hide results

    Juggler's Bible by AAmbroziak

    Version: 1.01 | Updated: 06/15/97 | Search Guide | Bookmark Guide

                            THE JUGGLER'S BIBLE
                                Version 1.01
                              Compiled by AL X
    Hundreds Of Celestial Juggle Combos.
    The first, and most extensive, juggle combo FAQ for Tekken 3.
    First Release: 12th June 1997
    Last Updated : 15th June 1997
    It is recommended that this text is viewed with the Courier New
    font. Or any other where the following numbers and periods are
    vertically aligned:
    This FAQ is a compilation of the hard work and dedicated efforts
    of Tekken players around the world, including the members of the
    Twisted Tekken Fighters Network (T.T.F.N.), and the contributors
    to the Tekken Web Project 3. It is also the result of days of hard
    work on my part. So... This FAQ may be distributed freely AS
    LONG AS it is kept in its complete form, uncut and unedited. This
    FAQ may not be sold for profit. Any magazines, organizations, or
    people, wishing to distribute this FAQ for profit, must contact
    AL X (Alex Ambroziak) at the following e-mail address (that
    includes you EGM!!):
    © copyright 1997 AL X (Alex Ambroziak)
    This FAQ is updated almost daily. To download the latest version,
    to join the T.T.F.N., or to contribute to this FAQ (in the Member
    Information section) go to the following URL:
    A large contribution was made to this FAQ by the ever-impressive
    Slikatel. The latest version of this FAQ can also be found on his
    site; The Tekken Web Project:
    Tekken 3 and all characters are ©1996-1997 Namco¨ Ltd. All rights
    A. Notes
    B. Move Legend
    C. Player Key
    D. Juggle Combos
    	- Jin Kazama
    	- Eddy Gordo
    	- King
    	- Ling Xaioyu
    	- Hwoarang
    	- Lei Wulong
    	- Yoshimitsu
    	- Paul Phoenix
    	- Forest Law
    	- Nina Willams
    	- Kuma/Panda
    	- Julia Chang
    	- Gun-Jack
    	- Brian Fury
    	- Heihachi Mishima
    E. How to create a juggle combo.
    F. Updates
    G. Credits/Thanks
    A.  NOTES
    Please note that some combos contained within this text list pre-
    hits before the actual juggling hit itself. These pre-hits are 
    counted within the combo's hit total. An example of the would 
    be Nina's Divine Cannon combo (d/b+4,3). The left kick causes the 
    float, but it is possible to connect both hits. The right kick 
    being the pre-hit. Her Divine Cannon (d/b+3+4) could be used to
    open the same juggle. Pre-hits are contained within line brackets.
    An example for Nina would be:
    Some moves contained with the pre-hit brackets do not ACTUALLY
    hit, but are necessary for the juggling move to connect. An
    example would be Ling Xaioyu's movement into the Phoenix stance
    before the floating hit is possible:
    Some combos can be found completely contained within pre-hit
    brackets. These are combos that have no float value but are
    guaranteed to hit in their entirety. An example is:
    There are also some combos that will only work effectively if they
    counterhit (must hit at the same time as opponent makes an 
    offensive move). In a later version, these combos will be marked.
    This is an updated test version of this FAQ. It is very possible
    that there are combos contained within this text that do not work
    effectively. We have not had a chance to test every combo,
    although we test more every day. If you find a combo that simply
    will not work, please try different timing and distancing etc. If
    this fails, or you find a typing error, please report the bug to
    me at:
    There is also the chance that some combos are repeated. As
    previously mentioned, this is the test version of this FAQ.
    It was debated as to whether the spaces should be included between
    parts of the combos. We (the Twisted Tekken team) found that
    everybody interprets the spaces differently; so it was decided to
    list the movements without spacing.
    This FAQ will soon be released in the lp,rp,lk,rk convention.
    There is a Slight problem with the alignment in some parts of
    this text. If anybody can help us in fixing this, it would be greatly appreciated.
    There really are SO many more combos to come, and bugs to fix.
    1 ----> Left Punch
    2 ----> Right Punch
    3 ----> Left Kick
    4 ----> Right Kick
    f ----> Tap Joystick Forward
    F ----> Hold Joystick Forward
    b ----> Tap Joystick Back
    B ----> Hold Joystick Back
    d ----> Tap Joystick Down
    D ----> Hold Joystick Down
    u ----> Tap Joystick Up
    U ----> Hold Joystick Up
    d/f --> Tap Joystick Diagonally Down/Forward
    D/F --> Hold Joystick Diagonally Down/Forward
    d/b --> Tap Joystick Diagonally Down/Back
    D/B --> Hold Joystick Diagonally Down/Back
    u/f --> Tap Joystick Diagonally Up/Forward
    U/F --> Hold Joystick Diagonally Up/Forward
    u/b --> Tap Joystick Diagonally Up/Back
    U/B --> Hold Joystick Diagonally Up/Back
    N ----> Let Joystick Return To The Neutral Position
    WS ---> While Standing
    WC ---> While Crouching
    SS ---> Sidestep (u,N or d,N)
    + ----> At The Same Time AS
    ~ ----> Immediately After
    (s) --> Move Causes Stun
    < > --> Hits Contained In Brackets Are Pre-Float Hits
    [_]--> Either/Or, Choice Of Hits
    ?? ---> Very Questionable Combo
    As this FAQ is the result of the combined efforts of many players,
    a key has been made to give credit to each player that has created
    the combo. When you see a three letter code next to a combo, it is
    the abbreviation of the player, or group who created it.
    ALA --> Alex Aleman
    ALX --> AL X
    AOI --> Aoi
    BIG --> Big Cat (Jon)
    CRI --> Crimson
    COM --> Comkeen123
    CYR --> Cyrus
    DJK --> Deok-Jin Kang
    ELV --> Elvis/The Energizer
    FAC --> The Faceless Master
    JAY --> JayDee
    JUN --> Jung
    JUS --> Justice
    M_3 --> M3
    SHU --> Shuckey
    SOL --> Solarch
    TBO --> T-Bone
    TG3 --> TG3
    TIM --> TimB
    TWP --> Combo Courtesy of those who contribute to the Tekken Web
            Project 3*     
    YO4 --> YO4
    *Slikatel, Ben Cureton, Steve Stonce, Dan Wilson, Catlord, Wangel,
    Beamer, SurfBard, Pete, Justin Pierce, Dee, Dakine, Chayo.
    **JIN KAZAMA**
    Combo	                                            Hits Player
    <b,f+2,1>,D+2,1,1+4,D/F+4,4                         8    ALX
    SS+2,1+4,2,1,4                                      6    ALX
    f,N,d,d/f+2,1,1,1,2                                 5    ALX
    f,N,d,d/f+2,1,1,2,2                                 5    ALX
    SS+2,1+4,1,1,2                                      6    BIG
    SS+2,1+4,1,2,2                                      6    BIG
    f,N,d,d/f+2,b,f+2,1,d+2,1+4,2,f,f+2                 8    AOI
    <b,f+2,1(s)>,f,N,d,d/f+2,1+4,1+4,d/f+4              8    AOI
    <b,f+2,1>,d+2,b,f,2,1,d+2,f,f,2                     7    ALA
    <b,f+2,1>,d+2,1,b,f,2,1,d+2                         7    ALA
    SS+2,1,d/f+4,4                                      4    SHU
    <b,f+2,1>,d+2,1,b,f+2,1,d+2,d/f+4,4                 9    CYR
    <b,f+2,1(s)>,f,N,d,d/f+2,b+2,4,2,1,f,N,d,d/f+4,4    9    M_3
    <b,f+2,1>,d+2,1,d/f+1,2,                            6    SOL
    <b,f+2,1(s)>,f,N,d,d/f+2,1,b,f+2,1,D+2,d/f+4        8    M_3
    <b,f+2,1(s)>,f,N,d,d/f+1,3                          4    TBO 
    [f,N,d,d/f+2_SS+2],1,1,2,3                          5    TWP
    [f,N,d,d/f+2_SS+2],1,2,d/f+4,4                      5    TWP
    [f,N,d,d/f+2_SS+2],1,1+4,2,4                        6    TWP
    [f,N,d,d/f+2_SS+2],1,2,f,N,d,d/f+2                  4    TWP
    [f,N,d,d/f+2_SS+2],1,2,f,f+2                        4    TWP
    [f,N,d,d/f+2_SS+2],1,d/f+1,2                        4    TWP
    [f,N,d,d/f+2_SS+2],1,2,4                            4    TWP
    [f,N,d,d/f+2_SS+2],1,2,3                            4    TWP
    [f,N,d,d/f+2_SS+2],1,2,4,f+2                        4    TWP
    [f,N,d,d/f+2_SS+2],1,2,4,f,f+2                      4    TWP
    [f,N,d,d/f+2_SS+2],1,2,4,1+4                        6    TWP
    [f,N,d,d/f+2_SS+2],1,2,4,(run up)d/f+4,4            6    TWP
    [f,N,d,d/f+2_SS+2],1,2,4,f,N,d,D/F+4,4              6    TWP
    [f,N,d,d/f+2_SS+2],1+4,2,4                          5    TWP
    [f,N,d,d/f+2_SS+2],1+4,2,d/f+4,4                    6    TWP
    [f,N,d,d/f+2_SS+2],1+4,2,f,N,D,D/F+4,4              6    TWP
    [f,N,d,d/f+2_SS+2],1+4,2,f,f+2                      5    TWP
    [f,N,d,d/f+2_SS+2],1+4,1,1,2                        6    TWP
    [f,N,d,d/f+2_SS+2],1+4,1,1,1,2                      7    TWP
    [f,N,d,d/f+2_SS+2],1+4,2,f,f+2                      5    TWP
    [f,N,d,d/f+2_SS+2],1,1+4,2,f,f+2                    6    TWP
    [f,N,d,d/f+2_SS+2],1,1+4,2,d/f+4,4                  7    TWP
    [f,N,d,d/f+2_SS+2],1,1+4,2,f,N,D,D/F+4,4            7    TWP
    [f,N,d,d/f+2_SS+2],b+2,4,4                          4    TWP
    [f,N,d,d/f+2_SS+2],b+2,4,2,1,2                      6    TWP
    [f,N,d,d/f+2_SS+2],1,b+2,4,2                        5    TWP
    [f,N,d,d/f+2_SS+2],1,b,f+2,1,2                      5    TWP
    [f,N,d,d/f+2_SS+2],b,f+2,1,2,f,f+2                  5    TWP
    [f,N,d,d/f+2_SS+2],b,f+2,1,2,f,N,d,d/f+2            5    TWP
    [f,N,d,d/f+2_SS+2],b,f+2,1,2,1+4                    6    TWP
    [f,N,d,d/f+2_SS+2],1,2,b,f+2,1,[2_d+2]              6    TWP
    WS+2,f,N,d,d/f+2,f,f+2                              3    TWP
    WS+2,f,N,d,d/f+2,d/f+4,4                            4    TWP
    WS+2,f,N,d,d/f+2,f,N,d,d/f+2                        3    TWP
    WS+2,f,N,d,d/f+2,f,N,d,D/F+4,4                      4    TWP
    WS+2,f,N,d,d/f+1,3,4~3                              4    TWP 
    d+3+4,1+4,d/f+4,4                                   6    TWP
    d+3+4,1+4,2,f,f+2                                   6    TWP
    d+3+4,1+4,2,d/f+4,4                                 7    TWP
    d+3+4,1+4,2,b,f+2                                   6    TWP
    d+3+4,1+4,2,f,N,d,d/f+2                             6    TWP
    d+3+4,1+4,2,f,N,d,D/F+4,4                           7    TWP
    d+3+4,1+4,2,1,1,2                                   8    TWP
    b,f+2(s),f,f+3,d/f+4,4                              4    TWP
    b,f+2(s),f,N,d,d/f+1,3,4~3                          4    TWP
    b,f+2(s),d+3+4,d/f+4,4                              5    TWP
    b,f+2(s),d+3+4,d+1,WS+4,4                           6    TWP
    b,f+2(s),d+3+4,1+4,d/f+4,4                          7    TWP
    b,f+2(s),d+3+4,1+4,2,d/f+4,4                        8    TWP
    b,f+2(s),d+3+4,1+4,2,f,N,D,D/F+4,4                  8    TWP
    b,f+2(s),d+3+4,1+4,1,b,f+2                          7    TWP
    b,f+2(s),d+3+4,1+4,1,1,2                            8    TWP
    b,f+2(s),d+3+4,1+4,1,1,1,2                          9    TWP
    [f,N,d,D/F+4_f,f+3(close)],d/f+4,4                  3    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,2,4                  5    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,1+4,d/f+4            6    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,d/f+4,4              5    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,2,d/f+4,4            6    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,2,f,f+2              5    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,2,b,f+2              5    TWP
    [f,N,d,D/F+4_f,f+3(close)],1+4,2,f,N,d,d/f+2        5    TWP
    **EDDY GORDO**
    Combo	                                            Hits Player
    (Rewinder)1+2~3+4,d/b+4,3+4,3+4                     4    AOI
    (Hand Stand)D+3+4,4,f+3                             3    JUN
    Combo	                                            Hits Player
    u/f+4,1,2,b+4,1+4                                   5    AOI
    u/f+4,1,2,d+3+4,2                                   5    AOI
    u/f+4,2,1,1,1                                       5    DJK
    u/f+4,1,2,B+1+4                                     4    SHU
    <1,2,2,1,3,4,4,3,2>,u/f+4,B+4,1+4                   11   SHU
    u/f+4,1,2,d+3+4,2,D+3,d/f+1                         7    FAC
    f,N,d/f,1+2(Bounce),B+4                             2    JUN 
    u/f+4,1,1+2,1                                       4    TWP
    f,N,d,d/f+1+2,u/f+4,D+3+4,2                         4    TWP
    f,N,d,d/f+1+2,1,2,b+4,1+4                           5    TWP
    f,N,d,d/f+1+2,1,2,D+3+4,2                           5    TWP
    D,d/f+1,D+3+4,2                                     3    TWP
    D,d/f+1,WS+4,D+3+4,2                                4    TWP
    D,d/f+1,WS+4,D+3+4,2,D+3+4,2                        6    TWP
    Combo                                               Hits Player
    WS+2,2,2,2,2,1,f,f+1+2                              8    ALA
    <D+3,2,1>,4,d/f+1,2,2,2,b+3+4~3+4,d+3               10   JAY
    WS+2,2,1,1,2,f,f+3,4(while turned)                  8    M_3
    <d+1+2>,1+2,1,2,d/b+1                               4    TWP
    <d+1+2>,1+2,1,D+1,f+4,4                             6    TWP
    <d+1+2>,1+2,1,D+1,4~3                               5    TWP
    <d+1+2>,1+2,2,D+1,f+4,4                             6    TWP
    <d+1+2>,1+2,2,D+1,4~3                               5    TWP
    <d+1+2>,1+2,d/f+1,2,1,4                             5    TWP
    <d+1+2>,1+2,1,1,d/b+1,d+1+2,f+4,4                   6    TWP
    <d+1+2>,1+2,2,2,d/b+1,d+1+2,f+4,4                   6    TWP
    <d+1+2>,1+2,1,2,d/b+1,d+1+2,f+4,4                   6    TWP
    <d+1+2>,1+2,1,1,d/b+1,D,d/f+4,4                     6    TWP
    <d+1+2>,1+2,2,2,d/b+1,D,d/f+4,4                     6    TWP
    <d+1+2>,1+2,1,2,d/b+1,D,d/f+4,4                     6    TWP
    <d+1+2>,1+2,1,u+1+2,2,D,d/f+4,4                     6    TWP
    <d+1+2>,1+2,2,u+1+2,2,D,d/f+4,4                     6    TWP
    <d+1+2>,1+2,1,u+1+2,2,d+1+2,4~3                     5    TWP
    <d+1+2>,1+2,2,u+1+2,2,d+1+2,4~3                     5    TWP
    <d+1+2>,1+2,1,1,d/b+1,d+1+2,4~3                     5    TWP
    <d+1+2>,1+2,d+1+2,1+2                               2    TWP
    <d+1+2>,1+2,1,2,d/b+1,d+1+2,4~3                     5    TWP
    WS+2,2,2,2,1,4                                      6    TWP
    WS+2,2,1,d/b+1,d+1+2,f+4,4                          6    TWP
    WS+2,2,1,d/b+1,D,d/f+4,4                            6    TWP
    WS+2,2,1,d/b+1,d+1+2,4~3                            5    TWP
    Combo	                                            Hits Player
    f,N,d,d/f+4,u/f+3,4,3                               4    ALX
    d+4,4,1,1,2,4                                       6    AOI
    f,N,d,d/f+4,3~4,d+4,4                               5    AOI
    (Non-Flamingo)f,N,d,d/f+2,1,2,[u_u/b+3,4]           5    AOI
    f,N,d,d/f+4,u/f+3,4,3,F+4                           5    SHU
    f,N,d,d/f+4,d/b+3+4                                 2    JUN
    <d+4>,4,1,2,1,2,d+4,4                               8    M_3
    f,N,d,d/f+4,3~4,1,d+4,4                             6    M_3
    [d/f+2_WS+2_f,N,d,d/f+2],1,1,2,4                    5    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],1,3,3,3,3                  6    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],4,4,4,4                    5    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],1,3,3,4                    5    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],1,d/f+3,4                  4    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],1,1,d+4,4                  5    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],1,2,d+4,4                  5    TWP
    [d/f+2_WS+2_f,N,d,d/f+2],f,f+3                      2    TWP
    <3,3,3>,3,4,4,4                                     7    TWP
    <d+4>,4,1,f,f+3                                     4    TWP
    <d+4>,4,d+1,WS+4~4                                  5    TWP
    <d+4>,4,3~4                                         3    TWP
    f,N,d,d/f+4,3~4,d+4,4                               4    TWP
    f,N,d,d/f+4,u+3,4                                   3    TWP
    f,N,d,d/f+4,f+3,4,3                                 4    TWP
    f,N,d,d/f+4,f+3,3,3,3                               4    TWP
    f,N,d,d/f+4,f+3,3,3,4                               4    TWP
    f,N,d,d/f+4,f+3,2,2,3                               5    TWP
    f,N,d,d/f+4,3+4,2,1,1                               4    TWP
    f,N,d,d/f+4,3+4,1,4,3                               4    TWP
    f,N,d,d/f+4,3+4,1,F+3,3                             5    TWP
    f,N,d,d/f+4,3+4,1,1,d+4,4                           5    TWP
    f,N,d,d/f+4,3+4,2,1,d+4,4                           5    TWP
    f,N,d,d/f+4,3+4,1,b+3                               3    TWP
    f,N,d,d/f+4,3+4,f+3,b+3                             2    TWP
    f,N,d,d/f+4,3+4,f+3,N,3,3,3                         4    TWP
    f,N,d,d/f+4,3+4,f+3,N,3,3,4,4                       5    TWP
    (Right Foot Forward)F+4~4,2,1,1                     4    TWP
    (Right Foot Forward)F+4~4,1,4,3                     4    TWP
    (Right Foot Forward)F+4~4,1,F+3,3                   4    TWP
    (Right Foot Forward)F+4~4,1,1,d+4,4                 5    TWP
    (Right Foot Forward)F+4~4,2,1,d+4,4                 5    TWP
    (Right Foot Forward)F+4~4,1,b+3                     3    TWP
    (Right Foot Forward)F+4~4,f+3,b+3                   3    TWP
    (Right Foot Forward)F+4~4,f+3,N,3,3,3               5    TWP
    (Right Foot Forward)F+4~4,f+3,N,3,3,4,4             6    TWP
    **LEI WU LONG**
    Combo	                                            Hits Player
    [d/f+2_u/f+4],1,f,N,1,2,1,2,4,d(Crane Stance),d+4   8    ALX
    <d+3+4>,3+4,u/f+4,4~4,3,3                           5    CRI
    <d+3+4>,3+4,1,f,N,1,2,1,2,d,4,d+4,[u_d]             8    AOI
    <d+3+4>,3+4,b+1+2,4,4,3,3                           6    AOI
    u/f+4,1,2,1(Turning Punches),4,4,3,3                8    AOI
    (Panther Stance)Counterhit With 2,3,2,1,2,[3_4]     6    AOI
    <b+3+4>,d+4,(pause)4,4,4,3,3,3~4                    6    ALA
    (Tiger Stance)1,1,f,N,1,2,1,2,4                     7    ALA
    <f,N,1,2,1,2,4,d,3,4,2,3>                           9    TG3
    u/f+4,1,f,N+4,1,2,3                                 6    M_3
    <f,N,1,2,1,2,4,d,3,4,2,3>,4~4,3,3                   12   TBO
    [d/f+2_u/f+4],1+2~1,d+4                             4    TWP
    [d/f+2_u/f+4],1+2~2                                 3    TWP
    [d/f+2_u/f+4],1,4~4,3,3                             4    TWP
    [d/f+2_u/f+4],1,f,N,1,2,1,2,4                       7    TWP
    [d/f+2_u/f+4],1,f,N,1,2,1,2~D,4                     7    TWP
    [d/f+2_u/f+4],d/b+4,4                               3    TWP
    [d/f+2_u/f+4],1,2,d+4,4                             5    TWP
    [d/f+2_u/f+4],f,N,4,1,2,3                           5    TWP
    <d+3+4>,3+4,b+1+2                                   2    TWP
    <d+3+4>,3+4,f,N,3                                   2    TWP
    <d+3+4>,3+4,2+1~2,d/b+4                             4    TWP
    <d+3+4>,3+4,2+1~1,d+4                               4    TWP
    <d+3+4>,3+4,u/f+4,f,N,4,1,2,3                       6    TWP
    <d+3+4>,3+4,u/f+4,f,N,1,2,1,2,4                     7    TWP
    <d+3+4>,3+4,u/f+4,f,N,1,2,1,2~D,4                   7    TWP
    <d+3+4>,3+4,u/f+4,4~4,3,3                           5    TWP
    <d+3+4>,3+4,u/f+4,d/b+4,4                           4    TWP
    <d+3+4>,3+4,f+2+3(Snake Stance),2,2,2               4    TWP
    d/b+4,4~4,3,3                                       4    TWP
    d/b+4,WS+4,4~4,3,3                                  5    TWP
    d/b+4,WS+4,f,N,1,2,1,2,4                            7    TWP
    d/b+4~D(Snake Stance),2,2,2                         4    TWP
    Combo                                               Hits Player
    <d/f+1,2(Turns Opponent)>,d/f+2,1,f,f+4,d/b+1       6    ALX
    4~3,(Pause)d+1+4(Damages Both Players)              2    CRI
    4~3,b+1+2,N,1+2,1,u/f+4                             4    AOI
    4~3,b+1+2,N,1+2,f,f+4,1,f,f+3,u+1+2,f,f,f           8    AOI
    d/f+2,1,b+1,1,1,1,u/f+4                             7    AOI
    d/f+2,d/f+2,f,f+3,d+2,d/b+3                         5    ALA
    d/f+2,1,b+1,u/f+3+4,b+1,u/f+3+4                     6    ALA
    <f+2>,d/f+2,b+1,1,f,f+4                             5    ALA
    d/f+2,1,b+1,1,3                                     5    ALA
    <f+2>,d/f+2,1,f,f+4,d/b+1                           5    SOL
    <f+2>,d/f+2,1,f,d/b+2,2,2,2(One Misses),2           6    FAC
    <f+2>,d/f+2,1,1,f,f+4,d/b+1                         6    FAC
    d/f+2,b+1,1,f,f+4                                   4    TWP
    d/f+2,b+1,1,d/f+1,1                                 5    TWP
    d/f+2,b+1,1,u/f+3+4                                 4    TWP
    d/f+2,b+1,1,d/b+1                                   4    TWP
    d/f+2,b+1,1,u+1+2                                   4    TWP
    d/f+2,b+1,1,u+1+2[f_u/f]                            4    TWP
    d/f+2,b+1,1,1,f,f+4                                 5    TWP
    d/f+2,b+1,u/f+3+4~b+1                               4    TWP
    d/f+2,b+1,u/f+3+4~b+1~u/f+3+4                       5    TWP
    d/f+2,b+1,1,u/f+3+4~b+1                             5    TWP
    d/f+2,b+1,1,u/f+3+4~b+1~u/f+3+4                     6    TWP
    d/f+2,b+1,d/f+1,2,d/b+2,2,2,2,WS+4                  9    TWP
    d/f+2,d/f+2,f,f+3,d+1,D,d/f+3                       5    TWP
    d/f+2,1,b+1,1,1,1,3                                 7    TWP
    4~3,b,b+1,N+1                                       3    TWP
    4~3,b+1+2,(any button)f,f+3,1                       4    TWP
    4~3,b+1+2,(any button)1,f,f+3,1                     5    TWP
    4~3,b+1+2,(any button)1,f,f+4                       4    TWP
    4~3,b+1+2,(any button)1,b+1,1,f,f+4                 6    TWP
    4~3,b+1+4,f,f+4                                     3    TWP
    4~3,b+1+4,1,f,f+4                                   4    TWP
    D,d/f+3,WS+4,u/f+3+4,b+1                            4    TWP
    D,d/f+3,WS+4,f,f+4,d/b+1                            4    TWP
    D,d/f+3,WS+4,u/f+3+4~b+1~u/f+3+4                    5    TWP
    b+1+2,(any button),3                                2    TWP
    b+1+2,(any button),4,4                              3    TWP
    b+1+2,(any button),1,f,f+4                          3    TWP
    b+1+2,(any button),d/b+3,3,3,3,3,f+4                7    TWP
    b+1+4,d+1,f,f+4                                     3    TWP
    b+1+4,d+1,D,d/f+3                                   3    TWP
    b+1+4,d+1,WS+4,d/b+1                                4    TWP
    b+1+4,u/f+3+4,b+1                                   3    TWP
    b+1+4,u/f+3+4,b+1,3+4                               4    TWP
    Combo                                               Hits Player
    [d/f+2_u/f+4],1,1,2,d,d/f,f+2                       5    ALX
    [d/f+2_u/f+4],1,D+4,2                               4    ALX
    [d/f+2_u/f+4],1,f,2,3                               4    ALX
    [d/f+2_u/f+4],1,f,f+3,4                             4    ALX
    <d,d/f,f+1(s),d+4,2>                                3    ALX
    [d/f+2_u/f+4],1,1,d/f+2                             4    CRI
    <f,f+4(counterhit),d,d/b,b,N+3,2>,2                 4    AOI
    <d,d/f,f+1(s),D,d/f+2>,2,D+4,2                      5    AOI
    <d,d/f,f+1(s),D,d/f+2>,2,d,d/b,b,N+3,2,1            6    AOI
    D+4,2                                               10   AOI
    <d,d/f,f+1(s)>,u/f+4,1,d,d/b,b+3,2,2                6    ALA
    <d,d/f,f+1(s)>,d/f+2,F+1+2,f,F+4                    4    SHU
    <d,d/f,f+1(s)>,d/f+2,d,d/f,F+2                      3    SHU
    <d,d/f,f+1(s)>,d/f+2,u/f+4,D+1,4                    5    SHU
    <d,d/f,f+1(s)>,d/f+2,1,d,d/f,F+2                    4    COM
    <d,d/f,f+1(s)>,u/f+4,D(Crouching)+1,D/F+2~1         5    M_3
    [d/f+2_u/f+4],1,d,d/f,f+2                           3    TWP        
    [d/f+2_u/f+4],1,2,D+1                               4    TWP
    [d/f+2_u/f+4],1,2,F+1+2                             4    TWP
    [d/f+2_u/f+4],1,u/f+3,4                             4    TWP
    [d/f+2_u/f+4],1,d,d/b,b+2                           3    TWP
    [d/f+2_u/f+4],1,d,d/b,b+1                           3    TWP
    [d/f+2_u/f+4],d,d/b,b+3,2,1                         4    TWP
    [d/f+2_u/f+4],d,d/b,b+3,2,2                         4    TWP
    [d/f+2_u/f+4],1,d,d/b,b+3,2,1                       5    TWP
    [d/f+2_u/f+4],1,d,d/b,b+3,2,2                       5    TWP
    [d/f+2_u/f+4],1,2,D+4,2                             5    TWP
    <d,d/f,f+1,d,d/f,f+2>                               2    TWP          
    <d,d/f,f+1>,u/f+3,4                                 3    TWP
    <d,d/f,f+1,d/f+1+2>                                 2    TWP
    <d,d/f,f+1>,u/f+4,1,D+4,2                           5    TWP
    <d,d/f,f+1>,u/f+4,1,d,d/f,f+2                       4    TWP
    <d,d/f,f+1>,u/f+4,1,2,d,d/f,f+2                     5    TWP
    <d,d/f,f+1>,u/f+4,1,2,D+1                           5    TWP
    <d,d/f,f+1>,u/f+4,1,2,F+1+2                         5    TWP
    **FOREST LAW**
    Combo                                               Hits Player
    [<b+1,2>,1_<b+2,3>,4],1,b+1,2,1                     7    ALX
    [<b+1,2>,1_<b+2,3>,4],1,b+2,3,4                     7    ALX
    [<b+1,2>,1_<b+2,3>,4],D,U+4                         4    ALX
    [d/f+2_u/f+4],1,b+2,2,2                             5    ALX
    [<b+1,2>,1_<b+2,3>,4],3+4,3+4                       5    CRI
    [<b+1,2>,1_<b+2,3>,4],1,b+2,3,d/b+2,4               8    AOI
    [<b+1,2>,1_<b+2,3>,4],1,2,d/b+2,4                   7    AOI
    <3,3>,4,1,2,d/b+2,1                                 7    AOI
    [<b+1,2>,1_<b+2,3>,4],WC+1,WS+1,d/b+4               6    AOI
    [<b+1,2>,1_<b+2,3>,4],1,1,b+2,3,4                   8    DJK
    [<b+1,2>,1_<b+2,3>,4],1,2,b+2,3,4,f,f,d/b+2         9    ALA
    [<b+1,2>,1_<b+2,3>,4],u/f+4,3+4,3+4                 6    ALA
    [<b+1,2>,1_<b+2,3>,4],f+2~1                         4    JUN
    [<b+1,2>,1_<b+2,3>,4],1,1,2,d/b+4                   7    M_3
    <2,3>,1,b+2,3,4                                     6    JUN
    [<b+1,2>,1_<b+2,3>,4],d/b+2,4                       5    TWP
    [<b+1,2>,1_<b+2,3>,4],b+1,2,1                       6    TWP
    [<b+1,2>,1_<b+2,3>,4],b+2,3,4                       6    TWP
    [<b+1,2>,1_<b+2,3>,4],3,4                           5    TWP
    [<b+1,2>,1_<b+2,3>,4],3,3,4                         6    TWP
    [<b+1,2>,1_<b+2,3>,4],d/f+4,3                       5    TWP
    [<b+1,2>,1_<b+2,3>,4],d+2,3                         5    TWP
    [<b+1,2>,1_<b+2,3>,4],1,d/b+4                       5    TWP
    [<b+1,2>,1_<b+2,3>,4],1,d/b+2,4                     6    TWP
    [<b+1,2>,1_<b+2,3>,4],1,d+2,3                       6    TWP
    [<b+1,2>,1_<b+2,3>,4],1,2,b+2,3,4                   8    TWP
    [<b+1,2>,1_<b+2,3>,4],1,2,b+2,d+2,3                 8    TWP
    Combo	                                            Hits Player
    <d/b+4>,3,1,d/b+4~3                                 5    ALX
    <d/b+4>,3,1,1,2,1,2,f+1+2                           8    ALX
    <d/b+4>,3,1,1,2,1,2,4                               8    ALX
    <d/b+4>,3,1,d/b+3+4                                 4    ALX
    d/b+3+4,1,d/b+3+4                                   3    ALX
    d/b+3+4,1,1,2,1,2,4                                 7    ALX
    d/b+3+4,1,1,2,1,2,f+1+2                             7    ALX
    SS+2,1,1,2,1,2,f+1+2                                7    ALX
    SS+2,1,1,2,1,2,4                                    7    ALX
    <d/b+4>,3,u/f+3,d+4,1,d/b+4                         6    CRI
    d/b+3+4,u/f+3,1,d+4,1,1,2,f+1+2                     8    AOI
    f+1+2                                               9    AOI
    <b+1(s)>,d/b+3+4,d,d/f,f,d/f+2+3,1,d+3,2,d/b+3+4    7    AOI
    <b+1(s)>,d/b+3+4,d,d/f,f,d/f+2+3,1,d+4,1,f,f+3      7    AOI
    <d/b+4>,3,b+2,2,d+4,1,f,f+4                         7    DJK
    SS+2,1,b+2,2,d/b,4                                  5    ALA
    <d/f+1,2,1,2,4,3,4,2,4,3,d/b+4>,3                   12   SHU
    f,f+4                                               9    YO4
    <d/b+2(s)>,u/f+4,d+4,1,1,2,f,f+4                    7    M_3
    <1,2,d+3>,2,d/f+3,3,3,1,2,d/b+4                     10   TIM
    [<1_WS+1_d/f+1],2,1,2,3,3,2,1,4,3,d/b+4>,3          12   FAC
    <d/f+1,2,1,2,4,3,4,2,4>,3,d+4,1,1,2,d/b+4,3         16   ELV
    <d/b+4>,3,u/f+3,1,2,f+1+2                           6    TWP
    <d/b+4>,3,u/f+3,d/b+3+4                             4    TWP
    <d/b+4>,3,u/f+3,d/b+4,3                             5    TWP
    <d/b+4>,3,u/f+3,d+3,2,d/b+4                         6    TWP
    <d/b+4>,3,u/f+3,d/f+3,2,d+3,2,d/b+4                 8    TWP
    <d/b+4>,3,u/f+3,d/f+3,3,3,1,2,f+1+2                 8    TWP
    <d/b+4>,3,u/f+3,d+4,1,d/b+4,3                       7    TWP
    <d/b+4>,3,u/f+3,d+4,1,1,2,d+3,2                     9    TWP
    <d/b+4>,3,u/f+3,d+4,1,f,f+3                         6    TWP
    <d/b+4>,3,u/f+4,d+4,1,f,f+3                         6    TWP
    <b+1(s),d+3>,2,d/b+4                                4    TWP
    <b+1(s),d/b+4>,3                                    3    TWP
    <b+1(s),d+4,1,d/b+4>,3                              5    TWP
    Combo                                               Hits Player
    f,f+2,d/f+1+2                                       2    ALX
    f,f+2,f,f+2                                         2    ALX
    f,f+2,f+1,1,1                                       4    ALX
    <f,f+1+2,f,f+2,d/f+1+2>                             3    BIG
    u/f+4,f,f+1+2,f,f+2                                 3    BIG
    f,f+2,d,d/f,2,1                                     3    CRI
    f,f+2,2,1,2                                         4    AOI
    f,f+2,b,d/b,d,d/f+2,u/f+3+4                         3    M_3
    Combo	                                            Hits Player
    f+1+4(Unblockable),d+4,D,d/f+4,3                    4    CRI
    <f+1,d+4>,1,d+4,1,d+4,1,d+4                      ?? 5-8  CRI
    <2,1,1,2,3,3,3,4,4,1,1>,2+3,1                       14   AOI
    u/f+4,1,2+3,1                                       5    AOI
    <d/f+2>,1,f,f,f+2,1,1,f,f,f+2,1                     7    DJK
    <d+4>,1,1,2,d+4,1,u/f+3+4                           7    ALA
    f+1+4(Unblockable),D/F~1,2,d+4,1                    5    M_3
    [<f+1~2_D,d/f+2(s)],d/f~1,1,d/f~1,2>                5    M_3
    f+1,1,2+3,1                                         5    FAC
    3+2,4,1,d+4,1,d+4,1,d+4,1,d+4                    ?? 7-10 TBO
    Combo	                                            Hits Player
    d+1+2,1+2~1+2,b,d/b,d,D/F+1                         4    AOI
    d/f+2,3,D+1,2,u/f+3+4                               4    M_3
    **BRIAN FURY**
    Combo	                                            Hits Player
    d,d/f,f+2,b+2,1,4,3,3                               6    DJK
    d,d/f,f+1_WS+1,1,b+2,1,2_4                          5    DJK
    d,d/f,f+2,b+2,1,4,f,f+2                             5    DJK
    u_u/f+4,1,2,f,f+2                                   4    DJK
    d/f+3,WS+3,1,f,f+2                                  4    DJK
    d,d/f,f+2,b+2,1,4,f,f+2                             5    DJK
    <3,2,1>,d/f+1,b+4,3,4                               7    TBO
    Combo                                               Hits Player
    f,N,d,d/f+2,1,2,f+1,b+2,1                           6    DJK
    f,N,d,d/f+2,1,2,f,N,d,d/f+4,4,1                     6    DJK
    f,N,d,d/f+2,1,1,2,2                                 5    TBO
    Special thanks to AOI.
    A juggle combo is a combination of hits following a floating move.
    A juggle is only true, if the hits that follow the floating move
    continue to hit the character without the player ever getting a
    chance to escape the combo.
    To create your own juggle combos, you MUST know your character's
    juggle openers/floating moves. These are moves that knock your
    opponent into the air, making them prone to extra hits. Many
    characters share similar juggle openers. These are d/f+2 and u/f+4
    (uppercut and jumpkick). Some characters are not able to float
    opponents in this way. Every character also has floating moves
    specific to the individual. An example would be Nina's d/b+3+4.
    After an opponent has been knocked into the air, you have a choice
    of what to do next. Commonly, a regular combo (that would hit
    whilst opponent is standing), or part of a regular combo, is used
    as the juggled character falls. As you become more advanced, you
    realize that it is possible to add one or two extra, quick hits in
    before the regular combo (such as jabs, or 1,2 punches). Another
    option is to finish the juggle combo with a hard knock-away hit
    such as Paul's Deathfist (d,d/f,f+2). Take a look at the following
    example, for Jin Kazama, which encompasses all of the above.
    The first hit (f,N,d,d/f+2) is a juggle opener, and floats the
    opponent. That move is specific to Jin, although the same combo
    could be started with d/f+2 (common to almost all character). The
    second hit (1) is simply a single jab. It is not completely
    necessary, but spaces the combo out, gives it more hits, and looks
    good. The next hits (1+4) are part of a regular combo (White
    Heron). The combo is finished with a move that knocks the opponent
    away (D/F+4,4). In all, the juggle combo hits 6 times, does
    substantial damage and makes far more sense than just letting the
    character fall to the floor after the first hit.
    When creating and performing juggle combos, it is essential to
    understand the ideas of distancing and timing. In the previous
    example, you must step in about half a step before applying the
    second hit. On third part (The White Heron Combo), you must wait
    until the falling character has almost hit the ground before
    pressing 1+4 to perform the move. If the distance and/or timing is
    off on any combo, it will appear to be impossible. Both distance
    and timing come with practice, patience and experience.
    < > included to show pre-float hits. If there are moves contained
    within these brackets, the hits do not juggle or cause a float.
    They are pre-float hits, and are sometimes optional.
    [ ] included to show option parameters.
    Non-guaranteed ground hits have been removed (King's Moonsault for
    New combos have been added to every character.
    Some bugs have been removed, but many still remain.
    FAQ renamed.
    Special credits and/or thanks to......
    Namco, for making such an amazing game.
    Rachel, for being the MOST understanding girlfriend to EVER live.
    I love you Rachel.
    Slikatel, for his advice and allowing me to use the combos on his
    Aoi, for help with HOW TO MAKE A JUGGLE COMBO.
    The Faceless Master for layout, ideas.
    Everyone who helps out in the Twisted Tekken team (especially
    Crimson, Aoi, TekGod, Jim and Kent), and contributes to the News
    and Rumors section.
    All the T.T.F.N. Players, because without you; not only would this
    FAQ not exist, but Twisted Tekken would be no different to any
    other Tekken site.
    Everyone who contributes to The Tekken Web Project 3, for their
    combos and hard work.
    Everyone who visits Twisted Tekken, thank you for making it the
    unexpected, runaway success that it is.
    Jon, A.K.A. Big Cat, for teaching me, putting me in my place, and
    astonishing me, on a daily basis; and for helping with this FAQ.
    Aram the Mighty for ALWAYS being willing to visit the arcade.
    Jayce, Scott, Q and Martin, for BEING Jayce, Scott, Q and Martin.
    Mateo A.K.A. Toshin, for NOTHING hehehe.
    All the Pinocchio's Amusement staff (Tony and Aziz especially) for
    being so cool.
    Lateef, for his art contributions.
    All the Webmasters, for providing all the information that they
    do, and being so friendly (especially Dinoza, Nogard, Faceless
    Master, Vic, Mario, Richard, GraveDigga, Slikatel and those I have
    inevitably forgotten).
    St. Ides, Labatt and Molson for getting me drunk and causing me to
    restart this ENTIRE FAQ from scratch (more than once!!).
    All the obsessed Tekken junkies out there, you are not alone!!! ;)

    View in: