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    FAQ by Kuno

    Version: 3.0 | Updated: 10/15/98 | Search Guide | Bookmark Guide

    The Unholy War Faq
    Version 3.0
    Written by Kuno
    Note: This FAQ is best viewed in Courier New font at a size of 10
    Table of Contents
    I. Introduction
    II. Controls
    III. Modes of play
    IV. Characters
    V. Power ups
    VI. Cheats   *NEW SECTION*
    VII. Tips & Hints *UPDATED* 
    VIII. Credits
    IX. Disclaimer
    -/-What's New-\-
    First I want to thank those you have written me with all your hints, tips, 
    strategies. Kudos to you all!! ^_^
    well now the FAQ has grown into v3.0. But wait what ever happened to v2.0, well 
    that's my fault I did a v2.0 and then I got more mail so I decided to make it 
    v3.0. Sorry for the confusion. 
    As you can see I've added Gameshark Codes to the FAQ as well as adding a new 
    There still are some things that I need to add to this FAQ.
    1. stategy for all the strategy levels on each AI level.
    2. Strategy for each of the Teknos and Arcane warriors
    3. anyother cheats & codes that can be found.
    So keep those e-mails coming, this is your FAQ as much as it is mine!
    I. Introduction
    The unholy war is an action/stratgey game from Crystal Dynamics and Eidos 
    interactive. At first glance it doesn't seem all that impressive, so I was 
    reluctant to purchase it. But I was always taught never to judge a book by its 
    cover. So I bought it. Well I must say that I like it. The Mayhem mode is fun if 
    your not into that strategy thing, and the Strategy mode is fun if you want more 
    of a challenge. If you haven't guessed already this is my first FAQ. Well on 
    with the FAQ ^_^!
    II. Controls
    Well the controls for Mayhem mode aren't as complex as Strategy granted.
    Mayhem Mode
    Attack/Magic...................Triangle/Square/Circle Buttons
    Jump/Fly.......................X Button
    Pause/Unpause..................Start Button
    Quit...........................Select Button (while the game is paused)
    Strategy Mode
    Move Action Pointer.......................D-pad
    Select Warrior............................X Button
    Move Warrior..............................D-pad
    Place Moving Warrior......................X Button
    Place Summoned Warrior....................X Button
    Select Fortress with Warrior in it........X Button
    Select Warrior standing on fortress.......Square Button
    Select next Warrior or fortress...........Triangle Button
    Use Special Power.........................Square Button
    Cancel Action.............................Triangle Button
    Access Hints..............................Circle Button
    Pause/unpause.............................Start Button
    End turn early............................Select + X button
    Save Game.................................Select + Square Button
    Load Game.................................Select + Circle Button
    Zoom map in/out...........................L1 Button
    Change map tilt...........................R1 Button
    Rotate map left/right.....................L2/R2 Buttons
    III. Modes Of Play
    The Unholy War is divided into two type of games. Mode one is Mayhem mode, which 
    is just a one-on-one battle between you and the computer or another human 
    player. Mode two is Strategy mode, which is a strategic battle where the two 
    forces clash in campaigns to capture bases. During this mode Mayhem mode will 
    come up when two warriors fight over the same hex. There are some different 
    options in each mode. But good for you I have laid them all out for you! ( gee 
    aren't I so nice ^_^ )
    Mayhem Mode
    The First thing you do is select your team. Here are all the options.
    Note: Player 1 is always on the left and Player 2/Computer is always on 
    	the right.
    Player 1		Player 2/Easy AI/Normal AI/Hard AI
    --------		----------------------------------
    Teknos		Arcane
    Arcane		Teknos
    Teknos		Teknos
    Arcane		Arcane
    All			All     *this is both sides (Teknos and Arcane)
    Arcane		All
    Teknos		All
    All			Arcane
    All			Teknos
    Once that is done you'll Select your BattleField.
    Here are your choices:
    1. Cycle Levels
    2. Juicer
    3. Toxic Dump
    4. Proving Ground
    5. The Hive
    6. The Depths
    7. Water Hole
    8. High Temple
    9. Random Level
    10. The Lab
    11. Factory
    12. Steel Hallway
    13. Cenotaph
    14. Desert Ruins
    15. The Volcano
    16. Mysic Glen
    	1     2     3      4      5      6      7     8
    	9     10    11     12     13     14     15    16
    That's how it looks like on the screen.
    Once your in the game you'll need to choose what warrior you want to use. Then 
    the match will begin. In the Upper Left corner of the screen is a small picture 
    of your warrior. The red bar is your health and the yellow bar is your energy 
    for your special powers. Below your yellow bar are the buttons that corrospond 
    to your powers (ie for the magus the triangle button is for his stalking birds 
    power). Once the button is lit you can use the power. 
    Strategy Mode
    The first thing you do here is SET WAR (ie choose the battlefield you want to 
    fight on). There are 12 battlefields.
    1. Crater Lake    2. Mount Altus 3. Great Desert    4. The Dead Lands
    5. River Crossing 6. Twin Keeps  7. The Breeders    8. The Mine
    9. The Siege     10. The Crater 11. The Great Void 12. Kenai
    Next you set the players.
    Teknos		Arcane
    ------		------
    Player 1		Player 1
    Easy AI		Player 2
    Normal AI		Easy AI
    Hard AI		Normal AI
    			Hard AI
    Those are all the options that are available. 
    Note: you can't have 2 player 1's (DUH!! ^_^)
    The Load War option let's you...you guessed it! Load a saved game!!
    The Accept War option...hmm I wonder what this does...
    IV. Characters
    Here's a complete list of all the characters in the game and all there special 
    powers. This is for both Mayhem and Strategy Modes.
    s - square button
    t - triangle button
    c - circle button
    battle - commands used in Mayhem Mode
    strategy - info for Strategy Mode
    cost - cost of unit
    life - hit points
    move - how far the unit can move
    map power - special ability that can be used on overhead map
    cost - how much Aur the power costs
    (air) - can only be done in the air
    (ground) - can only be done on the ground
    Quicksilver - Evil Shapeshifting beauties whu abhor the soft flesh they 	
    	  can so readily display.
    s - Slice: Hefty chop does 20 Damage
    t - Orbs: Each metalloid does 5 damage
    c - Shield: Protects and reflects
    		STRONG vs. Ecton, Magus, Angel
    		WEAK   vs. Mogalin, Brontu
    	Cost: 110	Life:60	Move:3
    	Map Power: Madness	Cost:50
    	Adjacent enemy wanders randomly for 3 turns
    			Home: Juicer
    Tesla - Raw power flows through a tesla, giving it great strength and 	  
    driving it totally insane
    s - Zap: Bouncing bolt does 10 damage
    t - Teleport: Instant escape to random spot
    c - Crystal: Tracking electroids do 10 damage (max 3)
    		STRONG vs. Fire Witch, Prana Devil
    		WEAK   vs. Magus, Brontu
    	Cost: 90	Life:60	Move:1
    	Map Power: Teleport	Cost:10 per hex
    	Tesla can istantly move to any open hex
    			Home: The Lab
    Killcycle - These crude anarchist specialize in the pacification of the 	
    	peaceful, primitive species
    s - Plasma: Energy burst delivers 10 damage
    t - Bombs: Detonations each do 10 damage
    c - Kamikaze: direct hit does 70 damage
    		STRONG vs. Brontu
    		WEAK   vs. Magus, Angel, Mogalin 
    	Cost: 80	Life:50	Move:Flies 3
    	Map Power: Destruct	Cost:10
    	Explosion does 25 damage to 6 adjacent hexes
    			Home: Toxic Dump
    Jaeger - Relic of a forgotten war, these huge killing machines cleanse 	   	   
    the world of organic vermin
    s - Punch: Electro-wallop does 15 damage
    t - Laser: rapid beams each do 5 damage
    c - Rocket: Long range strike does 10 damage
    		STRONG vs. Fire Witch, Prana Devil
    		WEAK   vs. Brontu, Ecton
    	Cost: 130	Life:100	Move:2
    	Map Power: Nuke   	Cost:40
    	Megatonnage does 15 damage. Range:5 hexes
    			Home: Factory
    Mantis - An insidious evil from the galactic core whose treachery has 	   	   
    doomed a hundred worlds
    s - Mandibles: Masticates enemy for 15 damage
    t - Bloodbots: Drains 10 life & heals on retrieval
    c - Gravwell: Pulls enemy towards center
    		STRONG vs. Ecton
    		WEAK   vs. Brontu, Angel
    	Cost: 120	Life:75	Move:2
    	Map Power: Overload 	Cost:40
    	Gives ally 150% max life and energy, but ally dies from stress 	failure 
    in 3 turns.
    			Home: Proving Grounds
    RazorFane - A legacy of pain and misery belongs to the Razorfanes and 	      
    		they savor it.
    s - Buzzsaw: Flensing disks each do 10 damage
    t - Dervish: Mad torso twirl does 10 damage
    c - Bladewall: Barrier cuts for 10 damage
    		STRONG vs. Prana Devil, Ecton
    		WEAK   vs. Brontu, Fire Witch
    	Cost: 100	Life:80	Move:2
    	Map Power: BladeWall    Cost:15
    	Only Razorfanes may enter hex for next 2 turns
    			Home: Steel Hallway
    Wasp - Her lightning speed and sharp sting put fear in the hearts of 	 enemies 
    twice her size
    s - Blaster: Rapid fire bolts each do 2 damage
    t - CyroBeam: Freezes enemy below (air)
    c - Life Drain: Transfers life to wasp (ground)
    		STRONG vs. Brontu, Ecton
    		WEAK   vs. Angel, Fire Witch
    	Cost: 70	Life:40	Move:3
    	Map Power: Regen  	Cost:20
    	Heals self or adjacent ally 25 life
    			Home: The Hive
    Ecton - An undead slave master who feeds on the souls of the living as 	  	  
    well as the dead
    s - Whip: minion does 10 damage, slows enemy
    t - Wail: Devours enemy's life, feeding ecton
    c - Trap: Hidden net ensnares the unwary
    		STRONG vs. Jaegers, Killcycle
    		WEAK   vs. QuickSilver, Wasp
    	Cost: 80	Life:50	Move:2
    	Map Power: Eat Souls	Cost:25
    	Ecton devours 25 life from adjacent enemy.
    			Home: Cenotaph
    Prana Devil - A frantic, ravenious beast that desires only to eat, 		  
    excrete, breed and speed.
    s - Spit: Acid globs each do 2 damage
    t - Bite: Prolonged bite damages enemy
    c - Egg: Hatched Prana chicken-baby attacks enemy
    		STRONG vs. Wasp
    		WEAK   vs. Razorfane, Tesla
    	Cost: 70	Life:60	Move:3
    	Map Power: Spawn  	Cost:10
    	A chance to create a new Prana
    			Home: Depths
    Magus Lizard - Anicent natives of Xsarra. These sorcerers command 		   
    primevil magics. They say the world will end soon
    s - Sword: Obsidian blade inflicts 15 damage
    t - Raven: Homing death spirit does 10 damage
    c - StarFall: Given time the sky will rain down
    		STRONG vs. Tesla, Killcycle
    		WEAK   vs. Quicksilver
    	Cost: 120	Life:100	Move:2
    	Map Power: Starfall	Cost:40
    	Blasts enemy for 15 damage. Range:5 hexes
    			Home: Desert Ruins
    Brontu - An almost unstoppable force whose courage is matched only by 	   	   
    the size of its heart.
    s - Roar: Sonic blast cone does 15 damage
    t - Charge: Hold to ram enemy for 25 damage
    c - Gas: Lingering stench cloud corrodes enemy
    		STRONG vs. Quicksilver, Jaeger, Mantis
    		WEAK   vs. Wasp, Killcycle
    	Cost: 110	Life:100	Move:2
    	Map Power: Thunder Roar	Cost:10
          Knocks adjacent enemies 1 hex away
    			Home: Water Hole
    Fire Witch - Half woman, half flame, this vengeful creature leaves 		 
    nothing but an inferno in her wake.
    s - Naplam: Flaming goo burns for 10 damage
    t - Slam: Damage highest at ground zero (air)
    c - Firewall: Incendiary barrier (ground)
    		STRONG vs. Killcycle, Razorfane, Wasp
    		WEAK   vs. Jaeger, Tesla
    	Cost: 90	Life:50	Move:Flies 3
    	Map Power: Fireshroud   Cost:15
    	Blocks hex to all but firewitches for 2 turns
    			Home: Volcano
    Dark Angel - Aloof and mysterious, the angels fight when necessary, then 	
    	 vanish to there high abodes.
    s - Eyebeams: Bursts lance out for 5 damage
    t - Shockwaves: Force does 20 damage (ground)
    c - Obelisk: Emites rays which give 3 life
    		STRONG vs. Tesla, Razorfane, Wasp, Killcycle
    		WEAK   vs. Quicksilver
    	Cost: 130	Life:75	Move:Flies 2
    	Map Power: Transport	Cost:10+5 per hex
    	Moves self or an adjacent ally up to 3 hexes away
    			Home: High Temple
    Mongalin Rider - Noble warrior-maidens who bond at birth to their 		     
    faithful mongalin mounts.
    s - Sparkler: Mystic jolt for 10 damage
    t - Tongue: 5 Damage, powerup ingestions
    c - Exchange: The old switcheroonie
    		STRONG vs. Quicksilver, Killcycle, Jaeger
    		WEAK   vs. Wasp, Razorfane
    	Cost: 100	Life:50	Move:3
    	Map Power: Cure		Cost:15+5 per hex
    	Restores 25 points of life and cures madness
    			Home: Mystic Glen
    V. Power ups
    What game would be complete without powerups. Just pick one up and super charge 
    your warrior! When a power up is shows up and the battlefield an arrow with 
    point to it. Not all the power ups will be battlefield at one time, what fun 
    would that be ^_^! I'll do my best to describe them for ya...
    1. Health - Raises Health - looks like an anhk
    2. Speed - Increases Speed, temporaily - looks like a ball with a 	     	     
    smaller ball rotating around it.
    3. Super Jump - Increases jump altitude for a short time. Flying 		    	
    	    characters rise more quickly. - looks like a ball that                 
    		    moves vertically.
    4. Engery Jolt - No energy loss when you use a weapon; lasts for a short 	
    	     time. - looks like a ball with an aura.
    5. Invincibility - Warrior is indestructible for a short time. - Looks 		
    	 like a ball with a very bright aura.
    VI. Cheats
    This one was sent in by Tamer Pandi:
    "If you beat the game on Hard AI with the Teknos, you get Beta-Razorfane
    and if you beat the game on Hard AI with the Arcanes, you get a
    Super-Prana Devil."
    This one was sent in by Danial Mehring:
    "When completing all strategy maps with easy and normal AI you will
    get one more map.
    " DARK MAZE "
    There is also a "secret" Demo of a egyptian 3D Game (something like
    Lara's Tomb Raider)"
    This one was sent in by The Carbonated Comet:
    "I would like to point out that you're missing 2 battlefields which must be 
    earned by beating the game on normal (one for beating it as the Arcanes and one 
    for the Teknos)
    Teknos --- The Maze
    Arcanes -- Menhir Circle
    Also, beating the game on Hard difficulty give you access to new player in 
    Mayhem mode
    Teknos --- Beta Razor (totally kickass dude -- is a combo of firewitch and 
    s  -- razor launch
    t  -- razor spin
    c  -- bomb blast (from the air like firewitch -- yep he flies)"
    Mayham Mode Codes
    P1 Quicksilver Infinite Health  801AF610 0258
    P1 Quicksilver Infinite Energy  801AF614 01F4
    P1 Telsa Infinite Health        801AFA48 0258
    P1 Telsa Infinite Energy        801AFA4C 0640
    P1 Killcycle Infinite Health    801AF9D0 01F4
    P1 Killcycle Infinite Energy    801AF9D4 0258
    P1 Jaeger Infinite Health       801AF710 03E8
    P1 Jaegar Infinite Energy       801AF714 0640
    P1 Mantis Infinite Health       801AF7A8 02EE
    P1 Mantis Infinite Energy       801AF7AC 03E8
    P1 Razorfane Infinite Health    801AF610 0320
    P1 Razorfane Infinite Energy    801AF614 01F4
    P1 Wasp Infinite Health         801AF7B0 0190
    P1 Wasp Infinite Energy         801AF7B4 0258
    P1 Ecton Infinite Health        801AF938 01F4
    P1 Ecton Infinite Energy        801AF93C 0640
    P1 Prana Infinite Health        801AF688 0258
    P1 Prana Infinite Energy        801AF68C 03E8
    P1 Magnus Infinite Health       801AF7A8 03E8
    P1 Magnus Infinite Energy       801AF7AC 01F4
    P1 Brontu Infinite Health       801AF540 03E8
    P1 Brontu Infinite Energy       801AF544 05DC
    P1 Firewitch Infinite Health    801AFA00 01F4
    P1 Firewitch Infinite Energy    801AFA04 01F4
    P1 Angel Infinite Health        801AF710 0315
    P1 Angel Infinite Energy        801AF714 03E8
    P1 Mogalin Infinite Health      801AF7F0 01F4
    P1 Mogalin Infinite Energy      801AF7F4 0384
    P2 Quicksilver Infinite Health  801D5E10 0258
    P2 Quicksilver Infinite Energy  801D5E14 01F4
    P2 Telsa Infinite Health        801D6248 0258
    P2 Telsa Infinite Energy        801D624C 0640
    P2 Killcycle Infinite Health    801D61D0 01F4
    P2 Killcycle Infinite Energy    801D61D4 0258
    P2 Jaeger Infinite Health       801D5F10 03E8
    P2 Jaeger Infinite Energy       801D5F14 0640
    P2 Mantis Infinite Health       801D5FA8 02EE
    P2 Mantis Infinite Energy       801D5FAC 03E8
    P2 Razorfane Infinite Health    801D5E10 0320
    P2 Razorfane Infinite Energy    801D5E10 01F4
    P2 Wasp Infinite Health         801D5FB0 0190
    P2 Wasp Infinite Energy         801D5FB4 0258
    P2 Ecton Infinite Health        801D6138 01F4
    P2 Ecton Infinite Energy        801D613C 0640
    P2 Prana Infinite Health        801D5E88 0258
    P2 Prana Infinite Energy        801D5E8C 03E8
    P2 Magnus Infinite Health       801D5FA8 03E8
    P2 Magnus Infinite Energy       801D5FAC 01F4
    P2 Brontu Infinite Health       801D5D40 03E8
    P2 Brontu Infinite Energy       801D5D44 05DC
    P2 Firewitch Infinite Health    801D6200 01F4
    P2 Firewitch Infinite Energy    801D6204 01F4
    P2 Angel Infinite Health        801D5F10 0315
    P2 Angel Infinite Energy        801D5F14 03E8
    P2 Mogalin Infinite Health      801D5FF0 01F4
    P2 Mogalin Infinite Energy      801D5FF4 0384
    Strategy Mode Codes
    P1 Infinite AUR                 8011C5B8 FFFF
    P2 Infinite AUR                 8011C914 FFFF
    If you want to submit some just Email them to me. My address is 
    VII. Tips & Hints
    Wise Words by The Carbonated Comet:
    1. AUR is most important (especially during the long scenerios) but preventing 
    the computer from mining AUR is just as important. Kill off the Brontu(s) ASAP 
    w/ Killcycles to prevent the from getting the most AUR.
    2. Learn who the strengths/weaknesses of each battlefield.  Some creatures 
    really suck on some battlefields, while others are very effective. Pick you 
    battles likewise.
    3. Sneak attacks are often the simplist way to defeat the computer (i.e.
    Teleport w/Tesla right to their base). The Bonus is the computer can no longer 
    make new creatures. The Minus is he's gonna throw everyone he's gone left right 
    at your base.
    4. Learn to use the Wasps effectively in battle. Their cheap and deadly. Wasps 
    will kill Prana Devils (let them come to you and just back away firing), Ectons 
    (circle and fire) 99% of the time. Just be sure to run away and regain power 
    before attacking again.  A little more difficult are the Magus and Dark Angels, 
    but they are simple as well IF you're on the right battlefield (a nice big open 
    one without a pit in the middle are great). The Magus is a combination of the 
    Prana/Ecton strategy.  The Dark Angels are easy once their power runs out (DONT 
    let them pick up an 'energize' powerup) just follow them and fire, don't let 
    them land. Patience young grasshopper, you must have patience as Wasps don't hit 
    for much damage.
    5. Learn to always jump around (L2/R2 is a better way to jump/fly than x). 
    Jumping makes you harder for the computer to hit (obviously DON'T try this with 
    the Wasps)
    6.  When fighting Mogalin Riders (the computer's favorite unfortunately) learn 
    to move like a 'Rook' (chesspiece). In other words only move horizontally and 
    vertically (NO diagonals).  This makes dodging their fast projectiles much 
    easier. Again jump jump jump.  Some characters can stop Mogalin's shots 
    (Razorfang is one) with their own projectiles. Practice this attack --- fire in 
    bursts of two -- the first shot to stop their attack and the second shot to hit 
    them. It's tricky to learn, but effective.
    7.  Always keep you power bar at least 1/4 full (more with Tesla so you can 
    teleport out of danger)
    8.  Retire near-dead or unwanted charaters for AUR (you get 1/2 back what their 
    worth) to buy better ones. The computer will kill them anyways so sometimes its 
    better to have the money.
    9.  Killcycle's Kamikaze attack is a wonderful last resort. Use it when almost 
    dead in battle.
    10. Easiest fights:
    Jaeger vs Magus (laser his birds, fire missles, punch when close)
    Jaeger vs Prana Devil (wait then laser Prana when close)
    Killcycle vs Brontu (land on ground far away from him and fire blasters  till 
    he's near then jet away to safety) 
    Quicksilver vs Firewitch (Dodge Diving inferno then Slice and Dice)
     Wasp vs Prana Devil/ Ecton (see above)
    VIII. Credits
    Well I'd like to thank the following people in no particular order.
    Crystal Dynamics & Eidos	-	For making one kick ass game!
    WWW.GAMEFAQS.COM			-	For posting my FAQ and for helping 
    						me through alot of tough spots in 		
    				many other games.
    Tamer Pandi                   -     For the Beta-Razorfane and Super-                                                                                                             
    pandi@cs.unc.edu                    Prana-Devil Hidden Characters.
    Also visit his webpage at http://www.unc.edu/~tamar
    Danial Mehring 
    mehring@bluewin.ch            -     For the Secret Map and demo hints.
    raven187@bellsouth.net and    -     For the Gameshark Codes
    The Carbonated Comet          -     For the Secret Map, Beta-                                                                      
                                        Razorfane moves and some
                                        tips on using the Teknos 
    IX. Disclaimer
    I used to skip this section of a FAQ before, but now that its me writing this 
    one I see all the hard work that goes into making one. Even though this wasn't 
    as tough as some of the other ones, there was alot of typing involved and many 
    hours spend on this FAQ. So the rules are simple. You are free to use this FAQ 
    to help you in your game. But please don't steal it and say that you wrote it. 
    Yadda yadda yadda blah blah blah.
    (c) 1998 Kuno

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