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    Walkthrough by Raptor_316

    Updated: 11/10/98 | Search Guide | Bookmark Guide

    From: "RAPTOR 3:16" <raptor316@hotmail.com>
    Date: Tue, 10 Nov 1998 00:36:41 PST
                                   Total Solution
         1. You start off in the docking bay. Before checking the injured 
    engineer (don't worry, he won't die),
         examine the rubble to find the clothing and pick it up.
         2. Now use the first-aid kit on the injured man. He'll eventually 
    get up and thank you. Walk over to the
         inactive override panel (yes, while he's still wittering on). Wait 
    for him to come over and give you the
         activation key. Use the key on the panel. 
         3. Put the clothing on, then walk over to the man. The engineer 
    will open the door and walk through. You
         must stick to him like glue, otherwise the door will close. Follow 
    him through the zigzag corridor. You'll
         then come across two guards (neither particularly friendly), then 
    one of the buggers stuns you with his
         4. You'll come around and find yourself in dream maze one. Follow 
    this route to reach the middle: Second
         Left, Right, Left, Right, Left, First Left, Right, Left, Left, 
    Left, Left. When you exit from the dream state,
         you'll be in sick-bay. 
         5. You're greeted by Camik Seral ­ the geeky chap who looks like a 
    future victim of the fashion police.
         After he tells you about your lucky escape, he'll ask what your 
    name is. Give him your credentials. He'll
         carry on about having a special guest aboard (this will appear in 
    your special questions listing). Before
         he gets called to the bay by Suzie (the red speech bubble), ask him 
    who the special guest is (this will
         appear in your special statements listing). 
         6. As soon as Camik leaves, talk to the engineer lying down (the 
    one you saved). He'll thank you and
         mention, "We turn to the skies", which now appears in your special 
    statements listing. 
         7. Stay in sick-bay until the lovely Dr Luvey arrives. You'll know 
    who she is: the one with the big, er, um,
         eyes! After she's given you clearance from quarantine, she'll ask 
    you to get the radiation report. She'll
         also hand you a medical pass. 
         8. After the doc goes, leave sick-bay and go down the corridor to 
    the right. Enter room #243 and pickup
         Azzira's report ­ which is in his shower. Examine then read it. You 
    now have an extra statement in your
         special statements listing. 
         9. Exit Azzira's quarters and head back the way you came. Continue 
    past sick-bay until you reach room
         #284. Enter the room, where there are two engineers working. Pick 
    up the document, examine and read it
         (you now have another special statement). 
         10. Leave the room and enter the room opposite (#283). Pick up the 
    document on the floor, examine and
         read it (for another special statement). 
         11. Exit the room and head to the inner ring (rooms numbers 
    beginning with 1). Enter room #141. Give a
         command to Malichek: "Give me the radiation report." Once the 
    bearded wonder gives you the report, he
         says it should be compared with the Kenyon Report (which, lo and 
    behold, you've already got). 
         12. Now exit the room in search of Dr Luvey. You'll find her in 
    room #122. Give her the radiation report,
         then give her the Kenyon report. She informs you that she's altered 
    your pass, giving you more freedom
         to roam the station. She invites you to follow her to compare the 
    results, so don't disappoint the woman. 
         13. You follow her to the Star Lab on Research Deck 1, room #284. 
    Stand next to her whilst she's getting
         the results. The machine deciphers the information and gives out 
    the code G... S... G... S... Dr Luvey tells
         you she's off to see Azzira about this bizarre code and exits the 
         14. Exit the lab and enter the room next door (#282). Pickup both 
    items lying on the floor and examine
         15. By this time you should have been informed that Garrilac wishes 
    to see you, either by himself or one
         of the engineers in room #284 earlier. If you have, go to room #181 
    on Research Deck 2. If you haven't,
         go back to room #284 (Research Deck 2 for those with short 
    memories). If the engineers are still around,
         they may tell you that they need more privacy. If this happens wait 
    until Garrilac turns up. However, if
         they're not around, they'll most probably be wandering around the 
    Research decks looking for you. If so,
         walk around until they find you. 
         16. As soon as you've been informed of Garrilac's imperative 
    request, go to room #181 on Research Deck
         2 (bear with me on this one, it may not be Garrilac's quarters but 
    it's important you go here first). This is
         where you'll get shot... Don't worry, it's only a stun gun. We 
    wouldn't put our readers lives in danger
         now, would we? 
         17. You'll now enter the dream maze for a second time. Use the same 
    route as before to find the centre. 
         18. When you come to, the engineer will apologise for his rash 
    decision (damn straight he should). He'll
         explain about how some members of the medical staff are performing 
    experiments on engineers, him being
         one of them. Once he's finished talking, it'll be time to pay that 
    visit to Garrilac. 
         Engineering Tasks
         19. You'll find Garrilac in his quarters (Engineering Deck 1, room 
    #312). As you enter, Garrilac will ask for
         your help to uncover the various plots taking place on the station. 
    He'll then ask you if you know
         anything... By using "Make a statement", reel off all of your 
    special statements, the most important being
         "Scientists reducing orbit and Ships orbit decaying". This in turn 
    will add a further two new special
         statements: "Garrilac knows plan" and "Sure enough". 
         20. He'll then tell you about blackmailing Azzira. However, he 
    needs evidence (always a problem, look at
         OJ). Give him Azzira's report. "Thanks..." or a little something 
    like that. Garrilac tells you to use the report
         to blackmail Azzira, then gives it back to you. Once you've 
    finished talking with him, use the special
         statement "We turn to the skies." It's a little profound sentence 
    that the engineers like to hear. If he tries
         to leave, knee-cap him, ONLY joking! Just continue talking instead. 
         21. You'll find this bizarre-looking bald psycho scientist (Azzira, 
    that is) on Research Deck 1, room #271.
         Ask him the question "What's happening?" He'll talk about the 
    Anamnesis Cradle (his mind control
         experiment). You now have another new special statement: "Azzira 
    has a mind control experiment". 
         22. Using a special statement, tell him that "Garrilac knows Kenyon 
    plan." He'll then ask you to produce
         proof with these allegations. With a smug grin, tell him "I have 
    Azzira's report." (Your speech bubble will
         say "I have your report.") His once-cheeky smile turns into a 
    displeased frown. "You're very clever," he
         replies. He then gives you the instructions to correct the 
    decreasing orbit, along with an unformatted
         23. With the disk in your inventory, make your way to Engineering 
    Deck 1, room #181. Use the
         unformatted disk on the Telemetry Control Board. The disk will then 
    be ejected, but now called the
         orbital disk if examined. 
         24. Next stop, the Captain's office. But don't worry about the 
    Captain, he's already dead! His office lies on
         Geodome Deck 3, room #262. Use the disk on the Captain's terminal 
    (far left). The terminal will eject the
         disk with data on it, which is now called the correction plan disk 
    when examined. 
         25. You've got the disk, the disk holds the data, and the data can 
    save the station. So go and find
         Garrilac. He's located on Engineering Deck 1, in either room #141, 
    #223 or somewhere in between. He may
         also be in his quarters, room #312. Once you've found him, give him 
    the correction plan disk. 
         26. Once he's thanked you he'll say, "Now lets see if Azzira is as 
    smart as he thinks." Or something along
         those lines. He'll then toddle off to room #141 (unless you found 
    him there, then he'll stay), so follow him.
         Once he's inputted the data to change the station's orbit, he 
    thanks you and advises you to see Aztik for
         more information. Before Garrilac dashes off, say "We turn to the 
    skies" ­ for one of those friendly
         27. You'll find Aztik in his quarters, (if not, he's on his way) 
    which is on this deck in room #372. Aztik's
         got the 411 (information), so ask him the question "What is 
    happening?" He tells you about a woman
         called Hamie Lucis who got injured in the Tree Growth Room on 
    Geodome Deck 2. Ask Aztik about the
         chief of security: "What do you think about Ramin Jurell?" Then ask 
    about the senator: "What do you
         think about Tamorin Aidan-Edgill?" Two very dodgy people indeed ­ a 
    cop and a politician, surely not!
         Tell Aztik to "Turn to the skies" and then go off in search of 
         Geodome Tasks
         28. You'll find Hamie Lucis in the shower in her quarters, which is 
    on Research Deck 3, room #242. Now
         although Hamie is in the shower, she's still fully dressed ­ nuts! 
    But even more bizarre, to talk to her you
         too must get IN the shower (yes fully dressed!), otherwise she 
    won't tell you anything. Ask her "What is
         happening?" She'll talk about the situation on Geodome 2, whilst 
    asking you to go and see Gunny and
         Yorry. Now ask her "What is the status of the Tree Growth?" The 
    words "bad" and "state" soon follow.
         Before she finishes speaking, she advises you to take her 
    environment suit. You'll find the suit in the
         corner of the shower, so pick it up. 
         29. Exit Hamie's quarters and go to Geodome Deck 1, room #161 and 
    speak to the gardener Yorry. He'll
         ask about the status of his plants. Make a statement that the tree 
    growth room has been "irradiated".
         Yorry will suggest to you that pesticide should be used on the 
    botany control board. 
         30. Leave Yorry and make your way to room #262. This is where 
    you'll find the pesticide (just don't try
         sniffing it, otherwise; HeY mAn, LoOk At ThE pReTtY cOlOuRs On ThE 
    waLL! Pickup the pesticide and
         examine it ­ otherwise you won't have the special statement 
    advising you that it works better in a cold
         31. Although you need to go to Geodome Deck 2, it's restricted 
    access at the moment. So go to Geodome
         Deck 3 first. Wait by the teleport until you spot a female security 
    guard. Before she reaches you, put on
         the environment suit that you picked up from Hamie's quarters. As 
    soon as the guard sees you in the
         suit, she'll give you access to Geodome Deck 2. Don't waste any 
    time getting there, as the access doesn't
         last for too long. 
         32. OPTIONAL: No sooner than beaming down to Geodome Deck 2, you'll 
    notice that there is very little
         lighting. If you take a gander down the second ring (rooms starting 
    with a 2), you should come across a
         switch on the wall called the 'Utilities Node'. Stand directly in 
    front of it and press 5, then Right on the
         D-pad to move it all the way up. And then the Lord said... "I need 
    a bloody break, I'm knackered!" Er, I
         mean, "Let there be light." Voilà! 
         33. Now to take care of that tree-growth problem. But you'll need 
    help from Gunny (one of the guys
         Hamie mentioned). This sad and depressed individual can be found 
    wondering between two rooms on
         the outer ring (rooms beginning with a 3). Incredibly ugly, he even 
    makes the Elephant Man look
         attractive. When you find him he'll be pleased to see you (one of 
    the few crew members who are!). Give
         him the pesticide, then give the command, "Use pesticide on botany 
    control board." Then make the
         special statement: "Pesticide works better in a cold environment." 
    He tells you he'll wait until he feels the
         temperature drop before using the pesticide. 
         34. It's up to you to change the room temperature in order for 
    Gunny to inject the pesticide. The
         ATMOSPHERE NODE for the Geodome decks can be found on Research Deck 
    1, room #263. En route
         you should get a message from Suzie (the big floating head), that 
    Gunny is in position and waiting. As
         you enter the room you'll find the node directly in front of you on 
    the back wall. Stand facing it and press
         5, then use Left on the D-pad to move it all the way to the bottom. 
    Suzie will inform you that radiation has
         decreased and teleport access restrictions no longer apply. 
         Note: The above is the basis for most of the really good, 
    high-scoring endings. This would be a great
         time to save your game, as loads of endings spring from this point.
         35. Now to obtain a hard copy of Jurell's very dodgy file. But 
    before you can get to the file you'll need
         authorisation from Suzie (the floating head). So go to the main 
    Suzie room on Geodome Deck 3, room
         #141. Ask Suzie "Where can I find a locked security file", or words 
    to that effect. She'll tell you that the
         file is being restricted. So make the special statement "Sure 
    Enough". And, sure enough, using Jurell's
         password you'll gain access to the locked file. 
         Note: After coming out of the Main Suzie room, wait next to the 
    teleporter (on your right as you exit the
         Suzie room) for Djinn. He'll ask you to "Meet with Senator", "Come 
    with Djinn." Just ignore him and
         continue ­ the relevance of this meeting becomes apparent in step 
         36. You now need to make your way to the nearest large 
    screen-saver-Suzie screen (what a mouthful).
         This is on the bridge (same deck, room #263). 
         37. As you enter the room you may find Jurell already in here. You 
    can try sending him away, but it's
         usually best just to wait for him to leave (it doesn't take long 
    anyway). Once he's gone, press 5 to access
         the database. 
         38. Select the following pathway, pressing 5 to continue. "Database 
    Access, Icarus Station, Base
         Personnel, Command Section, Ramin Jurell, File Number, Play film." 
    You'll then view a short movie,
         showing proof of the Captain's assassination at the hands of 
    Jurell, aided by the Captain's adulterous
         wife ­ Dana Luvey (that bitch!). Once the movie has finished, a 
    hard copy is produced and lies on the
         floor in front of you. Pick it up. 
         39. Next stop: visit the senator. However, this is only possible if 
    you have completed the above steps
         before he leaves the station. (If you fail to reach him before he 
    goes, you'll need to pursue a different
         ending.) Between steps 35 & 36 you should have met with the 
    Senator's guard ­ Djinn (a complete arse of
         a man). If not, wait by a teleporter (usually #13) for him to find 
    you. Now that you have a hard copy of
         Jurell's crime, you can go and find the Senator. So make your way 
    to the Senator's quarters on Geodome
         Deck 1, room #211. (If he's not there, command someone to lead you 
    to him.) 
         40. When you eventually come face-to-face with the Senator, he'll 
    babble on about not hesitating to tell
         him things. Before he wanders off, tell him the special statement 
    "The ship's orbit is decreasing." Then,
         make the special statement "Azzira has a mind control experiment." 
    If Djinn is in the room, the Senator
         will order Djinn to bring that psychotic doctor to him. If he's 
    not, the Senator will go and find him. But
         before the Senator leaves, give him the Evidence Recording. This 
    will trigger the Senator into a speech
         about you being somewhat of a detective, then asks you to leave 
    this in his capable hands. (Amazingly
         enough, entrusting vital information to a politician is the right 
    thing to do!) 
         41. After your meeting with the Senator, make your way to the Star 
    Lab ­ Research Deck 1, room #284.
         When you enter the room (depending on how quick you've been so 
    far), you may hear Suzie witter on
         about messages from the sun (something about rings within rings or 
    fire, flesh, water. However, if you
         enter, and she doesn't say anything, just trundle across to the 
    room opposite (#283). In the far left corner
         there should be a piece of paper ­ the message printout. Pick up 
    and examine the printout. If neither of
         these have occurred, wait around in the Star Lab (#284) for the 
    messages. You now have the special
         question "Is the sun trying to communicate?" 
         42. Once you've got the special question, you need to go and see 
    Suzie (yes, the big shiny head!). The
         Suzie head room is on Geodome Deck 3, room #141. When you get there 
    ask her the special question, "Is
         the sun trying to communicate?" Suzie will reply that she thinks 
    so, but needs more information and time.
         After waiting for a short time, prompt her with the question, "What 
    is happening?" (You may need to do
         this a couple of times.) Suzie will reply that she thinks there is 
    sentient life on the sun (hence the name of
         the game), but she is not able to decode the messages. Ask the 
    question, "What should I do now?"
         Suzie advises you to go and see Navigator Ta. Although this is not 
    strictly necessary, it does provide
         the clue to the next step. 
         43. You'll find the Navigator's quarters on Geodome Deck 1, room 
    #251. There you'll find a book of Braille
         lying in the middle of the floor. Examine it, then scan it using 
    your mobile scanner. You can pick up the
         book if you wish, but it's not necessary as you already have what 
    you came for (the information now in
         the mobile scanner). 
         44. With the newly gained information, make your way to Geodome 
    Deck 3, room #242 (the room with the
         glass floor). Use the mobile scanner on the machine to your left. 
    Suzie can now decode the information,
         although this will take a little while. If you want, you can always 
    have a little gander around the decks
         until Suzie's finished. As she'll call you back when she's 
    finished: she'll request you to return to the main
         Suzie room (Geodome Deck 3, room #141). 
         45. As you move hastily through the door, Suzie informs you that 
    she's decoded the messages. There are
         beings on the sun and, furthermore, they are trying to help save 
    the station. She tells you to go to the
         Main Science Lab on Research Deck 1, room #161, as someone must be 
    present there. Ignore this for the
         purpose of a maximum-score ending. She then tells you that she has 
    some important information which
         you should know. So she sends Beemin (the bearded guy) out of the 
    room. Wait for Camik (the
         spectacled fashion victim from the very beginning). When he arrives 
    you find out some very disturbing
         facts (almost as disturbing as his clothes). You're NOT Garrit 
    Sherova (your character name), but actually
         a man-made robot called 'The Digital Messiah' ­ as if this game 
    isn't weird enough! He then tells you that
         your destiny is to pilot a spaceship into the sun and become one 
    with nature. Yeah! Right! And Camik's
         destiny is to get smacked the hell out! He then leaves. 
         46. As I'm sure you'll agree this is not, I repeat NOT a good idea! 
    Because if you did pilot a ship, then
         you'd be dead ­ which can't be good for you! The next step is to 
    work on a way around this insane plan.
         So turn to Suzie and make the special statement "Azzira has a mind 
    control experiment." You and Suzie
         then talk about using the experiment to download your mind onto a 
    disk, and send that in your place
         (cool plan!). She says that in order for this to work, you must 
    override Azzira's main computer and obtain
         his hard disk. 
         47. To receive a few more points, stop off on Geodome Deck 1, room 
    #161 (Yorry the gardener's room)
         and he'll tell you that he's heard the good news about his plants, 
    and thanks you. Make the statement,
         "The Tree growth room has the status of clear", then tell him to 
    "Turn to the skies." 
         48. Stay on this deck, and make your way to the high-security cell 
    in room #121. You should find Azzira
         already in there. When you enter the room, try to speak with him. 
    He'll start off by telling you the Orbit
         Correction Data which he gave you earlier (after you blackmailed 
    him) is fake. He tells you to warn
         Garrilac before we all die. Just for good measure, insult him 
    before leaving. 
         49. Now you must find Garrilac. You'll find him on Engineering Deck 
    1, in rooms #141 or #223, or
         somewhere in between. If you can't find him, try his quarters 
    (#312). When you find him, make the special
         statement, "The orbit correction plan is bogus." He'll say, 
    "WHAT!", and then thank you for telling him.
         He also says, "It's lucky that he hadn't implemented the spurious 
    data yet." Tell him to "Turn to the
         skies", and leave. 
         50. From here you should make your way to Research Deck 1, room 
    #271 (Azzira's office). It should be
         empty (because that crazy wacko is behind bars). Go over to the 
    machine to the left of the entrance and
         use the Computer Override device in your inventory. A fire should 
    start, then stop, leaving a small
         device on the floor in front of you. Pick it up and examine. This 
    is the hard disk. 
         Note: You can find maps to the dream mazes above the computer. 
         51. Now take the hard disk to Suzie (Geodome Deck 3, room #141). As 
    you enter the room, use the hard
         disk on the first computer on your left. Suzie will say something, 
    then you'll view the end sequence.
         You've completed the game with a maximum score ­ totally excellent!
    (( for any question email me at: raptor316@hotmail.com ))

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