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    FAQ/Walkthrough by MHobbs

    Version: 1.4 | Updated: 12/01/99 | Search Guide | Bookmark Guide

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                           The Unofficial Walkthrough
                                    Ver. 1.4
                                 By: Matt Hobbs
           "The Most in-detailed FAQ for SaGa Frontier you'll ever find"  
    Author's Note: This is a guide to the AMERICAN version of SaGa Frontier.
    After seeing so much of the Japanese version of this game on the net, I 
    thought it time for something on the U.S. Version.
     1. Revision History
     2. Frequently Asked Questions
     3. Walkthrough
     4. Other stuff
      Optional Areas 
       Bio Research Lab
       Furdo's Workspace
       Sei's Tomb - In depth
       Berva Base - In depth
      The RegionMap
      Other Trivial Nonsense
     5. Secrets from other SF Players
     6. Lists
     7. Monster/Treasure Chart
     8. Shopping List
     9. Character list
      Quick Reference List
    10. Character Growth, Learning Special abilities, ect.
    11. GameShark Codes
    12. Credits
    1. Revision History
    V1.4 - Yet more absorbed Mystic skills.
         - A new GameShark code by popular demand: Character Select. Actually, 
           the code isn't very good. Blame GSCCC, not me.
         - I realized I was calling DarkSphere "ShadowSphere". That's been 
         - Ehh... 2nd Div isn't really a spoiler or anything. I'd like to add
           strategies for beating the two optional bosses (MasterRing [2], and
           MegaTitan), but it's really been a long time since I've played the
           game. Anyone care to contribute?
    V1.3 - More absorbed monster and mystic skills.
         - Added a strange new secret: "Money from the bird"
         - Removed Sean's Mec DSC trick, it doesn't work. (As well as it was 
           supposed to, anyway...)
         - Updated the GameShark Code list. Added a few digits left that were
           left out, corrected existing ones, put short notes for spells not 
           normally available, and changed the general format.
         - Redid the weapon and armor lists.
         - Due to the overwhelming amount of info I have on them, "Humans", 
           "Mecs", "Mystics", and "Monsters" now have their own sections in the
           skill lists section. Also, a new list was added to the Monsters 
           section: Monster Transformation.
         - Updated the RegionMap section. It seems that using GS, the 6 blank 
           spaces do NOT crash the game. Check out my findings. ;)
         - Added info on "CommonMec", a character only obtainable through
           GameShark. It's in the character list. (Yes, since the last update, 
           I got my hands on a GameShark. :P) 
         - A small note added to the Hell section of Blue's walkthrough.
         - Added the quotes for the Porno Book in Shrike.
         - One new "Power Spell". Actually, it's got a bad effect, but I didn't
           know where else to put it...
         - Got the approximate stats needed to get the CometBlade. (See Blue's
         - General corrections.
         - Credits list updated (like anyone cares).
         - Kinda cool how I made this look like a big update, eh? ;P
    V1.2 - Put in a new 'power spells' section in the secrts section, and moved
           the StasisRune and Reaper spell tricks there.
         - A few weird new secrets... The SilverFang spell and the Porno Book.
         - One new GameShark code
         - Mystic Absorb chart updated (And I warn you...do *not* try to absorb
           the EarthDragon!)
         - Confirmed the effects of the SleetCoin, SolGrail, and ThunderCharm.
         - Updated Asellus's Walkthrough by adding the mystic scenario near the
         - Slightly changed the battle strategies for MBlackII and EarthDragon
         - Various Minor corrections (as usual)
    V1.1 - Blue's walkthrough finished with the addition of Kylin.
         - Major update for the monster absorb chart.
         - Added a short paragraph explaining how to get DSC in the secrets
           section, I left it out for some reason.
         - One new frequently asked question.
         - Got the correct effect of PsyReflector.
         - Various minor corrections.
    V1.0 - Big News: I FINALLY FINISHED BLUE'S WALKTHROUGH! Well, I still don't
           have any info on Kylin's Paradise, or beating Kylin, because I've
           never done either. Any help here would be gladly accepted.
         - Finished the optional areas section by adding Furdo's Workspace and
           Berva's base.
         - Added some GameShark codes. If they don't work, don't blame me, I 
           didn't make them, and I didn't even try them. They seemed too good 
           to pass up though.
         - Added some more frequently asked questions.
         - Removed the Boss's HP list to save some space. (This FAQ is too big
           as it is.)
         - Added some neat tricks for StasisRune in the Secrets section.
         - Monster Absorb Chart updated.
         - Added the stats for some more GameShark items, and one new Mec Skill.
         - This will probably be the last update on this FAQ for a while, but 
           feel free to keep sending me anything I left out. The mystic and 
           monster absorb charts are both incomplete, and I still need a 
           strategy for beating Kylin. Also, if anyone else has some GameShark 
           codes, send 'em in and I'll add them.
    V0.9 - Added to Blue's walkthrough.
         - More Mystic Chart additions.
         - A few new skill boosters.
         - Found a few new items in Mu's Tomb: DanceShoes and HarmoniumArmor.
         - Added a list of where monster skills can be absorbed.
         - Added more bosses HP.
         - Corrected how to get Rei.
         - Slightly redid Red's chapter with a minor secret: How to reduce the
           price of the SecretBoard in the Koorong Backstreet.
         - Got the stats of the GameShark items that I was missing.
    V0.8 - Added a list of Boss's HP.
         - Better explained the "Mec DSC" trick.
         - Added 3 new secrets: Takanomics (the GoldIngot trick), the Abyss bat,
           and 2nd Div.
         - Explained the RegionMap (It's in the other stuff section).
         - Removed the port explanation from the shopping list and just added
           where each port takes you.
         - Added some trivial facts about SaGa Frontier. 
         - Added two new "Secrets from other SF players".
         - Added Boss Strategies for many other bosses.
         - Mystic Absorb chart started. It's still very incomplete, I need help.
         - Mec absorb chart removed, I THINK it's actually random.
         - The Emelia walkthrough is FINALLY done.
         - Revised the Red Walkthrough a little bit.
         - Added to the Blue walkthrough.
         - Major update to the "Learning Special abilities" section.
         - Changed the strategy for Spriggan a little bit.
         - Corrected a (stupid) typo in the team member lists.
         - FINALLY got the inventories for TimeLord and Kylin's magic shops.
         - The word "Dullard" has been officially added to this FAQ. (hehe)
         - One request... If anyone who has a GameShark could give me the exact
           stats of the following items, it would be greatly appreciated.
          (And anything else not on my lists)
         - Wasn't this a big update?     
    V0.7 - Added a (Ultra-Incomplete) List of where mec skills can be absorbed.
         - Added a list of the Laser and Mec Weapon effects.
         - Started the Secrets section.
         - Added a Quick Reference guide to the Team Members list.
         - Worked on Blue's walkthrough a bit more.
         - Started the "Character Growth, Learning Special abilities, etc." 
         - More list additions, corrections, etc.
         - Sorry, no Emelia walkthrough this time, I never managed to get around
           to it. It's been started, but it looks and sounds horrible. I'll
           correct and finish it in the next version...PROMISE.
    V0.6 - Added an Incomplete Monster Skill list.
         - Added a complete (?) Monster/Treasure list.
         - Added to the Blue walkthrough.
         - Added more to the Secrets from other SF players section.
         - Started the Optional Areas section with Sei's Tomb and The Bio Lab
         - Corrected more typos, added to the lists, etc.
         - Added some items to various lists.
         - "Stay Tuned" for Version 0.7, with a complete Emelia walkthrough.
           (What a rip-off, eh?)
    V0.5 - Finished the entire T260G walkthrough.
         - Started the Blue walkthrough.
         - Started the Hints and Tips from other SF Players section.
         - Added to and corrected various things on the lists.
         - Better explained the C.T.C. Building and the BlackX Base on Red's
         - Corrected some area treasure lists.
         - Finished the team member list (I think).
    V0.4 - First Version - it's still severly lacking, I'm missing several 
    walkthroughs (which I'll add later) I'm also missing a few items, and 
    possibly a few skills. I didn't finish the team member list 
    either...sorry... Parts of existing walkthroughs may be a bit vague, 
    I'll try to correct them in the future.
    I'd also like to add a Monster Chart (A faint possibility), a Mystic 
    Sword/Glove/Boot list, and a Monster Skill list.
     2. Frequently Asked Questions
    Q. How do I remove team members from my party?
    A. Unless a character leaves for storyline purposes, there's no way to 
       remove anyone from your team. The sole exception to this rule is Rouge.
       Try to travel to the Magic Kingdom and he'll leave your team.
    Q. Can anyone besides Blue get the gift for Time or Space magic? 
    A. You can buy Time or Space magics, but unless you sign up TimeLord or 
       Kylin, you can't get the gifts for either of these magics.
    Q. Can anyone else get Life, Evil, or Mirage magic?
    A. Nope, sorry... Well...there IS a way to get ONE Mirage spell... If you
       give someone the StasisRune spell, and equip them with a RuneSword, the
       Cockatrice spell will appear under the RuneSword's VictoryRune spell.
    Q. How do I defeat Diva?
    A. It helps to have Shields and PurpleEyes to stop her attacks, otherwise, 
       just build up. DSC is extremely helpful here.
    Q. I lost the battle with Berva in the ruins, and I wound up in some base, 
       but now I can't find Berva again. Where is he??
    A. He's not IN that base. Make your way out and you'll be in Shingrow 
       Palace where he can be found in the arena.
    Q. What do I do after beating the FireSage in Asellus's Quest?
    A. You need to find and defeat the other sages, find Ildon, defeat Ciato,
       and conquer the dark labyrinth. These events happen randomly in various
       places around the world. (See Asellus's Walkthrough)
    Q. Why can't I turn Red into Alkaiser??
    A. Red can only turn into Alkaiser when no one can see him. If Red is alone,
       everyone else has a status ailment (besides poison) or he's with a team
       of all Mecs, AlkaiserChange will appear in Red's command window, use it     
       to become Alkaiser
    Q. How do I learn Re-Al-Phoenix?
    A. This is Alkaiser's best move. To learn it, be sure you have learned Al-
       Phoenix first -- you need it. When you fight MBlackIII in the BlackX 
       base, Have Alkaiser keep using Al-Phoenix. When MBlack uses Dark Phoenix,
       the next time you use Al-Phoenix, you should learn Re-Al-Phoenix. This 
       will make the final battle MUCH easier.
    Q. How do I get Rei on my team?
    A. Near the beginning of Asellus's Quest, enter Rei's room at Chateau 
       Aiguille with Just Asellus and White Rose and you'll learn a bit about
       her (Rei). Later on, after completing the Dark Labyrinth, return to the
       shrine at devin and talk to the girl there, she will reveal herself to be
       Princess Rei and offer to join you. 
    Q. How do I get to Tanzer?
    A. Simple. All you need to is be on the rune quest, and have collect at 
       least one Rune. Then go to the Koorong port and choose to go anywhere,
       while travelling, your ship will be swallowed by Tanzer.
    Q. How do I get to Despair?
    A. Also simple. If you're Riki or Emelia, you'll go there automatically, but
       everyone else has to be collecting runes, and must have the Hide Rune,
       the Victory Rune, and the Vitality Rune. Talk to Annie outside the 
       restaurant and she'll offer to take you to Despair to get the last rune.
       (Note that if you're playing as Red, you must finish the Shuzer Base 
       before Annie will take you to Despair.)
    Q. Why doesn't your FAQ say what the best team to use is???
    A. Because everyone has their own opinion on which class/member is the best.
       I don't want to say "Use Red, Gen, Emelia, Doll, and Rabbit" (Which is a
       good team, BTW.), just to have someone complain saying "Mecs suck!" I
       let people pick their own teams. 
    Q. What is this "R3X" thing at the end of Red's Chapter?
    A. There are many theories as to what that is. Some people think it's an ad
       for some new game (possibly Xenogears, as the big "X" looks like the XG 
       logo.), some people think it's there as a sort of closing ad as shown in
       movies, because Red's Chapter is something out of the movies anyway, but
       most people think it's there to make us wonder what it's for...a fake ad.
    Q. How do I get Suzaku?
    A. One of the more carefully hidden characters... You can only get the 
       Suzaku on your team during the short time you're on the mountain at
       Mosperiburg, during the quest for the Shield Card. Start by defeating the
       fairy-type enemy in the first area, then go to the outside area where
       there are 3 boars running around. If you see a snowman at the bottom of
       the screen, defeat it and Suzaku will appear in a small cave a little 
       ways back. If there is no snowman, then go back to the first area and
       defeat the fairy again until it appears. If the snowman appears, but is 
       on the LEFT side of the screen, it's a fake, and if you fight it, you'll
       be up against 3 souped up snowfolks, and you don't get anything for 
       winning, so don't fight that battle.
    Q. Who is Alkarl?
    A. Alkarl is the hero who turned Red into Alkaiser... ohhhh, you mean who's
       the person behind the Alkarl mask... Tsk, Tsk, that's a S-E-C-R-E-T!
       Find out for yourself!
    3. Walkthrough
    Red's Chapter begins with Red and his dad driving down a street, 
    discussing the current activities of the evil BlackX and their leader, 
    Dr. Klein. Suddenly, a giant beast lands on their car, causing it to 
    crash. Red then finds himself alone in a field, his dad no where in 
    sight. He encounters Shuzer, a BlackX Emperor, and a fight ensues. At 
    this point, there is no way you can win, so just punch him until he 
    knocks you out and a strange masked man (yes, that is a man), Alkarl, 
    comes down out of nowhere and attacks the BlackX agent. You then get to 
    control Alkarl, who has a bunch of cool skills (press left/right on the
    directional pad to find them). ShiningKick does the most damage, but it 
    doesn't matter what you use. After about three attacks, Shuzer retreats. 
    Following the battle, Alkarl realizes that Red won't live unless he does 
    something drastic, and he turns the unconscious young man into Alkaiser, a 
    hero just like him and makes him take the "code of the hero"...
    Many years later, Red still hasn't forgotten about BlackX; in fact, he's 
    still after them. Red is working on the Airship Cygnus with his father's 
    friend, Hawk. There isn't much to do here, but do some exploring, and 
    find the guy who will give Red his paycheck (100 Credits). Remember him! 
    After you're done exploring, talk to Hawk in the engine room, he'll ask 
    if you're ready, answer "yes" and you'll go to Baccarat, a casino.
    Treasures: None
    You can't actually play the games, so just look for strange blue men
    that say "Eaaaaggg" or something like that. There are 4 of them in the 
    room with the slot machines, talk to them all and they'll run away. 
    Take the elevator and follow them down to the parking lot. Once there, 
    you'll see that Red has turned into Alkaiser, (yep, he still has that 
    power). After a brief scene with Shuzer again, he sends four soldiers 
    and some kind of bug after you. Defeat the soldiers, then defeat that 
    bug thingy, the bug is a bit tougher than the soldiers and during battle 
    you get transported to the "4th dimention Magisphere" (a big eyeball 
    dimention where enemies have triple their normal HP). Just remember to 
    Equip yourself with the BroadSword, EasyRifle (or both) and the Backpack 
    (You start with all these items). Notice that you may learn some 
    abilities during the fights, refer to the learning abilities section to 
    find how to do this and why it happens. Beat these enemies and you'll 
    get your first Picture, (I can't say for certain, but it seems to me 
    that getting a picture means you've completed a mission). You then 
    return to the Cygnus. Go collect your pay, then talk to Hawk again, 
    you'll be sent to the town, Shrike. 
    Treasures: None (At least, none in the town itself)
     Once in Shrike, go to the Bio Lab in the southeast corner of town, 
    (this is optional, skip it if you want), and follow the path and fight 
    the enemies if you want - but they are TOUGH. Eventually, you'll come to 
    a room that looks like a library. Examine the lone bookshelf near the 
    entrance to find a secret room. Once inside, climb down the ladder and 
    proceed to the room with the stairs. Go up the staircases (or down if 
    you have a death wish) and enter the room at the top of the stairs. You 
    should see three mad scientists performing experiments on a helpless 
    little critter. Red, being the hero that he is, attacks the mad doctors. 
    Upon defeating them, the little critter, Cotton, will then join you. 
    Also, if you want, go to Sei's Tomb (in the upper right corner of the 
    map) and collect the sword, shield, and accessory, but *DO NOT FIGHT SEI 
    YET!* (refer to Riki's chapter for details on the tomb). After this, 
    build up if you want. Then go to the "street" and rest at the inn (it's 
    free, one of only 2 places that is). Now go back and talk to the kids in 
    the playground. After one of them mentions Sei's Tomb, some BlackX 
    soldiers attack you and kidnap the little girl. Next, head for Sei's 
    tomb, in the northeast end of town. Once there, it's pretty much 
    automatic, Red will turn into Alkaiser and fight some monsters in that 
    weird eyeball dimention again - very easy (especially if you picked up 
    Cotton earlier). After the battle, have Cotton (if you have him) Absorb the
    Sphinx. you may get SphinxRiddle, a powerful instant kill spell, and Cotton
    should turn into a powerful Sphinx form. This should really help you in the 
    next few missions! You'll get a call from the Cygnus and your next picture 
    will appear. 
    Treasures: Payment
    Back on the Cygnus, collect your pay again (you should do this every 
    time you return, so I won't bother mentioning it again). Go below and 
    meet Yuria, she will show you something she found. When you follow her 
    you'll find that the Cygnus is carrying illegal weapons. You'll 
    automatically be sent to Manhattan. Go to the C.T.C. Building and talk 
    to the receptionist, she'll...ehem...kindly escort you out of the 
    building. Then, Fuse, a patrolman for the IRPO (Inter-Regional Police 
    Office) shows up and demands to see the president, Lady Campbell. He 
    tells the desk lady that Red is his assistant and they both go up to 
    Campbell's office (there is nothing but talk here). You then return to 
    the Cygnus. After talking to Hawk, the ship gets attacked by pirates. 
    This, IMO, is the hardest part of Red's chapter. You'll fight some easy 
    battles, then Fuse will join you. Go through the rest of the ship 
    (there's a secret passage in the room behind Hawk) and look for people 
    who survived the attack, as you can now go in those "guest rooms" Red 
    didn't want to enter earlier. After looking around for a while (and 
    fighting some really tough enemies). You can find the following people 
    abord this ship: Roufas, Asellus, White Rose, BJ&K, Blue, and Yuria 
    (Blue and Yuria don't join you, the rest do). Yuria is in one of the 
    guest rooms in the same area you first met her at the beginning of the 
    game. Sneak around the monsters (or fight them if you're strong enough) 
    and Yuria is in one of the rooms...I don't exactly know what purpose 
    rescuing her serves, do it only if you want to. (Optionally, you could 
    go around the rooms and Fuse will distract the monsters.) Build up in 
    the lower room where the weaker monsters are. After building up, explore 
    some more. Eventually you'll come across a battle with 4 enemies that 
    seems impossible to win, and, unless you're at a god-like state, it IS 
    Impossible to win! (Hey, It's possible to win it, I did once...) 
    Well...impossible, that is, unless you know the trick here. Run around 
    to the left side of the room and enter the 3 doors, one at a time. The 
    monsters in the impossible battle are here. Defeat them one at a time, 
    THEN you can pass. After defeating the final enemy near the big white 
    doors, Fuse will tell you of another way in. (If you go through the 
    front, you'll get slaughtered...even if you win, you lose!). Go back to 
    the door you couldn't "use in flight" earlier. (Save before you do this. 
    Also, if you're feeling lucky, strip your teammates of their equipment, 
    it's good stuff, and they'll be leaving you soon, anyway). Go through the 
    door and from here till the end of this outside passage, run as fast as you
    possibly can. If you aren't quick enough, you'll get blown off the ship!
    After passing the area (phew) you'll fight Platyhooks. Attack him until he 
    calls 4 Platoonpuses then runs off. Defeat the 4 Platoonpuses as quickly as 
    possible, as if you wait to long Platyhooks will return and you'll have to 
    fight him again. Oh yes... If you're strong enough, you can actually kill
    Platyhooks before he summons his 'troops'. You don't get anything for doing
    so, but it makes the battle shorter. After that battle, everything will 
    return to normal on the Cygnus, but you'll notice that all your team members
    are gone (except Cotton). You can get BJ&K back, however, by returning to 
    the room where you first found him. In a rather amusing little scene, Red
    'persuades' the robot to join. ^_^
    Treasures: 200 Credits x2, MemoryBoard, IceCrystal, FireCrystal, 
    Now, as usual, talk to Hawk and this time, you'll go to Koorong. The 
    following scene is automatic. When you regain control of Red, go back up 
    the stairs you just came down. The towns people will be attacked by a 
    monster, which (as usual) you have to fight - very easy battle. After 
    the battle, some strange yellow haired guy (at least, I think that's his 
    hair...looks more like a lampshade to me...) will appear and run off, 
    he's a BlackX agent. Follow him to the sewers; you may have to stop and 
    battle a couple of thugs. Everyone goes in those sewers at one time or 
    another, so I'll explain how they work now and save some time later. 
    After going down the steps, fighting the goons if necessary. There will 
    be 2 manholes, don't bother with the first one as it's a dead end, the 
    second one is where you need to go. Go around to the right path before 
    heading down, then take the path upwards. Take the bag that contains 200
    Credits. After getting the credits, take the lower path and exit. You 
    should be in a big junk yard, go right and down until you find a secret 
    passageway in the pile of black debris. There, I guy will offer to sell you
    "something good" for 400 credits -- say no. Leave the area and return, the 
    price will have dropped down to 200 credits. You can keep repeating this 
    process until the price drops down to 50 credits. Now you should buy it, 
    it's a SecretBoard (If you don't have a mec in your team, just skip it). 
    Then go up until you reach the next manhole. Go in it (well, obviously) then 
    go around the bend, whacking any goons that dare to stand in your way and 
    take the treasure (IceCrystal). Afterwards, head up the ladder and go left 
    into the dark wall. Go left again if you're in a hurry, or go right and 
    collect a MemoryBoard, another mec device. Proceed up the big staircase and 
    enter the big red door, it's a shop containing some VERY powerful (but 
    expensive) laser weapons; buy some if you want (and if you have the cash). 
    Next go in the black area to the right of the Red door, then go down the 
    manhole. (Careful, it's dark down here.) In the next room, follow ol' 
    lamphead again (skip the manhole) to the path to the right. Just keep going 
    down. If you get a message saying, "Can I?", just say no - you can't (not 
    now anyway, you'll return later.) Go all the way to the left to get a 
    FireCrystal then go in the little opening in the south part of the wall. 
    Climb up the ladder and go right. If you go left, you'll go back to Koorong 
    and have to start all over again (d'oh!). Go right and you'll be back on the
    Cygnus where you'll see a strange scene... End of mission...
    Treasures: None
    You'll then be taken to Kyo. You can buy some decent items at the shop, 
    or buy Mind Magic at the place called the "Doujou". Eventually, you'll 
    go to the northeast corner of town and enter the "Syoin". Talk to the 
    mec there and he will tell you a bit about BlackX's 4 Emperors. Red then 
    gets another call from the Cygnus.
    Treasures: CeramicSword, SanctuaryStone
    Your next mission is in Shingrow. Enter the palace and wait in line. You'll
    be asked if you want to fight or watch, fighting is more fun, but the same 
    thing happens if you just watch. If you choose to fight, you'll leave your 
    team behind and change into Alkaiser. Talk to the man behind the desk and 
    he'll ask for Alkaiser's name. In a moment of forgetfulness, Alkaiser 
    stammers, and trying hard not to say his actual name, says "Re...Re...Re..."
    and ends up entered in the tournament under the name "ReReRe". ^_^ (Don't
    worry, he still has his normal name.) 
    The tournament consists of a four battles. The first three are just random
    enemies, which are generally pretty easy to beat. The fourth one, however,
    the Masked Giant, can be tough. While he doesn't attack often, his chief
    attack, GodHand, can do upward of 600 damage. Unless you've been building up
    to no end, you won't be able to live through this. Still, you can beat him
    if you really try. You don't get anything special for doing so, though, but
    I suppose that perfectionsts would want to, just the same.
    After the tournament has ended, (it doesn't matter if you win or lose), 
    you'll see Dr. Klein run away. Follow him until you come to a room with
    crossroads, then head up. Talk to the people in the 3 upper rooms and take 
    the treasure chest (yes, there is one here, it's just hard to see) to get a 
    SanctuaryStone. Leave the room and you should see the good doctor (Heh heh) 
    run into the lower room; follow him and defeat the 2 yellow soldiers, then 
    examine the jar a few times and a secret staircase will appear. Go down the 
    new staircase and talk to the native there. He will mention a switch that 
    will move the floor. Examine the wall next to the pit and the floor will 
    rise up allowing you to get the treasure there (CeramicSword). Continue down
    the path and defeat the boss (a Goblin) at the end. As Alkaiser, you should 
    have no problem here. 
    ---Leaving the Cygnus/Team Members/Optional Quests---
    Back on the Cygnus again, talk to Hawk. Red will choose to leave the 
    Cygnus and will find himself at Yorkland. From here, you can basically 
    do anything you want, though your mission is to seek out and destroy the 
    4 BlackX emperors. First, though, start by finding team members, the 
    list below will tell you where to find some:
    Cotton: Bio Lab in Shrike, you should already have him though
    BJ&K: On the Cygnus (If you missed him, you can't get him now)
    EngineerCar: Nakajima Robotics, need a mec on your team.
    Fuse: In the Manhattan Shopping Mall
    Lute: In Scrap, he's at the Pub
    Thunder: In Yorkland, You must have Lute on your team first
    Rouge: In the Luminous Airport
    Annie: In Koorong outside the Restaurant
    Doll: Shingrow Port
    Liza: Inside the restaurant*
    Roufas: Inside the Restaurant* Also at Mu's Tomb
    Rabbit: This little (but powerful) Mec is in the Kyo Garden
    Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
    Emelia: Baccarat, Need to be collecting Arcane Cards
    Mesarthim: The basement of Lord Manor, need TimeLord on your team 
    Fei-on: In Tanzer, Need to be Collecting Runes 
    Slime: Tanzer, Joins after getting the Vitality Rune
    Silence: Omble (See Blue's Chapter)
    Sei: (See Riki's Chapter)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    TimeLord: (See Team Member List)
    Kylin: (See Team Member List)
    *At the restaurant, you have a choice of signing up Roufas or Liza, 
    choose Liza. You can still get Roufas by going on the Rune Quest and 
    picking him up at Mu's Tomb.
    I STRONGLY suggest you use either Rabbit or BJ&K here (preferably Rabbit) as
    they will both be VERY useful in the coming battles.
    If you want to go on the Light/Shadow, Rune/Arcane and Time/Space 
    quests, feel free to do so. Refer to Blue's chapter walkthrough for help 
    These next 4 missions can be done in any order, but this is the order I 
    do them, so I'll tell it this way.
    ---Koorong/Shuzer Base--- 
    Treasures: ElectroArmor, KillerRifle 
    The first of the four BlackX Emperors is Shuzer. To seek out and destroy 
    your old enemy, return to Koorong and talk to Annie outside the 
    restaurant; she will agree to show you the location of Shuzer base and 
    then join you. Go down to the sewers and keep going until you come to 
    the narrow bridge where you may have said "Can I???" earlier...try to 
    cross it, you can now. Climb the ladder and proceed up through the 
    building, fighting soldiers as you go. You can sidetrack into one of the 
    rooms and grab a suit of Electro Armor, but go into the middle door (the 
    one with the barber pole next to it). Defeat the soldier there and walk 
    across the board and proceed back through the hole in the back wall.  
    Keep going until you get to a flat blue platform -- SAVE! You have to 
    fight a boss - The Cyclops. Defeat him by using your best attacks, 
    DeadEnd works well if you know it, and equip JetBoots to stop his quake 
    attack (DSC makes this fight SOOOO easy...refer to the secrets section 
    to find out how to get DSC). Go up the stairs and follow the path until 
    you see a soldier blocking your way; fight him (in the eyeball dimention 
    no less ^_^) and when you win, go into the building he is blocking. 
    Press the glowing eye on the right lion statue to open the door. In the 
    next room you'll catch a quick glimpse of Shuzer in the upper door (now 
    would be a good time to save). Go through the door and you'll fight 
    Shuzer. He's tough, but if you have good moves (i.e. HeadWind, 
    DeadEnd...DSC!) he shouldn't be much of a problem. After taking around 
    20,000 damage (more or less) Shuzer calls a helicopter and jumps in. Red 
    grabs hold of the 'copter and holds on as it flies off, only letting go 
    when the helicopter lands. Red runs off and morphs into Alkaiser, 
    returning to challenge Shuzer. You'll now fight Shuzer again. He would 
    be easy, but...fighting with only Alkaiser makes this a toughie. If 
    Alkaiser has at least 600 HP, you won't need to heal too much (use 
    PowerCures if need be). Just use your best attacks on him until he dies, 
    you'll get the KillerRifle after the fight. Also, you *should* learn 
    FinalCrusade, a valuable skill that only Alkaiser can use. 
    Annie will also join you permanently now. On to the next mission!
    ---C.T.C. Building---
    Treasures: WaterCannon, MissilePod, 400 Credits, LightBazooka, Magi-Water,
    EagleGun, MaxCure, Protector, Thunderbolt
    Return to Manhattan (maybe you can afford some of the items at the mall 
    now...) and go back to the C.T.C. Building, and talk to your old friend, 
    the receptionist. She won't let you in until Lady Campbell calls and tells 
    Red to take an elevator to her office. Red wonders how Campbell knew who he 
    was...AH HA! She must be part of the BlackX! Red realizes this a moment 
    before the elevator gets attacked by some BlackX Soldiers (PinkX actually 
    :). Win this quickly, as every round of fight, you get hit with EnemyFire...
    When the elevator stops, talk to the lady and you'll fight another battle. 
    Win this battle and climb up the ladder behind where she was standing. When 
    you can't climb anymore, go left though the door. Once inside, head 
    immediatly to the right and enter the room. Inside, take the treasure here 
    (MissilePod) and then go back to the left. You'll be in what would appear to
    be a maze of desks. Weave your way around the desks, defeating the cops as 
    you go, and collect the treasures. (The bag has 400 credits in it, and the 
    gold treasure contains a WaterCannon.) Go through a door in the upper right 
    corner of the room, it's kinda well hidden, so just push against the walls 
    until you find it. From here, head up through the nest door, then go in the 
    door on the left. There is a treasure lying on the ground (LightBazooka),
    but you'll most likely have to fight some of the guards in order to get to 
    it. Backtrack and enter the door on the far right. If you ended up in a room
    with a fairy who is sitting on a machine, you're in the right spot. Go in 
    the upper door and you'll be at the bottom of a spiraling staircase. There 
    are 5 of these floors, each containing a group of monsters blocking the 
    stairs, a mini-boss, and a treasure. This first stairwell is covered with 
    slimes, it's almost impossible to completely avoid them, so fight them if 
    you have to. At the top you'll fight a HugeSlime and 3 PinkFighters and upon
    winning, you get some Magi-Water. The next floor has a steady stream of 
    falling mecs, they are easy enough to avoid. At the top you'll fight 2 
    Guncarts and a PinkFighter, and you'll win an EagleGun. The third set of 
    stairs is covered with plants. They all sit stationary, but will 
    occationally lash out at you and if you're hit, you have to fight them. The 
    mini-boss here is 2 TrapVines and 3 PinkFighters and your reward for beating
    them is a MaxCure. The next floor consists of a barrage of bouncing bugs. 
    Don't worry, they're easy to avoid. When you reach the top, you'll fight 3 
    Armorpillas and 2 PinkFighters. Your prize is a Protector. The final floor 
    is nothing but a bird and a few mecs; you might as well just fight these. At
    the top, talk to the woman on the right side of the room. She'll offer to 
    give you something, accept and you'll get the Thunderbolt. Now go left and 
    through the door - Save here. Upon entering the door, you'll fight a 
    Sub-Boss, the BlackGarb and 3 AutoBuffers. This battle is easy, you 
    shouldn't have any trouble with it. Following this annoyance, the lights go 
    out and Red morphs into Alkaiser. Now you have to fight Lady Campbell who 
    turns into a big spider, Arachne. 
    :::Defeating Arachne:::
    Well... Arachne is probably easier than Shuzer, but her attacks do similar
    damage. She uses many "net" type attacks, including a new one, LightningWeb,
    which attacks the whole team. Arachne probably has about 25,000 HP, and she
    isn't very difficult. Note that if you didn't get FinalCrusade yet, you'll 
    learn it after beating Campbell. 
    Yet another BlackX agent is out of commission; end of the next mission.
    ---Eastern Shingrow Ruins---
    Treasures: TwinSword, MagicStone, HarmoniumArmor, SanctuaryStone,
    ExcelShield, HarmoniumEarring, 250 Credits
    At the Shingrow port, talk to Doll, the purple haired woman, she'll tell 
    you about her brother who got lost in one of the nearby ruins and ask 
    you to help her find him. Agree and she joins you. Now head for the 
    eastern ruin. Go in the open passage then follow the passage up for a 
    treasure box containing a TwinSword (ignore the other door, it's a 
    trap.) Go back to the crossroads and go left. Follow the path until you 
    come to a door, enter it and fight the giant frog there - it's really 
    easy. Go up and continue across the bridge (ignore the steps for now), 
    follow the path into a small room and collect a MagicStone in the hard 
    to see treasure box (once again, ignore the door here, another trap.) 
    Backtrack across the bridge and now go down the steps; go under the arch 
    and into the small crack in the wall. From here, go into the courtyard 
    area (with the 2 slimes) and take the HarmoniumArmor on the ground. Now 
    go up through the door. You can try to take the treasure chest here, but 
    2 little girls on the platform above won't let you, so go talk to them. 
    They are actually monsters, defeat them and the go back and take the 
    treasure chest (HarmoniumEarring). Now continue up the steps into the 
    next room. This would appear to be a maze of sorts. Go across the raised 
    platform and go down the steps and take the hard to see bag in the 
    corner of the room for 250 Credits. Go under the arch here and into the 
    opening. In this room go up and search the little golden glow behind the 
    tree - you'll get a SanctuaryStone. (Ignore the upper door, it's yet 
    another trap.) Go back to the previous room and back up the stairs into 
    the door. Go down the steps and follow the path then go in the next 
    door. You're now in a room with 5 giant slimes. Defeat them! (It's 
    kinda tricky, as they keep regenerating if you don't kill them all, use 
    attacks that hit all of them at once.) Beat them and examine the funny 
    looking alter behind them to open a secret passage. (The door on the 
    right wall is a fake, not a trap, just a fake.) Before going in the 
    passageway though, be sure to take the ExcelShield from the EXTREMELY 
    hard to see treasure chest on the left side of the room. Now go up and 
    talk to the giant. Doll will step out and issue his arrest. (Yes, Doll 
    was lying about her brother, she actually works for the IRPO!) The 
    giant, Berva, will then attack you, He is BlackX agent #3.
    :::Defeating Berva:::
    Berva has a powerful defensive move called Swayback, if you use any form 
    of physical attack (sword or fist) he'll block it completely, so use 
    other means of attack such as guns, magic, and GaleSlash. He would 
    appear to have well over 33,000 HP. After beating him, he will run away. 
    Note: If you lose to Berva, the story will continue, but you'll be in a base
    under Shingrow Palace. Just work your way out and seek out Berva again.
    ---Shingrow/Shingrow Palace---
    Treasures: There are some in the Berva Base
    Follow Berva outside and head for Shingrow Palace, defeating BlackX 
    Soldiers along the way. Go into the palace and go left, then up. Talk to 
    the woman there for a free restore. From here, go in the lower 
    passageway to fight Berva again, or go back to the room where you fought 
    the goblin earlier and examine the walls to find a secret room full of 
    goodies. When you finally decide to defeat Berva, return to the arena room 
    and be ready for a tough fight...
    :::Defeating Berva:::
    Just attack him the same way you did the last time you fought him: no direct
    attacks, just aerial ones, or attacks like Guns, that don't actually touch 
    him. The consequences for touching this giant are MUCH worse this time, 
    however, as now he has a powerful Kasumi-like skill called BervaCounter, 
    which will not only stop your attack completely, but will also damage the
    would-be attacker by around 200-300! Berva has around 45,000 HP this time. 
    After beating him, Shingrow Palace will be destroyed and you'll be back at 
    the Shingrow Port. Mission 3 is done.
    ---Kyo/Syoin/Metal Black Base---
    Treasures: SamuraiSword, MaxCure, BigMissile, 300 Credits, Magi-Water
    Go to Kyo and enter the Syoin. If you have Rabbit on your team, he'll 
    point out a secret passageway. If you don't have Rabbit, just go to the 
    garden (also in Kyo) and pick him up. The passageway leads to the Metal 
    Black Base, it's quite easy, but be sure to take some of the treasures 
    inside. This area is so linear, it would be a waste of time explaining 
    it. When you reach the big green vat, defeat the guard and Red will 
    realize this is the place where BlackX is producing drugs, and he'll set 
    an explosive device...GET OUT OF THE BASE NOW! When you leave, you'll 
    be ambushed by MBlack, the last of the 4 BlackX Emperors. 
    :::Defeating MBlack:::
    By this point, he shouldn't be too hard (Especially if you have DSC). I'm
    usually so powerful by this time, I don't really know what he can do. Since
    MBlack can be effortlessly taken out in one round of fight, I'd say he 
    probably has no more than 10,000 HP. When you beat him, (Make this battle 
    take as long as possible, as it has some awesome music) you'll receive the 
    very powerful WarLordArmor, and for an added bonus, if you have a mec on 
    your team, you can absorb MBlack and get the powerful TigerProgram!
    ---Cygnus/Black Ray---
    Treasures: (On Black Ray) SprigganSuit, OctopusBoard, Iron Clogs, 
    SilverMoon, WarLordArmor
    After all 4 missions are completed, Red will get a call from the Cygnus. 
    Do whatever you need to before boarding as you can't get off. On the 
    Cygnus, talk to Hawk and he'll give you a BlackX costume. Now you can 
    board the BlackX's ship, The Black Ray. Once on board, explore freely. 
    (Note that the soldiers won't let you take any of the treasure...yet.) 
    Go in the cockpit on the 3rd floor and you'll see MBlack again, he will 
    notice Red and report intruders abord the ship. Red, like a fool, throws 
    his costume off and runs. Now comes the tricky part...leave this room 
    and a message saying "9000MM to Base" will appear, and every time you go 
    into a room, the number will decrease by 1000. The trick here is to let 
    it count down to zero. Keep running until you get the message "Almost at 
    BlackX base" (and try to take as many of the treasures as possible, it's 
    all *very* good equipment!) Now, this sounds easy, but you can't re-enter 
    the same room twice, if you do, you'll have to fight MBlackII; and even 
    if you win, you lose. So get the message "Almost at BlackX Base" and 
    THEN fight MBlackII.
    :::Defeating MBlackII:::
    Actually, this battle is pretty easy. MBlack's only dangerous attack is
    MoonScraper, which does 100-200 damage to the whole team, and he uses this
    quite often. As long as you keep healing and using your best attacks against
    him, victory should come quite easy here. Also, if you brought Rabbit along,
    you can use his ECM to block MBlack's powerful Shoot-All attack. MBlack's 
    newest form has around 60,000 HP. When you win, (have a mec absorb MBlackII
    to get the DragonProgram) you'll be at the BlackX Base, your final area...
    ---BlackX Base---
    Treasures: SanctuaryStone, LethalGun, HyperionBazooka, MaxCure x3, 
    Magi-Water, GrainCannon, PowerBelt
    After the Black Ray crashes, you'll find yourself in the BlackX base. 
    Red has now become Alkaiser and he will remain as Alkaiser until 
    the end of the game. From the entrance to the base, head up and right, then
    climb the steps. Be sure to collect the SanctuaryStone along the way, you'll
    probably need it. Continue up through the door and collect the treasures 
    here (LethalGun and 2 MaxCures). Pass through here and go up through a door 
    on the left wall. You'll be in a room that looks like some sort of prison. 
    It's an enclosed area with about 7 monsters, 3 treasures, and a switch, but
    there appears to be no way of getting in. Go up and try to enter the door, 
    you'll be bounced back and the prison will open. Defeat the monsters if
    you'd like, and take the treasures (MaxCure, Magi-Water, and a GrainCannon).
    Now go back and hit the red switch on the small platform, the door that you 
    used to open the prison will now open and you may proceed. Go up the stairs,
    fighting monsters along the way, until you come to a staircase leading 
    further up. Here, you'll see a raised elevator. Climb up the stairs on the 
    right side of the room and go around the pipes, flip the red switch and the 
    elevator will lower allowing you to get up to a platform with a narrow ledge
    and a door. Don't get on the elevator yet though, instead, walk to the 
    extreme righthand corner of the room and examine the shiny (hard to see)
    wall to claim a PowerBelt. Now board the elevator. Once at the top, whatever
    you do...do *not* enter the door yet. Cross the narrow bridge and take the 
    treasure on the platform there, it's a HyperionBazooka! Backtrack and go 
    through the door. Head to the left and climb down the ladder and try to 
    enter the door. You'll find out it's locked. Climb back up the ladder and go
    to the right and cross the pipe, keep following the path until you reach a 
    door, enter it. You'll see 2 people inside, they are Red's mother and 
    sister. Talk to them, and when they learn that Alkaiser is here to help 
    them, Red's mom gives him the key to the locked door. Also, if you talk to 
    Red's mom again, she'll restore all JP, WP, and LP. Go back to the locked 
    door and use your key. Head up until you meet up with a BlackX agent 
    (cleverly named "BlackX" ...^_^). BlackX shouldn't pose much of a threat; 
    his worst attack is one that turns you to stone. When he's defeated, Dr. 
    Klein will show up and tell you about his "secret weapons". You'll now fight
    against Berva, Shuzer, and Arachne. Yes, it may sound easy, but you have to 
    fight them one after another with no breaks in between...
    :::Defeating Berva, Shuzer and Arachne:::
    Actually, if you have high HP, WP and JP, this battle should be a breeze; 
    just defeat them the same way you did before. They have more HP, but still 
    aren't much of a problem. Arachne, though, has some cool looking spells, 
    like RavaBarrire.
    After beating them, Dr Klein calls MBlackIII, the newest model of your 
    old enemy. (MBlackIII is also called 'Metal Alkaiser' in some 
    cases...for obvious reasons.) In his sense of fair play, MBlackIII 
    allows you to wait and heal up first. When ready, you'll have to fight 
    :::Defeating MBlackIII:::
    Yes, he's more difficult then MBlacks I and II, but he is still rather 
    easy. TigerRampage and Dark Phoenix can do a lot of damage though, so stay
    healed just in case. MoonScraper isn't nearly as damaging, but it hits the
    whole team. MBlackIII also has some other lesser attacks that are of no real
    threat. The big trick here is to have Alkaiser repeatedly use Al-Phoenix 
    (if he has it), and when MBlack uses Dark Phoenix, Alkaiser should learn 
    his ultimate attack, Re-Al-Phoenix. (This is how it happened for me, if 
    it's wrong, please correct me.) MBlackIII has a whopping 120,000 HP...
    After beating him, you will be healed and the true boss of BlackX shows up - 
    a giant robotic creature called BossX...you (of course) now have to fight 
    :::Defeating BossX:::
    Well, he's easier than some final bosses, but that doesn't mean he's 
    especially EASY. If you have power moves (LifeSprinkler, DSC, Re-Al-
    Phoenix, etc.) use them, they'll be very helpful. BossX has 2 extremely 
    dangerous moves: HyperGaze, which inflicts status ailments on the whole 
    team (usually charm); avoid this with PurpleEyes or DodgeGaze. His other 
    move is called JudgementX, which looks similar to an FF7 style summon. 
    (It's worth seeing at least once, IMO.) All his other moves are rather 
    weak, but he has well over 100,000 HP. Good luck, because when he's 
    done, so is Red's quest.
    And now...you'll find out the truth behind the mysterious Alkarl......
    Blue's Chapter starts at the Magic academy at Magic Kingdom, today is 
    Blue's graduation day. Blue is a young man gifted with the powers of 
    magic, He, however, will never reach his full potential, as his twin 
    brother Rouge is holding him back. To attain his fullest potential, Blue 
    must prepare, master the concepts of these various spells, then seek out 
    Rouge, and........KILL HIM!
    Blue will start out with the usual items, but he has a new one, The 
    Region Map. This special item lets him transport to any town that he has 
    visited. After the scene at Magic Kingdom, The RegionMap transport 
    screen automatically comes up, you can start at either Luminous (the 
    little gimmering light icon) or Devin (little round yellow ball icon). 
    Where you choose determines your starting point.  
    ---Collecting Team Members---
    Now Blue has a pretty open-ended chapter, so start by collecting any 
    team members you may need, these are Blue's potential pals:
    Cotton: Bio Lab in Shrike
    Thunder: In Yorkland next to the windmill, Need Lute
    Lute: Scrap Pub
    Mei-ling: Scrap Pub
    Riki: Scrap Pub
    T260G: Scrap Pub
    EngineerCar: Nakajima Robotics, need a mec on your team.
    Annie: In Koorong outside the Restaurant, must have 3 runes first
    Roufas: Inside Mu's Tomb, need to be collecting Runes
    Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
    Emelia: Baccarat, Need to be collecting Arcane Cards
    Dr. Nusakan: Backstreet in Koorong, need to be collecting Runes 
    Mesarthim: The basement of Lord Manor, need Dr. N on your team 
    Slime: Tanzer, After finding the Vitality Rune
    Silence: Omble (See Below)
    Sei: (See Riki's Chapter)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    Blue can't get Fei-on because he doesn't offer to help him. He can't get 
    TimeLord and/or Kylin because he needs to fight them to get the gift for 
    their magic, and he can't get Rouge because...well guess..
    Now's the time for Blue to begin his quest for magic, as you know 
    already, Light and Shadow, Rune and Arcane, Time and Space, and Realm 
    and Mystic magics can't co-exist, so you can only get one or the other 
    of there magics. (Refer to the chart at the bottom of this page for more 
    Now that you have team members, it's time to get some magic.
    Your first goal is to collect Light Magic or Shadow Magic, but you can't
    have both.
    ---Quest for Light Magic - Luminous Labyrinth---
    Treasures: MoonlightRobe, SanctuaryStone, 400 Credits
    If you want Light Magic, Luminous is your place. Travel to Luminous and buy
    some Light Magic from the man in the house just above the port. So, great,
    you have the magic, but now you need the gift for it. Ok, go through the 
    passage below the Light Magic shop and talk to the man standing there. He
    will ask you if you'd like to challenge the Luminous Labyrinth, but he tells 
    you that mecs and monsters can't enter..oh well - Say yes and you'll be 
    transported there. Once inside the labyrinth, head up through the door.
    Your goal here is to turn the mirrors around. In the first room, the 
    mirrors are positioned something like this:
        1   2
    Turn mirror 1 then mirror 3 and the door will open. 
    The second room is a bit more difficult, you'll now need the help of magic
    orbs to reflect the light on to the mirrors. The orbs can be picked up and
    placed on other white square blocks. This is how the room is lined up:
    (The numbers indicate mirrors and the letters indicate blocks for the orbs.) 
    The orb starts on Block "A"
     3     C   
    Pick up the orb and move it onto block C, then turn mirrors 2, 3, then 1
    The final room focuses not on opening a door, but to get colored beams of
    light to hit the wall to get treasures (and an occational fight).
    The room is lined up like this:
    (The orb starts on block "C")
             3   4
       A            1
                   2     C
    These are detailed instructions on how to get the different colored beams to
    hit the wall:
    Dark Blue Beam: Move mirror 4
    Light Blue Beam: Move mirror 3, then mirror 4
    Red Beam: Move mirrors 2 and 4
    Yellow Beam: Move mirrors 2, 3, then 4
    Purple Beam: Move the orb onto block A, then turn mirrors 2 and 4
    White Beam: Place the orb on block B, then move mirrors 2, 3, and 4
    This is what the various beams do:
    Light Blue Beam - Get MoonlightRobe
    Yellow Beam     - Get 400 Credits
    Purple Beam     - Get a SanctuaryStone
    Dark Blue Beam  - Fight a battle
    Red Beam        - Fight a harder battle
    White Beam      - Obtain the gift for Light Magic and leave the labyrinth
    Try to collect all 3 treasures before touching the white light, as when you
    hit it, you'll be warped out of the Labyrinth with no way back in.
    Yay. You've got the gift for Light Magic. What'll you do next? Collect
    Runes? Or Arcane Tarots? The Choice is yours...
    ---Quest for Shadow Magic - Omble---
    Treasures: 200 Credits, Magi-Water
    Luminous is also the location of Shadow Magic. If this is what you'd rather
    have, head for the dark room on the right and talk to the woman there. Ask
    her about the gift and you'll be sent to the shadow region, Omble. (Like in 
    the Luminous Labyrinth, mecs and monsters aren't allowed here.) At Omble,
    your shadow will break loose and run off and you can't leave until you catch 
    it. Talk to all the shadows until you come across the shadow of Silence, 
    agree to help him and he will "join" you. (Well, he's just a shadow, so he 
    won't be of any help...yet.) Climb the steps and enter the door. You'll 
    immediatly see a bunch of shadows running around, these are actually 
    monsters...STRONG monsters. Go left and take the upper path. Take the 
    shadow bag to get 200 credits. Now go down and climb the steps. Ignore the 
    door on the right, it leads to a dead end. Instead, enter the left door and 
    you'll come to a room with 3 paths. Head left again and you'll eventually
    come to a room with a bunch of wandering shadows (what else?). Talk to them 
    all and they will move to the room on the other side of the wall. Now go 
    back to the big room and this time, head right. You'll be in a room with a 
    lone shadow person, talk to him, he runs a shop. Buy whatever you want and
    then head back and go up. There is a treasure containing Magi-Water just 
    below the door. This is the room where all the stray shadows ran to. Maybe
    you'll notice that most of these shadows are those of the main characters.
    (Red, Blue, Emelia, Asellus, Gen, etc.) Touch the shadow that you think 
    belongs to the character you're playing. If you choose wrong, you'll have 
    to fight. If you're playing as Red, Blue, or Lute, you shouldn't have 
    trouble here, and since you're probably playing as Blue if you're reading 
    this, it should be easy! (You just CAN'T miss Blue's ponytail!) After you've
    found your shadow, follow it up into the room where it flees to. Now talk to
    the shadow and you'll fight a most interesting battle...a battle against...
    YOURSELF! Well, actually more like evil shadow clones of your team. It 
    would probably be best to remove attacks that damage all enemies (especially
    GaleSlash), as your doubles can and will use those attacks on you. This 
    should be an interesting, but not a very tough, battle. After you win, 
    you'll get the gift for Shadow Magic and be warped out of Omble. Now, 
    (assuming you agreed to help the shadow of Silence), talk to the man 
    standing in the shadows, he is Silence, and he will now officially join you.
    Shadow magic collected. What's next? Rune or Arcane?
    ---Quest for Rune Magic - Devin---
    Treasures: SmallStone x4
    OK, so you've picked Rune Magic. Start your search in Devin. Go inside the 
    tent near the entrance to town; this is "The Lure of the Rune", the shop 
    where you can acquire Rune Magic. Agree to get the gift for the magic, and 
    you'll be given 4 SmallStones and told that you must collect 4 Runes that 
    are scattered around various regions and absorb their power in these 
    seemingly useless pebbles. This is where the Runes can be found:
    The Victory Rune is in Shrike 
    The Hide Rune is in Koorong
    The Vitality Rune is in Tanzer
    The Freedom Rune is in Despair
    Well, now that you know where the Runes are, GO GET 'EM!
    ---Mu's Tomb---
    Treasures: <2 Random items>, 200 Credits x2, BloodChalice, Katana, 
    ShadowDagger, RuneStone
    I strongly suggest you collect the runes in this order, as it'll be easier.
    The Victory Runs is in Shrike, so Shrike is where you must now go! On the
    south-eastern corner of town, you'll find Mu's Tomb, the location of the 
    Rune. Immediatly inside, head left through the first door you come to. Talk
    to the men in the next room. One of them is Roufas, and if you agree that 
    "Victory is the sign of a real man", he will join you. (Although everyone
    else can collect the runes, only certain characters can get Roufas on their
    team.) Now check the wall on the left - there is a secret door leading to a 
    most unusual treasure room... Defeat the 3 slimes and take the small 
    treasure chest first, you'll be attacked. It's usually a pre-determined 
    enemy, but it's random. When you win, you'll get an item that is determined
    by the enemy you fought. The big chest it the same way, but the enemy is 
    more powerful. You can get the following items there:
    Small Chest
    <Random Battle> - PowerCure
    Platyhooks      - DanceShoes
    Snowfolks       - HarmoniumArmor
    Big Chest
    Ettin           - PowerCure
    Mimic           - GoldIngot
    MecGod          - HG-Cannon (!)
    (I've also run across GoldIngots and SnakeOils here from time to time, but
    I'm not certain what you win them from.)
    Actually, the items you get really aren't all that great, but the enemies 
    can be quite tough to beat... The Ettin and Mimic are are just routine 
    battles, but the MecGod is a totally different story...
    :::Defeating the MecGod:::
    This is the rarest of the 3 enemies, due to it also giving you the best 
    payoff. All I can say it just use your best attacks and hope MecGod doesn't 
    use MagneticStorm. When you beat it, (and it probably has close to 50,000 
    HP.) you get double the prizes. Have a mec (if you brought one along) 
    absorb MecGod to get the powerful TigerProgram. And after battle, you get an 
    HG-Cannon, which makes the fight worth it anyway. There's probably no real 
    need to say it, but this is probably the battle you want to try for.
    Now, you've probably lost a lot of HP and WP from your fight with the Mimic
    or MecGod (or whatever you fought). So go back to the inn and rest. Now re-
    enter the tomb and go right. You'll come to a door with a warning in several
    languages. Blue will hesitate for a minute, but then decide that he must go 
    in. Inside, open the hidden door on the upper wall and go into the next 
    room. Take the treasure containing a ShadowDagger, then proceed downwards
    through the opening. Below this room is another small room containing two 
    creatures; pass them and go into the door. You'll now be in a room filled 
    with monsters, and to the right, you'll see two paths: one leading 
    downstairs, and one leading through a hole in the right wall. Next to the 
    staircase is a treasure chest containing a Katana, take it then enter the 
    hole the right to get some treasures. The first room here has a bag with 200 
    credits and a path leading upwards. Take the bag then proceed through the 
    upper passageway into the next room. You should be in a room with 4 doors on 
    the upper wall. Go in one of those doors (it doesn't matter which one; they 
    all lead to the same room) and take the treasures there (200 Credits and
    BloodChalice). Exit this room and follow the left path, which leads back to 
    the entrance. Leave the tomb and stay at the inn, then work your way back to 
    the staircase that lead downwards (near where you picked up a Katana 
    earlier). Climb down the stairs and look around until you see a bunch of 
    monsters. You can either defeat them, or lure them away from the opening. 
    Whatever choice you made, enter the door behind them once they are gone, and 
    continue up past the next room where the rune lies. Now go up and try to
    claim the rune... A pile of bones will spring up and attack you...
    :::Defeating the Skulldrake:::
    In the first round of this battle, punch the pile of bones (or just defend), 
    as you can't hurt it yet. After one round of fight, the bones will come to 
    life and attack you. The Skulldrake isn't exactly the strongest monster 
    you'll ever face... His attacks are weak and you can probably defeat him in
    one or two rounds, so don't worry if you're not very strong -- this battle 
    is easy.
    When that pathetic bonehead is gone, climb up on the platform and...VOILA!
    You've got the Victory Rune. Three more to go.
    ---Natural Cave---
    Treasures: 200 Credits, 300 Credits, 500 Credits, Magi-Water, StardustRobe,
    AngelArmor, RuneStone
    The Hide Rune is in Koorong, but you'd most likely never find it without a 
    bit of friendly help. Head to the lower section of town and talk to the 
    purple-haired guy to the left of the inn; he'll tell you about a doctor in
    the back alley who knows a thing or two about runes. Ok, let's pay this guy
    a visit. Go to the alley in the lower section of town (where the 3 birds 
    are) and enter a partially hidden door next to the manhole. Inside, you'll
    meet Dr. Nusakan. After the good doctor tells you about the rune, he'll 
    offer to join you...ACCEPT HIS OFFER! NUSAKAN RULES! Overall, Nusakan
    is probably the best mystic you can recruit. His mystic skills are powerful,
    he starts with good magic (Including the "Death" Arcane spell, which will 
    prove useful later), and his Mysticwear restores HP when used in battle! 
    Even better is that he doesn't have that crappy MysticMail, so you can give
    him some REAL armor, like WarLordArmor or a PoweredSuit! Too bad only Blue 
    and Riki can sign him up :(  Ok, I've talked about Nusakan long enough. Now 
    go back in Koorong and enter the restaurant in the upper part of town and 
    talk to Liza inside. If Roufas is part of your team, Liza will offer to take 
    you to the rune -- once again, accept her kind offer, Liza is a great team 
    member as well! Now head for the sewers. Keep going until you reach the 
    laser shop. Buy something if you wish, then go in the door next to it and 
    climb down the ladder. Liza will step out and tell you to climb down the
    manhole in this room -- do as she says. Now circle around this room and 
    enter the blue hole in the wall when you reach the end, you'll now be in the
    natural cave, where the Hide Rune can be found.
    First of all, grab the bag near the entrance to get 200 credits. Now head 
    down andclimb the pink vine. (It's kinda hard to see, so watch out.) In this
    room, go down past the 2 skeletons and climb down ANOTHER hard to see vine.
    Defeat the monster and search the wall on the right for 500 credits. After
    getting the credits, go exit through the hole in the bottom of this room. 
    Take the lone treasure to get a StardustRobe, then proceed back up to the
    room with the two skeletons and go left. Follow the path up until you can't
    go any further then examine the wall on the left to get 300 credits. Now 
    enter the door on the right and you'll be back in the main area. Take the
    extreme lower path and you'll end up in a big room with numerous monsters 
    and a treasure (Magi-Water). Grab the Magi-Water then take the upper door on
    the left side of the room. Climb the vine and you'll see to cliffs that 
    almost touch. You need to run to the end of the cliff and you'll 
    automatically jump to the other side, but don't do it yet. Instead, just 
    walk off the cliff and head to the left to collect AngelArmor, which is some
    very good armor. Now go to the right and exit through the bottom of the 
    room. Exit this next room and you'll be back in the big room with the 
    monster; make your way back to the cliffs and this time, jump across. Now
    just keep going forward until you reach a room with a bunch of giant 
    spiders, as soon as you enter this room, you'll be attacked by the QuakeWorm
    and 3 Wormbroods.
    :::Defeating Quakeworm:::
    The first thing you should do is immediatly kill the 3 Wormbroods, as 
    they'll keep using MagicHeal to heal each other, and Assist to boost their 
    stats. After these pests are gone, attack the Quakeworm. He's not very 
    strong, but at the end of every round of fight, he uses a Quake attack that
    damages the entire team -- avoid this by equipping JetBoots (or that Angel
    Armor you just picked up.) After doing about 10,000 damage, the Quakeworm
    will be defeated and you'll get the Hide Rune.
    Treasures: RuneStone
    This is a very vague area, and many people have difficulty finding this 
    place. To reach Tanzer, simply find any one rune then go to the Koorong port
    and travel anywhere (doesn't matter where). Your ship will be intercepted by
    Tanzer (who actually SWALLOWS your ship!) Now you're inside Tanzer. As soon
    as you enter, the people on the ship will be attacked by a couple of thugs,
    as Blue just stands and watches (jerk!). (Note: If you're playing as anyone
    else except Asellus, you'll have to fight the thugs...they're just normal 
    enemies.) After the thugs attack, the pirate Nomad appears and talks to you 
    until Fei-on shows up and leads you to a village of sorts. Talk to the 
    people if you'd like, then enter the upper right door and talk to Fei-on
    again. He'll ask you if you'll help him get rid of Nomad, but Blue declines,
    as all he wants is the rune. Fei-on is dissapointed, but he still offers to
    take Blue to where the rune is (Note that if you're playing as anyone else,
    you have the choice in helping Fei-on, in which case, he joins you.) Follow
    Fei-on out of the village. He will show you the exact to the rune, so if he
    stops next to an opening, enter it. Eventually you'll come to a room with a
    bunch of slippery slopes. Slide down until you reach the bottom, and enter
    the green opening on the left side of the room. Now go down the next hill, 
    turn right, and go down another hill. You should be on a flat bridge-like
    surface. Fei-on will step out and tell you that you're close to the rune, 
    but it's guarded by slimes and asks if you're ready to try and get it yet --
    say yes. You'll now have to fight an interesting battle. All your human and
    mystic characters have a new command called Touch. Start by defeating all 
    the slimes, then have someone touch the rune. You have to be quick because 
    the slimes keep regerating, so use attacks that damage all enemies and don't
    worry about hitting the rune, it can't be damaged. After successfully 
    touching the rune, you'll get the Vitality Rune and be transported out of
    Treasures: LightBazooka, ShellShield, RuneStone
    The final rune location is also the easiest. First things first, return to 
    Koorond and buy a InfraScope, you'll need it. Now talk to Annie, who is (as 
    usual) standing outside of the restaurant. She'll offer to take you to 
    Despair, accept her offer and she joins you, then you're automatically sent 
    to Despair, a prison. This place is short and not very difficult. Like Fei-
    on, Annie will lead you to the rune... however, UNlike Fei-on, her 
    directions are ALL WRONG! Instead of climbing the ladder like she tells you
    to do, go right and enter the elevator like door. This will cut your trip in
    half! Go down the manhole on the left side of the room and continue until
    you come to the laser maze. If you bought an InfraScope in town like I
    suggested., you'll have no problem here, as you can see the beams...however,
    if you DIDN'T buy the InfraScope...it's tougher, as the beams are invisible.
    After passing through the laser maze, climb the ladder and enter the green
    door and examine the grate in the next room. You'll be attacked by the 
    Nidheg, a giant centipede!
    :::Defeating the Nidheg:::
    Like all the Rune quest bosses, the Nidheg has weak attacks and is easy to
    defeat, just attack it with whatever moves you have. It has a lot of HP, but
    the Nidheg shouldn't give you much trouble. 
    After defeating that bad bug, you'll get the Freedom Rune and be transported
    back to Koorong. 
    YAY! Now you have all 4 runes, so you get the gift for Rune Magic! Spend
    some time learning all the rune magics, then prepare for your next task: to
    collect Time or Space magics!
    ---Quest for Arcane Magic - Devin---
    Treasures: Card x4
    Well, if you want Arcane magic, go to Devin and enter the building in the
    center of town. Ask about the gift and you'll be given 4 plain cards and 
    told that you have to collect 4 REAL Arcane Cards in the following regions:
    The Grail Card is in Yorkland
    The Saber Card is in Wakatu
    The Shield Card is in IRPO
    The Gold Card is in Baccarat
    Armed with this knowledge, head for those regions and GET THOSE CARDS!
    As you collect the ArcanaTarots, the Cards you received will dissappear.
    Treasures: ArcanaTarot
    (Note: You'd be best off doing this quest first, as if you're too strong, 
    the enemies here will be those &^%*&^*& squids!)
    In Yorkland, take the left path into the brewery section of town. Go into 
    all the building and ask the people inside and ask about the Grail Card.
    They won't give you any info, however, unless you taste a sample of their 
    wine. When you've talked to the people in all 5 houses, the last one one you
    talk to will tell you that the card is in the Liquor Shrine, which is in the
    middle of the Swamp. So go back to the crossroads and head up into the 
    swamp. Once there, you'll immediatly notice that your character is moving
    kinda funny... It's because he is drunk! (Note: If T260G does this, he 
    won't get drunk, and neither will any mecs on the team.) It's entirely 
    possible to navigate the swamp without fighting a single enemy, but in this
    drunken state...expect to meet a few enemies here. This is why it's so 
    important to come here earlier in the game. If your HP is over 500, the 
    enemies here will be those annoying squids! They are trouble enough to kill
    normally, let alone DRUNK! (When you're drunk, it causes various status
    ailments to all your team members, excluding mecs, during battle.) When you
    reach the shrine, stand between the pillars and you'll get the card!
    Treasures: CometBlade, Iron Clogs, Twin Dragon, ArcanaTarot
    Ok, so you need the Saber Card which is in Wakatu, but the men at the 
    Koorong port won't allow entrance unless someone from Wakatu guides you 
    there. Well, I guess it's time to find a native of Wakatu. Still in Koorong,
    talk to the skeleton in the lower section of town to learn about Gen, who is
    in fact, from Wakatu. Unfortunatly, Gen is (as usual) wasting all his time 
    in the Scrap Pub getting drunk... Oh well, might as well pay this guy a 
    visit. When you talk to Gen, he denies being from Wakatu and refuses to 
    help. But he soon reconsiders, agrees to help, and joins you. You can now 
    freely travel to Wakatu, so let's go! Immediatly in Wakatu, talk to the 
    skeleton and he'll transport you into the main part of the town. Now go up 
    through the door and go left. Gen will step out and show you the correct 
    path. Head right and ignore the upper path. Now go right until you come to a 
    crossroads. If you go right, you can see a treasure chest, but there is no 
    way of getting it, so just ignore it and go back and take the upper path. 
    You'll be in front of an open building. Enter through the open door and 
    defeat the slime. Now go back and Gen will step out and head right. Follow 
    him onto the next screen and the path splits again. Head up first. eep going 
    until you come to a place where the path divides into 2, one leading left, 
    and one leading down. Head down first and enter the building, go down the 
    steps, and go left. You'll be in the 'Blade Chamber'. If Gen is built up 
    enough, you'll receive a powerful CometBlade here. Though the exact stats 
    are unknown, Gen needs about 50 Str, 70 WP, and...maybe 500 HP. (If anyone
    knows the exact stats, please tell me.) Anyway, leave the building and just
    keep going left. Eventually you'll come to a dead end and a treasure (Iron 
    Clogs). Now backtrack to the crossroads where you left Gen, and this time, 
    go down. Another crossroad... Head down and take the Twin Dragon from the 
    chest, (BTW, this is the one you may have seen near the beginning, but 
    couldn't get) but watch out, there is a group of 3 souped up ghosts who can 
    be dangerous. Go back up and walk next to the castle. There is a partially 
    hidden door to the left. (Note: Going to the center of the upper or lower 
    wall brings you outside on a roof, but I don't know what purpose this 
    serves.) Enter it and climb the stairs on the upper right corner of the 
    screen. You'll come to an darkened room that looks to be a dead end. Walk 
    around the room and enter a VERY hard to see door on the right side of the 
    room, then climb the stairs in the next room. Now, in this final room, stand 
    between the 3 lamps and some shadows will start flashing on the wall, and 
    occationally, you'll hear swords clank. The trick here is to push the O 
    button at the exact same time you hear the clank - it's not too hard, but if 
    you mess up, you'll have to fight a battle. When you get it right, you'll 
    get the Saber Card!
    ---IRPO/Mosperiburg Mountain---
    Treasures: SanctuaryStone, OctopusBoard, KrisKnife, 1000 Credits, Lordstar,
    GoldenFleece, ArcanaTarot
    Now head for the IRPO and talk to the lady at the desk. You'll be sent to an
    office. After a few moments, Fuse walks in and you explain to him that you
    need the Shield Card. Yeah, right, like he's just gonna hand it over!
    Fuse will tell you that if you want the card bad enough, that you must do 
    something in exchange. There is a flower that only blooms once every 1,000
    years on the mountains behind Mosperiburg, and it's up to you to get it. 
    You'll now be transported to the mountain, and Fuse has joined your team.
    In the first area, you'll notice a fairy floating around...KILL IT! You'll
    see why in a minute. Go up to the next part of the mountain and you should
    see a small cave on the left wall; enter it and you'll see a LOT of 
    treasure, but unfortunatly, it's guarded by 2 fearsome dragons...
    :::Defeating the Dragons:::
    There are 2 dragons here, A red one and a black one. The Red Dragon only has
    about 4,000 HP and can be easily beaten, but the Black Dragon is a totally
    different story. The black dragon gets 2 turns every round and can use some
    dangerous attacks like TitasWave and StoneGas, both of which do considerable
    damage. Use your best attacks on it like RosarioImpale or DSC (if you think
    you can spare the WP). When you win this battle, you might win a 
    DragonShield, but odds are you'll get a lousy Protector instead. The Black 
    Dragon seems to have 25,000-30,000 HP.
    Now take the treasures they were guarding, it's everything listed above. 
    (Except the ArcanaTarot, of course)
    Leave the cave and continue up into another cave. Inside, you'll see 2 
    caves, the one on the right has a frozen Suzaku in it, and the one on the
    left is the way out. Head left first into a small canyon with 3 boars 
    running around. (This is optional, you may just skip past it if you don't 
    want Suzaku on your team.) If you see a snowman at the bottom of the canyon, 
    fight it. After it's beaten, go back to the cave with the frozen Suzaku in 
    it, and the Suzaku will join you! If there isn't a snowman, or is one on 
    the left side of the canyon, go back and fight the fairy at the beginning of 
    the area until the snowman appears at the bottom of the screen. When it 
    finally does, fight it, it's a giant snow creature called Jotnar.
    :::Defeating Jotnar:::
    This battle would be tough if it wasn't for the fact that Jotnar can be 
    killed in one hit by the Death spell. (True, no one has the gift for Arcane 
    magic yet, but Dr. Nusakan begins with this spell.) If Nusakan isn't on your
    team though, it'll be tougher. Use IceCrystals and PearlHearts to block his
    ice and water attacks, but if he uses Windblast, watch out!
    Now, since you took all the trouble beating Jotnar, why not go back to the
    Suzaku cave and sign up this high-powered phoenix! Now just continue up the
    mountain until you come to the flower bed. Touch the flowers and a not-so-
    friendly Suzaku will fly down and attack you.
    :::Defeating Suzaku:::
    The Death spell does the trick here too, but if you want to beat this guy 
    the hero's way, here's what to do. Equip FireCrystals and use FireBarrier
    to stop his fire based attacks. Try NOT to use any direct attacks on Suzaku, 
    as he has a permanent FireBarrier, which will hurt you for more than 200 
    damage every time you hit him... Ouch! If he uses HeatWave, you're in 
    trouble, but most of his other attacks are pretty mild. You shouldn't have 
    much trouble with this one.
    After beating Suzaku, you'll be warped back to IRPO where Fuse will now give
    you the Shield Card.
    (Note: If you're playing as Red when you do this, and you have Fuse on your
    team, you will automatically be given the card without having to come here.
    This would be fine except for the fact that you can't get Suzaku or any of
    the powerful items here if Fuse has already joined you.)
    Treasures: ArcanaTarot
    One of the easier quests. Start by buying exactly 4 GoldIngots at Nelson (or
    Koorong, if you're feeling wealthy). Now go to Baccarat and talk to the 
    bunny girl who is wearing purple 3 floors below the top floor. (If you've
    played Emelia's chapter before, you'll recognise the purple bunny girl to be
    Emelia in disguise.) She'll tell you about the gnome spirits. At that point,
    a gnome is seen walking across the room, and Blue and the bunny girl follow
    it up that stairs. Go around the room and you'll see the gnome climb up the
    next staircase - follow it! When you reach the top floor, you'll see the 
    gnome and the bunny girl get into an elevator and dissappear. Climb back 
    down and take another elevator down to the parking lot. Walk down and you'll
    notice that the manhole is opened. When you start to climb down it, Emelia
    will stop you, introduce herself, and offer to join you. After meeting 
    Emelia, go down the manhole. You're now in a multi-colored cave with many
    passageways. Go all the way to the left and take the lower opening. Now go
    left, into the wall; as inconspicious as it seems, there is a door here. 
    Climb down the ladder and enter the opening on the upper wall. You'll be in
    a room filled with various gold objects that are being guarded by a group of
    gnomes.  Talk to the gnomes sitting at the table and one of them will tell
    you how much they love gold. (Now isn't THAT obvious... ^_^) Talk to the
    gnome again and he'll take your GoldIngots, and assuming you brought at 
    least 4 with you, you'll be given the Gold Card in exchange. 
    (Note: If you have more than 4 GoldIngots, the gnomes will take ALL of them,
    and if you have less than 4, they'll take them and you'll get nothing.)
    YAHOO! Now that you should have all 4 Arcane Cards, you'll get the gift for
    Arcane magic! Ready to collect Time or Space magic yet?
    ---Mind Magic - Kyo---
    Treasures: None
    This isn't required work, but if you'd like Mind Magic, simply go to Kyo and
    buy it. You can't get the gift for it yet, so return here after the fight
    with Rouge. When the time comes to obtain the gift, all your human 
    characters will have to fight one-on-one battles with relatively easy 
    enemies. Upon finishing all the battles, all the characters who were able to
    win will get the gift for Mind Magic. Only humans can learn and use Mind 
    Magic, not mystics. But since there's no way for anyone but Zozma to get the
    opposite magic (Evil magic), I see no real reason not to give the gift of
    Mind Magic to every human in your team.
    ---Quest For Time Magic - Facinaturu/TimeLord's Region---
    Treasures: SandVessel (Accessory)
    So...you want Time Magic? Fine. Start by going to Mosperiburg and talking to
    Virgil, the Ring Lord. He'll ask you if you're interested in Time magic --
    say yes and you'll be transported to TimeLord's Region. All Time is stopped
    here, and only Blue can move. Just explore until you find a big broken 
    hourglass with purple sand spilling out of it. Examine the busted timepiece,
    then return to the entrance and leave the same way you just came in. You're
    now back in Mosperiburg. Go back up and tell Virgil that the hourglass in
    TimeLord's Region is broken. Virgil will tell you that if you could collect
    some of the sand and pour it over the hourglass, it would get things moving
    again, then tells you about an artisan in Facinaturu who could probably make
    soimething to hold the magical sand in. You're now asked if you want to go 
    to Facinaturu. Once you arrive in Facinaturu, go talk to Gozarus, the mystic
    who lives in the house just outside of Chateau Aiguille. He sells items and
    takes your Max LP in exchange! Buy the SandVessel from him (and the Asura, 
    if you feel confident that you won't die very often), then use the RegionMap
    to travel back to Mosperiburg. Before you go though, you might want to buy
    some Mystic Magic in Facinaturu; you'll find out why later. Anyway, talk to
    Virgil again and you'll get sent back to TimeLord's Region. Make your way 
    back to the hourglass and examine it again to collect the sand, then run up
    to the top of the hourglass and pour the sand over it; time will restart and
    you'll be able to meet TimeLord. In addition, you also get a new SandVessel
    accessory, which prevents against petrify attacks -- equip it on someone. 
    When you reach the bridge, make a quicksave, then enter the room beyond it,
    you'll now come face to face with the Time Lord himself...
    (Interesting enough, in the room where you meet TimeLord, you'll can see the 
    'Serpentarius' Zodiac sign from Final Fantasy Tactics carved on the floor.)
    :::Defeating TimeLord:::
    Now don't get any funny ideas here, TimeLord is HARD... However, there IS a 
    trick here. The easy way to beat him is to have Blue cast PsychicPrison on
    every turn to stop his magic, however, if you traded your Realm Magic for
    Mystic Magic, it's tougher. Be sure you have some good, high grade armor
    because after 3 or 4 turns, TimeLord will unleash his powerful OverDrive 
    spell, which stop everyone but him for 7 turns. If he uses ChaosStream or
    QuickSand, you're in trouble, but he usually wastes his turns using Delay
    Order, PoisonusBlow (sic), and PhantasmShot, none of which do much damage to
    you. If you can survive OverDrive, you're basically home free, as he loses
    all his JP so he can't use magic anymore, and the rest of the battle should
    be easy.
    After beating TimeLord, you'll get all the Time Magics. First of all, start
    by giving Blue MegaWindblast (or ShadowServant, if you got Shadow Magic),
    Tower (If you have it, it's Arcane Magic), and OverDrive. Now leave Time
    Lord's Region, and Blue will finally meet up with his brother Rouge...
    ---Quest for Space Magic - Kylin's Paradise---
    (Thanks to BaddKarma (BaddKarma@worldnet.att.net) for the entire area)
    Treasures: None
    When you first enter Kylin's Paradise, you obviously see that it's a strange
    place, unlike any other region in the game.  Enter the building with what 
    looks like a rotating flower on top of it. Once inside, head up to talk to
    Kylin. He will ask "Can he try you out". Answer yes, and you will be sent to
    another area. This stange place is actually a maze. It's not that difficult,
    but it can confuse you.  First walk across the waffles towards the upper 
    right and enter the farthest door to the upper right. In the next room,
    enter the door to the upper right. When you come out the door, you will see 
    a blocked door in front of you, ignore it for now and head down, then to the
    left, and enter the door. In the next area, just head down and enter the 
    door. You should be in a weird room full of windows and a colorful swirling
    pattern in the background. Head up, then left. When you come out, there 
    should be a pink circular platform to the upper left with a shamrock on it.
    Grab the shamrock and head back into the door. Now head down, then down 
    again. In the next area, head to the upper door and enter it. You should be
    back in the room with the blocked door. You now have the key to the door, 
    which was the shamrock. Open it and you will find yourself under the walkway
    now, head down and enter the door. In the next room, head down and enter the
    furthest left door. Now enter the door immediately in front of you, and you 
    should switch back to the top of the walkway. Walk forward to a small blue 
    container. Touch it and you will shrink. (You can touch it again to become 
    normal, but you need to be small to finish the maze). After shrinking, go up
    and enter the small door at the top. In the next room, go down, right, then 
    up and enter the small door at the top. You should be in one of those weird 
    rooms again, except now the swirling pattern is pink. Head left, then down.
    Now you should be standing on a row of pink presents with a blue lever in 
    front of you. Touch the lever to switch it, then re-enter the door. Head
    right, then down. In the next room, head down and enter the small door. Now
    head up then enter the cup. You will be bounced to another area of the maze.
    Now head left, then up and enter the big white door. YAY! you completed 
    the maze! Now go up and talk to Kylin. If you're playing any other quest 
    (Besides Riki and T260's of course), he will offer to join you or sell you
    Space Magic, but since Blue needs the gift for Kylin's magic, you have to 
    fight him.
    :::Defeating Kylin:::
    Kylin isn't as powerful as TimeLord, but for something that looks like a 
    mutant horse/poodle hybrid, he can mess you up if you're careless. as soon 
    as the bellte begins, Kylin will cast LightShift which will cause him to 
    regain 1,000 HP every round of fight, so high damage moves are a must. (If
    you have any monsters with the Photosynthesis skill, this will cause the
    monster to regain HP also.) Most of his attacks are pretty mild, VaporBlast
    and FlameBlast won't do too much damage, but he will sometimes use Sacred
    Song, which any harmonium equipment will protect you from. Kylin also casts
    Vortex from time to time, so casting any status enhancing spells is futile.
    The attack to watch out for is ReverseGravity -- This spell HURTS, and it 
    could possibly kill off your entire party if you're not leveled up enough,
    and it doesn't help that he casts it quite frequently! If you do survive 
    ReverseGravity, your party probably is most likely pretty banged up, so if 
    possible, equip at least 3 of your characters with healing spells or items.
    Magic won't do very much damage to Kylin, as he has a high magic defense, so
    use physical attacks, such as Suplex, GiantSwing, NoMoment, TripleThrust, 
    or anything better and you should be fine. (WARNING: DSC DOES NOT work on 
    Kylin!) Just keep dishing out the attacks and heal whenever he casts 
    ReverseGravity, and you should make it. Kylin seems to have somewhere around
    30,000 HP and once you beat him, you will get the gift for Space Magic!
    ---Blue Vs. Rouge---
    You won't fight Rouge until you leave TimeLord's Region or Kylin's Paradise,
    so it's imperitive that you have some good spells equipped. I hope you chose
    to get Arcane and Time Magic, because this battle could be difficult without
    them... When ready, be prepered to face Rouge in a 1-on-1 battle...
    :::Defeating Rouge:::
    This is an unusual battle for two reasons. First is the fact that magic 
    works differently here. Every two rounds of fight, a message will come up 
    saying "Magisphere: (Magic Name)" Whatever type of magic it calls will be 
    the most effective until the next time you get the message. All other magics
    still work, but they aren't as effective. Second is the fact that the goal 
    is different here. Whenever either Blue or Rouge gets defeated, they will
    automatically revive, but will lose an LP. The first one who drains the 
    other person's LP to 0 is the winner. Anyway, if the magisphere calls up 
    Light Magic, use MegaWindblast to kill Rouge in one hit, and drain one of 
    his LP. Now just keep delaying the battle, curing after Rouge attacks you,
    or just keep attacking Rouge until the Magisphere calls up Arcane Magic.
    Now use OverDrive. You'll freeze Rouge and be able to use 8 attacks on him.
    Use Tower for all 8 turns, and you'll have this battle won easily.  If you 
    DON'T have Tower, use OverDrive followed by 8 servings of MegaWindBlast or
    ShadowServant then 7 DarkSpheres. If you don't have OverDrive, just forget
    about winning this battle, as Rouge can (and will) use OverDrive on YOU!
    After beating Rouge, Blue will ponder his existance, then decide to go back
    to Magic Kingdom to find out the truth about himself. The RegionMap screen 
    will then appear, but instead of going straight to Magic Kingdom, go 
    somewhere else and save your game. Also, be sure to check your magic list...
    Now that you've beaten Rouge, you have ALL the magic he had, and if you 
    bought Mystic Magic earlier, you'll keep that, and gain your Realm magic 
    back too! Now if you want Mind Magic to complete your collection of spells
    (No, you can't get Evil or Mirage Magic), go to Kyo and buy some. (See 
    above) Now that you have all these new spells, this would probably be a good
    time to take on some of those optional bosses like King Sei and the Earth
    Dragon, and explore some optional areas. In any case, whenever you're ready, 
    use the RegionMap and transport to Magic Kingdom...
    ---Magic Kingdom---
    Treasures: NornsBangle
    As soon as you arrive here, it will be quite apparent that something evil is
    here, as the entire town is destroyed! Start by crossing the narrow bridge
    and kill the Dullahan on the other side. Now head for the metal walkway in
    the northern part of town (behind the area where the big wall is in every
    other quest). Walk along the pipes until you reach the end, then climb down 
    a hard to see ladder on the right side of the screen and decend into the
    underground. This is where all the citizens of Magic Kingdom are, however,
    most of them are dead or dying. Talk to the purple haired guy to learn what
    happened to the town, after talking to him, climb down what looks like a 
    small blue waterfall and go all the way down to the very bottom of the cave.
    You'll end up in a room with some monsters standing next to an altar with
    three glittering crystals on it. Defeat the monsters (A Dullahan, a 
    RockScout, and a Giant), then take the crystals in this order: Left, Right,
    Center. If you did it right, you'll get the NornsBangle, a gauntlet which
    protects against sleep. If you messed up (which is pretty hard to do), 
    you'll have to fight a monster. Once you have the bangle, climb back up the
    rope, but instead of going all the way back up, stop just before reaching
    the top (on the very top platform, where you can walk). Walk to the left and
    climb down another rope. Now walk down the statues and examine the lower 
    one. Blue will mumble something about a fake goddess, then you'll be 
    transported to a room with a bunch of babies, and 2 wizards. They will 
    explain that someone broke the seal to Hell, and the demons have destroyed
    the town. Then they tell Blue to defeat the demons in Hell, or they (the
    demons)will destroy the world. After they finish talking, some monsters will
    drop down and you'll have to fight them. After beating them, talk to the two
    guys again, then step in the light in the center of the room and you'll be
    sent back outside to the statues. Climb down the statues and you'll be in a
    room with more dead Magic Kingdom citizens. There's a small triangle shaped
    room here where you can get a message about goddesses, but nothing very
    special. Head up and enter the next room and talk to the man standing next
    to what looks like a bunch of blue clouds. Blue will ask if he can get to
    Hell (^_^) from there. The man says he can transport you there, but you 
    won't be able to leave until you defeat the leader of the demons. He'll then
    ask if you're ready to go. When you're ready to go, say yes and the man will
    take your RegionMap and send you to Hell.
    Treasures: MaxCure, BloodChalice, SanctuaryStone, DragonSword
    Well... Hell isn't exactly as scary as you'd think it is... It actually 
    looks something like Heaven! This, however, is an illusion, and the little
    angels here are actually monsters in disguise. As soon as you enter Hell, 
    you'll receive the message "The power comes flowing...", don't worry, this
    just means your WP, JP, and LP have been restored. This is one weird and
    annoying area, as everyone, both friend and foe, only do about 1/3 to 1/4 
    damage until you use magic on your opponent. Otherwise, this place is pretty
    straightforward, so just keep going straight ahead. There's a place where 
    you can walk off onto the clouds and pick up a SanctuaryStone, but other 
    than that, there's nothing here until you reach the next area. After 
    crossing the purple bridge, you'll be in a big room full of small, round 
    platforms. You move around here by jumping from platform to platform. Your 
    goal is to reach the door in the upper left corner, but there are a few
    treasures here too: The box on a high platform above the entrance contains
    a BloodChalice, the treasure box near the exit has a MaxCure inside, and the
    box just below the entrance is a Mimic Box, so just ignore it unless you
    really want to fight it. After finishing this room, you'll move on to the
    next area, which is 2 big spiraling staircases. Taking the staircase on the
    left will bring you straight to Hell's Lord (just step on the 2 gold 
    circles), but going right will get you a NICE sword! (This part here covers
    the path to the right, if you went left, just skip this part and go straight
    to "Defeating Hell's Lord".) Enter the first door you come to, then go right
    and enter another door. You should see an angel blocking the way to a golden
    treasure, this is no normal monster, this is the Dragon Lord...
    :::Defeating the DragonLord:::
    Actually, this isn't a very tough battle. Just use attacks like Life 
    Sprinkler, because this sword-weilding dragon can use both Deflect and 
    Kasumi. The Dragon Lord has a tremendous amount of HP (well over 50,000), 
    but it's not that hard if you stick to non-blockable attacks. After beating
    him, you may win a DragonShield, but the real reason for fighting this guy
    is to grab the DragonSword from the treasure behind him. This sword has a 
    whopping 72 attack power, making it the second most powerful sword in the
    game! Be sure to equip it.
    Anyway, whether or not you fought the Dragon Lord, enter the door to the 
    upper left of the D. Lord's room and step on the circle tile on the right
    side of the room... You'll now be standing before the king of Hell 
    himself... Before fighting him, use a SanctuaryStone to heal up, equip 
    someone other than Blue/Rouge with a SnakeOil, then equip Blue/Rouge with 
    the following spells: OverDrive, StasisRune, ShadowServant, Sacrifice, 
    Tower, Reviva, Lifewave, and Shield. Now get ready to fight!
    :::Defeating Hell's Lord:::
    Start the battle by having Blue cast Shield, and having the other members
    either use something low-level (like DoubleSlash), or just defend. Now have
    Blue cast OverDrive, then, for the 8 spells you can now use, choose Shadow
    Servant, Tower 6 times, then StasisRune. After the chain of spells is over,
    have someone use a SnakeOil on Blue to remove StasisRune's paralyzing 
    effect, then wait for it to wear off of Hell's Lord (shouldn't take long).
    When StasisRune finally wears off, Blue will NOT have lost all his JP, and
    will still be able to attack 8 times! Have him cast Reviva on everyone, 
    then cast Lifewave until his JP runs out (which it shouldn't). Everyone else
    should use their best attacks like LifeSprinkler, Tres Flores, Rosario 
    Impale, DSC, and others. After doing enough damage to Hell's Lord, the 
    screen will freeze up, the screen will turn gray, and you'll get a message
    saying "The End"... Yes, that's the whole ending... ^_^ (Of course, some say
    that the whole bit after defeating Rouge is one big interactive ending,
    Asellus's bizarre quest begins in the realm of mystics - Facinaturu. A 
    girl named Gina will tell you the story of Facinaturu and the tyranny of 
    Chateau Aiguille. Then Asellus (finally...) wakes up in the Chateau 
    (yeah, it's a confusing beginning) and she discovers that her clothes 
    are torn and she's covered with blood. She has no idea what has 
    happened...the last thing she can remember is being run over be a 
    carrage. The next thing she knew, she was here! After a minute, a 
    mystic will show up and talk for a while about the mystics and their 
    leader, Orlouge, then he will leave. You now have control of Asellus.
    Treasures: None
    Leave your...er...bedroom and look around the chateau. You may come 
    across a room with some VERY powerful items in it, but when you try to 
    leave, you'll lose them; don't worry, you can take them later. Look 
    around more if you like, but when you're done, go to the tower to the 
    right of the room you just came from. You'll meet another mystic, Zozma, 
    who will then run off. Next, go to the spiral tower on the left side of 
    the chateau. Enter the warp and go into the next room. Asellus will be 
    stabbed by another mystic. She has...PURPLE BLOOD!??? Simple, Asellus 
    is a human (humans have red blood), but after she was run over by 
    Orlouge's carrage, she was given a transfusion of mystic blood (mystics 
    have blue blood), and thus the two combined make purple blood... Anyway, 
    after this, leave the tower and head for the throne room. You'll meet a 
    whole lot of mystics here: Orlouge, the king of the mystics (a.k.a. 
    Charm Lord); Ildon, the one who you met after waking up (he looks like 
    a vampire with a bad hair day ^_^); Ciato, the white-haired, snobbish 
    looking guy who stabbed you; and finally, Rastaban, the guy in the 
    exotic purple robes. Orlouge will explain that Asellus, despite being 
    half human, is still obligated to the mystics for saving her. He will 
    send you to get a new dress and then to seek training from Ildon and 
    Princess White Rose (who is one of only about 100 princesses in 
    Orlouge's realm......)
    Ildon will join you before leaving.
    Treasures: Knife
    Now head for the town of Rootville and enter the house in the middle of 
    town, that's the tailor's house. Here, Asellus will change into her new 
    dress and you'll go back to the Chateau. From here, go up the staircase 
    on the right side of the main room, this is the training room. Go up and 
    Ildon will make you fight. Try to beat the monsters and learn abilities 
    (don't worry about being weaponless, Ildon will give you a knife at the 
    beginning of the training session). Just keep fighting and don't worry 
    if you die. When you've had your fill for now, go to the tower to the 
    left of Asellus's room; there, you'll meet Princess White Rose, she'll 
    join you. Now go to the other 2 rooms, you'll find out that one of them 
    belongs to the Lion Princess, a powerful warrior. The other room belongs 
    (or belonged) to Princess Rei, an escaped...well...princess...
    Note that if you ever return to Asellus's room, Ildon and White Rose 
    will leave you, use this to your advantage later. Go back to Rootville 
    and talk to that green-skinned mystic (Gozarus) in the house next to the 
    exit. He will offer to sell you items, but instead of money, he'll take 
    your LP instead (that is, he lowers your maximum LP PERMANANTLY!) I 
    don't recommend doing this, but the Asura is an EXTREMELY powerful 
    weapon, you should buy it. The lineup is like this:
    3LP: Asura - powerful magical sword, ATK 70, raises all stats +7
    2LP: Tao-TeihPattern - accessory, protects from psychout
    1LP: ShadeRobe - armor, DEF 9, Restores non-mecs HP in battle
    1LP: SandVessel - need to collect Time Magic or sign up TimeLord
    Buy whatever you want for now, but I warn you, DON'T BUY EVERYTHING! 
    AND before leaving, Gozarus gives you a CharmNecklace. Also in 
    Rootville, there is a shop that sells Mystic Magic (for money), but odds 
    are, you don't have the cash needed to buy them yet, so skip them for 
    now. If you've bought the Asura, return to the training grounds and now 
    you should be able to win all the fights easily. Keep going until Ildon 
    says "Stop!" Go outside and you'll meet Rastaban, who will then run 
    off. Go back to your room and lose Ildon and White Rose. Alone, go back 
    to Rootville and go to the tailor shop and talk to Gina upstairs. Return 
    to Chateau Aiguille and Ciato will be waiting for you at the entrance. 
    Talk to him and he'll tell you to talk to a man in the pub in order to 
    leave Facinaturu... Go to the pub and talk to the guy Ciato just 
    mentioned - he'll agree to help you escape if you bring him some money. 
    Now go and get White Rose again (she's back in her room), she'll give 
    you some GoldIngots and join you again. You also may want to go to Rei's 
    room,  you'll hear more about the escaped princess. (Also, if you visit 
    Rei's room twice, once when you have both Ildon and White Rose, and once 
    with only White Rose, Rei will be able to join you later.) Also, return 
    to Asellus's room and you'll meet Zozma again. (What Asellus says here 
    is worthy of Cloud ^_^.) Now, if you want, go up to the hill where 
    Asellus saw the monster earlier, and build up. White Rose will be a big 
    help here. Sick of that repetitious music yet? Well, you can now change 
    it. Climb the mountain, defeating the monsters along the way, and enter 
    the big door at the top. You'll be back in the garden while the music 
    from the trip to Chateau Aiguille from near the end of the game plays. I 
    believe this is an oversight on Square's part, they probably didn't 
    anticipate anyone going up here this early. (Not that changing the music 
    helps much, it does nothing to deter the story, just changes the music :). 
    After you've taken care of everything, return to the house that was locked 
    earlier. Inside, talk to the slime and it will open a secret passageway. 
    It's pretty straightforward from here. When you reach the end, the pilot who 
    promised to help you escape isn't here... IT'S A TRAP! Ildon will appear 
    and try to capture you again. Asellus will jump off a cliff saying "I'd 
    rather die than return to that horrible place!" (meaning Facinaturu) but 
    the pilot and his plane will then appear and Asellus lands on his plane, 
    thus sparing her life. Then the pilot flies Asellus and White Rose out of 
    Facinaturu at last! (YAY!)
    Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, 
    SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, 
    PearlHeart, JackalSword, ArmorGlove, ShellBracer, RubberShoes
    In Owmi, White Rose will notice petals on the riverbed and recognize 
    them to be writing of the water mystics. They read something like "Our 
    daughter is missing". Talk to the people to hear rumors about this so-
    called water mystic; then stay at the inn, it's free. Now go aroud to 
    the right side of town and enter Lord Manor, the big house. Inside, the 
    lord will come out. When White Rose tells him to release the water 
    mystic, he is furious and throws you out, but then he reconsiders and 
    allows you to see her. Go into the upstairs room and talk to the 
    mermaid, she is Mesarthim, the famed Water Mystic. She notices the smell 
    of a mystic and after finding out Asellus has Orlouge's blood, she 
    immediatly tells her story. She explains that, while fishing, a human 
    caught her in a fishing net. She was injured and the lord saved her, but 
    she can't stand the smell of humans (as she's a mystic). Asellus plots 
    to help Mesarthim escape. Lord won't let you use the front door, so 
    you'll need to go through the basement. Before that though, go up to the 
    bedroom on the highest floor but don't go in it; instead, go down into 
    the partially hidden door and proceed to the attic to claim a KrisKnife 
    and a GhostCannon. Now head for the main floor and go in the lower door, 
    keep going until you see a door all boarded up, this leads to the 
    basement - pass it for now. Go beyond the door and up to another room 
    where you can take a MaxCure and a RubberSuit. Now return to the boarded 
    up door and enter it, you're now in the basement. From the entrance, go 
    down the stairs and into the big room; defeat the enemies there and take 
    the treasures (Magi-Water and SanctuaryStone). Go down through the door 
    into a room with 2 more treasures (JetBoots and RottenMeat). Go right 
    and you'll be in a room behind a...SQUID! Fear not, this DevilSquid 
    is *MUCH* easier than the Krakens you may have fought before. A neat 
    trick here (and quite useful at that) is to remove Mesarthim's BlueElf 
    armor and give it to Asellus. (White Rose would be even better, but she 
    has her own armor which can't be removed.) This way, 2 people will live 
    through the squid's Maelstrom attack. (The BlueElf and Mesarthim's 
    MellowRing cancel water attacks.) When you win, you may gat an OgreGlove 
    (it's random). Now the choice is yours, do you release Mesarthim, or 
    collect more treasures. If you said treasures then go down the steps and 
    collect more! (Speaking of treasures, the one in the room with the 
    squids is a trap that will dump you to a lower part of the basement!) 
    All the rest of the treasures mentioned are down there and the only 
    thing to mention is the JackalSword, which is hidden on a pink platform 
    in the biggest room below - behind a wall. When you're done exploring, 
    go back to the room with the squid and proceed through the obscure door 
    on the left. Mesarthim will leave you now and you'll be back in Owmi. Go 
    back to the Port and talk to the pilot, Asellus will ask to be taken to 
    Shrike where her aunt lives. Somewhere around here, you'll see a scene 
    where Orlouge sends Ciato out to recapture White Rose and kill anyone 
    who stands in his way. Ciato sends his 3 shadow sages to find White 
    Treasures: None (At least, none in the town itself)
    In Shrike, go to the house with the red roof, labeled "My House". (Of 
    course, you can opt to get Cotton first, and build up if you'd like; see 
    Red's walkthrough for info on getting Cotton.) When you enter "My 
    House", Asellus will meet her aunt who won't recognize her. Auntie says 
    that Asellus has been dead for 12 years! Asellus is, of course, 
    shocked. Yes, she was run over and killed by Orlouge's carrage 12 years 
    ago and hasn't aged a day since, she was revived by the transfusion of 
    mystic blood. After this shocking news, an ominous voice calls to White 
    Rose and tells her to return to Facinaturu. Asellus doesn't want her to 
    go. The creature behind the voice then attacks the team, he is the 
    FireSage, the first of the 3 sages sent by Ciato. Defeat him...
    :::Defeating the FireSage:::
    Actually, he's not too difficult if you're strong enough. Just keep 
    attacking him, having White Rose heal you when necessary. An easy way to 
    beat him is to have White Rose keep casting Glass Shield (and Asellus, if 
    she has it).  Since he mostly uses physical attacks, he'll keep hurting 
    himself. When you win, you'll get a FireCrystal (or a HarmoniumBangle) and 
    Asellus will learn MysticSword, the first mystic skill. (You need to have 
    one free slot in your skill list or you won't learn it; You get one mystic
    skill from each of the three sages. If you somehow missed one, you can get
    other mystic skills from LionPrincess and HunterKnight as well.)
    Now...the confusing part comes in......you have to go through a series 
    of events to find and defeat the 2 other sages...and many others...
    ---Getting Team Members---
    Now would be a good time to start finding team members. You can get the 
    --Before the Dark Labyrinth--
    Cotton: Bio Lab in Shrike, you probably already have him. 
    Ildon: Random Location, see below, need to beat Lion Princess first
    Lute: Scrap Pub
    Gen: Scrap Pub, need to be looking for Cards
    Thunder: In Yorkland, You must have Lute on your team first
    Rouge: In the Luminous Airport
    Emelia: Baccarat, Need to be collecting Arcane Cards
    Annie: Outside of Restaurant in Koorong, Need to have found 3 runes
    Fuse: IRPO, Need to be collecting Arcane Cards
    Fei-on: In Tanzer, Need to be Collecting Runes 
    Slime: Tanzer, Joins after getting the Vitality Rune
    Silence: Omble (See Blue's Chapter)
    Sei: (See Riki's Chapter)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    TimeLord: (See Team Member List)
    Kylin: (See Team Member List)
    ---After the Dark Labyrinth---
    Zozma: Automatically Joins you after beating Dark Labyrinth
    Rei: Shrine at Devin (See Team Member List)
    RedTurnip: Talk to him in the Labyrinth and he'll join you after leaving
    Mesarthim: Return to The place where you left her earlier.
    Also, I strongly recommend that you go on either the Rune or the Arcane 
    quests (or both), as there isn't much else to do at this point.
    ---Back to the Game---
    Now, a chain of events will commence. You must complete each of these 6 
    events before you can move on to the final area. They are in this order:
    1. Defeat WaterSage
    He's not especially tough, he can block your attacks, however. He 
    attacks using water (well duh!), so equip PearlHearts to block it. When 
    you win, you'll most likely get the GenbuShield, a powerful piece of 
    equipment, and Asellus will learn MysticGlove. (Again, you need to have 
    an empty slot on your skill list.)
    2. Defeat GreenSage
    Well...he's harder than the fire or water sages, but still not much of a 
    threat. He can use 2 devestating attacks: Windblast, which hits all 
    members for 300+ damage; and CounterFear, if you use a normal attack, he 
    will counter with this attack, which causes red mess! In addition to 
    this, he can attack twice! My advice is to use magic and attacks like 
    GaleSlash that don't require you to actually touch him. Upon winning, 
    Asellus will gain the MysticBoots skill. (For the third time, you MUST 
    have an empty slot to learn this skill.)
    After this, you'll see a cutscene in which Orlouge sends Lion Princess 
    out to recapture White Rose, as Ciato's sages have failed.
    3. Defeat Lion Princess
    She's tough, but at this point, you should be tougher. She uses alot of 
    sword based skills (including Kasumi...OUCH!), but they can be blocked 
    rather easily with shields and the Deflect skill. She can block too, but 
    rarely does. So, all in all, Lion Princess is actually much easier than 
    they say she is...
    4. Meet Ildon
    When you locate Ildon, instead of fighting you, he will join you.
    5. Defeat Ciato (HunterKnight)
    Now for your old...er..."friend" Ciato...he's easier than Lion Princess 
    and the sages, he just has a lot of HP. His attacks can be easily 
    blocked, and even if they do hit, they do very little damage! Just have 
    fun with this one.
    6. Enter the Dark Labyrinth
    Now, once you find Orlouge's dreaded Dark Labyrinth, you'll immediatly 
    see that it's a complex maze. To escape it, simply run through doors at 
    random (as I can never remember the most direct path). Note that behind 
    some doors, there will be monsters. When you finally enter a room with a 
    small turnip monster, talk to the turnip and then exit through the big 
    red door in the middle of the same room. You'll be out of the Dark 
    Labyrinth, but White Rose will be gone! She stayed in so you could get 
    out... Now Zozma, the orange haired mystic from the beginning of the game 
    will appear and join you. Also, if you talked to that turnip in the 
    labyrinth, he will join you as well. Leave the screen and return to get 
    the rest of your team members back. At this point, go back to the shrine 
    at Devin and talk to the girl there. If you went into Rei's room enough 
    times in Chateau Aiguille (once with Ildon and White Rose, and once with 
    just White Rose), the girl will reveal herself as the escaped princess 
    Rei and join your party, she is the only character capable of learning 
    and using Mirage Magic!
    These 6 events are in no set places, but the places where they occur 
    are, these are where you can find these events:
    Shrike   - Mu's Tomb, left door leading to the place where Roufas is.
               Also in Sei's Tomb, in the big room where the shield is. 
    Luminous - Just outside of the port.
    Devin    - The Shrine where Princess Rei is.
    Yorkland - Entrance to the swamp.
    Kyo      - in the Garden.
    Koorong  - In the Alleyway where there are 3 birds.
    Owmi     - Entrance to the basement of Lord Manor.
    Baccarat - In The Parking Lot. Also in Gargantu's Cave.
    Shingrow - Entrance to the Upper-Right Ruin.
    Wakatu   - In front of the wrecked house partway into the town.
    After all 6 events are done, build up or do whatever you want, because 
    if you return to Owmi, the pilot who helped you escape from Facinaturu 
    will be back, and he'll return you there for your final mission...
    ---Facinaturu Revisited---
    Treasures: SilverMoon, LightRifle, PowerBelt, HarmoniumArmor, 
    HarmoniumEarring, GoldenLion, PlutoArmor
    Now you're back in the cave below Facinaturu, pass through the cave and 
    return to the surface. You'll notice that the music has changed. First, 
    go to Gina's house and you'll learn from her father that Gina was 
    kidnapped by the mystics! Buy Mystic Magic from the nearby shop if you 
    want to (you'll have plenty of money by now) and then...go to Chateau 
    Aiguille... Immediatly inside, go to the room near Asellus's bedroom, 
    you can now take all the treasures there that you were too weak to carry 
    before (everything listed above except the PlutoArmor and GoldenLion). 
    Also (and this is optional) go to the 3 princess's rooms and you'll see 
    some cutscenes. Next, go to the spiral tower and you'll see that the 
    warp there has been sealed. So go around to that hill of monsters and 
    fight your way up to the door (The rooms with the crystals restore your 
    JP, WP and LP). This whole final area changes depending on your choices, 
    here's how it goes:
    ---Save Gina!--- (This is what happens if you save Gina)
    First, defeat that big giant enemy blocking the window about halfway up 
    the mountain: he can block, has strong attacks, and has a heck of a lot 
    of HP, good luck. (Well...you could always try using TimeEclipse or another
    stone spell...strange as it seems, the giant can be turned to stone...)
    Open the window behind him after he's out of the way. 
    Now go back to the room that looks like a church a little ways back and 
    you'll see that a new door has opened. Enter it and fight the Griffin, 
    he's the exact opposite of the giant: can't block, has weak attacks, and 
    has low HP. When you beat it, Gina is saved. She'll reveal that is 
    wasn't Orlouge that kidnapped her, and that it was in fact Rastaban! 
    (heh, heh, remember him?).
    Go up through the big doors at the top of the mountain now, you'll be 
    back in the garden. Go up to the room where Ciato told you to "LEAVE!" 
    earlier. Ciato will be back, talk to him and he'll transform into the 
    :::Defeating the BatKnight:::
    Heheh. This battle is almost too easy. All BatKnight can do is paralyze you,
    (which doesn't usually last more than one round), or cast weak Mirage Magic.
    He is accompanied by two souped-up SonicBats, but that doesn't matter in the
    least (unless their attacks link up with Ciato's, in which case, you might 
    be in trouble). Actually...this battle is probably just here for the awesome
    music, it's the same music that plays while fighting MBlack in Red's 
    chapter. One of my favorites, might I add.
    Climb up a little further and Lion Princess attacks you again.
    :::Defeating the Lion Princess:::
    This battle (which also has some cool music, IMO) is also quite easy. It 
    seems that ol' Lady Leo hasn't improved her skill very much. Equip shields 
    and she can barely touch you. This battle seems a bit tougher than the one 
    you just fought, but since she's alone, there's no chance of combos... After
    you win, you'll get the GoldenLion, a great sword with a whopping 75 attack 
    power. Be sure to equip this!
    Climb up the passage again and you'll fight yet ANOTHER boss, Rastaban 
    this time. He turns into the Black Knight and attacks you.
    :::Defeating the Black Knight::
    Now, I'm not complaining or anything, but what's with all the cool 
    battle music after such drab lifeless music in Chateau Aiguille?
    Black Knight is definitely harder than BatKnight and Lion Princess, and 
    he has more HP too. His worst attack is probably SacredSong which hits 
    the whole team for 300+ Damage! He's still fairly easy, but be careful, he's
    rather unpredictable... After winning, you'll get the PlutoArmor, a really 
    *nice* suit of armor!
    Continue up and climb to the balcony. Ildon will step out of your party 
    and warn you that you are getting very close to Orlouge. He asks you 
    whether or not you're ready, it really doesn't matter what you choose. 
    Save now...Orlouge awaits......
    Beat Orlouge for one of three endings.
    ---Half Human...Half Mystic...--- 
    There are two ways to get the Half-Mystic ending. The easiest way is to
    avoid using the Mystic skills, and not bother rescuing Gina. Climb up the
    mountain and pass by the giant. When you reach the end, you'll still have to
    fight BatKnight and The Lion Princess, but instead of attacking you, 
    Rastaban will talk to you for a while, then just give you the PlutoArmor.
    From here, continue up and meet Orlouge, then defeat him for a different 
    The other method for getting this ending is to save Gina by defeating the
    Giant and Griffin, and absorbing monsters in Asellus' three mystic skills.
    ---Way of the Mystics--- (If Asellus decides she wants to be a mystic)
    This is gotten basically the same as the Half-Mystic ending. Have Asellus 
    absorb monsters in her three mystic skills, and choose not to save Gina. 
    When you reach the Chateau, you'll have to fight Ciato, then Lion Princess. 
    Rastaban won't fight you, and you'll get the PlutoArmor. The only real 
    difference here is that the dialogue when talking to Rastaban and Orlouge is
    Anyhow, meet Orlouge and defeat him for the last (and in the words of 
    Seigfried, the "god awful") ending. 
    Now it comes down to the final battle......enter the room after Ildon 
    warns you of danger. Follow the path past the room with the big rose 
    until you reach Orlouge. Talk to him and he'll leave and wait for you in 
    the rose room. Return there and fight him...the final battle awaits...
    :::Defeating Orlouge:::
    Yes, this is difficult. Orlouge seems to have around 60,000 HP and some 
    pretty nasty attacks. He will randomly summon one of three evil spirits 
    who will fight for him. They cause alot of status ailments, so have some 
    SnakeOil and the Grail spell handy. Those strange pictures behind Orlouge 
    will periodically join in to raise his stats. (Note: You can't defeat the 
    spirits or pictures because you can't target them. Yes, You *can* hit the 
    spirits with Kasumi and Godless, but it doesn't damage them, so I didn't put
    anything! You can stop nagging me about this now!) After losing about 30,000
    HP, Orlouge will call all 3 spirits, and then the fun (and I use the term 
    loosely) begins... Orlouge has 2 deadly attacks: Selection, which causes 
    every negative status ailment (but petrification takes priority over them 
    all), and 3Mistresses, which hits all members for around 300-400 damage 
    each! If you are using Mesarthim, make the most of her by using LifeRain. 
    For attacks, use your best ones like LifeSprinkler, RosarioImpale, Tres 
    Flores, and NoMoment (which BTW, never misses). Take off about another 
    30,000 damage from Orlouge and he's pretty much dead. Congratulations, 
    you've finished another chapter of SaGa Frontier.
    Now sit back and watch whatever ending you've achieved!
    T260G's chapter begins with a spaceship that is under attack while all its 
    people are abandoning it; leaving it to crash into a small town called Junk,
    creating a big crater where it crashed. T260G finally comes into play here, 
    as he was left on the ship when it crashed. T260G awakens in a junkyard 
    where he catches a quick glimpse of a little boy just before completely 
    losing power.
    The little boy, Thyme, then brings the robot back to his home where it is
    repaired by his Uncle Taco, an octopus with an aptitude for machinery.
    T260G wakes up, although he doesn't exactly seem especially grateful for 
    Uncle Taco's hard work... Thyme and his sister Rose ask the robot for it's 
    name. Here you can rename T260G anything you'd like. After naming him, Uncle
    Taco pipes up and demands that you add a G to the end of whatever name you 
    picked. (So if you named him Max, his new name would be MaxG, just as an 
    example...and no, I don't especially like going through the game with a G at
    the end of his name... ^_^) Anyway, you finally gain control of T260G now. 
    ---Junk/Combat Arena---
    Treasures: 100 Credits, 200 Credit, 400 Credits, Junk, BrokenBumper, 
    BrokenRifle, JunkHelm, Bumper, EasyRifle, Cure, RepairKit
    Explore the town now. Thyme won't let you enter any of the houses except for
    his own, and the small building above his house, which is a shop. Go to the
    shop and buy a few RepairKits, you'll probably need them. You'll also notice
    that the shop has 2 *REALLY* powerful (although expensive) guns for sale; at
    10,000 credits apiece, there's no way you can afford them, but don't worry, 
    you can buy the very same guns at Koorong later for much less. After fully 
    exploring the town, leave and explore the rest of this region. You'll get 
    some messages if you go to the crater or to the port, although there is
    nothing else here yet. When you're finally ready, go to the fighting arena 
    in the lower right end of town. Once here, walk around and enter the lower 
    door and talk to Gen, who is sitting at the table. Gen will ask Thyme if
    he plans to enter T260G in the fighting tournament. Thyme, who is probably
    dying to see his new robotic buddy in action, agrees. Now leave and go in 
    the upper door and talk to the slime, and it'll ask if you're going to 
    compete. If you're ready, say yes. You'll fight an A-Tractor, just use your
    JunkBazooka to attack it once, and then finish it off with punches, your
    reward is a BrokenBumper.  Talk to the slime again, and he'll give you 100 
    credits and ask you if you'd like to fight again, say yes. (For fun, you can 
    talk to all the people after the fights, they certainly aren't happy about 
    some newcomer trashing the veteran fighters...) Your next battle is against 
    a FlyMec - it's also easy, just beat it the same way you did with the last 
    enemy. Your reward is a piece of junk... (Yes, it's an item.) Now, once
    again, talk to the slime. You'll get a 200 Credit bonus and will be asked to
    fight again. Your final opponent is a Guncart. It's a bit tougher than the 
    last 2 enemies, but it's still not all that hard. You get a BrokenRifle for 
    beating it. Now that the fights are done, talk to the slime one last time
    for a 400 credit prize. Ok, so you've won a bunch of broken items in these
    battles...who do you know that could fix these things...hmm...AH! Uncle
    Taco! Go back to (Sir) Taco's house and talk to him, he'll repair your
    3 junk items and will give you the following:
    Junk becomes JunkHelm
    BrokenBumper becomes Bumper
    BrokenRifle becomes EasyRifle
    Equip these new items and things will get much easier. Now go back to the 
    arena and talk to Gen again. Rose will run in and say a robot messenger was
    sent by a man named Caballero (you'll find out more about this creep later),
    and is threatening to hurt people if they don't obey him! T260G now attacks
    the enemy mec. This battle is almost impossible to win if you didn't fix the
    3 junk items first. If you did, just use your JunkBazooka on him for the
    first round of fight, then keep shooting at him with the EasyRifle until 
    he's nothing but a pile of scrap! During all the confusion, however, Thyme
    was kidnapped by some of Caballero's henchmen! Gen joins you for your next 
    mission, which is to save Thyme. (Well, well, it's the "rescue the kid" 
    plot...how original ^_^) Go back to the town and enter all of the houses and 
    talk to all the people. A man in a house directly above Thyme's house (not 
    the shop, the building above it) will give you a RepairKit, and a woman in a 
    house next to his will give you a Cure. (Also, it would probably ba a good 
    idea to stock up on Cures and RepairKits at the shop.) Now head for the 
    crater and rescue Thyme!
    Treasures: FiberVest, SanctuaryStone
    Once in the crater, head for the door and pick up Thyme's hat and go in the
    door behind it. (If you tried to open the door earlier, nothing would 
    happen.) You'll be in an underground cave. Go down and around and exit the
    cave. In the grassy area, go into the upper cave and collect the FiberVest
    inside. Back outside, try to walk on to the rusty red platform and T260G
    will jump to it. Go in the lower door and you'll be in another cave - I 
    don't see how you could get lost here. When you come out, you'll be in a 
    swamp with another door and a passage leading upwards. Go in the door first
    and collect a SanctuaryStone. After getting the stone, head upwards and 
    enter the cave. This is where Thyme is being held hostage (tied up and 
    hanging from the roof...) by Caballero's thugs, of which you now have to 
    fight. (Could there be any other way?) This battle is easy, as Gen picked up
    an IronPipe beforehand which you can now use in battle. After beating the 
    thugs, Gen will use the pipe to cut Thyme down from the ceiling and you'll 
    automatically be back at the town. Even though you stopped 2 of his troops, 
    Caballero won't stop his cowardly attacks on Junk unless something is done. 
    T260G wants to settle up with Caballero, but refuses to leave without 
    "Captain Thyme's" permission. Thyme reluctantly lets his robotic buddy go, 
    and you'll be transported to Scrap; and don't worry, Gen will be with you 
    the whole way.
    ---Scrap/Caballero Factory---
    Treasures: 400 Credits, KukriBlade, SteelAmulet, PowerCure
    Once you arrive in Scrap, Gen, true to his nature, will run into the bar
    and T260G will follow him. Talk to Riki and Mei-ling and they will join you.
    Also, be sure to talk to Lute even though he won't join you yet. Now pay a 
    visit to Caballero's office. (and since the lady who runs the port is 
    charging 10,000 credits to leave, I doubt you will yet...) T260G and Gen 
    tell Caballero to leave Junk alone, but the jerk just won't listen to reason 
    and retreats to his factory in the north. So follow him. You may notice that 
    every time you try to enter the factory, Lute steps out of the pub - just 
    ignore him. Once on the factory ground, the choice is yours: do you go in 
    the factory, or collect some treasures? If you said treasures, then the 
    three little buildings are where you want to be. Start by going in the small
    building on the right side of the screen and fight the monsters there. After
    beating them, Lute will run in and join you. The building on the lower left
    is full of monsters, but you can collect a KukriBlade inside. The building
    on the upper left has a bag in it, but appears to be free of monsters... 
    wrong! As soon as you try to take the bag, you'll be attacked. Following 
    the battle, you can take the bag for 400 credits. After you've had your fill
    here, go into the factory. The factory is swarming with Caballero's men, and
    they aren't there for looks either, they will attack you with Enemy Fire in 
    every battle - something you DON'T want! Fortunatly, you CAN get rid of 
    these pests. From the entrance, ignore the enemy mec and hit the orange 
    switch on the wall (it looks kinda like this "C="), it will activate the 
    crane, which will pick up one of Caballero's men and drop him into a pipe, 
    thus removing him and stopping Enemy Fire; but don't think that's it - there
    are still 3 more of them. On the wall to the right of the orange switch is 
    a partially hidden door, enter it and climb up. You'll be on an upper ledge 
    with 3 switches. The one right next to where you just came from gets rid of 
    another one of Caballero's men. Go left and you'll see 2 more switches. The 
    upper one appears to have no use (yet), and the lower one will raise a crate
    that was blocking another switch - you'll need this one later. Go back down 
    the steps and try to avoid the monsters, as you're standing next to an Enemy
    Fire goon. Go down and take the flashing crate, it contains a PowerCure. Now
    go under the fence and flip the switch that the crate was blocking earlier, 
    it will cause the crane to move back and forth. What you have to do here is 
    time it right so the crane will grab the guard standing there. If you mess 
    up, you'll have to fight a battle while getting pounded by Enemy Fire, so my
    advice is...DON'T MESS UP! After catching the guard, take the crate he was
    blocking to get a SteelAmulet. Go up and around the box on the small 
    platform and hit the switch next to it. It will cause the platform with the 
    box to rise. Backtrack to the upper platform with the 3 switches and hit the
    upper left one - it will pick up the box that you just rose up, and drop it 
    on the final guard. Now go back and talk to Caballero, he'll run off and 
    leave you to fight his main forces: A VulcanII and 3 D-Tractors. This battle
    shouldn't be much of a threat if you've stopped all the Enemy Firers. When 
    you win, Caballero will promise not to attack Junk anymore and allow you to
    use the port to leave town. 
    Treasures: It's your choice...
    There's really only one thing to do in Koorong, and that is to find some 
    info. Go to the lower section of town and enter the dark house directly
    behind the chicken. Go through the door and examine the computer, you'll be
    given a lot of info about a small company in Shrike called Nakajima 
    Robotics, an Inventor named Leonard in Manhattan, and a wrecked ship in 
    Shingrow. Now visit these 3 locations, but first, you may want to collect 
    some team members.
    ---Team Members---
    I know your first thought is to get a team of all humans, but I strongly
    suggest that you have at least 2 other mecs on your team (besides T260G),
    as they will be of a lot of help now.
    --Before Tartaros---
    Cotton: Bio Lab in Shrike
    Thunder: In Yorkland next to the windmill
    EngineerCar: Nakajima Robotics, need a mec on your team.
    ZEKE: Collect the robot mouse for the people in Nakajima Robotics
    Annie: In Koorong outside the Restaurant, must have 3 runes first
    Fuse: IRPO, must be collecting Arcane Cards
    Emelia: Baccarat, Need to be collecting Arcane Cards
    Fei-on: In Tanzer, Need to be Collecting Runes 
    Slime: Tanzer, Joins after getting the Vitality Rune
    Sei: (See Riki's Chapter)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    Kylin: (See Team Member List)
    ---After Tartaros---
    Leonard: He will automatically join you when you go to Tartaros
    PzkwV: Talk to the mec in Koorong's back alley, Need Leonard on your team
    Gen joined back in Junk and Riki, Mei-ling and Lute joined back in Scrap.
    T260G can't sign up TimeLord because Gozarus won't sell him the SandVessel.
    Treasures: None
    Now that you have some team members, head for Manhattan. Once here, go in 
    the burger shop at the mall and talk to the guy in yellow next to the
    entrance, T260G will ask him about Leonard. The guy then brings you to
    Leonard's lab... It turns out that this guy IS Leonard... Anyway, talk to
    him again and he will examine T260G. When he's done, just leave his lab...
    yep, that's all there is to do here. Go to Shrike now.
    (Note: If T260G has changed forms at Nakajima Robotics, Leonard will ignore
    you. T260G MUST be in his normal, Type 1, body before anything will happen.)
    ---Shrike/Nakajima Robotics/Sei's Tomb---
    Treasures: Murakumo, Magatama, Mizukagami (all optional)
    Well, what did that computer say about Shrike again? Ah, yes, Nakajima
    Robotics; that should be your next stop. The men at Nakajima seem to be a 
    bit worried about something. A quick investigation reveals that they sent a 
    robot mouse to Sei's Tomb, but it hasn't returned yet. Talk to the leader
    here, and he'll ask you to retrieve the mouse; accept, and you'll be sent to
    Sei's Tomb. Once inside, head down the stairs and past the alter room. When
    you reach a big wide opened room, go in the center door. Here, go to the 
    upper left corner of the room to find the mouse, then return to Nakajima 
    Robotics. Speak with the leader and he will take the mouse and say that he
    has something for you. Head upstairs and then go back downstairs again, 
    there will ba a blue robot waiting for you - this is ZEKE. Talk to it and
    it will fly around for a minute and offer to join you. From here on, if you
    talk to the bald leader guy, he will offer to chance T260G's body type to 
    one of 7 different types, do this if you want. Now build up for a bit and 
    head for Shingrow.
    ---Northwest Shingrow Ruins---
    Treasures: Junk, RottenMeat, 200 Credits x3, MemoryBoard, JumpSuit, DuelGun,
    HyperScale, Bolt Thrower, 500 Credits
    When you arrive at Shingrow, head straight for the ruined ship in the 
    northwest. Pass through the swamp and climb up the board entering the ship.
    Once inside, you'll see that the path branches off in 2 directions - head up
    first. Defeat the mec and touch the vines on the wall, they will move aside
    revealing a secret door, enter it and proceed up into the next room. Here, 
    head up and take the treasure on the floor (Junk). After taking the Junk, 
    enter the obscure door on the left side of the room; go up and touch the
    machine, you'll get a piece of RottenMeat. (Beware of the upper rooms; in 
    one of them, you may encounter the Abyss Bat, an extremely powerful enemy 
    that it's very likely you won't be able to defeat yet. If this happens, 
    ignore the upper rooms until you're stronger.) Now backtrack to the 
    crossroads and go down and you'll come to another crossroad - go down this 
    time. Cross the metallic bridge and keep walking to the left. (Ignore the 
    door on the upper wall now) Eventually, you'll come to a room containing 2 
    treasures: A bag with 200 Credits inside, and a golden treasure that is 
    actually a MemoryBoard. Go back to the room before this one and enter the 
    upper door, you'll be in a big wide opened room. Go down the stairs and 
    collect the JumpSuit on the ground and the hidden bag containing 200 Credits 
    just below it. After taking these, go back up the steps and examine the 
    upper wall until you find a hidden door. Climb the ladder and proceed up 
    into a dark room. Now take the lower door in this darkend passageway and 
    you'll find a bag containing 200 more credits! Keep going down and you'll 
    find another treasure (DuelGun)! Go back to the dark room and this time, 
    head left and collect the HyperScale in this room. Finally, in the dark 
    room, take the upper passageway which leads to an upper bridge. Follow the 
    path to the left and ignore the ladder, it's a dead end. When you reach the 
    end of this path, head down the steps and open the hard to see treasure 
    chest to get a Bolt Thrower. Now climb back up the steps and enter the 
    secret door at the top - This leads to the main computer room. Once inside, 
    take the bag (500 credits) then examine the computer, you'll get info about 
    T 260, RB3, and HQ. Then you'll be allowed to download either Evasion Laser, 
    CombatMastery, or ShootingMastery from the computer. (Assuming you don't 
    have one of these, and you can only download one.) The computer will then go 
    dead. Leave this place now. Go back to Nakajima Robotics now and you'll 
    learn that good doctor Leonard was killed in an explosion at Manhattan. But 
    it was no accident, he was assassinated by the men from Trinity! Next, go 
    to Manhattan and talk to Fuse (he's at the burger shop), he will confirm 
    that Leonard was killed by Trinity, and tell you to pay a visit to Leonard's 
    lab. At the Central Gate, show the guards your pass and they will let you 
    into the lab. Once inside, examine the computer on the back wall, a robot 
    will emerge, it is Leonard. He anticipated his death and copied his mind 
    into a robotic body. Leonard tells you that you should go to Trinity's robot 
    base, Tartaros, and see what the Trinity is up to. After talking, Robo-
    Leonard joins you. Leave the lab and you'll be at the entrance to Tartaros.
    Treasures: Osc-Sword, LaserCarbine, SecretBoard, PoweredSuit, ZenGun, 
    HyperionBazooka, OctopusBoard, SanctuaryStone
    Actually, you're not officially INSIDE Tartaros yet. Leonard tells you to 
    sneak abord the train, and it will carry you to your destination. Go through
    the opening and you'll come out at the Golden Gate, the true entrance to 
    Tartaros. Head up and you'll be in a metal corridor which branches off both
    lef and right, I suggest you go left, as it's shorter. Either way, in the 
    big room, try to go through the upper door; it's locked. So go down the 
    stairs and enter the door on the right. Now go up and enter the very hard to
    see door on the left wall. Now head up and grab the Osc-Sword from the 
    treasure chest there, and head back down. Go left and flip the switch on the
    wall, this will open the locked door you passed earlier. Before leaving, go
    up and take the treasure chest, it contains a LaserCarbine. Backtrack to the
    locked door, which because you flipped the switch, is now unlocked - enter 
    it. Now head up and go in the door, you'll be in the mining area. Once 
    again, the path splits in 2 directions; head left first and enter the mine
    tunnel. Now go up and enter the small door on the left wall. Inside, flip 
    the switch and Leonard will step out and tell you that there are 3 more
    switches like it and you must press them all. You may notice that there is a
    new kind of walking mec in the room, if you touch it you'll fight a powerful
    enemy called a BigDigger. You don't HAVE to do this, but it gets you some 
    nice items. (See the end of this section for hints on defeating the 
    BigDiggers.) Defeating this particular BigDigger earns you a PoweredSuit.
    Now leave this room and head up into the next area. Once here, you'll
    immediatly see another mine tunnel, enter it and flip the second switch; and
    you should definently beat the BigDigger, as you'll win a HyperionBazooka!
    Now leave and go down the ladder in the previous room, you'll be in a low
    passage. Go around to the right and climb on the wooden platform and open
    the chest to get a SecretBoard. Still on the wooden walkway, enter the mine
    tunnel on the left and flip yet another switch. The BigDigger here is harder
    than the others, but when you beat it, have a mec absorb it to get 
    DragonProgram. You'll also win an OctopusBoard from it. Now leave and go 
    back down but don't climb the ladder yet, instead, go down the lower path 
    until you reach a treasure chest (SanctuaryStone) and the final switch. Now
    that all the switches have been hit, go back and climb up the ladder and  
    cross the wooden bridge and enter the hard to see door on the lower wall.
    There's a BigDigger here, which when defeated, earns you a ZenGun. Head
    right and open the door and follow the path to the end, it's easy from here.
    When you reach the main computer, Leonard will try all sorts of codes, but
    it seems that the info they are searching for can only be found at the HQ, 
    guess where you go next!
    :::Defeating the BigDiggers:::
    Not so much a threat, as the fact that they have about 40-50,000 HP EACH!
    Their attacks are usually mild, but watch out for ChainHeat, which can 
    kill a human in one hit. If you have LogicBomb, use it as it messes up their
    status (like causing Stun, Red Mess or Paralyze). If they fall over, don't
    laugh (tempting though it may be) because it means they're going to launch a
    big attack. Also, one of them (the one in the northernmost switch room) can
    use Maelstrom, protect against this with PearlHearts. There are 4 of these
    pests total, and they aren't easy, but beating them earns you nice prizes.
    Treasures: MemoryBoard, BehemothRifle, LaserScope, Flame Thrower,
    HEAT Bazooka, ExcelShield, HyperBlaster, GrainCannon, HarmoniumArmor
    Leonard says that you can only get to HQ from the Manhattan port, so talk to
    the ship manager there. Leonard will ask if you're ready to go to HQ; if 
    you're not yet, just say no and you'll be able to travel as normal. When 
    ready, just say yes. Once inside HQ, talk to the guy at the entrance - he
    will restore you whenever you need it. There are many powerful items found
    scattered around various rooms in HQ, they are all in small rooms guarded by
    2 mecs. Ok...time for action. Start by going in the door on the left to 
    collect a MemoryBoard, leave and go in the upper room, which contains a
    BehemothRifle. Back in the main room, go right. Now traverse this walkway 
    and enter the door on the left when you raech the end to get a LaserScope; 
    then go right. You'll be in a donut-shaped room. Climb the ladder on the 
    left and enter the door, a suit of HarmoniumArmor awaits you there. Now 
    enter the door on the right to claim Flame Thrower. Finally, go through the
    upper door and you'll be in yet another fork. Go right to get a GrainCannon,
    then go left to proceed. *Another* set of crossroads! Head up and enter the
    door on the left to get a HyperBlaster, then go down the ladder to the 
    right. You'll see a computer and what would appear to be an inactive robot; 
    just ignore them for now, but remember where they are. Go back and climb 
    down the ladder and enter the door at the bottom. Go up to grab an 
    ExcelShield, and then climb the stairs. Go down and enter the door for the 
    last treasure, a HEAT Bazooka. (Finally!) Go up and touch the computer, 
    T260G will say that there is a virus inside and you must go in the computer 
    to destroy it. When ready, you'll be sent inside of the computer. 
    Now it would appear that you are in sort of a strange town...it's all fake,
    and there are lots of bugs here and there. You'll notice that some of the
    ground is nothing but wire frame. Defeat the viruses (the little bugs) to
    make the ground solid. (When you defeat the viruses, you can absorb a skill 
    called Virus, which allows a few skills to be used.) The houses act as warps 
    of sorts. I can't remember exactly what I did here, so just look for the 
    castle, defeat the viruses at the gate and enter it.  You'll be attacked by 
    4 Viruses and the HQCore. T260G now has a new skill: Contact. Start by 
    killing the 4 viruses and then use Contact on the core, the battle will end, 
    all the viruses will vanish, and the town will completely reform. Go back
    to the entrance and go around to the building that looks like a chapel. 
    Now comes the fun part. This first puzzle is easy, just light up all the 
    panels, the last one being the one next to the door. The next puzzle is sort
    of like Lights-Out, just turn all the panels to green. When you get this one
    finished, you'll move on to a similar, but tougher puzzle. When you finish
    the 2 puzzles, enter the door. You'll get some frightening info about the 
    true purpose of the RB3...it is an evil AI device cabable of destroying all
    the regions! After talking, you're beamed out of the computer. Now leave HQ 
    the same way you came in, but be sure to creturn to the place with the 
    inactive mec and the computer. Touch the computer and T260G will repair the
    body lying on the ground. You'll then be given the option of changing 
    bodies, DO IT! That is the body of the Omega Model, the strongest type of 
    mec! Now just leave the base as normal. As you're going, T260G and Gen will 
    discuss the RB3. Talk to the guy at the entrance and he will transport you 
    out. T260G's mission is now clear...Destroy the RB3...
    ---Doomsday Machine---
    Treasures: None
    Once again, talk to the man at the Manhattan port and this time, Leonard 
    will ask to be sent to the RB3 base. This is the final mission, so I'd be 
    prepared if I were you. When ready, go back to the Manhattan port and agree.
    Once inside, exit the computer room and cross the long narrow bridge. You'll
    be in a maze-like room with many beams indicating doorways. You can pass 
    through the beams, so do't worry. In the first room, head to the upper right
    room and hit the switch inside. Now go back and go in the lower door. Now
    you'll be in a similar green beam maze room. This time, go to the lower left
    door and hit the switch; you'll hear a loud rumbling, this was a forcefield
    being shut off. Now head through the far right door and pass through the big
    empty room here. When you reach a room with a bunch of ladders and mecs, 
    run to the right until you see a ladder - climb it and go right onto the
    elevator platform. Hit the switch at the top and it will move a platform 
    allowing you to get to the next switch. Climb back down and head right. 
    Almost at the end of the room, climb the next ladder and run across the 
    bridge to hit the next switch. Now go back to the first ladder and climb it,
    but instead of going up the elevetor, go left and hit the last switch, which
    will open the doorway leading out. Before leaving, you can opt to go right
    at the very end of the passageway and hit another switch...but it doesn't 
    seem to do anything. (If anyone knows what this is for, please tell me.)
    You'll now be in a long metallic corridor filled with enemy mecs. Fight
    them all. (Some of them can be tough.) I believe there are 8 battles total,
    and after beating them all, a mini-boss, the Mec God, will come down and
    :::Defeating the Mec God:::
    He's a lot easier than he looks. If you have good skills like Pop-Knight or
    Shock Soldier, use them. Otherwise, have your mecs use LogicBomb to screw 
    with Mec God's status. Your human characters should use lesser moves to
    conserve WP and JP. If Mec God uses MagneticStorm, you're in trouble, 
    especially if you're using all mecs, as MagneticStorm does 400-500 damage to
    all members and does even MORE to mecs... The Mec God has roughly 50,000 HP,
    but he's not much of a problem. When he's beaten, absorb him to get Tiger
    After beating Mec God, you'll be transported to a back room. Go through the 
    door and examine the computer. You'll now have to enter the RB3's core and
    defeat it from inside.
    Treasures: None
    This area is just plain weird... Although you're inside a computer, it looks
    like you're in a cave. Both the left and right passageways seem to lead to
    dead ends. It's quite unclear as to what you're supposed to do here, but 
    here's the deal. All you need to to is keep fighting enemies until the paths
    on both sides open up. Once they're opened, head up and you'll be in a 
    jungle-like area. Do the same thing here as you did in the cave, but watch
    out, BigDiggers have been spotted here from time to time. Once enough 
    monsters have been beaten, you'll be able to enter the desert, the final 
    section of RB3. Enter this new area and, once again, keep fighting (the 
    monsters are quite tough here...) After fighting about 10 battles here, use 
    a SanctuaryStone to heal up. Keep fighting and eventually, you'll be warped 
    to an area with a tree. T260G will ask if you're ready - say yes. You'll now
    have to fight the evil RB3's core, the all-powerful GenocideHeart!
    :::Defeating GenocideHeart:::
    Now it's time to unleash EVERYTHING you have on this guy, he is *hard*!
    GenocideHeart will open the battle by using an attack called Carnage, which
    (although it looks cool) does 300-400 damage to EVERYONE, and it also has 
    the nasty side effect of instantly killing humans! Stop the death by
    equipping BloodChalices (bought in Manhattan) and PlutoArmor (won from 
    Dullahans). Even with the death blockers, Carnage will still mess your team
    up. Fortunatly, every so often, the GenocideHeart warps the battle to
    different locations. The snowy mountain is probably the place you want him
    to transport you the most, as you take the least amount of damage there, and
    it gives you a good opportunity to heal up. There are around 4 or 5 other 
    areas that the GenocideHeart will transport you to as well, each with it's 
    own dangers, but he will always bring you back to the room with the monitors
    first, where he uses Carnage again, and then warps to another landscape. 
    You'll notice that every time you get warped back, some of the monitors are 
    showing only static, this is sort of an indicator of how much HP he has 
    left; the more screens still active, the more HP he has left. There's realy 
    no way of knowing how much HP he has (I'm guessing around 80,000). Your mecs 
    should use Pop-Knight or Shock Soldier and if the team is in good enough 
    condition, have T260G use V-Max followed by CosmicRave. If you have DSC, by 
    all means use it! Other moves you should use are ones like RosarioImpale,
    LifeSprinkler, etc. This is probably the hardest boss in the game, so good 
    T260G's mission is now over, so he returns to his friends, Rose and Thyme.
    (At the very beginning, you have the option of re-naming Emelia.) 
    Emelia was once a very successful super-model, but she left this career, as 
    it seemed to offer her nothing in life... Just when she thought nothing 
    could make her happy, she met Ren. Emelia quickly fell in love with Ren, but
    as with all lovers, they often argued. The day after a big argument, Emelia
    returns to Ren's house and to her surprise, the door is unlocked... After 
    closer investigation, Emelia dicovers, to her horror, that Ren has been 
    murdered! Although she saw the real criminal, Emelia is charged with his 
    murder and thrown in the prison at Despair. Emelia knows she is innocent, 
    and intends to prove that it was not she who killed Ren, but rather an oddly
    dressed man calling himself "The Joker"! At lunch, Emelia meets Annie, who
    introduces herself and they talk for a while. The warden shows up and issues 
    a challenge. He will grant a pardon to anyone who is brave enough to find 
    the Freedom Rune that is hidden somewhere in the prison facility. Emelia 
    knows that this is the ONLY way she can escape and catch the Ren's REAL 
    murderer. The next day, Annie and another woman, Liza, show up and attempt 
    to help Emelia find the Rune. And now, the journey begins...
    Treasures: LightBazooka, ShellShield, AGUNI-CP1, RuneStone
    After dropping down through the hole, you'll be in a room with a network of
    pipes. Climb around until you reach a solid platform with a hole leading to
    a locker room. Jump down the hole and Liza will pull you over and hide in
    a locker to avoid being spotted by a guard. After the guard leaves, examine
    all the lockers until you come across the one containing a LightBazooka. Be
    SURE to avoid the guards, as if you touch one, you'll get automatic "GAME
    OVER". Exit through the door on the left, and enter the elevator door 
    directly to the left of the door you came from. You'll pop out in a prison 
    room with an opened manhole in the upper left corner. Exit through the 
    lower door and follow the path to the upper door. Enter it and get on the
    big round platform; it will rise up. When it stops, take the treasure chest
    to get a ShellShield. Now exit through the left door. Keep following the 
    path until you come beack to the room with the lockers. Exit the locker room
    through the door on the left and enter the little elevator on the wall 
    again. You'll be back in the room with the manhole in the corner of the 
    room. Enter the manhole, go left, and climb the ladder. Once outside, go 
    left again, and climb down the steps. You'll be in the laser maze. It's not
    too hard to get through it (as Emelia has an InfraScope), but DON'T touch a 
    beam or you'll fight an unbeatable enemy! (Well, it's a Hermes, but you're
    too weak to defeat such a strong mec yet.) In the next area, beat the 2 
    boars and examine the green door on the right. It leads to the room with the
    Rune, but it appears to be locked. Go up the ladder and enter the hole at 
    the top. Examine the barred door and you'll be attacked by a miniature 
    version of the Nidheg. He's not very tough, but he has a lot of HP. (Note, 
    if Emelia doesn't have a weapon equipped before this fight, Annie will give 
    her an AGUNI-CP1). After beating Nidheg, The door will be opened and you can
    now proceed to collect the Freedom Rune...SUCCESS! Emelia is now free!
    Although she is free, Emelia has nothing to live for now that Ren is gone...
    she returns to Ren's house for one last look at it, but just as she is about
    to leave, Ren's REAL killer, the Joker, attacks Emelia! Fortunatly, Roufas
    shows up and protects Emelia. Emelia thanks Roufas, who then brings her to
    the restaurant at Koorong. In the back room, Emelia will meet up with Liza
    and Annie once again, and they reveal that they, along with Roufas and a few
    others, are part of a group called "Gradius", an anti-Trinity orginazation.
    (EVERY good RPG needs some kind of small resistance force VS. big 
    corperation type of deal ^_^) Like Emelia, Gradius is also after the Joker, 
    but for a different reason: It seems Joker is after a new Trinity power
    source called "Cube", and he obviously wants to use it for some evil scheme. 
    Gradius is trying to stop Joker from getting Cube, while trying to stop the
    activities of Trinity at the same time. When you regain control of Emelia,
    go into the room on the upper right and talk to Roufas. He'll ask you if you
    want to join Gradius. Say yes. Roufas will tell you that it's not that easy
    and that you have to go through training first......
    Treasures: 200 Credits, <Campaign Fund>
    Actually, it's really not so bad. There are only 2 tests. The first one is
    simple target practice, just shoot the target 6 times. Your next training
    mission is also fairly simple. You are in the sewer in the lower alley of
    Koorong. Head all the way right and up to collect a bag with 200 credits,
    the go back and climb the ladder. Go up the stairs and head back to the 
    Gradius base. Now that your training is done, Roufas says that you have some
    free time until the next mission and suggests that since you have the 
    Freedom Rune, you should go and find the other three runes. Talk to Roufas
    once more to get a paycheck. You should talk to Roufas after every mission, 
    like Red's Chapter, Emelia gets payed for her work. Go in the room on the 
    left and talk to Liza, she will offer to join you. Now go outside and talk
    to Annie, she will also join you.
    ---Team Members and Optional Side Quests---
    Since Emelia already has the Freedom Rune from Despair, it makes sense to go 
    on the Rune quest.  In fact, I recommend getting the gift before you 
    continue with her main quest.  (See Blue's walkthrough for how to get the 
    gift). Anyway, here are the team members that Emelia can pick up:
    ---Before Trinity---
    Cotton: Bio Lab in Shrike
    Lute: In Scrap, he's at the Pub
    Thunder: In Yorkland next to the windmill
    Rouge: In the Luminous Airport
    Mei-ling: Scrap Pub
    Riki: Scrap Pub
    Annie: In Koorong outside the Restaurant, just talk to her
    Liza: Inside the Gradius base
    Fuse: IRPO, Need to be collecting Arcane Cards
    Roufas: Inside Mu's Tomb, no restrictions
    Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
    Mesarthim: The basement of Lord Manor, need Asellus or TimeLord on your team 
    Fei-on: In Tanzer, Need to be Collecting Runes 
    Slime: Tanzer, Joins after getting the Vitality Rune
    Silence: Omble (See Blue's Walkthrough)
    Sei: (See Riki's Chapter)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    TimeLord: (See Team Member List)
    Kylin: (See Team Member List)
    ---Inside Trinity Base---
    Asellus: On the first visit to Trinity base, Talk to her outside the harem
    White Rose: She's with Asellus, they both join after defeating the monster
    Zozma: Also in Trinity Base (See Team Member List)
    Emelia can't get T260G on her team because "she isn't good with machines",
    and thus, she can't get EngineerCar either. Emelia *can* get Gen and Fuse on
    her team, but she won't be allowed to go on the arcane quest until she finds
    all the runes first.
    <<<WARNING: The following part of the walkthrough was written by Fritz "The
    Dullard" Fraundorf, A.K.A. ErgGibbon. If you have any comments or questions 
    about this section, ask him...not me. Just a friendly warning. READ AT YOUR 
    OWN RISK! (And if the Dullard himself is reading this...I'm just teasing 
    ---Shingrow Palace---
    Treasures: SanctuaryStone, CeramicSword
    Talk to Roufas in the room on the right side of Gradius HQ (in the back of 
    the restaurant).  He'll assign Emelia to her first mission, in Shingrow.  At 
    Shingrow, Emelia will change into her costume.  Get in line and talk to the 
    guy at the counter.  Emelia will enter as Pink Tiger, then you'll fight some 
    battles.  It doesn't matter whether you win or lose (in fact, you probably 
    can't win), so just try to learn some new attacks (despite this being a 
    martial arts tournament, you can use swords and guns).  After the battles, 
    Emelia will spot Joker and Annie, Liza, and Roufas will join you.  Go up to 
    the throne room and talk to one of the people to get healed, then go back 
    down a level and open the treasure chest (the big red thing) in the upper-
    right room for a SanctuaryStone.  Go into the room in the lower-right and 
    you'll see two guys in yellow running around. Avoid them or just kill them, 
    then search the red pot-like thing to open a staircase.  Descend and search 
    the left side of the pit to trigger another switch that closes the pit.  
    Grab the CeramicSword, then go right and keep going until you get to a dead 
    end. Talk to the goblin, defeat it (it should be easy), and the mission will 
    Treasures: PurpleEye
    Back in Koorong, take care of anything you want to between missions and then
    go talk to Roufas again.  He'll send Emelia, Annie, and Liza to Baccarat.  
    Talk to the people until you get the message that the Joker is on the next 
    floor.  Go up there and keep talking until you hear that he took the 
    elevator.  Go to the elevator and you'll be taken down to the parking 
    garage.  Start to climb down the ladder and Annie and Liza will rejoin.  In 
    the caves, head down through the first archway, then head down and left and 
    exit the room through the lower-left door.  In the next room, take a left 
    through the hard-to-see door (it has some orange rubble outside) into a 
    small room.  Go north and you'll reach the gnomes' cave.  Joker will be 
    here, and he will run off (again).
    What you do next determines which of two endings you will get at the end of
    the quest.  To get the good ending, just leave the caves. To get the bad 
    ending, leave the gnome room, head south through the next room, and you'll 
    be in a large room.  Go right, pass under the archway, and go through the 
    door.  You'll see some footprints.  Follow them to a cave where you fight a 
    large dinosaur-like monster. 
    :::Defeating Gargantu:::
    This guy shouldn't be tough.  If you have moves like Smash, Suplex, 
    BearCrush, etc. (and you should by now if you did the Rune quest), you 
    shouldn't have any trouble beating him.  His attack is fairly strong, but he 
    has a weak defense. Of course, you shouldn't be fighting this guy anyway...
    After defeating Gargantu, you'll receive the PurpleEye that Emelia gave to 
    Ren. Equip it, then retrace your steps and leave the caves.
    Regardless of whether you defeating the Gargantu or not, the mission will 
    end and you'll return to Koorong.
    ---Trinity Base - 1st trip---
    Treasures: EMES Tag, SanctuaryStone
    If you haven't completed the Rune quest yet, do so before continuing on.  
    You may also want to drop by Sei's Tomb in Shrike and pick up the Magatama, 
    Mizukagami, and Murakumo (see Riki's walkthrough).  Before you go into 
    Roufas's room again, equip Emelia with all your best equipment, especially 
    your best shield.
    After some scenes, Emelia will be sent to Trinity Base.  After meeting 
    Yaruto, Joker will show up and the lights go out.  When they come back on, 
    Yaruto and Joker are gone.  Leave the room and you'll see Asellus and White 
    Rose standing on a balcony.  Do a Quicksave, then talk to them.  You'll
    have to fight a tough battle against some random enemies.  If you win it,
    Asellus and White Rose will join you, but it's unlikely that you can win.
    If you can't, just use your Quicksave and go on with the game -- you don't
    really need them.
    If you did get Asellus and Rose, you can also get Akuma... er, Zozma as 
    well. Go left and down one flight of stairs. Walk right and enter the
    second room you come to. A soldier will be inside, but monsters will appear 
    and he'll run off. Defeat the monsters and, assuming you have Asellus and 
    White Rose on your team, the soldier will reveal himself as Zozma and join 
    (Warning: If you have more than 12 members, Asellus, White Rose, and
    Zozma will take over them upon leaving the base.  So if you have 13 or
    more people, and want to keep all of them, don't get the Mystics)
    Regardless of whether you got the Mystic gang, descend to the bottom
    level. Enter the elevator (the one on the left; it's the only one that
    works) and you'll be taken up to the top of the base.  Go right one
    screen and you'll have to fight a mec.  Use your strongest attacks to
    defeat it.  After the battle, continue right and you'll be in the east
    wing of the base.  Go down two flights of stairs and head left one
    screen.  Take the door in the upper left and you should be in a room with
    a chest and a treasure pile. Examine the treasure pile to fight a boss.
    :::Defeating the LivingArmor:::
    The LivingArmor will summon a LivingLance and LivingAxe; don't bother 
    attacking these as more will just appear if you kill them. Instead, just 
    attack the LivingArmor.  If you have a good shield, you can probably block 
    most of the attacks.  This LivingArmor has a lot more HP than a generic one, 
    but it shouldn't be too tough of a battle.
    After defeating the LivingArmor, take the EMES Tag (a strong accessory) and 
    the SanctuaryStone.  Then leave the room and head down the small set of 
    stairs.  Go through the door on the back wall (NOT the one to the right; it 
    leads to an empty lounge) and go left one screen.  Emelia will say "Dammit!" 
    and the mission will inexplicably end.
    ---Trinity Base - 2nd trip---
    Treasures: <Campaign Fund>, AngelBroach
    Once again, you're back in Koorong.  Talk to Roufas and he'll give you a 
    2000 credit campaign fund.  Now go into the left room and talk to the woman 
    to rest (you can rest anywhere; it doesn't matter).  Go back to Roufas and 
    he'll send you back to Trinity Base on another mission, disguised as a 
    Head down and left and you'll be back inside the base, in a familiar 
    location.  From here, go back to the room where the last mission ended (go 
    down all the stairs, take the door in the background, and go left).  Call 
    this big room "Point Dullard".  Go up the stairs and you'll be on the west 
    wing of the base, at the previously-broken elevator.  Go one screen left and 
    enter the elevator.  Head right and enter the office that was guarded the 
    mec on the last visit.  You'll meet the new commander, Mondo (as seen in 
    Lute's scenario).  After some dialogue, he gives Emelia the AngelBroach.  An 
    accident occurs in the Cube plant and the base is evacuated.  Roufas and co. 
    will show up.  Talk to each of them and they'll join up, then go back to 
    Point Dullard.  Go to the lower-left corner of the room and walk down the 
    small silver ramp.  You'll end up going back to Koorong and the mission will 
    end.  (Isn't kind of cheap that they used the same picture of Emelia twice 
    in a row?  What about Roufas or Liza?)
    ---Yorkland Mountain---
    Treasures: <Campaign Fund>
    Back in Koorong, talk to Roufas for a 3000 credit campaign fund. You may 
    want to use the cash to go upgrade your equipment; you can buy really good 
    stuff (WarLordArmor and ZeroSwords -- what's with the lack of spacing?) in 
    Nelson.  The final battle is ahead, and it's really tough.
    When you're ready, go talk to Roufas and, uh, tell him you're ready.  You'll 
    then go a mountain in Yorkland.  This place is a no-brainer; just head right 
    and admire the great scenery until you get to a waterfall and bridge with 
    what appears to be a robot doing step aerobics.  Kill it; then keep going 
    right to another waterfall.  Either walk behind it or jump along the rocks 
    in front of it (it doesn't matter) and go right some more until you come to 
    a scene outside the chapel.  Use a SanctuaryStone to restore your HP.  Equip 
    any PurpleEyes that you have. Then enter the chapel to face Diva.
    :::Defeating Diva:::
    Diva is TOUGH!  She gets about four or five turns ever round and hits really 
    hard.  Diva has two different forms -- the one she starts in, and the spear 
    form.  In the first form, she will either use a bunch of lightning attacks, 
    or a bunch of gazes, or the cool-looking (but deadly) Retribution spell (if 
    she uses Retribution, that's all she'll do that round).  In the other form, 
    she uses a variety of elemental attacks -- this form is a little bit safer,
    as many of her attacks can be blocked with shields or Deflect. Defense is 
    the key to this battle; if you have lots of shields (Liza had four shields 
    equipped in my case ^_^) and defensive abilities, you'll be able to outlast 
    her and her 50,000 (or so) HP.  Oh, and don't give up -- I managed to win 
    with just Liza (who had no WP) and Kylin alive.
    After you defeat Diva, you'll receive one of two endings based on whether or
    not you got the PurpleEye in Baccarat (the good ending if you didn't; the 
    bad ending if you did).  I hope you got the good one...
    [We now return you to your regularly-scheduled FAQ editor]
    Lute's short journey begins at Yorkland, where he lives. Lute leaves 
    home to search for adventure. After a short scene, you get to rename him 
    anything you want. 
    Treasures: None
    Start this "long" journey by going to the port and talking to the two 
    guys here. They refuse to let you board the ship out of town. But then a 
    blue haired man (the captain) steps out and allows you to board his 
    Treasures: None
    This is where the ship drops you off. The only thing to do here is talk 
    to Fuse and Leonard in the burger shop at the mall. Fuse will tell you 
    that the blue haired captain who brought you here is Mondo, an important 
    man for the evil Trinity. Once you've done that, leave and the rest is 
    up to you.
    ---Lute's Quest is 90% Optional---
    I strongly suggest going on both the Rune and Arcane quests, as well as 
    doing every other optional quest there is. Lute only has one real 
    mission, but if you don't build up first, you're in BIIIIIG Trouble!
    These Team members can be recruited in Lute's Chapter:
    Cotton: Bio Lab in Shrike
    Thunder: In Yorkland next to the windmill
    Rouge: In the Luminous Airport
    Mei-ling: Scrap Pub
    Riki: Scrap Pub
    T260G: Scrap Pub
    EngineerCar: Nakajima Robotics, need a mec on your team.
    Annie: In Koorong outside the Restaurant, must have 3 runes first
    Fuse: IRPO, Need to be collecting Arcane Cards
    Roufas: Inside Mu's Tomb, need to be collecting Runes
    Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
    Emelia: Baccarat, Need to be collecting Arcane Cards
    Capt. Hamilton: Owmi Restaurant*
    Mesarthim: The basement of Lord Manor, need TimeLord on your team 
    Fei-on: In Tanzer, Need to be Collecting Runes 
    Slime: Tanzer, Joins after getting the Vitality Rune
    Silence: Omble (See Blue's Walkthrough)
    Sei: (See Riki's Chapter)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    TimeLord: (See Team Member List)
    Kylin: (See Team Member List)
    *If you want Hamilton on your team before the first and last mission, 
    read below.
    ---Back to the Game---
    Talk to Hamilton (the blond woman wearing green sailor's uniform who is 
    sitting next to the door) in the Owmi restaurant. After talking for a 
    while, she will leave and board the ship to Nelson. Go to the port and 
    travel to Nelson now, you'll be abord the Victoria, Hamilton's ship. 
    Talk to her and she will explain how Mondo killed your (Lute's) father. 
    Hamilton says she's part of the resistance force to overthrow Trinity 
    and asks if you'll help her - say you're not ready yet. After talking, 
    Hamilton will join your party. Now go talk to the woman at the wheel of 
    the ship, she will drop you off at the town of your choice and Hamilton 
    will still be on your team. Build up and do whatever you need to. This 
    is it, the last mission (yes, it's also the first).
    When you're ready, board the ship to Nelson again and talk to Hamilton. 
    Tell her "Yes" and after a cool scene, you'll be in Mondo Base.
    ---Mondo Base---
    Treasures: None (None of Lute's quests have any treasures... ^_^)
    Once in Mondo's Base, head up and left, and enter the door. Go to the 
    big platform here and flip the little green switch on the far upper 
    right corner of the platform; it will lower you to another floor. Leave 
    and go through the door. In this room, climb up the big staircase and 
    run along the catwalk at the top of the steps; follow it until you come 
    to a metal box, press O to take it (it's actually a switch). Go back to 
    the platform and hit the green switch again, you'll be once again 
    lowered. Do the same thing in this room as you did before: find the 
    little metal box-switch, it's up the staircase in this room too. After 
    getting the box, return (once again) to the platform and hit the green 
    switch ANOTHER TIME! You'll be lowered to the final area. Fight the 
    giant here if you want to (and think you can handle it). You don't get 
    anything, but it's fun anyway. Go in the upper door and in the next 
    room, go in the only open passageway...now you'll see another cool 
    scene. Mondo will get in a big robot, the Spriggan, and attack you. This 
    is the final battle, folks...
    :::Defeating the Spriggan:::
    First of all, you might want to have everyone equipped with JetBoots to 
    avoid Spriggan's quake attack. If you're even mildly built up, you really 
    shouldn't have much trouble here. After taking about 10,000 HP off him, 
    he will explode and a new, trimmed down Spriggan will show up. Each one 
    is harder than the last one (there are 5 of them total). But they will 
    all die after inflicting about 10,000 damage. The forth and fifth form have
    an EXTREMELY dangerous attack called BusterLauncher, which if used, will do
    over 1,000 damage to the one it hits, thus killing him or her instantly. It
    also does lesser damage to nearby members (about 60-150). Also, Spriggan 
    will use either IronPole or EnemyFire every four or five rounds of fight, 
    both of which hit your entire team, but for no more than 50-100 damage each,
    so it's not so bad. When you've beaten all five forms, you've beaten Lute's 
    Chapter. Yay.
    Now enjoy the short but satisfying ending that you've worked so "hard" 
    for. :P
    Riki's quest begins on his home world, Margmel. This once beautiful 
    world is dying, and only the power of a magical ring is keeping it alive 
    at all... Riki is from a dying race of creatures, he is a Lummox, and 
    Margmel's only hope...
    ---The Guardian Ring - Margmel---
    Treasures: RING/Guardian
    After the opening scene, Riki will be in the village at Margmel. If 
    you'd like, talk to the two little pink lummoxes next to the hill, they 
    are the foxy sisters; If you'd like, you can fight them. You don't get any
    items or anything from them, but Riki might be able to absorb ElfShot from
    one of them, a skill which will be useful in this early stage of the game.
    Now go in the only open shell-building. (Is this the city of the ancients 
    from FF7? It sure looks like it ^_^.) Inside, talk to the elder, he will 
    show you the ring which protects Margmel. Riki will notice an inscription on
    the ring that reads: "Find my brothers and fulfill our wish...". When the 
    elder realizes that there are other rings, he sends Riki to Earth to find 
    the rest of them. Before going though, he changes Riki into a human-like 
    form and gives him the Guardian Ring. The elder opens a warp and transports 
    Riki to Scrap.
    ---The Merchant Ring - Caballero Factory---
    Treasures: 400 Credits x2, KukriBlade, SteelAmulet, PowerCure, 
    In Scrap, head immediatly to the pub and talk to Mei-ling. Riki will 
    tell her about the rings and his quest to save his homeland. Mei-ling 
    says that she's also looking for rings and then offers to join you, and 
    Riki gladly accepts. (Mei-ling will play a big part in this quest.) Talk 
    to T260G and Lute, they will also offer to join you. Talk to Gen, who 
    tells you to "beat it!". After you leave the pub, Gen will walk up and 
    forcefully join your team. Mei-ling then tells you that Caballero has a 
    ring. Upon leaving, you'll automatically be in Caballero's office. The 
    greedy factory owner refuses to give, sell, or even discuss the ring 
    unless Mei-ling will go with him. Mei-ling agrees and Caballero and his 
    flunkies head to the northern factory with the captive Mei-ling. Now 
    you'll be back at the pub. Gen has devised a plan to save your friend. 
    He and T260G distract the guards in front of the factory so Riki and 
    Lute can sneak in the back and rescue Mei-ling. After a short scene, 
    you'll be in the room where Caballero is holding Mei-ling hostage. It 
    seems she didn't need any help at all as she's smacking him around. 
    After a minute, Caballero will run out. Talk to Mei-ling and she will 
    rejoin. Before leaving the room, take the bag for 400 Credits. You'll be 
    outside of the factory. Gen and T260G, having taken care of the guards, 
    will also rejoin you (not that they ever left though...). Before going 
    in, go in the 3 buildings just outside of the factory. The building on 
    the right is empty, but the buildings on the left have treasures (400 
    Credits and a KukriBlade respectivly). A good idea would be to go to the 
    junk shop and pick up a few items. (See the secrets section for a little 
    trick here.) Also note that you can't leave town yet as the lady at the 
    port is (like on T260G's quest) charging 10,000 credits to board the 
    ship... When ready, go in the factory. Do this area the same way you did 
    in T260G's quest: flip the little orange switches to get rid of the 
    goons so you can fight without being hit with EnemyFire during battle. 
    The glowing boxes contain treasures (PowerCure, SteelAmulet) so don't 
    miss them. When you reach the end, Caballero will run away and sic a 
    VulcanII and 3 D-Tractors on you. This battle is no problem, just use 
    your attacks (of which you'll have few). If you picked up a LightBazooka 
    in the Junk Shop, use it, it'll be very helpful. When beaten, the 
    enemies may drop a Bumper. Mei-ling finally gets Caballero to sell her 
    the Merchant Ring for 10,000 (er 100) credits.
    Now leave town, the lady is only charging 10 credits to leave. 
    Treasures: Whatever you decide to take now.
    Once in Koorong, Mei-ling will tell Riki where the remaining rings are 
    "A guy on a ship had one, but the ship was swallowed by Tanzer"
    "One of Shrike's ancient kings had one"
    "A billionaire in Yorkland has one"
    "There is one for sale in Manhattan, but it's a little expensive"
    "There is a man in Despair serving a million year sentence, he has one"
    "There is a mystic called Ring Lord in Mosperiberg.
    Talk to Mei-ling and choose one - not that is matters, because as soon 
    as you try to leave town on the ship, Tanzer swallows it. Thus, you have 
    to go after the ring in Tanzer first.
    ---The Thief Ring - Tanzer---
    Treasures: Magi-Water, MissilePod, SanctuaryStone, RING/Thief
    Once inside Tanzer, you'll get attacked by a couple of thugs -- it's not 
    too tough to beat them, they're just normal enemies. After which the 
    crime boss, Nomad appears. (You've seen her in Red and Blue's chapters 
    before). After some talk, Fei-on (Xenogears, anyone? ^_^) shows up and 
    offers to take you to a town. Mei-ling, who's obviously Fei-on's wife, (or 
    girlfriend, or something...) becomes furious at Fei-on for 'lying to her'. 
    Jeez! Fei-on said he was going to Kyo for training, it's not HIS fault that
    Tanzer swallowed the ship he was going there on...oh well...Mei-ling is a 
    picky one... Anyway, Mei-ling runs off and Riki follows her. After this 
    scene, Mei-ling rejoins. Now head south until you reach Fei-on's village. 
    Inside the village, rest at the inn if the need be, then talk to Fei-on in 
    one of the ...er...houses. He will tell you that Nomad is the one who owns 
    the ring you seek. He then will offer to take you there and asks to join 
    you, but Mei-ling refuses to let him join the party (the $%#&%), but he will
    still lead the way. Now leave town. Fei-on will call you on the right 
    direction, so just keep following him. When Fei-on stops next to what would 
    appear to be a door, enter it. Then go down into the next door below. Next, 
    proceed up into the other door. Keep going through the doors (always the 
    upper ones) until Fei-on calls you again. Walk down and jump into the hole 
    next to him. You'll be in a new part of Tanzer. Follow the path until you 
    come to a wooden room. There you'll meet Nomad again. She speaks briefly to 
    Riki, who makes a comment that Nomad doesn't like. Nomad, in her anger, 
    sends six of her troops after Riki and his team. In the confusion of the 
    following battles, Nomad runs off. Defeat the troops and go around and climb
    the stairs and continue up to the door. This area is made up of a long hall 
    filled with monsters, and 4 doors. The door on the right wall leads to a 
    room where you can pick up a treasure (Magi-Water). The door directly above 
    the entrance contains a MissilePod. Ignore the upper left room, besides a 
    few monsters, it's empty. After you've gotten the treasures, go in the lower
    left door. Nomad will show up, send more troops after you, then run away. 
    You have to fight Platyhooks and a Razorback. The Razorback isn't very 
    strong, so defeat it first before using your strongest attacks on 
    Platyhooks. After you win, Fei-on will appear and join you regardless of 
    what Mei-ling says. Now examine the drawers to get a SanctuaryStone. Go down
    the manhole and follow the path down until you reach Nomad, who is now being
    swallowed by Tanzer... Save her, she has the ring!
    :::Defeating Tanzer:::
    Tanzer is a tough opponent, his AcidBreath does about 100 damage, which 
    is more than you can spare now. To make matters worse, there are 3 other 
    enemies here that also attack you, and you can't even target them. I hope 
    you added Fei-on to your team, because his CrushBeat attack does almost 800 
    damage! If Tanzer uses Illstorm to poison you, just ignore it. Give Gen the
    backpack and have him use Cures on the party as needed. Tanzer is hard, so 
    good luck. He seems to have about 8,000 HP and when you beat him, you'll get
    the Thief Ring. Congratulations, you've gotten your third ring.
    Tanzer is starting to die now, so if you don't all get out quickly, you 
    will too! After gathering all the villagers together, Fei-on runs back to 
    see if there is anyone he missed. Wait a few minutes or try to enter the 
    ship a couple of times. Eventually, Fei-on will show up and you'll escape.
    You can get the rest of the rings in any order, but I'll explain them this 
    ---Gathering Team Members---
    After beating Tanzer, you can freely use the ports again. I was wrong about 
    Riki being unable to go on magic quests. Feel free to do them if you want. 
    Here's the lowdown on Riki's potential team:
    Cotton: Bio Lab in Shrike
    Thunder: In Yorkland next to the windmill, need Lute on your team.
    EngineerCar: Nakajima Robotics, need a mec on your team.
    Annie: Choose to get the ring in Despair and tell the girl you trust her
    Emelia: Baccarat, Need to be collecting Arcane Cards
    Fuse: IRPO, Need to be collecting Arcane Cards
    Dr. Nusakan: Joins you after visiting the sick girl in Yorkland
    Mesarthim: The basement of Lord Manor, need Dr. N on your team 
    Sei: (See Below)
    Suzaku: Mosperiburg Mountain (See Team Member List)
    Kylin: (See Team Member List)
    Mei-ling, Gen, Lute and T260G automatically join you from the beginning 
    and Fei-on automatically joins you in Tanzer.
    When ready, you can go on any of the ring quests.
    ---The Fighter Ring - Sei's Tomb---
    Treasures: Magatama, Murakumo, Mizukagami, RING/Fighter
    Now would be a good time to enter Sei's Tomb in Shrike and get the ring 
    therein. Talk to the kid who looks like a little Alkaiser...he's in the 
    playground by the street where the inn is - he'll show you where Sei's 
    Tomb is. From the entrance, head down then right. You'll be in a room 
    with 3 alters, just ignore them and keep going until you come to a big 
    wide open room with many doors and openings in it. Enter the southern 
    most passageway. Once there, go in the upper room. Here, examine the 
    wall at the back of the room that looks like it has a little '9' (or a 
    Yin-Yang symbol) carved in the wall. You'll have to fight some enemies 
    (just normal ones). When you win, you'll get the Magatama. Go back to 
    the big room and you'll notice 3 glowing spots on the floor; these are 
    holes. Jump in the hole in the upper left corner of the room and you'll 
    drop onto a platform with a sword on it. Try to take the sword and 
    you'll be attacked; defeat the attackers and you'll get the Murakumo. 
    Once again, go back to the big room, and this time, go up to the area 
    with the skeletons and examine the glowing spot on the wall. The bone 
    heads will get up and attack you. When you beat them, you get the 
    Mizukagami, a very useful shield. Now backtrack to the room with the 3 
    glowing alters and put the items you just found on these alters. A door 
    will open on the wall above. Inside, examine the casket and the Death 
    Lord, Sei, will come out and mistake you for grave robbers (Tomb Raiders 
    actually... ^_^) and refuses to give you the ring. Riki explains how he 
    needs the ring to save his home. Sei reconsiders and gives you the ring, 
    also, before leaving, he joins you. 
    Note: In other chapters, you can opt to do this as well, but you'll have 
    to fight Sei in order to get him to cooperate with you. When you beat 
    him, you can either ask him to give you something, in which he will give 
    you his sword, the VERY powerful Kusanagi, or you can have him join your 
    party. Of course, you could just opt to get the Murakumo, Magatama, and 
    Mizukagami and just leave, they are all good items anyway, and this is a
    much safer alternative when you're still weak. (Like in Red's quest)
    ---The Hero Ring - Baccarat---
    Treasures: RING/Hero
    After collecting 4 rings, Mei-ling will tell you about a wealthy man 
    from Scrap who is offering to sell them his ring. The man is staying at 
    Baccarat, so thats exactly where you go next. 
    It's pretty vague from here, so I'll say exactly what to do. Go down to 
    the hotel section of Baccarat and enter "Room 2001". (If you took the 
    stairs down, it's the first door you come to.) The man will tell you 
    about why he wants to sell the ring and then goes to get it from the 
    safe. But the ring is gone! A quick look reveals that a mouse is the 
    culprit, but the little bugger runs off... Catch that mouse! Actually, it's 
    pretty easy, just keep following it (this part is funny) until it jumps on 
    the crystal chandelier. The elegant crystal then falls through the entire 
    building until it finally crashes through to the parking lot. You'll see 
    that the manhole is opened, go down there and keep chasing the mouse until 
    it runs in a corner. When it's caught, you'll get the Hero Ring.
    ---The Healer Ring - Yorkland---
    Treasures: 500 Credits x??, RING/Healer
    Now go to Yorkland. If you've been here before, you may have heard about 
    the billionaire having run away from town, and you may have seen an 
    empty house where he once lived. Now this info finally comes into play. 
    Go to the billionaire's house and you'll find out that his daughter is 
    gravely ill, but no one knows what's wrong with her. The billionaire is 
    offering a large reward for the person who saves the life of his 
    daughter, so you might as well take a look. Upon entering the girl's 
    bedroom, you'll learn that she is possessed by a demon called Mollasite. 
    Mollasite, who obviously has no intentions of letting go of this girl, 
    attacks your team. This battle is a no-brainer, just keep attacking 
    until he runs away. Something must be done to defeat this demon, or the 
    little girl will die! The only thing keeping her alive is the ring that 
    she owns. Mei-ling will inform you of a doctor in Koorong who's good 
    with this sort of thing; you'll automatically be sent to Koorong. Go 
    down to the backstreet in the lower section of town (the one with the 3 
    birds flying around) and enter the door at the very back of this small 
    alley. Once inside, talk to the man who's sitting there. The door will 
    open and you'll be in the back room with Dr. Nusakan. Mei-ling explains 
    the situation and Dr. N agrees to help. Return to Yorkland and talk to 
    the billionaire; you'll go back up to his daughters room and fight 
    Mollasite again. Dr. N explains what to do in order to defeat this 
    strange appirition.
    :::Defeating Mollasite:::
    As Dr. Nusakan says, if you inflict too much damage too quickly, 
    Mollasite will run away. So either use weak attacks (or just defend) 
    until he destroys the bed. After that, just attack him in full force - 
    he's VERY easy.
    After beating that spectral pest, the billionaire's daughter is healed. 
    As a way of thanks, she gives you the Healer Ring. Also for an added 
    bonus, talk to her father a couple of times; each time you talk to him, 
    he'll give you 500 Credits, you can do this anywhere from 1-3 times each 
    time you visit him (when he says "please no more", just leave and come 
    back, he'll give you more). Repeat this (until he runs away) to make a 
    ---The Schemer Ring - Lord Manor---
    Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, 
    SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, 
    PearlHeart, JackalSword, ArmorGlove, ShellBracer, SeaStone, RubberShoes,
    First, go to the shopping mall at Manhattan and attempt to buy the ring 
    that's for sale there. The lady will tell you that the lord in Owmi bought
    it. So, let's go talk to this guy. Head for Owmi and enter Lord Manor, the 
    lord will step out. (This is a different 'lord' from the one in Asellus's 
    quest...) When you tell him how you're collecting rings and how you need 
    his, he opens a trap door and dumps you down to his basement. Climb back up 
    to the surface - this place is easy. There are tons of treasures lying 
    around here and there, collect them all, and be sure not to miss the 
    JackalSword in the big room on the pink platform behind the wall. When you 
    reach the room with the squid, don't fight it yet, instead, go into the door
    on the left side of the room and approach the pool of water. Mesarthim the 
    mermaid will swim up and (assuming you have Dr. Nusakan on your team) will 
    either offer to join you or give you something. If you choose to have her 
    join you, she will. And if you choose to have her give you something, you'll
    get the SeaStone, a +3 def. accessory that also protects against water 
    attacks. Go back and fight the squid, he should be quite easy. Continue up 
    until you're back in the house. Loot the attic and basement rooms for more 
    treasure if you'd like (and there's no real reason not too either). Then go
    up into the big bedroom and talk to the lord. He is quite surprised that you
    beat the giant squid and pleads with you to spare him. When Riki agrees, 
    lord turns into a mystic and flies off dropping the ring.
    ---The Hermit Ring - Despair---
    Treasures: LightBazooka, ShellShield, RING/Hermit
    To get into the prison, Despair, simply talk to Mei-ling in Koorong and tell
    her you'd like to go after the ring there. Liza will walk up and 
    (convienently) overhear you and suggest that you talk to Annie about 
    sneaking in. If you accept, you'll be in Despair and Annie will have joined 
    you (she'll also lead the way). If you decline, you'll be in Despair anyway,
    but without Annie to guide you.
    Once you arrive in Despair, just keep following Annie (if she's with you),
    she'll lead you directly to the ring - this couldn't be easier. It's the 
    same way you would come to get the Freedom Rune, except that instead of 
    jumping down to the extreme lower door, jump down once, climb the ladder, 
    and enter the green door that has a clock above it. (If you've been this 
    way before, the door was always "locked up tight".) Once in the room, you'll
    find the prisoner who has the million year prison sentence here -- the 
    warden himself! After a bit of talk, he gives you the ring. (Note: the 
    other 2 treasures can be found in the same places as you may have found 
    them in another chapter.)
    ---The Lord Ring - Mosperiburg---
    Treasures: <Prize>, 400 Credits x2, VirgilKey x8, RING/Lord
    Now...Mosperiburg...home of the Ring Lord himself...this is it... Relax, 
    it's not as hard as it's made out to be. When you arrive at this strange 
    castle, head up to the throne room and talk to the man there (as hard as 
    it is to believe, that IS a man!) He is Virgil, the Ring Lord. He says 
    that it's been a while since he's had a challenger for the ring, but he 
    says he won't give the ring to any wimps. So Virgil tells Riki that if he 
    collects 8 keys around the mansion, he'll be willing to listen. Now go to 
    the 8 doors around these halls of horror. (You may have seen doors 
    that "wouldn't budge" earlier, they are all now open.) I can't remember 
    exactly which obstacle occurs in which room, so I'll just name the 
    Note: If a door still "won't budge", it means you're missing a ring. You 
    need all 8 of the other rings to open the 8 doors.
    ---Challenge 1 - The Game Show---
    When you get to a room that's playing the casino music, be prepared. You 
    have to play a game of Hi/Low; this is done by comparing the price of 
    one item with the next. If you think the second item costs more that the 
    first, choose "HI", If you think the first item costs more than the 
    second, choose "LOW". If you get one wrong, you'll have to play a 
    'penalty game', which is a battle (an easy battle), but your entire team 
    is turned into Rockies (those little squirrel-mole thingies). Win this 
    Hi/Low game 8 times (doesn't have to be in a row) and you'll get the 
    first key (called a VirgilKey) and a bonus prize, which is the last item 
    you bet on. This can be anything from a mega-powerful HyperionBazooka, to a
    pathetic Knife...
    ---Challenge 2 - Magma Slimes---
    This room is a simple staircase decending to an alter. Climb down to the 
    alter and some orange slimes will attack you, they are the dreaded Magma 
    :::Defeating the Magma Slimes:::
    These slimes only have one attack: MagmaTouch. This skill of theirs is 
    DANGEROUS, however, because it drains LP. The only good thing is that 
    MagmaTouch *CAN* be blocked with Deflect, Kasumi, or shields. If 
    you keep losing this battle because Riki loses all his LP, a trick is to
    use the Thief Ring, which makes your team invisible, then have Riki keep
    defending. There are 30 of these slimes, each fought in a group of 5. Use
    attacks like GaleSlash or Haze-to-Wheel, use them to eliminate all of them
    at once. Do this a few times and you'll have this battle wrapped up... then
    you'll get the next key. After this battle, I strongly suggest you leave
    Mosperiburg and rest at an inn before continuing... You've probably lost a
    LOT of LP here, and you'll need it for the battles ahead.
    ---Challenge 3 - The Mystic Spikes---
    This room is filled with spikes and the only way to get through it 
    safely is to follow the mystic girl around the room. If you mess up, 
    you'll have to fight a battle. The girl will occationally walk onto one 
    of the two platforms that hold bags containing 400 credits each. When 
    you finally make it to the little red gleam of light, press O and you'll 
    get the key and be warped out of this room.
    ---Challenge 4 - Bugs 'n' switches---
    There are 4 enemies running around this room, and 4 switches. Pressing 
    any of the switches causes a bug to pop out and roll across the screen 
    and fall off the other side; if these bugs hit a monster, they will push it
    off the screen, thus getting rid of it. However, if you miss (or just don't
    feel like doing it) you can still get the key simply by defeating all 4 
    monsters, they're just normal enemies.
    ---Challenge 5 - The "Tournament"---
    This is some sort of winner-takes-all tournament, it's really easy, 
    however. First you fight a battle with a MecDobby100 and 4 MecDobbys, 
    then a battle with 4 Manticores. It's SOOO Easy! After um...winning, 
    you'll get another key.
    ---Challenge 6 - Pac-Man returns---
    This is an old Pac-Man type of puzzle. Collect the money bags around the 
    room while avoiding the slimes. When all the bags have been collected, 
    grab the treasure chest that falls down to get the next key.
    ---Challenge 7 - Grave Mistake---
    Now you're in a cemetary. Go touch all of the tombstones until one of 
    them contains the key. If you touch any others, they'll release 
    Dullahans...so watch out.
    ---Challenge 8 - More fun than a barrel of Monkeys---
    This room has (I think) 8 barrels in it. Just keep opening all the 
    barrels until you find the one with the key inside. All the others 
    contain monsters. 
    Now that you have all 8 keys, go back to the throne room and Virgil will 
    now fight you.
    :::Defeating Virgil:::
    Now let me start by saying this: VIRGIL CAN NOT BE HARMED IN ANY WAY!
    If you paid attention to what Virgil says at the start of the battle 
    ("Show me your best combos") you should be able to figure this battle 
    out rather easily. But since either people are playing the Japanese 
    version, or just not paying attention to what's on the screen, many 
    people miss this. Defeating Virgil is simple, just use combos on him, 
    when you do, you'll score points. This is how it works:
    Lv 2 Combo: 0 Points
    Lv 3 Combo: 2 Points
    Lv 4 Combo: 3 Points
    Lv 5 Combo: 5 Points
    Score 10 total points to win. The easiest way I've found to do this is 
    just to choose your attacks at random, and try different attacks too. I 
    thought this battle was fun, but some people think it's really hard...
    BTW, I've recently learned of a nice trick here... It seems that Virgil 
    counts DSC as a combo, and will thus, give you points for it. I haven't
    confirmed this yet, but it seems it would be a nice way to earn some points
    After 'beating' Virgil, you'll get the Lord Ring. 
    ---Margmel Revisited---
    Treasures: None
    Now that you have all of the rings, Riki returns to Margmel. Save if you 
    want to, then go talk to the elder. The elder tells Riki to use the 
    powers of the ring to revive Margmel. Riki takes the rings up to a hill 
    and shouts "Margmel BE REBORN!" (words he'll soon regret). You'll now 
    see a scene of Margmel in it's former beauty. Go back to the town and 
    save again. When you get back, Riki sees that all his people are 
    dissappearing... Mei-ling tells Riki that since he wished for Margmel to 
    be reborn, that is exactly what is happening, Margmel is being reborn. 
    And since none of Riki's clan were there when the land was first born, 
    they're all fading away... Mei-ling has become obsessed with the rings 
    power and uses the power of her 'black ring' to become a hideous demon 
    and attacks Riki and his friends - she is the MasterRing!
    :::Defeating MasterRing:::
    MasterRing is HARD! She has an EXTREMELY dangerous attack called 
    Oscillation, of which you've probably already had the pleasure of being 
    killed by before. To make matters worse, she is accompanied by the 9 
    ring monsters (4-5 at a time). I would advise you NOT to kill them all, 
    as MasterRing will start to use an attack called 'Revolution9' to not 
    only increase her defense, but it also counters HARD when you hit her! 
    MasterRing and her monsters will also give alot of dangerous status 
    ailments like Charm and Mess. Just avoid this whole mess by using the 
    Hero Ring at the start of the battle (it prevents abnormal status). Just 
    focus on MasterRing until she runs away and leaves you with 5 ring 
    monsters, kill as many as possible and then the master will show up 
    again. Just keep attacking her until she turns back into Mei-ling. 
    MasterRing has about 40-50,000 HP. 
    Now, sit back and enjoy the ending...I liked this one...
     4. Other Stuff
    %%%%Optional areas%%%%%%%%%%%%%%%%%%%%%%
    ---Bio Research Lab---
    Treasures: DragonShield
    The Bio Research Lab in Shrike is definatly the best place to build up! The
    enemies are always strong, and some of them can leave some GREAT items 
    behind. If your HP is high enough, you'll meet the following enemies that
    sometimes yield some nice prizes (also listed):
    CrystalTree - Drops various Harmonium items (Armor, Bangle, Earring)
    Dullahan - DurahanShield (BEST Shield) and PlutoArmor (Def 35 Armor)
    Chimera - BehemothRifle (Strong, but has a low hit rate)
    Zyphon - WindShell (Raises Stats) or WonderBangle (Buyable, but expensive)
    SnowFolk - SleetCoin (Stops Ice Attacks)
    Darkfairy (Appears with Zyphon) - SilverMoon (You WANT this)
    Flamefolk (Also appears w/Zyphon) - PowerBelt (Raises strength a LOT)
    BlackDragon (Appears with the Chimera) - DragonShield
    among others.
    Besides building up and winning nice prizes, there are really only 2 reasons
    to even come here at all: getting Cotton on your team, and beating the
    EarthDragon. Getting Cotton is a simple proceedure which is explained in 
    Red's walkthrough, but the EarthDragon is a different matter...here's how to
    find it. From the entrance, go around and climb the steps. Ignore the door
    to the right and go up below the tree and enter the door. In this library 
    room, defeat the guard if you'd like, and then read the books for some info
    on various races. Now touch the lone bookshelf to open a secret passage.
    Climb down the ladder and go through the door. In this hallway, head down 
    through the door (or up if you want to get Cotton). You'll be in a basement
    room with some horrid looking plants. Go left and around the big building;
    enter it, climb up the ladder, and touch the computer. (You can choose to 
    ignore the people here -- they're just more monsters.) This will shut the 
    lock off of a door. Now go back to the steps (but don't climb up) and go 
    right. If you came this way before you shut off the lock, the door leading 
    into the little room here will be locked, but since you shut the lock off, 
    the door is now opened. I recommed saving now, because when you talk to the 
    lady, she will turn into the EarthDragon, a VERY powerful enemy...
    :::Defeating the EarthDragon:::
    This is no easy task, and I don't suggest you even try taking him on until
    you have at least 800 HP, and some high-grade equipment. The dragon has some
    pretty strong attacks; IronBall being the worst, as the dragon uses it over 
    and over again. His other attacks, GasFlame, Grasp and Trample aren't really
    so bad, but I recommend healing every so often because every three rounds of
    fight, the dragon uses IronBall. He also uses Quake from time to time, just 
    avoid this by wearing JetBoots and AngelArmor. For attacks to use against 
    the EarthDragon, I suggest non-blockable attacks like NoMoment, 
    LifeSprinkler, ReverseGravity, etc. as the dragon has a powerful shield. 
    Also note that DSC has no effect here, so don't waste WP on it. If you're 
    using Red, try to turn into Alkaiser and use Al-Phoenix, also, have him use
    FinalCrusade if everyone's HP is low. T260G should use V-Max followed by 
    CosmicRave. This might get blocked, but it's pretty powerful if it hits.
    Blue should use the OverDrive + ShadowServant + Tower + StasisRune trick, 
    and Riki, Emelia, Lute, and Asellus should just use the attacks I listed 
    above. Since the EarthDragon is so slow, you might want to consider using
    TimeLeap to stop some of it's attacks. (You...do have it...right?)
    The EarthDragon seems to have somewhere around 70,000 HP, and since
    it can easily block attacks, this may prove to be a long, hard fight. If 
    you're *REALLY* lucky, the EarthDragon may drop a HyperionBazooka or a 
    SprigganSuit, some VERY powerful equipment. Oh, just so you know, you CAN
    have a mystic absorb the EarthDragon using MysticSword/Glove/Boots, but you
    don't get very high of a stat boost, and the skills are useless (those 
    hoping to absorb IronBall or something will be dissapointed...), there's no
    real reason to even try this. (Believe me, I HAVE done this... ^_^)
    Also, let's put a closure to a rumor here. You CAN NOT absorb IronBall from
    the EarthDragon and/or turn into it. BaddKarma (baddkarma@worldnet.att.net)
    has proven this: With a GameShark, you can get every spell in the game, 
    which includes IronBall. Many of these skills are not usable, which includes
    IronBall. All the normally obtainable skills can be used perfectly (you can 
    even have humans use Mec/Monster skills, and vice versa).
    Whatever the case, after beating the EarthDragon, go behind the platform 
    where he/she/it was standing and claim yourself a powerful DragonShield.
    Now that you've beat the dragon, congratulations, you've beaten the 
    all-powerful optional boss that every game seems to have one of.
    ---Furdo's Workspace---
    Treasures: GlowRobe, PearlHeart, UnicornTear
    This is a rather sorry area. You can reach it in Magic Kingdom by going 
    between the two rows of bushes near the lower part of town, then entering
    the regal looking building beyond them. Although this strange castle is
    pretty big, there's not much here except a bunch of monsters and treasures
    that have been turned to stone. Look around for room with surrounded by 
    stone fairies, that also contains a strange blue vine-like thing. Touch the
    'vine', and all the fairies will come to life and fly off. Now exit this 
    room through a door on the right, and you'll be standing next to a stone 
    box. The fairies will now be flying around the castle, turning the treasures
    and monsters back to normal, so just wait for a fairy to come and un-stone
    the treasure box. It contains a GlowRobe. After getting the treasure, climb
    the stairs and go in the left door. You'll be up on the ledge in the room
    with the vine (the place where the fairies start.) Ignore this place for now
    and go down. This room contains 4 lizards and 2 treasures. Let the fairy
    depetrify the treasures and take them to get a UnicornTear and a PearlHeart,
    then go back up to the room you just came from. Now, on the right side of
    the room, enter a hidden door, and go up until you reach an office room 
    where you'll meet Furdo, the master of this weird castle. Talk to him and
    you'll start fighting him for no apparent reason.
    :::Defeating Furdo:::
    Like the sad dungeon he runs, Furdo is a pretty sad boss. Even if your team
    is only moderatly built up, you should have little to no trouble beating
    this guy. Furdo likes to use GlassShield alot, which is annoying, to say the
    least, but it can be easily destroyed by using a projectile attack like 
    magic or guns. Besides GlassShield, Furdo's only other attacks are (for some
    weird reason) the 3 mystic skills... (Sword, Glove, and Boots). Careful, 
    these can instantly kill you. Furdo has a really low amount of HP, so he 
    should go down in only a few rounds of fight. 
    This whole area makes no sense to me. There's barely anything here, you
    just seem to fight Furdo for no reason, you don't get anything for beating
    him (and he's not a hard enough enemy to be very proud of beating), and the
    enemies here aren't anything special either. in short, only come here if 
    you're in the mood to waste a few minutes...
    ---Sei's Tomb - In depth---
    Treasures: Murakumo, Magataka, Mizukagami, Kusanagi
    A good place to pick up some treasures is Sei's Tomb, located in the 
    northeast corner of Shrike. If you've played Red or Riki's quests, you 
    should know how to get in. Follow Riki's walkthrough to collect the 3 
    treasures. (All the other rooms are dead ends.) Now place the Murakumo, 
    Magatama and Mizukagami on the 3 glowing alters. A secret passage leading
    to Sei's chamber will appear. Enter it and examine the coffin, Sei will get
    up and attack you.
    :::Defeating Sei:::
    (Method submitted seigfried@iname.com)
    The trick to beating King Sei is using only unarmed techs. He is VERY weak 
    against them; TriangleKick does something like 1000 points of damage and 
    it's one of the weaker ones. If you stay away from Swordtechs, you 
    should be able to make short work of him. The other trick is NOT to kill 
    all four of his skeletons when he first appears, as then he will start 
    using MinionStrike, which does serious damage to all your characters. As 
    with the EarthDragon, use unblockable attacks on Sei, because he too has a
    shield. Sei only has about 15,000 HP, so just keep attacking him and you've
    basically got this battle won.
    When you beat Sei, he'll offer to either join you or give you something. If
    you ask him to join you, he will proceed to do so - he's a powerful ally who
    can use all the moves he used while you fought him...only now they're on 
    your side. If you opt to have him give you something, you'll get the 
    Kusanagi. Although this sword is very powerful, it costs a bit of WP to use;
    remedy this problem with the DoubleSlash trick. (See Below)
    If you'd like, you can just get the Murakumo, Magatama, and Mizukagami and 
    just leave without meeting Sei, these are all good items as well. Although
    the Murakumo is a pretty lousy sword, the Mizukagami is probably the third
    best shield in the game. And the Magatama, if used in battle, casts 
    SacredSong, a powerful holy elemental attack.
    ---Berva Base - In depth---
    Treasures: Bolt Thrower, SecretBoard, RottenMeat, 500 credits
    If you got knocked out by Berva while fighting him in the Shingrow ruins, 
    you'll end up here and you HAVE to get out. If you beat Berva, this is an 
    optional area where you can pick up some free goodies. After Berva escapes
    into Shingrow Palace, return to the room where you fought the Goblin 
    earlier, and examine the upper wall -- it will slide away, revealing a 
    secret passage leading to this base. From the entrance, climb down the steps
    and grab the treasure laying on the ground next to you to get a Bolt 
    Thrower. Now enter the door on the left, then go into the upper right door
    in the next room to get a SecretBoard and some RottenMeat from the treasures
    here. Now leave this room and climb down the steps to the left. This room
    is some kind of prison, but there's nothing here, so proceed through the
    door on the right wall. On the left side of this next room, there's a weird
    looking machine, and a treasure chest that you can't seem to be able to 
    open. (If anyone knows how to get this thing opened, let me know.) Ignore
    these distractions and go in the lower door and explore this sandy area to
    find a bag with 500 credits inside it. After collecting these treasures, 
    just leave the base, as they're all that's here.
    ---Free Items in the Junk Shop---
    Although The Junk Shop in Scrap has some nice items, the price for getting
    these is FAR too high, and you usually get Junk, BrokenBumper, or RepairKits
    instead. However, there IS a way to rig this otherwise worthless shop. 
    Simply pay your way to get in (Usually 600 Credits) and pick out the 3 
    items. Now go talk to the lizards and choose to sell a HyperionBazooka.
    (even though you don't have one.) Now go back aand search the boxes, you'll
    get to pick 7 items now...FOR FREE! Of course, you can choose to "sell" 
    any of the items there and also get free items, but you'll get one less free
    item for anything above the HyperionBazooka on the sell list. (i.e. The
    LightRifle will get you 6 items, HG-Cannon will get you 5, etc.) Anyway,  
    after picking up the free items, go back and try to sell another Hyperion
    Bazooka, you'll get ANOTHER 7 free items! You can repeat this as often as
    you want to get some nice items. Although when you first start, you usually
    get rather lame items (KukriBlade, CombatSuit, etc.), or RepairKits. Sell
    the RepairKits after you get about 20 of them, and the items will improve.
    After a while, the boxes will only contain one item, but it's usually a 
    powerful, expensive, or rare item. The list below shows all that you can
    (The boxes are lined up like this)
    1  2
       3   4
    5     6
    1. "Junk Weapon"  2. "Junk Gun"  3. "Junk Gun"     4. "Junk Armor"
    Knife             AGUNI-SSP      WaterCannon       Leather Glove
    BroadSword        AGUNI-CP1      BeamCannon        ShellBracer
    KukriBlade        EasyRifle      SonicCannon       ArmorGlove
    LaserKnife        SniperRifle    LightBazooka      CyberGlove
    SamuraiSword      TroopRifle     LightVulcan       Buckler
    CeramicSword      EagleGun       LaserCarbine      ShellShield
    TwinSword         AGUNI-MBX      LightningCannon   ExcelShield
    Osc-Sword         LethalGun      Thunderbolt
    5. "Junk Armor"  6. "Junk Armor"
    FiberVest        JunkHelm
    HardLeather      FiberHood
    ArmorVest        LaserScope
    CombatSuit       MirrorGlass
    ElectroArmor     LeatherBoots
    JumpSuit         RubberShoes 
    WarLordArmor     JetBoots
    CyberSuit        FeatherBoots
    After all the best items start coming in, collect 99 Osc-Swords and you can
    sell them at Shrike for well over 10,000 credits. Also, it might pay to
    outfit your team with CyberGloves, JetBoots, ExcelShields, and WarLordArmor
    or CyberSuits.
    ---The GoldIngot Trick---
    I believe this trick is called "Takonomics". It's basically a quick and easy
    way to make over 50,000 Credits! To start, I suggest you have at least 
    10,000 credits (you can get that much by using the trick above). Start the 
    trick by going to Nelson and buying as many GoldIngots as you can afford.
    Now go back to Koorong and sell the gold until the price for it drops down 
    to zero. Now with your extra money, go back to Nelson and buy more Gold
    Ingots and sell them again. Although the price for selling the gold is still
    at 0, simply press down on the controller until the shop says you have 0
    GoldIngots left, but DON'T SELL THEM! Instead, pust up on the controller and
    you'll see that the price for the gold is starting to rise! Keep rising the 
    gold up until you end up with the original number you had. Now lower and 
    sell all your gold. You should end up with more money than you started with.
    Repeat this until you get 99 GoldIngots. Repeat the trick as above, but when
    the price for gold maxes out, only sell 52 GoldIngots; you'll have well over
    50,000 Credits!
    (Yes, I know this may not have made much sense. I wrote it in a hurry and
    would gladly appreciate a simplification of this trick.)
    DSC is the ultimate physical attack. To get it, you must first learn and
    equip 4 specific fighting techniques -- Sliding, Suplex, BabelCrumble, and
    GiantSwing. You can learn Sliding by using Kick or normal attacks, and the
    other 3 can be learned by using AirThrow. DSC, when used, performs anywhere
    from 3-5 moves, and the more moves it does, the more damage it inflicts...
    This can be well over 20,000 damage if you're lucky!
    ---The Abyss Bat---
    This rare and elusive monster will prove to be quite a challenge. He (it?)
    appears in the north-western ruin; the Ancient ship T260G needs to 
    explore. Enter the ship and go up through the vine covered door. In the next 
    room, if you don't see any monsters, walk up and a giant shadow will appear
    on the ceiling, turn into a giant bat, and attack you -- this is the Abyss
    Bat. The Abyss bat can do a LOT of damage. It's attacks include: Tornado,
    MagneticStorm, and a deadly combo containing DeathTouch, FireKiss, and Life
    Steal. This is a TOUGH enemy. It has around 50,000 HP, and actually, you
    probably won't have any trouble killing this pest if you're strong enough. 
    There is no real reason to find and kill this denizen of the darkness except
    for the fact that it may leave a LightRifle behind after beating it. I don't
    know what causes the Abyss bat to appear. I was playing as Blue when I first
    encountered it, and have never seen it with any other character. If anyone
    else has any info on this most interesting enemy, PLEASE mail me and let me
    ---Money from the bird---
    Ok, so this isn't really a secret, but I thought it was weird, so I decided
    to include it...
    In the lower part of the Koorong Backstreet (where the three birds are), I
    was fighting the enemies normally, but once, I saw that one of the birds was
    carrying a bag. I found this to be rather peculiar, so I caught up with and
    killed the bird. After the battle, I was rewarded with the bag, which only
    contained 100 credits. I tried about 10 more times to see if I could get 
    another bird to show up with a bag, but no luck... Can anyone tell me what
    caused this strange occurance? It seems pretty pointless to make it so hard
    to find 100 lousy credits...
    ---2nd Div.---
    This is the legendary "programmers room". Actually, it's not as hidden as
    you might first think. Simply beat all 7 quests using the system data
    (doesn't matter if you started over). After beating the last quest, you'll
    arrive here with the team you were currently using. There's quite a bit to
    do here: Fight any of the 7 final bosses, plus two new ones. Listen to ANY
    of the game's music (even unused ones...), and hear sound effects. You can 
    also talk to (and even FIGHT) some of the programmers.
    ---Power Spells---
    These are potentially very powerful and useful, but aren't very well known 
    about. This little list explains some of the better of these spells.
    Fool (Arcane Magic)
    This spell lowers strength for everyone. Essentially useless. However, if 
    you equip this spell and a SilverSpread, a spell called SilverFang will 
    appear in your swordskill list underneath the SilverSpread. It is a basic
    attack that costs 5 JP (yes JP, not WP) and looks like the enemy attack, 
    Fang, except it's...well...silver colored.
    SharpPain (Evil Magic)
    This spell stuns all enemies... sure, you'd probably pass this spell off as
    useless...that is, unless you know the secret here... When you use 
    SharpPain, you ALWAYS go first. Also, this spell has at least a 60% or more
    chance of working, even on strong enemies like Dullahans and Krakens.
    StasisRune (Rune Magic)
    StasisRune is a strange spell. When cast, it stops the user and the selected
    enemy for a long time, plus it takes away all JP, WP, and Bullets. SnakeOil 
    can be used to cure the caster, but you still have to wait for the effects 
    to wear off the enemy... Sounds useless right? Well it's initial effect IS,
    but it does have some *other* useful functions:
    1. Simply having this spell added to your spell list will make the Mirage
       Magic 'Cockatrice' appear under VictoryRune when you have a RuneSword
       equipped. That's right, now any character can use Mirage Magic. (Well,
       anyone equipped with a RuneSword and StasisRune can anyway.)
    2. Allows you to use OverDrive without losing all your JP, WP, etc. First,
       cast OverDrive. Now cast 7 (or 5-6 if using Rouge or TimeLord) spells, 
       making StasisRune the last spell cast. It will freeze the enemy and the
       caster. Use SnakeOil on the caster, and he will be able to take 8 turns,
       even though OverDrive has worn off! Use this time to cast stat 
       increasing spells such as VictoryRune, Shield, LightSword, etc. When the
       effects of StasisRune wear off the enemy, you're team is now much 
       stronger because of all the stat boosts, and being in '8 turns' mode, you
       should be able to beat any enemy easy this way; it even works on bosses!
    Reaper (Mirage Magic)
    Reaper is by far the best of Rei's Mirage Magics, as it deals quite a bit of 
    damage, as well as a good chance of an instant kill. Although you could just 
    cast PhantasmShot to get the effect of this spell, it happens only rarely.
    TimeTwister (Time Magic)
    This spell allows the target to perform his/her current action twice. This
    spell, if used properly, can effectively DOUBLE the damage that ally does to
    an enemy. For example, try casting it on someone using DSC, that character
    will perform DSC twice, for double the damage, at the WP cost of only *one*
    serving of DSC!
    TimeEclipse (Time Magic)
    Usually passed off as a weak attack spell... TimeEclipse is essentially one
    of the best spells in the game. Not only is it a powerful spell, but it's
    petrify effect can kill strong enemies in one hit. Try using this spell on 
    a Dullahan or a Kraken. It'll kill them instantly and will NEVER MISS! 
    Finally, if it DOESN'T kill an enemy, it has a high chance of absolutely 
    murdering their speed -- it reduces it to 0!
    DarkSphere (Shadow Magic)
    Actually, this spell seems to have a negative effect... It's a pretty decent
    attack spell, but according to Skrybe (skrybe@hotmail.com), it also seems to
    cancel the effect of PsychicPrison if cast on an enemy who's magic has been 
    sealed by it... My advice is simply not to cast this spell on an enemy after
    casting PsychicPrison on them...
    ---The Porno Book---
    This is an overlooked mini-secret. In the library at Shrike (west of the 
    inn, if you've never been there), there are several books that list various
    rumors, a 'hint book' next to the librarian that seems to have no use, and
    a well hidden porno book. To find it, examine the back of the center book
    shelf. If you're standing in the right spot, you shouldn't be able to see 
    your character. If you've found it, the lead character will say something
    funny. There is no nudity here or anything, just some funny messages. All 7
    characters say something different here. 
    Here's what all the characters say: 
    (Thanks to Shane for all of these quotes except Emelia's, and Jukor, for 
    Emelia's quote.)
    T260G-                           Riki-
    "Analyzing Data...               "Look Mei-ling,
    B94. W58. H88.                   she has no clothes on.
    IQ... Incomprehensible."         She must be really hot."
                                     "Don't look at that! Riki."
    Red-                             Lute-
    "Wow!                           "Ooooh man! Check THAT out!
    This is way better than          But it'll never beat the real thing."
    kicking BlackX's butt!"
    Asellus-                         Blue/Rouge-
    "What's happening to me?         "What a useless book."
    My heart is pounding.
    It can't be. I'm ashamed
    of myself."
    "That's really ugly.
    She's out of proportion.
    Size isn't everything,
    you know."
    %%%%The RegionMap%%%%%%%%%%%%%%%%%%%%%%%
    These is a complete list of all the places you can travel to using the 
    RegionMap. I'm making this merely to prove that there are 6 spaces that 
    simply CAN'T be filled. (If a box says "Blank", it means there is a space
    there that can't be filled. If there's nothing in the box, it means there 
    isn't anything there.)
    | 1st Slot      | 2nd Slot      | 3rd Slot      | 4th Slot      |
    | Manhattan     |               |               |               |     
    | Devin         | Yorkland      | Koorong       | Wakatu        |     
    | Facinaturu    | Magic Kingdom | **BLANK**     | Owmi          |     
    | Nelson        | **BLANK**     |               |               |     
    | **BLANK**     | Scrap         | **BLANK**     |               |     
    | **BLANK**     |               |               |               |     
    | Kyo           | IRPO          | **BLANK**     | Mosperiburg   |     
    | Luminous      | Shingrow      | Baccarat      | Shrike        |     
    You can fill the blank spots using GameShark, but the icons listed have 
    either no name or messed up Japanese text, (although one of the icons 
    clearly had the name "HQ"...) and the places they lead to are very 
    glitchy... For those interested, here's what I saw:
    - Margmel: This was...weird. I was warped to the hill where Riki is in the
    intro of his quest. I could walk through walls and the background, but I
    couldn't leave.
    - Junk: This area seemed normal enough. However, the game thought I was 
    controlling T260G. Blue, who I was controlling at the time, said all of 
    T260G's lines. It was pretty funny listening to Blue talk like a robot. ;)
    - Despair: This was a cool area. It looked like a dummied out section of the
    prison. It consisted of a two-layered room with several (unopenable) prison
    cells, a big weird-looking machine, and two doors I couldn't open. The 
    prison warden was on the upper floor, but I couldn't talk to him... There
    was also no music here.
    The other three spaces brought me to a black screen that played the generic
    town theme. All I could do here was open the sub-screen... 
    %%%%Some trivial, but interesting facts about SaGa Frontier%%%%
    Hey, this isn't anything important, but I found these little tidbits quite
    At the beginning of Red's Chapter, when Red and his dad are driving 
    down the street, no other cars pass by unless either of them says something.
    When fighting Shuzer at his base, he tells Alkaiser that he (Shuzer) has
    Dr. Okonogi's brain, then says "Can you really do it, Alkaiser, can you
    really kill your own father?". First of all, if Shuzer had Dr. Okonogi's 
    brain, he'd have all his thoughts, and hence, be a good guy, which he isn't.
    And second...How did Shuzer know that Dr. O is Alkaiser's father!? Alkaiser
    never mentions to anyone that he is Red...
    Mesarthim can wear boots, regardless of the fact that she doesn't have feet!
    All the Zodiac Signs are carved on the floor of TimeLord's Region (even
    Serpentarius!) And if you touch a monster that's sitting on one, you'll 
    fight a battle with a Zodiacly (Not a real word) correct monster! Like if 
    you try to fight the monster on the "Scorpio" sign, you'll fight a group of 
    Dr. Nusakan strongly resembles Hojo from FF7. Likewise, Asellus is just like
    Terra from FF3/6. Also, anyone notice how Liza seems to resemble Miang from
    The various BlackX soldiers appear to be some reference (or insult) to the 
    Power Rangers. They all share the same color outfits.
    (Square did something like this before, in Super Mario RPG.)
    MBlackIII looks just like Alkaiser (Actually, it's impossible not to have 
    noticed this...)
    Blue is on the Cygnus during the pirate attack, but he won't join... This is
    probably due to the fact that Red's name in French is "Rouge", and we all
    know how Blue feels about his twin...
    Near the very beginning of Red's quest, look on the left wing of the Cygnus,
    you'll see Emelia and Ren. (Since Red's quest was the very first one I 
    played, I thought they *were* Cloud and Tifa when I first saw them...Ren 
    looks a LOT like Cloud...)
    There is a manhole in the later parts of the Koorong sewer that you can 
    never open...
    In addition, there is a trap door in at the bottom of the steps leading to
    the basement of Lord Manor in Owmi that is never, in any way, used.
    There is a cave in Facinaturu, where you end up if you're teleported there 
    by Virgil.  If you go inside, there's a voice that says it's the protector 
    of Facinaturu... it's probably something that was cut from Asellus's 
    scenario, or something.
    Blue and Red were also in Treasure Hunter G, an RPG released only in Japan. 
    Red looks similar, but Blue looks totally different.
    There were only 2 names that were completely changed from the Japanese 
    version of this game. (Something of a rarity.) Kowloon became Koorong, and
    Coon became Riki. (Personally, I like Koorong and Riki better anyway.)
    There were a few other more subtle changes, like how Zozmo became Zozma, and
    Duvan became Devin.
    If you push the Select button on the subscreen, you can see your character's
    names. If you have Dr. Nusakan or Capt. Hamilton on your team, letters will
    be cut off of their names, making them "Dr. Nusaka" and "Capt. Hamilt". 
    This isn't exactly in SaGa Frontier, but Emelia makes a guest appearance in
    Breath of Fire 3. She's the lady in the purple bunnysuit selling tickets 
    outside the arena. Well, it's not REALLY Emelia, but it certainly LOOKS like
    her. (When she's dressed as "Bunny Emelia")
    Try doing the following things:
    Talk to the woman on the street in Shrike with Fei-on in your team.
    Talk to the kids in the playground in Shrike with Red or Riki as the hero.
    Talk to Cotton with Fuse and/or Doll on your team. 
    Meet Captain Hamilton and travel to Mondo's base with Gen in your party.
    Talk to Rei with White Rose in the team before going to the Dark Labyrinth.
    Visit Princess Rei's Bedroom in Chateau Aiguille with Rei in your team.
    Visit Lute's House with Lute in the team.
    Talk to the Nakajima Foreman in the Scrap Pub with Asellus as the hero.
    Talk to the bunnylady who mentions the gnome with Emelia as the hero.
    Talk to the skeleton in Koorong with Gen on your team.
    Travel to Tanzer and meet Nomad with Red as the hero.
    Talk to all the wine brewers in Yorkland during the Arcane Quest with Red.
    Talk to Mesarthim with different mystics on the team.
    These things do nothing to alter the game, they are merely some added 
    messages or cutscenes; try them for fun and see what happens. 
     5. Various Tips/Tricks from other SF Players
    This is a section that...well...basically is for secrets that aren't so 
    secret. Obvious little tricks that are easily overlooked. Most of them were
    submitted by other SaGa Frontier players and they will be credited for them.
    Giant Trick - Submitted by seigfried@iname.com
    The giant in the back hill of Chateau Aiguille can be used to build up with.
    Once you beat it, instead of opening the skylight, go back in the crystal
    room and heal up. Now go back to the window and the giant will be back.
    Since the giant is a powerful enemy, you can easily learn powerful attacks 
    from fighting him. In addition, you can also win PowerBelts and Obsidian 
    (swords) from them too.
    The DoubleSlash Trick - Also Submitted by seigfried@iname.com
    The problem with most of the very powerful swords in the game (Kusanagi, 
    Asura, etc.) is that it costs WP just to make a basic attack. There's an 
    easy way to get around this and do more than normal damage at the same time! 
    Teach the character with the sword the basic DoubleSlash ability and then 
    equip them with six physical techs - DoubleSlash, which does more damage 
    than a basic attack, now costs 0 WP! This way, you get 120% of the attack 
    power of the sword at no cost whatsoever!
    Regaining your WP - Submitted by mswenk@aol.com
    You can regain all your WP while on a quest without having to use a 
    SanctuaryStone or visiting a hotel, base etc.  Simply move the team member 
    who is low or out of WP to another column and replace him with another 
    character.  Then after two or three fights check the stats of the original
    character.  They will have regained all or most of their WP.  Then you can 
    change them back again. If it is your Hero who is low or out of WP then you
    have to use either Team 2 or 3 for a few fights and then change your team 
    back and everyone will have full WP. 
    Alternate Hell's Lord Strategy - Submitted by tucool2@juno.com
    Here's an easy way to beat Hell's Lord. Have Blue equip the following
    spells. StasisRune, ShadowServant, MegaWindblast, VaporBlast, Sacrifice, 
    OverDrive and Reviva. At the first round of combat have Blue cast OverDrive. 
    Then cast these spells in the following order: ShadowServant, MegaWindblast,
    MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, 
    and then StasisRune. Hell's Lord will then be frozen and so will Blue. Have 
    someone give Blue a SnakeOil. From then on Blue will have eight consecutive 
    turns every round and everyone else will still be able to move. If the party
    gets hit hard have Blue use Sacrifice, and if Blue runs out of JP, you'll be
    able to use VaporBlast as a replacement. With this advice, who needs the 
    almighty DSC.
    Cool Weapons - Also submitted by tucool2@juno.com
    Most players have never got some of the best swords and armor in the game
    just because they don't know where they are. For instance, most people
    don't know about the ZeroSword, an awesome sword purchased in the shop in
    Nelson for a pretty cheap price if you did the unlimited credit trick. It
    also sells the great WarLordArmor with a defense of 32. Another great
    buy is the almighty PoweredSuit. It has a whopping defense of 50! And
    if you are mec, it increases your HP +100, increases your strength
    +25, and your quickness +25. Also, in Kyo, you can buy some accessories
    that increase your stats.
    DragonShield's For Everyone - Submited by fxgold@yahoo.com
    This is a way to get DragonShields for everyone in your party and build up
    at the same time. This works better if you decide you don't need the gift 
    for Arcane Magic too soon in the game, and if you're fairly strong.  
    In Mosperiburg, when searching for the Shield Card, go to the room with the 
    two dragons in it. Defeat them, and if you're lucky, you'll get a Dragon
    Shield. Use your best attacks against it (or don't if you're strong 
    enough). After beating them, go back in the room and fight the dragons 
    again. Continue long enough and you'll have enough DragonShields for 
    everybody. This is also a good way to build up. If at anytime you want to go
    back to town just go to fight the Suzaku and lose to it. You'll be back in 
    IRPO and you can come back to Mosperiburg whenever you want. 
     6. Lists
    Contrary to popular belief, everything you see on this list *IS* correct. 
    I've seen the SaGa Frontier guide book and it has many mistakes. (Dullahan 
    Shield, Gilrandly, etc.) Almost everything here was taken DIRECTLY from the 
    game (I assure you, that took a LONG time...)
    For some reason, many items were censored from the U.S. Version of SaGa 
    Frontier. These items are called "NotUse", and can be obtained using 
    GameShark. They still have stats, so I included them anyway. (For those 
    who've played it using Game Genie, they're sort of like the "Dummy" items in
    FF2 U.S.)
    When referring to the gun-type weapons, if the "Bullets" or "Uses" line is
    blank, it means that particular gun has unlimited uses.
                     ATK   Other
    Knife             7                                   
    ShadowDagger      9    Psy +3, Allows use of ShadowHold
    BroadSword       11 
    FiendRod         13    Allows use of FinalStrike
    LaserKnife       15 
    IronPipe         15    Used only by Gen (In Battle only)*
    TwinSword        20    Uses 'TwinSword' when attacking
    CeramicSword     22
    SilverSpread     22    Psy +22, Allows use of SilverFang w/Arcane Magic Fool
    Osc-Sword        30              
    Murakumo         33
    JackalSword      33    Allows use of DirtyFang
    NotUse           39    (Deleted/Censored item, only available w/GameShark)
    Glirandly        42    All Stats +10, allows use of FinalStrike*
    RaySword         45    All Stats +??, HP Up, Uses 'RaySword' when attacking*
    SplashSword      49    Allows use of ElementDissolve
    RuneSword        50    Allows use of VictoryRune and Cockatrice
    Lordstar         51    Allows use of BraveHeart
    TwiggyRod        52    Allows use of FinalStrike
    ZeroSword        60
    Obsidian         64
    Kusanagi         66    Uses 'Kusanagi' when attacking
    Asura            70    All Stats +7, Uses 'Asura' when attacking
    DragonSword      72 
    GoldenLion       75
    LightSword       80    All Stats +10, Used only in battle*
    *The IronPipe is only used in the battle with SirDemon in T260G's quest.
    *Once equipped, the Glirandly can't be removed.
    *The RaySword is Alkaiser's weapon, you can't actually get it.
    *You can only obtain the LightSword by casting the 'LightSword' spell.
                     ATK   Other
    KukriBlade       10  
    SamuraiSword     19
    Katana           34
    Twin Dragon      41
    CometBlade       55    Allows use of MillionDollers
    SilverMoon       69
                     Atk  Bul.  Other 
    TrainingGun       0          Only used by Emelia (In battle only)*
    BrokenRifle       1    0     Can't be used*
    AGUNI-SSP         9   15 
    AGUNI-CP1        12   13 
    EasyRifle        13    8
    TroopRifle       22    8
    KillerRifle      25    5
    EagleGun         28    6
    SniperRifle      31    6
    AGUNI-MBX        36   20
    LivingRifle      42    4    Will +9
    NotUse           44    2    (Deleted/Censored Item, only available w/GS)
    ZenGun           45   16
    BehemothRifle    47    7
    DuelGun          55    1
    LethalGun        60    5
    LightRifle       88    1    Psy +22
    *The TrainingGun is only used when Emelia is in the Gradius training room.
    *The BrokenRifle can be equipped, but it can't be used as it has no bullets.
                     Atk  Bul.  Other 
    GhostCannon       5   12    Uses 'GhostCannon' when attacking
    JunkBazooka      10    1    Uses 'HE-Rocket' when attacking
    DOBBY Bazooka    10    6    Uses 'RandomBaz' when attacking
    MissilePod       12    8    Uses 'Missile' when attacking
    HandBlaster      15   10    Uses 'Blaster' when attacking
    LightVulcan      15   60    Uses 'Vulcan' when attacking
    WaterCannon      20         Uses 'WaterCannon' when attacking
    LightBazooka     20    4    Uses 'HE-Rocket' when attacking
    BeamCannon       20    6    Uses 'BeamCannon' when attacking
    LightningCannon  20    6    Uses 'Magnablast' when attacking
    Thunderbolt      25    4    Uses 'BoltCannon' when attacking
    LaserCarbine     25   10    Uses 'Blaster' when attacking
    SonicCannon      25   16    Uses 'SonicCannon' when attacking
    IonCannon        27   10    Uses 'PlasmaBullet' when attacking
    MachineVulcan    30   40    Uses 'Vulcan' when attacking
    Bolt Thrower     33    3    Uses 'BoltThrower' when attacking
    Flame Thrower    33    3    Uses 'FlameThrower' when attacking
    BigMissile       44    4    Uses 'Missile' when attacking
    GrainCannon      45    8    Uses 'PlasmaBullet' when attacking
    HyperBlaster     50    7    Uses 'DestructionBeam' when attacking
    HEAT Bazooka     55    2    Uses 'HE-Rocket' when attacking
    HG-Cannon        60    5    Uses 'PlasmaBullet' when attacking
    SuperMissile     70    3    Uses 'Missile' when attacking
    HyperionBazooka  85    2    Uses 'ProtonRocket' when attacking
                     DEF  Other 
    BeastLeather      6                   
    JerryArmor        6   Can't be unequipped (Can only be obtained w/GameShark)
    FiberVest         8
    SlimyArmor        8   (Can only be obtained w/GameShark)
    DarkRobe          8   Psy +5, Stops Blind
    ShadeRobe         9   Will +9
    MecBody          10   Used by most Mecs
    Mini Plant       10   Used by Type 6 Mecs
    ECM System       10   Used by Type 2 Mecs                                                                                                     
    Accelerator      10   Used by Type 3 Mecs
    Protector        10       
    MasterRobe       10   Psy +5
    HardLeather      12
    BoneBreast       13
    FireLeather      16  
    SkeleMail        16   Can't be unequipped (Can only be obtained w/GameShark)
    StardustRobe     16   Will +5, Psy +5, Charm +5, Stops Instant Death
    MoonlightRobe    17   Psy +8, Charm +8, Stops Sleep
    ArmorVest        18   Reduces damage from bullet attacks
    GlowRobe         18   Int +7, Will +7, Stops Petrify
    BlueElf          20   Stops Water Attacks
    FortBody         20   Used by Type 5 & 8 Mecs                                                     
    MysticMail       23   Used by most Mystics
    CelestialLeather 24 
    HarmoniumArmor   24   Stops Sonic Attacks
    ElectroArmor     25                      
    LivingArmor      26              
    AngelArmor       27   Quick +10, Stops Quake Attacks
    GoldenFleece     28   Stops Sleep
    HyperScale       30
    WarLordArmor     32
    PlutoArmor       35   Stops Instant Death
    ---Armor Suits---
                     DEF  Other 
    CombatSuit       15   Stops Blind
    RubberSuit       22   Stops Blind
    JumpSuit         25   Stops Blind
    GolemSuit        25   Stops Blind
    CyberSuit        36   All Stats +5, Stops Blind
    WhiteDress       40   Stops Blind (Can only be obtained w/GameShark)
    PoweredSuit      50   Str +10, Quick +10, Stops Blind
    SprigganSuit     55   Stops Blind, Gives Mecs an extra skill slot
                     DEF  Other 
    PowerBelt         1   Str +20, Stops Sleep
    CottonShirt       3               
    SilkShirt         3
    Magicwear         4   Will +5
    Budowear          7  
    Mysticwear        8   Used by Nusakan, Casts "MagicHeal" if used in battle
    Defendwear        8
    Hyperwear        10
                     DEF  Other 
    JunkHelm          4   Stops Blind
    Yolk Hat          5   Stops Blind
    Egg Hat           5   Charm +5, Stops Blind
    FiberHood         6   Stops Blind
    InfraScope        6   Stops Blind*
    Magihat           6   Stops Blind, Casts "MagicStone" if used in battle
    LaserScope        7   Will +10, Stops Blind
    MirrorGlass       8   Stops Blind
    *The InfraScope has another use: In Despair, there is a room with a maze 
    of invisible beams; if you have the InfraScope, you can see the beams.
                     DEF  Other 
    LeatherGlove      4         
    OgreGlove         5   Str +10
    ShellBracer       6
    HarmoniumBangle   7   Stops Sonic Attacks
    NornsBangle       7   Psy +10, Stops Sleep
    ArmorGlove        8
    CyberGlove        9
    SH-Armlet        10
                     DEF  Other 
    LeatherBoots      3
    DanceShoes        4   Casts "MysteryTap" if used in battle                                
    RubberShoes       5   Quick +2 
    Catsocks          6   Stops Stun Attacks                                                                                                                    
    FeatherBoots      7
    JetBoots          7   Quick +5, Stops Quake Attacks
    Iron Clogs        8   Vit +10, Casts "IronclogShot" if used in battle
    SH-Anklet        10
                     DEF  Other 
    Buckler           0   Blocks Physical attacks
    ShellShield       0   Blocks Physical attacks
    ExcelShield       0   Blocks Physical attacks
    GenbuShield       0   Blocks Physical and Water attacks
    Mizukagami        0   Blocks Physical, Water, and Fire attacks
    WonderBangle      0   Stops Bullets
    DragonShield      0   Blocks all types of attacks
    DurahanShield     0   Str +5, Vit +5, Blocks all types of attacks
                     DEF  Other
    JunkPart          1   Can't be unequipped (Can only be obtained w/GameShark) 
    BrokenBumper      1
    FireCrystal       1   Casts "FireBarrier" if used in battle                                 
    IceCrystal        1   Casts "IceBarrier" if used in battle
    BoltCrystal       1   Casts "BoltBarrier" if used in battle
    Magatama          1   Casts "SacredSong" if used in battle
    SleetCoin         1   Reduces Ice Damage
    SolGrail          1   Reduces Fire Damage
    ThunderCharm      1   Reduces Lightning Damage
    FovosGrail        1   (Can only be obtained w/GameShark) 
    FeatherCharm      1   Charm +5
    CharmNecklace     1   Charm +10, Casts "Seduction" if used in battle
    SteelAmulet       1   Vit +5
    FangAmulet        1   Str +5
    WingAmulet        1   Quick +5
    FlowerAmulet      1   Psy +5, Charm +5
    BloodChalice      1   Psy +5, Stops Instant Death
    UnicornTear       1   Psy +1, Stops Poison
    HarmoniumEarring  1   Stops Sonic Attacks
    MellowRing        1   Stops Water Attacks,Casts "LifeRain" if used in battle   
    Junk              2 
    SandVessel        2   Stops Petrify, Casts "QuickSand" if used in battle
    PearlHeart        2   Stops Water Attacks
    Bumper            3 
    KrisKnife         3
    SeaStone          3   Psy +7, Vit +7, Stops Water Attacks
    Tao-TiehPattern   3   Stops Psychout (?)
    PurpleEye         4   Psy +7, Stops Stare Attacks                              
    WindShell         5   Quick +5, Will +5
    AngelBroach       5   Stops Psychout (?)
    EMES Tag          5   Stops Petrify
    Note: I have no idea what "Psychout" is. ^_^
                     DEF  Other
    RING/Guardian     1   Raises Defense for all allies
    RING/Hermit       1   Cancels Status
    RING/Merchant     1   Charm +10, Charms All Enemies
    RING/Thief        1   Quick +10, Hides team
    RING/Healer       1   Vit +10, Restores all allies' HP
    RING/Hero         1   Will +10, Locks Status
    RING/Schemer      1   Int +10, Causes random status ailments on enemies
    RING/Fighter      1   Str +10, Raises ATK Power
    RING/Lord         1   Psy +10, Restores JP & WP
    ---Mec Boards---
                     Uses WP ATK     Effect                      Used by:
    JunkParts                        Str +3, Quick +3
    MemoryBoard                      HP +100, Int +25, Quick +25
    NakajimaBoard                    HP +50, Quick +30, Int +10
    NakajimaBoard2                   HP +100, Int +15, Quick +15, Will +15
    SecretBoard                      HP +100, Int +15, Quick +15, Will +20
    OctopusBoard                     Str +25, Int +30, Quick +25, Will +25
    BeamSword             2  30      BeamSword                   Leonard
    MegaBeamSword         2  55      BeamSword                   Type 8
    Hammer                1  45      Hammer                      Type 7
    MicroMissile     16   1  10      MicroMissile                Type 5
    MachineVulcan    10   0  20      Vulcan                      Type 6
    BitSystem             1  20      Bit                         Type 2
    AT Missile       20   1  25      AT-Missile                  Type 5
    RailCanon        16   1  35      RailCannon                  Type 3*
    RailCannon       16   1  35      RailCannon                  Type 3 & 5
    LaserCannon           7  50      Laser                       Type 4 & 2 
    RepairPack       10   0          Restores Mec's HP           Type 6
    MediPack          6   0          Restores Non Mec's HP       Type 4
    V-System              0          V-Max                       Type 8
    V-Special             0          V-Max                       (G)
    JunkVulcan       40   0   2      RangeFire                   (G)
    SatelliteBeam            10      Sets up SatelliteBeam**     (G) Type 2
    MinorLaser               10      (Can't Use)                 (G)
    DragonCannon             50      (Can't Use)                 (G)
    LastRing                         (Does something...)         (G)
    *RailCanon is a real item. It's name is (of course) a typo. It can be used
    by T260G when he's in the form of a type 3 mec. It's identical to the Rail
    **To use the SatelliteBeam, equip it on a Type 2 Mec, then have them use
    BitSystem. On their next turn, SatelliteBeam will be selectable. This is
    basically a shortcut so you don't have to have to learn SatelliteLinker.
    ***If anyone knows what MinorLaser, DragonCannon, and LastRing do, please 
    let me know.
    Cure             Restores 200 HP to Non-Mecs and Cures Poison
    PowerCure        Restores 400 HP to Non-Mecs and Cures Poison
    MaxCure          Restores 990 HP to Non-Mecs and Cures Poison
    RepairKit        Restores 300 HP to Mecs and Cures all Status Ailments
    Magi-Water       Restores JP
    XMagi-Drink      Restores JP (More than Magi-Water)
    LifeCandy        Restores 1 LP to Non-Mecs
    SanctuaryStone   Restores Full HP, MP and LP to the whole team
    Backpack         Equip this to use all items in battle
    Antistone        Restores 50 HP and cures Petrify
    SnakeOil         Cures all status ailments
    MagicStone       Attacks all Enemies
    LuckyCoin        Raises Ally's Stats
    UnluckyCoin      Lowers Enemy's Stats
    StunNeedle       Damages an enemy and Causes Stun
    FlashBomb        Blinds All Enemies
    RottenMeat       Causes Status Ailments
    RegionMap        Warp to any previously visited Region
    GoldIngot        Used to get Gold Card
    Card             Used to collect Arcane Tarots
    SmallStone       Used to collect Runes
    ArcanaTarot      Collect 4 of these to get the gift for Arcane Magic
    RuneStone        Collect 4 of these to get the gift for Rune Magic
    SandVessel       Used to restart the clock in TimeLord's Region
    VirgilKey        Collect 8 of these to get the RING/Lord (Riki only)
    BlackXKey        ??? (Can only get with GameShark)
    NotUse           Restores non-mec's HP
    NotUse           No Effect
    NotUse           No Effect
    NotUse           No Effect
    NotUse           Unknown Effect
     Human Skills
    These are spells, skills, and other lists of abilities limited to humans.
    Yes, I know Mystics can also use magic.
    Note: A * Next to the magic name means you must have the gift to obtain 
    this spell. 
                   JP   Effect                               Range 
    Gate           0    Does absolutely nothing 
    EnergyChain    1    Magic Attack/Causes Paralysis        One Enemy
    PsychoArmor    2    Raises Vit. and Psy.                 One Ally
    Implosion      3    Magic Attack, Instant Death          One Enemy
    PsychicPrison *7    Seals Enemy Magic                    One Enemy
    VermilionSand *8    Magic Attack/Causes Blind            All Enemies
                   JP   Effect                               Range
    Fascination    1    Causes Charm                         One Enemy
    PhantasmShot   3    Summons a random phantom beast       One Enemy
    GlassShield    5    Defend and Counter next hit          Caster
    MirrorShade   *7    Creates Illusions                    Random Allies
                   JP   Effect                               Range
    SunRay         1    Fire Damage/Effective against Undead One Enemy
    StarlightHeal  2    Restores HP                          One Ally
    FlashFire      4    Fire Damage/Causes Blind             All Enemies
    FlashFlood     5    Instant Kill but get no reward       All Enemies
    LightSword    *7    Gain Power of LightSword             Caster
    MegaWindblast *9    Fire Damage                          All Enemies
                   JP   Effect                               Range
    Hidebehind     1    Distracts Enemy                      One Enemy
    PowerGrab      1    Steals HP and lowers abilities       One Enemy
    ShadowNet      3    Paralyzes Enemies                    All Enemies
    DarkSphere    *4    Gravity Attack                       One Enemy
    ShadowServant *9    Creates a shadow mimic               Caster
                   JP   Effect                               Range
    VictoryRune    1    Increases Attack Power               One Ally
    VitalityRune   2    Gives Regen status                   One Ally
    HideRune       2    Makes member Invisible               One Ally
    FreedomRune    4    Immune to Paralyze/Petrify/Sleep     One Ally
    WallRune      *7    Immune to Projectiles                One Ally
    SoulRune      *7    Vastly increases all Stats           Caster
    DwarfRune     *8    Lowers Attack Power                  One Enemy
    StasisRune    *All  Stops Time*                          One Enemy
    *StasisRune is normally useless, but it DOES have some special uses... (see
    Secrets section) 
                   JP   Effect                               Range
    Saber          1    Just a basic attack                  One Enemy
    Gold           3    Distracts all enemies                All Enemies
    Grail          3    Cures any status ailments            One Ally
    Shield         3    Raises Defense                       All Allies
    Death         *4    Instant Death, Lose 1 LP if it fails All Enemies
    Fool          *6    Lowers Stats                         All
    Magician      *7    Creates Illusions*                   Caster
    Tower         *All  Massive Damage                       One Enemy
    *If an enemy hits the illusion created by Magician with a normal attack, 
    they may be killed.
                   JP   Effect                               Range
    MindHeal       2    Restores Full HP                     Caster
    Evaporate      2    Makes user invisible                 Caster
    Spellbound     2    Paralyzes one Enemy                  One Enemy
    Lifewave      *2    Powerful Magic Attack                One Enemy
    Awakening     *2    Raises Stats                         Caster
                   JP   Effect                               Range
    RavaShot       1    Magic Attack, Causes Stun            One Enemy
    SharpPain      1    Stuns All Enemies                    All Enemies
    PainDoubler    1    Magic Attack, up to 666 Damage       All Enemies
    DeathCurse     4    Instant Death, Lose 1 LP if it fails One Enemy
    MagiDefense   *1    Magic Attack                         All Enemies
    RavaBarrire   *1    Raises Defense, then attacks         Caster/All Enemies
    *MagiDefense and RavaBarrire are only used by the enemy.
                   JP   Effect                               Range
    DelayOrder     1    Lowers Speed                         One Enemy
    TimeLeap       3    End's Enemy's Turn                   One Enemy
    TimeTwister   *5    Gives ally an extra turn             One Ally
    TimeEclipse    5    Lowers Speed, Causes Petrify         One Enemy
    ChaosStream    9    Random Damage and Status Ailments    All Enemies
    OverDrive     *10   Gives caster eight turns in a row*   Caster
    Note: After taking the 8 turns that OverDrive grants, the caster loses 
    all JP, WP and Bullets (if he has a gun).
    Note 2: If OverDrive is used by TimeLord, it only allows him 5-7 turns.
                   JP   Effect                               Range
    LightShift     1    Gives Regen-Works w/Photosynthesis   All
    DarkShift     *1    Gives Regen-Works w/Deathsynthesis   All
    VaporBlast     1    Basic Magic Attack                   One Enemy
    Vanish         3    Instant Death                        One Enemy
    Vortex        *3    Cancels all status effect            All
    ReverseGravity 6    Gravity Attack, Causes Stun          All Enemies
                   JP   Effect                               Range
    BlackCat       1    Damage/Causes Mess                   One Enemy
    Nightmare      2    Damage/Causes Sleep                  One Enemy
    Jackal         4    Damage/Causes Poison                 One Enemy
    Cockatrice     6    Damage/Causes Petrify                One Enemy
    Reaper         7    Damage/Instant Death                 One Enemy
                   JP   Effect                               Range
    Sacrifice      2    Uses LP to Restore HP                All Allies
    Reviva         9    Auto-revive with no LP loss          One Ally
    Note: All Swordskills do physical damage unless noted otherwise. Also, 
    if it says that a swordskill causes Stun or Paralysis, that is in 
    addition to doing damage. The only 2 Swordskills that DON'T inflict 
    damage are Deflect and CrossDeflect.
                   WP   Added Effect                     Other
    StunSlash      0    Causes Stun
    DoubleSlash    1
    KaiserWing     1                                     Alkaiser Only
    Deflect        1    Blocks Attacks                   Automatically Used
    CrossDeflect   1    Blocks Attacks                   Need 2 Swords
    HardSlash      2 
    Thrust         2
    ThunderThrust  2    Lightning Damage
    CrossSlash     2                                     Need 2 Swords
    SwallowSwing   2    Effective against Flying Enemies 
    Smash          3
    Heaven/Hell    3    Causes Stun
    WheelSlash     4    Attacks enemies in range
    WillowBranch   4
    KaiserSmash    4                                     Alkaiser Only
    MoonlightCut   4                                     Need Katana
    ShadowCounter  4                                     Need Katana
    Kasumi         4    Defend and Counter               Automatically Used
    BearCrush      5 
    HeadWind       5
    GaleSlash      5    Wind Attack on All Enemies       
    2GaleSlash     5    Wind Attack on All Enemies       Need 2 Swords
    Godless        5    Defend and Counter
    DeadEnd        6    May cause Instant Death
    Blizzard       6    Causes Paralysis                 Need Katana
    TripleThrust   7   
    NoMoment       7    Can't be blocked
    RisingNova     7
    TurbidCurrent  7
    Still Stream   7
    RosarioImpale  8    Holy Elemental
    Haze-to-Wheel  9    Attacks all Enemies
    Tres Flores    9                                     Need Katana
    LifeSprinkler  10   Can't be blocked 
    ---Fighting Skills---
    Once again, all these fighting skills do physical damage, if it causes a 
    status ailment, that is in addition to the damage. The only fighting 
    skills that don't do damage are SwayBack and the Alkaiser skill, 
                   WP   Effect                            Other
    Punch          0                                      Everyone has this
    Kick           0
    BrightFist     0                                      Alkaiser Only
    Chop           1    Causes Blind
    AirThrow       1    Causes Stun
    SwayBack       1    Avoids Physical Attacks           Automatically Used
    ShiningKick    1                                      Alkaiser Only
    BackFist       2
    Sliding        2    Causes Stun                       DSC Move 1
    RollingCradle  2    Causes Stun
    KO Throw       2    Counters Punches                  Automatically Used
    SparklingRoll  2                                      Alkaiser Only
    Al-Blaster     2    Magic Damage                      Alkaiser Only
    FinalCrusade   2    Uses LP to Restore Allies HP      Alkaiser Only
    Fist           3
    RotationKick   3
    DragonTurn     3    Counters Kicks                    Automatically Used
    Suplex         4    Causes Stun                       DSC Move 2
    CrushBeat      4
    Scuffle        4
    BabelCrumble   4    Causes Stun                       DSC Move 3
    FlashTurn      4                                      Alkaiser Only
    OgreRun        5    Causes Stun
    LocomotionG    5    Causes Stun
    DeflectLance   5                                      Alkaiser Only
    GiantSwing     6    May cause Instant Death           DSC Move 4
    GoldHand       6    Lowers Intelligence
    TriangleKick   7
    Al-Phoenix     7    Fire Damage                       Alkaiser Only
    Corkscrew      9
    Lastshot       9    May cause Instant Death
    SkyTwister     10
    Re-Al-Phoenix  10   Fire Damage                       Alkaiser Only
    DSC            18   The Ultimate Physical Attack      Need 4 DSC Moves
    ---Gun Techniques---
    You already know the routine here about the damage thing. QuickDraw and 
    TwoGun don't do any damage. StunShot doesn't damage enemies, it just 
    stuns them. The "Bul." Column is how many bullets each skill takes to use.
                   WP Bul.  Effect                            Other
    QuickDraw      0  N/A   Attack first if using a Gun       Automatically Used
    TwoGun         0  N/A   Attack with 2 guns                Automatically Used
    StunShot       1   5    Stuns All Enemies
    SharpShot      2   1    Can't Miss
    TrickShot      2   1
    ReactionShot   3   1    Defend and Counter
    CrossShot      4   5    Can't Miss
    FocusShot      4   5 
    TotalShot      4   5    Attacks All Enemies
    BoundShot      5   1
    ---Dodge Abilities---
    DodgeDeathGrip  DeathGrip
    DodgeDrain      HPDrain, Bloodsucker, FireKiss
    DodgeFlash      Flash, HypnoFlash
    DodgeGale       GaleAttack, GaleSlash
    DodgeGaze       StunGaze, CharmGaze, StoneGaze, DeathGaze, HyperGaze
    DodgeNeedle     Needles, PoisonNeedle
    DodgeNet        SpiderNet, BladeNet, Ectoplasnet
    DodgePowder     PainPowder, DeadlyPowder, DeadlyMoss, Spore
    DodgeRiddle     SphinxRiddle
    DodgeRock       Rock
    DodgeSeduction  Seduction, Pheremone
    DodgeSmash      Trample
    DodgeTackle     Tackle, Dash, Headbutt
    DodgeTail       Tail, TailHit
    DodgeThunder    ThunderBolt, ThunderBall
    DodgeTouch      GremlinTouch, GhostTouch, DeathTouch, StunTouch
    DodgeTremor     Tremor, Quake
    DodgeWing       Wing, GliderSpike
     Mystic Skills
    This is where lists and charts of mystic skills go. Only mystics (and 
    Half-Mystics, in Asellus's case) can use these.
    ---Mystic Skills---
                   WP   Effect                            
    MysticSword    0    Can Absorb Enemies allowing their skills to be used
    MysticGlove    0    Can Absorb Enemies allowing their skills to be used
    MysticBoots    0    Can Absorb Enemies allowing their skills to be used
    ---Mystic Absorb Chart---
    Enemy         |MysticSword      |MysticGlove      |MysticBoots      |
    Airfolk       |PsyNet           |PoisonusBlow     |Suffocation      |
    Ankheg        |GriffithScratch  |Feeler           |MysteryTap       |
    Aperider      |Hypnotism        |Da-dum           |Spiders          |
    Armorpilla    |Lance            |Feeler           |BladeNet         |
    Axebeak       |Lance            |DeadlyPowder     |PowerKick        |
    Basilisk      |BloodSucker      |Crystalizer      |TitasWave        |
    Battlefly     |PsyNet           |DeadlyPowder     |Suffocation      |
    BigSlime      |Hypnotism        |Spoil            |Assist           |
    BlackDragon   |GriffithScratch  |Crystalizer      |TitasWave        |
    Butch         |Needle           |Spoil            |Thunderbolt      |
    Cactus        |Needle           |Spoil            |PowerKick        |
    Chariot       |                 |                 |                 |
    Chimera       |HeatSmash        |PoisonusBlow     |Suffocation      |
    Cockatrice    |Lance            |Crystalizer      |Spiders          |
    CrystalTree   |Oscillation      |Crystalizer      |Spiders          |
    Cyclops       |                 |                 |TitasWave        |
    DeadKnight    |Blade            |Spoil            |Assasinate       |
    DevilSquid    |GremlinEffect    |TigerRampage     |Thunderbolt      |
    Dragonpup     |Lance            |HellWing         |ThunderBall      |
    Dullahan      |GriffithScratch  |Crystalizer      |Assasinate       |
    EarthDragon   |HeatSmash        |GrapeShot        |TitasWave        |
    Ettin         |GriffithScratch  |Feeler           |Suffocation      |
    FireCrystal   |HeatSmash        |Crystalizer      |Assist           |
    Flamefolk     |HeatSmash        |HellWing         |Assist           |
    FrillNeck     |Flash            |SpreadBlaster    |PowerKick        |
    Gaeatoad      |BloodSucker      |WaterCannon      |Tremor           |
    Gekko         |GremlinEffect    |WaterCannon      |PowerKick        |
    Gelatin       |GremlinEffect    |                 |                 |
    Genbu         |GriffithScratch  |ArcticBreath     |Thunderbolt      |
    Ghost         |BloodSucker      |Spoil            |Assasinate       |
    Ghostrider    |Oscillation      |Spoil            |Tremor           |
    Giant         |Blade            |IceSmash         |TitasWave        |
    Golem         |Oscillation      |PoisonusBlow     |                 |
    Griffin       |GriffithScratch  |HellWing         |TitasWave        |
    Gunfish       |Lance            |WaterCannon      |Assist           |
    Harpy         |Blade            |Spoil            |BladeNet         |
    Hedgehog      |Needle           |Spoil            |Sweep            |
    Hellhound     |FireBreath       |Psych-out        |PowerKick        |
    HugeSlime     |Hypnotism        |Spoil            |Assist           |
    IceCrystal    |Oscillation      |Crystalizer      |Assist           |
    Iceworm       |Blade            |IceSmash         |Assist           |
    Jotnar        |GremlinEffect    |IceSmash         |TitasWave        |
    KillerBee     |Needle           |HellWing         |Assist           |
    Kraken        |Oscillation      |TigerRampage     |Thunderbolt      |
    kraken        |Oscillation      |Feeler           |Thunderbolt      |
    Kylin         |GriffithScratch  |TigerRampage     |Assist           |
    KylinJr       |GriffithScratch  |TigerRampage     |Assist           |
    Lich          |PsyNet           |DeadlyPowder     |Suffocation      |
    LiquidMetal   |HeatSmash        |IceSmash         |ThunderBall      |
    LivingArmor   |MagicHeal        |SpreadBlaster    |Suffocation      |
    LivingAxe     |Blade            |Spoil            |Sweep            |
    LivingGlove   |HeatSmash        |IceSmash         |Spiders          |
    LivingLance   |Lance            |Feeler           |Sweep            |
    LivingMirror  |Flash            |SpreadBlaster    |ThunderBall      |
    LivingMusket  |GremlinEffect    |GrapeShot        |Assasinate       |
    LivingSword   |Blade            |Spoil            |Assasinate       |
    Mandrake      |Hypnotism        |PoisonusBlow     |Assist           |
    Manticore     |Needle           |PoisonusBlow     |Suffocation      |
    Mariche       |MagicHeal        |TigerRampage     |Thunderbolt      |
    Mimic         |FireBreath       |Psych-out        |Assasinate       |
    Minidragon    |FireBreath       |HellWing         |ThunderBall      |
    Nightshade    |PsyNet           |GrapeShot        |Assasinate       |
    Ogre          |HeatSmash        |PoisonusBlow     |                 |
    OgreLord      |HeatSmash        |PoisonusBlow     |TitasWave        |
    Pickbird      |Lance            |HellWing         |Assist           |
    Platoonpus    |Lance            |Psych-out        |MysteryTap       |
    Platyhooks    |HeatSmash        |Da-dum           |MysteryTap       |
    PlatyKing     |Lance            |Da-dum           |PowerKick        |
    PrimaBronza   |HeatSmash        |IceSmash         |PowerKick        |
    PrimaMaska    |HeatSmash        |IceSmash         |PowerKick        |
    Rabbat        |BloodSucker      |Spoil            |Assist           |
    Razorback     |Lance            |PoisonusBlow     |PowerKick        |
    RedDragon     |FireBreath       |HellWing         |TitasWave        |
    Rockbaboon    |Hypnotism        |IceSmash         |MysteryTap       |
    RockScout     |HeatSmash        |Crystalizer      |TitasWave        |
    Rocky         |Hypnotism        |Da-dum           |Sweep            |
    Scorpion      |Blade            |PoisonusBlow     |Spiders          |
    Shellworm     |Blade            |WaterCannon      |                 |
    Shrieker      |Oscillation      |Da-dum           |Tremor           |
    SickleBug     |Oscillation      |HellWing         |TitasWave        |
    Skeleton      |Blade            |Spoil            |Sweep            |
    Skullasaurus  |BloodSucker      |PoisonusBlow     |ThunderBall      |
    Slime         |Hypnotism        |Spoil            |Assist           |
    Slugger       |BloodSucker      |PoisonusBlow     |Quicksand        |
    Snowfolk      |PsyNet           |IceSmash         |MysteryTap       |
    Sonicbat      |Oscillation      |HellWing         |BladeNet         |
    Sphinx        |MagicHeal        |HellWing         |MysteryTap       |
    Sporepile     |MagicHeal        |DeadlyPowder     |MysteryTap       |
    Straysheep    |MagicHeal        |Psych-out        |Spiders          |
    Sunflower     |MagicHeal        |GrapeShot        |Assist           |
    Suzaku        |FireBreath       |HellWing         |TitasWave        |
    SuzakuJr      |FireBreath       |HellWing         |Thunderbolt      |
    Thundragon    |GriffithScratch  |HellWing         |Thunderbolt      |
    Tidi          |PsyNet           |Psych-out        |Assist           |
    Trapvine      |BloodSucker      |Feeler           |Sweep            |
    Treant        |MagicHeal        |Feeler           |BladeNet         |
    Trisaur       |Lance            |PoisonusBlow     |Tremor           |
    TrisaurJr     |Lance            |PoisonusBlow     |Tremor           |
    Unicorn       |MagicHeal        |SpreadBlaster    |PowerKick        |
    UnicornJr     |MagicHeal        |TigerRampage     |PowerKick        |
    Unknown       |Flash            |SpreadBlaster    |ThunderBall      |
    Waterfolk     |                 |WaterCannon      |                 |
    WhipJelly     |MagicHeal        |Feeler           |Sweep            |
    Wormbrood     |MagicHeal        |DeadlyPowder     |Assist           |
    Wyvern        |Lance            |HellWing         |Assasinate       |
    Xeno          |BloodSucker      |WaterCannon      |Assist           |
    Yeti          |Hypnotism        |Da-dum           |MysteryTap       |
    Zeroworm      |Blade            |Crystalizer      |Quicksand        |
    Zombie        |BloodSucker      |GrapeShot        |Suffocation      |
    ---Effects of the Mystic Skills---
                     WP  Effect
    ArcticBreath     4   Ice Attack
    Assasinate       7   Physical attack, Instant Death 
    Assist           2   Raises Stats
    Blade            1
    BladeNet         3   Physical Attack, causes paralysis
    BloodSucker      1   Steals HP
    Crystalizer      7   Non-Elemental Attack, Causes petrify
    Da-dum           0   Raises Strength and Quick for the entire team
    DeadlyPowder     1   Spore attack
    Feeler           4
    FireBreath       4   Fire Attack
    Flash            2   Blinds all enemies
    GrapeShot        1
    GremlinEffect    2   Non-elemental attack, Extra Damage on mecs 
    GriffithScratch  7   Physical Attack, Causes Paralysis
    HeatSmash        5   Fire attack 
    HellWing         4   Wind attack 
    Hypnotism        0   Causes Sleep
    IceSmash         5   Ice attack 
    Lance            0  
    MagicHeal        3   Restores HP and Cures Status
    MysteryTap       3   Causes Mess on All Enemies 
    Needle           0   
    Oscillation      4   Sonic Attack on All Enemies
    PoisonusBlow     2   Physical attack, causes poison 
    PowerKick        1 
    Psych-out        1   Causes Stun
    PsyNet           4   Causes paralysis on All Enemies
    Quicksand        3   Earth Attack
    Spiders          4   Ground Attack (Like Sliding or OgreRun)
    Spoil            2   Lowers Stats
    SpreadBlaster    4   Holy Attack
    Suffocation      5   Instant Death
    Sweep            0   Causes Stun
    ThunderBall      2   Lightning Attack
    Thunderbolt      5   Lightning Attack
    TigerRampage     8
    TitasWave        7   Sonic Attack
    Tremor           5   Earth attack on All Enemies
    WaterCannon      1   Water Attack
     Mec Skills
    By now, you should know the routine. These are skills used by Mecs.
    ---Mec Skills---
                    WP   Effect                            
    Evasion Rocket  0    Evades any kind of Rockets
    Evasion Bullet  0    Evades any kind of Bullets
    Evasion Laser   0    Evades any kind of Lasers
    ShootingMastery 0    Increases Gun's Attack Power
    CombatMastery   0    Increases Sword's Attack Power
    MaxwellProgram  0    Restores WP Automatically in battle
    EnergySupply    0    Restores Mecs WP when used in battle
    SelfRepair      0    Restores HP after every round of fight
    InterceptSystem 0    Blocks attacks and counters with missiles
    CounterECM      0    Cancels the effect of ECM 
    TigerProgram    0    Allows use of TigerRampage w/OctopusBoard equipped
    DragonProgram   0    Allows use of Maelstrom w/OctopusBoard equipped
    Virus           0    Allows use of Jammer & LogicBomb w/SecretBoard equipped
    Jammer          1    Stuns All Enemy Mecs
    HypnoFlash      2    Puts all enemies to Sleep
    Crosshair       3    Physical Attack
    RangeFire       3    Physical Attack
    HammerCrush     4    Physical Attack
    LogicBomb       4    Physical Attack, Extra damage on Mecs
    MecSonata       4    Holy Attack on All Enemies, Extra damage on Mecs
    PluralSlash     5    Physical Attack
    KAMIKAZE-Crush  5    Uses LP to inflict high damage on enemies
    SatelliteLinker 7    Sets up SatelliteBeam
    Shock Soldier   8    Physical Attack on All Enemies
    Pop-Knight      10   Air Attack on All Enemies
    Magnify         15   Doubles Attack Power, but may cause malfunctions*
    Shoot-All       24   Shoots all Mec Weapons
    *Magnify only works if you have a Laser type weapon equipped, and then after
    using it, the laser won't work for the rest of the bettle.
    Most of these skills can just be absorbed from just ordinary random mecs, 
    but there are a few exceptions. Crosshair and RangeFire can only be used by
    EngineerCar. Virus and the Tiger and Dragon Programs can only be absorbed by
    special enemies listed below:
    TigerProgram  - MBlack, MecGod
    DragonProgram - MBlackII, BigDigger*
    Virus         - Virus
    *DragonProgram can only be absorbed from a BigDigger if it can use Maelstrom
    ---Special Mec Skills---
    These are our run-of-the-mill variety of special skills that can only be 
    used by a certain item, or something.
                    WP   Effect  
    ECM             0    Stops Missile Attacks                          
    Graviton        8    Gravity Attack
    SatelliteBeam   7    Powerful Attack on enemy every round of fight
    StarlightShower 7    Holy Attack on All Enemies
    CosmicRave      7    Physical Attack
    ---Laser/Mec Weapon Attacks---
    These are the automatic effects that laser type weapons and special mec 
    weapons have. I know Humans and Mystics can also use lasers, but this list
    seemed more fitting here.
    GhostCannon      Attacks one enemy, Holy elemental
    HE-Rocket        Attacks one enemy, usually has a low hit rate
    RandomBaz        Attacks all enemies, VERY low hit rate
    Missile          Attacks one enemy, Never Misses
    Blaster          Attacks enemies in a line
    Vulcan           Attacks enemies in Range
    WaterCannon      Water Attack on one enemy
    BeamCannon       Fire Attack on one enemy
    Magnablast       Lightning Attack on one enemy
    BoltCannon       Lightning attack on one enemy
    SonicCannon      Sonic Attack, hits enemies in range
    PlasmaBullet     Gravity attack on one enemy
    BoltThrower      Lightning Attack, hits enemies in range
    FlameThrower     Fire Attack, hits enemies in range
    DestructionBeam  Attacks enemies in a line
    ProtonRocket     Attacks enemies in a circle range
    BeamSword        Attacks one enemy            
    MicroMissile     Attacks all enemies, very weak          
    Bit              Randomly attacks enemies at the end of every round of fight
    AT-Missile       Attacks one enemy  
    RailCannon       Attacks one enemy
    Hammer           Attacks one enemy
    Laser            Laser attack on one enemy
    V-Max            Raises Stats, Allows use of StarlightShower and CosmicRave
     Monster Skills
    Yes, these are skills only used by monsters. This is also the biggest skills
    section, as there are a massive number of these.
    ---Monster Skills---
    Note: If the effect of a skill is blank, it does a physical attack with no 
    added effect.
                    WP  Effect                                    
    AcidBreath      3   Water Attack                              
    ArcticBreath    3   Ice Attack                                
    Assist          2   Raises Stats       
    BattleSong      3   Raises Attack Power for everyone                       
    Beak            0   Physical Attack, Causes Blind             
    Beat            0                                             
    BeetleJuice     4   Water Attack    
    Blade           1
    BladeNet        3   Physical Attack, Causes Paralysis
    Bloodsucker     1   Steals HP - No effect on Mecs
    BoltBarrier     0   Sets up BoltBarrier, Counter with Lit. when Attacked
    BoltBlast       5   Lightning Attack
    BoltBreath      2   Lightning Attack
    BoomerangHook   3
    BrainCrush      3   Physical Attack, Lowers Int.
    CentipedeCrush  4
    CharmGaze       3   Causes Charm
    Chop            1   Physical Attack, Causes Blind
    Claw            0
    Coils           5   Physical Attack, Causes Paralysis
    CounterFear     0   Counters with Red Mess status ailment when attacked
    Da-dum          1   Raises Str. and Quick for the whole team
    DaggerJaw       3   
    Dash            2
    DeadlyMoss      6   Causes Anger and Poison
    DeathGaze       4   Instant Death
    DeathGrip       0   Instant Death
    Deathsynthesis  0   Restores HP every round, only works on Undead
    DeathTouch      4   Instant Death
    DivingPress     0
    DoubleAxe       2
    Ectoplasnet     4   Instant Death
    ElfShot         1   Non-Elemental Attack, Lowers Will
    Fang            0
    FangCrush       3  
    Feeler          5
    Feint           1   Causes Stun
    FireBarrier     0   Sets up FireBarrier, Counter with Fire when Attacked
    FireBreath      3   Fire Attack
    FireKiss        4   Steals HP, Causes Charm, No effect on Mecs
    FlameBlast      3   Fire Attack, similar to Flame Thrower weapon
    Flash           0   Blinds all Enemies
    GaleAttack      3   Wind Attack on All Enemies
    GasFlame        4   Fire Attack
    GhostTouch      2   Steals HP, Lowers PSY, No effect on Mecs
    GliderSpike     5   Wind Attack
    Grasp           2   Steals HP, No effect on Mecs
    GremlinTouch    2   Physical Attack, Extra damage on Mecs
    GriffithScratch 7   Physical Attack, Causes Paralysis
    GroundHit       5   Earth Attack, Causes Stun
    Headbutt        5   Physical Attack, Causes Stun
    Heal            0   Restores HP and Status
    HeatSmash       3   Fire Attack
    HeatWave        5   Fire Attack on all enemies
    HellWing        3  
    Horn            1
    HPDrain         4   Steals HP, No effect on Mecs
    Hypnotism       0   Causes Sleep
    IceBarrier      0   Sets up IceBarrier, Counter with Ice when attacked
    IceSmash        3   Ice Attack
    Ignis           7   Fire Attack on All Enemies
    IllStorm        4   Poisons all Enemies
    Ink             1   Water Attack, Causes Blind
    Kick            0
    Kusanagi        3   Non-Elemental Attack
    Kylin'sSong     3   Raises Int. and Quick for the whole team
    Lance           2   
    LifeRain        4   Uses LP to restore allies HP
    LightBall       2   Non-Elemental Attack on all Enemies, Causes Blind
    LightningWeb    6   Lightning Attack on All Enemies
    Lullaby         2   Puts all enemies to Sleep
    MadAttack       2
    Maelstrom       8   Water Attack on All Enemies, May cause instant death
    MagicHeal       5   Restores HP and Status
    MagneticStorm   7   Physical Attack on All Enemies, Extra Damage on Mecs
    MightyCyclone   6   Physical Attack, Causes Stun
    MinionStrike    6   Physical Attack on All Enemies
    Needles         0
    Oscillation     8   Powerful Sonic attack on all enemies
    PainPowder      2   Non-Elemental Attack, Causes Blind
    Petrify         6   Physical Attack, Causes Petrify
    Pheremone       4   Non-Elemental Attack, Causes Charm and Poison
    Photosynthesis  0   Restores HP every round, only works in sunlight 
    PoisonGas       4   Causes Poison
    PoisonGrip      3   Causes Poison
    PoisonGun       1   Causes Poison
    PoisonMist      5   Causes Poison and Blind
    PoisonNeedle    5   Physical Attack, Causes Poison
    PowerBeat       4
    Psychout        0   Causes Stun
    PsyReflector    0   Reflects basic magic back to the caster
    Quake           6   Earth Attack on All Enemies
    QuickSand       3   Earth Attack on All Enemies
    Rock            2
    SacredSong      6   Holy Attack on All Enemies
    SadSong         3   Lowers Strength, no effect on Mecs or Undead Monsters
    Salamander      3   Fire Attack
    Scissors        0
    Scream          4   Sonic Attack, Causes Blue Mess
    Seduction       3   Causes Charm on All Enemies
    SeedVulcan      1
    Silf            5   Holy Attack
    Siren           7   Sonic Attack on All Enemies, Lowers Will
    SleepGas        2   Puts all Enemies to Sleep
    Solvent         0   Water Attack
    SphinxRiddle    7   Causes Petrify
    SpiderNet       1   Lowers Quick
    SpinAttack      3   Wind Attack
    Spoil           2   Lowers Stats
    Spore           1   Non-Elemental Attack
    Stampede        4   Physical Attack on All Enemies
    Stinger         3   
    StinkGas        2   Non-Elemental Attack
    StoneGas        6   Non-Elemental Attack, Causes Petrify
    StoneGaze       5   Causes Petrify
    StunGaze        1   Causes Paralysis
    StunTouch       0   Causes Paralysis
    SuperSonic      2   Sonic Attack
    Sweep           1   Causes Stun
    Tackle          1
    Tail            1   Physical Attack, Causes Stun
    TailHit         3   Physical Attack, Causes Stun
    Thrust          0
    Thunderbolt     3   Lightning Attack
    TigerRampage    8 
    TitasWave       6   Sonic attack, Causes Stun
    Tornado         5   Wind Attack, Causes Stun
    Trample         4   
    Tremor          5   Earth Attack on All Enemies, Causes Stun
    TripGas         4   Causes Anger
    WaterCannon     1   Water Attack, Pushes Enemy
    Windblast       5   Wind Attack on All Enemies
    Wing            1   Wind Attack
    ---Monster Absorb Chart---
    (Submitted by BaddKarma@worldnet.att.net, with additions from others)
    AbyssBat     - MagneticStorm   Tornado           LightBall     GliderSpike
    Airfolk      - Windblast       StunTouch         Wing          Silf
    Ankheg       - Deathsynthesis  Feeler            DaggerJaw     HPDrain
                   Tremor          Coils
    Aperider     - Hypnotism       Da-dum            Kick          Chop
    Arachne      - Pheremone       LightningWeb      MinionStrike  Ectoplasnet
    Armorpilla   - Horn            SpiderNet         BladeNet      BeetleJuice
    Axebeak      - Horn            GroundHit         Beak          BrainCrush
    Basilisk     - Horn            TitasWave         Bloodsucker   StoneGaze
                   Claw            PoisonGrip        BrainCrush    PoisonGas
    Banshee      - SuperSonic      Scream            CounterFear   Bloodsucker
    BatKnight    - SuperSonic      Scream    
    Battleaxe    - DoubleAxe 
    Battlefly    - PainPowder      Wing              BeetleJuice   Pheremone
    Berva        - MadAttack       DivingPress
    BigSlime     - Solvent         PoisonGun         Spoil
    BlackDragon  - StoneGas        TitasWave         FangCrush     TailHit
                   GriffithScratch DeathGrip         AcidBreath    Horn
    Butch        - Spoil           Needles           Heal          Stinger
                   MadAttack       Claw              Spoil
    Cactus       - Needles         Kick              Tackle
    Chariot      - Headbutt        Dash
    Chimera      - FangCrush       HeatSmash         Trample       Scream
                   GasFlame        PowerBeat
    Cockatrice   - Beak            QuickSand         Petrify       GliderSpike
    CrystalTree  - MagneticStorm   Needles           GaleAttack    Oscillation
    Cyclops      - StunGaze
    Darkfairy    - PoisonMist      LightBall         ElfShot       FireKiss
    DeathLord    - Deathsynthesis  Kusanagi          HPDrain       CharmGaze
    DeadKnight   - Deathsynthesis  Blade             GroundHit     GaleAttack
    Demongoat    - Thunderbolt     Hypnotism         Trample       Pheremone
                   Dash            Horn              IllStorm
    DevilSquid   - Maelstrom       Feeler            Ink           Thunderbolt 
    DragonLord   - GriffithScratch GasFlame          TitasWave
    Dragonpup    - FangCrush       HellWing          Horn          FireBreath
    Dullahan     - Deathsynthesis  Stampede          CharmGaze     Trample
                   Siren           PoisonMist        Lance
    EarthDragon  - Quake           Grasp             FangCrush     Trample
    Ettin        - Feeler          ArcticBreath      FireBreath    Da-dum
                   Rock            Claw              Scream        Supersonic
    FatDevil     - Lullaby         Blade             GroundHit     PoisonGas
    FireCrystal  - LightBall       Oscillation       StunTouch
    FireSage     - FireBreath      HeatWave          FireBarrier
    Fishman      - SeedVulcan      WaterCannon       Thrust
    Flamefolk    - Ignis           Salamander        FireBreath    HeatWave
                   HeatSmash       GasFlame
    FrillNeck    - Flash           Dash              BoltBreath    Stampede
    Furdo        - GremlinTouch    StoneGas          IllStorm      PoisonMist
    Gargantu     - Trample         Tremor
    Gaeatoad     - AcidBreath      WaterCannon       Grasp         Trample
                   Kick            Tremor
    Gargoyle     - Fang
    Gekko        - Kick            WaterCannon
    Gelatin      - BoltBreath      BoltBarrier       Ectoplasnet   IllStorm
    Genbu        - Thunderbolt     FangCrush         Tornado       MagneticStorm
    Ghost        - Deathsynthesis  GhostTouch        Supersonic    ArcticBreath
    Ghostrider   - Deathsynthesis  Spoil             Supersonic
    Giant        - Tremor          Blade             GaleAttack    HeatSmash
                   IceSmash        TitasWave
    GoatGiant    - PoisonGun       DoubleAxe         MadAttack     Trample
    Golem        -
    GreenSage    - CounterFear
    Gremlin      - GremlinTouch    Chop
    Griffin      - GriffithScratch Beak              Windblast     GliderSpike
    GriffinJr    - WindBlast
    Gunfish      - WaterCannon     Beat
    Harpy        - Wing            PainPowder        Blade         Rock
    Hedgehog     - Needles         Spoil             Claw          Tackle
    Hellhound    - FireBreath      Fang              FlameBlast
    HugeSlime    - Solvent
    IceCrystal   - StunTouch       Oscillation       LightBall     WaterCannon
    Iceworm      - ArcticBreath    IceSmash          MightyCyclone Scissors
    Jotnar       - Windblast       ArcticBreath      IceSmash
    KillerBee    - HellWing        Needle            Thrust        BladeNet
    KittyClawer  - Claw            Heal              CharmGaze
    KittyKicker  - Kick
    Kraken       - MightyCyclone   Maelstrom         Coils         Ink
    Kylin        - Photosynthesis  FlameBlast        SacredSong
    Lamia        - TailHit         Seduction         FireKiss
    Lich         - Deathsynthesis  CounterFear       DeathTouch    DeadlyMoss
                   Scream          DeathGrip
    LiquidMetal  - IceSmash        Blade             HeatSmash     GasFlame
    LivingArmor  - Dash            PoisonGun
    LivingAxe    - Blade           DoubleAxe         Tackle        BrainCrush
    LivingGlove  - Beat            PowerBeat
    LivingLance  - BrainCrush      Thrust            Lance
    LivingMirror - FangCrush       DeathGaze         SpinAttack    PsyReflector
    LivingMusket - SeedVulcan
    LivingSword  - GaleAttack      Oscillation       SpinAttack    GaleAttack
    Lummox       - Sweep           Kick              ElfShot
    Mandrake     - MagicHeal       SleepGas          Scream        Spoil
    Manticore    - Needles         BeetleJuice       StinkGas      Claw
    Mellow       - Windblast       Thrust            WaterCannon   Assist
    Mimic        - FireBreath      TitasWave         CharmGaze
    Minidragon   - Wing            Thrust            FireBreath    Fang
    Minotaur     - Tremor          MadAttack         DoubleAxe     AcidBreath
    Mollasite    - Lullaby
    Mystic       - Flash           Blade             GroundHit     GaleAttack
    Nidheg       - Deathsynthesis  CentipedeCrush    Thrust
    Nightshade   - StunGaze        PainPowder        Scream        Hypnotism
    Ogre         - GroundHit
    OgreLord     - Trample         Rock              HeatSmash     GroundHit
    Pickbird     - Beak            ElfShot           Wing
    Platoonpus   - Beak            Rock              Sweep         Supersonic
    Platyhooks   - Pheremone       Sweep             PoisonGrip    Beak
    PlatyKing    - Beak            AcidBreath        WaterCannon   Kick
                   Da-dum          SleepGas
    PrimaBronza  - Kick            SadSong           SpinAttack
    Quakeworm    - Oscillation     Trample           Quake
    Rabbat       - Bloodsucker     Fang              Supersonic
    Razorback    - FangCrush       Fang              Needles       StunGaze
    RedDragon    - FireBreath      FlameBlast        Trample       Horn
                   TailHit         HeatSmash         FangCrush
    Rockbaboon   - Rock            DoubleAxe         Da-dum        Tackle
    RockScout    - Da-dum          BrainCrush
    Rocky        - Da-dum          TailHit           Psychout      Tail
    Scorpion     - Scissors        GroundHit         PoisonNeedle  Tail
    Shellworm    - Scissors        Ink               Tackle
    Shrieker     - Photosynthesis  Spore             Supersonic    Scream
                   Tremor          TripGas           Kick          SadSong
    SickleBug    - Oscillation     GaleAttack        SadSong       Blade
                   DeathGrip       GliderSpike
    Siren        - BrainCrush      Siren             Thunderbolt   GremlinTouch
    Skeleton     - Deathsynthesis  GroundHit         Blade
    Skulldrake   - Deathsynthesis  Blade             Da-dum        FireBreath
                   FlameBlast      Stampede
    Skullasaurus - Deathsynthesis  Bloodsucker       FangCrush     Scream
    Slime        - Solvent         Spoil             HPDrain
    Slugger      - Bloodsucker     QuickSand         AcidBreath    StinkGas
    Snakeman     - Claw            BrainCrush
    Snowfolk     - Windblast       Silf              ArcticBreath  IceBarrier
    SonicBat     - Scream          Supersonic        PoisonGrip    GliderSpike
    SpearValkyrie- GliderSpike     Thrust            LightBall     Silf
    Sphinx       - MagicHeal       SphinxRiddle      Wing          Windblast
    SporePile    - MagicHeal       SpiderNet         Spore         TripGas
    Sprite       - Thrust          ElfShot
    Straysheep   - Lullaby         Tackle            Wing          Spoil
    Succubus     - Bloodsucker     Lullaby           Seduction     DeathTouch
                   FireKiss        SadSong
    Sunflower    - Photosynthesis  SeedVulcan        Flash
    Suzaku       - HeatWave        FireBreath        GliderSpike   FireBarrier
                   FlameBlast      SacredSong
    SwordValkyrie- LightBall       GliderSpike       BattleSong    CharmGaze
    Tanzer       - AcidBreath      Needles           Oscillation
    Thundragon   - BoltBreath      BoltBarrier       BoltBlast     Stinger
                   FangCrush       Wing              Thunderbolt   DivingPress
    Trapvine     - Sweep           AcidBreath        Feeler
    Treant       - Photosynthesis  MagicHeal         Chop          Feeler
    Trisaur      - Horn            Tremor            TailHit       Dash
    Unicorn      - MagicHeal       LifeRain          Horn          Kick
                   Dash            CharmGaze
    Undine       - MagicHeal       WaterCannon       GhostTouch    DeathTouch
    Unknown      - StunGaze        CharmGaze         StoneGaze     Flash
    Waterfolk    - WaterCannon     Wing
    WaterSage    - WaterCannon
    WereRhino    - Rock            Tremor            Da-dum        Dash
    WhipJelly    - Sweep           Tackle            Feeler        Coils
    Wonderdog    - Claw
    Wormbrood    - MagicHeal       BeetleJuice       ElfShot
    Wyvern       - Wing            GliderSpike       Fang          Windblast
    Xeno         - FangCrush       Fang
    Yeti         - Rock            Da-dum            Tackle        DoubleAxe
    Zeroworm     - Tremor          Petrify           Oscillation   LightBall
                   Scissors        DeathGrip
    Zombie       - Deathsynthesis  PoisonGrip        Coils         Chop
    Zyphon       - Blade           GaleAttack        HeatWave      TitasWave
    ---Monster Transformation---
    While we're on the subject of monsters, I thought I'd include a list of some
    skills you need to transform into certain monsters. This list was just 
    started, but thanks to Skrybe (skrybe@hotmail.com), we already have a few
    additions. If you have any more, please tell me. Anyway...
    Note: These skills may not be 100% accurate, or may only work while you're
    weak/strong. Also, the Mariche rumor was confirmed. It is true, you *can*
    turn into a Mariche with the right skills.
                   Skill(s) Needed
    Armorpilla     Horn
    Battlefly      PainPowder
    BigSlime       Solvent
    BlackDragon    TailHit, Fang, and StoneGas
    Butch          PoisonNeedle
    Chimera        GasFlame
    Dullahan       Siren, Stampede, Trample, Deathsynthesis, and Thrust
    Frillneck      Dash or Stampede
    Gelatin        BoltBarrier&BoltBlast or BoltBarrier&BoltBreath
    Hellhound      FireBreath
    Iceworm        IceSmash & ArcticBreath
    kraken         MightyCyclone & Ink
    LivingAxe      DoubleAxe
    Manticore      Needles
    Mariche        All "Gaze" attacks
    Rabbat         Bloodsucker
    Razorback      Fang or FangCrush
    Rocky          Da-Dum
    Sphinx         SphinxRiddle
    Suzaku         FireBarrier
    WhipJelly      Sweep
    ---Enemy Only---
    These skills are only used by the enemy, and never (in any way) by you.
    It's possible to obtain some of these skills via GameShark, but since 
    there's no way to get them otherwise, I listed them here.
                    WP  Effect                                    
    3Mistresses     0   Attacks all Enemies
    BervaCounter    0   Defend and Counter physical Attacks
    BusterLauncher  0   Major damage to target, lesser damage to nearby allies
    Carnage         0   Non-Elemental Attack on All Enemies, May instantly kill 
    ChainHeat       0   Physical Attack, can instantly kill        
    ClawBit         0   Attacks Randomly at the end of every round of fight
    Dark Phoenix    0   Non-Elemental Attack
    Drunk           0   Causes status ailments
    Enemy Fire      0   Attacks all enemies every round of fight
    GodHand         0   Lightning Attack
    HyperBazooka    0   Same as HyperionBazooka's 'ProtonRocket' skill
    HyperGaze       0   Gaze Attack on All Enemies, Causes Status Ailments
    Hypnotism       0   Puts all enemies to sleep (Different from normal spell)
    IronBall        0   Physical Attack, generally hits several times
    IronPole        0   Physical Attack on All Enemies 
    JudgementX      0   FF7 Style Summon spell, Hits all enemies
    LifeSteal       0   Drains Enemy's LP to Restore User's HP, Causes Paralysis
    LordCannon      0   Same as RailCannon
    Lord'sDinner    0   Steals HP
    Macumba         0   Non-elemental attack, causes various status ailments
    MaginRampage    0   Looks like TripleThrust
    MagmaTouch      0   Drains LP
    MoonScraper     0   Non-Elemental Attack on all Enemies
    Portrait        0   Raises Stats (There are three different variations)
    Possession      0   Kills user, turns them into item (Not when used with GS)
    PowerBomb       2   One of Suplex's moves
    PowerSave       0   Raises Quick and Str.
    Retribution     0   Lightning Attack on Enemies
    Revolution9     0   Increases Defense, followed by an attack on all enemies 
    RunAway         0   Enemy runs away
    Sabers          0   Physical Attack on All Enemies
    Selection       0   Causes all negative status ailments
    Shock           0   Stuns All Enemies
    Shoot-All       0   Missile attack on all enemies (Used by MBlackII)
    Smile           0   Causes Poison and Paralysis on All Enemies
    SonicWave       0   Sonic Attack, similar to Thrust
    VandalFlip      2   One of Suplex's Moves
    Yell            0   Raises Strength and Quick
     Other Skills
    These are special skills that are used by anyone, or just as a part of the
    story. They didn't fit anywhere else, so I included them here.
    ---Special Item Skills---
    These are used when a certain item is equipped, and if that item is 
    removed, so too is the skill.
                    WP/JP   Effect                            Item Needed
    IronclogShot     0 WP   Physical Attack                   Iron Clogs
    Paralyzer        0 WP   Paralyzes All Enemies             HandBlaster
    BlasterSword     0 WP   Physical Attack                   HandBlaster
    TwinSword        0 WP   Physical Attack                   TwinSword
    RaySword         0 WP   Physical Attack                   RaySword
    ShadowHold       1 WP   Paralyzes an Enemy                ShadowDagger
    VictoryRune      1 JP   Increases Attack Power            RuneSword
    DirtyFang        2 WP   Physical Attack                   JackalSword
    Kusanagi         3 WP   Physical Attack                   Kusanagi
    Asura            4 WP   May cause Instant Death           Asura
    AsuraRevenge     4 WP   Counter Attack using Asura        Asura
    SilverFang       5 JP   Physical Attack                   SilverSpread*
    ElementDissolve  5 WP   Instant Kill                      SplashSword
    BraveHeart       5 WP   Raises Attack Power               LordStar
    Cockatrice       6 JP   Damage/Causes Petrify             RuneSword**
    MillionDollers   7 WP   Meteor Attack on All Enemies      CometBlade
    FinalStrike      10WP   Physical Attack, Breaks Sword     ***
    *SilverFang only appears if the user has Arcane Magic "Fool" equipped.
    **Cockatrice only appears if the user has Rune Magic "StasisRune" equipped.
    ***FinalStrike is used by the FiendRod, TwiggyRod and Glirandly
    ---Item Magic---
    As in most RPGs, there are many weapons and armor that produce special 
    effects when used in battle. Unfortunatly, these 'item spells' still cost 
    WP/JP, but they're useful anyway... Here's what I've found so far:
    ShadeRobe     - MagicHeal            FortBody      - Graviton
    ECM System    - ECM                  Mysticwear    - MagicHeal
    Magihat       - MagicStone           FireCrystal   - FireBarrier
    IceCrystal    - IceBarrier           BoltCrystal   - BoltBarrier
    DurahanShield - DeathGaze            Magatama      - SacredSong
    SandVessel    - QuickSand            CharmNecklace - Seduction, Kylin'sSong*
    PurpleEye     - PhantasmShot         Iron Clogs    - IronclogShot
    MellowRing    - LifeRain, Maelstrom* DanceShoes    - MysteryTap
    SeaStone      - Maelstrom*           Accelerator   - <Speed Up>
    Note: A * after any ability incidates that the wearer must have all three
    mystic weapons (Sword, Glove, and Boots) before the spell will appear.
    ---Other Abilities---
    These abilities can only be used at certain points during the game, they 
    aren't important, but I thought I should include them anyway.
    Touch           Used to obtain the VitalityRune
    Contact         Used by T260G to link up with the main Computer at HQ
    AlkaiserChange  Allows Red to turn into Alkaiser
    MysticalChange  Turns Asellus into her mystic form
    BrokenGlass     Effect of GlassShield; MAJOR Damage to attacker
    BackFire        Effect of PsychicPrison; Reflects magic back to the caster
    V-End           Happens when V-Max wears off, Lowers all stats drastically
    ---GameShark Spells/Skills---
    (Submitted by BaddKarma@worldnet.att.net)
    These spells are only accessable with GameShark. Since they all seem to have 
    stats, I thought I'd include them anyway. 
                    J/W Type     Effect
    Salamander      5W  Light    Fire Attack, same as the monster skill
    Macumba         0   Shadow   Causes Status Ailments to one enemy
    FireySpirit     0   Shadow   Effect of dying (?), Takes 1 LP away from user
    SatelliteBeam   0   Space    Same as the Mec skill, damages one enemy
    Graviton        0   Space    Gravity Attack, this is normally used by BossX
    Revolution9     0   Time     MasterRing's Spell, raises stats
    Revolution9     0   Time     MasterRing's Spell, hits all enemies
    Regeneration    0   Realm    Does absolutely nothing
    BackFire        0   Realm    Effect of PsychicPrison, damages caster
    Selection       0   Mystic   Orlouge's spell, causes negative status
    BrokenGlass     0   Mystic   Effect of GlassShield, Major damage on enemy
    BrokenGlass     0   Mystic   Effect of GlassShield, No effect
    IronPole        0   Mind     Spriggan's Spell, Attacks all enemies
    Yell            0   Mind     Increases Speed for the whole team
    Drunk           0   Mind     Causes various status ailments on all enemies
    Possession      0   Evil     Kills caster, and takes away all LP
    DirtyFang       0   Life     Same as JackalSword's skill
    ElementDissolve 5W  Life     Same as SplashSword's skill
    BraveHeart      5W  Life     Same as Lordstar's skill
    EnemyFire       0   Life     I'm sure you've seen this, hits all enemies
    CounterMagician 0   Life     Effect of Magician, Instant Death
    MillionDollers  7W  Mirage   Same as CometBlade's skill
    ShadowHold      1W  Mirage   Same as ShadowDagger's Skill
    SilverFang      5J  Mirage   Same as SilverSpread's Skill
    SwingDDT        2W  Fighting Similar to Suplex
    Slash           0   Sword    Basic Sword Attack
    Katana          0   Sword    Basic Sword Attack
    Counter         0   Sword    Counter with Basic Punch when attacked
    CounterChop     0   Sword    Counter with Chop when attacked
    CounterFist     0   Sword    Counter with Fist when attacked
    CounterBckFist  0   Sword    Counter with BackFist when attacked
    CounterThrust   0   Sword    Counter with Thrust when attacked
    CounterSlice    0   Sword    Counter with Basic Sword slice when attacked
    TestShot        0   Gun      Does 1 Damage to a single enemy
    KO Punch        0   Fighting Physical Attack
    KO Kick         0   Fighting Physical Attack   
    KO Fist         0   Fighting Physical Attack
    KO Swing        0   Fighting Physical Attack
    KO Run          0   Fighting Physical Attack
    Kyon'sSmile     0   Varies   Deleted spell, attacks with weapon
    To use the KO attacks, equip them, then use the attack that matches their
    name (i.e. use Kick if you want to activate KO Kick), when you get attacked
    by an enemy, an attack that would normally trigger KO Throw, you'll use that
    KO attack instead. But like AsuraRevenge, these won't work unless the enemy 
    attacks BEFORE you use Kick, Punch, etc. 
     7. Monster/Treasure Chart
    A * Next to the enemy name means that it's a Boss or Mini-Boss
    A * Next to an item name means that it's REALLY good and worth trying to get
    Enemy        | Common       | Rare
    A-Tractor    - BrokenBumper 
    AbyssBat     - PowerCure     Egg Hat           WindShell        LightRifle*
    Airfolk      - MagicStone    WonderBangle      SilverSpread  
    Ankheg       - BoneBreast    BloodChalice      SH-Anklet
    Aperider     - LuckyCoin     Yolk Hat     
    Arachne* (1) - ------------- HarmoniumEarring 
    Arachne* (2) - ------------- HarmoniumArmor 
    Armorpilla   - ShellShield   Protector
    AutoBuffer*  - DOBBY Bazooka MemoryBoard
    Axebeak      - FeatherCharm
    Basilisk     - ------------- CelestialLeather
    Banshee      - FlowerAmulet  DarkRobe
    BatKnight    - -------------
    Battleaxe    - Buckler       Budowear
    Battlefly    - MagicStone    WingAmulet
    Berva* (1)   - -------------
    Berva* (2)   - SecretBoard   SH-Anklet         PowerBelt        OctopusBoard 
    Berva* (3)   - -------------
    BigDigger    - -------------
    BigSlime     - -------------
    BigSlime* (2)- -------------
    BirdMec      - LightVulcan   Bolt Thrower
    BlackDragon  - Protector     DragonShield*
    BlackFighter - RubberSuit
    Blackgarb*   - -------------
    BlackKnight* - PlutoArmor*
    BlackX*      - PurpleEye
    BlueFighter  - RubberSuit
    Bone*        - -------------
    BossX*       - -------------
    Butch        - UnluckyCoin   CelestialLeather
    Cactus       - StunNeedle
    CancerMec    - RepairKit     LightVulcan       Osc-Sword        LightBazooka
    Chariot      - JunkHelm      ElectroArmor
    Chimera      - FangAmulet    CelestialLeather  BehemothRifle
    Cockatrice   - WingAmulet    CelestialLeather
    CrimeLady    - AGUNI-MBX     Infrascope
    CrystalTree  - BoltCrystal   HarmoniumEarring  HarmoniumArmor
    Cyclops      - PurpleEye
    D-Tractor    - -------------
    Dancer       - PowerCure     DanceShoes
    Darkfairy    - UnluckyCoin   KrisKnife         SilverMoon*
    DeathLord*   - -------------
    DeadKnight   - BoneBreast    FiendRod          TwiggyRod         
    Demongoat    - FiendRod      GhostCannon
    DevilSquid*  - OgreGlove     SH-Anklet
    Diva*        - -------------
    DragonLord*  - ------------- DragonShield*     SprigganSuit*
    Dragonpup    - FangAmulet    BoltCrystal
    Dullahan     - ------------- PlutoArmor*       DurahanShield*
    EarthDragon* - GolemSuit     HyperionBazooka*  SprigganSuit* 
    ElectroSheep - BeastLeather  LightVulcan
    Ettin        - SnakeOil      FeatherCharm      WingAmulet       SH-Armlet
    FatDevil     - UnluckyCoin   TwiggyRod         Obsidian*
    FireCrystal  - FireCrystal   SolGrail
    FireSage*    - FireCrystal   HarmoniumBangle
    Fishman      - PearlHeart
    Flamefolk    - FireCrystal   PowerBelt
    FlyMec       - Junk
    FrillNeck    - PearlHeart    BlueElf
    Furdo*       - ------------   
    Gargantu*    - BeastLeather  BehemothRifle 
    Gaeatoad     - SnakeOil      BehemothRifle
    Gargoyle     - UnluckyCoin   SteelAmulet
    Gekko        - SnakeOil
    Gelatin      - BoltCrystal   ThunderCharm
    Genbu        - ------------- GenbuShield*      SeaStone
    GenocideHeart- -------------
    Ghost        - DarkRobe      BloodChalice
    Ghostrider   - SteelAmulet   DarkRobe
    Giant        - ------------- Obsidian*         GenbuShield*     PowerBelt
    GoatGiant    - MaxCure
    Goblin*      - Buckler       Junk
    Golem        - EMES Tag
    Grappler     - Budowear      PowerBelt
    GreenFighter - RubberSuit
    GreenSage*   - ------------- HarmoniumBangle
    Gremlin      - Junk          UnluckyCoin       SilverSpread     SplashSword
    Griffin*     - ------------- CelestialLeather  WindShell
    GriffinJr    - -------------
    Gunbird      - KillerRifle   AGUNI-MBX
    Guncart      - BrokenRifle 
    Gunfish      - PearlHeart
    Harpy        - ShellShield   WingAmulet        FeatherCharm
    Hedgehog     - StunNeedle    FangAmulet        CelestialLeather
    Hell'sLord*  - -------------
    Hellhound    - FireCrystal   FireLeather
    Hermes       - MachineVulcan HEAT Bazooka      BigMissle
    HQCore*      - -------------
    HugeSlime*   - -------------
    HunterKnight*- -------------
    IceCrystal   - IceCrystal    BoltCrystal       SleetCoin
    Iceworm      - ShellShield   HyperScale        GolemSuit
    IronHopper   - Protector
    Jotnar*      - IceCrystal    PurpleEye
    K9Mec        - WaterCannon   ExcelShield
    KillerBee    - StunNeedle    WingAmulet        ShellShield
    KittyClawer  - BeastLeather  HarmoniumEarring  Catsocks
    KittyKicker  - BeastLeather  DanceShoes        Catsocks
    Kraken       - MaxCure       SeaStone
    kraken       - -------------
    Kylin*       - AngelArmor    HarmoniumArmor    HyperScale
    KylinJr*     - -------------
    LadyBlade    - Osc-Sword     ElectroArmor      Obsidian*
    Ladyhawk     - Hyperwear     Twin Dragon
    Lamia        - PearlHeart    WonderBangle      MoonlightRobe
    Lich         - BloodChalice  DarkRobe
    LionPrincess1- -------------
    LionPrincess2- GoldenLion*
    LiquidMetal  - SteelAmulet   SH-Anklet         SH-Armlet
    LivingArmor  - PowerCure     LivingArmor
    LivingAxe    - Junk          SteelAmulet
    LivingGlove  - ArmorGlove    ShadowDagger
    LivingLance  - Junk          SteelAmulet
    LivingMirror - KrisKnife
    LivingMusket - SteelAmulet   LivingRifle
    LivingSword  - Glirandly
    Lummox       - -------------
    Lunatic      - -------------
    Mandrake     - Cure          PowerCure
    Manticore    - StunNeedle    CelestialLeather  HarmoniumEarring 
    Mariche      - -------------
    MaskBuffer   - MemoryBoard
    MaskCat      - LuckyCoin     LaserScope
    MaskedGiant  - -------------
    MasterRing*  - -------------
    MasterRing(2)- -------------
    MBlack*      - WarLordArmor
    MBlackII*    - -------------
    MBlackIII*   - -------------
    MecDobby     - RepairKit     DOBBY Bazooka
    MecDobby100  - RepairKit     DOBBY Bazooka     Bolt Thrower     HG-Cannon*
    MecGod*      - GolemSuit
    MegaTitan*   - RottenMeat
    Mellow       - PearlHeart    SplashSword*
    Mimic        - PowerCure     HarmoniumBangle   SilverMoon*
    Minidragon   - FangAmulet    FireLeather
    Minotaur     - MaxCure       PowerBelt
    Mollasite*(1)- ------------- 
    Mollasite*(2)- RottenMeat    MoonlightRobe 
    Mystic       - CombatSuit    RuneSword         StardustRobe
    Nidheg*      - BoneBreast    BloodChalice
    Nidheg* (Jr) - BoneBreast    BloodChalice
    Nightshade   - BloodChalice  LifeCandy 
    NomadFighter - RubberSuit    RubberShoes
    Ogre         - Protector
    OgreLord     - Iron Clogs
    Orlouge*     - -------------     
    Pickbird     - WingAmulet
    PinkFighter  - RubberSuit
    Platoonpus   - CottonShirt   Egg Hat
    Platyhooks*  - KillerRifle   FireCrystal       IceCrystal
    PlatyKing    - FireCrystal   IceCrystal        BoltCrystal   
    PrimaBronza  - SteelAmulet 
    PrimaMaska   - SteelAmulet
    Quakeworm*   - HyperScale    GolemSuit
    R&R          - RepairKit     HyperScale        SuperMissile*
    Rabbat       - FangAmulet    LifeCandy 
    Rabbat (Mask)- LifeCandy 
    RABI*        - -------------
    Razorback    - BeastLeather  FangAmulet
    RedDragon    - FireCrystal   FireLeather       GoldenFleece      
    RedFighter   - RubberSuit
    Rockbaboon   - BeastLeather  SnakeOil          OgreGlove
    RockScout    - PowerCure     LivingArmor
    Rocky        - Cure          BeastLeather
    Rouge*       - -------------
    Scorpion     - StunNeedle    ShellShield       Protector
    Shade        - -------------
    Shadow       - PowerCure     ShadowDagger  
    Shaman       - MagicStone    Magicwear         SilverSpread      
    Shellworm    - ShellShield   Protector
    Shrieker     - FlowerAmulet  ShadeRobe
    Shuzer* (1)  - -------------
    Shuzer* (2)  - -------------
    Shuzer* (3)  - KillerRifle   BehemothRifle     GrainCannon 
    Shuzer* (4)  - -------------
    SickleBug    - HyperScale    Twin Dragon
    SirDemon*    - FiendRod
    Siren        - BoltCrystal   HarmoniumBangle   FireCrystal
    Skeleton     - BoneBreast
    Skulldrake*  - BoneBreast    FireCrystal       EMES Tag 
    Skullasaurus - BoneBreast    EMES Tag
    Skylab       - GrainCannon   Bolt Thrower      HyperBlaster
    Slime        - LuckyCoin     UnluckyCoin
    Slugger      - RubberShoes   RubberSuit
    Snakeman     - UnluckyCoin   PearlHeart
    Snowfolk     - IceCrystal    SleetCoin
    Soldier      - AGUNI-CP1     ExcelShield       KillerRifle
    SonicBat     - BeastLeather  BloodChalice      PurpleEye        WingAmulet
    SpearValkyrie- IceCrystal    HarmoniumBangle   AngelArmor 
    Sphinx       - WingAmulet    CelestialLeather
    Sporepile    - Cure          PowerCure
    Spriggan (1)*- -------------
    Spriggan (2)*- -------------
    Spriggan (3)*- -------------
    Spriggan (4)*- -------------
    Spriggan (5)*- -------------
    Sprite       - MagicStone    FlowerAmulet
    Straysheep   - BeastLeather  SilverSpread      Catsocks
    Succubus     - StardustRobe  TwiggyRod         Magihat
    Sunflower    - MaxCure       GlowRobe
    Suzaku       - FireLeather
    SuzakuJr*    - -------------
    SwordMec     - RepairKit     AGUNI-CP1
    Swordsman    - Cure          LeatherGlove      LeatherBoots     FiberVest        
    SwordValkyrie- ExcelShield   RuneSword
    T-Walker     - FlashBomb
    Tanzer*      - RING/Thief
    Thundragon   - BoltCrystal   DragonSword*
    Tidi*        - -------------
    TimeLord*    - -------------
    Titania      - TwiggyRod
    Trapvine     - Cure          MaxCure           FlowerAmulet
    Treant       - FlowerAmulet  MaxCure           ShadeRobe
    Trisaur      - FangAmulet    BeastLeather
    TrisaurJr    - FangAmulet
    Unicorn      - UnicornTear   Magihat
    UnicornJr*   - -------------
    Undine       - MagicStone    PearlHeart
    Unknown      - PurpleEye
    Virgil*      - -------------
    Virus        - -------------
    VitalityRune - -------------
    Vulcan*      - -------------
    VulcanII*    - LightVulcan   AGUNI-CP1         Bumper
    WaspMec      - LightVulcan   Thunderbolt
    Waterfolk    - IceCrystal    BlueElf
    WaterSage*   - GenbuShield*  HarmoniumBangle
    WereRhino    - Budowear      GolemSuit         SH-Anklet
    WhipJelly    - PowerCure     MagicStone
    Wonderdog    - CottonShirt
    Wormbrood    - ShellShield   Protector
    Wyvern       - ------------- CelestialLeather  WindShell
    Xeno         - FangAmulet
    YellowFighter- RubberSuit
    Yeti         - IceCrystal    OgreGlove
    Zeroworm     - ShellShield   HyperScale        GolemSuit
    Zombie       - AGUNI-CP1     CottonShirt
    Zyphon       - MaxCure       WonderBangle      WindShell  
    Note: The Second BigSlime is actually the MagmaSlime from Riki's quest. For
    some reason, the MagmaSlimes still have the name "BigSlime". ^_^
     8. Shopping List
    Well, I figured since there shops are so few and far between, why not a 
    shopping list? Next to an item or weapon shop, it will say either "buy" or
    "sell". That simply means that you can only buy or sell the particular items
    there. All Magic Shops are buy only.
    Weapon Shop 1 - Buy
                       Cost      Type
    LaserKnife         330       Sword
    SamuraiSword       490       Katana
    CeramicSword       640       Sword
    TwinSword          800       Sword
    Osc-Sword          1,100     Sword
    Katana             1,390     Katana
    RuneSword          2,850     Sword
    ZeroSword          4,000     Sword
    Weapon Shop 2 - Buy
                       Cost      Type
    AGUNI-SSP          140       Gun
    EasyRifle          260       Gun
    AGUNI-CP1          230       Gun
    TroopRifle         640       Gun
    EagleGun           980       Gun
    SniperRifle        1,180     Gun
    AGUNI-MBX          1,550     Gun
    LethalGun          4,020     Gun
    Weapon Shop 3 - Buy (In Back Alley)
                       Cost      Type
    Flame Thrower      1,800     Laser
    SonicCannon        1,100     Laser
    Thunderbolt        1,100     Laser
    HEAT Bazooka       4,020     Laser
    BigMissile         3,200     Laser
    GrainCannon        3,300     Laser
    MachineVulcan      1,550     Laser
    HyperBlaster       4,020     Laser
    Item Shop - Buy 
                       Cost      Type
    Cure               20        Item
    PowerCure          150       Item
    MaxCure            400       Item
    Antistone          80        Item
    SnakeOil           80        Item
    Magi-Water         200       Item
    XMagi-Drink        1,000     Item
    Armor Shop 1 - Buy
                       Cost      Type
    FiberVest          250       Armor
    ArmorVest          860       Armor
    CombatSuit         710       Suit
    PoweredSuit        5,200     Suit
    Defendwear         250       Shirt
    Hyperwear          350       Shirt
    ArmorGlove         250       Glove
    CyberGlove         300       Glove
    Armor Shop 2 - Buy
                       Cost      Type
    JunkHelm           130       Helmet
    Yolk Hat           170       Helmet
    FiberHood          210       Helmet
    InfraScope         250       Helmet
    LaserScope         300       Helmet
    MirrorGlass        300       Helmet
    Armor Shop 3 - Buy
                       Cost      Type
    LeatherBoots       70        Boots
    RubberShoes        130       Boots
    JetBoots           250       Boots
    FeatherBoots       210       Boots
    Leather Shop - Sell
                       Price     Type
    LeatherBoots       7         Boots
    LeatherGlove       10        Glove
    HardLeather        45        Armor
    BeastLeather       100       Armor
    FireLeather        400       Armor
    CelestialLeather   800       Armor
    DragonShield       3,000     Shield
    Gold Shop - Buy/Sell
                       Cost      Type
    GoldIngot          Various   Item
    This shop works like this: The more gold you buy, the higher the price gets,
    and the more gold you sell, the less you get for it. Bleh, don't waste your
    money here.
    Inn - 10 
    Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin, IRPO
    Mosperiburg, Scrap, Owmi, Baccarat, Shingrow, Wakatu    
    Shop at Nakajima Robotics - Buy
                       Cost      Type
    RepairKit          20        Item
    ElectroArmor       1,480     Armor
    MissilePod         300       Laser
    LightVulcan        450       Laser
    LightningCannon    750       Laser
    LaserCarbine       1,100     Laser
    IonCannon          1,250     Laser
    Bolt Thrower       1,880     Laser
    Other Shop at Nakajima Robotics - Sell
                       Price     Type   
    Knife              10        Sword
    BroadSword         20        Sword
    KukriBlade         20        Katana
    LaserKnife         30        Sword
    SamuraiSword       50        Katana
    CeramicSword       60        Sword
    TwinSword          80        Sword
    Osc-Sword          110       Sword
    Inn - Free
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin
    Shopping Mall - Buy
                       Cost      Type
    PearlHeart         1,500     Accessory
    FireCrystal        1,500     Accessory
    IceCrystal         1,500     Accessory
    HarmoniumEarring   1,500     Accessory
    BloodChalice       4,000     Accessory
    PurpleEye          8,000     Accessory
    WonderBangle       10,000    Shield
    RING/Schemer       3,000*    Ring
    *You can never buy the RING/Schemer. Every time you get enough money, 
    the ring has been sold to lord of Owmi, and you can't get it.
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin
    ---Magic Kingdom---
    Item Shop - Buy
                       Cost      Type
    MagicStone         30        Item
    Magicwear          100       Shirt
    Magi-Water         200       Item
    XMagi-Drink        1,000     Item
    BoltCrystal        1,500     Accessory
    RuneSword          2,850     Sword
    Realm Magic Shop
    EnergyChain        300
    Implosion          500
    PsychoArmor        300
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin
    Item Shop - Buy
                       Cost      Type
    MagicStone         30        Item
    LuckyCoin          30        Item
    UnluckyCoin        30        Item
    FangAmulet         150       Accessory
    WingAmulet         150       Accessory
    FlowerAmulet       150       Accessory
    SteelAmulet        150       Accessory
    Budowear           210       Shirt
    Mind Magic Dojo
    MindHeal           300
    Spellbound         300
    Evaporate          300
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin
    Light Magic Shop
    SunRay             300
    StarlightHeal      300
    FlashFire          600
    FlashFlood         300
    Shadow Magic Shop
    PowerGrab          600
    Hidebehind         300
    ShadowNet          300
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin
    Item Shop - Buy
                       Cost    Type
    Cure               15      Item
    PowerCure          100     Item
    MaxCure            300     Item
    MagicStone         100     Item
    ShadowDagger       160     Sword
    DarkRobe           300     Armor
    Port - None
    (No Shops)
    Inn - Free
    Port: Koorong, Nelson
    Lure of the Rune
    VictoryRune        300
    VitalityRune       300
    HideRune           300
    FreedomRune        300
    Arcane Palace
    Saber              300
    Shield             300
    Grail              300
    Gold               150
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin 
    Junk Shop - Buy
    3 items            100, 300, 600, 1000, 3000
    The junk shop works like this: You pay the lizard thingies at the counter 
    (the price varies depending on how far you are into the game), then you go 
    into the room and pick 3 items from the various boxes scattered around.
    Junk Shop - Sell
                       Price   Type
    RepairKit          20      Item
    HyperScale         2,000   Armor
    BehemothRifle      3,000   Gun
    DuelGun            3,500   Gun
    SuperMissile       5,500   Laser
    HG-Cannon          6,000   Laser
    LightRifle         8,500   Gun
    HyperionBazooka    10,000  Laser
    Inn - 10 
    Port - Koorong only (Costs either 10, 100, or 10,000 Credits*)
    The port in this town requires a payment to leave. On most cases, it's 100 
    credits, but sometimes it's 10,000 Credits (In which case, they don't want 
    you to leave). If you complete the Caballero Factory, (and only T260G and 
    Riki can do this) The port's price will drop down to 10 Credits.
    Note: If you don't have 100 Credits payment to leave, you'll still be able 
    to leave, but you won't lose any money.
    Armory - Buy
                       Cost    Type
    Buckler            200     Shield
    ShellShield        500     Shield
    WarLordArmor       2,300   Armor
    ZeroSword          4,000   Sword
    Gold Shop - Buy
                       Cost    Type
    GoldIngot          500     Item
    Port - Owmi only
    Gozarus' Mystic Shop - Buy
                       Cost    Type
    Asura              3 LP    Sword
    Tao-TiehPattern    2 LP    Accessory
    ShadeRobe          1 LP    Armor
    SandVessel         1 LP    Item
    Mystic Magic 
    Fascination        300
    PhantasmShot       500
    GlassShield        300 
    Port - Koorong only
    Item Shop - Buy
                       Cost    Type
    Cure               30      Item
    PowerCure          200     Item
    MaxCure            600     Item
    Antistone          100     Item
    SnakeOil           100     Item
    RepairKit          20      Item
    HyperBlaster       10,000  Laser
    GrainCannon        10,000  Laser
    Port - Scrap only (One way)
    (No Shops)
    Koorong, Manhattan, Shrike, Luminous, Magic Kingdom, Kyo, Yorkland, Devin
    (No Shops)
    Port - Koorong only
    (No Shops)
    Port - Koorong only
    (No Shops)
    Port - Koorong only
    (No Shops)
    Port - Koorong only
    (No Shops)
    Port - Koorong only
    (No Shops)
    Koorong, Shrike, Luminous, Kyo, Devin, Owmi, Nelson
    ---TimeLord's Region---
    Time Magic
    DelayOrder         300
    TimeLeap           600
    ChaosStream        1,500
    TimeEclipse        600
    Port - None
    ---Kylin's Paradise---
    Space Magic        
    VaporBlast         400
    Vanish             400
    ReverseGravity     1,200
    LightShift         400
    Port - None
     9. Character List
    Race: Human/Male
    Skills: Sword/Fighting
    Chapters Obtained: Red
    Method for Obtaining: You start with him, he's the hero.
    Race: Human/Male
    Skills: Magic
    Chapters Obtained: Blue 
    Method for Obtaining: Once again, he's the hero.
    Race: Half-Mystics/Female
    Skills: Sword/Magic/Mystic Skills
    Chapetrs Obtained: Asellus, Red, Emelia
    Methods for Obtaining
    Asellus: She's the hero, you start with her.
    Red: She's in a room on the Cygnus, you can only get her when the Cygnus 
    is under attack by pirates. But after defeating the pirates, Asellus 
    will leave your team and you can't get her back.
    Emelia: On your first visit to Trinity Base, exit the harem room and she 
    and White Rose will be standing next to a balcony, talk to them and a 
    monster shows up. Defeat the monster and they join you.
    Race: Human/Female
    Skills: Sword/Gun
    Chapters Obtained: All
    Methods for Obtaining
    Emelia: She's the hero, you start with her.
    Everyone Else: Go to Devin and choose to collect the Arcane cards, then go 
    to Baccarat and talk to the bunny lady in purple on the floor with the slot
    machines. Climb to the highest floor until you see her and a gnome go into 
    an elevator. Now go back down and go to the parking lot, the manhole is 
    opened. Start to climb down and Emelia will join (or at least offer to).
    Race: Human/Male
    Skills: Sword
    Chapters Obtained: All
    Methods for Obtaining
    Lute: He's the hero
    T260G: Talk to him in the Scrap Pub and then go north to the Caballero 
    Factory. Enter the building on the right and defeat the slime thingy, Lute 
    will run in and join you.
    Everyone Else: Just talk to him in the Scrap Pub, he'll join with no 
    Race: Mec/Type 1
    Starter Skills: None 
    Chapters Obtained: T260G, Blue, Riki, Lute
    Methods for Obtaining
    T260G: He's the hero
    Blue, Riki, Lute: Talk to him in the Scrap Pub, he'll join you under the 
    name "T260".
    Race: Lummox
    Starter Skills: Tail, TailHit, Heal
    Chapters Obtained: Riki, Blue, T260G, Lute, Emelia
    Methods for Obtaining
    Riki: He's the hero, you...do I really need to go through this again???
    Blue, T260G, Lute, Emelia: Talk to him at the Scrap Pub, he'll 
    automatically join your party.
    Race: Human/Male
    Skills: Sword/Fighting (Alkaiser Skills)
    Chapters Obtained: Red
    Method for Obtaining: Make sure Red is either alone in battle, has a team 
    of only Mecs, or every human/monster/mystic character in his heam is either
    dead or has a status ailment (besides poison). The Command "AlkaiserChange"
    will appear in Red's Command window, use it and Red will become Alkaiser 
    until the end of the battle.
    NOTE: Alkaiser can not gain HP, WP, or any stats.
    Race: Human/Male
    Skills: Fighting (Alkaiser Skills)
    Chapters Obtained: N/A
    Method for Obtaining: He fights only in the opening battle against Shuzer 
    at the beginning of Red's Chapter. You can't even get him with GameShark...
    Race: Human/Male
    Skills: Magic
    Chapters Obtained: Red, Blue, Asellus, Emelia, Lute
    Methods for Obtaining
    Blue: When fighting Rouge, simply lose to him and he'll be the new hero.
    Red, Asellus, Emelia, Lute: He's at the Luminous port, just talk to him.
    Race: Human/Male
    Skills: Sword/Gun
    Chapters Obtained: Red, Blue, Emelia, Lute
    Methods for Obtaining
    Red Method 1: When the Cygnus is being attacked, Go into the big wooden 
    door on the highest floor, Fuse will convince Roufas to join you once 
    (Note: Roufas leaves after defeating Platyhooks)
    Red Method 2: After getting Annie on your team, Go back to the restaurant 
    in Koorong and talk to Roufas there. You now have a choice of getting 
    either Roufas or Liza on your team, Choose Roufas to get him to join.
    Red Method 3: Choose Liza at the restaurant, then see Blue and Lute's 
    Emelia: Go talk to him at Mu's Tomb, he'll join no questions asked. Roufas 
    will join you later anyway, that's just the method for getting him on your 
    team early.
    Blue and Lute: Choose to collect the runes, and then talk to him at Mu's 
    Race: Human/Male
    Skills: Sword/Fighting
    Chapters Obtained: All
    Methods for Obtaining
    T260G: Gen will automatically join T260G after Thyme gets kidnapped
    Riki: Talk to Gen in the Scrap Pub, then leave.  He will join you when you 
    Everyone Else: Make sure you're collecting Arcane Cards. Try to travel to 
    Wakatu, then talk to the skeleton in the lower section of Koorong, he will
    tell you about Gen who is getting drunk in the Scrap Pub, which is where 
    you'll now find him.
    Race: Human/Male
    Skills: Fighting/Sword
    Chapters Obtained: All
    Methods for Obtaining
    Red Method 1: When the Cygnus gets attacked, Fuse will automatically join.
    (Note: Fuse will leave after Platyhooks has been defeated)
    Red Method 2: Talk to him in the Burger shop in Manhattan
    Everyone Else: Collecting Arcane cards, go to IRPO and talk to the 
    receptionist. Fuse will step out and offer to give you the Shield Card if 
    you help him. You'll go on a mini-quest to a mountain in Mosperiburg. When 
    you finish that, Fuse will join you.
    Race: Human/Male
    Skills: Fighting
    Chapters Obtained: All but Blue
    Method for Obtaining: Just talk to him and agree to help him protect his 
    people from Nomad. 
    (Note: He will automatically join Red and Riki)
    Race: Human/Female
    Skills: Sword/Gun/Magic
    Chapters Obtained: Blue, Emelia, Lute, Riki, T260G
    Method for Obtaining: Just talk to her in the Scrap Pub and accept her offer
    to join.
    (Note: Mei-ling will automatically join Riki)
    Race: Human/Female
    Skills: Sword/Gun
    Chapters Obtained: All but T260G
    Methods for Obtaining
    Red: Talk to her outside the Koorong Restaurant and accept her offer to take
    you to Shuzer Base.
    Emelia: She will join in Despair from the beginning
    Everyone Else: If you have the Hide, Victory, and Vitality Runes, Talk to 
    her outside the Restaurant in Koorong. She'll offer to take you to the last
    Rune in Despair, agree and she joins you.
    Sometimes Annie will offer to take you to Despair without having the other
    runes; I believe this is random though. 
    Race: Human/Female
    Skills: Fighting
    Chapters Obtained: Red, Blue, Emelia
    Methods for Obtaining
    Red: After getting Annie on your team, go into the Koorong Restaurant and 
    talk to Roufas. You'll now have the choice of getting either Roufas or Liza 
    on your team. Choose Liza and she'll join you.
    Blue: Get Roufas on your team and talk to Liza before getting the Hide Rune,
    she'll join.
    Emelia: She'll automatically join you in Despair in the beginning.
    Race: Human/Female
    Skills: Sword/Magic
    Chapters Obtained: Red
    Method for Obtaining: Talk to her in the Shingrow Port and agree to help 
    find her brother.
    Capt. Hamilton
    Race: Human/Female
    Skills: Sword/Gun
    Chapters Obtained: Lute
    Method for Obtaining: Talk to her in the Owmi Restaurant, she'll leave and 
    board the ship to Nelson. Follow her, and once on the ship, talk to her in 
    the Captain's Quarters, she'll join.
    White Rose
    Race: Mystics/Female
    Skills: Mystic Skills, Light and Mystic Magics
    Chapters Obtained: Asellus, Emelia, Red
    Methods for Obtaining
    Asellus: She's an important part of the storyline, look for her in her 
    bedroom of Chateau Aiguille after Ildon joins you.
    Emelia: In Trinity base, the same place as Asellus is.
    Red: On the Cygnus during the attack, Same as Asellus. She leaves after 
    beating Platyhooks.
    Race: Mystics/Male
    Skills: Mystic Skills/Magic
    Chapters Obtained: Asellus
    Method for Obtaining: Talk to Orlouge in the Throne room of Chateau 
    Aiguille, Ildon will join you after some talk. He'll leave after you leave 
    the chateau though.
    To get him back, beat the sages and Lion Princess and look in one of 
    Asellus's random happenings locations - Ildon will show up and rejoin, 
    permanently this time.
    Race: Mystics/Female (A Mermaid actually)
    Skills: Mystic Skills/Mystic and Rune Magic
    Chapters Obtained: All but T260G
    Methods for Obtaining 
    Asellus: Asellus will automatically meet this water mystic on her first trip
    to Owmi, after completing lord manor though, Mesarthim will leave you. To 
    get her back, see everyone elses methods.
    Everyone Else: Return to the underground lake passage beneath Lord Manor 
    (it's a room to the left to the giant squid). If you have a mystic (or 
    Asellus) on your team, Mesarthim will offer to join.
    Note: You *cannot* get Mesarthim if you have Silence in your team (because 
    he's mute, and scares her), even if you have another Mystic (like Nusakan).
    The exception is probably in Asellus's scenario.
    (Quick question...HOW can Mesarthim wear boots?)
    Race: Mystics/Male
    Skills: Evil Magic (The only one who can use it too)
    Chapters Obtained: Asellus, Emelia
    Methods for Obtaining
    Asellus: After completing the Dark Labyrinth, he'll join you.
    Emelia: At the Trinity base, go right from the harem room, up the stairs, 
    and into the second room there. You'll fight a few monsters, defeat them and
    talk to the guard. It's actually Zozma in disguise.
    Race: Mystics/Female
    Skills: Mirage Magic (Once again, She's the only user of this magic)
    Chapters Obtained: Asellus
    Method for Obtaining: Visit Rei's room in Chateau Aiguille at the start of
    Asellus's quest when only White Rose is with you. After completeing the 
    Dark Labyrinth, talk to the Girl at the shrine in Devin, she will reveal 
    herself as Princess Rei and offer to join you.
    Dr. Nusakan
    Race: Mystics/Male
    Skills: Mystic Skills/Various magics
    Chapters Obtained: Riki, Blue
    Methods for Obtaining
    Riki: While trying to save the billionaire's daughter from the evil spirit 
    Mollasite, Mei-ling will tell you about a doctor in Koorong who could help 
    the little girl. Go now to Koorong's Backstreet (the lower one with the 
    birds) and enter the building there. Talk to the guy and enter the back 
    room. Mei-ling will tell Nusakan about the problem and he'll join you.
    Blue: Ask the purple haired guy in Koorong about runes and he'll tell you
    about Nusakan. Go to Nusakan's office and he'll now join you.
    Race: Mystics/Male
    Skills: Magic
    Chapters Obtained: All but T260G and Riki
    Method for Obtaining: In Omble, find the shadow of Silence and agree to help 
    him escape. When you leave, talk to Silence, the man standing in the shadows
    and he will join you.
    Race: Mystics/Male
    Skills: Time Magic
    Chapters Obtained: All but T260G, Riki, and Blue
    Method for Obtaining: Get the gift for Light or Shadow Magic, and Rune or 
    Arcane Magic. From here, do the same thing you would do in Blue's Chapter,
    except now, instead of fighting you, the TimeLord will either offer to join
    you or sell you Time Magic.
    Race: Ogre
    Starter Skills: Feint, GroundHit, Dash, BoltBreath 
    Chapters Obtained: All
    Method for Obtaining: In Yorkland, talk to the orange giant next to the 
    windmill, it's Thunder. If you have Lute on your team, Thunder will offer 
    to join you.
    Race: Tidi
    Starter Skills: Assist, Heal, Needles, SuperSonic
    Chapters Obtained: All
    Method for Obtaining: In the Bio Research lab, Cotton is a prisoner. Find 
    him and defeat the mad scientists who are guarding him. Cotton will jump 
    out and join you. (To find out more, see Red's Chapter)
    Race: Slime
    Starter Skills: Solvent, HPDrain, Spoil
    Chapters Obtained: All but Riki
    Method for Obtaining: In Tanzer, defeat the big slimes and collect the 
    Vitality Rune. When you are about to leave, this little pest sneaks into 
    your team!
    Race: Mandrake
    Starter Skills: Bloodsucker, BrainCrush, SleepGas, Fang, SeedVulcan, Scream,
                    Ink, ElfShot
    Chapters Obtained: Asellus
    Method for Obtaining: When you are in the Dark Labyrinth, find and talk to
    the little turnip monster there. When you leave, it will join you.
    Race: DeathLord
    Starter Skills: Kusanagi, MinionStrike, Deathsynthesis, HPDrain, SacredSong
    Chapters Obtained: All
    Method for Obtaining: Find the 3 items in Sei's Tomb, and place them on the 
    alter. Enter the secret room and fight Sei, if you will, he will offer to 
    join you or give you something. 
    (Note: Sei will join Riki without fighting)
    Race: SuzakuJr.
    Starter Skills: FireBreath, FireBarrier, Wing, GliderSpike
    Chapters Obtained: All 
    Method for Obtaining: When on the Mosperiburg mountain (while searching for
    the Shield Card), fight the fairy in the very first area. Then go past this
    area until you come to an icy area where 3 boars are running around. There
    should be a snowman. (If there isn't a snowman, just keep going back and 
    defeating the fairy until it appears.) When the snowman finally appears, 
    defeat it (it's tough) and return to the cave where you may have seen a 
    frozen Phoenix before, now that the snowman has been defeated, the Suzaku is
    thawed out and flying around the room. Talk to him and he will join.
    Race: KylinJr.
    Starter Skills: All Space magics + Kylin'sSong and Photosynthesis
    Chapters Obtained: All but Blue
    Method for Obtaining: Get the gifts for either Light or Shadow magics, and
    the gift for Rune or Arcane magic and go to the shrine at Devin ask Rei 
    about Space Magic, she will send you to Kylin's Paradise. Follow Blue's 
    walkthrough here and when you reach the end of Kylin's Maze, he will either
    join you or teach you Space Magic.
    Race: Mec/Type 6
    Starter Skills: Crosshair, RangeFire
    Chapters Obtained: All but Asellus and Emelia
    Method for Obtaining: Just talk to him at Nakajima Robotics, if you have
    any sort of mec on your team, EngineerCar will offer to join you.
    Race: Mec/Type 4
    Starter Skills: HypnoFlash
    Chapters Obtained: Red
    Method for Obtaining: Talk to him in the nurses office in the Cygnus.
    Race: Mec/Type 2
    Starter Skills: Jammer
    Chapters Obtained: Red
    Mathod for Obtaining: Talk to him in the Kyo Garden (after Red has left the
    Race: Mec/Type 3
    Starter Skills: None
    Chapters Obtained: T260G
    Method for Obtaining: Find the robot mouse in Sei's Tomb and return it to
    the men at Nakajima Robotics. They will unveil ZEKE who will then offer
    to join you.
    Race: Mec/Type 6 (He's not really a type 6 mec...that's just what it says.)
    Starter Skills: HypnoFlash, EnergySupply
    Chapters Obtained: T260G
    Method for Obtaining: After finding the power source in the Shingrow Ruins,
    return to Leonard labs and this robotic version of Leonard will join you.
    Race: Mec/Type 5
    Starter Skills: ShootingMastery
    Chapters Obtained: T260G
    Method for Obtaining: When Leonard joins you, go back to the laser shop in
    the backstreet of Koorong and talk to the shopkeeper mec. He will offer to
    join you.
    Race: Mec/Type 7
    Starter Skills: ??
    Chapters Obtained: N/A
    Method for Obtaining: You seem to only be able to get this character using 
    GameShark. Perhaps it was a deleted character, or maybe we simply haven't
    found out how to get him yet. So far, our best guess is that this is the
    mec from Scrap who runs the Inn... (He IS the only Type 7 mec in the game, 
    other than T260G, (who can change his body type) so...)
    ---Quick Reference List---
    A * Next to the X means that character won't stay with you the whole game
             Red    Blue   Asellus   T260G   Emelia   Lute   Riki
    Red        X
    Blue               X
    Asellus    X*              X                 X
    Emelia     X       X       X        X        X       X      X
    Lute       X       X       X        X        X       X      X
    T260G              X                X                X      X
    Riki               X                X        X       X      X
    Rouge      X       X       X                 X       X
    Roufas     X       X                         X       X
    Gen        X       X       X        X        X       X      X
    Fuse       X       X       X        X        X       X      X
    Fei-on     X               X        X        X       X      X
    Mei-ling           X                X        X       X      X*
    Annie      X       X       X        X        X       X      X
    Liza       X       X                         X
    Doll       X
    Hamilton                                             X
    WhiteRose  X*              X*                X
    Ildon                      X
    Mesarthim  X       X       X                 X       X      X
    Zozma                      X                 X
    Rei                        X
    Nusakan            X                                        X
    Silence    X       X       X                 X       X
    TimeLord   X               X                 X       X      
    Thunder    X       X       X        X        X       X      X
    Cotton     X       X       X        X        X       X      X
    Slime      X       X       X        X        X       X
    RedTurnip                  X
    Sei        X       X       X        X        X       X      X
    Suzaku     X       X       X        X        X       X      X
    Kylin      X               X        X        X       X      X
    Eng. Car   X       X                X                X      X
    BJ&K       X
    Rabbit     X
    ZEKE                                X
    Leonard                             X
    PzkwV                               X
     10. Character Growth, Learning Special abilities, ect.
    There are many methods to learning new ablilities, here's how it's done.
    ---Learning Swordskills---
    Learning swordskills is a relatively easy process, but it can prove to be
    quite time consuming. Start by using your most basic attack, that is, just
    attack with your sword. Asura and Kusanagi are the lone exception to this
    rule, as their magical-based attacks cancel the learing process. Your sword
    fighters seem to learn better with straightforward swords equipped, not
    Knives or Rods. If you're not learning, it probably means the enemy is too
    weak. Use your basic attack on enemies that are stronger that you are, and 
    the learning rate skyrockets. Two good examples here are the Bio Research
    Lab in Shrike, and the Swamp at Yorkland, as the enemies here are usually
    much stronger that you. Another reason you may not be learning, it that you
    don't have any open slots on your skill list. You MUST have at LEAST one 
    open space, or you won't be able to learn. I suggest equipping a maximum of
    6 sword skills. This way, you can learn up to 2 attacks per battle, while 
    still being mastered. To learn Katana Techs, simply attack with katanas,
    learn katana techs seems to be more random than anything else. To learn
    2 sword attacks, you MUST have 2 swords equipped, and like katana techs, 2
    sword attacks seem to pop up at random. Deflect, CrossDeflect, Kasumi, and
    Godless are learned randomly from the enemy attacking you. Some lower level
    sword skills may lead to upper level swordskills if used enough. This can
    be a way to learn super skills faster, or maybe it's the only way to learn
    them at all... Here are some examples:
    Thrust        ---> ThunderThrust ---> TripleThrust
    DeadEnd       ---> RosarioImpale ---> LifeSprinkler
    WheelSlash    ---> Haze-to-Wheel*
    HeadWind      ---> TurbidCurrent
    NoMoment      ---> Still Stream
    SwallowSwing  ---> GaleSlash     ---> 2GaleSlash
    Smash         ---> BearCrush
    Heaven/Hell   ---> DeadEnd
    WillowBranch  ---> RisingNova
    ShadowCounter ---> LifeSprinkler
    ShadowCounter/MoonlightCut ---> Blizzard ---> Tres Flores
    *I believe the ONLY way to learn Haze-to-Wheel is by using WheelSlash.
    There are many others, but these are just a few prime examples.
    After several basic moves have been mastered, you're very likely to learn
    a few master, or "Ultimate" attacks. These include RosarioImpale, Haze-to-
    Wheel, and LifeSprinkler.
    ---Learning Fighting tecniques---
    Learning fighting techniques is basically the same as learning swordskills, 
    except you must use punch instead. Fighting skills, while generally weaker 
    than swordskills, contain a secret skill which is more powerful than any 
    swordskill...but it's somewhat difficult to learn...it's name?...DSC...
    DSC (or Dream Super Combo, as the guide book calls it), can only be gained
    by learning and equipping four specific fighting moves: Sliding, Suplex,
    BabelCrumble, and GiantSwing. DSC, when used, will use anywhere from 3 
    moves: (all except GiantSwing, inflicts minimal, but still high damage), 4
    moves: (all the moves listed, VERY powerful), or 5 moves: (All 4 moves plus
    an extra Suplex thrown in at the end; inflicts over 20,000 damage!) 
    Like swordskills, some fighting moves can only be learned by using certain
    other fighting moves. Here are some examples:
    AirThrow ---> Suplex, BabelCrumble, LocomotionG, GiantSwing, SkyTwister
    Kick     ---> Sliding, Rotation Kick, TriangleKick, Corkscrew
    Sliding  ---> OgreRun
    Fist     ---> GoldHand
    Ultimate attacks include Corkscrew, Lastshot, SkyTwister, and of course, 
    ---Alkaiser Techniques---
    Learning Alkaiser's special skills is very similar to learning normal sword
    and fighting skills, except for the fact that only Alkaiser can learn and 
    use them. Start by using Alkaiser's RaySword until you learn BrightFist.
    Here is the easiest way to learn his skills:
    RaySword   ---> KaiserWing, KaiserSmash
    RaySword   ---> BrightFist 
    BrightFist ---> (All Other Alkaiser techs except Re-Al-Phoenix)
    Al-Phoenix ---> Re-Al-Phoenix
    Al-Phoenix and Re-Al-Phoenix are both ultimate moves capable of massive 
    damage. FinalCrusade can only be learned from beating any of the BlackX 
    Emperors (Berva, Shuzer, Arachne, MBlack), it can't be learned normally.
    Learning Magic is EASY! If you have the gift for a type of magic, simply use
    a spell from that catagory and you may learn a new spell of that class at 
    the end of the battle. This is determined by Intelligence, the higher it is,
    the easier it is to learn new magics. Best of all, you don't need empty 
    slots in your skill list to learn new magic either.
    The Ultimate magics in each catagory are as follows (According to the game):
    Realm:  VermilionSand 
    Mystic: MirrorShade
    Light:  LightSword 
    Shadow: DarkSphere
    Rune:   StasisRune (ehem...the game maker was obviously blind)
    Arcane: Tower
    Mind:   LifeWave
    Evil:   RavaBarrire (Unobtainable)
    Time:   OverDrive
    Space:  Vortex
    Life:   Both Sacrifice and Reviva
    Mirage: ???
    ---Gun Techniques---
    These are learned like magic. Simply use a basic gun attack or another gun
    tech and you may learn a new one at the end of battle. You don't need free
    slots to learn these.
    ---Mec Skills---
    Used by Mecs, These can be absorbed by any enemy mec. do a variety of things
    from restoring mecs WP, to skills that let you avoid dangerous attacks, 
    to attacks capable of massive destruction. Of course, to get more powerful
    programs, you must defeat more powerful enemies. Also, be sure to absorb any
    boss mecs (MBlack, MecGod, etc.) as they always have good programs waiting
    for you. Certain Mecs have certain skills that only they can use, and are 
    enhanced by the weapons or armor they currently have. Here are some 
    Type 1: None
    Type 2: CounterECM, SatelliteLinker
    Type 3: KAMIKAZE-Crush
    Type 4: None
    Type 5: None (Shoot-All)
    Type 6: Crosshair, RangeFire, EnergySupply
    Type 7: HammerCrush
    Type 8: None
    I don't know type 4, 5, and 8's special skills because I haven't really
    bothered to play around with them yet.
    NEVER underestimate the power of Mecs!
    ---Monster Skills---
    Monsters, like mecs, gain their skills from absorbing enemy monsters. When 
    you absorb a monster, you gain a new skill and your monster will most likely
    change it's form. Also notice that monsters have 8 slots for skills, but one
    of them is reddish orange. When you absorb a skill, it appears here. If you
    like it, you can move it out of that slot, thus enabling you to keep that 
    skill permanently. And if you don't like a skill you currently have, or have
    all 8 slots full, absorbing a new monster will delete the skill in the 
    orange slot and replace it with the new skill.
    Say Riki learns MagicHeal by absorbing an enemy.  Go to his Equip Ability 
    screen and move MagicHeal from the bottom slot, to one of the empty slots.  
    Now, the next time he absorbs an ability, it will go into the bottom slot, 
    and he can use both it and MagicHeal.  
    Easy enough? 
    ---Mystic Skills---
    Mystics can absorb monster skills in their "MysticSword", "MysticGlove", and
    "MysticBoots" if they kill an enemy with them. Not only does this allow use
    of some pretty powerful abilities, but it also raises their stats.
     11. GameShark Codes
    Now I'm not usually one for putting GameShark codes on my FAQs, but I found 
    these codes to be most interesting. 
    Each character has two sets of codes by his or her name. The top one is used
    for Abilities, and the bottom one is for Items
    Red       800102** **** Blue      800104** **** Asellus   800105** **** 
              300102** 00**           300104** 00**           300105** 00**
    Emelia    800100** **** Lute      800101** **** T260G     800106** **** 
              300100** 00**           300101** 00**           300106** 00**
    Riki      800107** **** Rouge     800108** **** Roufas    800109** **** 
              300107** 00**           300108** 00**           300109** 00**
    Gen       80010A** **** Fuse      800103** **** Fei-on    80010B** ****
              30010A** 00**           300103** 00**           30010B** 00**
    Mei-ling  800110** **** Annie     80010C** **** Liza      80010D** **** 
              300110** 00**           30010C** 00**           30010D** 00**
    Doll      80010F** **** Hamilton  80010E** **** WhiteRose 800112** ****
              30010F** 00**           30010E** 00**           300112** 00**
    Ildon     800113** **** Mesarthim 800114** **** Zozma     800115** ****
              300113** 00**           300114** 00**           300115** 00**
    Rei       800116** **** Silence   800117** **** TimeLord  800119** **** 
              300116** 00**           300117** 00**           300119** 00**
    Thunder   800121** **** Cotton    800122** **** Slime     800125** ****
              300121** 00**           300122** 00**           300125** 00**
    RedTurnip 800127** **** Sei       800123** **** Suzaku    800126** ****
              300127** 00**           300123** 00**           300126** 00**
    Kylin     800124** **** Eng. Car  8001F0** **** BJ&K      80011D** ****
              300124** 00**           3001Fo** 00**           30011D** 00**
    Rabbit    80011A** **** ZEKE      8001C0** **** Leonard   8001B0** ****
              30011A** 00**           3001C0** 00**           3001B0** 00**
    PzkwV     8001E0** **** 
              3001E0** 00**
    Fill in the 1st set of ** in the abilities code (top) with the following 
    18 = Slot1
    1A = Slot2
    1C = Slot3
    1E = Slot4
    20 = Slot5
    22 = Slot6
    24 = Slot7
    26 = Slot8
    Fill in the 1st set of ** in the items code (bottom) with the following 
    28 = Slot1
    29 = Slot2
    2A = Slot3
    2B = Slot4
    2C = Slot5
    2D = Slot6
    2E = Slot7
    2F = Slot8 
    %%%%Magic and Skills%%%%%%%%%%%%%%%%%%%%%%%
    Fill in the second set of **** in the abilities code with the following 
    0000   Slash               (Normal Sword Attack)
    0001   StunSlash
    0002   DoubleSlash
    0003   HardSlash
    0004   Thrust
    0005   CrossSlash
    0006   Smash
    0007   SwallowSwing
    0008   ThunderThrust
    0009   Heaven/Hell
    000A   WheelSlash
    000B   WillowBranch
    000C   Deflect
    000D   BearCrush
    000E   DeadEnd
    000F   HeadWind
    0010   TripleThrust
    0011   Kasumi
    0012   NoMoment
    0013   GaleSlash
    0014   2GaleSlash
    0015   Still Stream
    0016   TurbidCurrent
    0017   CrossDeflect
    0018   RisingNova
    0019   RosarioImpale
    001A   TwinSword           (TwinSword's Main Attack)
    001B   Haze-to-Wheel 
    001C   LifeSprinkler
    001D   Godless
    001E   Asura               (Asura's Main Attack)
    001F   AsuraRevenge        (Asura's Counterattack)
    0020   MoonlightCut
    0021   ShadowCounter
    0022   Blizzard
    0023   Tres Flores
    0024   Katana              (Normal Katana Attack)
    0025   RaySword            (25-27 are Alkaiser-only skills)
    0026   KaiserWing 
    0027   KaiserSmash 
    0028   DestructionBeam     (Doesn't Work)              
    0029   MaginRampage        (Doesn't Work)
    002A   ClawBit             (Doesn't Work)
    002B   ClawBit             (Doesn't Work)
    002C   ClawBit             (Doesn't Work)
    002D   ClawBit             (Doesn't Work)
    002E   Counter
    002F   CounterChop
    0030   CounterFist 
    0031   CounterBckFist        
    0032   CounterThrust          
    0033   CounterSlice 
    0034   KO Punch
    0035   KO Kick    
    0036   KO Fist
    0037   KO Kick
    0038   KO Swing
    0039   KO Run
    003A   DragonBeat          (These 'Dragon' abilities probably work, but we
    003B   DragonFist           don't have any idea how to use them)
    003C   DragonSlide
    003D   DragonBckFist
    003E   DragonSuplex
    003F   DragonSwing
    0040   Shot                (Normal Gun Attack)
    0041   SharpShot
    0042   FocusShot
    0043   TotalShot             
    0044   TrickShot
    0045   ReactionShot
    0046   CrossShot   
    0047   StunShot
    0048   BoundShot
    0049   QuickDraw
    004A   TwoGun
    004B   TestShot            (Does 1 Damage) 
    004C   IronclogShot        (Doesn't Work) 
    004D   HyperGaze           (Doesn't Work)
    004E   JudgementX          (Doesn't Work)
    004F   ProtonRocket        (Doesn't Work)
    0050   MysticalChange      (Doesn't Work)
    0051   AlkaiserChange      (Doesn't Work)
    0052   MagmaTouch          (Doesn't Work)
    0053   MagicStone          (Doesn't Work)
    0054   SonicWave           (Doesn't Work)
    0055   BrightFist          (55-5D are Alkaiser-only skills)
    0056   SparklingRoll 
    0057   FlashTurn 
    0058   Al-Blaster 
    0059   Al-Phoenix
    005A   Re-Al-Phoenix
    005B   ShiningKick
    005C   DeflectLance
    005D   FinalCrusade
    005E   Dark Phoenix        (Doesn't Work)
    005F   LightningWeb        (Doesn't Work)
    0060   Punch               (Normal Punch Attack)
    0061   Kick
    0062   AirThrow
    0063   Chop
    0064   Sliding
    0065   RollingCradle
    0066   SwayBack
    0067   Fist
    0068   BackFist
    0069   CrushBeat
    006A   RotationKick
    006B   KO Throw
    006C   Suplex
    006D   GiantSwing
    006E   GoldHand
    006F   BabelCrumble
    0070   TriangleKick
    0071   OgreRun
    0072   Scuffle
    0073   LocomotionG
    0074   DragonTurn
    0075   Lastshot
    0076   Corkscrew
    0077   SkyTwister 
    0078   DSC                 
    0079   Contact             (Does Nothing)
    007A   Shock               (Enemy Attack, Stuns all enemies)
    007B   Beat                (Enemy Attack, just punches the enemy)
    007C   Touch               (Does Nothing)
    007D   SwingDDT            (Enemy Attack, Physical Attack + Stun)
    007E   VandalFlip          (Enemy Attack, Physical Attack + Stun)
    007F   PowerBomb           (Enemy Attack, Physical Attack + Stun)
    0080   Fang
    0081   FangCrush
    0082   DaggerJaw
    0083   Beak
    0084   Horn
    0085   StunGaze
    0086   CharmGaze
    0087   StoneGaze
    0088   DeathGaze
    0089   Hypnotism
    008A   Bloodsucker
    008B   Grasp
    008C   Petrify
    008D   DoubleAxe
    008E   BrainCrush
    009F   Beat
    0090   Scissors
    0091   PowerBeat
    0092   Psychout
    0093   Chop
    0094   Feeler
    0095   Claw
    0096   DeathGrip           
    0097   PoisonGrip
    0098   GhostTouch
    0099   DeathTouch
    009A   StunTouch
    009B   Blade
    009C   GaleAttack
    009D   GroundHit
    009E   HeatSmash
    009F   IceSmash 
    00A0   TitasWave
    00A1   Thrust
    00A2   Kick
    00A3   Trample
    00A4   GriffithScratch
    00A5   Tail
    00A6   TailHit
    00A7   Sweep
    00A8   SpinAttack  
    00A9   Stinger
    00AA   PoisonNeedle
    00AB   Feint
    00AC   MinionStrike
    00AD   Heal
    00AE   Coils
    00AF   Tackle
    00B0   Dash
    00B1   Headbutt
    00B2   Stampede
    00B3   Wing
    00B4   GliderSpike
    00B5   Oscillation
    00B6   FireKiss
    00B7   Spore
    00B8   SeedVulcan
    00B9   Solvent
    00BA   Needles
    00BB   FireBarrier
    00BC   IceBarrier
    00BD   BoltBarrier
    00BE   CounterFear
    00BF   PsyReflector       
    00C0   Kusanagi
    00C1   GasFlame
    00C2   FireBreath
    00C3   FlameBlast
    00C4   ArcticBrearh
    00C5   BoltBreath
    00C6   BoltBlast
    00C7   Ink
    00C8   WaterCannon
    00C9   StinkGas
    00CA   PoisonGas 
    00CB   StoneGas
    00CC   SleepGas
    00CD   TripGas
    00CE   MadAttack
    00CF   BeetleJuice
    00D0   AcidBreath
    00D1   DeadlyMoss       
    00D2   SphinxRiddle
    00D3   Kylin'sSong
    00D4   HPDrain
    00D5   Seduction
    00D6   Pheremone
    00D7   Flash
    00D8   SpiderNet
    00D9   BladeNet
    00DA   Ectoplasnet
    00DB   Thunderbolt
    00DC   PainPowder
    00DD   PoisonMist
    00DE   IllStorm
    00DF   Windblast
    00E0   Tornado
    00E1   SacredSong
    00E2   MagicHeal
    00E3   Assist
    00E4   Spoil
    00E5   GremlinTouch
    00E6   HeatWave
    00E7   MightyCyclone
    00E8   Maelstrom
    00E9   ElfShot
    00EA   Supersonic
    00EB   Lullaby
    00EC   Scream
    00ED   Siren
    00EE   Da-dum
    00EF   LightBall
    00F0   Tremor
    00F1   Quake
    00F2   QuickSand
    00F3   Rock
    00F4   MagneticStorm
    00F5   BattleSong
    00F6   SadSong
    00F7   Silf
    00F8   Ignis
    00F9   LifeRain
    00FA   DivingPress          
    00FB   PoisonGun
    00FC   CentipedeCrush
    00FD   BoomerangHook     
    00FE   Photosynthesis
    00FF   Deathsynthesis
    0100   Sunray
    0101   StarlightHeal
    0102   FlashFire
    0103   FlashFlood
    0104   LightSword
    0105   MegaWindblast
    0106   Kyon'sSmile         (Deleted Spell (?) Attacks with Sword)
    0107   Salamander          (Enemy Spell, Fire damage to one enemy)
    0108   PowerGrab
    0109   Hidebehind
    010A   ShadowNet
    010B   Kyon'sSmile         (Deleted Spell (?) Attacks with Sword)
    010C   DarkSphere
    010D   ShadowServant
    010E   FireySpirit         (New Spell, takes one LP from user)
    010F   Macumba             (Enemy Spell, causes status ailments on enemy)
    0110   VaporBlast
    0111   Vanish
    0112   ReverseGravity
    0113   LightShift
    0114   DarkShift
    0115   Vortex
    0116   SatelliteBeam       (Same as Mec SatelliteBeam)
    0117   Graviton            (Same as the Graviton used by BossX/BigDiggers)
    0118   DelayOrder
    0119   TimeLeap
    011A   ChaosStream
    011B   TimeEclipse
    011C   TimeTwister
    011D   OverDrive
    011E   Revolution9         (MasterRing's Attack. Raises Stats)   
    011F   Revolution9         (MasterRing's Attack. Attacks all enemies)
    0120   EnergyChain
    0121   Implosion
    0122   PsychoArmor
    0123   Gate                (No matter how you look at it, it does nothing..)
    0124   PsychicPrison
    0125   VermilionSand  
    0126   Regeneration        (New Spell, but doesn't do anything)
    0127   BackFire            (Damages Caster)
    0128   Fascination
    0129   PhantasmShot        (Normal Spell)
    012A   GlassShield
    012B   PhantasmShot        (Normal Spell, but has no description)
    012C   MirrorShade
    012D   Selection           (Orlouge's Spell. All status ailments on enemy)
    012E   BrokenGlass         (Just breaks glass, nothing happens)
    012F   BrokenGlass         (Breaks glass and severly damages target enemy)
    0130   MindHeal
    0131   Spellbound
    0132   Evaporate
    0134   Lifewave
    0135   Awakening
    0133   IronPole            (Spriggan's Attack. Hits All Enemies)
    0136   Yell                (Enemy Spell. Speeds up all allies)
    0137   Drunk               (Status ailments on all non-mec enemies)
    0138   RavaShot
    0139   PainDoubler
    013A   DeathCurse
    013B   SharpPain
    013C   RavaBarrire         (Full Spell)
    013D   MagiDefense
    013E   RavaBarrire         (Just the attack animation)    
    013F   Possession          (Enemy Spell. Kills caster and drains all LP) 
    0140   Saber
    0141   Shield
    0142   Grail
    0143   Gold
    0144   Magician
    0145   Death
    0146   Tower
    0147   Fool
    0148   VictoryRune
    0149   VitalityRune
    014A   HideRune
    014B   FreedomRune
    014C   WallRune
    014D   DwarfRune
    014E   StasisRune
    014F   SoulRune
    0150   Reviva              (Full Spell)
    0151   Sacrifice
    0152   DirtyFang           (JackalSword's Special Attack, uses WP)
    0153   ElementDissolve     (SplashSword's Special Attack, uses WP)
    0154   BraveHeart          (Lordstar's Special Attack, uses WP)
    0155   Enemy Fire          (Enemy Attack. Hits all enemies)
    0156   Reviva              (Just the revive animation, restores full HP)     
    0157   CounterMagician     (Low hit-rate instant death spell)
    0158   BlackCat
    0159   Nightmare
    015A   Jackal
    015B   Cockatrice
    015C   Reaper
    015D   MillionDollers      (CometBlade's Special Attack, uses WP)    
    015E   ShadowHold          (ShadowDagger's Special Attack, uses WP)
    015F   SilverFang          (SilverSpread's Special Attack)
    0160   DodgeDrain
    0161   DodgeTouch
    0162   DodgeGale
    0163   DodgeSmash
    0164   DodgeTail
    0165   DodgeNeedle
    0166   DodgeTackle
    0167   DodgeWing
    0168   DodgePowder
    0169   DodgeRiddle
    016A   DodgeSeduction
    016B   DodgeFlash
    016C   DodgeNet
    016D   DodgeThunder
    016E   DodgeTremor
    016F   DodgeRock
    0170   DodgeGaze
    0171   DodgeDeathGrip   
    0172   Kyon'sSmile         (Deleted Skill, Unknown Effect) 
    0173   Kyon'sSmile         (Deleted Skill, Unknown Effect)
    0174   Kyon'sSmile         (Deleted Skill, Unknown Effect)
    0175   Evasion Laser
    0176   Evasion Rocket
    0177   Evasion Bullet
    0178   Virus
    0179   Kyon'sSmile         (Deleted Skill, Unknown Effect)
    017A   ShootingMastery
    017B   CombatMastery
    017C   TigerProgram
    017D   DragonProgram
    017E   MaxwellProgram
    017F   SelfRepair
    0180   Blaster
    0181   BlasterSword
    0182   Paralyzer
    0183   SonicBlaster
    0184   WaterCannon
    0185   BeamCannon
    0186   Magnablast
    0187   Vulcan
    0188   BoltCannon
    0189   FlameThrower
    018A   BoltThrower
    018B   PlasmaBullet
    018C   HE-Rocket
    018D   RandomBaz
    018E   Missile
    018F   MecSonata
    0190   BeamSword
    0191   ECM
    0192   Hammer
    0193   StarLightShower
    0194   KAMIKAZE-Crush
    0195   AT-Missile
    0196   MicroMissile
    0197   InterceptSystem
    0198   RailCannon
    0199   MachineVulcan
    019A   Shock Soldier
    019B   Pop-Knight
    019C   Laser
    019D   Graviton 
    019E   Bit
    019F   SatelliteLinker
    01A0   RepairPack
    01A1   CosmicRave
    01A2   LogicBomb                  
    01A3   Jammer
    01A4   HypnoFlash
    01A5   PluralSlash
    01A6   CounterECM
    01A7   V-MAX             
    01A8   CrossHair        
    01A9   RangeFire 
    01AA   Magnify  
    01AB   V-END  
    01AC   HammerCrush
    01AD   EnergySupply
    01AE   Shoot-All
    01AF   GhostCannon
    01B0   MysticSword       (None of the skills from here on work except for 
    01B1   Needle             MysticSword, MysticGlove, and MysticBoots.)
    01B2   Lance   
    01B3   BloodSucker
    01B4   Blade  
    01B5   MagicHeal
    01B6   GremlinEffect
    01B7   Hypnotism
    01B8   FireBreath 
    01B9   Oscillation
    01BA   PsyNet
    01BB   HeatSmash
    01BC   Flash  
    01BD   GriffithScratch
    01BE   Portrait
    01BF   Portrait
    01C0   MysticGlove
    01C1   Da-dum 
    01C2   WaterCannon 
    01C3   DeadlyPowder
    01C4   Spoil 
    01C5   PoisonusBlow
    01C6   Feeler  
    01C7   Psych-out 
    01C8   SpreadBlaster
    01C9   HellWing
    01CA   GrapeShot
    01CB   ArcticBreath
    01CC   IceSmash
    01CD   Crystalizer 
    01CE   TigerRampage 
    01CF   TigerRampage
    01D0   MysticBoots
    01D1   Sweep  
    01D2   PowerKick 
    01D3   ThunderBall 
    01D4   BladeNet 
    01D5   Assist
    01D6   Spiders
    01D7   Suffocation
    01D8   Tremor  
    01D9   MysteryTap
    01DA   QuickSand
    01DB   ThunderBolt 
    01DC   Assasinate
    01DD   TitasWave 
    01DE   Portrait
    01DF   Shoot-All         (I'm guessing this is MBlack's Attack)     
    01E0   Bit
    01E1   PoisonDamage
    01E2   PowerSave
    01E3   BervaCounter
    01E4   MoonScraper
    01E5   GodHand
    01E6   LordCannon
    01E7   Lord'sDinner
    01E8   Vulcan
    01E9   ChainHeat
    01EA   IronBall
    01EB   Retribution  
    01EC   SpaceContact      (Never seen this before...) 
    01ED   Carnage
    01EE   Hypnotism         (This is probably the one that hits all enemies)
    01EF   LifeSteal             
    01F0   HyperBazooka
    01F1   BusterLauncher  
    01F2   Smile
    01F3   3Mistresses
    01F4   AntiStone
    01F5   Sabers
    01F6   Call
    01F7   RunAway
    01F8   StunNeedle
    01F9   Salmonella        (Never seen this before...)
    01FA   FlashBomb
    01FB   MagicStone
    01FC   FinalStrike
    01FD   Trample
    01FE   HeavyRailCannon   (Never seen this before...)
    01FF   Defense
    A few notes here...
    1) Note that skills will disappear completely if sealed... To make it so
       they don't, fight one battle, and they'll appear on the appropriate 
       lists. Monster skills don't have a space on the skill list, so they'll
       disappear if sealed no matter what. Also, sometimes mec skills won't 
       appear in your skill list if sealed, even if you fight a battle first... 
       I have no idea what causes this, or how to fix it...
    2) Any skills that aren't normally available to you cost 0 WP/JP to use.
    3) The Mystic Sword, Glove, Boots are simple attackers. They don't absorb
       enemies unless given to a Mystic.
    4) If a spell lists "Doesn't Work", it means just that: It doesn't work. It
       appears on your skill list, but doesn't show up in battle. In addition,
       skills labeled "Alkaiser Only" only work for Alkaiser. (Duh)
    5) The game never designed for a character to have all 12 types of magic
       spells, so giving them all to one character will make their spell window
       look glitchy. For the most part, it works fine, but to prevent this from
       happening, only give 10 types of magic to a character.
    6) If you use a code to get a skill that is the effect of a laser gun 
       (PlasmaBullet, SonicCannon, etc), it is usually very weak, doing only 30
       or so damage. Others of them (Flame Thrower, Bolt Thrower, etc) do about
       500 damage. 
    7) Oddly enough, You can give human skills to Mecs, and Mec skills to 
       humans, and they actually work! I haven't fully tested this, though, so
       it's probably safer just to give the skills to who they belong to...
    8) Although they're listed as magic, special sword skills like DirtyFang,
       ElementDissolve, and BraveHeart all cost WP, not JP. Also, during battle,
       Salamander appears to cost 5 JP. In actuality, it costs 5 WP.
    9) Hardly important, but if you get any skill that's listed as magic, but 
       isn't available normally, don't expect the 'spell starter' effect, (The 
       swirling orbs that appear when you cast a spell), it doesn't appear.
       (Exception: RavaBarrire and MagiDefense)
    %%%%Weapons and Items%%%%%%%%%%%%%%%%%%%%%%%%%%
    Fill in the second set of ** in the items code (bottom) with the following
    In the item descriptions, if you see a '*', it means the item is available 
    normally, but I suggest getting it anyway. If you see a '**', it means the 
    item is really rare, and probably easier to use GameShark to get. I also
    recommend getting these. If you see a '***', it means the item can't be 
    found without GameShark. (To my knowledge)
    00 Cure
    01 PowerCure
    02 MaxCure
    03 Antistone
    04 SnakeOil
    05 LifeCandy        *
    06 NotUse           *** (Restores HP)
    07 Backpack         *
    08 RepairKit
    09 RottenMeat
    0A FlashBomb
    0B MagicStone
    0C LuckyCoin
    0D UnluckyCoin
    0E StunNeedle
    0F NotUse           *** (No Effect)
    10 Knife
    11 BroadSword
    12 KukriBlade
    13 ShadowDagger
    14 FiendRod
    15 LaserKnife
    16 SamuraiSword
    17 CeramicSword
    18 TwinSword
    19 SilverSpread     **
    1A Osc-Sword
    1B Katana
    1C JackalSword
    1D NotUse           *** (Atk 39)
    1E Glirandly        **  (Can't be unequipped)
    1F RaySword         *** (Atk 45, Boosts all stats and HP immensly)
    20 RuneSword
    21 Twin Dragon
    22 SplashSword
    23 TwiggyRod
    24 CometBlade
    25 ZeroSword
    26 Obsidian
    27 Kusanagi
    28 Murakumo
    29 IronPipe         *** (Atk 15)
    2A DragonSword      **
    2B SilverMoon       **
    2C Asura            *
    2D GoldenLion       **
    2E Lordstar 
    2F LightSword       *** (Atk 80, All stats +10)
    30 AGUNI-SSP
    31 EasyRifle
    32 NotUse           *** (Atk 44, Bullets: 2)
    33 AGUNI-CP1
    34 KillerRifle
    35 TroopRifle
    36 EagleGun
    37 SniperRifle
    38 BehemothRifle
    39 AGUNI-MBX
    3A DuelGun
    3B LivingRifle
    3C ZenGun
    3D LethalGun
    3E BrokenRifle
    3F LightRifle       **
    40 HandBlaster
    41 LaserCarbine
    42 HyperBlaster
    43 BeamCannon
    44 LightningCannon
    45 SonicCannon
    46 WaterCannon
    47 JunkBazooka
    48 LightVulcan
    49 MachineVulcan
    4A Thunderbolt
    4B FlameThrower
    4C BoltThrower
    4D IonCannon
    4E GrainCannon
    4F HG-Cannon        **
    50 GhostCannon
    51 LightBazooka
    52 HEAT Bazooka
    53 HyperionBazooka  **
    54 DOBBY Bazooka    
    55 MissilePod   
    56 BigMissile  
    57 SuperMissile     **
    ---Mec Boards/Weapons---
    58 BeamSword            (Can't be unequipped)
    59 MegaBeamSword        (Can't be unequipped)
    5A Hammer               (Can't be unequipped)
    5B LaserCannon          (Can't be unequipped)
    5C AT Missile           (Can't be unequipped)
    5D AT Missile           (Can't be unequipped)
    5E RailCanon            (Can't be unequipped)
    5F MicroMissile         (Can't be unequipped)
    60 RailCannon           (Can't be unequipped)
    61 RailCannon           (Can't be unequipped)
    62 MachineVulcan        (Can't be unequipped)
    63 LaserCannon          (Can't be unequipped)
    64 MinorLaser       *** (???, Can't be unequipped)
    65 LaserCannon          (Can't be unequipped)
    66 DragonCannon     *** (???)
    67 JunkVulcan       *** (RangeFire effect if used in battle)
    68 SatelliteBeam    *** (Can't be unequipped)
    69 BitSystem            (Can't be unequipped)
    6A MediPack             (Can't be unequipped)
    6B RepairPack           (Can't be unequipped)
    6C RepairPack           (Can't be unequipped)
    6D OctopusBoard
    6E NakajimaBoard
    6F NakajimaBoard2
    70 V-Special        *** (Auto V-Max, Can't be unequipped)
    71 V-System             (Can't be unequipped)
    72 JunkParts
    73 RailCannon           (Can't be unequipped)
    74 MemoryBoard
    75 SecretBoard
    76 LastRing         *** (???)
    77 TrainingGun      *** (Does 1 damage to enemies when used)     
    78 Buckler
    79 ShellShield
    7A ExcelShield
    7B GenbuShield
    7C DragonShield     **
    7D Mizukagami       *
    7E DurahanShield    **
    7F WonderBangle
    80 FiberVest
    81 HardLeather
    82 ArmorVest
    83 ElectroArmor
    84 WarLordArmor
    85 DarkRobe
    86 BlueElf
    87 GlowRobe
    88 MoonlightRobe
    89 StardustRobe
    8A ShadeRobe
    8B Accelerator          (Can't be unequipped)
    8C Mini Plant           (Can't be unequipped)
    8D MecBody              (Can't be unequipped)
    8E FortBody             (Can't be unequipped)
    8F ECM System           (Can't be unequipped)
    90 FireLeather
    91 CelestialLeather 
    92 HyperScale
    93 AngelArmor  
    94 PlutoArmor       **
    95 BeastLeather
    96 Protector
    97 SlimyArmor       *** (Def +8)
    98 JerryArmor       *** (Def +6, Can't be unequipped)
    99 BoneBreast
    9A LivingArmor
    9B HarmoniumArmor
    9C SkeleMail        *** (Def +16, Can't be unequipped)
    9D MasterRobe
    9E GoldenFleece
    9F MysticMail           (Can't be unequipped)
    A0 CombatSuit
    A1 JumpSuit
    A2 CyberSuit
    A3 PoweredSuit      *
    A4 SprigganSuit     **
    A5 RubberSuit
    A6 GolemSuit
    A7 WhiteDress       *** (Def +40, Stops Blind)
    A8 CottonShirt
    A9 SilkShirt
    AA Magicwear
    AB Budowear
    AC Defendwear
    AD Hyperwear
    AE PowerBelt        *
    AF Mysticwear       *   (Can't be unequipped)        
    B0 JunkHelm
    B1 Yolk Hat
    B2 FiberHood
    B3 LaserScope
    B4 MirrorGlass
    B5 InfraScope
    B6 Egg Hat
    B7 Magihat          **
    B8 LeatherGlove
    B9 ShellBracer
    BA ArmorGlove
    BB CyberGlove
    BC OgreGlove
    BD NornsBangle
    BE SH-Armlet        *
    BF HarmoniumBangle
    C0 LeatherBoots
    C1 RubberShoes
    C2 JetBoots
    C3 FeatherBoots
    C4 Iron Clogs
    C5 Catsocks
    C6 SH-Anklet        *
    C7 DanceShoes
    C8 FangAmulet
    C9 WingAmulet
    CA FlowerAmulet
    CB SteelAmulet
    CC FireCrystal
    CD IceCrystal
    CE BoltCrystal
    CF BloodChalice
    D0 HarmoniumEarring 
    D1 EMES Tag         *
    D2 WindShell        *
    D3 FeatherCharm
    D4 SeaStone
    D5 PurpleEye
    D6 MellowRing       *   (Can't be unequipped)
    D7 PearlHeart
    D8 KrisKnife
    D9 UnicornTear
    DA Tao-TiehPattern
    DB FovosGrail       *** (Def +1, Doesn't seem to have a special effect)
    DC SandVessel       * 
    DD AngelBroach      **
    DE CharmNecklace
    DF RING/Guardian    **
    E0 RING/Merchant    **
    E1 RING/Thief       **
    E2 RING/Schemer     **
    E3 RING/Hero        **
    E4 RING/Hermit      **
    E5 RING/Healer      **
    E6 RING/Fighter     **
    E7 RING/Lord        **
    E8 BrokenBumper
    E9 Junk
    EA Magatama
    EB Bumper
    EC JunkPart         *** (Def +1, Can't be unequipped) 
    ED SleetCoin
    EE SolGrail
    EF ThunderCharm 
    ---Other Items---
    F0 GoldIngot
    F1 VirgilKey
    F2 BlackXKey        *** (Does Nothing (?))
    F3 SmallStone
    F4 RuneStone
    F5 Card
    F6 ArcanaTarot
    F7 SandVessel
    F8 NotUse           *** (No Effect)
    F9 NotUse           *** (No Effect)
    FA Magi-Water
    FB XMagi-Drink
    FC SantuaryStone    *
    FD RegionMap        **  (*Note* See Below)
    FE NotUse           *** (Unknown Effect)
    FF (Nothing)
    Here's a trick when using the item codes. As long as the switch on the Game
    Shark is on, you can't "unequip" the item. That is, you can un-equip it and
    it'll appear back on your inventory, but you still have it equipped. You can
    do this to get 99 of any items, Except items (Mec Weapons, MysticMail, etc.)
    that can't be unequipped normally.
    *Note* If you give the RegionMap to anyone else (besides Blue), and try to
    use it to get to Magic Kingdom, you'll end up in the destroyed version from
    the end of Blue's quest.
    %%%%Team Member Select%%%%%%%%%%%%%%%%%%%%%%
    Well, I had no intention of adding this code, but I got several requests for
    it after adding info about CommonMec. Anyway, this code is straight off of
    GSCCC (GameShark Code Creators Club, http://www.cmgsccc.com/), but it 
    doesn't seem to work right. Everytime I use this code, it adds the selected 
    character to my party, but removes all formation screen sprites. 
    Furthermore, at least one of my team members always changes into some kind 
    of glitch character with 999 HP, JP, and WP, but when I try to access 
    his/her stat screen, the game crashes... The only reason I'm really adding 
    this code is to see if someone can fix it. GSCCC did a lousy job with it, I 
    must say...
    Anyway, here's the deal... To get this code to 'work', you need to input the
    following code: (Although I've gotten the code to 'work' without it.)
    Finally... Do *not* mail me asking how to get this code to work. ONLY mail
    me if you've found a way to fix this code so it doesn't remove formation
    sprites, and gives you a perfect character.
    30012806 00**
    This tells the game how many team members you have.
    Replace ** with:
    00 - Zero Party Members (Impossible)
    01 - One Party Member
    02 - Two Party Members 
    03 - Three Party Members 
    04 - Four Party Members 
    05 - Five Party Members 
    06 - Six Party Members 
    07 - Seven Party Members 
    08 - Eight Party Members 
    09 - Nine Party Members 
    0A - Ten Party Members 
    0B - Eleven Party Members 
    0C - Twelve Party Members 
    0D - Thirteen Party Members 
    0E - Fourteen Party Members 
    0F - Fifteen Party Members 
    And now for the code itself... The way the code works, is that it puts a 
    team member in the selected slot, by replacing what is currently there. 
    There are two codes for each line. I believe that the top one is for the
    character's sprite, and the bottom one if for the character's stats. Thus,
    you can mix and match characters. (Make T260G into a Human, for example.)
    Character 1    Character 2    Character 3    Character 4    Character 5
    3001287C 00**  3001287D 00**  3001287E 00**  3001287F 00**  30012880 00**
    30012CEC 00**  30012CED 00**  30012CEE 00**  30012CEF 00**  30012CF0 00**
    Character 6    Character 7    Character 8    Character 9    Character 10
    30012881 00**  30012882 00**  30012883 00**  30012884 00**  30012885 00**
    30012CF1 00**  30012CF2 00**  30012CF3 00**  30012CF4 00**  30012CF5 00**
    Character 11   Character 12   Character 13   Character 14   Character 15
    30012886 00**  30012887 00**  30012888 00**  30012889 00**  3001288A 00**
    30012CF6 00**  30012CF7 00**  30012CF8 00**  30012CF9 00**  30012CFA 00**
    And replace ** with:
    00 - Emelia
    01 - Lute
    02 - Red
    03 - Fuse
    04 - Blue
    05 - Asellus
    06 - T260G
    07 - Riki
    08 - Rouge
    09 - Roufas
    0A - Gen
    0B - Fei-on
    0C - Annie
    0D - Liza
    0E - Capt. Hamilton
    0F - Doll
    10 - Mei-ling
    11 - Woman (?)
    12 - White Rose
    13 - Ildon
    14 - Mesarthim
    15 - Zozma
    16 - Rei
    17 - Silence
    18 - Dr. Nusakan
    19 - TimeLord
    1A - Rabbit
    1B - Leonard
    1C - ZEKE
    1D - BJ&K
    1E - PzkwV
    1F - EngineerCar
    20 - CommonMec (Deleted Character?)
    21 - Thunder
    22 - Cotton
    23 - Sei
    24 - Kylin
    25 - Slime
    26 - Suzaku
    27 - RedTurnip
    28 - Emelia (Half-Mystic. Probably supposed to be Asellus's mystic form.)
    %%%%All Spaces on the RegionMap%%%%%%%%%%%%%
    Put in this code:
    80012B7E 0000
    80012B80 0000
    Now use the RegionMap, all the spaces will be selectable. The 6 spaces that
    are normally blank work, but the areas they bring you to are somewhat 
    %%%%MagicStones of Doom%%%%%%%%%%%%%%%%%%%%%
    (This is an exclusive code, found only in this FAQ.)
    First put in this code:
    8001E024 03E7
    8001E028 03E7
    8001E030 0063
    8001E032 0063
    8001E034 00FA
    8001E036 00FA
    8001E038 00FA
    8001E03A 00FA
    After activating the code, give MagicStones to the 5th character in your 
    party, and everytime he/she uses a MagicStone, it will do 65535 HP damage 
    to all enemies!
    There is, however, one side effect. There are some minor graphical glitches.
    Nothing major, just wanted to warn you.
     12. Credits
    - a amebix e@aol.com for a few additions to some charts.
    - Emelia (anyone_777@hotmail.com) for being the first to point out the porno
      book in the Shrike library.
    - BaddKarma (baddkarma@worldnet.att.net) for the monster absorb chart, a 
      large number of additions to the monster skill list, the walkthrough for 
      Kylin's Paradise, the stats of the GameShark items, the GameShark spells 
      list, giving me the Mystic Skills WP costs that I was missing, and 
      numerous other things.
    - Bubbawheat (bubbawheat@aol.com) for a lot of the mystic absorb chart and 
      various other additions and corrections.
    - carroll@zebra.net for how many bullets the gun techs cost to use.
    - Chocoboko (chocoboko@hotmail.com) for finding the sages/Lion Princess, 
      etc. in the Gargantu's cave.
    - daphzei@aol.com for more "skill boosters".
    - darkfire@leland.stanford.edu for using StasisRune to gain the Cockatrice
      spell, and some other uses for StasisRune.
    - emulroy@sssnet.com for adding to the "skill boosters" in the skill 
      learning section.
    - enigma733@aol.com for reminding me to add BJ&K and EngineerCar to Red's 
      list of characters (For some unknown reason, I forgot to include them...).
    - Fritz Fraundorf (fritz@gaming-intelligence.com) for the quick team member
      reference list, making the FAQ's Logo, writing most of the Emelia 
      walkthrough, and various additions to the Mystic Absorb chart.
    - fxgold@yahoo.com for a DragonShield trick.
    - inzetal@aol.com for some info on CommonMec, as well as the approximate 
      stats Gen needs to get the CometBlade at Wakatu.
    - ghinger@nwlink.com for a few monster transformations, the SeaStone casting
      Maelstrom, and the Rune/Mystic magic tricks.
    - Jukor (hjholmes@mindspring.com) for Emelia's porno book quote.
    - jaychuang@aol.com for how to get and use SilverFang.
    - kainashbrn@aol.com for the correct effect of Selection.
    - Lute (kevinclancy_@hotmail.com) for the SplashSword's stats and a few list 
    - Elmdor (tfeshadow@aol.com) for RedTurnip's starter skill list
    - mswenk@aol.com for the restoring WP trick.
    - nickzman@eskimo.com for some info on the Rune/Arcane quest team members,
      and for correcting me on how to get Rei.
    - phoenix1a1@aol.com for more list contributions.
    - Sean K. (skormagic1@aol.com) for the ENTIRE Monster/Treasure chart, 
      winning a DragonShield from the Dragon Lord, and a few other minor things.
    - Seigfried (seigfried@iname.com) for another tip concerning that giant, the
      DoubleSlash trick, the method for beating Sei, how to use the GameShark
      "KO" skills, and more "Skill boosters".
    - Shane (E-mail unknown) for all the porno book quotes except Emelia's, and
      reminding me that DSC doesn't work with ShadowServant.
    - Siroccoh (siroccoh@lanset.com) for some skills you can absorb from 
      monsters, and for the correct skills you need to turn into a kraken.
    - Skrybe (skrybe@hotmail.com) for some monster and mystic absorb skills, the
      monster transformation list, the HammerCrush mec skill, reminding me to 
      add StunTouch to the attacks that DodgeTouch stops, the side effect of 
      DarkSphere, and various other additions/corrections.
    - Spriggen (sprigen687@uswest.net) for informing me that you don't HAVE to 
      beat Berva in the northern Shingrow ruin.
    - Tortolia (tortolia@geocities.com) for the info on petrifying the giant.
    - tucool2@juno.com for various additions to the secrets list.
    and special thanks to my mother, for helping me fix many (grammical and 
    punctuational) mistakes. And for putting up with me through this whole 
    If you'd like to help me with this FAQ, mail me at YelseyKing@aol.com, 
    using the preferred subject line of "SaGa Frontier" or "FAQ" or 
    something like that.
    Yeah, I'm sure you've seen this on EVERY other FAQ, but I'll say it 
    This FAQ may be used on any page as long as it is not altered, I am 
    given full credit for it, and I would like to be notified first if 
    possible. Please don't try to steal my work, I don't want to have to start 
    an idiot list...
    The Unofficial SaGa Frontier FAQ (c) 1998 by Matt Hobbs. 
    SaGa Frontier (c) 1997, 1998  Square 

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