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    Guy by TYin

    Updated: 11/01/99 | Search Guide | Bookmark Guide

    | GUY CHARACTER FAQ                                                   |
    |  Street Fighter Alpha 3 (Playstation)                               |
    | WRITTEN BY Tenkei Yin                                               |
    | E-MAIL: tienchii@hotmail.com                                        |
    | AIM: Tenkei SF                                                      |
    | All Capcom characters are (c) Capcom Entertainment                  |
    | AUTHOR'S NOTES                                                      |
    - This FAQ is currently on it's early stages. If you wish to provide me
      with some information that can be shared throughout, you can e-mail
      me using the address above.
    - This is not an expert FAQ, nor an beginner FAQ. This is solidly
      designed for intermediate to advanced players.
    - Verifications of unverified combos will be appreciated.
    | REVISION HISTORY                                                    |
    * 11/01/99
      - This FAQ have been written.
    | SPECIAL MOVES                                                       |
    * Bushin Izuna Otoshi/Izuna no Hiji Otoshi
      (Bushin Izuna Drop/Izuna Elbow Drop)
      - D, DF, F + P, then P
      Guy rolls in the air and depending on how far or how close he is
      before you push the punch button will result either a elbow drop when
      close or a rolling grab that slams the opponent on the ground when
    * Houzantou
      (Mountain Demolishing Dipper)
      - D, DB, B + P
      Guy spins around for a second or half before immediately rushing
      forward with his elbow. It's a good surprise move and possibly can
      go through certain attacks.
    * Bushin Senpuu Kyaku
      (Bushin Whirlwind Leg)
      - D, DB, B + K
      Guy does his rip off version of Tatsumaki Senpuu Kyaku and spins his
      leg as he jumps off slightly diagonally. This move should be intended
      for juggling. Disadvantage is, sometimes it can go over certain
      smaller sized opponents.
    * Hayagake: Kyuuteishi/Kage Sukui/Kubikari
      (Rapid Running: Quick Stop/Shadow Scoop/Neck Cutter)
      - D, DF, F + K
      The Bushin sucessor runs very fast across the screen until he reaches
      his opponent. Depending on what button uses results different effects
      when you cancel the dash when you press the button again. Using Short
      for this move will make Guy stop earlier, which can surprise
      opponents. The Forward version will do a very quick and low slide,
      while the Roundhouse makes him hesitate for a half second before
      doing a jumping crescent kick. Try mixing the Forward and Roundhouse
      versions to confuse your opponent.
    | SUPER MOVES                                                         |
    * Bushin Hassou Ken
      (Bushin Eight Paired Fist)
      - D, DF, F, D, DF, F + P
      Jumping diagonally forward, Guy catches his opponent in the air and
      does a rapid air combo that ends with a kick that sends the opponent
      flying to the ground. Use this super as an anti air attack, it tends
      to catch the opponent by surprise, because of it's fast start up.
    * Bushin Gourai Kyaku
      (Bushin Great Lightning Leg)
      - D, DF, F, D, DF, F + K
      Guy will dash towards while unleashing a flurry of punches and kicks
      ending with a flying crescent kick. The best thing about this, the
      opponent can be juggled after the Level 3 version.
    * Bushin Musou Renge
      (Bushin Unparallelled Rapid Reap)
      - F, DF, D, DB, B, F, DF, D, DB, B + P (Level 3)
      Releasing a massive burst of energy, Guy grabs the opponent, and
      suddenly the screen bursts in black and white flashes while you see
      Guy's shadow beating up the opponent ten times before knocking the
      opponent off in the air as Guy turns his back around doing his Bushin
      pose. This is somewhat remiscent of Gouki's Shun Goku Satsu. Even
      though this super looks cool, the damage doesn't make this super
      worthy enough. It only takes about 40% damage, but compared to
      others, this move is worthless. This super should be only for show.
    | COMBOS                                                              |
    Combos! More and more combos! Combo is Guy's main keyword, along with
    Gen and Karin. Combo is the key to victory with Guy, without it, you
    are useless!
    Here, I try to put in the longest combos I can find involving Guy, but
    the rest of the combos is up to you to figure out!
    * (corner) S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, S.Roundhouse,
      S.Jab, S.Strong, S.Fierce, S.Roundhouse.
    | X-ISM |
    Firstly, be aware that in X-ISM, Guy have another new combo chain,
    which is similar to his primary one, except his S.Roundhouse is changed
    to C.Roundhouse, which is a throw actually.
    * S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, C.Roundhouse, S.Jab,
      S.Strong, S.Fierce.
    * S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, C.Roundhouse, S.Strong, 
      S.Fierce XX Hayagake: Kubikari, S.Strong, S.Fierce XX Bushin Izuna
    * (facing away from corner) S.Jab, S.Short, S.Jab, S.Strong, S.Fierce,
      C.Roundhouse /\ Punch Air Throw \/ S.Strong, S.Fierce XX Bushin Izuna
    | A-ISM |
    * J.UP.Roundhouse, S.Strong, S.Fierce XX Bushin Gourai Kyaku, S.Strong,
      S.Fierce, Bushin Izuna Otoshi.
    * J.UP.Roundhouse. S.Strong, S.Fierce XX Bushin Gourai Kyaku (LV.1/2),
      S.Jab, S.Strong, S.Fierce XX Bushin Hassou Ken *(unverified)*
    | V-ISM |
    Actually, I'm not much of a V-ISM player (I'm not really that good in
    Variable Combos) so this part will remain empty until my further
    discoveries. Any helps will be highly appreciated.
    Here's one I found from Fighters.Net from the Guy Combo MOV:
    * (back to corner) (VC activation: Jab/Short) S.Jab, S.Strong,
      S.Fierce, S.Roundhouse, S.Fierce XX Hayagake: Kubikari, S.Fierce XX
      Hayagake: Kubikari, S.Strong, S.Fierce XX Bushin Senpuu Kyaku,
      S.Strong XX Bushin Senpuu Kyaku
    | CREDITS                                                             |
    * Kao Megura
      - for the Japanese words and translations
    * Fighters.Net
      - Their Guy's Combo MOV helped me to learn more about the 
        comboability of Guy himself.
    | "...when there is light, there must be darkness..." - Yin           |

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