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    Hints and Tips by Raptor_316

    Updated: 02/26/99 | Search Guide | Bookmark Guide

    From: "RAPTOR 3:16" <raptor316@hotmail.com>
    Date: Fri, 26 Feb 1999 21:30:33 PST
    Teleport Access
    Throughout the long winding corridors on many of the decks, you'll come 
    across certain teleports which only provide access to the first level of 
    each type of work category (Engineering, Research etc). To reach 
    Research Levels 2 & 3,you'll need to find other teleports.
    "What's Happening?"
    It always pays to find out from other members of the crew "What's 
    This way you can keep up to date with the latest events. You won't 
    always find out what's actually happening, but whether it be the 
    engineering crew unhappy about human experiments, or the medical crew 
    fighting against the latest radiation victims, at least you'll know 
    something. Remember, knowledge is power.
    The Need To Know
    Once you've spoken to various people aboard the Icarus station,
    "Special Information" will become available to you. This means: - You'll 
    gain access to other levels on the ship,
    - You'll become involved in other plots,
    - Earn respect from other crew members.
    Let's face it, we need to know everything that's happening, it's human 
    Of course, other natural acts certainly become appealing, especially 
    when you take a shower with Hamie Lucis in her quarters (just remember 
    to bring a paper bag - Teri Hatcher she's not!).
    Different Strokes
    Each member of the crew has one of four basic character types: Dominant, 
    Submissive, Silly and Serious. Handling the individual should be done 
    carefully, so insulting them is not a good idea. Even a little charm can 
    prove disastrous. And yes, I know what you're thinking, "Maybe if I used 
    a little charm on a young lady I'd get a little action." I'm afraid not, 
    I already tried it. Well I suppose you'll save yourself a few seconds 
    there (what, twice!). If the
    character seems submissive (Malichek), you should issue a command, eg 
    "Give me the Radiation Report". However, if the character is quite 
    dominant (Dr Luvey),rather than being forceful and sounding like an 
    arrogant prat, you should talk in a friendly manner.
    The Cliques
    There are 62 people aboard the ship. Not only do they fall into four 
    mood types, they also fall into four job categories: Engineers, 
    Scientists, Medics, Security. As you'd expect, being stuck on a bucket 
    of bolts that's heading for certain death (always the optimistic!), 
    there's bound to be a little friction.
    The Engineers basically don't like the Scientists due to a major 
    difference of opinion. So when you help an Engineer, those stuck-up 
    smartipants Scientists are usually a little less likely to lend 
    assistance later on.
    S.U.Z.I.E. Terminals
    In order to access information on members of the crew or for a glance at 
    the plans of the station, just log onto this impressive database and let 
    your fingers do the work.
    Deck 1 - 282 - Computer override device and the hand scanner
    Deck 1 - 263 - Atmosphere node
    Deck 1 - 284 - Star Lab
    Deck 1 - 271 - Azzira
    Deck 2 - 243 - Azzira's report
    Deck 2 - 284 - Kenyon report
    Deck 2 - 283 - Science dossier
    Deck 2 - 141 - Radiation report
    Deck 2 - 181 - Thryst's quarters (where you get shot)
    Deck 3 - 242 - Hamie Lucis (Shower)
    Deck 1 - 181 - Telemetry control
    Deck 1 - 312 - Garrilac's quarters
    Deck 1 - 223 - Garrilac is sometimes found here
    Deck 1 - 141 - Garrilac is sometimes found here
    Deck 1 - 372 - Aztik's quarters
    Deck 1 - 262 - Pesticide
    Deck 1 - 211 - Senator's quarters
    Deck 1 - 161 - Yorry the gardener's quarters
    Deck 1 - 251 - Navigator's quarters (Braille book)
    Deck 2 - 363 - Gunny is found here
    Deck 2 - 364 - Or here
    Deck 3 - 262 - The Captain's office (orbital disk machine)
    Deck 3 - 141 - Suzie the floating head
    Deck 3 - 263 - The screensaver database screen
    Deck 3 - 242 - The room with the glass floor
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