## FAQ/Walkthrough by CGorman

Version: 0.11 | Updated: 09/14/02 | Search Guide | Bookmark Guide

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Warcraft II: The Dark Saga FAQ/Strategy Guide
by
CGorman

----------------------------[ General Information ]---------------------------

-=Author=-

Author (Pen name): CGorman
Author (real names): Ciarán Gorman
CRP: http://www.gamefaqs.com/features/recognition/15853.html
Email: cgorman02@hotmail.com

-=Game=-

Game: Warcraft II: The Dark Saga
Developer: Blizzard
Publisher: Electronic Arts
Platform: Playstation/PC (guide focused on playstation, game available on
both, but on PC as two seperate games; "Tides of
Darkness" and the expansion pack; "The Dark Potal.)

-=FAQ=-

Type: FAQ/Strategy Guide
Version: 0.11
Completion: 11%
Date Created: 21.41:11 GMT, 22th July 2002
Date Modified: 22:06:51 GMT, 14th September 2002

This FAQ is Copyright CGorman 2002, and may only be used for non-profitable
causes, e.g. Gamefaqs.com. If you want this FAQ, just steal it and I will
sue you, because it is to be exclusively hosted through the internet by
Gamefaqs, and no other website or affliation, except of course any websites I
may own. Use of this FAQ through other mediums such as print, is available
through nogotiation. "Warcraft" is also copyright Electronic Arts 1997. The
above ASCII Art is Copyright Ciarán Gorman 2002.

-=Disclaimer=-

This FAQ may contain spoliers, mistakes etc., but any personal loss incured
by such is understood to be of your own free will and I hold no resposibility.

-=Email=-

Please email me if you have a problem, I strive to answer all valid and
decent questions, and add them to my FAQs with credit for the individual who
asked the question. But I will not answer any foolish or ignorant questions,
I do not have time for such, as I can get up to 20 emails in one day, so please
think before you email me, and check out any other FAQs for the answer, and of

---------------------------------[ Contents ]---------------------------------

1.0 - Introduction
1.1 - Version History/Log

2.0 - A long tale
2.1 - Controls
2.2 - Basics
2.3 - Getting Resources

3.0 - Ground Units - The Orcish Horde
3.1 - Ground Units - The Human Alliance
*3.2 - Air Units - The Orcish Horde
*3.3 - Air Units - The Human Alliance
3.4 - Naval Units - The Orcish Horde
3.5 - Naval Units - The Human Alliance

4.0 - Spells - Orge-Mage Spells
4.1 - Spells - Death Knight Spells
4.2 - Spells - Paladin Spells
4.3 - Spells - Mage Spells

*5.0 - Building Dependencies: The Orchish Horde
*5.1 - Building Dependancies: The Human Alliance
*5.2 - Unit Dependancies: The Orchish Horde
*5.3 - Unit Dependancies: The Human Alliance

*6.0 - Strategy guides for games 1-10 (Custom Scenario)
*6.1 - Strategy guides for games 11-20 (Custom Scenario)
*6.2 - Strategy guides for games 21-30 (Custom Scenario)
*6.3 - Strategy guides for games 31-40 (Custom Scenario)
*6.4 - Strategy guides for games 41-50 (Custom Scenario)
*6.5 - Strategy guides for games 51-60 (Custom Scenario)
*6.6 - Strategy guides for games 61-70 (Custom Scenario)
*6.7 - Strategy guides for games 71-80 (Custom Scenario)
*6.8 - Strategy guides for games 81-90 (Custom Scenario)

*7.0 - Walkthrough for Human Campaign: Tide of Darkness
*7.1 - Walkthrough for Human Campaign: Beyond the Dark Portal
*7.2 - Walkthrough for Orc Campaign: Tide of Darkness
*7.3 - Walkthrough for Orc Campaign: Beyond the Dark Portal

*8.0 - Cost list
*8.1 - Attack Strategies
*8.2 - Q&A
8.3 - Tips/Help
8.4 - Cheats

9.0 - Farewell
9.1 - Credits

----------------------------[ 1.0 - Introduction ]----------------------------

Ok this FAQ was originally going to be a co-authored FAQ, but sadly the other
author decided not to bother contacting me for several weeks that he had quit,
in the end he contributed noting, so sadly you'll have to make do with my
attempt!
CGorman,

-------------------------[ 1.1 - Version History/Log ]------------------------

Version: 0.11
Completion: 11%
Date/Time: 15:35:51 GMT, 23:July:2002

-  Oh how I do love to start a FAQ and them abandon it at 50% complete! Well
i've made a promise to myself never to do that again, and with my FAQs
that that happened to, i've started work again.

-----------------------------[ 2.0 - A long tale ]----------------------------

The following are three insights in the tale that supports the Warcraft idea,
it may help you to understand a few things better - or more likly will make
you far more confused! Either way here it is. It is as per Game Manuel.

-=A Brief History of the Fall of Azeroth=-

"The fall of Azeroth is seldom mentioned without the name Aegwyn. The last
of a great order of powerful magic users dedicated to sheltering mortal men
from the mysteries of the Great Dark, Aegwyn came to Azeroth in search of a
mortel to sire the heir of all her great powers. The great conjurer Nielas
was found and fathered Aegwyn a son. He was named Medivh, and he indeed
inherited the powers and knowledge gathered in the thousand years of his
mother's life. On the eve of his thirteeth birthday the powers locked inside
Medivah were reveale. Unable to deal with the cosmic energies surging within
him, he suffered a massive psychic trauma that left him insensible for
almost six years."
"When Medivh awoke, it was apparent to Aegwyn that the wisdom and power
that was his birthright had become malevolent and corrupt. The distant
forces within the Twisting Nether had marked Medivh's soul. He set out then
to test his powers  and in time delved deeper into the dark abyss of evil
madness and the forbidden arts of Necromancy. Pursuit of these black arts
led to spiritual contact with Gul'dan the Warlock - the mightiest of the
rulers on the dark, red world that haunted Medivh's visions. In his pursuit
of power over Azeroth an unholy pact was written with Gul'dan and the Orcs
that rule. The Orcs vowed to destroy Azeroth and in return were promised all
of the spoils. Gul'dan was promised the vast power of an ancient wizard
imprisoned in the great sea of Azeroth. Unnatural portals were opened
between the world of Azeroth and the red world of the Orcs. The arrival of
the Orcs tore the realm of Azeroth asunder for nearly five years. The once
rich lands of the kingdom were razed and left fallow by the merciless Orc
armies.
"Medivh was slain in one of the countless battles that followed and did not
live to see the fruition of his plans. The portal, however, remained open
and continued to channel hundreds of Orcs into the Human lands every day."

-=The History of Orchish Ascension=-

"Like an elemental force of destruction the Orcish Horde thunders through
the lands of their ennemies. Not a life is spared. No building is left
standing. It has always been so with this kind. The savage, brutal
tendencies of the masses are easily manipulated by those who hold true power
- the real force that drives the great destructive machine that is the
Horde. Thus, when they conquered the whole of their native world nothing was
left upon which the great beast of could feed. Tensions and violence among
the clans began to rise. Minor disputes disintegrated into open battle and
massive bloodshed."
"New territories had to be found lest the clan destroy itself. It was at
this point that Gul'dan, the mightiest warlock, was contacted by a dark
force calling itself Medivh. Medivh promised the spoils of a kingdom for the
Horde and incomprehensible powers for Gul'dan. An agreement was reached and
a portal between the worlds was conjured. The kingdom of Azeroth, however
was not as easy to defeat as they first seemed, and the old tensions between
the Orchish clans begin to rise once more...

-=The Aftermath of the Second War=-

"For long months the forces of the Alliance sought the renegade Orcs that
gone into hiding after the fall of the Dark Portal. Most of the clans were
captured by the Alliance and hereded into guarded reserves and prison camps.
The Alliance leaders argued wheather the imprisoned Orcs should be
exterminated or sentenced to life in prison. As they argued the Alliance
world.
"On the eve of the summer of 606, the remnants of the Horde used a magic
unknown in Azeroth to use the ancient portal once more to return home. Upon
their arrival they were hailed as heroes for surviving some thirty years in
enemy lands. The talents of those warriors were divided among the clans of
the home world in order to put their new plans into action. For the Orcs had
decided to retrieve certain artifacts from Azeroth, and planned to use them
to open rifts into other worlds to take the Orchish Hordes to great
victories beyond the Dark Portal...

------------------------------[ 2.1 - Controls ]------------------------------

Of course a section on the controls for any game is usually pointless, but
you don't find too many strategy games of this kind of device, so to aid all
the poor PS fans who are dying for a mouse, the following are the more
complicated commands for units. (you don't need the very basic ￾, X, O... do
you?)

-=Special Commands=-

-Patrol-

This command can start a constant patrol between any two points. If an enemy
comes into sight, they will attack him. To set patrol, do the following:

o Select the unit(s) you want to patrol.
o Move the unit to one end of the area you want to patrol.
o Select the Patrol command from the unit pop-up menu. A target cursor
appears.
o Place the target cursor on the other end of the area you want to patrol and
press the X button. The unit continues to patrol until it detects an enemy
or recieves another command.

-Follow-

This command forces unit(s) to follow another unit. It is quite usful when
moving groups.

o Select the unit that you want to be follower.
o Select the MOVE/FOLLOW command from the unit pop-up menu. A target cursor
appears.
o Place the target cursor over the unit that you want to be the leader and
press the X button. The unit(s) follow the leader wherever he goes until
it recieves another command.

------------------------------[ 2.2 - Basics ]--------------------------------

Warcraft II is a strategy game based on a fictious war between humans and
orcs, the humans were winning for a long time, but the orcs regrouped and are
now everywhere. The game contains a nice mixture of strategy, plans, combat
and with that is a great strategy title, well worth going deeper into. As you
can see sections 2.0 -2.2 were pretty basic so skip the next one and the
following if you are already quite use to the game. Just thought i'd let you
know.
Anyways here are a few tips/basic rules:

o Consentrate on both pretection and resoures at the beginning of a game, not
offensives. (custom maps only, not campaigns)
o Normal battle tactics work well, so attacking from different angles is
always smart.
o Towers are usful for remaining control of areas without spending heavily on
units.
o When attacking enemy towns, try to knock out there resource gathering
ability, e.g. destroy farms etc.

-------------------------[ 2.3 - Getting Resources ]--------------------------

-=Gold=-

Gold can be used for numerous things so you need plenty of it, you have to
mine it.

-=Lumber=-

Lumber is needed for construction of buildings and machines of war.

-=Oil=-

You will find large amounts of oil in dark patchs out at sea, it can be
extracted by a platform and transported via oil tanker. You will need oil for
powering ships and for some weapons or structures.

----------------[ 3.0 - Ground Units - The Orcish Horde ]---------------------

-=Notes=-

o As you can see we have complied the list generaly for level 1, but we have a
few level twos.
o Level increase are due to research - the highest level being 5.

-=Ground unit stats=-

Peon's - The slaves of the orcish horde who gather resources and build your
towns.
Level 1
30/30 Hp
Armor:0
Damage:1-5
Range:1
Sight:4
Speed:10
-----------
Grunt - Basic footsoldiers that will kill at your command.
Level 1
60/60 Hp
Armor:2
Damage:2-9
Range:1
Sight:4
Speed:10
-----------
Troll axethrower - Fast little buggers that carry throwing axes.
Level 1
40/40 Hp
Armor:0
Damage:3-9
Range:4
Sight:5
Speed:10
------------
Toll Berserker - The eilte of all the fearsome trolls
Level 2
50/50 Hp
Aromor:0
Damage:3-9
Range:4
Sight:6
Speed:10
------------
Catapult - A large siege weapon the launches flaming projectiles.
Level 1
110/110 Hp
Armor:0
Damage:25-80
Range:8
Sight:9
Speed:5
------------
Goblin sappers - A trio of goblins armed with explosives whose only mission is
to blow up things.
Level 1
40/40 Hp
armor:0
damage:1-6
range:1
sight:4
speed:11
-------------
Ogre - Two-headed monstrosities that are the strongest of the horde.
Level 1
90/90 Hp
armor:4
damage:2-12
range:4
sight:4
speed:13
-------------
Ogre-mage - Ogre's those now posses’ magical powers.
Level 2
90/90 Hp
armor:4
damage:2-12
range:1
sight:5
speed:13
magic: max 255
-------------
Death knight - Evil wizards capable of invoking powerful spells
Level 1
60/60 Hp
armor:0
damage:5-9
range:3
sight:9
speed:8
magic: max 255

---------------[ 3.1 - Ground Units - The Human Alliance ]--------------------

-=Human ground units=-

Peasant - Hardworking humans who are only good for mining, building, and
repairing
Level 1
30/30 Hp
Armor:0
Damage:1-5
Range:1
Sight:4
Speed:10
------------
Footman - Soldiers that are ready to defend their land under any circumstance
Level 1
60/60 Hp
Armor:2
Damage:2-9
Range:1
Sight:4
Speed:10
-----------
Elven Archer - Elven allies with deadly bows
Level 1
40/40 Hp
Armor:0
Damage:3-9
Range:4
Sight:5
Speed:10
-----------
Dwarven Demo Squad - Lunatic dwarfs ready to blow up any obstacle
Level 1
40/40 Hp
Armor:0
Damge:1-6
Range:1
Sight:4
Speed:11
-----------
Ballista - Giant mobile crossbow capable of mass destruction
Level 1
110/110 Hp
Armor:0
Damage:25-80
Range:8
Sight:9
Speed:5
-----------
Knights - Warriors armed with giant hammers of destruction
Level 1
90/90 Hp
Armor:4
Damage:2-12
Range:1
Sight:4
Speed:13
-----------
Paladin - Mounted warriors who yield both magical powers and destructive
weapons
Level 2
90/90 Hp
Armor:4
Damage:2-12
Range:1
Sight:5
Speed:13
Magic: Max is 255
------------
Ranger - The elite of all Elven archers
Level 2
50/50 Hp
Aromor:0
Damage:3-9
Range:4
Sight:6
Speed:10
-----------
Mage - Wizard warriors who release devastating spells
Level 1
60/60 Hp
Armor:0
Damage:5-9
Range:2
Sight:9
Speed:8
Magic: Max is 255

--------------------[ 3.2 - Air Units - The Orcish Horde ]--------------------

Not yet done.

-------------------[ 3.3 - Air Units - The Human Alliance ]-------------------

Not yet done.

-------------------[ 3.4 - Naval Units - The Orcish Horde ]-------------------

-=Orchish Naval Units=-

Oil Tanker - Utility ships that build oil platforms and ferry oil.
Level 1
90/90 Hp
Armor: 0
Damage: 0
Range: 1
Sight: 4
Speed: 10
------------
Troll Destroyer - Fast, light warships.
Level 1
100/100 Hp
Armor: 10
Damage: 2-35
Range: 4
Sight: 8
Speed: 10
------------
Transport - Watercraft designed to carry and deliver ground units to enemy
shores.
Level 1
150/150 Hp
Armor: 0
Damage: 0
Range: 1
Sight: 4
Speed: 10
------------
Ogre Juggernaught - Gargantuan armoured vessels with lethal cannons.
Level 1
150/150 Hp
Armor: 0
Damage: 50-130
Range: 6
Sight: 8
Speed: 6
------------
Giant Turtle - Armed submersible creatures that use stealth to carry out
surprise attacks.
Level 1
60/60 Hp
Armor: 0
Damage: 10-50
Range: 4
Sight: 5
Speed: 7

------------------[ 3.5 - Naval Units - The Human Alliance ]------------------

-=Human Naval Units=-

Oil Tanker - Utility ships that build oil platforms and ferry oil.
Level 1
90/90 Hp
Armor: 0
Damage: 0
Range: 1
Sight: 4
Speed: 10
------------
Elven Destroyer - Swift, light Elven warships.
Level 1
100/100 Hp
Armor: 10
Damage: 2-35
Range: 4
Sight: 8
Speed: 10
------------
Trarsport - Watercraft designed to carry and deliver ground units to enemy
shores.
Level 1
150/150 Hp
Armor: 0
Damage: 0
Range: 1
Sight: 4
Speed: 10
------------
Battleship - Humongous armoured vessel with deadly cannons.
Level 1
150/150 Hp
Armor: 15
Damage: 50-130
Range: 6
Sight: 8
Speed: 6
------------
Gnomish Submarine - Designed by cunning gnomes, these submersible warships are
designed for stealth and surprise.
Level 1
60/60 Hp
Armor: 0
Damage: 10-50
Range: 4
Sight: 5
Speed: 7

---------------------[ 4.0 - Spells - Orge-Mage Spells ]----------------------

-=Eye of Kilrogg=-

Creates a free-floating apparition in the form of a disembodied eye that can
be directed through the air to look down on enemy forces and encampments.

-=Bloodlust=-

An enchantment used to instill an insatiable lust for blood into a fellow
warrior, causing him to fall into a savage rage.

-=Runes=-

Creates a stealthy trap that explodes when approached causing massive damage
to anyone unlucky enough to be near.

--------------------[ 4.1 - Spells - Death Knight Spells ]--------------------

-=Touch of Darkness=-

A directed charge of the energy of evil essence that drains energy from its
target.

-=Death Coil=-

A particularly potent variation of the Touch of Darkness, Death Coil
transfers energy from target to caster.

-=Haste=-

By magically increasing the speed at which a body generates vital energy, the
caster may bestow great speed to any being.

-=Unholy Armour=-

This ancient Necromantic spell transforms a portion of the recipient's life
force into an unearthly, phantasmal suit of armour.

-=Death and Decay=-

Conjures pestilent clouds that cause anything in their path to rot and
decompose.

-=Whirlwind=-

This focusing of the winds of the underworld causes anyone caught within to
be cast about with great force and violence.

This dark magic can animate corpses of the freshly dead and then command
these hideous embodiment to attack their enemies.

----------------------[ 4.2 - Spells - Paladin Spells ]-----------------------

-=Holy Vision=-

This spell will give you vision of an unlimited range. Quite usful as you can
imagine!

-=Healing=-

This spell is an important yet simple one, it simple heals injured units.

-=Exorcism=-

Calls upon the forces of light and purity, the Palidin is able to dispel the

------------------------[ 4.3 - Spells - Mage Spells ]------------------------

-=Lightening=-

I really think this one is a bit obvious!

-=Fireball=-

Large balls of fire destroy all in its path! (Very entertaining!)

-=Flame Shield=-

This handy little spell is both a shield and a weapon.

-=Slow=-

Slows an ememy's movements, extremely handy in a large attack.

-=Invisbility=-

Makes a unit invisable!

-=Blizzard=-

Summons a torrential storm of ice and snow, to assault an enemy.

-=Polymorph=-

Guess!

------------------------------------------------------------------------------
------------------------------------------------------------------------------
Sections 5.0 - 8.1 are not yet added.
------------------------------------------------------------------------------
------------------------------[ 8.2 - Tips/Help ]-----------------------------

o Use size when encountering dangerous/magic enemys if you have no equels,
e.g. if you only have weak units with no magic, and your enemy has powerful
magic enemys - don't put off confrontation because of this, attack with 4 or
so of your units per 1 of theirs, its worth it in the long run.

o Never ever have less than 5 peons/peasents, if an enemy attacks and destroys
your peons/peasents and Town Hall/Centre - you are ruined.

o Always build a second Town Hall/Centre, for the same reasons as the last
point.

o Use towers as your main protection item - not units, because they are far
stronger and cheaper in the long run.

-------------------------------[ 8.3 - Cheats ]-------------------------------

Try not to cheat your first time to clear the campaigns - it really undermins
the point. I only have used cheats as an alternative to passwords and that was
years ago.

-=General=-

NTTSCINS - Win Level
YPTFLWRM - Lose Level
TSGDDYTD - Invinciable Forces
MKTS - Fast Building
NSCRN - View all of Map
GLTTRNG - 10,000 gold, 5000 trees
VLDZ - 5000 units of oil
DCKMT - Upgrades everything to the best
VRYLTTL - Gives you all the spells and full mana
THRCNBNL - See the game's end
HTCHTXNS - Fast wood chopping
NVRWNNR - Game never ends

-Beyond The Dark Portal-      -Tides of darkness-
________ ________            ________ ________
| Humans | Orchs  |          | Humans | Orchs  |
|---|--------|--------|      |---|--------|--------|
|1. | LLRSJR | SLYRFT |      |1. | HLLBRD | ZLDR   |
|2. | BTTLFR | SKLLFG |      |2. | MBSHTM | RDTHLL |
|3. | NCMRNT | THNDRL |      |3. | HSTHSH | RCSTHS |
|4. | BYNDTH | RFTWKN |      |4. | TTCKNZ | SSLTNH |
|5. | SHDWSS | DRGNSF |      |5. | HTLBRD | RCTLBR |
|6. | FLLFCH | NWSTRM |      |6. | DNLGZ  | BDLNDS |
|7. | DTHWNG | SSFZRT |      |7. | GRMBTL | FLLFST |
|8. | CSTFVL | SSLTNK |      |8. | TYRHND | RNSTNT |
|9. | HRTFVL | DPTMBF |      |9. | BTTLTD | RZNGFT |
|10.| BTTLFH | LTRC   |      |10.| PRSNRS | DSTRCT |
|11.| DNCFTH | YFDLRN |      |11.| BTRYLN | DDRSSQ |
|12.| BTTRTS | DPDRKP |      |12.| BTTLTC | TMBFSR |
|---|--------|--------|      |13.| SSLTNB | SGFDLR |
|14.| GRTPRT | FLLFLR |
|---|--------|--------|

------------------------------[ 9.0 - Farewell ]------------------------------

Thanks for reading this FAQ, its you we wrote it for, if you have any
Also please visit my CRP's (see top of FAQ.) Goodbye.

CGorman.

-------------------------------[ 9.1 - Credits ]------------------------------

o Gamefaqs.com - thanks for hosting this and our other FAQs.
o CJayC - for all his work for FAQ writers.
o EA & Blizard - for creating a great game.
o You - for reading our FAQ.
o Me - for writing the FAQ.