't matter.
    For a test during the first game I played of RES, I decided to
    use 2 continues. When I finished the game I still got a A rank.
    I didn't use any continues in the S rank game, but I believe that
    using at least 1 continue won't drop your rank. It is best to
    play safe though and hope not to have to use it.
    Edit - People have confirmed that depending on actions using a
    single continue can contribute to loosing Rank. So it's better to
    not use any at all if possible.
    These things DON'T matter:
    - You don't need all the files
    - You don't need all of the paths done/3 deaths seen
    - You don't need all of the guns
    - You don't need a certain number of total kills like 999 or need
      to kill _everything_ in your path.
    - You don't need to get certain requirments on top of the S ones
      to recieve the Rocket Launcher. An S rank will give you the
      Rocket Launcher.
    |                                                                 |
    | - 6.0 - M I S C                                                 /
    I decided apon making a group of notes on various bits and pieces
    you may want to know about Survivor.
    Location In The Game
    Although people who have played the game can tell you that it's on
    an island called "Sheena Island." The fact that there are both
    mistakes made by people and desriptions. The first reports made
    after the TGS at the end of '99 put it in Raccoon. There are also
    mistakes made in the RE Survivor instruction book where it says
    "Against the backdrop of a deadly T-Virus engulfing a town in the
    mid-west of the U.S.A., a helicopter...."
    Within the game there are the herbs, which the Botany Book in RE
    makes it sound like the herbs are to be found in Raccoon only (if
    that was true this mistake is made in Code Veronica also). The
    zombies also are from Raccoon Streets in RE2. The one with the
    black top is supposed to say R.P.D. on the back. :-)
    I can see why people were saying Raccoon, but honestly when you
    play the game you will see that it's not Raccoon City.
    Capcom Poking Fun At HOTD2
    Comparing Survivor to House Of The Dead is quite common. It also
    seems Capcom decided to provide a little link to the game seeing
    as the HOTD games have always brought comparisons to RE1 and 2 :-)
    In HOTD2 one the main bad guy is named Goldman. Vincent in Survivor
    is the part of this idea, being the main bad guy of Survivor, they
    adorned him with the last name Goldman.
    Name Game
    When I first wrote the guide I had no idea on names of places,
    after playing Survivor I could read the info or didn't take notice.
    Here are the names of the places in the games and any notes that go
    with them.
    Church - New Miel Church
    Restaurant - Merli
    Theater - Southend Theater Cinema
    Arcade - Entrepot
    Bar - The Wooden Box
    Hospital - Center Hospital. Oddly The name above the hospital reads
    "Center Hospital" but the sign on the concreate wall above the door
    says "Central Hospital"
    Club - Heaven's Night
    Grounds - El Mona. I have the name listed in theis guide as
    Ellemona as the sign clearly reads ELLEMONA, but apon reading the
    info it's put as EL MONA mountain road.
    Capcom Game Tie In's
    We are up to 4. Does anyone know what the other poster in the
    Arcade besides the Dino Crisis one is of? It's hard to see, but it
    looks like it's of something. It's more defined than most other
    posters in the game, so it has to be of something.
    DarkVegetto e-mailed me to explain that the poster in question is
    of Darkstalkers 3: Vampire Savior. Thanks DarkVegetto.
    The most obvious one is the Dino Crisis posters in the Arcade. They
    stand out quite a bit. The other is a poster for Street Fighter in
    the childrens bedroom. It's on the wall by the bunks. The logo and
    Cammy's face standout, but the poster blends in with the wall if
    your not taking much notice.
    Mark MacDonald added there is an old Famicom Ghouls N' Ghosts
    poster above a bookcase between the two desks in the childrens
    If you find any others, e-mail me their location.
    Rotts House!?!
    Oddly, the map for Lott's house reads Rott's house. I have no clue
    as to why this is but have been told the following
       Olarnaby@aol.com suggests:
         "Lott's name probably is Rott because in Japanese R's
          are pronounced as L's"
       Ryan Whaley <ryanwh@netins.net> also says:
         "Yes the reason that the character in Gun Survivor is
          written as Rott, but pronounced Lott is because there
          is no real "R" in the japanese pronuciation (just like
          there is no rolling "R", rr, in English like there is
          in Spanish) so instead "R" are pronounced "L" so Rott
          is pronounced Lott. (I was suprised at first when I
          was called Lyan once)."
    Magnum Extention?
    A few people e-mailed me, the first being Dean Moore
    <xian_chi_xan@yahoo.com> about the Magnum being extended. By
    using the Gameshark you can get this extended magunm too, which I
    have been told is more powerful. Perhaps Capcom decided the
    enhanced magnum wasn't worth it seeing as the attack and damage
    couldnt be displayeds any better than the normal magnum.
    The info you have on the magnum in the game mentions the barrel
    being able to be extended. No extention parts are on the disk
    By use of the Gameshark you can have the gun.... though I haven't
    tried it out, I'm not sure on how well it works. If anyone does
    try it out, then do so and e-mail your results.
    Weird Glitches/Misc Funny Things
    When you get into Lott's house and head into the bedroom, if you
    very slowly move around the corner of the room and look at the
    zombie in the middle of the two beds. If he doesn't get up, sit
    there and watch him. I'll leave it to your imagination to think
    about what he's doing. :-P
    When I was playing RE Survivor and heading down the "El Mona"
    mountain road, I happened to stop in the large gully where the
    Cleaners lazer sights could be seen. When I pressed L1 (to target
    the enemy) I would lock on to them. Shooting them would cause a
    glitch where you would kill them, but they would pop up on the
    screen 2 or 3 time larger than normal size.
    In the same loaction, on the last bend before the exit gate I
    became stuck on some invisible object on the left side (heading
    towards the exit gate). To get around it I headed to the right
    side and I was then able to continue on.
    Here are a couple of glitches from Mike Whiteman:
       "First off when you get into the alley behind the
        paradise building and kill the tyrant go down the
        alley into the room at the door at the end. Kill
        the other tyrant, after that there is a desk and
        some lockers up against the wall next to the door
        that you walk in. If you try to walk in between
        the desk and lockers you will.
        The next one is outside of that run down mansion
        where you have to kill the three dogs now walk up
        to the side walk that lead to the door get close
        to the door and use the auto focus butten and it
        will focuss on the side walk, I am not sure if it
        is a glitch or what but it is there, if it does
        not work the first time move around a little bit
        and it will."
    Bayonne brings us this interesting thought about the ropeway:
       "Well, aside from Lott and Lily's accents being of
        English descent, after leaving their house and going
        to the rope way, I've noticed something a bit odd.
        Every time I play the game, I laugh about this one
        little thing. The sound that the rope way makes
        sounds just like the "Tardis" from the British sci-fi
        t.v. program "Doctor Who". Was this intentionally
        done? I don't know, but I just found it comical."
    Wei Jia brings a list of trvia based on Survivor:
       "Do you know that when you press start during the game
        to bring up the status screen it sounded like the RE2
        status screen selection sound?
        Did you know when you are in the Rott's mansion, the
        zombie can be sniped without being notice if you stand
        quite far from him?
        Do you know that you an do headshot for all monsters
        to make them weaker or to kill them instantenously?"
    I did actually note the 3rd one in the guide (it weakens and slows their
    attacks) but I think it's worth the addition. I'm not sure about instant kills
    If there is any other glitches/odd things/misc info you want to
    add e-mail me at mcgregorr@xtra.co.nz and I'll add it with
    |                                                                 |
    | - 7.0 - F I L E S                                               /
    During the game there are 13 files to pick up. One stays in its
    location every time you play (as a way to make you go to the point
    where it is) but is still put into your files folder after you
    pick it up the first time.
    The 13 files are located at:
    1 - Table in Church Rec. Room, Church 1F
    2 - Kitchen Bench, Restaurant
    3 - On a box in the Projection Room, Movie Theater 2F
    4 - Desk in the downstairs library, Library 1F
    5 - Desk in Doctors Office, Hospital 1F
    6 - Desk in Supervisors Room, Sewers
    7 - Desk in Admin Office, Prison 1F
    8 - Cell in prison block, Prison 1F
    9 - Desk of the Main Office, Umbrella HQ 13F
    10 - Computer Room, Umbrella HQ 13F
    11 - On the Desk of the Kid's Bedroom, Lott's House
    12 - On the desk of the Lab where they System Disk, Plant B2
    13 - In the room with the Tyrant, Plant B3
    All (Gun) Survivor Files Listed
    These files come Courtesy of VBG
    The files come from the European Version of Resident Evil
    Survivor. They are not translations of the Japanese Version.
    File #1
    Church Managers Diary
    October 7, 1998
    Today, the leaders of the each section of the city, including
    myself, attended a meeting with the commander.
    The briefing was on the destruction of Raccoon City. During the
    conference, everyone placed blame on William Birkin. He betrayed
    the company and wanted to keep the G-virus for himself.
    The commander told us that if there is a traitor like Birkin in
    this city, we should execute him immediately and without question.
    I wholeheartedly agree with the commander's orders. This city is
    as vital to Umbrella as that laboratory in Raccoon City was.
    No... It is actually much more important.
    We must not allow a biohazard to happen in this city. We cannot
    let Umbrella's efforts to buy the city and establish these
    billion-dollar facilities go to waste. We should keep a closer
    eye on the behaviour of personnel in the future.
    File #2
    Restaurant Owner's Diary
    October 4, 1998
    I heard an unbelievable story.
    A small town in America, Raccoon City, was destroyed last week.
    They said that all the residents turned into zombies, and the city
    is now completely deserted.
    Umbrella Inc. is rumored to be behind the incident, but I don't
    know the details. Although the incident occurred far from here,
    across the sea, I can't help but feel anxiety if Umbrella is
    truly behind it.
    I hope that this city will be okay...
    October 6, 1998
    I heard another interesting story. This one is about William
    Birkin, who supposedly destroyed Raccoon City.
    He was the creator of the virus called T, or G, or whatever. He
    tried to use the virus for his own purposes. Unbelievable as it
    may seem, he injected the virus into his own body and turned into
    a monster.
    Also, the virus leaked into the sewer and it is rumoured that rats
    spread the virus around the entire city.
    October 8, 1998
    What should I do? One of the workers who came here for lunch
    mentioned that the T-virus IS on the island. He said that there's
    no possibility that an accident could occur here in this city,
    but... I'm not so sure.
    I decided to work for Umbrella because of the money. But now I've
    grown tired of opening my restaurant for only Umbrella workers.
    There is nothing new or interesting left for me in this town.
    I guess it's time to get out of here before it's too late...
    File #3
    Slide: Raccoon City
    "After the Destruction" Report
    Date: August 5, 1998
    Report from the U.B.C.S. member.
    Part 1
    The biohazard that occurred on May 11th at Lord Spencer's mansion
    and bio-chemical laboratory ended on July 25th when members of
    the S.T.A.R.S. teams destroyed the entire facility.
    As of 8/5/98, there are no signs of viral leakage in the
    surrounding area. However; we must continue to monitor the area
    with extreme caution.
    Our secret operative Albert Wesker, is M.I.A. and is presumed dead.
    However, we have just received infomation that Jill Valentine and
    Chris Redfield are  preparing to report the incident to the press
    and their police chief.
    I request that this matter be addressed with the utmost urgency.
    U.B.C.S. Commander
    Nicholai Ginovaef
    Date: September 30, 1998
    Report from the U.B.C.S. member.
    Part 2
    At this moment, I am in the clock tower situated above Raccoon
    The city is overrun with zombies. It is safe to say that Raccoon
    City has been completely destroyed due to the biohazard.
    This situation is different from the accidental biohazard in the
    mansion. We suspect that it was intentionally caused by one of our
    company's researchers, Dr. William Birkin, the creator of both the
    T-virus and G-virus.
    I have researched both biohazard incidents, and noticed that two
    issues need to be addressed immediately.
    The security of the virus stored in our worldwide facilities must
    be improved. Also, we need to re-educate our workers. Biological
    weapon viruses will surely become our primary product, so they
    should be handled as such.
    All personnel should take extreme care not to allow any more
    biohazards to happen.
    U.B.C.S. Commander
    Nicholai Ginovaef
    Date: October 6, 1998
    We've had extreme difficulties collecting the sample data for
    T-virus contamination and tactical data regarding the B.O.W.
    The new B.O.W. we call "Nemesis" was more ferocious and intelligent
    than we had expected. As a result, many U.B.C.S. members sent to
    the area have been sacrificed in the process of collecting combat
    I expect the researchers to analyze the combat data and use it to
    develop an even more evolved, ultimate B.O.W.
    U.B.C.S. Commander
    Nicholai Ginovaef
    File #4
    Umbrella Top Secret File
    Umbrella Confidential Document
    This file contains the data for the B.O.W.s created by the virus
    contamination that occurred during the biohazards.
    The first biohazard was caused by the T-virus leak at Arklay
    Laboratory on May 11, 1998.
    The second was the large-scale biohazard at Raccoon City which
    happened 4 months later.
    Although they have not been confirmed yet, note that there may be
    B.O.W.s other then the ones listed below.
    The data for those will be filed when it is ready.
    B.O.W. FILE #1: Zombie
    Humans who are contaminated by the T-virus. They have lost their
    consciousness, and wander around on their instinct and appetite to
    satisfy their hunger for human flesh.
    Tactical procedure:
    As their movements are slow, they can be easily eliminated if you
    keep enough distance to snipe.
    B.O.W. FILE #2: Cerberus
    Dogs which are contaminated by the T-virus. Their bodies have not
    rotted as much as that of the zombies, so they can move much
    faster. They are very sensitive to noise. If they hear you run,
    they will pursue and attack you.
    Tactical procedure:
    You can eliminate them with a hand gun, but since they are fast,
    it may be difficult to aim.
    B.O.W. FILE #3: Licker
    They are created by a mutation that occurs when a zombie is
    contaminated by the T-virus. As a result of the transformation
    process, they have conspicuous features like exposed brain tissue,
    and they move around on all four legs.
    Compared to the zombies, they possess incredible agility. They
    have no eyes, and are unable to see. Instead, they have an
    abnormally evolved sense of hearing.
    Tactical procedure:
    As they attack in response to sound, you should be careful when
    firing at them. Since they are very keen to hearing footsteps,
    you should avoid running when they are around.
    B.O.W. FILE #4: Ivy
    B.O.W.s which are created from plants.
    They can move on their own will by using the vapors inhaled
    through their skin. Watch out for their tentacles which are used
    like whips.
    Tactical procedure:
    As fire is lethal to them, a grenade launcher is a very effective
    B.O.W. FILE #5: Hunter
    B.O.W. that is created when the T-virus contaminates the human DNA.
    Since their lower body muscles have been enhanced, they can jump
    incredibly high and attack enemies with razor-sharp claws.
    Tactical procedure:
    Just before they jump at an enemy, they stop their movement
    momentarily. You should attack them during this time.
    B.O.W. FILE #6: Tyrant
    The ultimate result of our B.O.W. project with the T-virus.
    Based on the regular Tyrant, the more ferocious "Enhanced Tyrant"
    and "Nemesis" which is even more aggressive and intelligent, were
    created at our European branch.
    Tactical procedure:
    There are virtually no countermeasures against Tyrants' incredible
    B.O.W. FILE #7: Prototype
    They are not yet complete, but logically speaking, we can create
    and mass-produce more ferocious B.O.W.s by adding certain materials
    during the process of cultivating Tyrant's genes.
    However; there is one problem...
    File #5
    Medical charts of the patients
    Name: William J Smith
    Sex: Male
    Age: 17
    Height: 181cm
    Weight: 72 kg
    Physical condition: Good
    Mental condition: Languid
    Tranquilizer 10mg in soup for every breakfast.
    Hallucion 5mg in bread for every dinner.
    Name: Jennifer Campbell
    Sex: Female
    Age: 18
    Height: 165cm
    Weight: 47 kg
    Physical condition: Good
    Mental condition: Unstable
    Since she has been confined for a long time, she has become very
    Putting drugs in her meals is ineffective, as she rarely eats.
    It would be best to put the tranquilizer in her drinking water.
    Name: Ryoji Yokota
    Sex: Male
    Age: 18
    Height: 177cm
    Weight: 50 kg
    Physical condition:
    According to the results of an MRI, a vein tumor was found at his
    cerebellum. Worthless as a product.
    Name: Karelina Albachakov
    Sex: Female
    Age: 17
    Height: 155cm
    Weight: 43 kg
    Physical condition: Good
    Mental condition: Good
    Tranquilizer 10mg in soup for every breakfast.
    File #6
    Sewer Caretaker, Andy's Diary
    September 6th
    I've never seen him, but I heard that one called Vincent has
    become this city's supreme commander.
    Officially, he is an elite sent by Umbrella headquarters. In truth,
    he is such a fiend that he would not hesitate to kill his friend
    if it would promote him.
    Well, since I live here in this dark sewer, it doesn't mean
    anything to me...
    September 20th
    I heard a disgusting rumor...
    The new commander Vincent, orders the facility personnel to do
    savage experiments every day on kids brought in from all over the
    I don't know why those kids were brought to this city, but it sure
    is disturbing. Well, I don't want to get involved, so long as it
    doesn't affect me...
    October 10th
    It seems some terrible accident happened above ground last night.
    I don't know any more details, but I heard that Commander Vincent
    has done something cruel.
    November 9th
    Today at last, Commander Vincent came down here for an inspection.
    We made small talk, but I could see nothing but cruelty in him.
    When I took a picture of him as a souvenir, he became very angry...
    He is such a jerk!
    File #7
    Prison Chief's Diary
    October 20th
    Today, we received a reply to our report about the incident where
    20 guinea pigs committed suicide the other day.
    The headquarters does not seem to have any suspicions and says
    that they plan to gather replacement guinea pigs soon. It's too
    late, but now I'm starting to regret that I sent a fake report of
    a mass suicide incident, when it was actually a mass escape.
    However, as long as I stay in this city, it means death to me if
    I dare to oppose to Commander Vincent.
    I'll never forget the cruel smile of Vincent when he was shooting
    at the boys who tried to escape from the prison on that night. It
    looked as if he were killing a bunch of insects.
    Commander Vincent is indeed a very cold-blooded person, just as
    he is rumoured to be. He is a true murderer. I am in a position
    where I am supposed to report the truth to headquarters, but I'm
    so afraid of Commander Vincent... I don't know what to do...
    File #8
    An Imprisoned Boy's Diary
    September 5th
    16 days have passed since I was abducted on a street in Congo by
    the men in black, and was brought here. I didn't understand what
    was happening at first, but I gradually became aware of the truth
    of this city.
    We seem to be confined here to serve as guinea pigs for a medical
    company called Umbrella Inc.. All the residents of this city work
    for Umbrella, even the women and children are family members of
    The guinea pigs seem to be gathered from all over the world. The
    guy in the next room is from China, the one in the front of my
    cell is from Brazil. The rest are Russian, Japanese... It's like
    a world trade show. Its strange that they are all around my age.
    The youngest is 16, and the oldest is 19 or 20.
    Those guys from Umbrella sometimes take us to an arcade or to a
    nightclub so we can enjoy ourselves and relieve our stress, but I
    won't let them deceive me. I will escape from this place, no
    matter what it takes! I must...
    Anyway, the most important thing to do now is to organize and
    gather our comrades for what lies ahead.
    September 10th
    Recently, the others have been behaving strangely. It seems that
    they have put some kind of weird drug into our meals. I sometimes
    lose consciousness, too.
    I have to be careful.
    September 21st
    I can't believe it!
    Another friend of mine, Chin, from the next room, was taken to the
    factory on the mountain. I don't think Chin's coming back. He will
    meet the same fate as Anna or Jacob who disappeared last week.
    I know... I know what happens to those who are taken to the
    factory on the mountain...
    When they took me to a nightclub yesterday, I overheard a
    conversation that some factory workers were having...
    Under orders from Vincent, the commander of the city, they cut
    open our brains and extract some kind of material, whatever they
    call it.
    All I can say is that Vincent is a devil. No... Not just Vincent.
    Even the women and children in this city don't treat us as human
    beings, but as guinea pigs.
    All the people in the city are evil. I will surely be killed if I
    stay here any longer.
    We have to hurry and execute our escape plan!
    October 9th
    The time has come. I have noticed the Umbrella people have been
    visibly disturbed for about a week or so. Rumor has it that there
    was a terrible accident at the Umbrella laboratory somewhere in
    All the prison guards seem to be very busy gathering information
    on the accident, so security isn't as tight.
    We've organized our comrades already. Stojkovic and Enriquez are
    supposed to steal the keys from the guards, Sankhon and I will act
    as decoys, and Yoshikawa and Fellipe are in charge of gathering
    October 10th
    We have decided on our escape route. The plan will be carried out
    at 11pm tonight. We have twenty members seperated into two units:
    Unit A and Unit B.
    Unit A will go into the sewer through the ventilation slot of the
    confinement room, while Unit B will use a rope to climb down from
    the surveillance tower.
    We'll use the rope they used to tie us. If we fail, Vincent will
    surely kill us. But if we stay here, Vincent will order them to
    cut our brains eventually.
    We're dead either way, but I'd rather die trying to escape...
    File #9
    Commander Vincent's Diary
    October 10th
    Last night, a group of guinea pigs confined in the prison escaped,
    took weapons and caused a riot.
    The guinea pigs who were responsible for the incident were all
    shot to death by myself, but it will cause a lot of trouble if
    Umbrella headquarters becomes aware of this.
    This could spoil my plan of returning to headquarters and
    collecting my reward for my great achievements here in this city.
    I ordered the prison chief to report the incident as a mass
    suicide, but I will also have to order the others who are involved
    not to talk about it...
    November 8th
    The people of the city who have been opposing me are now trying to
    gather information, intending to report to headquarters what I did.
    Yesterday, that little boy, Lott, told me that a spy sneaked into
    the city. I guess that spy may have something to do with the
    rebellion happening here.
    I'll let him for now, and see who he works for and why he is here.
    Then I'll kill him.
    It's a sad story that the only person that I can trust in this
    whole city is that little kid, Lott.
    November 19th
    The people of the city seem to be preparing to hand the
    prosecution report to the headquarters people who are delivering
    the new guinea pigs next week.
    They say that they have evidence of my doings. I can never allow
    them to reveal that.
    Those civilians will regret what they are doing. I'll teach them
    what happens to those who oppose me!!
    November 22nd
    Now they know who holds the power!
    I've spread the T-virus all over the city. Of course, it was done
    so that it looked like an accident. The city should be completely
    Now I can go back to Umbrella headquarters and get promoted for my
    great achievements at the factory.
    No one can oppose me now...!
    Wait... There is one person that I have to take care of. It's that
    spy. I have to eliminate that rat who sneaked into the city!
    File # 10
    Wiretapping Record of Vincent
    We can no longer tolerate what Commander Vincent has been doing,
    To deprive him of his position, we must obtain conclusive evidence
    of his evil doings, and report it to headquarters.
    We realized that he is very intelligent and cautious. As a last
    resort, though it was very dangerous for us, was to wiretap his
    phone conversations.
    Finally we obtained evidence that was potent enough to deprive him
    of his position.
    This tape contains his conversations on the prison breaking
    incident last month. It proves that he shot those young people all
    by himself, and that he tried to hide the truth.
    Furthermore, this tape reveals that before coming to this city,
    Vincent had killed his colleague only for the purpose of his own
    If we could hand this tape to the corporate people coming to the
    city next week, he will surely lose his position for sure.
    Then the city will be peaceful once again.
    File # 11
    Lott's Diary
    September 10th
    I saw some prisoners at the arcade today. They all had sleepy eyes.
    One of the girls even slavered. Some of the boys were glaring at
    me. They wore rugs and smelled rotten.
    Like dad and Commander Vincent told me, they are very different
    people from our Umbrella families. Dad told me that they bring
    them to this island so they can operate on them and make them into
    decent people.
    I think they are doing the right thing. I hope they will become
    decent people sometime soon.
    October 15th
    I heard Commander Vincent killed those people who tried to escape
    from the prison.
    I wonder why such a thing happened? I know they are inferior to
    us, but did he have to kill them? Is this what I believed in?
    Umbrella and my dad were supposed to help the inferiors by
    operating on them...
    Why did he kill them?
    November 23rd
    The city is in total panic!
    Monsters are everywhere and they are attacking people! Those
    Umbrella people who were very nice to me suddenly started
    attacking me.
    I need help!
    Please someone rescue me!
    November 24th
    My dad and my mom turned into monsters.
    One of the survivors told me that Commander Vincent turned the
    people in the city into monsters.
    I can't trust anyone now.
    I have to survive and protect my sister Lily, no matter what!
    We have to escape from the city together!!
    File #12
    Factory Worker's Diary
    August 5, 1998
    I can't stand it anymore! I have to take the subjects to the
    operating table and sever their skulls to extract a part of their
    I do this over and over, day after day... It is awful. Guilt stays
    with me all the time, even after I go to bed.
    Commander Vincent instructs us... "Do not see them as humans.
    They are just raw material we use to create Tyrants with." But it
    is we who cut their skulls. I can never consider them as just raw
    materials. They are humans just like we are.
    I asked Commander Vincent about ways to reduce their suffering,
    but he ignored my request, saying that by using anesthetics, pure
    Beta Hetero NonSerotonin cannot be extracted.
    Even if it is the company's orders, I don't believe what we are
    doing is ethical...
    I'm sure that I'll be sent to the worst possible place, when I die.
    Or perhaps I should say, I'm already there...
    File # 13
    How to extract Beta Hetero Nonserotonin
    To establish a system of mass-producing Tyrants, it is absolutely
    necessary that during the process of gene cultivation, a large
    amount of pure Beta Hetero Nonserotonin must be injected. This
    material is one of the human brain's elements.
    It has been revealed that the material is mainly produced by the
    pituitary of people at the latter period of developing secondary
    sex characteristics.
    Also, medical data shows that this cerebral material is produced
    in response to the excessive secretion of noradrenalin that is
    produced from the locus ceruleus in the brain stem.
    Noradrenalin is the cerebral material secreted when people are in
    a state of extreme tension or fear. As the Beta Hetero
    Nonserotonin only exists in active cells, you can't extract it
    from a dead brain.
    Thus, the best way to extract the material is to cut open the
    subject's skull without anesthesia. This will cause the excessive
    secretion of noradrenalin.
    The pituitary is then ripe for immediate extraction.
    Vincent Goldman, Commander
    Tyrant Plant on Sheena Island.
    |                                                                 |
    | - 8.0 - S E C R E T S,  C H E A T S,  A N D  C O D E S          /
    - S Rank Secrets
    If you patient and skilled enough to get a S Rank in Gun Survivor,
    then you will be able to earn an M20-A1 Rocket Launcher.
    It's destructive, but it won't blow things to bits. It will take
    out most things in one shot. Mr. X can block the rockets at a
    distance. Hunters' backs will take 2 or 3 shots. Dogs can dodge
    them sometimes, and for some odd reason occasional zombies will
    take two. All boss forms will take 1 shot only though, as will
    both of the two Alligators.
    - Randomness
    If I've said it once, I'll say it again, my guide is at best about
    the items. Gun Survivor has a fair bit of randomness to it. I would
    go through some areas, and get zombies, then next time get Mr. X.
    As for items, there is no randomness in the items except for what
    Mr. X drops. Overall, you shouldn't have too much problems with it
    and will be able to take the necessary actions needed.
    - Decisions
    If you've played the game, or read my walkthrough, you will know
    there is some points in which you have to make a decision. These
    decisions will decide which person is killed by the Tyrant.
    Arcade - Leader of the Cleaners
    Library - Andy
    Hospital - The Real Vincent
    - Alligators
    The two alligators you will come across in the sewers can be the
    biggest pain due to the fact they are the hardest enemies in the
    game. The best idea is to lay into the first one until the second
    breaks through. Go back to the first as it will probably be the
    closest, and kill it a quick as you can. Run up to the end where
    the ladder is and turn around and shoot the crap out of the second
    one. I've accomplished it with the CZ-75, and a crap load of herbs,
    but it was easier using the other stronger weapons.
    - Gameshark/Action Replay Codes
    For those Gameshark savvy people (like I can be sometimes) I'm
    nice enough to include these Gameshark codes for you to use for
    various versions of Survivor.
    - American Resident Evil Survivor Codes
    These codes code from the Game Software Code Creators Club.
    |                                           \
    | RESIDENT EVIL: SURVIVOR CODES              \
    |                                             \
    | All by: Raven-187                            \
    |  |                 |                           |
    |1E|Enable Code V1   | D001714C 023A             |
    |  |(Note 1)         | 8001714E 1000             |
    |  |                 |                           |
    |2E|Enable Code V2   | D001714C 023A             |
    |  |(Note 2)         | 800170C6 1000             |
    |  |                 |                           |
    |3 |Infinte Health   | 800A8584 00C8             |
    |  |                 |                           |
    |4 |Have 50 Item     | E00A88C0 0002             |
    |  |Slots            | 300A88C0 0032             |
    |  |                 |                           |
    |5 |Infinite         | D00B608C 0001             |
    |  |Continues        | 800B608C 0004             |
    |  |                 |                           |
    |6 |Handgun A & Ammo | 800AF800 0000             |
    |  |                 | 800AF802 0011             |
    |  |                 |                           |
    |7 |Grenade Launcher | 800AF910 0008             |
    |  |& Ammo           | 800AF812 0001             |
    |  |                 | 800AF814 000F             |
    |  |                 | 800AF816 FFFF             |
    |  |                 |                           |
    |8 |Handgun B & Ammo | 800AF818 0001             |
    |  |                 | 800AF81A 0011             |
    |  |                 |                           |
    |9 |Handgun C & Ammo | 800AF820 0002             |
    |  |                 | 800AF822 0011             |
    |  |                 |                           |
    |10|Handgun D & Ammo | 800AF828 0003             |
    |  |                 | 800AF82A 0011             |
    |  |                 |                           |
    |11|Shotgun & Ammo   | 800AF830 0004             |
    |  |                 | 800AF832 0005             |
    |  |                 |                           |
    |12|Magnum & Ammo    | 800AF838 0005             |
    |  |                 | 800AF83A 0006             |
    |  |                 |                           |
    |13|Custom Magnum &  | 800AF840 0006             |
    |  |Ammo             | 800AF842 0006             |
    |  |                 |                           |
    |14|Rocket Launcher  | 800AF848 0007             |
    |  |& Ammo           | 800AF84A 0001             |
    |  |                                             |
    |  | Note 1 - If you have a mod chip             |
    |N | in your system the game will not            |
    |O | work. Use this code to bypass               |
    |T | the lockout.                                |
    |E |                                             |
    |S | Note 2 - If the first code                  |
    |  | for the mod-chip lockout doesn't            |
    |  | work then use this code                     |
    - Japanese Biohazard Gun Survivor Codes
    These codes come from the Asian Gameshark Code Center and the Game
    Software Code Creators Club. If you have any problems with them
    don't contact me about them, contact them by going over to their
    message board at http://www.agscc.com/cgi-bin/Ultimate.cgi
    |                                          \
    |                                            \
    | All by: Ar.Zone, Boycode and                \
    | Know@bangkok.com                             \
    |  |                 |                           |
    |# |Unlock Protect   | D0017962 1040             |
    |  |                 | 80017962 1000             |
    |  |                 |                           |
    |1 |Infinite HP.     | 800A8974 00C8             |
    |  |                 |                           |
    |2 |Bullet All Weapon| D00704A6 2462             |
    |  |Doesn't Decrease | 800704A4 0000             |
    |  |                 |                           |
    |3 |Max Slot For Use | 800A8BD0 0032             |
    |  |Items            |                           |
    |  |                 |                           |
    |4 |All Weapons      | B0080008 00000001         |
    |  |                 | 800AFB20 0001             |
    |  |                 | B0060008 00000001         |
    |  |                 | 800AFB60 000A             |
    |  |                 |                           |
    |5 |Infinite Ammo    | B0070008 00000000         |
    |  |                 | 800AFB22 0009             |
    |  |                 | D00AFB5C 000F             |
    |  |                 | 800AFB5E 0062             |
    |  |                 | B0060008 00000000         |
    |  |                 | 800AFB62 FFFF             |
    |  |                 |                           |
    |6 |All Items        | B0060008 00000001         |
    |  |                 | 800AFB90 0014             |
    |  |                 | B0060008 00000000         |
    |  |                 | 800AFB92 0001             |
    |  |                 |                           |
    |7 |All Weapons &    | 80063D78 0A00             |
    |  |Ammo (together)  | 80063D7A 0011             |
    |  |                 | 80063D7E 0A01             |
    |  |                 | 80063D80 000F             |
    |  |                 | 80063D84 0A02             |
    |  |                 | 80063D86 000F             |
    |  |                 | 80063D8A 0A03             |
    |  |                 | 80063D8C 0008             |
    |  |                 | 80063D90 0B04             |
    |  |                 | 80063D92 0008             |
    |  |                 | 80063D96 0C05             |
    |  |                 | 80063D98 0006             |
    |  |                 | 80063D9C 1007             |
    |  |                 | 80063D9E 0001             |
    |  |                 | 80063DA2 0F08             |
    |  |                 | 80063DA4 0001             |
    |  |                 | B0070006 00000001         |
    |  |                 | 80063DA8 000A             |
    |  |                 | B0070006 00000000         |
    |  |                 | 80063DAA FFFF             |
    |  |                 | B00F0006 00000000         |
    |  |                 | 80063D7C 0000             |
    |  |                 |                           |
    |8 |Status is Always | 800A8736 0000             |
    |  |Fine             |                           |
    |  |                 |                           |
    |9 |Max Weapon Slot  | 800A8A70 0032             |
    |  |Code 2           |                           |
    |  |                 |                           |
    |10|All Weapons and  | 800AF9B6 8000             |
    |  |Ammo and         | 800AF9C0 0001             |
    |  |are in Infinite  | 800AF9C2 000F             |
    |  |quanity.         | 800AF9C6 8000             |
    |  |(Note 1)         | 800AF9C8 0002             |
    |  |                 | 800AF9CA 000F             |
    |  |                 | 800AF9CE 8000             |
    |  |                 | 800AF9D0 0003             |
    |  |                 | 800AF9D2 0006             |
    |  |                 | 800AF9D6 8000             |
    |  |                 | 800AF9D8 0004             |
    |  |                 | 800AF9DA 0008             |
    |  |                 | 800AF9DC 000B             |
    |  |                 | 800AF9DE 8000             |
    |  |                 | 800AF9E0 000B             |
    |  |                 | 800AF9E2 8000             |
    |  |                 | 800AF9E8 0005             |
    |  |                 | 800AF9EA 0006             |
    |  |                 | 800AF9EC 000C             |
    |  |                 | 800AF9EE 8000             |
    |  |                 | 800AF9F0 0006             |
    |  |                 | 800AF9F2 0006             |
    |  |                 | 800AF9F4 000C             |
    |  |                 | 800AF9F6 8000             |
    |  |                 | 800AF9F8 000C             |
    |  |                 | 800AF9FA 8000             |
    |  |                 | 800AFA00 0008             |
    |  |                 | 800AFA02 0001             |
    |  |                 | D00AFA04 0000             |
    |  |                 | 800AFA04 000F             |
    |  |                 | 800AFA06 8000             |
    |  |                 | 800AFA08 000F             |
    |  |                 | 800AFA0A 8000             |
    |  |                 | 800AFA10 000E             |
    |  |                 | 800AFA12 8000             |
    |  |                 | 800AFA18 000D             |
    |  |                 | 800AFA1A 8000             |
    |  |                 | 800AFA20 0007             |
    |  |                 | 800AFA22 0001             |
    |  |                 | 800AFA24 0010             |
    |  |                 | 800AFA26 8000             |
    |  |                 | 800AFA28 0010             |
    |  |                 | 800AFA2A 8000             |
    |  |                 |                           |
    |11|Item Slot 1 Mod  | 800AF730 00??             |
    |  |(Note 2)         |                           |
    |  |                                             |
    |N | Note 1 - Use together with 50 inventory     |
    |O | slots code so that all items and            |
    |T | weapons can be shown.                       |
    |E |                                             |
    |S | Note 2 - For ?? use a hex value between     |
    |  | 00 and FF                                   |
     - European Action Replay Codes
    These codes are for the PAL version of Resident Evil Survivor and
    come from GameBusters Paradise <http://www.gbparadise.de/> Should
    you require any support for these codes e-mail the creators or
    post at the UBB at their website.
    |                                           \
    |                                             \
    | Codes 1-3 by DiamondCutter(dc@amiga.ndh.com) \
    | Codes 4-9 by UL1@blaze.de                     \
    | Code  10  by Slab (slab16@hotmail.com)         \
    |  |                  |                          |
    |1 | PAL2NTSC         | 8002 6292 3C00           |
    |  |                  |                          |
    |2 | Infinite Health  | 800A 8734 00C8           |
    |  |                  |                          |
    |3 | Ammo Won`t       | D006 FD9C 0002           |
    |  | Decrease         | 8006 FD98 0000           |
    |  |                  |                          |
    |4 | Y-Fix            | 8003 5E0C FFFF           |
    |  |                  |                          |
    |5 | Infinite         | D00B 623C 0003           |
    |  | Continues        | 300B 623C 0009           |
    |  |                  |                          |
    |6 | No continues     | D006 2DAE 0001           |
    |  | Used             | 3006 2DAE 0000           |
    |  |                  |                          |
    |7 | Time stays 00:00 | D00A F9B8 000A           |
    |  |                  | 0006 CFF8 0000           |
    |  |                  |                          |
    |8 | 50 inventory     | D00A 8A70 0002           |
    |  | slots            | 300A 8A70 0032           |
    |  |                  |                          |
    |9 | All weapons and  | 5000 0908 0001           |
    |  | Infinite Ammo    | 800A F9B8 0001           |
    |  | (Note). ROM      | 5000 0A08 0000           |
    |  | Version 2.2 or   | 800A F9B2 000A           |
    |  | higher required  |                          |
    |  |                  |                          |
    |10| All items (Note) | 5000 0608 0001           |
    |  | ROM-Version 2.2  | 800A FA30 0014           |
    |  | or higher        | 5000 0608 0001           |
    |  | required         | 800A FA32 0001           |
    |  |                                             |
    | N|                                             |
    | 0| Note - Use together with 50 inventory       |
    | T| slots code so that all items and weapons    |
    | E| can be shown.                               |
    | S|                                             |
    |                                                                 |
    | - 9.0 - A D D I T I O N S  T O  B E  M A D E                    /
    It's got small.... thats good. This stuff is just common and I'm
    not sure if it will ever get updated. Oh well :-D
    1. Add corrections/updates to info/correct any spelling mistakes
       missed. Collect large amount and make future update at some
       stage under same version number.
    2. Add more FAQ's if needed - More email(!) = More FAQ's.
    3. Keep guide user list up to date if needed.
    Is there anything else???
    |                                                                 |
    | - 10.0 - F A Q                                                  /
    Here are a bunch of FAQ's I've received at my website on Gun
    Survivor. If you have a question for me, feel free to mail me at
    mcgregorr@xtra.co.nz with it.
    Q - Is the game set in Raccoon City?
    A - No. The game is set in a new location. Some island named
        Sheena Island where Umbrella is creating new monsters. I have
        no more details on it's location in the world, nor any town
        names or anything more than that. Capcom felt like restricting
        the amount of info they released on the island in their files.
    Q - How do I save?
    A - You can't save your location in Gun Survivor. If you die and
        don't continue/run out of continues then you will be given
        the option to save. This save will start you back at the
        start of the game with the guns and ammo you earned, along
        with the stats you have gotten. Also, when you finish the game
        you will get the same option to save.
    Q - What is this about no gun support in America?
    A - Capcom USA are removing the GunCon support supposedly due to
        the increasing violence with guns within schools during the
        last year. If it's masked, Gameshark codes may come, if it's
        cut completely you will only ever be able to use a controller
        with it.
    Q - I was playing Easy, and the 3 other handgun's had unlimited
        ammo, do they have unlimited ammo in Normal mode also?
    A - Yes, all the handgun's have unlimited ammo in Normal.
    Q - Can you play Gun Survivor with a control pad?
    A - Yes, it is playable with a normal controller. For a better
        experience, I advise the use of a a Dual Shock Controller.
    Q - I heard about a special Beretta M92F G-Con made especially for
        use with Gun Survivor, do you know where I can get it from?
    A - Supposedly ASCII Japan made a Beretta GunCon for the game,
        only problem is the fact that I haven't seen it on sale
        anywhere on the net.
    Q - Will a G-Con work with a 100hz Projection Screen?
    A - Unless you want to go against what the G-Con's instructions
        say, and burn holes through the TV display while playing, No.
    Q - Could the idea of the Cleaners in Gun Survivor come from the
        Resident Evil Caliban Cove's "Tri-Squad"?
    A - Could have, I wouldn't really know though.
    Q - Will an Assassin Light Gun, or Konami's Justifier Light Gun
        work with Gun Survivor?
    A - Assassin... I'd say if it supports G-Con Games then it would.
        As for Konami's Justifier, it doesn't work from what I have
        been told, sorry.
    Q - What about the Scorpion Light Gun?
    A - Well from what I can tell yes, it has a G-Con switch, so if
        you have that on then it will work with it.
    Q - Can you give me a list of Light Guns that work with the game?
    A - No.
    Q - When can you get Survivor in Europe?
    A - It's out now. Certain areas may have more trouble than others
        on having copies for sale.
    Q - When is Survivor out in the United States?
    A - So far Capcom has set the date at 31st August 2000. For more
        details check:
    Q - I have Biohazard: Gun Survivor and it will not run on my
        machine. What are the Gameshark Unlock codes for it?
    A - The code is:
        D0017962 1040
        80017962 1000
        If you have a Gameshark Pro add C1000000 0000 to the code.
    Q - Where can I find the translated files from Gun Survivor?
    A - Here in this guide. Check the files section.
    Q - I have the Japanese version of Gun Survivor, and I'm trying
        to play it with a American Playstation, model #SCPH-7001. I
        used a mod chip in it and I have the 3 in 1 converter. I
        first tried to load the game with the mod chip (4 wire
        version) and got the anti mod protection. I then took out
        the mod chip and loaded it with the 3 in 1 converter and
        still got the anti-mod protection. What can I do to play
        this game?
    A - Ugh.............. bye! No, honestly I don't know much about
        mod chips in games. I know that the older the system, the
        less chances there are that games will work, even with mod
        chips. 7000 series shouldn't have too much problem (I have
        a 7500). But I also know that people usually use Game Sharks
        to get past anti-mod protection, and so the best idea would
        be to get a Game Shark and use the code in the question above.
    Q - (Question in General Coversation) This game called Resident
        Evil Survivor.  What console is it for and why have I never
        heard of it?  When the hell did it come out?
    A - A question I get all too often from the US RE Gaming Public.
        Resident Evil Survivor is a First Person Shooter/Puzzler
        in line with the Resident Evil Series, and marked as the last
        Resident Evil game to be made for the PlayStation (until PS2
        comes). Although it gains poor critisium, the average review
        pulls in 7/10 :-)
        It was released in Japan in late Janurary (just before Code
        Veronica) and was released in Europe in the beginning of
        April. The US release date is set at the 31st of August 2000.
    A - The question I get the most. And although I have a section on
        saving, and the first "How do I save?" FAQ most seem to miss
        it. I case you did miss the whole save section here it is again!
        Okay, so everyone is complaining about how there is no
        typewriters in Gun Survivor to save. So everyone is asking how
        do I save. To tell you the truth, you can't. Well that's not
        fully true either, you can, but it won't save your position,
        only your guns, ammo, hit percentage, enemies killed etc. If
        you load that save you'll be back at the start with those
        stats. When you finish the game then you will also be allowed
        to save for the same reason (gaining weapons, status etc.) to
        continue on with.
        Survivor could take you anywhere between 3/4 hour to a few
        hours to complete. It just depends on how you do it, so be
        warned, you could have to spend up to that much time playing it.
        Honetly I don't see why people complain there is no save spots
        in the game. It's a shooter people! House of the Dead doesn't
        have save spots, it has continues, and so does Survivor. Come
        on, I mean I read reviews where people took marks off because
        you can't save in the game. Absolutly idiotic!
        Please laugh at the poor idiotic folk who told me it's easy
        to save - by dying and not continuing. Point is you're only
        saving your items progress - not where you were in the game
        you mugs.
    Q - Okay, so it's not out in the US (yet).... where can I import
        the game online?
    A - I don't support any importing sites mainly because I don't
        often import, but if you look around the net you can find
        the game for sale. The best idea is to look for a copy of
        Resident Evil Survivor, as it will be in English.
    Q - Is Ark Thompson really the writer of D.I.J.'s Diary in Code
    A - Who the hell started this crap? Your all trying to torment me!
        I got about 20 e-mails about it in my e-mail box not long after
        CV was released, and I been asked it at least once a week if
        not more from different people since then.
        Come on guys, think. Read the diary then think about the parts
        of the game it mentions. It's the freakin mouse!
        Or is it? http://www.new-blood.com/images/realtsur.jpg ;-)
    Q - How can a mouse write a diary?
    A - As Thomas Wilde put it so nicely in his Plot FAQ, "He's a very
        smart mouse."
        Well, really it's just a joke Capcom put it. Why do so many
        people have trouble with the idea of game companies having fun
        every once and a while?
    Q - How the hell am I supposed to use your blasted Ranking guide?
        It doesn't work!!!
    A - Thats because it's this guides one biggest flaw... the Ranking
        of Survivor is just like trying to get the Katana in Silent Hill,
        no one is really sure what exactly causes it to happen. I was
        how ever able to figure out some things that do and don't cause
        changes to rank. I try my best, and can only say that you should
        too! I did manage to get a S rank on my second play through of
        Resident Evil Survivor, so I do know it's possible quite early
        in play.
    Q - Why are there no GameShark codes for the US version?
    A - I thought this would be rather obvious, but a few people managed
        to ask me this. The US version isn't out and so there isn't any
        codes for it.
        Now the game is out Gameshark codes can be found up above.
    Q - Why did Ark go to the island? I heard something about Leon sending
        him. And why does everyone think he's Vincent? Is he supposed to
        look like him?
    A - Well basically answering this spoils most of the story. Ark goes to
        Sheena Island indeed on inquiry of details of Umbrella's operations
        at the request of his friend, and one of the protagonists of RE2,
        Leon Kennedy.
        Ark thinks he's Vincent because after he escapes the helicopter
        crash, the events after lead him to think he is. This was caused by
        him to because he visited the island as a spy and pretended to be
        Vincent inspecting the island. This is why no one questions his look
        except for Lott who actually knows what "Commander Vincent" looks
    Q - What's Andy's story, is he good or evil, and what's his role in the
    A - Andy is basically a good guy, but he's mistaken due to Ark saying
        he was Vincent when he was spying on the island. Becaause of this,
        and the fact that Andy now knows what Vincent did with children and
        that he released the T-Virus on the island he's taking revenge.
    Q - Is the cleaner leader Hunk?
    A - No. Hunk is still around in Code Veronica which leaves him alive
        through timeline afterwards. The leader doesn't survive.
    Q - Does the cleaner leader have a name, or is he just the 'cleaner
    A - As far as I know he is just the 'cleaner leader'. Recently people
        have been e-mailing me with info from the Prima Guide which says
        the cleaners are actually called "UT Troopers."
    Q - Does the Gun Survivor Tyrant have a number, like 002 (RE1
        Tyrant), 103 (RE2 Tyrant) and 038 (RE:CV Tyrant).
    A - If it's around I'm being blind again and I missed it. Other than
        that nothing springs to mind.
    Q - What is the game called, Gun Survivor or Survivor? I've seen it
        both ways.
    A - In Japan it's Biohazard Gun Survivor, for the US and Europe
        it's Resident Evil Survivor. The gun has been removed from the
        US title as the Gun support has been also, and so sticking with
        Resident Evil Survivor, Europe takes the title also. The easiest
        way to title it is just Survivor as both titles have it in the
    Q - What does Y-Fix mean in the Resident Evil Survivor codes?
    A - The Y-Fix codes will adjust your screen should it be offset.
        Basically this option is pointless in Survivor as you can do
        this in the options anyway.
    Q - Can I change Survivor from 1st person to 3rd person?
    A - Umm... no. *odd look forms on face at the 4 e-mails which
        asked the question*
    Q - Are there any Gameshark codes which allow you to save your
        position anywhere?
    A  - No.
    Q - Is there a difference in the number of continues between
        Easy and Normal?
    A - Yes there is. I missed this from the guide, but I was e-mailed
        about this also. I'm sorry to the person who e-mailed me, your
        e-mail was deleted in a virus scare my computer had.
    Q - I have Resident Evil Survivor and it will not run on my
        machine. What are the Gameshark Unlock codes for it?
    A - Check the Gameshark section above.
    Q - Does the US version of Resident Evil Survivor support ANY
        light gun?
    A - No
    Q - I am having troubles with my gun for RE Survivor. It is a
        Predator 2 and it has two settings. Normal mode and Guncon.
        I have tried both of them and I still can't get them to work.
        I have another gun game called Crypt Killer and it works fine
        on that game. What is wrong?
    A - The US version (assuming you are playing the US one) of
        Resident Evil Survivor doesn't support any guns. But seeing as
        the Predator 2 doesn't work on G-Con games without switching
        it (like Time Crisis or Point Blank) then it still wont work
        even on Crypt Killer if you are playing it in G-Con mode.
        Crypt Killer is made by Konami. Konami has their own gun
        called the Justifier for which the game works with. If you
        took a normal Namco G-Con you would find it doesn't work with
        Crypt Killer. However, there are guns out there like your one
        which work for both types of Guns (Konami's Justifier and
        Namco's G-Con) but it's just that the US Version of Survivor
        works with NO light guns.
    Q - Does the recently released Resident Evil Survivor come with a
        light gun?
    A - If recently released means US version then no it doesn't come
        with a gun because it doesn't support any light guns.
    Q - What are anti-mod chip codes?
    A - Hmm... okay, anti-mod chip codes. If you have a mod chip in
        your game to play imports, in in cases, CD-R back ups, certain
        games wont work because they have a lockout code which causes
        the game to give you a warning screen and won't load. Survivor
        is one of these games. These codes get past that lockout.
    Q - What is a "mod-chip"?
    A - It's a chip which allows you to bypass region coding in your
        games consoles. However they are illegal in most countries
        becuase removing the region coding also allows software piracy.
        I don't condone piracy in any shape or form and won't answer
        any mod chip questions beyond definition.
    Q - Can you power up the arcade machines in the church's rec room
        or in the arcade?
    A - No.
    Q - How does Lott make it all the way back to save Lily from their
        house in that short amount of time after Ark remembers who he
    A - I can only assume that Lily didn't listen to Ark (not
        surprising) and ended up following the path Ark took to the
        factory. Lott then just ran into her as he was backtracking to
        the house.
    |                                                                 |
    | - 11.0 - L E G A L  I N F O                                     /
    Ohhh... goody, time for the legal stuff. Just have to put this as a
    reminder to people not to rip me off.
    Currently these pages have the right to display my guide, if they
    wish to. Most are pages of people I know, and places where my
    guide will help.
    Absolute PlayStation - Information on the world of PlayStation.
    - http://www.absolute-playstation.com/
    Beyond Evil - Information on the world of survival horror.
    - http://www.new-evil.com/beyondevil
    Biohazard Extreme - Everything in the world of Biohazard.
    - http://biohazard.videogamesnet.com
    Cheat Code Central - Nearly every code for many consoles.
    - http://www.cheatcc.com
    CompuServe Video Gaming Central Forum - Video Game Info.
    - http://go.compuserve.com/VidGameCentral
    GameFAQ's - A paradise of Game Guides and Codes.
    - http://www.gamefaqs.com
    Nexus - Gaming Resource - Cheats, Codes and Guides
    - http://www.nexus.connectfree.co.uk/
    Resident Evil: A New Blood - My Resident Evil Page.
    - http://www.new-blood.com
    Resident Evil Extreme - Everything for the RE Junkie.
    - http://www.resident-evil.org
    Resident Evil Unlimited - Coverage of Resident Evil.
    - http://FBIagent.com/reunlimited
    Tim's Vault - Tim's vault of cheats!
    - http://www.timsvault.com/
    VG Strategies - A collection of various info on Video Games.
    - http://vgstrategies.about.com
    - http://www.gamewinners.com/
    If you find this guide located in a location other than these
    places, please contact me at mcgregorr@xtra.co.nz
    If you wish to use this guide, please contact me at the same
    address, and tell me where and how it will be used, and you
    will be added to the list.
    This walkthrough is Copyright (c) 2000 Rob McGregor.
    You may not modify it in anyway for use on web pages (in any forms
    such as HTML) without asking me first. It may only be distributed
    only in its entire, unmodified form otherwise.
    Permission is not granted for anyone to "update" any of my
    work, be it changing details, or add things to an already
    existing walkthrough.
    Failure to comply with any or all of these rules could
    result in legal action.
    A small disclaimer...
    If I'm wrong about something that is a fact, let me know.
    If I'm wrong about something that is my opinion, then you
    can let me know your opinion in a nice manor. Just remember
    that it's my opinion and I can't be wrong about it.
    This walkthrough is not authorized by, endorsed, or associated in
    any way with Capcom Entertainment Ltd. or any associated or
    affiliated company. This walkthrough should not be confused with
    any publication that is distributed by Capcom Entertainment Ltd.
    or any associated or affiliated company. Resident Evil (Biohazard),
    all characters locations etc. (c) & TM Capcom Entertainment Ltd.
    (c) & published by Capcom Entertainment Ltd., Virgin Interactive
    Inc. and Eidos Interactive Ltd. 1995-2000.
    May I add, to people making Resident Evil webpages this is a note
    to you: I FORBID any webpage to use this walkthrough without
    my PERMISSION. I see many web pages using other Resident Evil/
    Biohazard walkthroughs on their webpages without the right to
    use them, or having them chopped up. If I find this used in any
    form on any pages other than the ONES I SPECIFY (see Sec. 8.0),
    I will pursue action. If you wish to use this guide, please
    contact me at mcgregorr@xtra.co.nz telling me how and where it
    will be used.
    |                                                                 |
    | - 12.0 - C R E D I T S  E T C.                                  /
    Everyone and everything that kept me entertained while writing
    the guide.
    Capcom for the games... who else would you thank first.
    VBG for the files, and the great insight into the RE games
    Aya Brea <i_love_aya@hotmail.com> for the sumbitted enemy strats
    to which he then decided were completly wrong. I still included
    them though :-P
    Kevin Ratten <email@kevinratten.com> for the Acid Round/Licker
    Dean Moore <xian_chi_xan@yahoo.com> for asking about the Magnum
    Mark MacDonald for the G n'G poster info.
    Everyone else who contributed to the guide.... can't be bothered
    to go through the guide to list you all again. Just feel thanked
    All the people who joined Resident Evil Sitez
    (http://welcome.to/residentevilsitez). If you have RE page, big or
    small, e-mail me about joining up with RE Sitez. Free Advertising
    : - )
    Pure Evil, of Beyond Evil for giving me the chance to
    make a web page with out letting my lack of skills at first
    stopping him from letting me. And of course Somebody for allowing
    it to happen.
    President Evil for telling me that I could do well with my page,
    giving me a few writing hints and allowing me to use his Silent
    Hill Plot Summary at Streets Of Silent Hill.
    All the people that submitted fanfucs... ehh, fanfics to my page.
    Especially Jill and Crankshaft... who have also supported my
    endeavors, how ever small and stupid they are.
    R@mmy and all the guys at the BIOHAZARDextreme message
    boards, the best boards I've been to.
    Andrew M. For his continual positive attitude. Keep on
    gaming... and thanks for finishing FF8 for me :-)
    Tom Walton (GhaleonX) for giving me a forum on his excellent UBB
    which I needed at one time. Shameless plug time. Check out
    Resident Evil Extreme now at: -- http://www.resident-evil.org --
    JR Kerr for the Merc guides for RE3.... a lot of help that I needed.
    Ah King for his help with the first info I needed on Gun Survivor
    For more info on the RE story check out Thomas Wilde's RE Plot
    Summary, and if you need more than that my timeline at my website
    New Blood - http://www.new-blood.com
    Everyone who has helped (and will help) me with this walkthrough.
    My dog if I had one.
    All the other writers out on the net who do the excellent
    work that we all love. You guys and gals are the stuff
    that make us lowly people try to write very well and look like
    asses when we do. I doth thy hat to my chest in thy honor.
    The games companies who make the games we love.
    Anyone I may have missed... please don't kill me. Contact
    me, and you will be added.
    Time to plug my other pages:
    Resident Evil: A New Blood - Guide to current and future RE
    games at - http://www.new-blood.com
    Resident Evil Sitez - The nets biggest list of Resident
    Evil/Biohazard Websites at - http://welcome.to/residentevilsitez
    Ultimate Guide to Clock Tower page at -
    Streets Of Silent Hill
    That's it... that's the end of this walkthrough. If you
    have any other questions, comments, suggestion, info to
    be included etc. please contact me at
    - Rob
    "Hope this iss'not Chris' blood!" - Barry Burton, Resident Evil
    "Everyone followed some sort of queer religion, weird occult stuff,
    black magic, that kinda thing." - Lisa Garland, Silent Hill
    "Chear Bro, Too Much!" - A guy down my street
    "Doesn't that just beat all?" - Rei, Breath Of Fire 3

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