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    FAQ/Strategy Guide by Aristotle

    Updated: 06/28/01 | Search Guide | Bookmark Guide

    Theme Hospital: The Unofficial Walkthrough
    Steve Novicki
    Copyright (c) February 18, 2000 by Steve Novicki
    1 - Introduction
    2 - Doctors and Specialists
    3 - Handymen
    4 - Nurses and Secretaries
    5 - Rooms
    6 - Diseases
    7 - When VIPs Come To Visit Your Hospital
    8 - Cheats
    9 - Farewell
    1 - Introduction
    	Hello! My name is Steve Novicki, and I will be your narrator and 
    guide throughout this FAQ for the fantastic simulation computer game, 
    Theme Hospital. I have been playing Theme Hospital for about two years 
    now, and I can create a successful hospital WITHOUT the use of cheat 
    codes up until about level six. Despite my inexperience to the game, I 
    know a lot about it, and felt it my personal responsibility to write 
    this FAQ for all players of Theme Hospital. 
    	Also, as stated above, this FAQ is legally Copyright (c) February 
    18, 2000 by Steve Novicki. If you rip off of this or any of my other 
    FAQs for any reason without my personal consent, I can sue you and 
    easily win. Just don't do it. Now all that boring legal stuff is said, 
    let's get to the FAQ!
    2 - Doctors and Specialists
    	Without Doctors, like in real life, hospitals cannot function 
    properly. Also, in a very sexist gesture, all Doctors in all hospitals 
    are male, no female Doctors. There are a variety of different Doctors, 
    all ranging in skill and attention to detail. There are also four 
    different types of Doctors. Below is a list of them all and what each 
    DOCTOR: Your average Doctor. He can do anything in the game except 
    perform surgery, use the Psychiatry Room, or research in the Research 
    Department. Also, only a Researcher can use the DNA Restorer Room. 
    Basically, Doctors are the universal people in the game that you will 
    PYSCHIATRIST: The first specialist you will encounter on the first 
    level. These cost way more than plan Doctors to hire, but they can 
    treat and diagnose patients using the Psychiatry Room. That is all 
    that's special about Psychiatrists. They can also do everything that 
    normal Doctors can do.
    RESEARCHER: The second most basic specialist in the game. Researchers, 
    and only Researchers, can conduct research in the Research Department. 
    They can also do everything that normal Doctors can do. They cost more 
    to hire than normal Doctors do. 
    SURGEON: The most complex specialist in Theme Hospital. I think that 
    these cost the most of all staff to hire. Surgeons are the only Doctors 
    who can perform surgery in the Operating Theater. You should have at 
    least three Surgeons; one rests while the other two operate. Every 
    operation in Theme Hospital requires two Surgeons to operate, and a 
    Nurse to see the patients into the Ward. Surgeons can also do 
    everything else normal Doctors can. 
    THE DOCTORS IN GENERAL: All Doctors need to rest in the staff room for 
    a certain period of time to allow them to recuperate from their hard 
    day at work. If you set the Send Staff To Staff Room level too high, 
    the Doctors (not to mention all the other staff) will get tired, mad, 
    make mistakes, demand pay rises, and eventually quit. Set the Send 
    Staff To Staff Room level to about twenty or twenty-five percent and 
    they will never demand pay rises or get mad. 
    All Doctors come with a certain level of training. Starting from the 
    fourth level, you can train your Doctors to higher skill levels. All 
    you need to do this is a Training Room and a Consultant (discussed 
    later). Put both in the Training Room (making sure that their tiredness 
    level is at zero). Also make sure that the Staff Room is close to them, 
    or else the training of a Doctor will take longer. It is a good idea to 
    have lots of Bookcases and Skeletons in your Training Rooms, due to the 
    fact that it speeds up the training time. Another important fact is 
    that the more Doctors you train at once in a single Training Room, the 
    less the speed they will learn at. Like, if you have one Doctor being 
    taught on a one-on-one basis, he will learn at a rate three times 
    faster than that of the same Training Room with three Doctors in it.
    There are three types of Doctors: Junior, Doctor, and Consultant. A 
    Junior is a Doctor with hardly any training, so you should train them 
    to get them to an acceptable level of skill. The main advantage of 
    hiring Juniors is that they are VERY cheap, and you can train them for 
    free. A Doctor is a Doctor with a skill level that is about in the 
    middle or a little above that. Doctors cost a little more than Juniors, 
    but less than Consultants. Doctors and Juniors have no special 
    features. Consultants, on the other hand, are glorified Doctors. Their 
    skill level is extremely high, and they can be used to train young 
    Doctors and Juniors to acceptable levels. Consultants cost a LOT of 
    money, and the more special skills they possess (like a Surgeon), they 
    will pass that skill on to their students. Also, the more Doctors and 
    Juniors work in your hospital, the more knowledge and skill they 
    obtain. They eventually will become Consultants if they are working in 
    your hospital for long enough. You should make sure that all staff 
    possess a moderate to high level if Attention to Detail (specified when 
    you hire them). If they don't, they will make more mistakes. But you 
    can train them and Attention to Detail won't really matter then.
    3 - Handymen
    You need Handymen, and a lot of them, dependent upon the size of 
    your hospital. Handymen's sole purposes in life are to (a) sweep up the 
    litter, (b) water the plants and (c) fix machinery that is damaged or 
    old. Pretty important. Really important, actually. If you don't have 
    any Handymen when you put plants in your hospital, they will die and 
    cause patients to become unhappy. If you don't have any Handymen when 
    you have a hospital with lots of people visiting it, the litter will 
    get out of control and epidemics will break out. If you don't have any 
    Handymen when you have one or more machines in your hospital, unless 
    you replace it once in a while, it will explode and the room will 
    become unusable. Very bad indeed. It's a good thing that most Handymen 
    are cheap and reliable, the best Handyman costs about $117 to hire 
    monthly (at least, I think it's monthly, could someone check for me?). 
    	Handymen, like Doctors, need to rest every once in a while. If 
    they don't, they soon become cranky and get tired, mad, demand pay 
    rises, make a lot of mistakes, and eventually quit. To remedy this, 
    have a lot of Handymen, quite a few Staff Rooms, and set the Staff Go 
    To Staff Room level to about twenty to twenty-five percent. Also, if 
    you see a piece of litter in your hospital that has not yet been swept 
    up by a Handyman, right-click any Handyman and put him directly over 
    the tile that contains the piece of litter. If the Handyman has a high 
    Attention to Detail rating, the Handyman will then sweep up the litter 
    on the spot without complaining. One last comment: you can adjust the 
    concentration of one field to any Handyman by left-clicking on one. Now 
    click one of the buttons that you wish to concentrate; either Sweeping 
    Litter, Watering Plants, or Fixing Machinery. All are important, but I 
    find it best to just not have any plants in your hospital at all.
    4 - Nurses and Secretaries
    	Secretaries are probably the most important staff in your entire 
    hospital. Without them, your patients would not know where to go. They 
    would not even have a chance to check into your hospital because they 
    would not have a Secretary to check in with. You must hire a 
    Secretary(s) to see all of your patients. If you don't, you cannot 
    start a hospital. They are kind of cheap, though, considering their 
    level of importance. The best one costs something around $123 to hire 
    per month, and the best thing is that THEY DO NOT GET TIRED. Not at 
    all. They do not have to go to the Staff Room because they do not get 
    tired, for some reason, benefiting you in the manner that you do not 
    have to have two or three Secretaries at once. Secretaries require 
    Reception Desks to stand behind in order to see the patients. You 
    should, as always, choose a Secretary with a high Skill Level and, if 
    possible, Attention to Detail. 
    	Nurses are women in your hospital who administer drugs via the 
    Pharmacy, see patients into the Ward, and operate the Fracture Clinic. 
    Kind of important, not really, though, because your hospital could 
    function without any Nurses, you just wouldn't be able to cure a lot of 
    	Anyway, hiring Nurses is kind of expensive, a good one would 
    about $150 monthly to hire. But you should have a lot of them, three or 
    four, because of the fact that they perform so many tasks. They, like 
    Doctors and Handymen, need to rest just like them, so you can go up to 
    the section on either of them to find out how to do this. There is not 
    really much else to say about them, just make sure that the ones you 
    have are skilled. 
    5 - Rooms
    	There are many different rooms in Theme Hospital, all serving 
    either one or many purposes. Many of them are funny. I have gotten all 
    of the rooms in Theme Hospital and condensed them into one section. 
    They are all listed below.
    These rooms will diagnose patients to find out what is wrong with them. 
    If your Doctors use all of the diagnosis equipment you have and still 
    do not know what is ailing the patient, a fax machine message will come 
    up, asking you what you want them to do.
    GP's Office (General Practitioner's)
    This is the fundamental room of any good hospital. Secretaries direct 
    patients here, and then they go to the nearest GP's Office, sit, and 
    wait. A Doctor should soon come to assist them, if none are, hire more 
    Doctors. The Doctor will, if you're lucky, diagnose a patient's 
    disease, and the patient will be sent for a cure.
    General Diagnosis
    This is kind of like the GP's Office, except that it is the second room 
    the patient goes to. If the GP's Office can't diagnose the patient's 
    disease, there's a good chance that the General Diagnosis room will.
    This is a piece of machinery that diagnoses patients. Somewhat 
    effective, but if you don't have a lot of money at the moment, you 
    might want to get this. The Cardiogram requires maintenance.
    We're getting into some serious diagnosis equipment here! The very 
    sophisticated Scanner is a piece of equipment that scans patients to 
    find out what's wrong with them, kind of like a metal detector. The 
    Scanner is very expensive, but worth it, it can diagnose almost every 
    Theme Hospital disease. The Scanner requires maintenance.
    The Ultrascan is very expensive, but well-worth the cost. Looking like 
    an ultrasound, it diagnoses almost every ailment in Theme Hospital with 
    the greatest of ease, and costs the patient a pretty penny, too. The 
    Ultrascan is a piece of machinery that requires maintenance.
    Blood Machine
    The Blood Machine is basically a glorified way of taking and analyzing 
    blood. It takes samples of the patient's blood and analyzes it 
    to diagnose the disease the patient has. It looks very, very odd, and 
    is fun to watch. It is a very effective method of diagnosis that can 
    diagnose almost every disease in the game. The Blood Machine is a piece 
    of equipment, and an expensive piece at that, that requires 
    This is a moderately expensive piece of diagnosis equipment that is 
    highly effective. It costs the patient a lot, and has a long life to 
    it. The only downside to it is that it takes up an exceedingly large 
    amount of space in your hospital. The X-Ray also requires maintenance.
    The Treatment Rooms do exactly what their name implies: they treat the 
    patients in one way or another. The difference between Treatment and 
    Clinic Rooms is that the Treatment Rooms cure many diseases, while 
    Clinics are made to cure one disease.
    The mad people's room! The Psychiatric Room requires one qualified 
    Psychiatrist to perform treatments. It is a good idea to keep in mind 
    that when building one of these rooms, many Bookcases and Skeletons 
    will aid in speeding up the treatment and cause the Psychiatrist to 
    make fewer mistakes.
    The Pharmacy is where the Nurse administers various drugs to patients
    with diseases that require a drug to treat them. Remember, if you have 
    more than one Pharmacy (which is a good idea); have more than one Nurse 
    to work in them. Drugs cost money to replace, $100 each time, about 
    every week or so. I just threw that in there so you know that.
    The Ward is where patients who are about to receive surgery go prior 
    to the surgery. A Nurse sees in the patient, the patient has the 
    surgery soon after that, and after the surgery, the patient is sent 
    home, considered cured. The Ward is also used as a diagnosis room, the 
    Nurse keeps patients for overnight observation. Any Ward requires one 
    Nurse, just like the Pharmacy.
    Operating Theater
    Where people go to have surgery (duh!) The Operating Room requires two 
    qualified Surgeons to perform the operations, and the Operating Table 
    itself needs to be replaced every once in a while. NOTE: Sometimes, I 
    would scroll over to my Operating Theater and find a Surgeon inside 
    whose happy bar was filled halfway and tiredness bar was half-filled, 
    also. This means that the Surgeon is very unhappy, and very, very 
    tired, and due to some odd bug in the game, never knows to go to the 
    Staff Room. It this does not happen, he will demand an outstanding pay 
    rise, something like $300-$800. It would be to both of your benefit to 
    remove him from the Operating Theater immediately and place him in the 
    Staff Room.
    These are where treatments for specific disease are. They are all 
    machines, so they will need maintenance by a Handyman, except for the 
    DNA Fixer, which does not, for some reason.
    The cure to the infamous disease Bloaty Head is located in this room. 
    It is a piece of machinery where a needle is stuck into the overly 
    inflated head, popped, and then inflated to the proper PSI using a 
    bicycle pump. Any normal Doctor executes this procedure.
    DNA Fixer
    People with Alien DNA are sent here. For some odd reason, the game does 
    not consider this a piece of equipment, so it does not need 
    maintenance. Only a qualified Researcher can perform this procedure.
    Hair Restoration
    People with the disease Baldness are sent here to receive a full head 
    of hair. It looks kind of like a hair salon hair dryer. The Hair 
    Restorer requires one normal Doctor to perform the procedure. 
    Slack Tongue Clinic
    People with the disease Slack Tongue are sent here. Their tongue is put 
    in a machine that slices it off quickly and painfully. The Slicer 
    requires one Doctor to perform the procedure. 
    Fracture Clinic
    Patients with the disease Fractured Bones come here to receive 
    treatment. The cast is removed quickly, efficiently, and painfully. 
    This clinic requires one Nurse to perform the procedure. 
    People diagnosed with the extremely funny disease of Hairyitis are sent 
    here to be electrocuted by a machine and then sent home, considered 
    cured. The Electrolysis requires one normal Doctor to perform the 
    Jelly Vat
    People with Jellyitis are sent here to be solidified. Any normal Doctor 
    performs this procedure. 
    People diagnosed with Radioactivity are sent here to be cured. It is a 
    gigantic shower where people are bathed in. Any normal Doctor performs 
    this procedure. 
    Exactly what they sound like; facilities. These aid your hospital by 
    performing non-medical related activities.
    Staff Room
    This room is crucial to the well-being of your hospital; it lets your 
    staff rest and recuperate. If they do not rest, they become very mad, 
    tired, they make mistakes, demand pay rises, and eventually quit. It's 
    a good idea to place a few of these, one at each end of your hospital.
    Research Department
    This is a very, very, very, very, very important room. Without it, you 
    would not be able to research new cures and equipment for your 
    hospital, therefore limiting your hospitals growth. You conduct 
    research via the Research Screen, an icon at the bottom right of the 
    game screen. You should first take all the percentages out of 
    everything but Diagnosis, and put it all into Diagnosis. Then, when 
    Diagnosis is complete, do the same thing with Cures. Then Improvements, 
    and then everything else. The Research Department requires at least one
    qualified Researcher, preferably two or three, to conduct the research. 
    You can have an infinite amount of Researchers in the Research 
    Department at once, but I prefer to have two or three.
    What else is there to say, except that is really entertaining to watch 
    people use the toilets! A good hospital would have two or three of 
    these. Also, the more Drink Machines you have, the more Toilets are 
    This is where staff with an incredibly low skill level go to be trained 
    mercilessly by Consultants. You should have a lot of Bookcases and 
    Skeletons, because this speeds up staff training a considerable amount. 
    	Lotta rooms in Theme Hospital, huh? They all have practical 
    uses, and none of them cost too incredibly much. The most expensive is 
    the DNA Fixer, costing $20,000. Oh well, so life goes on. 
    6 - The Diseases
    Bloaty Head
     Cause - Sniffing cheese and drinking unpurified rainwater
     Symptoms - Very uncomfortable for the sufferer
     Cure - The swollen head is popped, then reinflated to the correct PSI
            using a clever machine
     Cause - Prolonged exposure to the moon
     Symptoms - Sufferers experience enhanced sense of smell
     Cure - An electrolysis machine removes the hair and seals up the pores
     King Complex
     Caused by the spirit of the King entering the patient's mind and 
    taking over
     Symptoms - Donning of colourful suede footwear and eating 
     Cure - A Psychiatrist tells the patient how ridiculous he or she looks
     Cause - Being bitten by a radioactive (and invisible) ant
     Symptoms - Patients suffer no discomfort. Indeed, many use the 
    condition to play practical jokes on their families
     Cure - A colourful liquid drunk in the Pharmacy soon restores the 
    patient to full observability
     Serious Radiation
     Cause - Mistaking plutonium isotopes for chewing gum
     Symptoms - Patients with this condition feel very, very unwell
     Cure - The patient must be placed in a Decontamination Shower and
            cleansed properly
     Slack Tongue
     Cause - Chronic overdiscussion of soap operas
     Symptoms - Tongue swells to five times its original length
     Cure - The tongue is placed in the Slicer Machine, and removed 
    quickly, efficiently and painfully
     Alien DNA
     Cause - Face huggers equipped with intelligent alien blood
     Symptoms - Gradual alien metamorphosis and desire to destroy our 
     Cure - The DNA is mechanically removed, cleaned of alien elements and
            replaced quickly
     Fractured Bones
     Cause - Falling off high things onto concrete
     Symptoms - Loud crack and inability to use afflicted limbs
     Cure - The cast is set then removed using a laser-driven removing
     Cause - Telling lies and making up stories to be popular
     Symptoms - Shiny-headedness and embarrassment
     Cure - Hair is seamlessly melded onto the patient's head using a 
    painful machine
     Discrete Itching
     Cause - Tiny insects with sharp teeth
     Symptoms - Scratching, leading to body-part inflammation
     Cure - Patient drinks a pharmaceutical gluey syrup to prevent the skin
            from itching
     Cause - Gelatin-rich diet and too much exercise
     Symptoms - Excessive wobbliness and falling down a lot
     Cure - The patient is immersed in the Jelly Vat in a special room for
            a bit
     Sleeping Illness
     Cause - Overactive sleep gland in the roof of the mouth
     Symptoms - Overwhelming desire to crash out everywhere
     Cure - A high dosage of powerful stimulant is administered by a Nurse
     Pregnancy (not seen in the game, but downloadable on the 'net)
     Cause - Power cuts in urban areas
     Symptoms - Faddish eating with consequent beer gut.
     Cure - Baby is removed in Operating Theatre, washed and presented to
     Cause - Licking the yogurt from the foil tops of opened pots
     Symptoms - Flesh is rendered see-through and horrible
     Cure - A Pharmacy drink of specially cooled and coloured water cures
            this disease
     Uncommon Cold
     Cause - Small particles of snot in the air
     Symptoms - Runny nose, sneezing and discoloured lungs
     Cure - A big swig of uncommon cough medicine made from special 
    ingredients in the Pharmacy will cure this
     Broken Wind
     Cause - Using a gymnasium treadmill after a meal
     Symptoms - Upsetting the people directly behind the patient
     Cure - A heavy mixture of special watery atoms is drunk rapidly in the
     Spare Ribs
     Cause - Sitting on cold stone floors
     Symptoms - Unpleasant feeling of chestiness
     Cure - These must be taken out by two Surgeons, and given to the 
    patient in a doggy bag
     Kidney Beans
     Cause - Crunching up ice cubes in drinks
     Symptoms - Pain and frequent trips to the toilet
     Cure - Two Surgeons must remove the beans without touching the sides
            of the kidney
     Broken Heart
     Cause - Someone richer, younger and thinner than the patient
     Symptoms - Weeping and RSI caused by hours of tearing up holiday 
     Cure - Two Surgeons open the chest and gently mend the heart whilst
            holding their breath
     Ruptured Nodules
     Cause - Bungee jumping in cold weather
     Symptoms - Inability to sit down in comfort
     Cure - Two qualified Surgeons must removed the nodules using steady
     TV Personalities
     Cause - Daytime television
     Symptoms - Delusions of being able to present a cookery show
     Cure - A trained Psychiatrist must convince the patient to sell their
            TV and buy a radio
     Infectious Laughter
     Cause - Classic situation comedy
     Symptoms - Helpless chortling and repetition of unfunny catchphrases
     Cure - A qualified Psychiatrist must remind the patient how serious
            this condition is
     Corrugated Ankles
     Cause - Driving over traffic calming measures in road
     Symptoms - Footwear does not fit snugly
     Cure - A slightly toxic blend of herbs and spices is drunk to 
    straighten out the ankles
     Chronic Nosehair
     Cause - Sniffing disdainfully at those worse off than the patient
     Symptoms - Nosebeard a badger could make a nest in
     Cure - A disgusting hair-removal potion is taken orally, prepared by
            a Nurse in the Pharmacy
     3rd Degree Sideburns
     Cause - Wistful longing for the 1970S
     Symptoms - Big hair, flares, platforms and glitter make-up
     Cure - The Psychiatry staff must, using up-to-date techniques, 
            the patient that these hairy accoutrements are rubbish
     Fake Blood
     Cause - Patient usually subject of practical joke
     Symptoms - Red fluid in veins which evaporates on contact with 
     Cure - Psychiatric calming is the only way to deal with this problem
     Gastric Ejections
     Cause - Spicy Mexican or Indian food
     Symptoms - Half-digested food is emitted from the patient in random 
     Cure - Drinking a special binding solution prevents anything being 
     The Squits
     Cause - Eating pizza found under the cooker
     Symptoms - Ugh. Surely you can guess
     Cure - A glutinous mix of stringy pharmaceutical chemicals solidify
            the patients innards
     Iron Lungs
     Cause - Inner-city smog mixed with kebab remains
     Symptoms - Ability to breathe fire and shout loudly underwater
     Cure - Two Surgeons operate to remove the cast solid lungs in the 
     Sweaty Palms
     Cause - Fear of job interviews
     Symptoms - Handshakes with patient are like grabbing a recently 
    submerged sponge
     Cure - A Psychiatrist must talk the patient out of this made-up 
     Heaped Piles
     Cause - Standing around by water coolers
     Symptoms - Patient feels like he/she is sitting on a bag of marbles
     Cure - A pleasant, yet powerfully acidic drink dissolves the piles 
    from the inside
     Gut Rot
     Cause - Mrs. O'Malley's Good Time Whisky Cough Mixture
     Symptoms - No cough but no stomach-wall lining either
     Cure - A Nurse can administer a selection of dissolved chemicals to 
    coat the tum
     Golf Stones
     Cause - Exposure to poison gas inside golf-balls
     Symptoms - Delirium and advanced shame
     Cure -These must be removed by an operation requiring two Surgeons
     Unexpected Swelling
     Cause - Anything unexpected
     Symptom - Swelling
     Cure - The swelling can only be reduced by lancing during an operation
            requiring two Surgeons
    As you can see, there are quite a few interesting diseases in Theme 
    Hospital (over 30). There are four ways of curing a disease. The most 
    common way is via the Pharmacy; that is, patients go see a Nurse who 
    administers medicine, curing their ailment. The second way is by means 
    of a Psychiatrist, who will talk with the patient in the Psychiatrist's 
    Office, curing the patient. The third most common way is through a 
    machine, a.k.a. a clinic. You get a lot of money by curing most of the 
    machinery-curable diseases because it requires the use of expensive 
    machinery; you also have to maintain the machinery, though. Be careful. 
    The least common method of curing diseases is through an operation. 
    Operations are performed in the Operating Theatre by two qualified 
    Surgeons, and most of the diseases, once cured, fork over a pretty 
    7 - When VIPs Come For Visits To Your Hospital
    	VIP visits are very frequent. As most of you know, VIP stands 
    for Very Irritating and Pompous, and if you get one bad word from any 
    of them, your reputation goes down like a cement block in a lake. But 
    this is very, very rare, and you much more likely than not get a cash 
    award and if you're lucky, a reputation boost, from the VIP. Just make 
    sure that your hospital is spick and span, the staff are all in good 
    moods, no one dies, and none of the machines blow up. Also, try to cure 
    as many patients as possible while the VIP is visiting. The VIP checks 
    for all of these things, and also to see the technology of your 
    equipment (Scanner, Ultrascan, high-tech pieces of machinery like 
    that). This will almost guarantee you an excellent word from the VIP. I 
    also like to block off sections of my hospital that are either not 
    finished, have no radiators, or are hopelessly dirty. These tips should 
    make VIP visits a lot easier. 
    8 - Cheats
    	The cheats in Theme Hospital are called fax machine cheats. This 
    is because you punch certain numbers in on the fax machine that comes 
    up every once in a while, and you enable the cheat mode. 
    1.	Wait for a message to appear in the bottom left-hand corner of 
    the screen, as these are normally questions directed to you by 
    your Doctors. The best way to do this is to build a single 
    GP's Office and the place one Reception Desk, hire one 
    Receptionist and one Doctor, open the hospital, and wait. 
    2.	Wait for a little box with a question mark on it to pop up. 
    Click on one if it does. 
    3.	If you're lucky, a fax machine will be revealed. Using the 
    mouse pointer, enter the following numbers to get the 
    corresponding response: 
    24328: Enter cheat code mode.
    7287: Enter a secret rat-shoot level after beating 
    the current level.
    	While in cheat mode, press the following button combinations to 
    activate the corresponding responses:
    	Shift + C: $10,000 (hold continuously for a lot more money)
    	Shift + Control + C: All items
    	*F11: Lose game
    	*F12: Win game
    *Might not work with all versions.
    	You can also cheat using a good hex-editing program, like 
    or Norton Disk Editor. Just start a brand-new game of Theme Hospital, 
    save it to a file, and open that same file in the disk-editing program. 
    Now change offsets 00061A95 - 00061A97 to FF FF FF, respectively. This 
    will give you a TON of money to fool around with! 
    9 - Farewell
    	It was truly fun writing this FAQ to share information of one of 
    my favorite games with other people, and I hope you've enjoyed it as 
    much as I have. This took me approximately three hours to type (I type 
    fast), and I had a lot of fun while typing it. If you have any 
    questions, comments, updates, or complaints to or about this FAQ, let 
    me know with an e-mail or two to Aristotle47@aol.com or 
    TheRedBaron64@hotmail.com (preferably Aristotle47@aol.com). I usually 
    check my mail two - four times each day and would be happy to read and 
    reply to anyone who sends me one regarding any of my FAQs. You can also 
    read my reviews for various games; they are under the alias Aristotle. 
    Farewell, my good friends, and happy gaming.

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