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    FAQ by AlaskaFox

    Version: 1.1 | Updated: 07/19/01 | Search Guide | Bookmark Guide

                                ROLLCAGE STAGE II FAQ
                                Rollcage Stage II FAQ 
                                   For Playstation
                              By: AlaskaFox(Ronan Murphy)
                                Created: June 8, 2001
                           Date last Updated: July 19, 2001
                                     Version 1.1
                           Mail me at: frozenfox@hotmail.com
                          Home Page: http://www.delta-blue.net
    This Game Guide / FAQ is created for personal use only. You must not use it 
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                                    EMAIL NOTICE
    If you wish to send me an email asking any questions, pointing out mistakes
    or whatever: Make sure you put the word "Rollcage" or "RC Stage II" or
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                         i.     Disclaimer                      
                         ii.    Email Notice                   
                         I.     Updates/Revisions
                         II.    Campaign Mode
                         III.   Arcade Mode
                         IV.    Time Attack
                         V.     Training
                         VI.    Scramble
                         VII.   2 Player Mode
                         VIII.  Cars
                         IX.    Tracks
                         X.     Records
                         XI.    Outro
    Current Progress:
    Guide: 11% complete
    File Size: 
    Version 1.1 (Started: July 19, 2001)
            - Ascii Art at bottom added
            - Type I, Type II Campaign Added
            - Subsonic Cars Added
            - File Size: 36.9k
    Version 1.0 (Started: June 8, 2001)
            - Scramble Tracks Added
            - Training Added
            - Records Added
            - Disclaimer Added
            - Outro, Credits Added
            - File Size: 29.0k
                                   CAMPAIGN MODE
    There are two modes you can select in Campaign: TOTAL and CLASSIC Racing
    TOTAL Racing is a combination of Racing and Combat. You get points for
    Best Lap, Position at end of each lap, final position, and of course
    Combat points. The car with the most points at the end wins. You don't
    have to finish first to win the race in TOTAL Racing.
    CLASSIC Racing is what it says. It's just all out racing, first past
    the post wins. That doesn't mean weapons are off, because you can use
    them to get ahead.
    Winning every track in a League opens a new mode. E.g. Typhoon League(I)
    opens Combat Track 2.
    Winning a race opens a new car.
    Best times are just an indication of how well I did on these tracks. I
    may have done better since these times were noted. Don't send in your
    Coming first is not the only way to win.
    Tactical weapons use and fast lap times
    contibute[sic] to an overall score.
    Classic RollCage race action with a gentle
    learning curve. Try and score MAX
    league points for a bonus award.
    Type I Campaign(B) - [Beginner]
    Cars open: Subsonic Taipan, Vostok Python, Richter Viking(TI)
    Typhoon League:
    Opens: Combat Track 2
    Car to Use: Subsonic Taipan
    Track 1: Full Force         Opens: Patriot Knight
    Total Racing Best: 15950    Classic Best: -
    Track 2: Sentinel           Opens: Unity Panther
    Total Best: 16500           Classic: -
    Track 3: Republic Loop      Opens: Patriot Nemesis
    Total: 17000                Classic: -
    Knockout: Deep Pressure     Opens: Subsonic Cutter
    Hurricane League:
    Opens: Combat Track 3
    Car to Use: Subsonic Cutter
    Track 1: Mt Sara             Opens: Patriot Viper
    Total: 19828                 Classic: 01:08:60
    Track 2: Renegade            Opens: Subsonic Blade
    Total: 15900                 Classic: 01:15:60
    Track 3: Power Surge         Opens: Vostok Raptor
    Total: 14600                 Classic: 01:34:83
    Knockout: Furnace            Opens: Richter Claw Fist
    Tornado League:
    Opens: Demilition Mode - 1 Player
    Car to Use: Subsonic Cutter/Blade
    Track 1: The Helix           Opens: Patriot Cobra
    Total: 25400                 Classic: -
    Track 2: Archipelago         Opens: Subsonic Stinger
    Total: 14200                 Classic: -
    Track 3: KnockDown           Opens: Vostok Reaper
    Total: 23700                 Classic: -
    Knockout: Impact             Opens: Richter Pheonix
    Cyclone League:
    Opens: ????
    Car to Use: Subsonic Cutter/Richter Pheonix
    Track 1: Ida 447             Opens: Richter Hawk
    Total: 16250                 Classic: -
    Track 2: Angel City          Opens: Unity Black Widow
    Total: 18280                 Classic: -
    Track 3: Port Isaac          Opens: Vostok Scorpion
    Total: 19600                 Classic: -
    Knockout: Scramble           Opens: Unity Wolf
    Type E(II) Campaign
    Pursuit Mode
    Race All Tracks
    Subsonic Taipan(T-II)
    Vostok Python(T2)
    Richter Viking(T2)
    Same as TYPE I but your opponents have a
    great deal more accuracy and strategy to
    their weapons usage. Want to be a target?
    More Classic RollCage race action with a
    steeper difficulty curve. Cars are more
    powerful than before and your opponents
    are nastier and take shortcuts...
    Type II Campaign(E) - [Expert]
    Cars open: Subsonic Taipan, Vostok Python, Richter Viking(T-II)
    Typhoon League:
    Opens: ????
    Car to Use: Subsonic Taipan
    Track 1: Full Force         Opens: Patriot Knight(T-II)
    Total Racing Best: 20900    Classic Best: -
    Track 2: Sentinel           Opens: Unity Panther(II)
    Total Best: 9500            Classic: -
    Track 3: Republic Loop      Opens: Patriot Nemesis(II)
    Total: 10000                Classic: -
    Knockout: Deep Pressure     Opens: Subsonic Cutter(II)
    Hurricane League:
    Opens: ????
    Car to Use: Subsonic Cutter
    Track 1: Mt Sara             Opens: Patriot Viper(II)
    Total: 14750                 Classic: -
    Track 2: Renegade            Opens: Subsonic Blade(II)
    Total: 11700                 Classic: -
    Track 3: Power Surge         Opens: Vostok Raptor(II)
    Total: 18036                 Classic: 01:34:83
    Knockout: Furnace            Opens: Richter Claw Fist(II)
    Tornado League:
    Opens: ???
    Car to Use: Subsonic Cutter
    Track 1: The Helix           Opens: Patriot Cobra(II)
    Total: 16128                 Classic: -
    Track 2: Archipelago         Opens: Subsonic Stinger(II)
    Total:   850                 Classic: -
    Track 3: KnockDown           Opens: Vostok Reaper(II)
    Total: 25500                 Classic: -
    Knockout: Impact             Opens: Richter Pheonix(II)
    Cyclone League:
    Opens: ????
    Car to Use: Subsonic Cutter/Richter Hawk
    Track 1: Ida 447             Opens: Richter Hawk(II)
    Total: 20768                 Classic: -
    Track 2: Angel City          Opens: Unity Black Widow(II)
    Total:  9500                 Classic: -
    Track 3: Port Isaac          Opens: Vostok Scorpion(II)
    Total: 17000                 Classic: -
    Knockout: Scramble           Opens: Unity Wolf(II)
    Aurora League:
    Opens: ????
    Car to use: Unity Wolf
    Winning individual tracks opens nothing
    Track 1: Velocity
    Total: 18000                 Classic: 01:19:23
    Track 2: Neuro
    Total: 11500                 Classic: 01:12:56
    Track 3: Star Dock
    Total: 18000                 Classic: 02:13:96
    Knockout: Hydroponics
    Masters Campaign
    Unity Genesis(Type I)
    Unity Genesis(Type II)
                                     ARCADE MODE
    Haven't got around to this at all.
                                    TIME ATTACK
    Whats to tell? I'll get around to this
    The training mode should be done before you start the Campaign, because
    as it says: It's training! 
    Car:  Vostok Python Type II (I'm afraid you're stuck with this one)
    Help: "Training: Simple, collect the pickups and then stop in the checker-
           board end zone. A Bronze medal will let you progress, but a faster
           time will get you the Gold. Are YOU good enough...?"
    TRACK 01: Introduction
    Help:    "An easy one to start with, just one pickup to collect."
    Time:     00:13:00 / 00:10:00 / 00:08:00
    Description: Just one easy turn, get the pickup, and when the end nears,
              brake hard.
    Corners:  1
    Pickups:  1
    TRACK 02: Misty Morning
    Help:    "Again, just one token to collect, but there are a few turns and
              patches of fog to distract you."
    Time:     00:17:00 / 00:13:00 / 00:11:00
    Dscrptn:  Watch the turns this time, they're tighter than before. But, the
              pickup is easy to get.
    Corners:  3
    Pickups:  1
    TRACK 03: Speed is the Key
    Help:    "You start this course with turbos, so use them to your advantage."
    Time:     00:13:00 / 00:11:00 / 00:09:00
    Descrptn: One straight, one jump, two turbos! Use both turbos on the way
              up the jump to clear the gap.
    Corners:  0
    Pickups:  1
    Jumps:    1
    TRACK 04: Pit
    Help:    "The token on this level is halfway up a wall, so you will have to
              ride the curved surface to get it."
    Time:     00:25:00 / 00:21:00 / 00:18:00
    Dscrptn:  When the tunnel changes colour, go up halfway on the left wall to
              get the pickup.
    Dscrptn2: Just hold 'X' and don't turn at all, and you'll get to the pickup
              and end on the checkpoint easily.
    Corners:  1
    Pickups:  1
    TRACK 05: Speed is the Key II
    Help:    "This is your first introduction to speed up pads - drive over all
              of them to build your speed as high as possible, but be careful
              not to overshoot the end zone, as it will cost you time."
    Time:     00:18:00 / 00:16:00 / 00:14:00
    Dscrptn:  Hit the speed up pads and it should be easy, miss one and it's
    Corners:  0
    Pickups:  0
    SpeedUps: 4
    TRACK 06: Mirror, Signal...
    Help:    "How quickly you reverse out of the block will determine whether
              or not you qualify - make it as efficient a maneouvre as possible 
              to minimise your time."
    Time:     00:13:00 / 00:11:00 / 00:09:00
    Dscrptn:  Revrse out of the starting block(triangle), and turn and drive
              past it to the finish. It shouldn't be too difficult.
    Corners:  0
    Pickups:  0
    TRACK 07: White Wonder
    Help:    "The snow will really be a test of your handling skills - go too
              fast and you will miss the tokens, of which there are quite a
              few, which will slow you down considerably, so take it calmly."
    Time:     00:36:00 / 00:31:00 / 00:26:00
    Dscrptn:  Keep the speed around 220 and you should be OK.
    Corners:  6
    Pickups:  9
    TRACK 08: Leapfrog
    Help:    "Use the turbos given to you at the start to help across the two
              jumps but be careful not to fall off the edge."
    Time:     00:22:00 / 00:19:00 / 00:17:00
    Dscrptn:  Use the left turbo for the first jump, and the right for the
              second and you should have no problems.
    Corners:  1
    Pickups:  0
    Jumps:    2
    TRACK 09: Vertigo
    Help:    "Follow the speed pads to find the token on this course."
    Time:     00:30:00 / 00:22:00 / 00:21:00
    Dscrptn:  The first speed up is on the ground, but the rest are on the roof,
              that is where the pickup is. After you get it go back down to the
              ground to stop on the finish.
    Corners:  1
    Pickups:  1
    TRACK 10: Theory Test
    Help:    "This course holds a little of everything you have learnt, so
              good luck!"
    Time:     01:00:00 / 00:45:00 / 00:42:00
    Dscrptn:  In the first section use the speed ups on the wall. In the second
              section slow down, and try to avoid all ramps except the last.
              The pickup is just before the finish.
    Corners:  6
    Pickups:  1
    Rubble Soccer (2 Player)
    This is something to do for a laugh, or just to prove how good a driver you
    are! Because it will definately prove that you're not as good as you thought
    you were.
    Help: "OK, all you have to do is stop in the checkerboard end zone. Sounds
           easy right...? Wrong...! Good times get you a Bronze award, ACE times
           het a nice Gold one."
    Car:  Vostok Python(Type III)
    TRACK 01: Introduction
    Help:    "Remember... Speed is good, but control is everything. Fall off and
              its try again."
    Time:     00:22:00 / 00:20:00 / 00:18:00
    Dscrptn:  As the hint says: Keep it slow, don't try to beat the gold first
              time. Just keep slow and you'll be OK.
    Corners:  4
    TRACK 02: Racing Line
    Help:    "The course is thin, so do not even try it at full pelt. How much
              you slow down for that corner is up to you, though..."
    Time:     00:20:00 / 00:15:00 / 00:11:00
    Dscrptn:  There is just one turn but to get around it you must be going at
              a snail-like speed.
    Corners:  1
    TRACK 03: Rough Justice
    Help:    "The bumpy earth on this track will throw you off given half a
              chance, so take it slowly. Not too slowly, mind!"
    Time:     00:21:00 / 00:17:00 / 00:14:00
    Dscrptn:  Only the first corner is bumpy, so go really slow there and
              quicker everywhere else.
    Corners:  2
    TRACK 04: Racing Line II
    Help:    "You will need to keep your speed up for the first twist, or you
              will fall off, but beware the end section. It is rough ground,
              so do not overdo it."
    Time:     00:22:00 / 00:20:00 / 00:15:00
    Dscrptn:  Two steep banks which can be taken at full speed, but slow down
              a lot for the bumpy turn.
    Corners:  1
    TRACK 05: Slip Sliding
    Help:    "Tricky one, this. You will need to keep on the gas for as long
              as possible to make the jump, but the slippery track makes
              that U-turn at the bottom harder than it looks.
    Time:     00:28:00 / 00:22:00 / 00:17:00
    Dscrptn:  When the sign for the corner appears, hold the brakes until
              you're nearly stopped to save yourself from going over the edge.
              The jump isn't hard.
    Corners:  1(U-turn)
    Jumps:    1
    TRACK 06: Racing Line III
    Help:    "Maximise your down force by choosing the correct line. do not
              loose [sic] contact with the track when you are upside down
              or you will be off!"
    Time:     00:43:00 / 00:37:00 / 00:31:00
    Dscrptn:  The hardest one so far. Keep near the left when you are in the
              corkscrew section, and slow to a halt for the corners.
    Corners:  3 (2 bumpy)
    TRACK 07: Rodeo
    Help:    "This course is quite side, so you can take it at whatever speed
              is comfortable. But be cautious! It narrows quite abruptly, and
              you are going to have to be careful as it dips and rises 
              unexpectedly. Good luck!"
    Time:     00:40:00 / 00:34:00 / 00:32:00
    Dscrptn:  This one is extra-tricky. Take the first few turns at full speed,
              until the U-turn. Take the next part really slow until the
              final turn where you'll go into overdrive.
    Corners:  6
    TRACK 08: Cut Loose
    Help:    "The mists hide some excruciating obstacles. Advice? Take each one
              as it comes, and keep your speed high for as long as you can."
    Time:     01:13:00 / 01:06:00 / 01:02:00
    Dscrptn:  There is a mix of everything in this. Take either road at the
              start, they join up in a second. Next, watch that you don't
              hit the other road after the drop. Slow a small bit for the
              corner and take the left route it'll set you up better for
              the next corner. After the uphill, slow alot for the U-turn.
              The next transparent area is quite easy, but slow down for the
              "step" section. Full speed around the banked corner, but slow
              down where the track narrows. Keep it slow for this bit and
              you should see the end.
    Corners:  8
    Y's:      1(2 if you count: "Y is this track so long?")
    TRACK 09: Leap of Faith
    Help:    "Simple in style, this course has but one obstacle. A
              death-defying leap of faith. The turbos you pick up at the start
              will be enough, when used together, to get across - just.
              The skill comes from lining yourself up and landing smoothly.
    Time:     00:17:00 / 00:15:00 / 00:13:00
    Dscrptn:  The first turn and drop could mess up your whole race if you're
              unlucky. But this course shouldn't prove a challenge. Just
              don't miss the finishing gate.
    Corners:  1
    TRACK 10: Slip Sliding II
    Help:    "You will need to take the skid pans swiftly to get any sort of
              speed up. Remember - that surface is treacherous."
    Time:     00:45:00 / 00:38:00 / 00:31:00
    Dscrptn:  Take the first corner at full speed, and slow down for the skid
              pans(unlike what the help says!). After three "!"'s watchout
              as the road turns icy, keep your speed around 220 and you
              should be home in no time.
    Corners:  5
    TRACK 11: Bouncy Bouncy
    Help:     Again, this is one of those courses where you have to take each
              obstacle as it comes.  Just make sure you know where you are
              about to land - unexpected turns make leaping from the crests
              of hills a bit risky, so learn the layout.
    Time:     00:47:00 / 00:44:00 / 00:39:00
    Dscrptn:  Take the first corner at full speed, but slow down just before
              the hill.  Take the hills slowly, and take the right road at
              the fork.  After the '!' the road narrows, so take it easy.
              After an S-bend and a left, the road widens again, so you can
              take the U-turn at full speed.  Take the high road at the fork
              and keep to the right before the drop.  The last corner can be
              taken at full speed.
    Corners:  8
    Y's:      2
    TRACK 12: Racing Line IV
    Help:     Back to an old favourite - but with a few added extras.  You know
              the drill, but watch for the gates on the twist - clip them, and
              you are off.  Oh!, and be careful at the end.  You might need
              a bit more speed than you think...
    Time:     00:38:00 / 00:32:00 / 00:25:00
    Dscrptn:  No point in trying to beat the land speed record on this one!
              Keep it slow at the start because the road becomes very narrow.
              The corkscrew section is easy because you've done it before.
              Next comes a bumpy corner and a very difficult jump.  Slow
              down before the corner, but full speed once you've rounded it.
    Corners:  6
    Jumps:    1
    TRACK 13: Flip Flop
    Help:     You are going to have to climb this one, using the U-bends to
              roll on up to the next level.  There is only one way to do it,
              and that is to line yourself up and hit the gas...
    Time:     01:04:00 / 00:57:00 / 00:50:00
    Dscrptn:  After a hard left comes a jump and then a hard right.  Next is
              the strangest turn so far: an outside corkscrew.  Keep to the
              left going round this.  Next comes all the U-sections to get you
              up unto the next level, just keep to the centre of the track.
              Then a turn into a rollercoaster type drop before the finish.
    Corners:  4
    Jumps:    1
    TRACK 14: Hip Hop
    Help:     Do not be lured by the jumps intp putting your foot down for the
              sake of it.  If you do, you will go off, unless you are lucky,
              or extremely skilled...
    Time:     00:28:00 / 00:23:00 / 00:19:00
    Dscrptn:  The hint is there for a reason!  Don't put your foot down(not
              even if you "think" you are extremely skilled).  Keep it slow
              except for the final jump(the third), and this one should be
              easy for us that aren't extremely skilled.
    Corners:  3
    Jumps:    3
    TRACK 15: Moebius
    Help:     This course never seems to go where you expect it to, so pay
              attention to the direction warning boards.  The end section is
              actually easier if you enter it at speed, but be sure to hit
              those breaks.[sic]
    Time:     01:12:00 / 01:07:00 / 01:05:00
    Dscrptn:  The first banked turn is easy and can be taken at speed.  The
              left fork goes up/down/up and the right down/up/down, so
              choose whichever you prefer(the right?).  Brake hard for the
              next corner, and keep it slow for the drop.  Speed up until you
              reach the turn, then take it easy(not too easy, mind).  Be
              wary of the next section because the road isn't straight!  The
              next corner isn't hard but be sure to hit the speed-ups in the
              middle of the road before the U.  This is surely the most
              confusing section in the game, if you don't know what you're
              doing.  When you're in the U, Brake, and Stop.  Next turn and
              follow the U and the finish is to your left. Tricky!
    Corners:  10
    Jumps:    1(sorta)
    Y's:      1
    TRACK 16: Soar
    Help:    "Make sure you grab those turbos as you exit the first U-bend.
              How you use them is up to you, but make sure you are careful
              with them.  No flying off the end!  Be alert for the finish
              grid too - it is small, so do not overshoot and drop off the
    Time:     01:21:00 / 01:13:00 / 01:08:00
    Dscrptn:  Don't start off too quick or you will fall off.  Instead,
              after the "!" keep it slow for the bumpy area.  There then is
              a steep uphill and an equally steep drop.  Keep it slow!
              After the U-turn get the turbos, and after the jumps. there is
              a long twisty section, which shouldn't prove too hard.  But
              make sure you brake early to avoid falling off the end.
    Corners:  7
    Jumps:    2
    Y's:      1
    TRACK 17: In a Spin
    Help:    "This course undulates through the mists like a living thing.
              And like a living thing, it will throw you off it is[sic] back
              if it does not like what you are doing.  Maximise your down
              force with a good racing line, avoiding the gates as you go.
    Time:     01:10:00 / 01:02:00 / 00:53:00
    Dscrptn:  Again, keep the start slow because the road narrows considerably.
              There's a drop into a turn before it widens out again.  Stay
              in the centre of the track for the corkscrew section because
              the road narrows again.  After the banked corner, be careful
              because the road narrows to the left half only, but you can't
              slow down because you're upside down and will risk falling off.
              Next, the opposite, only the right half is available to drive
              on.  Next you have to fall off the side of the road.  And go
              up three tight turns(good aliteration!) to the finish.
    Corners:  6
    TRACK 18: Winter Wonderland
    Help:    "You will have to mind your speed on this course, and watch out
              for direction warning signs in the couple of places where it 
              takes an unexpected twist.  Do not dally, though!
    Time:     01:04:00 / 00:55:00 / 00:45:00
    Dscrptn:  Go quickly into the first snow section, but brake before it.
              Take it around the outside because there is no trees to block
              your path.  The turn is easy, just don't go too quick.  Don't
              go over 200 in the bobsleigh type-section.  Another easy
              corner, and next a really difficult section, don't get
              impatient.  Next, the best part of all the scramble tracks:
              The Drop.  But brake early for the end.
    Corners:  8
    TRACK 19: Top to Bottom
    Help:    "The simple rule for this course is: line yourself up early.
              As you come off a section of upside down track, you will be
              aiming to land on a very thin section, and if you have not
              lined up, you are likely to go off."
    Time:     00:53:00 / 00:46:00 / 00:38:00
    Dscrptn:  Stay in the middle of the track or you'll miss the road.
              Take the banked curve slowly and also the next turn.  Go
              quick for the corkscrew and stay in the middle!  Slow down
              after you land, and thake the right/left section at normal
    Corners:  4
    TRACK 20: Winter Wonderland II
    Help:    "It is time to banish all those fears of snowy surfaces.
              You can take this track quickly, provided you are confident
              enough to control it.  Indeed, you are gonna need to keep
              that speed up for the steep slope.
    Time:     01:03:00 / 00:51:00 / 00:27:00
    Dscrptn:  As fast as you want until you have to slow down a small bit
              for  the turn and a good bit for the next one.  Full
              speed through the half-pipe and go left/right/left quickly
              to avoid the bumps, and power up the hill to the finish.
    Corners:  3
    TRACK 21: Manic Scramble
    Help:    "This course is quite different to the others.  Brake work
              is the key here, using your brakes to take you down a
              slope.  Tip: Use ALL the speed pads!"
    Time:     00:55:00 / 00:50:00 / 00:43:00
    Dscrptn:  Go at a medium speed through the first section and around
              the first bend.  And stay towards the middle for the wide
              banked bend.  Slow down and turn onto the grassy track
              again.  Go up the hill, and go onto the sideways section
              go along the bottom and turn up going over all the speed
              pads to land on the next hill, and on to the finish.
    Corners:  4
    TRACK 22: Top to Bottom II
    Help:    "A similar drill to before, but this time you have got to
              land the car, but stop before you fly over the edge,
              this means you have to start slowing down before the end
              of the section.  And watch out for those barriers on
              the upside down sections."
    Time:     00:54:00 / 00:51:00 / 00:47:00
    Dscrptn:  The first turn isn't easy by any means, you have to stop
              exactly right or you will fall off.  Brake just as you
              go under the sign and hopefully you'll fall into place.
              Next you will have to do a left-right shimmy to avoid
              the barriers, so before, keep to the left.  Another
              fall onto the road again.  Next is an extremely difficult
              thin corkscrew with BARRIERS! Aaarggghhh!  Just shimmy
              left, right and left again.  Then stop and fall onto the
              final section: An icy S-vbend, so take it slow.
    Corners:  5
    TRACK 23: Soar II
    Help:    "There are only two turbos to be had, so be careful where
              you use them.  The first jump is narrow, but the second
              one is the real beast.  Follow the speed pads, and try to
              point the car as far up as possible before hitting the
    Time:     00:30:00 / 00:28:00 / 00:26:00
    Dscrptn:  The first jump isn't hard as long as you line up right
              coming out of the turn.  Go up on the wall in the next
              turn in order to make the jump.  But try and be as far
              up as possible.  Then two easy left hand turns and on to
              the finish.
    Corners:  3
    Turbos:   2
    TRACK 24: Sheer Velocity
    Help:    "Speed, and lots off[sic] it, is what will get you through
              this track.  Be fearless, and hit the gas for all you are
              worth.  What is that, a spiral?  Careful now!"
    Time:     01:00:00 / 00:52:00 / 00:46:00
    Dscrptn:  Full throtle through the first section and around the turn,
              passing over all the speed ups.  Next, take it slower
              because of the bumps in the road.  On through the icy
              patches and up through the fog at full pelt again.  But
              "SLOW" for the spiral section because the ice makes it
              trecherous.  Just one more to go...
    Corners:  6
    TRACK 25: End Zone
    Help:    "This course has it all.  Do not go flying off the top of
              the first hill, but take it slowly and you will finish it
              eventaully.  You are on your own on this one..."
    Time:     01:05:00 / 01:02:00 / 00:47:00
    Dscrptn:  You're not on your own, you have me!  Mind the bumps
              going up the hill, and take it slowl when falling down
              onto the track.  Then comes an easy turn, and a humped
              section of track, this bit is easy!  Next another bumpy
              section, that leads to our old favourite: the U-pipe
              section(see that 3 sections in a row, scary).  A turn
              next, and then lots of well-needed speedups to stick
              you to the upside-down track.  Then a tunnel and a fall
              onto the final straight!
    Corners:  5
    Award for Completing SCRAMBLE:
    Mega Speed
                                   2 PLAYER MODE
    I'll have to find someone to play against! ^_^ Coming Soon, too.
    I is a full mark
    ' is a half mark
    I'll have an Ascii art of the Subsonic symbol soon.
    Power:         III
    Acceleration:  IIII-II
    Top Speed:     III
    Strength:      IIII-III
    Grip:          IIII-II
    Weapons:       Shield, SpeedBoost, Missile, TimeWarp
    Opened:        Type I   Automatically
                   Type II  Win Type I Campaign
                   Type III ???
    Easy to control, even when boosted. Good acceleration, but a poor
    top speed. The number one choice for the first league.
    Power:         IIII-I
    Acceleration:  IIII-II
    Top Speed:     IIII-I'
    Strength:      IIII-II
    Grip:          IIII-IIII
    Weapons:       All
    Opened:        Type I   Win Deep Pressure-TI
                   Type II  Win Deep Pressure-TII
                   Type III ???
    The best car for the first four leagues, the cutter is one of the most
    well-rounded cars in the game.
    Power:         IIII-III
    Acceleration:  IIII
    Top Speed:     IIII-II
    Strength:      IIII-II
    Grip:          IIII-I
    Weapons:       All
    Opened:        Type I   Win Renegade-TI
                   Type II  Win Renegade-TII
                   Type III ???
    Awful acceleration ruins what could otherwise be a very good car. Stick
    with the Cutter.
    Power:         IIII-IIII
    Acceleration:  IIII-I
    Top Speed:     IIII-III
    Strength:      IIII-II
    Grip:          IIII-'
    Weapons:       All
    Opened:        Type I   Win Archipelago-TI
                   Type II  Win Archipelago-TII
                   Type III ???
    I thought this was meant to be the best Subsonic Car, it's awful! The
    grip is atrocious. For a garage which contains the Taipan and the Cutter,
    you'd have thought this would be better.
    A.S.A.I (Get The Cars Done)
    These are my records, I just have them here so you can see how bad/good I am.
    Please DON'T send in your records, PLEASE!
    Main Tracks
    Harpoon   - Deep Pressure    - 00:11:80
                Archipelago      - 00:15:86
                Port Isaac       - 00:19:80
    Skyway    - Republic Loop    - 00:09:21
                Power Surge      - 00:21:16
                The Helix        -
                Scramble         -
    Outworld  - Full Force       - 00:13:26
                Renegade         - 00:17:70
                Angel City       - 00:16:33
    Leviathan - Mt Sara          -
                Impact           - 00:17:36
                Ida 447          -
    Ventura   - Sentinel         -
                Furnace          -
                Knock Down       -
    Jumpgate  - Velocity         -
                Neuro            - 00:16:23
                Star Dock        -
                Hydroponics      -
    Scramble Tracks
    Introduction   - 00:16:10(Gold)
    Racing Line    - 00:10:83(G)
    Rough Justice  - 00:12:66(G)
    Racing Line II - 00:14:96(G)
    Slip Sliding   - 00:23:53(Bronze)
    Racing Line III- 00:38:00(B)
    Rodeo          - 00:38:56(B)
    Cut Loose      - 00:52:03(G)
    Leap of Faith  - 00:11:23(Silver)
    Slip Sliding II- 00:38:26(B)
    Bouncy Bouncy  - 00:43:66(S)
    Racing Line IV - 00:30:10(S)
    Flip Flop      - 00:51:10(S)
    Hip Hop        - 00:21:90(S)
    Moebius        - 01:10:63(B)
    Soar           - 00:36:23(Gold, Yes that's the correct time! Try Beat that)
    In a Spin      - 00:59:26(S)
    Winter Wndrlnd - 00:58:70(B)
    Top to Bottom  - 00:43:63(S)
    Winter Wndrlnd2- 00:47:76(S)
    Manic Scramble - 00:37:13(G)
    Top to Bottom 2- 00:52:46(B)
    Soar II        - 00:25:93(G)
    Sheer Velocity - 00:58:80(B)
    End Zone       - 00:27:13(G, TRY BEAT THAT, MWAHAHAHAHA!!!)
    Training Tracks
    Introduction   - 00:08:10(S)
    Misty Morning  - 00:10:76(G)
    Speed is the Key 00:08:50(G)
    Pit            - 00:17:96(G)
    Speed is d Key2- 00:13:56(G)
    Mirror, Signal.- 00:09:86(S)
    White Wonder   - 00:27:76(S)
    Leapfrog       - 00:16:76(G)
    Vertigo        - 00:21:03(S)
    Theory Test    - 00:50:43(B)
    Pursuit Mode
    Jet Taurus    - 00:43:10
    Figure of Hate- 00:17:80
    Survivor Mode
    Best Placing  - Track 3
    All Tracks Mode
    Best Time     - 09:11:60
    This is one of the most Under-rated games on the Playstation. I was going
    to the game store to buy this with £40 in my hand, and when I got there
    it was only £20(and it was only out a week!). So to share my love for this
    game, I present you with this guide.
    I have finished this game, but for the purpose of this guide, I've started
    again. The new modes will be uploaded as I open them.
    P.S. This is not meant as a substitute for the game manual, it is
         meant as a substitute for the Game!
    -Help - This is the ingame help from the game
    -Car  - Car you should/have to use
    -Time - The first time is Bronze, the second Silver, the third Gold.
    -Description - My description of the track
    [sic] - ingame spelling/grammar mistake
    -"A" Tadeo for the Layout and Disclaimer
    -CJayC for putting this FAQ on his site
    -Psygnosis and ATD for this excellent game
    -Microsoft for Windows and Notepad
    -Packard Bell for my PC(If I put them here will I get a new one?)
    -You for reading it
      ___  _     ___  ______ _____ ____ ____ _  _
     / _ \| |   / _ \/ __/ |/ / _ \| __|    | \/ /
    | ___ | |__| ___ |__ \   | ___ | __| || ||  |
    |_| |_|____|_| |_|___/_|\_\| |_|_| |____|_/\_\TM
                          ©Ronan Murphy - AlaskaFox 2001

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