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    Walkthrough by DJohnson

    Version: 3 | Updated: | Search Guide | Bookmark Guide

                          Tales of Destiny
                            (Version 3)
                           David Johnson
    Welcome to my Tales of Destiny FAQ and walkthrough.  This guide
    is regularly redone, so check a little further into the guide to see
    what has been updated.  If any part of this guide is incorrect, or if 
    there's something you want to add, email me(Dave) at 
    	First and foremost I must give props to the fine folks who have 
    made this update possible(listed in the order that I got their help).
    1. My new best friend, Acel.  He's one of the first people who 
    emailed me about this, and he was the first to tell me what the hell 
    I did to get unstuck in Cherik.  He also is responsible for being one 
    of the first to tell me about getting different people to take to the 
    underwater ruins(the first was "sephiros striff", I believe).  He also 
    is the man behind the plant chart, some of the translated F(?) clues, 
    and the 21 game translation, and some of the cooking info(and a 
    few other things).  And more recently, thanks to him for sending 
    me a list of gameshark codes for this game.  Problem was, my 
    computer couldn't really view the file, so that will have to wait 
    until Version 4 when(and if) he sends me a new one.
    2. MINH Gilbert(INTERNET:qix@club-internet.fr).  He told me 
    about the rest of the cooking info, what you get from it, and, most 
    importantly, the BC Rod!!!!!!  He also was the first to tell me 
    about how to get past the teleporter in the final dungeon.  This guy 
    is cool.
    3.   Suryawan Budiman, for telling me the purpose of the F clues.
    4. Johanes Karim, for telling me a little more about cooking, and the 
    optional sword skills(like the requirements), and the first to tell me 
    about how to get the golden seed.  You can find Gameshark codes 
    for this game at his website, 
    www.geocitites.com/TimesSquare\Realm\1946.  He, as well as 
    MINH Gilbert, also gave me Japanese cooking ingredient lists.
    5. The Japanese website "Hekiyuu"(or something like that): 
    www.geocities.co.jp/Playtown/3625/tod.  I mainly got the level 
    requirements for the sword skills here and how to get the one 
    elusive ingredient for food A, plus complete listings for all of the 
    characters sword skills(actually, I had an almost complete list of 
    my own, so this was only used for a few fill-in-the blanks).  Also, 
    although I can't read much Japanese, what I was able to read on 
    this site was at least able to lead me on the right path to some of 
    the hidden stuff, mainly bonus dungeon floor clues, and also the 
    Lilith info.
    6. Matu's homepage, http://plaza22.mbn.or.jp/~matu_page.  All I got 
    from here is the steal items chart for the bosses.  With both this and 
    the other Japanese website, I of course couldn't ask for permission 
    to use this stuff(since I don't speak the language), so I really hope 
    they don't mind.  How else are non-Japanese speaking ToD 
    players going to get their info?  Also, it wasn't that easy to 
    translate, either.
    7. RobAll, who helped me put together the bonus dungeon guide(I 
    mean a BIG help).
    8. Brian Anderson, for giving me English cooking instructions!
    To all of you who told me stuff and I didn't credit you, either 1) sorry, 
    I forgot, I'm an ass hole, or 2)you weren't the first to tell me.
    If I update this faq again(which I probably will), and I include 
    what you said, I'll give you credit.
    Version 3:
    	-made a new section with skill and spell charts, plus some of 
    the weirder items
    	-added lots of info to the optional section(like a bonus dungeon 
    	-walkthrough section has been slightly revised
    Version 2:
    	-corrected two stuck points
    	-revised the optional section(adding lots of info and two cool 
    charts by Acel)
    This guide is divided into four parts: game basics, the 
    walkthrough, the optional stuff so far discovered, then finally the skills 
    and items.
    				     PART ONE:
    Game Basics:
    	Here are the basics of the game.
    	Swordians are intelligent swords from an ancient civilization 
    and are central to the story.  Five of the characters in the game can 
    wield the five swordians(actually, there's a sixth, but it's only for story 
    line purposes as far as I know).  Those five characters and their 
    swordians are:
    Stan: Wields the fire swordian Dimlos.
    Rutee: Wields the water swordian Atwight.
    Philia: Wields the lightning swordian Clemente.
    Lion: Wields the earth swordian Chaltier.
    Woodrow: Wields the wind swordian Igtenos(eventually)
    The point of Swordians is that they allow your characters to 
    use magic.  For the five characters that can wield them, there are two 
    slots you can equip your swordian to.
    The first one is your normal weapon, you must have the swordian 
    equipped to this slot in order to use their spells.
    The other slot you can equip them to is the next-to-last.  If they 
    are equipped to that slot, the swordians will gain experience and gain 
    new spells, so always have that characters' swordian equipped.  This 
    way, even if you have another weapon equipped to the top slot, you 
    can still have their swordians gain new spells.
    Also, you can switch character's swordians around so that 
    other characters can cast other swordian's spells.
    	The bottom equip slot(only on the characters that have 
    swordians), is the equip slot for discs.  Discs are basically the 
    equivalent of Final Fantasy 7's materia.  They are equipped into your 
    swordian to give you one to three new spells.  Discs can also increase 
    your abilities while their equipped.  Basically, if the name of the discs 
    is a bunch of numbers, it will enhance your abilities.  If it's not, it will 
    give you spells.  So basically, it would be smart to give Rutee(who 
    wields a water swordian) a fire disc.  If you gave her a water disc, 
    she'd just have duplicates of spells, which would be a waste.  Also, 
    you can only have one disc equipped at a time.
    	This one is pretty obvious.  These are the spells you get when 
    your swordians go up levels, and, as I said before, a character can only 
    use their swordian's spells if they have that swordian equipped as a 
    	Skills are more or less techniques that every character has, they 
    take up TP points just like spells, but you can use them at any 
    time(don't have to equip swordians), and your characters learn them as 
    they go up levels.  Also, these skills usually involve your weapons.
    	Since you control Stan, his skills are more than just names 
    accessed on a menu.  You can assign four of Stan's skills to four 
    button combinations: B, Up+B, Down+B, and Left or Right+B.  
    Unlike Tales of Phantasia, this game's prequel, there are no short or 
    long range skills.  They all can be used from any range.  Also, for all 
    of Stan's optional skills, you need to have Dimlos equipped in order to 
    use them.
    	Food is used for two things:
    1. To recover HP while you walk.  To do this, you need to just simply 
    use the item.  That will put it in your food sack.  Each food has a 
    numeric value that stands for how much food is in your food sack.  
    Every time you take a step, your HP increases, but the food in you 
    food sack decreases.  There are three sacks that you get during the 
    course of the game: the small(holds 200), the medium(holds 2000), 
    and the large(holds 20,000).
    2. Used as ingredients in cooking, which I'll get into later in the 
    optional section.
    	You get lenses every time you win a battle.  As far as I know, 
    there's only one main use for lenses: trading them in for a lot of gold 
    in a lens shop.  The only other thing you can do with lenses is near the 
    end of the game, where you can trade them in for items in a hidden 
    				   PART TWO:
    	Tales of Destiny opens on the Flying Dragon airship.  Once the 
    monsters storm the ship and you get control of Stan, the main 
    character, the first goal is to find the swordian Dimlos in the storage 
    area.  Before you find him though, you'll have to solve the first puzzle 
    in the game, which is just pushing and pulling some boxes out of the 
    way(hold down the O button, then move forward to push and back to 
    	Eventually, you'll find Dimlos, and get into your first fight, 
    which is very easy.  After that, you can run into the enemies here, so 
    be careful.  Now, the goal is to head back up to the upper deck where 
    you were earlier mopping the floors.  If you want to, you can first raid 
    the ship for treasures.  You can search one of the toilets for a 30% HP 
    healer, and there are other visible treasure boxes in the various rooms.  
    Also, if you find the kitchen, you can get your stats refilled by 
    searching the stew.
    Snow Forest:
    	You'll escape in the Flying Dragon's escape pod and crash 
    land in the snow forest.  You'll wake up in a cabin, and then Woodrow 
    will join.  You must then exit north of the snow cabin into a little 
    forest maze(VERY little), and find Chelsea, who'll join.
    Then head back to the snow cabin.  Chelsea will leave, then you must 
    exit south from the cabin into another little snow maze.  Work your 
    way through here until you reach the town of Janos.
    	As soon as you enter, Woodrow will leave.  Talk to everybody 
    in town, then talk to the man upstairs in the inn.  He should run off.  
    Then, once you leave the inn, you'll bump into Mary and she'll join.
    	Now, you must head back into the snow forest, and when Mary 
    splits up from your party and says something, you must go to the left 
    and search the dead end to find the hidden cave.
    First Dungeon:
    	Search the sparkle to open the door.  Once in the temple 
    section, and when you can go in many different directions, go up to 
    find Rutee.  She'll join, then you'll have to find your first boss.
    	Boss: 3 Soldiers  HP: 200  TP: 0 (each)
    This is a pretty easy fight, just use Stan's skills to make short work of 
    	After you take care of them, explore the dungeon(find your 
    first disc), then exit to the south.  You'll wind up back in Janos, and 
    after all the talking is down, exit Janos to the north to get on the 
    overworld map.  Make your way to Harmenz, the second town.
    	In this town, whatever you do, DON'T talk to the kid in front 
    of the treasure chest.  He'll let you by in order to get the chest, but then 
    he'll block your way from leaving until you give him ALL your 
    money.  As far as I know, there's no way to get your money back, and 
    there's nothing really good that comes out of this(except for the 
    treasure in chest, which I think is a life potion or something).
    	Anyway, what you need to do in this town is to go to Walt's 
    mansion at the top of the hill and talk to Walt.  He'll give you 10,000 
    dollars, then you next have to go to the mansion in the middle of town 
    and talk to the guy behind the counter to spend the night.  In the 
    morning, when you wake up, you'll have to fight eight soldiers, which 
    is easy than it looks.  After killing them, you'll fight Lion, but you'll 
    be forced to lose this one.
    	After you lose to Lion, you'll get captured and taken back to 
    Seinegard Castle, in the city of Darillshade.  Once you get control of 
    your characters, and Lion joins, you next goal is to head to Hugo's 
    mansion, in the upper right corner of town.  After the talking, you'll be 
    allowed to leave town.  Once on the overworld, you can head north to 
    the village of Armerda, but you don't have to go there.  From 
    Armerda, head east to the forest.
    Forest south of Straylize Shrine:
    	There's nothing difficult about this place, it's just a 
    straightforward dungeon with no puzzles and no boss at the end.  It 
    will lead into the Straylize Shrine.
    Straylize Shrine:
    	In here, go into the church and talk to the priest in the back 
    room.  Then head into the main building at the north end of this area.  
    Walk up and talk to the skull at the top of the first room.  The idea here 
    is to go throughout the shrine and kill the five minibosses and the 
    crystal they guard.  Each battle is pretty easy.  After all five are 
    destroyed, go back to the skull to proceed on.
    You should get a priest to come with your party after the skull, 
    once this happens, go back to an earlier part of the shrine(where you 
    were beating up on the crystals), where the church-looking hall is.  The 
    priest will open up a secret passage.  In the area afterwards, you can 
    either step on all the dark switches or all the light switches to open one 
    of the two doors at the end, which both lead to the same place, where 
    Philia joins your party.  Once she joins, head back to Darillshade.
    	There is a complex series of events that must be followed in 
    order to get on the boat to go to the next area.  They are:
    1. Talk to Hugo in his mansion.
    2. Talk to King Seingard.
    3. Talk to the two sailors on the docks.
    4. Talk to Hugo.
    5. Talk to King Seingard.
    6. Talk to Hugo.
    7. Then, go to the docks to board the ship.
    Ocean Journey:
    	In the middle of your journey, one of the sailors will come 
    running up with sweat coming out of his head.  You'll then go onto the 
    deck of the ship and see some sea monster or something.  After that, 
    you'll board the sea monster and get taken down beneath the ocean.
    Underwater Ruins:
    	In the beginning you must pull some of the wreckage 
    away(hold the O button then walk backwards) to proceed.
    	In here you will the pick axe special item which will let you 
    open the final door here.  Behind the final door, you'll get Philia's 
    swordian, Clemente.  Once that's done, you can leave.  The ship will 
    continue it's journey to the town of Cherik.
    	The first thing to do in this town is to go to the building in the 
    upper-left and talk to Barukk.  The next thing to do is head to 
    Junkland, the town at the end of this island.  Along the way you may 
    pass the town of Kalviora.
    	After you reach a certain point in here, Philia will split up from 
    your party and say something.  After that's over, I don't think that 
    there's anything else to do.  Actually, I don't even know if you have to 
    go here at all!  Anyway, where you need to go is Cherik.
    	In the first version of this faq, I had no idea what I had did here 
    to proceed on with the game.  Well, now I do, and it's pretty easy to 
    figure, I actually don't know how I overlooked it.  Well, here goes.
    	Go downstairs in the inn(the stairway sort of blends in with the 
    background), and talk to the maid down there.  She'll tell you that 
    Jack(who you're looking for) is at the weapon shop.
    	Go to the weapon shop, and the shopkeeper will tell you that 
    Jack is at the docks.  So go to the dock at Jack should be in the upper-
    right hand corner.  Talk to him for an event.  Then go back and talk to 
    Barukk again.  The head to Kalviora.
    	Enter temple in the middle of town.  After scene, sleep at inn to 
    make the scene shift to nighttime.  Enter temple through the side 
    entrance, make your way through and talk to prisoner.  After that, go 
    near the front door, then go right to fight guard, then proceed on to 
    fight minibosses at the end.
    	*There's an optional event you can do in Kalviora.  To the 
    right of the Uru Uru bar, there's a little boy.  You have to go around 
    the gate of the town to get to him, and once you do, you'll have to 
    fight an easy enemy.  The boy will then go back to the weapon 
    shop(where his mom is).  If you talk to him again, he'll give you some 
    item(don't remember what it is).
    	Go back to the boat here and take it to the land of Fitzgard.  
    Your boat will dock in the town of Noischtat.  Once in there, go to one 
    of the mansions, and there will be a brief scene with Lion.  Then go to 
    the Lens shop, and talk to Ellen.  Then go back to the docks and talk to 
    her again at the left-hand boat.
    Pirate Ships:
    	You'll encounter a fleet of pirate ships.  There will be four 
    separate scenes.  For each one of them, you must traverse one or two 
    pirate ships looking for the priest miniboss at the end of each.  After 
    you kill the miniboss, you will advance to the next scene.  One 
    warning for this part of the game is that several people have 
    complained about the game locking up here(although it never 
    happened to me), so if your game locks up, it's not you don't have a 
    bad copy, it's just that there's a glitch in probably ALL the CDs.
    	Anyway, at the end of the fourth ship, there's an actual boss, 
    one of the game's harder ones.
    	Boss: Bateista  HP: 4500  TP: 0
    This was the only boss I actually died on in this game.  That was 
    because I made the mistake of trying to kill his flunkies first, instead of 
    concentrating on him, which was a big mistake.  So the basic strategy 
    here is to just let loose on the boss, and keep him busy(with Stan), so 
    that he can't pull off any major attacks.  Your other members can 
    probably handle the flunkies themselves.
    Back at Noischtat:
    	Once back here, there will be a very, very, long scene(one of 
    the game's longest).  You will even go to the coliseum for a fight 
    against Mighty Kongman, one of the game's characters.  You don't 
    have to beat him(I didn't), so I don't know if it's even possible to win, 
    or what you get if you do.
    	Anyway, after the long scene is over, go to docks, and take the 
    boat to the town of Shiden, in the kingdom of Aquaven.
    	First talk to the townspeople, then talk to the guy on boat, then 
    the guy standing at the dock.  This will make a cave open up on the 
    beach on this island.  Go down there and enter it.
    Limestone Cave:
    	This cave is pretty straightforward, except that there are some 
    very hard to see "stairs" leading down into the shallow water.  At the 
    end of this place, you'll have to fight a boss.
    	Boss: OrgasQueen HP: 2800  TP: 0
    Not too hard, this time you might want to kill the flunkies first, or go 
    straight for the boss.  It doesn't really matter, this guy is pretty easy.  
    After you kill him, exit the cave and walk to Mouryu.
    	In town, go to the lower right hand corner to fight guards and 
    get Johnny to join.  Then, try to enter the castle in the upper right, and 
    after that scene, go to the rowboat and talk to the guy.  He'll take you 
    to the back entrance of Mouryu Castle.
    Mouryu Castle:
    	This is the first tricky dungeon in Tales.  You'll have to drain 
    the water in here, then push and pull blocks to cover some gaps so that 
    you can walk across.  At the piano, you'll have to leave Johnny and 
    one other character.  North from there, you must listen to the sounds 
    emitted when you search the door, then replicate them in that order by 
    stepping on the switches.  The order for the switches is 1, 8, 2, 7, 3, 6, 
    4, 5.  After that, you'll find a handle to put on one of the water 
    draining switches.  So go find the water draining machine without the 
    handle, put the handle on it, then drain the water to proceed.
    	Boss: Bateista  HP: 6000  TP: 0
    Him again.  This time, you must take out the flunkies first, because 
    they can cast the Storm spell, which can really screw up your fight.  
    Once you take care of him, head for the dock in this town, and take the 
    Ocean Journey:
    	In the middle of the journey, you'll have to take out a sea 
    monster that's boarded the ship.
    	Boss: Kraken  HP: 10,000  TP: 0(I think)
    This guy is pretty easy, as long as you relentlessly attack him.  The 
    boat will then dock at the town of Toukei.
    	Take the boat to a house with a machine in it.  Press the switch 
    to open up a gate in the town's waterway.  Then proceed(via boat) 
    through the town until you get to the mansion.
    	In the beginning, you can pay the guy 500 gold to go into the 
    next room, then pay the creature another 500 gold to get out.  On top 
    of that, you have to pay 500 gold to get out of this room!
    	In this dungeon, you must also drain the water.  In the room 
    with the pit, push the big plant down into the pit, then, in the room 
    where you knocked it into, push it onto the switch to open a door.
    	You'll come to a room with 12 doors, each one having a 
    picture of an animal on it.  You have to walk into the doors in a certain 
    order, and it's pretty easy to solve with just trial and error(if you go 
    into the wrong door, all doors will flash green).  But if you're too lazy 
    to do just that, here's the order:
    	Mouse, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Ram, 
    Monkey, Rooster, Fox, then finally the Pig.  After that it's boss time.
    	Boss: Teiberius  HP: 10,000  TP: 0
    The important thing to remember in this battle is that Stan's Firestorm 
    spell(remember, you need to have your swordian equipped in order to 
    cast spells) can do 1000 damage to this guy.  With that in mind, go kill 
    	Once he's dead, go to the dock in this town, then take the ship.
    Ocean Journey:
    	In the middle of the journey, you'll have to fight off a fleet of 
    ships, and you do that via a cool little mini-game.
    	The goal is simple: kill all the enemies, and don't get killed 
    yourself.  Press O button to fire your normal gun, or press Triangle to 
    use your screen clearing bomb.
    If you don't care about this mini-game and just want to get on 
    with the game itself, hit Triangle to use your bomb and automatically 
    win.  This will score you zero points.  If you don't use Triangle, just 
    try to take out as many enemies as possible to get the best score.  The 
    better score, the better the item you get.
    	After this, you'll head to the snow kingdom of Dhandalia.
    	Once you arrive in town, the first order of business is to leave, 
    and head to the snow forest to the south-west.  You'll fight an easy 
    miniboss, then Woodrow, the guy who joined you in the very, very 
    beginning of the game, will rejoin here.  Then, you must head north to 
    the snow mountain.
    Snow Mountain:
    	The most important thing about this place is that you will 
    constantly take massive damage every step due to the cold unless you 
    have the winter coat accessory equipped to all of your characters.  You 
    can buy this in town for 895 gold.
    	Once you reach the ice block, Woodrow will give you the 
    Sorsala Ring(a classic item from the first Tales) and tell you to use it 
    to melt the block of ice.  You must equip it to one of your two 
    accessory slots, then press the Square button to shoot out a laser.  This 
    will melt the ice block.
    	In the next screen, you must slide across on ice to proceed.  
    Then exit the dungeon and head to the town right in front of you.
    	This town is almost totally abandoned.  Walk up to the castle to 
    start an event.  You'll be taken to jail, then escape, and eventually fight 
    a boss.
    	Boss: Daris  HP: 7500  TP: 0
    This is a pretty easy battle.  No big deal.  After he's done for, you'll 
    escape into the basement of the castle.
    	*There is an event here that you can do that will determine 
    whether or Daris(Mary's husband) will live or die.  Instead of going 
    straight to Heidelburg, go south of it to Syril, Mary's home town.  If 
    you enter Mary's house, a scene will take place.  After this scene, go 
    back to Heidelburg and fight Daris as usual.  If you don't do this 
    scene, Daris will eventually die.  If you do see the scene, however, 
    Daris will live(I think you may also have to take his sword off his desk 
    to get him to live) and later on in the game, when you come back to 
    this village, the guy is living with Mary, but for some reason you can't 
    get Mary to join(at least not until the final stage of the game)!  If Daris 
    was dead, however, a little bit later Mary can rejoin!  So, what's weird 
    is that event though it's harder to do, apparently you just get nothing 
    but bad things from keeping Daris alive, unless there's something you 
    can get later that I don't know about yet.
    Castle Basement:
    	After a little exploring, you'll run into a boss.
    	Boss: Ice Golem  HP: 6000  TP: 400
    This has to be the easiest boss in the game.  Just use Stan's fire 
    techniques to really put a hurting on this guy and finish him off 
    quickly, or just run up and attack with weapons, for an equally easy, 
    but slightly longer battle.
    	Once he bit the dust, push up to get right next to the block that 
    was behind him, then shoot your Sorsala Ring once to melt the block, 
    then shoot it again to nail the thing behind it(also, you can melt the 
    blocks in this area to find treasures underneath).
    	After this room, you'll find yourself in the main area of the 
    Castle and Clock Tower:
    	You must shoot the Sorsala Ring to light some unlit torches to 
    make a doorway appear.
    	When you get to the "grid" of torches, light the unlit ones to 
    open doors.
    	Once you get to the room where there's a statue of a woman 
    and a statue of a demon with a flame on it, you must push the statue of 
    the demon in front of the statue of the woman so that the flame will 
    touch the woman's orb and open the door.  This will lead you to the 
    clock tower.
    	First go to the left to push a switch.  Later on, you must leave a 
    party member on another statue.  It's best to leave Woodrow, because 
    at this point in the game, he really sucks.  Once someone's on the 
    switch, go back to the first floor and take the elevator.
    	When you get to platform where when you step on it a question 
    mark appears above Stan's head, go to the lead above and shoot your 
    Sorsala Ring at it to make the platform work.  Then take it and get 
    your character back, then enter the door at the top of the clock tower.
    	In the room with 3 doors, light up the torches on either side of 
    the left and right doors so that it won't be dark in those rooms.  In the 
    right room, hit the lever once, and in the left room, unfreeze the chain 
    by shooting your Sorsala Ring at it.  Once all that's done, hit the 
    switch in room south of there(near save spot), to open up the main 
    door in the room with the three doors.  After that, it's time for a major 
    boss battle.
    	Boss: Greybum  HP: 13,000  TP: 999
    Try to use an enemy-clearing tactic or item(like Ifrit, if you've 
    managed to come across one yet) to get rid of the flunkies, then corner 
    Greybum and let him have it.  Have Philia have her swordian equipped 
    so that she can do damaging spells like Ray, etc.  After this, you'll find 
    yourself on the Flying Dragon airship from the beginning of the game!
    Flying Dragon:
    	Go around and talk to the different characters, then sit back and 
    watch the fake ending(don't worry, you're not even half done yet)!!
    	After the fake ending, you'll be in Stan's house.  You'll eat 
    breakfast, then you'll have to put the food in the sink.  Go around and 
    talk to the townspeople, then go back to Stan's house and talk to Stan's 
    sister.  Eventually, Philia will rejoin.
    Gathering your characters:
    Head south to Noischtat.  Your goal now is to gather your 
    characters.  To get Woodrow back, choose Woodrow's name at the 
    boat, then once to boat arrives in the snow town, go southwest through 
    the forest.  Right after that, you'll have to go south through another 
    short forest, in order to reach the town of Syril, Mary's hometown.  
    There's a scene that takes place in Mary's house.
    	Then go north to Heidelburg, and go into the castle to get 
    Woodrow.  After that, go back to the port where you got here from, 
    and at the boat choose option number 1(Seingard), which will take you 
    to Darillshade.
    	From Darillshade, walk south, then east to find Rutee's 
    hometown, Cresta.  In there, you'll get Rutee to join.
    Looking for Lion:
    	The only person left to get for your party is Lion, right?  Well, 
    as far as I know, you can never get him to join again...  But you still 
    have to try to find him!
    The first thing to do is to go to Darillshade and talk to the king.  
    Then go to Hugo's mansion.  You should notice a bunch of guys 
    walking around the main hall.  When you enter one of the rooms, Stan 
    will say something.  When that happens, go search the book in that 
    room.  Then go and talk to one of the Oberon guys(the guys that are 
    walking around the main hall).  You'll notice they say something 
    different now.  Once that's done, go back and talk to the King.  Then 
    go back to Hugo's mansion and talk to the head Oberon guy(he looks 
    slightly different, he's got a small beard and has a blue jewel in his 
    head instead of a red one).  Then go back and talk to the King yet 
    again, then board the boat in this town to head to the factory dungeon.
    Oberon Factory:
    	If you go left in the beginning of the dungeon, you can fight an 
    Oberon guy(probably optional).  If you go in the left of the two doors 
    in the beginning, then go to the lower right exit, you'll fight another 
    Oberon guy and get the blue key card(definitely not optional).
    	In this dungeon, you must take the conveyor belts to proceed.  
    Later on in the dungeon, you'll have enter a two number combination, 
    and every time you fail, you'll have to fight an easy miniboss.  The 
    combination is 3, 4.  Once you open the door with that, fight another 
    Oberon guy to get the red key card.  At the end of this factory, you'll 
    find an elevator which will take you to an underground cave.
    Cave beneath factory:
    	This is a pretty simple cave, once you reach the save spot, you 
    can go left to get a treasure, or to the right to fight the boss.  You can't 
    go back into this dungeon, so don't miss out on some of the 
    treasures(like I did).  Anyway, at the end of this dungeon you'll soon 
    find out why Lion will never rejoin, because he's actually one of the 
    bad guys!  And now you'll have to take down your former party 
    	Boss: Lion  HP: 12,000  TP: 999
    Even though this is a major battle(as far as the story line goes), Lion is 
    actually a pretty simple boss.  Just corner him and constantly hack him 
    with your sword.  He may get an attack or two in there, but it'll 
    probably be no big deal.
    	Afterwards, watch the kick-ass anime scene!
    	After the long series of events, go into Darillshade and talk to 
    the guy.  Then go to the docks and take the boat back to the 
    underwater ruins(called Radisrou) from earlier in the game.  There will 
    be no enemies in here, all you have to do is go to the final room.  At 
    the end, you will get your first vehicle in the game, some sort of 
    bizarre sea monster type thing(it's what you saw floating in the ocean 
    when you first went to this dungeon all that time ago).
    Vehicle controls:
    	You can dock this at any town with a port, and get back on by 
    going to your special item list and selecting the second one on the 
    list(can only be used on docks, though).
    Gathering even more characters:
    	Now that you have a vehicle, and now that the world is in 
    danger, you can collect two more(out of a possible four) characters.  If 
    you go back Syril(in the snow kingdom Dhandalia), you can get Mary 
    to join(good choice).  Also in Dhandalia, and right north of Syril is 
    Heidelburg Castle, where Chelsea can join(bad choice, unless you like 
    characters that start on level 2).  If you go back to the town Mouryu(in 
    the kingdom of Aquaven, the little chain of islands with three towns, 
    Mouryu is the middle town), you can get Johnny to join(not as bad as 
    Chelsea, but no good either).  And if you go to the town of Noischtat, 
    you can get Mighty Kongman to join(more on that in the optional 
    section).  Mighty is a very good character, I would suggest getting 
    	Once you're done getting your characters, go back to 
    Darillshade and talk to the King.  Then go into the far left door in the 
    castle courtyard, and talk to the wacky-looking blue-haired guy there.
    	Now, you must choose between three different guys to get to 
    come with you to Radisrou.  The three guys are:
    1. A red-haired guy in a room in the Darillshade courtyard.
    2. A priest in the Straylize Shrine.
    3. The junkhunter in Junkland.
    Once you pick one of these guys up, then take him to Radisrou.  After 
    that, head to the Cave West of Linea.
    Cave west of Lienea:
    	West of the town of Lienea(Stan's hometown) on a beach in 
    the bay near there, is a cave only accessible by your vehicle.
    	Once inside, at every door you must leave one of your 
    swordians(and the corresponding character).  If you choose to leave 
    Stan, your remaining characters will just go in and finish the dungeon 
    without you(automatically), so if you want, you can make this a very 
    quick dungeon.  If you choose to take Stan all the way back(with the 
    help of the two non-swordian wielding characters you picked up) you 
    must fight a very easy boss at the end of this place.
    	Boss: Dragonknight  HP: 2854  TP: 0
    This guy's a cinch.  After he's done, grab the treasures(most 
    importantly, the special item disc you'll need to take back to 
    	Once you've gotten the special disc from the beach cave, go 
    back to the priest who's now in here, and you'll power up this place 
    and get shot up into the world in the sky.
    Sky World:
    	Once you exit your main base (previously the underwater 
    ruins), the only thing available for you to go to is that metal tower in 
    front of you, which is actually the "blue" warp tower(more on that 
    Blue Warp Tower:
    	You must find a room in here which has a map of the world in 
    it.  If you get to the room with the save spot in it(the teleporter room), 
    LEAVE.  Don't step in the warp, because you'll get warped around to 
    places you're not supposed to be yet, and getting back can be a little 
    	Once you've found the room with the world map, the game 
    will automatically return you to Radisrou.  After the talking in there is 
    done with, go back to the tower you just came from, and NOW go to 
    the teleporter room.
    Tower Teleporters:
    	The deal here is simple:  There are four different colored glass 
    panels surrounding the teleporter(blue, red, green, and yellow).  
    Whenever you walk through one of the panels, ALL of the panels will 
    change into the color you walked through(for example, if you walked 
    through the green panel, all of the panels will turn green).  When you 
    step into the beam of light in the middle, you will get teleported to 
    whatever tower the color corresponds to.  The tower you start in 
    corresponds to "blue", so if you ever want to go back here from 
    another tower, change the color to blue then step into the beam of 
    	Understand?  Well, if you don't, then reread the last paragraph.  
    Anyway, the place you're headed now is the Red Warp Tower(not a 
    literal translantion, I made up these names).  So change all the panels 
    to red, then step into the beam.
    Red Warp Tower:
    	In each floor here, there are a certain amount of little egg-like 
    things you must collect in order to advance to the next floor.  There are 
    four floors like this.  On the fifth floor, all you have to do is to find the 
    exit teleporter to leave.
    	Once you've left the place, head north to get to the red 
    pyramid(Mech Hall).
    Mech Hall:
    	In the first area(and for the rest of this place, as well) the thing 
    to remember is that when you step on a platform, it won't just move 
    the platform you're on, it will also reverse the position of all platforms 
    of the same color.
    	Later on in the dungeon(in the part where you're walking on a 
    grid) you can only walk over blocks if they're full size.  If not, you'll 
    fall through to the floor below.
    	One of the rooms in here is a big room with lots of switches 
    and platforms.  It's not that hard to get to the exit here(just mess 
    around with the switches and platforms), but since I pushed so many 
    buttons and rode so many platforms, I can't remember exactly what I 
    did here.  But it's not like it's hard to solve or anything like that, and 
    furthermore, to make it even easier, you don't meet any enemies in this 
    room.  So you shouldn't have much(if any) trouble with it.
    	The final puzzle room in here has a movable block and no 
    enemies.  The trick here is to go to the right side, face up against that 
    weird looking thing, then pull back to open the door.  The only 
    problem is that as soon as you let go, the lever will slide back up into 
    place, thus closing the door.  So what you must do is to push the 
    movable block in it's path so that the lever can't close all the way, thus 
    keeping the door open.
    	You will then witness a scene involving Rembrandt and Maria.  
    After the scene is over, don't immediately follow Rembrandt into the 
    next room, because you'll notice that your HPs and TPs are 
    dangerously low, so heal first, then take him on.
    	Boss: Rembrandt  HP: 15,000  TP: 0
    He's pretty easy, and furthermore, he does come into the battle with 
    any flunkies, so this fight won't be that difficult at all(unless you 
    forgot to heal after that last scene).
    	After Rembrandt's dead, go back to your base(via the warp 
    towers) and talk to the priest and choose both number one and two.  
    You now have an optional of going to two different places: the Yellow 
    Warp Tower, or the Green Warp Tower.  Each one of the Warp 
    Towers has another dungeon following them.
    *Hey, there's a fun little bonus event you can do now.  If you go to 
    Armerda, and go the house in the upper-left hand corner, you can talk 
    to an old woman in bed and get 500 lenses.  After that, go to the 
    Oberon shop in Darrilshade and talk to the pissed-off looking man.  If 
    you choose choice number two, he'll give you the Tricycle and go to 
    the old woman's house.
    Yellow Warp Tower:
    	There are three mice running around here(they're all in the 
    same general area).  You must chase them down and fight all three of 
    them in order to get each one's key.  Once you have all the keys, you 
    must then use them to unlock the main door and turn the power 
    generator on, which will open the door to exit this place.  It's dark in 
    here, and can sometimes be tricky to find the generator, but it's not 
    much of bother considering the fact that there's no random encounters 
    in here.  Once you leave this place, proceed onward to get to the 
    garden dungeon.
    	One important thing in here: don't miss the GC Rod!  If you 
    miss it, once you get to the final stage of the game, you won't be able 
    to go back here and get it, and it's crucial to opening the game's bonus 
    	This place is very straightforward, until you reach the puzzle at 
    the end(the one with pushing the orbs into the different holes).  The 
    way to solve it is this: First, go upstairs and push the orb there down 
    into the left hole, which will shatter it into the left spot below.  Then 
    push the "sun" orb into the top spot.  Next, push the "moon" orb into 
    the bottom spot.  Finally, take the little orb, and push that into the ring, 
    then push the ring(with the orb stuck in the middle), in the right spot.  
    Once all that's done, shoot your Sorsala Ring at the "sun" orb.  That 
    will let pass in the room with the big tree in it, and let you reach the 
    	Boss: Barukk:  HP: 15,000  TP: 0
    A very, very, easy boss.  This guy is pathetic.  I really, really, hope 
    that this guy doesn't give you trouble.  If he did, that would just be 
    sad.  Anyway, once he's dead, don't forgot to search his throne to get 
    the blue dragon egg, a special item that will come in handy later.
    *Remember, this is a non-linear part of the game.  You must 
    beat both this place and the Helios laboratory(which is located beyond 
    the Green Warp Tower), in order to advance.  If you've beaten the 
    laboratory, skip straight to the Belcrant section.  If not, continue on.
    Green Warp Tower:
    	You can see all the enemies here, but it's still pretty tricky to 
    avoid them because of the narrow passages.  Unless, of course, you 
    use this neat little trick: there are little black machines on these floors.  
    If you shoot your Sorsala Ring at them, a small explosion will occur.  
    Now, if any one of the bats happen to fly by and get hit by the 
    explosion, boom!  That's it!  They're dead!  Unlike the Red Warp 
    Tower, there's no little trick here to advance from floor to floor.  All 
    you have to do is find the exit, which is a little tricky, but not much.  
    Once you've exited this place, head over towards the Helios laboratory 
    	Go through the conveyor belt "maze", then go through the 
    middle of the three doors to fight a miniboss and get a Card Key.  
    Once you get to the computer terminal, enter the following numbers: 
    1, 4, 1, 1, 2, 3, 3, 4.  You're spelling out the Japanese word 
    Kakumei(revolution).  Then go through and fight the boss.
    	Boss: Ellen  HP: 13,000  TP: 800
    Another easy, easy boss(man, these easy bosses sure are a change from 
    the original Tales).  Once she's dead, there's a cool scene in which she 
    commits suicide by jumping out of the window of this place(you 
    remember Ellen, right?  She's the girl that walked you around the town 
    of Noischtat, the town with the coliseum, much earlier in the game).
    	After she's down, you'll go downstairs and power up Igtenos, 
    Woodrow's swordian, which couldn't be used until now.
    *Now, once you've taken care of both of the garden and laboratory 
    dungeon, go back to your crashed cruiser outside of the Red Warp 
    Tower.  You'll fly it to Belcrant, the big place in the middle of this sky 
    	There are two identical towers that each must be traversed, 
    then at the end you'll confront Hugo.
    	Boss: Hugo  HP: 20,000  TP: 999
    Tough, but if you are relentless and surround him, you can easily nail 
    him.  Once thing to watch out for, though, is that he can teleport at 
    will, thus, making him able to get out of a corner or something.
    	After he dies, then the real evil behind this all(or something 
    like that), Miktran, appears.  After Miktran wastes your party, you'll 
    wake up on a boat and realize that the sky world no longer has any 
    holes in it, making it a solid crust that is covering the planet, and 
    making your world dark now because there's no more sunlight.
    Darkness World:
    	Once you arrive in this world, you can choose to go to three 
    different towns and do one of the three different events there.
    Harmenz: Go kill all of the Ogres to get to the top of town, then go 
    back down and kill the new ones.
    Armerda: Just enter, fight the Ogre, and leave.
    Cresta: Go to upper-left corner of town, and fight the Ogre.
    	*All the enemies in all of these scenarios are the easy Ogre 
    mini-bosses.  Here's the stats, if you even need them.
    	Boss: Ogre  HP: 3500  TP: 0
    Once your event is done, go back to Darillshade and talk to the King, 
    then go upstairs to the meeting room.  You now have a choice of going 
    to two different dungeons: the Gas Cave, or the Swordian Cave.  The 
    gas cave is located in Junkland, the swordian cave is located north of 
    Gas Cave:
    The most important part of this dungeon is to watch out for the 
    gas.  Whenever you step through gas, you will lose a lot of HP.  So 
    constantly check your HP, or else you might die without knowing it.
    If you search the little cracks in the walls here, the walls will 
    In the very beginning of the dungeon, you can either go left or 
    right, go to the left, and crumble the wall there.  Once you've 
    crumbled it, walk through, then crumble the next crack which comes 
    immediately after.  It will lead to a room almost totally filled with gas, 
    and in that room there are two walls to crumble.  Behind one of them 
    is the Bahamut's Tail, the most powerful weapon in the game that I've 
    discovered so far(in Tales of Phantasia, it was the sceond-most 
    powerful weapon in the game, so there's obviously going to be a 
    stronger weapon in this game, I just have yet to find it).  You're going 
    to want to get the Bahamut's Tail and other hidden things in here as 
    soon as possible, because you won't be allowed to enter this dungeon 
    	Near the end of the dungeon, you must push rocks into holes in 
    order to walk over the holes.  At the end, get the part for your ship, 
    then leave.
    	Go to the Flying Dragon airship that's parked outside 
    Darillshade, and give the part to the guy standing there.
    Swordian Cave:
    	The posts in here must be shot with the Sorsala Ring in order to 
    make platforms appear.  In the room with many posts and platforms, 
    don't step on the little skulls, or else they will warp you back to the 
    beginning of the room.
    	Near the end, you will reach a mechanical-looking room.  
    There are 17 "mirrors" in here, and they can be moved into one of two 
    positions.  Also, at the bottom of the room is a switch which will shoot 
    a laser out, and the laser must reflect off of the switches in order to hit 
    the statue at the top in order to proceed.
    	If you look closely at the mirrors, you will notice that top red 
    part(the part that moves whenever you switch the mirror's position) 
    has a sort of slash going through the middle of it(you have to look 
    closely to see it).  The slash is either in one of two positions: "/", or 
    "\".  So I have made a "map" of the puzzle showing what position the 
    mirrors need to be in.  If the switch is labeled "X", it means that it 
    doesn't matter what position the mirror is in, because the laser won't 
    hit that one.  Here's the correct alignment:
       X  X  \   \  X
             /   \   \   \
        /    /   \       /
        \        \  X X
    	After the puzzle, you will "power-up" your swordians.  Then 
    go back to Darillshade and talk to the King.
    The Three Lenses:
    	Now, you must get three lenses from three different towns: 
    Harmenz, Armerda, and Cresta.  This can be done in any order.
    	Talk to Walt, the blue-haired guy in the mansion at the top of 
    town.  He'll sell you the Lens for ALL of the gold you currently have.  
    But don't worry, because right when you're about to exit the mansion, 
    he'll feel guilty(I guess) and return the gold.
    	As there's only monsters in Armerda now, you actually don't 
    go here in order to get Armerda's Lens.  Here's what you do:
    	First, go upstairs to the meeting room in Darillshade's Castle.  
    There should only be one man in here now, this is the mayor of 
    Armerda.  Talk to him, he'll tell you about the Lens.
    	Next, go east of Armerda to the forest dungeon from earlier in 
    the game.  As soon as you enter, head to the right to see an Ogre 
    standing by the gravestone.  You'll have to fight him to get the Lens, 
    but it's the same old easy Ogre boss you fought in Cresta a while ago.
    	First, talk to the couple in the house in the top middle of town.  
    They'll tell you they lost the Lens.  To find it, go to the small shed in 
    the upper left corner of town.  If you search in the middle of the shed, 
    you'll find the Lens(you may have to search the big tree outside this 
    shed before you can find the Lens.  I'm not sure).
    Three Lenses Recovered:
    	After you get all the Lenses, go to the castle courtyard in 
    Darillshade, and give them to the guy there, then talk to the King.  
    There will be a very long scene.
    	Now, you can fly the Flying Dragon airship.  When you enter, 
    there are three commands you can choose:
    1. Fly to Dykroft(end dungeon)
    2. Fly around this world manually.
    3. Leave.
    	This is the final dungeon in the game.  It's not that long, but 
    there's one tricky part in here that I'm not exactly sure how I solved.
    	The first part of this dungeon is easy.  You'll have to walk into 
    mirrors to teleport around, but it's nothing major.
    	After a bit, you'll walk into a teleporter that'll send your 
    characters to jail.  If you have Mary in your party, she'll be teleported 
    to the same cell as you, besides that, all other characters are in 
    different cells, so you'll have to explore this small jail area and find 
    	What you need to do here, is throughout this dungeon, there are 
    four items that you will find in treasure chests.  They look like little 
    yellow, um, things.  Anyway, three are throughout the dungeon, and 
    the fourth is in the jail.  Once you have all four, if you go over the 
    teleporter, you'll get some golden leaf emblem special item that lets 
    you freely walk over the teleporter.
    	A bit after this, Stan will get separated from the rest of the 
    party.  What you must do now is run through this crystal area and find 
    the main crystals and put them in different positions.  There are some 
    things to remember when going through here:
    1. There are certain rooms that, upon Stan stepping on certain floor 
    tiles, will warp him out of the room.  But outside these rooms, 
    there are switches which will make the rooms pitch black, but it 
    will turn off the tiles which warp you out.
    2. If you see your reflection in a mirror here, you will have to fight an 
    easy clone of Stan.  To avoid this, push those blocks in front of the 
    3. When you get to the big crystal that makes noise as you approach 
    it, search it to crumble it.
    Now, here's the positions that the crystals must be in:
    Light Blue: West
    Red: East
    Dark Blue: Original position(pointing to the middle)
    Green: East
    Clear: West
    Yellow: North
    Pink: South
    	Afterwards, find the room in which you can talk to your party 
    members, and if the crystals are in their correct positions, you will be 
    rejoined with all of your party members.
    	For the final section of the end dungeon, search the crystals 
    you find.  There is also a switch that turns on the power, you have to 
    turn that on in order to warp through the mirrors.
    	When you get to the room with the three mirrors, go into each 
    mirror, and search the crystal.  Once all three have been searched, 
    search the crystal in the main room(the one with the three mirrors).  
    This will lead you to the end bosses.
    The Final Battles:
    	The end bosses in this game aren't that hard, only the last one 
    will provide a challenge.
    	Boss One: Lion  HP: 16,000  TP: 9999
    Lion(is this even Lion?  Or is it a clone or something) is pathetically 
    easy.  Just keep hacking away, and he'll go down in no time.
    	Boss Two: Miktran  HP: 25,000  TP: 999
    Also easy, probably slightly more challenging than Lion because he 
    can teleport, making it harder for you to cancel his spells.  But if you 
    stay on him, and don't let him cast spells, you'll win.
    	Final Boss: NEO-Miktran  HP: 30,000  TP: 9999
    This guy IS actually difficult, especially if he gets a spell off.  Because 
    he can cast spells really quickly, so that means that if he gets one spell 
    off, he's probably going to get a few more off, also.  And his spells are 
    very powerful, new spells that you've probably never seen before.  But 
    if you constantly attack, and make sure he doesn't get a spell off, the 
    only time he'll damage you is with his laser attack, which isn't that 
    hard to recover from.  Once he goes down, just sit back and watch the 
    				   PART THREE:
    	This part is dedicated to Tales of Destiny's optional stuff.  This 
    part of the guide has probably been updated(and will be updated) the 
    The Coliseum:
    	You can first enter the coliseum when the floating world 
    appears in the sky.  There will be 8 fights, then a boss fight.
    	Boss: Mighty Kongman  HP: 2935  TP: 272
    Not that hard, after you kill him you will have the option for him to 
    join.  He's a pretty good party member, so it's a good idea to pick him 
    up.  You also will get a one-use enlargement item.  Now you can re-
    enter and fight again to get some more prizes:
    1. Flarebasarad: Power fire sword.
    2. Flame enhancement disc.
    3. Leaf set.
    4. Potion set.
    Now, whenever you enter, you will just get the potion set.  Until, of 
    course, you get to the final stage of the game, the dark world.  
    	Now, in the dark world, if you enter the coliseum again, there's 
    a different set of enemies, with the eighth fight being the boss.
    	Boss: Wyvern  HP: 20,000
    This guy can be tricky, because a lot of weapons(including your 
    swordian) will either cure him or do nothing to him.  If you have the 
    Bahamut's Tail or any other axe weapon, you should do fine, though.
    	Whenever you beat the Wyvern, you will get a prize 
    afterwards.  Here's the list of prizes you get after each time you win:
    1st Time: CompuCommand(lets you do every sword skill with fighting 
    game-like button combinations)
    2nd Time: Channel Ring
    3rd Time: Jewel Set(a bunch of jewels, not sure what each one does)
    4th Time: Some sort of hood accessory for women(not sure of the 
    5th Time: Potion Set
    	*Actually, it seems that you only get these prizes when you are 
    at the end phase of the game.  If you do the coliseum earlier, you will 
    get other prizes.
    After you win the fifth time, all other times you win will be the potion 
    set(I think).  However, there's still more you can do with the coliseum.  
    If you enter it again, there will be three options.  They are:
    1. Do normal coliseum battle.
    2. Play "Knock Down the Monster"
    3. Exit
    So now there's the game "Knock Down the Monster".  Here's how 
    you play:
    	There will be a bunch of guys that will teleport into the arena.  
    You must run up to them and when you're right next to them, press the 
    O button to swing your sword and kill them.  If you're not right next to 
    them, pressing O won't do anything.  If you don't kill one in enough 
    time, it will disappear.  There are 30 enemies.  If you kill them all, you 
    will get a Mystic Symbol.  I entered again and won, and got a poison 
    guard accessory.  I think that's all you can get from this, but I'm not 
    Wacky Kids' Games:
    	In a tradition started by racing a kid in the first Tales game, 
    there are now two games that you can play in different towns that 
    involve children and running around.  The first one is in Cherik, the 
    second in Noischtat.
    Cherik: Tag
    	This is really fun(and addicting).  There will be four kids 
    running after you(two very fast ones, one medium speed and one very 
    slow), and you just have to avoid them for as long as possible.  The 
    game will count how many seconds you successfully avoided them 
    for.  If you get more then 20(I think), you will get an HP+TP 30% 
    refiller.  If you get more than 50, you'll get an HP+TP 60% refiller.  
    And if you get more than 100, you'll get the Ifrit summon item.  Once 
    you've won Ifrit, you can't play this again.
    Noischtat: The Race
    	The race with the kid changes throughout the game.  Early in 
    the game, it's a lot easier.
    Race One:
    	This is sort of difficult, but nothing compared to the second 
    race.  At the final staircase, the kid will have one big speed burst, but it 
    can be blocked by going in front of him, or maybe you'll be so far 
    ahead of him that the speed burst won't matter.  When you win you'll 
    get a choice of three treasures:
    1. Lipstick
    2. Red plant that increases max HP.
    3. Thief's cloak.
    You can only win three times.
    Race Two:
    	This is EXTREMELY difficult, much harder than the race in 
    Tales of Phantasia.  As you race throughout town(follow the arrows), 
    the kid will occasionally get speed-bursts(these happen on the first and 
    last stairways in the race).  If he gets one of these, he will get ahead of 
    you, and you WILL lose the race.  The only way to win, is to get off to 
    a fast start so that you can maneuver in front of him to block his speed 
    burst.  If you win, you'll get a choice of 3 items to get:
    1. Elixir
    2. Charmbottle(not sure what this does)
    3. Nome summon item
    Once you've gotten all three, you can't race anymore.
    Fun n' games in the Mouryu town square:
    	In the Mouryu town square, there are two main games you can 
    play.  The little kid wandering around the square will charge you 100 
    gold to play the old battleship game again, but I'm not sure what you 
    can get from this.  The best I got was a score of a little over 10,000, 
    and a rank of Captain., and I don't remember what I got, but it wasn't 
    that exciting, if even anything at all.  If you get over 100,000, 
    however, you will get a Mystic Symbol(guess I need to try harder).
    	The other game you can play is the crazy number game.  In this 
    game, a random number will be choosen(somewhere between about 
    15-30), and you must subtract that number by either 1, 2, or 3.  But 
    your cat opponent can subtract as well, and so you take turns 
    subtracting.  Anyway, whoever is left with the last number to subtract, 
    loses.  I believe(but I'm not sure) that I got an elixir from this.
    	You can play a slightly different version of blackjack at the 
    pub downstairs from the Noischtat inn.  Actually, this is totally 
    different than blackjack, it's just that you need 21 points to win at any 
    interval, you can't go over.  Here are the points of each card:
    Air: 1,2,3,4             Sea: 7,8,9,10,12       Mountain: 8,9
    Sun: 11                   Moon: 1,2                 Star: 5,7,8,9
    Cat: 3,4                   Bird: 7,9,10              Monkey: 2,3
    Magician: 1            Justice: 11                 King: 9
    Strength: 8              Priestestess: 2           Tank: 7
    Hanged man: 12     Lovers: 6
    The prize is double cash of the 100 gold you pay, and something else(I 
    think a Mental Ring).  Apparently the values of the multiple value 
    cards change depending on what you do first.
    *Special thanks to Acel for this whole blackjack thing here.
    The Lens Master:
    	On a large snow island west of the snow country, there is a hut 
    hidden in the north forest area there.  In that hut lives the Lens Master.
    	If you have less than 3000 lenses, depending on your increment 
    of 1000, you'll get selections of different items, such as leaves that 
    boost your stats, etc.
    	Now what he'll do is if you have more than 3000 Lenses, he'll 
    trade them in and you have a choice of getting one of the following 
    four summon items.
    1. Ifrit
    2. Sylph
    3. Nome
    4. Undine
    One thing to remember is, even if you have 9999 Lenses, he'll still 
    take them all and you'll still get the same crappy selection.
    The Crazy "Paper-Rock-Scissors" Game:
    	On one of the empty islands in Aquavern is this hut hidden in 
    the forest.  You can play some wacky game.  Here are the controls:
    	Press O to make a closed first(rock).
    	Press X to point your fingers(scissors).
    	Press Square to have an open palm(paper).
    Now, whenever you make a certain hand sign, your opponent(Philia) 
    will also make a hand sign.  Certain hand signs beat others.  Here's 
    what beats what(if you've never played paper-rock-scissors before):
    	Rock beats Scissors
    	Scissors beats Paper
    	Paper beats Rock.
    Simple, right?  Well, it's slightly more complex than that.  You don't 
    automatically win or lose if you have the winning or losing hand sign.  
    Now, here's where a little bit of action comes into play: if you have 
    the winning hand sign, quickly press and hold down the O button 
    whack Philia before she can block.  Of you have the losing hand sign, 
    quicky press and hold down the X button to block before she can hit 
    	There are three levels of difficulty in this game, and the higher 
    the level, the more money you can bet(as far as I know, money is the 
    only thing you can get out of this game).  On level 1 you can only bet 
    9 gold, on level 2 only 99 gold, and on level 3, you can bet 999 gold.
    	Besides the eight sword skills that Stan will learn throughout 
    his quest, there are also eight bonus sword skills, seven of which can 
    be gotten from gravestones.  In my last version I only said that six 
    were from gravestones, but I forgot about the one in the Straylize 
    forest.  In order to get them, you must meet four conditions:
    1. You have the magic spell for Stan that is part of the technique.
    2. You have the sword skill for Stan that is part of the technique.
    3. You have Dimlos equipped to Stan.
    4. Stan and Dimlos are on high enough levels to learn it.
    If those three conditions are met, you will have to answer two 
    questions(what the two components to the technique are).  After the 
    Heidelburg Castle gravestone(which is usually the first one players 
    get), you should have the required skills and spells.  So here are the 
    answers to the riddles, plus the requirements(I can't translate the skills, 
    as they are in Kanji, so I'll just write "SKILL", followed by the 
    amount of characters in takes up, such as "Skill3".):
    Location:		Requirements:			Stan's Level:   
    Dimlos' Level:
    Limestone Cave	Fireball	Skill3			20	
    Heidelburg Dungeon	Firewall	Skill3 			25	
    Linea			Firestorm	Skill4			33	
    Klaudis(Garden)	FriaTornado	Skill4			38	
    Swordian Cave	Exploder	Skill3			40	
    Darillshade		Skill5		Skill5			48	
    Straylize Forest	"Big" Disc	Skill(can't remember)	54	
    Tales of Phantasia Quiz:
    	Now, you might have wondered that since there are 8 optional 
    sword skills, yet only 7 gravestones, where is the other?  The non-
    gravestone optional sword skill is gotten from talking to Kres and 
    Arche(Tales of Phantasia characters) in the town of Armerda.  They 
    will be there as soon as the floating world appears, maybe even sooner.  
    But in order to get the technique, you'll have to test your knowledge of 
    Tales of Phantasia, in a 50 question quiz!
    Now, even if you've played the original, these questions aren't 
    going to be easy to answer, unless you know japanese!  So here are the 
    answers for us non-japanese speaking gaming folk(even though I do 
    know a little)!
    1. 2
    2. 1
    3. 4
    4. 3
    5. 3
    6. 4
    7. 2
    8. 2
    9. 1
    10. 3
    11. 2
    12. 1
    13. 4
    14. 3
    15. 3
    16. 4
    17. 2
    18. 1
    19. 3
    20. 4
    21. 2
    22. 2
    23. 1
    24. 4
    25. 2
    26. 3
    27. 4
    28. 1
    29. 3
    30. 4
    31. 3
    32. 1
    33. 1
    34. 3
    35. 3
    36. 1
    37. 4
    38. 1
    39. 4
    40. 2
    41. 4
    42. 2
    43. 4
    44. 1
    45. 3
    46. 2
    47. 4
    48. 3
    49. 4
    50. 3
    You still with me?  Well, if you get all of them correct, you'll get a 
    new sword skill and another Channel Ring.  If you get more than half 
    of them correct, but not all, I believe all you'll get will be just the 
    sword skill.
    Growing the plant in Linea:
    	If you talk to the blue-haired scientist in Darillshade Castle, 
    he'll sell you some seeds for 50 gold.  If you take these seeds to the 
    guy in the middle of the plants in Linea, you can grow a plant.  You 
    will get a choice of what fertilizer you want to use, then if you leave 
    and re-enter the place, the plant will have grow a little, you can add 
    some more fertilizer.  You can do this once more, then if you leave and 
    re-enter again, the plant will be grown and you can get an item from it.  
    As you can imagine, there are a bunch of combinations.  One thing to 
    remember: if you use the same fertilizer all three times, you'll get a 
    dead plant.  Here are the combinations(special thanks again to Acel, he 
    worked long and hard on these suckers, for YOUR viewing pleasure):
    1,1,2 Apple gummy          2,1,1 Apple gummy
    1,1,3 Orange gummy        2,1,2 Squid
    1,1,4 Apple gummy          2,1,3 Long bun
    1,2,1 Apple gummy	      2,1,4 Orange gummy	
    1,2,2 Apple		      2,2,1 Vine	
    1,2,3 Rotten apple	      2,2,3 Short sword
    1,2,4 Sanma(Mackerel)    2,2,4 Orange gummy
    1,3,1 Rotten apple             2,3,1 Vine	
    1,3,2 Matatabi(vine)         2,3,2 Saber
    1,3,3 Rotten apple             2,3,3 Lemon gummy
    1,3,4 Strawberry	      2,3,4 Vine
    1,4,1 Apple		      2,4,1 Pine gummy
    1,4,2 Mixed gummi	      2,4,2 Lemon
    1,4,3 Long sword              2,4,3 White Sillago fish
    1,4,4 Apple		      2,4,4 Vine
    3,1,1 Apple gummy          4,1,1 Apple gummy
    3,1,2 Chestnuts	      4,1,2 Spoilt milk
    3,1,3 Smelly tangerine      4,1,3 Orange gummy
    3,1,4 Recure bottle	      4,1,4 Cheese
    3,2,1 Smelly tangerine      4,2,1 Spoilt milk
    3,2,2 Life bottle	      4,2,2 Monkey banana
    3,2,3 Mackerel	      4,2,3 Vegetable
    3,2,4 Lemon		      4,2,4 Milk gummy
    3,3,1 Smelly tangerine      4,3,1 Cheese
    3,3,2 Lemon		      4,3,2 Spoilt milk	
    3,3,4 Life bottle                 4,3,3 Cheese
    3,4,1 Smelly tangerine      4,3,4 Poison guard
    3,4,2 Rune bottle	      4,4,1 Antidote 
    3,4,3 Unagi(Eel)                4,4,2 Spoilt milk
    3,4,4 Orange gummy         4,4,3 Cheese
    More Seeds!
    	On the coast west of Junkland, there's a hidden seed shop.  
    You can buy three seeds: the one that you can get from the scientist in 
    Darillshade, except it costs 1000 here.  There are also two other seeds 
    you can buy, each costing 10,000.  I was originally going to make up a 
    list of every single plant combo, but that would take up a lot of time 
    and space, plus I saw a complete list recently on a Japanese website 
    and the rewards weren't all that good.
    	However, there are a few good rewards.  The main one is the 
    golden seed, which can be traded in for a disc with a cool spell, and 
    that disc is also part of a sword technique later on.  To get it, first you 
    must go to the seed shop and buy the third item on the list, the 
    "Ranakearu" seed(5 characters, 10000 gold).  Here is the complete 
    steps to take to get the golden seed(special thanks to Johannes Karim 
    for this info):
    	Ranakearu seed: Use fertilizer combination: 3,2,3 to get 
    Panpan seed(not Pompom).
    	Panpan seed: Use fertilizer combination: 2,2,2 to get Tyarakk 
    	Tyarakk seed: Use fertilizer combination 1,2,3 to get the 
    golden seed.
    Now, what to do with the gold seed?  If you take it to Otto, the 
    scientist in Darillshade Castle, he'll in return give you the "Big" Disc, 
    which has a spell which momentarily enlarges your character for an 
    attack(there's a similar item).  What to do with that?  Well, look at the 
    "gravestones" part of this FAQ, because the "Big" Disc helps in 
    getting a sword skill.
    	The Gourmet A fish(marusouda):
    In order to complete on of the cooking ingredients, you'll need a fish 
    ingredient.  However, the only time in the game to get that is from 
    enemies in the pirate ship dungeon.  But don't give up, because you 
    can plant a new one!
    	Once you get the Tyarakk seed, plant it with the combo 2,4,4.  
    Then, take that seed, and plant it with the combo 4,2,4.  Then, take the 
    final seed, and plant it with the combo 4,4,1, to get the missing 
    The Development Lab:
    	East of Linea, in a forest is some weird development lab or 
    something, and there's like at least 15 people walking around in some 
    small hut.  I have no idea what these guys are talking about, but at 
    least one(and maybe more) is telling about the three rods(more on that 
    at the end of this section).  Can anyone translate what these guys are 
    	There's a treasure chest behind one of the columns in this place 
    that contains the Valkyrie call item.
    Dock Warehouses:
    	In each dock in each town, there are warehouses that are totally 
    empty except for boxes you can push.  If you push each box into the 
    correct position(you will hear a click if you stop pushing or pulling 
    over the correct spot in the floor), a treasure chest will appear that you 
    can get an item from.  But it's a little trickier than it sounds: in some 
    warehouses, there are "fake" spots on the floor where you can hear a 
    click, but that don't play a part in solving the puzzle.  You can only get 
    the item from each warehouse once, but you can still repeat the puzzle 
    to see the chest appear(big deal).
    	Sound tedious?  Well, it is.  Sound rewarding?  Maybe a little.  
    Well, I have just the thing for you!  First, I have a list which I made 
    after hard, hard, work(actually, it took only about half an hour), which 
    lists what item you get from every dock warehouse, so you can see 
    beforehand whether it's worth your while or not.
    	The Warehouse List:
    	Right W: Hour glass, miracle gummy
    	Middle W: Miracle gummy, red leaf(Max TP up 10%)
    	Left W: ????, Elixir
    	Left W: ????, Elixir
    	Right W: ????, Ifrit
    	Right W: Escapeboots, Sylph
    	Left W: Life Bottle, Elixir
    	Left W: Pompom Seed, Undine
    	Right W: ????, red leaf(Max AGL up 2)
    	Only W: ????, Nome
    	Left W: "Big" item, ????
    	Middle W: ????, Shiden Sword
    	Right W: Life Bottle, Channel Ring
    	Left W: Lemon gummy, Volt, Luna(the four corner puzzle in 
    under 21 seconds)
    	Right W: Technical Ring, Power Hat, Mystical Symbol(forget 
    which puzzle, under 15 seconds maybe???)
    Enjoy that?  Well, I have more warehouse news for you.  In 
    floor six of the game's bonus dungeon, the item "Candle" can be 
    found.  This seemingly useless item actually turns out to be very 
    helpful indeed, as can be seen if you wander into any of the 
    warehouses after you get it!  What does it do?  Simple.  It shows(via a 
    little red outline) where every box can be put to make a "click".  It 
    only takes a little experimentation to figure it out(which is why I was 
    able to make the warehouse list so fast).  It can be helpful in figuring 
    this stuff out, the only problem is, you can't access the Candle until 
    near the very end of the game, so a lot of these items will have 
    outlived their usefulness.
    Now, if you look in the Snowfria part, you'll see that there are 
    some treasures that need time constraints to get.  Now, for Luna, when 
    I say the "four corners" puzzle, I don't mean in the four corners of the 
    room, I mean where you arrange the boxes so that they form four 
    corners.  Now, unless you have the candle, you won't be able to know 
    exactly where those four corners are, you'll only be able to find this 
    out with experimentation.
    	*A note about cooking: contrary to what many people think, 
    EVERY SINGLE ingredient(except two special ones), can be bought 
    somewhere in this world, and usually it's pretty close(if not in the 
    same town), to where the cook is.  Trust me.  If you still can't find it, 
    you can look on your world map special item to see the lists of all the 
    shops and what they sell.  Also, you can check the solitary vendors on 
    the docks(because most of them aren't listed in the shop lists).
    	If you go to Mary's house in Syril, you can cook.  You just go 
    up to the sink, and she'll tell you the next item you need.  Practically 
    all the items can be gotten from the shop in this town, either in their 
    original form, or by using a Rune Bottle on them to transform them.  
    The only hard-to-get ingredient is the Ifrit summon item(and the 
    Gourmet A fish).  From doing this you will get Gourmet B.
    	Of course, Mary's kitchen isn't the only place where you can 
    cook.  If the kitchen in Darillshade's Castle, a chef will ask you for 
    different items, most of which are in town.
    There are 12 ingredients, which are mainly comprised of fruits and 
    vegetables.  From this, you'll get Gourmet D.  The ingredients for 
    Gourmet D are: apple, prune, strawberry, sweety, aseroga, mango, 
    suchin, kyohou, blue berry, melon, monkey banana, dorian, and pine.
    	In Barukk's house in the town of Cherik, a guy will ask you for 
    more ingredients, most(if not all) of which are seafood type items(fish, 
    crab, etc.).  From this, you'll get Gourmet C.  The ingredients for 
    Gourmet C are: kuruma ebi, zuwai kani, kani miso, and an EGG.
    	In Shiden, in Johnny's house(the big mansion), a cook will ask 
    you for ingredients.  I found my ingredients in Snowflia(the only snow 
    town with a dock), and in Toukei.  From this, you'll get Gourmet A.  
    The ingredients for Gourmet A are: marusouda, katsuo, suzuki, 
    shishamo, carrot, sanma, maguro, vegetable, apple, and jam.
    	*Gourmet A warning!!!  Gourmet A is the gourmet in which 
    you can't buy the ingredient somewhere in this world(besides the Ifrit 
    ingredient in Gourmet B, and you can sort buy even that).  The 
    ingredient is marusouda, a 5 character long fish.  Now, if you've 
    searched the world for this sucker, if you swear you've went to every 
    shop in every town and every vendor on the docks, well, chances are 
    you can't find it.  Why?  Because you can only get this item from two 
    1. The pirate ship dungeon, where you can win it from battles.
    2. From planting.  To know exactly how to get it, refer back 
    up to my planting section.
    	One thing to know about the cooking.  Normally, the chefs will 
    just give you general clues on what ingredients they want.  However, if 
    you have Mary in your party, she'll tell you what ingredients you need, 
    one at a time.  What I mean is that if you're missing an ingredient, 
    she'll tell you, then once you get it and bring it back to the chef, Mary 
    will tell you the next missing ingredient.  The only problem is that 
    you'll never know what ingredients you need if you already have that 
    item in your inventory when you talk to the chef, making it pretty hard 
    to make a list of cooking ingredients for each Gourmet item.
    	Well, what does all this do?  Read the next section to find out!
    The Blue Dragon:
    	At the end of the Garden dungeon(in the sky), you can get an 
    Egg on your special item list if you search Barukk's chair.  If you take 
    the egg back to Linea(I did this as soon as the world turned dark), and 
    give it to your sister, she'll keep it in your house.  Now, after a certain 
    amount of time has passed, you can go back to the egg, and a baby 
    blue dragon will hatch out of.  It can't really do anything except to run 
    around town.  Now, if you get all four Gourmet items(A-D), and feed 
    them to the dragon, you will get a disc which will let you summon the 
    Blue Dragon spell.
    Summoned Monsters:
    	If you listen to the voice test in this game, you can her the 
    voices for the games' summoned monsters.  They are: Ifrit, Undine, 
    Sylph, Nome, Volt, Shadow, Luna, Asga, Gremlin's Lair, and 
    Chameleon.  These are all summoned monsters from the original 
    Now, I've been able to get the first four from the Lens Master, 
    and I've gotten Ifrit from two other places: the tag game in Cherik, and 
    one of the warp towers in the Sky World.  That last one was weird.  I 
    stepped onto a teleporter to warp to another room, and when appeared 
    in the next room, Mary split up from the party, and an arrow pointed 
    towards the wall.  I searched, and found Ifrit(that happened obviously 
    because Mary is looking for Ifrit to use in her cooking).
    	I have Undine in my inventory, but I have no idea where I got 
    her.  And as I said earlier, I got Nome from a dock warehouse.
    	Also, I got Volt and Luna from the same dock warehouse in 
    Snowfria, for more info on that, go back to my dock warehouse guide.
    	This of course leads to the question: where the hell are the 
    other ones?  Well, I wish I knew.  If you know, please email me.  Also, 
    will they all be one use items, or possibly come on discs to use for 
    spells(I don't count the Demon's Lance disc as a call spell, since the 
    voice test groups all the caller spells together, and Demon's Lance 
    isn't there).
    	Stan's sister, Lilith, is actually a hidden character in this game, 
    although it's pretty hard to get her.  This may seem like BS, but trust 
    me, it's in the game, I started over a new game to do this and I have 
    Lilith in my party, so you have my word that it's true.
    1. Make sure you have no more than five party 
    members(which means you can only get one extra 
    character, not two).
    2. Make sure that your luck for each character is high enough 
    so that on the status screen it shows a close-up of your 
    characters' faces instead of the normal picture.  To change 
    your luck, sleep at an inn.  Every time you wake up, your 
    luck will be changed to a new random number.
    3. Go to the end dungeon, and get to the crystal area save 
    point.  Save your game, then leave(DON'T go into the 
    crystal puzzle area AT ALL).
    4. Go to the town of Mouryu, and take the boat to a house, the 
    return, then go to another house until you've been to them 
    all(there will be NO SIGN of anything happening, but trust 
    me, I believe you have to do this).
    5. Go back to the end dungeon, and beat the crystal area 
    event(with Stan being all by himself where you have to 
    arrange the crystals.
    Now check your status screen, and Lilith will be there!  There's no 
    event with her joining, there's even no sign of her joining your party.  
    In fact, if you go back to Linea, you can even talk to her in Stan's 
    house, even though she's in your party!  This may sound like a glitch 
    or something, but she's actually a super-secret character, you can tell 
    that because if you look at her stats, it's just a silhouette of her with a 
    question mark over her, so it was definitely planned this way.  
    Apparently, there is also a way to get Lion back like this, and when I 
    mean like this, I mean some weird crap that doesn't change the story in 
    anyway, and where there's no sign of him joining when he does.  But 
    since it doesn't change the story at all, and you've already had Lion in 
    your party, what's the point?
    The Bonus Dungeon(The Tower of Druaga):
    If you go back to the game's very first dungeon, and go to the 
    room where there are three pedestals(where Rutee joined).  If Mary is 
    in your party(is she involved in like all of the bonus stuff in this game 
    or something!?), she will say something about 3 rods. So, there are 
    three pedestals, and she talks about three rods.  Simple enough.  The 
    three rods you need to put down on the pedestals are: the GC Rod, the 
    RC Rod, and the BC Rod.  The GC Rod is in the Garden dungeon in 
    the sky, the RC Rod is found in the Swordian Cave, and the BC Rod 
    can be found in Walt's house in Harmenz by searching the tall dresser 
    in the lower-left hand room on the second floor after he gives you his 
    Lens.  Actually, that's not the BC Rod, it's some weird staff, but what 
    you need to do is either use a Rune Bottle or Philia's skill to turn it 
    into the BC Rod.  Those who read the first version of this faq probably 
    remember me going nuts over finding this item.  Well, enough with the 
    items.  Now on to the dungeon itself!
    	This is one hell of a weird dungeon.  Every floor looks 
    basically the same(except slightly different layouts), and you can see 
    the enemies on the screen.  The object of each floor is to first collect 
    the key, then use it to go through the door to proceed on to the next 
    floor.  The locations of the keys and doors are random, but each floor 
    is pretty small, so it's not much of a challenge.  The enemies will get 
    progressively harder in here, so watch out.  In fact, you'll meet 
    enemies in here that you've never seen before, and also that are far 
    harder than anywhere else, including the end dungeon.  One thing to 
    know is that you can crumble walls by going up to them and pressing 
    the O button.
    	However, this place is far more complicated than you might 
    imagine.  For one, there's a treasure hidden on every floor, and the 
    things that you must do to get the treasure to appear differs from floor 
    to floor.  Also, there's a boss at the end, and if you scan him, it'll say 
    he has 1 hp, but he's also invincible.  I have no idea how to hurt this 
    	Now, here's my (incomplete)bonus dungeon guide.  Hopefully, 
    by the next update, I'll have complete list, but no promises.
    	In order to fully understand the clues for each floor, you're 
    going to have to know what each enemy looks like.  So here's the 
    enemy list.
    	This is pretty easy, because the slime's names are simply what 
    color they are, then the word "slime".
    	Basically, little piles of goo with little "twig-arms" coming out 
    of the sides.  The name of the roper is the color of the twig, then 
    Will O' Wisps:
    	Little hovering spheres of energy, the Will O' Wisps come in 
    two colors, red and blue.
    Lizard Man:
    	There's only one type of these, I think.  They look like the 
    green-faced hunchback guys in armor.
    	This is a bit more tricky.  The blue knights are blue, and the red 
    knights are red, etc., but there's also a few tricky ones.
    Mirror Knights: Light blue
    Hyper Knights: Yellow
    Spell Casters:
    	This guys are the most important to know what name 
    corresponds to what color, because there's no giveaway in the name.  
    They look like old men in robes, and they have long beards.
    Wizard: Orange
    Sorcerer: Green
    Mage: Purple
    Druid: White
    Undead Spell Casters:
    	These guys are basically the same as their living counterparts, 
    with a few exceptions.  Also, on the map screen, they look a little 
    different, because they have no beard, and their face is totally black 
    except for two little white eyes.
    WizardGhost: Orange
    SorcererGhost: Green
    MageGhost: Purple
    DruidGhost: Light Purple(this one isn't white unlike the Druid).
    W. Ghost: White(remember, this IS NOT a DruidGhost).
    	These are almost like the minibosses of the dungeon.  The trick 
    to killing them, is to use non-elemental attacks only.  This means that 
    all swordians and spells are out, as well as any elemental weapon or 
    skill.  Usually what I do have Bahamut's Tail or some other axe 
    equipped and take them out that way, because then they're pretty 
    weak.  Stan's 2 TP skill "Majenkin" also works well.
    Kuokksu: Since these guys are green, I just refer to them in my guide 
    as "green dragons".
    SilverDragon: They look blue-ish/silver-ish on the screen.
    BlackDragon: Looks purple.
    	A hidden boss in the dungeon(an evil version of Ishtar, 
    perhaps?), you can fight her on floor 57.  She's pretty easy, except for 
    the fact that she can put conditions on your characters.
    	The big bad boss of the dungeon, Druaga is probably the 
    hardest boss in the entire game, including the end boss.  First of all, 
    unless you've re-collected the GC, RC, and BC Rods, he's totally 
    invincible.  You WILL NOT be able to put even a scratch on him.  
    Now, once you've collected all three rods, he mysteriously can be hurt, 
    but he's still hard, with 25,000 HP, and the best spells in the game, 
    including "Big Bang", which you've never even seen until now.  
    Anyway, as usual, just constantly attack him so that he won't be able 
    to get his spells off, and hopefully you'll wear him out before he wears 
    YOU out.
    The Guide:
    	Okay, this guide was put together mainly by me and RobAll, 
    who literally spent hours down here trying out stuff.  A small 
    percentage of this was figured out by attempting to translate the 
    katakana from the Japanese website "Hekiyuu"(but not much).
    Floor:	Treasure:		Requirements:
    1.	Escape boots		The easiest to get.  They're right there in 
    the beginning.
    2.	DashRing		Kill 2 Black Slimes.
    3.	Life Bottle		Kill a Green Slime, then a Blue Knight, 
    don't get key.
    4.	Paralyze Check	Hit the O button at the door, without the 
    5.	Howait Sword		Kill 2 wizards, don't get hit by their 
    6.	Candle			Kill 2 sorcerers on the top part of the 
    screen, but don't get
    				hit by their beam.
    8.	STR+1 Leaf		Get hit by wizard's beam 3 times.
    9.	DarkSeal		Break 2 walls on the left and 2 on top???
    10.	Gauntlet		Get hit by slimes beam, then kill them.
    	FightSymbol		Kill all slimes, don't get hit by 
    beam(worked for me only).
    11.	Disc with 1st cure	Get hit by 10 beams on the bottom of the 
    12.	Battle Suit		Kill a druid on the bottom row of the 
    screen, don't kill
    				anyone else anywhere else.
    13.	R Line Shield		Hit the O button at the door, then kill 2 
    sorcerers, and 2
    				blue slimes???
    14.	?JEWEL(Moonstone)	Have the Mage Ghosts warp 5 times.
    15.	?JEWEL(Emerald)	Kill 1 Blue Knight.
    16.	"Exploder" Disc	Kill Mirror Knight.
    	"Cyclone" Disc	Walk from the left end of the room to 
    the right.
    17.	Ribaasdooru		Leave 2 MageGhosts alive, kill everyone 
    				most of the time, so obviously there's 
    something else)
    18. Dragon Tooth		Walk clockwise 2 times around the 
    19.	Silver Cape		Don't get key, kill the dragon when he's 
    on top of the door,
    				then get the key and open the door.
    20.	Elixir			Open up the door.
    22.	Darkseal		Don't get the key, kill a sorcerer, then a 
    green slime on the
    				top part of the screen.
    23.	"Indegunation" Disc	Kill a Wizard, Blue Slime, Wizard.
    24.	"Antidote" Disc	RobAll got this once, but has no clue 
    26.	HGauntlet		Don't get the key, let the Druids knock 
    down 30 walls, then
    				kill only the Druids.
    27.	?JEWEL(Ruby)	Knock down 10 walls.
    29. ComboCommand	Walk clockwise around the perimeter.
    31.	Mental Ring		Kill a Blue Slime, Will O' Wisp, Blue 
    Slime, Will O'
    				Wisp, Blue Slime, and don't let the 
    Wizards shoot you.
    32.	Demon'sLance Disc	Let the dragon break 5 walls.
    33.	Woodshield(crappy)	Kill Blue Dragon.
    	B Line Shield		Have Stan have 1/10 of his HP, don't 
    kill the blue dragon.
    34.	?JEWEL(Sapphire)	Kill one Mirror Knight.
    35.	?JEWEL(Topaz)	Kill 2 Ropers.
    36.	Dark Bottle		Kill 4 Sorcerers, get hit by their fire.
    	Princess Cape		Kill 4 Sorcerers, avoid the fire.
    37. "MeteoStorm" Disc	Get key and open door, don't kill 
    anyone, and let the 
    Mage Ghosts break several walls(don't 
    know how many), then kill the Mage 
    38.	GC Rod		Kill 2 Will O' Wisps.
    39.	Sliver Cape		Kill a Red Knight???
    40.	Demon's Seal		Kill all enemies, make sure a Roper is 
    41.	Pukurusu Stone	Kill the dragon.
    42.	Star Mace		Kill a Red Will O'Wisp, get hit by the 
    Mage's beam, then
    				kill another Red Will O'Wisp.
    43.	Dark Bottle		Kill the Green, Black, Red, Blue, 
    Darkgreen, Darkyellow
    				slimes in that order.
    	MysticSymbol		Kill the Darkyellow, Darkgreen, Blue, 
    Red, Black, Green
    				slimes in that order.
    44.	Magical Ribbon	Kill the Wizard, Sorcerer, Mage, then 
    Druid in that order.
    45.	Long Sword(crappy)	Chest in there from the beginning.
    	Excalibur		Don't get the Long Sword, then kill the 
    Lizard Man,
    				Hyper Knight, Mirror Knight, Black 
    Knight, Blue Knight
    				in that order(keep the Red Knight alive).  
    Then, a new chest
    				appears.  Open it, then go open the 
    original chest, and
    				instead of there being a Long Sword, the 
    chest will contain
    				the mighty Excalibur, the strongest 
    46.	Aqua Mantle		Touch the Upper Left, Upper Right, 
    Lower Right, Lower
    				Left corners(order may vary).
    47.	RabbitSymbol		Kill one Roper.
    48.	RC Rod		Step on each corner for 10 seconds.
    49.	Lipstick		Push the O button at the door, then fight 
    a Wizard.
    50.	Emerald Ring		Walk a step up, down, left, then right???
    51.	Fire Collection Disc	Get hit by the sorcerer's fire, then kill 
    the Green, Red, then
    				Blue Roper.
    52.	Cloak(crappy)		Break a certain wall, don't kill any 
    	Gold Armor		Break every single vertical wall, and try 
    to kill the enemies
    				so that they can't break any of the 
    horizontal(but the game
    				allows SOME horizontal walls to be 
    53.	"Cure Spells" Disc	From the upper-left go across 9, down 6 
    or 7?
    54.	MoonCrystal		From the upper-left go across 9, down 
    57.	BerserkArrow		Don't get key, hit the O button at door to 
    turn the rock into
    				NiseIshtar, a boss.  Kill her, then the 
    Lizard Man.
    58. BC Rod		Hit the O button on the door, then knock 
    down every wall
    (don't kill any enemies yet), then kill the 
    Dragon and Red Knight???? (This has 
    worked 4 out of 5 times, so I'm probably 
    missing something)
    59.	Nothing		The object of this floor is to make 
    Druaga appear, then kill
    				him.  To make him appear, kill a few 
    enemies until a
    				dragon appears, then kill that to make 
    Druaga appear.  Then
    				kill him to proceed to floor 60.  If you 
    try to go up the
    				staircase without killing him, the game 
    will punish you by
    				warping you back to an earlier floor.
    60.	"Big Bang" Disc	Talk to Ishtar, then walk around until 
    your character puts
    				down all the rods.
    				          PART FOUR:
    	This section lists all of the skills and spells for every character, 
    as well as odd items and equipment.  If I ever upgrade the guide again, 
    I'll probably increase this section the most(like with a skills chart).
    Rare or Unusual Items, Accessories, and 
    Channel Ring:
    	This is one of the cooler accessories in the game.  It lets you 
    control whoever the ring is equipped to with the second player 
    controller!  In fact, if you have four Channel Rings, and have a Multi-
    Tap or some other 4-player adapter, you can have four people playing 
    at once, each controlling their own character.  But one catch: each 
    position on the status screen corresponds to a certain controller.  The 
    position right below Stan is the one for the second player controller, so 
    if you have it equipped to another position, you won't be able to 
    control that person with the second player controller.  To do it, once 
    you have control, you'll have to press select a few times on the fight 
    scene to get the character out of being computer controlled.
    Technical Ring:
    	This ring lets you manually control your characters.  Again, 
    you'll have to press select a few times on the fight scene to get it to 
    manual.  But the problem with manual is that it instead of just pressing 
    the O button and your character automatically running up to the 
    enemy, you have to actually move your character up to the enemy, 
    then hit the O button to swing your sword(if you tap forward twice, 
    you can run).  Personally, I like the old one better.
    Combo Counter:
    	If you turn it on in your customs menu, it will count up the 
    number of hits in your combo, and at the end of the battle, it will give 
    you exp bonuses depending on the best combo you did.
    Combo Command:
    	This lets you perform all your sword skills using button 
    combinations(like in Street Fighter).  I may have a listing of all the 
    combinations later on if I update this guide.  And remember, if you use 
    this with the channel ring, you can have other characters use this.  
    Also, I believe there are special attacks that you can do with the combo 
    command that you can't do normally(for instance, I had Stan do an E. 
    Honda-style Hundred Hand Slap using his sword)!
    Mystical Symbol:
    	This halves the time it takes to cast spells for whoever has it 
    Rabbit Symbol:
    	Raises a character's luck by 30.
    	If you have this equipped, you won't meet any enemies on the 
    world map, but you move EXTREMELY SLOW.  It can get annoying, 
    Mental Ring:
    	Lets you rapidly regain TPs throughout the battle.
    	Protects you from tractor beam.
    Black Onyx:
    	Raises your max HP by 30%.
    Moon Crystal:
    	Raises your max MP by 30%.
    					Swordian's Spells:
    Here's how the chart works:
    Spell Name			TP		Level
    Fireball			5		1
    Eruption			16		7
    Firewall			23		13
    FireStorm			30		19
    Fiafullflare			40		28
    FriaTornado			50		32
    Exploder			60		40
    Fyasteado			5		2
    IceNeedle			6		5
    DeepMist			3		7
    IceTornado			14		10
    AcidRain			7		12
    Antidote			8		13
    Barrier				8		15
    IceWall			22		17
    Recover			18		19
    Heal				10		21
    Sharpness			12		24
    Silence				10		26
    Icicle				26		28
    Nurse				20		36
    Dispell				14		33
    Blizzard			38		37
    Cure				22		40
    RaiseDead			26		45
    Maelstrom			70		50
    Resurrection			32		55
    TidalWave			94		61
    Fireball			5		2
    WindArrow			6		4
    StormBlast			5		6
    Lightning			9		8
    Storm				12		11
    IceTornado			14		13
    Tractorbeam			20		16
    StoneWall			22		19
    Ray				30		22
    Thunderblade			33		25
    Fiafullflare			40		28
    HolyLance			57		31
    FriaTornado			50		34
    Cyclone			54		37
    Indegunation			70		40
    Exploder			60		45
    Extinction			80		50
    BlackHole			88		52
    TidalWave			94		54
    MeteoStorm			100		68
    DivinePower			120		75
    WindArrow			6		2
    Storm				12		9
    StreamArrow			18		12
    WhirlWind			25		16
    Iaslast(?)			40		22
    Cyclone			54		35
    ColdBreath			76		40(?)
    StoneBlast			5		3
    Gravi				10		8
    Pocohan			9		10
    StoneWall			22		16
    Pocohanma			40		21
    Press				43		27
    Demon'sLance		57		32
    Item Steal Chart:
    	This is the chart of the cool items you can get from bosses if 
    you use Rutee's "Rob Item" skill.
    Enemy:		Item:
    Bateista(1st)		Belberna
    OrgasQueen		Rubee
    Bateista(2nd)		Spectacles
    Kraken			Aquamarine
    Teiberius		Shiden (Sword)
    Daris			Moonstone
    Greybum		MixedGummy
    Lion			Elixir
    Rembrandt		SW280280(Disc)
    Ellen			MentalRing
    Barukk			Dark Bottle
    Hugo			Mystic Symbol
    	Well, I hope you enjoyed this guide.  And, if anyone has any 
    corrections or knows something that I don't please email me at 
    johnsonr@compuserve.com.  Your contributions will be noted.

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